# Start Category: Star_Wars_Strategy_RPG ===== Darth Traya =====| 12_DAYS_OF_SPRING_DESC|Open 12 Days of Spring Data Card packs to collect 24 items 12_DAYS_OF_SPRING_NAME|Days of Spring 15_DAYS_OF_SPRING_PACK_DESC|Receive up to 75,000 Credits and a chance at a droid character or character shard daily from March 16th through March 30th. \n\nCollect 12 Data Card packs to earn the Days of Spring achievement. 15_DAYS_OF_SPRING_PACK_NAME|15 DAYS OF SPRING 21DAY_SUBSCRIPTION_TEXT|Daily Crystal Booster now available in the Store! 21DAYBOOSTER_SUBSCRIPTION_DETAIL_KEY|Collect 100 crystals from your inbox every day for 21 days, plus get 300 crystals immediately upon purchase! This is a value of nearly 4x the standard purchase if you collect your crystals every day!\n\n You have until Midnight each day during the time period to login and claim your daily allotment of Crystals. Late redemption will result in forfeiture of the previous day’s Crystal entitlement. 2X|2x 3X|3x 4X|4x 5X|5x 7DAY_SUBSCRIPTION_DISNEY_PROMO_DESC|300 Bonus Crystals granted upon purchase! 30% More Daily Crystals! 7DAY_SUBSCRIPTION_DISNEY_PROMO_DETAIL_KEY|Collect 165 crystals from your inbox every day for 7 days, plus get 300 crystals immediately upon purchase! This is a value of nearly double the standard price if you collect your crystals every day!\n\n You have until Midnight each day during the time period to login and claim your daily allotment of Crystals. Late redemption will result in forfeiture of the previous day’s Crystal entitlement. 7DAY_SUBSCRIPTION_DISNEY_PROMO_NAME|Daily Crystal Booster Plus - 7 Day 7DAY_SUBSCRIPTION_DISNEY_PROMO_SUCCESS_MESSAGE|Purchase Bonus of 300 Crystals added to your account! \n\nCollect 165 Crystals from your Inbox every day for 7 days! 7DAY_SUBSCRIPTION_DISNEY_PROMO_TOP_DESCRIPTION|Collect 165 Crystals from your inbox every day for 7 days! 7DAYBOOSTER_SUBSCRIPTION_DETAIL_KEY|Collect 125 crystals from your inbox every day for 7 days, plus get 300 crystals immediately upon purchase! This is a value of nearly double the standard price if you collect your crystals every day!\n\n You have until Midnight each day during the time period to login and claim your daily allotment of Crystals. Late redemption will result in forfeiture of the previous day’s Crystal entitlement. A_NEW_ERA_ULTIMATE_BUNDLE_DESC|Power up Resistance and First Order characters with A New Era Ultimate Bundle! \n\nThis limited-time offer gives shards of 5 powerful characters from the Resistance and First Order factions, and also includes bonus Credits and XP Training Droids to help you start improving these characters.\n\nCharacters include:\n\n-Kylo Ren (Unmasked)\n-First Order Special Forces TIE Pilot\n-First Order Executioner\n-Amilyn Holdo\n-Rose Tico\n\nPurchase Limit: 1 A_NEW_ERA_ULTIMATE_BUNDLE_KEY|Resistance + First Order Characters A_NEW_ERA_ULTIMATE_BUNDLE_NAME|A NEW ERA ULTIMATE BUNDLE A_NEW_ERA_ULTIMATE_BUNDLE_TEXT|For a limited time, pick up a very special bundle featuring 5 Resistance and First Order Characters, plus Bonus Credits and XP Training Droids! A_NEW_ERA_ULTIMATE_BUNDLE_TITLE|A New Era Ultimate Bundle available in Store! AAT_CHANGES_INBOX_MESSAGE|The Tank Takedown Raid has been rebalanced for normal difficulty. All phases of the fight have had the damage, boss health, minion health, and speed reduced. In addition to this, Jedi will have their critical strike chance increased by 20% during all phases of the Raid. We hope this makes for a better experience when participating in the Tank Takedown Raid!\n\nIf your guild currently has a Tank Takedown Raid in progress it will either need to be finished or abandoned for the latest changes to take effect.\n\nHere are 50 salvage items of each gear piece that are found only in the Tank Takedown Raid. Enjoy, and go check out the new changes today! AAT_CHANGES_INBOX_SUBJECT|Tank Takedown Raid Rebalance AB_FOR|Upgrade the star-level of your Empire and Droid characters to dominate in the Assault Battles: Forest Moon event!\n\nThe pack guarantees a mix of shards (12 in total) from a set of 10 Empire and Droid characters specifically chosen for this Event. Use the bonus Credits of up to 72K to further Promote, Train, and Gear up your squads.\n\nMaximum of 5 purchases per day, until pack expiry. Purchase count resets everyday at midnight. AB_FOREST_MOON_BOOSTER_PACK_DESC|Upgrade the star-level of your Empire and Droid characters to dominate in the Assault Battles: Forest Moon event!\n\nThe pack guarantees a mix of shards (12 in total) from a set of 10 Empire and Droid characters specifically chosen for this Event. Use the bonus Credits of up to 72K to further Promote, Train, and Gear up your squads.\n\nMaximum of 5 purchases per day, until pack expiry. Purchase count resets everyday at midnight. AB_FOREST_MOON_BOOSTER_PACK_NAME|ASSAULT BATTLES: FOREST MOON AB_FOREST_MOON_BOOSTER_PACK_TEXT|New Booster Packs in the store, offering Character Shards, Credits, and Ability Materials especially designed to help your squad for the Assault Battles: Forest Moon event! AB_FOREST_MOON_BOOSTER_PACK_TITLE|Assault Battles: Forest Moon Event Booster Packs AB_FOREST_MOON_MEGA_BOOSTER_PACK_DESC|Upgrade the star-level of your Empire and Droid characters to dominate in the Assault Battles: Forest Moon event!\n\nThe pack guarantees a mix of shards (26 in total) from a set of 10 Empire and Droid characters specifically chosen for this Event. Use the bonus Credits of up to 156K to further Promote, Train, and Gear up your characters.\n\nMaximum of 5 purchases per day, until pack expiry. Purchase count resets everyday at midnight. ABILITY_DEFEND_MODAL_TITLE|Confirm Defend? ABILITY_ESCAPE_MODAL_DIFF01_DESC|If successful, this character will leave battle.\n\nSuccess Chance: 100% ABILITY_ESCAPE_MODAL_DIFF02_DESC|If successful, this character will leave battle.\n\nSuccess Chance: 90% ABILITY_ESCAPE_MODAL_DIFF03_DESC|If successful, this character will leave battle.\n\nSuccess Chance: 80% ABILITY_ESCAPE_MODAL_DIFF04_DESC|If successful, this character will leave battle.\n\nSuccess Chance: 70% ABILITY_ESCAPE_MODAL_DIFF05_DESC|If successful, this character will leave battle.\n\nSuccess Chance: 60% ABILITY_ESCAPE_MODAL_DIFF06_DESC|If successful, this character will leave battle.\n\nSuccess Chance: 50% ABILITY_ESCAPE_MODAL_HEROIC80_DESC|If successful, this character will leave battle.\n\nSuccess Chance: 40% ABILITY_ESCAPE_MODAL_TITLE|Confirm Escape Attempt ABILITY_MATERIALS_MEGA_PACK_02_TEXT|The Ability Materials Mega-Pack is back in the store for a VERY limited time! This pack will grant at least 9 Omega and 20 MkIII Ability Materials - and may grant up to 25 Omegas & 50 MkIIIs! Limit 1 purchase per day. ABILITY_MATERIALS_MEGA_PACK_02_TITLE|Ability Materials Mega-Pack is back in the store! ABILITY_MATERIALS_MEGA_PACK_DESC|Prepare your characters for TERRITORY BATTLES with a larger, revamped limited-time pack of Ability Materials!\n\nEach pack contains:\n\n9-25 Omega Ability Materials\n20-50 Mk III Ability Materials\n\nPurchase limit 1 per day. ABILITY_MATERIALS_MEGA_PACK_NAME|ABILITY MATERIALS MEGA-PACK ABILITY_MATERIALS_MEGA_PACK_TEXT|Prepare for the latest TERRITORY BATTLE with a revamped Ability Materials Pack! This limited-time pack will grant at least 9 Omega and 20 Mk III Ability Materials - and may grant up to 25 Omega and 50 Mk III Ability Materials! ABILITY_MATERIALS_MEGA_PACK_TITLE|REVAMPED Ability Materials Pack is now in the store! ABILITY_MATERIALS_PACK_DESC|Prepare your characters for TERRITORY BATTLES with an limited-time pack of Ability Materials! Only 599 Crystals!\n\nEach pack contains:\n\n3-10 Omega Ability Materials\n10-30 Level MkIII Ability Materials\n\nPurchase limit 1 per day. ABILITY_MATERIALS_PACK_KEY|MkIII & Omega Materials! ABILITY_MATERIALS_PACK_NAME|ABILITY MATERIALS PACK ABILITY_MATERIALS_PACK_TEXT|Prepare for TERRITORY BATTLES with the Ability Materials Pack! This limited-time pack will grant at least 3 Omega and 10 MkIII Ability Materials - and may grant up to 10 Omegas & 30 MkIIIs! ABILITY_MATERIALS_PACK_TITLE|ULTRA RARE Ability Materials Pack is now in the store! ABILITY_MODSET_EXTRATURN_COMPLETESET_DESC|Provides a 20% chance to gain 100% Turn Meter upon turn completion. ABILITY_MODSET_EXTRATURN_COMPLETESET_NAME|Mod Set Bonus: Reverb ABILITY_MODSET_EXTRATURN_COMPLETESET_SHORT|+20% Extra Turn Chance ABILITY_MODSET_EXTRATURN_MAXLEVELSET_SHORT|+1 Turn Potency Up ABILITY_STAND_ALONE_DESC|Will you Stand Alone and face Darth Traya without the strength of others? ABILITY_STAND_ALONE_TITLE|Stand Alone ABILITYUPGRADE_ABILITYBLOCK_DURATION_DESC|Ability Block Duration + 1 ABILITYUPGRADE_ADDCONTRACT_DENGAR_DESC|Add Contract: Damage Healthiest Enemy ABILITYUPGRADE_ADDCONTRACT_GREEDO_DESC|Add Contract: Damage enemies with less than 50% Turn Meter with a Basic Ability ABILITYUPGRADE_ADDCONTRACT_IG88_DESC|Add Contract: Score Critical Hits against debuffed enemies ABILITYUPGRADE_ADDEFFECT_ABILITYBLOCK_ENEMYCOMMANDER_1TURN_DESC|Add Ability Block the enemy commander for 1 turn ABILITYUPGRADE_ADDEFFECT_APPLYALL_DESC|Effect applies to all allies ABILITYUPGRADE_ADDEFFECT_ARMORPENETRATION20PCT_ONREVIVE_DESC|Add +20% Armor Penetration on revive ABILITYUPGRADE_ADDEFFECT_ASSIST_HEALTH20PCT_DESC|Add 20% Max Health recovery to Assist ABILITYUPGRADE_ADDEFFECT_ASSIST_OFFENSEUP_DESC|Add Offense Up to Assist ABILITYUPGRADE_ADDEFFECT_ASSIST_OFFENSEUP25PCT_DESC|Add 25% Offense Up to Assist ABILITYUPGRADE_ADDEFFECT_BASICDAMAGE10PCT_DESC|Add +10% Basic Attack Damage ABILITYUPGRADE_ADDEFFECT_BLADEOFDORIN_DISPEL_DESC|Add Dispel all negative status effects ABILITYUPGRADE_ADDEFFECT_BLADEOFDORIN_RETRIBUTION_DESC|Add target allied ship gains Retribution ABILITYUPGRADE_ADDEFFECT_BOMBPERHUNTER_DESC|Add 1 Thermal Detonator per Bounty Hunter ally ABILITYUPGRADE_ADDEFFECT_BONUSDAMAGE10PCT_PERDEBUFFED_DESC|Add +10% Damage for each enemy suffering a negative status effect ABILITYUPGRADE_ADDEFFECT_BONUSDAMAGE20PCT_AGAINSTDOT_DESC|+20% Damage against enemies suffering Damage Over Time ABILITYUPGRADE_ADDEFFECT_BONUSDAMAGE30PCT_AGAINSTDEBUFFED_DESC|+30% Damage against debuffed enemies ABILITYUPGRADE_ADDEFFECT_BONUSMOVE_VS_SPEEDDOWN_DESC|Add extra attack against enemies suffering from Speed Down ABILITYUPGRADE_ADDEFFECT_BOUNTY_COUNTER_CHANCE_DESC|Add Payout: +75% Counter Chance ABILITYUPGRADE_ADDEFFECT_BOUNTY_CRITICAL_DAMAGE_DESC|Add Payout: +25% Critical Damage ABILITYUPGRADE_ADDEFFECT_COMBO_SPEEDDOWN_DESC|Add extra attack against targets suffering Speed Down ABILITYUPGRADE_ADDEFFECT_COOLDOWN_IGNOREDEFENSE_DESC|Cooldown - 1 and this attack ignores Armor ABILITYUPGRADE_ADDEFFECT_COOLDOWN25_ONHIT_DESC|Add 25% chance to reduce all cooldowns by 1 on use ABILITYUPGRADE_ADDEFFECT_COOLDOWN50_ONHIT_DESC|Add 50% chance to reduce all cooldowns by 1 on use ABILITYUPGRADE_ADDEFFECT_COUNTERATTACK_QUICKEN2525_DESC|Add 25% chance to gain 25% Turn Meter whenever Count Dooku attacks outside of his turn ABILITYUPGRADE_ADDEFFECT_COUNTERCHANCE_35PCT_DESC|Add +35% chance to gain Counter Chance Up for 2 turns ABILITYUPGRADE_ADDEFFECT_COUNTERCHANCE_DESC|Add +25% Counter Chance ABILITYUPGRADE_ADDEFFECT_COUNTERCHANCE20PCT_DESC|Add +20% Counter Chance ABILITYUPGRADE_ADDEFFECT_CRIT_TARGETLOCK_DESC|Add 100% chance of Target Lock on Critical Hit ABILITYUPGRADE_ADDEFFECT_CRITCHANCE50_DESC|Gains additional 50% Critical Chance ABILITYUPGRADE_ADDEFFECT_CRITCHANCEE03_DESC|Add +3% Critical Chance ABILITYUPGRADE_ADDEFFECT_CRITCHANCEE05_DESC|Add +5% Critical Chance ABILITYUPGRADE_ADDEFFECT_CRITCHANCEE10_DESC|Add +10% Critical Chance ABILITYUPGRADE_ADDEFFECT_CRITCHANCEUP_1ACTION_SELF_DESC|Add Critical Chance Up for 1 action ABILITYUPGRADE_ADDEFFECT_CRITDAMAGE10_DESC|Add 10% Critical Damage ABILITYUPGRADE_ADDEFFECT_CRITDAMAGE10_DROID_DESC|Add 10% Critical Damage against Droid targets ABILITYUPGRADE_ADDEFFECT_CRITDAMAGE10_JEDI_DESC|Add 10% Critical Damage against Jedi targets ABILITYUPGRADE_ADDEFFECT_CRITDAMAGEREDUCTION_10PCT_DESC|Add 10% Critical Damage Reduction ABILITYUPGRADE_ADDEFFECT_CRITDAMAGEUP_2TURN_DESC|Add Critical Damage Up to all allies for 2 turns ABILITYUPGRADE_ADDEFFECT_CRITDAMAGEUP_DESC|Add Critical Damage Up for 3 turns ABILITYUPGRADE_ADDEFFECT_CRITIMMUNITY_1TURN_DESC|Add Critical Hit Immunity for 1 turn ABILITYUPGRADE_ADDEFFECT_CRITIMMUNITY_2TURN_DESC|Add Critical Hit Immunity for 2 turns ABILITYUPGRADE_ADDEFFECT_DAMAGEOVERTIMEANDSTEALTH_CRIT2_DESC|If this attack scores at least 2 Critical Hits, inflict Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns ABILITYUPGRADE_ADDEFFECT_DAMAGEOVERTIMECRIT_DESC|Add Damage Over Time effect on a Critical Hit ABILITYUPGRADE_ADDEFFECT_DAMAGEOVERTIMECRIT2_DESC|If this attack scores at least 2 Critical Hits, inflict Damage Over Time for 2 turns ABILITYUPGRADE_ADDEFFECT_DEFENSE_ONREVIVE_DESC|Add Defense Up for 1 turn to revive character ABILITYUPGRADE_ADDEFFECT_DEFENSEDOWN_DESC|Add Defense Down for 2 turns ABILITYUPGRADE_ADDEFFECT_DEFENSEDOWN_ONCRIT_DESC|Add Defense Down for 2 turns on Critical Hit ABILITYUPGRADE_ADDEFFECT_DEFENSEDOWN_VSDROID_DESC|Add Defense Down for 2 turns against Droids ABILITYUPGRADE_ADDEFFECT_DEFENSEDOWN25_DESC|Add 25% chance to inflict Defense Down for 2 turns ABILITYUPGRADE_ADDEFFECT_DEFENSEDOWN25PCT_1TURN_DESC|Add 25% chance to inflict Defense Down for 1 turn on hit ABILITYUPGRADE_ADDEFFECT_DEFENSEDOWN50_ANY_DESC|Add 50% chance to inflict Defense Down on any target ABILITYUPGRADE_ADDEFFECT_DEFENSEDOWN50_DESC|Add 50% chance to inflict Defense Down for 2 turns ABILITYUPGRADE_ADDEFFECT_DEFENSEUP_2TURN_DESC|Add Defense Up to all allies for 2 turns ABILITYUPGRADE_ADDEFFECT_DEFENSEUP_DESC|Add Defense Up for 2 turns ABILITYUPGRADE_ADDEFFECT_DEFENSEUPONHURT25PCTCHANCE_DESC|Add 25% chance to gain Defense Up for 2 turns when attacked ABILITYUPGRADE_ADDEFFECT_DELAY_ALL_HAN_RECEIVES_DAMAGE_DESC|Add 25% chance to remove 5% Turn Meter from each enemy when Han is damaged ABILITYUPGRADE_ADDEFFECT_DELAY_GEONOSIANSTARFIGHTER2_ENTER_BATTLE_DESC|Add 5% Turn Meter Reduction when Geonosian Starfighter enters the battle ABILITYUPGRADE_ADDEFFECT_DELAY0525_WHENHIT_DESC|Add 25% chance to remove 5% Turn Meter from all enemies when damaged ABILITYUPGRADE_ADDEFFECT_DELAY1025_DESC|Add 25% chance to remove 10% Turn Meter on hit ABILITYUPGRADE_ADDEFFECT_DELAY1025_ONDISPEL_DESC|Add 50% chance to remove 10% Turn Meter on Dispel ABILITYUPGRADE_ADDEFFECT_DELAY10PCT_DESC|Add 10% Turn Meter Reduction ABILITYUPGRADE_ADDEFFECT_DELAY1515_DESC|Add 15% chance to remove 15% Turn Meter on hit ABILITYUPGRADE_ADDEFFECT_DELAY25_NONJEDI_DESC|Add 20% Turn Meter against non-Jedi targets ABILITYUPGRADE_ADDEFFECT_DELAY2525_DESC|Add 25% chance to remove 25% Turn Meter on hit ABILITYUPGRADE_ADDEFFECT_DELAY5025_DESC|Add 25% chance to remove 50% Turn Meter on hit ABILITYUPGRADE_ADDEFFECT_DELAY50CRIT3_DESC|If this attack scores at least 3 Critical Hits, remove 50% Turn Meter ABILITYUPGRADE_ADDEFFECT_DELAY6530_DESC|Add 65% chance to inflict -30% Turn Meter on hit. ABILITYUPGRADE_ADDEFFECT_DELAYIFDISPEL_DESC|Add 30% Delay if effect is dispelled ABILITYUPGRADE_ADDEFFECT_DELAYONDEBUFF10PCT_DESC|Add 10% Turn Meter Reduction when enemy suffers first negative status effect each turn ABILITYUPGRADE_ADDEFFECT_DELAYPERDISPEL_DESC|Add 15% Delay per effect dispelled ABILITYUPGRADE_ADDEFFECT_DISPEL50PCT_DESC|Add 50% chance to dispel all positive status effects ABILITYUPGRADE_ADDEFFECT_DISPELDAZE_DESC|Also Dispels Daze ABILITYUPGRADE_ADDEFFECT_DISPELEXPOSE_DESC|Also Dispels Expose ABILITYUPGRADE_ADDEFFECT_DOT25_1TURN_DESC|Add 25% chance to inflict Damage Over Time for 1 turn ABILITYUPGRADE_ADDEFFECT_DOT50_ONDODGE_DESC|Add 50% chance to inflict Damage Over Time for 2 turns ABILITYUPGRADE_ADDEFFECT_DOUBLETURNMETER_LOWHEALTH_DESC|Turn Meter Gain doubled for allies with less than full Health ABILITYUPGRADE_ADDEFFECT_EVASION05_DESC|Add +5% Evasion ABILITYUPGRADE_ADDEFFECT_EVASION05PCT_DESC|Add +5% Evasion ABILITYUPGRADE_ADDEFFECT_EVASIONUP_DESC|Add Evasion Up for 2 turns ABILITYUPGRADE_ADDEFFECT_EXTRADAMAGEOVERTIME_DESC|Inflicts an additional Damage Over Time effect ABILITYUPGRADE_ADDEFFECT_EXTRADAMAGEOVERTIMECRIT_DESC|Inflicts an additional Damage Over Time effect on a critical hit ABILITYUPGRADE_ADDEFFECT_EXTRAMOVEDAMAGE_15PCT_DESC|Add +15% Damage on Counter and Assist Attacks ABILITYUPGRADE_ADDEFFECT_GRIEVOUS_DISPEL_DESC|Add Dispel all negative status effects ABILITYUPGRADE_ADDEFFECT_GRIEVOUS_SECONDTRIGGER_DESC|Taunt effect also triggers when Grievous falls below 25% Health ABILITYUPGRADE_ADDEFFECT_HALF_TURNMETER_NONCLONE_DESC|Add half Turn Meter Gain for non-Clone allies ABILITYUPGRADE_ADDEFFECT_HALF_TURNMETER_NONCLONE_DESC_V2|Add half Turn Meter Gain for non-Clone, non-Jedi allies ABILITYUPGRADE_ADDEFFECT_HALF_TURNMETER_NONEMPIRE_DEFEATED_DESC|Add half Turn Meter Gain whenever a non-Empire enemy is defeated ABILITYUPGRADE_ADDEFFECT_HEAL05PCT_ONCRIT_DESC|Add 5% Max Health recovery on Critical Hit ABILITYUPGRADE_ADDEFFECT_HEAL05PCT_ONDEFENSEUP_DESC|Add 5% Max Health recovery on Defense Up ABILITYUPGRADE_ADDEFFECT_HEAL05PCT_ONRESIST_DESC|Add 5% Max Health recovery on resist ABILITYUPGRADE_ADDEFFECT_HEAL15PCT_ONHIT_DESC|Add 15% Max Health recovery on hit ABILITYUPGRADE_ADDEFFECT_HEALTH05PCT_DESC|Add +5% Max Health ABILITYUPGRADE_ADDEFFECT_HEALTHDOWN_2TURN_ADVANTAGE_DESC|Add Health Down for 2 turns with Advantage ABILITYUPGRADE_ADDEFFECT_HEALTHUP_2TURN_DESC|Add 15% Health Up to all allies for 2 turns ABILITYUPGRADE_ADDEFFECT_HEALTHUP_NIGHTSISTERS_DESC|Add 5% Health to Nightsisters ABILITYUPGRADE_ADDEFFECT_HEALTHUP1525_2TURN_DESC|Add 25% chance to gain 15% Health Up for 2 turns on use ABILITYUPGRADE_ADDEFFECT_HEALTHUP1525_4TURN_HURT_DESC|Add 25% chance to gain 15% Health Up for 4 turns when suffering a Critical Hit ABILITYUPGRADE_ADDEFFECT_HOT_06PCT_DESC|Add 6% Heal Over Time for 2 turns ABILITYUPGRADE_ADDEFFECT_HOT_DESC|Add 10% Max Health recovery at the start of each ally's next turn ABILITYUPGRADE_ADDEFFECT_HOT_LEADER_DESC|Add health recovery at the start of each Jedi ally's turn equal to 4% of Luminara's Max Health (half for non-Jedi) ABILITYUPGRADE_ADDEFFECT_HOT_LEADERBARRISSOFFEE_DESC|Allied Jedi heal for 4% of Barriss Offee's Max Health at the start of their turn, other allied units are healed for half that amount ABILITYUPGRADE_ADDEFFECT_HOT1525_WHENDAMAGE_DESC|+25% chance to recover 15% Max Health each turn for 2 turns after taking damage. ABILITYUPGRADE_ADDEFFECT_HOTHREBELSOLDIER01_DESC|At the start of each turn, Hoth Rebel Soldier recovers 10% of his Max Health if he has a Defense Up effect. ABILITYUPGRADE_ADDEFFECT_IGNOREDEFENSE_DESC|This attack ignores Armor ABILITYUPGRADE_ADDEFFECT_IGNOREDEFENSE_UNAVOIDABLE_DESC|Cooldown - 1, the target can't Evade and has -50% Armor against this attack ABILITYUPGRADE_ADDEFFECT_IGNOREDEFENSE25_DESC|Add 25% chance to ignore the target's defense ABILITYUPGRADE_ADDEFFECT_MAGNAGUARD_OFFENSE_DESC|Add Offense Up if MagnaGuard already has Speed Up ABILITYUPGRADE_ADDEFFECT_MAXPROTECTION_10PCT_DESC|Add +10% Max Protection ABILITYUPGRADE_ADDEFFECT_MAXSTACKS1_DESC|Max Stacks + 1 ABILITYUPGRADE_ADDEFFECT_OFFENSE_1TURN_DESC|All allies gain Offense Up for 1 turn ABILITYUPGRADE_ADDEFFECT_OFFENSE_2TURN_DESC|All allies gain Offense Up for 2 turns ABILITYUPGRADE_ADDEFFECT_OFFENSE40_ONALLYWOUNDED_DESC|Add 40% chance to gain Offense Up for 2 turns when an ally falls below 30% Health ABILITYUPGRADE_ADDEFFECT_OFFENSE5050_2TURN_ONFINISH_DESC|Add 50% chance to gain Offense Up for 2 turns on finishing blow ABILITYUPGRADE_ADDEFFECT_OFFENSEDOWN_ONCRIT_DESC|Add inflict Offense Down for 2 turns on critical hit ABILITYUPGRADE_ADDEFFECT_OFFENSEDOWN25PCT_1TURN_DESC|Add 25% chance to inflict Offense Down for 1 turn on hit ABILITYUPGRADE_ADDEFFECT_OFFENSEDOWN25PCT_2TURN_DESC|Add 25% chance to inflict Offense Down for 2 turns on hit ABILITYUPGRADE_ADDEFFECT_OFFENSEDOWN25PCTCHANCE_DESC|Gain 25% chance of inflicting Offense Down for 2 turns ABILITYUPGRADE_ADDEFFECT_OFFENSEUP_2_DESC|Gain Offense Up for 2 turns ABILITYUPGRADE_ADDEFFECT_OFFENSEUP_2TURN_DESC|Add Offense Up to all allies for 2 turns ABILITYUPGRADE_ADDEFFECT_OFFENSEUP_DESC|Add 5% Offense Up ABILITYUPGRADE_ADDEFFECT_OFFENSEUP_GEONOSIAN_DESC|Add Offense Up for Geonosians ABILITYUPGRADE_ADDEFFECT_OFFENSEUP_ONDODGE_DESC|Add Offense Up for 1 turn on Evade ABILITYUPGRADE_ADDEFFECT_OFFENSEUP25PCTCHANCE_DESC|Add 25% chance to gain Offense Up for 2 turns ABILITYUPGRADE_ADDEFFECT_OFFENSEUPONCRIT50PCTCHANCE_DESC|Add 50% chance to gain Offense Up for 2 turns on critical hit ABILITYUPGRADE_ADDEFFECT_ONANYDEATH_QUICKEN2525_DESC|Add 25% chance to gain 25% Turn Meter when any unit is defeated ABILITYUPGRADE_ADDEFFECT_ONDISPEL_OFFENSEUP_DESC|Add Offense Up for 1 turn on dispel ABILITYUPGRADE_ADDEFFECT_ONENEMYDEATH_QUICKEN2525_DESC|Add 25% chance to gain 25% Turn Meter when any enemy is defeated ABILITYUPGRADE_ADDEFFECT_ONREVIVE_OFFENSEUP_DESC|Add Offense Up for 2 turns on revive ABILITYUPGRADE_ADDEFFECT_PENETRATION20PCT_DESC|Add +20% Defense Penetration for 1 turn ABILITYUPGRADE_ADDEFFECT_PENETRATIONUP_1TURN_SELF_DESC|Add Defense Penetration Up for 1 turn ABILITYUPGRADE_ADDEFFECT_PENETRATIONUP_2TURN_DESC|Add Defense Penetration Up to all allies for 2 turns ABILITYUPGRADE_ADDEFFECT_POTENCY10PCT_DESC|Add +10% Potency ABILITYUPGRADE_ADDEFFECT_POTENCYUP_FIRSTTURN_DESC|Add Potency Up on first turn ABILITYUPGRADE_ADDEFFECT_PROTECTION_10PCT_DESC|Add +10% Protection ABILITYUPGRADE_ADDEFFECT_PROTECTIONUP_DEBUFFED_DESC|Add Protection Up (20%) for 2 turns when debuffed ABILITYUPGRADE_ADDEFFECT_PROVOKE_DESC|+Provoke Chance ABILITYUPGRADE_ADDEFFECT_QUICKEN_HAN_RECEIVES_DAMAGE_DESC|Add all other allies gain 20% Turn Meter when Han is damaged ABILITYUPGRADE_ADDEFFECT_QUICKEN_HAN_RECEIVES_DAMAGE_DESC_V2|Add all other allies gain 20% Turn Meter when Han is damaged while this Taunt is active ABILITYUPGRADE_ADDEFFECT_QUICKEN_ON_BOMB_DESC|Add Gain 15% Turn Meter when these Thermal Detonators explode ABILITYUPGRADE_ADDEFFECT_QUICKEN_ONREVIVE_DESC|Add 20% Turn Meter to revive character ABILITYUPGRADE_ADDEFFECT_QUICKEN_WHENDAMAGE_DESC|Add a 25% chance to gain 10% Turn Meter on receiving damage ABILITYUPGRADE_ADDEFFECT_QUICKEN05_DISPEL_DESC|Add +5% Turn Meter on Dispel ABILITYUPGRADE_ADDEFFECT_QUICKEN10_ONDODGE_DESC|Add +10% Turn Meter on Evade ABILITYUPGRADE_ADDEFFECT_QUICKEN1050_DESC|Add 50% chance to gain 10% Turn Meter ABILITYUPGRADE_ADDEFFECT_QUICKEN15_ALLIES_SHIPDESTROYED_DESC|All allies gain 15% Turn Meter when any ship is destroyed ABILITYUPGRADE_ADDEFFECT_QUICKEN15_ONDODGE_ANDWHENCRIT_ORCRIT_DESC|Add +15% Turn Meter on Evade and when Crit ABILITYUPGRADE_ADDEFFECT_QUICKEN1550_ONHIT_DESC|Add 50% chance to gain 15% Turn Meter on hit ABILITYUPGRADE_ADDEFFECT_QUICKEN20_ONCRIT_DESC|Add +20% Turn Meter on Critical Hit ABILITYUPGRADE_ADDEFFECT_QUICKEN20_ONCRIT_DESC_V2|Add +20% Turn Meter on a Critical Hit ABILITYUPGRADE_ADDEFFECT_QUICKEN20_ONDODGE_DESC|Add +20% Turn Meter on Evade ABILITYUPGRADE_ADDEFFECT_QUICKEN20_ONRECEIVECRIT_DESC|Add +20% Turn Meter on suffering a Critical Hit ABILITYUPGRADE_ADDEFFECT_QUICKEN25100_ONKILL_DESC|Add +25% Turn Meter on dealing a finishing blow ABILITYUPGRADE_ADDEFFECT_QUICKEN2515_DESC|Add 25% chance to gain 15% Turn Meter on use ABILITYUPGRADE_ADDEFFECT_QUICKEN2525_ALLALLIES_DESC|Add 25% chance to gain 25% Turn Meter for all allies. ABILITYUPGRADE_ADDEFFECT_QUICKEN2525_DESC|Add 25% chance to gain 25% Turn Meter on use ABILITYUPGRADE_ADDEFFECT_QUICKEN2525_EOT_DESC|Add 25% chance to gain 25% Turn Meter at end of turn ABILITYUPGRADE_ADDEFFECT_QUICKEN2525_ONCRIT_DESC|Add 25% chance to gain 25% Turn Meter on critical hit ABILITYUPGRADE_ADDEFFECT_QUICKEN2550_DESC|Add 50% chance to gain 25% Turn Meter on use ABILITYUPGRADE_ADDEFFECT_QUICKEN2550_ONCRIT_DESC|Add 50% chance to gain 25% Turn Meter on critical hit ABILITYUPGRADE_ADDEFFECT_QUICKEN2550_ONHIT_DESC|Add 50% chance to gain 25% Turn Meter on hit ABILITYUPGRADE_ADDEFFECT_QUICKEN30_ATHALF_DESC|Add +30% Turn Meter for all allies when Mace Windu reaches half Health ABILITYUPGRADE_ADDEFFECT_QUICKEN5025_DESC|Add 25% chance to gain 50% Turn Meter on use ABILITYUPGRADE_ADDEFFECT_QUICKEN5025_ONCRIT_DESC|Add 25% chance to gain 50% Turn Meter on critical hit ABILITYUPGRADE_ADDEFFECT_QUICKEN5050_DESC|Add 50% chance to gain 50% Turn Meter on use ABILITYUPGRADE_ADDEFFECT_QUICKEN5050_ONCRIT_DESC|Add 50% chance to gain 50% Turn Meter on critical hit ABILITYUPGRADE_ADDEFFECT_QUICKENNONEWOK_DAMAGE15PCT_DESC|Add +10% Turn Meter for non-Ewok allies and +15% Damage ABILITYUPGRADE_ADDEFFECT_QUICKENNONEWOK_DESC|Add +10% Turn Meter for non-Ewok allies ABILITYUPGRADE_ADDEFFECT_RECOVER0550_ONDODGE_DESC|Add 50% chance to recover 5% of Max Health on Evade ABILITYUPGRADE_ADDEFFECT_REPUBLICAPPLY_DESC|Republic allies also gain effect ABILITYUPGRADE_ADDEFFECT_RESISTANCE_HALFHEALTH_DESC|Add +10% Tenacity while below 50% Health ABILITYUPGRADE_ADDEFFECT_RESISTANCE_PERDROID_DESC|Add +2% Tenacity per living Droid ally ABILITYUPGRADE_ADDEFFECT_RETRIBUTION_60PCT_DESC|Add 60% chance to gain Retribution for 2 turns ABILITYUPGRADE_ADDEFFECT_REVIVEPLUS1_DESC|Revives + 1 ABILITYUPGRADE_ADDEFFECT_ROYALGUARD_HEAL_DESC|Add 2% Health Recovery if ally took damage ABILITYUPGRADE_ADDEFFECT_SHARE50_ALLIEDDROID_DESC|Droid allies also gain half Turn Meter ABILITYUPGRADE_ADDEFFECT_SHARE50_ALLIEDEMPIRE_DESC|Empire allies also gain half effect ABILITYUPGRADE_ADDEFFECT_SPEED_HEALTHYALLY_DESC|Add +3 Speed per ally with 70% Health or more ABILITYUPGRADE_ADDEFFECT_SPEED10_DESC|Gains +10% Speed ABILITYUPGRADE_ADDEFFECT_SPEED5025_2TURN_ONENEMYDEATH_DESC|Add 25% chance to gain Speed Up for 2 turns when an enemy is defeated ABILITYUPGRADE_ADDEFFECT_SPEED5050_2TURN_ONENEMYDEATH_DESC|Add 50% chance to gain Speed Up for 2 turns when an enemy is defeated ABILITYUPGRADE_ADDEFFECT_SPEEDDOWN_DESC|Inflict Speed Down for 2 turns on hit ABILITYUPGRADE_ADDEFFECT_SPEEDDOWN_DISPEL_NOCRIT_DESC|Add Speed Down for 2 turns, and dispel all buffs on target enemy if this attack doesn't score a Critical Hit ABILITYUPGRADE_ADDEFFECT_SPEEDDOWN_ONCRIT_DESC|Add Speed Down for 2 turns on Critical Hit ABILITYUPGRADE_ADDEFFECT_SPEEDDOWN25PCT_1TURN_DESC|Add 25% chance to inflict Speed Down for 1 turn on hit ABILITYUPGRADE_ADDEFFECT_SPEEDDOWN25PCTCHANCE_DESC|Add 25% chance to inflict Speed Down for 2 turns on hit ABILITYUPGRADE_ADDEFFECT_SPEEDDOWN50PCTCHANCE_DESC|Add 50% chance to inflict Speed Down for 2 turns on hit ABILITYUPGRADE_ADDEFFECT_SPEEDUP_1TURN_DESC|Add Speed Up for 1 turn ABILITYUPGRADE_ADDEFFECT_SPEEDUP_2TURN_DESC|Add Speed Up to all allies for 2 turns ABILITYUPGRADE_ADDEFFECT_SPEEDUP_2TURN_SELF_DESC|Add Speed Up for 2 turns ABILITYUPGRADE_ADDEFFECT_SPEEDUP_2TURN_TUSKEN_DESC|Add Speed Up to Tusken allies for 2 turns ABILITYUPGRADE_ADDEFFECT_STEALTH_EWOK_DESC|Add 30% chance of granting Stealth to other Ewok allies ABILITYUPGRADE_ADDEFFECT_STUN_0PCT_DESC|Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted ABILITYUPGRADE_ADDEFFECT_STUN25PCTCHANCE_NONDROID_DESC|Add 25% chance to Stun non-Droid enemies for 1 turn ABILITYUPGRADE_ADDEFFECT_TARGETLOCK_UNRESISTABLE_DESC|Add Target Lock can't be Resisted ABILITYUPGRADE_ADDEFFECT_TAUNT25_ONALLYWOUNDED_DESC|Add 25% chance to Taunt for 2 turns when an ally falls below 30% Health ABILITYUPGRADE_ADDEFFECT_TENACITY10PCT_DESC|Add +10% Tenacity ABILITYUPGRADE_ADDEFFECT_TENACITYUP_DESC|Add Tenacity Up for 2 turns ABILITYUPGRADE_ADDEFFECT_TURNMETERIMMUNITY_DESC|Add Turn Meter Reduction Immunity ABILITYUPGRADE_ADDEFFECT_UNAVOIDABLE_DESC|This attack can't be Evaded ABILITYUPGRADE_ADDEFFECT_UNRESISTABLE_DESC|This attack can't be Resisted ABILITYUPGRADE_ADDSTAT_BOTHCRIT10PCT_STACKING_DESC|Add +10% Critical Chance Stacking ABILITYUPGRADE_ADVANTAGE_15PCT_DESC|+15% chance to gain Advantage ABILITYUPGRADE_ADVANTAGE_DURATION_DESC|Advantage Duration + 1 ABILITYUPGRADE_AHSOKATANO_BASIC_TIER07_DESC|+15% Damage and +10% Heal ABILITYUPGRADE_AHSOKATANO_SPECIAL1_TIER07_DESC|Cooldown - 1 and +10% Heal ABILITYUPGRADE_AHSOKATANO_UNIQUE_TIER07_DESC|+5% Health, +5 Speed, +5% Critical Chance ABILITYUPGRADE_AMILYNHOLDO_SPECIAL02_TIER07_DESC|They Recover 20% Protection ABILITYUPGRADE_AMILYNHOLDO_UNIQUE01_TIER07_DESC|When another Resistance ally loses Foresight, Amilyn Holdo Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, all other Resistance allies have +20% Critical Avoidance. ABILITYUPGRADE_ASAJVENTRESS_BASIC_TIER03_DESC|For each buff dispelled, that enemy has a 50% chance to lose 10% Turn Meter, which can’t be Resisted ABILITYUPGRADE_ASAJVENTRESS_LEADER_TIER03_DESC|Nightsister allies have a 25% chance to remove 10% Turn Meter when they damage an enemy, which can't be Resisted ABILITYUPGRADE_ASAJVENTRESS_LEADER_TIER06_DESC|+5 Speed and +15% Offense ABILITYUPGRADE_ASAJVENTRESS_LEADER_TIER07_DESC|+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health ABILITYUPGRADE_ASAJVENTRESS_UNIQUE_TIER07_DESC|Turn Meter Gain Chance +100%, +15% Turn Meter Gain, Buff Duration + 1 ABILITYUPGRADE_ASAJVENTRESS_UNIQUE01_TIER01_DESC|Add 25% chance to gain 25% Turn Meter when an ally or enemy is defeated ABILITYUPGRADE_ASAJVENTRESS_UNIQUE01_TIER07_DESC|+75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter ABILITYUPGRADE_BARRISSOFFEE_UNIQUE_TIER07_DESC|Whenever an ally is Critically Hit they recover 20% of their Max Health ABILITYUPGRADE_BAZEMALBUS_UNIQUE_TIER07_DESC|+10% Health and +5% Turn Meter Gain ABILITYUPGRADE_BB8_BASIC_TIER07_DESC|If the target already had Tenacity Down, inflict Daze for 2 turns ABILITYUPGRADE_BB8_SPECIAL01_TIER07_DESC|If all active allies are Droids, BB-8 gains Taunt for 1 turn ABILITYUPGRADE_BB8_SPECIAL02_TIER07_DESC|All allies gain Advantage, Critical Chance Up, and Critical Damage Up for 4 turns ABILITYUPGRADE_BB8_UNIQUE01_TIER07_DESC|When BB-8 attacks out of turn, he calls a random Resistance ally to Assist ABILITYUPGRADE_BB8_UNIQUE02_TIER07_DESC|When BB-8 Evades, Droid allies recover 8% Health and 8% Protection ABILITYUPGRADE_BOBA_FETT_LEADER_CONTRACT_DESC|Add Contract: Defeat First Enemy To Act ABILITYUPGRADE_BOBAFETT_CONTRACT_TIER02_DESC|Add Payout: Defense Penetration equal to 200% of Boba Fett's Defense Penetration ABILITYUPGRADE_BOBAFETT_SPECIAL1_TIER07_DESC|Ability Block selected target for 2 turns ABILITYUPGRADE_BOBAFETT_SPECIAL2_TIER07_DESC|Cooldown - 1, reduce all cooldowns by 1 on a finishing blow, and can't be Evaded ABILITYUPGRADE_BOBAFETT_SPECIAL2_TIER07_DESC_V2|Add Healing Immunity, reduce all cooldowns by 1 on a finishing blow, and can't be Evaded ABILITYUPGRADE_BOBAFETT_UNIQUE_TIER07_DESC|Recover 100% Protection on a finishing blow ABILITYUPGRADE_BODHIROOK_SPECIAL1_TIER07_DESC|Target other ally also gains Potency Up for 2 turns ABILITYUPGRADE_BODHIROOK_UNIQUE_TIER07_DESC|At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it ABILITYUPGRADE_BONUSEFFECT_DURATION_DESC|Bonus Effect Duration + 1 ABILITYUPGRADE_BOSSK_BASIC_TIER07_DESC|This attack deals double damage if the target is the weakest enemy ABILITYUPGRADE_BOSSK_CONTRACT_TIER01_DESC|Add Payout: Bossk Recovers 5% Protection at the start of his turn ABILITYUPGRADE_BOSSK_CONTRACT_TIER02_DESC|Add Payout: Gain half recovery when any other Bounty Hunter starts their turn ABILITYUPGRADE_BOSSK_LEADER_TIER04_DESC|Add Contract: Damage the weakest enemy ABILITYUPGRADE_BOSSK_LEADER_TIER07_DESC|Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection ABILITYUPGRADE_BOSSK_SPECIAL01_TIER07_DESC|If target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1 ABILITYUPGRADE_BOSSK_UNIQUE_TIER07_DESC|When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection ABILITYUPGRADE_BUFF_DURATION_DESC|Buff Duration + 1 ABILITYUPGRADE_BUFF_IMMUNITY_DURATION_DESC|Buff Immunity Duration + 1 ABILITYUPGRADE_CADBANE_LEADER_TIER07_DESC|+5% Turn Meter Gain, +20% Potency, Scoundrel allies lose all debuffs on Evade and gain Evasion Up for 1 turn whenever they take damage ABILITYUPGRADE_CAPITALCHIMAERA_SPECIAL02_TIER07_DESC|Inflict Speed Down for 2 turns on any enemies that resisted Turn Meter Reduction ABILITYUPGRADE_CASSIANANDOR_UNIQUE_TIER07_DESC|At the start of each encounter all Rebel allies gain Protection Up (20%) for 3 turns ABILITYUPGRADE_CC2224_LEADER_TIER07_DESC|+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability ABILITYUPGRADE_CHANCE_ABILITYBLOCK_05PCT_DESC|+5% Ability Block Chance ABILITYUPGRADE_CHANCE_ABILITYBLOCK_100PCT_DESC|Ability Block Chance 100% ABILITYUPGRADE_CHANCE_ABILITYBLOCK_10PCT_DESC|+10% Ability Block Chance ABILITYUPGRADE_CHANCE_ABILITYBLOCK_15PCT_DESC|+15% Ability Block Chance ABILITYUPGRADE_CHANCE_ADVANTAGE_25PCT_DESC|+25% Advantage Chance ABILITYUPGRADE_CHANCE_BOMB_10PCT_DESC|+10% Thermal Detonator Chance ABILITYUPGRADE_CHANCE_BUFF_05PCT_DESC|+5% Buff Chance ABILITYUPGRADE_CHANCE_BUFF_10PCT_DESC|+10% Buff Chance ABILITYUPGRADE_CHANCE_BUFFIMMUNITY_10PCT_DESC|+10% Buff Immunity Chance ABILITYUPGRADE_CHANCE_BUFFIMMUNITY_15PCT_DESC|+15% Buff Immunity Chance ABILITYUPGRADE_CHANCE_BUFFIMMUNITY_30PCT_DESC|+30% Buff Immunity Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEDOWN_02PCT_DESC|+2% Critical Chance Down Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEDOWN_06PCT_DESC|+6% Critical Chance Down Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEDOWN_10PCT_DESC|+10% Critical Chance Down Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEDOWN_15PCT_DESC|+15% Critical Chance Down Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEUP_02PCT_DESC|+2% Critical Chance Up Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEUP_05PCT_DESC|+5% Critical Chance Up Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEUP_06PCT_DESC|+6% Critical Chance Up Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEUP_10PCT_DESC|+10% Critical Chance Up Chance ABILITYUPGRADE_CHANCE_CRITICALCHANCEUP_15PCT_DESC|+15% Critical Chance Up Chance ABILITYUPGRADE_CHANCE_DAMAGEOVERTIME_100PCT_DESC|Damage Over Time Chance 100% ABILITYUPGRADE_CHANCE_DAMAGEOVERTIME_15PCT_DESC|+15% Damage Over Time Chance ABILITYUPGRADE_CHANCE_DAZE_05PCT_DESC|+5% Daze Chance ABILITYUPGRADE_CHANCE_DAZE_15PCT_DESC|+15% Daze Chance ABILITYUPGRADE_CHANCE_DEFENSEDOWN_DESC|+15% Defense Down Chance ABILITYUPGRADE_CHANCE_DEFENSEDOWN_VSDROID_DESC|+25% Defense Down Chance, 100% Chance against Droids ABILITYUPGRADE_CHANCE_DEFENSEIGNORE_25PCT_DESC|+25% Defense Ignore Chance ABILITYUPGRADE_CHANCE_DEFENSEUP_15PCT_DESC|+15% Defense Up Chance ABILITYUPGRADE_CHANCE_DEFENSEUP_OFFENSEUP_15PCT_DESC|+15% Defense Up and Offense Up Chance ABILITYUPGRADE_CHANCE_DELAY10PCT_DESC|+10% Turn Meter Reduction Chance ABILITYUPGRADE_CHANCE_EVASIONDOWN_15PCT_DESC|+15% Evasion Down Chance ABILITYUPGRADE_CHANCE_EVASIONUP_15PCT_DESC|+15% Evasion Up Chance ABILITYUPGRADE_CHANCE_HEALING_AND_BUFF_IMMUNITY_15PCT_DESC|+15% Healing and Buff Immunity Chance ABILITYUPGRADE_CHANCE_HEALINGIMMUNITY_15PCT_DESC|+15% Healing Immunity Chance ABILITYUPGRADE_CHANCE_HEALINGIMMUNITY_DESC|+15% Healing Immunity Chance ABILITYUPGRADE_CHANCE_HEALTHUP_15PCT_DESC|+15% Health Up Chance ABILITYUPGRADE_CHANCE_HOT_15PCT_DESC|+15% Heal Over Time Chance ABILITYUPGRADE_CHANCE_IMMUNITY_15PCT_DESC|+15% Immunity Chance ABILITYUPGRADE_CHANCE_OFFENSEUP_100PCT_DESC|Offense Up Chance 100% ABILITYUPGRADE_CHANCE_OFFENSEUP_10PCT_DESC|+10% Offense Up Chance ABILITYUPGRADE_CHANCE_OFFENSEUP_15PCT_DESC|+15% Offense Up Chance ABILITYUPGRADE_CHANCE_POTENCYUP_15PCT_DESC|+15% Potency Up Chance ABILITYUPGRADE_CHANCE_PROTECTIONUP_15PCT_DESC|+15% Protection Up Chance ABILITYUPGRADE_CHANCE_QUICKEN_100PCT_DESC|Turn Meter Gain Chance 100% ABILITYUPGRADE_CHANCE_QUICKEN05PCT_DESC|+5% Turn Meter Gain Chance ABILITYUPGRADE_CHANCE_QUICKEN15PCT_DESC|+15% Turn Meter Gain Chance ABILITYUPGRADE_CHANCE_REVIVE_5PCT_DESC|+5% Revive Chance ABILITYUPGRADE_CHANCE_REVIVE_HEAL_REVIVEHEALTH_5PCT_DESC|+5% Revive Chance, +5% Heal, +5% Revive Health ABILITYUPGRADE_CHANCE_SPEEDDOWN_15PCT_DESC|+15% Speed Down Chance ABILITYUPGRADE_CHANCE_SPEEDDOWN_20PCT_DESC|+20% Speed Down Chance ABILITYUPGRADE_CHANCE_SPEEDDOWN_25PCT_DESC|+25% Speed Down Chance ABILITYUPGRADE_CHANCE_SPEEDUP_15PCT_DESC|+15% Speed Up Chance ABILITYUPGRADE_CHANCE_SPEEDUP_25PCT_DESC|+25% Speed Up Chance ABILITYUPGRADE_CHANCE_STAGGER_10PCT_DESC|+10% Stagger Chance ABILITYUPGRADE_CHANCE_STAGGER_15PCT_DESC|+15% Stagger Chance ABILITYUPGRADE_CHANCE_STEALTH_05PCT_DESC|+5% Stealth Chance ABILITYUPGRADE_CHANCE_STEALTH_10PCT_DESC|+10% Stealth Chance ABILITYUPGRADE_CHANCE_STEALTH_15PCT_DESC|+15% Stealth Chance ABILITYUPGRADE_CHANCE_STEALTH_DESC|+15% Stealth Chance ABILITYUPGRADE_CHANCE_TAUNT_05PCT_DESC|+5% Taunt Chance ABILITYUPGRADE_CHANCE_TAUNT_10PCT_DESC|+10% Taunt Chance ABILITYUPGRADE_CHANCE_TENACITYDOWN_15PCT_DESC|+15% Tenacity Down Chance ABILITYUPGRADE_CHANCE_TENACITYDOWN_30PCT_DESC|+30% Tenacity Down Chance ABILITYUPGRADE_CHANCE_THIRDHIT_15PCT_DESC|+15% Third Hit Chance ABILITYUPGRADE_CHANCE_UMBARANSTARFIGHTER_OFFENSEDEFENSEDOWN_10PCT_DESC|+10% Offense and Defense Down Chance ABILITYUPGRADE_CHANCE_UMBARANSTARFIGHTER_OFFENSEDEFENSEDOWN_15PCT_DESC|+15% Offense and Defense Down Chance ABILITYUPGRADE_CHIRRUTIMWE_UNIQUE_TIER01_DESC|+1% Counter Chance and Health Steal ABILITYUPGRADE_CHIRRUTIMWE_UNIQUE_TIER03_DESC|+2% Counter Chance and Health Steal ABILITYUPGRADE_CHIRRUTIMWE_UNIQUE_TIER05_DESC|+3% Counter Chance and Health Steal ABILITYUPGRADE_CHIRRUTIMWE_UNIQUE_TIER07_DESC|+8% Counter Chance and Health Steal ABILITYUPGRADE_CHOPPERS3_BASIC_TIER07_DESC|+10% Cooldown Reduction Chance, and also applies to Droid allies ABILITYUPGRADE_CHOPPERS3_UNIQUE_TIER07_DESC|+4% Heal, +4% Protection; Chopper has a 30% chance to Assist when another Phoenix or Droid ally uses an ability during their turn (this Assist is not shared with Phoenix allies) ABILITYUPGRADE_CLONEWARSCHEWBACCA_SPECIAL1_TIER07_DESC|+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self ABILITYUPGRADE_COLONELSTARCK_BASIC_TIER07_DESC|If the target was already debuffed, deal double damage ABILITYUPGRADE_COLONELSTARCK_SPECIAL01_TIER07_DESC|Empire allies gain Critical Damage Up for 3 turns ABILITYUPGRADE_COLONELSTARCK_SPECIAL02_TIER07_DESC|Add 50% chance to Stagger all enemies; deal 10% more damage for each active Imperial Trooper ally ABILITYUPGRADE_COLONELSTARCK_UNIQUE_TIER07_DESC|At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies) ABILITYUPGRADE_COMMANDERLUKESKYWALKER_BASIC_TIER07_DESC|If the target already had Speed Down, remove 30% Turn Meter and if the target already had Defense Down, inflict Stun for 1 turn ABILITYUPGRADE_COMMANDERLUKESKYWALKER_LEADER_TIER07_DESC|Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter ABILITYUPGRADE_COMMANDERLUKESKYWALKER_SPECIAL1_TIER07_DESC|Remove 100% Turn Meter, inflict Buff Immunity for 2 turns, and reduce the cooldown of this ability by 1 if the target didn't have full Health ABILITYUPGRADE_COMMANDERLUKESKYWALKER_SPECIAL2_TIER07_DESC|Luke recovers 40% Protection ABILITYUPGRADE_COMMANDERLUKESKYWALKER_UNIQUE1_TIER07_DESC|While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity ABILITYUPGRADE_COMMANDERLUKESKYWALKER_UNIQUE2_TIER07_DESC|Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount ABILITYUPGRADE_COMMANDSHUTTLE_SPECIAL03_TIER07_DESC|Inflict Ability Block on enemy Capital Ship for 2 turns ABILITYUPGRADE_COOLDOWN_AND_DISPEL_ALLIES_DESC|Cooldown - 1 and Dispel all debuffs from all allies ABILITYUPGRADE_COOLDOWN_AND_QUICKEN02PCT_DESC|Cooldown - 1 and +2% Turn Meter Gain ABILITYUPGRADE_COOLDOWN_AND_QUICKEN05PCT_DESC|Cooldown - 1 and +5% Turn Meter Gain ABILITYUPGRADE_COOLDOWN_AND_QUICKEN10PCT_DESC|Cooldown - 1 and +10% Turn Meter Gain ABILITYUPGRADE_COOLDOWN_AND_QUICKEN15PCT_DESC|Cooldown - 1 and +15% Turn Meter Gain Chance ABILITYUPGRADE_COOLDOWN_AND_RETRIBUTION_DESC|Cooldown - 1 and gain Retribution for 2 turns ABILITYUPGRADE_COOLDOWN_DESC|Cooldown - 1 ABILITYUPGRADE_COOLDOWN_DISPEL_DESC|Cooldown - 1 and dispel all buffs on the target if they were already debuffed ABILITYUPGRADE_COOLDOWN_ON_CRIT|For each Critical Hit scored, reduce the cooldown of this ability by 1 ABILITYUPGRADE_COOLDOWN_ON_FIRST_BUFF_DESC|Add Cooldowns - 1 on gaining first buff each battle ABILITYUPGRADE_COOLDOWN_REDUCTION_DESC|Cooldowns -1 on gaining first buff each battle ABILITYUPGRADE_COOLDOWNREDUCTION_DELAY30PCT_DESC|Cooldown - 1 and +30% Turn Meter Reduction ABILITYUPGRADE_COOLDOWNREDUCTION_QUICKEN05PCT_DESC|Cooldown - 1 and +5% Turn Meter Gain ABILITYUPGRADE_COUNTDOOKU_BASIC_TIER07_DESC|+15% Damage and this attack can't be Countered ABILITYUPGRADE_COUNTDOOKU_SPECIAL_TIER07_DESC|+15% Damage and a 50% chance to inflict Shock for 1 turn ABILITYUPGRADE_COUNTDOOKU_UNIQUE_TIER07_DESC|+15% Counter Damage, recover 10% Protection and gain Critical Hit Immunity for 1 turn on counterattack ABILITYUPGRADE_COUNTER_OFFENSE_DESC|+10% Counter Chance and +3% Offense ABILITYUPGRADE_CRIT_DOWN_DURATION_DESC|Critical Chance Down Duration + 1 ABILITYUPGRADE_CRIT_DURATION_DESC|Critical Chance Up Duration + 1 ABILITYUPGRADE_CRITCHANCE_PER_ALLY_UNDER_FULL_HEALTH|+5% Critical Chance per ally under full Health ABILITYUPGRADE_CT5555_UNIQUE_TIER07_DESC|Fives gains 15% Turn Meter whenever another Clone ally takes damage and 7.5% Turn Meter whenever a non-Clone ally takes damage ABILITYUPGRADE_DAKA_SPECIALABILITY_TIER07_DESC|Cooldown - 1 and Revive chance is doubled for Nightsister allies ABILITYUPGRADE_DAKA_UNIQUEABILITY_TIER07_DESC|When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter ABILITYUPGRADE_DAMAGE_DEFENSE_DOWN_CHANCE_FIRSTORDER_DESC|+20% Damage and +20% Defense Down Chance ABILITYUPGRADE_DAMAGE05PCT_DESC|+5% Damage ABILITYUPGRADE_DAMAGE10PCT_DESC|+10% Damage ABILITYUPGRADE_DAMAGE15PCT_ABILITYBLOCK15PCT_DESC|+15% Damage and +15% Ability Block Chance ABILITYUPGRADE_DAMAGE15PCT_AND_ABILITYBLOCK15PCT_DESC|+15% Damage and +15% Ability Block Chance ABILITYUPGRADE_DAMAGE15PCT_AND_DISPEL_ENEMY_DESC|+15% Damage and Dispel all buffs on target enemy ABILITYUPGRADE_DAMAGE15PCT_AND_PROTECTION_05PCT_DESC|+15% Damage and +5% Protection ABILITYUPGRADE_DAMAGE15PCT_AND_PROTECTION_15PCT_DESC|+15% Damage and +15% Protection ABILITYUPGRADE_DAMAGE15PCT_AND_PROTECTIONUP_15PCT_DESC|+15% Damage and +15% Protection Up Chance ABILITYUPGRADE_DAMAGE15PCT_BONUS_MOVE_DESC|+15% Damage and attack again if the target had less than 50% Turn Meter ABILITYUPGRADE_DAMAGE15PCT_COOLDOWN_REDUCTION_DESC|+15% Damage and Cooldown - 1 ABILITYUPGRADE_DAMAGE15PCT_COOLDOWNREDUCTION_DESC|+15% Damage and Cooldown - 1 ABILITYUPGRADE_DAMAGE15PCT_DESC|+15% Damage ABILITYUPGRADE_DAMAGE15PCT_EVASIONDOWN_15PCT_DESC|+15% Damage and +15% Evasion Down Chance ABILITYUPGRADE_DAMAGE15PCT_QUICKEN10PCT_DESC|+15% Damage and +10% Turn Meter Gain ABILITYUPGRADE_DAMAGE15PCT_SPEEDDOWN_COOLDOWN_DESC|+15% Damage and if the target already had Speed Down, reduce Gar Saxon's cooldowns by 1 ABILITYUPGRADE_DAMAGE15PCT_SPEEDUP15PCT_DESC|+15% Damage and +30% Speed Up Chance ABILITYUPGRADE_DAMAGE30PCT_COOLDOWN_DESC|+30% Damage and Cooldown - 1 ABILITYUPGRADE_DAMAGE30PCT_DESC|+30% Damage ABILITYUPGRADE_DARTHNIHILUS_BASIC_TIER07_DESC|If any buffs were dispelled, reduce the cooldown of Drain Force by 1 ABILITYUPGRADE_DARTHNIHILUS_SPECIAL2_TIER07_DESC|The defeated target cannot be Revived ABILITYUPGRADE_DARTHNIHILUS_UNIQUE_TIER07_DESC|At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns ABILITYUPGRADE_DARTHSIDIOUS_BASIC_TIER07_DESC|+25% chance to ignore Defense, chance to ignore Defense doubled if target is debuffed ABILITYUPGRADE_DARTHSIDIOUS_LEADER_TIER07_DESC|+1% Critical Chance, +10% Critical Damage, Sith allies gain 2% Offense until the end of battle when they score a Critical Hit ABILITYUPGRADE_DARTHSIDIOUS_SPECIAL_TIER07_DESC|Inflicts Expose, and inflicts an additional Damage Over Time effect on a critical hit ABILITYUPGRADE_DARTHSIDIOUS_UNIQUE_TIER07_DESC|100% Turn Meter Gain Chance, +50% Potency, and gain Max Health equal to Potency percentage ABILITYUPGRADE_DARTHSION_BASIC_TIER07_DESC|If the target already has Pain, dispel all debuffs on Sion ABILITYUPGRADE_DARTHSION_SPECIAL01_TIER07_DESC|Reduce the cooldown of this ability by 1 for each enemy without Pain ABILITYUPGRADE_DARTHSION_SPECIAL02_TIER07_DESC|This attack can't be Evaded ABILITYUPGRADE_DARTHSION_UNIQUE01_TIER07_DESC|At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn ABILITYUPGRADE_DARTHTRAYA_BASIC_TIER07_DESC|Inflicts all debuffs on allies to target enemy for 1 turn ABILITYUPGRADE_DARTHTRAYA_LEADER01_TIER07_DESC|When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn ABILITYUPGRADE_DARTHTRAYA_SPECIAL02_TIER07_DESC|Reduce target ally's Cooldowns by 1 ABILITYUPGRADE_DARTHTRAYA_UNIQUE01_TIER07_DESC|At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled ABILITYUPGRADE_DAZE_DURATION_DESC|Daze Duration + 1 ABILITYUPGRADE_DEATHTROOPER_BASIC_TIER07_DESC|If the target was already Dazed, Stun them for 1 turn ABILITYUPGRADE_DEATHTROOPER_SPECIAL1_TIER07_DESC|Enemies who were not buffed have their cooldowns increased by 1 ABILITYUPGRADE_DEATHTROOPER_SPECIAL2_TIER07_DESC|If there are any defeated enemies, inflict Deathmark for 2 turns ABILITYUPGRADE_DEATHTROOPER_SPECIAL2_TIER07_DESC_V2|If there are any defeated enemies, inflict Deathmark for 2 turns, which can't be Resisted ABILITYUPGRADE_DEATHTROOPER_UNIQUE_TIER07_DESC|+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive ABILITYUPGRADE_DEBUFF_DURATION_DESC|Debuff Duration + 1 ABILITYUPGRADE_DEBUFF_EXPIRES_10PCT_TURNMETER_DESC|When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter ABILITYUPGRADE_DEFENSE_ALLIES_1TURN_DESC|All allies gain Defense Up for 1 turn ABILITYUPGRADE_DEFENSE_DURATION_DESC|Defense Up Duration + 1 ABILITYUPGRADE_DEFENSEDOWN_DURATION_DESC|Defense Down Duration + 1 ABILITYUPGRADE_DENGAR_CONTRACT_25PCT_SPEED_DESC|Add Payout: +25% Speed ABILITYUPGRADE_DENGAR_CONTRACT_ASSIST_DESC|Add Payout: While Dengar is Stealthed, he has 60% chance to Assist when a Bounty Hunter ally uses a Special Ability ABILITYUPGRADE_DENGAR_CONTRACT_DOUBLETAP_DESC|Add Reward: While Dengar is Stealthed, he attacks twice with his Basic Ability ABILITYUPGRADE_DENGAR_UNIQUE_TIER01_DESC|Whenever an enemy evades Dengar's attack, he gains +20% Turn Meter ABILITYUPGRADE_DENGAR_UNIQUE_TIER03_DESC|Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn ABILITYUPGRADE_DENGARLEADERABILITY_U07_DESC|+10% Health Steal and +10% Critical Damage Reduction ABILITYUPGRADE_DIRECTORKRENNIC_LEADER_TIER07_DESC|Empire allies recover 10% Protection whenever they score a Critical Hit ABILITYUPGRADE_DIRECTORKRENNIC_SPECIAL1_TIER07_DESC|Cooldown - 1 and, if any enemies are debuffed, revive Death Trooper with 20% Health for each debuffed enemy ABILITYUPGRADE_DIRECTORKRENNIC_UNIQUE_TIER07_DESC|Whenever an enemy damages Director Krennic, he inflicts Critical Chance Down on them for 2 turns ABILITYUPGRADE_DISPEL_ENEMY_DESC|Dispel all buffs on target enemy ABILITYUPGRADE_DODGE_DURATION_DESC|Evasion Up Duration + 1 ABILITYUPGRADE_DOTIMMUNE_AHSOKA_DESC|Fulcrum Ahsoka is immune to Damage Over Time effect ABILITYUPGRADE_EMPIRE_HEAL_ON_BASIC_05PCT_DESC|Whenever an Empire ally uses a Basic attack, they recover 5% Health ABILITYUPGRADE_EVASION_DURATION_DESC|Evasion Effect Duration + 1 ABILITYUPGRADE_EVASION_REDUCTION_15PCT_DESC|+15% Evasion Reduction ABILITYUPGRADE_EVASIONDOWN_DURATION_DESC|Evasion Down Duration + 1 ABILITYUPGRADE_EWOK_ALLY_ASSIST_CRITDMG_DESC|If the target ally is an Ewok, Wicket and target ally gain Critical Damage Up for 2 turns ABILITYUPGRADE_EWOK_ALLY_ASSIST_DEFENSE_DESC|If an Ewok ally calls Paploo to Assist, they also gain Defense Up for 2 turns ABILITYUPGRADE_EWOK_ALLY_ASSIST_TENACITY_DESC|If an Ewok ally calls Logray to Assist, they also gain Tenacity Up for 2 turns ABILITYUPGRADE_EWOK_ASSIST_BONUS_DESC|If an Ewok ally calls Wicket to Assist, they also gain Critical Chance Up for 2 turns ABILITYUPGRADE_EWOK_HEALTHUP_RECOVER_DESC|While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health ABILITYUPGRADE_EZRABRIDGERS3_SPECIAL1_TIER07_DESC|+50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns ABILITYUPGRADE_FINN_LEADER_TIER07_DESC|Whenever a Resistance ally loses Foresight, they gain Advantage for 2 turns and whenever an enemy takes damage from Expose, reduce the cooldowns of all Resistance allies by 1 and grant them 35% Turn Meter ABILITYUPGRADE_FINN_SPECIAL2_TIER07_DESC|Cooldown - 1, +15% Damage, +15% Expose Chance and +15% Stun Chance ABILITYUPGRADE_FIRSTORDEREXECUTIONER_BASIC_TIER07_DESC|+15% Damage and if the target is debuffed this attack is guaranteed to be a Critical Hit and First Order Executioner gains Advantage for 2 turns ABILITYUPGRADE_FIRSTORDEREXECUTIONER_UNIQUE_TIER07_DESC|First Order Executioner has bonus Offense equal to 5% of his Max Health ABILITYUPGRADE_FIRSTORDEROFFICERMALE_SPECIAL1_TIER07_DESC|Cooldown - 1, Dispel all debuffs from First Order Officer and target ally and grant them both Tenacity Up for 2 turns ABILITYUPGRADE_FIRSTORDEROFFICERMALE_SPECIAL2_TIER07_DESC|+15% Damage, +30% Turn Meter Reduction Chance, all First Order allies have their Cooldowns reduced by 1 ABILITYUPGRADE_FIRSTORDERTIEPILOT_BASIC_TIER07_DESC|+15% Damage and gain Advantage for 2 turns if the second attack scores a Critical Hit ABILITYUPGRADE_FIRSTORDERTIEPILOT_SPECIAL1_TIER07_DESC|+15% Damage and inflict Buff Immunity for 2 turns if First Order TIE Pilot has Advantage ABILITYUPGRADE_FIRSTORDERTIEPILOT_UNIQUE_TIER07_DESC|+15% Critical Chance, +10% Critical Damage, and First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever he loses Advantage ABILITYUPGRADE_FIRSTORDERTROOPER_BASIC_TIER07_DESC|Damage + 15% and Dispel all buffs from the target if First Order Stormtrooper has Advantage ABILITYUPGRADE_FIRSTORDERTROOPER_SPECIAL1_TIER07_DESC|Cooldown - 1 and Dispel all debuffs from First Order Stormtrooper ABILITYUPGRADE_FIRSTORDERTROOPER_UNIQUE_TIER07_DESC|Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order ABILITYUPGRADE_FORESIGHT_SPEEDUP_DURATION_DESC|Foresight and Speed Up Duration + 1 ABILITYUPGRADE_FRENZY_DURATION_DESC|Frenzy Duration + 1 ABILITYUPGRADE_FRENZY_TAUNT_DURATION_DESC|Frenzy and Taunt Duration + 1 ABILITYUPGRADE_GAIN_ADVANTAGE_OFFENSE_DESC|Ewok allies gain Advantage and Offense Up for 2 turns ABILITYUPGRADE_GAIN_FORESIGHT_DESC|Add Foresight ABILITYUPGRADE_GENERALKENOBI_UNIQUE_TIER07_DESC|+5% Health and +5% Defense ABILITYUPGRADE_GHOST_SPECIAL03_TIER07_DESC|Inflict Defense Down to all Target Locked enemies ABILITYUPGRADE_GRANDADMIRALTHRAWN_BASIC_TIER07_DESC|If the target already had Ability Block, inflict Stun for 1 turn instead of granting Speed Up ABILITYUPGRADE_GRANDADMIRALTHRAWN_LEADER_TIER07_DESC|Whenever an Empire ally gains or loses a status effect, they recover 2% Protection ABILITYUPGRADE_GRANDADMIRALTHRAWN_SPECIAL2_TIER07_DESC|+5% Protection Recovery and Cooldown - 1 ABILITYUPGRADE_GRANDADMIRALTHRAWN_UNIQUE_TIER07_DESC|+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter ABILITYUPGRADE_GRANDMASTERYODA_LEADER_TIER07_DESC|+5% Tenacity, +5% Turn Meter Gain, and whenever a Jedi ally suffers a debuff they gain Tenacity Up for 1 turn at the end of that turn ABILITYUPGRADE_GRANDMASTERYODA_SPECIAL3_TIER07_DESC|Cooldown - 1 and gain Foresight for 2 turns ABILITYUPGRADE_GRIZZLEDVETERAN_ZETA_DESC|Add 3% Health and Protection when this ability's effects trigger ABILITYUPGRADE_HANSOLO_BASIC_TIER07_DESC|+15% Damage, +25% Bonus Damage, and remove 35% Turn Meter if the target has 50% or more Turn Meter ABILITYUPGRADE_HANSOLO_SPECIAL01_TIER07_DESC|Cooldown - 1 and inflict Stun for 1 turn ABILITYUPGRADE_HANSOLO_SPECIAL02_TIER07_DESC|+75% Turn Meter Gain Chance, +5% Turn Meter Gain, and Han gains Critical Damage Up for 2 turns ABILITYUPGRADE_HANSOLO_UNIQUE_TIER07_DESC|+10% Critical Chance and the first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage ABILITYUPGRADE_HARMFULEFFECT_DURATION_DESC|Harmful Effect Duration + 1 ABILITYUPGRADE_HARMFULEFFECT05PCT_DESC|+5% Harmful Effect Chance ABILITYUPGRADE_HARMFULEFFECT10PCT_DESC|+10% Harmful Effect Chance ABILITYUPGRADE_HARMFULEFFECT15PCT_DESC|+15% Harmful Effect Chance ABILITYUPGRADE_HEALTH_DURATION_DESC|Health Duration +1 ABILITYUPGRADE_HEALTH05PCT_DESC|+5% Max Health ABILITYUPGRADE_HEALTHGAIN1PCT_DESC|+1% Health Gain ABILITYUPGRADE_HEALTHGAIN1PCT_HEALTHLOSS1PCT_CRIT_AVOIDANCE_DESC|+1% Health Gain, -1% Health Loss, and +30% Critical Avoidance ABILITYUPGRADE_HEALTHGAIN1PCT_HEALTHLOSS1PCT_DESC|+1% Health Gain and -1% Health Loss ABILITYUPGRADE_HEALTHLOSS1PCT_DESC|-1% Health Loss ABILITYUPGRADE_HEALTHSTEAL_1TURN_DESC|All allies gain Health Steal Up for 1 turn ABILITYUPGRADE_HEALTHSTEAL_2TURNS_DESC|All allies gain Health Steal Up for 2 turns ABILITYUPGRADE_HERASYNDULLAS3_SPECIAL1_TIER07_DESC|+25% Potency, Dispel all debuffs, and if the target is Phoenix reduce their cooldowns by 1 and grant them 50% Turn Meter ABILITYUPGRADE_HERMITYODA_BASIC_TIER07_DESC|All other Jedi allies gain 5% Turn Meter ABILITYUPGRADE_HERMITYODA_SPECIAL02_TIER07_DESC|Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns ABILITYUPGRADE_HERMITYODA_UNIQUE02_TIER07_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda's cooldowns are reset ABILITYUPGRADE_HOTHHAN_BASIC_TIER07_DESC|Add 30% Turn Meter Gain if Han has full Health ABILITYUPGRADE_HOTHHAN_SPECIAL01_TIER07_DESC|If the target ally has full Health after this ability is used, they also recover 20% Protection ABILITYUPGRADE_HOTHHAN_SPECIAL02_TIER07_DESC|+15% Heal and +15% Turn Meter Gain ABILITYUPGRADE_HOTHHAN_UNIQUE_TIER07_DESC|Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns ABILITYUPGRADE_HOTHLEIA_LEADER_TIER07_DESC|The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter ABILITYUPGRADE_HOTHLEIA_SPECIAL01_TIER07_DESC|Maximum Hits + 2 and Cooldown - 2 ABILITYUPGRADE_HOTHLEIA_UNIQUE_TIER07_DESC|+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn ABILITYUPGRADE_IG88_BASIC_TIER07_DESC|This attack ignores Armor if the target is Target Locked ABILITYUPGRADE_IG88_CONTRACT_TIER02_DESC|IG-88 ignores 50% Defense of Target Locked enemies ABILITYUPGRADE_IG88_UNIQUE01_TIER07_DESC|While IG-88 is active, Target Locked enemies can't recover Health or Protection ABILITYUPGRADE_JAWASCAVENGER_UNIQUE02_TIER06_DESC|Chance to give an additional ally Defense Up ABILITYUPGRADE_JAWASCAVENGER_UNIQUE02_TIER07_DESC|Chance to give an additional ally Offense Up ABILITYUPGRADE_JEDISTARTFIGHTERCONSULAR_PROTECTION|+5% Protection Recovery and Bonus Recovery ABILITYUPGRADE_JYNERSO_LEADER_TIER07_DESC|Rebel allies recover 5% Protection whenever they gain a buff ABILITYUPGRADE_JYNERSO_SPECIAL1_TIER07_DESC|Target ally gains Advantage for 2 turns ABILITYUPGRADE_JYNERSO_SPECIAL2_TIER07_DESC|Jyn gains Turn Meter equal to the amount removed ABILITYUPGRADE_JYNERSO_UNIQUE_TIER07_DESC|Jyn is immune to Stun ABILITYUPGRADE_K2SO_UNIQUE1_TIER07_DESC|+25% Taunt Chance while K-2SO is buffed ABILITYUPGRADE_K2SO_UNIQUE2_TIER07_DESC|K-2SO gains 1% Max Protection whenever he takes damage ABILITYUPGRADE_KANANJARRUSS3_SPECIAL2_TIER07_DESC|Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns, grant Kanan and target ally Foresight for 2 turns, and when each of these Foresights expire Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter ABILITYUPGRADE_KYLOREN_BASIC_TIER07_DESC|+15% Damage, +15% Healing Immunity Chance, Debuff Duration + 1 ABILITYUPGRADE_KYLOREN_SPECIAL1_TIER07_DESC|+15% Damage and Retribution Duration + 1 ABILITYUPGRADE_KYLOREN_SPECIAL2_TIER07_DESC|+15% Damage and recover Protection equal to the damage dealt ABILITYUPGRADE_KYLOREN_UNIQUE_DESC|+3% Offense, +10% Defense ABILITYUPGRADE_KYLOREN_UNIQUE_TIER07_DESC|Whenever Kylo uses a Special ability he gains Damage Over Time for 2 turns ABILITYUPGRADE_KYLORENUNMASKED_LEADER_TIER07_DESC|+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection ABILITYUPGRADE_KYLORENUNMASKED_SPECIAL1_TIER03_DESC|Kylo gains Taunt for 1 turn ABILITYUPGRADE_KYLORENUNMASKED_SPECIAL2_TIER07_DESC|If the target is Stunned, deal double damage ABILITYUPGRADE_KYLORENUNMASKED_UNIQUE_TIER07_DESC|Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting ABILITYUPGRADE_LUKE_FARMBOY_SPECIAL_TIER07_DESC|Cooldown - 1, add Speed Down for 2 turns, and if this attack doesn't score a Critical Hit dispel all buffs on the target ABILITYUPGRADE_LUKE_FARMBOY_UNIQUE_TIER07_DESC|At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter ABILITYUPGRADE_LUMINARAUNDULI_LEADER_TIER07_DESC|+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns ABILITYUPGRADE_MAGMATROOPER_SPECIAL1_TIER07_DESC|+15% Damage and +30% Turn Meter Reduction Chance ABILITYUPGRADE_MAUL_LEADER_TIER07_DESC|Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter ABILITYUPGRADE_MAXHEALTH_15PCT_DESC|+15% Max Health ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT01PCTPOWER_DESC|+1% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT025PCTCHANCE_DESC|+2.5% Bonus Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT025PCTPOWER_DESC|+2.5% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT02PCTPOWER_DESC|+2% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT03PCTPOWER_DESC|+3% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT04PCTPOWER_DESC|+4% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT05PCTCHANCE_DESC|+5% Bonus Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT05PCTPOWER_DESC|+5% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT06PCTPOWER_DESC|+6% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT07PCTPOWER_DESC|+7% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT100PCTCHANCE_DESC|Bonus Effect Chance 100% ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT10PCTCHANCE_DESC|+10% Bonus Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT10PCTPOWER_DESC|+10% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT15PCTCHANCE_DESC|+15% Bonus Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT15PCTPOWER_DESC|+15% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT20PCTCHANCE_DESC|+20% Bonus Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT20PCTPOWER_DESC|+20% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT25PCTCHANCE_DESC|+25% Bonus Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT25PCTPOWER_DESC|+25% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSEFFECT50PCTPOWER_DESC|+50% Bonus Effect Power ABILITYUPGRADE_MODIFYTRIGGER_BONUSHIT15PCTCHANCE_DESC|+15% Extra Hit Chance ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT05PCTCHANCE_DESC|+5% Harmful Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT05PCTPOWER_DESC|+5% Harmful Effect Power ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT100PCTCHANCE_DESC|Harmful Effect Chance 100% ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT10PCTCHANCE_DESC|+10% Harmful Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT10PCTPOWER_DESC|+10% Harmful Effect Power ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT15PCTCHANCE_DAMAGE15PCT_DESC|+15% Harmful Effect Chance and +15% Damage ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT15PCTCHANCE_DESC|+15% Harmful Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT15PCTPOWER_DESC|+15% Harmful Effect Power ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT20PCTCHANCE_DESC|+20% Harmful Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT20PCTPOWER_DESC|+20% Harmful Effect Power ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT25PCTCHANCE_DESC|+25% Harmful Effect Chance ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT25PCTPOWER_DESC|+25% Harmful Effect Power ABILITYUPGRADE_MODIFYTRIGGER_HARMFULEFFECT50PCTPOWER_DESC|+50% Harmful Effect Power ABILITYUPGRADE_MOTHERTALZIN_BASIC_TIER07_DESC|If the target was Plagued, inflict Plague for 3 turns ABILITYUPGRADE_MOTHERTALZIN_LEADERABILITY_TIER07_DESC|When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn) ABILITYUPGRADE_MOTHERTALZIN_UNIQUE01_TIER07_DESC|When any unit falls below half health, Talzin gains 35% Turn Meter ABILITYUPGRADE_NIGHTSISTERACOLYTE_BASIC_TIER07_DESC|+15% Stealth Chance and, if Nightsister Acolyte has Stealth, she attacks again ABILITYUPGRADE_NIGHTSISTERACOLYTE_SPECIAL01_TIER07_DESC|+10% Turn Meter Gain, and this attack gains 20% Critical Damage for each active Nightsister ally and each debuffed enemy ABILITYUPGRADE_NIGHTSISTERACOLYTE_UNIQUE01_TIER07_DESC|+5% Critical Chance and, while Nightsister Acolyte has Stealth, she has +50% Offense ABILITYUPGRADE_NIGHTSISTERINITIATE_BASIC_TIER07_DESC|+15% Damage and Damage Over Time Duration + 1 ABILITYUPGRADE_NIGHTSISTERINITIATE_SPECIAL1_TIER07_DESC|+15% Damage and Critical Chance Up Duration + 1 ABILITYUPGRADE_NIGHTSISTERINITIATE_UNIQUE_TIER07_DESC|+30% Counter Chance and +50% Offense ABILITYUPGRADE_NIGHTSISTERSPIRIT_BASIC_TIER07_DESC|+15% Damage and inflict Speed Down for 2 turns ABILITYUPGRADE_NIGHTSISTERSPIRIT_UNIQUE_TIER07_DESC|Nightsister Spirit gains Foresight for 1 turn at the start of each encounter ABILITYUPGRADE_NIGHTSISTERZOMBIE_SPECIAL01_TIER07_DESC|+50% Health Steal ABILITYUPGRADE_NIGHTSISTERZOMBIE_UNIQUE01_TIER07_DESC|Nightsister Zombie gains Taunt for 1 turn at the start of each encounter ABILITYUPGRADE_OFFENSEDOWN_DURATION_DESC|Offense Down Duration + 1 ABILITYUPGRADE_OFFENSEUP_DURATION_DESC|Offense Up Duration + 1 ABILITYUPGRADE_OLDBENKENOBI_BASIC_TIER07_DESC|This attack can't be Evaded and inflicts Evasion Down for 2 turns ABILITYUPGRADE_OLDBENKENOBI_SPECIAL01_TIER07_DESC|+15% Turn Meter Reduction Chance and Jedi and Rebel allies gain 3% Turn Meter for each effect Resisted ABILITYUPGRADE_OLDBENKENOBI_SPECIAL02_TIER07_DESC|When this Taunt expires, Old Ben gains Taunt for 1 turn ABILITYUPGRADE_OLDBENKENOBI_UNIQUE01_TIER07_DESC|+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter ABILITYUPGRADE_ONCRIT_HEALTH_PROTECTION_RECOVERY_DESC|Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection ABILITYUPGRADE_PAOBASIC_BONUSMOVE1_DESC|If Pao has any buffs, deal damage again ABILITYUPGRADE_PAOBASIC_BONUSMOVE2_DESC|If the target has any debuffs, deal damage a third time ABILITYUPGRADE_PHANTOM2_SPECIAL01_TIER07_DESC|Add Speed Down on Empire Target ABILITYUPGRADE_PHASMA_LEADER_TIER07_DESC|-15% Damage Penalty, triple Assist chance for First Order, and First Order allies gain 20% Potency ABILITYUPGRADE_PHASMA_LEADER_TIER07_DESC_V2|-15% Damage Penalty, triple Assist chance for First Order, and First Order allies gain Advantage for 2 turns at the start of each encounter, can't be Critically Hit while they have Advantage, and gain 20% Potency ABILITYUPGRADE_PLACEHOLDER_DESC|Placeholder Upgrade Description ABILITYUPGRADE_PLAGUECHANCE05PCT_DESC|+5% Plague Chance ABILITYUPGRADE_PLOKOON_SPECIAL1_TIER07_DESC|Offense Down Duration + 1 and +15% Offense Down Chance ABILITYUPGRADE_POE_SPECIAL_TIER07_DESC|+15% Expose Chance and inflict Buff Immunity for 2 turns on target enemy ABILITYUPGRADE_POE_UNIQUE_TIER06_DESC|+3% Tenacity and whenever Poe loses taunt Finn gains Taunt for 1 turn ABILITYUPGRADE_POTENCY_15PCT_DESC|+15% Potency ABILITYUPGRADE_POTENCY_DURATION_DESC|Potency Up Duration + 1 ABILITYUPGRADE_POTENCY_REDUCTION_15PCT_DESC|+15% Potency Reduction ABILITYUPGRADE_PRINCESSLEIA_BASIC_TIER07_DESC|+15% Multi-Attack Chance, and add 50% chance to gain 10% Turn Meter ABILITYUPGRADE_PRINCESSLEIA_SPECIAL01_TIER07_DESC|Cooldown - 1, Buff Duration + 1, and if Leia already had Stealth she gains Foresight for 3 turns ABILITYUPGRADE_PRINCESSLEIA_UNIQUE01_TIER07_DESC|+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection ABILITYUPGRADE_PROTECTION_RECOVERY_DESC|Whenever Paploo gains a status effect, he recovers 5% Protection ABILITYUPGRADE_PROTECTION_SHOCK_DESC|Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter ABILITYUPGRADE_PROTECTION01PCT_DESC|+1% Protection ABILITYUPGRADE_PROTECTION02.5PCT_DESC|+2.5% Protection ABILITYUPGRADE_PROTECTION05PCT_DESC|+5% Protection ABILITYUPGRADE_PROTECTIONMINUS5PCT_HEALTH15PCT_DESC|-5% Max Protection, +15% Max Health ABILITYUPGRADE_QUICKEN20_ENEMYDODGE_DESC|+20% Turn Meter on enemy Evade ABILITYUPGRADE_QUIGONJINN_LEADER_TIER07_DESC|+5 Speed, Jedi allies gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated ABILITYUPGRADE_R2D2_LEGENDARY_SPECIAL1_TIER07_DESC|Cooldown - 1 and target ally gains Advantage for 2 turns ABILITYUPGRADE_R2D2_LEGENDARY_SPECIAL2_TIER07_DESC|Cooldown - 1 and Burning Duration + 1 ABILITYUPGRADE_R2D2_LEGENDARY_UNIQUE1_TIER07_DESC|While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them ABILITYUPGRADE_R2D2_LEGENDARY_UNIQUE2_TIER07_DESC|At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated ABILITYUPGRADE_RETRIBUTION_DURATION_DESC|Retribution Duration + 1 ABILITYUPGRADE_REY_UNIQUE_TIER07_DESC|Whenever Rey uses a Special ability, if she has no debuffs, she inflicts Daze for 2 turns which can't be Resisted ABILITYUPGRADE_REYJEDITRAINING_BASIC_TIER07_DESC|If the target has no buffs, deal 25% more damage; if the target has any debuffs, deal 25% more damage ABILITYUPGRADE_REYJEDITRAINING_LEADER_TIER07_DESC|When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1 ABILITYUPGRADE_REYJEDITRAINING_SPECIAL01_TIER07_DESC|Grant target other Resistance ally Foresight for 2 turns ABILITYUPGRADE_REYJEDITRAINING_SPECIAL02_TIER07_DESC|Inflict Daze and Speed Down for 2 turns ABILITYUPGRADE_REYJEDITRAINING_UNIQUE01_TIER07_DESC|When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself ABILITYUPGRADE_REYJEDITRAINING_UNIQUE02_TIER07_DESC|At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection ABILITYUPGRADE_ROSETICO_SPECIAL01_TIER07_DESC|For each Resistance ally remove 8% Turn Meter from target enemy. This attack cannot be evaded. ABILITYUPGRADE_ROSETICO_SPECIAL02_TIER07_DESC|When this Stun expires, the target is Dazed for 2 turns, which can't be Evaded or Resisted. ABILITYUPGRADE_ROSETICO_UNIQUE01_TIER07_DESC|When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter ABILITYUPGRADE_SABINEWRENS3_SPECIAL2_TIER07_DESC|Phoenix allies gain Critical Chance Up and Offense Up for 2 turns, reduce Sabine's cooldowns by 2 on a Critical Hit, Stagger all enemies for 2 turns, and for each active Phoenix ally deal 15% more damage and Expose a random enemy ABILITYUPGRADE_SAVAGEOPRESS_LEADER_TIER07_DESC|+15% Defense and +30% Tenacity ABILITYUPGRADE_SAVAGEOPRESS_SPECIAL_TIER07_DESC|Add Critical Damage Up for 3 turns on a finishing blow and deal massive damage if the target has 50% Health or below ABILITYUPGRADE_SAVAGEOPRESS_UNIQUE_TIER07_DESC|Gain Heal Over Time when damaged, Buff Duration + 1, +50% Turn Meter Gain Chance, Dispel all debuffs from Savage whenever he is Critically Hit ABILITYUPGRADE_SHOCK_DURATION_DESC|Shock Duration + 1 ABILITYUPGRADE_SITHASSASSIN_SPECIAL2_TIER07_DESC|Cooldown - 1 and, if Sith Assassin already had Stealth, ignore the target's Protection ABILITYUPGRADE_SITHMARAUDER_UNIQUE01_TIER07_DESC|+10% Tenacity for each buff on all characters and +2% Potency for each debuff on all characters ABILITYUPGRADE_SITHTROOPER_BASIC_TIER07_DESC|If the target was already debuffed, ignore their Protection ABILITYUPGRADE_SITHTROOPER_SPECIAL1_TIER07_DESC|Gain Protection Up equal to 5% for each debuffed enemy for 2 turns ABILITYUPGRADE_SITHTROOPER_UNIQUE_TIER07_DESC|Gain Defense Up for 2 turns at the start of each encounter ABILITYUPGRADE_SITHTROOPER_UNIQUE_TIER07_DESC_V2|Gain Defense Up and Taunt for 2 turns at the start of each encounter ABILITYUPGRADE_SMUGGLERCHEWBACCA_UNIQUE01_TIER07_DESC|Offense Duration + 1 ABILITYUPGRADE_SMUGGLERCHEWBACCA_UNIQUE02_TIER07_DESC|+50% Health Steal and when Veteran Smuggler Han Solo is defeated, Chewbacca takes an additional turn after his next turn ABILITYUPGRADE_SMUGGLERCHEWBACCA_UNIQUE02_ZETA_DESC|Whenever Veteran Smuggler Han is Critically Hit, Chewbacca gains 30% Critical Damage until the next time he scores a Critical Hit ABILITYUPGRADE_SMUGGLERHAN_BASIC_TIER07_DESC|+15% Damage and Han inflicts Stagger for 2 turns when he attacks again ABILITYUPGRADE_SMUGGLERHAN_SPECIAL01_TIER07_DESC|+80% Chance to inflict Ability Block for 1 turn on all enemies ABILITYUPGRADE_SMUGGLERHAN_UNIQUE01_TIER07_DESC|Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn ABILITYUPGRADE_SMUGGLERHAN_UNIQUE02_TIER07_DESC|+50% Health Steal and when Veteran Smuggler Chewbacca is defeated, Han takes an additional turn after his next turn ABILITYUPGRADE_SPECIALABILITY_EWOK_ALLY_ASSIST_DESC|Whenever an Ewok ally uses a Special ability, 60% chance to call another random Ewok ally to Assist ABILITYUPGRADE_SPEED_UP_FIRSTORDER_DESC|First Order allies gain Speed Up for 2 turns ABILITYUPGRADE_SPEEDDOWN_DURATION_DESC|Speed Down Duration + 1 ABILITYUPGRADE_SPEEDUP_DURATION_DESC|Speed Up Duration + 1 ABILITYUPGRADE_STAT_ACCURACY01PCT_DESC|+1% Potency ABILITYUPGRADE_STAT_ACCURACY02PCT_DESC|+2% Potency ABILITYUPGRADE_STAT_ACCURACY03PCT_DESC|+3% Potency ABILITYUPGRADE_STAT_ACCURACY05PCT_DESC|+5% Potency ABILITYUPGRADE_STAT_ACCURACY10PCT_DESC|+10% Potency ABILITYUPGRADE_STAT_ACCURACYDOWN01PCT_DESC|-1% Potency ABILITYUPGRADE_STAT_ACCURACYDOWN02PCT_DESC|-2% Potency ABILITYUPGRADE_STAT_ACCURACYDOWN05PCT_DESC|-5% Potency ABILITYUPGRADE_STAT_ACCURACYDOWN10PCT_DESC|-10% Potency ABILITYUPGRADE_STAT_ACCURACYUP20PCTPERDEBUFF_DESC|Gains 20% Potency for each debuffed enemy ABILITYUPGRADE_STAT_ADDASSIST_EWOK_DESC|+1 Ewok Assist ABILITYUPGRADE_STAT_ADDASSIST_REBEL_DESC|+1 Buffed Rebel Assist ABILITYUPGRADE_STAT_ADDQUICKEN05PCT_DESC|Add +5% Turn Meter Gain ABILITYUPGRADE_STAT_ADDQUICKEN10PCT_DESC|Add +10% Turn Meter Gain ABILITYUPGRADE_STAT_ADDQUICKEN15PCT_DESC|Add +15% Turn Meter Gain ABILITYUPGRADE_STAT_ADDQUICKEN20PCT_DESC|Add +20% Turn Meter Gain ABILITYUPGRADE_STAT_ADDQUICKEN25PCT_DESC|Add +25% Turn Meter Gain ABILITYUPGRADE_STAT_ALLASSIST_DAMAGEPENALTY50PCT_EWOK_DESC|All Ewoks Assist and -50% Damage Penalty ABILITYUPGRADE_STAT_ALLASSIST_EWOK_DESC|All Ewoks Assist ABILITYUPGRADE_STAT_ALLEFFECT_DURATION_DESC|All Effects Duration + 1 ABILITYUPGRADE_STAT_ARC170REXPROT005PCT_DESC|+0.5% Protection Gain ABILITYUPGRADE_STAT_ARC170REXTARGETLOCK_DESC|Add whenever an ally with Target Lock is destroyed Rex's ARC-170 gains Advantage and Evasion Up for 2 turns. ABILITYUPGRADE_STAT_ARC170REXTURNMETER05_DESC|+5% Turn Meter Gain ABILITYUPGRADE_STAT_ARC170REXTURNMETER05PROTECTION05_DESC|+5% Turn Meter Gain and +5% Protection ABILITYUPGRADE_STAT_ARC170REXTURNMETER10_DESC|+10% Protection Recovery ABILITYUPGRADE_STAT_ARC170REXTURNMETER10PROTECTION10_DESC|+10% Turn Meter Gain and +10% Protection ABILITYUPGRADE_STAT_ARMORPENETRATION20PCT_DESC|+20% Armor Penetration ABILITYUPGRADE_STAT_ASSISTCHANCE02PCT_DESC|+2% Assist Chance ABILITYUPGRADE_STAT_ASSISTCHANCE05PCT_DESC|+5% Assist Chance ABILITYUPGRADE_STAT_ASSISTCHANCE10PCT_DESC|+10% Assist Chance ABILITYUPGRADE_STAT_ASSISTCHANCE15PCT_DESC|+15% Assist Chance ABILITYUPGRADE_STAT_ASSISTCHANCE20PCT_DESC|+20% Assist Chance ABILITYUPGRADE_STAT_ASSISTDAMAGE15PCT_DESC|+15% Assist Damage ABILITYUPGRADE_STAT_ASSISTDAMAGE20PCT_DESC|+20% Assist Damage ABILITYUPGRADE_STAT_ASSISTDAMAGE25PCT_DESC|+25% Assist Damage ABILITYUPGRADE_STAT_ASSISTDAMAGE50PCT_DESC|+50% Assist Damage ABILITYUPGRADE_STAT_BASICDAMAGE10PCT_DESC|+10% Basic Attack Damage ABILITYUPGRADE_STAT_BONUSDAMAGE025PCT_DESC|+2.5% Bonus Damage ABILITYUPGRADE_STAT_BONUSDAMAGE02PCT_DESC|+2% Bonus Damage ABILITYUPGRADE_STAT_BONUSDAMAGE03PCT_DESC|+3% Bonus Damage ABILITYUPGRADE_STAT_BONUSDAMAGE05PCT_DESC|+5% Bonus Damage ABILITYUPGRADE_STAT_BONUSDAMAGE10PCT_DESC|+10% Bonus Damage ABILITYUPGRADE_STAT_BONUSDAMAGE15PCT_DESC|+15% Bonus Damage ABILITYUPGRADE_STAT_BONUSDAMAGE25PCT_DESC|+25% Bonus Damage ABILITYUPGRADE_STAT_BONUSEFFECT_DURATION_DESC|Bonus Effect Duration + 1 ABILITYUPGRADE_STAT_BONUSHEAL05PCT_DESC|+5% Bonus Heal ABILITYUPGRADE_STAT_BOTHCRIT005PCT_DESC|+0.5% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT01PCT_DESC|+1% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT025PCT_DESC|+2.5% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT02PCT_DESC|+2% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT02PCT_STACKING_DESC|+2% Critical Chance Stacking ABILITYUPGRADE_STAT_BOTHCRIT03PCT_DESC|+3% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT03PCT_STACKING_DESC|+3% Critical Chance Stacking ABILITYUPGRADE_STAT_BOTHCRIT05PCT_DESC|+5% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT05PCT_STACKING_DESC|+5% Critical Chance Stacking ABILITYUPGRADE_STAT_BOTHCRIT10PCT_DESC|+10% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT15PCT_DESC|+15% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT20PCT_DESC|+20% Critical Chance ABILITYUPGRADE_STAT_BOTHCRIT25PCT_DESC|+25% Critical Chance ABILITYUPGRADE_STAT_BOTHCRITRESIST025PCT_DESC|+2.5% Critical Resistance ABILITYUPGRADE_STAT_BOTHCRITRESIST05PCT_DESC|+5% Critical Resistance ABILITYUPGRADE_STAT_BOTHPENETRATION05PCT_DESC|+5% Defense Penetration ABILITYUPGRADE_STAT_BOTHPENETRATION10PCT_DESC|+10% Defense Penetration ABILITYUPGRADE_STAT_BREAK_TARGETLOCK15PCT_DESC|+15% Break Target Lock Chance ABILITYUPGRADE_STAT_BREAK_TARGETLOCK20PCT_DESC|+20% Break Target Lock Chance ABILITYUPGRADE_STAT_COMBO05_DESC|+5% Multi-Attack Chance ABILITYUPGRADE_STAT_COMBO10_DESC|+10% Multi-Attack Chance ABILITYUPGRADE_STAT_COMBO15_DESC|+15% Multi-Attack Chance ABILITYUPGRADE_STAT_COOLDOWN_DAMAGE15PCT_ASSIST_DESC|Cooldown - 1, +15% Damage, and call a random ally to assist ABILITYUPGRADE_STAT_COOLDOWN_DAMAGE15PCT_DESC|Cooldown - 1 and +15% Damage ABILITYUPGRADE_STAT_COOLDOWN_DESC|Cooldown - 1 ABILITYUPGRADE_STAT_COOLDOWN_INCREASE_DESC|Cooldown Increase + 1 ABILITYUPGRADE_STAT_COOLDOWN_QUICKEN03PCT_DESC|Cooldown - 1 and +3% Turn Meter Gain ABILITYUPGRADE_STAT_COOLDOWN05_DESC|Cooldown - 5 ABILITYUPGRADE_STAT_COOLDOWN10PCT_DESC|+10% Cooldown Reduction Chance ABILITYUPGRADE_STAT_COOLDOWNCHANCE03PCT|+3% Cooldown Reset Chance ABILITYUPGRADE_STAT_COOLDOWNCHANCE05PCT|+5% Cooldown Reset Chance ABILITYUPGRADE_STAT_COOLDOWNRED1_DESC|Cooldown Reduction + 1 ABILITYUPGRADE_STAT_COOLDOWNREDUCECHANCE10PCT|+10% Cooldown Reduction Chance ABILITYUPGRADE_STAT_COUNTERCHANCE02PCT_DESC|+2% Counter Chance ABILITYUPGRADE_STAT_COUNTERCHANCE03PCT_DESC|+3% Counter Chance ABILITYUPGRADE_STAT_COUNTERCHANCE05PCT_DESC|+5% Counter Chance ABILITYUPGRADE_STAT_COUNTERCHANCE10PCT_DESC|+10% Counter Chance ABILITYUPGRADE_STAT_COUNTERCHANCE122PCT_DESC|+12.2% Counter Chance ABILITYUPGRADE_STAT_COUNTERCHANCE15PCT_DESC|+15% Counter Chance ABILITYUPGRADE_STAT_COUNTERCHANCE20PCT_DESC|+20% Counter Chance ABILITYUPGRADE_STAT_COUNTERCHANCE25PCT_DESC|+25% Counter Chance ABILITYUPGRADE_STAT_COUNTERDAMAGE15PCT_DESC|+15% Counter Damage ABILITYUPGRADE_STAT_COUNTERDAMAGE25PCT_DESC|+25% Counter Damage ABILITYUPGRADE_STAT_CRITAVOIDANCECHANCE01PCT|+1% Critical Avoidance ABILITYUPGRADE_STAT_CRITAVOIDANCECHANCE02PCT|+2% Critical Avoidance ABILITYUPGRADE_STAT_CRITAVOIDANCECHANCE03PCT|+3% Critical Avoidance ABILITYUPGRADE_STAT_CRITAVOIDANCECHANCE04PCT|+4% Critical Avoidance ABILITYUPGRADE_STAT_CRITAVOIDANCECHANCE05PCT|+5% Critical Avoidance ABILITYUPGRADE_STAT_CRITBOOST_15PCT_CHANCE_DESC|+15% Chance to Critical Chance Up ABILITYUPGRADE_STAT_CRITCHANCE05PCT_DESC|+5% Critical Chance ABILITYUPGRADE_STAT_CRITCHANCE06PCT_DESC|+6% Critical Chance ABILITYUPGRADE_STAT_CRITCHANCE105PCT_DESC|+10% Critical Chance ABILITYUPGRADE_STAT_CRITDAMAGE005PCT_DESC|+0.5% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE01PCT_DESC|+1% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE02PCT_DESC|+2% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE03PCT_DESC|+3% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE04PCT_DESC|+4% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE05PCT_DESC|+5% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE10PCT_DESC|+10% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE15PCT_DESC|+15% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE20PCT_DESC|+20% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGE25PCT_DESC|+25% Critical Damage ABILITYUPGRADE_STAT_CRITDAMAGEREDUCTION025PCT_DESC|+10% Critical Damage Reduction ABILITYUPGRADE_STAT_CRITDAMAGEREDUCTION10PCT_DESC|+10% Critical Damage Reduction ABILITYUPGRADE_STAT_CRITSTUN100_DESC|Stun Chance on Crit 100% ABILITYUPGRADE_STAT_DAMAGE025PCT_DESC|+2.5% Damage ABILITYUPGRADE_STAT_DAMAGE025PCT_HEALTH_DESC|+2.5% Max Health Damage ABILITYUPGRADE_STAT_DAMAGE025PCT_SPLASH_DESC|+10% Splash Damage ABILITYUPGRADE_STAT_DAMAGE02PCT_DESC|+2% Damage ABILITYUPGRADE_STAT_DAMAGE05PCT_DESC|+5% Damage ABILITYUPGRADE_STAT_DAMAGE05PCT_HEALTH_DESC|+5% Max Health Damage ABILITYUPGRADE_STAT_DAMAGE10PCT_DESC|+10% Damage ABILITYUPGRADE_STAT_DAMAGE15PCT_AND_BONUSDAMAGE20PCT_DESC|+15% Damage and +20% Bonus Damage ABILITYUPGRADE_STAT_DAMAGE15PCT_CHANCE_SPEEDDOWN_15PCT_DESC|+15% Damage and +15% Chance to inflict Speed Down ABILITYUPGRADE_STAT_DAMAGE15PCT_DAMAGEPENALTY15PCT_DESC|+15% Damage and -15% Damage Penalty ABILITYUPGRADE_STAT_DAMAGE15PCT_DESC|+15% Damage ABILITYUPGRADE_STAT_DAMAGE15PCT_STUNCHANCE15PCT_DESC|+15% Damage and +15% Stun Chance ABILITYUPGRADE_STAT_DAMAGE20PCT_DESC|+20% Damage ABILITYUPGRADE_STAT_DAMAGE20PCT_QUICKEN025PCT_DESC|+20% Damage and +2.5% Turn Meter Gain ABILITYUPGRADE_STAT_DAMAGE20PCT_QUICKEN03PCT_DESC|+20% Damage and +3% Turn Meter Gain ABILITYUPGRADE_STAT_DAMAGE20PCT_QUICKEN10PCT_DESC|+20% Damage and +10% Turn Meter Gain ABILITYUPGRADE_STAT_DAMAGE25PCT_DESC|+25% Damage ABILITYUPGRADE_STAT_DAMAGE30PCT_DESC|+30% Damage ABILITYUPGRADE_STAT_DAMAGEOVERTIMECHANCE05PCT_DESC|+5% Damage Over Time Chance ABILITYUPGRADE_STAT_DAMAGEOVERTIMECHANCE15PCT_DESC|+15% Damage Over Time Chance ABILITYUPGRADE_STAT_DAMAGEPENALTY025PCT_DESC|-2.5% Damage Penalty ABILITYUPGRADE_STAT_DAMAGEPENALTY02PCT_DESC|-2% Damage Penalty ABILITYUPGRADE_STAT_DAMAGEPENALTY03PCT_DESC|-3% Damage Penalty ABILITYUPGRADE_STAT_DAMAGEPENALTY05PCT_DESC|-5% Damage Penalty ABILITYUPGRADE_STAT_DAMAGEPENALTY10PCT_DESC|-10% Damage Penalty ABILITYUPGRADE_STAT_DAMAGEPENALTY15PCT_DESC|-15% Damage Penalty ABILITYUPGRADE_STAT_DAMAGEPENALTY25PCT_COOLDOWN_DESC|Cooldown - 1 and -25% Damage Penalty ABILITYUPGRADE_STAT_DAMAGEVSDROIDS25PCT_DESC|+25% Damage to Droids ABILITYUPGRADE_STAT_DEFENSE_AND_TENACITY15PCT_DESC|+15% Defense and +30% Tenacity ABILITYUPGRADE_STAT_DEFENSE005PCT_DESC|+0.5% Defense ABILITYUPGRADE_STAT_DEFENSE01PCT_DESC|+1% Defense ABILITYUPGRADE_STAT_DEFENSE025PCT_DESC|+2.5% Defense ABILITYUPGRADE_STAT_DEFENSE02PCT_DESC|+2% Defense ABILITYUPGRADE_STAT_DEFENSE03PCT_DESC|+3% Defense ABILITYUPGRADE_STAT_DEFENSE05_DESC|+5 Defense ABILITYUPGRADE_STAT_DEFENSE05PCT_DESC|+5% Defense ABILITYUPGRADE_STAT_DEFENSE10_DESC|+10 Defense ABILITYUPGRADE_STAT_DEFENSE10PCT_DESC|+10% Defense ABILITYUPGRADE_STAT_DEFENSE15_DESC|+15% Defense ABILITYUPGRADE_STAT_DEFENSE15PCT_DESC|+15% Defense ABILITYUPGRADE_STAT_DEFENSE15PCT_HEALTH15PCT_DESC|+15% Defense and +15% Health ABILITYUPGRADE_STAT_DEFENSE20PCT_DESC|+20% Defense ABILITYUPGRADE_STAT_DEFENSE25PCT_DESC|+25% Defense ABILITYUPGRADE_STAT_DEFENSE30PCT_DESC|+30% Defense ABILITYUPGRADE_STAT_DEFENSE35PCT_DESC|+35% Defense ABILITYUPGRADE_STAT_DEFENSEPERCENT20_DESC|+20% Defense ABILITYUPGRADE_STAT_DEFENSEREDUCTION10PCT_DESC|+10% Defense Reduction ABILITYUPGRADE_STAT_DEFENSEREDUCTION20PCT_DESC|+20% Defense Reduction ABILITYUPGRADE_STAT_DELAY01PCT_DESC|+1% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY025PCT_DESC|+2.5% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY02PCT_DESC|+2% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY03PCT_DESC|+3% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY04PCT_DESC|+4% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY05PCT_DESC|+5% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY05PCT_HAN_RECEIVES_DAMAGE_DESC|+5% Turn Meter Reduction when Han is damaged ABILITYUPGRADE_STAT_DELAY10PCT_DESC|+10% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY10PCT_PEREVADE_DESC|+10% Turn Meter per Evade ABILITYUPGRADE_STAT_DELAY15PCT_DESC|+15% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY20PCT_DESC|+20% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY25PCT_DESC|+25% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAY30PCT_DESC|+30% Turn Meter Reduction ABILITYUPGRADE_STAT_DELAYCHANCE100PCT_DESC|Turn Meter Reduction Chance 100% ABILITYUPGRADE_STAT_DELAYCHANCE15PCT_DESC|+15% Turn Meter Reduction Chance ABILITYUPGRADE_STAT_DISPEL_ALL_DESC|All Effects Dispelled ABILITYUPGRADE_STAT_DISPEL_COUNT_DESC|+ 1 Effect Dispelled ABILITYUPGRADE_STAT_DISPELCHANCE05PCT_DESC|+5% Dispel Chance ABILITYUPGRADE_STAT_DISPELCHANCE10PCT_DESC|+10% Dispel Chance ABILITYUPGRADE_STAT_DISPELCHANCE15PCT_DESC|+15% Dispel Chance ABILITYUPGRADE_STAT_DODGE005PCT_DESC|+0.5% Evasion ABILITYUPGRADE_STAT_DODGE015PCT_DESC|+1.5% Evasion ABILITYUPGRADE_STAT_DODGE01PCT_DESC|+1% Evasion ABILITYUPGRADE_STAT_DODGE025PCT_DESC|+2.5% Evasion ABILITYUPGRADE_STAT_DODGE02PCT_DESC|+2% Evasion ABILITYUPGRADE_STAT_DODGE03PCT_DESC|+3% Evasion ABILITYUPGRADE_STAT_DODGE04PCT_DESC|+4% Evasion ABILITYUPGRADE_STAT_DODGE05PCT_DESC|+5% Evasion ABILITYUPGRADE_STAT_DODGE10PCT_DESC|+10% Evasion ABILITYUPGRADE_STAT_DODGE15PCT_DESC|+15% Evasion ABILITYUPGRADE_STAT_DODGE30PCT_DESC|+30% Evasion ABILITYUPGRADE_STAT_DOT_DURATION_DESC|Damage Over Time Duration + 1 ABILITYUPGRADE_STAT_EFFECT_DURATION_DESC|Effect Duration + 1 ABILITYUPGRADE_STAT_EFFECTCRIT005PCT_DESC|+0.5% Critical Chance with this ability ABILITYUPGRADE_STAT_EFFECTCRIT01PCT_DESC|+1% Critical Chance with this ability ABILITYUPGRADE_STAT_EFFECTCRIT05PCT_DESC|+5% Critical Chance with this ability ABILITYUPGRADE_STAT_EFFECTCRIT10PCT_DESC|+10% Critical Chance with this ability ABILITYUPGRADE_STAT_EFFECTCRIT15PCT_DESC|+15% Critical Chance with this ability ABILITYUPGRADE_STAT_EFFECTCRIT20PCT_DESC|+20% Critical Chance with this ability ABILITYUPGRADE_STAT_ENEMYCOUNTER05PCT_DESC|-5% Enemy Counter Chance ABILITYUPGRADE_STAT_EVASION_LUMINARA_DESC|+1% Evasion for Jedi, +.5% Evasion for other allies ABILITYUPGRADE_STAT_EVASION_NEGATE02PCT_DESC|+2% Accuracy ABILITYUPGRADE_STAT_EVASION_NEGATE05PCT_DESC|+5% Accuracy ABILITYUPGRADE_STAT_EVASION01PCT_DESC|+1% Evasion ABILITYUPGRADE_STAT_EVASION025PCT_DESC|+2.5% Evasion ABILITYUPGRADE_STAT_EVASION02PCT_DESC|+2% Evasion ABILITYUPGRADE_STAT_EXPOSECHANCE05PCT_DESC|+5% Expose Chance ABILITYUPGRADE_STAT_EXPOSECHANCE15PCT_DESC|+15% Expose Chance ABILITYUPGRADE_STAT_FORESIGHTCHANCE01PCT_DESC|+1% Foresight Chance ABILITYUPGRADE_STAT_FORESIGHTCHANCE02PCT_DESC|+2% Foresight Chance ABILITYUPGRADE_STAT_FORESIGHTCHANCE03PCT_DESC|+3% Foresight Chance ABILITYUPGRADE_STAT_FORESIGHTCHANCE05PCT_DESC|+5% Foresight Chance ABILITYUPGRADE_STAT_FORESIGHTCHANCE10PCT_DESC|+10% Foresight Chance ABILITYUPGRADE_STAT_FORESIGHTCHANCE15PCT_DESC|+15% Foresight Chance ABILITYUPGRADE_STAT_GRANT_VALOR|Grant Valor to another random Ally without it ABILITYUPGRADE_STAT_HARMFULEFFECT_DURATION_DESC|Harmful Effect Duration + 1 ABILITYUPGRADE_STAT_HEAL_05PCT_CHANCE_DESC|+5% Chance to Heal ABILITYUPGRADE_STAT_HEAL_10PCT_CHANCE_DESC|+10% Chance to Heal ABILITYUPGRADE_STAT_HEAL_15PCT_CHANCE_DESC|+15% Chance to Heal ABILITYUPGRADE_STAT_HEAL_PROTECTION_RECOVERY05|+5% Heal and +5% Protection Recovery ABILITYUPGRADE_STAT_HEAL005PCT_DESC|+0.5% Heal ABILITYUPGRADE_STAT_HEAL015PCT_DESC|+1.5% Heal ABILITYUPGRADE_STAT_HEAL01PCT_DESC|+1% Heal ABILITYUPGRADE_STAT_HEAL025PCT_DESC|+2.5% Heal ABILITYUPGRADE_STAT_HEAL02PCT_DESC|+2% Heal ABILITYUPGRADE_STAT_HEAL03PCT_DESC|+3% Heal ABILITYUPGRADE_STAT_HEAL04PCT_DESC|+4% Heal ABILITYUPGRADE_STAT_HEAL05PCT_DESC|+5% Heal ABILITYUPGRADE_STAT_HEAL10PCT_COUNTER15PCT_DESC|+10% Heal and +15% Counter Chance ABILITYUPGRADE_STAT_HEAL10PCT_DESC|+10% Heal ABILITYUPGRADE_STAT_HEAL15PCT_DESC|+15% Heal ABILITYUPGRADE_STAT_HEAL20PCT_DESC|+20% Heal ABILITYUPGRADE_STAT_HEAL25PCT_DESC|+25% Heal ABILITYUPGRADE_STAT_HEALBONUS03PCT_DESC|+3% Bonus Heal ABILITYUPGRADE_STAT_HEALTH01PCT_DESC|+1% Health ABILITYUPGRADE_STAT_HEALTH025PCT_DESC|+2.5% Health ABILITYUPGRADE_STAT_HEALTH02PCT_DESC|+2% Health ABILITYUPGRADE_STAT_HEALTH03PCT_DESC|+3% Health ABILITYUPGRADE_STAT_HEALTH04PCT_DESC|+4% Health ABILITYUPGRADE_STAT_HEALTH05PCT_DESC|+5% Health ABILITYUPGRADE_STAT_HEALTH10PCT_DESC|+10% Health ABILITYUPGRADE_STAT_HEALTH15PCT_DESC|+15% Health ABILITYUPGRADE_STAT_HEALTH20PCT_DESC|+20% Health ABILITYUPGRADE_STAT_HEALTH25PCT_DESC|+25% Health ABILITYUPGRADE_STAT_HEALTHCOST05PCT_DESC|-5% Health Cost ABILITYUPGRADE_STAT_HEALTHCOST10PCT_DESC|-10% Health Cost ABILITYUPGRADE_STAT_HEALTHCOST15PCT_DESC|-15% Health Cost ABILITYUPGRADE_STAT_HEALTHCOST20PCT_DESC|-20% Health Cost ABILITYUPGRADE_STAT_HEALTHDEBUFFCHANCE05PCT_DESC|+5% Health Down Chance ABILITYUPGRADE_STAT_HEALTHSTEAL005PCT_DESC|+0.5% Health Steal ABILITYUPGRADE_STAT_HEALTHSTEAL05PCT_DESC|+5% Health Steal ABILITYUPGRADE_STAT_HEALTHSTEAL10PCT_DESC|+10% Health Steal ABILITYUPGRADE_STAT_HEALTHSTEAL15PCT_DESC|+15% Health Steal ABILITYUPGRADE_STAT_HEALTHSTEAL20PCT_DESC|+20% Health Steal ABILITYUPGRADE_STAT_HEALTHSTEAL50PCT_DESC|+50% Health Steal ABILITYUPGRADE_STAT_HOT_DURATION_DESC|Heal Over Time Duration + 1 ABILITYUPGRADE_STAT_HOT_DURATION_HEAL05PCT_DESC|Heal Over Time Duration + 1 and +5% Heal ABILITYUPGRADE_STAT_HOT_HEAL10PCT_DESC|+10% Heal Over Time ABILITYUPGRADE_STAT_HOT_LEADER_DESC|+2% Jedi Healing, +1% Healing of other allies ABILITYUPGRADE_STAT_MAXDAMAGE10PCT_DESC|+10% Max Damage ABILITYUPGRADE_STAT_MAXHEALTH01PCT_DESC|+1% Max Health ABILITYUPGRADE_STAT_MAXHEALTH10PCT_DESC|+10% Max Health ABILITYUPGRADE_STAT_MAXHITS01_DESC|Maximum Hits + 1 ABILITYUPGRADE_STAT_MAXMINDAMAGEPCT_DESC|+30% Max Damage, -10% Min Damage ABILITYUPGRADE_STAT_MULTI01PCT_DESC|+1% All Stats ABILITYUPGRADE_STAT_OFFDEFSPDCRITCHANCETENPOT01PCT_DESC|+1% Offense, Defense, Speed, Critical Chance, Tenacity, and Potency ABILITYUPGRADE_STAT_OFFENSE_AND_DEFENSE02PCT_DESC|+2% Offense, +2% Defense ABILITYUPGRADE_STAT_OFFENSE_AND_DEFENSE03PCT_DESC|+3% Offense, +3% Defense ABILITYUPGRADE_STAT_OFFENSE_AND_DEFENSE05PCT_DESC|+5% Offense, +5 Defense ABILITYUPGRADE_STAT_OFFENSE01PCT_DESC|+1% Offense ABILITYUPGRADE_STAT_OFFENSE025PCT_DESC|+2.5% Offense ABILITYUPGRADE_STAT_OFFENSE02PCT_DESC|+2% Offense ABILITYUPGRADE_STAT_OFFENSE02PCT_STACKING_DESC|+2% Offense Stacking ABILITYUPGRADE_STAT_OFFENSE03PCT_DESC|+3% Offense ABILITYUPGRADE_STAT_OFFENSE03PCT_STACKING_DESC|+3% Offense Stacking ABILITYUPGRADE_STAT_OFFENSE04PCT_DESC|+4% Offense ABILITYUPGRADE_STAT_OFFENSE05PCT_DESC|+5% Damage ABILITYUPGRADE_STAT_OFFENSE05PCT_DESC_V2|+5% Offense ABILITYUPGRADE_STAT_OFFENSE05PCT_STACKING_DESC|+5% Offense Stacking ABILITYUPGRADE_STAT_OFFENSE08PCT_DESC|+8% Offense ABILITYUPGRADE_STAT_OFFENSE10PCT_DESC|+10% Damage ABILITYUPGRADE_STAT_OFFENSE10PCT_DESC_V2|+10% Offense ABILITYUPGRADE_STAT_OFFENSE15PCT_DELAYCHANCE40PCT_DESC|+15% damage and +40% Turn Meter Reduction Chance ABILITYUPGRADE_STAT_OFFENSE15PCT_DESC|+15% Damage ABILITYUPGRADE_STAT_OFFENSE15PCT_DESC_V2|+15% Offense ABILITYUPGRADE_STAT_OFFENSE20PCT_DESC|+20% Damage ABILITYUPGRADE_STAT_OFFENSE20PCT_DESC_V2|+20% Offense ABILITYUPGRADE_STAT_OFFENSE25PCT_DESC|+25% Damage ABILITYUPGRADE_STAT_OFFENSE25PCT_DESC_V2|+25% Offense ABILITYUPGRADE_STAT_OFFENSE30PCT_DESC|+30% Offense ABILITYUPGRADE_STAT_OFFENSEDOWN05PCT_DESC|+5% Offense Down Chance ABILITYUPGRADE_STAT_OFFENSEDOWN15PCT_DESC|+15% Offense Down Chance ABILITYUPGRADE_STAT_OFFENSEUP01PCT_DESC|+1% Offense ABILITYUPGRADE_STAT_OFFENSEUP02PCT_DESC|+2% Offense ABILITYUPGRADE_STAT_PHYSCRIT005PCT_DESC|+0.5% Physical Critical Chance ABILITYUPGRADE_STAT_PHYSCRIT01PCT_DESC|+1% Physical Critical Chance ABILITYUPGRADE_STAT_PHYSCRIT05PCT_DESC|+5% Physical Critical Chance ABILITYUPGRADE_STAT_PHYSCRIT10PCT_DESC|+10% Physical Critical Chance ABILITYUPGRADE_STAT_PHYSCRIT15PCT_DESC|+15% Physical Critical Chance ABILITYUPGRADE_STAT_PHYSCRIT20PCT_DESC|+20% Physical Critical Chance ABILITYUPGRADE_STAT_PHYSCRIT25PCT_DESC|+25% Physical Critical Chance ABILITYUPGRADE_STAT_POTENCY_TARKIN_DESC|+50% Potency (stacking) until next time Ultimate Firepower is used. ABILITYUPGRADE_STAT_PROJECTILEIMMUNITY03PCT_DESC|+3% Projectile Negation Chance ABILITYUPGRADE_STAT_PROTECTION_01PCT_DESC|+1% Protection ABILITYUPGRADE_STAT_PROTECTION_025PCT_DESC|+2.5% Protection ABILITYUPGRADE_STAT_PROTECTION_02PCT_DESC|+2% Protection ABILITYUPGRADE_STAT_PROTECTION_03PCT_DESC|+3% Protection ABILITYUPGRADE_STAT_PROTECTION_04PCT_DESC|+4% Protection ABILITYUPGRADE_STAT_PROTECTION_05PCT_DESC|+5% Protection ABILITYUPGRADE_STAT_PROTECTION_10PCT_DESC|+10% Protection ABILITYUPGRADE_STAT_PROTECTION_RECOVERY01|+1% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION_RECOVERY02|+2% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION_RECOVERY03|+3% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION_RECOVERY04|+4% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION_RECOVERY05|+5% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION_RECOVERY06|+6% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION_RECOVERY10|+10% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION_RECOVERY20|+20% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION10PCT_DESC|+10% Protection ABILITYUPGRADE_STAT_PROTECTION20PCT_DESC|+20% Protection ABILITYUPGRADE_STAT_PROTECTION40PCT_DESC|+40% Protection ABILITYUPGRADE_STAT_PROTECTIONANDHEALTH4PCT_DESC|+4% Heal and +4% Protection ABILITYUPGRADE_STAT_PROTECTIONLOSS_025PCT_DESC|-2.5% Protection Loss ABILITYUPGRADE_STAT_PROTECTIONLOSS_05PCT_DESC|-5% Protection Loss ABILITYUPGRADE_STAT_QUICKEN_CHANCE10PCT_DESC|+10% Turn Meter Reduction Chance ABILITYUPGRADE_STAT_QUICKEN_DELAY_01PCT_DESC|+1% Turn Meter Gain and Reduction ABILITYUPGRADE_STAT_QUICKEN_DELAY_02PCT_DESC|+2% Turn Meter Gain and Reduction ABILITYUPGRADE_STAT_QUICKEN_DELAY_03PCT_DESC|+3% Turn Meter Gain and Reduction ABILITYUPGRADE_STAT_QUICKEN005PCT_DESC|+0.5% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN01PCT_DESC|+1% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN025PCT_DESC|+2.5% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN02PCT_DESC|+2% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN03PCT_DESC|+3% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN04PCT_DESC|+4% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN05PCT_DESC|+5% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN05PCT_ON_CRIT_DESC|+5% Turn Meter Gain in addition to Gain Turn Meter on a Critical Hit ABILITYUPGRADE_STAT_QUICKEN06PCT_DESC|+6% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN10PCT_DESC|+10% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN15PCT_DESC|+15% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN20PCT_DESC|+20% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN25PCT_DESC|+25% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN30PCT_DESC|+30% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKEN50PCT_DESC|+50% Turn Meter Gain ABILITYUPGRADE_STAT_QUICKENCHANCE02PCT_DESC|+2% Turn Meter Gain Chance ABILITYUPGRADE_STAT_QUICKENCHANCE10PCT_DESC|+10% Turn Meter Gain Chance ABILITYUPGRADE_STAT_QUICKENCHANCE15PCT_DESC|+15% Turn Meter Gain Chance ABILITYUPGRADE_STAT_QUICKENCHANCE20PCT_DESC|+20% Turn Meter Gain Chance ABILITYUPGRADE_STAT_QUICKENCHANCE25PCT_DESC|+25% Turn Meter Gain Chance ABILITYUPGRADE_STAT_QUICKENCHANCE30PCT_DESC|+30% Turn Meter Gain Chance ABILITYUPGRADE_STAT_QUICKENCHANCE5PCT_DESC|+5% Turn Meter Gain Chance ABILITYUPGRADE_STAT_RESISTANCE_AND_PROTECTION_10PCT_DESC|+10% Protection and Tenacity ABILITYUPGRADE_STAT_RESISTANCE01PCT_DESC|+1% Tenacity ABILITYUPGRADE_STAT_RESISTANCE025PCT_DESC|+2.5% Tenacity ABILITYUPGRADE_STAT_RESISTANCE02PCT_DESC|+2% Tenacity ABILITYUPGRADE_STAT_RESISTANCE03PCT_DESC|+3% Tenacity ABILITYUPGRADE_STAT_RESISTANCE04PCT_DESC|+4% Tenacity ABILITYUPGRADE_STAT_RESISTANCE05PCT_ADVANTAGE_RESIST_DESC|+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns ABILITYUPGRADE_STAT_RESISTANCE10PCT_DESC|+10% Tenacity ABILITYUPGRADE_STAT_RESISTANCE20PCT_DESC|+20% Tenacity ABILITYUPGRADE_STAT_RESISTANCE5PCT_DESC|+5% Tenacity ABILITYUPGRADE_STAT_RESISTANCE5PCT_QUICKEN10PCT_DESC|+5% Tenacity and +10% Turn Meter Gain ABILITYUPGRADE_STAT_RESISTANCEDOWN02PCT_DESC|-2% Tenacity ABILITYUPGRADE_STAT_RESISTANCEDOWN05PCT_DESC|-5% Tenacity ABILITYUPGRADE_STAT_REVIVECHANCE05PCT_DESC|+5% Revive Chance ABILITYUPGRADE_STAT_REVIVECHANCE100PCT_DESC|Revive Chance 100% ABILITYUPGRADE_STAT_REVIVECHANCE25PCT_DESC|+25% Revive Chance ABILITYUPGRADE_STAT_REVIVEHEALTH025PCT_DESC|+2.5% Revive Health ABILITYUPGRADE_STAT_REVIVEHEALTH05PCT_DESC|+5% Revive Health ABILITYUPGRADE_STAT_REVIVEHEALTH09PCT_DESC|+9% Revive Health ABILITYUPGRADE_STAT_REVIVEHEALTH10PCT_DESC|+10% Revive Health ABILITYUPGRADE_STAT_SECONDARYATTACKCHANCE10_DESC|+10% Secondary Attack Chance ABILITYUPGRADE_STAT_SECONDARYATTACKCHANCE15_DESC|+15% Secondary Attack Chance ABILITYUPGRADE_STAT_SECONDARYATTACKCHANCE30_DAMAGE30PCT_DESC|+30% Secondary Attack Chance and -30% Damage Penalty ABILITYUPGRADE_STAT_SECONDARYATTACKCHANCE50_DAMAGE10PCT_DESC|+50% Secondary Attack Chance and -10% Damage Penalty ABILITYUPGRADE_STAT_SHIELD05PCT_DESC|+5% Protection ABILITYUPGRADE_STAT_SHIELD10PCT_DESC|+10% Protection ABILITYUPGRADE_STAT_SPEED005_DESC|+0.5 Speed ABILITYUPGRADE_STAT_SPEED005PCT_DESC|+0.5% Speed ABILITYUPGRADE_STAT_SPEED01_DESC|+1 Speed ABILITYUPGRADE_STAT_SPEED02_DESC|+2 Speed ABILITYUPGRADE_STAT_SPEED02_EXPOSE_TARKIN_DESC|+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns. ABILITYUPGRADE_STAT_SPEED025PCT_DESC|+2.5% Speed ABILITYUPGRADE_STAT_SPEED02PCT_DESC|+2% Speed ABILITYUPGRADE_STAT_SPEED03_DESC|+3 Speed ABILITYUPGRADE_STAT_SPEED03PCT_DESC|+3% Speed ABILITYUPGRADE_STAT_SPEED04PCT_DESC|+4% Speed ABILITYUPGRADE_STAT_SPEED05_DESC|+5 Speed ABILITYUPGRADE_STAT_SPEED05PCT_DESC|+5% Speed ABILITYUPGRADE_STAT_SPEED10_DESC|+10 Speed ABILITYUPGRADE_STAT_SPEED10PCT_DESC|+10% Speed ABILITYUPGRADE_STAT_SPEED15PCT_DESC|+15% Speed ABILITYUPGRADE_STAT_SPEED20PCT_DESC|+20% Speed ABILITYUPGRADE_STAT_SPEED25_DESC|+25 Speed ABILITYUPGRADE_STAT_SPEED25PCT_DESC|+25% Speed ABILITYUPGRADE_STAT_SPEEDDOWN15PCT_DESC|+15% Speed Down Chance ABILITYUPGRADE_STAT_STUNCHANCE10PCT_DESC|+10% Stun Chance ABILITYUPGRADE_STAT_STUNCHANCE15PCT_DESC|+15% Stun Chance ABILITYUPGRADE_STAT_STUNCHANCE15PCT_SECONDARY_DESC|+15% Secondary Stun Chance ABILITYUPGRADE_STAT_STUNCHANCE25PCT_DESC|+25% Stun Chance ABILITYUPGRADE_STAT_TARGETLOCK_ADDITIONAL_ENEMY_DESC|Target Lock an additional enemy ABILITYUPGRADE_STAT_TARGETLOCK_DURATION_DESC|Target Lock Duration + 1 ABILITYUPGRADE_STAT_TARGETLOCK05PCT_DESC|+5% Target Lock Chance ABILITYUPGRADE_STAT_TARGETLOCK10PCT_DESC|+10% Target Lock Chance ABILITYUPGRADE_STAT_TARGETLOCK15PCT_DESC|+15% Target Lock Chance ABILITYUPGRADE_STAT_TARGETLOCK20PCT_DESC|+20% Target Lock Chance ABILITYUPGRADE_STAT_TURNMETER03PCT_DESC|+3% Turn Meter ABILITYUPGRADE_STAT_TURNMETERGAIN01PCT_DESC|+1% Turn Meter Gain ABILITYUPGRADE_STAT_TURNMETERGAIN02PCT_DESC|+2% Turn Meter Gain ABILITYUPGRADE_STAT_TURNMETERGAIN03PCT_DESC|+3% Turn Meter Gain ABILITYUPGRADE_STAT_TURNMETERGAIN05PCT_DESC|+5% Turn Meter Gain ABILITYUPGRADE_STAT_TURNMETERONBASIC_5PCT_DESC|Gains 5% Turn Meter whenever a Rebel ally uses Basic attack. ABILITYUPGRADE_STAT_TURNMETERSTEAL01PCT_DESC|+1% Turn Meter Steal ABILITYUPGRADE_STAT_TURNMETERSTEAL02PCT_DESC|+2% Turn Meter Steal ABILITYUPGRADE_STAT_TURNMETERSTEAL03PCT_DESC|+3% Turn Meter Steal ABILITYUPGRADE_STAT_UNIQUEABILITY_MAUL01_UPGRADE07_DESC|+5% Critical Chance, Evasion, and Heal ABILITYUPGRADE_STAT_UNIQUEABILITY_MAUL01_UPGRADE07_DESC_V2|+5% Critical Chance, Evasion, and Heal, +20% Max Health, gain Max Health equal to 10% of damage dealt, and Potency equal to 0.3% of Max Health ABILITYUPGRADE_STAT_VALOR_DURATION|Valor Duration + 1 ABILITYUPGRADE_STEALTH_DURATION_DESC|Stealth Duration + 1 ABILITYUPGRADE_STORMTROOPER_BASIC_TIER07_DESC|+30% Max Damage, -10% Min Damage, and Expose the target if this attack does not score a Critical Hit or is Evaded ABILITYUPGRADE_STORMTROOPER_SPECIAL1_TIER07_DESC|Taunt Duration + 1 and +50% Turn Meter Reduction Chance ABILITYUPGRADE_STORMTROOPER_UNIQUE_TIER07_DESC|Stormtrooper gains 40% Offense for each defeated Empire ally ABILITYUPGRADE_STORMTROOPERHAN_UNIQUE01_TIER07_DESC|Whenever Han takes damage he recovers 5% Protection ABILITYUPGRADE_STUN_DURATION_DESC|Stun Duration + 1 ABILITYUPGRADE_STUN_ENEMY_FIRSTORDER_DESC|If target other ally is First Order, they Stun the target enemy for 1 turn ABILITYUPGRADE_TALIA_BASICABILITY_TIER07_DESC|+50% Damage if Talia is below full Health ABILITYUPGRADE_TALIA_SPECIALABILITY01_TIER07_DESC|Talia gains 15% Turn Meter for each active Nightsister ally ABILITYUPGRADE_TALIA_SPECIALABILITY02_TIER07_DESC|If Talia has full Health, consume 10% of her Max Health to deal double damage, otherwise, she immediately uses Draining Strike ABILITYUPGRADE_TAUNT_DURATION_BONUSEFFECT50PCTPOWER_DESC|Taunt Duration + 1 and +50% Turn Meter Reduction Chance ABILITYUPGRADE_TAUNT_DURATION_DESC|Taunt Duration + 1 ABILITYUPGRADE_TENACITY_DURATION_DESC|Tenacity Up Duration + 1 ABILITYUPGRADE_TENACITYDOWN_DAMAGEOVERTIME_DURATION_DESC|Tenacity Down Duration + 1 and Damage Over Time Duration + 1 ABILITYUPGRADE_TENACITYDOWN_DURATION_DESC|Tenacity Down Duration + 1 ABILITYUPGRADE_TIEFIGHTERPILOT_SPECIAL_TIER07_DESC|Inflict Ability Block on the primary target for 1 turn ABILITYUPGRADE_TIEREAPER_UNIQUE_TIER07_DESC|Remove another 25% Turn Meter whenever an enemy ship is defeated ABILITYUPGRADE_TURNMETERGAIN03PCT_COOLDOWNREDUCTION_DESC|+3% Turn Meter Gain and Cooldown - 1 ABILITYUPGRADE_TURNMETERTHRESHOLD_25PCT_DESC|+25% Turn Meter Threshold ABILITYUPGRADE_UNLOCKABILITY_DESC|Unlock Ability ABILITYUPGRADE_UWINGSCARIF_HARDWARE_TIER07_DESC|Whenever Bistan's U-wing loses Stealth it gains Pathfinder for 2 turns ABILITYUPGRADE_UWINGSCARIF_UNIQUE_TIER07_DESC|Bistan's U-wing also gains Advantage and Turn Meter ABILITYUPGRADE_VADER_LEADER_TIER07_DESC|+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive ABILITYUPGRADE_VADER_UNIQUE_TIER07_DESC|+10% Bonus Damage and this attack can't be Evaded ABILITYUPGRADE_VADER_UNIQUE_TIER07_DESC_V2|Whenever Darth Vader defeats an enemy, his cooldowns are reduced by 1 ABILITYUPGRADE_VADER_UNIQUE_TIER07_DESC_V3|Darth Vader is immune to Turn Meter Reduction and recovers 5% Health when a Damage Over Time effect on an enemy expires ABILITYUPGRADE_VEERS_LEADER_TIER07_DESC|+4% Offense and Imperial Troopers gain 10% Turn Meter whenever they gain a buff ABILITYUPGRADE_VEERS_UNIQUE_TIER07_DESC|Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance ABILITYUPGRADE_VISASMARR_BASIC_TIER07_DESC|If the target is Sith, Visas Marr and lowest-Health ally recover 25% Max Health ABILITYUPGRADE_VISASMARR_SPECIAL1_TIER07_DESC|If Visas Marr is at full Health after using this ability, revive a random defeated ally at 50% Health ABILITYUPGRADE_VISASMARR_SPECIAL2_TIER07_DESC|This attack ignores Protection ABILITYUPGRADE_VISASMARR_UNIQUE1_TIER07_DESC|While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn. ABILITYUPGRADE_WAMPA_BASIC_TIER07_DESC|If Wampa isn't debuffed, gain 20% Turn Meter ABILITYUPGRADE_WAMPA_SPECIAL1_TIER07_DESC|+20% Damage and +50% Protection ABILITYUPGRADE_WAMPA_SPECIAL2_TIER07_DESC|Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded ABILITYUPGRADE_WAMPA01_UNIQUE_TIER07_DESC|While Wampa has Protection Up it has +20% Counter Chance ABILITYUPGRADE_WAMPA02_UNIQUE_TIER07_DESC|Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy ABILITYUPGRADE_XWINGRED3_CRITICALPERREBEL|Add +5% Critical Chance per Rebel ally ABILITYUPGRADE_YOUNGCHEWBACCA_SPECIAL01_TIER07_DESC|Increase ability cooldown reduction effect by 1 ABILITYUPGRADE_YOUNGCHEWBACCA_UNIQUE01_TIER07_DESC|All enemies deal -25% damage while Chewbacca is buffed ABILITYUPGRADE_YOUNGCHEWBACCA_UNIQUE02_TIER07_DESC|When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared. ABILITYUPGRADE_YOUNGHAN_SPECIAL01_TIER07_DESC|+100 Max Speed Gain ABILITYUPGRADE_YOUNGHAN_UNIQUE01_TIER06_DESC|+5% Critical Chance Stacking and +5% Offense Stacking ABILITYUPGRADE_YOUNGHAN_UNIQUE01_TIER07_DESC|While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn ABILITYUPGRADE_ZAMWESELL_UNIQUE_TIER03_DESC|Whenever Zam is Critically Hit, she gains Evasion Up for 1 turn ABILITYUPGRADE_ZEBS3_SPECIAL1_TIER07_DESC|Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage ACCOUNT_BANNED_DEFAULT_DETAILS|This account is banned from playing due to repeat offenses. ACCOUNT_BANNED_DEFAULT_SUBJECT|Account banned ACCOUNT_LINK_ACCOUNT_TYPE_MESSAGE|Use this feature to copy your account to a new device or to play on multiple devices. ACCOUNT_LINK_ACCOUNT_TYPE_NEW_ACCOUNT_BUTTON|This is the NEW DEVICE ACCOUNT_LINK_ACCOUNT_TYPE_NEW_ACCOUNT_DESCRIPTION|[c][F0FF23]Enter your code[-][/c] to copy your account onto this device. ACCOUNT_LINK_ACCOUNT_TYPE_PRIMARY_ACCOUNT_BUTTON|This is the OLD DEVICE ACCOUNT_LINK_ACCOUNT_TYPE_PRIMARY_ACCOUNT_DESCRIPTION|[c][F0FF23]Get a code[-][/c] to copy the account on this device over to a new device. ACCOUNT_LINK_ACCOUNT_TYPE_TITLE|LINK ACCOUNT ACCOUNT_LINK_CODE_CANNOT_LINK_SAME_ACCOUNT_MESSAGE|Accounts could not be linked. You cannot link an account to itself. ACCOUNT_LINK_CODE_ENTRY_CONTINUE_BUTTON|CONTINUE ACCOUNT_LINK_CODE_ENTRY_FIELD_DEFAULT|Enter Device Code Here ACCOUNT_LINK_CODE_ENTRY_MESSAGE|Enter the code generated on your old device. ACCOUNT_LINK_CODE_EXPIRED_MESSAGE|Accounts could not be linked. The code is either invalid or has expired. ACCOUNT_LINK_CODE_EXPIRED_TITLE|LINK FAILURE ACCOUNT_LINK_CODE_GENERATION_MESSAGE|Enter this code into the new device ACCOUNT_LINK_CODE_GENERATION_TIMER|Code Expires in: {0} ACCOUNT_LINK_CODE_GENERATION_TITLE|ACCOUNT LINK CODE ACCOUNT_LINK_CODE_MULTIPLE_ACCOUNTS_ON_SAME_PLATFORM_MESSAGE|Accounts could not be linked. Accounts on the same platform cannot be linked. ACCOUNT_LINK_CODE_MULTIPLE_ACCOUNTS_ON_SAME_PLATFORM_MESSAGE_GAMECENTER|You can not link two different accounts that are both connected to Game Center. You can choose your Game Center account on this device by minimizing the game and going to \n[c][F0FF23]Settings -> Game Center[-][/c] ACCOUNT_LINK_CODE_MULTIPLE_ACCOUNTS_ON_SAME_PLATFORM_MESSAGE_GOOGLEPLAY|You can not link two different accounts that are both connected to Google Play. You can choose your Google Play account on this device through the settings menu. ACCOUNT_LINK_LINKING_CONFIRMATION_DELETE_ACCOUNT_BUTTON|DELETE AND LINK ACCOUNT_LINK_LINKING_CONFIRMATION_FIELD_DEFAULT|ENTER "DELETE" HERE ACCOUNT_LINK_LINKING_CONFIRMATION_FIELD_REQUIRED_INPUT|DELETE ACCOUNT_LINK_LINKING_CONFIRMATION_MESSAGE|Type the word "DELETE" to finalize the link. ACCOUNT_LINK_LINKING_CONFIRMATION_NEW_ACCOUNT_LABEL|{0} (level {1}) ACCOUNT_LINK_LINKING_CONFIRMATION_WARNING|[c][FF3333]WARNING:[-][/c][c][23C8F5]{0} (level {1})[-][/c] will be [c][FF3333]DELETED[-][/c] and replaced with [c][23C8F5]{2} (level {3})[-][/c] ACCOUNT_LINK_LINKING_CONFIRMATION_WARNING_BODY|will be [c][FF3333]DELETED[-][/c] and replaced with ACCOUNT_LINK_LINKING_CONFIRMATION_WARNING_TITLE|[c][FF3333]WARNING:[-][/c] ACCOUNT_LINK_SETTINGS_ACCESS_BUTTON|Link a Device ACCOUNT_LINK_SUCCESS_BUTTON|RESTART ACCOUNT_LINK_SUCCESS_MESSAGE|Devices are linked. You may play on either device, limited to one at a time. ACCOUNT_LINK_SUCCESS_TITLE|SUCCESS ACCOUNT_SUSPENDED_DEFAULT_DETAILS|This account is temporarily suspended from playing for violating policies. Repeat offenses may lead to a permanent ban. ACCOUNT_SUSPENDED_DEFAULT_DETAILS_TU5.1|This account is temporarily suspended from playing for violating policies. Repeat offenses may lead to a permanent ban. \n\n Remaining Suspension Time: {0} \n Ally Code: {1} ACCOUNT_SUSPENDED_DEFAULT_SUBJECT|Account suspended ACCOUNT_SUSPENDED_DEFAULT_SUBJECT_TU5.1|ACCOUNT SUSPENDED AccountSwitch_AndroidConfirmButton|SWITCH AccountSwitch_AndroidMessage|You are about to log into the Google Play account for {0} at player level {1:N0}. AccountSwitch_AndroidTitle|Confirm Game Switch AccountSwitch_CancelButton|CANCEL AccountSwitch_ConfirmButton|SWITCH AccountSwitch_GameCenterToGameCenterMessage|You are about to log into the Game Center account for {0} at level {1}. If you wish to return to the previous account, log into Game Center through the iOS Settings->Game Center menu. AccountSwitch_GameCenterToGuestMessage|You are about to log into the Guest account for {0} at level {1}. If you wish to return to the previous account log into Game Center through the iOS Settings->Game Center menu. AccountSwitch_GuestToGameCenterMessage|You are about to log into the Game Center account for {0} at level {1}. If you wish to return to the previous account, log out of Game Center through the iOS Settings->Game Center menu. AccountSwitch_Message|You are about to log into the Game Center account for {0} at player level {1:N0}. If you wish to return to the previous account log out of the current GameCenter account through the iOS Settings->Game Center menu. AccountSwitch_Title|Confirm Game Switch ACHIEVEMENT_EVENT_LEGENDARY_CHIMAERA_DESC|Complete Tier VII of the Imperial Chimaera event ACHIEVEMENT_EVENT_LEGENDARY_CHIMAERA_NAME|Many Arms Encircling ACHIEVEMENT_HEROJOURNEY_FARMERLUKE_01_COMPLETE_DESC|Complete Tier I of Luke Skywalker's Hero's Journey ACHIEVEMENT_HEROJOURNEY_FARMERLUKE_01_COMPLETE_NAME|An Inciting Incident... ACHIEVEMENT_HEROJOURNEY_FARMERLUKE_02_COMPLETE_DESC|Face Darth Vader in Luke Skywalker’s Hero’s Journey ACHIEVEMENT_HEROJOURNEY_FARMERLUKE_02_COMPLETE_NAME|Escape is Not His Plan ACHIEVEMENT_HEROJOURNEY_FARMERLUKE_03_COMPLETE_DESC|Own 7-star Commander Luke Skywalker ACHIEVEMENT_HEROJOURNEY_FARMERLUKE_03_COMPLETE_NAME|First Steps into a Larger World ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_01_COMPLETE_DESC|Complete Tier I of Rey's Hero's Journey ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_01_COMPLETE_NAME|Scavenging For a Purpose ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_02_COMPLETE_DESC|Reunite with Rey's friends in Starkiller Base ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_02_COMPLETE_NAME|Reunion ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_03_COMPLETE_DESC|Unlock Rey (Jedi Training) ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_03_COMPLETE_NAME|There Has Been an Awakening ACHIEVEMENT_MILESTONE_CHARACTER_GENERALKENOBI_DESC|Own 7-star General Kenobi ACHIEVEMENT_MILESTONE_CHARACTER_GENERALKENOBI_NAME|General of the Republic ACHIEVEMENT_MILESTONE_CHARACTER_HANSOLO_DESC|Own 7-Star Han Solo ACHIEVEMENT_MILESTONE_CHARACTER_HANSOLO_NAME|One in a Million ACHIEVEMENT_MILESTONE_SHIP_ACKBAR_DESC|Own 7-Star Home One Capital Ship ACHIEVEMENT_MILESTONE_SHIP_ACKBAR_NAME|It's a Trap! ACHIEVEMENT_MILESTONE_SHIP_MACE_DESC|Own 7-Star Endurance Capital Ship ACHIEVEMENT_MILESTONE_SHIP_MACE_NAME|Protector of Peace ACHIEVEMENT_MILESTONE_SHIP_TARKIN_DESC|Own 7-Star Executrix Capital Ship ACHIEVEMENT_MILESTONE_SHIP_TARKIN_NAME|The Tarkin Doctrine ACHIEVEMENT_MILESTONE_SHIP_THRAWN_DESC|Own 7-Star Chimaera Capital Ship ACHIEVEMENT_MILESTONE_SHIP_THRAWN_NAME|The Seventh Fleet ACKBAR_CAPITALSHIP_BUFF_TOAST|MASTER PLAN Activities_BotNav_DailyActivities|DAILY ACTIVITIES Activities_BotNav_GuildActivities|GUILD ACTIVITIES ADRENO_AGENT_DESC|Adreno Agent Desc - coming soon ADRENO_AGENT_NAME|Adreno Agent ADVANCED_WEAPONS_RESEARCH_BUNDLE_DESC|Get 50 shards of Director Krennic with an Advanced Weapons Research Bundle! This intimidating Empire unit inflicts several devastating debuffs and gains additional benefits when combined with the Death Trooper.\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Director Krennic.\n\nIncludes materials sufficient to power up Director Krennic to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. ADVANCED_WEAPONS_RESEARCH_BUNDLE_NAME|ADVANCED WEAPONS RESEARCH BUNDLE ADVANTAGE_TOAST|ADVANTAGE AGELESS_ACCOUNT_SIGN_IN_ANDROID|Have an account? AgeRequirement_Device_MinAgeViolation_Message|This account is ineligible to participate in the Beta. AgeRequirement_Device_MinAgeViolation_Title|Ineligible Account AgeRequirement_Player_ImportButton|IMPORT AgeRequirement_Player_MinAgeViolation_Message|This account is ineligible to participate in the Beta. AgeRequirement_Player_MinAgeViolation_Title|Ineligible Account Allies_AllyAccountNameFormat|[db9f32]{0}[ffffff] {1} Allies_AllyCode_AddAllyButton|ADD ALLY Allies_AllyCode_AddAllyButton_TU5|SEARCH Allies_AllyCode_CTA_EnterCode|Enter a player's ally code to add them as an ally. Allies_AllyCode_CTA_EnterCode_TU5|Earn shards and gear by using your allies' hero in combat. Invite your friends to become Allies now! Allies_AllyCode_CTA_EnterCodeFail|No results found. Please enter a valid ally code. Allies_AllyCode_CTA_UnitCapReached|Ally cap reached. Please remove an existing ally or ally request. Allies_AllyCode_Entry|Enter Ally Code Here Allies_AllyRemoveConfirmationMessage|Are you sure you want to remove this ally? Allies_AllyRemoveConfirmationNo|NO Allies_AllyRemoveConfirmationTitle|Remove Allies Allies_AllyRemoveConfirmationYes|YES Allies_AllyRemoveErrorMessage|There was an error removing allies. Allies_AllyRemoveErrorTitle|Error Allies_AllyRemovePluralConfirmationMessage|Are you sure you want to remove these allies? Allies_AllyRequestSentMessage|Ally request has been sent! Allies_AllyRequestSentTitle|Request Sent Allies_AllyRequestsMissingMessage|Send Ally requests after Battles or invite friends to join the game! Allies_AllyRequestsMissingTitle|No Pending Ally Requests Allies_AllyResendRequestMessage|Expired ally requests have been resent. ALLIES_CAP_INCREASE_MESSAGE|The Allies cap has been raised to 50. Remember the more allies you have the more options you get to pick from for certain battles! ALLIES_CAP_INCREASE_SUBJECT|New Allies Cap Allies_InviteEmail|Invite By E-mail Allies_InviteFacebook|Invite Facebook Friends Allies_NoPlayerProfileFound_Message|No player could be found. Allies_NoPlayerProfileFound_Title|NO PLAYER FOUND AlliesEmail_InviteConfirmMessage|Confirm Invite AlliesEmail_InviteConfirmMessage_TU1|Your ally request has been sent. AlliesEmail_InviteConfirmTitle|CONFIRM AlliesEmail_InviteConfirmTitle_TU1|INVITE SENT AlliesEmail_InviteEmailMessageText|INVITE AlliesEmail_InviteEmailMessageText_TU1|I have been playing Star Wars: Galaxy of Heroes and I'd like you to play as well! If you install the game and add me as an Ally, we can lend each other characters, like Clone Wars Chewbacca! \n\nHere is my Ally Code: {0}\n\nInstall the game here: {1} and play to level 18 to add me as an Ally. AlliesEmail_InviteEmailTitleText|INVITE AlliesEmail_InviteEmailTitleText_TU1|Star Wars: Galaxy of Heroes Ally Request AlliesEmail_InvitePromptCancel|CANCEL AlliesEmail_InvitePromptContinue|CONTINUE AlliesEmail_InvitePromptMessage|Please only forward to people you know would be happy to receive this. AlliesEmail_InvitePromptTitle|INVITE AlliesFacebook_ConnectButtonLabel|CONNECT AlliesFacebook_ConnectMessageLabel|Connect to Facebook and invite friends to become your ally! Use their squad leader to help you take control of the galaxy. AlliesFacebookView_AddAllyButtonLabel|ADD ALLY AlliesFacebookView_FacebookConnectIncentive|+{0} AlliesFacebookView_HUDTitle|FACEBOOK AlliesFacebookView_InviteFriendsAppRequestMessage|Be my Ally! Install Project Falcon to collect and fight characters in epic battles across the Star Wars universe. Download from App Store and Google Play. Search for my player ID in the Social > Allies area. My Ally Code: {0} AlliesFacebookView_InviteFriendsButtonLabel|INVITE FRIENDS AlliesFacebookView_InviteFriendsTitle|INVITE FRIENDS AlliesFacebookView_InviteYourFriendsLabel|INVITE YOUR FACEBOOK FRIENDS TO THE GAME AlliesFacebookView_NoFacebookFriendsLabel|It doesn't look like any of your Facebook friends are playing Star Wars: Galaxy of Heroes. Invite them and aid each other in commanding the galaxy! AlliesMainView_InviteMenuBarAllyCode|ALLY CODE AlliesMainView_InviteMenuBarEmail|EMAIL AlliesMainView_InviteMenuBarFaceBook|FACEBOOK AlliesMainView_InviteMenuBarInvite|INVITE AlliesMainView_ManageMenuBarManage|MANAGE AlliesMainView_MaxReachedButton|OK AlliesMainView_MaxReachedMessage|This addition will exceed your ally capacity. Make space before adding new allies. AlliesMainView_MaxReachedTitle|Ally Cap Reached AlliesMainView_RequestMenuBarRequest|REQUEST STATUS AlliesRequests_Expired|Expired AlliesRequests_NotAllied|Not Allied AlliesRequests_Pending|Pending...(sent {0}) AlliesRequestsView_HUDTitle|REQUEST AlliesRequestsView_RemoveButtonLabel|REMOVE AlliesRequestsView_ResendButton|RESEND AlliesRequestsView_ResendButtonLabel|RESEND AlliesRequestView_NoRequests|You do not have any pending requests. AlliesRequestView_RemoveButton|REMOVE AlliesRequestView_SelectAll|Select All AlliesShared_AlliesRequestSentMessage|Allies request successfully sent! AlliesShared_AlliesRequestSentTitle|Ally Request AlliesShared_SelectAllLabel|SELECT ALL ALLY_MANAGEMENT_VIEW_LAST_ACTIVITY_TIME|Last Activity: {0} ALLY_REQUEST_SUBJECT_KEY|Pending Friend Request AllyCode_PlayerAllyCodeLabel|My Ally Code: AllyDetails_ArenaHeader|ARENA AllyDetails_ArenaLosses|Losses: AllyDetails_ArenaRank|Rank: AllyDetails_ArenaWins|Wins: AllyDetails_CompleteMissionCount|Completed: AllyDetails_MissionsHeader|MISSIONS AllyDetails_RequestSent|Request Sent AllyDetailsView_MemberOfGuild|Member of Guild: AllyGuildRequestButtonCanInvite|GUILD INVITE AllyGuildRequestButtonInvitePending|INVITE PENDING Android_ExternalSignOutConfirmButton|CONFIRM Android_ExternalSignOutMessage|You have signed out of Google Play. \nYou will not lose your game progress.\nPlease confirm. Android_ExternalSignOutTitle|SIGN-OUT ANDROID_PLAYERS_WARNING_MESSAGE_DESC|We have detected that some players have been playing Star Wars: Galaxy of Heroes on devices with less than 1GB of memory. We will discontinue support for these devices in our next update. If you are playing on a device with less than 1GB of memory, we recommend that you sign into Google Play so that you can continue your adventure on another device. We are very sorry for any inconvenience that this may cause. ANDROID_PLAYERS_WARNING_MESSAGE_TITLE|Important Announcement AndroidPermission_DisabledButtonSettings|SETTINGS ANNIVERSARY_BAG_OF_CRYSTALS|Bag of Crystals - 2nd Anniversary ANNIVERSARY_BOX_OF_CRYSTALS|Box of Crystals - 2nd Anniversary ANNIVERSARY_CHEST_OF_CRYSTALS|Chest of Crystals - 2nd Anniversary ANNIVERSARY_CRATE_OF_CRYSTALS|Crate of Crystals - 2nd Anniversary ANNIVERSARY_POUCH_OF_CRYSTALS|Pouch of Crystals - 2nd Anniversary ANNIVERSARY_VAULT_OF_CRYSTALS|Vault of Crystals - 2nd Anniversary ANTITOXIN_AGENT_DESC|Used in crafting. ANTITOXIN_AGENT_NAME|Antitoxin ANTIVENIN_AGENT_DESC|Used in crafting. ANTIVENIN_AGENT_NAME|Antivenin APOLOGY_INBOX_GUILD_OUTAGE_MESSSAGE|We suffered a service outage while your Guild was completing a Heroic Raid. To compensate for the inconvenience, we’ve credited back the starting cost of 60,000 Guild Bank Coins to your Guild. We wish you luck on your next Raid! APPLE_TFA_GIVEAWAY_01_INBOX_MESSAGE_KEY|Celebrate the imminent release of Star Wars: The Force Awakens by logging-in from March 31st through April 6th and receive Captain Phasma character shards. Log in everyday during the promo to unlock Captain Phasma! Offer limited to United States and Canada only. APPLE_TFA_GIVEAWAY_01_INBOX_SUBJECT_KEY|Log in every day through April 6th - Unlock Captain Phasma APPLE_TFA_GIVEAWAY_02_INBOX_MESSAGE_KEY|Celebrate the home release of Star Wars: The Force Awakens by logging-in from April 1st through April 6th and receive Captain Phasma characters shards. Keep logging in every day during the promo to unlock Captain Phasma! Offer limited to United States and Canada only. APPLE_TFA_GIVEAWAY_02_INBOX_SUBJECT_KEY|Claim your Captain Phasma character shards APPLE_TFA_GIVEAWAY_PACK_DESC_LONG|Here's your free Poe Dameron and First Order Trooper inspired by Star Wars: The Force Awakens. We hope you enjoy the movie premiere! APPLE_TFA_GIVEAWAY_PACK_NAME|APP STORE MOVIE PREMIERE DATA PACK APPLE_TFA_GIVEAWAY_PACK_TEXT|The Force Awakens is here! Visit the Store to get your free Data Card with Poe Dameron and the First Order Trooper in the App Store Movie Premiere Data Pack. APPLE_TFA_GIVEAWAY_PACK_TITLE|Free Poe Dameron and More! APPLE_WWL_GIVEAWAY_PACK_DESC_LONG|Here's your free Resistance Trooper inspired by Star Wars: The Force Awakens. Be sure to see the movie December 18th! APPLE_WWL_GIVEAWAY_PACK_DROP_DESC|Guaranteed Drop APPLE_WWL_GIVEAWAY_PACK_NAME|APP STORE FOUNDERS PACK APPLE_WWL_GIVEAWAY_PACK_PROMOTEXT_1|One-time Offer! APPLE_WWL_GIVEAWAY_PACK_TEXT|Visit the Store to get your Free Resistance Trooper in the App Store Founders Pack. APPLE_WWL_GIVEAWAY_PACK_TITLE|Free Resistance Trooper AppRatingView_BodyLabel|Enjoying Star Wars: Galaxy of Heroes?\nLet us know! Your feedback is valuable. AppRatingView_HeaderLabel|Rate Our Game! AppRatingView_IncentiveAmountLabel|+{0} AppRatingView_MaybeLaterLabel|Maybe Later AppRatingView_NeverLabel|Never AppRatingView_RateNowLabel|Rate Now ARMOR_SHRED_TOAST|ARMOR SHRED ARMORPEN_BUFF_DESC|[c][ffff33]Defense Penetration Up:[-][/c] +150 Defense Penetration ARMORSHRED_DEBUFF_10PCT_DESC|[c][ffff33]Armor Shred:[-][/c] -10% Defense per stack, can't be Dispelled, not a debuff ARMORSHRED_DEBUFF_15PCT_DESC|[c][ffff33]Armor Shred:[-][/c] -15% Defense per stack, can't be Dispelled, not a debuff ARMORSHRED_DEBUFF_20PCT_DESC|[c][ffff33]Armor Shred:[-][/c] -20% Defense per stack, can't be Dispelled, not a debuff ARMORSHRED_DEBUFF_25PCT_DESC|[c][ffff33]Armor Shred:[-][/c] -25% Defense per stack, can't be Dispelled, not a debuff ARMORSHRED_DEBUFF_30PCT_DESC|[c][ffff33]Armor Shred:[-][/c] -30% Defense per stack, can't be Dispelled, not a debuff ARMORSHRED_DEBUFF_50PCT_DESC|[c][ffff33]Armor Shred:[-][/c] -50% Defense per stack, can't be Dispelled, not a debuff ASSASSIN_DROID_BUNDLE_PACK_CAROUSEL|Limited Time Offer! ASSASSIN_DROID_BUNDLE_PACK_DESC_LONG|Drops all of the following (ONE TIME PURCHASE)\nHK-47 4-Star \nIG-88 3-Star \nIG-86 1-Star \n15 IG-86 shards \n15 3-Star Training Droids \n100,000 Credits ASSASSIN_DROID_BUNDLE_PACK_DESC_SHORT|Start your collection off with a powerful addition to your squad! ASSASSIN_DROID_BUNDLE_PACK_DROP_DESC|Guaranteed Drop ASSASSIN_DROID_BUNDLE_PACK_NAME|ASSASSIN DROID BUNDLE ASSASSIN_DROID_BUNDLE_PACK_PROMOTEXT_1|Limited Time Offer! ASSASSIN_DROID_BUNDLE_PACK_PROMOTEXT_2|Only $24.99 ASSASSIN_DROID_BUNDLE_PACK_TEXT|Head to the store now for an Assassin Droid Bundle pack offer including a 4-Star HK-47, 3-Star IG-88, 1-Star IG-86, 15 IG-86 shards, 15 3-Star Training Droids, and 100,000 Credits! ASSASSIN_DROID_BUNDLE_PACK_TITLE|Special limited time offer! ASSET_DOWNLOAD_ERROR_BUTTON_MESSAGE|OK ASSET_DOWNLOAD_ERROR_MESSAGE|Error downloading assets. ASSET_DOWNLOAD_ERROR_TITLE|Asset Download Error ASSET_DOWNLOAD_NONBLOCKING_VIEW_TITLE|Downloading Assets ATTACK_MATRIX_DESC|Used in crafting. ATTACK_MATRIX_NAME|Attack Matrix AURODIUM_B2_SUPER_BATTLE_DROID_PACK_DETAILEDDESC|This data pack guarantees the following 5 drops:\n\n[f0ff23]1st Drop[-]: B2 Super Battle Droid character shards OR character\n[f0ff23]2nd Drop[-]: 5 Wedge Antilles shards or 5 Synergy character shards (Sun Fac, IG-86 Sentinel Droid, OR Royal Guard)\n[f0ff23]3rd Drop[-]: 100K Credits\n[f0ff23]4th Drop[-]: 10 4-star Training Droids\n[f0ff23]5th Drop[-]: 2 Ability Material MK III AURODIUM_B2_SUPER_BATTLE_DROID_PACK_TEXT|Head to the store now for exclusive access to a new character: B2 Super Battle Droid! AURODIUM_GEONOSIAN_SPY_PACK_DESC|This data pack guarantees the following 5 drops:\n\n[f0ff23]1st Drop[-]: Geonosian Spy character shards OR character\n[f0ff23]2nd Drop[-]: 5 B2 Super Battle Droid shards or 5 Synergy character shards (Geonosian Soldier, Sun Fac, OR Poggle the Lesser)\n[f0ff23]3rd Drop[-]: 100K Credits\n[f0ff23]4th Drop[-]: 10 4-star Training Droids\n[f0ff23]5th Drop[-]: 2 Ability Material MK III AURODIUM_GEONOSIAN_SPY_PACK_TEXT|Head to the store now for the Aurodium Data Pack that guarantees the new Dark Side attacker Geonosian Spy character or shards, synergy character shards, Credits, 4-star Training Droids, and Ability Material MK III! AURODIUM_NEW_CHARACTER_NAME|A New Character in the Aurodium Pack! AURODIUM_WEDGE_PACK_DETAILEDDESC|This data pack guarantees the following 5 drops:\n\n[f0ff23]1st Drop[-]: Wedge Antilles character shards OR character\n[f0ff23]2nd Drop[-]: 5 Synergy character shards (Luke Skywalker, Hoth Rebel Scout OR Lobot)\n[f0ff23]3rd Drop[-]: 100K Credits\n[f0ff23]4th Drop[-]: 10 4-star Training Droids\n[f0ff23]5th Drop[-]: 2 Ability Material MK III AURODIUM_WEDGE_PACK_TEXT|Head to the store now for exclusive access to a new character Wedge Antilles! AURODIUM_WEDGE_PACK_TITLE|A New Character in the Aurodium Pack! AuthBindChallenge_AndroidAccept|Bind AuthBindChallenge_AndroidAccept_TU2|Continue Game AuthBindChallenge_AndroidDecline|Don't Bind AuthBindChallenge_AndroidDecline_TU2|New Game AuthBindChallenge_AndroidDescription|Do you want to bind your existing guest account to your Google Play account? AuthBindChallenge_AndroidDescription_TU2|Would you like to continue your existing game ({0}at Level {1}) using this Google Play account, or would you like to start a new game? If you start a new game, you can return to the existing game by logging out of Google Play. AuthBindChallenge_AndroidTitle|Account Bind AuthBindChallenge_IOSAccept|Bind AuthBindChallenge_IOSAccept_TU2|Continue Game AuthBindChallenge_IOSDecline|Don't Bind AuthBindChallenge_IOSDecline_TU2|New Game AuthBindChallenge_IOSDescription|Do you want to bind your existing guest account to your Game Center account? AuthBindChallenge_IOSDescription_TU2|Would you like to continue your existing game ({0}at Level {1}) using this Game Center account, or would you like to start a new game? If you start a new game, you can return to the existing game by logging out of Game Center. AuthBindChallenge_IOSTitle|Account Bind AuthBindChallenge_NoPlayer_AndroidDescription|Would you like to continue your existing game using this Google Play account, or would you like to start a new game? If you start a new game, you can return to the existing game by logging out of Google Play. AuthBindChallenge_NoPlayer_IOSDescription|Would you like to continue your existing game using this Game Center account, or would you like to start a new game? If you start a new game, you can return to the existing game by logging out of Game Center. BACTA_GEL_ENHANCED_DESC|Used in crafting. BACTA_GEL_ENHANCED_NAME|Enhanced Bacta Gel BACTA_GEL_PROCESSED_DESC|Used in crafting. BACTA_GEL_PROCESSED_NAME|Processed Bacta Gel BACTA_GEL_RECYCLED_DESC|Used in crafting. BACTA_GEL_RECYCLED_NAME|Recycled Bacta Gel BACTA_GEL_SALVAGED_DESC|Used in crafting. BACTA_GEL_SALVAGED_NAME|Salvaged Bacta Gel BADGING_FORMAT|{0}+ BAG_OF_CRYSTALS_HOLIDAY|Bag of Crystals Holiday BAG_OF_CRYSTALS_UPSIGHT_10|Bag of Crystals - Bonus 10 ! BAG_OF_CRYSTALS_UPSIGHT_25|Bag of Crystals - Bonus 25 ! BARRISS_BUNDLE_BUYER_BENEVOLENCE_BULLETIN|Thank you for playing Star Wars: Galaxy of Heroes! We recently made some balance changes to Barriss Offee which may have affected the way that you used her in your squad compositions. Because of this, we have decided to award 500 crystals to players who purchased the Heroine Bundle Pack. BARRISS_OFFEE_UPDATE_MESSAGE|Our team has identified an issue with Barriss Offee in which allies were still recovering 20% Max Health whenever they were critically hit even after Barriss was no longer present in the battle. This has been flagged as a bug as her Zeta ability was not meant to persist after death. Today, we will be removing the Zeta upgrade and granting them back to each respective player via inbox message in order to allow them the ability to choose whether or not they want to invest in this character again. We apologize for any inconvenience! BARRISS_OFFEE_UPDATE_SUBJECT|Barriss Offee BASICABILITY_AAT_CANNON_DESC|Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them. BASICABILITY_AAT_CANNON_NAME|Support Blaster BASICABILITY_AAT_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_AAT_NAME|Anti-Personnel Blasters BASICABILITY_AAT_TURRET_DESC|Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead. BASICABILITY_AAT_TURRET_NAME|Heavy Shot BASICABILITY_AAYLASECURA_DESC|Deal Physical damage to target enemy with a 15% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage. BASICABILITY_AAYLASECURA_NAME|Inspiring Strike BASICABILITY_AAYLASECURA_TIER01_DESC|Deal Physical damage to target enemy with a 15% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage. BASICABILITY_AAYLASECURA_TIER02_DESC|Deal Physical damage to target enemy with a 20% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage. BASICABILITY_AAYLASECURA_TIER03_DESC|Deal Physical damage to target enemy with a 20% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage. BASICABILITY_AAYLASECURA_TIER04_DESC|Deal Physical damage to target enemy with a 25% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage. BASICABILITY_AAYLASECURA_TIER05_DESC|Deal Physical damage to target enemy with a 25% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage. BASICABILITY_AAYLASECURA_TIER06_DESC|Deal Physical damage to target enemy with a 25% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage. BASICABILITY_AAYLASECURA_TIER07_DESC|Deal Physical damage to target enemy with a 35% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage. BASICABILITY_ADMINISTRATORLANDO_DESC|Deal Physical damage to target enemy. This attack has high damage variance and an additional 15% chance of scoring a Critical Hit. BASICABILITY_ADMINISTRATORLANDO_NAME|Gambler's Shot BASICABILITY_ADMINISTRATORLANDO_TIER01_DESC|Deal Physical damage to target enemy. This attack has high damage variance and an additional 15% chance of scoring a Critical Hit. BASICABILITY_ADMINISTRATORLANDO_TIER02_DESC|Deal Physical damage to target enemy. This attack has high damage variance and an additional 20% chance of scoring a Critical Hit. BASICABILITY_ADMINISTRATORLANDO_TIER03_DESC|Deal Physical damage to target enemy. This attack has high damage variance and an additional 20% chance of scoring a Critical Hit. BASICABILITY_ADMINISTRATORLANDO_TIER04_DESC|Deal Physical damage to target enemy. This attack has high damage variance and an additional 25% chance of scoring a Critical Hit. BASICABILITY_ADMINISTRATORLANDO_TIER05_DESC|Deal Physical damage to target enemy. This attack has high damage variance and an additional 25% chance of scoring a Critical Hit. BASICABILITY_ADMINISTRATORLANDO_TIER06_DESC|Deal Physical damage to target enemy. This attack has high damage variance and an additional 25% chance of scoring a Critical Hit. BASICABILITY_ADMINISTRATORLANDO_TIER07_DESC|Deal Physical damage to target enemy. This attack has high damage variance and an additional 30% chance of scoring a Critical Hit. BASICABILITY_ADMIRALACKBAR_DESC|Deal Physical damage to target enemy with a 25% chance to gain 30% Turn Meter. BASICABILITY_ADMIRALACKBAR_NAME|Quick Shot BASICABILITY_ADMIRALACKBAR_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to gain 30% Turn Meter. BASICABILITY_ADMIRALACKBAR_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain 30% Turn Meter. BASICABILITY_ADMIRALACKBAR_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to gain 30% Turn Meter. BASICABILITY_ADMIRALACKBAR_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain 30% Turn Meter. BASICABILITY_ADMIRALACKBAR_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain 30% Turn Meter. BASICABILITY_ADMIRALACKBAR_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to gain 30% Turn Meter. BASICABILITY_ADMIRALACKBAR_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to gain 45% Turn Meter. BASICABILITY_AHSOKATANO_DESC|Deal Physical damage to target enemy with a 25% chance to recover 15% of her Max Health. BASICABILITY_AHSOKATANO_DESC_V2|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 6% of her Max Health, increased to 9% on a Critical Hit. BASICABILITY_AHSOKATANO_NAME|Energetic Slash BASICABILITY_AHSOKATANO_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to recover 15% of her Max Health. BASICABILITY_AHSOKATANO_TIER01_DESC_V2|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 6% of her Max Health, increased to 9% on a Critical Hit. BASICABILITY_AHSOKATANO_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to recover 15% of her Max Health. BASICABILITY_AHSOKATANO_TIER02_DESC_V2|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 8% of her Max Health, increased to 12% on a Critical Hit. BASICABILITY_AHSOKATANO_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to recover 15% of her Max Health. BASICABILITY_AHSOKATANO_TIER03_DESC_V2|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 8% of her Max Health, increased to 12% on a Critical Hit. BASICABILITY_AHSOKATANO_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to recover 15% of her Max Health. BASICABILITY_AHSOKATANO_TIER04_DESC_V2|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 10% of her Max Health, increased to 15% on a Critical Hit. BASICABILITY_AHSOKATANO_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to recover 15% of her Max Health. BASICABILITY_AHSOKATANO_TIER05_DESC_V2|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 10% of her Max Health, increased to 15% on a Critical Hit. BASICABILITY_AHSOKATANO_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to recover 15% of her Max Health. BASICABILITY_AHSOKATANO_TIER06_DESC_V2|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 10% of her Max Health, increased to 15% on a Critical Hit. BASICABILITY_AHSOKATANO_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to recover 20% of her Max Health. BASICABILITY_AHSOKATANO_TIER07_DESC_V2|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 10% of her Max Health, increased to 15% on a Critical Hit. BASICABILITY_AHSOKATANO_TIER07_DESC_V3|Deal Physical damage to target enemy and Ahsoka recovers Health equal to 20% of her Max Health, increased to 30% on a Critical Hit. BASICABILITY_ALTAR_DESC|Revive all allied Nightsister Zombies, Spirits, and Old Daka. If any allies are present, they are healed to full and gain 100% Turn Meter. BASICABILITY_ALTAR_NAME|Chant of Resurrection BASICABILITY_AMILYNHOLDO_DESC|Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. BASICABILITY_AMILYNHOLDO_NAME|Measured Shot BASICABILITY_AMILYNHOLDO_TIER01_DESC|Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. BASICABILITY_AMILYNHOLDO_TIER02_DESC|Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. BASICABILITY_AMILYNHOLDO_TIER03_DESC|Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. BASICABILITY_AMILYNHOLDO_TIER04_DESC|Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. BASICABILITY_AMILYNHOLDO_TIER05_DESC|Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. BASICABILITY_AMILYNHOLDO_TIER06_DESC|Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. BASICABILITY_AMILYNHOLDO_TIER07_DESC|Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. When this Foresight expires, that ally Recovers 10% Health. BASICABILITY_ANAKINKNIGHT_DESC|Deal Physical damage to target enemy with a 25% chance inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_NAME|Deft Bladework BASICABILITY_ANAKINKNIGHT_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER02_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER06_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ANAKINKNIGHT_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to inflict Healing and Buff Immunity for 2 turns. BASICABILITY_ARC170_DESC|Attacks a single target, small chance to debuff target's crit %. BASICABILITY_ARC170_NAME|Gunner BASICABILITY_ARC170CLONESERGEANT_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns. BASICABILITY_ARC170CLONESERGEANT_NAME|Wing Cannons BASICABILITY_ARC170CLONESERGEANT_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns. BASICABILITY_ARC170CLONESERGEANT_TIER02_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns. BASICABILITY_ARC170CLONESERGEANT_TIER03_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns. BASICABILITY_ARC170CLONESERGEANT_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns. BASICABILITY_ARC170CLONESERGEANT_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns. BASICABILITY_ARC170CLONESERGEANT_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns. BASICABILITY_ARC170CLONESERGEANT_TIER07_DESC|Deal Physical damage to target enemy with a 100% chance to inflict Target Lock for 2 turns. BASICABILITY_ARC170REX_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs; otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX_NAME|Hair Trigger BASICABILITY_ARC170REX01_TIER01_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs; otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER02_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs; otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER03_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs; otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER04_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs; otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER05_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs; otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER06_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs; otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER07_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs; otherwise, remove 20% Turn Meter. BASICABILITY_ASAJVENTRESS_DESC|Deal Physical damage to target enemy with a 20% chance to Stun for 1 turn. BASICABILITY_ASAJVENTRESS_NAME|Cruel Strike BASICABILITY_ASAJVENTRESS_TIER01_DESC|Deal Physical damage to target enemy with a 20% chance to Stun for 1 turn. BASICABILITY_ASAJVENTRESS_TIER02_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. BASICABILITY_ASAJVENTRESS_TIER03_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. BASICABILITY_ASAJVENTRESS_TIER04_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. BASICABILITY_ASAJVENTRESS_TIER05_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. BASICABILITY_ASAJVENTRESS_TIER06_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. BASICABILITY_ASAJVENTRESS_TIER07_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. BASICABILITY_ASAJVENTRESS_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Stun for 1 turn. BASICABILITY_ATST_DESC|Deal Physical damage to target enemy and Stagger them for 2 turns. BASICABILITY_ATST_NAME|Blaster Cannon BASICABILITY_ATSTDRIVERTB_DESC|Deal Physical damage to target enemy and gain 50% Turn Meter. BASICABILITY_ATSTDRIVERTB_NAME|Advance BASICABILITY_AWING_DESC|Attacks a single target. If target has a bomb debuff then this unit gains increased Speed. BASICABILITY_AWING_NAME|Hit and Run BASICABILITY_B1BATTLEDROID_DESC|Deal Physical damage to target enemy and gain 25% Turn Meter. BASICABILITY_B1BATTLEDROID_NAME|Droid Efficiency BASICABILITY_B1RAID_DESC|Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects. BASICABILITY_B1RAID_NAME|Coordinated Fire BASICABILITY_B2ROCKET_DESC|Deal Physical damage to target enemy and gain Offense Up for 1 turn. BASICABILITY_B2ROCKET_NAME|Warm-Up Shot BASICABILITY_B2SUPERBATTLEDROID_AATRAID_DESC|Deal Physical damage to target enemy and remove 25% Turn Meter. BASICABILITY_B2SUPERBATTLEDROID_AATRAID_NAME|Heavy Blaster BASICABILITY_B2SUPERBATTLEDROID_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_B2SUPERBATTLEDROID_NAME|Heavy Arms BASICABILITY_B2SUPERBATTLEDROID_TIER01_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_B2SUPERBATTLEDROID_TIER02_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_B2SUPERBATTLEDROID_TIER03_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_B2SUPERBATTLEDROID_TIER04_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_B2SUPERBATTLEDROID_TIER05_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_B2SUPERBATTLEDROID_TIER06_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_B2SUPERBATTLEDROID_TIER07_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_BARRISSOFFEE_DESC|Deal Physical damage to target enemy with a 15% chance for all allies to recover 5% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_DESC_V2|Deal Physical damage to target enemy with a 15% chance for all allies to recover 3% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_NAME|Invigorating Strike BASICABILITY_BARRISSOFFEE_TIER01_DESC|Deal Physical damage to target enemy with a 15% chance for all allies to recover 5% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER01_DESC_V2|Deal Physical damage to target enemy with a 15% chance for all allies to recover 3% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER02_DESC|Deal Physical damage to target enemy with a 15% chance for all allies to recover 5% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER02_DESC_V2|Deal Physical damage to target enemy with a 15% chance for all allies to recover 3% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER03_DESC|Deal Physical damage to target enemy with a 30% chance for all allies to recover 5% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER03_DESC_V2|Deal Physical damage to target enemy with a 30% chance for all allies to recover 3% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER04_DESC|Deal Physical damage to target enemy with a 30% chance for all allies to recover 10% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER04_DESC_V2|Deal Physical damage to target enemy with a 30% chance for all allies to recover 6% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER05_DESC|Deal Physical damage to target enemy with a 30% chance for all allies to recover 10% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER05_DESC_V2|Deal Physical damage to target enemy with a 30% chance for all allies to recover 6% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER06_DESC|Deal Physical damage to target enemy with a 45% chance for all allies to recover 10% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER06_DESC_V2|Deal Physical damage to target enemy with a 45% chance for all allies to recover 6% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER07_DESC|Deal Physical damage to target enemy with a 45% chance for all allies to recover 10% of Barriss Offee's Max Health. BASICABILITY_BARRISSOFFEE_TIER07_DESC_V2|Deal Physical damage to target enemy with a 45% chance for all allies to recover 6% of Barriss Offee's Max Health. BASICABILITY_BAZEMALBUS_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Speed Down for 2 turns. If Chirrut Îmwe is present, he gains 10% Turn Meter. BASICABILITY_BAZEMALBUS_NAME|Heavy Repeater Cannon BASICABILITY_BAZEMALBUS_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Speed Down for 2 turns. If Chirrut Îmwe is present, he gains 10% Turn Meter. BASICABILITY_BAZEMALBUS_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Speed Down for 2 turns. If Chirrut Îmwe is present, he gains 10% Turn Meter. BASICABILITY_BAZEMALBUS_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Speed Down for 2 turns. If Chirrut Îmwe is present, he gains 10% Turn Meter. BASICABILITY_BAZEMALBUS_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Speed Down for 3 turns. If Chirrut Îmwe is present, he gains 10% Turn Meter. BASICABILITY_BAZEMALBUS_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Speed Down for 3 turns. If Chirrut Îmwe is present, he gains 10% Turn Meter. BASICABILITY_BAZEMALBUS_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Speed Down for 3 turns. If Chirrut Îmwe is present, he gains 10% Turn Meter. BASICABILITY_BAZEMALBUS_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Speed Down for 3 turns. If Chirrut Îmwe is present, he gains 10% Turn Meter. BASICABILITY_BB8_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_BB8_NAME|Arc Welder BASICABILITY_BB8_TIER01_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_BB8_TIER02_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_BB8_TIER03_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_BB8_TIER04_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_BB8_TIER05_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_BB8_TIER06_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_BB8_TIER07_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. If the target already had Tenacity Down, inflict Daze for 2 turns. BASICABILITY_BESPINLUKE_DESC|Deal Physical damage to target enemy with a 25% chance to ignore the target's Armor. This chance is doubled against Empire. BASICABILITY_BESPINLUKE_NAME|Spirited Bladework BASICABILITY_BIGGSDARKLIGHTER_DESC|Deal Physical damage to target enemy with a 25% chance to gain Critical Chance Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_DESC_V2|Deal Physical damage to target enemy with a 25% chance to gain Critical Chance Up for 2 turns. On a Critical Hit, 25% chance to grant a random ally Critical Damage Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_NAME|Cadet's Aim BASICABILITY_BIGGSDARKLIGHTER_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to gain Critical Chance Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER01_DESC_V2|Deal Physical damage to target enemy with a 25% chance to gain Critical Chance Up for 2 turns. On a Critical Hit grant a random ally Critical Damage Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER02_DESC|Deal Physical damage to target enemy with a 35% chance to gain Critical Chance Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER02_DESC_V2|Deal Physical damage to target enemy with a 35% chance to gain Critical Chance Up for 2 turns. On a Critical Hit grant a random ally Critical Damage Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER03_DESC|Deal Physical damage to target enemy with a 35% chance to gain Critical Chance Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER03_DESC_V2|Deal Physical damage to target enemy with a 35% chance to gain Critical Chance Up for 2 turns. On a Critical Hit grant a random ally Critical Damage Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER04_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. On a Critical Hit grant a random ally Critical Damage Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. On a Critical Hit grant a random ally Critical Damage Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. On a Critical Hit grant a random ally Critical Damage Up for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to gain 50% Critical Chance for 2 turns. BASICABILITY_BIGGSDARKLIGHTER_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. On a Critical Hit grant a random ally Critical Damage Up for 2 turns. BASICABILITY_BISTAN_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BISTAN_NAME|Blast 'Em BASICABILITY_BISTAN_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BISTAN_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BISTAN_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BISTAN_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Damage Over Time for 3 turns. BASICABILITY_BISTAN_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Damage Over Time for 3 turns. BASICABILITY_BISTAN_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Damage Over Time for 3 turns. BASICABILITY_BISTAN_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Damage Over Time for 3 turns. BASICABILITY_BLADEOFDORIN_DESC|Deal Physical damage to target enemy with a 40% chance to gain Speed Up.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Speed Up for 2 turns. BASICABILITY_BLADEOFDORIN_NAME|Coordinated Assault BASICABILITY_BLADEOFDORIN_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Speed Up.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Speed Up for 2 turns. BASICABILITY_BLADEOFDORIN_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Speed Up.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Speed Up for 2 turns. BASICABILITY_BLADEOFDORIN_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Speed Up.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Speed Up for 2 turns. BASICABILITY_BLADEOFDORIN_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Speed Up.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Speed Up for 2 turns. BASICABILITY_BLADEOFDORIN_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Speed Up.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Speed Up for 2 turns. BASICABILITY_BLADEOFDORIN_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Speed Up.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Speed Up for 2 turns. BASICABILITY_BLADEOFDORIN_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Speed Up.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Speed Up for 2 turns. BASICABILITY_BOBAFETT_DESC|Deal Physical damage to target enemy and gain 25% Turn Meter on a finishing blow. BASICABILITY_BOBAFETT_DESC_V2|Deal Physical damage to target enemy with a 35% chance (doubled against Scoundrels) to attack again. Each attack has a 40% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_DESC_V3|Deal Physical damage to target enemy with a 35% chance (70% against Scoundrels) to attack again. Each attack has a 40% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_NAME|Execute BASICABILITY_BOBAFETT_NAME_V2|EE-3 Carbine BASICABILITY_BOBAFETT_TIER01_DESC|Deal Physical damage to target enemy and gain 25% Turn Meter on a finishing blow. BASICABILITY_BOBAFETT_TIER01_DESC_V2|Deal Physical damage to target enemy with a 35% chance (doubled against Scoundrels) to attack again. Each attack has a 40% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER01_DESC_V3|Deal Physical damage to target enemy with a 35% chance (70% against Scoundrels) to attack again. Each attack has a 40% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER02_DESC|Deal Physical damage to target enemy and gain 30% Turn Meter on a finishing blow. BASICABILITY_BOBAFETT_TIER02_DESC_V2|Deal Physical damage to target enemy with a 35% chance (doubled against Scoundrels) to attack again. Each attack has a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER02_DESC_V3|Deal Physical damage to target enemy with a 35% chance (70% against Scoundrels) to attack again. Each attack has a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER03_DESC|Deal Physical damage to target enemy and gain 30% Turn Meter on a finishing blow. BASICABILITY_BOBAFETT_TIER03_DESC_V2|Deal Physical damage to target enemy with a 35% chance (doubled against Scoundrels) to attack again. Each attack has a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER03_DESC_V3|Deal Physical damage to target enemy with a 35% chance (70% against Scoundrels) to attack again. Each attack has a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER04_DESC|Deal Physical damage to target enemy and gain 30% Turn Meter on a finishing blow. BASICABILITY_BOBAFETT_TIER04_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled against Scoundrels) to attack again. Each attack has a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER04_DESC_V3|Deal Physical damage to target enemy with a 50% chance (100% against Scoundrels) to attack again. Each attack has a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER05_DESC|Deal Physical damage to target enemy and gain 30% Turn Meter on a finishing blow. BASICABILITY_BOBAFETT_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled against Scoundrels) to attack again. Each attack has a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER05_DESC_V3|Deal Physical damage to target enemy with a 50% chance (100% against Scoundrels) to attack again. Each attack has a 55% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER06_DESC|Deal Physical damage to target enemy and gain 30% Turn Meter on a finishing blow. BASICABILITY_BOBAFETT_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled against Scoundrels) to attack again. Each attack has a 70% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER06_DESC_V3|Deal Physical damage to target enemy with a 50% chance (100% against Scoundrels) to attack again. Each attack has a 70% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER07_DESC|Deal Physical damage to target enemy and gain 35% Turn Meter on a finishing blow. BASICABILITY_BOBAFETT_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled against Scoundrels) to attack again. Each attack has a 70% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BOBAFETT_TIER07_DESC_V3|Deal Physical damage to target enemy with a 50% chance (100% against Scoundrels) to attack again. Each attack has a 70% chance to inflict Damage Over Time for 2 turns. BASICABILITY_BODHIROOK_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Evasion Down for 2 turns. BASICABILITY_BODHIROOK_NAME|Call Targets BASICABILITY_BODHIROOK_TIER01_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Evasion Down for 2 turns. BASICABILITY_BODHIROOK_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Evasion Down for 2 turns. BASICABILITY_BODHIROOK_TIER03_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Evasion Down for 2 turns. BASICABILITY_BODHIROOK_TIER04_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Evasion Down for 2 turns. BASICABILITY_BODHIROOK_TIER05_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Evasion Down for 2 turns. BASICABILITY_BODHIROOK_TIER06_DESC|Deal Physical damage to target enemy with an 85% chance to inflict Evasion Down for 2 turns. BASICABILITY_BODHIROOK_TIER07_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. BASICABILITY_BOSSK_DESC|Deal Physical damage to target enemy. If the target is the weakest enemy, this attack is guaranteed to Critically Hit. BASICABILITY_BOSSK_NAME|Prey On The Weak BASICABILITY_BOSSK_TIER01_DESC|Deal Physical damage to target enemy. If the target is the weakest enemy, this attack is guaranteed to Critically Hit. BASICABILITY_BOSSK_TIER02_DESC|Deal Physical damage to target enemy. If the target is the weakest enemy, this attack is guaranteed to Critically Hit. BASICABILITY_BOSSK_TIER03_DESC|Deal Physical damage to target enemy. If the target is the weakest enemy, this attack is guaranteed to Critically Hit. BASICABILITY_BOSSK_TIER04_DESC|Deal Physical damage to target enemy. If the target is the weakest enemy, this attack is guaranteed to Critically Hit. BASICABILITY_BOSSK_TIER05_DESC|Deal Physical damage to target enemy. If the target is the weakest enemy, this attack is guaranteed to Critically Hit. BASICABILITY_BOSSK_TIER06_DESC|Deal Physical damage to target enemy. If the target is the weakest enemy, this attack is guaranteed to Critically Hit. BASICABILITY_BOSSK_TIER07_DESC|Deal Physical damage to target enemy. If the target is the weakest enemy, this attack deals double damage and is guaranteed to Critically Hit. BASICABILITY_CADBANE_DESC|Deal Physical damage to target enemy with a 25% chance to attack again. BASICABILITY_CADBANE_NAME|Gun Slinger BASICABILITY_CADBANE_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to attack again. BASICABILITY_CADBANE_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to attack again. BASICABILITY_CADBANE_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to attack again. BASICABILITY_CADBANE_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to attack again. BASICABILITY_CADBANE_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to attack again. BASICABILITY_CADBANE_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to attack again. BASICABILITY_CADBANE_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to attack again. Cad Bane has a 50% chance to gain 15% Turn Meter with each attack. BASICABILITY_CAPITALCHIMAERA_DESC|Target ally is called to Assist with +10% Offense. BASICABILITY_CAPITALCHIMAERA_NAME|Calculated Strike BASICABILITY_CAPITALCHIMAERA_TIER01_DESC|Target ally is called to Assist with +15% Offense. BASICABILITY_CAPITALCHIMAERA_TIER02_DESC|Target ally is called to Assist with +20% Offense. BASICABILITY_CAPITALCHIMAERA_TIER03_DESC|Target ally is called to Assist with +25% Offense. BASICABILITY_CAPITALCHIMAERA_TIER04_DESC|Target ally is called to Assist with +30% Offense. BASICABILITY_CAPITALCHIMAERA_TIER05_DESC|Target ally is called to Assist with +35% Offense. BASICABILITY_CAPITALDROIDCONTROLSHIP_DESC|Deal Physical damage to all enemies and inflict Evasion Down for 2 turns on target enemy. BASICABILITY_CAPITALDROIDCONTROLSHIP_NAME|Fire Away BASICABILITY_CAPITALDROIDCONTROLSHIP_TIER01_DESC|Deal Physical damage to all enemies and inflict Evasion Down for 2 turns on target enemy. BASICABILITY_CAPITALDROIDCONTROLSHIP_TIER02_DESC|Deal Physical damage to all enemies and inflict Evasion Down for 2 turns on target enemy. BASICABILITY_CAPITALDROIDCONTROLSHIP_TIER03_DESC|Deal Physical damage to all enemies and inflict Evasion Down for 2 turns on target enemy. BASICABILITY_CAPITALDROIDCONTROLSHIP_TIER04_DESC|Deal Physical damage to all enemies and inflict Evasion Down for 2 turns on target enemy. BASICABILITY_CAPITALDROIDCONTROLSHIP_TIER05_DESC|Deal Physical damage to all enemies and inflict Evasion Down for 2 turns on target enemy. BASICABILITY_CAPITALDROIDCONTROLSHIP_TIER06_DESC|Deal Physical damage to all enemies and inflict Evasion Down for 2 turns on target enemy. BASICABILITY_CAPITALDROIDCONTROLSHIP_TIER07_DESC|Deal Physical damage to all enemies and inflict Evasion Down for 2 turns on target enemy. BASICABILITY_CAPITALJEDICRUISER_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. BASICABILITY_CAPITALJEDICRUISER_NAME|Strike True BASICABILITY_CAPITALJEDICRUISER_TIER01_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. BASICABILITY_CAPITALJEDICRUISER_TIER02_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. BASICABILITY_CAPITALJEDICRUISER_TIER03_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. BASICABILITY_CAPITALJEDICRUISER_TIER04_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. BASICABILITY_CAPITALJEDICRUISER_TIER05_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. BASICABILITY_CAPITALJEDICRUISER_TIER06_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. BASICABILITY_CAPITALJEDICRUISER_TIER07_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. BASICABILITY_CAPITALMONCALAMARICRUISER_DESC|Deal Physical damage to target enemy and call a random ally to Assist. BASICABILITY_CAPITALMONCALAMARICRUISER_NAME|Mon Cal Cannons BASICABILITY_CAPITALMONCALAMARICRUISER_TIER01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. BASICABILITY_CAPITALMONCALAMARICRUISER_TIER02_DESC|Deal Physical damage to target enemy and call a random ally to Assist. BASICABILITY_CAPITALMONCALAMARICRUISER_TIER03_DESC|Deal Physical damage to target enemy and call a random ally to Assist. BASICABILITY_CAPITALMONCALAMARICRUISER_TIER04_DESC|Deal Physical damage to target enemy and call a random ally to Assist. BASICABILITY_CAPITALMONCALAMARICRUISER_TIER05_DESC|Deal Physical damage to target enemy and call a random ally to Assist. BASICABILITY_CAPITALMONCALAMARICRUISER_TIER06_DESC|Deal Physical damage to target enemy and call a random ally to Assist. BASICABILITY_CAPITALMONCALAMARICRUISER_TIER07_DESC|Deal Physical damage to target enemy and call a random ally to Assist. BASICABILITY_CAPITALSTARDESTROYER_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_NAME|Turbolaser Batteries BASICABILITY_CAPITALSTARDESTROYER_TIER01_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER02_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER03_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER04_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER05_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER06_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER07_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. BASICABILITY_CASSIANANDOR_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Buff Immunity for 1 turns. BASICABILITY_CASSIANANDOR_NAME|Two Steps Ahead BASICABILITY_CASSIANANDOR_TIER01_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Buff Immunity for 1 turns. BASICABILITY_CASSIANANDOR_TIER02_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Buff Immunity for 1 turns. BASICABILITY_CASSIANANDOR_TIER03_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Buff Immunity for 1 turns. BASICABILITY_CASSIANANDOR_TIER04_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Buff Immunity for 2 turns. BASICABILITY_CASSIANANDOR_TIER05_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Buff Immunity for 2 turns. BASICABILITY_CASSIANANDOR_TIER06_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Buff Immunity for 2 turns. BASICABILITY_CASSIANANDOR_TIER07_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Buff Immunity for 2 turns. BASICABILITY_CC2224_DESC|Deal Physical damage to target enemy and gain 5% Turn Meter. Gain an additional 5% Turn Meter if that enemy has more than 50% Health, and an additional 5% Turn Meter if that enemy has less than 50% Turn Meter. BASICABILITY_CC2224_NAME|Alpha Strike BASICABILITY_CC2224_TIER01_DESC|Deal Physical damage to target enemy and gain 5% Turn Meter. Gain an additional 5% Turn Meter if that enemy has more than 50% Health, and an additional 5% Turn Meter if that enemy has less than 50% Turn Meter. BASICABILITY_CC2224_TIER02_DESC|Deal Physical damage to target enemy and gain 10% Turn Meter. Gain an additional 10% Turn Meter if that enemy has more than 50% Health, and an additional 10% Turn Meter if that enemy has less than 50% Turn Meter. BASICABILITY_CC2224_TIER03_DESC|Deal Physical damage to target enemy and gain 10% Turn Meter. Gain an additional 10% Turn Meter if that enemy has more than 50% Health, and an additional 10% Turn Meter if that enemy has less than 50% Turn Meter. BASICABILITY_CC2224_TIER04_DESC|Deal Physical damage to target enemy and gain 15% Turn Meter. Gain an additional 15% Turn Meter if that enemy has more than 50% Health, and an additional 15% Turn Meter if that enemy has less than 50% Turn Meter. BASICABILITY_CC2224_TIER05_DESC|Deal Physical damage to target enemy and gain 15% Turn Meter. Gain an additional 15% Turn Meter if that enemy has more than 50% Health, and an additional 15% Turn Meter if that enemy has less than 50% Turn Meter. BASICABILITY_CC2224_TIER06_DESC|Deal Physical damage to target enemy and gain 20% Turn Meter. Gain an additional 20% Turn Meter if that enemy has more than 50% Health, and an additional 20% Turn Meter if that enemy has less than 50% Turn Meter. BASICABILITY_CC2224_TIER07_DESC|Deal Physical damage to target enemy and gain 20% Turn Meter. Gain an additional 20% Turn Meter if that enemy has more than 50% Health, and an additional 20% Turn Meter if that enemy has less than 50% Turn Meter. BASICABILITY_CHEWBACCA_DESC|Deal Physical damage to target enemy. BASICABILITY_CHEWBACCA_NAME|Bowcaster BASICABILITY_CHEWBACCA_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_CHEWBACCA_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_CHEWBACCA_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_CHEWBACCA_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_CHEWBACCA_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_CHEWBACCA_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_CHEWBACCA_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to remove 50% Turn Meter. BASICABILITY_CHIEFCHIRPA_DESC|Deal Physical damage to target enemy. In addition, Chirpa gains 20% Turn Meter if that enemy had more than 50% Turn Meter. BASICABILITY_CHIEFCHIRPA_NAME|Bounding Strike BASICABILITY_CHIEFCHIRPA_TIER01_DESC|Deal Physical damage to target enemy. In addition, Chirpa gains 20% Turn Meter if that enemy had more than 50% Turn Meter. BASICABILITY_CHIEFCHIRPA_TIER02_DESC|Deal Physical damage to target enemy. In addition, Chirpa gains 20% Turn Meter if that enemy had more than 50% Turn Meter. BASICABILITY_CHIEFCHIRPA_TIER03_DESC|Deal Physical damage to target enemy. In addition, Chirpa gains 20% Turn Meter if that enemy had more than 50% Turn Meter. BASICABILITY_CHIEFCHIRPA_TIER04_DESC|Deal Physical damage to target enemy. In addition, Chirpa gains 20% Turn Meter if that enemy had more than 50% Turn Meter. BASICABILITY_CHIEFCHIRPA_TIER05_DESC|Deal Physical damage to target enemy. In addition, Chirpa gains 35% Turn Meter if that enemy had more than 50% Turn Meter. BASICABILITY_CHIEFCHIRPA_TIER06_DESC|Deal Physical damage to target enemy. In addition, Chirpa gains 35% Turn Meter if that enemy had more than 50% Turn Meter. BASICABILITY_CHIEFCHIRPA_TIER07_DESC|Deal Physical damage to target enemy. In addition, Chirpa gains 35% Turn Meter if that enemy had more than 50% Turn Meter. BASICABILITY_CHIEFNEBIT_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 2 turns and a 75% chance to Stun Droids for 1 turn. BASICABILITY_CHIEFNEBIT_DESC_V2|Deal Physical damage to target enemy with a 55% chance to grant Protection Up equal to 10% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed. BASICABILITY_CHIEFNEBIT_NAME|Ion Blaster BASICABILITY_CHIEFNEBIT_NAME_V2|Sheltering Shot BASICABILITY_CHIEFNEBIT_TIER01_DESC|Deal Physical damage to target enemy with a 55% chance to grant Protection Up equal to 10% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed. BASICABILITY_CHIEFNEBIT_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to grant Protection Up equal to 15% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed. BASICABILITY_CHIEFNEBIT_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to grant Protection Up equal to 15% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed. BASICABILITY_CHIEFNEBIT_TIER04_DESC|Deal Physical damage to target enemy with a 70% chance to grant Protection Up equal to 15% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed. BASICABILITY_CHIEFNEBIT_TIER05_DESC|Deal Physical damage to target enemy with a 70% chance to grant Protection Up equal to 15% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed. BASICABILITY_CHIEFNEBIT_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to grant Protection Up equal to 20% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed. BASICABILITY_CHIEFNEBIT_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to grant Protection Up equal to 20% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed. BASICABILITY_CHIRRUTIMWE_DESC|Deal Physical damage to target enemy with a 40% chance to gain Heal Over Time for 2 turns. If the target is debuffed, grant Heal Over Time to a random ally for 2 turns. BASICABILITY_CHIRRUTIMWE_NAME|Staff Strike BASICABILITY_CHIRRUTIMWE_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Heal Over Time for 2 turns. If the target is debuffed, grant Heal Over Time to a random ally for 2 turns. BASICABILITY_CHIRRUTIMWE_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to gain Heal Over Time for 2 turns. If the target is debuffed, grant Heal Over Time to a random ally for 2 turns. BASICABILITY_CHIRRUTIMWE_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Heal Over Time for 2 turns. If the target is debuffed, grant Heal Over Time to a random ally for 2 turns. BASICABILITY_CHIRRUTIMWE_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Heal Over Time for 3 turns. If the target is debuffed, grant Heal Over Time to a random ally for 3 turns. BASICABILITY_CHIRRUTIMWE_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Heal Over Time for 3 turns. If the target is debuffed, grant Heal Over Time to a random ally for 3 turns. BASICABILITY_CHIRRUTIMWE_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Heal Over Time for 3 turns. If the target is debuffed, grant Heal Over Time to a random ally for 3 turns. BASICABILITY_CHIRRUTIMWE_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Heal Over Time for 3 turns. If the target is debuffed, grant Heal Over Time to a random ally for 3 turns. BASICABILITY_CHOPPERS3_DESC|Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 30% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CHOPPERS3_NAME|Reckless Fling BASICABILITY_CHOPPERS3_TIER01_DESC|Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 30% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CHOPPERS3_TIER02_DESC|Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 40% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CHOPPERS3_TIER03_DESC|Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 40% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CHOPPERS3_TIER04_DESC|Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 50% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CHOPPERS3_TIER05_DESC|Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 50% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CHOPPERS3_TIER06_DESC|Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 50% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CHOPPERS3_TIER07_DESC|Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 60% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CHOPPERS3_TIER07_DESC_V2|Deal Physical damage to target enemy and grant a random Phoenix or Droid ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 60% chance to also reduce that ally's cooldowns by 1. BASICABILITY_CLONESERGEANTPHASEI_DESC|Deal Physical damage to target enemy. BASICABILITY_CLONESERGEANTPHASEI_NAME|Z-6 Rotary Blaster BASICABILITY_CLONESERGEANTPHASEI_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_CLONESERGEANTPHASEI_TIER02_DESC|Deal Physical damage to target enemy with a 50% chance to gain 25% Turn Meter on a critical hit. BASICABILITY_CLONESERGEANTPHASEI_TIER03_DESC|Deal Physical damage to target enemy with a 50% chance to gain 25% Turn Meter on a critical hit. BASICABILITY_CLONESERGEANTPHASEI_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to gain 50% Turn Meter on a critical hit. BASICABILITY_CLONESERGEANTPHASEI_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to gain 50% Turn Meter on a critical hit. BASICABILITY_CLONESERGEANTPHASEI_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to gain 50% Turn Meter on a critical hit. BASICABILITY_CLONESERGEANTPHASEI_TIER07_DESC|Deal Physical damage to target enemy and gain 50% Turn Meter on a critical hit. BASICABILITY_CLONESERGEANTPHASEI_TIER08_DESC|Deal Physical damage to target enemy with a 50% chance to gain 50% Turn Meter on a critical hit. BASICABILITY_CLONESERGEANTPHASEI_TIER09_DESC|Deal Physical damage to target enemy and grants 50% Turn Meter on a critical hit. BASICABILITY_CLONEWARSCHEWBACCA_DESC|Deal Physical damage to target enemy. BASICABILITY_CLONEWARSCHEWBACCA_NAME|Bowcaster BASICABILITY_CLONEWARSCHEWBACCA_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_CLONEWARSCHEWBACCA_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_CLONEWARSCHEWBACCA_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_CLONEWARSCHEWBACCA_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_CLONEWARSCHEWBACCA_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_CLONEWARSCHEWBACCA_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_CLONEWARSCHEWBACCA_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to remove 50% Turn Meter. BASICABILITY_COLONELSTARCK_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Defense Down for 2 turns. BASICABILITY_COLONELSTARCK_NAME|Debilitating Shot BASICABILITY_COLONELSTARCK_TIER01_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Defense Down for 2 turns. BASICABILITY_COLONELSTARCK_TIER02_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Defense Down for 2 turns. BASICABILITY_COLONELSTARCK_TIER03_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Defense Down for 2 turns. BASICABILITY_COLONELSTARCK_TIER04_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Defense Down for 2 turns. BASICABILITY_COLONELSTARCK_TIER05_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Defense Down for 2 turns. BASICABILITY_COLONELSTARCK_TIER06_DESC|Deal Physical damage to target enemy and inflict Defense Down for 2 turns. BASICABILITY_COLONELSTARCK_TIER07_DESC|Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If the target was already debuffed, deal double damage. BASICABILITY_COMMANDERLUKESKYWALKER_DESC|Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. BASICABILITY_COMMANDERLUKESKYWALKER_NAME|Destined Strike BASICABILITY_COMMANDERLUKESKYWALKER_TIER01_DESC|Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. BASICABILITY_COMMANDERLUKESKYWALKER_TIER02_DESC|Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. BASICABILITY_COMMANDERLUKESKYWALKER_TIER03_DESC|Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. BASICABILITY_COMMANDERLUKESKYWALKER_TIER04_DESC|Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. BASICABILITY_COMMANDERLUKESKYWALKER_TIER05_DESC|Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. BASICABILITY_COMMANDERLUKESKYWALKER_TIER06_DESC|Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. BASICABILITY_COMMANDERLUKESKYWALKER_TIER07_DESC|Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. If the target already had Speed Down, remove 30% Turn Meter. If the target already had Defense Down, inflict Stun for 1 turn. BASICABILITY_COMMANDODROIDDIPLOMAT_DESC|Deal Physical damage to target enemy. This attack has increased Critical Chance. BASICABILITY_COMMANDODROIDDIPLOMAT_NAME|Aggressive Negotiation BASICABILITY_COMMANDSHUTTLE_DESC|Deal Physical damage to target enemy and gain Protection Up (20%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_NAME|Defensive Fire BASICABILITY_COMMANDSHUTTLE_TIER01_DESC|Deal Physical damage to target enemy and gain Protection Up (20%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER02_DESC|Deal Physical damage to target enemy and gain Protection Up (20%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER03_DESC|Deal Physical damage to target enemy and gain Protection Up (20%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER04_DESC|Deal Physical damage to target enemy and gain Protection Up (20%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER05_DESC|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER06_DESC|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER07_DESC|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns. BASICABILITY_CORUSCANTUNDERWORLDPOLICE_DESC|Deal Physical damage to target enemy with a 30% chance to Stun the target for one turn. BASICABILITY_CORUSCANTUNDERWORLDPOLICE_NAME|Non-Lethal Takedown BASICABILITY_CORUSCANTUNDERWORLDPOLICE_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to Stun the target for one turn. BASICABILITY_CORUSCANTUNDERWORLDPOLICE_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to Stun the target for one turn. BASICABILITY_CORUSCANTUNDERWORLDPOLICE_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to Stun the target for one turn. BASICABILITY_CORUSCANTUNDERWORLDPOLICE_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to Stun the target for one turn. BASICABILITY_CORUSCANTUNDERWORLDPOLICE_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to Stun the target for one turn. BASICABILITY_CORUSCANTUNDERWORLDPOLICE_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to Stun the target for one turn. BASICABILITY_CORUSCANTUNDERWORLDPOLICE_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to Stun the target for one turn. BASICABILITY_COUNTDOOKU_DESC|Deal Physical damage to target enemy with a 20% chance to attack again. If the target is a Jedi, these attacks have a 20% chance to Stun for 1 turn and a 20% chance to inflict Ability Block for 1 turn. BASICABILITY_COUNTDOOKU_DESC_V2|Deal Physical damage to target enemy with a 20% chance to attack again. These attacks have a 10% chance to Stun for 1 turn and a 10% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. BASICABILITY_COUNTDOOKU_NAME|Hindering Press BASICABILITY_COUNTDOOKU_TIER01_DESC|Deal Physical damage to target enemy with a 20% chance to attack again. If the target is a Jedi, these attacks have a 20% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_COUNTDOOKU_TIER01_DESC_V2|Deal Physical damage to target enemy with a 20% chance to attack again. These attacks have a 10% chance to Stun for 1 turn and a 25% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. BASICABILITY_COUNTDOOKU_TIER02_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. If the target is a Jedi, these attacks have a 20% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_COUNTDOOKU_TIER02_DESC_V2|Deal Physical damage to target enemy with a 30% chance to attack again. These attacks have a 10% chance to Stun for 1 turn and a 25% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. BASICABILITY_COUNTDOOKU_TIER03_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. If the target is a Jedi, these attacks have a 20% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_COUNTDOOKU_TIER03_DESC_V2|Deal Physical damage to target enemy with a 30% chance to attack again. These attacks have a 10% chance to Stun for 1 turn and a 25% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. BASICABILITY_COUNTDOOKU_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to attack again. If the target is a Jedi, these attacks have a 20% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_COUNTDOOKU_TIER04_DESC_V2|Deal Physical damage to target enemy with a 40% chance to attack again. These attacks have a 10% chance to Stun for 1 turn and a 25% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. BASICABILITY_COUNTDOOKU_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_COUNTDOOKU_TIER05_DESC_V2|Deal Physical damage to target enemy with a 40% chance to attack again. These attacks have a 25% chance to Stun for 1 turn and a 25% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. BASICABILITY_COUNTDOOKU_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_COUNTDOOKU_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to attack again. These attacks have a 25% chance to Stun for 1 turn and a 25% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. BASICABILITY_COUNTDOOKU_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_COUNTDOOKU_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to attack again. These attacks have a 25% chance to Stun for 1 turn and a 25% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. This attack can't be Countered. BASICABILITY_CT210408_DESC|Deal Physical damage to target enemy and grant 10% Turn Meter to another random ally with less than 50% Turn Meter. BASICABILITY_CT210408_NAME|Supporting Fire BASICABILITY_CT210408_TIER01_DESC|Deal Physical damage to target enemy and grant 10% Turn Meter to another random ally with less than 50% Turn Meter. BASICABILITY_CT210408_TIER02_DESC|Deal Physical damage to target enemy and grant 10% Turn Meter to another random ally with less than 50% Turn Meter. BASICABILITY_CT210408_TIER03_DESC|Deal Physical damage to target enemy and grant 15% Turn Meter to another random ally with less than 50% Turn Meter. BASICABILITY_CT210408_TIER04_DESC|Deal Physical damage to target enemy and grant 15% Turn Meter to another random ally with less than 50% Turn Meter. BASICABILITY_CT210408_TIER05_DESC|Deal Physical damage to target enemy and grant 20% Turn Meter to another random ally with less than 50% Turn Meter. BASICABILITY_CT210408_TIER06_DESC|Deal Physical damage to target enemy and grant 20% Turn Meter to another random ally with less than 50% Turn Meter. BASICABILITY_CT210408_TIER07_DESC|Deal Physical damage to target enemy and grant 20% Turn Meter to another random ally with less than 50% Turn Meter. BASICABILITY_CT5555_DESC|Deal physical damage to target enemy and inflict Speed Down for 2 turns. BASICABILITY_CT5555_NAME|Dual DC-17 Blasters BASICABILITY_CT5555_TIER01_DESC|Deal physical damage to target enemy and inflict Speed Down for 2 turns. BASICABILITY_CT5555_TIER02_DESC|Deal physical damage to target enemy and inflict Speed Down for 2 turns. BASICABILITY_CT5555_TIER03_DESC|Deal physical damage to target enemy and inflict Speed Down for 2 turns. BASICABILITY_CT5555_TIER04_DESC|Deal physical damage to target enemy and inflict Speed Down for 2 turns. BASICABILITY_CT5555_TIER05_DESC|Deal physical damage to target enemy and inflict Speed Down for 2 turns. BASICABILITY_CT5555_TIER06_DESC|Deal physical damage to target enemy and inflict Speed Down for 2 turns. BASICABILITY_CT5555_TIER07_DESC|Deal physical damage to target enemy and inflict Speed Down for 2 turns. Attack again if enemy is inflicted with Speed Down. BASICABILITY_DAKA_DESC|Deal Physical damage to target enemy with a 30% chance to stun for 1 turn and a 25% chance to stun a random enemy for 1 turn. BASICABILITY_DAKA_DESC_V2|Deal Physical damage to target enemy with a 45% chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 25% chance to Stun them for 1 turn. BASICABILITY_DAKA_NAME|Insightful Blow BASICABILITY_DAKA_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to stun for 1 turn and a 25% chance to stun a random enemy for 1 turn. BASICABILITY_DAKA_TIER01_DESC_V2|Deal Physical damage to target enemy with a 45% chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 25% chance to Stun them for 1 turn. BASICABILITY_DAKA_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn and a 40% chance to stun a random enemy for 1 turn. BASICABILITY_DAKA_TIER02_DESC_V2|Deal Physical damage to target enemy with a 60% chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 40% chance to Stun them for 1 turn. BASICABILITY_DAKA_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn and a 40% chance to stun a random enemy for 1 turn. BASICABILITY_DAKA_TIER03_DESC_V2|Deal Physical damage to target enemy with a 60% chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 40% chance to Stun them for 1 turn. BASICABILITY_DAKA_TIER04_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn and a 40% chance to stun a random enemy for 1 turn. BASICABILITY_DAKA_TIER04_DESC_V2|Deal Physical damage to target enemy with a 60% chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 40% chance to Stun them for 1 turn. BASICABILITY_DAKA_TIER05_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn and a 40% chance to stun a random enemy for 1 turn. BASICABILITY_DAKA_TIER05_DESC_V2|Deal Physical damage to target enemy with a 60% chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 40% chance to Stun them for 1 turn. BASICABILITY_DAKA_TIER06_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn and a 40% chance to stun a random enemy for 1 turn. BASICABILITY_DAKA_TIER06_DESC_V2|Deal Physical damage to target enemy with a 60% chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 40% chance to Stun them for 1 turn. BASICABILITY_DAKA_TIER07_DESC|Deal Physical damage to target enemy with a 60% chance to stun for 1 turn and a 55% chance to stun a random enemy for 1 turn. BASICABILITY_DAKA_TIER07_DESC_V2|Deal Physical damage to target enemy with a 75% chance to Stun them for 1 turn. Deal Physical damage to a random enemy with a 55% chance to Stun them for 1 turn. BASICABILITY_DARKBARRISSOFFEE_DESC|Deal Physical damage to target enemy with a 25% chance to gain Stealth for 2 turns. BASICABILITY_DARKBARRISSOFFEE_NAME|Elusive Strike BASICABILITY_DARTHNIHILUS_DESC|Deal Special damage to target enemy and Dispel all buffs on them. BASICABILITY_DARTHNIHILUS_NAME|Ceaseless Craving BASICABILITY_DARTHNIHILUS_SITHRAID_DESC|Deal Special damage to target enemy and dispel all buffs on them. Nihilus gains all buffs dispelled this way for 2 turns. If any buffs were dispelled, reduce the cooldown of Drain Force and Annihilate by 1. This ability ignores Protection. (Nihilus can't gain certain buffs related to Health, Protection, or Healing.) BASICABILITY_DARTHNIHILUS_TIER01_DESC|Deal Special damage to target enemy and Dispel all buffs on them. BASICABILITY_DARTHNIHILUS_TIER02_DESC|Deal Special damage to target enemy and Dispel all buffs on them. BASICABILITY_DARTHNIHILUS_TIER03_DESC|Deal Special damage to target enemy and Dispel all buffs on them. BASICABILITY_DARTHNIHILUS_TIER04_DESC|Deal Special damage to target enemy and Dispel all buffs on them. BASICABILITY_DARTHNIHILUS_TIER05_DESC|Deal Special damage to target enemy and Dispel all buffs on them. BASICABILITY_DARTHNIHILUS_TIER06_DESC|Deal Special damage to target enemy and Dispel all buffs on them. BASICABILITY_DARTHNIHILUS_TIER07_DESC|Deal Special damage to target enemy and Dispel all buffs on them. If any buffs were dispelled, reduce the cooldown of Drain Force by 1 BASICABILITY_DARTHSIDIOUS_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. BASICABILITY_DARTHSIDIOUS_NAME|Deathstroke BASICABILITY_DARTHSIDIOUS_TIER01_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. BASICABILITY_DARTHSIDIOUS_TIER02_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_DARTHSIDIOUS_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns with a 25% chance to ignore Defense. BASICABILITY_DARTHSIDIOUS_TIER03_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_DARTHSIDIOUS_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns with a 25% chance to ignore Defense. BASICABILITY_DARTHSIDIOUS_TIER04_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_DARTHSIDIOUS_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns with a 25% chance to ignore Defense. BASICABILITY_DARTHSIDIOUS_TIER05_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_DARTHSIDIOUS_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns with a 25% chance to ignore Defense. BASICABILITY_DARTHSIDIOUS_TIER06_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_DARTHSIDIOUS_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns with a 25% chance to ignore Defense. BASICABILITY_DARTHSIDIOUS_TIER07_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack has a 50% chance to ignore the target's Armor. BASICABILITY_DARTHSIDIOUS_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns with a 50% chance (doubled if the target is debuffed) to ignore Defense. BASICABILITY_DARTHSION_DESC|Deal Physical damage to target enemy and inflict Pain for 3 turns.\n\n[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion BASICABILITY_DARTHSION_NAME|Dark Rage BASICABILITY_DARTHSION_SITHRAID_DESC|Deal Physical damage to target enemy with a 25% chance to inflict 1 stack of [c][ffff33]Cycle of Pain[-][/c]. BASICABILITY_DARTHSION_SITHRAID_NAME|Dark Rage BASICABILITY_DARTHSION_TIER01_DESC|Deal Physical damage to target enemy and inflict Pain for 3 turns.\n\n[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion BASICABILITY_DARTHSION_TIER02_DESC|Deal Physical damage to target enemy and inflict Pain for 3 turns.\n\n[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion BASICABILITY_DARTHSION_TIER03_DESC|Deal Physical damage to target enemy and inflict Pain for 3 turns.\n\n[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion BASICABILITY_DARTHSION_TIER04_DESC|Deal Physical damage to target enemy and inflict Pain for 3 turns.\n\n[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion BASICABILITY_DARTHSION_TIER05_DESC|Deal Physical damage to target enemy and inflict Pain for 3 turns.\n\n[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion BASICABILITY_DARTHSION_TIER06_DESC|Deal Physical damage to target enemy and inflict Pain for 3 turns.\n\n[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion BASICABILITY_DARTHSION_TIER07_DESC|Deal Physical damage to target enemy and inflict Pain for 3 turns. If the target already has Pain, dispel all debuffs on Sion.\n\n[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion BASICABILITY_DARTHTRAYA_DESC|Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1. BASICABILITY_DARTHTRAYA_NAME|Deceptive Strike BASICABILITY_DARTHTRAYA_SITHRAID_PHASE_3_DESC|Deal Special damage to target enemy and 25% of that damage to all other enemies. BASICABILITY_DARTHTRAYA_SITHRAID_PHASE_3_NAME|Push BASICABILITY_DARTHTRAYA_SITHRAID_PHASE_4_DESC|Deal Physical damage to target enemy up to three times. If the target has any buffs, each hit also deals damage equal to 5% of the target's Max Health. BASICABILITY_DARTHTRAYA_SITHRAID_PHASE_4_NAME|Saber Storm BASICABILITY_DARTHTRAYA_TIER01_DESC|Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1. BASICABILITY_DARTHTRAYA_TIER02_DESC|Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1. BASICABILITY_DARTHTRAYA_TIER03_DESC|Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1. BASICABILITY_DARTHTRAYA_TIER04_DESC|Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1. BASICABILITY_DARTHTRAYA_TIER05_DESC|Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1. BASICABILITY_DARTHTRAYA_TIER06_DESC|Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1. BASICABILITY_DARTHTRAYA_TIER07_DESC|Deal Special damage to target enemy and Daze them for 2 turns. Traya inflicts all debuffs on allies to target enemy for 1 turn. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1. BASICABILITY_DATHCHA_DESC|Deal Physical damage to target enemy with a 30% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA_NAME|Hit and Run BASICABILITY_DATHCHA_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA_TIER04_DESC|Deal Physical damage to target enemy with a 45% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA_TIER05_DESC|Deal Physical damage to target enemy with a 45% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA_TIER06_DESC|Deal Physical damage to target enemy with a 45% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA_TIER07_DESC|Deal Physical damage to target enemy with a 60% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA01_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA01_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA01_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA01_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA01_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA01_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_DATHCHA01_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_DEATHTROOPER_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Daze for 2 turns. If the target is a Rebel, attack again. BASICABILITY_DEATHTROOPER_NAME|Track Down BASICABILITY_DEATHTROOPER_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Daze for 2 turns. If the target is a Rebel, attack again. BASICABILITY_DEATHTROOPER_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Daze for 2 turns. If the target is a Rebel, attack again. BASICABILITY_DEATHTROOPER_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Daze for 2 turns. If the target is a Rebel, attack again. BASICABILITY_DEATHTROOPER_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Daze for 3 turns. If the target is a Rebel, attack again. BASICABILITY_DEATHTROOPER_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Daze for 3 turns. If the target is a Rebel, attack again. BASICABILITY_DEATHTROOPER_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Daze for 3 turns. If the target is a Rebel, attack again. BASICABILITY_DEATHTROOPER_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Daze for 3 turns. If the target was already Dazed, Stun them for 1 turn. If the target is a Rebel, attack again. BASICABILITY_DELTA7JEDISTARFIGHTER_DESC|Attacks a single target with a chance to reduce speed fill of enemy by 30%. BASICABILITY_DELTA7JEDISTARFIGHTER_NAME|Snap Shot BASICABILITY_DENGAR_DESC|Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 40% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit. BASICABILITY_DENGAR_NAME|Target Spotted BASICABILITY_DENGAR_TIER01_DESC|Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 45% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit. BASICABILITY_DENGAR_TIER02_DESC|Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 45% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit. BASICABILITY_DENGAR_TIER03_DESC|Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 50% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit. BASICABILITY_DENGAR_TIER04_DESC|Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 50% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit. BASICABILITY_DENGAR_TIER05_DESC|Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 50% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit. BASICABILITY_DENGAR_TIER06_DESC|Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 50% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit. BASICABILITY_DENGAR_TIER07_DESC|Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 60% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit. BASICABILITY_DIRECTORKRENNIC_DESC|Deal Special damage to target enemy with a 55% chance to inflict Tenacity Down for 2 turns. BASICABILITY_DIRECTORKRENNIC_NAME|Test Their Defenses BASICABILITY_DIRECTORKRENNIC_TIER01_DESC|Deal Special damage to target enemy with a 55% chance to inflict Tenacity Down for 2 turns. BASICABILITY_DIRECTORKRENNIC_TIER02_DESC|Deal Special damage to target enemy with a 55% chance to inflict Tenacity Down for 2 turns. BASICABILITY_DIRECTORKRENNIC_TIER03_DESC|Deal Special damage to target enemy with a 70% chance to inflict Tenacity Down for 2 turns. BASICABILITY_DIRECTORKRENNIC_TIER04_DESC|Deal Special damage to target enemy with a 70% chance to inflict Tenacity Down for 2 turns. BASICABILITY_DIRECTORKRENNIC_TIER05_DESC|Deal Special damage to target enemy with a 70% chance to inflict Tenacity Down for 3 turns. BASICABILITY_DIRECTORKRENNIC_TIER06_DESC|Deal Special damage to target enemy with a 70% chance to inflict Tenacity Down for 3 turns. BASICABILITY_DIRECTORKRENNIC_TIER07_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 3 turns. BASICABILITY_DROIDBOMBER_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to assist, if it is a Separatist, both attackers deal 10% more damage. BASICABILITY_DROIDBOMBER_NAME|Unison Strike BASICABILITY_DROIDBOMBER_TIER01_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to assist, if it is a Separatist, both attackers deal 15% more damage. BASICABILITY_DROIDBOMBER_TIER02_DESC|Deal Physical damage to target enemy with an additional 5% chance of a Critical Hit.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to assist, if it is a Separatist, both attackers deal 15% more damage. BASICABILITY_DROIDBOMBER_TIER03_DESC|Deal Physical damage to target enemy with an additional 5% chance of a Critical Hit.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to assist, if it is a Separatist, both attackers deal 20% more damage. BASICABILITY_DROIDBOMBER_TIER04_DESC|Deal Physical damage to target enemy with an additional 10% chance of a Critical Hit.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to assist, if it is a Separatist, both attackers deal 20% more damage. BASICABILITY_DROIDBOMBER_TIER05_DESC|Deal Physical damage to target enemy with an additional 10% chance of a Critical Hit.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to assist, if it is a Separatist, both attackers deal 25% more damage. BASICABILITY_DROIDBOMBER_TIER06_DESC|Deal Physical damage to target enemy with an additional 15% chance of a Critical Hit.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to assist, if it is a Separatist, both attackers deal 25% more damage. BASICABILITY_DROIDBOMBER_TIER07_DESC|Deal Physical damage to target enemy with an additional 15% chance of a Critical Hit.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to assist, if it is a Separatist, both attackers deal 35% more damage. BASICABILITY_DROIDSTARFIGHTER_DESC|Deal Physical damage to target enemy. BASICABILITY_DROIDSTARFIGHTER_NAME|Drone Attack BASICABILITY_DROIDSTARFIGHTER_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_DROIDSTARFIGHTER_TIER02_DESC|Deal Physical damage to target enemy. BASICABILITY_DROIDSTARFIGHTER_TIER03_DESC|Deal Physical damage to target enemy. BASICABILITY_DROIDSTARFIGHTER_TIER04_DESC|Deal Physical damage to target enemy. BASICABILITY_DROIDSTARFIGHTER_TIER05_DESC|Deal Physical damage to target enemy. BASICABILITY_DROIDSTARFIGHTER_TIER06_DESC|Deal Physical damage to target enemy. BASICABILITY_DROIDSTARFIGHTER_TIER07_DESC|Deal Physical damage to target enemy. BASICABILITY_EETHKOTH_DESC|Deal Physical damage to target enemy and inflict Defense Down for 2 turns if the target is a Droid. BASICABILITY_EETHKOTH_NAME|Breach BASICABILITY_EETHKOTH_NAME2|Breaching Strike BASICABILITY_EETHKOTH_TIER01_DESC|Deal Physical damage to target enemy and inflict Defense Down for 2 turns if the target is a Droid. BASICABILITY_EETHKOTH_TIER02_DESC|Deal Physical damage to target enemy and inflict Defense Down for 2 turns if the target is a Droid. BASICABILITY_EETHKOTH_TIER03_DESC|Deal Physical damage to target enemy and inflict Defense Down for 2 turns if the target is a Droid. BASICABILITY_EETHKOTH_TIER04_DESC|Deal Physical damage to target enemy and inflict Defense Down for 3 turns if the target is a Droid. BASICABILITY_EETHKOTH_TIER05_DESC|Deal Physical damage to target enemy and inflict Defense Down for 3 turns if the target is a Droid. BASICABILITY_EETHKOTH_TIER06_DESC|Deal Physical damage to target enemy and inflict Defense Down for 3 turns if the target is a Droid. BASICABILITY_EETHKOTH_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 3 turns. If the target is a Droid, this attack has a 100% chance. BASICABILITY_EMPERORPALPATINE_DESC|Deal Physical damage to target enemy with a 30% chance to gain 40% Turn Meter. BASICABILITY_EMPERORPALPATINE_DESC_V2|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 6% Turn Meter for each Shocked enemy. BASICABILITY_EMPERORPALPATINE_DESC_V3|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 6% Turn Meter for each Shocked enemy.\n\nShock: Can't gain Health, Buffs, or Bonus Turn Meter. BASICABILITY_EMPERORPALPATINE_NAME|Relentless Assault BASICABILITY_EMPERORPALPATINE_NAME_V2|Lightning Strike BASICABILITY_EMPERORPALPATINE_TIER01_DESC|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 6% Turn Meter for each Shocked enemy. BASICABILITY_EMPERORPALPATINE_TIER01_DESC_V2|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 6% Turn Meter for each Shocked enemy.\n\nShock: Can't gain Health, Buffs, or Bonus Turn Meter. BASICABILITY_EMPERORPALPATINE_TIER02_DESC|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 9% Turn Meter for each Shocked enemy. BASICABILITY_EMPERORPALPATINE_TIER02_DESC_V2|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 9% Turn Meter for each Shocked enemy.\n\nShock: Can't gain Health, Buffs, or Bonus Turn Meter. BASICABILITY_EMPERORPALPATINE_TIER03_DESC|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 9% Turn Meter for each Shocked enemy. BASICABILITY_EMPERORPALPATINE_TIER03_DESC_V2|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 9% Turn Meter for each Shocked enemy.\n\nShock: Can't gain Health, Buffs, or Bonus Turn Meter. BASICABILITY_EMPERORPALPATINE_TIER04_DESC|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 12% Turn Meter for each Shocked enemy. BASICABILITY_EMPERORPALPATINE_TIER04_DESC_V2|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 12% Turn Meter for each Shocked enemy.\n\nShock: Can't gain Health, Buffs, or Bonus Turn Meter. BASICABILITY_EMPERORPALPATINE_TIER05_DESC|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 12% Turn Meter for each Shocked enemy. BASICABILITY_EMPERORPALPATINE_TIER05_DESC_V2|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 12% Turn Meter for each Shocked enemy.\n\nShock: Can't gain Health, Buffs, or Bonus Turn Meter. BASICABILITY_EMPERORPALPATINE_TIER06_DESC|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 15% Turn Meter for each Shocked enemy. BASICABILITY_EMPERORPALPATINE_TIER06_DESC_V2|Deal Special damage to target enemy and Shock them for 2 turns. Then, Palpatine gains 15% Turn Meter for each Shocked enemy.\n\nShock: Can't gain Health, Buffs, or Bonus Turn Meter. BASICABILITY_EMPERORPALPATINE_TIER07_DESC|Deal Special damage to target enemy and Shock them for 3 turns. Then, Palpatine gains 15% Turn Meter for each Shocked enemy. BASICABILITY_EMPERORPALPATINE_TIER07_DESC_V2|Deal Special damage to target enemy and Shock them for 3 turns. Then, Palpatine gains 15% Turn Meter for each Shocked enemy.\n\nShock: Can't gain Health, Buffs, or Bonus Turn Meter. BASICABILITY_ENDORREBELSOLDIER_DESC|Attacks all enemies with a small chance to inflict Ability Block on each. For each character Ability Blocked in this way, increase each friendly Ewok characters Special Ability fill by a moderate amount. BASICABILITY_ENDORREBELSOLDIER_NAME|Covering fire BASICABILITY_EVENPIELL_DESC|Deal Physical damage to target enemy with a small chance to enter Stealth BASICABILITY_EVENPIELL_NAME|Agile Fighter BASICABILITY_EWOKELDER_DESC|Deal Physical damage to target enemy with a 30% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount. BASICABILITY_EWOKELDER_NAME|Guiding Strike BASICABILITY_EWOKELDER_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount. BASICABILITY_EWOKELDER_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount. BASICABILITY_EWOKELDER_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount. BASICABILITY_EWOKELDER_TIER04_DESC|Deal Physical damage to target enemy with a 60% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount. BASICABILITY_EWOKELDER_TIER05_DESC|Deal Physical damage to target enemy with a 60% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount. BASICABILITY_EWOKELDER_TIER06_DESC|Deal Physical damage to target enemy with a 60% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount. BASICABILITY_EWOKELDER_TIER07_DESC|Deal Physical damage to target enemy with a 60% chance to gain 50% Turn Meter, grant other Ewok allies half that amount, and grant other allies 10% Turn Meter. BASICABILITY_EWOKSCOUT_DESC|Deal Physical damage to target enemy. BASICABILITY_EWOKSCOUT_NAME|Ewok Ambush BASICABILITY_EWOKSCOUT_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_EWOKSCOUT_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_EWOKSCOUT_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_EWOKSCOUT_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_EWOKSCOUT_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_EWOKSCOUT_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_EWOKSCOUT_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to remove 50% Turn Meter. BASICABILITY_EZRABRIDGERS3_DESC|Deal Physical damage to target enemy with a 20% chance to attack again. If Ezra has no debuffs, the chance is doubled. BASICABILITY_EZRABRIDGERS3_NAME|Rushing Strike BASICABILITY_EZRABRIDGERS3_TIER01_DESC|Deal Physical damage to target enemy with a 20% chance to attack again. If Ezra has no debuffs, the chance is doubled. BASICABILITY_EZRABRIDGERS3_TIER02_DESC|Deal Physical damage to target enemy with a 20% chance to attack again. If Ezra has no debuffs, the chance is doubled. BASICABILITY_EZRABRIDGERS3_TIER03_DESC|Deal Physical damage to target enemy with a 20% chance to attack again. If Ezra has no debuffs, the chance is doubled. BASICABILITY_EZRABRIDGERS3_TIER04_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. If Ezra has no debuffs, the chance is doubled. BASICABILITY_EZRABRIDGERS3_TIER05_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. If Ezra has no debuffs, the chance is doubled. BASICABILITY_EZRABRIDGERS3_TIER06_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. If Ezra has no debuffs, the chance is doubled. BASICABILITY_EZRABRIDGERS3_TIER07_DESC|Deal Physical damage to target enemy with a 40% chance to attack again. If Ezra has no debuffs, the chance is doubled. BASICABILITY_FINN_DESC|Deal Physical damage to target enemy. This attack deals 40% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_DESC_V2|Deal Physical damage to target enemy. This attack deals 55% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_NAME|Crack Shot BASICABILITY_FINN_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 40% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER01_DESC_V2|Deal Physical damage to target enemy. This attack deals 55% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 40% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER02_DESC_V2|Deal Physical damage to target enemy. This attack deals 55% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 40% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER03_DESC_V2|Deal Physical damage to target enemy. This attack deals 55% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER04_DESC|Deal Physical damage to target enemy. This attack deals 65% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER04_DESC_V2|Deal Physical damage to target enemy. This attack deals 80% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER05_DESC|Deal Physical damage to target enemy. This attack deals 65% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER05_DESC_V2|Deal Physical damage to target enemy. This attack deals 80% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER06_DESC|Deal Physical damage to target enemy. This attack deals 65% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER06_DESC_V2|Deal Physical damage to target enemy. This attack deals 80% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER07_DESC|Deal Physical damage to target enemy. This attack deals 65% more damage to enemies that haven't already been struck by it. BASICABILITY_FINN_TIER07_DESC_V2|Deal Physical damage to target enemy. This attack deals 100% more damage to enemies that haven't already been struck by it. BASICABILITY_FIRSTORDEREXECUTIONER_DESC|Deal Physical damage to target enemy with a 70% chance to gain Health Up (30%) for 1 turn. BASICABILITY_FIRSTORDEREXECUTIONER_NAME|Judgment BASICABILITY_FIRSTORDEREXECUTIONER_TIER01_DESC|Deal Physical damage to target enemy with a 70% chance to gain Health Up (30%) for 1 turn. BASICABILITY_FIRSTORDEREXECUTIONER_TIER02_DESC|Deal Physical damage to target enemy with a 70% chance to gain Health Up (30%) for 1 turn. BASICABILITY_FIRSTORDEREXECUTIONER_TIER03_DESC|Deal Physical damage to target enemy with a 85% chance to gain Health Up (30%) for 1 turn. BASICABILITY_FIRSTORDEREXECUTIONER_TIER04_DESC|Deal Physical damage to target enemy with a 85% chance to gain Health Up (30%) for 1 turn. BASICABILITY_FIRSTORDEREXECUTIONER_TIER05_DESC|Deal Physical damage to target enemy with a 85% chance to gain Health Up (30%) for 1 turn. BASICABILITY_FIRSTORDEREXECUTIONER_TIER06_DESC|Deal Physical damage to target enemy and gain Health Up (30%) for 1 turn. BASICABILITY_FIRSTORDEREXECUTIONER_TIER07_DESC|Deal Physical damage to target enemy and gain Health Up (30%) for 1 turn. If the target is debuffed, this attack is guaranteed to be a Critical Hit and First Order Executioner gains Advantage for 2 turns. BASICABILITY_FIRSTORDEROFFICERMALE_DESC|Deal Physical damage to target enemy. This attack deals 15% more damage for each ally that has Advantage. BASICABILITY_FIRSTORDEROFFICERMALE_DESC_V2|Deal Physical damage to target enemy. If any ally has Advantage, this attack is a guaranteed Critical Hit. BASICABILITY_FIRSTORDEROFFICERMALE_NAME|Capitalize BASICABILITY_FIRSTORDEROFFICERMALE_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 15% more damage for each ally that has Advantage. BASICABILITY_FIRSTORDEROFFICERMALE_TIER01_DESC_V2|Deal Physical damage to target enemy. If any ally has Advantage, this attack is a guaranteed Critical Hit. BASICABILITY_FIRSTORDEROFFICERMALE_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage. BASICABILITY_FIRSTORDEROFFICERMALE_TIER02_DESC_V2|Deal Physical damage to target enemy. This attack has +10% Critical Damage. If any ally has Advantage, this attack is a guaranteed Critical Hit. BASICABILITY_FIRSTORDEROFFICERMALE_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage. BASICABILITY_FIRSTORDEROFFICERMALE_TIER03_DESC_V2|Deal Physical damage to target enemy. This attack has +10% Critical Damage. If any ally has Advantage, this attack is a guaranteed Critical Hit. BASICABILITY_FIRSTORDEROFFICERMALE_TIER04_DESC|Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage. BASICABILITY_FIRSTORDEROFFICERMALE_TIER04_DESC_V2|Deal Physical damage to target enemy. This attack has +10% Critical Damage. If any ally has Advantage, this attack is a guaranteed Critical Hit. BASICABILITY_FIRSTORDEROFFICERMALE_TIER05_DESC|Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage. BASICABILITY_FIRSTORDEROFFICERMALE_TIER05_DESC_V2|Deal Physical damage to target enemy. This attack has +10% Critical Damage. If any ally has Advantage, this attack is a guaranteed Critical Hit. BASICABILITY_FIRSTORDEROFFICERMALE_TIER06_DESC|Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage. BASICABILITY_FIRSTORDEROFFICERMALE_TIER06_DESC_V2|Deal Physical damage to target enemy. This attack has +10% Critical Damage. If any ally has Advantage, this attack is a guaranteed Critical Hit. BASICABILITY_FIRSTORDEROFFICERMALE_TIER07_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each ally that has Advantage. BASICABILITY_FIRSTORDEROFFICERMALE_TIER07_DESC_V2|Deal Physical damage to target enemy. This attack has +20% Critical Damage. If any ally has Advantage, this attack is a guaranteed Critical Hit. BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_NAME|Reciprocation BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_TIER01_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_TIER02_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_TIER03_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_TIER04_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_TIER05_DESC|Deal Physical damage to target enemy with a 80% chance to inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_TIER06_DESC|Deal Physical damage to target enemy with a 80% chance to inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERSPECIALFORCESPILOT_TIER07_DESC|Deal Physical damage to target enemy and inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERTIEPILOT_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. This chance is doubled if First Order Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_DESC_V2|Deal Physical damage to target enemy with a 35% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_NAME|Double Tap BASICABILITY_FIRSTORDERTIEPILOT_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. This chance is doubled if First Order Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER01_DESC_V2|Deal Physical damage to target enemy with a 35% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER02_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. This chance is doubled if First Order Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER02_DESC_V2|Deal Physical damage to target enemy with a 35% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER03_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. This chance is doubled if First Order Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER03_DESC_V2|Deal Physical damage to target enemy with a 35% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER04_DESC|Deal Physical damage to target enemy with a 45% chance to attack again. This chance is doubled if First Order Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER04_DESC_V2|Deal Physical damage to target enemy with a 50% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER05_DESC|Deal Physical damage to target enemy with a 45% chance to attack again. This chance is doubled if First Order Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER06_DESC|Deal Physical damage to target enemy with a 45% chance to attack again. This chance is doubled if First Order Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER07_DESC|Deal Physical damage to target enemy with a 45% chance to attack again. This chance is doubled if First Order Pilot has Advantage. BASICABILITY_FIRSTORDERTIEPILOT_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. If the second attack scores a Critical Hit, gain Advantage for 2 turns. BASICABILITY_FIRSTORDERTROOPER_DESC|Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage. BASICABILITY_FIRSTORDERTROOPER_DESC_V2|Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. BASICABILITY_FIRSTORDERTROOPER_NAME|Hindering Shot BASICABILITY_FIRSTORDERTROOPER_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage. BASICABILITY_FIRSTORDERTROOPER_TIER01_DESC_V2|Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. BASICABILITY_FIRSTORDERTROOPER_TIER02_DESC|Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage. BASICABILITY_FIRSTORDERTROOPER_TIER02_DESC_V2|Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. BASICABILITY_FIRSTORDERTROOPER_TIER03_DESC|Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage. BASICABILITY_FIRSTORDERTROOPER_TIER03_DESC_V2|Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. BASICABILITY_FIRSTORDERTROOPER_TIER04_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage. BASICABILITY_FIRSTORDERTROOPER_TIER04_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. BASICABILITY_FIRSTORDERTROOPER_TIER05_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage. BASICABILITY_FIRSTORDERTROOPER_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. BASICABILITY_FIRSTORDERTROOPER_TIER06_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage. BASICABILITY_FIRSTORDERTROOPER_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. BASICABILITY_FIRSTORDERTROOPER_TIER07_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage. BASICABILITY_FIRSTORDERTROOPER_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. BASICABILITY_FIRSTORDERTROOPER_TIER07_DESC_V3|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. If First Order Stormtrooper has Advantage, Dispel all buffs from the target. BASICABILITY_FULCRUMAHSOKA_DESC|Deal Physical damage to target enemy, gain Protection Up (15%) for 2 turns, and grant Protection Up (15%) to a random ally that doesn't have it for 2 turns. BASICABILITY_FULCRUMAHSOKA_NAME|Balanced Strike BASICABILITY_FULCRUMAHSOKA_TIER01_DESC|Deal Physical damage to target enemy, gain Protection Up (15%) for 2 turns, and grant Protection Up (15%) to a random ally that doesn't have it for 2 turns. BASICABILITY_FULCRUMAHSOKA_TIER02_DESC|Deal Physical damage to target enemy, gain Protection Up (15%) for 2 turns, and grant Protection Up (15%) to a random ally that doesn't have it for 2 turns. BASICABILITY_FULCRUMAHSOKA_TIER03_DESC|Deal Physical damage to target enemy, gain Protection Up (20%) for 2 turns, and grant Protection Up (20%) to a random ally that doesn't have it for 2 turns. BASICABILITY_FULCRUMAHSOKA_TIER04_DESC|Deal Physical damage to target enemy, gain Protection Up (20%) for 2 turns, and grant Protection Up (20%) to a random ally that doesn't have it for 2 turns. BASICABILITY_FULCRUMAHSOKA_TIER05_DESC|Deal Physical damage to target enemy, gain Protection Up (20%) for 2 turns, and grant Protection Up (20%) to a random ally that doesn't have it for 2 turns. BASICABILITY_FULCRUMAHSOKA_TIER06_DESC|Deal Physical damage to target enemy, gain Protection Up (25%) for 2 turns, and grant Protection Up (25%) to a random ally that doesn't have it for 2 turns. BASICABILITY_FULCRUMAHSOKA_TIER07_DESC|Deal Physical damage to target enemy, gain Protection Up (40%) for 2 turns, and grant Protection Up (40%) to a random ally that doesn't have it for 2 turns. BASICABILITY_GAMORREANBRUTE_DESC|Deal Physical damage to target enemy and inflict Heal Immunity for 2 turns. BASICABILITY_GAMORREANBRUTE_NAME|Heavy Chop BASICABILITY_GAMORREANCAPTAIN_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 20% of their Max Health. If the target had 50% Health or more, also call an ally to Assist. This attack can't be Evaded. BASICABILITY_GAMORREANCAPTAIN_NAME|Mighty Thrust BASICABILITY_GAMORREANGUARD_DESC|Deal Physical damage to target enemy and inflict two Damage Over Time effects for 3 turns. BASICABILITY_GAMORREANGUARD_DESC_PLAYER|Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with a 70% chance to inflict an additional Damage Over Time effect. BASICABILITY_GAMORREANGUARD_NAME|Hack and Slash BASICABILITY_GAMORREANGUARD_TIER01_DESC_PLAYER|Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with a 70% chance to inflict an additional Damage Over Time effect. BASICABILITY_GAMORREANGUARD_TIER02_DESC_PLAYER|Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with an 85% chance to inflict an additional Damage Over Time effect. BASICABILITY_GAMORREANGUARD_TIER03_DESC_PLAYER|Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with an 85% chance to inflict an additional Damage Over Time effect. BASICABILITY_GAMORREANGUARD_TIER04_DESC_PLAYER|Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with an 85% chance to inflict an additional Damage Over Time effect. BASICABILITY_GAMORREANGUARD_TIER05_DESC_PLAYER|Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with an 85% chance to inflict an additional Damage Over Time effect. BASICABILITY_GAMORREANGUARD_TIER06_DESC_PLAYER|Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with an 85% chance to inflict an additional Damage Over Time effect. BASICABILITY_GAMORREANGUARD_TIER07_DESC_PLAYER|Deal Physical damage to target enemy and inflict two Damage Over Time effects for 3 turns. BASICABILITY_GARSAXON_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Speed Down for 2 turns. BASICABILITY_GARSAXON_NAME|On the Hunt BASICABILITY_GARSAXON_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Speed Down for 2 turns. BASICABILITY_GARSAXON_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Speed Down for 2 turns. BASICABILITY_GARSAXON_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Speed Down for 2 turns. BASICABILITY_GARSAXON_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Speed Down for 2 turns. BASICABILITY_GARSAXON_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Speed Down for 2 turns. BASICABILITY_GARSAXON_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Speed Down for 2 turns. BASICABILITY_GARSAXON_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Speed Down for 2 turns. If the target already had Speed Down, reduce Gar Saxon's cooldowns by 1. BASICABILITY_GAUNTLETSTARFIGHTER_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 10% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_NAME|Gauntlet Assault BASICABILITY_GAUNTLETSTARFIGHTER_TIER01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 10% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER02_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER03_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER04_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER05_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 20% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER06_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 20% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER07_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 20% Turn Meter. BASICABILITY_GENERALKENOBI_DESC|Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage. BASICABILITY_GENERALKENOBI_NAME|Intuitive Strike BASICABILITY_GENERALKENOBI_TIER01_DESC|Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage. BASICABILITY_GENERALKENOBI_TIER02_DESC|Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage. BASICABILITY_GENERALKENOBI_TIER03_DESC|Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage. BASICABILITY_GENERALKENOBI_TIER04_DESC|Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage. BASICABILITY_GENERALKENOBI_TIER05_DESC|Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage. BASICABILITY_GENERALKENOBI_TIER06_DESC|Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage. BASICABILITY_GENERALKENOBI_TIER07_DESC|Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage. BASICABILITY_GEONOSIANSOLDIER_DESC|Deal Physical damage to target enemy with a 25% chance to gain Offense Up for 2 turns. BASICABILITY_GEONOSIANSOLDIER_NAME|Aggressive Advance BASICABILITY_GEONOSIANSOLDIER_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to gain Offense Up for 2 turns. BASICABILITY_GEONOSIANSOLDIER_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. BASICABILITY_GEONOSIANSOLDIER_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. BASICABILITY_GEONOSIANSOLDIER_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. BASICABILITY_GEONOSIANSOLDIER_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. BASICABILITY_GEONOSIANSOLDIER_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns. BASICABILITY_GEONOSIANSOLDIER_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns. BASICABILITY_GEONOSIANSPY_DESC|Deal Physical damage to target enemy with a small chance to gain Stealth. BASICABILITY_GEONOSIANSPY_DESC_V2|Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 50% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 2 turns. BASICABILITY_GEONOSIANSPY_DESC_V3|Deal Physical damage to target enemy with a 20% chance to gain Critical Chance Up for 2 turns. This chance is doubled if this attack does not score a Critical Hit. BASICABILITY_GEONOSIANSPY_NAME|Stealthy advance BASICABILITY_GEONOSIANSPY_NAME_V2|Feint BASICABILITY_GEONOSIANSPY_TIER01_DESC|Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 65% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 2 turns. BASICABILITY_GEONOSIANSPY_TIER01_DESC_V2|Deal Physical damage to target enemy with a 35% chance to gain Critical Chance Up for 2 turns. This chance is doubled if this attack does not score a Critical Hit. BASICABILITY_GEONOSIANSPY_TIER02_DESC|Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 65% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 2 turns. BASICABILITY_GEONOSIANSPY_TIER02_DESC_V2|Deal Physical damage to target enemy with a 35% chance to gain Critical Chance Up for 2 turns. This chance is doubled if this attack does not score a Critical Hit. BASICABILITY_GEONOSIANSPY_TIER03_DESC|Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 65% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 3 turns. BASICABILITY_GEONOSIANSPY_TIER03_DESC_V2|Deal Physical damage to target enemy with a 35% chance to gain Critical Chance Up for 2 turns. This chance is doubled if this attack does not score a Critical Hit. BASICABILITY_GEONOSIANSPY_TIER04_DESC|Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 65% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 3 turns. BASICABILITY_GEONOSIANSPY_TIER04_DESC_V2|Deal Physical damage to target enemy with a 35% chance to gain Critical Chance Up for 2 turns. This chance is doubled if this attack does not score a Critical Hit. BASICABILITY_GEONOSIANSPY_TIER05_DESC|Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 80% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 3 turns. BASICABILITY_GEONOSIANSPY_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. This chance is doubled if this attack does not score a Critical Hit. BASICABILITY_GEONOSIANSPY_TIER06_DESC|Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 80% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 3 turns. BASICABILITY_GEONOSIANSPY_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. This chance is doubled if this attack does not score a Critical Hit. BASICABILITY_GEONOSIANSPY_TIER07_DESC|Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 80% chance to gain Critical Chance Up for 2 turns. If this attack scores a Critical Hit, gain Stealth for 3 turns. BASICABILITY_GEONOSIANSPY_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 3 turns. This chance is doubled if this attack does not score a Critical Hit. BASICABILITY_GEONOSIANSTARFIGHTER_DESC|Fires a penetrating blast that ignores 50% of the target's defenses. BASICABILITY_GEONOSIANSTARFIGHTER_NAME|Target Primary Systems BASICABILITY_GEONOSIANSTARFIGHTER1_DESC|Deal Physical damage to target enemy. If attacking out of turn, also inflict Target Lock for 2 turns. BASICABILITY_GEONOSIANSTARFIGHTER1_NAME|Air Superiority BASICABILITY_GEONOSIANSTARFIGHTER1_TIER01_DESC|Deal Physical damage to target enemy. If attacking out of turn, also inflict Target Lock for 2 turns. BASICABILITY_GEONOSIANSTARFIGHTER1_TIER02_DESC|Deal Physical damage to target enemy. If attacking out of turn, also inflict Target Lock for 2 turns. BASICABILITY_GEONOSIANSTARFIGHTER1_TIER03_DESC|Deal Physical damage to target enemy. If attacking out of turn, also inflict Target Lock for 2 turns. BASICABILITY_GEONOSIANSTARFIGHTER1_TIER04_DESC|Deal Physical damage to target enemy. If attacking out of turn, also inflict Target Lock for 2 turns. BASICABILITY_GEONOSIANSTARFIGHTER1_TIER05_DESC|Deal Physical damage to target enemy. If attacking out of turn, also inflict Target Lock for 2 turns. BASICABILITY_GEONOSIANSTARFIGHTER1_TIER06_DESC|Deal Physical damage to target enemy. If attacking out of turn, also inflict Target Lock for 2 turns. BASICABILITY_GEONOSIANSTARFIGHTER1_TIER07_DESC|Deal Physical damage to target enemy. If attacking out of turn, also inflict Target Lock for 2 turns. BASICABILITY_GEONOSIANSTARFIGHTER2_DESC|Deal Physical damage to target enemy and remove 15% Turn Meter. If the target is buffed, the Turn Meter removal is doubled. BASICABILITY_GEONOSIANSTARFIGHTER2_NAME|Front Line BASICABILITY_GEONOSIANSTARFIGHTER2_TIER01_DESC|Deal Physical damage to target enemy and remove 15% Turn Meter. If the target is buffed, the Turn Meter removal is doubled. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER02_DESC|Deal Physical damage to target enemy and remove 15% Turn Meter. If the target is buffed, the Turn Meter removal is doubled. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER03_DESC|Deal Physical damage to target enemy and remove 15% Turn Meter. If the target is buffed, the Turn Meter removal is doubled. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER04_DESC|Deal Physical damage to target enemy and remove 15% Turn Meter. If the target is buffed, the Turn Meter removal is doubled. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER05_DESC|Deal Physical damage to target enemy and remove 15% Turn Meter. If the target is buffed, the Turn Meter removal is doubled. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER06_DESC|Deal Physical damage to target enemy and remove 15% Turn Meter. If the target is buffed, the Turn Meter removal is doubled. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER07_DESC|Deal Physical damage to target enemy and remove 30% Turn Meter. If the target is buffed, the Turn Meter removal is doubled. BASICABILITY_GEONOSIANSTARFIGHTER3_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER3_NAME|Undermine BASICABILITY_GEONOSIANSTARFIGHTER3_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER3_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER3_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER3_TIER04_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER3_TIER05_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER3_TIER06_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER3_TIER07_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage to buffed enemies. BASICABILITY_GHOST_DESC|Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit. BASICABILITY_GHOST_NAME|MS-2B Twin Laser Cannon BASICABILITY_GHOST_TIER01_DESC|Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit. BASICABILITY_GHOST_TIER02_DESC|Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit. BASICABILITY_GHOST_TIER03_DESC|Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit. BASICABILITY_GHOST_TIER04_DESC|Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit. BASICABILITY_GHOST_TIER05_DESC|Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit. BASICABILITY_GHOST_TIER06_DESC|Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit. BASICABILITY_GHOST_TIER07_DESC|Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit. BASICABILITY_GINIVEXCLASSSTARFIGHTER_DESC|Attacks single target with a small chance to attack that target again. BASICABILITY_GINIVEXCLASSSTARFIGHTER_NAME|Rapid Fire BASICABILITY_GRANDADMIRALTHRAWN_DESC|Characters: Deal Special damage to target enemy and grant them Speed Up for 1 turn. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.\n\nRaid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted. BASICABILITY_GRANDADMIRALTHRAWN_NAME|Manipulate BASICABILITY_GRANDADMIRALTHRAWN_TIER01_DESC|Characters: Deal Special damage to target enemy and grant them Speed Up for 1 turn. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.\n\nRaid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted. BASICABILITY_GRANDADMIRALTHRAWN_TIER02_DESC|Characters: Deal Special damage to target enemy and grant them Speed Up for 1 turn. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.\n\nRaid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted. BASICABILITY_GRANDADMIRALTHRAWN_TIER03_DESC|Characters: Deal Special damage to target enemy and grant them Speed Up for 1 turn. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.\n\nRaid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted. BASICABILITY_GRANDADMIRALTHRAWN_TIER04_DESC|Characters: Deal Special damage to target enemy and grant them Speed Up for 1 turn. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.\n\nRaid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted. BASICABILITY_GRANDADMIRALTHRAWN_TIER05_DESC|Characters: Deal Special damage to target enemy and grant them Speed Up for 1 turn. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.\n\nRaid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted. BASICABILITY_GRANDADMIRALTHRAWN_TIER06_DESC|Characters: Deal Special damage to target enemy and grant them Speed Up for 1 turn. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.\n\nRaid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted. BASICABILITY_GRANDADMIRALTHRAWN_TIER07_DESC|Characters: Deal Special damage to target enemy, grant them Speed Up for 1 turn, or if they already had Ability Block, inflict Stun for 1 turn instead. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.\n\nRaid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted. BASICABILITY_GRANDMASTERYODA_DESC|Deal Physical damage to target enemy with a moderate chance to increase Dodge by a moderate amount. BASICABILITY_GRANDMASTERYODA_DESC_V2|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMASTERYODA_NAME|Agile Saber Style BASICABILITY_GRANDMASTERYODA_NAME_V2|Ataru BASICABILITY_GRANDMASTERYODA_TIER01_DESC|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER02_DESC|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER03_DESC|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER04_DESC|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 25% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER05_DESC|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 25% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER06_DESC|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 25% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER07_DESC|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 30% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER07_DESC_V2|Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. BASICABILITY_GRANDMOFFTARKIN_DESC|Deal Physical damage to one target. This attack deals 5% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_NAME|Grand Moff's Attack BASICABILITY_GRANDMOFFTARKIN_TIER01_DESC|Deal Physical damage to one target. This attack deals 5% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER02_DESC|Deal Physical damage to one target. This attack deals 7.5% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER02_DESC_V2|Deal Physical damage to one target. This attack deals 7% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER03_DESC|Deal Physical damage to one target. This attack deals 7.5% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER03_DESC_V2|Deal Physical damage to one target. This attack deals 7% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER04_DESC|Deal Physical damage to one target. This attack deals 7.5% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER04_DESC_V2|Deal Physical damage to one target. This attack deals 7% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER05_DESC|Deal Physical damage to one target. This attack deals 7.5% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER05_DESC_V2|Deal Physical damage to one target. This attack deals 7% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER06_DESC|Deal Physical damage to one target. This attack deals 7.5% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER06_DESC_V2|Deal Physical damage to one target. This attack deals 10% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER07_DESC|Deal Physical damage to one target. This attack deals 10% more damage for each living ally. BASICABILITY_GRANDMOFFTARKIN_TIER07_DESC_V2|Deal Physical damage to one target. This attack deals 10% more damage for each living ally. Tarkin gains 50% Potency (stacking) until the next time Ultimate Firepower is used. BASICABILITY_GREEDO_DESC|Deal Physical damage to target enemy with a 15% chance to gain Evasion Up for 2 turns. BASICABILITY_GREEDO_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage. BASICABILITY_GREEDO_NAME|Who Shot First? BASICABILITY_GREEDO_TIER01_DESC|Deal Physical damage to target enemy with a 15% chance to gain Evasion Up for 2 turns. BASICABILITY_GREEDO_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage. BASICABILITY_GREEDO_TIER02_DESC|Deal Physical damage to target enemy with a 30% chance to gain Evasion Up for 2 turns. BASICABILITY_GREEDO_TIER02_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage. BASICABILITY_GREEDO_TIER03_DESC|Deal Physical damage to target enemy with a 30% chance to gain Evasion Up for 2 turns. BASICABILITY_GREEDO_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage. BASICABILITY_GREEDO_TIER04_DESC|Deal Physical damage to target enemy with a 30% chance to gain Evasion Up for 2 turns. BASICABILITY_GREEDO_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage. BASICABILITY_GREEDO_TIER05_DESC|Deal Physical damage to target enemy with a 30% chance to gain Evasion Up for 2 turns. BASICABILITY_GREEDO_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage. BASICABILITY_GREEDO_TIER06_DESC|Deal Physical damage to target enemy with a 30% chance to gain Evasion Up for 2 turns. BASICABILITY_GREEDO_TIER06_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage. BASICABILITY_GREEDO_TIER07_DESC|Deal Physical damage to target enemy with a 45% chance to gain Evasion Up for 2 turns. BASICABILITY_GREEDO_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage. BASICABILITY_GRIEVOUS_DESC|Deal physical damage to target enemy. This attack can't be Evaded or Countered. BASICABILITY_GRIEVOUS_NAME|Furious Assault BASICABILITY_GRIEVOUS_RAIDBOSS_DESC|Deal physical damage to target enemy and inflict Defense Down for 2 turns. This attack can't be Evaded or Countered. BASICABILITY_GRIEVOUS_RAIDBOSS_NAME|Raging Assault BASICABILITY_GRIEVOUS_TIER01_DESC|Deal physical damage to target enemy. This attack can't be Evaded or Countered. BASICABILITY_GRIEVOUS_TIER02_DESC|Deal physical damage to target enemy. This attack can't be Evaded or Countered. BASICABILITY_GRIEVOUS_TIER03_DESC|Deal physical damage to target enemy. This attack can't be Evaded or Countered. BASICABILITY_GRIEVOUS_TIER04_DESC|Deal physical damage to target enemy. This attack can't be Evaded or Countered. BASICABILITY_GRIEVOUS_TIER05_DESC|Deal physical damage to target enemy. This attack can't be Evaded or Countered. BASICABILITY_GRIEVOUS_TIER06_DESC|Deal physical damage to target enemy. This attack can't be Evaded or Countered. BASICABILITY_GRIEVOUS_TIER07_DESC|Deal physical damage to target enemy. This attack can't be Evaded or Countered. BASICABILITY_HANSOLO_DESC|Deal Physical damage to target enemy with a 50% chance to gain 15% Turn Meter. In addition, gain 15% Turn Meter on a Critical Hit. BASICABILITY_HANSOLO_DESC_V2|Deal Physical damage to target enemy. This attack deals 25% more damage to targets with less than 50% Turn Meter. BASICABILITY_HANSOLO_DESC_V3|Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 25% more damage. This attack can't be Evaded. BASICABILITY_HANSOLO_NAME|Quick Draw BASICABILITY_HANSOLO01_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to targets with less than 50% Turn Meter. BASICABILITY_HANSOLO01_TIER01_DESC_V2|Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 25% more damage. This attack can't be Evaded. BASICABILITY_HANSOLO01_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to targets with less than 50% Turn Meter. BASICABILITY_HANSOLO01_TIER02_DESC_V2|Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 25% more damage. This attack can't be Evaded. BASICABILITY_HANSOLO01_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to targets with less than 50% Turn Meter. BASICABILITY_HANSOLO01_TIER03_DESC_V2|Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 25% more damage. This attack can't be Evaded. BASICABILITY_HANSOLO01_TIER04_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to targets with less than 50% Turn Meter. BASICABILITY_HANSOLO01_TIER04_DESC_V2|Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 25% more damage. This attack can't be Evaded. BASICABILITY_HANSOLO01_TIER05_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage to targets with less than 50% Turn Meter. BASICABILITY_HANSOLO01_TIER05_DESC_V2|Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 50% more damage. This attack can't be Evaded. BASICABILITY_HANSOLO01_TIER06_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage to targets with less than 50% Turn Meter. BASICABILITY_HANSOLO01_TIER06_DESC_V2|Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 50% more damage. This attack can't be Evaded. BASICABILITY_HANSOLO01_TIER07_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage to targets with less than 50% Turn Meter. BASICABILITY_HANSOLO01_TIER07_DESC_V2|Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 75% more damage. Otherwise, remove 35% Turn Meter. This attack can't be Evaded. BASICABILITY_HERASYNDULLAS3_DESC|Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. BASICABILITY_HERASYNDULLAS3_NAME|Outwit BASICABILITY_HERASYNDULLAS3_TIER01_DESC|Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. BASICABILITY_HERASYNDULLAS3_TIER02_DESC|Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. BASICABILITY_HERASYNDULLAS3_TIER03_DESC|Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. BASICABILITY_HERASYNDULLAS3_TIER04_DESC|Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. BASICABILITY_HERASYNDULLAS3_TIER05_DESC|Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. BASICABILITY_HERASYNDULLAS3_TIER06_DESC|Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. BASICABILITY_HERASYNDULLAS3_TIER07_DESC|Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. BASICABILITY_HERMITYODA_DESC|All other allies recover 4% Health and 2% Protection. BASICABILITY_HERMITYODA_NAME|Master's Protection BASICABILITY_HERMITYODA_TIER01_DESC|All other allies recover 5% Health and 2% Protection. BASICABILITY_HERMITYODA_TIER02_DESC|All other allies recover 5% Health and 3% Protection. BASICABILITY_HERMITYODA_TIER03_DESC|All other allies recover 7% Health and 3% Protection. BASICABILITY_HERMITYODA_TIER04_DESC|All other allies recover 7% Health and 4% Protection. BASICABILITY_HERMITYODA_TIER05_DESC|All other allies recover 10% Health and 4% Protection. BASICABILITY_HERMITYODA_TIER06_DESC|All other allies recover 10% Health and 5% Protection. BASICABILITY_HERMITYODA_TIER07_DESC|All other allies recover 10% Health and 5% Protection. All other Jedi allies gain 5% Turn Meter. BASICABILITY_HK47_DESC|Deal physical damage to target enemy with a 25% chance to gain Offense Up for 2 turns. BASICABILITY_HK47_NAME|Superior Firepower BASICABILITY_HK47_TIER01_DESC|Deal physical damage to target enemy with a 25% chance to gain Offense Up for 2 turns. BASICABILITY_HK47_TIER02_DESC|Deal physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. BASICABILITY_HK47_TIER03_DESC|Deal physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. BASICABILITY_HK47_TIER04_DESC|Deal physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. BASICABILITY_HK47_TIER05_DESC|Deal physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. BASICABILITY_HK47_TIER06_DESC|Deal physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns. BASICABILITY_HK47_TIER07_DESC|Deal physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns. BASICABILITY_HOTHHAN_DESC|Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. BASICABILITY_HOTHHAN_NAME|Disabling Shot BASICABILITY_HOTHHAN_TIER01_DESC|Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. BASICABILITY_HOTHHAN_TIER02_DESC|Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. BASICABILITY_HOTHHAN_TIER03_DESC|Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. BASICABILITY_HOTHHAN_TIER04_DESC|Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. BASICABILITY_HOTHHAN_TIER05_DESC|Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. BASICABILITY_HOTHHAN_TIER06_DESC|Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. BASICABILITY_HOTHHAN_TIER07_DESC|Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. If Han has full health, gain 30% Turn Meter. BASICABILITY_HOTHLEIA_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 5% Turn Meter, an additional 5% Turn Meter if the target had full Health, and an additional 5% Turn Meter if the target is Empire. BASICABILITY_HOTHLEIA_NAME|Hold Off BASICABILITY_HOTHLEIA_TIER01_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 5% Turn Meter, an additional 5% Turn Meter if the target had full Health, and an additional 5% Turn Meter if the target is Empire. BASICABILITY_HOTHLEIA_TIER02_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 5% Turn Meter, an additional 5% Turn Meter if the target had full Health, and an additional 5% Turn Meter if the target is Empire. BASICABILITY_HOTHLEIA_TIER03_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 5% Turn Meter, an additional 5% Turn Meter if the target had full Health, and an additional 5% Turn Meter if the target is Empire. BASICABILITY_HOTHLEIA_TIER04_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 5% Turn Meter, an additional 5% Turn Meter if the target had full Health, and an additional 5% Turn Meter if the target is Empire. BASICABILITY_HOTHLEIA_TIER05_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 7% Turn Meter, an additional 7% Turn Meter if the target had full Health, and an additional 7% Turn Meter if the target is Empire. BASICABILITY_HOTHLEIA_TIER06_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 7% Turn Meter, an additional 7% Turn Meter if the target had full Health, and an additional 7% Turn Meter if the target is Empire. BASICABILITY_HOTHLEIA_TIER07_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 10% Turn Meter, an additional 10% Turn Meter if the target had full Health, and an additional 10% Turn Meter if the target is Empire. BASICABILITY_HOTHREBELOFFICER_DESC|Deal Physical damage to target enemy. If the target is Empire, gain 25% Turn Meter. BASICABILITY_HOTHREBELOFFICER_NAME|Suppression Fire BASICABILITY_HOTHREBELSCOUT_DESC|Deal Physical damage to target enemy. BASICABILITY_HOTHREBELSCOUT_NAME|Bold Maneuvers BASICABILITY_HOTHREBELSCOUT_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_HOTHREBELSCOUT_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to gain 25% Turn Meter for all allies. BASICABILITY_HOTHREBELSCOUT_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to gain 25% Turn Meter for all allies. BASICABILITY_HOTHREBELSCOUT_TIER04_DESC|Deal Physical damage to target enemy with a 25% chance to gain 25% Turn Meter for all allies. BASICABILITY_HOTHREBELSCOUT_TIER05_DESC|Deal Physical damage to target enemy with a 25% chance to gain 25% Turn Meter for all allies. BASICABILITY_HOTHREBELSCOUT_TIER06_DESC|Deal Physical damage to target enemy with a 25% chance to gain 25% Turn Meter for all allies. BASICABILITY_HOTHREBELSCOUT_TIER07_DESC|Deal Physical damage to target enemy with a 40% chance to gain 25% Turn Meter for all allies. BASICABILITY_HOTHREBELSOLDIER_DESC|Deal Physical damage to target enemy with a 30% chance to inflict Offense Down for 2 Turns. BASICABILITY_HOTHREBELSOLDIER_DESC_V2|Deal Physical damage to target enemy with a 25% chance to inflict Offense Down for 2 Turns. BASICABILITY_HOTHREBELSOLDIER_NAME|Cover Fire BASICABILITY_HOTHREBELSOLDIER_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Offense Down for 2 Turns. BASICABILITY_HOTHREBELSOLDIER_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 Turns. BASICABILITY_HOTHREBELSOLDIER_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 Turns. BASICABILITY_HOTHREBELSOLDIER_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 Turns. BASICABILITY_HOTHREBELSOLDIER_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 Turns. BASICABILITY_HOTHREBELSOLDIER_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 Turns. BASICABILITY_HOTHREBELSOLDIER_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 Turns. In addition, inflict Offense Down for 2 Turns on critical hit. BASICABILITY_HOTHREBELSOLDIER_TIERTB_DESC|Deal Physical damage to target enemy with a 75% chance to inflict Offense Down for 2 Turns. In addition, inflict Offense Down for 2 Turns on critical hit. BASICABILITY_HUMANTHUG_DESC|Attacks a single target with a 50% chance to inflict Defense Down for 2 Turns. BASICABILITY_HUMANTHUG_NAME|Dirty Fighting BASICABILITY_HUMANTHUG_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 2 turns. BASICABILITY_HUMANTHUG_TIER02_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Defense Down for 2 turns. BASICABILITY_HUMANTHUG_TIER03_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Defense Down for 2 turns. BASICABILITY_HUMANTHUG_TIER04_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns. BASICABILITY_HUMANTHUG_TIER05_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns. BASICABILITY_HUMANTHUG_TIER06_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns. BASICABILITY_HUMANTHUG_TIER07_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns. BASICABILITY_IG86SENTINELDROID_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. BASICABILITY_IG86SENTINELDROID_NAME|Precision Strike BASICABILITY_IG86SENTINELDROID_TIER01_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. BASICABILITY_IG86SENTINELDROID_TIER02_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. BASICABILITY_IG86SENTINELDROID_TIER03_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. BASICABILITY_IG86SENTINELDROID_TIER04_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. BASICABILITY_IG86SENTINELDROID_TIER05_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. BASICABILITY_IG86SENTINELDROID_TIER06_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. BASICABILITY_IG86SENTINELDROID_TIER07_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. BASICABILITY_IG88_DESC|Deal Physical damage to target enemy with a 30% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_NAME|Mortal Wound BASICABILITY_IG88_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER02_DESC_V2|Deal Physical damage to target enemy with a 30% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER03_DESC_V2|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER04_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER04_DESC_V2|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER05_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER05_DESC_V2|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER06_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER06_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER07_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IG88_TIER07_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 2 Turns. BASICABILITY_IMAGUNDI_DESC|Deal Physical damage to target enemy. This attack deals 100% more damage to Droids. BASICABILITY_IMAGUNDI_NAME|Sunder BASICABILITY_IMAGUNDI_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 100% more damage to Droids. BASICABILITY_IMAGUNDI_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Defense Down for 2 turns. This attack deals 100% more damage to Droids. BASICABILITY_IMAGUNDI_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Defense Down for 2 turns. This attack deals 100% more damage to Droids. BASICABILITY_IMAGUNDI_TIER04_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Defense Down for 2 turns. This attack deals 100% more damage to Droids. BASICABILITY_IMAGUNDI_TIER05_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Defense Down for 2 turns. This attack deals 100% more damage to Droids. BASICABILITY_IMAGUNDI_TIER06_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Defense Down for 2 turns. This attack deals 100% more damage to Droids. BASICABILITY_IMAGUNDI_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 2 turns. If the target is a Droid, this attack deals 100% more damage and has a 100% chance to inflict Defense Down. BASICABILITY_IMPERIALPROBEDROID_ABILITYUPGRADE_STAT_DAMAGE_EXPOSECHANCE15PCT_DESC|+15% Damage and +15% Expose Chance BASICABILITY_IMPERIALPROBEDROID_DESC|Deal Physical damage to target enemy with a 35% chance to Expose them for 2 turns. BASICABILITY_IMPERIALPROBEDROID_NAME|Precision Blasters BASICABILITY_IMPERIALPROBEDROID_TIER01_DESC|Deal Physical damage to target enemy with a 35% chance to Expose them for 2 turns. BASICABILITY_IMPERIALPROBEDROID_TIER02_DESC|Deal Physical damage to target enemy with a 35% chance to Expose them for 2 turns. BASICABILITY_IMPERIALPROBEDROID_TIER03_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns. BASICABILITY_IMPERIALPROBEDROID_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns. BASICABILITY_IMPERIALPROBEDROID_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns. BASICABILITY_IMPERIALPROBEDROID_TIER06_DESC|Deal Physical damage to target enemy with a 65% chance to Expose them for 2 turns. BASICABILITY_IMPERIALPROBEDROID_TIER07_DESC|Deal Physical damage to target enemy with a 80% chance to Expose them for 2 turns. BASICABILITY_IMPERIALSCOUTDROID_DESC|Deal Physical damage to target enemy with a 60% chance to Expose them for 2 turns. If the target is Target Locked, they are Exposed again (can't be Resisted.) BASICABILITY_IMPERIALSCOUTDROID_NAME|Precision Blasters BASICABILITY_IMPERIALSUPERCOMMANDO_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. BASICABILITY_IMPERIALSUPERCOMMANDO_NAME|Seize the Advantage BASICABILITY_IMPERIALSUPERCOMMANDO_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. BASICABILITY_IMPERIALSUPERCOMMANDO_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. BASICABILITY_IMPERIALSUPERCOMMANDO_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 turns. BASICABILITY_IMPERIALSUPERCOMMANDO_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 turns. BASICABILITY_IMPERIALSUPERCOMMANDO_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 turns. BASICABILITY_IMPERIALSUPERCOMMANDO_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns. BASICABILITY_IMPERIALSUPERCOMMANDO_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter. BASICABILITY_JAWA_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to enemies suffering from a negative status effect. BASICABILITY_JAWA_NAME|Exploit Weakness BASICABILITY_JAWA_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to enemies suffering from a negative status effect. BASICABILITY_JAWA_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to enemies suffering from a negative status effect. BASICABILITY_JAWA_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage to enemies suffering from a negative status effect. BASICABILITY_JAWA_TIER04_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Speed Down for 2 turns. This attack deals 25% more damage to enemies suffering from a negative status effect. BASICABILITY_JAWA_TIER05_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Speed Down for 2 turns. This attack deals 35% more damage to enemies suffering from a negative status effect. BASICABILITY_JAWA_TIER06_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Speed Down for 2 turns. This attack deals 35% more damage to enemies suffering from a negative status effect. BASICABILITY_JAWA_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. This attack deals 35% more damage to enemies suffering from a negative status effect. BASICABILITY_JAWAENGINEER_DESC|Apply a Detonator to target enemy that detonates after 1 turn, dealing damage. BASICABILITY_JAWAENGINEER_NAME|Miniaturized Detonator BASICABILITY_JAWAENGINEER_TIER01_DESC|Apply a Detonator to target enemy that detonates after 1 turn, dealing damage. BASICABILITY_JAWAENGINEER_TIER02_DESC|Apply a Detonator to target enemy that detonates after 1 turn, dealing damage. BASICABILITY_JAWAENGINEER_TIER03_DESC|Apply a Detonator to target enemy that detonates after 1 turn, dealing damage. BASICABILITY_JAWAENGINEER_TIER04_DESC|Apply a Detonator to target enemy that detonates after 1 turn, dealing damage. BASICABILITY_JAWAENGINEER_TIER05_DESC|Apply a Detonator to target enemy that detonates after 1 turn, dealing damage. BASICABILITY_JAWAENGINEER_TIER06_DESC|Apply a Detonator to target enemy that detonates after 1 turn, dealing damage. BASICABILITY_JAWAENGINEER_TIER07_DESC|Apply a Detonator to target enemy that detonates after 1 turn, dealing damage. BASICABILITY_JAWASCAVENGER_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Offense Down for 1 turn. This chance is doubled against Droids. BASICABILITY_JAWASCAVENGER_NAME|Dismantle BASICABILITY_JAWASCAVENGER_TIER01_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Offense Down for 1 turn. This chance is doubled against Droids. BASICABILITY_JAWASCAVENGER_TIER02_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Offense Down for 1 turn. This chance is doubled against Droids. BASICABILITY_JAWASCAVENGER_TIER03_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Offense Down for 2 turns. This chance is doubled against Droids. BASICABILITY_JAWASCAVENGER_TIER04_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Offense Down for 2 turns. This chance is doubled against Droids. BASICABILITY_JAWASCAVENGER_TIER05_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Offense Down for 2 turns. This chance is doubled against Droids. BASICABILITY_JAWASCAVENGER_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 2 turns. This chance is doubled against Droids. BASICABILITY_JAWASCAVENGER_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 2 turns. This chance is doubled against Droids. BASICABILITY_JEDIKNIGHTCONSULAR_DESC|Deal Physical damage to target enemy. BASICABILITY_JEDIKNIGHTCONSULAR_NAME|Saber Strike BASICABILITY_JEDIKNIGHTCONSULAR_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_JEDIKNIGHTCONSULAR_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to reduce Jedi Consular's Cooldowns by 1. BASICABILITY_JEDIKNIGHTCONSULAR_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to reduce Jedi Consular's Cooldowns by 1. BASICABILITY_JEDIKNIGHTCONSULAR_TIER04_DESC|Deal Physical damage to target enemy with a 25% chance to reduce Jedi Consular's Cooldowns by 1. BASICABILITY_JEDIKNIGHTCONSULAR_TIER05_DESC|Deal Physical damage to target enemy with a 25% chance to reduce Jedi Consular's Cooldowns by 1. BASICABILITY_JEDIKNIGHTCONSULAR_TIER06_DESC|Deal Physical damage to target enemy with a 25% chance to reduce Jedi Consular's Cooldowns by 1. BASICABILITY_JEDIKNIGHTCONSULAR_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to reduce Jedi Consular's Cooldowns by 1. BASICABILITY_JEDIKNIGHTCONSULAR_TIER08_DESC|Deal Physical damage to target enemy with a 25% chance to reduce Jedi Consular's Cooldowns by 1. BASICABILITY_JEDIKNIGHTCONSULAR_TIER09_DESC|Deal Physical damage to target enemy with a 50% chance to reduce Jedi Consular's Cooldowns by 1. BASICABILITY_JEDIKNIGHTGUARDIAN_DESC|Deal Physical damage to target enemy. BASICABILITY_JEDIKNIGHTGUARDIAN_NAME|Saber Sweep BASICABILITY_JEDIKNIGHTGUARDIAN_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_JEDIKNIGHTGUARDIAN_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance of inflicting Offense Down for 2 turns. BASICABILITY_JEDIKNIGHTGUARDIAN_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance of inflicting Offense Down for 2 turns. BASICABILITY_JEDIKNIGHTGUARDIAN_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance of inflicting Offense Down for 2 turns. BASICABILITY_JEDIKNIGHTGUARDIAN_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance of inflicting Offense Down for 2 turns. BASICABILITY_JEDIKNIGHTGUARDIAN_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance of inflicting Offense Down for 2 turns. BASICABILITY_JEDIKNIGHTGUARDIAN_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance of inflicting Offense Down for 2 turns. BASICABILITY_JEDIKNIGHTGUARDIAN_TIER08_DESC|Deal Physical damage to target enemy with a 40% chance of inflicting Offense Down for 2 turns. BASICABILITY_JEDIKNIGHTGUARDIAN_TIER09_DESC|Deal Physical damage to target enemy with a 55% chance of inflicting Offense Down for 2 turns. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_DESC|Deal Physical damage to target enemy with a 40% chance to gain Evasion Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Evasion Up for 2 turns. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_NAME|Reflexive Shot BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Evasion Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Evasion Up for 2 turns. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Evasion Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Evasion Up for 2 turns. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Evasion Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Evasion Up for 2 turns. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Evasion Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Evasion Up for 2 turns. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Evasion Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Evasion Up for 2 turns. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Evasion Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Evasion Up for 2 turns. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Evasion Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Evasion Up for 2 turns. BASICABILITY_JEDISTARFIGHTERANAKIN_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERANAKIN_NAME|Lead from the Front BASICABILITY_JEDISTARFIGHTERANAKIN_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERANAKIN_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERANAKIN_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERANAKIN_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERANAKIN_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERANAKIN_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERANAKIN_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERCONSULAR_DESC|Deal Physical damage to target enemy with a 40% chance to gain Defense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Defense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERCONSULAR_NAME|Republic Defender BASICABILITY_JEDISTARFIGHTERCONSULAR_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Defense Up for 2 turns\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Defense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERCONSULAR_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Defense Up for 2 turns\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Defense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERCONSULAR_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Defense Up for 2 turns\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Defense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERCONSULAR_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Defense Up for 2 turns\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Defense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERCONSULAR_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Defense Up for 2 turns\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Defense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERCONSULAR_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Defense Up for 2 turns\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Defense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERCONSULAR_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Defense Up for 2 turns\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Defense Up for 2 turns. BASICABILITY_JEDISTARFIGHTERYODA_DESC|Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Foresight for 2 turns. BASICABILITY_JEDISTARFIGHTERYODA_NAME|Precision Strike BASICABILITY_JEDISTARFIGHTERYODA_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Foresight for 2 turns. BASICABILITY_JEDISTARFIGHTERYODA_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Foresight for 2 turns. BASICABILITY_JEDISTARFIGHTERYODA_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Foresight for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Foresight for 2 turns. BASICABILITY_JEDISTARFIGHTERYODA_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Foresight for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Foresight for 2 turns. BASICABILITY_JEDISTARFIGHTERYODA_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Foresight for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Foresight for 2 turns. BASICABILITY_JEDISTARFIGHTERYODA_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Foresight for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Foresight for 2 turns. BASICABILITY_JEDISTARFIGHTERYODA_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Foresight for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Foresight for 2 turns. BASICABILITY_JYNERSO_DESC|Deal Physical damage to target enemy with a 40% chance to gain Advantage for 2 turns. BASICABILITY_JYNERSO_NAME|Press the Attack BASICABILITY_JYNERSO_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Advantage for 2 turns. BASICABILITY_JYNERSO_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Advantage for 2 turns. BASICABILITY_JYNERSO_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Advantage for 2 turns. BASICABILITY_JYNERSO_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Advantage for 2 turns. BASICABILITY_JYNERSO_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Advantage for 2 turns. BASICABILITY_JYNERSO_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Advantage for 2 turns. BASICABILITY_JYNERSO_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Advantage for 2 turns. BASICABILITY_K2SO_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 1 turn. BASICABILITY_K2SO_NAME|Carboplast Composite Fist BASICABILITY_K2SO_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 1 turn. BASICABILITY_K2SO_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 1 turn. BASICABILITY_K2SO_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 1 turn. BASICABILITY_K2SO_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 turns. BASICABILITY_K2SO_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 turns. BASICABILITY_K2SO_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns. BASICABILITY_K2SO_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns. BASICABILITY_KANANJARRUSS3_DESC|Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. BASICABILITY_KANANJARRUSS3_NAME|Disarming Strike BASICABILITY_KANANJARRUSS3_TIER01_DESC|Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. BASICABILITY_KANANJARRUSS3_TIER02_DESC|Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. BASICABILITY_KANANJARRUSS3_TIER03_DESC|Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. BASICABILITY_KANANJARRUSS3_TIER04_DESC|Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. This ability gains +5% Critical Hit Chance for each ally under full Health. BASICABILITY_KANANJARRUSS3_TIER05_DESC|Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. This ability gains +5% Critical Hit Chance for each ally under full Health. BASICABILITY_KANANJARRUSS3_TIER06_DESC|Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. This ability gains +5% Critical Hit Chance for each ally under full Health. BASICABILITY_KANANJARRUSS3_TIER07_DESC|Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. This ability gains +15% Critical Hit Chance for each ally under full Health. BASICABILITY_KITFISTO_DESC|Deal Physical damage to target enemy with a 20% chance to attack again. BASICABILITY_KITFISTO_NAME|Lightsaber Mastery BASICABILITY_KITFISTO_TIER01_DESC|Deal Physical damage to target enemy with a 20% chance to attack again. BASICABILITY_KITFISTO_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to attack again. BASICABILITY_KITFISTO_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to attack again. BASICABILITY_KITFISTO_TIER04_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. BASICABILITY_KITFISTO_TIER05_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. BASICABILITY_KITFISTO_TIER06_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. BASICABILITY_KITFISTO_TIER07_DESC|Deal Physical damage to target enemy with a 30% chance to attack again. Kit Fisto has a 50% chance to gain 15% Turn Meter with each attack. BASICABILITY_KYLOREN_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_DESC_V2|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_NAME|Ragged Cut BASICABILITY_KYLOREN_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER01_DESC_V2|Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER02_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER03_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER04_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER05_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER06_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns. BASICABILITY_KYLOREN_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 3 turns. BASICABILITY_KYLOREN_TIER07_DESC_V2|Deal Physical damage to target enemy with a 75% chance to inflict Healing Immunity for 2 turns and a 75% chance to inflict Damage Over Time for 3 turns. BASICABILITY_KYLORENUNMASKED_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn. If the target was already debuffed, and it is Kylo's turn, he gains Taunt for 1 turn. BASICABILITY_KYLORENUNMASKED_NAME|Aggressive Strike BASICABILITY_KYLORENUNMASKED_TIER01_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn. If the target was already debuffed, and it is Kylo's turn, he gains Taunt for 1 turn. BASICABILITY_KYLORENUNMASKED_TIER02_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn. If the target was already debuffed, and it is Kylo's turn, he gains Taunt for 1 turn. BASICABILITY_KYLORENUNMASKED_TIER03_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn. If the target was already debuffed, and it is Kylo's turn, he gains Taunt for 1 turn. BASICABILITY_KYLORENUNMASKED_TIER04_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn. If the target was already debuffed, and it is Kylo's turn, he gains Taunt for 1 turn. BASICABILITY_KYLORENUNMASKED_TIER05_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn. If the target was already debuffed, and it is Kylo's turn, he gains Taunt for 1 turn. BASICABILITY_KYLORENUNMASKED_TIER06_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn. If the target was already debuffed, and it is Kylo's turn, he gains Taunt for 1 turn. BASICABILITY_KYLORENUNMASKED_TIER07_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. If the target was already debuffed, and it is Kylo's turn, he gains Taunt for 1 turn. BASICABILITY_LIGHTSABER_SITHRAID_DESC|Deal Physical damage to target enemy. If this unit has Foresight, dispel all buffs and inflict Ability block for 1 turn. If this unit has Retribution, Daze them for 2 turns. Otherwise, Stagger them for 2 turns. BASICABILITY_LIGHTSABER_SITHRAID_NAME|Controlling Strike BASICABILITY_LOBOT_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 2 turns. BASICABILITY_LOBOT_NAME|Calculated Aggression BASICABILITY_LOBOT_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 2 turns. BASICABILITY_LOBOT_TIER02_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Defense Down for 2 turns. BASICABILITY_LOBOT_TIER03_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Defense Down for 2 turns. BASICABILITY_LOBOT_TIER04_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns. BASICABILITY_LOBOT_TIER05_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns. BASICABILITY_LOBOT_TIER06_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns. BASICABILITY_LOBOT_TIER07_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns. BASICABILITY_LOGRAY_DESC|Deal Physical damage to target enemy and gain Tenacity Up for 2 turns. BASICABILITY_LOGRAY_NAME|Mystical Strike BASICABILITY_LOGRAY_TIER01_DESC|Deal Physical damage to target enemy and gain Tenacity Up for 2 turns. BASICABILITY_LOGRAY_TIER02_DESC|Deal Physical damage to target enemy and gain Tenacity Up for 2 turns. BASICABILITY_LOGRAY_TIER03_DESC|Deal Physical damage to target enemy and gain Tenacity Up for 2 turns. BASICABILITY_LOGRAY_TIER04_DESC|Deal Physical damage to target enemy and gain Tenacity Up for 2 turns. BASICABILITY_LOGRAY_TIER05_DESC|Deal Physical damage to target enemy and gain Tenacity Up for 2 turns. BASICABILITY_LOGRAY_TIER06_DESC|Deal Physical damage to target enemy and gain Tenacity Up for 2 turns. BASICABILITY_LOGRAY_TIER07_DESC|Deal Physical damage to target enemy and gain Tenacity Up for 2 turns. If an Ewok ally calls Logray to Assist, they also gain Tenacity Up for 2 turns. BASICABILITY_LUCE_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 2 Turns. BASICABILITY_LUCE_NAME|Targeting the Weak BASICABILITY_LUCE_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 2 Turns. BASICABILITY_LUCE_TIER02_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 3 Turns. BASICABILITY_LUCE_TIER03_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 3 Turns. BASICABILITY_LUCE_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 3 Turns. BASICABILITY_LUCE_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 3 Turns. BASICABILITY_LUCE_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Offense Down for 3 Turns. BASICABILITY_LUCE_TIER07_DESC|Deal Physical damage to target enemy with a 75% chance to inflict Offense Down for 3 Turns. BASICABILITY_LUKESKYWALKER_DESC|Deal Physical Damage to target enemy and inflict Damage Over Time for 3 turns on a Critical Hit. BASICABILITY_LUKESKYWALKER_NAME|Frontier Marksmanship BASICABILITY_LUKESKYWALKER_TIER01_DESC|Deal Physical Damage to target enemy and inflict Damage Over Time for 3 turns on a Critical Hit. BASICABILITY_LUKESKYWALKER_TIER02_DESC|Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 20% Turn Meter and inflict Damage Over Time for 3 turns. BASICABILITY_LUKESKYWALKER_TIER03_DESC|Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 20% Turn Meter and inflict Damage Over Time for 3 turns. BASICABILITY_LUKESKYWALKER_TIER04_DESC|Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 30% Turn Meter and inflict Damage Over Time for 3 turns. BASICABILITY_LUKESKYWALKER_TIER05_DESC|Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 30% Turn Meter and inflict Damage Over Time for 3 turns. BASICABILITY_LUKESKYWALKER_TIER06_DESC|Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 30% Turn Meter and inflict Damage Over Time for 3 turns. BASICABILITY_LUKESKYWALKER_TIER07_DESC|Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 40% Turn Meter and inflict Damage Over Time for 3 turns. BASICABILITY_LUMINARAUNDULI_DESC|Deal Physical damage to target enemy with a 20% chance to gain Evasion Up for 2 turns. BASICABILITY_LUMINARAUNDULI_NAME|Flow of the Force BASICABILITY_LUMINARAUNDULI_T3_DESC|Deal Physical damage to target enemy with a 35% chance to gain Evasion Up for 2 turns. BASICABILITY_LUMINARAUNDULI_T7_DESC|Deal Physical damage to target enemy with a 50% chance to gain Evasion Up for 2 turns. BASICABILITY_MACEWINDU_DESC|Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 25% more damage. If Mace is below 50% Health, he recovers Health equal to 50% of the damage dealt. BASICABILITY_MACEWINDU_DESC_V2|Deal Physical damage to target enemy with a 30% chance to gain Defense Up for 2 turns. This attack deals 50% more damage if Mace Windu is affected by Defense Up. BASICABILITY_MACEWINDU_NAME|Invincible Assault BASICABILITY_MACEWINDU_TIER01_DESC|Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 25% more damage. If Mace is below 50% Health, he recovers Health equal to 60% of the damage dealt. BASICABILITY_MACEWINDU_TIER02_DESC|Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 25% more damage. If Mace is below 50% Health, he recovers Health equal to 60% of the damage dealt. BASICABILITY_MACEWINDU_TIER03_DESC|Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 25% more damage. If Mace is below 50% Health, he recovers Health equal to 60% of the damage dealt. BASICABILITY_MACEWINDU_TIER04_DESC|Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 60% of the damage dealt. BASICABILITY_MACEWINDU_TIER05_DESC|Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 60% of the damage dealt. BASICABILITY_MACEWINDU_TIER06_DESC|Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 60% of the damage dealt. BASICABILITY_MACEWINDU_TIER07_DESC|Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. BASICABILITY_MAGMATROOPER_DESC|Deal Physical Damage to target enemy with a 35% chance to damage another random target. The secondary attack deals 50% less damage. BASICABILITY_MAGMATROOPER_DESC_V2|Deal Physical Damage to target enemy with a 35% chance to deal damage to a random enemy. The secondary attack deals 45% less damage. BASICABILITY_MAGMATROOPER_NAME|Line of Fire BASICABILITY_MAGMATROOPER_TIER01_DESC|Deal Physical Damage to target enemy with a 35% chance to damage another random target. The secondary attack deals 50% less damage. BASICABILITY_MAGMATROOPER_TIER01_DESC_V2|Deal Physical Damage to target enemy with a 35% chance to deal damage to a random enemy. The secondary attack deals 45% less damage. BASICABILITY_MAGMATROOPER_TIER02_DESC|Deal Physical Damage to target enemy with a 50% chance to damage another random target. The secondary attack deals 50% less damage. BASICABILITY_MAGMATROOPER_TIER02_DESC_V2|Deal Physical Damage to target enemy with a 50% chance to deal damage to a random enemy. The secondary attack deals 45% less damage. BASICABILITY_MAGMATROOPER_TIER03_DESC|Deal Physical Damage to target enemy with a 50% chance to damage another random target. The secondary attack deals 50% less damage. BASICABILITY_MAGMATROOPER_TIER03_DESC_V2|Deal Physical Damage to target enemy with a 50% chance to deal damage to a random enemy. The secondary attack deals 45% less damage. BASICABILITY_MAGMATROOPER_TIER04_DESC|Deal Physical Damage to target enemy with a 50% chance to damage another random target. The secondary attack deals 35% less damage. BASICABILITY_MAGMATROOPER_TIER04_DESC_V2|Deal Physical Damage to target enemy with a 50% chance to deal damage to a random enemy. The secondary attack deals 30% less damage. BASICABILITY_MAGMATROOPER_TIER05_DESC|Deal Physical Damage to target enemy with a 50% chance to damage another random target. The secondary attack deals 35% less damage. BASICABILITY_MAGMATROOPER_TIER05_DESC_V2|Deal Physical Damage to target enemy with a 50% chance to deal damage to a random enemy. The secondary attack deals 30% less damage. BASICABILITY_MAGMATROOPER_TIER06_DESC|Deal Physical Damage to target enemy with a 50% chance to damage another random target. The secondary attack deals 35% less damage. BASICABILITY_MAGMATROOPER_TIER06_DESC_V2|Deal Physical Damage to target enemy with a 50% chance to deal damage to a random enemy. The secondary attack deals 30% less damage. BASICABILITY_MAGMATROOPER_TIER07_DESC|Deal Physical Damage to target enemy with a 65% chance to damage another random target. The secondary attack deals 35% less damage. BASICABILITY_MAGMATROOPER_TIER07_DESC_V2|Deal Physical Damage to target enemy and deal damage to a random enemy. The secondary attack deals 20% less damage. BASICABILITY_MAGNAGUARD_AATRAID_DESC|Deal Physical Damage to target enemy with a 40% chance to inflict Offense Down for 1 turn. BASICABILITY_MAGNAGUARD_DESC|Deal Physical damage to target enemy with a 30% chance to gain Defense Up for 2 turns. BASICABILITY_MAGNAGUARD_DESC_V2|Deal Physical damage to target enemy with a 30% chance to inflict Offense Down for 2 turns. BASICABILITY_MAGNAGUARD_NAME|Electrostaff Assault BASICABILITY_MAGNAGUARD_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to gain Defense Up for 2 turns. BASICABILITY_MAGNAGUARD_TIER01_DESC_V2|Deal Physical damage to target enemy with a 30% chance to inflict Offense Down for 2 turns. BASICABILITY_MAGNAGUARD_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to gain Defense Up for 2 turns. BASICABILITY_MAGNAGUARD_TIER02_DESC_V2|Deal Physical damage to target enemy with a 45% chance to inflict Offense Down for 2 turns. BASICABILITY_MAGNAGUARD_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to gain Defense Up for 2 turns. BASICABILITY_MAGNAGUARD_TIER03_DESC_V2|Deal Physical damage to target enemy with a 45% chance to inflict Offense Down for 2 turns. BASICABILITY_MAGNAGUARD_TIER04_DESC|Deal Physical damage to target enemy with a 60% chance to gain Defense Up for 2 turns. BASICABILITY_MAGNAGUARD_TIER04_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Offense Down for 2 turns. BASICABILITY_MAGNAGUARD_TIER05_DESC|Deal Physical damage to target enemy with a 60% chance to gain Defense Up for 2 turns. BASICABILITY_MAGNAGUARD_TIER05_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Offense Down for 2 turns. BASICABILITY_MAGNAGUARD_TIER06_DESC|Deal Physical damage to target enemy with a 60% chance to gain Defense Up for 2 turns. BASICABILITY_MAGNAGUARD_TIER06_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Offense Down for 2 turns. BASICABILITY_MAGNAGUARD_TIER07_DESC|Deal Physical damage to target enemy with a 60% chance to gain Defense Up and Retribution for 2 turns. BASICABILITY_MAGNAGUARD_TIER07_DESC_V2|Deal Physical damage to target enemy with a 60% chance to inflict Offense Down for 2 turns. BASICABILITY_MAUL_DESC|Deal Physical damage to target enemy and gain 100% Turn Meter on a finishing blow. BASICABILITY_MAUL_DESC_V2|Deal Physical damage to target enemy and gain 100% Turn Meter on a finishing blow. This attack deals double damage to Jedi. BASICABILITY_MAUL_NAME|Raging Storm BASICABILITY_MAUL_TIER01_DESC|Deal Physical damage to target enemy and gain 100% Turn Meter on a finishing blow. BASICABILITY_MAUL_TIER01_DESC_V2|Deal Physical damage to target enemy and gain 100% Turn Meter on a finishing blow. This attack deals double damage to Jedi. BASICABILITY_MAUL_TIER02_DESC|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. BASICABILITY_MAUL_TIER02_DESC_V2|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. This attack deals double damage to Jedi. BASICABILITY_MAUL_TIER03_DESC|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. BASICABILITY_MAUL_TIER03_DESC_V2|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. This attack deals double damage to Jedi. BASICABILITY_MAUL_TIER04_DESC|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. BASICABILITY_MAUL_TIER04_DESC_V2|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. This attack deals double damage to Jedi. BASICABILITY_MAUL_TIER05_DESC|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. BASICABILITY_MAUL_TIER05_DESC_V2|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. This attack deals double damage to Jedi. BASICABILITY_MAUL_TIER06_DESC|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. BASICABILITY_MAUL_TIER06_DESC_V2|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter with a 50% chance to also gain Offense Up for 2 turns. This attack deals double damage to Jedi. BASICABILITY_MAUL_TIER07_DESC|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. BASICABILITY_MAUL_TIER07_DESC_V2|Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi. BASICABILITY_MILLENIUMFALCONEP7_TIER02_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millenium Falcon is buffed. Hits after the first deal 75% less damage.\n\n[c][ff8c00]Target Lock:[-][/c] this attack scores an additional hit. BASICABILITY_MILLENIUMFALCONEP7_TIER03_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millenium Falcon is buffed. Hits after the first deal 75% less damage.\n\n[c][ff8c00]Target Lock:[-][/c] this attack scores an additional hit. BASICABILITY_MILLENIUMFALCONEP7_TIER04_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millenium Falcon is buffed. Hits after the first deal 75% less damage.\n\n[c][ff8c00]Target Lock:[-][/c] this attack scores an additional hit. BASICABILITY_MILLENIUMFALCONEP7_TIER05_DESC|Deal Physical damage to target enemy, with a 65% chance to hit them a second time, plus an additional hit if Millenium Falcon is buffed. Hits after the first deal 75% less damage.\n\n[c][ff8c00]Target Lock:[-][/c] this attack scores an additional hit. BASICABILITY_MILLENIUMFALCONEP7_TIER06_DESC|Deal Physical damage to target enemy, with a 65% chance to hit them a second time, plus an additional hit if Millenium Falcon is buffed. Hits after the first deal 75% less damage.\n\n[c][ff8c00]Target Lock:[-][/c] this attack scores an additional hit. BASICABILITY_MILLENIUMFALCONEP7_TIER07_DESC|Deal Physical damage to target enemy, with a 65% chance to hit them a second time, plus an additional hit if Millenium Falcon is buffed. Hits after the first deal 75% less damage.\n\n[c][ff8c00]Target Lock:[-][/c] this attack scores an additional hit. BASICABILITY_MILLENIUMFALCONEP701_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millenium Falcon is buffed. Hits after the first deal 75% less damage.\n\n[c][ff8c00]Target Lock:[-][/c] this attack scores an additional hit. BASICABILITY_MILLENIUMFALCONEP701_NAME|AG-2G Laser Cannon BASICABILITY_MILLENNIUMFALCON_DESC|Attacks a single target. If the target dies increase the ATK of all party members for 1 turn. BASICABILITY_MILLENNIUMFALCON_NAME|Special Modifications BASICABILITY_MILLENNIUMFALCONEP701_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit. BASICABILITY_MILLENNIUMFALCONEP701_NAME|Quad Laser BASICABILITY_MILLENNIUMFALCONEP701_TIER01_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit. BASICABILITY_MILLENNIUMFALCONEP701_TIER02_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit. BASICABILITY_MILLENNIUMFALCONEP701_TIER03_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit. BASICABILITY_MILLENNIUMFALCONEP701_TIER04_DESC|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit. BASICABILITY_MILLENNIUMFALCONEP701_TIER05_DESC|Deal Physical damage to target enemy, with a 65% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit. BASICABILITY_MILLENNIUMFALCONEP701_TIER06_DESC|Deal Physical damage to target enemy, with a 65% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit. BASICABILITY_MILLENNIUMFALCONEP701_TIER07_DESC|Deal Physical damage to target enemy, with a 65% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit. BASICABILITY_MOB ENFORCER_DESC|Deal Physical damage to target enemy with a 50% chance to reduce the enemy's defense for 2 Turns. BASICABILITY_MOB ENFORCER_NAME|Dirty Fighting BASICABILITY_MOB_ENFORCER_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 2 turns. BASICABILITY_MOTHERTALZIN_DESC|Deal Special damage to target enemy. Deal Special damage to all Plagued enemies, which can't be Countered. BASICABILITY_MOTHERTALZIN_NAME|Ichor Lightning BASICABILITY_MOTHERTALZIN_TIER01_DESC|Deal Special damage to target enemy. Deal Special damage to all Plagued enemies, which can't be Countered. BASICABILITY_MOTHERTALZIN_TIER02_DESC|Deal Special damage to target enemy. Deal Special damage to all Plagued enemies, which can't be Countered. BASICABILITY_MOTHERTALZIN_TIER03_DESC|Deal Special damage to target enemy. Deal Special damage to all Plagued enemies, which can't be Countered. BASICABILITY_MOTHERTALZIN_TIER04_DESC|Deal Special damage to target enemy. Deal Special damage to all Plagued enemies, which can't be Countered. BASICABILITY_MOTHERTALZIN_TIER05_DESC|Deal Special damage to target enemy. Deal Special damage to all Plagued enemies, which can't be Countered. BASICABILITY_MOTHERTALZIN_TIER06_DESC|Deal Special damage to target enemy. Deal Special damage to all Plagued enemies, which can't be Countered. BASICABILITY_MOTHERTALZIN_TIER07_DESC|Deal Special damage to target enemy and, if they were Plagued, inflict Plague for 3 turns. Deal Special damage to all Plagued enemies, which can't be Countered. BASICABILITY_NIGHTSISTERACOLYTE_DESC|Deal Physical damage to target enemy with a 25% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_NAME|Strike from the Shadows BASICABILITY_NIGHTSISTERACOLYTE_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER02_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER06_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_NIGHTSISTERACOLYTE_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Stealth for 2 turns. Then, if Nightsister Acolyte has Stealth, she attacks again. BASICABILITY_NIGHTSISTERINITIATE_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 1 turn. BASICABILITY_NIGHTSISTERINITIATE_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 1 turn. On a Critical Hit, inflict Damage Over Time for 1 turn. BASICABILITY_NIGHTSISTERINITIATE_NAME|Slice Open BASICABILITY_NIGHTSISTERINITIATE_TIER01_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 1 turn. BASICABILITY_NIGHTSISTERINITIATE_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 1 turn. On a Critical Hit, inflict Damage Over Time for 1 turn. BASICABILITY_NIGHTSISTERINITIATE_TIER02_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER03_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER04_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER05_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER06_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. On a Critical Hit, inflict Damage Over Time for 2 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER07_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 3 turns. BASICABILITY_NIGHTSISTERINITIATE_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns. On a Critical Hit, inflict Damage Over Time for 3 turns. BASICABILITY_NIGHTSISTERSPIRIT_DESC|Deal Physical damage to target enemy and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed. BASICABILITY_NIGHTSISTERSPIRIT_NAME|Spectral Embrace BASICABILITY_NIGHTSISTERSPIRIT_TIER01_DESC|Deal Physical damage to target enemy and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed. BASICABILITY_NIGHTSISTERSPIRIT_TIER02_DESC|Deal Physical damage to target enemy and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed. BASICABILITY_NIGHTSISTERSPIRIT_TIER03_DESC|Deal Physical damage to target enemy and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed. BASICABILITY_NIGHTSISTERSPIRIT_TIER04_DESC|Deal Physical damage to target enemy and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed. BASICABILITY_NIGHTSISTERSPIRIT_TIER05_DESC|Deal Physical damage to target enemy and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed. BASICABILITY_NIGHTSISTERSPIRIT_TIER06_DESC|Deal Physical damage to target enemy and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed. BASICABILITY_NIGHTSISTERSPIRIT_TIER07_DESC|Deal Physical damage to target enemy, inflict Speed Down for 2 turns, and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed. BASICABILITY_NIGHTSISTERZOMBIE_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_NIGHTSISTERZOMBIE_NAME|Blight Touch BASICABILITY_NIGHTSISTERZOMBIE_TIER01_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_NIGHTSISTERZOMBIE_TIER02_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_NIGHTSISTERZOMBIE_TIER03_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_NIGHTSISTERZOMBIE_TIER04_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_NIGHTSISTERZOMBIE_TIER05_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_NIGHTSISTERZOMBIE_TIER06_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_NIGHTSISTERZOMBIE_TIER07_DESC|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_NUTEGUNRAY_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 1 turn. BASICABILITY_NUTEGUNRAY_NAME|Cowardly Shot BASICABILITY_NUTEGUNRAY_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Stealth for 1 turn. BASICABILITY_NUTEGUNRAY_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 1 turn. BASICABILITY_NUTEGUNRAY_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 1 turn. BASICABILITY_NUTEGUNRAY_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 1 turn. BASICABILITY_NUTEGUNRAY_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 1 turn. BASICABILITY_NUTEGUNRAY_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 1 turn. BASICABILITY_NUTEGUNRAY_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Stealth for 1 turn. BASICABILITY_OLDBENKENOBI_DESC|Deal Physical damage to target enemy and gain Evasion Up for 2 turns. BASICABILITY_OLDBENKENOBI_DESC_V2|Deal Physical damage to target enemy and gain Potency Up for 2 turns. BASICABILITY_OLDBENKENOBI_NAME|Elegant Form BASICABILITY_OLDBENKENOBI_TIER01_DESC|Deal Physical damage to target enemy and gain Evasion Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER01_DESC_V2|Deal Physical damage to target enemy and gain Potency Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER02_DESC|Deal Physical damage to target enemy and gain Evasion Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER02_DESC_V2|Deal Physical damage to target enemy and gain Potency Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER03_DESC|Deal Physical damage to target enemy and gain Evasion Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER03_DESC_V2|Deal Physical damage to target enemy and gain Potency Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER04_DESC|Deal Physical damage to target enemy and gain Evasion Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER04_DESC_V2|Deal Physical damage to target enemy and gain Potency Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER05_DESC|Deal Physical damage to target enemy and gain Evasion Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER05_DESC_V2|Deal Physical damage to target enemy and gain Potency Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER06_DESC|Deal Physical damage to target enemy and gain Evasion Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER06_DESC_V2|Deal Physical damage to target enemy and gain Potency Up for 2 turns. BASICABILITY_OLDBENKENOBI_TIER07_DESC|Deal Physical damage to target enemy and gain Evasion Up for 3 turns. BASICABILITY_OLDBENKENOBI_TIER07_DESC_V2|Deal Physical damage to target enemy, inflict Evasion Down for 2 turns, then gain Potency Up for 2 turns. This attack can't be Evaded. BASICABILITY_PAO_DESC|Deal Physical damage to target enemy. BASICABILITY_PAO_NAME|Strident Strike BASICABILITY_PAO_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_PAO_TIER02_DESC|Deal Physical damage to target enemy. BASICABILITY_PAO_TIER03_DESC|Deal Physical damage to target enemy. If Pao has any buffs, deal damage again. BASICABILITY_PAO_TIER04_DESC|Deal Physical damage to target enemy. If Pao has any buffs, deal damage again. BASICABILITY_PAO_TIER05_DESC|Deal Physical damage to target enemy. If Pao has any buffs, deal damage again. BASICABILITY_PAO_TIER06_DESC|Deal Physical damage to target enemy. If Pao has any buffs, deal damage again. BASICABILITY_PAO_TIER07_DESC|Deal Physical damage to target enemy. If Pao has any buffs, deal damage again. If the target has any debuffs, deal damage a third time. BASICABILITY_PAPLOO_DESC|Deal Physical damage and Dispel all buffs from target enemy. Paploo gains Defense Up for 2 turns. BASICABILITY_PAPLOO_NAME|Vigilant Strike BASICABILITY_PAPLOO_TIER01_DESC|Deal Physical damage and Dispel all buffs from target enemy. Paploo gains Defense Up for 2 turns. BASICABILITY_PAPLOO_TIER02_DESC|Deal Physical damage and Dispel all buffs from target enemy. Paploo gains Defense Up for 2 turns. BASICABILITY_PAPLOO_TIER03_DESC|Deal Physical damage and Dispel all buffs from target enemy. Paploo gains Defense Up for 2 turns. BASICABILITY_PAPLOO_TIER04_DESC|Deal Physical damage and Dispel all buffs from target enemy. Paploo gains Defense Up for 2 turns. BASICABILITY_PAPLOO_TIER05_DESC|Deal Physical damage and Dispel all buffs from target enemy. Paploo gains Defense Up for 2 turns. BASICABILITY_PAPLOO_TIER06_DESC|Deal Physical damage and Dispel all buffs from target enemy. Paploo gains Defense Up for 2 turns. BASICABILITY_PAPLOO_TIER07_DESC|Deal Physical damage and Dispel all buffs from target enemy. Paploo gains Defense Up for 2 turns. If an Ewok ally calls Paploo to Assist, they also gain Defense Up for 2 turns. BASICABILITY_PHANTOM2_DESC|Deal Physical damage to target enemy with a 50% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_NAME|Slip Away BASICABILITY_PHANTOM2_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER04_DESC|Deal Physical damage to target enemy with a 65% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER05_DESC|Deal Physical damage to target enemy with a 65% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER06_DESC|Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER07_DESC|Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns. BASICABILITY_PHASMA_DESC|Deal Physical Damage to target enemy. This attack deals 50% more damage if Phasma has Advantage. BASICABILITY_PHASMA_DESC_V2|Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 25% chance to gain Advantage for 2 turns instead. BASICABILITY_PHASMA_NAME|Onslaught BASICABILITY_PHASMA_TIER01_DESC|Deal Physical Damage to target enemy. This attack deals 50% more damage if Phasma has Advantage. BASICABILITY_PHASMA_TIER01_DESC_V2|Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 25% chance to gain Advantage for 2 turns instead. BASICABILITY_PHASMA_TIER02_DESC|Deal Physical Damage to target enemy. This attack deals 65% more damage if Phasma has Advantage. BASICABILITY_PHASMA_TIER02_DESC_V2|Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 25% chance to gain Advantage for 2 turns instead. BASICABILITY_PHASMA_TIER03_DESC|Deal Physical Damage to target enemy. This attack deals 65% more damage if Phasma has Advantage. BASICABILITY_PHASMA_TIER03_DESC_V2|Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 25% chance to gain Advantage for 2 turns instead. BASICABILITY_PHASMA_TIER04_DESC|Deal Physical Damage to target enemy. This attack deals 65% more damage if Phasma has Advantage. BASICABILITY_PHASMA_TIER04_DESC_V2|Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 25% chance to gain Advantage for 2 turns instead. BASICABILITY_PHASMA_TIER05_DESC|Deal Physical Damage to target enemy. This attack deals 65% more damage if Phasma has Advantage. BASICABILITY_PHASMA_TIER05_DESC_V2|Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead. BASICABILITY_PHASMA_TIER06_DESC|Deal Physical Damage to target enemy. This attack deals 65% more damage if Phasma has Advantage. BASICABILITY_PHASMA_TIER06_DESC_V2|Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead. BASICABILITY_PHASMA_TIER07_DESC|Deal Physical Damage to target enemy. This attack deals 80% more damage if Phasma has Advantage. BASICABILITY_PHASMA_TIER07_DESC_V2|Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead. BASICABILITY_PLACEHOLDERUPPER_DESC|Placeholder Basic Ability Description BASICABILITY_PLACEHOLDERUPPER_NAME|Placeholder Basic Ability Name BASICABILITY_PLACEHOLDERUPPER_TIER01_DESC|Placeholder Tier 1 Basic Ability Upgrade Description BASICABILITY_PLACEHOLDERUPPER_TIER02_DESC|Placeholder Tier 2 Basic Ability Upgrade Description BASICABILITY_PLACEHOLDERUPPER_TIER03_DESC|Placeholder Tier 3 Basic Ability Upgrade Description BASICABILITY_PLACEHOLDERUPPER_TIER04_DESC|Placeholder Tier 4 Basic Ability Upgrade Description BASICABILITY_PLACEHOLDERUPPER_TIER05_DESC|Placeholder Tier 5 Basic Ability Upgrade Description BASICABILITY_PLACEHOLDERUPPER_TIER06_DESC|Placeholder Tier 6 Basic Ability Upgrade Description BASICABILITY_PLACEHOLDERUPPER_TIER07_DESC|Placeholder Tier 7 Basic Ability Upgrade Description BASICABILITY_PLACEHOLDERUPPER_TIER08_DESC|Placeholder Tier 8 Basic Ability Upgrade Description BASICABILITY_PLACEHOLDERUPPER_TIER09_DESC|Placeholder Tier 9 Basic Ability Upgrade Description BASICABILITY_PLOKOON_DESC|Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 2 turns. BASICABILITY_PLOKOON_NAME|Quelling Blow BASICABILITY_PLOKOON_TIER01_DESC|Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 2 turns. BASICABILITY_PLOKOON_TIER02_DESC|Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 2 turns. BASICABILITY_PLOKOON_TIER03_DESC|Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 2 turns. BASICABILITY_PLOKOON_TIER04_DESC|Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 3 turns. BASICABILITY_PLOKOON_TIER05_DESC|Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 3 turns. BASICABILITY_PLOKOON_TIER06_DESC|Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 3 turns. BASICABILITY_PLOKOON_TIER07_DESC|Deal Physical damage to target enemy and dispel a random positive status effect on them, with a 50% chance to dispel all positive status effects instead. If an effect is dispelled, Plo Koon gains Defense Up for 3 turns. BASICABILITY_POE_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Offense Down for 2 turns. This chance is doubled if the target is suffering any negative status effects. BASICABILITY_POE_NAME|Challenging Shot BASICABILITY_POE_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Offense Down for 2 turns. This chance is doubled if the target is suffering any negative status effects. BASICABILITY_POE_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. This chance is doubled if the target is suffering any negative status effects. BASICABILITY_POE_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. This chance is doubled if the target is suffering any negative status effects. BASICABILITY_POE_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. This chance is doubled if the target is suffering any negative status effects. BASICABILITY_POE_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. This chance is doubled if the target is suffering any negative status effects. BASICABILITY_POE_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. This chance is doubled if the target is suffering any negative status effects. BASICABILITY_POE_TIER07_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. This chance is doubled if the target is suffering any negative status effects. BASICABILITY_POGGLETHELESSER_DESC|Deal Physical damage to target enemy with a 25% chance to inflict Ability Block for 1 turn. BASICABILITY_POGGLETHELESSER_DESC_V2|Deal Physical damage to target enemy with a 30% chance to inflict Ability Block for 1 turn. BASICABILITY_POGGLETHELESSER_NAME|Quash BASICABILITY_POGGLETHELESSER_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to inflict Ability Block for 1 turn. BASICABILITY_POGGLETHELESSER_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Ability Block for 1 turn. BASICABILITY_POGGLETHELESSER_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to inflict Ability Block for 1 turn. BASICABILITY_POGGLETHELESSER_TIER04_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Ability Block for 1 turn. BASICABILITY_POGGLETHELESSER_TIER05_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Ability Block for 1 turn. BASICABILITY_POGGLETHELESSER_TIER06_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Ability Block for 1 turn. BASICABILITY_POGGLETHELESSER_TIER07_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Ability Block for 2 turns. BASICABILITY_PRINCESSLEIA_DESC|Deal Physical damage to target enemy with a 25% chance to attack a second time and a 10% chance to attack a third time. BASICABILITY_PRINCESSLEIA_NAME|Hair Trigger BASICABILITY_PRINCESSLEIA_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to attack a second time and a 10% chance to attack a third time. BASICABILITY_PRINCESSLEIA_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to attack a second time and a 25% chance to attack a third time. BASICABILITY_PRINCESSLEIA_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to attack a second time and a 25% chance to attack a third time. BASICABILITY_PRINCESSLEIA_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to attack a second time and a 40% chance to attack a third time. BASICABILITY_PRINCESSLEIA_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to attack a second time and a 40% chance to attack a third time. BASICABILITY_PRINCESSLEIA_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to attack a second time and a 40% chance to attack a third time. BASICABILITY_PRINCESSLEIA_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to attack a second time and a 40% chance to attack a third time. Each attack has a 50% chance to grant 10% Turn Meter. BASICABILITY_PRINCESSLEIA_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to attack a second time and a 55% chance to attack a third time. Each attack has a 50% chance to grant 10% Turn Meter. BASICABILITY_PYKESARISACLASSGUNSHIP_DESC|Attacks a single target. If this target is afflicted with Ability Block, fill speed bar 30%. BASICABILITY_PYKESARISACLASSGUNSHIP_NAME|Tactical Strike BASICABILITY_QUIGONJINN_DESC|Deal Physical damage to target enemy with a 50% chance to gain 20% Turn Meter. BASICABILITY_QUIGONJINN_NAME|Quick Strike BASICABILITY_QUIGONJINN_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to gain 20% Turn Meter. BASICABILITY_QUIGONJINN_TIER02_DESC|Deal Physical damage to target enemy with a 50% chance to gain 20% Turn Meter. BASICABILITY_QUIGONJINN_TIER03_DESC|Deal Physical damage to target enemy with a 65% chance to gain 20% Turn Meter. BASICABILITY_QUIGONJINN_TIER04_DESC|Deal Physical damage to target enemy with a 65% chance to gain 20% Turn Meter. BASICABILITY_QUIGONJINN_TIER05_DESC|Deal Physical damage to target enemy with a 65% chance to gain 20% Turn Meter. BASICABILITY_QUIGONJINN_TIER06_DESC|Deal Physical damage to target enemy with a 65% chance to gain 30% Turn Meter. BASICABILITY_QUIGONJINN_TIER07_DESC|Deal Physical damage to target enemy with a 65% chance to gain 30% Turn Meter and a 65% chance to remove 30% of the target's Turn Meter. BASICABILITY_QUIGONJINN02_TIER01_DESC|Deal Special damage to target enemy and remove all Buffs. BASICABILITY_QUIGONJINN02_TIER02_DESC|Deal Special damage to target enemy and remove all Buffs. BASICABILITY_QUIGONJINN02_TIER03_DESC|Deal Special damage to target enemy and remove all Buffs. BASICABILITY_QUIGONJINN02_TIER04_DESC|Deal Special damage to target enemy and remove all Buffs. BASICABILITY_QUIGONJINN02_TIER05_DESC|Deal Special damage to target enemy and remove all Buffs. In addition, allies gain Offense Up for 2 turns. BASICABILITY_QUIGONJINN02_TIER06_DESC|Deal Special damage to target enemy and remove all Buffs. In addition, allies gain Offense Up for 2 turns. BASICABILITY_QUIGONJINN02_TIER07_DESC|Deal Special damage to target enemy and remove all Buffs. In addition, allies gain Offense Up for 3 turns. BASICABILITY_R2D2_DESC|Deal Physical damage to target enemy with a 30% chance to Stun for 1 turn. BASICABILITY_R2D2_LEGENDARY_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. BASICABILITY_R2D2_LEGENDARY_TIER01_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. BASICABILITY_R2D2_LEGENDARY_TIER02_DESC|Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. BASICABILITY_R2D2_LEGENDARY_TIER03_DESC|Deal Physical damage to target enemy with a 50% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. BASICABILITY_R2D2_LEGENDARY_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. BASICABILITY_R2D2_LEGENDARY_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. BASICABILITY_R2D2_LEGENDARY_TIER06_DESC|Deal Physical damage to target enemy with a 65% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. BASICABILITY_R2D2_LEGENDARY_TIER07_DESC|Deal Physical damage to target enemy with an 80% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. BASICABILITY_R2D2_NAME|Electroshock Prod BASICABILITY_R2D2_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to Stun for 1 turn. BASICABILITY_R2D2_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to Stun for 1 turn. BASICABILITY_R2D2_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to Stun for 1 turn. BASICABILITY_R2D2_TIER04_DESC|Deal Physical damage to target enemy with a 45% chance to Stun for 1 turn. BASICABILITY_R2D2_TIER05_DESC|Deal Physical damage to target enemy with a 60% chance to Stun for 1 turn. BASICABILITY_R2D2_TIER06_DESC|Deal Physical damage to target enemy with a 60% chance to Stun for 1 turn. BASICABILITY_R2D2_TIER07_DESC|Deal Physical damage to target enemy with a 60% chance to Stun for 1 turn. BASICABILITY_RANCOR_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Healing Immunity for 2 turns and a 50% chance to Stun for 1 turn. This Stun chance is doubled if the target has less than 50% Health. This ability deals 30% less damage to Taunting targets. BASICABILITY_RANCOR_NAME|Crushing Claw BASICABILITY_RANCORDOORFUNCTIONAL_DESC|When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn and granting attacking units a Morale bonus:\n\nMorale I: All attacking units gain 100% Critical Chance.\nMorale II: If the Rancor has 50% Health or less in its current phase, all attacking units gain 25% Speed.\nMorale III: All attacking units that have more than 50% Health when the Rancor becomes Toppled gain 50% Offense.\n\nMorale bonuses are lost when the Rancor is no longer Toppled. After being disabled, this device is temporarily inactive. BASICABILITY_RANCORDOORFUNCTIONAL_NAME|Lockdown BASICABILITY_REBELMERCSPY_DESC|Deal Physical damage to target enemy and, if Rebel Spy has Stealth, Stun them for 1 turn. BASICABILITY_REBELMERCSPY_NAME|Surprise Shot BASICABILITY_REBELOFFICER_DESC|Deal Physical damage to target enemy and a random ally gains Defense Up for 2 turns. BASICABILITY_REBELOFFICER_NAME|Cover Blast BASICABILITY_REBELPILOT_DESC|Deal Physical damage to target enemy. If Rebel Pilot is suffering any negative status effects, call an ally to assist. BASICABILITY_REBELPILOT_NAME|Insurgent Fire BASICABILITY_REBELSOLDIER_DESC|Deal Physical damage to target enemy. If Rebel Soldier is debuffed, inflict Health Down. This attack also has a 25% chance to give a random ally Tenacity Up. BASICABILITY_REBELSOLDIER_NAME|Steady Shot BASICABILITY_RESISTANCEPILOT_DESC|Deal Physical damage to target enemy with a 40% chance to gain 20% Turn Meter. BASICABILITY_RESISTANCEPILOT_NAME|Hip Fire BASICABILITY_RESISTANCEPILOT_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain 20% Turn Meter. BASICABILITY_RESISTANCEPILOT_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to gain 20% Turn Meter. BASICABILITY_RESISTANCEPILOT_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain 20% Turn Meter. BASICABILITY_RESISTANCEPILOT_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain 20% Turn Meter. BASICABILITY_RESISTANCEPILOT_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain 20% Turn Meter. BASICABILITY_RESISTANCEPILOT_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance to gain 20% Turn Meter. BASICABILITY_RESISTANCEPILOT_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to gain 35% Turn Meter. BASICABILITY_RESISTANCETROOPER_DESC|Deal Physical damage to target enemy with a 35% chance to Expose them for 3 turns. BASICABILITY_RESISTANCETROOPER_DESC_V2|Deal Physical damage to target enemy with a 35% chance to Expose them for 3 turns if they were not already Exposed. BASICABILITY_RESISTANCETROOPER_NAME|Flush Out BASICABILITY_RESISTANCETROOPER_TIER01_DESC|Deal Physical damage to target enemy with a 35% chance to Expose them for 3 turns. BASICABILITY_RESISTANCETROOPER_TIER01_DESC_V2|Deal Physical damage to target enemy with a 35% chance to Expose them for 3 turns if they were not already Exposed. BASICABILITY_RESISTANCETROOPER_TIER02_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns. BASICABILITY_RESISTANCETROOPER_TIER02_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns if they were not already Exposed. BASICABILITY_RESISTANCETROOPER_TIER03_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns. BASICABILITY_RESISTANCETROOPER_TIER03_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns if they were not already Exposed. BASICABILITY_RESISTANCETROOPER_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns. BASICABILITY_RESISTANCETROOPER_TIER04_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns if they were not already Exposed. BASICABILITY_RESISTANCETROOPER_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns. BASICABILITY_RESISTANCETROOPER_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns if they were not already Exposed. BASICABILITY_RESISTANCETROOPER_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns. BASICABILITY_RESISTANCETROOPER_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns if they were not already Exposed. BASICABILITY_RESISTANCETROOPER_TIER07_DESC|Deal Physical damage to target enemy with a 65% chance to Expose them for 3 turns. BASICABILITY_RESISTANCETROOPER_TIER07_DESC_V2|Deal Physical damage to target enemy with a 65% chance to Expose them for 3 turns if they were not already Exposed. BASICABILITY_REX_DESC|Deal Physical damage to target enemy with a 70% chance to remove 15% Turn Meter. BASICABILITY_REX_NAME|Impeding Shot BASICABILITY_REX_TIER01_DESC|Deal Physical damage to target enemy with a 70% chance to remove 15% Turn Meter. BASICABILITY_REX_TIER02_DESC|Deal Physical damage to target enemy with a 85% chance to remove 15% Turn Meter. BASICABILITY_REX_TIER03_DESC|Deal Physical damage to target enemy with a 85% chance to remove 15% Turn Meter. BASICABILITY_REX_TIER04_DESC|Deal Physical damage to target enemy with a 85% chance to remove 25% Turn Meter. BASICABILITY_REX_TIER05_DESC|Deal Physical damage to target enemy with a 85% chance to remove 25% Turn Meter. BASICABILITY_REX_TIER06_DESC|Deal Physical damage to target enemy with a 85% chance to remove 25% Turn Meter. BASICABILITY_REX_TIER07_DESC|Deal Physical damage to target enemy and remove 25% Turn Meter. BASICABILITY_REY_DESC|Deal Physical damage to target enemy with a 25% chance to gain Foresight for 2 turns. BASICABILITY_REY_NAME|Shifting Strike BASICABILITY_REY_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to gain Foresight for 2 turns. BASICABILITY_REY_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to gain Foresight for 2 turns. BASICABILITY_REY_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to gain Foresight for 2 turns. BASICABILITY_REY_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 turns. BASICABILITY_REY_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 turns. BASICABILITY_REY_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 turns. BASICABILITY_REY_TIER07_DESC|Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 turns. BASICABILITY_REYJEDITRAINING_DESC|Deal Physical damage to target enemy. If Rey has no debuffs, deal 25% more damage. If Rey has any buffs, deal 25% more damage. BASICABILITY_REYJEDITRAINING_NAME|Connected Strikes BASICABILITY_REYJEDITRAINING_TIER01_DESC|Deal Physical damage to target enemy. If Rey has no debuffs, deal 25% more damage. If Rey has any buffs, deal 25% more damage. BASICABILITY_REYJEDITRAINING_TIER02_DESC|Deal Physical damage to target enemy. If Rey has no debuffs, deal 25% more damage. If Rey has any buffs, deal 25% more damage. BASICABILITY_REYJEDITRAINING_TIER03_DESC|Deal Physical damage to target enemy. If Rey has no debuffs, deal 25% more damage. If Rey has any buffs, deal 25% more damage. BASICABILITY_REYJEDITRAINING_TIER04_DESC|Deal Physical damage to target enemy. If Rey has no debuffs, deal 25% more damage. If Rey has any buffs, deal 25% more damage. BASICABILITY_REYJEDITRAINING_TIER05_DESC|Deal Physical damage to target enemy. If Rey has no debuffs, deal 25% more damage. If Rey has any buffs, deal 25% more damage. BASICABILITY_REYJEDITRAINING_TIER06_DESC|Deal Physical damage to target enemy. If Rey has no debuffs, deal 25% more damage. If Rey has any buffs, deal 25% more damage. BASICABILITY_REYJEDITRAINING_TIER07_DESC|Deal Physical damage to target enemy. Damage is increased by 25% for each of the following: Rey has no debuffs; Rey has any buffs; the target has no buffs; the target has any debuffs. BASICABILITY_ROSETICO_DESC|Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Resistance ally who doesn't have it. BASICABILITY_ROSETICO_NAME|Courageous Shot BASICABILITY_ROSETICO_TIER01_DESC|Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Resistance ally who doesn't have it. BASICABILITY_ROSETICO_TIER02_DESC|Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Resistance ally who doesn't have it. BASICABILITY_ROSETICO_TIER03_DESC|Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Resistance ally who doesn't have it. BASICABILITY_ROSETICO_TIER04_DESC|Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Resistance ally who doesn't have it. BASICABILITY_ROSETICO_TIER05_DESC|Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Resistance ally who doesn't have it. BASICABILITY_ROSETICO_TIER06_DESC|Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Resistance ally who doesn't have it. BASICABILITY_ROSETICO_TIER07_DESC|Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Resistance ally who doesn't have it. 50% chance to attack again (once per turn). BASICABILITY_ROYALGUARD_DESC|Deal Physical damage to target enemy. BASICABILITY_ROYALGUARD_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has a 50% chance to also Stun the target for 1 turn. BASICABILITY_ROYALGUARD_NAME|Force Pike BASICABILITY_ROYALGUARD_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_ROYALGUARD_TIER01_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has a 50% chance to also Stun the target for 1 turn. BASICABILITY_ROYALGUARD_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_ROYALGUARD_TIER02_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has a 65% chance to also Stun the target for 1 turn. BASICABILITY_ROYALGUARD_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_ROYALGUARD_TIER03_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has a 65% chance to also Stun the target for 1 turn. BASICABILITY_ROYALGUARD_TIER04_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_ROYALGUARD_TIER04_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn. BASICABILITY_ROYALGUARD_TIER05_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_ROYALGUARD_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn. BASICABILITY_ROYALGUARD_TIER06_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_ROYALGUARD_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn. BASICABILITY_ROYALGUARD_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to remove 50% Turn Meter. BASICABILITY_ROYALGUARD_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn. BASICABILITY_ROYALGUARD_TIER08_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_ROYALGUARD_TIER09_DESC|Deal Physical damage to target enemy with a 50% chance to remove 50% Turn Meter. BASICABILITY_SABINEWRENS3_DESC|Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target:\n\n- Has less than 70% Turn Meter\n\n- Has less than 30% Turn Meter\n\n- The target is debuffed\n\nHits after the first deal 75% less damage. BASICABILITY_SABINEWRENS3_NAME|Blasters Akimbo BASICABILITY_SABINEWRENS3_TIER01_DESC|Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target:\n\n- Has less than 70% Turn Meter\n\n- Has less than 30% Turn Meter\n\n- The target is debuffed\n\nHits after the first deal 75% less damage. BASICABILITY_SABINEWRENS3_TIER02_DESC|Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target:\n\n- Has less than 70% Turn Meter\n\n- Has less than 30% Turn Meter\n\n- The target is debuffed\n\nHits after the first deal 75% less damage. BASICABILITY_SABINEWRENS3_TIER03_DESC|Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target:\n\n- Has less than 70% Turn Meter\n\n- Has less than 30% Turn Meter\n\n- The target is debuffed\n\nHits after the first deal 75% less damage. BASICABILITY_SABINEWRENS3_TIER04_DESC|Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target:\n\n- Has less than 70% Turn Meter\n\n- Has less than 30% Turn Meter\n\n- The target is debuffed\n\nHits after the first deal 75% less damage. BASICABILITY_SABINEWRENS3_TIER05_DESC|Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target:\n\n- Has less than 70% Turn Meter\n\n- Has less than 30% Turn Meter\n\n- The target is debuffed\n\nHits after the first deal 75% less damage. BASICABILITY_SABINEWRENS3_TIER06_DESC|Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target:\n\n- Has less than 70% Turn Meter\n\n- Has less than 30% Turn Meter\n\n- The target is debuffed\n\nHits after the first deal 75% less damage. BASICABILITY_SABINEWRENS3_TIER07_DESC|Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target:\n\n- Has less than 70% Turn Meter\n\n- Has less than 30% Turn Meter\n\n- The target is debuffed\n\nHits after the first deal 75% less damage. BASICABILITY_SAVAGEOPRESS_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. BASICABILITY_SAVAGEOPRESS_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns. BASICABILITY_SAVAGEOPRESS_NAME|Staggering Blow BASICABILITY_SAVAGEOPRESS_TIER01_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. BASICABILITY_SAVAGEOPRESS_TIER01_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns. BASICABILITY_SAVAGEOPRESS_TIER02_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. BASICABILITY_SAVAGEOPRESS_TIER02_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns. BASICABILITY_SAVAGEOPRESS_TIER03_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. BASICABILITY_SAVAGEOPRESS_TIER03_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns. BASICABILITY_SAVAGEOPRESS_TIER04_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. BASICABILITY_SAVAGEOPRESS_TIER04_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns. BASICABILITY_SAVAGEOPRESS_TIER05_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. BASICABILITY_SAVAGEOPRESS_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns. BASICABILITY_SAVAGEOPRESS_TIER06_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. BASICABILITY_SAVAGEOPRESS_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns. BASICABILITY_SAVAGEOPRESS_TIER07_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. BASICABILITY_SAVAGEOPRESS_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns. BASICABILITY_SCARIFREBEL_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. All other allies gain 10% Turn Meter. BASICABILITY_SCARIFREBEL_NAME|Dig In BASICABILITY_SCARIFREBEL_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. All other allies gain 10% Turn Meter. BASICABILITY_SCARIFREBEL_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. All other allies gain 10% Turn Meter. BASICABILITY_SCARIFREBEL_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. All other allies gain 10% Turn Meter. BASICABILITY_SCARIFREBEL_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. All other allies gain 10% Turn Meter. BASICABILITY_SCARIFREBEL_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. All other allies gain 10% Turn Meter. BASICABILITY_SCARIFREBEL_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns. All other allies gain 10% Turn Meter. BASICABILITY_SCARIFREBEL_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns. All other allies gain 15% Turn Meter. basicability_scouttrooper_desc|Deal Physical damage to target enemy. Imperial Trooper allies gain 20% Turn Meter. If an AT-ST is present, it gains 20% Turn Meter. basicability_scouttrooper_name|Fast Draw BASICABILITY_SHORETROOPER_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Critical Chance Down for 2 turns. BASICABILITY_SHORETROOPER_NAME|Target Weapons BASICABILITY_SHORETROOPER_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Critical Chance Down for 2 turns. BASICABILITY_SHORETROOPER_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Critical Chance Down for 2 turns. BASICABILITY_SHORETROOPER_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Critical Chance Down for 2 turns. BASICABILITY_SHORETROOPER_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Critical Chance Down for 3 turns. BASICABILITY_SHORETROOPER_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Critical Chance Down for 3 turns. BASICABILITY_SHORETROOPER_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns. BASICABILITY_SHORETROOPER_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns. BASICABILITY_SITHASSASSIN_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection. BASICABILITY_SITHASSASSIN_NAME|Exploit Weakness BASICABILITY_SITHASSASSIN_TIER01_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection. BASICABILITY_SITHASSASSIN_TIER02_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection. BASICABILITY_SITHASSASSIN_TIER03_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection. BASICABILITY_SITHASSASSIN_TIER04_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection. BASICABILITY_SITHASSASSIN_TIER05_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection. BASICABILITY_SITHASSASSIN_TIER06_DESC|Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection. BASICABILITY_SITHASSASSIN_TIER07_DESC|Deal Physical damage to target enemy, inflict Evasion Down for 2 turns, and gain Offense Up for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection. BASICABILITY_SITHINFILTRATOR_DESC|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 60% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_NAME|Dread Cannons BASICABILITY_SITHINFILTRATOR_TIER01_DESC|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 60% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_TIER02_DESC|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 60% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_TIER03_DESC|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 70% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_TIER04_DESC|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 70% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_TIER05_DESC|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 80% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_TIER06_DESC|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 80% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_TIER07_DESC|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 100% Turn Meter and lose Stealth. BASICABILITY_SITHMARAUDER_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. BASICABILITY_SITHMARAUDER_NAME|Strength Through Passion BASICABILITY_SITHMARAUDER_SITHRAID_DESC|Deal Physical damage to target enemy and gain Offense Up for 2 turns. If Sith Marauder is under 50% Health, also gain 50% Turn Meter. If Sith Marauder already has Offense Up, grant Offense Up to all allied Sith attackers. BASICABILITY_SITHMARAUDER_SITHRAID_NAME|Unfocused Rage BASICABILITY_SITHMARAUDER_TIER01_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. BASICABILITY_SITHMARAUDER_TIER02_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. BASICABILITY_SITHMARAUDER_TIER03_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. BASICABILITY_SITHMARAUDER_TIER04_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. BASICABILITY_SITHMARAUDER_TIER05_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. BASICABILITY_SITHMARAUDER_TIER06_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. BASICABILITY_SITHMARAUDER_TIER07_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. BASICABILITY_SITHTROOPER_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Defense Down for 2 turns. BASICABILITY_SITHTROOPER_NAME|Disruptor Blast BASICABILITY_SITHTROOPER_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict Defense Down for 2 turns. BASICABILITY_SITHTROOPER_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Defense Down for 2 turns. BASICABILITY_SITHTROOPER_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Defense Down for 2 turns. BASICABILITY_SITHTROOPER_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Defense Down for 3 turns. BASICABILITY_SITHTROOPER_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to inflict Defense Down for 3 turns. BASICABILITY_SITHTROOPER_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Defense Down for 3 turns. BASICABILITY_SITHTROOPER_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Defense Down for 3 turns. If the target was already debuffed, ignore their Protection. BASICABILITY_SLAVE1_DESC|Attacks a single target with a chance to reduce target's Defense. BASICABILITY_SLAVE1_DESC_V2|Deal Physical damage to target enemy with a 40% chance each to damage them a second and third time. Each hit has a 40% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter on each Critical Hit. BASICABILITY_SLAVE1_NAME|Relentless Fire BASICABILITY_SLAVE1_NAME_V2|Rotating Twin Blaster Cannons BASICABILITY_SLAVE1_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance each to damage them a second and third time. Each hit has a 40% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter on each Critical Hit. BASICABILITY_SLAVE1_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance each to damage them a second and third time. Each hit has a 55% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter on each Critical Hit. BASICABILITY_SLAVE1_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance each to damage them a second and third time. Each hit has a 55% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter on each Critical Hit. BASICABILITY_SLAVE1_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance each to damage them a second and third time. Each hit has a 55% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter on each Critical Hit. BASICABILITY_SLAVE1_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 55% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter on each Critical Hit. BASICABILITY_SLAVE1_TIER06_DESC|Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 55% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter on each Critical Hit. BASICABILITY_SLAVE1_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 70% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter on each Critical Hit. BASICABILITY_SMUGGLERCHEWBACCA_DESC|Deal Physical damage to target enemy with 80% chance to inflict Daze for 2 turns. BASICABILITY_SMUGGLERCHEWBACCA_NAME|Explosive Bolts BASICABILITY_SMUGGLERCHEWBACCA_TIER01_DESC|Deal Physical damage to target enemy with 80% chance to inflict Daze for 2 turns. BASICABILITY_SMUGGLERCHEWBACCA_TIER02_DESC|Deal Physical damage to target enemy with 80% chance to inflict Daze for 2 turns. BASICABILITY_SMUGGLERCHEWBACCA_TIER03_DESC|Deal Physical damage to target enemy with 80% chance to inflict Daze for 2 turns. BASICABILITY_SMUGGLERCHEWBACCA_TIER04_DESC|Deal Physical damage to target enemy with 80% chance to inflict Daze for 2 turns. BASICABILITY_SMUGGLERCHEWBACCA_TIER05_DESC|Deal Physical damage to target enemy with 80% chance to inflict Daze for 2 turns. BASICABILITY_SMUGGLERCHEWBACCA_TIER06_DESC|Deal Physical damage to target enemy with 80% chance to inflict Daze for 2 turns. BASICABILITY_SMUGGLERCHEWBACCA_TIER07_DESC|Deal Physical damage to target enemy with 80% chance to inflict Daze for 2 turns. BASICABILITY_SMUGGLERHAN_DESC|Deal Physical damage to target enemy with 30% chance to attack again. The chance is doubled if the target is debuffed. BASICABILITY_SMUGGLERHAN_NAME|Trueshot BASICABILITY_SMUGGLERHAN_TIER01_DESC|Deal Physical damage to target enemy with 30% chance to attack again. The chance is doubled if the target is debuffed. BASICABILITY_SMUGGLERHAN_TIER02_DESC|Deal Physical damage to target enemy with 35% chance to attack again. The chance is doubled if the target is debuffed. BASICABILITY_SMUGGLERHAN_TIER03_DESC|Deal Physical damage to target enemy with 35% chance to attack again. The chance is doubled if the target is debuffed. BASICABILITY_SMUGGLERHAN_TIER04_DESC|Deal Physical damage to target enemy with 40% chance to attack again. The chance is doubled if the target is debuffed. BASICABILITY_SMUGGLERHAN_TIER05_DESC|Deal Physical damage to target enemy with 40% chance to attack again. The chance is doubled if the target is debuffed. BASICABILITY_SMUGGLERHAN_TIER06_DESC|Deal Physical damage to target enemy with 50% chance to attack again. The chance is doubled if the target is debuffed. BASICABILITY_SMUGGLERHAN_TIER07_DESC|Deal Physical damage to target enemy with 50% chance to attack again. The chance is doubled if the target is debuffed. Han inflicts Stagger for 2 turns when he attacks again. BASICABILITY_SNOWTROOPER_DESC|Deal Physical damage to target enemy with a 20% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_NAME|Assault Shock Troops BASICABILITY_SNOWTROOPER_TIER01_DESC|Deal Physical damage to target enemy with a 20% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_TIER02_DESC|Deal Physical damage to target enemy with a 20% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_TIER03_DESC|Deal Physical damage to target enemy with a 20% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_TIER04_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_TIER05_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_TIER06_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_TIER08_DESC|Deal Physical damage to target enemy with a 35% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPER_TIER09_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Ability Block for 1 turn. BASICABILITY_SNOWTROOPERCOMMANDERTB_DESC|Deal Physical damage to target enemy and call a random buffed Empire ally to assist. BASICABILITY_SNOWTROOPERCOMMANDERTB_NAME|Coordinated Assault BASICABILITY_SNOWTROOPEROPSTB_DESC|Deal Physical damage to target enemy with a 50% chance to Stun for 1 turn. This chance is doubled while Stealthed. If the target is debuffed, also remove 30% Turn Meter. BASICABILITY_SNOWTROOPEROPSTB_NAME|Knockout BASICABILITY_SS54ASSAULTSHIP_DESC|Attacks a single target with moderate chance to buff own Defense for 1 round. BASICABILITY_SS54ASSAULTSHIP_NAME|Gunship Barrage BASICABILITY_STORMTROOPER_DESC|Deal Physical damage to target enemy. This attack has high damage variance. BASICABILITY_STORMTROOPER_NAME|Imperial Marksmanship BASICABILITY_STORMTROOPER_TIER01_DESC|Deal Physical damage to target enemy. This attack has high damage variance. BASICABILITY_STORMTROOPER_TIER02_DESC|Deal Physical damage to target enemy. This attack has high damage variance. BASICABILITY_STORMTROOPER_TIER03_DESC|Deal Physical damage to target enemy. This attack has high damage variance. BASICABILITY_STORMTROOPER_TIER04_DESC|Deal Physical damage to target enemy. This attack has high damage variance. BASICABILITY_STORMTROOPER_TIER05_DESC|Deal Physical damage to target enemy. This attack has high damage variance. BASICABILITY_STORMTROOPER_TIER06_DESC|Deal Physical damage to target enemy. This attack has high damage variance. BASICABILITY_STORMTROOPER_TIER07_DESC|Deal Physical damage to target enemy. This attack has high damage variance. BASICABILITY_STORMTROOPER_TIER07_DESC_V2|Deal Physical damage to target enemy. This attack has high damage variance. If this attack does not score a Critical Hit, or is Evaded, the target becomes Exposed, which can't be Resisted. BASICABILITY_STORMTROOPERCOMMANDERTB_DESC|Deal Physical damage to target enemy. If that enemy had full Health, call up to 2 random allies to Assist, dealing 40% less damage. BASICABILITY_STORMTROOPERCOMMANDERTB_NAME|Engage BASICABILITY_STORMTROOPERHAN_DESC|Deal Physical damage to target enemy, if a Critical Hit then increases Turn Meter by 50%. BASICABILITY_STORMTROOPERHAN_DESC_V2|Deal Physical damage to target enemy with a 25% chance to gain 20% Turn Meter. This attack has high damage variance. BASICABILITY_STORMTROOPERHAN_NAME|Blaster Shot BASICABILITY_STORMTROOPERHAN_NAME_V2|Wary Shot BASICABILITY_STORMTROOPERHAN_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to gain 20% Turn Meter. This attack has high damage variance. BASICABILITY_STORMTROOPERHAN_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain 20% Turn Meter. This attack has high damage variance. BASICABILITY_STORMTROOPERHAN_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to gain 20% Turn Meter. This attack has high damage variance. BASICABILITY_STORMTROOPERHAN_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to gain 35% Turn Meter. This attack has high damage variance. BASICABILITY_STORMTROOPERHAN_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to gain 35% Turn Meter. This attack has high damage variance. BASICABILITY_STORMTROOPERHAN_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to gain 35% Turn Meter. This attack has high damage variance. BASICABILITY_STORMTROOPERHAN_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to gain 35% Turn Meter. This attack has high damage variance. BASICABILITY_STORMTROOPERHAN_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain 35% Turn Meter. This attack has high damage variance. BASICABILITY_SUNFAC_DESC|Deal Physical damage to target enemy and increases Turn Meter by a small amount. BASICABILITY_SUNFAC_DESC_V2|Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 10% of his Max Health if any effects were dispelled this way. BASICABILITY_SUNFAC_NAME|Intelligent Attack BASICABILITY_SUNFAC_NAME_V2|Browbeat BASICABILITY_SUNFAC_TIER01_DESC|Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 10% of his Max Health if any effects were dispelled this way. BASICABILITY_SUNFAC_TIER02_DESC|Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 15% of his Max Health if any effects were dispelled this way. BASICABILITY_SUNFAC_TIER03_DESC|Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 15% of his Max Health if any effects were dispelled this way. BASICABILITY_SUNFAC_TIER04_DESC|Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 15% of his Max Health if any effects were dispelled this way. BASICABILITY_SUNFAC_TIER05_DESC|Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 15% of his Max Health if any effects were dispelled this way. BASICABILITY_SUNFAC_TIER06_DESC|Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 15% of his Max Health if any effects were dispelled this way. BASICABILITY_SUNFAC_TIER07_DESC|Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 20% of his Max Health if any effects were dispelled this way. BASICABILITY_TALIA_DESC|Deal Physical damage to target enemy and recover Health equal to 60% of the damage dealt. BASICABILITY_TALIA_DESC_V2|Deal Physical damage to target enemy. Nightsister allies recover Health equal to 60% of the damage dealt. BASICABILITY_TALIA_NAME|Draining Strike BASICABILITY_TALIA_TIER01_DESC|Deal Physical damage to target enemy and recover Health equal to 60% of the damage dealt. BASICABILITY_TALIA_TIER01_DESC_V2|Deal Physical damage to target enemy. Nightsister allies recover Health equal to 60% of the damage dealt. BASICABILITY_TALIA_TIER02_DESC|Deal Physical damage to target enemy and recover Health equal to 70% of the damage dealt. BASICABILITY_TALIA_TIER02_DESC_V2|Deal Physical damage to target enemy. Nightsister allies recover Health equal to 70% of the damage dealt. BASICABILITY_TALIA_TIER03_DESC|Deal Physical damage to target enemy and recover Health equal to 70% of the damage dealt. BASICABILITY_TALIA_TIER03_DESC_V2|Deal Physical damage to target enemy. Nightsister allies recover Health equal to 70% of the damage dealt. BASICABILITY_TALIA_TIER04_DESC|Deal Physical damage to target enemy and recover Health equal to 70% of the damage dealt. BASICABILITY_TALIA_TIER04_DESC_V2|Deal Physical damage to target enemy. Nightsister allies recover Health equal to 70% of the damage dealt. BASICABILITY_TALIA_TIER05_DESC|Deal Physical damage to target enemy and recover Health equal to 90% of the damage dealt. BASICABILITY_TALIA_TIER05_DESC_V2|Deal Physical damage to target enemy. Nightsister allies recover Health equal to 90% of the damage dealt. BASICABILITY_TALIA_TIER06_DESC|Deal Physical damage to target enemy and recover Health equal to 100% of the damage dealt. BASICABILITY_TALIA_TIER06_DESC_V2|Deal Physical damage to target enemy. Nightsister allies recover Health equal to the damage dealt. BASICABILITY_TALIA_TIER07_DESC|Deal Physical damage to target enemy and recover Health equal to 100% of the damage dealt. This attack deals 20% more damage to targets suffering from Damage Over Time effects. BASICABILITY_TALIA_TIER07_DESC_V2|Deal Physical damage to target enemy, dealing +50% damage if Talia is below full Health. Nightsister allies recover Health equal to the damage dealt. BASICABILITY_TEEBO_DESC|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 100% Turn Meter. BASICABILITY_TEEBO_DESC_V2|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 50% Turn Meter. BASICABILITY_TEEBO_NAME|Stealth Takedown BASICABILITY_TEEBO_TIER01_DESC|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 50% Turn Meter. BASICABILITY_TEEBO_TIER02_DESC|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 75% Turn Meter. BASICABILITY_TEEBO_TIER03_DESC|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 75% Turn Meter. BASICABILITY_TEEBO_TIER04_DESC|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 75% Turn Meter. BASICABILITY_TEEBO_TIER05_DESC|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 75% Turn Meter. BASICABILITY_TEEBO_TIER06_DESC|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 75% Turn Meter. BASICABILITY_TEEBO_TIER07_DESC|Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 100% Turn Meter. BASICABILITY_TIEADVANCED_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Resisted or Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_NAME|Deadly Accuracy BASICABILITY_TIEADVANCED_TIER01_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Resisted or Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER02_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Resisted or Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER03_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Resisted or Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER04_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Resisted or Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER05_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Resisted or Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER06_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Resisted or Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER07_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Resisted or Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 3 Damage Over Time effects for 3 turns. BASICABILITY_TIEBOMBER_DESC|Single target attack with chance to reduce Defense. BASICABILITY_TIEBOMBER_NAME|Missile Volley BASICABILITY_TIEBOMBER01_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack has a 45% chance to stun the target for 1 turn. BASICABILITY_TIEBOMBER01_NAME|Concussion Missiles BASICABILITY_TIEBOMBER01_TIER01_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack has a 45% chance to stun the target for 1 turn. BASICABILITY_TIEBOMBER01_TIER02_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack has a 45% chance to stun the target for 1 turn. BASICABILITY_TIEBOMBER01_TIER03_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack has a 45% chance to stun the target for 1 turn. BASICABILITY_TIEBOMBER01_TIER04_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack has a 60% chance to stun the target for 1 turn. BASICABILITY_TIEBOMBER01_TIER05_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack has a 60% chance to stun the target for 1 turn. BASICABILITY_TIEBOMBER01_TIER06_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack has a 75% chance to stun the target for 1 turn. BASICABILITY_TIEBOMBER01_TIER07_DESC|Deal physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack has a 75% chance to stun the target for 1 turn. BASICABILITY_TIEFIGHTER_DESC|Attacks a single target with a chance to lower speed. BASICABILITY_TIEFIGHTER_NAME|Chain Gun BASICABILITY_TIEFIGHTERFIRSTORDER_DESC|Deal Physical damage with a 30% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_NAME|Target Acquired BASICABILITY_TIEFIGHTERFIRSTORDER_TIER01_DESC|Deal Physical damage with a 30% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER02_DESC|Deal Physical damage with a 30% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER03_DESC|Deal Physical damage with a 45% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER04_DESC|Deal Physical damage with a 45% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER05_DESC|Deal Physical damage with a 45% chance to attack again. Each hit has a 55% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER06_DESC|Deal Physical damage with a 45% chance to attack again. Each hit has a 55% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER07_DESC|Deal Physical damage with a 60% chance to attack again. Each hit has a 55% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFOSF_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFOSF_NAME|L-s9.6 Laser Cannons BASICABILITY_TIEFIGHTERFOSF_TIER01_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFOSF_TIER02_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFOSF_TIER03_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFOSF_TIER04_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFOSF_TIER05_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. This attack has +10% Critical Chance. BASICABILITY_TIEFIGHTERFOSF_TIER06_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. This attack has +10% Critical Chance. BASICABILITY_TIEFIGHTERIMPERIAL_DESC|Deal Physical damage to target enemy with a 40% chance to inflict [c][e60000]Target Lock[-][/c] for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_NAME|L-s1 Laser Cannon BASICABILITY_TIEFIGHTERIMPERIAL_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to inflict [c][e60000]Target Lock[-][/c] for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER02_DESC|Deal Physical damage to target enemy with a 55% chance to inflict [c][e60000]Target Lock[-][/c] for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to inflict [c][e60000]Target Lock[-][/c] for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to inflict [c][e60000]Target Lock[-][/c] for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER05_DESC|Deal Physical damage to target enemy with a 70% chance to inflict [c][e60000]Target Lock[-][/c] for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to inflict [c][e60000]Target Lock[-][/c] for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to inflict [c][e60000]Target Lock[-][/c] for 2 turns. BASICABILITY_TIEFIGHTERPILOT_DESC|Deal Physical damage to target enemy and deal 20% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit. BASICABILITY_TIEFIGHTERPILOT_NAME|Targeting Computer BASICABILITY_TIEFIGHTERPILOT_TIER01_DESC|Deal Physical damage to target enemy and deal 20% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit. BASICABILITY_TIEFIGHTERPILOT_TIER02_DESC|Deal Physical damage to target enemy and deal 25% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit. BASICABILITY_TIEFIGHTERPILOT_TIER03_DESC|Deal Physical damage to target enemy and deal 25% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit. BASICABILITY_TIEFIGHTERPILOT_TIER04_DESC|Deal Physical damage to target enemy and deal 30% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit. BASICABILITY_TIEFIGHTERPILOT_TIER05_DESC|Deal Physical damage to target enemy and deal 30% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit. BASICABILITY_TIEFIGHTERPILOT_TIER06_DESC|Deal Physical damage to target enemy and deal 35% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit. BASICABILITY_TIEFIGHTERPILOT_TIER07_DESC|Deal Physical damage to target enemy and deal 35% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit. BASICABILITY_TIEREAPER_DESC|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIEREAPER_NAME|Defensive Battery BASICABILITY_TIEREAPER_TIER01_DESC|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIEREAPER_TIER02_DESC|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIEREAPER_TIER03_DESC|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIEREAPER_TIER04_DESC|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIEREAPER_TIER05_DESC|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIEREAPER_TIER06_DESC|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIEREAPER_TIER07_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIESILENCER_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_NAME|Disruptive Advance BASICABILITY_TIESILENCER_TIER01_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER02_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER03_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER04_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER05_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER06_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TUSKENRAIDER_DESC|Deal Physical damage to target enemy. BASICABILITY_TUSKENRAIDER_NAME|Rifle Shot BASICABILITY_TUSKENRAIDER_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_TUSKENRAIDER_TIER02_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_TUSKENRAIDER_TIER03_DESC|Deal Physical damage to target enemy with a 25% chance to remove 50% Turn Meter. BASICABILITY_TUSKENRAIDER_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_TUSKENRAIDER_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_TUSKENRAIDER_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. BASICABILITY_TUSKENRAIDER_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to remove 50% Turn Meter. BASICABILITY_TUSKENSHAMAN_DESC|Deal Physical Damage to target enemy with a 70% chance to inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect. BASICABILITY_TUSKENSHAMAN_NAME|Desert Toxins BASICABILITY_TUSKENSHAMAN_TIER01_DESC|Deal Physical Damage to target enemy with a 70% chance to inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect. BASICABILITY_TUSKENSHAMAN_TIER02_DESC|Deal Physical Damage to target enemy with a 85% chance to inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect. BASICABILITY_TUSKENSHAMAN_TIER03_DESC|Deal Physical Damage to target enemy with a 85% chance to inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect. BASICABILITY_TUSKENSHAMAN_TIER04_DESC|Deal Physical Damage to target enemy with a 85% chance to inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect. BASICABILITY_TUSKENSHAMAN_TIER05_DESC|Deal Physical Damage to target enemy and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect. BASICABILITY_TUSKENSHAMAN_TIER06_DESC|Deal Physical Damage to target enemy and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect. BASICABILITY_TUSKENSHAMAN_TIER07_DESC|Deal Physical Damage to target enemy and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect. BASICABILITY_UGNAUGHT_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage to Droids. BASICABILITY_UGNAUGHT_NAME|Break Open BASICABILITY_UGNAUGHT_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage to Droids. BASICABILITY_UGNAUGHT_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 75% more damage to Droids. BASICABILITY_UGNAUGHT_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 75% more damage to Droids. BASICABILITY_UGNAUGHT_TIER04_DESC|Deal Physical damage to target enemy. This attack deals 75% more damage to Droids. BASICABILITY_UGNAUGHT_TIER05_DESC|Deal Physical damage to target enemy. This attack deals 100% more damage to Droids. BASICABILITY_UGNAUGHT_TIER06_DESC|Deal Physical damage to target enemy. This attack deals 100% more damage to Droids. BASICABILITY_UGNAUGHT_TIER07_DESC|Deal Physical damage to target enemy. This attack deals 100% more damage and inflict Defense Down to Droids. BASICABILITY_UMBARANSTARFIGHTER_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all positive status effects on Target. BASICABILITY_UMBARANSTARFIGHTER_NAME|Plasma Weapons BASICABILITY_UMBARANSTARFIGHTER_TIER01_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all positive status effects on Target. BASICABILITY_UMBARANSTARFIGHTER_TIER02_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all positive status effects on Target. BASICABILITY_UMBARANSTARFIGHTER_TIER03_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all positive status effects on Target. BASICABILITY_UMBARANSTARFIGHTER_TIER04_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all positive status effects on Target. BASICABILITY_UMBARANSTARFIGHTER_TIER05_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all positive status effects on Target. BASICABILITY_UMBARANSTARFIGHTER_TIER06_DESC|Deal Physical damage to target enemy with a 100% chance to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all positive status effects on Target. BASICABILITY_UMBARANSTARFIGHTER_TIER07_DESC|Deal Physical damage to target enemy with a 100% chance to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all positive status effects on Target. BASICABILITY_URORRURRR_DESC|Deal Physical damage to target enemy with a 30% chance to Stun for 1 turn. BASICABILITY_URORRURRR_NAME|Gaffi Stick Slam BASICABILITY_URORRURRR_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to stun for 1 turn. BASICABILITY_URORRURRR_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn. BASICABILITY_URORRURRR_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn. BASICABILITY_URORRURRR_TIER04_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn. BASICABILITY_URORRURRR_TIER05_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn. BASICABILITY_URORRURRR_TIER06_DESC|Deal Physical damage to target enemy with a 45% chance to stun for 1 turn. BASICABILITY_URORRURRR_TIER07_DESC|Deal Physical damage to target enemy with a 60% chance to stun for 1 turn. BASICABILITY_UWINGROGUEONE_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Cassian's U-wing gains 10% Turn Meter. BASICABILITY_UWINGROGUEONE_NAME|Trailblazer BASICABILITY_UWINGROGUEONE_TIER01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Cassian's U-wing gains 10% Turn Meter. BASICABILITY_UWINGROGUEONE_TIER02_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Cassian's U-wing gains 10% Turn Meter. BASICABILITY_UWINGROGUEONE_TIER03_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Cassian's U-wing gains 10% Turn Meter. BASICABILITY_UWINGROGUEONE_TIER04_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Cassian's U-wing gains 15% Turn Meter. BASICABILITY_UWINGROGUEONE_TIER05_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Cassian's U-wing gains 15% Turn Meter. BASICABILITY_UWINGROGUEONE_TIER06_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Cassian's U-wing gains 25% Turn Meter. BASICABILITY_UWINGROGUEONE_TIER07_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Cassian's U-wing gains 25% Turn Meter. BASICABILITY_UWINGSCARIF_DESC|Deal Physical damage to target enemy. If Bistan's U-wing is Stealthed, this attack can't be Evaded and ignores the target's Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_NAME|Opening Move BASICABILITY_UWINGSCARIF_TIER01_DESC|Deal Physical damage to target enemy. If Bistan's U-wing is Stealthed, this attack can't be Evaded and ignores the target's Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER02_DESC|Deal Physical damage to target enemy. If Bistan's U-wing is Stealthed, this attack can't be Evaded and ignores the target's Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER03_DESC|Deal Physical damage to target enemy. If Bistan's U-wing is Stealthed, this attack can't be Evaded and ignores the target's Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER04_DESC|Deal Physical damage to target enemy. If Bistan's U-wing is Stealthed, this attack can't be Evaded and ignores the target's Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER05_DESC|Deal Physical damage to target enemy. If Bistan's U-wing is Stealthed, this attack can't be Evaded and ignores the target's Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER06_DESC|Deal Physical damage to target enemy. If Bistan's U-wing is Stealthed, this attack can't be Evaded and ignores the target's Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER07_DESC|Deal Physical damage to target enemy. If Bistan's U-wing is Stealthed, this attack can't be Evaded and ignores the target's Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_V19TORRENTSTARFIGHTER_DESC|Single target attack with chance to attack the target again. BASICABILITY_V19TORRENTSTARFIGHTER_NAME|Multi-fire Lasers BASICABILITY_VADER_DESC|Deal Physical damage to target enemy with 100% chance to inflict Ability Block for 1 turn. This attack has a 50% chance to ignore the target's Armor. BASICABILITY_VADER_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Ability Block for 1 turn. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_VADER_DESC_V3|Deal Physical damage to target enemy with a 45% chance to inflict Ability Block for 1 turn. Jedi targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_DESC_V4|Deal Physical damage to target enemy with a 45% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_NAME|Terrifying Swing BASICABILITY_VADER_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Ability Block for 1 turn. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_VADER_TIER01_DESC_V3|Deal Physical damage to target enemy with a 45% chance to inflict Ability Block for 1 turn. Jedi targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER01_DESC_V4|Deal Physical damage to target enemy with a 45% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER02_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_VADER_TIER02_DESC_V3|Deal Physical damage to target enemy with a 55% chance to inflict Ability Block for 1 turn. Jedi targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER02_DESC_V4|Deal Physical damage to target enemy with a 55% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER03_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. This attack has a 25% chance to ignore the target's Armor. BASICABILITY_VADER_TIER03_DESC_V3|Deal Physical damage to target enemy with a 55% chance to inflict Ability Block for 1 turn. Jedi targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER03_DESC_V4|Deal Physical damage to target enemy with a 55% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER04_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. This attack has a 50% chance to ignore the target's Armor. BASICABILITY_VADER_TIER04_DESC_V3|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. Jedi targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER04_DESC_V4|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER05_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. This attack has a 50% chance to ignore the target's Armor. BASICABILITY_VADER_TIER05_DESC_V3|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. Jedi targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER05_DESC_V4|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER06_DESC|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. This attack has a 50% chance to ignore the target's Armor. BASICABILITY_VADER_TIER06_DESC_V3|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. Jedi targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER06_DESC_V4|Deal Physical damage to target enemy with a 65% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER07_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn. This attack has a 50% chance to ignore the target's Armor. BASICABILITY_VADER_TIER07_DESC_V3|Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn. Jedi targets cannot Evade or Resist the effects of this attack. BASICABILITY_VADER_TIER07_DESC_V4|Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot Evade or Resist the effects of this attack. BASICABILITY_VEERS_DESC|Deal Physical damage to target enemy with a 25% chance to gain Speed Up for 2 turns. BASICABILITY_VEERS_DESC_V2|Deal Physical damage to target enemy with a 25% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it. BASICABILITY_VEERS_NAME|Daring Attack BASICABILITY_VEERS_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to gain Speed Up for 2 turns. BASICABILITY_VEERS_TIER01_DESC_V2|Deal Physical damage to target enemy with a 25% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it. BASICABILITY_VEERS_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Speed Up for 2 turns. BASICABILITY_VEERS_TIER02_DESC_V2|Deal Physical damage to target enemy with a 40% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it. BASICABILITY_VEERS_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to gain Speed Up for 2 turns. BASICABILITY_VEERS_TIER03_DESC_V2|Deal Physical damage to target enemy with a 40% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it. BASICABILITY_VEERS_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to gain Speed Up for 2 turns. BASICABILITY_VEERS_TIER04_DESC_V2|Deal Physical damage to target enemy with a 40% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it. BASICABILITY_VEERS_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to gain Speed Up for 2 turns. BASICABILITY_VEERS_TIER05_DESC_V2|Deal Physical damage to target enemy with a 40% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it. BASICABILITY_VEERS_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to gain Speed Up for 2 turns. BASICABILITY_VEERS_TIER06_DESC_V2|Deal Physical damage to target enemy with a 40% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it. BASICABILITY_VEERS_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to gain Speed Up for 2 turns. BASICABILITY_VEERS_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it. BASICABILITY_VISASMARR_DESC|Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1. BASICABILITY_VISASMARR_NAME|Telekinetic Blast BASICABILITY_VISASMARR_TIER01_DESC|Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1. BASICABILITY_VISASMARR_TIER02_DESC|Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1. BASICABILITY_VISASMARR_TIER03_DESC|Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1. BASICABILITY_VISASMARR_TIER04_DESC|Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1. BASICABILITY_VISASMARR_TIER05_DESC|Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1. BASICABILITY_VISASMARR_TIER06_DESC|Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1. BASICABILITY_VISASMARR_TIER07_DESC|Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If the target is Sith, Visas Marr and her lowest-Health ally also recover 25% Max Health. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1. BASICABILITY_VULTUREDROID_DESC|Deal Physical damage to target enemy. BASICABILITY_VULTUREDROID_NAME|Drone Attack BASICABILITY_VULTUREDROID_TIER01_DESC|Deal Physical damage to target enemy. BASICABILITY_VULTUREDROID_TIER02_DESC|Deal Physical damage to target enemy. BASICABILITY_VULTUREDROID_TIER03_DESC|Deal Physical damage to target enemy. BASICABILITY_VULTUREDROID_TIER04_DESC|Deal Physical damage to target enemy. BASICABILITY_VULTUREDROID_TIER05_DESC|Deal Physical damage to target enemy. BASICABILITY_VULTUREDROID_TIER06_DESC|Deal Physical damage to target enemy. BASICABILITY_VULTUREDROID_TIER07_DESC|Deal Physical damage to target enemy. BASICABILITY_WAMPA_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. BASICABILITY_WAMPA_NAME|Womp! BASICABILITY_WAMPA_TIER01_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. BASICABILITY_WAMPA_TIER02_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. BASICABILITY_WAMPA_TIER03_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. BASICABILITY_WAMPA_TIER04_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. BASICABILITY_WAMPA_TIER05_DESC|Deal Physical damage to target enemy with a 85% chance to inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. BASICABILITY_WAMPA_TIER06_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. BASICABILITY_WAMPA_TIER07_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. BASICABILITY_WEDGEANTILLES_DESC|Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. This attack deals 25% more damage to targets suffering Defense Down. BASICABILITY_WEDGEANTILLES_NAME|Focused Fire BASICABILITY_WEDGEANTILLES_TIER01_DESC|Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. This attack deals 25% more damage to targets suffering Defense Down. BASICABILITY_WEDGEANTILLES_TIER02_DESC|Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. This attack deals 25% more damage to targets suffering Defense Down. BASICABILITY_WEDGEANTILLES_TIER03_DESC|Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. This attack deals 25% more damage to targets suffering Defense Down. BASICABILITY_WEDGEANTILLES_TIER04_DESC|Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. This attack deals 25% more damage to targets suffering Defense Down. BASICABILITY_WEDGEANTILLES_TIER05_DESC|Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. This attack deals 50% more damage to targets suffering Defense Down. BASICABILITY_WEDGEANTILLES_TIER06_DESC|Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. This attack deals 50% more damage to targets suffering Defense Down. BASICABILITY_WEDGEANTILLES_TIER07_DESC|Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. This attack deals 50% more damage to targets suffering Defense Down. BASICABILITY_WICKET_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. BASICABILITY_WICKET_NAME|Inquisitive Jab BASICABILITY_WICKET_TIER01_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. BASICABILITY_WICKET_TIER02_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. BASICABILITY_WICKET_TIER03_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. BASICABILITY_WICKET_TIER04_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. BASICABILITY_WICKET_TIER05_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. BASICABILITY_WICKET_TIER06_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. BASICABILITY_WICKET_TIER07_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. If an Ewok ally calls Wicket to Assist, they also gain Critical Chance Up for 2 turns. BASICABILITY_XANADUBLOOD_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Target Lock for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Attack again dealing 50% less damage. BASICABILITY_XANADUBLOOD_NAME|Harrowing Blasts BASICABILITY_XANADUBLOOD_TIER01_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Target Lock for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Attack again dealing 50% less damage. BASICABILITY_XANADUBLOOD_TIER02_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Target Lock for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Attack again dealing 40% less damage. BASICABILITY_XANADUBLOOD_TIER03_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Target Lock for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Attack again dealing 40% less damage. BASICABILITY_XANADUBLOOD_TIER04_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Target Lock for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Attack again dealing 40% less damage. BASICABILITY_XANADUBLOOD_TIER05_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Target Lock for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Attack again dealing 40% less damage. BASICABILITY_XANADUBLOOD_TIER06_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Target Lock for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Attack again dealing 40% less damage. BASICABILITY_XANADUBLOOD_TIER07_DESC|Deal Physical damage to target enemy. On a Critical Hit, inflict Target Lock for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Attack again dealing 30% less damage. BASICABILITY_XWING_DESC|Anytime this unit attacks, there is a small chance to randomly select another unit to attack with it. If both are Rebel units then both gain 25% Attack damage. BASICABILITY_XWING_NAME|Attack Run BASICABILITY_XWINGBLACKONE_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Daze the target for 2 turns. BASICABILITY_XWINGBLACKONE_NAME|Cover All Angles BASICABILITY_XWINGBLACKONE_TIER01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Daze the target for 2 turns. BASICABILITY_XWINGBLACKONE_TIER02_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Daze the target for 2 turns. BASICABILITY_XWINGBLACKONE_TIER03_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Daze the target for 2 turns. BASICABILITY_XWINGBLACKONE_TIER04_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Daze the target for 2 turns. BASICABILITY_XWINGBLACKONE_TIER05_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Daze the target for 2 turns. BASICABILITY_XWINGBLACKONE_TIER06_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Daze the target for 2 turns. BASICABILITY_XWINGBLACKONE_TIER07_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Daze the target for 2 turns. BASICABILITY_XWINGRED2_DESC|Deal Physical damage to target enemy. In addition, inflict 2 Damage Over Time effects for 2 Turns on Critical Hit. BASICABILITY_XWINGRED2_NAME|KX9 Laser Cannons BASICABILITY_XWINGRED2_TIER01_DESC|Deal Physical damage to target enemy. In addition, inflict 2 Damage Over Time effects for 2 Turns on Critical Hit. BASICABILITY_XWINGRED2_TIER02_DESC|Deal Physical damage to target enemy. In addition, inflict 2 Damage Over Time effects for 2 Turns on Critical Hit. BASICABILITY_XWINGRED2_TIER03_DESC|Deal Physical damage to target enemy. In addition, inflict 2 Damage Over Time effects for 2 Turns on Critical Hit. BASICABILITY_XWINGRED2_TIER04_DESC|Deal Physical damage to target enemy. In addition, inflict 2 Damage Over Time effects for 2 Turns on Critical Hit. BASICABILITY_XWINGRED2_TIER05_DESC|Deal Physical damage to target enemy. In addition, inflict 2 Damage Over Time effects for 2 Turns on Critical Hit. BASICABILITY_XWINGRED2_TIER06_DESC|Deal Physical damage to target enemy. In addition, inflict 2 Damage Over Time effects for 2 Turns on Critical Hit. BASICABILITY_XWINGRED2_TIER07_DESC|Deal Physical damage to target enemy. In addition, inflict 3 Damage Over Time effects for 2 Turns on Critical Hit. BASICABILITY_XWINGRED3_TIER01_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. BASICABILITY_XWINGRED3_TIER02_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. BASICABILITY_XWINGRED3_TIER03_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. BASICABILITY_XWINGRED3_TIER04_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. BASICABILITY_XWINGRED3_TIER05_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. BASICABILITY_XWINGRED3_TIER06_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. BASICABILITY_XWINGRED3_TIER07_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. This attack has an additional 5% chance to score a Critical Hit for each Rebel ally. BASICABILITY_XWINGRED301_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. BASICABILITY_XWINGRED301_NAME|Hit the Mark BASICABILITY_XWINGREDTWO_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Defense Down for 2 turns. BASICABILITY_XWINGREDTWO_NAME|KX9 Laser Cannons BASICABILITY_XWINGREDTWO_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Defense Down for 2 turns. BASICABILITY_XWINGREDTWO_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Defense Down for 2 turns. BASICABILITY_XWINGREDTWO_TIER03_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Defense Down for 2 turns. BASICABILITY_XWINGREDTWO_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Defense Down for 2 turns. BASICABILITY_XWINGREDTWO_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Defense Down for 2 turns. BASICABILITY_XWINGREDTWO_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Defense Down for 2 turns. BASICABILITY_XWINGREDTWO_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Defense Down for 2 turns. BASICABILITY_XWINGRESISTANCE_DESC|Deal Physical Damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Expose the target for 2 turns. BASICABILITY_XWINGRESISTANCE_NAME|Hot Pursuit BASICABILITY_XWINGRESISTANCE_TIER01_DESC|Deal Physical Damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Expose the target for 2 turns. BASICABILITY_XWINGRESISTANCE_TIER02_DESC|Deal Physical Damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Expose the target for 2 turns. BASICABILITY_XWINGRESISTANCE_TIER03_DESC|Deal Physical Damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Expose the target for 2 turns. BASICABILITY_XWINGRESISTANCE_TIER04_DESC|Deal Physical Damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Expose the target for 2 turns. BASICABILITY_XWINGRESISTANCE_TIER05_DESC|Deal Physical Damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Expose the target for 2 turns. BASICABILITY_XWINGRESISTANCE_TIER06_DESC|Deal Physical Damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Expose the target for 2 turns. BASICABILITY_XWINGRESISTANCE_TIER07_DESC|Deal Physical Damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Expose the target for 2 turns. BASICABILITY_YOUNGCHEWBACCA_DESC|Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. BASICABILITY_YOUNGCHEWBACCA_NAME|Unchained BASICABILITY_YOUNGCHEWBACCA_TIER01_DESC|Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. BASICABILITY_YOUNGCHEWBACCA_TIER02_DESC|Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. BASICABILITY_YOUNGCHEWBACCA_TIER03_DESC|Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. BASICABILITY_YOUNGCHEWBACCA_TIER04_DESC|Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. BASICABILITY_YOUNGCHEWBACCA_TIER05_DESC|Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. BASICABILITY_YOUNGCHEWBACCA_TIER06_DESC|Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. BASICABILITY_YOUNGCHEWBACCA_TIER07_DESC|Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. BASICABILITY_YOUNGHAN_DESC|Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 25% Turn Meter. BASICABILITY_YOUNGHAN_NAME|Trick Shot BASICABILITY_YOUNGHAN_TIER01_DESC|Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 25% Turn Meter. BASICABILITY_YOUNGHAN_TIER02_DESC|Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 25% Turn Meter. BASICABILITY_YOUNGHAN_TIER03_DESC|Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 25% Turn Meter. BASICABILITY_YOUNGHAN_TIER04_DESC|Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 25% Turn Meter. BASICABILITY_YOUNGHAN_TIER05_DESC|Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 25% Turn Meter. BASICABILITY_YOUNGHAN_TIER06_DESC|Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 25% Turn Meter. BASICABILITY_YOUNGHAN_TIER07_DESC|Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 50% Turn Meter. BASICABILITY_YWING_DESC|Single target attack with a small chance to place a secondary damage bomb debuff on the target. BASICABILITY_YWING_NAME|Secondary Explosions BASICABILITY_ZAMWESELL_DESC|Deal Physical damage to target enemy, immediately detonating any Thermal Detonators. For each Thermal Detonator that explodes in this way, Zam gains 7% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_DESC_V2|Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 10% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_NAME|Detonating Shot BASICABILITY_ZAMWESELL_TIER01_DESC|Deal Physical damage to target enemy, immediately detonating any Thermal Detonators. For each Thermal Detonator that explodes in this way, Zam gains 9.5% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER01_DESC_V2|Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 12.5% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER02_DESC|Deal Physical damage to target enemy, immediately detonating any Thermal Detonators. For each Thermal Detonator that explodes in this way, Zam gains 9.5% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER02_DESC_V2|Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 12.5% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER03_DESC|Deal Physical damage to target enemy, immediately detonating any Thermal Detonators. For each Thermal Detonator that explodes in this way, Zam gains 12% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER03_DESC_V2|Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 15% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER04_DESC|Deal Physical damage to target enemy, immediately detonating any Thermal Detonators. For each Thermal Detonator that explodes in this way, Zam gains 12% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER04_DESC_V2|Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 15% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER05_DESC|Deal Physical damage to target enemy, immediately detonating any Thermal Detonators. For each Thermal Detonator that explodes in this way, Zam gains 17% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER05_DESC_V2|Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER06_DESC|Deal Physical damage to target enemy, immediately detonating any Thermal Detonators. For each Thermal Detonator that explodes in this way, Zam gains 17% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER06_DESC_V2|Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER07_DESC|Deal Physical damage to target enemy, immediately detonating any Thermal Detonators. For each Thermal Detonator that explodes in this way, Zam gains 17% Turn Meter for each living Scoundrel ally. BASICABILITY_ZAMWESELL_TIER07_DESC_V2|Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally. BASICABILITY_ZEBS3_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. BASICABILITY_ZEBS3_NAME|Bash BASICABILITY_ZEBS3_TIER01_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. BASICABILITY_ZEBS3_TIER02_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. BASICABILITY_ZEBS3_TIER03_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. BASICABILITY_ZEBS3_TIER04_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. BASICABILITY_ZEBS3_TIER05_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. BASICABILITY_ZEBS3_TIER06_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. BASICABILITY_ZEBS3_TIER07_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. This attack deals 30% more damage to debuffed enemies. BASICABILITYUPGRADE_AMILYNHOLDO_TIER07_DESC|When this Foresight expires, that ally recovers 10% Health BASICABILITYUPGRADE_ROSETICO_TIER07_DESC|50% chance to attack again (once per turn) BasicAttackType_BothDescription|Combination of Physical and Special damage BasicAttackType_BothLabel|Physical, Special BasicAttackType_ForceDescription|Damage inflicted through energy or mental powers BasicAttackType_ForceLabel|Special BasicAttackType_PhysicalDescription|Damage inflicted by conventional weapons BasicAttackType_PhysicalLabel|Physical BasicAttackType_Prefix|Basic Attack Type Battle_AbilityButton_Cancel|CANCEL Battle_AutoBattleTooltip_Pvp|Auto battle is mandatory in the Arena. Battle_Character_AllySelectMessage|[9BFFFF]Select an ally.[-] Battle_Character_AllySelectTitle|Ally Select Battle_DamageNumberModifierStrong|CRUSHING Battle_DamageNumberModifierWeak|GLANCING BATTLE_END_ERROR_TIME_OUT_MESSAGE|Lost connection to the server, battle result is a Draw. BATTLE_END_ERROR_TIME_OUT_TITLE|Connection Error Battle_GenericReinforceAbilityDesc|Deploys this ship into the Battle. Battle_HealthPercentageLabel|{0}% Battle_PlayerAutoBattleToggle|AUTO Battle_PlayerAutoBattleToggleBasic|BASIC Battle_PlayerAutoBattleToggleSelect|SELECT Battle_PlayerAutoBattleToggleSpecial|SPECIAL Battle_ReviveLimitReachedMessage|You have reached your daily revive limit. Revives will reset tomorrow. Battle_ReviveLimitReachedTitle|Revive Limit Reached Battle_Ship_AllySelectMessage|[9BFFFF]Select an ally.[-] Battle_Ship_AllySelectTitle|Ally Select BATTLE_SPEED_LABEL|SPEED BATTLE_STATMOD_OVERFLOW_MESSAGE_KEY|This [c][FFA500]EARNED[-][/c] Mod was delivered to the Inbox due to the the Mod Inventory Cap being reached. To [c][FFA500]CLAIM[-][/c] this Mod please [c][FFA500]SELL[-][/c] or equip Mods. BATTLE_STATMOD_OVERFLOW_SUBJECT_KEY|Earned Mod Battle_TimerFormat|{0}:{1:00} Battle_UnitButtonPersistentEffectAttack|ATK Battle_UnitButtonPersistentEffectComboDamage|CDMG Battle_UnitButtonPersistentEffectComboWindow|CWIN Battle_UnitButtonPersistentEffectCritChance|CRIT % Battle_UnitButtonPersistentEffectCritDamage|CRIT DMG Battle_UnitButtonPersistentEffectCurse|CURSE Battle_UnitButtonPersistentEffectDamageOverTime|DOT Battle_UnitButtonPersistentEffectDefense|DEF Battle_UnitButtonPersistentEffectIGCDrop|IGC Battle_UnitButtonPersistentEffectParalysis|PARALYSIS Battle_UnitButtonPersistentEffectRecovery|REC Battle_UnitMessageBonusAttack|BONUS ATTACK Battle_UnitMessageCounterAttack|COUNTER ATTACK Battle_UnitMessageDeflect|DEFLECTED Battle_UnitMessageDodge|DODGED Battle_UnitMessageResist|RESISTED Battle_UnitMessageReticlePersistentEffectAbilityCritical|SPECIAL CRITICAL CHANCE Battle_UnitMessageReticlePersistentEffectAbilityCriticalNegate|SPECIAL CRIT NEG Battle_UnitMessageReticlePersistentEffectAbilityPower|SPECIAL DAMAGE Battle_UnitMessageReticlePersistentEffectAccuracy|POTENCY Battle_UnitMessageReticlePersistentEffectAgility|AGILITY Battle_UnitMessageReticlePersistentEffectArmor|ARMOR Battle_UnitMessageReticlePersistentEffectArmorPenetration|ARMOR PENETRATION Battle_UnitMessageReticlePersistentEffectAttack|ATK Battle_UnitMessageReticlePersistentEffectAttackCritical|PHYSICAL CRITICAL CHANCE Battle_UnitMessageReticlePersistentEffectAttackCriticalNegate|ATK CRIT NEG Battle_UnitMessageReticlePersistentEffectAttackDamage|PHYSICAL DAMAGE Battle_UnitMessageReticlePersistentEffectComboDamage|CDMG Battle_UnitMessageReticlePersistentEffectComboWindow|CWIN Battle_UnitMessageReticlePersistentEffectCounterAttack|COUNTER Battle_UnitMessageReticlePersistentEffectCritChance|CRIT % Battle_UnitMessageReticlePersistentEffectCritDamage|CRIT DMG Battle_UnitMessageReticlePersistentEffectCritical|CRIT Battle_UnitMessageReticlePersistentEffectCriticalDamage|CRITICAL DAMAGE Battle_UnitMessageReticlePersistentEffectCriticalNegate|CRIT NEG Battle_UnitMessageReticlePersistentEffectCurse|CURSE Battle_UnitMessageReticlePersistentEffectDamageOverTime|CONTINUOUS DAMAGE Battle_UnitMessageReticlePersistentEffectDefense|DEF Battle_UnitMessageReticlePersistentEffectDefensePenetration|DEF PEN Battle_UnitMessageReticlePersistentEffectDeflection|DEFLECTION Battle_UnitMessageReticlePersistentEffectDeflectionNegate|DEFLECT NEG Battle_UnitMessageReticlePersistentEffectDelayedDamage|BOMB Battle_UnitMessageReticlePersistentEffectDodge|DODGE Battle_UnitMessageReticlePersistentEffectDodgeNegate|DODGE NEG Battle_UnitMessageReticlePersistentEffectEvasion|EVASION Battle_UnitMessageReticlePersistentEffectEvasionNegate|EVASION NEG Battle_UnitMessageReticlePersistentEffectHealthRegen|HEALTH REGEN Battle_UnitMessageReticlePersistentEffectHealthSteal|HEALTH STEAL Battle_UnitMessageReticlePersistentEffectIGCDrop|IGC Battle_UnitMessageReticlePersistentEffectImmunity|IMMUNITY Battle_UnitMessageReticlePersistentEffectIntelligence|INTELLIGENCE Battle_UnitMessageReticlePersistentEffectMaxHealth|MAX HEALTH Battle_UnitMessageReticlePersistentEffectMaxShield|MAX SHIELD Battle_UnitMessageReticlePersistentEffectOffense|DMG Battle_UnitMessageReticlePersistentEffectParalysis|PARALYSIS Battle_UnitMessageReticlePersistentEffectRecovery|REC Battle_UnitMessageReticlePersistentEffectResistance|TENACITY Battle_UnitMessageReticlePersistentEffectRevive|REVIVE Battle_UnitMessageReticlePersistentEffectShieldPenetration|SHIELD PEN Battle_UnitMessageReticlePersistentEffectSpeed|SPEED Battle_UnitMessageReticlePersistentEffectStifle|ABILITY BLOCK Battle_UnitMessageReticlePersistentEffectStrength|STRENGTH Battle_UnitMessageReticlePersistentEffectStun|STUN Battle_UnitMessageReticlePersistentEffectSuppression|RESISTANCE Battle_UnitMessageReticlePersistentEffectSuppressionPenetration|RESISTANCE PENETRATION Battle_UnitMessageReticlePersistentEffectTaunt|TAUNT BATTLE_VIEW_SPEED_FALLBACK_LABEL|{0}X BATTLE_VIEW_SPEED1X_LABEL|1X BATTLE_VIEW_SPEED2X_LABEL|2X BATTLE_VIEW_SPEED4X_LABEL|4X BattleAbilityButton_BasicLabel|Basic BattleAbilityButton_PassiveLabel| BattleAbilityButton_SpecialLabel|Special BattleDefeat_Accept|REVIVE BattleDefeat_Cancel|QUIT BattleDefeat_Confirm|CONFIRM BattleDefeat_ConfirmMessage|\nYou will lose all progress in this battle.\n BattleDefeat_ConfirmPanelAccept|YES BattleDefeat_ConfirmPanelCancel|NO BattleDefeat_ConfirmTitle|Are you sure? BattleDefeat_CostMessage|Revive for {0} Crystal(s)? BattleDefeat_HelpText|Be sure to strengthen your Characters through Training. BattleDefeat_Of|of BattleDefeat_Stage|Stage BattleDefeat_Title|REVIVE BattleEffect_Accuracy|[ffff33]Potency:[-] increases chance to apply detrimental effects BattleEffect_Advantage|[ffff33]Advantage:[-] +100% Defense Penetration; lost if damaged by attack twice BattleEffect_Advantage_V2|[ffff33]Advantage:[-] +100% Critical Chance on next attack BattleEffect_Armor|[ffff33]+50% Defense[-] BattleEffect_Attack|[ffff33]+50% Offense[-] BattleEffect_Bomb|[ffff33]Thermal Detonator:[-] Deals damage when timer expires BattleEffect_BountyHuntersResolve_BASE|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 40% Health. This buff can't be dispelled. BattleEffect_BountyHuntersResolve_BASE_V2|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 40% Health. Can't be Dispelled or prevented. BattleEffect_BountyHuntersResolve_BASE_V3|[c][F0FF23]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 40% Health. Can't be Dispelled or prevented. BattleEffect_BountyHuntersResolve_u01|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 50% Health. This buff can't be dispelled. BattleEffect_BountyHuntersResolve_u01_V2|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 50% Health. Can't be Dispelled or prevented. BattleEffect_BountyHuntersResolve_u02|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 60% Health. This buff can't be dispelled. BattleEffect_BountyHuntersResolve_u02_V2|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 60% Health. Can't be Dispelled or prevented. BattleEffect_BountyHuntersResolve_u03|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 70% Health. This buff can't be dispelled. BattleEffect_BountyHuntersResolve_u03_V2|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 70% Health. Can't be Dispelled or prevented. BattleEffect_BountyHuntersResolve_u04|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 80% Health. This buff can't be dispelled. BattleEffect_BountyHuntersResolve_u04_V2|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 80% Health. Can't be Dispelled or prevented. BattleEffect_BountyHuntersResolve_u05|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 90% Health. This buff can't be dispelled. BattleEffect_BountyHuntersResolve_u05_V2|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 90% Health. Can't be Dispelled or prevented. BattleEffect_BountyHuntersResolve_u06|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. This buff can't be dispelled. BattleEffect_BountyHuntersResolve_u06_V2|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented. BattleEffect_BountyHuntersResolve_u07|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. This buff can't be dispelled. BattleEffect_BountyHuntersResolve_u07_V2|Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented. BattleEffect_Burning|[ffff33]Burning:[-] Deals damage each turn and minimizes chance to Evade BattleEffect_CallToAction|Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage BattleEffect_Counter|[ffff33]Counter Attack[-] BattleEffect_Counterwatch|[c][F0FF23]Counterwatch[-][/c]: Gain Retribution, +50% Offense, and 50% chance to call an assist when attacking out of turn BattleEffect_CritChance|[ffff33]+25% Critical Chance[-] BattleEffect_CritDamage|[ffff33]+50% Critical Damage[-] BattleEffect_Curse|[ffff33]Ability Block:[-] Special Abilities are Locked BattleEffect_DamageOverTime|[ffff33]Continuous Damage:[-] each turn deals damage BattleEffect_Daze|[ffff33]Daze:[-] Can't Assist, Counter Attack, or gain bonus Turn Meter BattleEffect_Daze_Toast|DAZE BattleEffect_DeadlyEwok_MYTHIC|[c][F0FF23]Super Deadly[-][/c]: This unit will kill whatever it attacks, but has reduced speed. BattleEffect_DeadlyEwok_V3|[c][F0FF23]Deadly[-][/c]: Extremely high Offence and reduced HP BattleEffect_Deathmark|[ffff33]Deathmark:[-] Targeted by enemies, takes extra damage when attacked, can't Revive, is removed if unit gains Stealth. BattleEffect_Defend|[c][F0FF23]Defend[-][/c]: +80% Defense & Immune to Critical hits BattleEffect_DirectingFire|[ffff33]Directed to use Special ability[-] BattleEffect_DodgeChance|[ffff33]+15% Evasion Chance[-] BattleEffect_Expose|[ffff33]Expose:[-] Loses 20% Health if damaged by attack BattleEffect_Foresight|[ffff33]Foresight:[-] Evades the next attack (if able) BattleEffect_Fracture|[ffff33]Fracture:[-] Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter BattleEffect_Fracture_Raidboss|[ffff33]Fracture:[-] -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance BattleEffect_Frenzy|[ffff33]Frenzy:[-] +100% Turn Meter when an ally uses a Special Ability BattleEffect_GainTurnMeter|TURN METER GAINED BattleEffect_Health|[ffff33]Maximum Health[-] BattleEffect_Health15|[ffff33]+15% Maximum Health[-] BattleEffect_Health25|[ffff33]+25% Maximum Health[-] BattleEffect_Health30|[ffff33]+30% Maximum Health[-] BattleEffect_Health35|[ffff33]+35% Maximum Health[-] BattleEffect_HealthSteal_Buff|[ffff33]Health Steal Up:[-] +20% Health Steal BattleEffect_HealthSteal_Buff_V2|[ffff33]Health Steal Up:[-] +50% Health Steal BattleEffect_HealthSteal_Debuff|[ffff33]Health Steal Down:[-] -20% Health Steal BattleEffect_HealthSteal_Debuff_V2|[ffff33]Health Steal Down:[-] -50% Health Steal BattleEffect_HealthSteal_Down|Health Steal Down BattleEffect_HealthSteal_Up|Health Steal Up BattleEffect_ImmuneBuffs|[ffff33]Buff Immunity:[-] Immune to buffs BattleEffect_ImmuneCritical|[ffff33]Critical Hit Immunity:[-] Can't be Critically Hit BattleEffect_ImmuneHealing|[ffff33]Healing Immunity:[-] Immune to healing BattleEffect_Isolate|[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn BattleEffect_Isolate_raidboss|[c][ffff33]Isolate:[-][/c] Can't gain buffs; characters attacking this unit gain Critical Damage Up and Health Steal Up for 1 turn BattleEffect_ManyDisintegrationsOffence|[c][F0FF23]Many Disintegrations[-][/c]: This character has increased Offense BattleEffect_MarkedTarget_Toast|MARKED BattleEffect_MastersTraining|[ffff33]Master's Training:[-] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity BattleEffect_Morale_I_AAT|[ffff33]Morale I:[-] +100% Defense Penetration BattleEffect_Morale_I_Rancor|[ffff33]Morale I:[-] +100% Critical Chance BattleEffect_Morale_II_AAT|[ffff33]Morale II:[-] +25% Speed BattleEffect_Morale_II_Rancor|[ffff33]Morale II:[-] +25% Speed BattleEffect_Morale_III_AAT|[ffff33]Morale III:[-] +50% Critical Damage BattleEffect_Morale_III_Rancor|[ffff33]Morale III:[-] +50% Offense BattleEffect_Overcharge_1|[c][F0FF23]Overcharge I[-][/c]: Gain +100% Temporary Protection BattleEffect_Overcharge_2|[c][F0FF23]Overcharge II[-][/c]: Gain +200% Temporary Protection BattleEffect_Overcharge_3|[c][F0FF23]Overcharge III[-][/c]: Gain +300% Temporary Protection BattleEffect_Overcharge_4|[c][F0FF23]Overcharge IV[-][/c]: Gain +400% Temporary Protection BattleEffect_Overcharge_5|[c][F0FF23]Overcharge V[-][/c]: Gain +500% Temporary Protection BattleEffect_Overcharge_Yoda|[c][F0FF23]Overcharge[-][/c]: Protection Temporarily Increased BattleEffect_Paralysis|[ffff33]Stun:[-] turn will be missed BattleEffect_Plague|[ffff33]Plague:[-] Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health BattleEffect_Protection|[ffff33]Bonus Protection[-] BattleEffect_RecoverHealthOverTime|[ffff33]Continuous Healing:[-] each turn recovers Health BattleEffect_RecoverProtectionOverTime|[ffff33]Protection Recharge:[-] Recover Protection each turn BATTLEEFFECT_REINFORCING_TOAST|Reinforcing Captain's Unit BattleEffect_SecretIntel|[c][ffff33]Secret Intel[-][/c]: +25% Potency, spreads to allies that use a Special ability, and reduces cooldowns on BB-8 BattleEffect_Shatterpoint|[ffff33]Shatterpoint:[-] Receiving damage from Mace Windu will result in death BattleEffect_Shock|[ffff33]Shock:[-] Can't gain Health, Buffs, or bonus Turn Meter BattleEffect_Speed|[ffff33]+25% Speed[-] BattleEffect_Stagger|[ffff33]Stagger:[-] Loses 100% Turn Meter if damaged by attack BattleEffect_Stealth|[ffff33]Stealth[-] BattleEffect_Susceptibility|[ffff33]Susceptibility:[-] Takes extra damage when attacked BattleEffect_TacticalGenius|[ffff33]Tactical Genius:[-] First marked ally to use a Special ability heals and gains 100% Turn Meter BattleEffect_TargetLock|[ffff33]Target Lock:[-] Enemy attacks gain bonus effects BattleEffect_Taunt|[ffff33]Taunt:[-] all enemies will target this unit BattleEffect_Tenacity|[ffff33]Tenacity Up:[-] Always Resists negative status effects BattleEffect_Topple|[ffff33]Toppled:[-] Helpless and Turn Meter emptied, but immune to further Turn Meter Reduction BattleEffect_Vader_Juggernaut|[c][F0FF23]Juggernaut[-][/c]: Bonus Defense as Health decreases BattleEffect_Valor|[ffff33]Valor:[-] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn BattleEffectDebuff_Armor|[ffff33]-50% Defense[-] BattleEffectDebuff_Attack|[ffff33]-50% Offense[-] BattleEffectDebuff_CritChance|[ffff33]-25% Critical Chance[-] BattleEffectDebuff_CritDamage|[ffff33]-50% Critical Damage[-] BattleEffectDebuff_DodgeChance|[ffff33]-25% Evasion Chance[-] BattleEffectDebuff_Health|[ffff33]-20% Maximum Health[-] BattleEffectDebuff_Speed|[ffff33]-25% Speed[-] BattleEffectDebuff_Tenacity|[ffff33]Tenacity Down:[-] Never Resists negative status effects BattleEffectDebuff_Tenacity_V2|[ffff33]Tenacity Down:[-] Minimize chance to Resist negative status effects BattleEnd_ErrorNotInGuildMessage|This Guild is no longer accessible.\nIt has been disbanded or your membership has been revoked. BattleEnd_ErrorNotInGuildTitle|GUILD ERROR BattleEnd_RaidNotActiveMessage|This raid is no longer active. BattleEnd_RaidNotActiveTitle|RAID NOT ACTIVE BattleGuildRaidResultsView_Continue|CONTINUE BattleGuildRaidResultsView_DamageDealt|Damage Dealt: BattleGuildRaidResultsView_Defeat|PROGRESS BattleGuildRaidResultsView_PercentBossHealth|Percentage of Raid Health Depleted BattleGuildRaidResultsView_TotalBossDamage|Total Damage Received BattleGuildRaidResultsView_TotalPlayerDamage|Total Damage Dealt BattleGuildRaidResultsView_UnitDamageDealtFormat|{0} DMG BattleGuildRaidResultsView_Victory|VICTORY BattleHudView_Defeat|DEFEAT! BattleHudView_Defeat_TapToContinue|Tap anywhere to continue BattleHudView_Draw|DRAW! BattleHudView_DrawSubtitle|Time Over! BattleHudView_EffectCombo|COMBO BattleHudView_EffectCritical|CRIT BattleHudView_EffectCriticalCombo|CRIT COMBO BattleHudView_EffectHeal|HEALED BattleHudView_EffectLeader|LEADER BattleHudView_ReinforcementIncomingAlertSubtitle|Reinforcement Incoming BattleHudView_ReinforcementIncomingAlertTitle|Alert! BattleHudView_RoundOver|ROUND OVER! BattleHudView_RoundOverSubtitle| BattleHudView_Victory|VICTORY! BattleHudView_VictoryAllyCTALabel|(Ally support not counted) BattleHudView_VictoryRevivesLabel|REVIVES: {0} BattleHudView_VictoryUnitsLostLabel|UNITS LOST: {0} BattlePauseView_BasicAuto_AllAbilities|All Abilities BattlePauseView_BasicAuto_BasicAbilityOnly|Basic Ability Only BattlePauseView_BasicAuto_Body|Auto Battle can be customized to use all unit abilities, only use basic unit abilities, or provide a select option when pressing SELECT on the combat screen to select either the AUTO or BASIC option. BattlePauseView_BasicAuto_Button|AUTO BATTLE BattlePauseView_BasicAuto_OffNotification|Basic Auto Battle Option is DISABLED BattlePauseView_BasicAuto_OnNotification|Basic Auto Battle Option is ENABLED BattlePauseView_BasicAuto_Title|AUTO BATTLE BattlePauseView_BasicAuto_ToggleOff|DISABLE BASIC AUTO BATTLE BattlePauseView_BasicAuto_ToggleOn|ENABLE BASIC AUTO BATTLE BattlePauseView_BasicAuto_ToggleOption|Select Option BattlePauseView_Bindings_Button|KEYBOARD BINDINGS BattlePauseView_Bindings_Description|Toggle Bindings BattlePauseView_Bindings_Title|KEYBOARD BINDINGS BattlePauseView_Forfeit_Retreat_Body|Are you sure you want to forfeit? You will lose this battle’s progress and it will count as a loss. BattlePauseView_Forfeit_Retreat_CancelButton|NO BattlePauseView_Forfeit_Retreat_ConfirmButton|YES BattlePauseView_Forfeit_Retreat_Title|MENU BattlePauseView_Help_Desc_1|Squad members can attack once per round. Tap multiple portraits in succession for a chance to combo and deal more damage. BattlePauseView_Help_Desc_2|Tap enemies to target. When targeting, check your portraits for class advantages and disadvantages. BattlePauseView_Help_Desc_3|When the blue Special Ability bar is full, hold then swipe up from the portrait to perform a Special Ability. BattlePauseView_Help_Desc_4|Units have classes. Each class is weak against one class and strong against another. Choose your targets to take advantage of class match-ups. BattlePauseView_Help_Desc_5|[ff7570]CUNNING[-] deceives [64e02f]TOUGH[-]\n[64e02f]TOUGH[-] outlasts [6ec8ff]MIGHT[-]\n[6ec8ff]MIGHT[-] overpowers [ff7570]CUNNING[-]\n[bc7aff]WISDOM[-] outwits [f3d041]FOCUS[-]\n[f3d041]FOCUS[-] outperforms [bc7aff]WISDOM[-] BattlePauseView_Help_Title_1|ATTACK BattlePauseView_Help_Title_2|TARGETING BattlePauseView_Help_Title_3|SPECIAL ABILITY BattlePauseView_Help_Title_4|Classes (1/2) BattlePauseView_Help_Title_5|Classes (2/2) BattlePauseView_OpponentAbilityInfo_Button|ENEMY ABILITY INFO BattlePauseView_OpponentInfo_Body|This option can be enabled to show information about the selected enemy's abilities. BattlePauseView_OpponentInfo_Option_Label|Show enemy abilities BattlePauseView_OpponentInfo_Title|ENEMY ABILITY INFO BattlePauseView_Pause_Audio|AUDIO BattlePauseView_Pause_EncounterProgress|BATTLE {0} / {1} BattlePauseView_Pause_Forfeit_Retreat|FORFEIT BattlePauseView_Pause_Help|HELP BattlePauseView_Pause_Help_TU4|TIPS AND TRICKS BattlePauseView_Pause_PvpEvent_Retreat|END BATTLE BattlePauseView_Pause_Retreat|RETREAT BattlePauseView_Pause_Rewards|REWARDS BattlePauseView_Pause_TB_Retreat|FORFEIT BattlePauseView_Pause_Title|MENU BattlePauseView_PvpEvent_Retreat_Body|Would you like to end the battle?\n\nEnding the battle now will result in [c][f0ff23]{0}[-][/c] Tournament Ranking Points. BattlePauseView_PvpEvent_Retreat_CancelButton|CANCEL BattlePauseView_PvpEvent_Retreat_ConfirmButton|END BATTLE BattlePauseView_PvpEvent_Retreat_Title|END BATTLE BattlePauseView_Retreat_Body|Are you sure you want to retreat? You will lose this battle's progress if you do. BattlePauseView_Retreat_CancelButton|NO BattlePauseView_Retreat_ConfirmButton|YES BattlePauseView_Retreat_Header|CONFIRM RETREAT BattlePauseView_Retreat_Title|MENU BattlePauseView_Rewards_Characters_Header|CHARACTERS ({0}) BattlePauseView_Rewards_ItemsAndMaterials_Empty|[B9B9B9]You haven't collected any materials yet[-] BattlePauseView_Rewards_ItemsAndMaterials_Header|ITEMS AND MATERIALS ({0}) BattlePauseView_Rewards_Ships_Header|SHIPS ({0}) BattlePauseView_Rewards_Title|REWARDS BattlePauseView_TB_Retreat_Body|Are you sure you want to forfeit this battle? You will receive the Territory Points you’ve earned up to this point, but you will be unable to replay this combat mission. BattlePauseView_TB_Retreat_CancelButton|NO BattlePauseView_TB_Retreat_ConfirmButton|YES BattlePauseView_TB_Retreat_Title|MENU BattlePlayerLevelCelebration_ContinueButtonText|CONTINUE BattlePlayerLevelCelebration_EnergyBonus|You have earned {0} bonus {1}! BattlePlayerLevelCelebration_TitleText|PLAYER LEVEL UP! BattlePostVictoryAllyInvite_Continue|NO BattlePostVictoryAllyInvite_FailureMessage|Your ally request failed. BattlePostVictoryAllyInvite_FailureTitle|Ally Request Failed! BattlePostVictoryAllyInvite_SendInvite|YES BattlePostVictoryAllyInvite_SuccessMessage|Your ally request has been sent. BattlePostVictoryAllyInvite_SuccessTitle|Ally Request Sent BattlePostVictoryAllyInvite_Title|SEND ALLY REQUEST? BattleRewardView_DailyChallenges_Description|Complete Daily Activities to collect gear, ability materials, crystals, credits, and other items. BattleRewardView_MysteryBox_Title|PRIZE BOX REWARDS BattleRewardView_Shipments_Description|Refresh shipments for future opportunities to purchase prize boxes. BattleStart_ErrorNotInGuildMessage|This action is not accessible at this time. BattleStart_ErrorNotInGuildTitle|ERROR BattleStart_RaidNotActiveMessage|This battle is no longer available. BattleStart_RaidNotActiveTitle|Battle Not Available BattleSupport_ConfirmSquadView_Ally|Support BattleSupport_ConfirmSquadView_ClearButton|CHANGE SUPPORT BattleSupport_ConfirmSquadView_ConfirmButton|BATTLE BattleSupport_ConfirmSquadView_HUDTitle|CONFIRM SQUAD BattleSupport_ConfirmSquadView_NoAbilityDefaultNotification|Promote this character to unlock their leader ability. BattleSupport_ConfirmSquadView_SquadTitleText|Squad 1 BattleSupport_EventExpiredMessage|The current event has expired. BattleSupport_EventExpiredTitle|Event Expired BattleSupport_HUDSubTitle|Hold a portrait for details BattleSupport_PlayerLevel|Player Level: {0} BattleSupport_SelectView_HUDTitle|BORROW A HERO BattleSupport_SelectView_NoAbilityDefaultDescription|No leader ability. BattleSupport_SelectView_NoAbilityStrangerDescription|Player is not an ally so their leader ability is not available. BattleSupport_SelectView_RewardQuantityFormat|+{0} BattleSupport_SelectView_SelectButton|EARN BattleSupport_ShipSelectView_HUDTitle|SELECT FRIEND / ALLY SUPPORT BattleSupportSelectView_BorrowExplanation|You will earn: BattleSupportSelectView_DuplicateShipError_Message|You already have this ship in your squad. If you would like to choose this battle support ship, you must remove the selected ship from your squad. Otherwise, please select a new battle support ship. BattleSupportSelectView_DuplicateShipError_Title|Error BattleSupportSelectView_DuplicateUnitError_Message|You already have this character in your squad. If you would like to choose this battle support character, you must remove the selected character from your squad. Otherwise, please select a new battle support character. BattleSupportSelectView_DuplicateUnitError_Title|Error BattleText_BombPlanted|Bomb Planted! BattleVictory_ArenaReport|ARENA REPORT BattleVictory_Continue|CONTINUE BattleVictory_HelpText|Complete Battles to earn Player XP and collect crystals, shards, credits and other items. BattleVictory_InboxDelivery|Rewards based on rank are delivered to your inbox daily. BattleVictory_IncreaseRank|Battle to increase your rank to increase your rewards! BattleVictory_Rank|Rank #{0} BattleVictory_RankChange|Congratulations!\nYour rank increased from\n#{0} >>> #{1} BattleVictory_RankChange_TU1|Your rank increased from\n#{0} to #{1} BattleVictory_Title|REWARDS BattleVictory_Title_NumBattlesFormat|REWARDS ({0} BATTLES) BB8_SECRETINTEL_TOAST|SECRET INTEL BEST_VALUE|Best Value! BETA_AGREEMENT_BUTTON_TEXT|Accept BETA_AGREEMENT_MESSAGE_TEXT|Star Wars: Galaxy of Heroes\nBeta Agreement\n\nWelcome to EA. We hope you enjoy participating in the Beta Program, which includes access to pre-release product, EA Virtual Currency (defined below in Section 3), and In-Game Content (collectively, the "Beta Materials").\n\nYour participation in the Beta Program is governed by this Agreement, and EA's User Agreement (terms.ea.com) and Privacy and Cookie Policy (privacy.ea.com), which are incorporated by reference (collectively, the "Beta Agreement Terms"). This Agreement is between you and the EA entity listed in the EA User Agreement.\n\nBy participating in the Beta Program, you agree to the BETA AGREEMENT Terms. IF YOU DO NOT AGREE, DO NOT install or use THE BETA MATERIALS, OR PARTICIPATE IN THE BETA PROGRAM.\n\n1. Beta Program Participation Requirements\n\nBy participating in the Beta Program, you agree that:\n\nA. Your access to the Beta Program begins once you install or access the Beta Materials, and ends when the Beta Program expires unless extended or terminated earlier.\n\nB. An Internet connection and EA Account may be required to participate in the Beta. To create an EA Account, you must provide a valid email address. You must be eligible to participate in the Beta Program and be a resident of a country where participation in the Beta Program is permitted.\n\nC. You are 18 years of age or older.\n\n2. License\n\nYour use of the Beta Materials is subject to all license and other terms described in the EA User Agreement."\n\n3. Virtual Currency and other In-Game Content\n\nEA may offer virtual or fictional points, coins, or currencies ("EA Virtual Currency") in the Beta Program. When you obtain this EA Virtual Currency, you receive a limited, non-assignable, non-exclusive, revocable license to access and select from in-game products, services, assets, or content ("EA In-Game Content") that EA expressly makes available in the Beta Program. 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EA does not ask or require you to work a certain number of hours or shifts to participate in the Program. EA expects you only to use your leisure time to participate in the Beta Program, and does not expect you to forego other activities, including gainful employment. Your participation in the Beta Program and any feedback, suggestions and comments you give EA (such as bug reports and test results) ("Feedback") do not entitle you to receive compensation of any kind.\n\nEA shall have the right (but not the obligation), at its sole discretion, to credit you for the Feedback, and you grant EA a license to attribute such Feedback to you. You grant EA the right (but not the obligation) to use the Feedback for any purpose, including in any products, marketing or other media, without your approval or notice, and without compensating you. 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Relief and Indemnity\n\nYou agree that a breach or threatened breach of this Agreement will cause EA irreparable injury, that money damages would be an inadequate remedy, and that EA shall be entitled to ex parte injunctive relief without bond to stop a breach or threatened breach.\n\n7. Use of Data\n\nWhen you participate in the Beta Program, EA may collect and store data from your computer or device, including information about your computer or device and operating system (such as IP Address and device ID), information about your Beta Materials usage, gameplay and usage statistics, system interactions and peripheral hardware. If you participate in the Beta Program offline, this data will be stored on your device and transmitted to EA when your device connects to the Internet. EA uses this information to operate its business, improve its products and services, provide services to and communicate with you (including for marketing purposes), provide software updates, dynamically served content and software support, and troubleshoot bugs or enhance your experience.\n\nYou should not disclose your personal information in your public communications within the Beta Materials. EA is not responsible for information that you choose to communicate to other users within the Beta Program, or for the actions of other users. EA reserves the right to monitor this content and communications.\n\n8. Confidentiality\n\nAll Beta Materials and information you provide EA in connection with the Beta Program are EA "Confidential Information." Confidential Information includes: (1) Information about, within, or sent through the Beta Materials and the Beta Program, including (a) the performance, capabilities and content of the Beta Materials; and (b) Feedback from you, other Beta Program Participants, or EA employees; and (2) Information about EA's products, services or business business operations.\n\nYour confidentiality obligations are laid out in the Addendum. EA reserves the right to amend the Addendum from time to time upon written notice to you. At EA's request, you must return to EA any and all copies of the Beta Materials delivered to you.\n\n9. Warranty\n\nYOU ACKNOWLEDGE THAT THE BETA MATERIALS PROVIDED HEREUNDER ARE PRE-RELEASE PRODUCTS. YOU ACKNOWLEDGE THAT THE BETA MATERIALS MAY CONTAIN ERRORS AND DEFECTS, AND ARE NOT FINAL PRODUCTS. EA DOES NOT PROVIDE ANY TECHNICAL SUPPORT FOR THE BETA PROGRAM OR THE BETA MATERIALS.\n\nEXCEPT AS STATED ABOVE, ALL STATUTORY WARRANTIES AND PROVISIONS RELATING TO LIABILITY AND EXPORT RESTRICTIONS ARE SET OUT IN THE EA USER AGREEMENT.\n\n10. Changes to this Agreement\n\nIf we revise terms affecting existing elements of the Beta Program, these changes shall be effective thirty (30) days after we send you email notice. If we add new terms to the Beta Program, these terms are effective immediately after we have sent you an email notice. Your continued use of the Beta Materials means you accept the changes. Once you accept a version of the Agreement, we will not enforce future material changes without your express agreement to them. If you are asked to accept material changes to this Agreement and you decline to do so, you may not be able to continue to use the EA Beta Materials provided.\n\n11. Addendum\n\nYou MAY disclose the following information on online message boards, forums, video sharing websites or similar platforms:\n\nA. The fact that there is an official Beta Program.\n\nB. The fact that you a member of the official Beta Program.\n\nC. Screenshots, pictures, videos, or any other representations of content in the Beta Materials.\n\nD. Your comments regarding the Beta Materials based on your participation in the Beta Program, including comments regarding the stability of the game, game features, game functionalities, and the game's development.\n\nHowever, unless explicitly permitted by EA, you MAY NOT share, publish, disclose, distribute, transmit, post or make available any other Confidential Information directly or indirectly to any third party, until EA publicly releases the product(s) or content you are reviewing. For example, you may NOT disclose the following:\n\nA. Any contact or other information about EA personnel.\n\nB. Any contact information (e.g., addresses or passwords) to any private areas for use in connection with the Beta Program.\n\nC. Any information from private boards or forums for the Beta Program.\n\nD. Any information that would allow people who are not currently part of the Beta Program to get access to the Beta Materials. BETA_AGREEMENT_TITLE_TEXT|Beta Agreement BIGGS_WEDGE_NEWSLETTER_DESC|Biggs Darklighter & Wedge Antilles have been updated! They now deal more damage, are more effective at fighting the Empire, and gain incredible synergies when battling alongside each other!\n\nGet Biggs Now! BIGGS_WEDGE_NEWSLETTER_NAME|Character Updates: Biggs Darklighter & Wedge Antilles BLUE_KYBER_CRYSTAL_DESC|Blue Kyber Crystal Desc - coming soon BLUE_KYBER_CRYSTAL_NAME|Blue Kyber Crystal BOBAFETT_BOUNTYHUNTERSRESOLVE_TOAST|BOUNTY HUNTER'S RESOLVE BONUS_BAG_OF_CRYSTALS|Bag of Crystals - Bonus BONUS_BOX_OF_CRYSTALS|Box of Crystals - Bonus BONUS_CHEST_OF_CRYSTALS|Chest of Crystals - Bonus BONUS_CRATE_OF_CRYSTALS|Crate of Crystals - Bonus BONUS_CRYSTAL_OFFERS_DESC|Greetings!\n\nThe Bonus Crystal Event has started! For a limited time, get 25% more Crystals on select crystal packs in the store. Limited one time purchase.\n\nBonus Crystal offer ends soon. BONUS_CRYSTAL_OFFERS_NAME|Bonus Crystal Event BONUS_POUCH_OF_CRYSTALS|Pouch of Crystals - Bonus BONUS_TIER|BONUS TIER BONUS_UNLOCK_KEY|Complete all non-practice tiers to unlock! BONUS_VAULT_OF_CRYSTALS|Vault of Crystals - Bonus BOSSK_BUNDLE_DESC|Get 30 shards of Bossk with a Bossk Bundle!\n\nThis taunting Tank supports his Bounty Hunter allies and has a unique Contract that, when fulfilled, can grant him several powerful buffs.\n\n[f0ff23]BONUS[-]:This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Bossk.\n\nIncludes materials sufficient to power up Bossk to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. BOSSK_BUNDLE_NAME|BOSSK BUNDLE BOSSK_BUNDLE_TEXT|The Bossk Bundle and Pack is now available in the Store for a limited time! Unlock this fearsome Bounty Hunter and power him up today! BOSSK_BUNDLE_TITLE|Bossk Bundle & Pack in Store! BOSSK_PACK_DESC|Purchase the Bossk Pack to power up Bossk!\n\nThis taunting Tank boosts his Bounty Hunter allies and has a unique Contract that, when fulfilled, can grant him several powerful buffs.\n\nEach pack guarantees at least 5 shards for Bossk and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. BOSSK_PACK_NAME|BOSSK PACK BOUNTY_DEADLY|DEADLY BOUNTY (G11+)\nVictory Counts: [c][F0FF23]Shared[-][/c] BOUNTY_EASY|EASY BOUNTY (G8+)\nVictory Counts: [c][F0FF23]Shared[-][/c] BOUNTY_HUNTER_BUNDLE_BOBA_FETT_DESC|Get 50 shards of Boba Fett with a Bounty Hunter Bundle today!\n\nThis fearsome Bounty Hunter has been given an all-new Contract, and additional synergy with other Bounty Hunters.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up Boba Fett to:\n\nCharacter level: 40\nGear tier: 5\n\nPurchase Limit: 1 BOUNTY_HUNTER_BUNDLE_DENGAR_DESC|Get 50 shards of Dengar with a Bounty Hunter Bundle today!\n\nThis adaptable Attacker inflicts Stun, Tenacity Down, and has been given an all-new Contract.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up Dengar to:\n\nCharacter level: 40\nGear tier: 5\n\nPurchase Limit: 1 BOUNTY_HUNTER_BUNDLE_GREEDO_DESC|Get 50 shards of Greedo with a Bounty Hunter Bundle today!\n\nThis deadly Attacker gains extra attacks from Critical Hits, and has been given an all-new Contract.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up Greedo to:\n\nCharacter level: 40\nGear tier: 5\n\nPurchase Limit: 1 BOUNTY_HUNTER_BUNDLE_IG88_DESC|Get 50 shards of IG-88 with a Bounty Hunter Bundle today!\n\nThis Droid Attacker inflicts Target Lock, gains a damage bonus against Target Locked enemies, and has been given an all-new Contract.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up IG-88 to:\n\nCharacter level: 40\nGear tier: 5\n\nPurchase Limit: 1 BOUNTY_HUNTER_BUNDLE_NAME|BOUNTY HUNTER BUNDLE BOUNTY_HUNTER_BUNDLE_TEXT|To celebrate the rework of Greedo, IG-88, Dengar, and Boba Fett, Bounty Hunter rework bundles are now in the Store for a limited time! BOUNTY_HUNTER_BUNDLE_TITLE|Bounty Hunter Bundles & Packs in Store! BOUNTY_MODERATE|MODERATE BOUNTY (G9+)\nVictory Counts: [c][F0FF23]Shared[-][/c] BOUNTY_TOUGH|TOUGH BOUNTY (G10+)\nVictory Counts: [c][F0FF23]Shared[-][/c] BOX_OF_CRYSTALS_HOLIDAY|Box of Crystals Holiday BOX_OF_CRYSTALS_UPSIGHT_10|Box of Crystals - Bonus 10 ! BOX_OF_CRYSTALS_UPSIGHT_25|Box of Crystals - Bonus 25 ! BuffDesc_MarkedTarget|[c][F0FF23]Marked Target[-][/c]: Evasion chance minimized and can’t gain Stealth BuffDesc_STCommander_HJ|[ffff33]Stormtrooper Commander:[-] Calls immediate reinforcements when Stormtroopers are defeated BUNDLE_PACK_CAROUSEL|Limited Time Offer! BUNDLE_PACK_DESC_LONG|Let Darth Maul, Bobafett, General Veers, and many more bolster the ranks of your collection. BUNDLE_PACK_DESC_SHORT|Start you collection off with an ensemble of powerful characters! BUNDLE_PACK_NAME|Rare Bundle BUNDLE_PACK_PROMOTEXT_1|Guaranteed 4-Star BUNDLE_PACK_PROMOTEXT_2|Save 10% CALL_TO_ACTION_TOAST|CALL TO ACTION CAMPAIGN_CANTINASIEGE_NAME_TU3|SQUAD CANTINA\nSIEGE BATTLES CAMPAIGN_DARK_NAME|DARK SIDE\nBATTLES CAMPAIGN_DARKSHIP_NAME|DARK SIDE\nBATTLES CAMPAIGN_DEVTEST_NAME|DEV TESTBED CAMPAIGN_HOLOCRON_NAME|FREEPLAY\nBATTLES CAMPAIGN_HOLOCRON_NAME_TU1|CANTINA\nBATTLES CAMPAIGN_HOLOCRONSHIP_NAME|FREEPLAY\nBATTLES CAMPAIGN_LIGHT_NAME|LIGHT SIDE\nBATTLES CAMPAIGN_LIGHTSHIP_NAME|LIGHT SIDE\nBATTLES CAMPAIGN_MODBATTLES_DESC|Earn Mods and other rewards by battling unlikely enemies throughout the galaxy. CAMPAIGN_MODBATTLES_NAME|MOD BATTLES CAMPAIGN_STORY_NAME|LEGACY MATCHES CampaignDifficulty_Cantina_Hard|HARD (Earn Mods) CampaignDifficulty_Hard|HARD (Earn Shards) CampaignDifficulty_I|I CampaignDifficulty_II|II CampaignDifficulty_III|III CampaignDifficulty_IV|IV CampaignDifficulty_Nightmare|Nightmare Difficulty CampaignDifficulty_Normal|NORMAL CampaignDifficulty_NotSet|No Difficulty Set CampaignDifficulty_Special|Special CampaignDifficulty_V|V CampaignDifficulty_VI|VI CampaignElement_DefaultLockText_Campaign|This campaign is currently locked. Complete unlocked campaigns to progress. CampaignElement_DefaultLockText_Difficulty|This difficulty is currently locked. Complete other unlocked difficulties to progress. CampaignElement_DefaultLockText_Map|This map is currently locked. Complete missions on unlocked maps to progress. CampaignElement_DefaultLockText_Mission|This Battle is currently locked. Continue playing to unlock. CampaignMap_BattlesFormat|Encounters: {0} CampaignMap_BonusAbilities|BONUS ABILITIES CampaignMap_CategoryPopupTitleFormat|{0} ({1} / {2}) CampaignMap_DifficultyComingSoonModalDescription|New difficulties are coming soon! CampaignMap_DifficultyComingSoonModalTitle|Coming Soon! CampaignMap_DifficultyComplete_Message|You've completed all battles on normal difficulty! CampaignMap_DifficultyComplete_Title|Congratulations! CampaignMap_Enemies|Possible Enemies CampaignMap_EnemiesButton|ENEMIES CampaignMap_MissionDetailsButton|SELECT CampaignMap_MissionProgress_Completed|COMPLETED! CampaignMap_MissionProgress_Unlocked|UNLOCKED! CampaignMap_MissionReplayButton|REPLAY CampaignMap_MissionRequirementNotMetMessage_Body|You have not met the requirements necessary to enter this mission CampaignMap_MissionRequirementNotMetMessage_Title|ATTENTION CampaignMap_MissionsButton|DETAILS CampaignMap_MissionSelectButton|BATTLE CampaignMap_MissionViewButton|VIEW CampaignMap_NoValidCommander|No Valid Capital Ship CampaignMap_Progress|Map Progress CampaignMap_Ready|READY! CampaignMap_RequiredCharacters|Required Characters {0}/{1} CampaignMap_RequiredShips|Required Ships {0}/{1} CampaignMap_RequiredUnitItemTileText|Required CampaignMap_RequiredUnits|Allowed Characters CampaignMap_RequiredUnitsButton|REQUIRED UNITS CampaignMap_RequirementsMet|Requirements Met CampaignMap_ReverseLookupMissionSelectButton|Select Objective CampaignMap_Rewards|Possible Rewards CampaignMap_RewardsButton|POSSIBLE REWARDS CampaignMap_SelectMission|SELECT BATTLE CampaignMap_StrategicAbilitiesAll|STRATEGIC ABILITIES CampaignMap_StrategicAbilitiesAlly|ALLIED STRATEGIC ABILITIES CampaignMap_StrategicAbilitiesEnemy|ENEMY STRATEGIC ABILITIES CampaignMap_UnitCategoryRequiredName|Required CampaignMap_UseTickets|SIM CampaignMap_UseTickets_Multi|MULTI SIM CampaignMapDifficultyView_SelectDifficultyLevel|SELECT DIFFICULTY LEVEL CampaignMission_GenericUnlockRequirement|This Battle is currently locked. Continue playing to unlock. CampaignMissionListItemTitle_Hard|{0} (HARD) CampaignMissionListItemTitle_Normal|{0} (NORMAL) CampaignView_CampaignElementLockedTitle|Locked CampaignView_Cooldown_Wait_Popup_Message|You must wait for [00ff00]{0}[-] before attempting to battle again. CampaignView_Cooldown_Wait_Popup_Message_Title|Cooldown Active CampaignView_DarkMissionFleetLockedMessage|You must complete additional Dark Side Battles to unlock this mode. CampaignView_DarkMissionFleetLockedTitle|Locked CampaignView_DarkSideMissionsLabel|Dark Side CampaignView_FirstCompletRewardTag|1st time CampaignView_Fleets|Fleets CampaignView_HardLockedMessage|Complete all missions in this stage on Normal to unlock Hard. CampaignView_HardLockedTitle|Locked CampaignView_HolocronMissionFleetLockedMessage|You must complete additional Battles to unlock this mode. CampaignView_HolocronMissionFleetLockedTitle|Locked CampaignView_HolocronMissionsLabel|Freeplay CampaignView_HolocronMissionSquadLockedMessage|You must complete additional Battles to unlock this mode. CampaignView_HolocronMissionSquadLockedTitle|Locked CampaignView_HUDSubTitle|Tap to select (hold portraits to research) CampaignView_HUDTitle|BATTLES CampaignView_LightMissionFleetLockedMessage|You must complete additional light side battles to unlock this mode. CampaignView_LightMissionFleetLockedTitle|Locked CampaignView_LightSideMissionsLabel|Light Side CampaignView_MissingCharactersForStoryMission|Characters: {0}/{1} CampaignView_MissingRequirementDescription|You are missing: [D14F4F]{0}[-] CampaignView_MissionCompletionCounterButton|BATTLE ({0} left) CampaignView_MissionCompletionCounterButton_TU1|BATTLE {0: (#); (-#);#} CampaignView_MissionCompletionDepletedRefreshesButton|DAILY REFRESHES HAVE BEEN DEPLETED CampaignView_MissionCompletionRefreshButton|REFRESH REPLAYS CampaignView_MissionSelectCounterButton|{0} ({1}) CampaignView_RefreshReplaysButtonNo|CANCEL CampaignView_RefreshReplaysButtonYes|CONFIRM CampaignView_RefreshReplaysDepletedMessage|You have used all replays for this mission.\n\nReplays will refresh in [00ff00]{0}[-]. CampaignView_RefreshReplaysDepletedUnknownMessage|You have used all replays for this mission. CampaignView_RefreshReplaysMessage|Daily replays for this mission will refresh in [00ff00]{0}[-].\n\nWould you like to refresh replays for this mission?\n\nRefreshes remaining: {1}/{2}. CampaignView_RefreshReplaysTitle|Refresh Replays CampaignView_ShipmentsLabel|SHIPMENTS CampaignView_ShipmentsLabel_TU3|REDEEM CampaignView_Squads|Squads CampaignView_StoryMissions|Legacy - collect all the required characters to unlock CampaignView_StoryMissionsDescriptions|Complete Legacy Battles for rare rewards. CANTINABATTLE_CAMPAIGN_DESC_KEY|Strategically assemble your squad to earn rewards against unlikely enemies. CantinaChar_CantinaBattles_Locked001|This table is a bit too advanced for you right now.\n\n(Reach [f0ff23]Player Level 28[-] to unlock this feature.) CantinaChar_CantinaBattles_Locked001_TU07_2|This table is a bit too advanced for you right now.\n\n(Reach [f0ff23]Player Level 8[-] to unlock this feature.) CantinaChar_CantinaBattles_Locked002|You'll need some more experience on the other tables before facing this one.\n\n(Reach [f0ff23]Player Level 28[-] to unlock this feature.) CantinaChar_CantinaBattles_Locked002_TU07_2|You'll need some more experience on the other tables before facing this one.\n\n(Reach [f0ff23]Player Level 8[-] to unlock this feature.) CantinaChar_Challenges_FirstUnlock001|Welcome to the Challenges table. Maybe you're ready to prove yourself as a strategic thinker? CantinaChar_Challenges_FirstUnlock002|Every day of the week you'll find Challenges here that put your wits, and your full collection, to the test. CantinaChar_Challenges_FirstUnlock003|Each Challenge will give you important [f0ff23]REWARDS[-] CantinaChar_Challenges_FirstUnlock004|Some Challenges give you [f0ff23]TRAINING DROIDS[-] so you can train your characters to increase their stats. CantinaChar_Challenges_FirstUnlock005|Some will give you hard-to-find [f0ff23]GEAR[-] you can equip on your characters to make them stronger. CantinaChar_Challenges_FirstUnlock006|Others will give you [f0ff23]ABILITY MATERIALS[-] to level up your characters' abilities and unlock new combat moves. CantinaChar_Challenges_FirstUnlock007|And finally, [f0ff23]CREDITS[-]. You can use those all over the place! CantinaChar_Challenges_FirstUnlock008|As it is in war, defeating a Challenge isn't always about using the strongest squad. It's about choosing the right squad for the job. CantinaChar_Challenges_FirstUnlock009|Pay attention to the rules for a given Challenge. They can dramatically affect what happens in battle. CantinaChar_Challenges_FirstUnlock010|Tap a Challenge panel to see the rules of engagement. CantinaChar_Challenges_FirstUnlock011|I'll start you off with some simple battles. But later on, I won't go so easy on you. Good luck. CantinaChar_Challenges_FirstWin001|Good job! I know you're just getting started, but you're showing promise already. CantinaChar_Challenges_FirstWin002|Keep coming back to test yourself and I'll keep finding ways to push you. CantinaChar_Challenges_Locked001|Hmmmmm. No, no. You don't look like you're ready for this Challenge yet.\n\n(Reach [f0ff23]Player Level 15[-] to unlock this feature.) CantinaChar_Challenges_Locked002|Come back when you're a little more... seasoned.\n\n(Reach [f0ff23]Player Level 15[-] to unlock this feature.) CantinaChar_Challenges_Locked003|You need to level up more. Complete some Daily Activities first.\n\n(Reach [f0ff23]Player Level 15[-] to unlock this feature.) CantinaChar_Challenges_Unlocked001|I've been dusting off my old military texts to come up with new Challenges for you. CantinaChar_Challenges_Unlocked002|The higher your level, the harder the Challenge... and the greater the rewards! CantinaChar_FleetWar_CompleteFirstWar001|You... did it... I can hardly believe this. CantinaChar_FleetWar_CompleteFirstWar002|I... have a confession. CantinaChar_FleetWar_CompleteFirstWar003|I have never actually won the whole war myself. CantinaChar_FleetWar_CompleteFirstWar004|Tell me. Tell me how you did it! I must know. CantinaChar_FleetWar_FirstUnlock001|Hmmm... Maybe you are ready now. But I doubt it. Let us see how you do. CantinaChar_FleetWar_FirstUnlock002|This is the [f0ff23]GALACTIC WAR[-] table. You can attempt to defeat this table only [f0ff23]ONCE PER DAY[-]--make it count! CantinaChar_FleetWar_FirstUnlock003|You will play a series of battles against other players' squads. CantinaChar_FleetWar_FirstUnlock004|It will start easy and get harder the further you progress on the battlefield. CantinaChar_FleetWar_FirstUnlock005|Important! The health of each character carries over from battle to battle. Keep this in mind! CantinaChar_FleetWar_FirstUnlock006|Also! Any units that are defeated during a Galactic War cannot be used on this table for the rest of the day. CantinaChar_FleetWar_FirstUnlock007|Defeated units can, of course, be used on other tables. Just not here until your Galactic War resets. CantinaChar_FleetWar_FirstUnlock008|After each successful battle, you will be able to open a [f0ff23]SPECIAL REWARD CHEST[-]. Enjoy the spoils of war. CantinaChar_FleetWar_FirstUnlock009|The further you progress, the greater the rewards. CantinaChar_FleetWar_FirstUnlock010|Be sure to check the table's [f0ff23]GALACTIC WAR STORE[-] to redeem the [f0ff23]GALACTIC WAR TOKENS[-] you've earned. CantinaChar_FleetWar_FirstUnlock011|If you forget how the table works, tap the [f0ff23]DETAILS[-] button to learn more. CantinaChar_FleetWar_FirstUnlock012|Let's see if you have what it takes to survive the war... CantinaChar_FleetWar_Locked001|Stand back, little one.\n\n(Reach [f0ff23]Player Level 40[-] to unlock this feature.) CantinaChar_FleetWar_Locked002|Ssssssss! Careful! You would not survive this war.\n\n(Reach [f0ff23]Player Level 40[-] to unlock this feature.) CantinaChar_FleetWar_Locked003|You need a collection that is large, powerful, and strong to endure this war of attrition.\n\n(Reach [f0ff23]Player Level 40[-] to unlock this feature.) CantinaChar_FleetWar_Locked004|The weak are not allowed here! Move along.\n\n(Reach [f0ff23]Player Level 40[-] to unlock this feature.) CantinaChar_FleetWar_SeasonedVet001|Oh, it's you. Please show me how you play. I need to learn! CantinaChar_FleetWar_SeasonedVet002|So strong... so powerful. How do you do it? CantinaChar_FleetWar_WarIncomplete001|Keep trying. Build a bigger collection. Make them more powerful. You might just be able to win the war... Maybe. CantinaChar_FleetWar_WarIncomplete002|Come prove your strength and worth. Can you do it? Probably not! HA! CantinaChar_Guild_Locked001|You're not quite ready to join a [f0ff23]GUILD[-]. Come back after you've reached [f0ff23]LEVEL 22[-]. CantinaChar_Guild_Locked002|You look like you just got here. When you're ready to commit to a [f0ff23]GUILD[-], come back and see me.\n\n(This feature unlocks at [f0ff23]LEVEL 22[-].) CantinaChar_Guild_Locked003|I heard you like [f0ff23]GUILDS[-]. Come see me when you've got some more experience under your belt.\n\n(This feature unlocks at [f0ff23]LEVEL 22[-].) CantinaChar_ShardShop_Locked001|You’ll need to have promoted one of your Characters to [FFE524]7-STARS[-] in order to have access to the [FFE524]SHARD STORE[-]. CantinaChar_ShardShop_Locked002|The [FFE524]SHARD STORE[-] is only available for seasoned players. Come back once you’ve earned your first [FFE524]7-STAR CHARACTER[-]. CantinaChar_ShardShop_Locked003|Once you’ve shown your chops and earned a [FFE524]7-STAR CHARACTER[-], come back and see me. I’ll show you what the [FFE524]SHARD STORE[-] offers for our top players. CantinaChar_ShardShop_Unlocked001|Welcome to the [FFE524]SHARD STORE[-].\n\nCongratulations! You are now part of an elite group of players who can trade-in [FFE524]EXTRA SHARDS[-] from your existing 7-Star Characters. CantinaChar_ShardShop_Unlocked002|All of your [FFE524]EXTRA SHARDS[-] are automatically converted to [FFE524]SHARD STORE TOKENS[-] every time you visit the Shard Store. CantinaChar_ShardShop_Unlocked003|You can spend [FFE524]SHARD STORE TOKENS[-] on anything in the Shard Store. CantinaChar_ShardShop_Unlocked004|Remember, the more Characters you have at 7-Stars, the more [FFE524]SHARD STORE TOKENS[-] you get when you visit the [FFE524]SHARD STORE[-]! CantinaChar_SimTickets_FirstUnlock001|You've just earned a Sim Ticket! CantinaChar_SimTickets_FirstUnlock002|These will help you on your way to building the most powerful team around. CantinaChar_SimTickets_FirstUnlock003|Once you have shown total domination of a particular battle by earning a [f0ff23]3-STAR VICTORY[-], you can use your Sim Tickets to instantly replay the battle whenever you like. CantinaChar_SimTickets_FirstUnlock004|This is important when you're looking to win specific [f0ff23]GEAR[-] or [f0ff23]SHARDS[-]. CantinaChar_SimTickets_FirstUnlock005|Give them a try! CantinaChar_SquadArena_FirstUnlock001|What? YOU unlocked this already? That doesn't make... CantinaChar_SquadArena_FirstUnlock002|Well listen... I'm busy. Being the top player isn't as easy as I make it look. CantinaChar_SquadArena_FirstUnlock003|I gotta go. CantinaChar_SquadArena_FirstUnlock004|Oh, hey! Good job! You're really catching on to things quickly. CantinaChar_SquadArena_FirstUnlock005|Don't mind that Hutt. He can see you're rising through the ranks and he won't like that. CantinaChar_SquadArena_FirstUnlock006|On this [f0ff23]SQUAD ARENA[-] table, you get to fight against other players to see who's got the strongest characters and the best strategies. CantinaChar_SquadArena_FirstUnlock007|There are no rules in the Arena, so bring your best units. CantinaChar_SquadArena_FirstUnlock008|Every day you earn [f0ff23]SQUAD ARENA TOKENS[-] based on your [f0ff23]LEADERBOARD[-] rank! The higher you climb, the better your daily rewards! CantinaChar_SquadArena_FirstUnlock009|[f0ff23]SQUAD ARENA TOKENS[-] are special and can only be used to buy from this table's [f0ff23]ARENA STORE[-]. CantinaChar_SquadArena_FirstUnlock010|What can you buy with 'em? [f0ff23]EXCLUSIVE CHARACTER SHARDS[-]! Seriously, this is the only place to get these characters. CantinaChar_SquadArena_FirstUnlock011|These Daily Rewards appear in your [f0ff23]INBOX[-] every morning, so be sure to collect them! CantinaChar_SquadArena_FirstUnlock012|That's pretty much it. Jump on in. Tap [f0ff23]BATTLE[-] on the player you want to take on, and may the strongest squad win! Good luck! CantinaChar_SquadArena_Locked001|No autographs, please. I'm busy.\n\n(Reach [f0ff23]Player Level 8[-] to unlock this feature.) CantinaChar_SquadArena_Locked001_TU07_2|No autographs, please. I'm busy.\n\n(Reach [f0ff23]Player Level 28[-] to unlock this feature.) CantinaChar_SquadArena_Locked002|You know what separates you from me? Not enough space. Beat it.\n\n(Reach [f0ff23]Player Level 8[-] to unlock this feature.) CantinaChar_SquadArena_Locked002_TU07_2|You know what separates you from me? Not enough space. Beat it.\n\n(Reach [f0ff23]Player Level 28[-] to unlock this feature.) CantinaChar_SquadArena_Unlocked001|I get it. Believe me, I do. Everyone wants to know what it's like to be me. Here's the thing: It's incredible! Okay? CantinaChar_SquadArena_Unlocked002|Oh, hi. I think someone over there was looking for you. Someone who's... uh, not me. CantinaChar_SquadArena_Unlocked003|I think you're confusing me with someone WHO'S NOT BUSY BEING THE TOP PLAYER! CantinaChar_SquadBattles_FirstUnlock001|Oh wow! You're coming along nicely. Really making a name for yourself around here. CantinaChar_SquadBattles_FirstUnlock002|You've just unlocked one of our new tables. This one lets you bring in any characters you want. [f0ff23]NO RULES[-]! CantinaChar_SquadBattles_FirstUnlock003|However, the same is true for the enemies you'll face--no rules! CantinaChar_SquadBattles_FirstUnlock004|That means... you're going to need to take on whatever this table throws at you. CantinaChar_SquadBattles_FirstUnlock005|If you're having trouble moving forward, try assembling a different party. You'll need to pay attention to which characters are strong against others. CantinaChar_SquadBattles_FirstUnlock006|When you win, you'll get special [f0ff23]CANTINA BATTLE TOKENS[-]. Be sure to redeem them in the [f0ff23]CANTINA BATTLES STORE[-]. CantinaChar_SquadBattles_FirstUnlock007|This is also a great place to win those [f0ff23]ABILITY MATERIALS[-] you need to power up your characters' combat abilities. CantinaChar_SquadBattles_FirstUnlock008|One last thing... because this table is special, it uses its own [f0ff23]CANTINA ENERGY[-]. This allows you to play here without limiting your play elsewhere in the cantina! CantinaChar_SquadBattles_FirstUnlock009|That's about it. Good luck and have fun! CANTINASIEGE_CAMPAIGN_DESC_KEY|Choose allies wisely to earn rewards against consecutive bosses CAPITAL_SHIP_UPGRADE_EVENT_DESC|[c][f0ff23]Earn Capital Ship Blueprints![-][/c] CAPTAIN_SLOT_NAME_KEY|CAPTAIN CATEGORY_BOUNTYHUNTER_DESC|Bounty Hunter CATEGORY_BURNERXP_DESC|Burner CATEGORY_CHARACTER_CREWMEMBER|Crew Member CATEGORY_CHARACTER_FLEETCOMMANDER|Fleet Commander CATEGORY_CLONE_DESC|Clone CATEGORY_CLONETROOPER_DESC|Clone Trooper CATEGORY_DARKJEDI_DESC|Dark Jedi CATEGORY_EMPIRE_DESC|Empire CATEGORY_FIRSTORDER_DESC|First Order CATEGORY_GALACTICREPUBLIC_DESC|Galactic Republic CATEGORY_GEONOSIAN_DESC|Geonosian CATEGORY_GRANDARMYOFTHEREPUBLIC_DESC|Grand Army of the Republic CATEGORY_IMPERIALTROOPER_DESC|Imperial Trooper CATEGORY_JEDI_DESC|Jedi CATEGORY_NIGHTSISTERS_DESC|Nightsister CATEGORY_ORDEROFTHESITHLORDS_DESC|Order of the Sith Lords CATEGORY_PHOENIX_DESC|Phoenix CATEGORY_REBELS_DESC|Rebel CATEGORY_REPUBLIC_DESC|Republic CATEGORY_RESISTANCE_DESC|Resistance CATEGORY_ROGUE_ONE_DESC|Rogue One CATEGORY_ROLEATTACKER_DESC|Attacker CATEGORY_ROLECAPITAL_DESC|Capital Ship CATEGORY_ROLEFIGHTER_DESC|Fighter CATEGORY_ROLEFREIGHTER_DESC|Freighter CATEGORY_ROLEHEALER_DESC|Healer CATEGORY_ROLEHORDE_DESC|Horde CATEGORY_ROLESHUTTLE_DESC|Shuttle CATEGORY_ROLESUPPORT_DESC|Support CATEGORY_ROLETANK_DESC|Tank CATEGORY_SCOUNDREL_DESC|Scoundrel CATEGORY_SEPARATIST_DESC|Separatist CATEGORY_SEPARATISTS_DESC|Separatist CATEGORY_SITH_DESC|Sith CATEGORY_SITHAPPRENTICE_DESC|Sith Apprentice CATEGORY_SITHMASTER_DESC|Sith Master CATEGORY_SITHSECRETAPPRENTICE_DESC|Sith Secret Apprentice CATEGORY_SMUGGLER_DESC|Smuggler CATEGORY_SPECIESDROID_DESC|Droid CATEGORY_SPECIESEWOK_DESC|Ewok CATEGORY_SPECIESHUMAN_DESC|Human CATEGORY_SPECIESJAWA_DESC|Jawa CATEGORY_SPECIESTUSKEN_DESC|Tusken CATEGORY_TRADEFEDERATION_DESC|Trade Federation CHALLENGE_ACHIEVEMENT_COMPLETE_PVP_BATTLE_DESC|Defeat {0} opponents in the Arena CHALLENGE_ACHIEVEMENT_COMPLETE_PVP_BATTLE_NAME|Arena Fight CHALLENGE_ACHIEVEMENT_COMPLETE_SINGLE_PVP_BATTLE_DESC|Defeat a single opponent in the Arena CHALLENGE_ACHIEVEMENT_COMPLETE_TB_MAP_HOTHEMPIRE_DESC|Earn 48 Stars in a single "Hoth: Imperial Retaliation" Map CHALLENGE_ACHIEVEMENT_COMPLETE_TB_MAP_HOTHEMPIRE_NAME|The Frozen Empire CHALLENGE_ACHIEVEMENT_COMPLETE_TB_MAP_HOTHREBEL_DESC|Earn 45 Stars in a single "Hoth: Imperial Invasion" Map CHALLENGE_ACHIEVEMENT_COMPLETE_TB_MAP_HOTHREBEL_DESC_V2|Earn 45 Stars in a single "Hoth: Rebel Assault" Map CHALLENGE_ACHIEVEMENT_COMPLETE_TB_MAP_HOTHREBEL_NAME|The Frozen Rebellion CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0025_DESC|Earn 25 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0025_NAME|Super Star: Level 1 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0050_DESC|Earn 50 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0050_NAME|Super Star: Level 2 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0075_DESC|Earn 75 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0075_NAME|Super Star: Level 3 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0100_DESC|Earn 100 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0100_NAME|Super Star: Level 4 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0150_DESC|Earn 150 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0150_NAME|Super Star: Level 5 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0200_DESC|Earn 200 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0200_NAME|Super Star: Level 6 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0250_DESC|Earn 250 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0250_NAME|Super Star: Level 7 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0300_DESC|Earn 300 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0300_NAME|Super Star: Level 8 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0400_DESC|Earn 400 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0400_NAME|Super Star: Level 9 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0500_DESC|Earn 500 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0500_NAME|Super Star: Level 10 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0600_DESC|Earn 600 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0600_NAME|Super Star: Level 11 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0700_DESC|Earned 700 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0700_NAME|Super Star: Level 12 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0800_DESC|Earn 800 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0800_NAME|Super Star: Level 13 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0900_DESC|Earn 900 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_0900_NAME|Super Star: Level 14 CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_1000_DESC|Earn 1000 total Stars in Territory Battles CHALLENGE_ACHIEVEMENT_COMPLETE_TB_STARCOUNT_1000_NAME|Super Star: Level 15 CHALLENGE_ACHIEVEMENT_COMPLETE_TW_EIGHTH_VICTORY_DESC|Achieved your eighth victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_EIGHTH_VICTORY_NAME|Territory Wars: Eighth Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIFTIETH_VICTORY_DESC|Achieved your fiftieth victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIFTIETH_VICTORY_NAME|Territory Wars: Fiftieth Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIRST_FLAWLESS_VICTORY_DESC|Successfully won a Territory War by defeating every territory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIRST_FLAWLESS_VICTORY_NAME|Territory Wars: Flawless Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIRST_VICTORY_DESC|Achieved your first victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIRST_VICTORY_NAME|Territory Wars: First Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FORTIETH_VICTORY_DESC|Achieved your fortieth victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FORTIETH_VICTORY_NAME|Territory Wars: Fortieth Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FOURTH_VICTORY_DESC|Achieved your fourth victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FOURTH_VICTORY_NAME|Territory Wars: Fourth Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_SIXTEENTH_VICTORY_DESC|Achieved your sixteenth victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_SIXTEENTH_VICTORY_NAME|Territory Wars: Sixteenth Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_THIRTIETH_VICTORY_DESC|Achieved your thirtieth victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_THIRTIETH_VICTORY_NAME|Territory Wars: Thirtieth Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_TWELFTH_VICTORY_DESC|Achieved your twelfth victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_TWELFTH_VICTORY_NAME|Territory Wars: Twelfth Victory CHALLENGE_ACHIEVEMENT_COMPLETE_TW_TWENTIETH_VICTORY_DESC|Achieved your twentieth victory in Territory Wars CHALLENGE_ACHIEVEMENT_COMPLETE_TW_TWENTIETH_VICTORY_NAME|Territory Wars: Twentieth Victory CHALLENGE_ACHIEVEMENT_SHIP_PVP_BATTLE_NAME|Fleet Arena Battle CHALLENGE_ACHIEVEMENT_SHIP_PVP_BATTLE_TIER01_DESC|Win 10 fleet arena battles CHALLENGE_ACHIEVEMENT_SHIP_PVP_BATTLE_TIER02_DESC|Win 50 fleet arena battles CHALLENGE_ACHIEVEMENT_SHIP_PVP_BATTLE_TIER03_DESC|Win 100 fleet arena battles CHALLENGE_ACHIEVEMENT_SHIP_PVP_BATTLE_TIER04_DESC|Win 500 fleet arena battles CHALLENGE_ACHIEVEMENT_SHIP_PVP_BATTLE_TIER05_DESC|Win 1,000 fleet arena battles CHALLENGE_ACHIEVEMENT_SHIP_PVP_BATTLE_TIER06_DESC|Win 2,500 fleet arena battles CHALLENGE_ACHIEVEMENT_SHIP_PVP_BATTLE_TIER07_DESC|Win 5,000 fleet arena battles CHALLENGE_ACQUIRE_ALLIES_DESC|Add {0} player(s) to your ally list CHALLENGE_ACQUIRE_ALLIES_NAME|Strength in Allies CHALLENGE_ACQUIRE_BACTA_GEL_DESC|Continue acquiring ingredients to unlock CHALLENGE_ACQUIRE_BACTA_GEL_NAME|Key Ingredients CHALLENGE_ACQUIRE_HAN_SOLO_DESC|Continue acquiring characters to unlock CHALLENGE_ACQUIRE_HAN_SOLO_NAME|Key Characters CHALLENGE_ACQUIRE_SHIP_DARK_NAME|Ship Collection (Dark Side) CHALLENGE_ACQUIRE_SHIP_DARK_TIER01_DESC|Collect 2 dark side ships CHALLENGE_ACQUIRE_SHIP_DARK_TIER02_DESC|Collect 3 dark side ships CHALLENGE_ACQUIRE_SHIP_DARK_TIER03_DESC|Collect 5 dark side ships CHALLENGE_ACQUIRE_SHIP_DARK_TIER04_DESC|Collect 10 dark side ships CHALLENGE_ACQUIRE_SHIP_DARK_TIER05_DESC|Collect 15 dark side ships CHALLENGE_ACQUIRE_SHIP_DARK_TIER06_DESC|Collect 20 dark side ships CHALLENGE_ACQUIRE_SHIP_LIGHT_NAME|Ship Collection (Light Side) CHALLENGE_ACQUIRE_SHIP_LIGHT_TIER01_DESC|Collect 2 light side ships CHALLENGE_ACQUIRE_SHIP_LIGHT_TIER02_DESC|Collect 3 light side ships CHALLENGE_ACQUIRE_SHIP_LIGHT_TIER03_DESC|Collect 5 light side ships CHALLENGE_ACQUIRE_SHIP_LIGHT_TIER04_DESC|Collect 10 light side ships CHALLENGE_ACQUIRE_SHIP_LIGHT_TIER05_DESC|Collect 15 light side ships CHALLENGE_ACQUIRE_SHIP_LIGHT_TIER06_DESC|Collect 20 light side ships CHALLENGE_ACQUIRE_STAT_MOD_01_DESC|Acquire {0} Mod CHALLENGE_ACQUIRE_STAT_MOD_01_NAME|Mod Enhancer CHALLENGE_ACQUIRE_STAT_MOD_02_DESC|Acquire {0} Mods CHALLENGE_ACQUIRE_STAT_MOD_02_NAME|Mod Master CHALLENGE_ACQUIRE_STAT_MOD_DESC|Acquire {0} Mods CHALLENGE_ACQUIRE_STAT_MOD_NAME|Mod Master CHALLENGE_CANTINA_STAGE_COMPLETE_NAME|A Night in the Cantina CHALLENGE_CANTINA_STAGE1_COMPLETE_DESC|Complete all Cantina Stage 1 Battles CHALLENGE_CANTINA_STAGE2_COMPLETE_DESC|Complete all Cantina Stage 2 Battles CHALLENGE_CANTINA_STAGE3_COMPLETE_DESC|Complete all Cantina Stage 3 Battles CHALLENGE_CANTINA_STAGE4_COMPLETE_DESC|Complete all Cantina Stage 4 Battles CHALLENGE_CANTINA_STAGE5_COMPLETE_DESC|Complete all Cantina Stage 5 Battles CHALLENGE_CANTINA_STAGE6_COMPLETE_DESC|Complete all Cantina Stage 6 Battles CHALLENGE_CANTINA_STAGE7_COMPLETE_DESC|Complete all Cantina Stage 7 Battles CHALLENGE_CANTINA_STAGE8_COMPLETE_DESC|Complete all Cantina Stage 8 Battles CHALLENGE_CHARACTER_COLLECT_DARKSIDE_DESC|Collect {0} dark side characters CHALLENGE_CHARACTER_COLLECT_DARKSIDE_NAME|Dark Side Collection CHALLENGE_CHARACTER_COLLECT_LIGHTSIDE_DESC|Collect {0} light side characters CHALLENGE_CHARACTER_COLLECT_LIGHTSIDE_NAME|Light Side Collection CHALLENGE_COLLECT_DAILY_LOGIN_REWARDS_DESC|Login {0} time(s) CHALLENGE_COLLECT_DAILY_LOGIN_REWARDS_NAME|Daily Login Rewards CHALLENGE_COLLECT_DAILY_LOGIN_WHOLE_MONTH_DESC|Login every day for {0} month(s) CHALLENGE_COLLECT_DAILY_LOGIN_WHOLE_MONTH_NAME|Monthly Rewards CHALLENGE_COMPLETE_EVENT_MISSION_DESC|Complete {0} Keycard Battle(s) CHALLENGE_COMPLETE_EVENT_MISSION_NAME|Keycard Battle Completion CHALLENGE_COMPLETE_FIRST_DARK_STAGE_NAME|First Steps to the Dark Side CHALLENGE_COMPLETE_FIRST_DARK_STAGE1_DESC|Complete your first Dark Side Battle CHALLENGE_COMPLETE_ONBOARDING_MISSION_DESC|Complete the first training mission CHALLENGE_COMPLETE_ONBOARDING_MISSION_NAME|The Force is Strong in You CHALLENGE_COMPLETE_WHOLE_DARK_STAGE_NAME|The Dark Side Path CHALLENGE_COMPLETE_WHOLE_DARK_STAGE1_DESC|Complete Dark Side Battles Stage 1 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_DARK_STAGE2_DESC|Complete Dark Side Battles Stage 2 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_DARK_STAGE3_DESC|Complete Dark Side Battles Stage 3 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_DARK_STAGE4_DESC|Complete Dark Side Battles Stage 4 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_DARK_STAGE5_DESC|Complete Dark Side Battles Stage 5 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_DARK_STAGE6_DESC|Complete Dark Side Battles Stage 6 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_DARK_STAGE7_DESC|Complete Dark Side Battles Stage 7 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_DARK_STAGE8_DESC|Complete Dark Side Battles Stage 8 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_DARK_STAGE9_DESC|Complete Dark Side Battles Stage 9 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE_NAME|The Light Side Path CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE1_DESC|Complete Light Side Battles Stage 1 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE2_DESC|Complete Light Side Battles Stage 2 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE3_DESC|Complete Light Side Battles Stage 3 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE4_DESC|Complete Light Side Battles Stage 4 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE5_DESC|Complete Light Side Battles Stage 5 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE6_DESC|Complete Light Side Battles Stage 6 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE7_DESC|Complete Light Side Battles Stage 7 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE8_DESC|Complete Light Side Battles Stage 8 on Normal difficulty CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE9_DESC|Complete Light Side Battles Stage 9 on Normal difficulty CHALLENGE_DAILY_COMPLETE_ALL_DAILIES_DESC|Complete and Claim All Daily Activity Rewards CHALLENGE_DAILY_COMPLETE_ALL_DAILIES_NAME|Daily Activities Completion CHALLENGE_DAILY_COMPLETE_CANTINA_BATTLE_DESC|Complete {0} Cantina Battles CHALLENGE_DAILY_COMPLETE_CANTINA_BATTLE_TITLE|Daily Cantina Battles CHALLENGE_DAILY_COMPLETE_CHALLENGE_EVENT_DESC|Complete {0} Challenges CHALLENGE_DAILY_COMPLETE_CHALLENGE_EVENT_NAME|Challenge Completion CHALLENGE_DAILY_COMPLETE_CHARACTER_MISSION_DESC|Finish {0} total Battles CHALLENGE_DAILY_COMPLETE_CHARACTER_MISSION_NAME|Mission Directive CHALLENGE_DAILY_COMPLETE_DARK_MISSION_DESC|Finish {0} Dark Side Battles CHALLENGE_DAILY_COMPLETE_DARK_MISSION_NAME|Give in to the Dark Side CHALLENGE_DAILY_COMPLETE_EVENT_MISSION_DESC|Finish {0} Keycard Battle(s) CHALLENGE_DAILY_COMPLETE_EVENT_MISSION_NAME|Keycard Battle Completion CHALLENGE_DAILY_COMPLETE_GALACTIC_WAR_DESC|Complete {0} Galactic War Campaign(s) CHALLENGE_DAILY_COMPLETE_GALACTIC_WAR_NAME|Galactic Conquest CHALLENGE_DAILY_COMPLETE_HARD_MISSION_DESC|Finish {0} Battles on Hard Difficulty CHALLENGE_DAILY_COMPLETE_HARD_MISSION_NAME|Hard Won CHALLENGE_DAILY_COMPLETE_HOLOCRON_MISSION_DESC|Finish {0} Cantina Battles CHALLENGE_DAILY_COMPLETE_HOLOCRON_MISSION_DESC_V2|Complete {0} Battles Using Cantina Energy CHALLENGE_DAILY_COMPLETE_HOLOCRON_MISSION_NAME|Battle Hardened CHALLENGE_DAILY_COMPLETE_LIGHT_MISSION_DESC|Finish {0} Light Side Battles CHALLENGE_DAILY_COMPLETE_LIGHT_MISSION_NAME|Use the Force CHALLENGE_DAILY_COMPLETE_PVP_BATTLE_DESC|Attempt {0} battles in the Arena CHALLENGE_DAILY_COMPLETE_PVP_BATTLE_DESC_FORACHIEVEMENTS|Defeat 100 opponents in the Arena CHALLENGE_DAILY_COMPLETE_PVP_BATTLE_DESC_V2|Finish {0} Arena Battles CHALLENGE_DAILY_COMPLETE_PVP_BATTLE_DESC_V3|Finish {0} Battles in the Squad Arena CHALLENGE_DAILY_COMPLETE_PVP_BATTLE_NAME|Daily Arena Fight CHALLENGE_DAILY_COMPLETE_PVP_BATTLE_NAME_V2|Daily Squad Arena Fight CHALLENGE_DAILY_COMPLETE_SHIP_MISSION_DESC|Finish {0} Fleet Battles CHALLENGE_DAILY_COMPLETE_SHIP_MISSION_NAME|Taking Flight CHALLENGE_DAILY_CRAFT_CONSUMABLES_DESC_KEY|Craft {0} consumable(s) CHALLENGE_DAILY_CRAFT_CONSUMABLES_NAME_KEY|Crafting for Success CHALLENGE_DAILY_EMBARK_GALACTIC_WAR_DESC|The Galactic March CHALLENGE_DAILY_EMBARK_GALACTIC_WAR_NAME|Embark Upon a Galactic War CHALLENGE_DAILY_GUILD_CONTRIBUTION_DESC|Spend [c][b5e7f5]ENERGY[-][/c] to produce [c][b5e7f5]RAID TICKETS[-][/c] CHALLENGE_DAILY_GUILD_CONTRIBUTION_NAME|Personal Guild Contribution CHALLENGE_DAILY_OPEN_PACK_DESC|Open {0} data pack(s) from the Store CHALLENGE_DAILY_OPEN_PACK_NAME|Master Collector CHALLENGE_DAILY_PURCHASE_SHIPMENTS_DESC|Purchase {0} items from Shipments CHALLENGE_DAILY_PURCHASE_SHIPMENTS_DESC_TU7.2|Purchase {0} Shipments from any Store CHALLENGE_DAILY_PURCHASE_SHIPMENTS_NAME|A Delivery Awaits CHALLENGE_DAILY_SHIP_EVENT_BATTLE_DESC|Complete {0} Fleet Challenge CHALLENGE_DAILY_SHIP_EVENT_BATTLE_NAME|Fleet Challenge Completion CHALLENGE_DAILY_SHIP_PVP_BATTLE_DESC|Finish {0} Battle in the Fleet Arena CHALLENGE_DAILY_SHIP_PVP_BATTLE_NAME|Daily Fleet Arena Fight CHALLENGE_DAILY_SLOT_EQUIPMENT_DESC|Fill {0} Character Gear slot(s) CHALLENGE_DAILY_SLOT_EQUIPMENT_NAME|Daily Gear Collection CHALLENGE_DAILY_TRAIN_CHARACTER_DESC_KEY|Train {0} character(s) CHALLENGE_DAILY_TRAIN_CHARACTER_NAME_KEY|Honing Your Skills CHALLENGE_DAILY_TRAIN_ONE_CHARACTER_DESC_KEY|Train a single character CHALLENGE_DAILY_TRAIN_SHIP_DESC|Enhance at least {0} Ship CHALLENGE_DAILY_TRAIN_SHIP_NAME|Ship Enhancement CHALLENGE_DAILY_TRAIN_SKILL_DESC|Upgrade {0} character abilities CHALLENGE_DAILY_TRAIN_SKILL_NAME|Daily Character Ability Upgrades CHALLENGE_DAILY_UPGRADE_MOD_DESC|Make progress toward leveling up a Mod CHALLENGE_DAILY_UPGRADE_MOD_NAME|Upgrade a Mod CHALLENGE_DAILY_UPGRADE_SHIP_DESC|Upgrade at least {0} Ship CHALLENGE_DAILY_UPGRADE_SHIP_NAME|Ship Upgrade CHALLENGE_DONATE_GEAR_COMPLETE_DESC|Donate {0} pieces of gear to other Guild Members in Guild Exchange CHALLENGE_DONATE_GEAR_COMPLETE_NAME|Guild Benefactor CHALLENGE_EARN_CREDITS_DESC|Earn {0} total credits CHALLENGE_EARN_CREDITS_DESC_FORACHIEVEMENTS|Earn 1,000,000 total credits CHALLENGE_EARN_CREDITS_NAME|Earner CHALLENGE_EARN_FORCE_POINTS_DESC|Earn {0} total Force Points CHALLENGE_EARN_FORCE_POINTS_DESC_500000_POINTS|Earn 500,000 Force Points CHALLENGE_EARN_FORCE_POINTS_NAME|Enforcer CHALLENGE_EARN_GUILD_BANK_CURRENCY_DESC|Contribute {0} Guild Bank Currency CHALLENGE_EARN_GUILD_BANK_CURRENCY_NAME|Guild Contributor CHALLENGE_EARN_GUILD_CURRENCY_DESC|Earn {0} total Guild Tokens CHALLENGE_EARN_GUILD_CURRENCY_NAME|Guild Earner CHALLENGE_ELDERMATERIALFARM_FRI_DESC|Earn Credits and Ability Materials! CHALLENGE_ELDERMATERIALFARM_FRI_SUMMARY|Special Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_FRI_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 30+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 characters\n - Nightsister characters\n - Jawa characters\n\nSpecial Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_MON_EASY_DESC|Earn Credits and Ability Materials! CHALLENGE_ELDERMATERIALFARM_MON_EASY_SUMMARY|Special Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_MON_EASY_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 30+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 characters\n - Rebel characters\n - Geonosian characters\n\nSpecial Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_MON_HARD_DESC|Battle to earn an Omega Material! CHALLENGE_ELDERMATERIALFARM_MON_HARD_SUMMARY|Special Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_MON_NORMAL_DESC|Fight your way out of Cloud City to earn credits, training droids, and ability materials! CHALLENGE_ELDERMATERIALFARM_MON_NORMAL_SUMMARY|Earn Credits and Ability Materials! CHALLENGE_ELDERMATERIALFARM_SAT_DESC|Earn Credits and Ability Materials! CHALLENGE_ELDERMATERIALFARM_SAT_SUMMARY|Special Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_SAT_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 30+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 characters\n - Resistance characters\n - Clone characters\n\nSpecial Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_SUN_DESC|Earn Credits and Ability Materials! CHALLENGE_ELDERMATERIALFARM_SUN_SUMMARY|Special Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_SUN_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 30+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 characters\n - Scoundrel characters\n - First Order characters\n\nSpecial Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_THURS_DESC|Earn Credits and Ability Materials! CHALLENGE_ELDERMATERIALFARM_THURS_SUMMARY|Special Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_THURS_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 30+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 characters\n - Sith characters\n - Droid characters\n\nSpecial Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_TUES_DESC|Earn Credits and Ability Materials! CHALLENGE_ELDERMATERIALFARM_TUES_SUMMARY|Special Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_TUES_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 30+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 characters\n - Ewok characters\n - Empire characters\n\nSpecial Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_WED_DESC|Earn Credits and Ability Materials! CHALLENGE_ELDERMATERIALFARM_WED_SUMMARY|Special Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_ELDERMATERIALFARM_WED_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 30+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 characters\n - Jedi characters\n - Tusken characters\n\nSpecial Limited Time Event! Battle for credits and ability materials, including rare Omega Materials! CHALLENGE_EQUIPMENTAGILITY_DESC|Only HEALERS & SUPPORTS Allowed CHALLENGE_EQUIPMENTAGILITY_SUMMARY|Earn AGI gear!\n\nBattle against Savage Opress using debuffs to find his weakness.\n\nTime your heals wisely! CHALLENGE_EQUIPMENTINTELLIGENCE_DESC|Only TANKS Allowed CHALLENGE_EQUIPMENTINTELLIGENCE_SUMMARY|Earn INT gear!\n\nBattle against Mace Windu by outwitting him and his Shatterpoint skill. CHALLENGE_EQUIPMENTINTELLIGENCE_SUMMARY_TU7|Earn TAC gear!\n\nBattle against Mace Windu by outwitting him and his Shatterpoint skill. CHALLENGE_EQUIPMENTSTRENGTH_DESC|Only ATTACKERS Allowed CHALLENGE_EQUIPMENTSTRENGTH_NAME|Only TANKS Allowed CHALLENGE_EQUIPMENTSTRENGTH_SUMMARY|Earn STR gear!\n\nRace against time versus Grand Moff Tarkin and General Veers.\n\nDefeat them before they're able to use their Special Abilities! CHALLENGE_EVENT_ASSAULT_ALL_COMPLETE_DESC|Complete the bonus tiers in Military Might, Forest Moon, Ground War, & Places of Power Assault Battle events. CHALLENGE_EVENT_ASSAULT_ALL_COMPLETE_NAME|Assault Battle Master CHALLENGE_EVENT_ASSAULT_DARKSIDE_COMPLETE_DESC|Complete Tier I of the Secrets and Shadows Assault Battle event CHALLENGE_EVENT_ASSAULT_DARKSIDE_COMPLETE_NAME|Darkside: Assaulted CHALLENGE_EVENT_ASSAULT_EMPIRE_COMPLETE_DESC|Complete the Empire Assault Event. CHALLENGE_EVENT_ASSAULT_EMPIRE_COMPLETE_DESC_V2|Complete the Assault Battles: Military Might Event CHALLENGE_EVENT_ASSAULT_EMPIRE_COMPLETE_NAME|Empire: Assaulted CHALLENGE_EVENT_ASSAULT_EWOK_COMPLETE_DESC|Complete the Assault Battles: Forest Moon event Tier I CHALLENGE_EVENT_ASSAULT_EWOK_COMPLETE_NAME|Ewoks: Assaulted CHALLENGE_EVENT_ASSAULT_JEDI_COMPLETE_DESC|Complete the Assault Battles: Places of Power event Tier I CHALLENGE_EVENT_ASSAULT_JEDI_COMPLETE_NAME|Jedi: Assaulted CHALLENGE_EVENT_ASSAULT_REBEL_COMPLETE_DESC|Complete Tier 1 of the Rebel Roundup Assault Battle event CHALLENGE_EVENT_ASSAULT_REBEL_COMPLETE_NAME|Rebels: Assaulted CHALLENGE_EVENT_ASSAULT_SEPARATIST_COMPLETE_DESC|Complete the Assault Battles: Ground War event Tier I CHALLENGE_EVENT_ASSAULT_SEPARATIST_COMPLETE_NAME|Separatists: Assaulted CHALLENGE_EVENT_HEROIC_ATST_COMPLETE_DESC|Complete Tier I of the Endor Escalation Heroic Battle ten times CHALLENGE_EVENT_HEROIC_ATST_COMPLETE_NAME|The Natives are Restless CHALLENGE_EVENT_HEROIC_DATHOMIR_COMPLETE_DESC|Complete Tier I of the Defense of Dathomir event ten times CHALLENGE_EVENT_HEROIC_DATHOMIR_COMPLETE_NAME|Metal and Malice CHALLENGE_FIRST_GALACTIC_WAR_DESC|Win {0} Galactic War(s) CHALLENGE_FIRST_GALACTIC_WAR_NAME|The Art of War CHALLENGE_FTUE_LIGHT_MISSION_DESC|Complete {0} Light Side Battles CHALLENGE_FTUE_LIGHT_MISSION_NAME|The Path of the Light Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE1_COMPLETE_DESC|Complete all Stage 1 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE1_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE2_COMPLETE_DESC|Complete all Stage 2 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE2_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE3_COMPLETE_DESC|Complete all Stage 3 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE3_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE4_COMPLETE_DESC|Complete all Stage 4 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE4_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE5_COMPLETE_DESC|Complete all Stage 5 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE5_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE6_COMPLETE_DESC|Complete all Stage 6 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE6_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE7_COMPLETE_DESC|Complete all Stage 7 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE7_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE8_COMPLETE_DESC|Complete all Stage 8 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE8_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_DARKSTAGE9_COMPLETE_DESC|Complete all Stage 9 Dark Side Hard Battles CHALLENGE_HARD_DIFFICULTY_DARKSTAGE9_COMPLETE_NAME|Battle Hardened: Dark Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE1_COMPLETE_DESC|Complete all Stage 1 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE1_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE2_COMPLETE_DESC|Complete all Stage 2 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE2_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE3_COMPLETE_DESC|Complete all Stage 3 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE3_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE4_COMPLETE_DESC|Complete all Stage 4 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE4_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE5_COMPLETE_DESC|Complete all Stage 5 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE5_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE6_COMPLETE_DESC|Complete all Stage 6 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE6_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE7_COMPLETE_DESC|Complete all Stage 7 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE7_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE8_COMPLETE_DESC|Complete all Stage 8 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE8_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE9_COMPLETE_DESC|Complete all Stage 9 Light Side Hard Battles CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE9_COMPLETE_NAME|Battle Hardened: Light Side CHALLENGE_JOIN_A_GUILD_DESC|Join a Guild CHALLENGE_JOIN_A_GUILD_NAME|Guild of Heroes CHALLENGE_LEVEL_UP_DESC|Earn XP to reach player level {0} CHALLENGE_LEVEL_UP_NAME|Feel the Force CHALLENGE_MOD_BATTLE_STAGE_COMPLETE_NAME|Mod Battles CHALLENGE_MOD_BATTLE_STAGE1_COMPLETE_DESC|Complete Mod Battles Stage 1 CHALLENGE_MOD_BATTLE_STAGE2_COMPLETE_DESC|Complete Mod Battles Stage 2 CHALLENGE_MOD_BATTLE_STAGE3_COMPLETE_DESC|Complete Mod Battles Stage 3 CHALLENGE_MOD_BATTLE_STAGE4_COMPLETE_DESC|Complete Mod Battles Stage 4 CHALLENGE_MOD_BATTLE_STAGE5_COMPLETE_DESC|Complete Mod Battles Stage 5 CHALLENGE_MOD_BATTLE_STAGE6_COMPLETE_DESC|Complete Mod Battles Stage 6 CHALLENGE_MOD_BATTLE_STAGE7_COMPLETE_DESC|Complete Mod Battles Stage 7 CHALLENGE_MOD_BATTLE_STAGE8_COMPLETE_DESC|Complete Mod Battles Stage 8 CHALLENGE_MOD_CHALLENGE_CRIT_DAMAGE_COMPLETE_NAME|Challenge Complete: Critical Damage Mods CHALLENGE_MOD_CHALLENGE_CRIT_DAMAGE_TIER1_COMPLETE_DESC|Complete Tier I of the Critical Damage Mods Challenge CHALLENGE_MOD_CHALLENGE_CRIT_DAMAGE_TIER2_COMPLETE_DESC|Complete Tier II of the Critical Damage Mods Challenge CHALLENGE_MOD_CHALLENGE_CRIT_DAMAGE_TIER3_COMPLETE_DESC|Complete Tier III of the Critical Damage Mods Challenge CHALLENGE_MOD_CHALLENGE_CRIT_HIT_COMPLETE_NAME|Challenge Complete: Critical Chance Mods CHALLENGE_MOD_CHALLENGE_CRIT_HIT_TIER1_COMPLETE_DESC|Complete Tier I of the Critical Chance Mods Challenge CHALLENGE_MOD_CHALLENGE_CRIT_HIT_TIER2_COMPLETE_DESC|Complete Tier II of the Critical Chance Mods Challenge CHALLENGE_MOD_CHALLENGE_CRIT_HIT_TIER3_COMPLETE_DESC|Complete Tier III of the Critical Chance Mods Challenge CHALLENGE_MOD_CHALLENGE_DEFENSE_COMPLETE_NAME|Challenge Complete: Defense Mods CHALLENGE_MOD_CHALLENGE_DEFENSE_TIER1_COMPLETE_DESC|Complete Tier I of the Defense Mods Challenge CHALLENGE_MOD_CHALLENGE_DEFENSE_TIER2_COMPLETE_DESC|Complete Tier II of the Defense Mods Challenge CHALLENGE_MOD_CHALLENGE_DEFENSE_TIER3_COMPLETE_DESC|Complete Tier III of the Defense Mods Challenge CHALLENGE_MOD_CHALLENGE_HEALTH_COMPLETE_NAME|Challenge Complete: Health Mods CHALLENGE_MOD_CHALLENGE_HEALTH_TIER1_COMPLETE_DESC|Complete Tier I of the Health Mods Challenge CHALLENGE_MOD_CHALLENGE_HEALTH_TIER2_COMPLETE_DESC|Complete Tier II of the Health Mods Challenge CHALLENGE_MOD_CHALLENGE_HEALTH_TIER3_COMPLETE_DESC|Complete Tier III of the Health Mods Challenge CHALLENGE_MOD_CHALLENGE_OFFENSE_COMPLETE_NAME|Challenge Complete: Offense Mods CHALLENGE_MOD_CHALLENGE_OFFENSE_TIER1_COMPLETE_DESC|Complete Tier I of the Offense Mods Challenge CHALLENGE_MOD_CHALLENGE_OFFENSE_TIER2_COMPLETE_DESC|Complete Tier II of the Offense Mods Challenge CHALLENGE_MOD_CHALLENGE_OFFENSE_TIER3_COMPLETE_DESC|Complete Tier III of the Offense Mods Challenge CHALLENGE_MOD_CHALLENGE_POTENCY_COMPLETE_NAME|Challenge Complete: Potency Mods CHALLENGE_MOD_CHALLENGE_POTENCY_TIER1_COMPLETE_DESC|Complete Tier I of the Potency Mods Challenge CHALLENGE_MOD_CHALLENGE_POTENCY_TIER2_COMPLETE_DESC|Complete Tier II of the Potency Mods Challenge CHALLENGE_MOD_CHALLENGE_POTENCY_TIER3_COMPLETE_DESC|Complete Tier III of the Potency Mods Challenge CHALLENGE_MOD_CHALLENGE_SPEED_COMPLETE_NAME|Challenge Complete: Speed Mods CHALLENGE_MOD_CHALLENGE_SPEED_TIER1_COMPLETE_DESC|Complete Tier I of the Speed Mods Challenge CHALLENGE_MOD_CHALLENGE_SPEED_TIER2_COMPLETE_DESC|Complete Tier II of the Speed Mods Challenge CHALLENGE_MOD_CHALLENGE_SPEED_TIER3_COMPLETE_DESC|Complete Tier III of the Speed Mods Challenge CHALLENGE_MOD_CHALLENGE_TENACITY_COMPLETE_NAME|Challenge Complete: Tenacity Mods CHALLENGE_MOD_CHALLENGE_TENACITY_TIER1_COMPLETE_DESC|Complete Tier I of the Tenacity Mods Challenge CHALLENGE_MOD_CHALLENGE_TENACITY_TIER2_COMPLETE_DESC|Complete Tier II of the Tenacity Mods Challenge CHALLENGE_MOD_CHALLENGE_TENACITY_TIER3_COMPLETE_DESC|Complete Tier III of the Tenacity Mods Challenge CHALLENGE_OMEGABATTLES_PREVIEW|Coming Soon! CHALLENGE_OPEN_PACK_DESC|Open {0} total data cards from the Store CHALLENGE_OPEN_PACK_DESC_FORACHIEVEMENTS|Open 10 total data cards from the Store CHALLENGE_OPEN_PACK_NAME|Gather Your Strength CHALLENGE_PROGRESSIONEVENT_ARTIST_OF_WAR_COMPLETE_DESC|Complete Tier VII of the Artist of War event CHALLENGE_PROGRESSIONEVENT_ARTIST_OF_WAR_COMPLETE_NAME|Grand Admiral's Gambit CHALLENGE_PROGRESSIONEVENT_ARTIST_OF_WAR_MYTHIC_COMPLETE_DESC|Complete Tier 3 of the Artist of War Mythic event CHALLENGE_PROGRESSIONEVENT_ARTIST_OF_WAR_MYTHIC_COMPLETE_NAME|Fall Into Oblivion CHALLENGE_PROGRESSIONEVENT_DARING_DROID_COMPLETE_DESC|Complete Tier VII of the Daring Droid event CHALLENGE_PROGRESSIONEVENT_DARING_DROID_COMPLETE_NAME|The Droid You're Looking For CHALLENGE_PROGRESSIONEVENT_DARING_DROID_MYTHIC_COMPLETE_DESC|Complete Tier III of the Daring Droid Mythic Event CHALLENGE_PROGRESSIONEVENT_DARING_DROID_MYTHIC_COMPLETE_NAME|Not the Droid You're Looking For CHALLENGE_PROGRESSIONEVENT_EMPERORS_END_COMPLETE_DESC|Complete Tier VII of the Emperor's Demise event CHALLENGE_PROGRESSIONEVENT_EMPERORS_END_COMPLETE_NAME|Power of the Dark Side CHALLENGE_PROGRESSIONEVENT_EMPERORS_END_MYTHIC_COMPLETE_DESC|Complete Tier III of the Emperor's Demise Mythic Event CHALLENGE_PROGRESSIONEVENT_EMPERORS_END_MYTHIC_COMPLETE_NAME|Master Manipulator CHALLENGE_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_COMPLETE_DESC|Complete Tier VII of the Grand Master's Training Event CHALLENGE_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_COMPLETE_NAME|Do or Do Not CHALLENGE_PROGRESSIONEVENT_PIECES_AND_PLANS_COMPLETE_DESC|Complete Tier VII of the Pieces and Plans event CHALLENGE_PROGRESSIONEVENT_PIECES_AND_PLANS_COMPLETE_NAME|Pieces and Plans CHALLENGE_PROGRESSIONEVENT_PIECES_AND_PLANS_MYTHIC_COMPLETE_DESC|Complete Tier III of the Pieces and Plans Mythic Event CHALLENGE_PROGRESSIONEVENT_PIECES_AND_PLANS_MYTHIC_COMPLETE_NAME|BB Bait CHALLENGE_PROMOTE_CHARACTER_DESC_DESC|Promote {0} character(s) CHALLENGE_PROMOTE_CHARACTER_NAME_NAME|More Powerful CHALLENGE_PURCHASE_PVP_SHIPMENTS_DESC|Purchase {0} Squad Arena Store item(s) CHALLENGE_PURCHASE_PVP_SHIPMENTS_NAME|Smuggler's Run CHALLENGE_SAMPLE_COMPLETE_STORY_MISSION_DESC|Complete {0} Legacy Battle(s) CHALLENGE_SAMPLE_COMPLETE_STORY_MISSION_DESC_ONE_BATTLE|Complete 1 Legacy Battle CHALLENGE_SAMPLE_COMPLETE_STORY_MISSION_NAME|Legacy Battle Complete CHALLENGE_SAMPLE_COMPLETE_WHOLE_NODE_DESC|Complete {0} full chapter(s) CHALLENGE_SAMPLE_COMPLETE_WHOLE_NODE_DESC_1_FULL_CHAPTER|Complete 1 full chapter CHALLENGE_SAMPLE_COMPLETE_WHOLE_NODE_NAME|Final Stage CHALLENGE_SCHEDULEDEVENT_BOUNTY_HUNTER_COMPLETE_DESC|Complete the Bounty Hunter Event CHALLENGE_SCHEDULEDEVENT_BOUNTY_HUNTER_COMPLETE_NAME|Bounty Collected CHALLENGE_UNLOCK_IGC_KEYCARD_EVENT_DESC|Use {0} key(s) to unlock Profit Mining Keycard Battle CHALLENGE_UNLOCK_IGC_KEYCARD_EVENT_DESC_USE_1_KEY|Use 1 key to unlock Profit Mining Keycard Battle CHALLENGE_UNLOCK_IGC_KEYCARD_EVENT_NAME|Profit Mining CHALLENGE_UNLOCK_XP_KEYCARD_EVENT_DESC|Use {0} key(s) to unlock Training Droids Hunt Keycard Battle CHALLENGE_UNLOCK_XP_KEYCARD_EVENT_NAME|Training Droids Hunt CHALLENGE_UPGRADE_SHIP_NAME|Ship Upgrade CHALLENGE_UPGRADE_SHIP_TIER01_DESC|Perform 5 ship upgrades CHALLENGE_UPGRADE_SHIP_TIER02_DESC|Perform 10 ship upgrades CHALLENGE_UPGRADE_SHIP_TIER03_DESC|Perform 25 ship upgrades CHALLENGE_UPGRADE_SHIP_TIER04_DESC|Perform 50 ship upgrades CHALLENGE_UPGRADE_SHIP_TIER05_DESC|Perform 100 ship upgrades CHALLENGE_UPGRADE_SHIP_TIER06_DESC|Perform 150 ship upgrades CHALLENGE_UPGRADE_SHIP_TIER07_DESC|Perform 200 ship upgrades CHALLENGE_WIN_GUILD_RAIDS_DESC|Finish {0} Raids CHALLENGE_WIN_GUILD_RAIDS_NAME|Guild Raider ChallengeDailyLogView_AllComplete|All of today's activities have been completed\n\nCheck back tomorrow for more ChallengeDailyLogView_NotCompletedMessage|This Achievement has not yet been completed ChallengeDailyLogView_NotCompletedTitle|Error ChallengeDailyLogView_ResetPending|Activites are currently being reset\n\nPlease check back shortly... ChallengeDailyLogView_ResetPending_TU1|Activities are currently being reset. Please check back shortly... ChallengeDailyLogView_TimeRemainingFormat|Activities will reset in: {0} ChallengeDailyLogView_TimeRemainingFormat_TU1|Activities Reset: {0} ChallengeLogView_NoChallenges|There are no activities currently available ChallengeLogView_Rewards|Rewards CHANCE_AT_TEXT_DESC|Chance at your favorite characters! Channel_SubmitErrorText|Unable to communicate with chat server. Please try again later. Channel_SubmitErrorTitle|ERROR CharacterDetails_FactionAdvantage|Faction Advantage CharacterDetails_UnableToSummonTitle|Unable to Unlock Character CHARACTERDIALOG_PROGRESSIONEVENT_GRANDMASTERSTRAINING_DIFF01_DESC|Much to learn you have. CHARACTERDIALOG_PROGRESSIONEVENT_GRANDMASTERSTRAINING_DIFF02_DESC|You must feel the Force around you. CHARACTERDIALOG_PROGRESSIONEVENT_GRANDMASTERSTRAINING_DIFF03_DESC|Patience you must have. CHARACTERDIALOG_PROGRESSIONEVENT_GRANDMASTERSTRAINING_DIFF04_DESC|Already know you that which you need. CHARACTERDIALOG_PROGRESSIONEVENT_GRANDMASTERSTRAINING_DIFF05_DESC|Help you I can. Yes, mmmm. CHARACTERDIALOG_PROGRESSIONEVENT_GRANDMASTERSTRAINING_DIFF06_DESC|Clear your mind must be. CHARACTERDIALOG_PROGRESSIONEVENT_GRANDMASTERSTRAINING_DIFF07_DESC|A Jedi must have the deepest commitment. CharacterInventoryView_ToggleTitle|CHARACTERS CHARACTERSHIPABILITYPASSIVE_ADMIRALACKBAR_DESC|Increase Rebel ATK & DEF CHARACTERSHIPABILITYPASSIVE_ADMIRALACKBAR_NAME|Interceptor Support CHARACTERSHIPABILITYPASSIVE_AHSOKA_DESC|Chance when allies are attacked they will remove one negative effect from themselves. CHARACTERSHIPABILITYPASSIVE_AHSOKA_NAME|Command and Control Uplink CHARACTERSHIPABILITYPASSIVE_BOBAFETT_DESC|Allies gain bonus to their ATK, DEF & Crit. CHARACTERSHIPABILITYPASSIVE_BOBAFETT_NAME|Legendary Ship CharacterSquadManagementView_EditButton|EDIT SQUAD CharacterStatMod_Details_PrimaryStat_Header|PRIMARY STAT CharacterStatModDetails_MaxBonus_Title|MAX LEVEL SET BONUS CharacterStatModFindView_AnySet|Any Set CharacterStatModFindView_AnySlot|Any Slot CharacterStatModFindView_Find|FIND CharacterStatModFindView_SubTitle|Select search criteria CharacterStatModFindView_Title|FIND MODS CharacterStatModsDetails_MaxLevelBonusText|All mods in set at level {0}: {1} CharacterStatModsDetails_SetBonusText|Set Bonus({0}): {1} CharacterStatModsManagementView_AssignWindow_CancelButton|CANCEL CharacterStatModsManagementView_AssignWindow_DestroyButton|DESTROY CharacterStatModsManagementView_AssignWindow_Header|ASSIGN MOD CharacterStatModsManagementView_AssignWindow_Message|Would you like to destroy the equipped mod or pay to remove it? This can be reverted later. CharacterStatModsManagementView_AssignWindow_Message_TU7.2|Would you like to [ff0000]destroy[-] the equipped mod or pay to remove it? This can be reverted later. CharacterStatModsManagementView_AssignWindow_RemoveButton|REMOVE CharacterStatModsManagementView_CantAssignOverLockedModAcknowledge|OK CharacterStatModsManagementView_CantAssignOverLockedModDescription|Cannot assign a mod over a locked mod. CharacterStatModsManagementView_CantAssignOverLockedModTitle|CANNOT ASSIGN CharacterStatModsManagementView_ConfirmWindow_CancelButton|CANCEL CharacterStatModsManagementView_ConfirmWindow_ConfirmButton|CONFIRM CharacterStatModsManagementView_ConfirmWindow_Header|CONFIRM CharacterStatModsManagementView_ConfirmWindow_Message_Destroyed|Are you sure you would like to confirm mod changes? CharacterStatModsManagementView_ConfirmWindow_Message_Destroyed_Bottom|Are you sure you would like to confirm mod changes? CharacterStatModsManagementView_ConfirmWindow_Message_Destroyed_Top|The following Mods will be destroyed CharacterStatModsManagementView_ConfirmWindow_Message_Destroyed_Top_TU7.2|The following Mods will be [ff0000]destroyed[-] CharacterStatModsManagementView_ConfirmWindow_RevertButton|REVERT CharacterStatModsManagementView_EquippedMod_MaxSetBonus|MAX LEVEL SET BONUS CharacterStatModsManagementView_EquippedMod_NoneSelectedDescription|Select a mod from your inventory. CharacterStatModsManagementView_EquippedMod_RemoveButton|REMOVE CharacterStatModsManagementView_EquippedMod_RevertButton|REVERT CharacterStatModsManagementView_EquippedMod_SecondaryStats|SECONDARY STATS CharacterStatModsManagementView_EquippedMod_SetBonus|SET BONUS ({0}) CharacterStatModsManagementView_EquippedMod_SetBonusMax|MAX SET BONUS ({0}) CharacterStatModsManagementView_EquippedMod_UnassignedDescription|This mod slot is empty. Equip mods from your inventory. CharacterStatModsManagementView_EquippedMod_UnassignedTitle|UNASSIGNED CharacterStatModsManagementView_EquippedMod_UpgradeButton|UPGRADE CharacterStatModsManagementView_EquippedMod_UpgradeMaxLevelButton|MAX LEVEL CharacterStatModsManagementView_ExitConfirmWindow_Cancel|CANCEL CharacterStatModsManagementView_ExitConfirmWindow_Header|CONFIRM CharacterStatModsManagementView_ExitConfirmWindow_Message|Would you like to confirm your changes? CharacterStatModsManagementView_ExitConfirmWindow_No|REVERT CharacterStatModsManagementView_ExitConfirmWindow_Yes|CONFIRM CharacterStatModsManagementView_InsufficientCurrency_Header|INSUFFICIENT CREDITS CharacterStatModsManagementView_InsufficientCurrency_Message|Insufficient credits. Collect more credits by completing Battles or purchasing a Credit Pack from the Store. CharacterStatModsManagementView_Inventory_FindButton|FIND CharacterStatModsManagementView_Inventory_SellButton|SELL CharacterStatModsManagementView_MinGearTierNotMetDescription|Only characters that have {0} or higher can assign a Rarity {1} Mod.\n\n{2} is currently at {3}. CharacterStatModsManagementView_MinGearTierNotMetTitle|{0} Requirement CharacterStatModsManagementView_ModFilters_All|All CharacterStatModsManagementView_ModFilters_AllRarities|All Rarities CharacterStatModsManagementView_ModFilters_AllSets|All Sets CharacterStatModsManagementView_ModFilters_AllSlots|All Slots CharacterStatModsManagementView_ModFilters_AllTiers|All Tiers CharacterStatModsManagementView_ModFilters_Rarity1|Mk I CharacterStatModsManagementView_ModFilters_Rarity2|Mk II CharacterStatModsManagementView_ModFilters_Rarity3|Mk III CharacterStatModsManagementView_ModFilters_Rarity4|Mk IV CharacterStatModsManagementView_ModFilters_Rarity5|Mk V CharacterStatModsManagementView_ModFilters_Rarity6|Mk VI CharacterStatModsManagementView_ModFilters_Rarity7|Mk VII CharacterStatModsManagementView_ModFilters_Tier1|Tier E CharacterStatModsManagementView_ModFilters_Tier2|Tier D CharacterStatModsManagementView_ModFilters_Tier3|Tier C CharacterStatModsManagementView_ModFilters_Tier4|Tier B CharacterStatModsManagementView_ModFilters_Tier5|Tier A CharacterStatModsManagementView_RemoveWindow_Header|REMOVE MOD CharacterStatModsManagementView_RemoveWindow_Message|Removing an equipped Mod requires a fee. The following amount will be charged upon CONFIRMING the Mod assignment(s): CharacterStatModsManagementView_RemoveWindow_No|CANCEL CharacterStatModsManagementView_RemoveWindow_Yes|REMOVE CharacterStatModsManagementView_RevertWindow_Header|REVERT CharacterStatModsManagementView_RevertWindow_Message|Are you sure you want to revert all changes? CharacterStatModsManagementView_SelectedMod_AssignButton|ASSIGN CharacterStatModsManagementView_SetDetailCompleteBonusTitle|Set Bonus CharacterStatModsManagementView_SetDetailMaxLevelBonusTitle|Max Set Bonus CharacterStatModsManagementView_SetEffects|SET BONUSES CharacterStatModsManagementView_SetInfoAcknowledge|Ok CharacterStatModsManagementView_SetInfoDescription|Earn a set bonus by assigning multiple mods of the same type (same symbol). Some sets require 2 Mods and others require 4 Mods. A Max Set Bonus can be earned if all Mods in the set are at level 15. CharacterStatModsManagementView_SetInfoTitle|Stat Mod Set Information CharacterStatModsManagementView_Stats_ConfirmButton|CONFIRM CharacterStatModsManagementView_Stats_NameHeader|NAME CharacterStatModsManagementView_Stats_RevertButton|REVERT CharacterStatModsManagementView_Stats_Title|CHARACTER MODS CharacterStatModsManagementView_Stats_ValueHeader|VALUE CharacterStatModsManagementView_UnlockModConfirmCancel|Cancel CharacterStatModsManagementView_UnlockModConfirmDescription|Are you sure you want to unlock this mod? CharacterStatModsManagementView_UnlockModConfirmTitle|Unlock Mod? CharacterStatModsManagementView_UnlockModConfirmYes|Yes CharacterStatModsSellView_ConfirmSell|Do you want to sell these {0} Mods for CharacterStatModsSellView_ConfirmSellSingle|Do you want to sell this Mod for CharacterStatModsSellView_DeselectAll|DESELECT ALL CharacterStatModsSellView_SelectAll|SELECT ALL CharacterStatModsSellView_SelectAllDialogMessage|You must filter by rarity before you're able to Select All. CharacterStatModsSellView_SelectAllDialogNo|CANCEL CharacterStatModsSellView_SelectAllDialogTitle|Select All CharacterStatModsSellView_SelectAllDialogYes|SELECT ALL CharacterStatModsSellView_Sell|SELL CharacterStatModsSellView_SellFor|SELL FOR CharacterStatModsSellView_Title|SELL MODS CHAT_PREVIEW_INTERNAL_MESSAGE_FORMAT|[FFCC33FF]{0}[-] CHAT_PREVIEW_PLAYER_MESSAGE_BATTLE_FORMAT|[23C8F5FF]{3}[-]: {1} CHAT_PREVIEW_PLAYER_MESSAGE_NO_URL_BATTLE_FORMAT|[23C8F5FF]{3}[-]: {1} CHATBUBBLE_AATRAID_HEADER|GENERAL GRIEVOUS CHATBUBBLE_AATRAID_PHASE_01|I'll enjoy crushing you! CHATBUBBLE_AATRAID_PHASE_02|Prepare to fire all cannons! CHATBUBBLE_AATRAID_PHASE_03|Crush them! Make them suffer! CHATBUBBLE_AATRAID_PHASE_04|Gunships are activated! Destroy them from above! CHATBUBBLE_EVENT_ARTIST_OF_WAR_01|I have studied your tactics. Now you will be the instrument of your own demise. CHATBUBBLE_EVENT_ARTIST_OF_WAR_02|I predicted this action. You will fail. CHATBUBBLE_EVENT_ARTIST_OF_WAR_03|War is art, one I will perfect. CHATBUBBLE_EVENT_ARTIST_OF_WAR_04|Boarding the Chimaera was only the most recent mistake in a long series of mistakes. You will not defeat me. CHATBUBBLE_EVENT_ARTIST_OF_WAR_05|I had thought you wiser than this. To risk boarding my ship? A foolish gamble. CHATBUBBLE_EVENT_ARTIST_OF_WAR_06|And so the patient predator has his prey come to him. CHATBUBBLE_EVENT_ARTIST_OF_WAR_07-01|I have studied you battling my troops. Your weaknesses are obvious, your strategy flawed. CHATBUBBLE_EVENT_ARTIST_OF_WAR_07-02|This fight will mark the turning point. After this, your rebellion will unravel and fall into oblivion. CHATBUBBLE_EVENT_ASSAULT_EMPIRE_PALPATINE|You are nothing... next to the power of the Dark Side. CHATBUBBLE_EVENT_ASSAULT_EMPIRE_VADER|Your assault ends here. Prepare to die. CHATBUBBLE_EVENT_CHASE_LIGHT_01_DUEL|You've done well to make it this far. Let's see what you've learned! CHATBUBBLE_EVENT_CHASE_LIGHT_01_INTRO|So you wish to learn the ways of the force? CHATBUBBLE_EVENT_CHASE_LIGHT_02_DUEL|You've done well to make it this far. Let's see what you've learned! CHATBUBBLE_EVENT_CHASE_LIGHT_03_DUEL|You've done well to make it this far. Let's see what you've learned! CHATBUBBLE_EVENT_DARING_DROID_01|Beep Beep Bwooor! CHATBUBBLE_EVENT_DARING_DROID_02|Beeeeeeep? CHATBUBBLE_EVENT_DARING_DROID_03|Boop Bwrrr Beep Beeoooo?! CHATBUBBLE_EVENT_DARING_DROID_04|Woo Woo Beerrr Oop? CHATBUBBLE_EVENT_DARING_DROID_05|Calm yourself my friends, we shall endure this battle. CHATBUBBLE_EVENT_DARING_DROID_06|I like these odds! CHATBUBBLE_EVENT_DARING_DROID_07-01|Chewie, we’ve got company! CHATBUBBLE_EVENT_DARING_DROID_07-02|Arwooooooggghh! CHATBUBBLE_EVENT_DARING_DROID_07-03|Beep Beep? BEEP BEEP! CHATBUBBLE_EVENT_EMPERORS_END_DIFF01|Your pathetic Rebellion ends here. CHATBUBBLE_EVENT_EMPERORS_END_DIFF02|Now you shall witness the true power of the dark side! CHATBUBBLE_EVENT_EMPERORS_END_DIFF03|I can feel your fear. CHATBUBBLE_EVENT_EMPERORS_END_DIFF04|Let your hate flow through you! CHATBUBBLE_EVENT_EMPERORS_END_DIFF05|Everything is going according to my designs! CHATBUBBLE_EVENT_EMPERORS_END_DIFF06|So be it. CHATBUBBLE_EVENT_EMPERORS_END_DIFF07-01|Lord Vader, strike down these fools. CHATBUBBLE_EVENT_EMPERORS_END_DIFF07-02|As you wish, my master. CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_01-01|Sand People?! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_01-02|The Sand People are easily startled, but they will soon be back, and in greater numbers. CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_02-01|Hey kid, hold these guys off while we prep the Falcon! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_02-02|Stop that ship! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_03-01|Rwwwwwrrww Ooorrr! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_03-02|Yeah, yeah, I got it Chewie! Luke, we’ve got to give him time to open the door! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_03-03|Requesting reinforcements in detention block! Escape in progress! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_04-01|Stop right there! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_04-02|This is some rescue! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_05-01|You should not have come here, Obi Wan. There is no escape. CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_06-01|More Stormtroopers! CHATBUBBLE_EVENT_HEROJOURNEY_FARMERLUKE_06-02|No kidding?! Shoot now, talk later! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_01-01|We gotta move! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_02-01|Wooooerrrr beep beeeeep?! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_02-02|Raaaaarrrrggghhhhh! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_02-03|...What? CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_03-01|Who's in charge now, Phasma!? CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_04-01|Let's finish planting the explosives and get out of here. CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_04-02|Rey, we've got company! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_04-03|What's going on down there... CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_04-04|Thank you. CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_04-05|...! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_05-01|I can't believe he's dead... CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_05-02|We have to keep moving! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_05-03|Rrrrrroweeeerrrr ruur Orwwwwwwah! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_06-01|We're not done yet. CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_06-02|You're a monster! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_07-01|You need a teacher! I can show you the ways of the Force! CHATBUBBLE_EVENT_HEROJOURNEY_SCAVENGERREY_07-02|The Force. CHATBUBBLE_EVENTPIECES_AND_PLANS_01|They found me... us, they found us! CHATBUBBLE_EVENTPIECES_AND_PLANS_02|BEEEEEP! CHATBUBBLE_EVENTPIECES_AND_PLANS_03|They're after BB-8! CHATBUBBLE_EVENTPIECES_AND_PLANS_04|Rrrrrowwwweerrr! CHATBUBBLE_EVENTPIECES_AND_PLANS_04-02|I noticed! CHATBUBBLE_EVENTPIECES_AND_PLANS_05|They're advancing! CHATBUBBLE_EVENTPIECES_AND_PLANS_06|I need a bigger gun! CHATBUBBLE_EVENTPIECES_AND_PLANS_07|Okay "Big Deal", I'll take the ugly one. CHATBUBBLE_EVENTPIECES_AND_PLANS_07-02|Ugly? They're wearing helmets! CHATBUBBLE_EVENTPIECES_AND_PLANS_07-03|I know they're wearing helmets! Just shoot! CHATBUBBLE_SAVEENDOR_DIFF01_01|You cannot stop us from taking control of this moon and its resources. CHATBUBBLE_SAVEENDOR_DIFF02_01|The ability to destroy a planet is insignificant next to the power of the Force. CHATBUBBLE_SAVEENDOR_DIFF03_01|Your feeble skills are no match for the power of the dark side. ChatPreview_ActivityMessageFormat|[beff2d]{1}[-] ChatPreview_PlayerMessageFormat|[u]{3}[/u]: {1} ChatPreview_PlayerMessageFormat_TU5.1|[23C8F5FF][u]{3}[/u][-]: {1} ChatPreview_PlayerMessageNoUrlFormat|{3}: {1} ChatView_ActivityMessageFormat|[beff2d]{0}[-] ChatView_ActivityNameFormat|{0} ChatView_ConnectionEror|Chat is currently unavailable. ChatView_InputBoxDefaultLabel|Enter Text Here ChatView_MessageAgeFormat|[FFFFFFFF]{0} ago[-] ChatView_MessageAgeSecondsAgo|[FFFFFFFF]<1m ago[-] ChatView_PlayerMessageFormat|{0} ChatView_PlayerNameFormat|[23C8F5FF][u][url={1}]{0}[/url][/u]:[-] ChatView_PlayerNameNoUrlFormat|[23C8F5FF]{0}:[-] ChatView_SubmitButtonLabel|SUBMIT CHEST_OF_CRYSTALS_25|Chest of Crystals +25% CHEST_OF_CRYSTALS_HOLIDAY|Chest of Crystals Holiday CHEST_OF_CRYSTALS_UPSIGHT_10|Chest of Crystals - Bonus 10 ! CHEST_OF_CRYSTALS_UPSIGHT_25|Chest of Crystals - Bonus 25 ! CITADEL_PACK_DESC|Level up [f0ff23]Director Krennic[-] and [f0ff23]Death Trooper[-] and get [f0ff23]Credits[-] PLUS ability materials including an [f0ff23]Omega ability material[-]!\n\nEach pack guarantees 5 shards each for Director Krennic and Death Trooper, with a chance to get [f0ff23]30 SHARDS[-]!\n\n[f0ff23]BONUS[-] with each purchase:\n\n250,000 Credits\n1 [f0ff23]Omega[-] ability material\n2 MK III ability materials\n5 MK II ability materials CITADEL_PACK_NAME|CITADEL PACK CITADEL_PACK_SUBTITLE|Rogue One Characters CITADEL_PACK_TEXT|Head to the store now to level up Director Krennic and the Death Trooper! Each pack guarantees 5 shards per character with a chance to get 30 shards! CITADEL_PACK_TITLE|Now Available, CITADEL PACK! CLAN_MOTHER_BUNDLE_DESC|Get 25 shards of Mother Talzin with a CLAN MOTHER BUNDLE! This vicious Nightsister leader inflicts [f0ff23]PLAGUE[-], a new debuff preventing enemies from dispelling, and can revive ALL of her Nightsister allies with a single Special attack.\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Mother Talzin.\n\nIncludes materials sufficient to power up Mother Talzin to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. CLAN_MOTHER_BUNDLE_NAME|CLAN MOTHER BUNDLE CLAN_MOTHER_MESSAGE_TEXT|Mother Talzin has come to the Cantina to lead the improved Nightsisters! Power her up with the CLAN MOTHER BUNDLE & PACK - now in the store for a limited time! CLAN_MOTHER_MESSAGE_TITLE|Mother Talzin Bundle & Pack in store! CLAN_MOTHER_PACK_DESC|The Clan Mother of the Nightsisters has risen! Use this pack to power up Mother Talzin. She is a vicious Nightsister leader who can revive ALL of her allies with a single Special attack and who can inflict [f0ff23]PLAGUE[-], an all-new debuff preventing enemy dispels.\n\nEach pack guarantees at least 5 shards for Mother Talzin, and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. CLAN_MOTHER_PACK_NAME|CLAN MOTHER PACK ClassDesc_DarkForce|Strong Against: Focus\n\nWeak Against: Cunning ClassDesc_LightForce|Strong Against: Might\n\nWeak Against: Tough ClassDesc_Scoundrel|Strong Against: Tough\n\nWeak Against: Wisdom ClassDesc_Tactician|Strong Against: Cunning\n\nWeak Against: Might ClassDesc_Warrior|Strong Against: Wisdom\n\nWeak Against: Focus ClassName_DarkForce|Tough ClassName_LightForce|Focus ClassName_Scoundrel|Cunning ClassName_Tactician|Wisdom ClassName_Warrior|Might CLOCK_HOUR_MINUTE_FORMAT|{0}:{1:00} CODE_NAME_FULCRUM_BUNDLE_DESC|Power up Ahsoka Tano (Fulcrum) with a Code Name: Fulcrum Bundle!\n\nStripped of her Padawan status after being falsely accused of bombing the Jedi Temple, Ahsoka chooses to leave the Order and pursue a new path...enter Fulcrum.\n\nNow a secret agent under deep cover, Ahsoka provides intelligence to the Phoenix Squadron in their fight against the Empire.\n\nLevel up Ahsoka Tano (Fulcrum) with 25 shards (or unlock at 2-stars)!!\n\nBONUS: This bundle also includes Credits, XP Training Bots, Ability Materials, and Gear to immediately level up Ahsoka Tano (Fulcrum).\n\nIncludes materials sufficient to level up Ahsoka Tano (Fulcrum) to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. CODE_NAME_FULCRUM_BUNDLE_NAME|CODE NAME: FULCRUM BUNDLE CODE_NAME_FULCRUM_PACK_DESC|Level up [f0ff23]Ahsoka Tano (Fulcrum)[-]!\n\nStripped of her Padawan status after being falsely accused of bombing the Jedi Temple, Ahsoka chooses to leave the Order and pursue a new path...enter Fulcrum.\n\nNow a secret agent under deep cover, Ahsoka provides intelligence to the Phoenix Squadron in their fight against the Empire.\n\nEach pack guarantees at least 5 shards for Ahsoka Tano (Fulcrum), with a chance to get up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. CODE_NAME_FULCRUM_PACK_NAME|Code Name: Fulcrum Pack CommanderSelection_Button|SELECT CommanderSelection_Power|PWR: {0} CommanderSelection_Title|SELECT FLEET COMMANDER CommanderSelectView_CommanderLocked|Play Fleet Commander Events to earn Fleet Commander Shards CompanySplash_LegalText|STAR WARS © & ™ 2018 Lucasfilm Ltd. All rights reserved COMPLETE_TIER01_KEY|Complete Tier I COMPLETE_TIER02_KEY|Complete Tier II COMPLETE_TIER03_KEY|Complete Tier III COMPLETE_TIER04_KEY|Complete Tier IV COMPLETE_TIER05_KEY|Complete Tier V COMPLETE_TIER06_KEY|Complete Tier VI COMPLETE_TIER07_KEY|Complete Tier VII COMPLETE_TIER08_KEY|Complete Tier VIII COMPLETE_TIER09_KEY|Complete Tier IX COMPLETE_TIER10_KEY|Complete Tier X ConflictDeployView_ClearButton|CLEAR ConflictDeployView_ConfirmDeployCharactersMessage|Once characters are assigned to this territory they are committed for the duration of the phase ({0}). Are you sure? ConflictDeployView_ConfirmDeployCharactersTitle|DEPLOY CHARACTERS? ConflictDeployView_ConfirmDeployShipsMessage|Once ships are assigned to this territory they are committed for the duration of the phase ({0}). Are you sure? ConflictDeployView_ConfirmDeployShipsTitle|DEPLOY SHIPS? ConflictDeployView_ConfirmDeployYesButton|DEPLOY ConflictDeployView_DeployButton|DEPLOY {0} ConflictDeployView_DeployCharactersSubtitle|Deploy Characters to earn Territory Points ConflictDeployView_DeployCharactersTitle|DEPLOY CHARACTERS ConflictDeployView_DeployShipsSubtitle|Deploy Ships to earn Territory Points ConflictDeployView_DeployShipsTitle|DEPLOY SHIPS ConflictDeployView_FilterCharactersTitle|CHARACTERS ConflictDeployView_FilterShipsTitle|SHIPS ConflictDeployView_GalacticScoreProgress|[ffc891]{0} left to next [-] ConflictDeployView_GalacticScoreProgressUnitsSelected|[00ff00]{0}[-][ffc891] left to next[-] ConflictDeployView_RoundExpiredMessage|The current Phase is complete. This action can not be taken at this time. ConflictDeployView_RoundExpiredTitle|PHASE COMPLETE ConflictDeployView_SelectAllButton|SELECT ALL ConflictDeployView_UnallocatedGalacticScore|Unallocated: {0} ConflictDeployView_UnitTileGP|Pwr {0} ConflictDeployView_UnitTileGPBonus|[DB9F32]GP {0}[-] ConflictDeployView_VictoryPointProgress|{0} / {1} ConflictDeployView_VictoryPointRewardTier|{0} ConflictDetailsView_Deploy|DEPLOY ConflictDetailsView_GalacticScoreProgress|{0} / {1} ConflictDetailsView_Locked|LOCKED ConflictDetailsView_NoUnitsButton|OKAY ConflictDetailsView_NoUnitsMessage|All of your units have already been deployed. They will refresh at the end of the Phase. ConflictDetailsView_NoUnitsTitle|ALL UNITS ARE DEPLOYED ConflictDetailsView_VictoryPointProgress|Total GP: {0} / {1} to earn {2} VP ConflictDetailsView_VictoryPointRewardTier|{0} CONNECTIVITY_ISSUE_MESSAGE|Greetings heroes,\n\nWe are aware that players have been experiencing issues connecting to the game. If you are seeing this message, that means the game team is aware of the issue and working on a solution. Connectivity issues can be difficult to track down, so please bare with us while we investigate this issue. We will do our best to post updates on our progress when we can, and we will be sure to let you know when the game is back to 100%.\n\nOnce connectivity has been restored, we may compensate players proportional to the severity and duration of the issues. Please be aware that we may not be able to compensate players immediately, but we will make it a priority to do so within the next few days.\n\nThe Star Wars: Galaxy of Heroes dev team CONSUMABLE_BUFFATTACK_130_DESC|Increases Attack by 30% to selected Character for 3 rounds. CONSUMABLE_BUFFATTACK_130_NAME|Attack Patch CONSUMABLE_BUFFATTACK_150_CUNNING_ALL_DESC|Increases all Cunning squad members' Attack by 50%. CONSUMABLE_BUFFATTACK_150_CUNNING_ALL_NAME|Force of Cunning CONSUMABLE_BUFFATTACK_150_DESC|Increases Attack by 50% to selected Character for 3 rounds. CONSUMABLE_BUFFATTACK_150_FOCUS_ALL_DESC|Increases all Focus squad members' Attack by 50%. CONSUMABLE_BUFFATTACK_150_FOCUS_ALL_NAME|Force of Focus CONSUMABLE_BUFFATTACK_150_MIGHT_ALL_DESC|Increases all Might squad members' Attack by 50%. CONSUMABLE_BUFFATTACK_150_MIGHT_ALL_NAME|Force of Might CONSUMABLE_BUFFATTACK_150_NAME|Enhanced Attack Patch CONSUMABLE_BUFFATTACK_150_TOUGHNESS_ALL_DESC|Increases all Toughness squad members' Attack by 50%. CONSUMABLE_BUFFATTACK_150_TOUGHNESS_ALL_NAME|Force of Toughness CONSUMABLE_BUFFATTACK_150_WISDOM_ALL_DESC|Increases all Wisdom squad members' Attack by 50%. CONSUMABLE_BUFFATTACK_150_WISDOM_ALL_NAME|Force of Wisdom CONSUMABLE_BUFFATTACK_DEFENSE_130_TARGET_DESC|Increases selected squad member's Attack and Defense by 30% for 3 rounds. CONSUMABLE_BUFFATTACK_DEFENSE_130_TARGET_NAME|Soldier's Patch CONSUMABLE_BUFFATTACK_DEFENSE_150_CUNNING_ALL_DESC|Increases all Cunning squad members' Attack and Defense by 50% for 3 rounds. CONSUMABLE_BUFFATTACK_DEFENSE_150_CUNNING_ALL_NAME|Aegis of Cunning CONSUMABLE_BUFFATTACK_DEFENSE_150_CUNNING_TARGET_DESC|Increases selected Cunning squad member's Attack and Defense by 50%. CONSUMABLE_BUFFATTACK_DEFENSE_150_CUNNING_TARGET_NAME|Deceiver's Booster CONSUMABLE_BUFFATTACK_DEFENSE_150_FOCUS_ALL_DESC|Increases all Focus squad members' Attack and Defense by 50% for 3 rounds. CONSUMABLE_BUFFATTACK_DEFENSE_150_FOCUS_ALL_NAME|Aegis of Focus CONSUMABLE_BUFFATTACK_DEFENSE_150_FOCUS_TARGET_DESC|Increases selected Focus squad member's Attack and Defense by 50%. CONSUMABLE_BUFFATTACK_DEFENSE_150_FOCUS_TARGET_NAME|Concentration Booster CONSUMABLE_BUFFATTACK_DEFENSE_150_MIGHT_ALL_DESC|Increases all Might squad members' Attack and Defense by 50% for 3 rounds. CONSUMABLE_BUFFATTACK_DEFENSE_150_MIGHT_ALL_NAME|Aegis of Might CONSUMABLE_BUFFATTACK_DEFENSE_150_MIGHT_TARGET_DESC|Increases selected Might squad member's Attack and Defense by 50%. CONSUMABLE_BUFFATTACK_DEFENSE_150_MIGHT_TARGET_NAME|Potent Booster CONSUMABLE_BUFFATTACK_DEFENSE_150_TOUGHNESS_ALL_DESC|Increase all Toughness squad members' Attack and Defense by 50% for 3 rounds. CONSUMABLE_BUFFATTACK_DEFENSE_150_TOUGHNESS_ALL_NAME|Aegis of Toughness CONSUMABLE_BUFFATTACK_DEFENSE_150_TOUGHNESS_TARGET_DESC|Increases selected Toughness squad member's Attack and Defense by 50%. CONSUMABLE_BUFFATTACK_DEFENSE_150_TOUGHNESS_TARGET_NAME|Resilience Booster CONSUMABLE_BUFFATTACK_DEFENSE_150_WISDOM_ALL_DESC|Increases all Wisdom squad members' Attack and Defense by 50% for 3 rounds. CONSUMABLE_BUFFATTACK_DEFENSE_150_WISDOM_ALL_NAME|Aegis of Wisdom CONSUMABLE_BUFFATTACK_DEFENSE_150_WISDOM_TARGET_DESC|Increases selected Wisdom squad member's Attack and Defense by 50%. CONSUMABLE_BUFFATTACK_DEFENSE_150_WISDOM_TARGET_NAME|Judgment Booster CONSUMABLE_BUFFATTACK_RECOVERY_130_ALL_DESC|Increases all squad members' Attack and Recovery by 30%. CONSUMABLE_BUFFATTACK_RECOVERY_130_ALL_NAME|Assassin Patch CONSUMABLE_BUFFDEFENSE_130_DESC|Increases Defense by 30% to selected character for 3 rounds. CONSUMABLE_BUFFDEFENSE_130_NAME|Defense Patch CONSUMABLE_BUFFDEFENSE_150_DESC|+50% Defense to selected character for 1 round. CONSUMABLE_BUFFDEFENSE_150_NAME|Enhanced Defense Patch CONSUMABLE_BUFFDEFENSE_RECOVERY_130_TARGET_DESC|Increases selected squad member's Defense and Recovery by 50% for 3 rounds. CONSUMABLE_BUFFDEFENSE_RECOVERY_130_TARGET_NAME|Sentinel's Patch CONSUMABLE_BUFFDEFENSE_RECOVERY_150_CUNNING_ALL_DESC|Increases all Cunning squad members' Defense and Recovery by 50% for 3 rounds. CONSUMABLE_BUFFDEFENSE_RECOVERY_150_CUNNING_ALL_NAME|Bastion of Cunning CONSUMABLE_BUFFDEFENSE_RECOVERY_150_FOCUS_ALL_DESC|Increases all Focus squad members' Defense and Recovery by 50% for 3 rounds. CONSUMABLE_BUFFDEFENSE_RECOVERY_150_FOCUS_ALL_NAME|Bastion of Focus CONSUMABLE_BUFFDEFENSE_RECOVERY_150_MIGHT_ALL_DESC|Increases all Might squad members' Defense and Recovery by 50% for 3 rounds. CONSUMABLE_BUFFDEFENSE_RECOVERY_150_MIGHT_ALL_NAME|Bastion of Might CONSUMABLE_BUFFDEFENSE_RECOVERY_150_TOUGHNESS_ALL_DESC|Increases all Toughness squad members' Defense and Recovery by 50% for 3 rounds. CONSUMABLE_BUFFDEFENSE_RECOVERY_150_TOUGHNESS_ALL_NAME|Bastion of Toughness CONSUMABLE_BUFFDEFENSE_RECOVERY_150_WISDOM_ALL_DESC|Increases all Wisdom squad members' Defense and Recovery by 50% for 3 rounds. CONSUMABLE_BUFFDEFENSE_RECOVERY_150_WISDOM_ALL_NAME|Bastion of Wisdom CONSUMABLE_BUFFRECOVERY_130_DESC|Increases selected squad member's Recovery by 30% for 3 rounds. CONSUMABLE_BUFFRECOVERY_130_NAME|Recovery Patch CONSUMABLE_BUFFRECOVERY_150_CUNNING_TARGET_DESC|Increases selected Cunning squad member's Recovery by 50%. CONSUMABLE_BUFFRECOVERY_150_CUNNING_TARGET_NAME|Cunning Rejuvinator CONSUMABLE_BUFFRECOVERY_150_DESC|Increases selected squad member's Recovery by 50% for 3 rounds. CONSUMABLE_BUFFRECOVERY_150_FOCUS_TARGET_DESC|Increases selected Focus squad member's Recovery by 50%. CONSUMABLE_BUFFRECOVERY_150_FOCUS_TARGET_NAME|Focus Rejuvinator CONSUMABLE_BUFFRECOVERY_150_MIGHT_TARGET_DESC|Increases selected Might squad member's Recovery by 50%. CONSUMABLE_BUFFRECOVERY_150_MIGHT_TARGET_NAME|Might Rejuvinator CONSUMABLE_BUFFRECOVERY_150_NAME|Enhanced Recovery Patch CONSUMABLE_BUFFRECOVERY_150_TOUGHNESS_TARGET_DESC|Increases selected Toughness squad member's Recovery by 50%. CONSUMABLE_BUFFRECOVERY_150_TOUGHNESS_TARGET_NAME|Toughness Rejuvinator CONSUMABLE_BUFFRECOVERY_150_WISDOM_TARGET_DESC|Increases selected Wisdom squad member's Recovery by 50%. CONSUMABLE_BUFFRECOVERY_150_WISDOM_TARGET_NAME|Wisdom Rejuvinator CONSUMABLE_BUFFRECOVERY_ATTACK_150_CUNNING_TARGET_DESC|Increases selected Toughness squad member's Recovery and Attack by 50%. CONSUMABLE_BUFFRECOVERY_ATTACK_150_CUNNING_TARGET_NAME|Scoundrel's Implant CONSUMABLE_BUFFRECOVERY_ATTACK_150_FOCUS_TARGET_DESC|Increases selected Focus squad members' Recovery and Attack by 50%. CONSUMABLE_BUFFRECOVERY_ATTACK_150_FOCUS_TARGET_NAME|Adept's Implant CONSUMABLE_BUFFRECOVERY_ATTACK_150_MIGHT_TARGET_DESC|Increases selected Toughness squad member's Recovery and Attack by 50%. CONSUMABLE_BUFFRECOVERY_ATTACK_150_MIGHT_TARGET_NAME|Warrior's Implant CONSUMABLE_BUFFRECOVERY_ATTACK_150_TOUGHNESS_TARGET_DESC|Increases selected Toughness squad member's Recovery and Attack by 50%. CONSUMABLE_BUFFRECOVERY_ATTACK_150_TOUGHNESS_TARGET_NAME|Brute's Implant CONSUMABLE_BUFFRECOVERY_ATTACK_150_WISDOM_TARGET_DESC|Increases selected Toughness squad member's Recovery and Attack by 50%. CONSUMABLE_BUFFRECOVERY_ATTACK_150_WISDOM_TARGET_NAME|Sage's Implant CONSUMABLE_CURE_ALL_DESC|Removes all negative effects from a selected squad member. CONSUMABLE_CURE_ALL_NAME|Omni-Cure CONSUMABLE_CURE_ATTACK_DEFENSE_RECOVERY_DESC|Removes Weak, Sick, or Injury from a selected squad member. CONSUMABLE_CURE_ATTACK_DEFENSE_RECOVERY_NAME|Cure CONSUMABLE_CURE_CURSE_DESC|Removes Supress from a selected squad member. CONSUMABLE_CURE_CURSE_NAME|Restorative CONSUMABLE_CURE_DAMAGE_OVER_TIME_DESC|Removes Damage Over Time effects from a selected squad member. CONSUMABLE_CURE_DAMAGE_OVER_TIME_NAME|Antidote CONSUMABLE_CURE_PARALYSIS_DESC|Removes Stun from a selected squad member. CONSUMABLE_CURE_PARALYSIS_NAME|Neuro Stimulator CONSUMABLE_HEAL_PARTY_TIER01_DESC|Slightly replenishes all allies' Health. CONSUMABLE_HEAL_PARTY_TIER01_NAME|Med/Repair Spray I CONSUMABLE_HEAL_PARTY_TIER02_DESC|Recovers Health for all allies. CONSUMABLE_HEAL_PARTY_TIER02_NAME|Med/Repair Spray II CONSUMABLE_HEAL_TIER01_DESC|Restores [10% Recovery + 500] Health to selected character. CONSUMABLE_HEAL_TIER01_NAME|Med/Repair Kit CONSUMABLE_HEAL_TIER02_DESC|Restores [10% Recovery + 1000] Health to selected character. CONSUMABLE_HEAL_TIER02_NAME|Med/Repair Kit II CONSUMABLE_HEAL_TIER03_DESC|Restores [10% Recovery + 1500] Health to selected character. CONSUMABLE_HEAL_TIER03_NAME|Med/Repair Kit III CONSUMABLE_IMMUNITY_DESC|Grants the selected squad member immunity from debuff, stun, and ability block effects. CONSUMABLE_IMMUNITY_NAME|Immunity Shield Consumable_ItemCount|x{0} CONSUMABLE_MEDKIT_I_NAME|Med/Repair Kit I CONSUMABLE_RECOVERSPECIALABILITY_FULL_TIER01_DESC|+100% Special Ability Bar fill to selected character. 1 can be carried. CONSUMABLE_RECOVERSPECIALABILITY_FULL_TIER01_NAME|Infusion Kit I CONSUMABLE_RECOVERSPECIALABILITY_FULL_TIER02_DESC|+100% Special Ability Bar fill to selected character. 2 can be carried. CONSUMABLE_RECOVERSPECIALABILITY_FULL_TIER02_NAME|Infusion Kit II CONSUMABLE_RECOVERSPECIALABILITY_FULL_TIER03_DESC|+100% Special Ability Bar fill to selected character. 3 can be carried. CONSUMABLE_RECOVERSPECIALABILITY_FULL_TIER03_NAME|Infusion Kit III CONSUMABLE_STEALTH_DESC|Applies Stealth to selected character for 1 round. CONSUMABLE_STEALTH_NAME|Stealth Syringe CONSUMABLE_TAUNT_DESC|Applies Taunt to selected character for 1 round. CONSUMABLE_TAUNT_NAME|Taunt Syringe ConsumableEditView_Clear|CLEAR ConsumableEditView_HUDTitle|ITEM SLOT ConsumableEditView_Select|SELECT ConsumableManagementView_CraftButton|CRAFT ConsumableManagementView_DetailsTitle|Details ConsumableManagementView_FailCraftLackingMaterialsMessage|You lack the required materials to craft this recipe. ConsumableManagementView_FailCraftLackingMaterialsTitle|Crafting failed ConsumableManagementView_HealthLabel|Health ConsumableManagementView_HUDTitle|CRAFTING ConsumableManagementView_ItemBarTitle|Drag to assign items ConsumableManagementView_MaterialsTitle|Materials ConsumableManagementView_MaxBattleTitle|[ffffff]Battle Cap {0} ConsumableManagementView_MaxMaterialsFormat|{0}+ ConsumableManagementView_QuantityLabel|QTY ConsumableManagementView_QuantityTitle|[ffffff]Qty {0} ConsumableManagementView_ReadyToCraft|[ffff00]Ready! ConsumableManagementView_RecipeIsLocked|Recipe is Locked ConsumableManagementView_RecipeMaterialsCount|[ff3300]{0} / {1} materials ConsumableManagementView_RecipeUnlocksAtLevel|Recipe unlocks at player level {0} ConsumableManagementView_Uses|Uses ContactView_EmailAddressLabel|Contact Email Address ContactView_InvalidEmailBody|Please enter a valid email address ContactView_InvalidEmailTitle|Invalid Email Address ContactView_InvalidMessageBody|Please enter a question or message ContactView_InvalidMessageTitle|Error ContactView_LegalAgree|Agree ContactView_LegalDisagree|Disagree ContactView_LegalInfoDisplayText|By submitting your feedback, you acknowledge that it is not confidential or proprietary and does not infringe on any third party rights. Our review does not prevent us from using or developing similar ideas or products. You grant EA all licenses needed to enable EA to use your feedback for any purpose without further compensation to you. EA Terms of Service apply. ContactView_LegalInfoTitle|Legal Disclaimer ContactView_MessageLabel|Question: ContactView_SubmitButtonLabel|Submit ContactView_WindowTitle|Contact Us CONTEXTUAL_JAPAN_GACHA_PACK_TITLE|New Embersteel Pack in store now! CONTEXTUALMSG_BATTLE_SUPPORT_MESSAGE|Allies assist you in battle and reward Ally Points CONTEXTUALMSG_BATTLE_SUPPORT_TITLE|SELECT SUPPORT CONTEXTUALMSG_CHAR_DIALOG_BOSS_B2_DESC|Roger Roger CONTEXTUALMSG_CHAR_DIALOG_BOSS_BARRISSOFFEE_DESC|We have become villains in this conflict! CONTEXTUALMSG_CHAR_DIALOG_BOSS_BX_DESC|As... you can see, the outpost is operating at... peak efficiency. CONTEXTUALMSG_CHAR_DIALOG_BOSS_C3PO_ENDORGOD_DESC|Oh no... CONTEXTUALMSG_CHAR_DIALOG_BOSS_CHEWBACCA_DESC|RAAWWWRRGGH! CONTEXTUALMSG_CHAR_DIALOG_BOSS_CLONETROOPERP1_DESC|We fight together! CONTEXTUALMSG_CHAR_DIALOG_BOSS_CLONEWARSCHEWBACCA_DESC|RAAWWWRRGGH! CONTEXTUALMSG_CHAR_DIALOG_BOSS_CORUSCANTPOLICE_DESC|We're the law on Coruscant. Not the Jedi. CONTEXTUALMSG_CHAR_DIALOG_BOSS_DAKA_DESC|Rise Sisters! The time has come! CONTEXTUALMSG_CHAR_DIALOG_BOSS_DENGAR_DESC|It's time to collect. CONTEXTUALMSG_CHAR_DIALOG_BOSS_DOOKU_DESC|I have become more powerful than any Jedi. CONTEXTUALMSG_CHAR_DIALOG_BOSS_ENDORREBELSCOUT_DESC|The time for our attack has come. CONTEXTUALMSG_CHAR_DIALOG_BOSS_EWOKWARRIOR_DESC|Yub nub. CONTEXTUALMSG_CHAR_DIALOG_BOSS_GEONOSIANCOMMANDER_DESC|Our technical skills are as renowned as our ruthlessness. CONTEXTUALMSG_CHAR_DIALOG_BOSS_GRANDMOFFTARKIN_DESC|You may fire when ready CONTEXTUALMSG_CHAR_DIALOG_BOSS_HOTHLEIA_DESC|You do have your moments. Not many of them, but you do have them. CONTEXTUALMSG_CHAR_DIALOG_BOSS_IMPERIALOFFICER_DESC|You Rebel scum. CONTEXTUALMSG_CHAR_DIALOG_BOSS_JAWA_DESC|Uttini! CONTEXTUALMSG_CHAR_DIALOG_BOSS_JEDIKNIGHTGUARDIAN_DESC|We are the guardians of peace and justice! CONTEXTUALMSG_CHAR_DIALOG_BOSS_JEDIKNIGHTVANGUARD_DESC|The Force will guide my hand. CONTEXTUALMSG_CHAR_DIALOG_BOSS_JEDITEMPLEGUARD_DESC|I am the instrument of the Force. CONTEXTUALMSG_CHAR_DIALOG_BOSS_KALLUS_DESC|You! Face me! CONTEXTUALMSG_CHAR_DIALOG_BOSS_KITFISTO_DESC|Those who have power should restrain themselves from using it. CONTEXTUALMSG_CHAR_DIALOG_BOSS_LOBOT_DESC|... CONTEXTUALMSG_CHAR_DIALOG_BOSS_LUKESKYWALKER_DESC|If there's a bright center to the universe, you're on the planet that it's farthest from. CONTEXTUALMSG_CHAR_DIALOG_BOSS_MAGNAGUARD_DESC|Magnaguards... Worse than Destroyers CONTEXTUALMSG_CHAR_DIALOG_BOSS_MAUL_DESC|You cannot imagine the depths I would go to stay alive. Fueled by my singular hatred for you. CONTEXTUALMSG_CHAR_DIALOG_BOSS_NAALETH_DESC|I will serve my sisters well... CONTEXTUALMSG_CHAR_DIALOG_BOSS_OLDBENKENOBI_DESC|You can't win... CONTEXTUALMSG_CHAR_DIALOG_BOSS_PONDOBABA_DESC| CONTEXTUALMSG_CHAR_DIALOG_BOSS_R2D2_DESC|BEEDEE PWEE! CONTEXTUALMSG_CHAR_DIALOG_BOSS_REBELPILOT_DESC|Rogue Group, fall back! CONTEXTUALMSG_CHAR_DIALOG_BOSS_ROYALGUARD_DESC|We are the BEST of the best. CONTEXTUALMSG_CHAR_DIALOG_BOSS_SABINEWREN_DESC|This is gonna be fun. Very fun. CONTEXTUALMSG_CHAR_DIALOG_BOSS_SCOUTTROOPER_DESC|Call for help, GO! CONTEXTUALMSG_CHAR_DIALOG_BOSS_SNOWTROOPER_DESC|You'll never escape. CONTEXTUALMSG_CHAR_DIALOG_BOSS_STORMTROOPERHAN_DESC|Uh, everything's under control. Situation normal. CONTEXTUALMSG_CHAR_DIALOG_BOSS_SUGI_DESC|State your name and business. CONTEXTUALMSG_CHAR_DIALOG_BOSS_TIEPILOT_DESC|You can't shake me. CONTEXTUALMSG_CHAR_DIALOG_BOSS_TUSKENELDER_DESC|Orukak Urrak! CONTEXTUALMSG_CHAR_DIALOG_BOSS_WINGGUARD_DESC|We will never allow this occupation! CONTEXTUALMSG_CHAR_DIALOG_FEONBOARDING_01|You're well on your way now!\n\nHere in the Cantina you can COLLECT, UPGRADE, and BATTLE your way to victory. CONTEXTUALMSG_CHAR_DIALOG_FEONBOARDING_02|Some features are locked for new players like yourself, but you'll unlock access over time.\n\nGo ahead and start a BATTLE on your own. CONTEXTUALMSG_CHAR_DIALOG_KFR_END_1_TEXT|I've been looking forward to this for a long time. CONTEXTUALMSG_CHAR_DIALOG_KFR_END_1_TITLE|GREEDO CONTEXTUALMSG_CHAR_DIALOG_KFR_SHIP_END_1_TEXT|You don't know the power of the dark side! CONTEXTUALMSG_CHAR_DIALOG_KFR_SHIP_END_1_TITLE|DARTH VADER CONTEXTUALMSG_CHAR_DIALOG_KFR+_BARBRAWL_1_TEXT|BAR FIGHT! CONTEXTUALMSG_CHAR_DIALOG_KFR+_BARBRAWL_1_TITLE|Cad Bane CONTEXTUALMSG_CHAR_DIALOG_KFR+_BARBRAWL_2_TEXT|RRWAWRARRWWRWR!!!! CONTEXTUALMSG_CHAR_DIALOG_KFR+_BARBRAWL_2_TITLE|Chewbacca CONTEXTUALMSG_CHAR_DIALOG_KFR+_BARBRAWL_3_TEXT|Suck poodoo, SLIMO! CONTEXTUALMSG_CHAR_DIALOG_KFR+_BARBRAWL_3_TITLE|Greedo CONTEXTUALMSG_CHAR_DIALOG_KFR+_BESPINWINGGUARD_1_TEXT|The Empire is trying to stop our citizens from evacuating. Please, help! CONTEXTUALMSG_CHAR_DIALOG_KFR+_BESPINWINGGUARD_1_TITLE|Bespin Wing Guard CONTEXTUALMSG_CHAR_DIALOG_KFR+_BESPINWINGGUARD_3_TEXT|Please free Administrator Calrissian from the clutches of the evil empire! CONTEXTUALMSG_CHAR_DIALOG_KFR+_BESPINWINGGUARD_3_TITLE|Bespin Wing Guard CONTEXTUALMSG_CHAR_DIALOG_KFR+_LANDOBESPIN_1_TEXT|Attention! This is Lando Calrissian. The Empire has taken control of the city. I advise everyone to leave before more Imperial troops arrive. CONTEXTUALMSG_CHAR_DIALOG_KFR+_LANDOBESPIN_1_TITLE|Baron-Administrator Lando Calrissian CONTEXTUALMSG_CHAR_DIALOG_KFR+_SANDTROOPER_TEXT|We're looking for a pair of droids. We think they might have been captured by Jawas. Make your way to the edge of the Dune Sea. If any Jawas get in your way, eliminate them! CONTEXTUALMSG_CHAR_DIALOG_KFR+_SANDTROOPER_TITLE|Sandtrooper CONTEXTUALMSG_CHAR_DIALOG_KFR+_SANDTROOPER2_TEXT|We've been receiving reports that Tusken Raiders have been attacking moisture farms. Head out there and fight them off! CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_01|This hero has the highest Speed so he takes the first turn. \nTap his Basic Ability icon to attack. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_01a|Take out those droids!\n\nTry out the Jedi's [f0ff23]BASIC ATTACK[-] first. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_01b|Now try the Clone Trooper's [f0ff23]BASIC ATTACK[-]. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_02|Let's use the Clone Trooper's [f0ff23]SPECIAL ABILITY[-] to finish them off! CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_02a|Those droids did some damage! \nUse your Jedi's [f0ff23]SPECIAL ABILITY[-] to [f0ff23]HEAL[-]. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_02b|Now use the Clone Trooper's [f0ff23]SPECIAL ABILITY[-] to [f0ff23]TARGET ALL[-] enemies and finish them off! CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_03|great work! You've earned enough crystals to \nbuy a rare data pack. Let's go get one. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_04|In time you'll be able to collect characters and use them to crew your very own ships. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_05|Let's show you some of the STRATEGIC elements of the game.\n\nFirst, ATTACK the enemy fleet with your ships. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_06|Pretty neat, huh? Now it's time to show you the STRATEGIC side of the game. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_07|Nice work! Now try tapping on an enemy ship to TARGET it. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_07b|With an enemy targeted, your ship portraits will now display who is stronger against that selected opponent. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_08|That ship was strong against that enemy and does extra damage.\nGo ahead and finish off the rest of the ships now. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_09|Remember, ships also have powerful [8fe2ff]SPECIAL ABILITIES[-].\n\nBe sure to use them when the situation calls for it. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_10|Your health is really low. Use your \nSpecial Ability to finish them off CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_11|Great work! You've earned enough crystals \nto buy a rare data pack. Let's go get one! CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_ENEMYHEAL_01|Hmm. Looks like the [f0ff23]B2 SUPER BATTLE DROID[-] boss is getting healed.\n\nTap to [f0ff23]TARGET[-] the smaller droid healing him and destroy him first. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_LEADERABILITY_01|See that? Clone Wars Chewbacca's Leader Ability just increased your squad's Defense. Now see if you can win this battle yourself! CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_ONYOUROWN_01|I'll bet you can win this Battle yourself... CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_TAUNT|You just used Clone Wars Chewbacca's [f0ff23]TAUNT[-] ability!\n\nNow all enemies will target him. CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTERIM_01_TEXT| CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTERIM_01_TITLE|JAWA CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTERIM_02_TEXT|We are looking for two droids, they would have been wandering the Jundland Wastes. CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTERIM_02_TITLE|SANDTROOPER COMMANDER CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTERIM_03_TEXT| CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTERIM_03_TITLE|JAWA CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTERIM_04_TEXT|Men, exterminate these vermin... CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTERIM_04_TITLE|SANDTROOPER COMMANDER CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTRO_01_TEXT|Sir, we have followed one of the droids' tracks to this point. It looks like it was picked up by a large vehicle. CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTRO_01_TITLE|SANDTROOPER CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTRO_02_TEXT|A Sandcrawler... CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTRO_02_TITLE|SANDTROOPER COMMANDER CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTRO_03_TEXT|Sir! There's a group of Tusken Raiders over the ridge, heading this way. CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTRO_03_TITLE|SANDTROOPER SCOUT CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTRO_04_TEXT|Raiders... Get ready men. We'll deal with those scavenging Jawas after we're done with this lot. CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_INTRO_04_TITLE|SANDTROOPER COMMANDER CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_OUTRO_01_TEXT|Well done, men. Where are the droids?! CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_OUTRO_01_TITLE|SANDTROOPER COMMANDER CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_OUTRO_02_TEXT| CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_OUTRO_02_TITLE|JAWA CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_OUTRO_03_TEXT|Thank you for your cooperation. Men, make this look like the Tusken Raiders were here. Let's go find that moisture farm. CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_OUTRO_03_TITLE|SANDTROOPER COMMANDER CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_OUTRO_04_TEXT|<...> CONTEXTUALMSG_CHAR_DIALOG_STORY_MID01_OUTRO_04_TITLE|JAWA CONTEXTUALMSG_CHAR_DIALOG_STORY_MIL01_INTRO_01_TEXT|Jedi Knight Secura, failing the Western Front is. Pushed back it must be. CONTEXTUALMSG_CHAR_DIALOG_STORY_MIL01_INTRO_01_TITLE|YODA CONTEXTUALMSG_CHAR_DIALOG_STORY_MIL01_INTRO_02_TEXT|Yes, Master Yoda, We'll attack now. Let's go, squad! CONTEXTUALMSG_CHAR_DIALOG_STORY_MIL01_INTRO_02_TITLE|AAYLA SECURA CONTEXTUALMSG_CHAR_DIALOG_STORY_MIL01_OUTRO_01_TEXT|The Western Front has been secured, Master Yoda. CONTEXTUALMSG_CHAR_DIALOG_STORY_MIL01_OUTRO_01_TITLE|AAYLA SECURA CONTEXTUALMSG_CHAR_DIALOG_STORY_MIL01_OUTRO_02_TEXT|Good, very good. Find Kit Fisto. Alongside him next you must fight. CONTEXTUALMSG_CHAR_DIALOG_STORY_MIL01_OUTRO_02_TITLE|YODA CONTEXTUALMSG_CONSUMABLE_PHASE_TEXT|You can use consumables at the start of each round. CONTEXTUALMSG_CRAFTING_01_TEXT|You have unlocked the materials needed to craft your first item. CONTEXTUALMSG_CRAFTING_01_TITLE|CRAFTING CONTEXTUALMSG_DARKSHIPCAMPAIGN_UNLOCK_DESC|TRAIN and PROMOTE your characters to increase the power of your Ships! CONTEXTUALMSG_DARKSHIPCAMPAIGN_UNLOCK_TITLE|You unlocked Dark Side Ship Battles! CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_01|This is the Guild Exchange console. CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_02|From this area you are able to seek assistance from your fellow guild members by Requesting items. CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_03|You may issue a Request by viewing required Gear on a Character. If you're lacking some of the components to Craft, then the Request button will be made available. CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_04|Requests may only be made periodically, so choose carefully which Gear pieces to request of your guild members! CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_05|From here you may also donate toward other member requests. CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_06|Aiding fellow guild members is a great way to further secure success toward Raids and other Guild Activities! CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_REQUESTBUTTON_01|Notice the Request button?\n\nThis item is eligible to be requested through the Guild Exchange! CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_REQUESTBUTTON_02|If you decide to Request this item, then your other guild members will be able to make Donations toward your goal. CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_REQUESTBUTTON_03|Requests last for a limited amount of time. CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_REQUESTBUTTON_04|Once your Request goal has been met, or the time expires, then the Donations made toward your Request will be delivered to your Inbox. CONTEXTUALMSG_FEATUREINTRO_GUILDEXCHANGE_REQUESTBUTTON_05|Guilds thrive with all of its members advancing.\n\nSo be sure to return the favor back to your guild and help other members as often as possible! CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_01|Well done, you've just earned your first Mod!\n\nLet's go equip it. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_02|Tap here to view your collection of Characters eligible for Mods. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_03|Cantina rules require Characters be at least level 50 to have Mods assigned.\n\nOnly qualified Characters will be displayed here. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_04|Let's assign the Mod you just earned to this Character. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_05|Every character has six Mod slots. Each of which requires Mods that fit that slot. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_06|Transmitters fit only in this slot.\n\nLet's assign it there now. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_07|Now tap here to select the Transmitter. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_08|Unassigned Mod information is displayed in this area. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_09|If you had a Mod already assigned to this slot, its information would be displayed in this upper area for quick comparison. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_10|Now tap [f0ff23]ASSIGN[-]. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_11|You can see how your stats will change based upon your decision.\n\nNumbers in red means a decrease whereas green is an increase. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_12|If you haven't noticed, this slotted Mod is blinking slightly.\n\nThis means that this change is pending and has not yet been confirmed. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_13|This allows you to try out numerous configurations to plan the best assignments for a character! CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_14|Press [f0ff23]CONFIRM[-] to complete assignment. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_15|Congratulations on assigning your first Mod! CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_16|Assigning a Mod to an empty slot is a trivial task for me.\n\nRemoving them is a bit more difficult. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_17|I can yank them out, destroying them in the process, or charge a small fee to carefully remove them without being damaged in any way. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_18|Mods are very powerful augments to your Characters and there are many more you can win throughout the Cantina. CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_19|Do you wish to return to Mod Battles now? CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_19_TITLE|ACQUIRE MORE MODS CONTEXTUALMSG_FEATUREINTRO_MODACQUIRED_20|Do you wish to return to Mod Battles now? CONTEXTUALMSG_FEATUREINTRO_MODBATTLES_01|Welcome to the Mods table.\n\nFrom this point forward, your level 50 Characters will be customizable! CONTEXTUALMSG_FEATUREINTRO_MODBATTLES_02|Customization occurs through modding a Character's data card to accentuate their strengths... CONTEXTUALMSG_FEATUREINTRO_MODBATTLES_03|... or to bolster their weaknesses.\n\nBest part of it all is that it's entirely up to your strategy. CONTEXTUALMSG_FEATUREINTRO_MODBATTLES_04|Mods might seem a bit daunting at first but I will walk you through it. CONTEXTUALMSG_FEATUREINTRO_MODBATTLES_05|First things first, you need to complete one of my Mod Battles to earn one. CONTEXTUALMSG_FEATUREINTRO_MODBATTLES_06|Tap here, win this Battle, and earn your very first Mod! CONTEXTUALMSG_FEATUREINTRO_MODCHALLENGES_01|Nice! You've unlocked Mod Challenges. If you have the right squads you can earn higher rarity mods here than in Mod Battles. Try it out! CONTEXTUALMSG_FEATUREINTRO_MODMAXLEVEL_01|Congratulations!\n\nThis Mod is now at its maximum level. CONTEXTUALMSG_FEATUREINTRO_MODMAXLEVEL_02|If all Mods of this set are also brought to their maximum level, then the Max Set Bonus is unlocked! CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_01|You just completed your first Mod Set! CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_02|Mod Sets provide a huge boost to a Character's stats. CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_03|There are numerous types of Mod Sets, each providing a unique boost. CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_04|Tap here to learn more about Mod Set Bonuses. CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_05|Some sets require two of the same Mod Type whereas others require four. CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_06|That means you're able to combine the effects of a single four piece set with that of a two piece. CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_07|Or you're able to fashion together three complete, two piece sets! CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_08|You're also able to complete multiples of the same set and their bonuses will all apply. CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_09|This allows you to have three completions of the Health Mod Set resulting in a massive amount of Health! CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_10|Mod Set Bonuses gain additional power once all its included Mods reach level 15 but I'll explain more about that later. CONTEXTUALMSG_FEATUREINTRO_MODSETCOMPLETED_11|Every character is unique, so experiment with various sets to discover the best strategy.\n\nGood luck! CONTEXTUALMSG_FEATUREINTRO_MODUPGRADED_01|When I successfully Upgrade a Mod, it will always result in an increase of its Primary Stat. CONTEXTUALMSG_FEATUREINTRO_MODUPGRADED_02|At levels three, six, nine, and twelve the Mod will gain or, in some cases, increase a preexisting Secondary Stat. CONTEXTUALMSG_FEATUREINTRO_MODUPGRADED_03|Upgrading a Mod to its next level takes longer as it reaches higher levels, but with each Upgrade, I get closer to upgrading the Mod to its next level. CONTEXTUALMSG_FEATUREINTRO_MODUPGRADED_04|Each Upgrade attempt I perform has a chance to instantly succeed! CONTEXTUALMSG_FEATUREINTRO_MODUPGRADED_05|When this happens, the Mod will immediately gain its level.\n\nOtherwise its Upgrade progress will be presented so you know how close I am to upgrading the Mod to its next level. CONTEXTUALMSG_FEATUREINTRO_MODUPGRADED_06|Upgrading Mods is very important to competition so visit often! CONTEXTUALMSG_FIRST_HARD_UNLOCK_DESC|Each time you defeat an enemy BOSS character you unlock the Hard Difficulty of that Battle.\n\nCompleting a Battle on Hard Difficulty provides a chance to grant Shards towards collecting that character. CONTEXTUALMSG_FIRST_HARD_UNLOCK_TITLE|Hard Difficulty Unlocked CONTEXTUALMSG_FIRST_UNIT_SHARD_DROP_DESC|You just earned a Character Shard! Earn enough Shards of a character to unlock them in your collection. CONTEXTUALMSG_FTUE_ABILITYUPGRADE_01_DESC|You can spend credits to upgrade the [f0ff23]ABILITIES[-] of your characters. Let's do that now! CONTEXTUALMSG_FTUE_ABILITYUPGRADE_01_TITLE|New Feature Unlocked: Ability Upgrades CONTEXTUALMSG_FTUE_ABILITYUPGRADE_02_DESC|You have enough credits and [f0ff23]MATERIALS[-] to upgrade this character's Ability. Tap here to start. CONTEXTUALMSG_FTUE_ABILITYUPGRADE_03_DESC|Now just tap [f0ff23]UPGRADE[-] to finish!\n\nSpend your credits here and upgrade character abilities often. CONTEXTUALMSG_FTUE_ACTIVITIES_01|New challenges and Battles await in the [f0ff23]DAILY ACTIVITIES[-] section. CONTEXTUALMSG_FTUE_ACTIVITIES_02|You can earn a Player XP [f0ff23]REWARD[-] by completing 2 Light Side Battles. CONTEXTUALMSG_FTUE_ACTIVITIES_03|Let's continue to the next Light Side Battle. CONTEXTUALMSG_FTUE_ACTIVITIES_04|This is where you set your [f0ff23]SQUAD[-].\n\nYou're already getting close to filling it up!\n\nTap here to [f0ff23]BATTLE[-]. CONTEXTUALMSG_FTUE_ALLY_DESC|Add a temporary ally to your squad.\n\nAn ally's Leader Ability can activate during battle. CONTEXTUALMSG_FTUE_ALLY_TITLE|New Feature Unlocked: Allies CONTEXTUALMSG_FTUE_BOSS_INTRO_TEXT|This is a BOSS character which boasts much higher stats and is guaranteed to attack multiple times per turn. CONTEXTUALMSG_FTUE_CAMPAIGN_FLOW_01_TEXT|Completing Campaigns earns many valuable resources.\n\nTap here to begin your journey. CONTEXTUALMSG_FTUE_CAMPAIGN_FLOW_02_TEXT|The first Campaign is Turning Points. Be a part of many eras and many battles and explore "what could have been".\n\nTap here to continue. CONTEXTUALMSG_FTUE_CAMPAIGN_FLOW_03_TEXT|Numerous worlds are a part of this Campaign but the journey begins on the infamous planet Hoth.\n\nTap here to continue. CONTEXTUALMSG_FTUE_CAMPAIGN_FLOW_04_TEXT|Each node on a world is filled with Battles. Completing the Battles rewards you with many resources needed to progress.\n\nTap here to continue. CONTEXTUALMSG_FTUE_CAMPAIGN_FLOW_05_TEXT|This is where the journey begins. It costs 3 Energy to attempt it but don't worry, Energy refreshes over time.\n\nTap here to continue. CONTEXTUALMSG_FTUE_CHALLENGESUNLOCK_DESC|Challenges are high difficulty puzzle-like battles you can complete for higher rewards. \n\nTry one now! CONTEXTUALMSG_FTUE_CHALLENGESUNLOCK_TITLE|Challenges Unlocked! CONTEXTUALMSG_FTUE_CHARACTERATTACK_01_TEXT|[i]Tap[/i] to ATTACK CONTEXTUALMSG_FTUE_CHARACTERDROPPEDINBATTLE_FLOW_01_TEXT|You have a chance to acquire a new Character when defeating it in Battle. CONTEXTUALMSG_FTUE_CHARACTERLIMITBREAK_01_TEXT|[8fe2ff]SPECIAL ABILITY[-] charged\n\n[i]HOLD[/i] -> [i]Swipe Up[/i] to execute CONTEXTUALMSG_FTUE_CLAIM_DAILY_01_DESC|Excellent! You've completed another [f0ff23]DAILY ACTIVITY[-]! Let's go claim it now! CONTEXTUALMSG_FTUE_CLAIM_DAILY_02_DESC|Great job! Don't forget to check in to see what [f0ff23]DAILY ACTIVITIES[-] you have left to complete. CONTEXTUALMSG_FTUE_CLAIMDAILYACTIVITYREWARD_TEXT|You've completed your first Daily Activity!\n\nLet's go [f0ff23]CLAIM[-] your reward! CONTEXTUALMSG_FTUE_CLAIMDAILYACTIVITYREWARD_TITLE|Good job! CONTEXTUALMSG_FTUE_CLASSMATCHUP_TEXT|Use the CLASS WHEEL to\nsee who is strong against the targeted foe.\n\nThen tap to attack! CONTEXTUALMSG_FTUE_CLASSWHEELINTRO|This CLASS WHEEL shows all faction matchups CONTEXTUALMSG_FTUE_CONTINUEBATTLES_01_TEXT|[i]Tap[/i] for more BATTLES CONTEXTUALMSG_FTUE_CRAFTING_01_TEXT|Craft Consumables before you enter Battle.\n\nHOME -> MANAGE -> CRAFTING CONTEXTUALMSG_FTUE_CRAFTING_01_TITLE|CRAFTING CONTEXTUALMSG_FTUE_CRAFTING_FLOW_01_TEXT|Select CRAFTING CONTEXTUALMSG_FTUE_CRAFTING_FLOW_03_TEXT|Tap on a RECIPE CONTEXTUALMSG_FTUE_CRAFTING_FLOW_04_TEXT|Now select CRAFT to initiate CONTEXTUALMSG_FTUE_CRAFTING_FLOW_05_TEXT|Engage in Battle and check for shipments in the store for more materials to craft additional recipes. CONTEXTUALMSG_FTUE_CRAFTING_FLOW_05_TITLE|CRAFTING SUCCESS CONTEXTUALMSG_FTUE_DAILYACTIVITYREWARD_01_TEXT|You'll find yourself coming here often to collect rewards. CONTEXTUALMSG_FTUE_DAILYACTIVITYREWARD_02_TEXT|We're only one battle away from claiming that Daily Activity reward. Let's go there now. CONTEXTUALMSG_FTUE_DAILYACTIVITYREWARD_03_TEXT|. CONTEXTUALMSG_FTUE_DAILYACTIVITYREWARD_04_TEXT|Speed matters! Each Character has a [f0ff23]SPEED[-] stat that indicates when they can take their next turn. CONTEXTUALMSG_FTUE_DAILYACTIVITYREWARD_05_TEXT|The blue [f0ff23]SPEED BAR[-] (under the health bar) indicates which characters are ready to act. CONTEXTUALMSG_FTUE_DARKSIDESQUAD_UNLOCK_DESC|Form a dark side squad and battle the light side to earn CRYSTALS and Shards to unlock new characters! CONTEXTUALMSG_FTUE_DARKSIDESQUAD_UNLOCK_TITLE|New Feature Unlocked: Dark Side Battles CONTEXTUALMSG_FTUE_DARKSIDEUNLOCKPATH_DESC|Collect 3 dark side characters and reach [f0ff23]Player Level 12[-] to unlock [f0ff23]DARK SIDE BATTLES[-]! CONTEXTUALMSG_FTUE_DARKSIDEUNLOCKPATH_TITLE|You collected a dark side character! CONTEXTUALMSG_FTUE_ELITE_BOSS_INTRO_TITLE|Watch Out! CONTEXTUALMSG_FTUE_ELITE_INTRO_TEXT|This is an ELITE character which boasts increased stats and also has the ability to attack multiple times per turn. CONTEXTUALMSG_FTUE_FACEBOOK_CONNECT_01_DESC|Connect to Facebook and invite your friends to become your allies! You will receive 200 Crystals when you connect. CONTEXTUALMSG_FTUE_FACEBOOK_CONNECT_01_TITLE|Facebook Connect CONTEXTUALMSG_FTUE_GEAR_EQUIP_1_DESC|You can equip [f0ff23]GEAR[-] to a hero to make them even stronger. CONTEXTUALMSG_FTUE_GEAR_EQUIP_1_TITLE|You have earned GEAR! CONTEXTUALMSG_FTUE_GEAR_EQUIP_2_DESC|The character has a piece of [f0ff23]GEAR[-] that's ready to [f0ff23]EQUIP[-].\n\nTap the gear slot to open it. CONTEXTUALMSG_FTUE_GEAR_EQUIP_2_TITLE|Placeholder CONTEXTUALMSG_FTUE_GEAR_EQUIP_3_DESC|Tap [f0ff23]EQUIP[-] to finish! You'll earn Gear often so craft and equip every day. CONTEXTUALMSG_FTUE_GEAR_EQUIP_3_TITLE|Placeholder CONTEXTUALMSG_FTUE_GEAR_EQUIP_4_DESC| CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_01_DESC|You've Found a Piece of [f0ff23]GEAR[-]!\nEach Character uses optimized [f0ff23]GEAR SETS[-]. So let's go see who can use this piece we've found! CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_01_TITLE|You Found a Piece of GEAR! CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_01b_DESC|Equipping 6 pieces of Gear lets you upgrade a Character's [f0ff23]GEAR LEVEL[-] which unlocks new [f0ff23]ABILITIES[-] for them! CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_02_DESC|The [f0ff23]GREEN ICON[-] indicates you have [f0ff23]GEAR[-] that can be equipped right now. CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_03_DESC|If you need Gear, you can tap the [f0ff23]GEAR ICON[-] on the right. This lets you both [f0ff23]CRAFT[-] or [f0ff23]FIND[-] the Gear you need. [f0ff23]FIND[-] will show which Battles reward the piece you need. CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_04_DESC|Since we already have the [f0ff23]GEAR[-] we need, go ahead and tap [f0ff23]EQUIP[-] to use it now! CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_05_DESC|Try and come back often to [f0ff23]EQUIP GEAR[-] you find! Remember, increasing your [f0ff23]GEAR LEVEL[-] makes your Character more powerful. CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_06_DESC|Don't forget, every day you should [f0ff23]CLAIM[-] your [f0ff23]DAILY ACTIVITY[-] for equipping Gear! CONTEXTUALMSG_FTUE_GRINDCURRENCY_TEXT|Great work! You earned [f0ff23]CREDITS[-], which you can use to upgrade your characters later. CONTEXTUALMSG_FTUE_HARDMODE_TU2.1_1_DESC|You have unlocked [f0ff23]HARD MODE[-], the best place to find [f0ff23]CHARACTER SHARDS[-]!\n\nBefore you start, let me introduce you to [f0ff23]SHARDS[-]. CONTEXTUALMSG_FTUE_HARDMODE_TU2.1_2_DESC|To show you how [f0ff23]SHARDS[-] work, I'm going to give you some for free! CONTEXTUALMSG_FTUE_HARDMODE_TU2.1_3_DESC|Great! Now you only need one more [f0ff23]SHARD[-] to activate the Ewok! Let's complete a [f0ff23]HARD MODE BATTLE[-] and collect the last one. CONTEXTUALMSG_FTUE_HARDMODE_TU2.1_4_DESC|Hard Mode rewards contain the [f0ff23]SHARDS[-] you're looking for.\nLet's go ahead and try this battle now. CONTEXTUALMSG_FTUE_HARDMODE_TU2.1_5_DESC|Congratulations! You can now select between [f0ff23]NORMAL MODE[-] and [f0ff23]HARD MODE[-] when you complete a Stage. CONTEXTUALMSG_FTUE_HARDMODE_UNLOCK_1_DESC|Hard Mode is where you earn character shards.\n\nYou can Activate new characters by collecting enough of their shards. \n\nLet me start you off with a few... CONTEXTUALMSG_FTUE_HARDMODE_UNLOCK_1_TITLE|New Feature Unlocked: Hard Mode CONTEXTUALMSG_FTUE_HARDMODE_UNLOCK_2_DESC|Complete Battles on [f0ff23]HARD[-] difficulty to earn character [f0ff23]SHARDS[-] and unlock new characters for your collection!\n\nComplete Battle [f0ff23]1-A Hoth[-] in Hard Mode to get that final Ewok Scout shard you need! CONTEXTUALMSG_FTUE_HARDMODE_UNLOCK_2_TITLE|You got 9 Ewok Scout Shards! CONTEXTUALMSG_FTUE_HARDMODE_UNLOCK_DESC|Complete Battles on [f0ff23]HARD[-] difficulty to earn character [f0ff23]SHARDS[-] and unlock new characters for your collection! CONTEXTUALMSG_FTUE_HARDMODE_UNLOCK_TITLE|New Feature Unlocked: Hard Mode CONTEXTUALMSG_FTUE_HEALTHCRYSTALS_01_TEXT|Each turn grants [00FF4B]HEALTH[-]\nto your surviving characters CONTEXTUALMSG_FTUE_HOLOCRONCONTEXT_01_TEXT|Through the power of the holocron, you will encounter heroes or villains from different eras in galactic history. Like Darth Maul here... CONTEXTUALMSG_FTUE_HOLOCRONCONTEXT_02_TEXT|Great, you've got the hang of this! Here's some characters you can keep and start playing with. Good luck! CONTEXTUALMSG_FTUE_HOLOCRONCONTEXT_03_TEXT|Holocrons hold many stories of the galaxy\nand can even reimagine the past... CONTEXTUALMSG_FTUE_HOLOCRONCONTEXT_TITLE|The mysterious holocron! CONTEXTUALMSG_FTUE_HOLOCRONCONTEXT_TITLE_02|Your Journey Begins CONTEXTUALMSG_FTUE_HOMEBUTTON_02_TEXT|Let's use that [f0ff23]TRAINING DROID[-] now and [f0ff23]LEVEL UP[-] your first character! CONTEXTUALMSG_FTUE_HOMEBUTTON_02_TITLE|Complete Daily Activity CONTEXTUALMSG_FTUE_HOMEBUTTON_TEXT|Let's go back and finish another Light Side Battle to complete the [f0ff23]DAILY ACTIVITY[-]. CONTEXTUALMSG_FTUE_HOMEBUTTON_TITLE|Good job! CONTEXTUALMSG_FTUE_NEWUNITACQUIRED_01_TEXT|When defeating a character, you have a chance to obtain it. Add the character to your Squad.\n\nHOME -> MANAGE -> SQUADS CONTEXTUALMSG_FTUE_NEWUNITACQUIRED_01_TITLE|NEW CHARACTER RECEIVED CONTEXTUALMSG_FTUE_ONBOARDINGEND_01_TEXT|You just [f0ff23]LEVELED UP[-]! Keep increasing your [f0ff23]PLAYER LEVEL[-] to unlock additional features and upgrades. CONTEXTUALMSG_FTUE_ONBOARDINGEND_01_TITLE|That's it! CONTEXTUALMSG_FTUE_ONBOARDINGEND_02_TEXT|Well this is goodbye for now. Have fun checking things out on your own! CONTEXTUALMSG_FTUE_ONBOARDINGEND_03_TEXT|Oh, I almost forgot! When you reach [f0ff23]Player Level 4[-], I'll have a [f0ff23]FREE CHARACTER[-] waiting for you!\n\nAll you have to do is sign in. CONTEXTUALMSG_FTUE_PERSISTENT_ICON_OVERLAY_TEXT|Status effects with a lock icon are immune to dispel effects. CONTEXTUALMSG_FTUE_PREMIUMCURRENCY_TEXT|Look at that!\n\nYou earned enough [f0ff23]CRYSTALS[-] to purchase your first [f0ff23]DATA CARD![-] CONTEXTUALMSG_FTUE_PREMIUMPACKAVAILABLE_01_TEXT|You've earned enough Crystals to perform a RARE Summon!\n\nDo this now? CONTEXTUALMSG_FTUE_PREMIUMPACKAVAILABLE_01_TITLE|RARE SUMMON AVAILABLE CONTEXTUALMSG_FTUE_PREMIUMPACKAVAILABLE_02_TEXT|Tap on the RARE SUMMON pack CONTEXTUALMSG_FTUE_PREMIUMPACKAVAILABLE_03_TEXT|Tap to purchase. Good Luck! CONTEXTUALMSG_FTUE_PROMOTION_FLOW_01_TEXT|You can promote units by tapping\nCOLLECTION -> CHARACTERS -> PROMOTE CONTEXTUALMSG_FTUE_PROMOTION_FLOW_02_TEXT|Tap CHARACTERS to continue\n(you can also promote ships too) CONTEXTUALMSG_FTUE_PROMOTION_FLOW_03_TEXT|This is your character collection.\n\nTap a summoned character to manage them. CONTEXTUALMSG_FTUE_PROMOTION_FLOW_04_TEXT|Tap PROMOTE to continue. CONTEXTUALMSG_FTUE_PROMOTION_FLOW_05_TEXT|This character has reached all the requirements necessary to PROMOTE.\n\nTap PROMOTE to continue. CONTEXTUALMSG_FTUE_PROMOTION_FLOW_06_TEXT|That's it! Promoting your characters increases their Rarity which increases their stat potential. CONTEXTUALMSG_FTUE_PROMOTION_FLOW_06_TITLE|CHARACTER PROMOTED CONTEXTUALMSG_FTUE_PVP_REMINDER_DESC|Your squad is almost powerful enough to compete in the Arena, where you can use both light and dark side characters in your squad. Collect 5 characters to unlock access! CONTEXTUALMSG_FTUE_PVP_REMINDER_TITLE|Nice job! CONTEXTUALMSG_FTUE_PVP_UNLOCK_DESC|You unlocked the Squad Arena! Go now? CONTEXTUALMSG_FTUE_PVP_UNLOCK_TITLE|New Feature Unlocked: Squad Arena CONTEXTUALMSG_FTUE_PVPCURRENCY_TEXT|You earn special Arena credits from battling other players. Spend them on unique items in the Arena store! CONTEXTUALMSG_FTUE_REMINDERATTACK_01_TEXT|Tap to ATTACK CONTEXTUALMSG_FTUE_REWARDSCREEN_FLOW_01_TEXT|This screen displays all the rewards that were received from completing this mission. CONTEXTUALMSG_FTUE_SHIP_01_TEXT|Defeating this Node will commandeer some X-wings to further outfit your fleet. Defeat it and then head to the final Map! CONTEXTUALMSG_FTUE_SHIP_01_TITLE|SHIPS & FLEETS CONTEXTUALMSG_FTUE_SHIPMENTS_TU2.1_DESC|You've just unlocked [f0ff23]SHIPMENTS[-]! Every day new items are added for you to purchase. Each mode has their own unique [f0ff23]STORE[-], so make sure you visit Squad Arena (Level 8), Cantina Battles (Level 28), and Galactic War (Level 40). CONTEXTUALMSG_FTUE_SHIPMENTS_TU7.2_DESC|You've just unlocked [f0ff23]SHIPMENTS[-]! Every day new items are added for you to purchase. Each mode has their own unique [f0ff23]STORE[-], so make sure you visit Cantina Battles (Level 8), Squad Arena (Level 28), and Galactic Wars (Level 40). CONTEXTUALMSG_FTUE_SHIPS_ALLYTARGET_01_TEXT|This ability lets you target a specific ally! CONTEXTUALMSG_FTUE_SHIPS_ALLYTARGET_02_TEXT|[f0ff23]TARGET ALLY ABILITIES[-] will let you support your allies by buffing them or removing debuffs! CONTEXTUALMSG_FTUE_SHIPS_ALLYTARGET_03_TEXT|These abilities can even be used to buff your allies while debuffing your enemies! CONTEXTUALMSG_FTUE_SHIPS_ALLYTARGET_04_TEXT|Let's try using it on one of your allies now! CONTEXTUALMSG_FTUE_SHIPS_ALLYTARGET_05_TEXT|You can back out by tapping on the ability icon again. CONTEXTUALMSG_FTUE_SHIPS_BATTLE_01_TEXT|I’ve heard you're getting pretty good. You think you’re the big boss around here, don’t you? But of course we all know THAT I AM. CONTEXTUALMSG_FTUE_SHIPS_BATTLE_02_TEXT|Have you ever played [f0ff23]FLEET BATTLES[-]? Of course you haven’t. I’d be willing to lend you some [f0ff23]SHIPS[-] just to see you lose. CONTEXTUALMSG_FTUE_SHIPS_BATTLE_03_TEXT|Let’s see what you've got! CONTEXTUALMSG_FTUE_SHIPS_BATTLE_04_TEXT|Here are some [f0ff23]FLEET BATTLE[-] tips! CONTEXTUALMSG_FTUE_SHIPS_BATTLE_05_TEXT|Destroy all enemy [f0ff23]SHIPS[-] to win. CONTEXTUALMSG_FTUE_SHIPS_BATTLE_06_TEXT|Each [f0ff23]FLEET[-] has an unstoppable [f0ff23]CAPITAL SHIP[-] which influences the course of battle. CONTEXTUALMSG_FTUE_SHIPS_BATTLE_07_TEXT| CONTEXTUALMSG_FTUE_SHIPS_BATTLE_08_TEXT|Use a [f0ff23]CAPITAL SHIP ABILITY[-] to aid an ally [f0ff23]SHIP[-] now! CONTEXTUALMSG_FTUE_SHIPS_BATTLE_09_TEXT| CONTEXTUALMSG_FTUE_SHIPS_BATTLE_10_TEXT|Tap on an ally [f0ff23]SHIP[-] to use this ability! CONTEXTUALMSG_FTUE_SHIPS_BATTLE_11_TEXT|Hey! No helping!!! CONTEXTUALMSG_FTUE_SHIPS_BATTLE_12_TEXT|[f0ff23]CAPITAL SHIPS[-] have powerful abilities. Use Defiant Volley to finish them! CONTEXTUALMSG_FTUE_SHIPS_BATTLE_13_TEXT|Calling in [f0ff23]REINFORCEMENTS[-] is just like using any other ability and will reset after a cooldown period. CONTEXTUALMSG_FTUE_SHIPS_BATTLE_14_TEXT|A [f0ff23]CAPITAL SHIP[-] has its own Turn Meter just like all other [f0ff23]SHIPS[-] in battle. CONTEXTUALMSG_FTUE_SHIPS_BATTLE_15_TEXT|Heh, lucky shot! CONTEXTUALMSG_FTUE_SHIPS_BATTLE_16_TEXT|I'm taking my [f0ff23]SHIPS[-] back! You cheated!\n\nHmph! CONTEXTUALMSG_FTUE_SHIPS_BATTLE_17_TEXT| CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_01_TEXT|So you think you're pretty good, huh? CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_02_TEXT|I'll let you use my [f0ff23]SHIPS[-] one more time. If you can win I'll let you in the [f0ff23]SHIPS[-] room. CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_03_TEXT|I look forward to seeing you lose! CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_04_TEXT|Here are a few tips on [f0ff23]FLEET BATTLES[-]! CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_05_TEXT|Destroy all enemy [f0ff23]SHIPS[-] to win. CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_06_TEXT|Each [f0ff23]FLEET[-] has an unstoppable [f0ff23]CAPITAL SHIP[-] which influences the course of battle. CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_07_TEXT| CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_08_TEXT|Use a [f0ff23]CAPITAL SHIP ABILITY[-] to aid an ally [f0ff23]SHIP[-] now! CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_09_TEXT| CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_10_TEXT|Tap on an ally [f0ff23]SHIP[-] to use this ability! CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_11_TEXT|Hey! No helping!!! CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_12_TEXT|[f0ff23]CAPITAL SHIPS[-] have powerful abilities. Use Defiant Volley to finish them! CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_13_TEXT|Calling in [f0ff23]REINFORCEMENTS[-] is just like using any other ability and will reset after a cooldown period. CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_14_TEXT|A [f0ff23]CAPITAL SHIP[-] has its own Turn Meter just like all other [f0ff23]SHIPS[-] in battle. CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_15_TEXT|Heh, lucky shot! CONTEXTUALMSG_FTUE_SHIPS_BATTLE2_16_TEXT|I’m taking my [f0ff23]SHIPS[-] back!\n\nHmph, use your own [f0ff23]SHIPS[-] from now on! CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_01_TEXT|You’ve acquired enough [f0ff23]BLUEPRINTS[-] to activate a [f0ff23]SHIP[-]! CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_02_TEXT|Let's check out the [f0ff23]SHIPS INVENTORY[-]. CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_03_TEXT|[f0ff23]ACTIVATE[-] your [f0ff23]SHIPS[-] here and view collection progress! CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_04_TEXT|Let's go [f0ff23]ACTIVATE[-] your [f0ff23]IMPERIAL TIE FIGHTER[-] now! CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_05_TEXT|[f0ff23]SHIPS[-] must have their [f0ff23]CREW[-] activated first. CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_CAPSHIP_01_TEXT|You’ve acquired enough [f0ff23]BLUEPRINTS[-] to activate a [f0ff23]CAPITAL SHIP[-]! CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_CAPSHIP_02_TEXT|Let's check out the [f0ff23]SHIPS INVENTORY[-]. CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_CAPSHIP_03_TEXT|[f0ff23]ACTIVATE[-] your [f0ff23]SHIPS[-] here and view collection progress! CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_CAPSHIP_04_TEXT|Let's go [f0ff23]ACTIVATE[-] your [f0ff23]EXECUTRIX[-] now! CONTEXTUALMSG_FTUE_SHIPS_BLUEPRINTS_CAPSHIP_05_TEXT|[f0ff23]SHIPS[-] must have their [f0ff23]CREW[-] activated first. CONTEXTUALMSG_FTUE_SHIPS_EVENT_01_TEXT|New [f0ff23]EVENT[-] Unlocked!\n\nEarn [f0ff23]SHIPS[-] and [f0ff23]CREW[-] in Fleet Commander Training events! CONTEXTUALMSG_FTUE_SHIPS_EVENT_02_TEXT|Complete this [f0ff23]EVENT[-] to begin building your own [f0ff23]FLEET[-]! CONTEXTUALMSG_FTUE_SHIPS_EVENT_03_TEXT|Completing this [f0ff23]EVENT[-] will prepare you for [f0ff23]FLEET BATTLES[-]! CONTEXTUALMSG_FTUE_SHIPS_EVENT_04_TEXT|It is the key to getting all the starting gear you need. CONTEXTUALMSG_FTUE_SHIPS_EVENT_05_TEXT|Complete all of these events to gather [f0ff23]SHIPS[-] and [f0ff23]CREW[-] prior to unlocking [f0ff23]FLEET BATTLES[-]! CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_01_TEXT|Hey! Did you know some of the characters you've been collecting act as [f0ff23]CREW[-] on [f0ff23]SHIPS[-]? CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_02_TEXT|Let's check out the new [f0ff23]SHIPS INVENTORY[-]! CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_03_TEXT|[f0ff23]SHIPS[-] are unlocked by collecting [f0ff23]BLUEPRINTS[-]! CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_04_TEXT|Gather [f0ff23]SHIPS[-] and [f0ff23]CREW[-] to build your [f0ff23]FLEET[-]. CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_05_TEXT|Tap on a [f0ff23]SHIP[-] to view its details. CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_06_TEXT|[f0ff23]SHIPS[-] have specific [f0ff23]CREW[-] requirements to activate them. CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_07_TEXT|The stronger your [f0ff23]CREW[-] is the more powerful your [f0ff23]SHIPS[-] will be.\n\nBe sure to power up both [f0ff23]SHIPS[-] and [f0ff23]CREW[-]! CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_08_TEXT|Tapping on a [f0ff23]CREW[-] member will take you to their details screen. CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_09_TEXT|Comparing details between your [f0ff23]SHIP[-] and [f0ff23]CREW[-] is easy! CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_10_TEXT|Collect [f0ff23]SHIPS[-] and [f0ff23]CREW[-] of your own! CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_AFTERBUNDLE_01_TEXT|Now you can start [f0ff23]ENHANCING[-] your [f0ff23]SHIPS[-]. CONTEXTUALMSG_FTUE_SHIPS_INVENTORY_AFTERBUNDLE_02_TEXT|[f0ff23]ENHANCE[-] your ships to power up your [f0ff23]FLEET[-]. CONTEXTUALMSG_FTUE_SHIPS_REINFORCEMENTE_01_TEXT|Select a [f0ff23]SHIP[-] to call them in as [f0ff23]REINFORCEMENTS[-]! CONTEXTUALMSG_FTUE_SHIPS_REINFORCEMENTE_02_TEXT|Calling in [f0ff23]REINFORCEMENTS[-] is just like using any other ability and will reset after a cooldown period. CONTEXTUALMSG_FTUE_SHIPS_REINFORCEMENTE_03_TEXT|You can have up to a total of [f0ff23]FIVE SHIPS[-] in battle at a time. CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_00_TEXT|Let's check out the [f0ff23]SHIPS[-] room. CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_01_TEXT|Welcome to the [f0ff23]SHIPS[-] room.\n\nTake a look around! CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_02_TEXT|[f0ff23]SHIP CHALLENGES[-] are a great place to earn rewards to improve your Ships. CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_03_TEXT|The [f0ff23]SHIP CHALLENGES[-] rotate daily, so return often! CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_04_TEXT|Earn rare ability materials to upgrade [f0ff23]CHARACTER[-] and [f0ff23]SHIP[-] abilities, including the coveted [f0ff23]ABILITY MATERIAL ZETA[-].\n\nUnlocks at level 80+ CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_05_TEXT|[f0ff23]FLEET ARENA[-] is where you test your might against other Galactic Champions. CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_06_TEXT|Compete in [f0ff23]FLEET ARENA[-] to earn rank based rewards daily! CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_07_TEXT|Take a look around and keep an eye out for more activities coming in the future! CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_08_TEXT|The number of [f0ff23]REINFORCEMENTS[-] you can set is dependant on your [f0ff23]FLEET COMMANDERS[-] star level! CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_09_TEXT|The better your [f0ff23]FLEET COMMANDER[-] the bigger your fleet! CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_10_TEXT|That should be enough to get you out there and into the stars so good luck and have fun! CONTEXTUALMSG_FTUE_SOCIALCURRENCY_TEXT|You just earned some ALLY POINTS! They can be used to purchase Bronzium data cards from the store. CONTEXTUALMSG_FTUE_SOCIALPACK_FLOW_01_TEXT|Tap on the SOCIAL DATA PACK. CONTEXTUALMSG_FTUE_SOCIALPACK_FLOW_02_TEXT|Tap to purchase. Good Luck! CONTEXTUALMSG_FTUE_SOCIALPACKAVAILABLE_01_TEXT|You've generated enough SOCIAL POINTS to purchase a SOCIAL SUMMON pack! CONTEXTUALMSG_FTUE_SOCIALPACKAVAILABLE_01_TITLE|SOCIAL SUMMON AVAILABLE CONTEXTUALMSG_FTUE_SPECIALATTACKCRYSTALS_01_TEXT|Each turn charges your [8fe2ff]SPECIAL ABILITY[-] CONTEXTUALMSG_FTUE_SQUADMANAGEMENT_FLOW_01_TEXT|This is your Squad.\n\nTap an empty (+) Slot to view eligible Characters. CONTEXTUALMSG_FTUE_SQUADMANAGEMENT_FLOW_02_TEXT|This is your collection of characters. CONTEXTUALMSG_FTUE_SQUADMANAGEMENT_FLOW_03_TEXT|That's it! When you enter your next Battle, all these characters will be available for use. CONTEXTUALMSG_FTUE_SQUADMANAGEMENT_FLOW_03_TITLE|SQUAD SAVED CONTEXTUALMSG_FTUE_SQUADMANAGEMENT_MODAL_01_TEXT|You have an open slot in your Squad and can add a new Character.\n\nWould you like to learn about this now? CONTEXTUALMSG_FTUE_SQUADMANAGEMENT_MODAL_01_TITLE|SQUAD MANAGEMENT CONTEXTUALMSG_FTUE_STORE_FLOW_01|Here's where you can get new characters by purchasing data cards with [f0ff23]CRYSTALS[-]. CONTEXTUALMSG_FTUE_STORE_FLOW_02|You have enough to purchase a [f0ff23]CHROMIUM DATA CARD[-].\n\nTap to see the pack details. CONTEXTUALMSG_FTUE_STORE_FLOW_03|Use those [f0ff23]CRYSTALS[-] to purchase a data card! CONTEXTUALMSG_FTUE_STORE_FLOW_04|Nice! You got 9 of the 10 [f0ff23]SHARDS[-] you need to unlock this character.\n\nYou need just 1 more to add the [f0ff23]ROYAL GUARD[-] to your collection. CONTEXTUALMSG_FTUE_STORE_FLOW_05|Let's purchase one more data card and see if you're lucky enough to get a character! CONTEXTUALMSG_FTUE_STORE_FLOW_06|Wow you got Clone Wars Chewbacca!\n\nHe'll be a great addition to your squad! CONTEXTUALMSG_FTUE_TAPANDHOLD|It's worth noting that you can tap and hold an ability icon to get more information. CONTEXTUALMSG_FTUE_TAPANDHOLD_STATUSEFFECT|This unit has a [f0ff23]STATUS EFFECT[-] applied to them. Press and hold on the effect icon for details. CONTEXTUALMSG_FTUE_TARGETENEMY_TEXT|Tap to TARGET an enemy CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_01_TEXT|You are now eligible for [f0ff23]TERRITORY BATTLES[-], a cooperative feature where you and your Guildmates can [f0ff23]EARN NEW REWARDS[-]! CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_02_TEXT|Are you ready to check out [f0ff23]TERRITORY BATTLES[-]? CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_02B_TEXT|Your Guild will need to [f0ff23]WORK TOGETHER FOR VICTORY[-]. Success means that all participants will [f0ff23]EARN EQUAL REWARDS[-]. CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_03_TEXT|[f0ff23]TERRITORY BATTLES[-] currently run over the course of [f0ff23]6 DAYS[-] and will have [f0ff23]6 PHASES[-] to complete. CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_04_TEXT|These battles [f0ff23]NEED EVERY CHARACTER AND SHIP YOU'VE UNLOCKED[-]! So let's jump in and [f0ff23]HELP YOUR GUILD[-]! CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_05_TEXT|Active Territories are highlighted.\n[f0ff23]TAP TO SELECT A TERRITORY[-]. CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_06_TEXT|[f0ff23]DEPLOY UNITS[-] in a Territory to [f0ff23]PARTICIPATE IN MISSIONS[-].\nEach Territory will display your Guild's activity and progress. CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_07_TEXT|You must [f0ff23]EARN AT LEAST 1 STAR[-] in order to progress to the next Territory. Your Guild can earn up to [f0ff23]3 STARS PER TERRITORY[-]. CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_08_TEXT|[f0ff23]COMPLETE MISSIONS TO EARN STARS[-], which unlock rewards and allow your Guild to progress! CONTEXTUALMSG_FTUE_TERRITORY_BATTLES_09_TEXT|NULL CONTEXTUALMSG_FTUE_TERRITORY_COMBAT_MISSION_01_TEXT|[f0ff23]COMBAT MISSIONS[-] require players to take a single squad, or fleet, and [f0ff23]DEFEAT WAVES OF ENEMIES[-]. CONTEXTUALMSG_FTUE_TERRITORY_COMBAT_MISSION_02_TEXT|[f0ff23]YOU ONLY GET ONE ATTEMPT PER COMBAT MISSION AND CANNOT RETREAT[-], so choose your squads and fleets wisely! CONTEXTUALMSG_FTUE_TERRITORY_COMBAT_MISSION_03_TEXT|Players earn [f0ff23]TERRITORY POINTS FOR EACH WAVE DEFEATED[-]. Each wave grants more Territory Points than the previous one. CONTEXTUALMSG_FTUE_TERRITORY_COVERT_MISSION_01_TEXT|[f0ff23]SPECIAL MISSIONS[-] are similar to Combat Missions, but will have fewer encounters. These fights will be much more challenging and only one attempt per Territory Battle. CONTEXTUALMSG_FTUE_TERRITORY_COVERT_MISSION_02_TEXT|You will not earn Territory Points, but instead [f0ff23]EARN SHARDS FOR EXCLUSIVE CHARACTERS OR GUILD EVENT TOKENS[-]. CONTEXTUALMSG_FTUE_TERRITORY_DEPLOY_1_TEXT|Let's select the Units you want to Deploy to this Territory. CONTEXTUALMSG_FTUE_TERRITORY_DEPLOY_2_TEXT|Some Phases have [f0ff23]MULTIPLE TERRITORIES[-].\nDuring each Phase, [f0ff23]INDIVIDUAL UNITS[-] can only be [f0ff23]DEPLOYED TO 1 TERRITORY[-] at a time! CONTEXTUALMSG_FTUE_TERRITORY_DEPLOY_3_TEXT|Let's [f0ff23]SELECT ALL YOUR AVAILABLE UNITS[-] for the moment. CONTEXTUALMSG_FTUE_TERRITORY_DEPLOY_4_TEXT|[f0ff23]EARN POINTS FOR EACH UNIT DEPLOYED[-] during a Phase.\nThe more Galactic Power a Unit has, the more points it's worth. CONTEXTUALMSG_FTUE_TERRITORY_DEPLOY_5_TEXT|Remember [f0ff23]DEPLOYED UNITS ARE LOCKED TO A TERRITORY UNTIL THE NEXT PHASE[-]. CONTEXTUALMSG_FTUE_TERRITORY_DEPLOY_6_TEXT|NULL CONTEXTUALMSG_FTUE_TERRITORY_PLATOON_01_TEXT|[f0ff23]PLATOON MISSIONS[-] allow Guilds to [f0ff23]UNLOCK POWERFUL ABILITIES[-]. CONTEXTUALMSG_FTUE_TERRITORY_PLATOON_02_TEXT|[f0ff23]STRATEGICALLY UNLOCK ABILITIES[-] for use in Combat Missions. [f0ff23]ABILITIES BECOME MORE POWERFUL[-] as you fill out more Platoons. CONTEXTUALMSG_FTUE_TERRITORY_PLATOON_03_TEXT|Each Platoon [f0ff23]REQUIRES SPECIFIC UNITS[-] to complete.\nHowever, players can only [f0ff23]ASSIGN 10 UNITS[-] from their roster. CONTEXTUALMSG_FTUE_TERRITORY_PLATOON_04_TEXT|Platoon Missions have a [f0ff23]MINIMUM STAR REQUIREMENT[-] that increases as you progress through the Territory Battle. CONTEXTUALMSG_FTUE_TERRITORY_REWARDS_01_TEXT|[f0ff23]EQUAL REWARDS ARE GIVEN TO ALL GUILD MEMBERS.[-] You can check to see how everyone is doing at any time. CONTEXTUALMSG_FTUE_TERRITORY_STATS_01_TEXT|[f0ff23]SUCCEED OR FAIL AS A GUILD[-]: Equal rewards are given to everyone who participated. You can always check to see how everyone is doing at any time. CONTEXTUALMSG_FTUE_TERRITORY_STATS_02_TEXT|Tap to see [f0ff23]EVERYONE'S CONTRIBUTION[-]! CONTEXTUALMSG_FTUE_TERRITORY_TIMER_01_TEXT|[f0ff23]EACH PHASE HAS A TIME LIMIT[-].\nAt the start of a Phase your [f0ff23]UNITS ARE REFRESHED[-]. CONTEXTUALMSG_FTUE_TERRITORY_TIMER_02_TEXT|Earn 1 Star in a Territory before time expires to unlock the next Territory.\nOnly [f0ff23]TERRITORIES THAT HAVE NO STARS CAN BE REPLAYED[-]. CONTEXTUALMSG_FTUE_TERRITORY_WARS_01_TEXT|Oh-ho! A new [f0ff23]GUILD EVENT[-] is here! Fight an epic battle against an opposing Guild for phenomenal [f0ff23]RARE REWARDS[-]. CONTEXTUALMSG_FTUE_TERRITORY_WARS_02_TEXT|Check out this new [f0ff23]GUILD EVENT[-]. This looks exciting! CONTEXTUALMSG_FTUE_TERRITORY_WARS_03_TEXT|Welcome to the next-generation [f0ff23]TERRITORY HOLO-BATTLEFIELD[-]! This is where blasting the opposing Guild takes place! CONTEXTUALMSG_FTUE_TERRITORY_WARS_04_TEXT|[f0ff23]DEFEND[-] your [f0ff23]GUILD'S[-] [4286f4]BLUE TERRITORIES[-] on the left. CONTEXTUALMSG_FTUE_TERRITORY_WARS_05_TEXT|[f0ff23]ATTACK[-] your [f0ff23]OPPONENT'S[-] [f44256]RED TERRITORIES[-] on the right. Turn the opposing guild into Bantha fodder! CONTEXTUALMSG_FTUE_TERRITORY_WARS_06_TEXT|Use the [f0ff23]PREVIEW PHASE[-] to [f0ff23]COORDINATE[-] battle strategy with your Guild. CONTEXTUALMSG_FTUE_TERRITORY_WARS_07_TEXT|Pay attention! When the [f0ff23]PREVIEW PHASE ENDS[-], unit stats will remain [f0ff23]LOCKED[-] within this event -- so [f0ff23]UPGRADE EARLY[-]! CONTEXTUALMSG_FTUE_TERRITORY_WARS_08_A_TEXT|[f0ff23]SETUP PHASE[-] has begun! Assemble [f0ff23]DEFENSES[-] on [f0ff23]YOUR GUILD'S TERRITORIES[-]. CONTEXTUALMSG_FTUE_TERRITORY_WARS_08_B_TEXT|Tap a [f0ff23]TERRITORY[-] to [f0ff23]DEFEND[-]!\n\n[f0ff23]DEFENSES[-] can only be set during [f0ff23]SETUP[-]. CONTEXTUALMSG_FTUE_TERRITORY_WARS_08_TEXT|During the [f0ff23]PREVIEW PHASE[-] you may only view the unit requirements for [f0ff23]Platoon Missions[-] and [f0ff23]Fortification Missions[-]! CONTEXTUALMSG_FTUE_TERRITORY_WARS_09_TEXT|Command your units to [f0ff23]DEFEND[-] here. When they do, they can't be used elsewhere, so [f0ff23]CHOOSE WISELY[-]!\n\nYour [f0ff23]UNITS DO NOT REFRESH[-] during this event. CONTEXTUALMSG_FTUE_TERRITORY_WARS_10_TEXT|Don't let the opposing Guild's attackers take over. [f0ff23]LOSING A TERRITORY[-] will give a huge amount of [f0ff23]BANNERS[-] to your opponent! CONTEXTUALMSG_FTUE_TERRITORY_WARS_11_TEXT|It's time to [f0ff23]BATTLE[-]! Start aggressive negotiations with the opposing Guild! CONTEXTUALMSG_FTUE_TERRITORY_WARS_12_TEXT|Command your units to [f0ff23]ATTACK[-] here. When they do, they can't attack or defend elsewhere, so [f0ff23]CHOOSE WISELY[-]!\n\nYour [f0ff23]UNITS DO NOT REFRESH[-] during this event. CONTEXTUALMSG_FTUE_TERRITORY_WARS_13_TEXT|Successful attacks earn [f0ff23]BANNERS[-]. [f0ff23]CONQUER THIS TERRITORY[-] to gain a huge amount of [f0ff23]BANNERS[-]! CONTEXTUALMSG_FTUE_TERRITORY_WARS_14_TEXT|Remember to use [f0ff23]GUILD CHAT[-] to coordinate strategy for Guild co-operation! Good luck, and [f0ff23]MAY THE FORCE BE WITH YOU[-]! CONTEXTUALMSG_FTUE_TERRITORY_WARS_14b_TEXT|Tap an enemy to attack. CONTEXTUALMSG_FTUE_TERRITORY_WARS_15_TEXT|Fill 2 Platoons to unlock this [f0ff23]STRATEGIC ABILITY[-]. Fill more to level it up! CONTEXTUALMSG_FTUE_TERRITORY_WARS_16_TEXT|[f0ff23]UNITS[-] you [f0ff23]ASSIGN[-] can't be used elsewhere, so [f0ff23]CHOOSE WISELY[-]!\n\nYour [f0ff23]UNITS DO NOT REFRESH[-] during this event. CONTEXTUALMSG_FTUE_TERRITORY_WARS_17_TEXT|Defeat all enemies to conquer this [f0ff23]Fortification[-]. Doing so will remove the enemy [f0ff23]Guild's Platoon[-] or [f0ff23]Squadron Mission[-] granted ability. CONTEXTUALMSG_FTUE_TERRITORY_WARS_18_TEXT|Each [f0ff23]Phase[-] has a timer. [f0ff23]Attack[-], [f0ff23]Set Defenses[-], and [f0ff23]Assign[-] units to [f0ff23]Platoons/Squadrons[-] for the next phase. CONTEXTUALMSG_FTUE_TERRITORY_WARS_19_TEXT|Earn more points than the enemy [f0ff23]Guild[-] to get [f0ff23]1st Place Rewards[-]. Increase your GP to gain bonus rewards. CONTEXTUALMSG_FTUE_TERRITORY_WARS_20_TEXT|[f0ff23]1st[-] or [f0ff23]2nd place[-] [f0ff23]Rewards[-] are awarded for each participating [f0ff23]Guild Member[-]. CONTEXTUALMSG_FTUE_TERRITORY_WARS_21_TEXT|[f0ff23]Rewards[-] scale up with greater [f0ff23]Guild[-] GP too. CONTEXTUALMSG_FTUE_TERRITORY_WARS_22_TEXT|You can see [f0ff23]Guild Member[-] activity in the [f0ff23]Stats[-] area, let's check it out! CONTEXTUALMSG_FTUE_TERRITORY_WARS_23_TEXT|Stats is a good way to see how your [f0ff23]Guild Members[-] are doing in various parts of [f0ff23]Territory Wars[-]. CONTEXTUALMSG_FTUE_TERRITORY_WARS_24_TEXT|[f0ff23]Platoon/Squadron Missions[-] allow you to assign units to unlock powerful [f0ff23]Abilities[-] in combat and gain [f0ff23]Banners[-]! CONTEXTUALMSG_FTUE_TERRITORY_WARS_25_TEXT|[f0ff23]Units[-] you [f0ff23]Assign[-] to [f0ff23]Platoons/Squadrons[-] will not be available elsewhere in the event until completed. CONTEXTUALMSG_FTUE_TRAINING_FLOW_01_TEXT|First, tap [f0ff23]CHARACTERS[-]. CONTEXTUALMSG_FTUE_TRAINING_FLOW_02_TEXT|Now tap [f0ff23]CHARACTERS[-]. CONTEXTUALMSG_FTUE_TRAINING_FLOW_03_TEXT|Tap [f0ff23]TRAIN[-]. CONTEXTUALMSG_FTUE_TRAINING_FLOW_04_TEXT|Now select the Jedi. CONTEXTUALMSG_FTUE_TRAINING_FLOW_05_TEXT|Assign the Training Droid. CONTEXTUALMSG_FTUE_TRAINING_FLOW_06_TEXT|Now assign the Training Droids... CONTEXTUALMSG_FTUE_TRAINING_FLOW_07_TEXT|Finally, tap [f0ff23]TRAIN[-] to finish! CONTEXTUALMSG_FTUE_TRAINING_FLOW_08_TEXT|Excellent! Make sure to TRAIN your characters often to increase their power. CONTEXTUALMSG_FTUE_TRAINING_MODAL_01_TEXT|Let's TRAIN one of your characters to become more powerful! CONTEXTUALMSG_FTUE_TRAINING_MODAL_01_TITLE|CHARACTER TRAINING CONTEXTUALMSG_FTUE_TRAININGNAVIGATION_01_TEXT|Right this way. CONTEXTUALMSG_FTUE_TRAININGXP_TEXT|Well done! You earned a [f0ff23]TRAINING DROID[-] which is used to [f0ff23]TRAIN[-] your characters. CONTEXTUALMSG_GALACTIC_POWER_DISPLAY_01|[f0ff23]Galactic Power[-] represents the total power of all [f0ff23]Characters[-] and [f0ff23]Ships[-] in your collection. CONTEXTUALMSG_GALACTIC_POWER_DISPLAY_02|Continue collecting and upgrading to increase your [f0ff23]Galactic Power[-]. CONTEXTUALMSG_GALACTIC_POWER_DISPLAY_03|Increase your [f0ff23]Galactic Power[-] to earn better rewards in [f0ff23]Territory Battles[-]! CONTEXTUALMSG_GEAR_REMINDER_01_DESC|Look! You can earn gear for your characters in this battle. Tap it to view its details. CONTEXTUALMSG_GEAR_REMINDER_02_DESC|If you equip a character's full gear set, they power up even more and sometimes learn new abilities! CONTEXTUALMSG_GUILD_CREATE_TUT_01_DESC|Here is where you can [f0ff23]CREATE[-] your own Guild!\n\nYou can pick your [f0ff23]NAME[-], [f0ff23]LOGO[-], and your [f0ff23]MESSAGE[-] for other players. CONTEXTUALMSG_GUILD_CREATE_TUT_02_DESC|Is your Guild [f0ff23]OPEN TO THE PUBLIC[-] or [f0ff23]INVITE ONLY[-]? You decide here! CONTEXTUALMSG_GUILD_CREATE_TUT_03_DESC|If you set your [f0ff23]MINIMUM LEVEL[-] to 1, then any level player can be a part of your Guild. CONTEXTUALMSG_GUILD_CREATE_TUT_04_DESC|Don't forget, your [f0ff23]GUILD NAME[-] and [f0ff23]GUILD MESSAGE[-] must be appropriate and contain no foul or inappropriate language! CONTEXTUALMSG_GUILD_INVITE_ALLIES_TUT_01_DESC|These are your [f0ff23]ALLIES[-]! CONTEXTUALMSG_GUILD_INVITE_ALLIES_TUT_02_DESC|Click on any Ally to [f0ff23]INVITE[-] them in to your Guild. CONTEXTUALMSG_GUILD_JOIN_ALLY_TUT_01_DESC|These are the Guilds that your [f0ff23]ALLIES[-] are currently in. CONTEXTUALMSG_GUILD_JOIN_ALLY_TUT_01_DESC_V2|This is [f0ff23]GUILD SEARCH[-] where you can look for Guilds to join! CONTEXTUALMSG_GUILD_JOIN_ALLY_TUT_02_DESC|You can [f0ff23]JOIN[-] them or [f0ff23]REQUEST AN INVITE[-] from this screen. CONTEXTUALMSG_GUILD_JOIN_ALLY_TUT_02_DESC_V2|You can [f0ff23]JOIN[-] them or [f0ff23]REQUEST AN INVITE[-] from this screen.\n\nUse [f0ff23]ADVANCED SEARCH[-] to find Guilds by name and other criteria. CONTEXTUALMSG_GUILD_JOIN_TUT_01_DESC|Welcome to [f0ff23]GUILDS[-]!\n\nJoin a Guild to complete new [f0ff23]GUILD ACTIVITIES[-] and fight with other players in the new [f0ff23]GUILD RAIDS[-]. CONTEXTUALMSG_GUILD_JOIN_TUT_02_DESC|This is a list of Guilds that are [f0ff23]ACTIVELY RECRUITING[-] new players. You can [f0ff23]JOIN[-] any of these. CONTEXTUALMSG_GUILD_JOIN_TUT_03_DESC|If none of these Guilds interest you, click the [f0ff23]REFRESH[-] button in the upper-left to get 3 new Guild suggestions! CONTEXTUALMSG_GUILD_MANAGE_TUT_01_DESC|Here is where you [f0ff23]MANAGE[-] your Guild. Click on a [f0ff23]PLAYER[-] to see more information.\n\nYou can [f0ff23]PROMOTE OR DEMOTE[-] (if you're a Leader/Officer) or [f0ff23]REMOVE[-] them from the Guild. CONTEXTUALMSG_GUILD_MANAGE_TUT_02_DESC|The Guild Leader can [f0ff23]EDIT GUILD INFORMATION[-] at any time. Guild Officers and Members will only be able to see the information. CONTEXTUALMSG_HEAL_UNIT_TEXT|[i]Tap[/i] on the injured character. CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_01|This is the Events table. It contains many special Battles that have unique and plentiful rewards. CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_02|Many of them are available for a limited time. These will always be the first thing on the left in the list. CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_03|They will also display a countdown timer to display how much time is left before it goes away. CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_04|These limited time Events change regularly so be certain to check back often! CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_05|One more thing... CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_06|Once you attain Player Level 50, some permanently-available Battles become available. CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_07|A couple examples of these are Profit Mining, which awards a substantial amount of Credits with chances for even higher rewards, and... CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_08|Training Droids Hunt which is a great place to earn all the Training Droids you could possibly want. CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_08_V2|There are also timed events that appear and disappear. This includes the Credit Heist which awards a substantial amount of Credits! CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_09|That's all for now. Best of luck! CONTEXTUALMSG_LIGHTSHIPCAMPAIGN_UNLOCK_DESC|TRAIN and PROMOTE your characters to increase the power of your Ships! CONTEXTUALMSG_LIGHTSHIPCAMPAIGN_UNLOCK_TITLE|You unlocked Light Side Ship Battles! CONTEXTUALMSG_NEWSLETTER_DEVICEBLACKLIST_INSTANCE01_DESC|With our next game update, we will no longer be supporting Android devices with less than 1GB of memory. Although we have invested considerable effort in reducing the amount of memory needed to run our game, we still cannot guarantee an acceptable level of performance and stability on Android devices that have less that 1GB of RAM.\n\nIf you are using a device that has less than 1GB of RAM, you can save your progress in the game by linking your account to a Google Play account. This will allow you to continue playing on another Android device with more memory, using the same Google Play account. CONTEXTUALMSG_NEWSLETTER_DEVICEBLACKLIST_INSTANCE01_TITLE|IMPORTANT NOTICE CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_01|Assemble your Ewoks for the "Save the Forest Moon" Event.\n\nVisit the Store for [f0ff23]#AppsforEarth[-] exclusive offers including Ewoks and even Chief Chirpa himself! CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_02|He says the good folks over at both Apple and the World Wildlife Fund have teamed up for Project Green. CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_03|Ekla treeta dobra ekla deej yupyup treekthin. CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_04|... and that Electronic Arts and LucasFilm have joined in support. CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_05|Only iOS players will have access to the "Save Endor" Special Event for a limited time. CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_06|Ee chee wa maa! Ekla x'iutha dutak eekeetuhkuh tyatee! CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_07|He says that there are many great treasures to be found within the Event. CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_08|If you haven't already done so, visit the Store for some great offers.\n\nAll proceeds from Project Green offers go directly to the charity. CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_09|Teeha allayloo che luu eekeekeek. Na-chin paamuk na goo cha ehda! CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TEXT_10|He thanks you for the support in helping the Ewoks battle the Empire for the sake of Endor! CONTEXTUALMSG_PLATFORMEVENT_INTRO_SAVE_ENDOR_TITLE|[f0ff23]#AppsforEarth Exclusive Event[-] CONTEXTUALMSG_PROGRESSIONEVENT_COMPLETION_GRANDMASTERS_TRAINING_TEXT|Congratulations!\n\nYour Grand Master Yoda may now reach Seven Stars. This is quite the Achievement! CONTEXTUALMSG_PROGRESSIONEVENT_COMPLETION_GRANDMASTERS_TRAINING_TITLE|Grand Master's Training Complete CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_EMPERORS_END_01_TEXT|Congratulations! Rally your Rebel forces against Emperor Palpatine to work towards activating him for your collection.\n\nWould you like to go to the Event now? CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_EMPERORS_END_01_TITLE|EMPEROR'S DEMISE EVENT UNLOCKED CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_GRANDMASTERS_TRAINING_TEXT_01|A new [f0ff23]Limited Time Event[-] is available! CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_GRANDMASTERS_TRAINING_TEXT_02|This Limited Time Event is [f0ff23]Grand Master's Training[-].\n\nIt's highly sought after as it's the [f0ff23]ONLY[-] place to Activate and Promote one of the most notable of Heroes... Grand Master Yoda! CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_GRANDMASTERS_TRAINING_TEXT_03|Each Tier of difficulty requires a full Squad of Jedi at a specific Rarity Requirement. CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_GRANDMASTERS_TRAINING_TEXT_04|Complete enough of the Battles and earn enough Character Shards to Activate the Grand Master himself. CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_GRANDMASTERS_TRAINING_TEXT_05|Complete ALL of the Battles and Promote him to 7-Star Rarity! CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_GRANDMASTERS_TRAINING_TEXT_06|Even though it's a Limited Time Event, don't worry... [f0ff23]it will come back[-] in the near future. CONTEXTUALMSG_PROGRESSIONEVENT_INTRO_GRANDMASTERS_TRAINING_TEXT_07|So get going, earn some Jedi, and try your best against Grand Master Yoda!\n\nAlthough Yoda would say, "Do. Or do not. There is no try." CONTEXTUALMSG_PROMOTION_01_TEXT|Acquired all ingredients to promote a character. This increases its overall stats and rarity.\n\nHOME -> COLLECTION -> CHARACTERS -> PROMOTE CONTEXTUALMSG_PROMOTION_01_TITLE|PROMOTION CONTEXTUALMSG_PROTECTIONSTAT_CHARDETAILS_TEXT_01|You've reached [9341FF]Gear Lvl VII[-] or higher on this Character!\n\nAll Characters at this point receive a new statistic: [f0ff23]Protection[-]. CONTEXTUALMSG_PROTECTIONSTAT_CHARDETAILS_TEXT_02|[f0ff23]Protection[-] increases the survivability of a Character and, generally speaking, must be depleted prior to losing health. CONTEXTUALMSG_PROTECTIONSTAT_CHARDETAILS_TEXT_03|If I haven't already done so, I'll give you a quick explanation when encountering Protection in battle, too. CONTEXTUALMSG_PROTECTIONSTAT_CHARDETAILS_TEXT_04|Good luck and make good usage of your Character's extra survivability! CONTEXTUALMSG_PROTECTIONSTAT_INBATTLE_TEXT_01|This Character is [f0ff23]Protected[-].\n\nGenerally speaking, this bar must be depleted prior to the Character losing Health. CONTEXTUALMSG_PROTECTIONSTAT_INBATTLE_TEXT_02|Damage dealt to this Character's [f0ff23]Protection[-] is affected by Armor and Resistance in the same way as Health. CONTEXTUALMSG_PROTECTIONSTAT_INBATTLE_TEXT_03|If a [f0ff23]Protection[-] bar is not fully depleted, a portion of it will regenerate between encounters. CONTEXTUALMSG_REINFORCEMENTS_FTUE_SHIPS_BATTLE_1_TEXT|One of your [f0ff23]SHIPS[-] has been destroyed! Use your [f0ff23]CAPITAL SHIP[-] to call in [f0ff23]REINFORCEMENTS[-]! CONTEXTUALMSG_REINFORCEMENTS_FTUE_SHIPS_BATTLE_2_TEXT|Select a [f0ff23]SHIP[-] to call them in as [f0ff23]REINFORCEMENTS[-]! CONTEXTUALMSG_REINFORCEMENTS_FTUE_SHIPS_BATTLE_3_TEXT|Calling in [f0ff23]REINFORCEMENTS[-] is just like using any other ability and will reset after a cooldown period. CONTEXTUALMSG_REINFORCEMENTS_FTUE_SHIPS_BATTLE_4_TEXT|You can have up to a total of [f0ff23]FIVE SHIPS[-] in battle at any one time. CONTEXTUALMSG_REINFORCEMENTS_FTUE_SHIPS_BATTLE_5_TEXT|The stronger your [f0ff23]FLEET COMMANDER[-] the more [f0ff23]REINFORCEMENTS[-] you can have in reserve! CONTEXTUALMSG_SANDBOX_CAMPAIGN_01_COMPLETED_01_TEXT|Thank you for testing the game and completing the first Campaign.\n\nStay tuned for future releases! CONTEXTUALMSG_SANDBOX_CAMPAIGN_01_COMPLETED_01_TITLE|CONGRATULATIONS! CONTEXTUALMSG_SELECT_HEALING_POTION_TEXT|A character is badly hurt, use a Med Kit now. CONTEXTUALMSG_SHIP_ONBOARDING_1_STARTERPACK_DESC|Hey there! You finally unlocked Ship Battles.\n\nCome with me to collect your [f0ff23]FIRST SHIP[-] now! CONTEXTUALMSG_SHIP_ONBOARDING_1_STARTERPACK_TITLE|COLLECT YOUR FIRST SHIP CONTEXTUALMSG_SHIP_ONBOARDING_2_DESC| CONTEXTUALMSG_SHIP_ONBOARDING_2_TITLE| CONTEXTUALMSG_SHIP_ONBOARDING_3_DESC| CONTEXTUALMSG_SHIPSFTUE_STORE_FLOW_01|Let's open a [f0ff23]SHIP POWER UP PACK[-] to get you started. CONTEXTUALMSG_SHIPSFTUE_STORE_FLOW_02|Here are some materials to Enhance your [f0ff23]SHIPS[-]! CONTEXTUALMSG_SHIPSFTUE_STORE_FLOW_03|Let's prepare your [f0ff23]SHIPS[-] for the next [f0ff23]FLEET BATTLE[-]! CONTEXTUALMSG_UNIT_ATTACK_TITLE|ATTACK CONTEXTUALMSG_UNIT_PROMOTE_MODAL_01_DESC|You have enough Shards to [f0ff23]PROMOTE[-] a character. Let's go now! CONTEXTUALMSG_UNIT_PROMOTE_MODAL_01_TITLE|Character Promotion Available CONTEXTUALMSG_UNIT_PROMOTE_MODAL_02_DESC|Promoting a character increases their Star Rating and max potential stats. CONTEXTUALMSG_UNIT_PROMOTE_MODAL_03_DESC|Now tap to complete the Promotion!\n\Keep gathering Shards from Hard Mode Battles. CONTEXTUALMSG_UNIT_PROMOTE_MODAL_TU2.1_02_DESC|You can only [f0ff23]PROMOTE[-] a Character when you've collected enough of their own [f0ff23]CHARACTER SHARDS[-]. CONTEXTUALMSG_UNIT_PROMOTE_MODAL_TU2.1_03_DESC|Tap [f0ff23]PROMOTE[-] to use the [f0ff23]SHARDS[-] you collected. CONTEXTUALMSG_UNIT_PROMOTE_MODAL_TU2.1_04_DESC|[f0ff23]PROMOTE[-] your Character to their ultimate power by unlocking all [f0ff23]7-STARS[-]. CONTEXTUALMSG_UNIT_PROMOTE_MODAL_TU2.1_05_DESC|To collect more [f0ff23]CHARACTER SHARDS[-], complete Hard Mode Battles, unlock Shipments, or purchase Data Cards from the Store! CONTRACT_BOBAFETT_TARGET_DESC|[c][F0FF23]Contract:[-][/c] Defeat first enemy to act CONTRACT_BOSSK_TARGET_DESC|[c][F0FF23]Contract:[-][/c] Damage weakest enemy 10 times CONTRACT_DENGAR_TARGET_DESC|[c][F0FF23]Contract:[-][/c] Damage healthiest enemy 10 times CONTRACT_GREEDO_TARGET_DESC|[c][F0FF23]Contract:[-][/c] Damage enemies with less than 50% Turn Meter with a Basic Ability 10 times CONTRACT_IG88_TARGET_DESC|[c][F0FF23]Contract:[-][/c] Score Critical Hits against debuffed enemies 10 times CONTRACTABILITY_BOBA_CONTRACT_KEY_T1|[c][ffff33]Boba Fett's Payout:[-][/c] +25 Speed CONTRACTABILITY_BOBA_CONTRACT_KEY_T2|[c][ffff33]Boba Fett's Payout:[-][/c] +50 Speed CONTRACTABILITY_BOBA_CONTRACT_KEY_T3|[c][ffff33]Boba Fett's Payout:[-][/c] +50 Speed and additional Defense Penetration equal to 200% of his Defense Penetration CONTRACTABILITY_BOBA_LEADER_KEY|[c][ffff33]Leader Contract Reward:[-][/c] +25% Tenacity CONTRACTABILITY_BOBAFETT01_DESC|Whenever Boba Fett receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Boba Fett gains 100% Turn Meter and has +25 Speed for the rest of the battle. CONTRACTABILITY_BOBAFETT01_NAME|Boba Fett's Payout CONTRACTABILITY_BOBAFETT01_TIER01_DESC|Whenever Boba Fett receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Boba Fett gains 100% Turn Meter and has +50 Speed for the rest of the battle. CONTRACTABILITY_BOBAFETT01_TIER02_DESC|Whenever Boba Fett receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Boba Fett gains 100% Turn Meter and, for the rest of the battle, has +50 Speed and additional Defense Penetration equal to 200% of his Defense Penetration. CONTRACTABILITY_BOSSK_CONTRACT_KEY_T1|[c][ffff33]Bossk's Payout:[-][/c] Recover 5% Health at the start of turn CONTRACTABILITY_BOSSK_CONTRACT_KEY_T2|[c][ffff33]Bossk's Payout:[-][/c] Recover 5% Health and Protection at the start of turn CONTRACTABILITY_BOSSK_CONTRACT_KEY_T3|[c][ffff33]Bossk's Payout:[-][/c] Recover 5% Health and Protection at the start of turn, and half that much whenever another Bounty Hunter ally starts their turn CONTRACTABILITY_BOSSK_LEADER_KEY|[c][ffff33]Leader Contract Reward:[-][/c] +50 Speed CONTRACTABILITY_BOSSK01_DESC|Whenever Bossk receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Bossk Recovers 5% Health at the start of his turn. CONTRACTABILITY_BOSSK01_NAME|Bossk's Payout CONTRACTABILITY_BOSSK01_TIER01_DESC|Whenever Bossk receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Bossk Recovers 5% Health and Protection at the start of his turn. CONTRACTABILITY_BOSSK01_TIER02_DESC|Whenever Bossk receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Bossk Recovers 5% Health and Protection at the start of his turn, and half that much whenever another Bounty Hunter ally starts their turn. CONTRACTABILITY_DENGAR_CONTRACT_KEY_T1|[c][ffff33]Dengar's Payout:[-][/c] +25% Offense CONTRACTABILITY_DENGAR_CONTRACT_KEY_T2|[c][ffff33]Dengar's Payout:[-][/c] +25% Offense and +25% Speed CONTRACTABILITY_DENGAR_CONTRACT_KEY_T3|[c][ffff33]Dengar's Payout:[-][/c] +25% Offense and +25% Speed. While Dengar is Stealthed, he has +60% chance to Assist when another Bounty Hunter ally uses a Special Ability CONTRACTABILITY_DENGAR_LEADER_KEY|[c][ffff33]Leader Contract Reward:[-][/c] Enemies have -20% Offense CONTRACTABILITY_DENGAR01_DESC|Whenever Dengar receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Dengar gains +25% Offense until the end of battle. CONTRACTABILITY_DENGAR01_NAME|Dengar's Payout CONTRACTABILITY_DENGAR01_TIER01_DESC|Whenever Dengar receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Dengar gains +25% Offense and +25% Speed until the end of battle. CONTRACTABILITY_DENGAR01_TIER02_DESC|Whenever Dengar receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Dengar gains +25% Offense and +25% Speed until the end of battle. In addition, while Dengar is Stealthed, he has +60% chance to Assist when another Bounty Hunter ally uses a Special Ability. CONTRACTABILITY_GREEDO_CONTRACT_KEY_T1|[c][ffff33]Greedo's Payout:[-][/c] +50% Health Steal CONTRACTABILITY_GREEDO_CONTRACT_KEY_T2|[c][ffff33]Greedo's Payout:[-][/c] +50% Health Steal and +25% Critical Damage CONTRACTABILITY_GREEDO_CONTRACT_KEY_T3|[c][ffff33]Greedo's Payout:[-][/c] +50% Health Steal, +25% Critical Damage, and 75% Counter Chance CONTRACTABILITY_GREEDO_LEADER_KEY|[c][ffff33]Leader Contract Reward:[-][/c] +50% Critical Damage CONTRACTABILITY_IG88_CONTRACT_KEY_T1|[c][ffff33]IG-88's Payout:[-][/c]For the rest of the battle, IG-88's Critical Hits to enemies reduce their Tenacity by -10% (stacking) and he has +10% Offense if there is an enemy with Target Lock CONTRACTABILITY_IG88_CONTRACT_KEY_T2|[c][ffff33]IG-88's Payout:[-][/c] For the rest of the battle, IG-88's Critical Hits to enemies reduce their Tenacity by -10% (stacking) and he has +25% Offense if there is an enemy with Target Lock CONTRACTABILITY_IG88_CONTRACT_KEY_T3|[c][ffff33]IG-88's Payout:[-][/c] For the rest of the battle, IG-88's Critical Hits to enemies reduce their Tenacity by -10% (stacking), his attacks ignore 50% Defense of Target Locked enemies, and he has +25% Offense if there is an enemy with Target Lock CONTRACTABILITY_IG88_LEADER_KEY|[c][ffff33]Leader Contract Reward:[-][/c] +25% Offense and +25% Potency CONTRACTABILITY_IG8801_DESC|When IG-88 receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] For the rest of the battle, IG-88's Critical Hits to enemies reduce their Tenacity by -10% (stacking) and he has +10% Offense if there is an enemy with Target Lock. CONTRACTABILITY_IG8801_NAME|IG-88's Payout CONTRACTABILITY_IG8801_TIER01_DESC|When IG-88 receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] For the rest of the battle, IG-88's Critical Hits to enemies reduce their Tenacity by -10% (stacking) and he has +25% Offense if there is an enemy with Target Lock. CONTRACTABILITY_IG8801_TIER02_DESC|When IG-88 receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] For the rest of the battle, IG-88's Critical Hits to enemies reduce their Tenacity by -10% (stacking), his attacks ignore 50% Defense of Target Locked enemies, and he has +25% Offense if there is an enemy with Target Lock. CONVERSION_PACK_1_CAROUSEL|Limited Time Offer! CONVERSION_PACK_1_DESC_LONG|Drops all of the following (ONE TIME PURCHASE)\nCount Dooku 3-Star \n500 Crystals\n3 Darth Vader shards\n5 Snowtrooper shards\n5 Royal Guard shards\n150,000 Credits\n10 5-Star XP Materials CONVERSION_PACK_1_DESC_SHORT|Start your collection off with a powerful addition to your squad! CONVERSION_PACK_1_DROP_DESC|Guaranteed Drop CONVERSION_PACK_1_NAME|DARK SIDE STARTER PACK CONVERSION_PACK_1_PROMOTEXT_1|Limited Time Offer! CONVERSION_PACK_1_PROMOTEXT_2|Only $4.99 CONVERSION_PACK_1_TEXT|Head to the store now for a starter pack bundle offer including a 3-Star Character, Shards, Crystals, and XP materials! CONVERSION_PACK_1_TITLE|Special limited time offer! CONVERSION_PACK_1D_DESC_LONG|Drops all of the following (ONE TIME PURCHASE)\nGreedo 2-Star \n500 Crystals\n3 Darth Vader shards\n5 Snowtrooper shards\n5 Royal Guard shards\n150,000 Credits\n10 5-Star XP Materials CONVERSION_PACK_1D_TEXT|Head to the store now for a starter pack bundle offer including a 2-Star Character, Shards, Crystals, and XP materials! CONVERSION_PACK_1E_DESC_LONG|Drops the following (ONE TIME PURCHASE)\nGuaranteed Chance at either Count Dooku, General Veers OR Savage Oppress \n500 Crystals\n3 Darth Vader shards\n5 Snowtrooper shards\n5 Royal Guard shards\n150,000 Credits\n10 5-Star XP Materials CONVERSION_PACK_1E_NAME|DARK SIDE STARTER PACK 2 CONVERSION_PACK_2_CAROUSEL|Data Cards are available in the store CONVERSION_PACK_2_DESC_LONG|Converion Pack\nAvailable Now CONVERSION_PACK_2_DESC_SHORT|Conversion Pack CONVERSION_PACK_2_NAME|CONVERSION PACK CONVERSION_PACK_2_PROMOTEXT_1|This is a promotional pack. CONVERSION_PACK_2_PROMOTEXT_2|This is a promotional pack. CONVERSION_PACK_2_TEXT|Starter Data Pack 2 text CONVERSION_PACK_2_TITLE|Starter Data Pack 2 title CONVERSION_PACK_B_DESC_LONG|Drops all of the following (ONE TIME PURCHASE)\nCount Dooku 3-Star \n1170 Crystals\n3 Darth Vader shards\n5 Snowtrooper shards\n5 Royal Guard shards\n150,000 Credits\n10 5-Star XP Materials CONVERSION_PACK_B_NAME|DARK SIDE STARTER PACK B CONVERSION_PACK_CHANGE_DESC_LONG|Drops all of the following (ONE TIME PURCHASE)\nStormtrooper 3-Star \n500 Crystals\n3 Darth Vader shards\n5 Snowtrooper shards\n5 Royal Guard shards\n150,000 Credits\n10 5-Star XP Materials CONVERSION_PACK_CHANGE_NAME|DARK SIDE STARTER PACK 1 CONVERSION_PACK_MESSAGE_DESC_KEY|Limited time offer! CONVERSION_PACK_MESSAGE_TITLE_KEY|Starter Summon Cooldown_Refresh_Attempts|Attempts Cooldown_Refresh_Attempts_Popup_Message| You have run out of attempts you must wait for the attempts to refresh before attempting this mission again. Cooldown_Refresh_Attempts_Popup_Message_TU1|You have run out of completions for this mission. You can choose to refresh back to the maximum of {0}.\n\n Cooldown_Refresh_Attempts_Popup_PVP_Message| You have run out of attempts you must wait for the attempts to refresh before attempting to battle again. Cooldown_Refresh_Attempts_Popup_PVP_Message_TU1|You have run out of attempts and must wait before entering battle again. You can choose to refresh back to the maximum of {0}.\n\n Cooldown_Refresh_Cooldown|Cooldown Cooldown_Refresh_Cooldown_Popup_Message| You must wait for the battle cooldown to complete before attempting this mission again. Cooldown_Refresh_Cooldown_Popup_PVP_Message| You must wait for the battle cooldown to complete before attempting to battle again. Cooldown_Refresh_Cooldown_Popup_Territory_War_Message|You have used all of your attempts for this Guild Event. You can choose to refresh back to the maximum of {0}.\n\n Cooldown_Refresh_Failed_Attempts|Attempts Cooldown_Refresh_Failed_Cooldown|Cooldown Cooldown_Refresh_Failed_Message|There was problem with your {0} refresh. Cooldown_Refresh_Failed_Title|Refresh Failed Cooldown_Refresh_Popup_Cancel|CANCEL Cooldown_Refresh_Popup_Purchase|PURCHASE Cooldown_Refresh_Popup_Purchase_Message|Would you like to [00ff00] refresh the {0}[-] timer by using {1}? Cooldown_Refresh_Popup_Purchase_Title|Purchase Refresh Cooldown_Refresh_Popup_Title|Ready in {0}. Cooldown_Refresh_PVE_Popup_Message|You must wait for the timer to cooldown before attempting this mission again. Would you like to [00ff00] refresh the {0}[-] timer by using {1}? Cooldown_Refresh_PVP_Popup_Message| You must wait for the timer to cooldown before attempting this battle again. Would you like to [00ff00] refresh the {0}[-] timer by using {1}? Cooldown_Refresh_Scheduled|REFRESH Cooldown_Refresh_Unavailable|COMPLETE COOLDOWNS_DECREASED_NIHILUS_ANNIHILATE_TOAST|ANNIHILATE COOLDOWN DECREASED COOLDOWNS_DECREASED_NIHILUS_DRAINFORCE_TOAST|DRAIN FORCE COOLDOWN DECREASED COOLDOWNS_DECREASED_TOAST|COOLDOWNS DECREASED COOLDOWNS_INCREASED_TOAST|COOLDOWNS INCREASED COUNTDOWN_TO_ROGUE_ONE_PACK_DESC|Unlock and upgrade two [f0ff23]ROGUE ONE[-] characters: [f0ff23]SCARIF REBEL PATHFINDER[-] and [f0ff23]SHORETROOPER[-]!\n\nEach pack guarantees 10 shards of each character per pack, but has a [f0ff23]CHANCE TO GET 2X[-] or [f0ff23]3X[-] shards.\n\nAlso included are one [f0ff23]FREE TRAINING DROID MEGA-PACK[-] and one [f0ff23]FREE CREDIT MEGA-PACK[-] (worth over 1,000 crystals).\n\nYou'll get the following from each pack:\n\n20-60 Character Shards\n560K - 1.68M Credits\n45 Tier 5 Training Droids\n\nUse Crystals to get Character Shards, Credits and Training Droids. Max two packs per day from Nov 30 to Dec 16. COUNTDOWN_TO_ROGUE_ONE_PACK_NAME|COUNTDOWN TO ROGUE ONE PACK COUNTDOWN_TO_ROGUE_ONE_PACK_PROMO|Get Rogue One Characters COUNTDOWN_TO_ROGUE_ONE_PACK_TEXT|The COUNTDOWN TO ROGUE ONE pack is now available! Unlock and upgrade two ROGUE ONE characters: SCARIF REBEL PATHFINDER and SHORETROOPER! Each pack guarantees 10 shards of each character per pack, but has a CHANCE TO GET 2X or 3X shards. Head to the Store now! COUNTDOWN_TO_ROGUE_ONE_PACK_TITLE|COUNTDOWN TO ROGUE ONE CovertVictory_Congratulations|Congratulations, you have earned rewards for your Guild! CovertVictory_InboxMessage|Every Guild Member will receive identical rewards at the end of this Phase. CovertVictory_RewardsEarned|Rewards Earned Crafting_InsufficientCurrency|You do not have the required amount of [f0ff23]{0}[-]. CraftingPopupView_ErrorBadRecipeDataMessage|Could not load recipe data for {0} CraftingPopupView_ErrorBadRecipeDataTitle|Could not load recipe CraftingPopupView_Ingredients|Ingredients CraftingPopupView_InsufficientCredits|[FF0000]{0}[-] CraftingPopupView_Inventory|Collection CraftingPopupView_Search|SEARCH CRATE_OF_CRSYTALS_UPSIGHT_10|Crate of Crystals - Bonus 10 ! CRATE_OF_CRSYTALS_UPSIGHT_25|Crate of Crystals - Bonus 25 ! CRATE_OF_CRYSTALS_HOLIDAY|Crate of Crystals Holiday CREATIONRECIPE_GENERIC_DESC|Collect the Holobits to unlock this Character. CREATIONRECIPE_SHIP_DESC|Requires activation of all [c][f0ff23]CREW MEMBERS[-][/c]. CREDIT_ITEM_FIVE_STAR_DESC|Awards an immense amount of Credits when sold. CREDIT_ITEM_FIVE_STAR_NAME|T-V DLC-13 Mining Droid CREDIT_ITEM_FOUR_STAR_DESC|Awards a substantial amount of Credits when sold. CREDIT_ITEM_FOUR_STAR_NAME|T-IV DLC-13 Mining Droid CREDIT_ITEM_ONE_STAR_DESC|Awards some Credits when sold. CREDIT_ITEM_ONE_STAR_NAME|T-I DLC-13 Mining Droid CREDIT_ITEM_SIX_STAR_DESC|Sell back for credits. CREDIT_ITEM_SIX_STAR_NAME|6-Star Credit Item CREDIT_ITEM_THREE_STAR_DESC|Awards a major amount of Credits when sold. CREDIT_ITEM_THREE_STAR_NAME|T-III DLC-13 Mining Droid CREDIT_ITEM_TWO_STAR_DESC|Awards a moderate amount of Credits when sold. CREDIT_ITEM_TWO_STAR_NAME|T-II DLC-13 Mining Droid CREDIT_PACK_1_CAROUSEL|Turn Crystals into Credits CREDIT_PACK_1_DESC_LONG| CREDIT_PACK_1_DESC_SHORT|Turn your Crystals into Credits CREDIT_PACK_1_NAME|Credit Pack CREDIT_PACK_1_PROMOTEXT_1|Turn Crystals into Credits CREDIT_PACK_1_PROMOTEXT_2|FREE CREDIT_PACK_1_TITLE|Credit Pack CREDIT_ULTRA_PACK_1_30_DESC|Use Crystals to receive a HUGE lump sum of Credits!\n\n[f0ff23]17.7%[-] Discount: Contains [f0ff23]SEVENTEEN[-] Credit Data Cards with each containing a minimum of 30,000 Credits.\n\nSome Data Cards may receive [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! CREDIT_ULTRA_PACK_1_30_PROMO|510K-1.53M Credits CREDIT_ULTRA_PACK_31_40_DESC|Use Crystals to receive a HUGE lump sum of Credits!\n\n[f0ff23]17.7%[-] Discount: Contains [f0ff23]SEVENTEEN[-] Credit Data Cards with each containing a minimum of 59,000 Credits.\n\nSome Data Cards may receive [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! CREDIT_ULTRA_PACK_31_40_PROMO|1M-3M Credits CREDIT_ULTRA_PACK_41_50_DESC|Use Crystals to receive a HUGE lump sum of Credits!\n\n[f0ff23]17.7%[-] Discount: Contains [f0ff23]SEVENTEEN[-] Credit Data Cards with each containing a minimum of 63,000 Credits.\n\nSome Data Cards may receive [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! CREDIT_ULTRA_PACK_41_50_PROMO|1.07M-3.21M Credits CREDIT_ULTRA_PACK_51_74_DESC|Use Crystals to receive a HUGE lump sum of Credits!\n\n[f0ff23]17.7%[-] Discount: Contains [f0ff23]SEVENTEEN[-] Credit Data Cards with each containing a minimum of 66,000 Credits.\n\nSome Data Cards may receive [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! CREDIT_ULTRA_PACK_51_74_PROMO|1.12M-3.36M Credits CREDIT_ULTRA_PACK_75_DESC|Use Crystals to receive a HUGE lump sum of Credits!\n\n[f0ff23]17.7%[-] Discount: Contains [f0ff23]SEVENTEEN[-] Credit Data Cards with each containing a minimum of 70,000 Credits.\n\nSome Data Cards may receive [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! CREDIT_ULTRA_PACK_75_PROMO|1.19M-3.57M Credits CREDIT_ULTRA_PACK_KEY|17x Credit Data Cards CREDIT_ULTRA_PACK_NAME|CREDIT ULTRA-PACK CrewTile_CrewRating|Crew Power {0} CrystalSubscription_MessageConfirm_Title|Daily Crystals Booster CS_GUILD_DISBANDED_MESSAGE_KEY|This Guild was disbanded by EA Support for violating the EULA. Continued violations of the EULA may result in your account being suspended or permanently banned. CS_GUILD_DISBANDED_SUBJECT_KEY|Guild disbanded CS_GUILD_EXTERNAL_MESSAGE_CHANGED_MESSAGE_KEY|Your Guild Message was edited by EA Support for violating the EULA. Continued violations of the EULA may result in your Guild being disbanded and your account being suspended or permanently banned. CS_GUILD_EXTERNAL_MESSAGE_CHANGED_SUBJECT_KEY|Guild message changed CS_GUILD_NAME_CHANGED_MESSAGE_KEY|Your Guild name has been changed due to it being deemed inappropriate. Please contact customer service if you have further questions. CS_GUILD_NAME_CHANGED_SUBJECT_KEY|Guild name change CS_PLAYER_NAME_CHANGED_MESSAGE_KEY|Your player name has been changed due to it being deemed inappropriate. If you wish to change to a new player name, this can be done in the player profile. CS_PLAYER_NAME_CHANGED_SUBJECT_KEY|Player name change currency_bag_of_crystals|Bag of Crystals currency_box_of_crystals|Box of Crystals currency_chest_of_crystals|Chest of Crystals currency_crate_of_crystals|Crate of Crystals currency_Gem1|1 Crystal currency_Gem100|100 Crystals currency_Gem11|11 Crystals currency_Gem1250|1250 Crystals currency_Gem130|130 Crystals currency_Gem15000|15000 Crystals currency_Gem17|17 Crystals currency_Gem2|2 Crystals currency_Gem2700|2700 Crystals currency_Gem35|35 Crystals currency_Gem60|60 Crystals currency_Gem600|600 Crystals currency_Gem7000|7000 Crystals currency_pouch_of_crystals|Pouch of Crystals Currency_ValueFull|[c][FF1900]{0}[-][/c] Currency_ValueOutOfValue|{0} / {1} Currency_ValueOutOfValue_Full|[c][FF1900]{0} / {1}[-][/c] currency_vault_of_crystals|Vault of Crystals currency_vault_of_crystals_b|Vault of Crystals B CURRENCY_VAULT_OF_CRYSTALS_B_DESC|You have successfully received [f0ff23]Vault of Crystals B[-]! CurrencyUtil_Unit_Format_Millions|{0}M CurrencyUtil_Unit_Format_Thousands|{0}K Current Round Label|Phase {0}/{1} DAILY_CRYSTAL_BOOSTER_REMOVAL_MESSAGE|We are removing the Daily Crystal Booster from the Store effective 8/29/2017. Any Daily Crystal Boosters purchased before 8/29 will yield their full 21 days of crystals. We are reviewing alternative formulations of the booster pack and hope to bring it back in the future. DAILY_CRYSTAL_BOOSTER_REMOVAL_SUBJECT|Daily Crystal Booster Removal DAILY_GUILD_CONTRIBUTION_CHANGE_DESC|The Daily Activity “Personal Guild Contribution” has been removed and a new way to contribute Guild Bank Coins has been implemented! Track your personal contribution to your guild in the new Guild Activities section in the Guild area of the Cantina.\n\nDue to this change, we are going to grant some Guild Bank Coins to offset any loss of Coins accrued. In addition, we know that last week there was a server bug where Guilds completed a Raid with a single individual doing an extraordinary amount of damage. Due to this bug, we've decided to increase the amount of Guild Bank Coins your Guild will receive, from 15,000 to 75,000.\n\nAll Guilds will receive 75,000 Guild Bank Coins when the Guild Leader logs in. DAILY_GUILD_CONTRIBUTION_CHANGE_NAME|Guild Contribution Changes and the Raid Bug DAILY_LOGIN_APR|April Login Rewards DAILY_LOGIN_AUG|August Login Rewards DAILY_LOGIN_DEC|December Login Rewards DAILY_LOGIN_DEC_DESC|Log in every day this month to win Gear, Crystals, Training Droids, Ally Points, and Credit Droids! Every day you log in, you'll receive the next reward in the list.\n\nThis month's featured character is the First Order Pilot. If you log in every day this month, you'll receive a total of 30 Shards that you can use to Upgrade this character!\n\nRewards will reset next month, and Shards from a different character will become available. DAILY_LOGIN_DESC|Login daily to collect rewards\n\nRewards reset at midnight each day\n\nMissed rewards can not be reclaimed so be sure to check back daily DAILY_LOGIN_DESC_TU03|Login daily to collect rewards.\n\nRewards reset at midnight each day.\n\nMissed rewards can not be reclaimed so be sure to check back daily.\n\nDaily Login progress resets at the beginning of each month. DAILY_LOGIN_FEB|February Login Rewards DAILY_LOGIN_JAN|January Login Rewards DAILY_LOGIN_JUL|July Login Rewards DAILY_LOGIN_JUN|June Login Rewards DAILY_LOGIN_MAR|March Login Rewards DAILY_LOGIN_MAY|May Login Rewards DAILY_LOGIN_NOV|November Login Rewards DAILY_LOGIN_NOV_DESC|Log in every day this month to win Gear, Crystals, Training Droids, Ally Points, and Credits! Every day you log in, you'll receive the next reward in the list.\n\nThis month's featured character is the Nightsister Initiate. If you log in every day this month, you'll receive a total of 30 Shards that you can use to Upgrade this character!\n\nRewards will reset next month, and Shards from a different character will become available. DAILY_LOGIN_OCT|October Login Rewards DAILY_LOGIN_OCT_DESC|Log in every day this month to win Gear, Crystals, Training Droids, Ally Points, and Credits! Every day you log in, you'll receive the next reward in the list.\n\nThis month's featured character is Jedi Consular. If you log in every day this month, you'll receive a total of 30 Shards that you can use to Upgrade this character!\n\nRewards will reset next month, and Shards from a different character will become available. DAILY_LOGIN_OCT_TITLE|Daily Login Rewards DAILY_LOGIN_SEP|September Login Rewards DAILY_PACK_CLONES_DROIDS_DESC|Guarantees between 14 to 70 Character Shards for [f0ff23]Clones[-] and [f0ff23]Droids[-].\n\nClones: Needed for [f0ff23]Omega Battles: Imperial Fleet[-] challenges \nDroids: Needed for [f0ff23]Omega Battles: Endor[-] challenges\n\n[99FF33]BONUS[-]: 350,000, 525,000 or [99FF33]1,050,000[-] Credits + Ability Materials MK I, MK II or MK III with each purchase!\n\nUse Crystals to receive a combination of [f0ff23]SEVEN[-] Character Shard sets![ffa500]*[-]\n\nLimited time only. Maximum 10 purchases. DAILY_PACK_CLONES_DROIDS_NAME|CLONES & DROIDS PACK DAILY_PACK_CLONES_DROIDS_TEXT|Level up your Clones & Droids squads to earn and compete in OMEGA BATTLES. Get your packs now! DAILY_PACK_CLONES_DROIDS_TITLE|Clones & Droids Pack in the Store! DAILY_PACK_ROGUE_ONE_DESC|Each pack guarantees between [f0ff23]14 to 70 Shards of ROGUE ONE Characters[-]!\n\n[f0ff23]BONUS with each purchase[-]:\n\n[f0ff23]Credits[-]: 350,000, 525,000 or 1,050,000\n[f0ff23]Ability Materials[-]: MK I, MK II or MK III\n\nUse Crystals to receive a combination of seven [f0ff23]Character Shard[-] sets PLUS [f0ff23]Credits[-] and [f0ff23]Ability Materials[-]!\n\nMaximum 10 purchases per day. DAILY_PACK_ROGUE_ONE_NAME|ROGUE ONE PACK DAILY_PACK_SITH_NIGHTSISTER_TEXT|Level up your Sith and Nightsister squads to earn and compete in OMEGA BATTLES. Get your packs now! DAILY_PACK_SITH_NIGHTSISTER_TITLE|Sith & Nightsisters Pack in the Store! DAILY_PACK_SITH_NIGHTSISTERS_DESC|Guarantees between 14 to 70 Character Shards for [f0ff23]Sith[-] and [f0ff23]Nightsisters[-].\n\nSith: Needed for [f0ff23]Omega Battles: Endor[-] challenges \nNightsisters: Needed for [f0ff23]Omega Battles: Jakku[-] challenges\n\n[99FF33]BONUS[-]: 350,000, 525,000 or [99FF33]1,050,000[-] Credits + Ability Materials MK I, MK II or MK III with each purchase!\n\nUse Crystals to receive a combination of [f0ff23]SEVEN[-] Character Shard sets![ffa500]*[-]\n\nLimited time only. Maximum 10 purchases. DAILY_PACK_SITH_NIGHTSISTERS_NAME|SITH & NIGHTSISTERS PACK DAILY_PACKS_MESSAGE_TEXT|Daily Packs now drop more shards. We've also improved the chances of collecting rare characters. Check them out today! DAILY_PACKS_MESSAGE_TITLE|NEW and IMPROVED Daily Packs! DailyChallengeView_AutomaticClaim|Automatically claimed on tomorrow's login DailyLogin_Claim|CLAIM DailyLogin_ClaimedLabel|Claimed DailyLogin_ClaimLabel|Login {0} time(s) to claim DailyLogin_DetailTitle|{0} ({1}) DARK_LORD_BUNDLE_DESC|Get 80 shards of Darth Vader with the Dark Lord Bundle today! \n\nThis incredibly fearsome attacker's new ability grants Speed bonuses based on both ally & enemy factions. At the Zeta level of this new ability, Darth Vader is immune to Turn Meter reduction and gains powerful Health recovery.\n\n[f0ff23]BONUS[-]:This bundle also includes materials sufficient to power up Darth Vader to:\n\nCharacter level: 40\nGear tier: 5\n\nPurchase Limit: 1 DARK_LORD_BUNDLE_NAME|DARK LORD BUNDLE DARK_LORD_BUNDLE_TEXT|To celebrate his rework, Darth Vader shards are now available in the Store for a limited time! DARK_LORD_BUNDLE_TITLE|DARTH VADER Bundle now in Store! DARK_SIDE_STARTER_BUNDLE_DESC|In the Store for a limited time only, purchase this bundle to start your journey towards the Dark Side! Includes 4 characters that will help you form a party to fight the coming battles ahead!\n\nCharacters include:\n\n-Count Dooku\n-Royal Guard\n-Snowtrooper\n-Talia\n\nPurchase Limit: 1 DARK_SIDE_STARTER_BUNDLE_DESC_JP|[F78181]ダークサイド\n初心者限定セット[-]\n\n初心者限定セットを購入して、ダークサイドの旅に乗り出そう! 待ち受けるバトルでパーティーの戦力になる4体のユニットをゲット!\n\n収録ユニット\n\n-ドゥークー伯爵\n-ロイヤル・ガード\n-スノートルーパー\n-タリア\n\n購入可能数: 1 DARK_SIDE_STARTER_BUNDLE_KEY|4 Dark Side Characters! DARK_SIDE_STARTER_BUNDLE_NAME|DARK SIDE STARTER BUNDLE DARK_SIDE_STARTER_BUNDLE_PROMO|Best Value for New Players! DARK_SIDE_STARTER_BUNDLE_TEXT|Now in the Store, a limited time offer for the Dark Side! Unlock Count Dooku, the Royal Guard, and more! This bundle offers amazing value for new players. DARK_SIDE_STARTER_BUNDLE_TITLE|NEW Dark Side Starter Bundle Available! DARTHSION_HATRED_BUFF_DESC|[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter. DARTHSION_PAIN_DEBUFF_DESC|[c][ffff33]Pain:[-][/c] This unit takes bonus damage from Darth Sion. DATE_FORMAT_SHORT_MDY|{0}/{1}/{2} DAY|[number] day DAY_AGO|[number] day ago DAY_SHORT|d DAYLIGHT_SAVINGS_FALL_MESSAGE|Daylight Saving Time ends this weekend!\n\nPlease note that the game does not observe daylight savings time...the game keeps a constant 24-hour day. This means if you change your time back by 1 hour, then it may feel like everything occurs 1 hour earlier. However, this is not the case, as the game clock has remained consistent for game balance reasons. We apologize for any inconvenience this may cause! DAYLIGHT_SAVINGS_FALL_TITLE|Daylight Saving Time DAYS|[number] days DAYS_AGO|[number] days ago DEEPLINK_CAMPAIGN_ELEMENT_LOCKED_MESSAGE|This has not yet been unlocked. DEEPLINK_CAMPAIGN_ELEMENT_LOCKED_TITLE|BATTLE LOCKED DEFAULT_STATMOD_OVERFLOW_MESSAGE_KEY|This [c][FFA500]PURCHASED[-][/c] Mod was delivered to the Inbox due to the the Mod Inventory Cap being reached. To [c][FFA500]CLAIM[-][/c] this Mod please [c][FFA500]SELL[-][/c] or equip Mods. DEFAULT_STATMOD_OVERFLOW_SUBJECT_KEY|[FFA500]Purchased Mod[-] DEFENSE_MATRIX_DESC|Used in crafting. DEFENSE_MATRIX_NAME|Defense Matrix DEFENSE_UP_NAME_KEY|DEFENSE UP Detail_OwnedText|You Own: {0} DIFF_EASY|Easy DIFF_HARD|Hard DIFF_INSANE|Insane DIFF_KNIGHT|Knight DIFF_MASTER|Master DIFF_NORMAL|Normal DIFF_PADAWAN|Padawan DIFF_VHARD|Very Hard DOORDESTROYED|Door Control Panel DOORFUNCTIONAL|Door Control Panel DOUBLE_DROP_DES_KEY|DOUBLE! DREADFUL_AMBITION_TEXT|[c][ffff33]Dreadful Ambition:[-][/c] This unit’s damaging attacks reduce the target’s Offense by 10% for the rest of the battle (stacking, max 30%). DROID_SLOT_NAME_KEY|DROID DROIDS_FIGHT_BACK_INBOX_MESSAGE_KEY|The Droids continue to fight back! Be sure to take part in the event today and claim your free Data Card from the Store. DROIDS_FIGHT_BACK_INBOX_SUBJECT_KEY|Droids Fight Back Event DSSB_LVL_15_ANDROID_DESC|Drops all of the following (ONE TIME PURCHASE)\nAsajj Ventress 3-Star \n500 Crystals\n3 Darth Vader shards\n150,000 Credits\n10 5-Star XP Materials DSSB_LVL_15_ANDROID_TEXT|Head to the store now for a starter pack bundle offer including a 3-Star Character, Shards, Crystals, and XP materials! DSSB_LVL_15_ANDROID_TITLE|Special limited time offer! DSSB_LVL_15_IOS_DESC|Drops the following (ONE TIME PURCHASE)\nGuaranteed Chance at either Asajj Ventress, IG-88 OR Darth Sidious \n500 Crystals\n3 Darth Vader shards\n150,000 Credits\n10 5-Star XP Materials DSSB_LVL_15_IOS_TEXT|Head to the store now for a starter pack bundle offer including a 3-Star Character, Shards, Crystals, and XP materials! DSSB_LVL_15_IOS_TITLE|Special limited time offer! DSSB_LVL_15_NAME|DARK SIDE STARTER PACK 3 DURASTEEL_DESC|Used in crafting. DURASTEEL_NAME|Durasteel DYNAMIC_DESC_GUILDRAIDSTRIUMVIRATEDIFF01_DESC|1-Star Characters\nLevel 40\n[c][00bdff]Gear Lvl V[-][/c] DYNAMIC_DESC_GUILDRAIDSTRIUMVIRATEDIFF02_DESC|2-Star Characters\nLevel 50\n[c][00bdff]Gear Lvl VI[-][/c] DYNAMIC_DESC_GUILDRAIDSTRIUMVIRATEDIFF03_DESC|3-Star Characters\nLevel 60\n[c][00bdff]Gear Lvl VII[-][/c] DYNAMIC_DESC_GUILDRAIDSTRIUMVIRATEDIFF04_DESC|4-Star Characters\nLevel 70\n[c][9341FF]Gear Lvl VIII[-][/c] DYNAMIC_DESC_GUILDRAIDSTRIUMVIRATEDIFF05_DESC|5-Star Characters\nLevel 80\n[c][9341FF]Gear Lvl X[-][/c]\nMk II - Mk III Mods\nOmega Abilities\nGuild Size >40 DYNAMIC_DESC_GUILDRAIDSTRIUMVIRATEDIFF06_DESC|6-Star Characters\nLevel 85\n[c][9341FF]Gear Lvl XI[-][/c]\nMk IV - Mk V Mods\nSome Zeta Abilities\nGuild Size >45 DYNAMIC_DESC_GUILDRAIDSTRIUMVIRATEDIFF07_DESC|7-Star Characters [ff8c00](REQUIRED)[-]\nLevel 85\n[c][ff8c00]Gear Lvl XII[-][/c]\nMk V Mods\nMany Zeta Abilities\nGuild Size 50 DYNAMICDESC_DETAILS_HOTH_TB|[23C8F5]Time Limit:[-] [ff8c00]6d[-]\n[23C8F5]Phases: [b5e7f5]6[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]After every Phase[-]\n\nExclusive Rewards (earned in Special Mission): DYNAMICDESC_LAYOUT_AAT_DIFF01_PHASE01_TEXT|[23C8F5]On one of the many battlefields of the Clone Wars, the nefarious General Grievous has made a rare appearance to personally direct the battle. Defeating him here would surely turn the tide of the war![-] DYNAMICDESC_LAYOUT_AAT_DIFF01_PHASE02_TEXT|[23C8F5]Grievous's patience has worn thin--he orders one of his dreaded AATs to cover his retreat. With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield.[-] DYNAMICDESC_LAYOUT_AAT_DIFF01_PHASE03_TEXT|[23C8F5]The AAT has been disabled, but the battle is far from over--Grievous summons a squad of B1 Battle Droids, led by one of his special B2 Rocket Troopers, to hold the line while the AAT is repaired.[-] DYNAMICDESC_LAYOUT_AAT_DIFF01_PHASE04_TEXT|[23C8F5]Grievous has ordered an all-out offensive, deploying additional B2 Battle Droids to support the AAT, as well as granting clearance for air strikes to crush any opposition.[-] DYNAMICDESC_LAYOUT_GRANTEDABILITY_EMPIRE_TEXT|[23C8F5]All of your Empire characters gain the following ability:[-] DYNAMICDESC_LAYOUT_GRANTEDABILITY_HEADER|GRANTED SPECIAL ABILITY DYNAMICDESC_LAYOUT_GRANTEDABILITY_HERO_HOTH_TEXT|[23C8F5]All of your Hoth Hero Characters gain the following ability:[-] DYNAMICDESC_LAYOUT_GRANTEDABILITY_REBEL_TEXT|[23C8F5]All of your Rebel Characters gain the following ability:[-] DYNAMICDESC_LAYOUT_GRANTEDABILITY_TEXT|[23C8F5]All of your Characters gain the following ability within the Raid:[-] DYNAMICDESC_LAYOUT_GRANTEDFACTIONABILITY_TEXT|[23C8F5]Raid Bonuses:[-] DYNAMICDESC_LAYOUT_PHASE01_HEADER|\nPHASE I DYNAMICDESC_LAYOUT_PHASE02_HEADER|\nPHASE II DYNAMICDESC_LAYOUT_PHASE03_HEADER|\nPHASE III DYNAMICDESC_LAYOUT_PHASE04_HEADER|\nPHASE IV DYNAMICDESC_LAYOUT_RANCOR_DIFF01_PHASE01_TEXT|[23C8F5]Pig-like brutes known as Gamorreans stand as the first line of defense toward the inner sanctum of The Pit. Their captain, heavily guarded by his seemingly-endless waves of reinforcements, must be defeated to breach the sanctum door.[-] DYNAMICDESC_LAYOUT_RANCOR_DIFF01_PHASE02_TEXT|[23C8F5]The terror residing within the inner sanctum has been unleashed. Riled from the sounds of battle, the Rancor's enduring defenses are nearly impenetrable. Beware of its insatiable appetite![-] DYNAMICDESC_LAYOUT_RANCOR_DIFF01_PHASE03_TEXT|[23C8F5]Taking on a more aggressive nature, the Rancor is more susceptible to damage. Sometimes, however, the best defense is a strong, debilitating offense.[-] DYNAMICDESC_LAYOUT_RANCOR_DIFF01_PHASE04_TEXT|[23C8F5]Wounded but not tiring, the Rancor's rage during its final stand is unquestionable.[-] DYNAMICDESC_LAYOUT_SITHRAID_PHASE_ABILITY_TEXT|[23C8F5]Phase Ability:[-] DYNAMICDESC_LAYOUT_SITHRAID_PHASE01_TEXT|[23C8F5]At the doors to the Trayus Academy, the Lord of Hunger makes an appearance. The Sith Lord Nihilus has come to drain the force of those who wish to enter the Academy. Defeat Nihilus here to find the Core.[-] DYNAMICDESC_LAYOUT_SITHRAID_PHASE02_TEXT|[23C8F5]As Nihilus retreats into the depths of the Academy, a new foe shows his face in the Sparring Room. The seemingly unkillable Lord of Pain is now on the offensive and seeks to destroy all who would try to stand in his way.[-] DYNAMICDESC_LAYOUT_SITHRAID_PHASE03_TEXT|[23C8F5]Darth Sion is seemingly defeated, left lying in the Sparring Room. Inside of the Trayus Academy Core, the Master of the previous Sith lurks in the shadows. The Lord of Betrayal, Darth Traya, comes forward to destroy those who would defy her.[-] DYNAMICDESC_LAYOUT_SITHRAID_PHASE04_TEXT|[23C8F5]Darth Nihilus and Darth Sion rejoin the fight alongside Darth Traya. Face the deadly Sith Triumvirate all at once![-] DYNAMICDESC_LAYOUT_TERRITORYBATTLE_HOTH_EMPIRE_TEXT|[23C8F5]The Rebel Alliance utilizes a myriad of seasoned soldiers well-equipped for combat in Hoth's harsh icy environment. Be on the lookout for Elite units--not only are they much stronger than normal units, but they also have powerful Elite abilities![-] DYNAMICDESC_LAYOUT_TERRITORYBATTLE_HOTH_REBEL_TEXT|[23C8F5]The Empire has fielded a variety of seasoned soldiers well-equipped for combat in Hoth's harsh icy environment. Be on the lookout for Elite units--not only are they much stronger than normal units, but they also have powerful Elite abilities![-] DYNAMICDESC_LAYOUT_TERRITORYBATTLE_STRATEGICABILITIES_ALLY_TEXT|[23C8F5]The following allied abilities and upgrades can be unlocked by completing Platoon Missions.[-] DYNAMICDESC_LAYOUT_TERRITORYBATTLE_STRATEGICABILITIES_BONUS_FACTION_TEXT|[23C8F5]The following abilities are granted to all attacking and defending units based on their Faction.[-] DYNAMICDESC_LAYOUT_TERRITORYBATTLE_STRATEGICABILITIES_ENEMY_TEXT|[23C8F5]The following abilities are available to enemy units, but can be weakened or disabled by completing Platoon Missions.[-] DYNAMICDESC_LAYOUT_TERRITORYWAR_RULES_1|To provide a fair matchmaking experience, any unit progression (ex. Gear Upgrades, Level Up, Promotion) that occurs after Player Lock will NOT be reflected until the next event. For example, if a unit was 4-Star at the moment of Player Lock, it would remain 4-Star within that event even if it was promoted to 5-Star during the event. DYNAMICDESC_LAYOUT_TERRITORYWAR_RULES_2|A minimum of 25 players must join a Territory War for it to occur. DYNAMICDESC_LAYOUT_TERRITORYWAR_RULES_2_SKIRMISH|A minimum of 10 players must join a Territory War for it to occur. DYNAMICDESC_LAYOUT_TERRITORYWAR_RULES_HEADER|STARTING A GAME DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_DEFENSE_SET|Set Defense: [23C8F5]+20[-] Banners for setting a defensive Squad or Fleet DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_DEFENSE_SET_V2|Set Defense:\n- Set Squad: [23C8F5]+30[-] Banners\n- Set Fleet: [23C8F5]+34[-] Banners DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_OFFENSE_WIN|Offense Victory: [23C8F5]+10[-] Banners for defeating an enemy's defensive Squad or Fleet DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_OFFENSE_WIN_V2|Offense Victory:\n- Succesful Attack: [23C8F5]+5[-] Banners\n- First Attempt Victory: [23C8F5]+10[-] Banners\n- Second Attempt Victory: [23C8F5]+5[-] Banners\n- Survivor Bonus: [23C8F5]+1[-] Banner per surviving unit\n- Slot Bonus: [23C8F5]+1[-] Banner per empty unit slot if you bring in less than the maximum possible units DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TERRITORY_RALLY|Rally: [23C8F5]+90[-] Banners for completing a Platoon or Squadron DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TERRITORY_RALLY_SKIRMISH|Rally: [23C8F5]+30[-] Banners for completing a Platoon or Squadron DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TERRITORY_ROUT|Conquer: [23C8F5]+450[-] Banners for each cleared enemy Territory (doubled for back row Territories), [23C8F5]+10[-] additional Banners per Defensive Squad/Fleet that can be deployed in the Territory DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TERRITORY_ROUT_SKIRMISH|Conquer: [23C8F5]+150[-] Banners for each cleared enemy Territory (doubled for back row Territories), [23C8F5]+10[-] additional Banners per Defensive Squad/Fleet that can be deployed in the Territory DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TOP_DESC|Each Guild will earn Banners as follows: DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TOP_DESC_V2|Each Guild will earn Banners as follows: DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TOP_HEADER|BANNERS DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TOP_HEADER_V2|Banners DYNAMICDESC_LAYOUT_TERRITORYWAR_STRATEGICABILITIES_BONUS_FACTION_TEXT|[23C8F5]The following abilities are granted to attacking and/or defending units in certain Territories.[-] DYNAMICDESC_RECOMMENDEDSETTINGS_AAT_DIFF01_BODY|6-Star Characters [ff8c00](REQUIRED)[-]\nLevel 80\n[9341FF]Gear Lvl VIII[-]\nMk V Mods DYNAMICDESC_RECOMMENDEDSETTINGS_AAT_HEROIC80_BODY|7-Star Characters [ff8c00](REQUIRED)[-]\nLevel 80\n[9341FFFF]Gear Lvl X[-][/c]\nMk V Mods DYNAMICDESC_RECOMMENDEDSETTINGS_HEADER|INTENDED FOR DYNAMICDESC_RECOMMENDEDSETTINGS_RANCOR_DIFF01_BODY|1-Star Characters\nLevel 30\n[99FF33]Gear Lvl III[-] DYNAMICDESC_RECOMMENDEDSETTINGS_RANCOR_DIFF02_BODY|2-Star Characters [ff8c00](REQUIRED)[-]\nLevel 40\n[00BDFF]Gear Lvl IV[-] DYNAMICDESC_RECOMMENDEDSETTINGS_RANCOR_DIFF03_BODY|3-Star Characters [ff8c00](REQUIRED)[-]\nLevel 50\n[00BDFF]Gear Lvl V[-] DYNAMICDESC_RECOMMENDEDSETTINGS_RANCOR_DIFF04_BODY|4-Star Characters [ff8c00](REQUIRED)[-]\nLevel 60\n[9341FF]Gear Lvl VI[-] DYNAMICDESC_RECOMMENDEDSETTINGS_RANCOR_DIFF05_BODY|5-Star Characters [ff8c00](REQUIRED)[-]\nLevel 70\n[9341FF]Gear Lvl VII[-] DYNAMICDESC_RECOMMENDEDSETTINGS_RANCOR_DIFF06_BODY|6-Star Characters [ff8c00](REQUIRED)[-]\nLevel 80\n[9341FF]Gear Lvl VIII[-] DYNAMICDESC_RECOMMENDEDSETTINGS_RANCOR_HEROIC80_BODY|7-Star Characters [ff8c00](REQUIRED)[-]\nLevel 80\n[9341FF]Gear Lvl IX[-] DYNAMICDESC_RECOMMENDEDSETTINGS_SITH_RAID_HEROIC80_BODY|7-Star Characters [ff8c00](REQUIRED)[-]\nLevel 85\n[9341FFFF]Gear Lvl XII[-][/c]\nMk V Mods DYNAMICDESC_TIERDETAILS_AAT_DIFF01_BODY|[23C8F5]Raid Points: [b5e7f5]75[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Jawa, Jedi[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] DYNAMICDESC_TIERDETAILS_AAT_HEROIC80_BODY|[23C8F5]Time Limit:[-] [ff8c00]2d[-]\n\n[23C8F5]Raid Points: [b5e7f5]300[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Never[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]Unlimited[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Jawa, Jedi[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] \n\nExclusive HEROIC Rewards: DYNAMICDESC_TIERDETAILS_HEADER|TIER SETTINGS DYNAMICDESC_TIERDETAILS_RANCOR_DIFF01_BODY|[23C8F5]Raid Points: [b5e7f5]1[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n Gear\n Salvage\n Prototype Salvage[-] DYNAMICDESC_TIERDETAILS_RANCOR_DIFF02_BODY|[23C8F5]Raid Points: [b5e7f5]5[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n Gear\n Salvage\n Prototype Salvage[-] DYNAMICDESC_TIERDETAILS_RANCOR_DIFF03_BODY|[23C8F5]Raid Points: [b5e7f5]10[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n Gear\n Salvage\n Prototype Salvage[-] DYNAMICDESC_TIERDETAILS_RANCOR_DIFF04_BODY|[23C8F5]Raid Points: [b5e7f5]15[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n Gear\n Salvage\n Prototype Salvage[-] DYNAMICDESC_TIERDETAILS_RANCOR_DIFF05_BODY|[23C8F5]Raid Points: [b5e7f5]30[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n Gear\n Salvage\n Prototype Salvage[-] DYNAMICDESC_TIERDETAILS_RANCOR_DIFF06_BODY|[23C8F5]Raid Points: [b5e7f5]50[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n Gear\n Salvage\n Prototype Salvage[-] DYNAMICDESC_TIERDETAILS_RANCOR_HEROIC80_02_BODY|[23c8f5]Exclusive HEROIC Rewards:[-] DYNAMICDESC_TIERDETAILS_RANCOR_HEROIC80_BODY|[23C8F5]Time Limit:[-] [ff8c00]2d[-]\n\n[23C8F5]Raid Points: [b5e7f5]200[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Never[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]Unlimited[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n Gear\n Salvage\n Prototype Salvage[-] DYNAMICDESC_TIERDETAILS_SITH_DIFF01_BODY|[23C8F5]Raid Points: [b5e7f5]5[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Sith, Nightsisters, Bounty Hunters, Grandmaster Yoda, Commander Luke Skywalker, Rey (Jedi Training), and Jedi Knight Anakin[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] DYNAMICDESC_TIERDETAILS_SITH_DIFF02_BODY|[23C8F5]Raid Points: [b5e7f5]15[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Sith, Nightsisters, Bounty Hunters, Grandmaster Yoda, Commander Luke Skywalker, Rey (Jedi Training), and Jedi Knight Anakin[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] DYNAMICDESC_TIERDETAILS_SITH_DIFF03_BODY|[23C8F5]Raid Points: [b5e7f5]25[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Sith, Nightsisters, Bounty Hunters, Grandmaster Yoda, Commander Luke Skywalker, Rey (Jedi Training), and Jedi Knight Anakin[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] DYNAMICDESC_TIERDETAILS_SITH_DIFF04_BODY|[23C8F5]Raid Points: [b5e7f5]40[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Sith, Nightsisters, Bounty Hunters, Grandmaster Yoda, Commander Luke Skywalker, Rey (Jedi Training), and Jedi Knight Anakin[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] DYNAMICDESC_TIERDETAILS_SITH_DIFF05_BODY|[23C8F5]Raid Points: [b5e7f5]75[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Sith, Nightsisters, Bounty Hunters, Grandmaster Yoda, Commander Luke Skywalker, Rey (Jedi Training), and Jedi Knight Anakin[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] DYNAMICDESC_TIERDETAILS_SITH_DIFF06_BODY|[23C8F5]Raid Points: [b5e7f5]115[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Daily[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]5[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Sith, Nightsisters, Bounty Hunters, Grandmaster Yoda, Commander Luke Skywalker, Rey (Jedi Training), and Jedi Knight Anakin[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] DYNAMICDESC_TIERDETAILS_SITH_HEROIC85_BODY|[23C8F5]Time Limit:[-] [ff8c00]2d[-]\n\n[23C8F5]Raid Points: [b5e7f5]450[-]\n[23C8F5]Roster Refresh:[-] [b5e7f5]Never[-]\n[23c8f5]Daily Attempts:[-] [b5e7f5]Unlimited[-]\n[23c8f5]Raid Bonuses:[-] [b5e7f5]Sith, Nightsisters, Bounty Hunters, Grandmaster Yoda, Commander Luke Skywalker, Rey (Jedi Training), and Jedi Knight Anakin[-]\n\n[23c8f5]Mystery Crate Contents:[-][b5e7f5]\n\n-Raid Exclusive Gear \n-Raid Exclusive Salvage[-] \n\nExclusive HEROIC Rewards: EAP2G_2016_DESCKEY|Assemble an all female squad and use 5 attempts per day to battle against droids. Win and you’ll not only be contributing to charity but also earning credits and character shards. EAP2G_2016_MISSION01_UNLOCKKEY|Reach Level 25 to Unlock this Event ECONOMY_EVENT_ADDITIONAL_BUCKET_BADGE_LABEL|! ECONOMY_EVENT_BONUS|Bonus ECONOMY_EVENT_BONUS_REWARD_LABEL|BONUS REWARDS ECONOMY_EVENT_ENTER_BUTTON_LABEL|GO ECONOMY_EVENT_SCALE_BADGE_LABEL|{0}X EFFECT_BONDS_OF_WEAKNESS_DESC|[c][e60000]Using any ability damages all allies. This damage increases each time it is triggered, resetting when any ally uses Stand Alone. This damage can't defeat allies.[-][/c] EFFECT_BONDS_OF_WEAKNESS_NAME|Bonds of Weakness EFFECT_BONDS_OF_WEAKNESS_TEXT_PHASE3|[c][ffff33]Bonds of Weakness:[-][/c] When an enemy uses an ability, gain 1 stack and damage all enemies based on stack count (can't defeat enemies) EFFECT_BONDS_OF_WEAKNESS_TEXT_PHASE4|[c][ffff33]Bonds of Weakness:[-][/c] When an enemy uses an ability, gain 1 stack and damage all enemies based on stack count (can't defeat enemies) EFFECT_BONDS_OF_WEAKNESS_TOAST|BONDS OF WEAKNESS EFFECT_BURNING_TOAST|BURNING EFFECT_CAPTURE_OR_KILL_TEXT|[ffff33]Capture or Kill:[-][/c] Whenever any enemy unit is defeated, all Bounty Hunters gain +20% Critical Damage (stacking) until the end of encounter. EFFECT_CHIEFCHIRPAPRESENT_TOAST|CHIEF CHIRPA'S PRESENCE EFFECT_DARK_SIDE_RIVALRY_TEXT|[ffff33]Dark Side Rivalry:[-][/c] This character has +25% Offense. EFFECT_DARTHTRAYA_IMMUNITY_TEXT|[c][ffff33]From the Shadows:[-][/c] While Darth Sion or Darth Nihilus are alive, Darth Traya is invincible and can't be targeted. EFFECT_DEATHMARK_TOAST|DEATHMARK EFFECT_DIRECTINGFIRE_TOAST|DIRECTING FIRE EFFECT_ESCAPE_FAILURE_TOAST|ESCAPE FAILED! EFFECT_ESCAPE_SUCCESS_TOAST|Escaped! EFFECT_EXTRATURN_TOAST|EXTRA-TURN EFFECT_FROM_THE_SHADOWS_DESC|[c][e60000]While Darth Sion or Darth Nihilus are alive, Darth Traya is invincible and can't be targeted.[-][/c] EFFECT_GALACTIC_HERO_TEXT|[ffff33]Galactic Hero:[-][/c] This character has +30% Potency and Tenacity. EFFECT_ISOLATION_TOAST|ISOLATION EFFECT_MORALE_I_TOAST|MORALE I EFFECT_MORALE_II_TOAST|MORALE II EFFECT_MORALE_III_TOAST|MORALE III EFFECT_PAIN_TEXT|[c][ffff33]Cycle of Pain:[-][/c] +20% Offense per stack, can't be Resisted, can only be Dispelled by Soothe (max 5 stacks) EFFECT_PAIN_TOAST|CYCLE OF PAIN EFFECT_SUFFERING_TEXT|[c][ffff33]Cycle of Suffering:[-][/c] +150% Offense, can't be Resisted, can only be Dispelled by Soothe EFFECT_SUFFERING_TOAST|CYCLE OF SUFFERING EFFECT_SUPPRESSED_TEXT|[ffff33]Suppressed:[-][/c] This character has 0 Speed and is immune to all damage and effects. Expires when an ally is no longer [c][ffff33]Standing Alone[-][/c]. EFFECT_SUSCEPTIBILITY_TOAST|SUSCEPTIBILITY EFFECT_TARGETLOCK_TOAST|TARGET LOCK EFFECT_TOPPLE_TOAST|TOPPLE ELITE_COMBAT_BUNDLE_G_STARFIGHTER_DESC|Wreak havoc on enemy fleets with a Gauntlet Starfighter Ship!\n\nThis ship is crewed by Gar Saxon and his elite Imperial Super Commando.\n\nLevel up your Gauntlet Starfighter with 25 blueprints (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Ship Building Materials, Enhancement Droids, and Ship Ability Materials to immediately level up the Gauntlet Starfighter.\n\nIncludes materials sufficient to level up Gauntlet Starfighter to:\n\nShip level: 40\nShip Ability level: 2\n\n1 time purchase limit. ELITE_COMBAT_BUNDLE_G_STARFIGHTER_SUBTITLE|Gauntlet Starfighter ELITE_COMBAT_BUNDLE_G_STARFIGHTER_TEXT|Head to the store now to level up your GAUNTLET STARFIGHTER from Star Wars Rebels Season 3. The Elite Combat BUNDLE features 25 blueprints plus upgrade materials. Promote your ship even further with Elite Combat PACKS! ELITE_COMBAT_BUNDLE_GAR_SAXON_DESC|Lead the Imperial Super Commandos into battle and crush the Rebels with Gar Saxon!\n\nLevel up Gar Saxon with 25 shards (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up Gar Saxon.\n\nIncludes materials sufficient to level up Saxon to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. ELITE_COMBAT_BUNDLE_GAR_SAXON_SUBTITLE|Gar Saxon ELITE_COMBAT_BUNDLE_IMPERIAL_SC_DESC|Crush the Rebels with the Imperial Super Commandos! These elite units are even more powerful when paired with Gar Saxon!\n\nLevel up your Imperial Super Commando with 25 shards (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up your Imperial Super Commando.\n\nIncludes materials sufficient to level up your Imperial Super Commando to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. ELITE_COMBAT_BUNDLE_IMPERIAL_SC_SUBTITLE|Imperial Super Commando ELITE_COMBAT_BUNDLE_NAME|ELITE COMBAT BUNDLE ELITE_COMBAT_PACK_G_STARFIGHTER_DESC|7* your [f0ff23]Gauntlet Starfighter[-] ship PLUS [f0ff23]Ship Building Materials[-], Enhancement Droids and [f0ff23]Prestige[-]!\n\nEach pack has a chance to crit for 30 BLUEPRINTS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n75,000 Ship Building Materials\n5 T4 Enhancement Droids\n5 Prestige ELITE_COMBAT_PACK_GAR_SAXON_DESC|Level up [f0ff23]Gar Saxon[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega Ability Material[-]!\n\nEach pack guarantees at least 5 shards for Gar Saxon, with a chance to get [f0ff23]30 SHARDS[-]! Minimum 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III Ability Materials\n3 MK II Ability Materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material ELITE_COMBAT_PACK_GAR_SAXON_TEXT|Head to the store now to level up GAR SAXON from Star Wars Rebels Season 3. This ELITE COMBAT BUNDLE features 25 shards plus upgrade materials. Promote him even further with his ELITE COMBAT PACK! ELITE_COMBAT_PACK_IMPERIAL_SC_DESC|Level up [f0ff23]Imperial Super Commando[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega Ability Material[-]!\n\nEach pack guarantees at least 5 shards for Imperial Super Commando, with a chance to get [f0ff23]30 SHARDS[-]! Minimum 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III Ability Materials\n3 MK II Ability Materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material ELITE_COMBAT_PACK_IMPERIAL_SC_TEXT|Head to the store now to level up the Imperial Super Commando from Star Wars Rebels Season 3. This ELITE COMBAT BUNDLE features 25 shards plus upgrade materials. Promote him even further with his ELITE COMBAT PACK! ELITE_COMBAT_PACK_NAME|ELITE COMBAT PACK ELITE_COMBAT_PACK_TITLE|NEW: ELITE COMBAT BUNDLE and PACK ELITEABILITY_GENERIC_DESC|This unit has massively increased stats. ELITEABILITY_HOTHREBELOFFICER_DESC|Recover 5% Health and Turn Meter when another ally is damaged. ELITEABILITY_HOTHREBELOFFICER_NAME|Veteran's Resolve [c][ffff33](Elite Only)[-][/c] ELITEABILITY_HOTHREBELSCOUT_TB_EMPIRE_BUFF_DESC|[ffff33]Counter Measures (Elite Only):[-] When Hoth Rebel Soldier attacks, he Dazes target for 2 turns. ELITEABILITY_HOTHREBELSCOUT01_DESC|When Hoth Rebel Scout uses any ability while Stealthed he calls a random ally to Assist. ELITEABILITY_HOTHREBELSCOUT01_NAME|Diversion [c][ffff33](Elite Only)[-][/c] ELITEABILITY_HOTHREBELSOLDIER_NAME|Counter Measures [c][ffff33](Elite Only)[-][/c] ELITEABILITY_HOTHREBELSOLDIER_TB_EMPIRE_BUFF_DESC|[ffff33]Counter Measures (Elite):[-] When Hoth Rebel Soldier attacks, he Dazes target for 2 turns. ELITEABILITY_HOTHREBELSOLDIER_TIERTB_DESC|When Hoth Rebel Soldier attacks, he Dazes target for 2 turns. ELITEABILITY_HOTHREBELSOLDIER01_TIERTB_DESC|Hoth Rebel Soldier inflicts Daze when attacking. ELITEABILITY_HOTHREBELSOLDIER01_TIERTB_NAME|Counter Measures ELITEABILITY_HTOHREBELCOMMANDERTB01_BUFF_DESC|[ffff33]Veteran's Resolve (Elite):[-] Recover 5% Health and Turn Meter when an ally is damaged. ELITEABILITY_IMPERIALSCOUTDROID_DESC|While Imperial Probe Droid (Elite) is active, it removes 20% Turn Meter from debuffed enemies whenever they are damaged by an attack. ELITEABILITY_IMPERIALSCOUTDROID_NAME|Imperial Overwatch [c][ffff33](Elite Imperial Probe Droid Only)[-][/c] ELITEABILITY_IMPERIALSCOUTDROID01_BUFF_DESC|[ffff33]Imperial Overwatch (Elite):[-] Removes 20% Turn Meter from debuffed enemies when they are damaged by any attack ELITEABILITY_REBELMERCSPY_DESC|When an ally gains Stealth, Dispel all negative status effects on them. ELITEABILITY_REBELMERCSPY_NAME|Shadow Tactics [c][ffff33](Elite Only)[-][/c] ELITEABILITY_REBELOFFICER_DESC|When Rebel Officer attacks all allies gain 5% Turn Meter. ELITEABILITY_REBELOFFICER_NAME|Inspiring Leadership [c][ffff33](Elite Only)[-][/c] ELITEABILITY_REBELOFFICERTB01_BUFF_DESC|[ffff33]Inspiring Leadership (Elite):[-] When Rebel Officer attacks all allies gain 5% Turn Meter. ELITEABILITY_REBELPILOT_DESC|Whenever an ally is defeated, reset the cooldowns of all allied abilities. ELITEABILITY_REBELPILOT_NAME|Reprisal [c][ffff33](Elite Only)[-][/c] ELITEABILITY_REBELPILOTTB01_BUFF_DESC|[ffff33]Reprisal (Elite):[-] When an ally is defeated, reset the cooldown of all allied abilities. ELITEABILITY_REBELSOLDIER_DESC|When Rebel Soldier gains Taunt, he gains Retribution for 2 turns. ELITEABILITY_REBELSOLDIER_NAME|Hold Position [c][ffff33](Elite Only)[-][/c] ELITEABILITY_REBELSOLDIERTB01_BUFF_DESC|[ffff33]Hold Position (Elite):[-] When Rebel Soldier gains Taunt, he gains Retribution for 2 turns. ELITEABILITY_REBELSPYTB01_BUFF_DESC|[ffff33]Shadow Tactics (Elite):[-] When an ally gains Stealth Dispel all negative status effects on them. ELITEABILITY_SNOWTROOPER01_BUFF_DESC|[ffff33]Trigger Happy (Elite):[-] +70% Counter Chance, Basic attack calls Assist ELITEABILITY_SNOWTROOPER01_DESC|Snowtrooper (Elite) has +70% Counter Chance and his first Basic attack each turn calls an Assist, dealing 50% less damage. ELITEABILITY_SNOWTROOPER01_NAME|Trigger Happy [c][ffff33](Elite Snowtrooper Only)[-][/c] ELITEABILITY_SNOWTROOPERCOMMANDERTB01_BUFF_DESC|[ffff33]Ahead of Schedule (Elite):[-] 70% chance to gain 100% Turn Meter after using Special ability ELITEABILITY_SNOWTROOPERCOMMANDERTB01_DESC|Snowtrooper Commander (Elite) has a 70% chance to gain 100% Turn Meter after using a Special ability. ELITEABILITY_SNOWTROOPERCOMMANDERTB01_NAME|Ahead of Schedule [c][ffff33](Elite Snowtrooper Commander Only)[-][/c] ELITEABILITY_SNOWTROOPEROPSTB01_BUFF_DESC|[ffff33]Blackout (Elite):[-] While stealthed, Basic attack deals massive damage to units with less than 70% Health. ELITEABILITY_SNOWTROOPEROPSTB01_DESC|While stealthed, Snowtrooper Ops (Elite)'s Basic attack deals massive damage to units with less than 70% Health. ELITEABILITY_SNOWTROOPEROPSTB01_NAME|Blackout [c][ffff33](Elite Snowtrooper Ops Only)[-][/c] EMBLEM_OF_CUNNING_DESC|Used in crafting. EMBLEM_OF_CUNNING_NAME|Emblem of Cunning EMBLEM_OF_FOCUS_DESC|Used in crafting. EMBLEM_OF_FOCUS_NAME|Emblem of Focus EMBLEM_OF_MIGHT_DESC|Used in crafting. EMBLEM_OF_MIGHT_NAME|Emblem of Might EMBLEM_OF_TOUGHNESS_DESC|Used in crafting. EMBLEM_OF_TOUGHNESS_NAME|Emblem of Toughness EMBLEM_OF_WISDOM_DESC|Used in crafting. EMBLEM_OF_WISDOM_NAME|Emblem of Wisdom EMPERORS_DEMISE_BUNDLE_DESC|Get in the action now with the Emperor's Demise! This bundle includes the following:\n30 [c][f0ff23]Luke Skywalker[-][/c] shards\n30 [c][f0ff23]Stormtrooper Han[-][/c] shards\n25 [c][f0ff23]Princess Leia[-][/c] shards\n50 [c][f0ff23]Hoth Rebel Scout[-][/c] shards\n50 [c][f0ff23]Hoth Rebel Soldier[-][/c] shards\n10 [c][00ff00]Ability Material MK II[-][/c]\n5 [c][87cefa]Ability Material MK III[-][/c]\n30 3-Star Training Droids\n2,000 Crystals\n1,500,000 Credits EMPERORS_DEMISE_BUNDLE_NAME|EMPEROR'S DEMISE BUNDLE EMPERORS_DEMISE_BUNDLE_TEXT|Get in the action now with the Emperor's Demise Bundle! Includes 30 Luke Skywalker shards, 30 Stormtrooper Han shards, 25 Princess Leia shards, 50 Hoth Rebel Scout shards, 50 Hoth Rebel Soldier shards and materials to level up them up. Head to the store and get one today. EMPERORS_END_BOOSTER_PACK_TEXT|The Emperor's Demise event is now live! Purchase the all-new Rebel Allies pack to help get your Rebel squad ready to face the Emperor! EMPERORS_END_BOOSTER_PACK_TITLE|Prepare for Palpatine! EMPERORS_FINEST_BUNDLE_DEATHTROOPER_DESC|Power up Death Trooper with an Emperor's Finest bundle and unleash your fury today!\n\nIncludes materials sufficient to level up Death Trooper to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. EMPERORS_FINEST_BUNDLE_MAGMATROOPER_DESC|Power up Magmatrooper with an Emperor's Finest bundle and unleash your fury today!\n\nIncludes materials sufficient to level up Magmatrooper to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. EMPERORS_FINEST_BUNDLE_NAME|THE EMPEROR'S FINEST EMPERORS_FINEST_BUNDLE_SHORETROOPER_DESC|Power up Shoretrooper with an Emperor's Finest bundle and unleash your fury today!\n\nIncludes materials sufficient to level up Shoretrooper to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. EMPERORS_FINEST_BUNDLE_SNOWTROOPER_DESC|Power up Snowtrooper with an Emperor's Finest bundle and unleash your fury today!\n\nIncludes materials sufficient to level up Snowtrooper to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. EMPERORS_FINEST_BUNDLE_STORMTROOPER_DESC|Power up Stormtrooper with an Emperor's Finest bundle and unleash your fury today!\n\nIncludes materials sufficient to level up Stormtrooper to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. EMPERORS_FINEST_BUNDLE_TEXT|Power up your EMPIRE squad with two all new options. THE EMPEROR'S FINEST bundles feature reworked characters with the all new "Imperial Troopers" category (6 in total). Power level your characters even further with the EMPIRE FACTION PACK. EMPERORS_FINEST_BUNDLE_TITLE|NEW: EMPIRE BUNDLES and PACKS now available! EMPERORS_FINEST_BUNDLE_VEERS_DESC|Power up Veers with an Emperor's Finest bundle and unleash your fury today!\n\nIncludes materials sufficient to level up Veers to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. EMPIRE_ASSAULT_EVENT_BOOSTER_PACK_DESC|Upgrade the star-level of your Rebel characters and dominate in the Empire Assault Event!\n\nThe pack guarantees a mix of shards (12 in total) from a set of 12 Rebel characters specifically chosen for this Event. Use the bonus Credits of up to 72K to further Promote, Train, and Gear up your Rebel squads.\n\nMaximum of 5 purchases per day, until pack expiry. Purchase count resets everyday at midnight. EMPIRE_ASSAULT_EVENT_BOOSTER_PACK_DESC_V2|Upgrade the star-level of your Clone Trooper and Rebel characters to dominate in the Assault Battles: Military Might event! \n\nThe pack guarantees a mix of shards (12 in total) from a set of 12 Rebel and Clone Trooper characters specifically chosen for this Event. Use the bonus Credits of up to 72K to further Promote, Train, and Gear up your Rebel squads. \n\nMaximum of 5 purchases per day, until pack expiry. Purchase count resets everyday at midnight. EMPIRE_ASSAULT_EVENT_BOOSTER_PACK_NAME|EMPIRE ASSAULT EVENT BOOSTER PACK EMPIRE_ASSAULT_EVENT_BOOSTER_PACK_NAME_V2|ASSAULT BATTLES: MILITARY MIGHT EMPIRE_ASSAULT_EVENT_MEGA_BOOSTER_PACK_DESC|Upgrade the star-level of your Rebel characters even further with more Character Shards, Credits, and Ability Materials!\n\nThe pack guarantees a mix of shards (26 in total) from a set of 12 Rebel characters specifically chosen for this Event. Use the bonus Credits of up to 156K to further Promote, Train, and Gear up your Rebel squads.\n\nMaximum of 5 purchases per day, until pack expiry. Purchase count resets everyday at midnight. EMPIRE_ASSAULT_EVENT_MEGA_BOOSTER_PACK_DESC_V2|Upgrade the star-level of your Clone Trooper and Rebel characters to dominate in the Assault Battles: Military Might event! \n\nThe pack guarantees a mix of shards (26 in total) from a set of 12 Rebel and Clone Trooper characters specifically chosen for this Event. Use the bonus Credits of up to 156K to further Promote, Train, and Gear up your characters.\n\nMaximum of 5 purchases per day, until pack expiry. Purchase count resets everyday at midnight. EMPIRE_ASSAULT_EVENT_MEGA_BOOSTER_PACK_NAME|EMPIRE ASSAULT EVENT MEGA BOOSTER PACK EMPIRE_ASSAULT_EVENT_MEGA_BOOSTER_PACK_NAME_V2|ASSAULT BATTLES: MILITARY MIGHT EMPIRE_ASSAULT_EVENT_PACK_TEXT|New Booster Packs in the store, offering Character Shards, Credits, and Ability Materials especially designed to help your Rebel squads for the Empire Assault Event! EMPIRE_ASSAULT_EVENT_PACK_TEXT_V2|New Booster Packs in the store, offering Character Shards, Credits, and Ability Materials especially designed to help your squad for the Assault Battles: Military Might event! EMPIRE_ASSAULT_EVENT_PACK_TITLE|Empire Assault Event Booster Packs EMPIRE_ASSAULT_EVENT_PACK_TITLE_V2|Assault Battles: Military Might Event Booster Packs EMPIRE_FACTION_MEGA_PACK_DESC|Ready your [f0ff23]Empire[-] faction for TERRITORY BATTLES with an EMPIRE FACTION MEGA-PACK!\n\nEach pack awards FIVE cards of character shards worth between 10 to 330 Character Shards for [f0ff23]Empire[-] characters, plus a BONUS CARD containing 10 to 330 General Veers or the Snowtrooper shards.\n\nPossible characters:\n\n-Death Trooper\n-Director Krennic\n-Gar Saxon\n-Grand Moff Tarkin\n-Imperial Super Commando\n-Magmatrooper\n-Royal Guard\n-Shoretrooper\n-Stormtrooper\n-TIE Fighter Pilot\n\nGUARANTEED BONUS - one of the following characters:\n\n-General Veers\n-Snowtrooper\n\nLimit 5 purchases per day. EMPIRE_FACTION_MEGA_PACK_DESC_V2|Power up your [f0ff23]Empire[-] faction with an EMPIRE FACTION MEGA-PACK!\n\nEach pack awards FIVE cards of character shards worth between 10 to 330 Character Shards for [f0ff23]Empire[-] characters, plus a BONUS CARD containing 10 to 330 General Veers or the Snowtrooper shards.\n\nPossible characters:\n\n-Colonel Starck\n-Death Trooper\n-Director Krennic\n-Gar Saxon\n-Grand Moff Tarkin\n-Imperial Super Commando\n-Magmatrooper\n-Royal Guard\n-Shoretrooper\n-Stormtrooper\n-TIE Fighter Pilot\n\nGUARANTEED BONUS - one of the following characters:\n\n-General Veers\n-Snowtrooper\n\nLimit 5 purchases per day. EMPIRE_FACTION_MEGA_PACK_KEY|5x Empire Cards + Bonus Card EMPIRE_FACTION_PACK_DESC|Level up your [f0ff23]Empire[-] faction with an EMPIRE FACTION PACK.\n\nEach pack awards one card of character shards worth between 10 to 330 Character Shards for [f0ff23]Empire[-] characters.\n\nPossible characters:\n\n-Death Trooper\n-Director Krennic\n-Gar Saxon\n-Grand Moff Tarkin\n-Imperial Super Commando\n-Magmatrooper\n-Royal Guard\n-Shoretrooper\n-Snowtrooper\n-Stormtrooper\n-TIE Fighter Pilot\n-Veers EMPIRE_FACTION_PACK_DESC_V2|Power up your [f0ff23]Empire[-] faction with an EMPIRE FACTION PACK.\n\nEach pack awards one card of character shards worth between 10 to 330 Character Shards for [f0ff23]Empire[-] characters.\n\nPossible characters:\n\n-Colonel Starck\n-Death Trooper\n-Director Krennic\n-Gar Saxon\n-Grand Moff Tarkin\n-Imperial Super Commando\n-Magmatrooper\n-Royal Guard\n-Shoretrooper\n-Snowtrooper\n-Stormtrooper\n-TIE Fighter Pilot\n-General Veers EMPIRE_STORMTROOPER_PACK_DESC|Drops all of the following (ONE TIME PURCHASE) \n\n50 Stormtrooper shards EMPIRE_STORMTROOPER_PACK_NAME|EMPIRE STORMTROOPER PACK EMPTY| EncounterTransitionView_FinalEncounter|FINAL ENCOUNTER EncounterTransitionView_ProgressText|PROGRESS EncounterTransitionView_ProgressTitle|SUCCESS ENDURANCE_PACK_DESC|Power up the [i]Endurance[/i], Mace Windu's Galactic Republic Capital Ship! This pack of Ship Blueprints is only available to players who have unlocked a 6* [i]Endurance[/i] via Capital Ship Challenges.\n\nEach pack guarantees at least 10 blueprints for the [i]Endurance[/i] and may award up to [f0ff23]100 BLUEPRINTS[-]!\n\nPossible shard drops include: 10, 12, 15, 20, 25, 50, 100. ENDURANCE_PACK_KEY|Mace Windu's Capital Ship ENDURANCE_PACK_NAME|ENDURANCE PACK Energy_CantinaPVE|Cantina Energy ENERGY_DETAILS_DESCRIPTION_KEY_CANTINA_PVE|Cantina Energy is used to participate in Cantina Battles, Mod Battles, and Mod Challenges. Collect Cantina Energy to participate in additional battles to get even more rewards. ENERGY_DETAILS_DESCRIPTION_KEY_PVE|Energy is the currency used to participate in Light Side and Dark Side Battles. Collect Energy to participate in additional battles to get even more rewards. ENERGY_DETAILS_TITLE_KEY_CANTINA_PVE|Cantina Energy ENERGY_DETAILS_TITLE_KEY_PVE|Energy Energy_PVE|Energy Energy_ShipPVE|Ship Energy EnergyIncreaseCelebration_ForPve|Max Energy Increased! EnergyIncreaseCelebration_ForPvp|Stamina Increased! EnergyIncreaseCelebration_ForShipPve|Ship Energy Increased! EnergyIncreaseCelebration_ForShipPvp|Ship Stamina Increased! EnergyRewards_ClaimableDescriptionFormat|Your Bonus Energy expires in: [FFE524]{0}[-] EnergyRewards_ClaimableDescriptionFormat_CantinaPVE|Your Bonus Cantina Energy expires in: [FFE524]{0}[-] EnergyRewards_ClaimableTitle|You Have Bonus Energy Available EnergyRewards_ClaimableTitle_CantinaPVE|You Have Bonus Cantina Energy Available EnergyRewards_UpcomingDescriptionFormat|Bonus Energy Available In: [FFE524]{0}[-] EnergyRewards_UpcomingDescriptionFormat_CantinaPVE|Bonus Cantina Energy Available In: [FFE524]{0}[-] EnergyRewards_UpcomingTitle|Check Back Later for More Bonus Energy EnergyRewards_UpcomingTitle_CantinaPVE|Check Back Later for More Bonus Cantina Energy ENHANCEMENT_DROID_DATA_CARD_DESC|Level up your Ships with Enhancement Droids!\n\nUse Crystals to receive a lump sum of Enhancement Droids.\n\nSufficient quantity to take a single ship from level 1 to 44! ENHANCEMENT_DROID_DATA_CARD_NAME|ENHANCEMENT DROIDS DATA CARD ENHANCEMENT_DROID_DATA_CARD_SUBTITLE|10X Tier 4 Enhancement Droids ENHANCEMENT_DROID_MEGA_PACK_DESC|Level up your Ships with Enhancement Droids!\n\nEnhancement Droids Mega-Pack is offered at a [f0ff23]10% discounted price[-]!\n\nUse Crystals to receive a lump sum of Enhancement Droids.\n\nSufficient quantity to take a single ship from level 1 to 67! ENHANCEMENT_DROID_MEGA_PACK_NAME|ENHANCEMENT DROIDS MEGA-PACK ENHANCEMENT_DROID_MEGA_PACK_SUBTITLE|80X Tier 4 Enhancement Droids EQUIPMENT_001_KEY|SoroSuub Weapon Mod EQUIPMENT_001_NAME|Mk 1 BlasTech Weapon Mod EQUIPMENT_002_KEY|Czerka Armor Mod EQUIPMENT_002_NAME|Mk 1 BAW Armor Mod EQUIPMENT_003_KEY|Chedak Communications Wrist Gauntlet EQUIPMENT_003_NAME|Mk 1 Neuro-Saav Electrobinoculars EQUIPMENT_004_KEY|Merr-Sonn Holo Lens EQUIPMENT_004_NAME|Mk 1 TaggeCo Holo Lens EQUIPMENT_005_KEY|Seinar Technologies Utility Belt EQUIPMENT_005_NAME|Mk 1 Nubian Security Scanner EQUIPMENT_006_KEY|Arakyd Industries Power Cell EQUIPMENT_006_NAME|Mk 1 Loronar Power Cell EQUIPMENT_007_KEY|Golan Arms Data Pad EQUIPMENT_007_NAME|Mk 1 Fabritech Data Pad EQUIPMENT_008_KEY|Chewab Droid EQUIPMENT_008_NAME|Mk 1 Arakyd Droid Caller EQUIPMENT_009_KEY|Zaltin Bacta Corporation Implant EQUIPMENT_009_NAME|Mk 1 BioTech Implant EQUIPMENT_010_KEY|TaggeCo Helmet EQUIPMENT_010_NAME|Mk 1 A/KT Stun Gun EQUIPMENT_011_KEY|Carbanti United Tools EQUIPMENT_011_NAME|Mk 1 CEC Fusion Furnace EQUIPMENT_012_KEY|Loronar Shield Generator EQUIPMENT_012_NAME|Mk 1 Merr-Sonn Shield Generator EQUIPMENT_013_KEY|Corellian Engineering Weapon Mod EQUIPMENT_013_NAME|Mk 2 BlasTech Weapon Mod EQUIPMENT_014_KEY|Fabritech Armor Mod EQUIPMENT_014_NAME|Mk 2 BAW Armor Mod EQUIPMENT_014PROTOTYPE_NAME|Mk 2 BAW Armor Mod Prototype EQUIPMENT_015_KEY|TaggeCo Wrist Gauntlet EQUIPMENT_015_NAME|Mk 2 Neuro-Saav Electrobinoculars EQUIPMENT_015PROTOTYPE_NAME|Mk 2 Neuro-Saav Electrobinoculars Prototype EQUIPMENT_016_KEY|Neuro-Saav Holo Lens EQUIPMENT_016_NAME|Mk 2 TaggeCo Holo Lens EQUIPMENT_017_KEY|BlasTech Industries Utility Belt EQUIPMENT_017_NAME|Mk 2 Nubian Security Scanner EQUIPMENT_017PROTOTYPE_NAME|Mk 2 Nubian Security Scanner Prototype EQUIPMENT_018_KEY|SoroSuub Power Cell EQUIPMENT_018_NAME|Mk 2 Loronar Power Cell EQUIPMENT_019_KEY|Merr-Sonn Technologies Cloak EQUIPMENT_019_NAME|Mk 1 SoroSuub Keypad EQUIPMENT_020_KEY|Chewab Nano Droids EQUIPMENT_020_NAME|Mk 1 Czerka Stun Cuffs EQUIPMENT_021_KEY|Loronar Hypo Syringe EQUIPMENT_021_NAME|Mk 1 Chiewab Hypo Syringe EQUIPMENT_021PROTOTYPE_NAME|Mk 1 Chiewab Hypo Syringe Prototype EQUIPMENT_022_KEY|Chedak Communications Implant EQUIPMENT_022_NAME|Mk 2 BioTech Implant EQUIPMENT_023_KEY|Arakyd Industries Tools EQUIPMENT_023_NAME|Mk 2 CEC Fusion Furnace EQUIPMENT_024_KEY|Golan Arms Shield Generator EQUIPMENT_024_NAME|Mk 2 Merr-Sonn Shield Generator EQUIPMENT_025_KEY|Seinar Technologies Weapon Mod EQUIPMENT_025_NAME|Mk 3 BlasTech Weapon Mod EQUIPMENT_026_KEY|SoroSuub Armor Mod EQUIPMENT_026_NAME|Mk 3 BAW Armor Mod EQUIPMENT_027_KEY|Fabritech Wrist Gauntlet EQUIPMENT_027_NAME|Mk 3 Neuro-Saav Electrobinoculars EQUIPMENT_028_KEY|Chedak Communications Wrist Gauntlet EQUIPMENT_028_NAME|Mk 3 TaggeCo Holo Lens EQUIPMENT_028PROTOTYPE_NAME|Mk 3 TaggeCo Holo Lens Prototype EQUIPMENT_029_KEY|BlasTech Power Cell EQUIPMENT_029_NAME|Mk 3 Loronar Power Cell EQUIPMENT_030_KEY|Corellian Engineering Data Pad EQUIPMENT_030_NAME|Mk 2 Fabritech Data Pad EQUIPMENT_031_KEY|Athakam MedTech Tech EQUIPMENT_031_NAME|Mk 1 Nubian Design Tech EQUIPMENT_031PROTOTYPE_NAME|Mk 1 Nubian Design Tech Prototype EQUIPMENT_032_KEY|Loronar Cloak EQUIPMENT_032_NAME|Mk 2 SoroSuub Keypad EQUIPMENT_032PROTOTYPE_NAME|Mk 2 SoroSuub Keypad Prototype EQUIPMENT_033_KEY|Carbanti United Droid EQUIPMENT_033_NAME|Mk 2 Arakyd Droid Caller EQUIPMENT_034_KEY|Arakyd Industries AI EQUIPMENT_034_NAME|Mk 1 Sienar Holo Projector EQUIPMENT_035_KEY|TaggeCo Hypo Syringe EQUIPMENT_035_NAME|Mk 2 Chiewab Hypo Syringe EQUIPMENT_036_KEY|Golan Arms Implant EQUIPMENT_036_NAME|Mk 3 BioTech Implant EQUIPMENT_037_KEY|Golan Arms Armor Mod EQUIPMENT_037_NAME|Mk 4 BlasTech Weapon Mod EQUIPMENT_037PROTOTYPE_NAME|Mk 4 BlasTech Weapon Mod Prototype EQUIPMENT_038_KEY|Czerka Wrist Gauntlet EQUIPMENT_038_NAME|Mk 4 Neuro-Saav Electrobinoculars EQUIPMENT_039_KEY|Merr-Sonn Munitions Utility Belt EQUIPMENT_039_NAME|Mk 3 Nubian Security Scanner EQUIPMENT_040_KEY|Carbanti United Power Cell EQUIPMENT_040_NAME|Mk 4 Loronar Power Cell EQUIPMENT_040PROTOTYPE_NAME|Mk 4 Loronar Power Cell Prototype EQUIPMENT_041_KEY|Chewab Data Pad EQUIPMENT_041_NAME|Mk 3 Fabritech Data Pad EQUIPMENT_042_KEY|Arakyd Industries Tech EQUIPMENT_042_NAME|Mk 2 Nubian Design Tech EQUIPMENT_043_KEY|BioTech Industries Cloak EQUIPMENT_043_NAME|Mk 3 SoroSuub Keypad EQUIPMENT_044_KEY|Loronar Implant EQUIPMENT_044_NAME|Mk 4 BioTech Implant EQUIPMENT_044PROTOTYPE_NAME|Mk 4 BioTech Implant Prototype EQUIPMENT_045_KEY|BlasTech Helmet EQUIPMENT_045_NAME|Mk 2 A/KT Stun Gun EQUIPMENT_046_KEY|Nubian Design Tools EQUIPMENT_046_NAME|Mk 3 CEC Fusion Furnace EQUIPMENT_047_KEY|Fabritech Shield Generator EQUIPMENT_047_NAME|Mk 3 Merr-Sonn Shield Generator EQUIPMENT_048_KEY|Baktoid Thermal Detonator EQUIPMENT_048_NAME|Mk 1 Merr-Sonn Thermal Detonator EQUIPMENT_049_KEY|Golan Arms Weapon Mod EQUIPMENT_049_NAME|Mk 5 BlasTech Weapon Mod EQUIPMENT_049PROTOTYPE_NAME|Mk 5 BlasTech Weapon Mod Prototype EQUIPMENT_050_KEY|Baktoid Armor Mod EQUIPMENT_050_NAME|Mk 4 BAW Armor Mod EQUIPMENT_050SALVAGE_NAME|Mk 4 BAW Armor Mod Salvage EQUIPMENT_051_KEY|SoroSuub Wrist Gauntlet EQUIPMENT_051_NAME|Mk 5 Neuro-Saav Electrobinoculars EQUIPMENT_051SALVAGE_NAME|Mk 5 Neuro-Saav Electrobinoculars Salvage EQUIPMENT_052_KEY|Czerka Holo Lens EQUIPMENT_052_NAME|Mk 4 TaggeCo Holo Lens EQUIPMENT_052SALVAGE_NAME|Mk 4 TaggeCo Holo Lens Salvage EQUIPMENT_053_KEY|Fabritech Power Cell EQUIPMENT_053_NAME|Mk 3 Arakyd Droid Caller EQUIPMENT_053SALVAGE_NAME|Mk 3 Arakyd Droid Caller Salvage EQUIPMENT_054_KEY|Athakam MedTech Data Pad EQUIPMENT_054_NAME|Mk 5 Loronar Power Cell EQUIPMENT_054SALVAGE_NAME|Mk 5 Loronar Power Cell Salvage EQUIPMENT_055_KEY|Seinar Technologies Implant EQUIPMENT_055_NAME|Mk 4 Fabritech Data Pad EQUIPMENT_055PROTOTYPE_NAME|Mk 4 Fabritech Data Pad Prototype EQUIPMENT_055PROTOTYPESALVAGE_NAME|Mk 4 Fabritech Data Pad Prototype Salvage EQUIPMENT_056_KEY|Neuro-Saav Med Pack EQUIPMENT_056_NAME|Mk 5 BioTech Implant EQUIPMENT_056PROTOTYPE_NAME|Mk 5 BioTech Implant Prototype EQUIPMENT_056PROTOTYPESALVAGE_NAME|Mk 5 BioTech Implant Prototype Salvage EQUIPMENT_057_KEY|Neuro-Saav Med Pack EQUIPMENT_057_NAME|Mk 1 Athakam Medpac EQUIPMENT_057SALVAGE_NAME|Mk 1 Athakam Medpac Salvage EQUIPMENT_058_KEY|Chewab Com Link EQUIPMENT_058_NAME|Mk 1 Chedak Comlink EQUIPMENT_058SALVAGE_NAME|Mk 1 Chedak Comlink Salvage EQUIPMENT_059_KEY|Arakyd Industries Helmet EQUIPMENT_059_NAME|Mk 3 A/KT Stun Gun EQUIPMENT_060_KEY|Loronar Thermal Detonator EQUIPMENT_060_NAME|Mk 2 Merr-Sonn Thermal Detonator EQUIPMENT_061_KEY|Czerka Weapon Mod EQUIPMENT_061_NAME|Mk 6 BlasTech Weapon Mod EQUIPMENT_061PROTOTYPE_NAME|Mk 6 BlasTech Weapon Mod Prototype EQUIPMENT_061PROTOTYPESALVAGE_NAME|Mk 6 BlasTech Weapon Mod Prototype Salvage EQUIPMENT_062_KEY|Nubian Design Armor Mod EQUIPMENT_062_NAME|Mk 5 BAW Armor Mod EQUIPMENT_062SALVAGE_NAME|Mk 5 BAW Armor Mod Salvage EQUIPMENT_063_KEY|Baktoid Holo Lens EQUIPMENT_063_NAME|Mk 5 TaggeCo Holo Lens EQUIPMENT_063PROTOTYPE_NAME|Mk 5 TaggeCo Holo Lens Prototype EQUIPMENT_063PROTOTYPESALVAGE_NAME|Mk 5 TaggeCo Holo Lens Prototype Salvage EQUIPMENT_064_KEY|Carbanti United Utility Belt EQUIPMENT_064_NAME|Mk 4 Nubian Security Scanner EQUIPMENT_064PROTOTYPE_NAME|Mk 4 Nubian Security Scanner Prototype EQUIPMENT_064PROTOTYPESALVAGE_NAME|Mk 4 Nubian Security Scanner Prototype Salvage EQUIPMENT_065_KEY|Merr-Sonn Munitions Power Cell EQUIPMENT_065_NAME|Mk 6 Loronar Power Cell EQUIPMENT_065SALVAGE_NAME|Mk 6 Loronar Power Cell Salvage EQUIPMENT_066_KEY|SoroSuub Data Pad EQUIPMENT_066_NAME|Mk 5 Fabritech Data Pad EQUIPMENT_067_KEY|Corellian Engineering Tech EQUIPMENT_067_NAME|Mk 3 Nubian Design Tech EQUIPMENT_068_KEY|BioTech Industries Hypo Syringe EQUIPMENT_068_NAME|Mk 3 Chiewab Hypo Syringe EQUIPMENT_068PROTOTYPE_NAME|Mk 3 Chiewab Hypo Syringe Prototype EQUIPMENT_068PROTOTYPESALVAGE_NAME|Mk 3 Chiewab Hypo Syringe Prototype Salvage EQUIPMENT_069_KEY|Seinar Technologies Com Link EQUIPMENT_069_NAME|Mk 2 Chedak Comlink EQUIPMENT_069PROTOTYPE_NAME|Mk 2 Chedak Comlink Prototype EQUIPMENT_069PROTOTYPESALVAGE_NAME|Mk 2 Chedak Comlink Prototype Salvage EQUIPMENT_070_KEY|Chedak Communications Shield Generator EQUIPMENT_070_NAME|Mk 4 Merr-Sonn Shield Generator EQUIPMENT_071_KEY|Neuro-Saav Sensor Array EQUIPMENT_071_NAME|Mk 1 Carbanti Sensor Array EQUIPMENT_071PROTOTYPE_NAME|Mk 1 Carbanti Sensor Array Prototype EQUIPMENT_071PROTOTYPESALVAGE_NAME|Mk 1 Carbanti Sensor Array Prototype Salvage EQUIPMENT_072_KEY|Golan Arms Thermal Detonator EQUIPMENT_072_NAME|Mk 3 Merr-Sonn Thermal Detonator EQUIPMENT_072PROTOTYPE_NAME|Mk 3 Merr-Sonn Thermal Detonator Prototype EQUIPMENT_072PROTOTYPESALVAGE_NAME|Mk 3 Merr-Sonn Thermal Detonator Prototype Salvage EQUIPMENT_073_KEY|Loronar Weapon Mod EQUIPMENT_073_NAME|MK 7 BlasTech Weapon Mod EQUIPMENT_073PROTOTYPE_NAME|MK 7 BlasTech Weapon Mod Prototype EQUIPMENT_073PROTOTYPESALVAGE_NAME|MK 7 BlasTech Weapon Mod Prototype Salvage EQUIPMENT_074_KEY|Seinar Technologies Armor Mod EQUIPMENT_074_NAME|Mk 6 BAW Armor Mod EQUIPMENT_075_KEY|Carbanti United Holo Lens EQUIPMENT_075_NAME|Mk 6 TaggeCo Holo Lens EQUIPMENT_075PROTOTYPE_NAME|Mk 6 TaggeCo Holo Lens Prototype EQUIPMENT_075PROTOTYPESALVAGE_NAME|Mk 6 TaggeCo Holo Lens Prototype Salvage EQUIPMENT_076_KEY|TaggeCo Data Pad EQUIPMENT_076_NAME|Mk 6 Fabritech Data Pad EQUIPMENT_076SALVAGE_NAME|Mk 6 Fabritech Data Pad Salvage EQUIPMENT_077_KEY|Fabritech Tech EQUIPMENT_077_NAME|Mk 4 Nubian Design Tech EQUIPMENT_078_KEY|Neuro-Saav AI EQUIPMENT_078_NAME|Mk 2 Sienar Holo Projector EQUIPMENT_078PROTOTYPE_NAME|Mk 2 Sienar Holo Projector Prototype EQUIPMENT_078PROTOTYPESALVAGE_NAME|Mk 2 Sienar Holo Projector Prototype Salvage EQUIPMENT_079_KEY|Arakyd Industries Nano Droids EQUIPMENT_079_NAME|Mk 2 Czerka Stun Cuffs EQUIPMENT_080_KEY|Athakam MedTech Bacta Gel EQUIPMENT_080_NAME|Mk 1 Zaltin Bacta Gel EQUIPMENT_080PROTOTYPE_NAME|Mk 1 Zaltin Bacta Gel Prototype EQUIPMENT_080PROTOTYPESALVAGE_NAME|Mk 1 Zaltin Bacta Gel Prototype Salvage EQUIPMENT_081_KEY|BioTech Med Pack EQUIPMENT_081_NAME|Mk 2 Athakam Medpac EQUIPMENT_082_KEY|Merr-Sonn Munitions Shield Generator EQUIPMENT_082_NAME|Mk 5 Merr-Sonn Shield Generator EQUIPMENT_083_KEY|Nubian Design Sensor Array EQUIPMENT_083_NAME|Mk 2 Carbanti Sensor Array EQUIPMENT_084_KEY|Czerka Thermal Detonator EQUIPMENT_084_NAME|Mk 4 Merr-Sonn Thermal Detonator EQUIPMENT_084PROTOTYPE_NAME|Mk 4 Merr-Sonn Thermal Detonator Prototype EQUIPMENT_084PROTOTYPESALVAGE_NAME|Mk 4 Merr-Sonn Thermal Detonator Prototype Salvage EQUIPMENT_085_KEY|BlasTech Armor Mod EQUIPMENT_085_NAME|Mk 7 BAW Armor Mod EQUIPMENT_085PROTOTYPE_NAME|Mk 7 BAW Armor Mod Prototype EQUIPMENT_085PROTOTYPESALVAGE_NAME|Mk 7 BAW Armor Mod Prototype Salvage EQUIPMENT_086_KEY|Carbanti United Wrist Gauntlet EQUIPMENT_086_NAME|Mk 6 Neuro-Saav Electrobinoculars EQUIPMENT_086PROTOTYPE_NAME|Mk 6 Neuro-Saav Electrobinoculars Prototype EQUIPMENT_086PROTOTYPESALVAGE_NAME|Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage EQUIPMENT_087_KEY|SoroSuub Utility Belt EQUIPMENT_087_NAME|Mk 5 Nubian Security Scanner EQUIPMENT_087PROTOTYPE_NAME|Mk 5 Nubian Security Scanner Prototype EQUIPMENT_087PROTOTYPESALVAGE_NAME|Mk 5 Nubian Security Scanner Prototype Salvage EQUIPMENT_088_KEY|Baktoid Power Cell EQUIPMENT_088_NAME|Mk 7 Loronar Power Cell EQUIPMENT_089_KEY|BoiTech Industries Data Pad EQUIPMENT_089_NAME|Mk 7 Fabritech Data Pad EQUIPMENT_090_KEY|Merr-Sonn Munitions Tech EQUIPMENT_090_NAME|Mk 5 Nubian Design Tech EQUIPMENT_090PROTOTYPE_NAME|Mk 5 Nubian Design Tech Prototype EQUIPMENT_090PROTOTYPESALVAGE_NAME|Mk 5 Nubian Design Tech Prototype Salvage EQUIPMENT_091_KEY|Nubian Design Cloak EQUIPMENT_091_NAME|Mk 4 SoroSuub Keypad EQUIPMENT_091SALVAGE_NAME|Mk 4 SoroSuub Keypad Salvage EQUIPMENT_092_KEY|Arakyd Industries Droid EQUIPMENT_092_NAME|Mk 4 Arakyd Droid Caller EQUIPMENT_092SALVAGE_NAME|Mk 4 Arakyd Droid Caller Salvage EQUIPMENT_093_KEY|Neuro-Saav Hypo Syringe EQUIPMENT_093_NAME|Mk 4 Chiewab Hypo Syringe EQUIPMENT_093PROTOTYPE_NAME|Mk 4 Chiewab Hypo Syringe Prototype EQUIPMENT_093PROTOTYPESALVAGE_NAME|Mk 4 Chiewab Hypo Syringe Prototype Salvage EQUIPMENT_094_KEY|Athakam MedTech Implant EQUIPMENT_094_NAME|Mk 6 BioTech Implant EQUIPMENT_094PROTOTYPE_NAME|Mk 6 BioTech Implant Prototype EQUIPMENT_094PROTOTYPESALVAGE_NAME|Mk 6 BioTech Implant Prototype Salvage EQUIPMENT_095_KEY|Golan Arms Helmet EQUIPMENT_095_NAME|Mk 4 A/KT Stun Gun EQUIPMENT_095SALVAGE_NAME|Mk 4 A/KT Stun Gun Salvage EQUIPMENT_096_KEY|Chedak Communications Tools EQUIPMENT_096_NAME|Mk 4 CEC Fusion Furnace EQUIPMENT_096PROTOTYPE_NAME|Mk 4 CEC Fusion Furnace Prototype EQUIPMENT_096PROTOTYPESALVAGE_NAME|Mk 4 CEC Fusion Furnace Prototype Salvage EQUIPMENT_097_KEY|Merr-Sonn Munitions Weapon Mod EQUIPMENT_097_NAME|Mk 8 BlasTech Weapon Mod EQUIPMENT_097PROTOTYPE_NAME|Mk 8 BlasTech Weapon Mod Prototype EQUIPMENT_097PROTOTYPESALVAGE_NAME|Mk 8 BlasTech Weapon Mod Prototype Salvage EQUIPMENT_098_KEY|BlasTech Wrist Gauntlet EQUIPMENT_098_NAME|Mk 7 Neuro-Saav Electrobinoculars EQUIPMENT_099_KEY|Arakyd Industries Holo Les EQUIPMENT_099_NAME|Mk 7 TaggeCo Holo Lens EQUIPMENT_100_KEY|TaggeCo Utility Belt EQUIPMENT_100_NAME|Mk 6 Nubian Security Scanner EQUIPMENT_100PROTOTYPE_NAME|Mk 6 Nubian Security Scanner Prototype EQUIPMENT_100PROTOTYPESALVAGE_NAME|Mk 6 Nubian Security Scanner Prototype Salvage EQUIPMENT_101_KEY|Golan Arms Cloak EQUIPMENT_101_NAME|Mk 5 SoroSuub Keypad EQUIPMENT_101SALVAGE_NAME|Mk 5 SoroSuub Keypad Salvage EQUIPMENT_102_KEY|Baktoid AI EQUIPMENT_102_NAME|Mk 3 Sienar Holo Projector EQUIPMENT_102SALVAGE_NAME|Mk 3 Sienar Holo Projector Salvage EQUIPMENT_103_KEY|BioTech Industries Bacta Gel EQUIPMENT_103_NAME|Mk 2 Zaltin Bacta Gel EQUIPMENT_103PROTOTYPE_NAME|Mk 2 Zaltin Bacta Gel Prototype EQUIPMENT_103PROTOTYPESALVAGE_NAME|Mk 2 Zaltin Bacta Gel Prototype Salvage EQUIPMENT_104_KEY|Zaltin Bacta Corporation Hypo Syringe EQUIPMENT_104_NAME|Mk 5 Chiewab Hypo Syringe EQUIPMENT_104PROTOTYPE_NAME|Mk 5 Chiewab Hypo Syringe Prototype EQUIPMENT_104PROTOTYPESALVAGE_NAME|Mk 5 Chiewab Hypo Syringe Prototype Salvage EQUIPMENT_105_KEY|Chewab Med Pack EQUIPMENT_105_NAME|Mk 3 Athakam Medpac EQUIPMENT_106_KEY|Athakam MedTech Com Link EQUIPMENT_106_NAME|Mk 3 Chedak Comlink EQUIPMENT_106PROTOTYPE_NAME|Mk 3 Chedak Comlink Prototype EQUIPMENT_106PROTOTYPESALVAGE_NAME|Mk 3 Chedak Comlink Prototype Salvage EQUIPMENT_107_KEY|Nubian Design Shield Generator EQUIPMENT_107_NAME|Mk 6 Merr-Sonn Shield Generator EQUIPMENT_108_KEY|Corellian Engineering Sensor Array EQUIPMENT_108_NAME|Mk 3 Carbanti Sensor Array EQUIPMENT_108SALVAGE_NAME|Mk 3 Carbanti Sensor Array Salvage EQUIPMENT_109_KEY|TaggeCo Holo Lens EQUIPMENT_109_NAME|Mk 8 TaggeCo Holo Lens EQUIPMENT_110_KEY|Chedak Communications Data Pad EQUIPMENT_110_NAME|Mk 8 Fabritech Data Pad EQUIPMENT_111_KEY|Baktoid Droid EQUIPMENT_111_NAME|Mk 5 Arakyd Droid Caller EQUIPMENT_112_KEY|SoroSuub Nano Droids EQUIPMENT_112_NAME|Mk 3 Czerka Stun Cuffs EQUIPMENT_112SALVAGE_NAME|Mk 3 Czerka Stun Cuffs Salvage EQUIPMENT_113_KEY|Athakam MedTech Hypo Syringe EQUIPMENT_113_NAME|Mk 6 Chiewab Hypo Syringe EQUIPMENT_113SALVAGE_NAME|Mk 6 Chiewab Hypo Syringe Salvage EQUIPMENT_114_KEY|Chewab Implant EQUIPMENT_114_NAME|Mk 7 BioTech Implant EQUIPMENT_114PROTOTYPE_NAME|Mk 7 BioTech Implant Prototype EQUIPMENT_114PROTOTYPESALVAGE_NAME|Mk 7 BioTech Implant Prototype Salvage EQUIPMENT_115_KEY|Loronar Med Pack EQUIPMENT_115_NAME|Mk 4 Athakam Medpac EQUIPMENT_116_KEY|Carbanti United Com Link EQUIPMENT_116_NAME|Mk 4 Chedak Comlink EQUIPMENT_116PROTOTYPE_NAME|Mk 4 Chedak Comlink Prototype EQUIPMENT_116PROTOTYPESALVAGE_NAME|Mk 4 Chedak Comlink Prototype Salvage EQUIPMENT_117_KEY|Merr-Sonn Munitions Helmet EQUIPMENT_117_NAME|Mk 5 A/KT Stun Gun EQUIPMENT_117PROTOTYPE_NAME|Mk 5 A/KT Stun Gun Prototype EQUIPMENT_117PROTOTYPESALVAGE_NAME|Mk 5 A/KT Stun Gun Prototype Salvage EQUIPMENT_118_KEY|Fabritech Tools EQUIPMENT_118_NAME|Mk 5 CEC Fusion Furnace EQUIPMENT_119_KEY|Carbanti United Sensor Array EQUIPMENT_119_NAME|Mk 4 Carbanti Sensor Array EQUIPMENT_119PROTOTYPE_NAME|Mk 4 Carbanti Sensor Array Prototype EQUIPMENT_119PROTOTYPESALVAGE_NAME|Mk 4 Carbanti Sensor Array Prototype Salvage EQUIPMENT_120_KEY|BlasTech Industries Thermal Detonator EQUIPMENT_120_NAME|Mk 5 Merr-Sonn Thermal Detonator EQUIPMENT_120PROTOTYPE_NAME|Mk 5 Merr-Sonn Thermal Detonator Prototype EQUIPMENT_120PROTOTYPESALVAGE_NAME|Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage EQUIPMENT_121_KEY|Arakyd Industries Weapon Mod EQUIPMENT_121_NAME|Mk 9 BlasTech Weapon Mod EQUIPMENT_122_KEY|Arakyd Industries Armor Mod EQUIPMENT_122_NAME|Mk 8 BAW Armor Mod EQUIPMENT_123_KEY|Merr-Sonn Munitions Wrist Gauntlet EQUIPMENT_123_NAME|MK 8 Neuro-Saav Electrobinoculars EQUIPMENT_123COMPONENT_NAME|MK 8 Neuro-Saav Electrobinoculars Component EQUIPMENT_123PROTOTYPE_NAME|MK 8 Neuro-Saav Electrobinoculars Prototype EQUIPMENT_123SALVAGE_NAME|MK 8 Neuro-Saav Electrobinoculars Salvage EQUIPMENT_124_KEY|BlasTech Industries Holo Lens EQUIPMENT_124_NAME|Mk 9 TaggeCo Holo Lens EQUIPMENT_125_KEY|Golan Arms Utility Belt EQUIPMENT_125_NAME|Mk 7 Nubian Security Scanner EQUIPMENT_126_KEY|Nubian Design Tech EQUIPMENT_126_NAME|Mk 6 Nubian Design Tech EQUIPMENT_127_KEY|Fabritech Cloak EQUIPMENT_127_NAME|Mk 6 SoroSuub Keypad EQUIPMENT_128_KEY|Baktoid Nano Droids EQUIPMENT_128_NAME|Mk 4 Czerka Stun Cuffs EQUIPMENT_129_KEY|BioTech Industries Implant EQUIPMENT_129_NAME|Mk 8 BioTech Implant EQUIPMENT_129COMPONENT_NAME|Mk 8 BioTech Implant Component EQUIPMENT_129PROTOTYPE_NAME|Mk 8 BioTech Implant Prototype EQUIPMENT_129SALVAGE_NAME|Mk 8 BioTech Implant Salvage EQUIPMENT_130_KEY|Zaltin Bacta Corporation Med Pack EQUIPMENT_130_NAME|Mk 5 Athakam Medpac EQUIPMENT_130COMPONENT_NAME|Mk 5 Athakam Medpac Component EQUIPMENT_130PROTOTYPE_NAME|Mk 5 Athakam Medpac Prototype EQUIPMENT_130SALVAGE_NAME|Mk 5 Athakam Medpac Salvage EQUIPMENT_131_KEY|Corellian Engineering Shield Generator EQUIPMENT_131_NAME|Mk 7 Merr-Sonn Shield Generator EQUIPMENT_131SALVAGE_NAME|Mk 7 Merr-Sonn Shield Generator Salvage EQUIPMENT_132_KEY|Chedak Communications Sensor Array EQUIPMENT_132_NAME|Mk 5 Carbanti Sensor Array EQUIPMENT_133_KEY|Nubian Design Weapon Mod EQUIPMENT_133_NAME|Mk 10 BlasTech Weapon Mod EQUIPMENT_133COMPONENT_NAME|Mk 10 BlasTech Weapon Mod Component EQUIPMENT_133PROTOTYPE_NAME|Mk 10 BlasTech Weapon Mod Prototype EQUIPMENT_133SALVAGE_NAME|Mk 10 BlasTech Weapon Mod Salvage EQUIPMENT_134_KEY|Merr-Sonn Munitions Armor Mod EQUIPMENT_134_NAME|Mk 9 BAW Armor Mod EQUIPMENT_135_KEY|Golan Arms Wrist Gauntlet EQUIPMENT_135_NAME|Mk 9 Neuro-Saav Electrobinoculars EQUIPMENT_135SALVAGE_NAME|Mk 5 Arakyd Droid Caller Salvage EQUIPMENT_136_KEY|Fabritech Holo Lens EQUIPMENT_136_NAME|Mk 10 TaggeCo Holo Lens EQUIPMENT_136SALVAGE_NAME|Mk 5 CEC Fusion Furnace Salvage EQUIPMENT_137_KEY|Corellian Engineering Power Cell EQUIPMENT_137_NAME|Mk 8 Loronar Power Cell EQUIPMENT_138_KEY|Carbanti United Data Pad EQUIPMENT_138_NAME|Mk 9 Fabritech Data Pad EQUIPMENT_138COMPONENT_NAME|Mk 9 Fabritech Data Pad Component EQUIPMENT_138PROTOTYPE_NAME|Mk 9 Fabritech Data Pad Prototype EQUIPMENT_138SALVAGE_NAME|Mk 9 Fabritech Data Pad Salvage EQUIPMENT_139_KEY|SoroSuub AI EQUIPMENT_139_NAME|Mk 4 Sienar Holo Projector EQUIPMENT_139SALVAGE_NAME|Mk 4 Sienar Holo Projector Salvage EQUIPMENT_140_KEY|Chewab Bacta Gel EQUIPMENT_140_NAME|Mk 3 Zaltin Bacta Gel EQUIPMENT_140SALVAGE_NAME|Mk 3 Zaltin Bacta Gel Salvage EQUIPMENT_141_KEY|Chedak Communications Com Link EQUIPMENT_141_NAME|Mk 5 Chedak Comlink EQUIPMENT_142_KEY|Baktoid Helmet EQUIPMENT_142_NAME|Mk 6 A/KT Stun Gun EQUIPMENT_143_KEY|Loronar Tools EQUIPMENT_143_NAME|Mk 6 CEC Fusion Furnace EQUIPMENT_143SALVAGE_NAME|Mk 6 CEC Fusion Furnace Salvage EQUIPMENT_144_KEY|Arakyd Industries Thermal Detonator EQUIPMENT_144_NAME|Mk 6 Merr-Sonn Thermal Detonator EQUIPMENT_144SALVAGE_NAME|Mk 6 Merr-Sonn Thermal Detonator Salvage EQUIPMENT_145_KEY|BlasTech Weapon Mod EQUIPMENT_145_NAME|Mk 11 BlasTech Weapon Mod EQUIPMENT_145SALVAGE_NAME|Mk 7 Nubian Security Scanner Salvage EQUIPMENT_146_KEY|Arakyd Industries Wrist Gauntlet EQUIPMENT_146_NAME|Mk 10 Neuro-Saav Electrobinoculars EQUIPMENT_146SALVAGE_NAME|Mk 6 Nubian Design Tech Salvage EQUIPMENT_147_KEY|Nubian Design Utility Belt EQUIPMENT_147_NAME|Mk 8 Nubian Security Scanner EQUIPMENT_147SALVAGE_NAME|Mk 8 Nubian Security Scanner Salvage EQUIPMENT_148_KEY|Carbanti United Tech EQUIPMENT_148_NAME|Mk 7 Nubian Design Tech EQUIPMENT_148SALVAGE_NAME|Mk 7 Nubian Design Tech Salvage EQUIPMENT_149_KEY|SoroSuub Droid EQUIPMENT_149_NAME|Mk 6 Arakyd Droid Caller EQUIPMENT_149SALVAGE_NAME|Mk 6 Arakyd Droid Caller Salvage EQUIPMENT_150_KEY|Zaltin Bacta Corporation Bacta Gel EQUIPMENT_150_NAME|Mk 4 Zaltin Bacta Gel EQUIPMENT_150SALVAGE_NAME|Mk 4 Zaltin Bacta Gel Salvage EQUIPMENT_151_KEY|Chewab Hypo Syringe EQUIPMENT_151_NAME|Mk 7 Chiewab Hypo Syringe EQUIPMENT_151SALVAGE_NAME|Mk 7 Chiewab Hypo Syringe Salvage EQUIPMENT_152_KEY|Athakam MedTech Med Pack EQUIPMENT_152_NAME|Mk 6 Athakam Medpac EQUIPMENT_152SALVAGE_NAME|Mk 6 Athakam Medpac Salvage EQUIPMENT_153_KEY|Neuro-Saav Hypo Syringe EQUIPMENT_153_NAME|Mk 9 BioTech Implant EQUIPMENT_153SALVAGE_NAME|Mk 9 BioTech Implant Salvage EQUIPMENT_154_KEY|Corellian Engineering Tools EQUIPMENT_154_NAME|Mk 7 CEC Fusion Furnace EQUIPMENT_154SALVAGE_NAME|Mk 7 CEC Fusion Furnace Salvage EQUIPMENT_155_KEY|Fabritech Sensor Array EQUIPMENT_155_NAME|Mk 6 Carbanti Sensor Array EQUIPMENT_155SALVAGE_NAME|Mk 6 Carbanti Sensor Array Salvage EQUIPMENT_156_KEY|Merr-Sonn Munitions Thermal Detonator EQUIPMENT_156_NAME|Mk 7 Merr-Sonn Thermal Detonator EQUIPMENT_156SALVAGE_NAME|Mk 7 Merr-Sonn Thermal Detonator Salvage EQUIPMENT_157_NAME|Mk 8 Nubian Design Tech EQUIPMENT_157SALVAGE_NAME|Mk 8 Nubian Design Tech Salvage EQUIPMENT_158_NAME|Mk 12 ArmaTek Multi-tool EQUIPMENT_158PROTOTYPE_NAME|Mk 12 ArmaTek Multi-tool Prototype EQUIPMENT_158PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Multi-tool Prototype Salvage EQUIPMENT_158SALVAGE_NAME|Mk 9 Neuro-Saav Electrobinoculars Salvage EQUIPMENT_159_NAME|Mk 12 ArmaTek Armor Plating EQUIPMENT_159PROTOTYPE_NAME|Mk 12 ArmaTek Armor Plating Prototype EQUIPMENT_159PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Armor Plating Prototype Salvage EQUIPMENT_159SALVAGE_NAME|Mk 10 TaggeCo Holo Lens Salvage EQUIPMENT_160_NAME|Mk 12 ArmaTek Bayonet EQUIPMENT_160PROTOTYPE_NAME|Mk 12 ArmaTek Bayonet Prototype EQUIPMENT_160PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Bayonet Prototype Salvage EQUIPMENT_160SALVAGE_NAME|Mk 11 BlasTech Weapon Mod Salvage EQUIPMENT_161_NAME|Mk 12 ArmaTek Tactical Data EQUIPMENT_161PROTOTYPE_NAME|Mk 12 ArmaTek Tactical Data Prototype EQUIPMENT_161PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Tactical Data Prototype Salvage EQUIPMENT_161SALVAGE_NAME|Mk 10 Neuro-Saav Electrobinoculars EQUIPMENT_162_NAME|Mk 12 ArmaTek Visor EQUIPMENT_162PROTOTYPE_NAME|Mk 12 ArmaTek Visor Prototype EQUIPMENT_162PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Visor Prototype Salvage EQUIPMENT_163_NAME|Mk 12 ArmaTek Wrist Band EQUIPMENT_163PROTOTYPE_NAME|Mk 12 ArmaTek Wrist Band Prototype EQUIPMENT_163PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Wrist Band Prototype Salvage EQUIPMENT_164_NAME|Mk 12 ArmaTek Cybernetics EQUIPMENT_164PROTOTYPE_NAME|Mk 12 ArmaTek Cybernetics Prototype EQUIPMENT_164PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Cybernetics Prototype Salvage EQUIPMENT_165_NAME|Mk 12 ArmaTek Medpac EQUIPMENT_165PROTOTYPE_NAME|Mk 12 ArmaTek Medpac Prototype EQUIPMENT_165PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Medpac Prototype Salvage EQUIPMENT_9998_NAME|that will be available in a later update. EQUIPMENT_9999_NAME|??????? EQUIPMENT_ALSO_USED_BY|Also Needed By: EQUIPMENT_CAN_BE_EQUIPPED_BY|Can be equipped by: Equipment_Craft|Craft Equipment_CraftButton|CRAFT Equipment_Crew|CREW Equipment_Equip|Equip Equipment_EquipButton|EQUIP Equipment_Find|FIND Equipment_Find_TU1|Find Equipment_Gear|GEAR Equipment_StatMod|MODS Equipment_UnreleasedDescription|This gear will become available in a later update. EQUIPMENT_USED_BY|Needed By: Equipment_UsedToCraftLabel|Used to craft gear {0} EquipmentCrafting_IngredientQuantity|{0}/{1} EquipmentCrafting_RecipeTitle|Components From: EquipmentCrafting_RequiredLevel|Character Level Required: {0} EquipmentCrafting_RequiredLevelAndRarity|Character Level Required: {0} and Rarity Required: {1} EquipmentCrafting_RequiredRarity|Character Rarity Required: {0} EquipmentCrafting_StatDescription|+{0} {1}\n EquipmentCrafting_TapToSearch|Tap the icon to search EquipmentLevelAndRarityLocked_Description|Character needs to be level {0} and {1} to equip this item EquipmentLevelAndRarityLocked_Title|Character level and rarity requirement not met EquipmentLevelLocked_Description|Character needs to be level {0} to equip this item EquipmentLevelLocked_Title|Character level requirement not met EquipmentRarityLocked_Description|Character needs to be {0} to equip this item EquipmentRarityLocked_Title|Character rarity requirement not met ErrorMessage_Body|An error has occurred that may require assistance from EA's customer service. Please review the wiki to find a solution to your problem or contact customer service directly. ErrorCode: {0}. ErrorMessage_Body_TU1|An error has occurred that may require assistance from EA's customer service. If restarting does not solve the problem, then please contact customer service. ErrorMessage_Body_TU2|An error has occurred that requires restarting the game. Please check your internet connection as a poor connection could be the issue, then press “Restart". If you have seen this prompt multiple times and have a strong internet connection, then please contact us. ErrorCode: {0}. ErrorMessage_ContactUsButton_TU1|Contact us ErrorMessage_ContactUsButton_TU5.1|CONTACT US ErrorMessage_CSButton|Contact ErrorMessage_RestartButton|RESTART ErrorMessage_Title|ERROR ErrorMessage_WikiButton|WIKI EULA_ACCEPT_VIEW_EULA_MESSAGE_EU|I accept the User Agreement and understand EA's Privacy and Cookie Policy applies. EULA_ACCEPT_VIEW_EULA_MESSAGE_ROW|I have read and accept the EA User Agreement and EA Privacy and Cookie Policy. EulaAcceptView_AgeConfirm|CONTINUE EulaAcceptView_CurrentAgePlural|{0} Years Old EulaAcceptView_CurrentAgeSingle|{0} Year Old EulaAcceptView_Eula|EULA EulaAcceptView_EulaMessage|I have read and accept the EA Privacy and Cookie Policy, the Terms of Service and the End User License Agreement. EulaAcceptView_EulaMessage_TU7.2|I have read and accept the EA User Agreement and have read the EA Privacy and Cookie Policy. EulaAcceptView_Instructions|Please enter your age to play. EulaAcceptView_InvalidAgeDismiss|Ok EulaAcceptView_InvalidAgeMessage|You must enter an age greater than zero in order to continue. EulaAcceptView_InvalidAgeTitle|INVALID AGE EulaAcceptView_PrivacyAndCookiePolicy|PRIVACY & COOKIE POLICY EulaAcceptView_TermsOfService|TERMS OF SERVICE EULAACCEPTVIEW_USER_AGREEMENT_BUTTON_LABEL|USER AGREEMENT EVENT_ABILITYUPGRADEMATERIALS_DESC|Collect Ability Upgrade Materials. EVENT_ABILITYUPGRADEMATERIALS_NAME|Ability Mats Challenge EVENT_ABILITYUPGRADEMATERIALS_SUMMARY|Boss characters continually apply Continous Damage effects which last longer than they take to dissipate.\n\nBring in debuff cleansing and/or high damage dealing characters. EVENT_ADVANCED_TACTICS_NS_01_DESC|Earn Gear! EVENT_ADVANCED_TACTICS_NS_01_NAME|NIGHTSISTERS\n[c][FFC891]Advanced Tactics[-][/c] EVENT_ADVANCED_TACTICS_NS_01_SUMMARY|\nForm a squad of [c][F0FF23]NIGHTSISTERS[-][/c] and battle a powerful enemy squad.\n\nSucceed and earn rare gear or salvage! EVENT_ADVANCED_TACTICS_NS_PUSHNOTE_DESC|The Nightsister Advanced Tactics event has begun! EVENT_ADVANCED_TACTICS_NS_PUSHNOTE_TITLE|Event Active! EVENT_AGIEQUIPMENT_DESC|Defeat enemies to earn AGI gear! EVENT_AGIEQUIPMENT_NAME|AGI Gear Challenge EVENT_ASSAULT_DARKSIDE_DESC|Battle Dark Side Followers! EVENT_ASSAULT_DARKSIDE_DESCKEY_TIER01|[c][B5E7F5]Recommended Level:[-] [23C8F5]75+[-][/c]\n\n[B5E7F5]Requirements:[-]\n [23C8F5]- Nightsisters or Phoenix\n\n[B5E7F5]Event Power:[-] [c][F0FF23]CELERITY[-][/c] - Activating character gains Taunt and Defense Up. Other Allies gain bonus Speed.\n\nThis event is difficult.[-][/c] EVENT_ASSAULT_DARKSIDE_DESCKEY_TIER02|[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-][/c]\n\n[B5E7F5]Requirements:[-]\n [23C8F5]- Nightsisters or Phoenix\n\n[B5E7F5]Event Power:[-] [c][F0FF23]CELERITY[-][/c] - Activating character gains Taunt and Defense Up. Other Allies gain bonus Speed.\n\nThis event is VERY difficult.[-][/c] EVENT_ASSAULT_DARKSIDE_DESCKEY_TIER03|[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-][/c]\n\n[B5E7F5]Requirements:[-]\n [23C8F5]- Nightsisters or Phoenix (5-Stars or higher)\n\n[B5E7F5]Event Power:[-] [c][F0FF23]CELERITY[-][/c] - Activating character gains Taunt and Defense Up. Other Allies gain bonus Speed.\n\nThis event is EXTREMELY difficult.[-][/c] EVENT_ASSAULT_DARKSIDE_NAME|SECRETS AND SHADOWS\n[c][FFC891]Assault Battle[-][/c] EVENT_ASSAULT_DARKSIDE_SUMMARY|[c][B5E7F5]Recommended Level: 75+[-][/c] \n\n[B5E7F5]Requirements:[-]\n - Phoenix or Nightsisters \n\nUse the [c][F0FF23]NIGHTSISTERS[-][/c] or [c][F0FF23]PHOENIX[-][/c] factions to battle powerful Dark Side opponents!\n\nThis event is intended for high level players with powerful, well-geared, and modded characters. EVENT_ASSAULT_EMPIRE_DESC|Battle the Empire! EVENT_ASSAULT_EMPIRE_DESCKEY|Battle the endless legions of the Empire! \n\nIntended for level 80. \n\nSeven star characters recommended. \n\nEvent power: [ffffff]Counterwatch[-] EVENT_ASSAULT_EMPIRE_DESCKEY_T1_V3|[c][B5E7F5]Recommended Level: 75+[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Rebel characters\n - Clone characters\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - This event features special mechanics and requires careful strategy\n - Gear Level 8 (or higher), 5-Star (or higher) characters, and Mods are highly recommended EVENT_ASSAULT_EMPIRE_DESCKEY_T2_V3|[c][B5E7F5]Recommended Level: 80+[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Rebel characters (5-Stars or higher)\n - Clone characters (5-Stars or higher)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - Careful use of the [c][F0FF23]Counterwatch[-][/c] bonus ability can help secure victory\n - Gear Level 10 (or higher), 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_EMPIRE_DESCKEY_T3_V3|[c][B5E7F5]Recommended Level: 85[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Rebel characters (7-Star)\n - Clone characters (7-Star)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - Experiment with different teams and strategies if victory is proving elusive\n - Gear Level 11 (or higher), 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_EMPIRE_DESCKEY_T4_V3|[c][B5E7F5]Required Level: 85[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Rebel characters (7-Star)\n - Clone characters (7-Star)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - This Mythic Tier is very, very difficult\n - Gear Level 12, 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_EMPIRE_DESCKEY_V2|Engage in an extended series of battles of increasing difficulty against the forces of the Empire. \n\nRequires Rebel and/or Clone Characters. \n\nRecommended for Level 78+ characters. EVENT_ASSAULT_EMPIRE_DESCKEY_V2_TIER2|Engage in an extended series of battles of increasing difficulty against the forces of the Empire. \n\nRequires Rebel and/or Clone Characters. \n\nRecommended for Level 80 characters with Mods. EVENT_ASSAULT_EMPIRE_DESCV2|Battle Empire! EVENT_ASSAULT_EMPIRE_MISSION01_UNLOCKKEY|Reach Level 78 to Unlock this Event EVENT_ASSAULT_EMPIRE_MISSION02_UNLOCKKEY|Complete Tier I to unlock EVENT_ASSAULT_EMPIRE_NAME|Empire Assault EVENT_ASSAULT_EMPIRE_NAME_V2|Assault Battles: Military Might EVENT_ASSAULT_EMPIRE_NAME_V3|MILITARY MIGHT\n[c][FFC891]Assault Battles[-][/c] EVENT_ASSAULT_EMPIRE_PREVIEW|Battle the Empire! Coming Soon! EVENT_ASSAULT_EMPIRE_SUMMARY|Form a squad of Rebels and Clones to battle the Galactic Empire's endless legions. \n\n[ffffff]Intended for level 80.[-] \n\nSeven star characters recommended. \nEvent Power: Counterwatch EVENT_ASSAULT_EMPIRE_SUMMARY_V3|Battle waves of Empire foes with increasing difficulty. Only [c][F0FF23]REBELS[-][/c] and [c][F0FF23]CLONES[-][/c] can be used in this event.\n\nAction Counts in this event are [c][F0FF23]NOT SHARED[-][/c] between tiers. EVENT_ASSAULT_EMPIRE_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 80+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - Rebel characters\n - Clone characters\n\nRefreshing a tier refreshes only that tier. EVENT_ASSAULT_EWOK_DESC|Battle & Earn Ewoks! EVENT_ASSAULT_EWOK_DESC_T1|[c][B5E7F5]Recommended Level:[-] [23C8F5]75+[-][/c]\n[c][B5E7F5]Recommended Gear:[-] [23C8F5]Tier 8+[-][/c]\n\n[c][B5E7F5]Required Characters:[/c][-] Empire and/or Droids \n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Some Ewoks are [c][F0FF23]DEADLY[-][/c] and have substantially increased damage EVENT_ASSAULT_EWOK_DESC_T2|Recommended Level:[-] [23C8F5]80+[-][/c]\n[c][B5E7F5]Recommended Gear:[-] [23C8F5]Tier 9+[-][/c]\n\n[c][B5E7F5]Required Characters:[/c][-] Empire and/or Droids \n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Strategic use of [c][F0FF23]DEFEND[-][/c] can save characters near defeat EVENT_ASSAULT_EWOK_DESC_T3|Recommended Level:[-] [23C8F5]85+[-][/c]\n[c][B5E7F5]Recommended Gear:[-] [23C8F5]Tier 10+[-][/c]\n\n[c][B5E7F5]Required Characters:[/c][-] Empire and/or Droids \n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - This Bonus Tier is [c][F0FF23]VERY DIFFICULT[-][/c] and requires careful strategy to win EVENT_ASSAULT_EWOK_DESCKEY|Engage in an extended series of battles with increasing difficulty against Ewoks. \n\nRequires Empire or Droid characters. \n\nRecommended for level 78+ characters. \n\nThis event is [ffa500]Difficult[-]. EVENT_ASSAULT_EWOK_DESCKEY_T1_V3|[c][B5E7F5]Recommended Level: 75+[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Empire characters\n - Droid Characters\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - Deadly Ewoks deal extreme damage, but are easily defeated\n - Gear Level 8 (or higher), 5-Star (or higher) characters, and Mods are highly recommended EVENT_ASSAULT_EWOK_DESCKEY_T2_V3|[c][B5E7F5]Recommended Level: 80+[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Empire characters (5-Stars or higher)\n - Droid Characters (5-Stars or higher)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - Use [c][F0FF23]Defend[-][/c] if you need to heal a character or increase its defense\n - Gear Level 10 (or higher), 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_EWOK_DESCKEY_T3_V3|[c][B5E7F5]Recommended Level: 85[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Empire characters (7-Star)\n - Droid Characters (7-Star)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - Experiment with different teams and strategies if victory is proving elusive\n - Gear Level 11 (or higher), 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_EWOK_DESCKEY_T4_V3|[c][B5E7F5]Required Level: 85[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Empire characters (7-Star)\n - Droid Characters (7-Star)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - This Mythic Tier is very, very difficult\n - Gear Level 12, 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_EWOK_DESCV2|Battle Ewoks! EVENT_ASSAULT_EWOK_MISSION01_UNLOCKKEY|Reach Level 75 to Unlock EVENT_ASSAULT_EWOK_NAME|Assault Battles: Forest Moon EVENT_ASSAULT_EWOK_NAMEV2|FOREST MOON\n[c][FFC891]Assault Battles[-][/c] EVENT_ASSAULT_EWOK_PREVIEW|More Assault Battles Coming Soon! EVENT_ASSAULT_EWOK_SUMMARY|Assemble a squad of Empire or Droid characters and battle across the Forest Moon. \n\nIntended for Level 78+ \n\nSeven-star characters recommended. \n\nEvent Power: Defend EVENT_ASSAULT_EWOK_SUMMARY_V3|Battle waves of Ewoks foes with increasing difficulty. Only [c][F0FF23]EMPIRE[-][/c] and [c][F0FF23]DROIDS[-][/c] can be used in this event.\n\nAction Counts in this event are [c][F0FF23]NOT SHARED[-][/c] between tiers. EVENT_ASSAULT_EWOK_SUMMARYV2|[c][B5E7F5]Recommended Level:[-][/c] 78+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - Empire characters\n - Droid characters\n\nSome Ewoks are [c][F0FF23]DEADLY[-][/c] and inflict very high damage.\n\nRefreshing a tier refreshes only that tier. EVENT_ASSAULT_EWOK_VHARD_DESCKEY|Requires Empire or Droid characters. \n\nRecommended for level 80 characters. \n\nThe bonus tier is [c][ffa500]Very Difficult[-][/c], and is intended only as a bonus challenge for maxed out units. EVENT_ASSAULT_JEDI_DESC|Battle Jedi! EVENT_ASSAULT_JEDI_DESCKEY_TIER01|[c][B5E7F5]Recommended Level:[-] [23C8F5]75+[-][/c]\n\n[B5E7F5]Requirements:[-]\n [23C8F5]- First Order characters\n - Sith characters\n\n[B5E7F5]Event Power:[-] Dark Gambit\n\nThis event is difficult.[-][/c] EVENT_ASSAULT_JEDI_DESCKEY_TIER02|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[B5E7F5]Requirements:[-]\n [23C8F5]- First Order characters\n - Sith characters\n\n[B5E7F5]Event Power:[-] Dark Gambit\n\nThis event is very difficult.[-][/c] EVENT_ASSAULT_JEDI_DESCKEY_TIER03|[c][B5E7F5]Recommended Level:[-] [23C8F5]85+[-][/c]\n\n[B5E7F5]Requirements:[-]\n [23C8F5]- First Order characters\n - Sith characters\n\n[B5E7F5]Event Power:[-] Dark Gambit\n\nThis event is extremely difficult.[-][/c] EVENT_ASSAULT_JEDI_MISSION01_UNLOCKKEY|Reach Level 75 to Unlock! EVENT_ASSAULT_JEDI_MISSION02_UNLOCKKEY|Complete Tier I to Unlock! EVENT_ASSAULT_JEDI_MISSION03_UNLOCKKEY|Complete Tier II to Unlock! EVENT_ASSAULT_JEDI_NAME|PLACES OF POWER\n[c][FFC891]Assault Battles[-][/c] EVENT_ASSAULT_JEDI_PREVIEW|Places of Power starting soon! EVENT_ASSAULT_JEDI_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 75+ \n\n[c][B5E7F5]Requirements:[-][/c] \n - First Order characters\n - Sith characters\n\nSome enemies start with [c][F0FF23]HIGH MORALE[-][/c].\n\nRefreshing a tier refreshes only that tier. EVENT_ASSAULT_REBEL_DESC|Battle Rebels! EVENT_ASSAULT_REBEL_DESCKEY_T1|[c][B5E7F5]Recommended Level: 75+[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Bounty Hunter characters\n - Imperial Trooper characters\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - This event features special mechanics and requires careful strategy\n - Gear Level 8 (or higher), 5-Star (or higher) characters, and Mods are highly recommended EVENT_ASSAULT_REBEL_DESCKEY_T2|[c][B5E7F5]Recommended Level: 80+[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Bounty Hunter characters (5-Stars or higher)\n - Imperial Trooper characters (5-Stars or higher)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - The Bonus Abilities [c][F0FF23]Rapid Fire[-][/c] and [c][F0FF23]Many Disintegrations[-][/c] can help secure victory.\n - Gear Level 10 (or higher), 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_REBEL_DESCKEY_T3|[c][B5E7F5]Recommended Level: 85[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Bounty Hunter characters (7-Star)\n - Imperial Trooper characters (7-Star)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - [c][F0FF23]Many Disintegrations[-][/c] can stack very high and enable incredible damage output.\n - Gear Level 11 (or higher), 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_REBEL_DESCKEY_T4|[c][B5E7F5]Required Level Level: 85[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Bounty Hunter characters (7-Star)\n - Imperial Trooper characters (7-Star)[c][B5E7F5]Strategy Tips:[-][/c]\n - This Mythic Tier is very, very difficult.\n - Gear Level 12, 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_REBEL_NAME|REBEL ROUNDUP\n[c][FFC891]Assault Battle[-][/c] EVENT_ASSAULT_REBEL_SUMMARY|Recommended Level: 75+\nBattle waves of Rebel foes with increasing difficulty. Only [c][F0FF23]BOUNTY HUNTERS[-][/c] and [c][F0FF23]IMPERIAL TROOPERS[-][/c] can be used in this event.\n\nVictory Counts in this event are [c][F0FF23]NOT SHARED[-][/c] between tiers. EVENT_ASSAULT_SEPARATIST_DESC|Battle Separatists! EVENT_ASSAULT_SEPARATIST_DESCKEY_TIER01|[c][B5E7F5]Recommended Level: 75+[-][/c] \n\n[B5E7F5]Requirements:[-] \n-Ugnaught, Ewoks, and/or Resistance characters \n\n[B5E7F5]Event Power:[-] Stand Aside \n\nThis event is difficult. EVENT_ASSAULT_SEPARATIST_DESCKEY_TIER01_V2|[c][B5E7F5]Recommended Level: 75+[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Jedi characters\n - Ewok Characters\n - Ugnaught\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - This event features special mechanics and requires careful strategy\n - Gear Level 8 (or higher), 5-Star (or higher) characters, and Mods are highly recommended EVENT_ASSAULT_SEPARATIST_DESCKEY_TIER02|[c][B5E7F5]Recommended Level: 80+[-][/c] \n\n[B5E7F5]Requirements:[-] \n-Ugnaught, Ewoks, and/or Resistance characters \n\n[B5E7F5]Event Power:[-] Stand Aside \n\nThis event is very difficult. EVENT_ASSAULT_SEPARATIST_DESCKEY_TIER02_V2|[c][B5E7F5]Recommended Level: 80+[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Jedi characters (5-Stars or higher)\n - Ewok Characters (5-Stars or higher)\n - Ugnaught (5-Stars or higher)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - The [c][F0FF23]Overcharge[-][/c] Buff Granted by Shield Droids can be dispelled\n - Gear Level 10 (or higher), 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_SEPARATIST_DESCKEY_TIER03_V2|[c][B5E7F5]Recommended Level: 85[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Jedi characters (7-Star)\n - Ewok Characters (7-Star)\n - Ugnaught (7-Star)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - [c][F0FF23]Moment of Glory[-][/c] can turn the tide of a fight if used strategically\n - Gear Level 11 (or higher), 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_SEPARATIST_DESCKEY_TIER04_V2|[c][B5E7F5]Required Level: 85[-][/c] \n\n[B5E7F5]Allowed Units:[-] \n - Jedi characters (7-Star)\n - Ewok Characters (7-Star)\n - Ugnaught (7-Star)\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - This Mythic Tier is very, very difficult\n - Gear Level 12, 7-Star characters, and Mods are highly recommended EVENT_ASSAULT_SEPARATIST_MISSION01_UNLOCKKEY|Reach Level 75 to Unlock! EVENT_ASSAULT_SEPARATIST_MISSION02_UNLOCKKEY|Complete Tier I to Unlock! EVENT_ASSAULT_SEPARATIST_NAME|GROUND WAR\n[c][FFC891]Assault Battles[-][/c] EVENT_ASSAULT_SEPARATIST_PREVIEW|Ground War starting soon! EVENT_ASSAULT_SEPARATIST_SUMMARY|[c][B5E7F5]Recommended level:[-][/c] 75+ \n\nRequirements: \n-Ugnaught, Ewoks, and/or Resistance characters \n\nRefreshing a tier refreshes only that tier. EVENT_ASSAULT_SEPARATIST_SUMMARY_V2|Battle waves of Separatists with increasing difficulty. Only [c][F0FF23]JEDI[-][/c], [c][F0FF23]EWOKS[-][/c], and [c][F0FF23]UGNAUGHT[-][/c] can be used in this event.\n\nAction Counts in this event are [c][F0FF23]NOT SHARED[-][/c] between tiers. EVENT_BUFF_OVERCHARGE_DESC|[FF0000]OVERCHARGE[-]\nMassively increased protection. EVENT_BUFF_SPEED_50PCT|+50% Speed EVENT_CAPSHIP_7STAR_ACKBAR_DESC|Earn 7-Star Home One! EVENT_CAPSHIP_7STAR_ACKBAR_NAME|HOME ONE\n[c][FFC891]Fleet Mastery Event[-][/c] EVENT_CAPSHIP_7STAR_ACKBAR_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 80+\n\nDeploy [c][F0FF23]HOME ONE[-][/c] and battle enemy ships to master the Rebel MON CALAMARI CRUISER Capital Ship! EVENT_CAPSHIP_7STAR_MACE_DESC|Earn 7-Star Endurance! EVENT_CAPSHIP_7STAR_MACE_NAME|ENDURANCE\n[c][FFC891]Fleet Mastery Event[-][/c] EVENT_CAPSHIP_7STAR_MACE_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 80+\n\nDeploy [c][F0FF23]ENDURANCE[-][/c] and battle enemy ships to master the Galactic Republic JEDI CRUISER Capital Ship! EVENT_CAPSHIP_7STAR_TARKIN_DESC|Earn 7-Star Executrix! EVENT_CAPSHIP_7STAR_TARKIN_NAME|EXECUTRIX\n[c][FFC891]Fleet Mastery Event[-][/c] EVENT_CAPSHIP_7STAR_TARKIN_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 80+\n\nDeploy [c][F0FF23]EXECUTRIX[-][/c] and battle enemy ships to master the Imperial STAR DESTROYER Capital Ship! EVENT_CHALLENGEXP_DESC|Defeat enemies to earn Training Droids! EVENT_CHALLENGEXP_NAME|Training Droids Challenge EVENT_CHALLENGEXP_SUMMARY|Boss characters are healed to full health regularly.\n\nBring in characters that can debuff healing benefits. EVENT_CHASE_LIGHT_01_DESC|Earn Jedi Shards! EVENT_CHASE_LIGHT_01_NAME|Force Champions: Aayla Secura EVENT_CHASE_LIGHT_01_PREVIEW|More Force Champions Soon! EVENT_CHASE_LIGHT_01_SUMMARY|Use your light side characters to form a team and battle to earn shards of Jedi. You can earn between 1-5 shards per victory. EVENT_CHASE_LIGHT_02_DESC|Earn Jedi Shards! EVENT_CHASE_LIGHT_02_NAME|Force Champions: Ima-Gun Di EVENT_CHASE_LIGHT_02_PREVIEW|More Force Champions Soon! EVENT_CHASE_LIGHT_02_SUMMARY|Use your light side characters to form a team and battle to earn shards of Jedi. You can earn between 1-5 shards per victory. EVENT_CHASE_LIGHT_03_DESC|Earn Jedi Shards! EVENT_CHASE_LIGHT_03_NAME|Force Champions: Kit Fisto EVENT_CHASE_LIGHT_03_PREVIEW|More Force Champions Soon! EVENT_CHASE_LIGHT_03_SUMMARY|Use your light side characters to form a team and battle to earn shards of Jedi. You can earn between 1-5 shards per victory. EVENT_CRAFTING_DESC|Defeat enemies to earn STR gear! EVENT_CRAFTING_NAME|STR Gear Challenge EVENT_CRAFTING_SUMMARY|At some point in time everyone needs gear. Battle for gear, focused on Strength-based upgrades. EVENT_CRAFTING2_DESC|Defeat enemies to earn AGI gear! EVENT_CRAFTING2_NAME|AGI Gear Challenge EVENT_CRAFTING2_SUMMARY|At some point in time everyone needs gear. Battle for gear, focused on Agility-based upgrades. EVENT_CRAFTING3_DESC|Defeat enemies to earn INT gear! EVENT_CRAFTING3_NAME|INT Gear Challenge EVENT_CRAFTING3_SUMMARY|At some point in time everyone needs gear. Battle for gear, focused on Intelligence-based upgrades. EVENT_CREDIT_DESC|Defeat Enemies to Earn Credits EVENT_CREDIT_HEIST_GETAWAY_DESC|Earn Credits! EVENT_CREDIT_HEIST_GETAWAY_NAME|Credit Heist EVENT_CREDIT_HEIST_GETAWAY_NAME_V2|CREDIT HEIST\n[c][FFC891]Resource Event[-][/c] EVENT_CREDIT_HEIST_GETAWAY_PREVIEW|Planning the Heist, Executing soon! EVENT_CREDIT_HEIST_GETAWAY_SUMMARY|Form a team of scoundrels and escape from the law to keep your stolen loot! EVENT_CREDIT_HEIST_GETAWAY_SUMMARY_V2|[c][B5E7F5]Recommended Level:[-][/c] 30+\n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 Scoundrels\n\nForm a team of scoundrels and escape from the law to keep your stolen loot! EVENT_CREDIT_NAME|Bounty Hunter EVENT_CREDIT_SUMMARY|At some point in time everyone needs some extra credits. Battle for increased credit rewards. EVENT_DAILY_BATTLE_BISTAN_DESC|Play Every Day to Earn Free Shards! EVENT_DAILY_BATTLE_BISTAN_DESCKEY|Recommended for Level 20+ \n\nRequirement: Rebels \n\nPlaying this event daily will give enough shards to increase the star count of Bistan by the end of the month. EVENT_DAILY_BATTLE_BISTAN_NAME|[c][f0ff23]ROGUE ONE EVENT[-][/c]\nBistan EVENT_DAILY_BATTLE_BISTAN_SUMMARY|Unlock Bistan early! \n\nPlay this Rogue One: A Star Wars Story event every day to earn bonus shards of Bistan. \n\nThis event can be played once per day. EVENT_DAILY_BATTLE_CHOPPER_DESC|Play Every Day! EVENT_DAILY_BATTLE_CHOPPER_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-][/c] 20+ \n\nBattle with [c][F0FF23]CHOPPER[/c][-] against other Droids. \n\nPlay every day to earn an extra shard of Chopper. EVENT_DAILY_BATTLE_CHOPPER_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-][/c] 60+ \n\n \nBattle [c][F0FF23]CHOPPER’s[/c][-] Rival, [c][F0FF23]K-2SO[/c][-]! EVENT_DAILY_BATTLE_CHOPPER_MISSION_02_UNLOCK_KEY|Have 2-star Chopper to unlock! EVENT_DAILY_BATTLE_CHOPPER_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-][/c] 85 \n\n \nBattle [c][F0FF23]CHOPPER’s[/c][-] Rival, [c][F0FF23]R2-D2[/c][-]! EVENT_DAILY_BATTLE_CHOPPER_MISSION_03_UNLOCK_KEY|Have 3-star Chopper to unlock! EVENT_DAILY_BATTLE_CHOPPER_NAME|CANTANKEROUS CLANKER\n[c][FFC891]Daily Battle[-][/c] EVENT_DAILY_BATTLE_CHOPPER_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+ \n\nJoin forces with [c][F0FF23]CHOPPER[/c][-] and defeat his rivals. EVENT_DAILY_BATTLE_REBEL_DESC|Play Every Day to Earn Free Shards! EVENT_DAILY_BATTLE_REBEL_DESCRIPTION_KEY|Recommended for Level 30+\n\n[BBBBBB]Requirement:[-] REBELS\n\n[BBBBBB]Strategy Tips:[-] Playing this event daily will give enough shards to increase his star count by the end of the month. EVENT_DAILY_BATTLE_REBEL_NAME|[c][f0ff23]ROGUE ONE EVENT[-][/c]\nScarif Rebel Pathfinder EVENT_DAILY_BATTLE_REBEL_SUMMARY|Unlock the Daily Login character early!\n\nThis Event will allow you to gain the [c][f0ff23]Scarif Rebel Pathfinder[-][/c] before the end of the month. This Event can be played once per day. EVENT_DEFENSE_OF_DATHOMIR_DESC|Earn Mother Talzin Shards! EVENT_DEFENSE_OF_DATHOMIR_NAME|DEFENSE OF DATHOMIR\n[c][FFC891]Special Event[-][/c] EVENT_DEFENSE_OF_DATHOMIR_SUMMARY|\nThe Separatist Droid Army, led by [c][F0FF23]GENERAL GRIEVOUS[-][/c] and [c][F0FF23]COUNT DOOKU[-][/c] has attacked!\n\nGather the Nightsisters and defend Dathomir! EVENT_DROIDS_FIGHT_BACK_DESC|Earn Jawa Shards! EVENT_DROIDS_FIGHT_BACK_NAME|DROIDS FIGHT BACK \n[c][FFC891]Character Event[-][/c] EVENT_DROIDS_FIGHT_BACK_SUMMARY|[c][B5E7F5]Recommended Level: 30+[-][/c] \n\nLead the Droids to battle against the scavenging Jawas on Tatooine.\n\nGain Jawa shards, credits, and training droids if successful, including the rare Jawa Engineer and 7 star training droids! EVENT_DROIDSFIGHTBACK_MISISON_DESC_01|Fight back against the Jawas! \nRequires Droids. \n\nIntended for levels 20+ EVENT_DROIDSFIGHTBACK_MISISON_DESC_01_V3|[c][B5E7F5]Recomended Level: 30+[-][/c] \n\n[B5E7F5]Restrictions:[-]\n- Requires Droids EVENT_DROIDSFIGHTBACK_MISISON_DESC_02|Fight back against the Jawas! \nRequires Droids. \n\nIntended for levels 30+ EVENT_DROIDSFIGHTBACK_MISISON_DESC_02_V3|[c][B5E7F5]Recomended Level: 40+[-][/c] \n\n[B5E7F5]Restrictions:[-]\n- Requires Droids EVENT_DROIDSFIGHTBACK_MISISON_DESC_03|Fight back against the Jawas! \nRequires Droids. \n\nIntended for levels 40+ EVENT_DROIDSFIGHTBACK_MISISON_DESC_03_V3|[c][B5E7F5]Recomended Level: 50+[-][/c] \n\n[B5E7F5]Restrictions:[-]\n- Requires Droids \n\n Mods Recommended EVENT_DROIDSFIGHTBACK_MISISON_DESC_04|Fight back against the Jawas! \nRequires Droids. \n\nIntended for levels 50+ EVENT_DROIDSFIGHTBACK_MISISON_DESC_04_V3|[c][B5E7F5]Recomended Level: 60+[-][/c] \n\n[B5E7F5]Restrictions:[-]\n- Requires Droids \n\n Mods Strongly Recommended EVENT_DROIDSFIGHTBACK_MISISON_DESC_05|Fight back against the Jawas! \nRequires Droids. \n\nIntended for levels 60+ EVENT_DROIDSFIGHTBACK_MISISON_DESC_05_V3|[c][B5E7F5]Recomended Level: 70+[-][/c] \n\n[B5E7F5]Restrictions:[-]\n- Requires Droids \n\n Mods Strongly Recommended EVENT_DROIDSFIGHTBACK_MISISON_DESC_06|Fight back against the Jawas! \nRequires Droids. \n\nIntended for levels 70+ EVENT_DROIDSFIGHTBACK_MISISON_DESC_06_V3|[c][B5E7F5]Recomended Level: 80+[-][/c] \n\n[B5E7F5]Restrictions:[-]\n- Requires Droids \n\n Mods Strongly Recommended EVENT_DROIDSFIGHTBACK_MISISON_DESC_07|Fight back against the Jawas! \nRequires Droids. \n\nIntended for level 80 \nEvent Power: Repair Protocol EVENT_DROIDSFIGHTBACK_MISISON_DESC_07_V3|[c][B5E7F5]Recomended Level: 85+[-][/c] \n\n[B5E7F5]Restrictions:[-]\n- Requires Droids \n\n Mods Required \n\nThis tier is designed for highly geared characters and is very difficult. EVENT_EAP2G_2016_DESC|Battle for charity! EVENT_EAP2G_2016_NAME|Play to Give EVENT_EAP2G_2016_PREVIEW|Coming Soon! EVENT_EAP2G_2016_SUMMARY|Assemble a squad of female heroes and destroy some droids! Intended for levels 25+ EVENT_ECONOMY_ANNIVERSARY_NAME|Double Drops! EVENT_ECONOMY_ANNIVERSARY_SUMMARY|In celebration of the Star Wars Galaxy of Heroes 2nd anniversary, please enjoy global double drops from 11/24/17 to 11/25/17! EVENT_ECONOMY_ART_OF_WAR_NAME|Thanks for playing THE ARTIST OF WAR! EVENT_ECONOMY_ART_OF_WAR_SUMMARY|Thanks for playing THE ARTIST OF WAR. As a show of our appreciation, please enjoy double drop nodes from 6/29 through 6/30! EVENT_ECONOMY_EP4_40TH_ALL_NAME|DOUBLE DROPS! EVENT_ECONOMY_EP4_40TH_ALL_SUMMARY|Celebrate the 40th Anniversary of [i]Star Wars: A New Hope[/i]!\n\nFor a limited time, drops are DOUBLED in all [c][F0FF23]GALACTIC WAR[-][/c] chests, in [c][F0FF23]MOD BATTLES[-][/c], [c][F0FF23]MOD CHALLENGES[-][/c], [c][F0FF23]LIGHT SIDE[-][/c], [c][F0FF23]DARK SIDE[-][/c], and [c][F0FF23]CANTINA[-][/c] nodes! EVENT_ECONOMY_EP4_40TH_CANTINA_NAME|DOUBLE DROPS! EVENT_ECONOMY_EP4_40TH_CANTINA_SUMMARY|Celebrate the 40th Anniversary of [i]Star Wars: A New Hope[/i]!\n\nFor a limited time, drops are DOUBLED on all [c][F0FF23]CANTINA BATTLES[-][/c] nodes! EVENT_ECONOMY_EP4_40TH_DS_NAME|DOUBLE DROPS! EVENT_ECONOMY_EP4_40TH_DS_SUMMARY|Celebrate the 40th Anniversary of [i]Star Wars: A New Hope[/i]!\n\nFor a limited time, drops are DOUBLED on all [c][F0FF23]DARK SIDE[-][/c] nodes! EVENT_ECONOMY_EP4_40TH_GW_MB_MC_NAME|DOUBLE DROPS! EVENT_ECONOMY_EP4_40TH_GW_MB_MC_SUMMARY|Celebrate the 40th Anniversary of [i]Star Wars: A New Hope[/i]!\n\nFor a limited time, drops are DOUBLED in all [c][F0FF23]GALACTIC WAR[-][/c] chests, in [c][F0FF23]MOD BATTLES[-][/c], and [c][F0FF23]MOD CHALLENGES[-][/c]. EVENT_ECONOMY_EP4_40TH_LS_NAME|DOUBLE DROPS! EVENT_ECONOMY_EP4_40TH_LS_SUMMARY|Celebrate the 40th Anniversary of [i]Star Wars: A New Hope[/i]!\n\nFor a limited time, drops are DOUBLED on all [c][F0FF23]LIGHT SIDE[-][/c] nodes! EVENT_ECONOMY_EWOK_2X_NODES_NAME|Ewok Double Drop Event EVENT_ECONOMY_EWOK_2X_NODES_SUMMARY|Be on the lookout from 7/8 to 7/31! Each day there is a chance that a random Ewok location in the Cantina will have Double Drops active! EVENT_ECONOMY_FIRST_ORDER_NAME|First Order Double Drops! EVENT_ECONOMY_FIRST_ORDER_SUMMARY|Enjoy Double Drops on First Order nodes from 9/22 to 9/25! EVENT_ECONOMY_GHOST_PHANTOMII_NAME|Ghost and Phantom II Double Drop Event EVENT_ECONOMY_GHOST_PHANTOMII_SUMMARY|DOUBLE DROPS on GHOST AND PHANTOM II ship nodes from 10/07 to 10/09. Bolster your forces and capture Chimaera! EVENT_ECONOMY_MAY4TH_2018_NAME|May the 4th 2018 Bonus Drops! EVENT_ECONOMY_MAY4TH_2018_SUMMARY|In celebration of May the 4th, we're activating "Bonus Drops"!\n\nAll Light Side Hard Nodes will have a chance to drop shards of one of the following characters:\n\n-Ahsoka Tano (Fulcrum)\n-Chirrut Îmwe\n-Amilyn Holdo\n\nAll Dark Side Hard Nodes will have a chance to drop shards of one of the following characters:\n\n-Darth Nihilus\n-Director Krennic\n-Gar Saxon\n\nAll Cantina Nodes will have a chance to drop Guild Event Tokens! EVENT_ECONOMY_NIGHTSISTER_2X_NODES_NAME|Nightsister Double Drops! EVENT_ECONOMY_NIGHTSISTER_2X_NODES_SUMMARY|Enjoy Double Drops on Nightsister nodes from 10/20 to 10/22! EVENT_ECONOMY_PHOENIX_NODES_NAME|Phoenix Double Drop Event EVENT_ECONOMY_PHOENIX_NODES_SUMMARY|DOUBLE DROPS on PHOENIX SQUADRON character nodes from 6/8 to 6/10 will accelerate your rise to power. EVENT_ECONOMY_REY_HEROS_JOURNEY_NAME|Double Drops! EVENT_ECONOMY_REY_HEROS_JOURNEY_SUMMARY|In preparation for Rey's Hero's Journey, please enjoy double drops from 12/8/17 through 12/9/17 (Player Local Time)! EVENT_ELDERMATERIALFARM_FRI_NAME|Omega Battles: Jakku EVENT_ELDERMATERIALFARM_FRI_NAMEV2|JAKKU\n[c][FFC891]Omega Battles[-][/c] EVENT_ELDERMATERIALFARM_MON_EASY_NAME|Omega Battles: Bespin EVENT_ELDERMATERIALFARM_MON_EASY_NAMEV2|BESPIN\n[c][FFC891]Omega Battles[-][/c] EVENT_ELDERMATERIALFARM_MON_HARD_NAME|Omega Battles: Bespin III EVENT_ELDERMATERIALFARM_MON_NORMAL_NAME|Omega Battles: Bespin II EVENT_ELDERMATERIALFARM_SAT_NAME|Omega Battles: Imperial Fleet EVENT_ELDERMATERIALFARM_SAT_NAMEV2|IMPERIAL FLEET\n[c][FFC891]Omega Battles[-][/c] EVENT_ELDERMATERIALFARM_SUN_NAME|Omega Battles: Hoth EVENT_ELDERMATERIALFARM_SUN_NAMEV2|HOTH\n[c][FFC891]Omega Battles[-][/c] EVENT_ELDERMATERIALFARM_THURS_NAME|Omega Battles: Endor EVENT_ELDERMATERIALFARM_THURS_NAMEV2|ENDOR\n[c][FFC891]Omega Battles[-][/c] EVENT_ELDERMATERIALFARM_TUES_NAME|Omega Battles: Coruscant EVENT_ELDERMATERIALFARM_TUES_NAMEV2|CORUSCANT\n[c][FFC891]Omega Battles[-][/c] EVENT_ELDERMATERIALFARM_WED_NAME|Omega Battles: Dathomir EVENT_ELDERMATERIALFARM_WED_NAMEV2|DATHOMIR\n[c][FFC891]Omega Battles[-][/c] EVENT_ELITE_01_COMMANDO_DESC|Earn Imperial Super Commando Shards EVENT_ELITE_01_COMMANDO_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]SEIZE THE ADVANTAGE[-][/c] can inflict Offense Down on target EVENT_ELITE_01_COMMANDO_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]SUPERIOR TACTICS[-][/c] dispels all buffs and inflicts Buff Immunity on a target EVENT_ELITE_01_COMMANDO_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]UPPER HAND[-][/c] grants Counter Chance and bonus Offense per enemy with no buff EVENT_ELITE_01_COMMANDO_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use all of the [c][F0FF23]IMPERIAL SUPER COMMANDO[-][/c]'s abilities to defeat the Rebels EVENT_ELITE_01_COMMANDO_NAME|ELITE COMBAT I\n[c][FFC891]Marquee Event[-][/c] EVENT_ELITE_01_COMMANDO_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+\n\nJoin forces with an [c][F0FF23]IMPERIAL SUPER COMMANDO[-][/c] and battle Rebels! EVENT_ELITE_02_GARSAXON_DESC|Earn Gar Saxon Shards EVENT_ELITE_02_GARSAXON_NAME|ELITE COMBAT II\n[c][FFC891]Marquee Event[-][/c] EVENT_ELITE_02_GARSAXON_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+\n\nJoin forces with [c][F0FF23]GAR SAXON[-][/c] and battle Rebels! EVENT_ELITE_02_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use [c][F0FF23]ON THE HUNT[-][/c] to slow down the selected target EVENT_ELITE_02_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]CALCULATED AMBUSH[-][/c] hits all enemies and has a chance to reduce their Turn Meter EVENT_ELITE_02_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]MANDALORIAN RETALIATION[-][/c] gives Defense and Counter Chance to Empire allies EVENT_ELITE_02_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Utilize Counter Attack to effectively defeat the Rebels\n\n - With [c][F0FF23]VICEROY'S VENGEANCE[-][/c], Gar Saxon can assist allies when they counter attack EVENT_ELITE_03_GAUNTLET_DESC|Earn Gar Saxon’s Gauntlet Starfighter Blueprints! EVENT_ELITE_03_GAUNTLET_NAME|ELITE COMBAT III\n[c][FFC891]Marquee Event[-][/c] EVENT_ELITE_03_GAUNTLET_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 60+\n\nTake command of the [c][F0FF23]GAUNTLET STARFIGHTER[-][/c] and defeat Rebel ships! EVENT_ELITE_03_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use [c][F0FF23]GAUNTLET ASSAULT[-][/c] on a target locked enemy to grant an ally Turn Meter EVENT_ELITE_03_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]70+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]REINVIGORATE[-][/c] dispels all ally debuffs and grants them Protection Up EVENT_ELITE_03_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use [c][F0FF23]PROTON MISSILE LAUNCHER[-][/c] to inflict Buff Immunity EVENT_ELITE_03_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]85+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Utilize all of Gauntlet Starfighter's abilities to defeat the Rebels EVENT_EZRA_DUEL|TRAINING DUEL EVENT_EZRA_DUEL_BUFF|Training Duel:\nUse your training to defeat Kanan!\nHealth Restored\nTemporary Health Steal Gained EVENT_EZRA_DUEL_HEAL|HEALTH RESTORED EVENT_EZRA_DUEL_HEALTHSTEAL|GAINED BONUS HEALTH STEAL EVENT_FLASH_EWOK_01_DESC|Earn Gear for EWOKS! EVENT_FLASH_EWOK_01_MISSION_01_DESC|[c][B5E7F5]Requirement: [-][/c][23C8F5]EWOKS (4-Star or higher)[-][c][23C8F5]\n\n[c][B5E7F5]Strategy Tips:[-][/c][23C8F5]\n - Use your EWOKS to defeat the EMPIRE enemies[-][/c] EVENT_FLASH_EWOK_01_MISSION_02_DESC|[c][B5E7F5]Requirement: [-][/c][23C8F5]EWOKS (4-Star or higher)[-][c][23C8F5]\n\n[c][B5E7F5]Strategy Tips:[-][/c][23C8F5]\n - Use your EWOKS to defeat various BOUNTY HUNTER enemies[-][/c] EVENT_FLASH_EWOK_01_MISSION_03_DESC|[c][B5E7F5]Requirement: [-][/c][23C8F5]EWOKS (4-Star or higher)[-][c][23C8F5]\n\n[c][B5E7F5]Strategy Tips:[-][/c][23C8F5]\n - Use your EWOKS to destroy the DROIDS in the junkyard[-][/c] EVENT_FLASH_EWOK_01_MISSION_04_DESC|[c][B5E7F5]Requirement: [-][/c][23C8F5]EWOKS (5-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c][23C8F5]\n - This mission is very difficult\n - Recommended for Gear Level IX [-][/c]\n EVENT_FLASH_EWOK_01_NAME|BEYOND THE FOREST\n[c][FFC891]Flash Event[-][/c] EVENT_FLASH_EWOK_01_SUMMARY|[c][B5E7F5]Level Range:[-][/c] 20-39\n - Difficulty and rewards scale to your level\n - Plays are shared across all tiers\n\nThe galaxy is a dangerous place, battle various enemies with EWOKS! EVENT_FLASH_EWOK_01_SUMMARY_L20|[c][B5E7F5]Level Range:[-][/c] 20-39\n - Difficulty and rewards scale to your level\n - Plays are shared across all tiers\n\nThe galaxy is a dangerous place, battle various enemies with [c][F0FF23]EWOKS[-][/c]! EVENT_FLASH_EWOK_01_SUMMARY_L40|[c][B5E7F5]Level Range:[-][/c] 40-49\n - Difficulty and rewards scale to your level\n - Plays are shared across all tiers\n\nThe galaxy is a dangerous place, battle various enemies with [c][F0FF23]EWOKS[-][/c]! EVENT_FLASH_EWOK_01_SUMMARY_L50|[c][B5E7F5]Level Range:[-][/c] 50-59\n - Difficulty and rewards scale to your level\n - Plays are shared across all tiers\n\nThe galaxy is a dangerous place, battle various enemies with [c][F0FF23]EWOKS[-][/c]! EVENT_FLASH_EWOK_01_SUMMARY_L60|[c][B5E7F5]Level Range:[-][/c] 60-69\n - Difficulty and rewards scale to your level\n - Plays are shared across all tiers\n\nThe galaxy is a dangerous place, battle various enemies with [c][F0FF23]EWOKS[-][/c]! EVENT_FLASH_EWOK_01_SUMMARY_L70|[c][B5E7F5]Level Range:[-][/c] 70-79\n - Difficulty and rewards scale to your level\n - Plays are shared across all tiers\n\nThe galaxy is a dangerous place, battle various enemies with [c][F0FF23]EWOKS[-][/c]! EVENT_FLASH_EWOK_01_SUMMARY_L80|[c][B5E7F5]Level Range:[-][/c] 80-85\n - Difficulty and rewards scale to your level\n - Plays are shared across all tiers\n\nThe galaxy is a dangerous place, battle various enemies with [c][F0FF23]EWOKS[-][/c]! EVENT_FLASH_EWOK_PUSHNOTE_DESC|Ewok Flash Event Active Now! EVENT_FLASH_EWOK_PUSHNOTE_TITLE|Beyond the Forest! EVENT_FLASH_LUKE_01_DESC|Earn Luke Skywalker's Gear! EVENT_FLASH_LUKE_01_DESC_JPN|[FF8603]12:00 ~ 14:00[-] EVENT_FLASH_LUKE_01_MISSION_01_DESC|[c][B5E7F5]Requirements:[-][/c] Luke Skywalker (3-star or higher)\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n- Tusken Shaman heal allies and inflict debuffs\n - Luke is alone during this battle so choose targets wisely EVENT_FLASH_LUKE_01_MISSION_02_DESC|[c][B5E7F5]Requirements:[-][/c] Luke Skywalker & One Jawa (4-star or higher)\n\nA Jawa is being attacked by Tusken Raiders! Help the Jawa fight off his attackers.\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n- Tusken Brutes excel at soaking up damage EVENT_FLASH_LUKE_01_MISSION_03_DESC|[c][B5E7F5]Requirements:[-][/c] Luke Skywalker & Jawas (5-star or higher)\n\nA Tusken Raider war party is ambushing several friendly Jawas on a scouting mission! Join forces with the Jawas and defeat the Tusken Raiders.\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n- Tusken Raiders are strong attackers who can generate bonus attacks EVENT_FLASH_LUKE_01_MISSION_04_DESC|[c][B5E7F5]Requirements:[-][/c] Luke Skywalker (6-star or higher)\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n- This mission is very difficult EVENT_FLASH_LUKE_01_NAME|TROUBLE ON TATOOINE\n[c][FFC891]Flash Event[-][/c] EVENT_FLASH_LUKE_01_SUMMARY|Tatooine holds many dangers and mysteries. Check the perimeter of the farm and surrounding regions with [c][F0FF23]LUKE SKYWALKER[/c][-] and ensure everything is safe.\n\nThis event's level and rewards scale according to player level.\n\n Based on player level, the range of levels for this event is: [c][F0FF23]20-29[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_LUKE_01_SUMMARY_L20|Tatooine holds many dangers and mysteries. Check the perimeter of the farm and surrounding regions with [c][F0FF23]LUKE SKYWALKER[/c][-] and ensure everything is safe.\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]20-29[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_LUKE_01_SUMMARY_L30|Tatooine holds many dangers and mysteries. Check the perimeter of the farm and surrounding regions with [c][F0FF23]LUKE SKYWALKER[/c][-] and ensure everything is safe.\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]30-39[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_LUKE_01_SUMMARY_L40|Tatooine holds many dangers and mysteries. Check the perimeter of the farm and surrounding regions with [c][F0FF23]LUKE SKYWALKER[/c][-] and ensure everything is safe.\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]40-49[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_LUKE_01_SUMMARY_L50|Tatooine holds many dangers and mysteries. Check the perimeter of the farm and surrounding regions with [c][F0FF23]LUKE SKYWALKER[/c][-] and ensure everything is safe.\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]50-59[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_LUKE_01_SUMMARY_L60|Tatooine holds many dangers and mysteries. Check the perimeter of the farm and surrounding regions with [c][F0FF23]LUKE SKYWALKER[/c][-] and ensure everything is safe.\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]60-69[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_LUKE_01_SUMMARY_L70|Tatooine holds many dangers and mysteries. Check the perimeter of the farm and surrounding regions with [c][F0FF23]LUKE SKYWALKER[/c][-] and ensure everything is safe.\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]70-79[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_LUKE_01_SUMMARY_L80|Tatooine holds many dangers and mysteries. Check the perimeter of the farm and surrounding regions with [c][F0FF23]LUKE SKYWALKER[/c][-] and ensure everything is safe.\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]80-85[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_LUKE_PUSHNOTE_DESC|Luke Skywalker Flash Event Active Now! EVENT_FLASH_LUKE_PUSHNOTE_TITLE|Trouble on Tatooine! EVENT_FLASH_PHOENIX_01_DESC|Earn Gear for Phoenix Squadron! EVENT_FLASH_PHOENIX_01_MISSION_01_DESC|[c][B5E7F5]Requirements:[-][/c] Hera Syndulla, Ezra Bridger, and Kanan Jarrus (4-star or higher)\n\nDestroy Imperial supply shipments on Lothal! EVENT_FLASH_PHOENIX_01_MISSION_02_DESC|[c][B5E7F5]Requirements:[-][/c] Hera Syndulla, Sabine Wren, and Chopper (4-star or higher)\n\nStorm the Imperial Hangar and destroy parked TIE FIGHTERS! EVENT_FLASH_PHOENIX_01_MISSION_03_DESC|[c][B5E7F5]Requirements:[-][/c] Hera Syndulla, Garazeb "Zeb" Orrelios, and Kanan Jarrus (4-star or higher)\n\nIntercept an Imperial transport on Lothal and gather critical intelligence from Imperial Officers! EVENT_FLASH_PHOENIX_01_MISSION_04_DESC|[c][B5E7F5]Requirements:[-][/c] Hera Syndulla, Garazeb "Zeb" Orrelios, Kanan Jarrus, Sabine Wren, and Ezra Bridger (5-star or higher)\n\nThis mission is very difficult EVENT_FLASH_PHOENIX_01_NAME|RISE UP!\n[c][FFC891]Flash Event[-][/c] EVENT_FLASH_PHOENIX_01_SUMMARY|Battle with PHOENIX SQUADRON to deal a blow to the Empire!\n\nThis event's level and rewards scale according to player level.\n\n Based on player level, the range of levels for this event is: [c][F0FF23]20-29[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_PHOENIX_01_SUMMARY_L20|Battle with PHOENIX SQUADRON to deal a blow to the Empire!\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]20-39[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_PHOENIX_01_SUMMARY_L40|Battle with PHOENIX SQUADRON to deal a blow to the Empire!\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]40-49[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_PHOENIX_01_SUMMARY_L50|Battle with PHOENIX SQUADRON to deal a blow to the Empire!\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]50-59[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_PHOENIX_01_SUMMARY_L60|Battle with PHOENIX SQUADRON to deal a blow to the Empire!\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]60-69[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_PHOENIX_01_SUMMARY_L70|Battle with PHOENIX SQUADRON to deal a blow to the Empire!\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]70-79[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_PHOENIX_01_SUMMARY_L80|Battle with PHOENIX SQUADRON to deal a blow to the Empire!\n\nThis event's level and rewards scale according to player level.\n\nBased on player level, the range of levels for this event is: [c][F0FF23]80-85[/c][-].\n\nPlays are shared across all tiers. EVENT_FLASH_PHOENIX_PUSHNOTE_DESC|Phoenix Squadron Flash Event Active Now! EVENT_FLASH_PHOENIX_PUSHNOTE_TITLE|PLAY NOW! EVENT_GALACTIC_BOUNTY_01_DESC|Very Rare Event! EVENT_GALACTIC_BOUNTY_01_NAME|GALACTIC BOUNTIES\n[c][FFC891]Special Event[-][/c] EVENT_GALACTIC_BOUNTY_01_PUSHNOTE_DESC|The Galactic Bounty Event is live in Galaxy of Heroes! EVENT_GALACTIC_BOUNTY_01_PUSHNOTE_TITLE|Bounties Posted! EVENT_GALACTIC_BOUNTY_01_SUMMARY|Form a squad of [c][F0FF23]BOUNTY HUNTERS[-][/c] and scour the galaxy for clues to your quarry. Succeed and earn shards for the captured character!\n\nVictory Counts in this event are [c][F0FF23]SHARED[-][/c]. EVENT_GHOSTS_OF_DATHOMIR_PUSHNOTE_DESC|The time is now: heroes beware! Face the Ghosts of Dathomir if you dare! EVENT_GHOSTS_OF_DATHOMIR_PUSHNOTE_TITLE|Ghosts of Dathomir Returns! EVENT_GHOSTS_OF_DATHOMIR_T1_DESC|[B5E7F5]Strategy Tips:[-]\n - Defeat all the Nightsisters in order to destroy the Spirit Altar\n - The altar will resurrect all fallen allies after a short time\n - Nightsister Zombie's unique ability [c][F0FF23]ENDLESS HORDE[-][/c] has been disabled on the opponents in this event EVENT_GHOSTS_OF_DATHOMIR_T2_DESC|[B5E7F5]Strategy Tips:[-]\n - This tier is difficult. Bring powerful heroes\n - \n - Nightsister Zombie's unique ability [c][F0FF23]ENDLESS HORDE[-][/c] has been disabled on the opponents in this event EVENT_HERO_FARMERLUKE_DESC|[c][F0FF23]Earn Commander Luke Skywalker![-][/c] EVENT_HERO_FARMERLUKE_NAME|LUKE SKYWALKER\n[c][FFC891]Hero's Journey[-][/c] EVENT_HERO_FARMERLUKE_REPLAYABLE_DESC|Earn Gear EVENT_HERO_FARMERLUKE_REPLAYABLE_SUMMARY|From humble beginnings on Tatooine to the destruction of the Death Star, battle through the iconic moments of [c][F0FF23]LUKE SKYWALKER's[-][/c] hero's journey.\n\nReplays are shared across all tiers. EVENT_HERO_FARMERLUKE_SUMMARY|From humble beginnings on Tatooine to the destruction of the Death Star, battle through the iconic moments of [c][F0FF23]LUKE SKYWALKER’s[-][/c] hero’s journey.\n\nCompleting this event unlocks [c][F0FF23]COMMANDER LUKE SKYWALKER[-][/c] EVENT_HERO_SCAVENGERREY_DESC|[c][F0FF23]Earn Rey (Jedi Training)![-][/c] EVENT_HERO_SCAVENGERREY_NAME|REY\n[c][FFC891]Hero's Journey[-][/c] EVENT_HERO_SCAVENGERREY_SUMMARY|From being a scavenger on Jakku to the destruction of Starkiller Base, battle through the iconic moments of [c][F0FF23]REY's[-][/c] hero's journey.\n\nCompleting this event unlocks [c][F0FF23]REY (JEDI TRAINING)[-][/c] EVENT_HEROIC_ATST_DESC|Face off against an AT-ST! EVENT_HEROIC_ATST_DESC_T1|[c][B5E7F5]Requirement:[-][/c]\n- 4-Star (or Higher) Ewoks\n\nThe AT-ST has several devastating attacks including:\n\n[c][F0FF23]BLASTER CANNON:[/c][-] Deals single target physical damage and inflicts Stagger\n\n[c][F0FF23]HEAVY BLASTER VOLLEY:[/c][-] Deals heavy single-target damage and ignores armor\n\n[c][F0FF23]INCENDIARY GRENADE:[/c][-] Deals area damage and inflicts Burning\n\n[c][F0FF23]CONCUSSION GRENADE:[/c][-] Deals light area damage, dispels all Buffs, and inflicts Daze\n\n EVENT_HEROIC_ATST_DESC_T1_V2|[c][F0FF23]UNLOCK THE BONUS TIER WITH A 7-STAR WICKET[/c][-]\n\n[c][B5E7F5]Requirement:[-][/c]\n- 4-Star (or Higher) Ewoks\n\nThe AT-ST has several devastating attacks including:\n\n[c][F0FF23]BLASTER CANNON:[/c][-] Deals single target physical damage and inflicts Stagger\n\n[c][F0FF23]HEAVY BLASTER VOLLEY:[/c][-] Deals heavy single-target damage and ignores armor\n\n[c][F0FF23]INCENDIARY GRENADE:[/c][-] Deals area damage and inflicts Burning\n\n[c][F0FF23]CONCUSSION GRENADE:[/c][-] Deals light area damage, dispels all Buffs, and inflicts Daze\n\n EVENT_HEROIC_ATST_DESC_T2|[c][B5E7F5]Requirement:[-][/c]\n- 7-Star Characters\n\n[c][B5E7F5]Strategy Tips:[-][/c] - This Bonus Tier is intended for very powerful characters with at least Gear Level 10 and powerful Mods EVENT_HEROIC_ATST_NAME|ENDOR ESCALATION\n[c][FFC891]Heroic Battle[-][/c] EVENT_HEROIC_ATST_SUMMARY|Lead a team of [c][F0FF23]EWOKS[/c][-] in their struggle to defeat an Imperial AT-ST Walker! EVENT_HEROIC_ATST_T2_UNLOCK_KEY|Own 7-Star Wicket to Unlock! EVENT_HEROIC_DATHOMIR_TIER02_UNLOCK_KEY|Own 7-Star Mother Talzin to unlock! EVENT_HOLIDAY_GHOSTS_OF_DATHOMIR_DESC|Investigate Dathomir! EVENT_HOLIDAY_GHOSTS_OF_DATHOMIR_NAME|GHOSTS OF DATHOMIR\n[c][FFC891]Special Event[-][/c] EVENT_HOLIDAY_GHOSTS_OF_DATHOMIR_SUMMARY|\nRumors of strange happenings on the world of [c][F0FF23]DATHOMIR[-][/c] are spreading. Assemble your forces and investigate this mysterious world of darkness and intrigue. EVENT_INTEQUIPMENT_DESC|Defeat enemies to earn INT gear! EVENT_INTEQUIPMENT_NAME|INT Gear Challenge EVENT_INTEQUIPMENT_NAME_TU7|TAC Gear Challenge EVENT_JP_LUNCHTIME_LUKE_PUSHNOTE_DESC|イベントで勝利報酬をGETしよう! EVENT_JP_LUNCHTIME_LUKE_PUSHNOTE_TITLE|ランチタイム限定:ルークイベント開催中! EVENT_KEYCREDIT_DESC|Earn Stacks of Credits. EVENT_KEYCREDIT_NAME|Profit Mining EVENT_KEYCREDIT_SUMMARY|Battle for piles of credits. EVENT_KEYXP_DESC|Earn Training Droids. EVENT_KEYXP_NAME|Training Droids Hunt EVENT_KEYXP_SUMMARY|Earn Training Droids every Battle with chances at high rarity versions! Use Training Droids to quickly level up characters. EVENT_LEGENDARY_CHIMAERA_T7_UNLOCK_KEY|Own 7-Star Home One to Unlock Tier VII! EVENT_LORDOFHUNGER_01_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Use [c][F0FF23]DISRUPTOR BLAST[-][/c] on a debuffed enemy to bypass protection[-][/c] EVENT_LORDOFHUNGER_01_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Use [c][F0FF23]CRIMSON BARRAGE[-][/c] to limit the offensive strength of your opponents[-][/c] EVENT_LORDOFHUNGER_01_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- [c][F0FF23]VAIKEN’S LEGACY[-][/c] grants a new buff every time ally Sith use special abilities[-][/c] EVENT_LORDOFHUNGER_01_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Bring Sith units to synergize with the [c][F0FF23]SITH TROOPER[-][/c][-][/c] EVENT_LORDOFHUNGER_01_SITHTROOPER_DESC|Earn Sith Trooper Shards! EVENT_LORDOFHUNGER_01_SITHTROOPER_NAME|LORD OF HUNGER I\n[c][FFC891]Marquee Event[-][/c] EVENT_LORDOFHUNGER_01_SITHTROOPER_SUMMARY|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c] \n\nBattle with [c][F0FF23]SITH TROOPER[-][/c]. This foot soldier of the Sith Empire can bypass protection.[-][/c] EVENT_LORDOFHUNGER_02_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- [c][F0FF23]EXPLOIT WEAKNESS[-][/c] can inflict [c][F0FF23]EVASION DOWN[-][/c], and can bypass enemy protection when stealthed[-][/c] EVENT_LORDOFHUNGER_02_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- [c][F0FF23]DARK SHROUD[-][/c] immediately [c][F0FF23]STEALTHS[-][/c] the Sith Assassin and [c][F0FF23]DISPELLS[-][/c] all debuffs on her[-][/c] EVENT_LORDOFHUNGER_02_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- [c][F0FF23]ELECTROCUTE[-][/c] deals increased damage for each buff consumed off Sith Assassin[-][/c] EVENT_LORDOFHUNGER_02_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- The Sith Assassin is more effective when grouped with allies who apply buffs and debuffs[-][/c] EVENT_LORDOFHUNGER_02_SITHASSASSIN_DESC|Earn Sith Assassin Shards! EVENT_LORDOFHUNGER_02_SITHASSASSIN_NAME|LORD OF HUNGER II\n[c][FFC891]Marquee Event[-][/c] EVENT_LORDOFHUNGER_02_SITHASSASSIN_SUMMARY|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c] \n\nBattle with [c][F0FF23]SITH ASSASSIN[-][/c]. This ancient Sith warrior attacks from stealth for massive damage.[-][/c] EVENT_LORDOFHUNGER_03_DARTHNIHLUS_DESC|Earn Darth Nihilus Shards! EVENT_LORDOFHUNGER_03_DARTHNIHLUS_NAME|LORD OF HUNGER III\n[c][FFC891]Marquee Event[-][/c] EVENT_LORDOFHUNGER_03_DARTHNIHLUS_SUMMARY|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c] \n\nBattle with the mysterious [c][F0FF23]DARTH NIHILUS[-][/c]. This ancient Dark Lord excels at defeating high health enemies and buffing Sith allies. EVENT_LORDOFHUNGER_03_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Use [c][F0FF23]CEASELESS CRAVING[-][/c] to DISPEL buffs off opponents[-][/c] EVENT_LORDOFHUNGER_03_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Debuff enemies before using [c][F0FF23]DRAIN FORCE[-][/c] to maximize its utility[-][/c] EVENT_LORDOFHUNGER_03_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- High health enemies like Shoretrooper are good targets for [c][F0FF23]ANNIHILATE[-][/c][-][/c] EVENT_LORDOFHUNGER_03_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Critical Hit and Damage mods aren’t useful with [c][F0FF23]LORD OF HUNGER[-][/c] so choose mods carefully[-][/c] EVENT_LORDOFHUNGER_04_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Bring characters who are strong against Sith[-][/c] EVENT_LORDOFHUNGER_04_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Cleansing debuffs quickly will help prevent Nihilus from using [c][F0FF23]ANNIHILATE[-][/c][-][/c] EVENT_LORDOFHUNGER_04_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- Inflicting [c][F0FF23]HEALING IMMUNITY[-][/c] will help defeat Sith led by Darth Nihilus[-][/c] EVENT_LORDOFHUNGER_04_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n [c][23C8F5]- [c][F0FF23]LORD OF HUNGER[-][/c] prevents Sith led by Nihilus from scoring critical hits, but grants them higher Health Steal and Offense[-][/c] EVENT_LORDOFHUNGER_04_MORABAND_DESC|Battle the Dark Lords of the Sith EVENT_LORDOFHUNGER_04_MORABAND_NAME|LORD OF HUNGER IV\n[c][FFC891]Marquee Event[-][/c] EVENT_LORDOFHUNGER_04_MORABAND_SUMMARY|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\nBattle against the mysterious [c][F0FF23]DARTH NIHILUS[-][/c], the ancient Lord of Hunger EVENT_MARQUEE_BH_00_CONTRACTS_DESC|Learn About Contracts! EVENT_MARQUEE_BH_00_CONTRACTS_NAME|CONTRACTS\n[c][FFC891]Tutorial Event[-][/c] EVENT_MARQUEE_BH_00_CONTRACTS_SUMMARY|\nControl a powerful Bounty Hunter squad and learn about the new [c][F0FF23]CONTRACT[-][/c] system. EVENT_MARQUEE_BH_01_BOSSK_DESC|Earn Bossk Shards! EVENT_MARQUEE_BH_01_BOSSK_M00_DESC|[B5E7F5]Contracts Tutorial:[-]\n - Learn about the new Bounty Hunter [c][F0FF23]CONTRACTS[-][/c] with a powerful Bounty Hunter squad. EVENT_MARQUEE_BH_01_BOSSK_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]PREY ON THE WEAK[-][/c] deals Physical damage and will Critically Hit the weakest enemy if they are the target EVENT_MARQUEE_BH_01_BOSSK_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]HUNTING PARTY[-][/c] Stuns the target and calls Bounty Hunters to assist for reduced damage EVENT_MARQUEE_BH_01_BOSSK_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]PREDATOR INSTINCTS[-][/c] dispels all Debuffs on Bossk and grants him Taunt and Frenzy EVENT_MARQUEE_BH_01_BOSSK_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]ON THE HUNT[-][/c] grants all Bounty Hunters bonus Tenacity and Protection EVENT_MARQUEE_BH_01_BOSSK_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]TRANDOSHAN RAGE[-][/c] grants Bossk Health and Defense while Taunting, and Offense and Health Steal while attacking buffed enemies EVENT_MARQUEE_BH_01_BOSSK_M06_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. Bossk will be forced into the Leader position. Use this mission to perfect your strategy with Bossk! EVENT_MARQUEE_BH_01_BOSSK_M07_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy. EVENT_MARQUEE_BH_01_BOSSK_NAME|ON THE HUNT\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_BH_01_BOSSK_SUMMARY|\nJoin forces with [c][F0FF23]BOSSK[-][/c] and track down elusive bounties. EVENT_MARQUEE_BUFFS_PASSIVE_DESC|This unit is receiving passive buffs to simulate Mods. These passive buffs are only present in this Marquee Event. They cannot be dispelled, copied, removed, or otherwise interacted with. EVENT_MARQUEE_BUFFS_PASSIVE_NAME|Marquee Buffs EVENT_MARQUEE_EWOK_01_PAPLOO_DESC|Earn Paploo Shards! EVENT_MARQUEE_EWOK_01_PAPLOO_M01_DESC|[BBBBBB]Strategy Tips:[-]\n- Use [c][F0FF23]VIGILANT STRIKE[/c][-] to gain Defense Up before taunting to increase Paploo's survivability EVENT_MARQUEE_EWOK_01_PAPLOO_M02_DESC|[BBBBBB]Strategy Tips:[-]\n- When the Taunt from [c][F0FF23]DIVERSION[/c][-] expires, Paploo will gain Speed Up EVENT_MARQUEE_EWOK_01_PAPLOO_M03_DESC|[BBBBBB]Strategy Tips:[-]\n- Use [c][F0FF23]GALVANIZE[/c][-] on an Ewok ally to strategically trigger the bonus effects of their Basic attacks EVENT_MARQUEE_EWOK_01_PAPLOO_M04_DESC|[BBBBBB]Strategy Tips:[-]\n- Paploo can't gain Stealth with [c][F0FF23]DON'T HOLD BACK[/c][-] and also gains Health and Protection when debuffed EVENT_MARQUEE_EWOK_01_PAPLOO_M05_DESC|[BBBBBB]Recommended:[-]\n- Gear Level 9+\n\n-4-Dot Mods (or Higher)\n\n- Characters abilities at Tier 6 (or Higher) EVENT_MARQUEE_EWOK_01_PAPLOO_SUMMARY|Enemies stalk the Forest floor. Join forces with [c][F0FF23]PAPLOO[/c][-] and defeat the invaders!\n\nThis event scales enemy level and difficulty according to player level. EVENT_MARQUEE_EWOK_01_PAPLOO_SUMMARY_L20|[c][B5E7F5]Level Range: 20-29[-][/c]\n\nEnemies stalk the forest floor. Join forces with [c][F0FF23]PAPLOO[/c][-] and defeat the invaders! EVENT_MARQUEE_EWOK_01_PAPLOO_SUMMARY_L30|[c][B5E7F5]Level Range: 30-39[-][/c]\n\nEnemies stalk the forest floor. Join forces with [c][F0FF23]PAPLOO[/c][-] and defeat the invaders! EVENT_MARQUEE_EWOK_01_PAPLOO_SUMMARY_L40|[c][B5E7F5]Level Range: 40-49[-][/c]\n\nEnemies stalk the forest floor. Join forces with [c][F0FF23]PAPLOO[/c][-] and defeat the invaders! EVENT_MARQUEE_EWOK_01_PAPLOO_SUMMARY_L50|[c][B5E7F5]Level Range: 50-59[-][/c]\n\nEnemies stalk the forest floor. Join forces with [c][F0FF23]PAPLOO[/c][-] and defeat the invaders! EVENT_MARQUEE_EWOK_01_PAPLOO_SUMMARY_L60|[c][B5E7F5]Level Range: 60-69[-][/c]\n\nEnemies stalk the forest floor. Join forces with [c][F0FF23]PAPLOO[/c][-] and defeat the invaders! EVENT_MARQUEE_EWOK_01_PAPLOO_SUMMARY_L70|[c][B5E7F5]Level Range: 70-79[-][/c]\n\nEnemies stalk the forest floor. Join forces with [c][F0FF23]PAPLOO[/c][-] and defeat the invaders! EVENT_MARQUEE_EWOK_01_PAPLOO_SUMMARY_L80|[c][B5E7F5]Level Range: 80-85[-][/c]\n\nEnemies stalk the forest floor. Join forces with [c][F0FF23]PAPLOO[/c][-] and defeat the invaders! EVENT_MARQUEE_EWOK_02_LOGRAY_DESC|Earn Logray Shards! EVENT_MARQUEE_EWOK_02_LOGRAY_M01_DESC|[BBBBBB]Strategy Tips:[-]\n- Use [c][F0FF23]MYSTICAL STRIKE[/c][-] to gain Tenacity Up EVENT_MARQUEE_EWOK_02_LOGRAY_M02_DESC|[BBBBBB]Strategy Tips:[-]\n- [c][F0FF23]HYPNOTIZE[/c][-] removes all buffs from the target enemy and inflicts Daze on [i]all[/i] enemies EVENT_MARQUEE_EWOK_02_LOGRAY_M03_DESC|[BBBBBB]Strategy Tips:[-]\n- [c][F0FF23]PROPHETIC VISIONS[/c][-] grants allies Turn Meter, and Ewok allies also gain Foresight EVENT_MARQUEE_EWOK_02_LOGRAY_M04_DESC|[BBBBBB]Strategy Tips:[-]\n- [c][F0FF23]SHAMAN'S INSIGHT[/c][-] grants Logray Turn Meter when allied Ewoks score a critical hit EVENT_MARQUEE_EWOK_02_LOGRAY_M05_DESC|[BBBBBB]Recomended:[-]\n- Gear Level 9+\n\n- 4-Dot Mods (or Higher)\n\n- Characters abilities at Tier 6 (or Higher) EVENT_MARQUEE_EWOK_02_LOGRAY_SUMMARY|Enemies stalk the Forest floor. Join forces with [c][F0FF23]LOGRAY[/c][-] and defeat the invaders!\n\nThis event scales enemy level and difficulty according to player level. EVENT_MARQUEE_EWOK_02_LOGRAY_SUMMARY_L20|[c][B5E7F5]Level Range: 20-29[-][/c]\n\nStrange invaders have leveled a nearby village. Join forces with [c][F0FF23]LOGRAY[/c][-] and investigate. EVENT_MARQUEE_EWOK_02_LOGRAY_SUMMARY_L30|[c][B5E7F5]Level Range: 30-39[-][/c]\n\nStrange invaders have leveled a nearby village. Join forces with [c][F0FF23]LOGRAY[/c][-] and investigate. EVENT_MARQUEE_EWOK_02_LOGRAY_SUMMARY_L40|[c][B5E7F5]Level Range: 40-49[-][/c]\n\nStrange invaders have leveled a nearby village. Join forces with [c][F0FF23]LOGRAY[/c][-] and investigate. EVENT_MARQUEE_EWOK_02_LOGRAY_SUMMARY_L50|[c][B5E7F5]Level Range: 50-59[-][/c]\n\nStrange invaders have leveled a nearby village. Join forces with [c][F0FF23]LOGRAY[/c][-] and investigate. EVENT_MARQUEE_EWOK_02_LOGRAY_SUMMARY_L60|[c][B5E7F5]Level Range: 60-69[-][/c]\n\nStrange invaders have leveled a nearby village. Join forces with [c][F0FF23]LOGRAY[/c][-] and investigate. EVENT_MARQUEE_EWOK_02_LOGRAY_SUMMARY_L70|[c][B5E7F5]Level Range: 70-79[-][/c]\n\nStrange invaders have leveled a nearby village. Join forces with [c][F0FF23]LOGRAY[/c][-] and investigate. EVENT_MARQUEE_EWOK_02_LOGRAY_SUMMARY_L80|[c][B5E7F5]Level Range: 80-85[-][/c]\n\nStrange invaders have leveled a nearby village. Join forces with [c][F0FF23]LOGRAY[/c][-] and investigate. EVENT_MARQUEE_EWOK_03_WICKET_DESC|Earn Wicket Shards! EVENT_MARQUEE_EWOK_03_WICKET_M01_DESC|[BBBBBB]Strategy Tips:[-]\n- Use Wicket's basic [c][F0FF23]INQUISITIVE JAB[/c][-] to gain Critical Chance Up before using other abilities EVENT_MARQUEE_EWOK_03_WICKET_M02_DESC|[BBBBBB]Strategy Tips:[-]\n- [c][F0FF23]FOREST AMBUSH[/c][-] generates bonus Turn Meter for each critical hit scored by Wicket EVENT_MARQUEE_EWOK_03_WICKET_M03_DESC|[BBBBBB]Strategy Tips:[-]\n- Use [c][F0FF23]GUERILLA STRIKE[/c][-] to select an Ewok ally; both Wicket and his ally gain Stealth EVENT_MARQUEE_EWOK_03_WICKET_M04_DESC|[BBBBBB]Strategy Tips:[-]\n- Bring Ewoks to gain the maximum benefit from Wicket's passive, [c][F0FF23]FURTIVE TACTICS[/c][-] EVENT_MARQUEE_EWOK_03_WICKET_M05_DESC|[BBBBBB]Recommended:[-]\n- Gear Level IX (or Higher)\n- 4-Dot Mods (or higher)\n- Ability Tier 6 (or higher) EVENT_MARQUEE_EWOK_03_WICKET_SUMMARY|Enemies stalk the Forest floor. Join forces with [c][F0FF23]WICKET[/c][-] and defeat the invaders!\n\nThis event scales enemy level and difficulty according to player level. EVENT_MARQUEE_EWOK_03_WICKET_SUMMARY_L20|[c][B5E7F5]Level Range: 20-29[-][/c]\n\nDangerous invaders are encroaching on Bright Tree Village. Join forces with [c][F0FF23]WICKET[/c][-] and attack the invader stronghold! EVENT_MARQUEE_EWOK_03_WICKET_SUMMARY_L30|[c][B5E7F5]Level Range: 30-39[-][/c]\n\nDangerous invaders are encroaching on Bright Tree Village. Join forces with [c][F0FF23]WICKET[/c][-] and attack the invader stronghold! EVENT_MARQUEE_EWOK_03_WICKET_SUMMARY_L40|[c][B5E7F5]Level Range: 40-49[-][/c]\n\nDangerous invaders are encroaching on Bright Tree Village. Join forces with [c][F0FF23]WICKET[/c][-] and attack the invader stronghold! EVENT_MARQUEE_EWOK_03_WICKET_SUMMARY_L50|[c][B5E7F5]Level Range: 50-59[-][/c]\n\nDangerous invaders are encroaching on Bright Tree Village. Join forces with [c][F0FF23]WICKET[/c][-] and attack the invader stronghold! EVENT_MARQUEE_EWOK_03_WICKET_SUMMARY_L60|[c][B5E7F5]Level Range: 60-69[-][/c]\n\nDangerous invaders are encroaching on Bright Tree Village. Join forces with [c][F0FF23]WICKET[/c][-] and attack the invader stronghold! EVENT_MARQUEE_EWOK_03_WICKET_SUMMARY_L70|[c][B5E7F5]Level Range: 70-79[-][/c]\n\nDangerous invaders are encroaching on Bright Tree Village. Join forces with [c][F0FF23]WICKET[/c][-] and attack the invader stronghold! EVENT_MARQUEE_EWOK_03_WICKET_SUMMARY_L80|[c][B5E7F5]Level Range: 80-85[-][/c]\n\nDangerous invaders are encroaching on Bright Tree Village. Join forces with [c][F0FF23]WICKET[/c][-] and attack the invader stronghold! EVENT_MARQUEE_EWOK_O1_PAPLOO_NAME|ENDOR ESCALATION I\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_EWOK_O2_LOGRAY_NAME|ENDOR ESCALATION II\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_EWOK_O3_WICKET_NAME|ENDOR ESCALATION III\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_FULCRUM_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]BALANCED STRIKE[-][/c] grants Ahsoka and a random ally Protection Up EVENT_MARQUEE_FULCRUM_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]MEDITATE[-][/c] grants Foresight and copies all ally buffs (except Taunt and unique buffs) to Ahsoka EVENT_MARQUEE_FULCRUM_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]WHIRLWIND[-][/c] consumes all buffs on Ahsoka and grants an additional hit for each type of buff consumed EVENT_MARQUEE_FULCRUM_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]PERSEVERANCE[-][/c] makes Ahsoka immune to Damage Over Time effects\n - End of turn: Ahsoka dispels her debuffs, at the cost of health\n - End of turn: Ahsoka gains health for each buff on her EVENT_MARQUEE_FULCRUM_DESC|Earn Ahsoka Tano (Fulcrum) shards! EVENT_MARQUEE_FULCRUM_NAME|CODE NAME: FULCRUM\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_FULCRUM_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+\n\nJoin forces with [c][F0FF23]AHSOKA TANO (FULCRUM)[-][/c] and battle the Empire! EVENT_MARQUEE_HERA_DESC|Earn Hera Shards! EVENT_MARQUEE_HERA_NAME|SUPPLY SABOTAGE\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_HERA_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+ \n\nJoin forces with [c][F0FF23]HERA SYNDULLA[/c][-] and destroy Imperial supply shipments EVENT_MARQUEE_NS_01_TALZIN_DESC|Earn Mother Talzin Shards! EVENT_MARQUEE_NS_01_TALZIN_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]ICHOR LIGHTNING[-][/c] deals Special Damage to the selected target, and also deals damage to all units suffering from [c][F0FF23]PLAGUE[-][/c]\n - [c][F0FF23]PLAGUE[-][/c] deals damage over time and the afflicted unit is immune to dispels unless healed to full EVENT_MARQUEE_NS_01_TALZIN_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DARK MAGICK[-][/c] deals Special Damage to all units and inflicts [c][F0FF23]PLAGUE[-][/c] EVENT_MARQUEE_NS_01_TALZIN_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SPIRIT BLADE ASSAULT[-][/c] calls all Nightsister allies to assist\n - If a target is defeated in this way, allied Nightsisters are revived with 100% Health EVENT_MARQUEE_NS_01_TALZIN_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]THE GREAT MOTHER[-][/c] grants Nightsister allies Potency and Speed\n - Nightsister allies' Special Attacks will inflict [c][F0FF23]PLAGUE[-][/c] EVENT_MARQUEE_NS_01_TALZIN_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]PLAGUEBEARER[-][/c] causes [c][F0FF23]PLAGUE[-][/c] to spread to other units if Mother Talzin is alive EVENT_MARQUEE_NS_01_TALZIN_NAME|RITUALS OF REVENGE\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_NS_01_TALZIN_SUMMARY|\nJoin forces with [c][F0FF23]MOTHER TALZIN[-][/c] and strike against the enemies of the Nightsisters. EVENT_MARQUEE_SITH_01_MARAUDER_DESC|Earn Sith Marauder Shards! EVENT_MARQUEE_SITH_01_MARAUDER_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]STRENGTH THROUGH PASSION[-][/c] deals damage and inflicts Offense Down.\n - Prioritize inflicting Offense Down on enemy Attackers such as Jedi Sentinel. EVENT_MARQUEE_SITH_01_MARAUDER_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]VICTORY THROUGH POWER[-][/c] deals damage and grants allies Potency Up.\n - This ability synergizes well with Emperor Palpatine and Darth Vader. EVENT_MARQUEE_SITH_01_MARAUDER_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]THE FORCE SHALL FREE ME[-][/c] grants Sith Marauder buffs based on the total number of Buffs and Debuffs active in battle.\n - This ability synergizes well with Darth Vader, Emperor Palpatine, Sith Trooper, and Sith Assassin. EVENT_MARQUEE_SITH_01_MARAUDER_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - In this Bonus Tier face powerful enemies and learn the true strengths of [c][F0FF23]SITH MARAUDER[-][/c]. Sith allies are recommended. EVENT_MARQUEE_SITH_01_MARAUDER_NAME|SHADOW OF MALACHOR I\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SITH_01_MARAUDER_SUMMARY|\nJoin forces with [c][F0FF23]SITH MARAUDER[-][/c] and battle the Jedi! EVENT_MARQUEE_SITH_02_VISAS_DESC|Earn Visas Marr shards! EVENT_MARQUEE_SITH_02_VISAS_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]TELEKINETIC BLAST[-][/c] deals Physical damage and dispels all debuffs on Visas and another random debuffed ally. EVENT_MARQUEE_SITH_02_VISAS_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DARK HEALING[-][/c] deals Physical damage to all enemies. All allies gain Health Steal Up and recover some of their health. EVENT_MARQUEE_SITH_02_VISAS_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]PIERCING STRIKE[-][/c] deals Physical damage and grants all allies Defense Penetration Up. EVENT_MARQUEE_SITH_02_VISAS_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]RETURNED TO THE LIGHT[-][/c] grants Visas Counter Chance when she isn’t debuffed. EVENT_MARQUEE_SITH_02_VISAS_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - In this Bonus Tier face powerful enemies and learn the true strengths of [c][F0FF23]VISAS MARR[-][/c]. EVENT_MARQUEE_SITH_02_VISAS_NAME|SHADOW OF MALACHOR II\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SITH_02_VISAS_SUMMARY|\nJoin forces with [c][F0FF23]VISAS MARR[-][/c] and escape from the clutches of the Sith! EVENT_MARQUEE_SITH_03_SION_DESC|Earn Darth Sion shards! EVENT_MARQUEE_SITH_03_SION_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DARK RAGE[-][/c] deals Physical damage and inflicts [c][F0FF23]PAIN[-][/c].\n - Any character afflicted with [c][F0FF23]PAIN[-][/c] will take bonus damage from Darth Sion’s attacks. Inflicting [c][F0FF23]PAIN[-][/c] also reduces the cooldown of [c][F0FF23]HELD BY HATRED[-][/c]. EVENT_MARQUEE_SITH_03_SION_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]TORMENT[-][/c] deals AoE damage, dispels all buffs on enemies, and inflicts [c][F0FF23]PAIN[-][/c]. EVENT_MARQUEE_SITH_03_SION_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]BREAK WILL[-][/c] deals Physical damage and inflicts [c][F0FF23]PAIN[-][/c]. If the target already has [c][F0FF23]PAIN[-][/c], this attack deals bonus damage and Sion recovers Protection. EVENT_MARQUEE_SITH_03_SION_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]HELD BY HATRED[-][/c] removes all debuffs on Sion and recovers some of his Health and Turn Meter.\n - Sion then gains [c][F0FF23]HATRED[-][/c] which increases his Critical Chance, Defense, and Offense. If Sion is defeated while he has [c][F0FF23]HATRED[-][/c], he revives at full Health and Turn Meter. EVENT_MARQUEE_SITH_03_SION_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]LORD OF PAIN[-][/c] grants Sion additional Defense and Tenacity against enemies afflicted with [c][F0FF23]PAIN[-][/c]. If an enemy has [c][F0FF23]PAIN[-][/c] at the start of their turn, Sion gains [c][F0FF23]TAUNT[-][/c]. EVENT_MARQUEE_SITH_03_SION_M06_DESC|[B5E7F5]Strategy Tips:[-]\n - In this Bonus Tier face powerful enemies and learn the true power of [c][F0FF23]DARTH SION[-][/c]. EVENT_MARQUEE_SITH_03_SION_NAME|SHADOW OF MALACHOR III\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SITH_03_SION_SUMMARY|\nJoin forces with [c][F0FF23]DARTH SION[-][/c] and take revenge against his hated foes and allies! EVENT_MARQUEE_SITH_04_PRACTICE_DESC|Practice Your Strategy! EVENT_MARQUEE_SITH_04_PRACTICE_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DARTH SION[-][/c] is the forced ally in this mission.\n - The enemy team is a PvE Resistance squad consisting of Rey (Jedi Training), BB-8, R2-D2, Amilyn Holdo, and Rose Tico.\n - Recommended characters: Sith EVENT_MARQUEE_SITH_04_PRACTICE_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]VISAS MARR[-][/c] is the forced ally in this mission.\n - The enemy team is a Sith squad consisting of Darth Nihilus, Sith Assassin, Sith Marauder, and Sith Trooper.\n - Recommended characters: Any EVENT_MARQUEE_SITH_04_PRACTICE_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SITH MARAUDER[-][/c] is the forced ally in this mission.\n - The enemy team is a PvE Resistance squad consisting of Rey (Jedi Training), BB-8, R2-D2, Amilyn Holdo, and Rose Tico.\n - Recommended characters: Darth Vader, Wampa, General Kenobi, Sith EVENT_MARQUEE_SITH_04_PRACTICE_NAME|SHADOW OF MALACHOR\n[c][FFC891]Practice Event[-][/c] EVENT_MARQUEE_SITH_04_PRACTICE_SUMMARY|\nForm squads and team up with [c][F0FF23]SITH MARAUDER[-][/c], [c][F0FF23]VISAS MARR[-][/c], or [c][F0FF23]DARTH SION[-][/c] and engage in practice battles with your squads. There are no rewards for this event; it is purely for practice.\n\nAttempts in this event are not shared. EVENT_MARQUEE_SOLO_01_YHAN_BONUS_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy EVENT_MARQUEE_SOLO_01_YHAN_DESC|Earn Young Han Solo Shards! EVENT_MARQUEE_SOLO_01_YHAN_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]TRICK SHOT[-][/c] deals damage and inflicts Speed Down. If target is below 25% Turn Meter gain [c][F0FF23]PREPARED[-][/c]\n - [c][F0FF23]PREPARED[-][/c] is a special Effect that Young Han Solo and Vandor Chewbacca can use to enhance their Abilities EVENT_MARQUEE_SOLO_01_YHAN_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]UPPER HAND[-][/c] grants Han Protection Up, Retribution, and stacking Speed EVENT_MARQUEE_SOLO_01_YHAN_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]JUST IN TIME[-][/c] deals damage and 25% more damage for each Prepared ally\n - If Han has [c][F0FF23]PREPARED[-][/c] he grants it to target ally and all Prepared allies gain bonuses EVENT_MARQUEE_SOLO_01_YHAN_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]READY FOR ANYTHING[-][/c] grants Han stacking Offense and Critical Chance when starting a turn with Protection Up EVENT_MARQUEE_SOLO_01_YHAN_NAME|PREPARATION PERFECTION I\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SOLO_01_YHAN_PRACTICE_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. Young Han will be forced into the Ally position\n - You can enter with less than maximum squad members to experiment with different team compositions EVENT_MARQUEE_SOLO_01_YHAN_SUMMARY|\nJoin forces with [c][F0FF23]YOUNG HAN SOLO[-][/c] and fight for your life! EVENT_MARQUEE_SOLO_02_VCHEWBACCA_BONUS_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy EVENT_MARQUEE_SOLO_02_VCHEWBACCA_DESC|Earn Vandor Chewbacca Shards! EVENT_MARQUEE_SOLO_02_VCHEWBACCA_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]UNCHAINED[-][/c] deals damage, grants Chewbacca Advantage, and ignores Defense EVENT_MARQUEE_SOLO_02_VCHEWBACCA_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]FREEDOM FIGHTER[-][/c] deals damage to the enemy twice, target ally recovers health, and both Chewbacca and the Ally gain Protection Up EVENT_MARQUEE_SOLO_02_VCHEWBACCA_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]THE BEAST[-][/c] reduces Chewbacca's maximum Protection, but increases his Maximum Health. EVENT_MARQUEE_SOLO_02_VCHEWBACCA_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]FEROCIOUS PROTECTOR[-][/c] grants Chewbacca counter chance when buffed, and allows him to recover Protection if allies took damage and he did not\n - If Vandor Chewbacca recoves all of his protection from this ability he gains [c][F0FF23]PREPARED[-][/c]\n - [c][F0FF23]PREPARED[-][/c] is a special Effect that Young Han Solo and Vandor Chewbacca can use to enhance their Abilities EVENT_MARQUEE_SOLO_02_VCHEWBACCA_NAME|PREPARATION PERFECTION II\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SOLO_02_VCHEWBACCA_PRACTICE_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. Vandor Chewbacca will be forced into the Ally position\n - You can enter with less than maximum squad members to experiment with different team compositions EVENT_MARQUEE_SOLO_02_VCHEWBACCA_SUMMARY|\nJoin forces with [c][F0FF23]VANDOR CHEWBACCA[-][/c] and fight for your life! EVENT_MARQUEE_TFA_01_HAN_DESC|Earn Veteran Smuggler Han Solo Shards! EVENT_MARQUEE_TFA_01_HAN_M01_DESC|[c][B5E7F5]Strategy Tips:[-][/c]\n- [c][F0FF23]TRUESHOT[-][/c][23C8F5] has a chance to attack an enemy twice and inflict[-][/c] [c][F0FF23]STAGGER[-][/c] \n- [23C8F5]Try using Scoundrels and Veteran Smuggler Chewbacca[-][/c] EVENT_MARQUEE_TFA_01_HAN_M02_DESC|[c][B5E7F5]Strategy Tips:[-][/c]\n- [23C8F5]Use[/c] [c][F0FF23]CAN I TRY THAT?[-][23C8F5] to Stun the target and inflict Ability Block on all enemies[/c] EVENT_MARQUEE_TFA_01_HAN_M03_DESC|[c][B5E7F5]Strategy Tips:[-][/c]\n- [c][F0FF23]PARTNER IN CRIME[-][23C8F5] gives Veteran Smuggler Han bonuses if Veteran Smuggler Chewbacca takes damage or is defeated[/c] EVENT_MARQUEE_TFA_01_HAN_M04_DESC|[c][B5E7F5]Strategy Tips:[-][/c]\n- [c][F0FF23]SWINDLE[-][23C8F5] grants Veteran Smuggler Han Counter Chance whenever an enemy gains a buff[-][/c]\n- [23C8F5]Whenever a debuff is inflicted on Han, he gains a stack of Defense EVENT_MARQUEE_TFA_01_HAN_M05_70BAND_DESC|[c][B5E7F5]Recommended:[-][/c]\n- [23C8F5]Gear Level VIII (or higher)[-][/c]\n- [23C8F5]3-Dot Mods (or higher)[-][/c]\n- [23C8F5]Ability Tier 5 (or higher)[-][/c] EVENT_MARQUEE_TFA_01_HAN_M05_80BAND_DESC|[c][B5E7F5]Recommended:[-][/c]\n- [23C8F5]Gear Level IX (or higher)[-][/c]\n- [23C8F5]4-Dot Mods (or higher)[-][/c]\n- [23C8F5]Ability Tier 6 (or higher)[-][/c] EVENT_MARQUEE_TFA_01_HAN_NAME|DAYS LIKE THESE I\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_TFA_01_HAN_SUMMARY|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_01_HAN_SUMMARY_L20|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_01_HAN_SUMMARY_L30|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_01_HAN_SUMMARY_L40|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_01_HAN_SUMMARY_L50|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_01_HAN_SUMMARY_L60|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_01_HAN_SUMMARY_L70|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_01_HAN_SUMMARY_L80|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_02_CHEWIE_DESC|Earn Veteran Smuggler Chewbacca Shards! EVENT_MARQUEE_TFA_02_CHEWIE_M01_DESC|[c][B5E7F5]Strategy Tips:[-][/c]\n- [c][F0FF23]EXPLOSIVE BOLTS[-][/c][c][23C8F5] will inflict[-][/c] [c][F0FF23]DAZE[-][/c] \n- [c][23C8F5]Try using Scoundrels and Veteran Smuggler Han Solo[/c] EVENT_MARQUEE_TFA_02_CHEWIE_M02_DESC|[c][B5E7F5]Strategy Tips:[-][/c]\n- [c][F0FF23]FURIOUS BLOW[-][23C8F5] will Stun the target and apply Speed Down to the remaining enemies[/c] EVENT_MARQUEE_TFA_02_CHEWIE_M03_DESC|[c][B5E7F5]Strategy Tips:[-][/c]\n- [c][F0FF23]PARTNER IN CRIME[-][23C8F5] gives Veteran Smuggler Chewbacca bonuses if Veteran Smuggler Han takes damage or is defeated[/c] EVENT_MARQUEE_TFA_02_CHEWIE_M04_DESC|[c][B5E7F5]Strategy Tips:[-][/c]\n-[23C8F5] When the enemy takes a turn, [c][F0FF23]LET THE WOOKIEE WIN[-][23C8F5] gives Veteran Smuggler Chewbacca additional stacks of Offense[/c] EVENT_MARQUEE_TFA_02_CHEWIE_NAME|DAYS LIKE THESE II\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_TFA_02_CHEWIE_SUMMARY|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_02_CHEWIE_SUMMARY_L20|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_02_CHEWIE_SUMMARY_L30|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_02_CHEWIE_SUMMARY_L40|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_02_CHEWIE_SUMMARY_L50|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_02_CHEWIE_SUMMARY_L60|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_02_CHEWIE_SUMMARY_L70|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TFA_02_CHEWIE_SUMMARY_L80|The latest cargo [c][F0FF23]HAN SOLO[-][/c] and [c][F0FF23]CHEWBACCA[-][/c] are carrying is attracting some unwelcome attention... EVENT_MARQUEE_TLJ_01_FOSFTP_DESC|Earn First Order SF TIE Pilot Shards! EVENT_MARQUEE_TLJ_01_FOSFTP_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]RECIPROCATION[-][/c] inflicts Defense Down and gives Advantage to First Order SF TIE Pilot EVENT_MARQUEE_TLJ_01_FOSFTP_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DRUMFIRE[-][/c] does AoE damage and inflicts Defense Down on critically hit enemies EVENT_MARQUEE_TLJ_01_FOSFTP_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]OPPRESSIVE BURST[-][/c] calls an ally to assist; assisting First Order allies gain Advantage EVENT_MARQUEE_TLJ_01_FOSFTP_NAME|THE FIRST ORDER RELENTLESS I\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_TLJ_01_FOSFTP_SUMMARY|\nJoin forces with the [c][F0FF23]FIRST ORDER SF TIE PILOT[-][/c] and crush the enemies of the First Order! EVENT_MARQUEE_TLJ_02_FOSFTIE_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]L-s9.6 LASER CANNONS[-][/c] inflict Target Lock on a Critical Hit EVENT_MARQUEE_TLJ_02_FOSFTIE_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DOUBLE OFFENSIVE[-][/c] does AoE damage and removes Turn Meter EVENT_MARQUEE_TLJ_02_FOSFTIE_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]CONCUSSION MISSILE[-][/c] inflicts Ability Block and calls an ally to assist; assisting First Order allies gain Advantage EVENT_MARQUEE_TLJ_03_TIESILENCER_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DISRUPTIVE ADVANCE[-][/c] deals damage and enemies with 50% Turn Meter, or higher, are Stunned EVENT_MARQUEE_TLJ_03_TIESILENCER_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - If the TIE silencer has Advantage, [c][F0FF23]OVERWHELMING ADVANTAGE[-][/c] does increased damage and grants Foresight if the opponent dies EVENT_MARQUEE_TLJ_03_TIESILENCER_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - If the TIE silencer is damaged, or damages an enemy with Target Lock, [c][F0FF23]FRENZIED RAGE[-][/c] grants Speed and Offense Up (stacking) EVENT_MARQUEE_TLJ_04_KYLORENTLJ_DESC|Earn Kylo Ren (Unmasked) Shards! EVENT_MARQUEE_TLJ_04_KYLORENTLJ_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]AGGRESSIVE STRIKE[-][/c] inflicts Tenacity Down and, if the enemy was already debuffed, Kylo gains Taunt EVENT_MARQUEE_TLJ_04_KYLORENTLJ_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]HALT[-][/c] dispels the target’s buffs, stuns them, and Kylo gains Taunt; this is unresistable and cannot be evaded EVENT_MARQUEE_TLJ_04_KYLORENTLJ_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]FOCUSED RAGE[-][/c] deals double damage if the target is Stunned, and Kylo is healed equal to the damage dealt EVENT_MARQUEE_TLJ_04_KYLORENTLJ_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]MERCILESS PURSUIT[-][/c] grants Speed and Critical Hit for First Order allies; they also gain Health and Protection when receiving status effects EVENT_MARQUEE_TLJ_04_KYLORENTLJ_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SCARRED[-][/c] grants Kylo numerous bonuses; when he takes damage he is healed and a random First Order ally gains Advantage EVENT_MARQUEE_TLJ_04_KYLORENTLJ_M06_DESC|[B5E7F5]Strategy Tips:[-]\n - Be prepared for anything EVENT_MARQUEE_TLJ_04_KYLORENTLJ_NAME|THE FIRST ORDER RELENTLESS IV\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_TLJ_04_KYLORENTLJ_SUMMARY|\nJoin forces with [c][F0FF23]KYLO REN (UNMASKED)[-][/c] and crush the enemies of the First Order! EVENT_MARQUEE_TLJ_05_EXECUTIONER_DESC|Earn First Order Executioner Shards! EVENT_MARQUEE_TLJ_05_EXECUTIONER_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]JUDGEMENT[-][/c] deals physical damage and grants First Order Executioner Health Up EVENT_MARQUEE_TLJ_05_EXECUTIONER_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DEATH SENTENCE[-][/c] deals physical damage and dispels all Buffs on the target EVENT_MARQUEE_TLJ_05_EXECUTIONER_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]TOTAL ORDER[-][/c] grants First Order Executioner bonus health until the end of the encounter EVENT_MARQUEE_TLJ_05_EXECUTIONER_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - Use the full power of the First Order Executioner to emerge victorious EVENT_MARQUEE_TLJ_05_EXECUTIONER_NAME|THE FIRST ORDER RELENTLESS V\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_TLJ_05_EXECUTIONER_SUMMARY|\nJoin forces with [c][F0FF23]FIRST ORDER EXECUTIONER[-][/c] and battle the enemies of the First Order! EVENT_MARQUEE_TLJ_06_ROSE_DESC|Earn Rose Shards! EVENT_MARQUEE_TLJ_06_ROSE_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]COURAGEOUS SHOT[-][/c] deals damage and grants Tenacity Up to a random Resistance ally. EVENT_MARQUEE_TLJ_06_ROSE_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DAUNTLESS BRAVERY[-][/c] grants Resistance allies Defense Up and Rose gains Turn Meter based on the types of allies and foes EVENT_MARQUEE_TLJ_06_ROSE_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SHOCK PROD STRIKE[-][/c] deals damage and Stuns the target, then inflicts Daze when Stun expires EVENT_MARQUEE_TLJ_06_ROSE_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]VALIANT SPIRIT[-][/c] grants Rose stacking bonus Offense for each Exposed enemy EVENT_MARQUEE_TLJ_06_ROSE_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - Bonus Tier! Battle a powerful enemy squad using Rose.\n - Resistance allies are recommended. EVENT_MARQUEE_TLJ_06_ROSE_NAME|SPARK OF RESISTANCE I\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_TLJ_06_ROSE_SUMMARY|\nJoin forces with [c][F0FF23]ROSE TICO[-][/c] and battle the First Order! EVENT_MARQUEE_TLJ_07_HOLDO_DESC|Earn Amilyn Holdo Shards! EVENT_MARQUEE_TLJ_07_HOLDO_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]MEASURED SHOT[-][/c] deals damage and grants the least healthy Resistance ally Foresight. EVENT_MARQUEE_TLJ_07_HOLDO_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]BUNKER BUSTER[-][/c] deals area damage and inflicts Daze on all enemies EVENT_MARQUEE_TLJ_07_HOLDO_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]REPRIEVE[-][/c] dispels all debuffs on the target ally and recovers some of their health EVENT_MARQUEE_TLJ_07_HOLDO_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]QUIET CONFIDENCE[-][/c] grants Holdo Taunt when Foresight expires on a Resistance ally. When Holdo doesn't have Tuant, she gains bonus speed EVENT_MARQUEE_TLJ_07_HOLDO_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - Bonus Tier! Battle a powerful enemy squad using Amilyn Holdo.\n - Resistance allies are recommended. EVENT_MARQUEE_TLJ_07_HOLDO_NAME|SPARK OF RESISTANCE II\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_TLJ_07_HOLDO_SUMMARY|\nJoin forces with [c][F0FF23]AMILYN HOLDO[-][/c] and battle the First Order! EVENT_MESSAGE_K2SO_T1|Enemy sighted! EVENT_MESSAGE_K2SO_T2|Those are the ones we want, attack! EVENT_MESSAGE_K2SO_T3|There they are, engage! EVENT_MESSAGE_K2SO_T4|Hostile forces identified! EVENT_MESSAGE_K2SO_T5|You there, stop right where you are! EVENT_MESSAGE_K2SO_T6|We’ve got orders to take you down! EVENT_MESSAGE_K2SO_T7|Targets identified, open fire! EVENT_MYTHIC_BB8_DESC|Earn Rare Rewards! EVENT_MYTHIC_BB8_NAME|PIECES AND PLANS\n[c][E50073]Mythic Event[-][/c] EVENT_MYTHIC_BB8_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 85\n\nThe [c][F0FF23]FIRST ORDER’s[-][/c] nefarious plans hinge on a lost galactic map held in part by the droid [c][F0FF23]BB-8[-][/c]. Assemble your forces and capture the droid or join forces with BB-8 and battle the First Order!\n\nSucceed and earn rare rewards! EVENT_MYTHIC_EMPERORS_DEMISE_DESC|Earn Rare Rewards! EVENT_MYTHIC_EMPERORS_DEMISE_NAME|EMPEROR'S DEMISE\n[c][E50073]Mythic Event[-][/c] EVENT_MYTHIC_EMPERORS_DEMISE_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 85\n\nGather [c][F0FF23]REBELS[-][/c] and face [c][F0FF23]EMPEROR PALPATINE[-][/c], or join forces with the Emperor and crush the Rebels!\n\nSucceed and earn rare rewards! EVENT_MYTHIC_R2D2_DESC|Earn Rare Rewards! EVENT_MYTHIC_R2D2_NAME|DARING DROID\n[c][E50073]Mythic Event[-][/c] EVENT_MYTHIC_R2D2_SUMMARY|Recommended Level: 85 \n\nGather your [c][F0FF23]EMPIRE[/c][-] characters and defeat R2-D2 or form a squad of R2-D2 and his [c][F0FF23]REBEL[/c][-] allies and defeat the Empire to Escape!\n\nAction counts are per tier in this event. Refreshing a tier refreshes only that tier. EVENT_MYTHIC_THRAWN_DESC|Earn Rare Rewards! EVENT_MYTHIC_THRAWN_NAME|ARTIST OF WAR\n[c][E50073]Mythic Event[-][/c] EVENT_MYTHIC_THRAWN_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 85\n\nGather [c][F0FF23]PHOENIX SQUADRON[-][/c] characters and launch a daring attack against [c][F0FF23]GRAND ADMIRAL THRAWN[-][/c] or bring the Grand Admiral and his forces to bear and crush the Rebellion on Atollon! EVENT_PERMANENTCREDIT_DESC|Gain Piles of Credits EVENT_PERMANENTCREDIT_NAME|Profit Mining EVENT_PERMANENTCREDIT_SUMMARY|Battle against random, well-known opponents and earn large quantities of Credits.\n\nChance to receive a 3X multiplier on rewards! EVENT_PERMANENTXP_DESC|Guaranteed Training Droids EVENT_PERMANENTXP_NAME|Training Droids Hunt EVENT_PERMANENTXP_SUMMARY|Battle against random, well-known opponents and earn guaranteed, high-valued Training Droids.\n\nChance to receive a 3X multiplier on rewards! EVENT_PHOENIX_01_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]OUTWIT[-][/c] applies Expose if the target is the Healthiest opponent.\n - The opponent with the highest total Health, Protection and Defense, is considered the "Healthiest". EVENT_PHOENIX_01_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use [c][F0FF23]PLAY TO STRENGTHS[-][/c] to call an ally to attack\n - Selected ally attacks with bonus Potency and additional damage EVENT_PHOENIX_01_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use [c][F0FF23]BACKUP PLAN[-][/c] on a weakened ally\n - If that ally is defeated with the buff, they will be revived EVENT_PHOENIX_01_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Hera’s leader ability, [c][F0FF23]RISE TOGETHER[-][/c], grants all Phoenix Squadron members each other's passive abilities\n - If a Phoenix ally uses a special ability they gain Turn Meter EVENT_PHOENIX_02_KANAN_DESC|Earn Kanan Shards! EVENT_PHOENIX_02_KANAN_NAME|SPECTRE ONE\n[c][FFC891]Marquee Event[-][/c] EVENT_PHOENIX_02_KANAN_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+ \n\nJoin forces with [c][F0FF23]KANAN JARRUS[/c][-] and acquire critical intelligence from Imperial Officers on Lothal EVENT_PHOENIX_02_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use [c][F0FF23]DISARMING STRIKE[-][/c] on attackers to inflict Offense Down\n - If the attack is a Critical Hit, Offense Down cannot be resisted EVENT_PHOENIX_02_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use [c][F0FF23]INTERVENE[-][/c] to remove all debuffs from an ally\n - Kanan will also gain Taunt, bonus Tenacity, and attack the targeted opponent EVENT_PHOENIX_02_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]TOTAL DEFENSE[-][/c] dispels debuffs from Kanan\n - Kanan and selected ally gains Protection Up EVENT_PHOENIX_02_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]CLEAR MIND[-][/c] grants Kanan Counter Chance and Health Recovery whenever he suffers a debuff EVENT_PHOENIX_03_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Zeb's basic, [c][F0FF23]BASH[-][/c], can inflict Daze EVENT_PHOENIX_03_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]STAGGERING SWEEP[-][/c] inflicts Stagger, allowing strategic Turn Meter manipulation EVENT_PHOENIX_03_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]HONOR GUARD[-][/c] allows Zeb to give himself and an ally Protection Up EVENT_PHOENIX_03_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Zeb's Phoenix Squadron unique, [c][F0FF23]SHRUG OFF[-][/c], increases Protection and recovers it each turn EVENT_PHOENIX_03_ZEB_DESC|Earn Zeb Shards! EVENT_PHOENIX_03_ZEB_NAME|HONOR GUARD\n[c][FFC891]Marquee Event[-][/c] EVENT_PHOENIX_03_ZEB_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+ \n\nJoin forces with [c][F0FF23]GARAZEB ORRELIOS[/c][-] and defend Chopper Base from attacking Pirates. EVENT_PHOENIX_04_EZRA_DESC|Earn Ezra Shards! EVENT_PHOENIX_04_EZRA_NAME|PRACTICE MAKES PERFECT\n[c][FFC891]Marquee Event[-][/c] EVENT_PHOENIX_04_EZRA_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+ \n\nJoin forces with [c][F0FF23]EZRA BRIDGER[/c][-] and train at Chopper Base.\n\nThe final encounter in each stage will be a solo training battle between Ezra and Kanan. EVENT_PHOENIX_04_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\nThe final encounter will be a solo training battle between Ezra and Kanan\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]RUSHING STRIKE[-][/c] has a chance to attack again if Ezra has no debuffs EVENT_PHOENIX_04_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\nThe final encounter will be a solo training battle between Ezra and Kanan\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]FLOURISH[-][/c] will dispel all buffs on the target enemy EVENT_PHOENIX_04_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\nThe final encounter will be a solo training battle between Ezra and Kanan\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]WATCH AND LEARN[-][/c] calls an ally to assist and gives both a bonus effect based on the class of the ally EVENT_PHOENIX_04_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\nThe final encounter will be a solo training battle between Ezra and Kanan\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Ezra gains stacking Offense from [c][F0FF23]PUSH THROUGH[-][/c] EVENT_PHOENIX_05_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]BLASTERS AKIMBO[-][/c] can score additional hits based on various conditions EVENT_PHOENIX_05_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]DARKSABER STRIKE[-][/c] permanently reduces the armor of a target EVENT_PHOENIX_05_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]DEMOLISH[-][/c] applies Expose and Stagger to target enemy EVENT_PHOENIX_05_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Sabine's unique, [c][F0FF23]TAKE IT BACK[-][/c], grants her additional Critical Chance and Critical Damage EVENT_PHOENIX_05_SABINE_DESC|Earn Sabine Shards! EVENT_PHOENIX_05_SABINE_NAME|ART OF DEMOLITION\n[c][FFC891]Marquee Event[-][/c] EVENT_PHOENIX_05_SABINE_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+ \n\nJoin forces with [c][F0FF23]SABINE WREN[/c][-] and destroy an idle Imperial vehicle. EVENT_PHOENIX_06_GHOST_DESC|Earn Ghost & Phantom II Blueprints EVENT_PHOENIX_06_GHOST_NAME|RISE TOGETHER\n[c][FFC891]Marquee Event[-][/c] EVENT_PHOENIX_06_GHOST_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 30+ \n\nBattle with [c][F0FF23]PHOENIX SQUADRON[/c][-] to sabotage Imperial operations on Lothal. EVENT_PHOENIX_06_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]10+[-][/c]\n\n [c][12E300]Squad Mission:[-][/c] For this mission you will control all of [c][F0FF23]PHOENIX SQUADRON[-][/c]\n\n [c][B5E7F5]Strategy Tips:[/c][-]\n - With [c][F0FF23]HERA[-][/c] as leader, all the Phoenix unique abilities will be shared among all of [c][F0FF23]PHOENIX SQUADRON[-][/c] EVENT_PHOENIX_06_MISSION_02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]30+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - With [c][F0FF23]HERA[-][/c] leading, [c][F0FF23]KANAN[-][/c] grants other Phoenix Squadron characters counter attack EVENT_PHOENIX_06_MISSION_03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]30+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - [c][F0FF23]EZRA[-][/c] can dispel buffs, such as Taunt, from enemies EVENT_PHOENIX_06_MISSION_04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]30+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Taunting and then applying [c][F0FF23]BACKUP PLAN[-][/c] with [c][F0FF23]HERA[-][/c] is a good strategy EVENT_PHOENIX_06_MISSION_05_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n [c][12E300]Fleet Mission:[-][/c] For this mission you will control the [c][F0FF23]GHOST[-][/c] and [c][F0FF23]PHANTOM II[-][/c]\n\n [c][B5E7F5]Strategy Tips:[/c][-]\n - Bring Rebel ships to synergize with the Ghost and Phantom II EVENT_PHOENIX_07_MISSION_01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]10+[-][/c]\n\n[c][12E300]Squad Mission:[-][/c] For this mission you will control all of [c][F0FF23]PHOENIX SQUADRON[-][/c]\n\nBattle powerful enemies and learn how to control Phoenix Squadron. EVENT_PHOENIX_07_STANDTOGETHER_DESC|Battle with Phoenix Squadron! EVENT_PHOENIX_07_STANDTOGETHER_NAME|STAND TOGETHER\n[c][FFC891]Training Event[-][/c] EVENT_PHOENIX_07_STANDTOGETHER_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+ \n\nBattle with [c][F0FF23]PHOENIX SQUADRON[/c][-] against different powerful enemies and learn how to use Phoenix Squadron's abilities to achieve victory.\n\nEnemy bosses have their leader abilities active in this event. EVENT_PLATFORM_K-2SO_DESC|Earn K-2SO Shards! EVENT_PLATFORM_K-2SO_NAME|[c][f0ff23]ROGUE ONE EVENT[-][/c]\nEscape from Jedha EVENT_PLATFORM_K-2SO_SUMMARY|Form a squad of your strongest characters and battle your way off Jedha! \n\nTo help combat the Imperial forces, [c]K-2SO[/c] will join your squad for this battle. \n\nUnlocks at level 20, and recommended for characters level 20 and above. EVENT_PRELUDE_TERRITORYWAR_01_DESC|[c][B5E7F5]Level Range:[-] [23C8F5]20-39[-]\n\n[B5E7F5]Recommended:[-]\n [23C8F5]- Any Units (3-Star or higher)\n - Gear Tier II (or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - Try Veers and his Troopers in this fight\n - Baze needs to be defeated to stop him taunting[-][/c] EVENT_PRELUDE_TERRITORYWAR_02_DESC|[c][B5E7F5]Level Range:[-] [23C8F5]40-59[-]\n\n[B5E7F5]Recommended:[-]\n [23C8F5]- Any Units (4-Star or higher)\n - Gear Tier V (or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - Try using the Phoenix faction in this fight[-][/c] EVENT_PRELUDE_TERRITORYWAR_03_DESC|[c][B5E7F5]Level Range:[-] [23C8F5]60-69[-]\n\n[B5E7F5]Recommended:[-]\n [23C8F5]- Any Units (4-Star or higher)\n - Gear Tier VI (or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - This battle uses a new global Territory Ability\n - [F0FF23]FORTIFICATIONS[-] gives opponents Protection Up and increases Max Protection[-][/c] EVENT_PRELUDE_TERRITORYWAR_04_DESC|[c][B5E7F5]Level Range:[-] [23C8F5]70-79[-]\n\n[B5E7F5]Recommended:[-]\n [23C8F5]- Any Units (5-Star or higher)\n - Gear Tier VIII (or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - This battle uses a new global Territory Ability\n - [F0FF23]READY FOR BATTLE[-] gives defenders Counter Chance and a random ally a chance to gain Foresight[-][/c] EVENT_PRELUDE_TERRITORYWAR_05_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80[-]\n\n[B5E7F5]Recommended:[-]\n [23C8F5]- Any Units (6-Star or higher)\n - Gear Tier IX (or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - This battle uses a new global Territory Ability\n - [F0FF23]FIRST AID[-] gives defenders Health per turn and increases Max Health[-][/c] EVENT_PRELUDE_TERRITORYWAR_06_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Recommended:[-]\n [23C8F5]- Any Units (7-Star)\n - Gear Tier XI (or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - This battle uses a new global Territory Ability\n - [F0FF23]STRAFING RUN[-] deals damage and debuffs enemies[-][/c] EVENT_PRELUDE_TERRITORYWAR_DESC|Prepare for Territory Wars! EVENT_PRELUDE_TERRITORYWAR_NAME|PRELUDE TO TERRITORY WARS\n[c][FFC891]Territory Event[-][/c] EVENT_PRELUDE_TERRITORYWAR_SUMMARY|This Event will introduce you to enemy parties you may face and different global abilities you will have to overcome during Territory Wars.\n\nWins are shared across all tiers in this event. EVENT_PROMO_DESC|Collect 2 to 5 Star Promotion Materials! EVENT_PROMO_NAME|Ability Mats Challenge EVENT_PROMO_SUMMARY|Battle through waves of combatants to earn ability materials. Use to upgrade character abilities. EVENT_PVPTOURNAMENT_001_DESCKEYUNITCRITERIAMET|[c][f0ff23]Earn Shoretrooper Shards![-][/c] EVENT_PVPTOURNAMENT_001_DESCKEYUNITCRITERIAMET_TU06_CERT|[c][f0ff23]Earn Unrevealed Character Shards![-][/c] EVENT_PVPTOURNAMENT_002_BRACKET30_39_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Chirrut Îmwe!\n\nThis tournament is for [c][b5e7f5]Player Level 30-39[-][/c] and requires [c][b5e7f5]6[-][/c] Characters at [c][CDFFFFD9]Gear Lvl I[-][/c] (or higher). EVENT_PVPTOURNAMENT_002_BRACKET40_49_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Chirrut Îmwe!\n\nThis tournament is for [c][b5e7f5]Player Level 40-49[-][/c] and requires [c][b5e7f5]9[-][/c] Characters at [c][99FF33FF]Gear Lvl II[-][/c] (or higher). EVENT_PVPTOURNAMENT_002_BRACKET50_59_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Chirrut Îmwe!\n\nThis tournament is for [c][b5e7f5]Player Level 50-59[-][/c] and requires [c][b5e7f5]12[-][/c] Characters at [c][99FF33FF]Gear Lvl III[-][/c] (or higher). EVENT_PVPTOURNAMENT_002_BRACKET60_69_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Chirrut Îmwe!\n\nThis tournament is for [c][b5e7f5]Player Level 60-69[-][/c] and requires [c][b5e7f5]12[-][/c] Characters at [c][00BDFFFF]Gear Lvl IV[-][/c] (or higher). EVENT_PVPTOURNAMENT_002_BRACKET70_79_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Chirrut Îmwe!\n\nThis tournament is for [c][b5e7f5]Player Level 70-79[-][/c] and requires [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl V[-][/c] (or higher). EVENT_PVPTOURNAMENT_002_BRACKET80+_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Chirrut Îmwe!\n\nThis tournament is for [c][b5e7f5]Player Level 80[-][/c] and requires [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl VI[-][/c] (or higher). EVENT_PVPTOURNAMENT_002_DESCKEYUNITCRITERIAMET|[c][f0ff23]Earn Chirrut Îmwe Shards![-][/c] EVENT_PVPTOURNAMENT_003_BRACKET30_39_001_PARTITION|Battle other Galactic Champions to earn Darth Vader's TIE Advanced x1 ship!\n\nYou are currently in the [c][b5e7f5]Player Level 30-39[-][/c] bracket for this tournament. You must have [c][b5e7f5]6[-][/c] Characters at [c][CDFFFFD9]Gear Lvl I[-][/c] (or higher). EVENT_PVPTOURNAMENT_003_BRACKET40_49_001_PARTITION|Battle other Galactic Champions to earn Darth Vader's TIE Advanced x1 ship!\n\nYou are currently in the [c][b5e7f5]Player Level 40-49[-][/c] bracket for this tournament. You must have [c][b5e7f5]9[-][/c] Characters at [c][99FF33FF]Gear Lvl II[-][/c] (or higher). EVENT_PVPTOURNAMENT_003_BRACKET50_59_001_PARTITION|Battle other Galactic Champions to earn Darth Vader's TIE Advanced x1 ship!\n\nYou are currently in the [c][b5e7f5]Player Level 50-59[-][/c] bracket for this tournament. You must have [c][b5e7f5]12[-][/c] Characters at [c][99FF33FF]Gear Lvl III[-][/c] (or higher). EVENT_PVPTOURNAMENT_003_BRACKET60_69_001_PARTITION|Battle other Galactic Champions to earn Darth Vader's TIE Advanced x1 ship!\n\nYou are currently in the [c][b5e7f5]Player Level 60-69[-][/c] bracket for this tournament. You must have [c][b5e7f5]12[-][/c] Characters at [c][00BDFFFF]Gear Lvl IV[-][/c] (or higher). EVENT_PVPTOURNAMENT_003_BRACKET70_79_001_PARTITION|Battle other Galactic Champions to earn Darth Vader's TIE Advanced x1 ship!\n\nYou are currently in the [c][b5e7f5]Player Level 70-79[-][/c] bracket for this tournament. You must have [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl V[-][/c] (or higher). EVENT_PVPTOURNAMENT_003_BRACKET80+_001_PARTITION|Battle other Galactic Champions to earn Darth Vader's TIE Advanced x1 ship!\n\nYou are currently in the [c][b5e7f5]Player Level 80[-][/c] bracket for this tournament. You must have [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl VI[-][/c] (or higher). EVENT_PVPTOURNAMENT_003_DESCKEYUNITCRITERIAMET|Earn Darth Vader's TIE Advanced x1! EVENT_PVPTOURNAMENT_004_DESCKEYUNITCRITERIAMET|Earn Cassian Andor Shards! EVENT_PVPTOURNAMENT_005_DESCKEYUNITCRITERIAMET|Earn Jyn Erso Shards! EVENT_PVPTOURNAMENT_006_DESCKEYUNITCRITERIAMET|Earn Cassian's U-wing Blueprints! EVENT_PVPTOURNAMENT001_BRACKET30_39_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - the Shoretrooper!\n\nThis tournament is for [c][b5e7f5]Player Level 30-39[-][/c] and requires [c][b5e7f5]6[-][/c] Characters at [c][CDFFFFD9]Gear Lvl I[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET30_39_001_PARTITION_TU06_CERT|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - [c][ff8c00]Currently Unrevealed[-][/c]!\n\nThis tournament is for [c][b5e7f5]Player Level 30-39[-][/c] and requires [c][b5e7f5]6[-][/c] Characters at [c][CDFFFFD9]Gear Lvl I[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET40_49_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - the Shoretrooper!\n\nThis tournament is for [c][b5e7f5]Player Level 40-49[-][/c] and requires [c][b5e7f5]9[-][/c] Characters at [c][99FF33FF]Gear Lvl II[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET40_49_001_PARTITION_TU06_CERT|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - [c][ff8c00]Currently Unrevealed[-][/c]!\n\nThis tournament is for [c][b5e7f5]Player Level 40-49[-][/c] and requires [c][b5e7f5]9[-][/c] Characters at [c][99FF33FF]Gear Lvl II[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET50_59_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - the Shoretrooper!\n\nThis tournament is for [c][b5e7f5]Player Level 50-59[-][/c] and requires [c][b5e7f5]12[-][/c] Characters at [c][99FF33FF]Gear Lvl III[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET50_59_001_PARTITION_TU06_CERT|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - [c][ff8c00]Currently Unrevealed[-][/c]!\n\nThis tournament is for [c][b5e7f5]Player Level 50-59[-][/c] and requires [c][b5e7f5]12[-][/c] Characters at [c][99FF33FF]Gear Lvl III[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET60_69_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - the Shoretrooper!\n\nThis tournament is for [c][b5e7f5]Player Level 60-69[-][/c] and requires [c][b5e7f5]12[-][/c] Characters at [c][00BDFFFF]Gear Lvl IV[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET60_69_001_PARTITION_TU06_CERT|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - [c][ff8c00]Currently Unrevealed[-][/c]!\n\nThis tournament is for [c][b5e7f5]Player Level 60-69[-][/c] and requires [c][b5e7f5]12[-][/c] Characters at [c][00BDFFFF]Gear Lvl IV[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET70_79_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - the Shoretrooper!\n\nThis tournament is for [c][b5e7f5]Player Level 70-79[-][/c] and requires [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl V[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET70_79_001_PARTITION_TU06_CERT|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - [c][ff8c00]Currently Unrevealed[-][/c]!\n\nThis tournament is for [c][b5e7f5]Player Level 70-79[-][/c] and requires [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl V[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET80+_001_PARTITION|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - the Shoretrooper!\n\nThis tournament is for [c][b5e7f5]Player Level 80[-][/c] and requires [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl VI[-][/c] (or higher). EVENT_PVPTOURNAMENT001_BRACKET80+_001_PARTITION_TU06_CERT|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - [c][ff8c00]Currently Unrevealed[-][/c]!\n\nThis tournament is for [c][b5e7f5]Player Level 80[-][/c] and requires [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl VI[-][/c] (or higher). EVENT_PVPTOURNAMENT001_NAME|SHORES OF SCARIF\n[c][FFC891]Squad Tournament[-][/c] EVENT_PVPTOURNAMENT001_NAME_TU06_CERT|UNREVEALED LOCATION\n[c][FFC891]Squad Tournament[-][/c] EVENT_PVPTOURNAMENT001_PREVIEW|PREVIEW EVENT_PVPTOURNAMENT001_SUMMARY|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - the Shoretrooper! EVENT_PVPTOURNAMENT001_SUMMARY_TU06_CERT|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - [c][ff8c00]Currently Unrevealed[-][/c]! EVENT_PVPTOURNAMENT004_BRACKET30_39_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]30 - 39[-]\n\n[B5E7F5]Restrictions:[-]\n[23C8F5] - 6 Characters\n - Gear Level I (or higher)\n\nBattle against other galactic champions to earn the [ffffff]"Rogue One: A Star Wars Story"[-] character, Cassian Andor![/c] EVENT_PVPTOURNAMENT004_BRACKET40_49_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]40 - 49[-]\n\n[B5E7F5]Restrictions:[-]\n[23C8F5] - 9 Characters\n - Gear Level II (or higher)\n\nBattle against other galactic champions to earn the [ffffff]"Rogue One: A Star Wars Story"[-] character, Cassian Andor![/c] EVENT_PVPTOURNAMENT004_BRACKET50_59_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]50 - 59[-]\n\n[B5E7F5]Restrictions:[-]\n[23C8F5] - 12 Characters\n - Gear Level III (or higher)\n\nBattle against other galactic champions to earn the [ffffff]"Rogue One: A Star Wars Story"[-] character, Cassian Andor![/c] EVENT_PVPTOURNAMENT004_BRACKET60_69_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]60 - 69[-]\n\n[B5E7F5]Restrictions:[-]\n[23C8F5] - 12 Characters\n - Gear Level IV (or higher)\n\nBattle against other galactic champions to earn the [ffffff]"Rogue One: A Star Wars Story"[-] character, Cassian Andor![/c] EVENT_PVPTOURNAMENT004_BRACKET70_79_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]70 - 79[-]\n\n[B5E7F5]Restrictions:[-]\n[23C8F5] - 15 Characters\n - Gear Level V (or higher)\n\nBattle against other galactic champions to earn the [ffffff]"Rogue One: A Star Wars Story"[-] character, Cassian Andor![/c] EVENT_PVPTOURNAMENT004_BRACKET80+_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]80+[-]\n\n[B5E7F5]Restrictions:[-]\n[23C8F5] - 15 Characters\n - Gear Level VI (or higher)\n\nBattle against other galactic champions to earn the [ffffff]"Rogue One: A Star Wars Story"[-] character, Cassian Andor![/c] EVENT_PVPTOURNAMENT004_NAME|INFILTRATION\n[c][FFC891]Squad Tournament[-][/c] EVENT_PVPTOURNAMENT004_SUMMARY|Battle against other galactic champions to earn the [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Cassian Andor! EVENT_PVPTOURNAMENT005_BRACKET30_39_001_PARTITION|Battle against other galactic champions to earn the [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Jyn Erso!\n\nThis tournament is for [c][b5e7f5]Player Level 30-39[-][/c] and requires [c][b5e7f5]6[-][/c] Characters at [c][CDFFFFD9]Gear Lvl I[-][/c] (or higher). EVENT_PVPTOURNAMENT005_BRACKET40_49_001_PARTITION|Battle against other galactic champions to earn the [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Jyn Erso!\n\nThis tournament is for [c][b5e7f5]Player Level 40-49[-][/c] and requires [c][b5e7f5]9[-][/c] Characters at [c][99FF33FF]Gear Lvl II[-][/c] (or higher). EVENT_PVPTOURNAMENT005_BRACKET50_59_001_PARTITION|Battle against other galactic champions to earn the [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Jyn Erso!\n\nThis tournament is for [c][b5e7f5]Player Level 50-59[-][/c] and requires [c][b5e7f5]12[-][/c] Characters at [c][99FF33FF]Gear Lvl III[-][/c] (or higher). EVENT_PVPTOURNAMENT005_BRACKET60_69_001_PARTITION|Battle against other galactic champions to earn the [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Jyn Erso!\n\nThis tournament is for [c][b5e7f5]Player Level 60-69[-][/c] and requires [c][b5e7f5]12[-][/c] Characters at [c][00BDFFFF]Gear Lvl IV[-][/c] (or higher). EVENT_PVPTOURNAMENT005_BRACKET70_79_001_PARTITION|Battle against other galactic champions to earn the [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Jyn Erso!\n\nThis tournament is for [c][b5e7f5]Player Level 70-79[-][/c] and requires [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl V[-][/c] (or higher). EVENT_PVPTOURNAMENT005_BRACKET80+_001_PARTITION|Battle against other galactic champions to earn the [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Jyn Erso!\n\nThis tournament is for [c][b5e7f5]Player Level 80[-][/c] and requires [c][b5e7f5]15[-][/c] Characters at [c][00BDFFFF]Gear Lvl VI[-][/c] (or higher). EVENT_PVPTOURNAMENT005_NAME|HERO OF THE REBELLION\n[c][FFC891]Squad Tournament[-][/c] EVENT_PVPTOURNAMENT005_SUMMARY|Battle against other galactic champions to earn the [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Jyn Erso! EVENT_PVPTOURNAMENT006_BRACKET30_39_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]30-39[-]\n\n[B5E7F5]Restrictions:[-]\n [23C8F5]- 15 Characters\n - Gear Level I (or higher)\n\nBattle against other galactic champions to earn [-][/c] [c][FFFFFF]"Rogue One: A Star Wars Story"[-][/c] [c][23C8F5]Cassian's U-Wing blueprints![-][/c] EVENT_PVPTOURNAMENT006_BRACKET40_49_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]40-49[-]\n\n[B5E7F5]Restrictions:[-]\n [23C8F5]- 15 Characters\n - Gear Level II (or higher)\n\nBattle against other galactic champions to earn [-][/c] [c][FFFFFF]"Rogue One: A Star Wars Story"[-][/c] [c][23C8F5]Cassian's U-Wing blueprints![-][/c] EVENT_PVPTOURNAMENT006_BRACKET50_59_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]50-59[-]\n\n[B5E7F5]Restrictions:[-]\n [23C8F5]- 15 Characters\n - Gear Level III (or higher)\n\nBattle against other galactic champions to earn [-][/c] [c][FFFFFF]"Rogue One: A Star Wars Story"[-][/c] [c][23C8F5]Cassian's U-Wing blueprints![-][/c] EVENT_PVPTOURNAMENT006_BRACKET60_69_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]60-69[-]\n\n[B5E7F5]Restrictions:[-]\n [23C8F5]- 15 Characters\n - Gear Level IV (or higher)\n\nBattle against other galactic champions to earn [-][/c] [c][FFFFFF]"Rogue One: A Star Wars Story"[-][/c] [c][23C8F5]Cassian's U-Wing blueprints![-][/c] EVENT_PVPTOURNAMENT006_BRACKET70_79_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]70-79[-]\n\n[B5E7F5]Restrictions:[-]\n [23C8F5]- 15 Characters\n - Gear Level V (or higher)\n\nBattle against other galactic champions to earn [-][/c] [c][FFFFFF]"Rogue One: A Star Wars Story"[-][/c] [c][23C8F5]Cassian's U-Wing blueprints![-][/c] EVENT_PVPTOURNAMENT006_BRACKET80+_001_PARTITION|[c][B5E7F5]Tournament Bracket:[-] [23C8F5]80+[-]\n\n[B5E7F5]Restrictions:[-]\n [23C8F5]- 15 Characters\n - Gear Level VI (or higher)\n\nBattle against other galactic champions to earn [-][/c] [c][FFFFFF]"Rogue One: A Star Wars Story"[-][/c] [c][23C8F5]Cassian's U-Wing blueprints![-][/c] EVENT_PVPTOURNAMENT006_NAME|GOING ROGUE\n[c][FFC891]Squad Tournament[-][/c] EVENT_PVPTOURNAMENT006_SUMMARY|Battle against other galactic champions to earn [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] Cassian's U-Wing blueprints! EVENT_SHIPS_PRELUDE_ACKBAR_00_M01|You've just earned your first [f0ff23]SHIP BLUEPRINTS[-].\n\n[F0FF23]BLUEPRINTS[-] are like character shards, collect them to unlock [f0ff23]SHIPS[-]! EVENT_SHIPS_PRELUDE_ACKBAR_01_M01|You've just earned blueprints for Admiral Ackbar's [f0ff23]CAPITAL SHIP[-] Home One! EVENT_SHIPS_PRELUDE_ACKBAR_01_M02|Check your [c][f0ff23]SHIPS[-][/c] inventory to examine all the various ships you've acquired! EVENT_SHIPS_PRELUDE_MACE_01_M01|You've just earned blueprints for Mace Windu's [f0ff23]CAPITAL SHIP[-] Endurance! EVENT_SHIPS_PRELUDE_TARKIN_01_M01|You've just earned blueprints for Grand Moff Tarkin's [f0ff23]CAPITAL SHIP[-] Executrix! EVENT_SHIPS_PRELUDE_TARKIN_01_M02|Check your [c][f0ff23]SHIPS[-][/c] inventory to examine all the various ships you've acquired! EVENT_SPEC_OPS_01_KRENNIC_DESC|Earn Director Krennic Shards! EVENT_SPEC_OPS_01_KRENNIC_MISSION_01|[c][B5E7F5]Recommended Level: 30+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Krennic’s basic attack [c][F0FF23]TEST THEIR DEFENSES[-][/c] inflicts Tenacity Down\n - Tenacity Down makes it easier to apply negative status effects to opponents EVENT_SPEC_OPS_01_KRENNIC_MISSION_02|[c][B5E7F5]Recommended Level: 40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Krennic’s special ability, [c][F0FF23]EXPERIMENTAL WEAPONRY[-][/c], inflicts a debuff based on the opponent's class\n - Inflict Buff Immunity on Royal Guard to prevent his automatic taunt EVENT_SPEC_OPS_01_KRENNIC_MISSION_03|[c][B5E7F5]Recommended Level: 60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use [c][F0FF23]EXPERIMENTAL WEAPONRY[-][/c] to inflict ability block on opponent healers\n - Krennic’s passive, [c][F0FF23]IMMEASURABLE POWER[-][/c], grants increased critical damage for debuffed and Rebel enemies EVENT_SPEC_OPS_01_KRENNIC_MISSION_04|[c][B5E7F5]Recommended Level: 80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Use all of Director Krennic’s abilities to achieve victory EVENT_SPEC_OPS_01_KRENNIC_MISSION_05|[c][B5E7F5]Recommended Level: 70+[-][/c] \n\n[c][B5E7F5]Strategy Tips:[/c][-] \n-Inflict [c][F0FF23]ability block[/c][-] by using Experimental Weaponry on enemy healers, preventing them from healing allies. EVENT_SPEC_OPS_01_KRENNIC_MISSION_06|[c][B5E7F5]Recommended Level: 80+[-][/c] \n\n[c][B5E7F5]Strategy Tips:[/c][-] \nFully utilize all of Director Krennic’s abilities to emerge victorious. EVENT_SPEC_OPS_01_KRENNIC_NAME|SPECIAL OPERATIONS I\n[c][FFC891]Marquee Event[-][/c] EVENT_SPEC_OPS_01_KRENNIC_SUMMARY|[c]Recommended Level: 30+[/c] \n\nEarn shards for Director Krennic while learning how his skills work during this exclusive Event\n\nDirector Krennic will join your squad EVENT_SPEC_OPS_02_DEATHTROOPER_DESC|Earn Death Trooper Shards! EVENT_SPEC_OPS_02_DEATHTROOPER_MISSION_01|[c][B5E7F5]Recommended Level: 30+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Death Trooper basic attack [c][F0FF23]TRACK DOWN[-][/c] can inflict Daze EVENT_SPEC_OPS_02_DEATHTROOPER_MISSION_02|[c][B5E7F5]Recommended Level: 40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Death Trooper’s special ability [c][F0FF23]DEATH TROOPER GRENADE[-][/c] dispels buffs from all enemies EVENT_SPEC_OPS_02_DEATHTROOPER_MISSION_03|[c][B5E7F5]Recommended Level: 60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Death Trooper’s [c][F0FF23]TERMINATE[-][/c] ability guarantees a critical hit to debuffed enemies EVENT_SPEC_OPS_02_DEATHTROOPER_MISSION_04|[c][B5E7F5]Recommended Level: 80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Death Trooper gains health with each critical hit he deals EVENT_SPEC_OPS_02_DEATHTROOPER_MISSION_05|[c][B5E7F5]Recommended Level: 70+[-][/c] \n\n[c][B5E7F5]Strategy Tips:[/c][-] \nAs an attacker, Death Trooper isn’t terribly resilient to damage. Use a tank such as Shoretrooper or Royal Guard to taunt enemies and redirect damage away from your more vulnerable units. EVENT_SPEC_OPS_02_DEATHTROOPER_MISSION_06|[c][B5E7F5]Recommended Level: 80+[-][/c] \n\n[c][B5E7F5]Strategy Tips:[/c][-] \nFully utilize all of Death Trooper’s abilities to emerge victorious. EVENT_SPEC_OPS_02_DEATHTROOPER_NAME|SPECIAL OPERATIONS II \n[c][FFC891]Marquee Event[-][/c] EVENT_SPEC_OPS_02_DEATHTROOPER_SUMMARY|[c]Recommended level: 30+[/c]\n\nEarn shards for the Death Trooper while learning how his skills work during this exclusive Event\n\nThe Death Trooper will join your squad EVENT_SPEC_OPS_03_REBELS_DESC|Earn Director Krennic and Death Trooper Shards! EVENT_SPEC_OPS_03_REBELS_MISSION_01|[c][B5E7F5]Recommended Level: 30+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Baze Malbus starts battle taunting\n - Bring characters that can remove buffs or ignore taunts EVENT_SPEC_OPS_03_REBELS_MISSION_02|[c][B5E7F5]Recommended Level: 40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Chirrut applies multiple buffs to Rebel allies, including a heal over time\n - Cassian inflicts debuffs on opponents and extra debuffs on Empire units EVENT_SPEC_OPS_03_REBELS_MISSION_03|[c][B5E7F5]Recommended Level: 60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - K-2SO inflicts [c][F0FF23]DAZE[-][/c]\n - If Cassian is present, K-2SO can assist his attacks EVENT_SPEC_OPS_03_REBELS_MISSION_04|[c][B5E7F5]Recommended Level: 80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Jyn's leader ability, [c][F0FF23]INTO THE FRAY[-][/c], can occasionally expose enemies who have a debuff EVENT_SPEC_OPS_03_REBELS_MISSION_05|[c][B5E7F5]Recommended Level: 70+[-][/c] \n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - When Jyn is the leader and her enemies suffer debuffs, there is a chance that her enemy is also exposed. EVENT_SPEC_OPS_03_REBELS_MISSION_06|[c][B5E7F5]Recommended Level: 80+[-][/c] \n\n[c][B5E7F5]Strategy Tips:[/c][-]\nUtilize units that are strong against Rebels and have high survivability. EVENT_SPEC_OPS_03_REBELS_NAME|SPECIAL OPERATIONS III \n[c][FFC891]Marquee Event[-][/c] EVENT_SPEC_OPS_03_REBELS_SUMMARY|[c]Recommended level: 30+[/c]\n\nEarn Director Krennic shards in this exclusive Event\n\nAssemble your most powerful Dark Side characters and defeat the Rebels from ROGUE ONE EVENT_SPEC_OPS_04_SCARIF_DESC|Battle Director Krennic and Death Trooper EVENT_SPEC_OPS_04_SCARIF_MISSION_01|[c][B5E7F5]Recommended Level: 30+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Krennic can call all available Death Troopers to assist him\n - Stormtrooper Commanders can heal all allies EVENT_SPEC_OPS_04_SCARIF_MISSION_02|[c][B5E7F5]Recommended Level: 40+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Krennic can call all available Death Troopers to assist him\n - Stormtrooper Commanders can heal all allies EVENT_SPEC_OPS_04_SCARIF_MISSION_03|[c][B5E7F5]Recommended Level: 60+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Krennic can call all available Death Troopers to assist him\n - Stormtrooper Commanders can heal all allies EVENT_SPEC_OPS_04_SCARIF_MISSION_04|[c][B5E7F5]Recommended Level: 80+[-][/c]\n\n[c][B5E7F5]Strategy Tips:[/c][-]\n - Krennic can call all available Death Troopers to assist him\n - Stormtrooper Commanders can heal all allies EVENT_SPEC_OPS_04_SCARIF_NAME|SPECIAL OPERATIONS IV \n[c][FFC891]Marquee Event[-][/c] EVENT_SPEC_OPS_04_SCARIF_SUMMARY|[c]Recommended level: 30+[/c] \n\nBreach the Imperial defenses on Scarif and defeat the Director of Advanced Weapons Research, Orson Krennic EVENT_SPECIAL_DEFENSE_OF_DATHOMIR_DESC_T1|[c][F0FF23]UNLOCK THE BONUS TIER WITH A 7-STAR MOTHER TALZIN[-][/c]\n\n[c][B5E7F5]Recommended Level:[-][/c] [23C8F5]78+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5]- Nightsisters (5-Stars or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - Inflict Daze with [c][F0FF23]HAIL OF ARROWS[-][/c] to prevent B1 Battle Droids from generating assists, and stop Count Dooku's counter attacks EVENT_SPECIAL_DEFENSE_OF_DATHOMIR_DESC_T2|[c][B5E7F5]Recommended Level:[-][/c] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5]- 7-Star Characters\n\n[B5E7F5]Strategy Tips:[-]\n - This tier is intended to be a challenge and requires characters with Gear Level 10+ and high quality Mods EVENT_STREQUIPMENT_DESC|Defeat enemies to earn STR gear! EVENT_STREQUIPMENT_NAME|STR Gear Challenge EVENT_TACTICS_NS_01_MISSION_01_DESC|[B5E7F5]Strategy Tips:[-]\n - Ideal Mods Stats for Nightsisters include Offense, Health, and Speed EVENT_TACTICS_NS_01_MISSION_02_DESC_L50|[c][B5E7F5]Recommended Level:[-] [23C8F5]50+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5]- 3 (or more) Nightsisters\n\n[B5E7F5]Strategy Tips:[-]\n - Experiment with different squad leaders and configurations to find the team that best achieves victory EVENT_TACTICS_NS_01_MISSION_02_DESC_L60|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5]- 3 (or more) Nightsisters\n\n[B5E7F5]Strategy Tips:[-]\n - Experiment with different squad leaders and configurations to find the team that best achieves victory EVENT_TACTICS_NS_01_MISSION_02_DESC_L70|[c][B5E7F5]Recommended Level:[-] [23C8F5]70+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5]- 4 (or more) Nightsisters\n\n[B5E7F5]Strategy Tips:[-]\n - Even though Tanks, such as Old Ben Kenobi, have high health, they can be quickly defeated by applying stacks of PLAGUE to rapidly lower their health EVENT_TACTICS_NS_01_MISSION_02_DESC_L80|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5]- 5 (or more) Nightsisters\n\n[B5E7F5]Strategy Tips:[-]\n - Zeta Abilities can turn average power characters into extremely powerful characters EVENT_TLJ_02_FOSFTIE_DESC|Earn First Order SF TIE Fighter Blueprints! EVENT_TLJ_02_FOSFTIE_NAME|THE FIRST ORDER RELENTLESS II\n[c][FFC891]Marquee Event[-][/c] EVENT_TLJ_02_FOSFTIE_SUMMARY|\nUse the [c][F0FF23]FIRST ORDER SF TIE FIGHTER[-][/c] to battle enemies of the First Order! EVENT_TLJ_03_TIESILENCER_DESC|Earn Kylo Ren's TIE silencer Blueprints! EVENT_TLJ_03_TIESILENCER_NAME|THE FIRST ORDER RELENTLESS III\n[c][FFC891]Marquee Event[-][/c] EVENT_TLJ_03_TIESILENCER_SUMMARY|\nPilot Kylo Ren's [c][F0FF23]TIE SILENCER[-][/c] to battle enemies of the First Order! EVENT_TRAINING_DROID_SMUGGLING_DESC|Earn Training Droids! EVENT_TRAINING_DROID_SMUGGLING_NAME|Training Droid Smuggling EVENT_TRAINING_DROID_SMUGGLING_NAME_V2|TRAINING DROID SMUGGLING\n[c][FFC891]Resource Event[-][/c] EVENT_TRAINING_DROID_SMUGGLING_PREVIEW|Shipment In Transit. Arriving Soon! EVENT_TRAINING_DROID_SMUGGLING_SUMMARY|Form a team of Scoundrels and steal a shipment of Training Droids from smugglers! EVENT_TRAINING_DROID_SMUGGLING_SUMMARY_V2|[c][B5E7F5]Recommended Level:[-][/c] 30+\n\n[c][B5E7F5]Requirements:[-][/c] \n - 3 Scoundrels\n\nForm a team of scoundrels and steal a shipment of Training Droids from smugglers! EVENT_XP_DESC|Defeat enemies to earn Training Droids! EVENT_XP_NAME|Training Droid Challenge EVENT_XP_SUMMARY|At some point in time everyone needs some XP. Battle for Training Droids. EventEffect_Altar_Buff|[c][F0FF23]SPIRIT SHROUD:[-][/c] Immune to damage while allies present EventEffect_Altar_Immunity|Protected by Allies EventEffect_Altar_Revive|Chant of Resurrection EventEffect_Altar_Vunerable|Summoning Spirits... EventEffect_ATST_Background|SUPPORTING REINFORCEMENTS EventEffect_ATST_BangGrenade|[c][FF0000]CONCUSSION GRENADE[/c][-] EventEffect_ATST_BlasterCannon|[c][FF0000]BLASTER CANNON[/c][-] EventEffect_ATST_FireGrenade|[c][FF0000]INCENDIARY GRENADE[/c][-] EventEffect_ATST_HeavyBlasterVolley|[c][FF0000]HEAVY BLASTER VOLLEY[/c][-] EventEffect_ATST_Overdrive_01|[c][F0FF23]OVERDRIVE:[/c][-] Increased Offense, Critical Chance, Potency, Speed, and is immune to Turn Meter reduction effects EventEffect_DeadEye|[c][F0FF23]Deadeye[/c][-]: This unit has 100% critical hit chance and increased critical damage. This effect is removed if the unit becomes Staggered. EventEffect_Fortification|[c][F0FF23]Fortfication[/c][-]: This unit has increased defense and is immune to critical hits. Becoming Exposed removes this effect. EventEffect_SuperDodge|Evasion chance substantially increased. Inflict BURNING to negate this effect. EventEnergyView_NotEnoughMaxEnergy_Message|You do not have enough maximum Energy to enter this Battle. EventEnergyView_NotEnoughMaxEnergy_Title|ERROR EventMissionView_NoRequiredUnits|There are no required units for this battle. EventMissionView_ProgressionMissionCompleted|COMPLETED EventMissionView_UnitEntryRequirementNotMet_Message|\n\nCollect and Promote valid Characters in order to proceed. EventMissionView_UnitEntryRequirementNotMet_MessageShip|\n\nCollect and Enhance valid Ships in order to proceed. EventMissionView_UnitEntryRequirementNotMet_Title|Rarity Requirement EventMissionView_UnitEntryRequirementNotMet_TitleShip|Requirements Not Met EventPower_DarkGambit_BUFF|[FF0000]DARK GAMBIT[-]:\n+30% Health Steal, +50% Offense, +25% Speed, -50% Defense. EventPower_DarkGambit_DESC|Sacrifice 30% of activating unit's Health to gain bonus Offense, Speed, and Health Steal for 2 turns. Also gain Defense down for 2 turns. EventPower_DarkGambit_NAME|Dark Gambit EventPower_FocusRage_BUFF|Focus Rage EventPower_FocusRage_DESC|Gain Offense Up, Defense Down, and force target enemy to Taunt for 1 turn. EventPower_GrandMastersMorale_DESC|This unit has [FF0000]HIGH MORALE[-].\nAll stats increased by 75%. EventPower_GrandMastersMorale_SRC|Grand Master Yoda is granting allies [FF0000]HIGH MORALE[-]. EventPower_HighMorale_DESC|This unit has [FF0000]HIGH MORALE[-].\nAll stats increased by 25%. EventPower_HighMorale_SRC|This unit is granting allies [FF0000]HIGH MORALE[-]. EventPower_LowMorale|This unit's morale has been crushed.\nAll stats reduced by 25%. EventPower_MastersMorale_DESC|This unit has [FF0000]HIGH MORALE[-].\nAll stats increased by 50%. EventPower_MastersMorale_SRC|This unit is granting allies [FF0000]HIGH MORALE[-]. EventPower_StandAside|Stand Aside: +150% Attack & Special Damage EventPower_StandAside_V2|[c]STAND ASIDE[/c]:\n[49bc2f]Increased Offense, Potency, & Speed.[-] [FF0000]Evasion Down.[-] EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF01_DESC|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Home One\n - 5 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF01_NAME|Tier I EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF02_DESC|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Home One\n - 6 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF02_NAME|Tier II EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF03_DESC|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Home One\n - 7 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF03_NAME|Tier III EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF04_DESC|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Home One\n - 5 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF04_NAME|Tier IV EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF05_DESC|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Home One\n - 6 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF05_NAME|Tier V EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF06_DESC|[BBBBBB]Recommended Level:[-] 90\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 6-STAR or Higher\n - Home One\n - 7 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF06_NAME|Tier VI EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF01_DESC|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Executrix\n - 5 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF01_NAME|Tier I EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF02_DESC|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF02_NAME|Tier II EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF03_DESC|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Executrix\n - 7 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF03_NAME|Tier III EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF04_DESC|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Dark Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Executrix\n - 5 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF04_NAME|Tier IV EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF05_DESC|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Dark Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF05_NAME|Tier V EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF06_DESC|[BBBBBB]Recommended Level:[-] 90\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Dark Side Ships Only[-][/c]\n - Ships 6-STAR or Higher\n - Executrix\n - 7 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF06_NAME|Tier VI EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF01_DESC|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF01_NAME|Tier I EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF02_DESC|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Endurance\n - 5 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF02_NAME|Tier II EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF03_DESC|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Endurance\n - 6 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF03_NAME|Tier III EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF04_DESC|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF04_NAME|Tier IV EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF05_DESC|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Endurance\n - 5 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF05_NAME|Tier V EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF06_DESC|[BBBBBB]Recommended Level:[-] 90\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 6-STAR or Higher\n - Endurance\n - 6 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF06_NAME|Tier VI EVENTS_MISSION_CAPSHIP_7STAR_ACKBAR_DESC|[c][B5E7F5]Requirements:[-][/c]\n-[23C8F5] 6-Star (or Higher) Home One Capital Ship\n- Light Side Ships (6-Stars or Higher)[/c] EVENTS_MISSION_CAPSHIP_7STAR_ACKBAR_NAME|HOME ONE\n[c][FFC891]Fleet Mastery Event[-][/c] EVENTS_MISSION_CAPSHIP_7STAR_MACE_DESC|[c][B5E7F5]Requirements:[-][/c]\n-[23C8F5] 6-Star (or Higher) Endurance Capital Ship\n- Light Side Ships (6-Stars or Higher)[/c] EVENTS_MISSION_CAPSHIP_7STAR_MACE_NAME|ENDURANCE\n[c][FFC891]Fleet Mastery Event[-][/c] EVENTS_MISSION_CAPSHIP_7STAR_TARKIN_DESC|[c][B5E7F5]Requirements:[-][/c]\n-[23C8F5] 6-Star (or Higher) Executrix Capital Ship\n- Dark Side Ships (6-Stars or Higher)[/c] EVENTS_MISSION_CAPSHIP_7STAR_TARKIN_NAME|EXECUTRIX\n[c][FFC891]Fleet Mastery Event[-][/c] EVENTS_PRELUDE_ACKBAR_T1_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]Resistance Pilot[-], the crew for [f0ff23]Resistance X-wing[-]! \n\nRecommended for levels 25+ EVENTS_PRELUDE_ACKBAR_T2_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]Resistance X-wing[-] \n\nRecommended for levels 27+ EVENTS_PRELUDE_ACKBAR_T3_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]Home One[-]. Earn [f0ff23]Admiral Ackbar[-], [f0ff23]Mace Windu[-], and [f0ff23]Grand Moff Tarkin[-] shards! \n\nRecommended for levels 31+ EVENTS_PRELUDE_MACEWINDU_T1_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]Clone Sergeant Phase I[-], the crew for [f0ff23]Clone Sergeant's ARC-170[-]! \n\nRecommended for levels 48+ EVENTS_PRELUDE_MACEWINDU_T2_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]Clone Sergeant's ARC-170[-] \n\nRecommended for levels 52+ EVENTS_PRELUDE_MACEWINDU_T3_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]Endurance[-]. Earn [f0ff23]Mace Windu[-] and [f0ff23]Admiral Ackbar[-] shards! \n\nRecommended for levels 54+ EVENTS_PRELUDE_MACEWINDU_T4_DESC|[c]Restrictions:[/c] Ships \n\nUnlock [f0ff23]First Order TIE Pilot[-], the crew for [f0ff23]First Order TIE fighter[-]! \n\nRecommended for levels 56+ EVENTS_PRELUDE_MACEWINDU_T5_DESC|[c]Restrictions:[/c] Ships \n\nEarn [f0ff23]First Order TIE fighter[-] shards! \n\nRecommended for levels 58+ EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF01_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Admiral Ackbar Shards\n - Red 3 X-wing Ship Blueprints\n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF01_DESC_A|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 26+ EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF01_DESC_B|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 34+ EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF01_DESC_C|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 46+ EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF01_NAME|Tier I EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF02_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Admiral Ackbar Shards\n - Biggs Darklighter Shards \n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF02_NAME|Tier II EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF03_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Admiral Ackbar Shards\n - Biggs Darklighter Shards \n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF03_NAME|Tier III EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF01_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Grand Moff Tarkin Shards\n - Imperial Tie Fighter Ship Blueprints\n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF01_DESC_A|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 30+ EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF01_DESC_B|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 42+ EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF01_DESC_C|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 54+ EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF01_NAME|Fleet Commander Training Tier I EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF02_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Grand Moff Tarkin Shards\n - Tie Pilot Shards\n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF02_NAME|Fleet Commander Training Tier II EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF03_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Grand Moff Tarkin Shards\n - Tie Pilot Shards\n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF03_NAME|Fleet Commander Training Tier III EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF01_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Mace Windu Shards\n - ARC-170 Ship Shards\n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF01_DESC_A|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 38+ EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF01_DESC_B|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 49+ EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF01_DESC_C|[BBBBBB]Restriction:[-] Characters\n\nCompleting this mission will help get you prepared to battle with Ships! \n\nRecommended for levels 58+ EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF01_NAME|Tier I EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF02_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Mace Windu Shards\n - Clone Sergeant Shards\n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF02_NAME|Tier II EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF03_DESC|[BBBBBB]Restriction:[-] Characters\n[BBBBBB]Rewards:[-]\n - Mace Windu Shards\n - Clone Sergeant Shards\n\n[BBBBBB]Strategy Tips:[-]\n\n- ??? [FFFFFF]???[-]\n[BBBBBB]- Don't Die[-] EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF03_NAME|Tier III EVENTS_PRELUDE_NORMAL_PR04ACKBAR_SHP_DIFF01_DESC|[BBBBBB]Restriction:[-] Ships Only \n\nEngage in a battle with your ships! \n\nDefeat the enemy ships to earn a new ship and crew! EVENTS_PRELUDE_NORMAL_PR04ACKBAR_SHP_DIFF01_NAME|Tier I EVENTS_PRELUDE_NORMAL_PR05TARKIN_SHP_DIFF01_DESC|[BBBBBB]Restriction:[-] Ships Only \n\nEngage in a battle with your ships! \n\nDefeat the enemy ships to earn a new ship and crew! EVENTS_PRELUDE_NORMAL_PR05TARKIN_SHP_DIFF01_NAME|Tier I EVENTS_PRELUDE_NORMAL_PR06WINDU_SHP_DIFF01_DESC|[BBBBBB]Restriction:[-] Ships Only \n\nEngage in a battle with your ships! \n\nDefeat the enemy ships to earn a new ship and crew! EVENTS_PRELUDE_NORMAL_PR06WINDU_SHP_DIFF01_NAME|Tier I EVENTS_PRELUDE_TARKIN_T1_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]TIE Fighter Pilot[-], the crew for [f0ff23]Imperial TIE Fighter[-]! \n\nRecommended for levels 36+ EVENTS_PRELUDE_TARKIN_T2_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]Imperial TIE Fighter[-] \n\nRecommended for levels 39+ EVENTS_PRELUDE_TARKIN_T3_DESC|[c]Restrictions:[/c] Characters \n\nUnlock [f0ff23]Executrix[-]. Earn [f0ff23]Grand Moff Tarkin[-], [f0ff23]Admiral Ackbar[-], and [f0ff23]Mace Windu[-] shards! \n\nRecommended for levels 42+ EVENTS_PRELUDE_TARKIN_T4_DESC|[c]Restrictions:[/c] Ships \n\nUnlock [f0ff23]Geonosian Soldier[-] and [f0ff23]Geonosian Soldier's Starfighter[-]! \n\nRecommended for levels 45+ EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF01_DESC|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Home One\n - 5 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF01_NAME|Tier I EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF02_DESC|[BBBBBB]Recommended Level:[-] 66+\n\n[BBBBBB]Requirements:[-]\n - Ships 2-STAR or Higher\n - Home One\n - 6 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF02_NAME|Tier II EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF03_DESC|[BBBBBB]Recommended Level:[-] 72+\n\n[BBBBBB]Requirements:[-]\n - Ships 4-STAR or Higher\n - Home One\n - 7 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF03_NAME|Tier III EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF04_DESC|[BBBBBB]Recommended Level:[-] 77+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Home One\n - 8 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF04_NAME|Tier IV EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF05_DESC|[BBBBBB]Recommended Level:[-] 86+\n\n[BBBBBB]Requirements:[-]\n - Ships 6-STAR or Higher\n - Home One\n- 9 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF05_NAME|Tier V EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF01_DESC|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF01_NAME|Tier I EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF02_DESC|[BBBBBB]Recommended Level:[-] 66+\n\n[BBBBBB]Requirements:[-]\n - Ships 2-STAR or Higher\n - Endurance\n - 5 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF02_NAME|Tier II EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF03_DESC|[BBBBBB]Recommended Level:[-] 72+\n\n[BBBBBB]Requirements:[-]\n - Ships 4-STAR or Higher\n - Endurance\n - 7 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF03_NAME|Tier III EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF04_DESC|[BBBBBB]Recommended Level:[-] 77+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Endurance\n - 7 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF04_NAME|Tier IV EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF05_DESC|[BBBBBB]Recommended Level:[-] 86+\n\n[BBBBBB]Requirements:[-]\n - Ships 6-STAR or Higher\n - Endurance\n - 8 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF05_NAME|Tier V EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF01_DESC|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Executrix\n - 5 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF01_NAME|Tier I EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF02_DESC|[BBBBBB]Recommended Level:[-] 68+\n\n[BBBBBB]Requirements:[-]\n - Ships 3-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF02_NAME|Tier II EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF03_DESC|[BBBBBB]Recommended Level:[-] 78+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Executrix\n - 8 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF03_NAME|Tier III EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF04_DESC|[BBBBBB]Recommended Level:[-] 86+\n\n[BBBBBB]Requirements:[-]\n - Ships 6-STAR or Higher\n - Executrix\n - 9 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF04_NAME|Tier IV EVENTS_SHIP_NORMAL_SC04CREW_DIFF01_DESC|Earn Ship Crew Resources!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC04CREW_DIFF01_NAME|Tier I EVENTS_SHIP_NORMAL_SC04CREW_DIFF02_DESC|Earn Ship Crew Resources!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC04CREW_DIFF02_NAME|Tier II EVENTS_SHIP_NORMAL_SC04CREW_DIFF03_DESC|Earn Ship Crew Resources!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC04CREW_DIFF03_NAME|Tier III EVENTS_SHIP_NORMAL_SC04CREW_DIFF04_DESC|Earn Ship Crew Resources!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC04CREW_DIFF04_NAME|Tier IV EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF01_DESC|Earn Ship Astromech materials!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF01_NAME|Tier I EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF02_DESC|Earn Ship Astromech materials!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF02_NAME|Tier II EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF03_DESC|Earn Ship Astromech materials!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF03_NAME|Tier III EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF01_DESC|Earn Ship Astromech materials!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF01_NAME|Tier IV EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF02_DESC|Earn Ship Astromech materials!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF02_NAME|Tier V EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF03_DESC|Earn Ship Astromech materials!\n\nINSERT BATTLE INFORMATION HERE EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF03_NAME|Tier VI EVENTS_VIEW_NO_EVENTS_AVAILABLE|There are no events available at this time. EventsView_AllTypesLabel|All Types EVENTSVIEW_CANTINA_SHIPMENT|REDEEM EventsView_ChallengesSubtitle|Choose from the following: EventsView_ChallengesTitle|EVENTS & CHALLENGES EventsView_ChallengesTitle_TU3|CHALLENGES EventsView_DailyEventsLabel|Daily Events EventsView_EndingSoonLabel|Ending Soon EventsView_EnterButton|ENTER EventsView_EventExpiredMessage|The current Battle has expired. EventsView_EventExpiredTitle|Event Expired EventsView_ExpiredLabel|EXPIRED EventsView_HUDTitle|ITEM FOUND IN: EventsView_IGCEventKeycard|Credit EventsView_ModsSubtitle|Choose from the following: EventsView_ModsTitle|MOD CHALLENGES EventsView_No|NO EventsView_NotStartedLabel|Starts in {0} EventsView_ReviewButtonTitle|REVIEW EventsView_ReviewLabel|[c][9bffff]Review Time Remaining:[-][/c] [c][f58c96]{0}[-][/c] EventsView_RewardsButton|REWARDS EventsView_RewardsPopup_Title|Possible Rewards EventsView_ShipChallengesSubtitle|Choose from the following: EventsView_ShipChallengesTitle|FLEET CHALLENGES EventsView_ShipTrialsMultiSimLockedText|Earn 3 stars on the final tier of Ship Building Materials, Ship Enhancement Droids, and Ship Ability Materials to unlock Multi-Sim. EventsView_Subtitle|Choose from the following: EventsView_TimeDaysHours|{0}d {1}h EventsView_TimeHoursMinutes|{0}h {1}m EventsView_TimeLeftFormat|Time Remaining: EventsView_TimeOneMinute|Less Than 1m EventsView_TimeRemainingLabel|{0} Left EventsView_Title|KEYCARD BATTLES EventsView_Title_TU3|EVENTS EventsView_TrialsMultiSimConfirmText|Would you like to sim the highest tier of all available challenges? EventsView_TrialsMultiSimLockedText|Earn 3 Stars on the highest tier of all challenges to unlock the ability to sim the highest tier for all available challenges (cooldowns still apply). EventsView_TrialsMultiSimLockedTitle|MULTI SIM CHALLENGES EventsView_TrialsMultiSimNoMissionsText|There are no challenges available for battle at this time. EventsView_UnlockButton|UNLOCK EventsView_UnlockKeyEventFailureLowCurrencyGoToShipments|Go To Shipments EventsView_UnlockKeyEventFailureLowCurrencyMessage|You have insufficient keys to unlock this Keycard Battle. EventsView_UnlockKeyEventFailureLowCurrencyTitle|Unlock Failure EventsView_UnlockKeyEventMessage|Do you want to use {0} {1} Keycard to unlock this Keycard Battle for {2} hours? EventsView_UnlockKeyEventMessageMultipleCostSingleHour|Do you want to use {0} {1} Keycard to unlock this Keycard Battle for {2} hour? EventsView_UnlockKeyEventMessageSingleCostMultipleHour|Do you want to use {0} {1} Keycard to unlock this Keycard Battle for {2} hours? EventsView_UnlockKeyEventMessageSingleCostSingleHour|Do you want to use {0} {1} Keycard to unlock this Keycard Battle for {2} hour? EventsView_UnlockKeyEventTitle|Enter Keycard Battle EventsView_XPEventKeycard|XP EventsView_Yes|YES EWOK_BUNDLE_A_PACK_DESC_LONG|Star Wars™: Galaxy of Heroes, Apple, and WWF are working together to protect life on our planet with #AppsforEarth. Unlock Ewok Elder and help build your Ewok squad for the limited-time Save the Forest Moon event. \n\n[f0ff23]From now until April 24, WWF will receive 100% of the proceeds from your purchase.[-] \n\nOne-time purchase only. EWOK_BUNDLE_A_PACK_NAME|EWOK STARTER BUNDLE EWOK_BUNDLE_B_PACK_DESC_LONG|Star Wars™: Galaxy of Heroes, Apple, and WWF are working together to protect life on our planet with #AppsforEarth. Unlock a 3-star Chief Chirpa and 2-star Teebo with this exclusive bundle and help build your Ewok squad for the limited-time Save the Forest Moon event. \n\n[f0ff23]From now until April 24, WWF will receive 100% of the proceeds from your purchase.[-] \n\nOne-time purchase only. EWOK_BUNDLE_B_PACK_NAME|EWOK BOOSTER BUNDLE EWOK_BUNDLES_AND_PACKS_MESSAGE|Power up your EWOK squad! The Forest Ambush bundles feature Chief Chirpa, Teebo, the Ewok Scout, & the Ewok Elder. EWOK_BUNDLES_AND_PACKS_SUBJECT|NEW: EWOK BUNDLES now available! EWOK_FACTION_PACK_DESC|Power up your [f0ff23]Ewok[-] characters today and defeat the AT-ST with an EWOK FACTION PACK!\n\nThis pack awards two cards worth of [f0ff23]Ewok[-] shards - one from the original set of Ewoks (Chief Chirpa, Teebo, The Ewok Elder, The Ewok Scout) and one from the newest group of Ewoks (Logray, Paploo, and Wicket). Each card is worth between 10-330 shards! EWOK_FACTION_PACK_NAME|EWOK FACTION PACK EWOK_FLASH_TIER_01|Tier I (4-Star or higher Ewoks) EWOK_FLASH_TIER_02|Tier II (4-Star or higher Ewoks) EWOK_FLASH_TIER_03|Tier III (4-Star or higher Ewoks) EWOK_FLASH_TIER_04|Bonus Tier (5-Star or higher Ewoks) EXAMPLE_TICKER_MESSAGE_DESC_KEY|Check here for tips and tricks on how to play EXAMPLE_TICKER_MESSAGE_TITLE_KEY|Ticker Info EXECUTRIX_PACK_DESC|Power up the [i]Executrix[/i], Grand Moff Tarkin's Empire Capital Ship! This pack of Ship Blueprints is only available to players who have unlocked a 6* [i]Executrix[/i] via Capital Ship Challenges.\n\nEach pack guarantees at least 10 blueprints for the [i]Executrix[/i] and may award up to [f0ff23]100 BLUEPRINTS[-]!\n\nPossible shard drops include: 10, 12, 15, 20, 25, 50, 100. EXECUTRIX_PACK_KEY|Grand Moff Tarkin's Capital Ship EXECUTRIX_PACK_NAME|EXECUTRIX PACK EXPLOSIVE_CHARGE_DESC|Explosive Charge Desc - coming soon EXPLOSIVE_CHARGE_NAME|Explosive Charge ExternalLink_Battlefront-crosspromo|http://www.battlefront.com ExternalLink_CustomerSupport|http://www.ea.com/ ExternalLink_Eula_Android|http://tos.ea.com/legalapp/mobileeula/US/en/GM ExternalLink_Eula_iOS|http://tos.ea.com/legalapp/mobileeula/us/en/other ExternalLink_PrivacyAndCookiePolicy|https://privacy-policy.truste.com/certified-policy/mobile/app/en/GalaxyofHeroes.com/index.html ExternalLink_TermsOfService|http://tos.ea.com/legalapp/webterms/us/en/pc ExternalLink_Wiki|http://www.ea.com/ FACTION_BONUS_BOUNTY_HUNTER_DESC|Whenever any enemy unit is defeated, all Bounty Hunters gain +20% Critical Damage (stacking) until the end of encounter. FACTION_BONUS_BOUNTY_HUNTER_NAME|Capture or Kill FACTION_BONUS_GALACTIC_HERO_DESC|This character has +30% Potency and Tenacity. FACTION_BONUS_GALACTIC_HERO_DETAILS|Commander Luke Skywalker, Rey (Jedi Training), Grandmaster Yoda, and Jedi Knight Anakin have +30% Potency and Tenacity. FACTION_BONUS_GALACTIC_HERO_NAME|Galactic Hero FACTION_BONUS_HEALER_DESC|This character has +20,000 Max Health and +70% Tenacity. In addition, whenever another ally is healed to 100% during this unit's turn, that ally gains Heal Over Time (15%) for 2 turns. FACTION_BONUS_HEALER_DETAILS|Healers have +20,000 Max Health and +70% Tenacity. In addition, whenever another allied unit is healed to 100%, healers gain a Heal Over Time buff for 2 turns. FACTION_BONUS_HEALER_NAME|Protector FACTION_BONUS_SITH_AND_NIGHTSISTER_DESC|This character has +25% Offense. FACTION_BONUS_SITH_AND_NIGHTSISTER_NAME|Dark Side Rivalry FACTION_BONUS_SITH_NIGHTSISTERS_DETAILS|Sith and Nightsisters have +25% Offense. FACTION_MEGA_PACK_NAME|FACTION MEGA-PACK FACTION_PACK_NAME|FACTION PACK FACTION_PACK_PHOENIX_SQUADRON_DESC|Level up your Phoenix Squadron faction with a PHOENIX SQUADRON FACTION PACK.\n\nEach pack awards one card of character shards worth between 10 to 330 Character Shards for [f0ff23]Phoenix Squadron[-] characters.\n\nPossible characters:\n\n-Hera Syndulla\n-Ezra Bridger\n-Kanan Jarrus\n-Sabine Wren\n-Garazeb "Zeb" Orrelios\n-Chopper FAKEBUFF_BONUS_ARMOR|[FF0000]BONUS ARMOR:[-] TIE Fighter has bonus armor \nUse Sabine's Darksaber Strike to reduce this vehicle's Armor! FAKEBUFF_DEADLY|[FF0000]DEADLY:[-] Lowered Max HP, Massively Increased Damage. \nThis Buff cannot be dispelled. FAKEBUFF_DEADLY_V2|[FF0000]DEADLY:[-] Max HP lowered & Damage substantially increased FAKEBUFF_EZRA|[c][F0FF23]EVENT BUFF[-][/c]: Ezra gains bonus Offense, Defense, and Speed when he is not debuffed FAKEBUFF_GARSAXON|[c][F0FF23]EVENT BUFF[-][/c]: This unit gains additional Health, Defense, and Tenacity during enemy turns FAKEBUFF_KANAN|[c][F0FF23]EVENT BUFF[-][/c]: Kanan gains bonus Offense, Defense, and Speed when he is buffed FAKEBUFF_OVERCHARGE|[FF0000]OVERCHARGE[-] \nIncreased HP & Damage. Lowered Speed. \nThis Buff cannot be dispelled. FAKEDEBUFF_GARSAXON|[c][F0FF23]EVENT BUFF[-][/c]: This unit has reduced Health, Defense, and Tenacity fake-upsight-desc|Fake Upsight Desc fake-upsight-name|Fake Upsight Name FATED_ENCOUNTER_DESC| FATED_ENCOUNTER_NAME|Fated Encounter FEATURE_BROKEN_ISSUE_MESSAGE|Greetings heroes,\n\nWe are currently experiencing issues with some features in the game. If you are seeing this message, that means that the game team is aware of the issue and is currently investigating the cause and looking for a solution. In the meantime, we hope you will enjoy the rest of the game.\n\nOnce the issue has been resolved, we will do our best to provide players with compensation for any items or energy lost during this issue. Please be aware that in order to compensate players fairly, sometimes it takes a few days to investigate any losses and prepare a solution.\n\nThe Star Wars: Galaxy of Heroes dev team FEATUREINTRO_SQUADTOURNAMENT_01_TEXT|Welcome back, Galactic Champion!\n\nHave you heard about Squad Tournaments? FEATUREINTRO_SQUADTOURNAMENT_02_TEXT|They're a new addition to the Cantina where you compete with other Galactic Champions to earn [c][f0ff23]extremely rare rewards[-][/c]! FEATUREINTRO_SQUADTOURNAMENT_03_TEXT|Would you like to go to the Squad Tournament now? FEATUREINTRO_SQUADTOURNAMENT_03_TITLE|ENTER THE SQUAD TOURNAMENT FEATUREINTRO_SQUADTOURNAMENT_MATCHMAKING_01_TEXT|Looks like you've set your Defensive Squad and you're almost ready to go! FEATUREINTRO_SQUADTOURNAMENT_MATCHMAKING_02_TEXT|Scoring within a Squad Tournament is different than other locations within the Cantina. FEATUREINTRO_SQUADTOURNAMENT_MATCHMAKING_03_TEXT|Tournament Ranking Points are earned for defeating each of your opponent's Characters. FEATUREINTRO_SQUADTOURNAMENT_MATCHMAKING_04_TEXT|You also earn them for each of your surviving Characters. FEATUREINTRO_SQUADTOURNAMENT_MATCHMAKING_05_TEXT|Go ahead and choose your opponent now. FEATUREINTRO_SQUADTOURNAMENT_PREBATTLE_01_TEXT|At the start of a Squad Tournament, all of your Characters are granted a status of [c][99ff33]READY![-][/c] FEATUREINTRO_SQUADTOURNAMENT_PREBATTLE_02_TEXT|A Character with a [c][99ff33]READY![-][/c] status means they are able to enter Battle freely. FEATUREINTRO_SQUADTOURNAMENT_PREBATTLE_03_TEXT|Each Character participating in a Battle will consume their [c][99ff33]READY![-][/c] status, requiring a refresh for additional Battles. FEATUREINTRO_SQUADTOURNAMENT_PREBATTLE_04_TEXT|Characters requiring a refresh may still Battle for a specified cost. You'll be asked to confirm your selection if any cost is involved. FEATUREINTRO_SQUADTOURNAMENT_PREBATTLE_05_TEXT|The displayed Roster Refresh countdown is to notify you of when all of your Characters will be granted the [c][99ff33]READY![-][/c] status again. FEATUREINTRO_SQUADTOURNAMENT_PREBATTLE_06_TEXT|Once you've configured your desired Squad, you'll immediately be taken into the Battle. FEATUREINTRO_SQUADTOURNAMENT_PREBATTLE_07_TEXT|Good luck and may you be victorious! FeatureLocked_Crafting|CRAFTING LOCKED FeatureLocked_DailyLogin|DAILY LOGIN LOCKED FeatureLocked_DarkCampaign|DARK SIDE BATTLES LOCKED FeatureLocked_DarkCampaignMessage|This feature unlocks after summoning 3 dark side characters and reaching [f0ff23]Player Level 12[-]. FeatureLocked_Events|KEYCARD BATTLES LOCKED FeatureLocked_Events_TU3|EVENTS LOCKED FeatureLocked_FleetPvp|FLEET ARENA LOCKED FeatureLocked_Generic|FEATURE LOCKED FeatureLocked_Guilds|GUILDS LOCKED FeatureLocked_Inbox|INBOX LOCKED FeatureLocked_Inventory|COLLECTION LOCKED FeatureLocked_Leaderboards|LEADERBOARDS LOCKED FeatureLocked_LevelReqFormat|This feature unlocks at [f0ff23]Player Level {0}[-]. FeatureLocked_ModBattles|MOD BATTLES LOCKED FeatureLocked_ModBattlesMessage|This feature unlocks when a [f0ff23]Character[-] reaches [f0ff23]Level 50[-]. FeatureLocked_ModEvents|MOD CHALLENGES LOCKED FeatureLocked_ModEventsMessage|This feature unlocks when a [f0ff23]Character[-] reaches [f0ff23]Level 50[-] and requires completion of Battle [f0ff23]3-G[-] within [f0ff23]Mod Battles[-]. FeatureLocked_ModManagement|MOD MANAGEMENT LOCKED FeatureLocked_ModManagementMessage|This feature unlocks when a [f0ff23]Character[-] reaches [f0ff23]Level 50[-] and requires completion of Battle [f0ff23]1-A[-] within [f0ff23]Mod Battles[-]. FeatureLocked_ModStore|MOD STORE LOCKED FeatureLocked_Newsletter|NEWSLETTER LOCKED FeatureLocked_Raids|RAIDS LOCKED FeatureLocked_ShardShop|Shard Store Locked FeatureLocked_ShardShopMessage|Shard Store will unlock when a character is promoted to 7 Stars FeatureLocked_ShipFirstBlueprint|This feature unlocks when you collect your first ship blueprint. FeatureLocked_ShipHomeMessage|Complete all [f0ff23]Fleet Commander Training[-] events and reach [f0ff23]Player Level 60[-]. FeatureLocked_ShipHomeMessage_Button|GO TO EVENTS FeatureLocked_ShipInventoryMessage|This feature unlocks at [f0ff23]Player Level 25[-]. FeatureLocked_ShipTrialsMessage|This feature is currently locked. FeatureLocked_SquadPvp|SQUAD ARENA LOCKED FeatureLocked_Store|STORE LOCKED FeatureLocked_TerritoryBattle|GUILD EVENTS LOCKED FeatureMessage_HardwareAbility|Hardware abilities coming soon! FeatureTitle_DarkCampaigns|Dark Side Battles FeatureTitle_DatacronBattles|Cantina Battles FeatureTitle_EventKey|Keycards FeatureTitle_Events|Keycard Battles FeatureTitle_Events_TU3|Events FeatureTitle_GuildExchange|Exchange FeatureTitle_GuildManagement|Guild Management FeatureTitle_GuildManagement_TU4|Manage FeatureTitle_GuildRaids|Raids FeatureTitle_Guilds|Guilds FeatureTitle_GuildSearch|Guild Search FeatureTitle_GuildStore|Guild Store FeatureTitle_GuildTerritoryMap|Guild Events FeatureTitle_HardwareAbility|Coming Soon FeatureTitle_LightCampaigns|Light Side Battles FeatureTitle_ModBattles|Mod Battles FeatureTitle_ModEvents|Mod Challenges FeatureTitle_ModManagement|Mod Management FeatureTitle_ModStore|Mod Store FeatureTitle_Packs|Store FeatureTitle_PVP|Squad Arena FeatureTitle_Raids|Raids FeatureTitle_ShipDatacronBattles|Fleet Cantina Battles FeatureTitle_ShipDatacronBattles_TU1|Galactic War FeatureTitle_ShipHome|Ships FeatureTitle_ShipInventory|Inventory FeatureTitle_ShipmentA|Shipments FeatureTitle_ShipmentB|Special Delivery FeatureTitle_ShipmentShard|Shard Store FeatureTitle_ShipmentVIP|VIP Shipments FeatureTitle_ShipPVP|Fleet Arena FeatureTitle_ShipShipment|Fleet Arena Store FeatureTitle_ShipTrials|Fleet Challenges FeatureTitle_TerritoryBattleStore|Guild Events Store FeatureTitle_Trials|Events & Challenges FeatureTitle_Trials_TU3|Challenges FeatureUnavailable_Body|This feature is not currently available. FeatureUnavailable_Title|Feature Unavailable FeatureUnlockCelebration_Allies|You have unlocked Allies! FeatureUnlockCelebration_CantinaBattles|You have unlocked CANTINA BATTLES! FeatureUnlockCelebration_Crafting|You have unlocked Crafting! FeatureUnlockCelebration_DailyLogin|You have unlocked Daily Login Rewards! FeatureUnlockCelebration_DarkCampaign|Dark Side Battles level requirement reached! FeatureUnlockCelebration_EmailInvite|You may now invite friends via Email! FeatureUnlockCelebration_Events|You have unlocked Keycard Battles! FeatureUnlockCelebration_Events_TU3|You have unlocked EVENTS! FeatureUnlockCelebration_FacebookInvite|You may now invite friends via Facebook! FeatureUnlockCelebration_FleetPvp|Fleet Arena level requirement reached! FeatureUnlockCelebration_Generic|You have unlocked a new feature! FeatureUnlockCelebration_Guilds|You have unlocked GUILDS! FeatureUnlockCelebration_Inbox|You can now access your Inbox! FeatureUnlockCelebration_Inventory|You have unlocked Collection! FeatureUnlockCelebration_Leaderboards|You have unlocked Leaderboards! FeatureUnlockCelebration_ModBattles|Mods level requirement reached! FeatureUnlockCelebration_Newsletter|You may now view the Newsletter! FeatureUnlockCelebration_Raids|You have unlocked Raids! FeatureUnlockCelebration_ShardShop|Shard Store Unlocked FeatureUnlockCelebration_ShipmentA|You have unlocked SHIPMENTS! FeatureUnlockCelebration_ShipsHome|Ships level requirement reached! FeatureUnlockCelebration_SquadPvp|You have unlocked the SQUAD ARENA! FeatureUnlockCelebration_Store|You have unlocked the Store! FeatureUnlockCelebration_TerritoryBattles|You have unlocked GUILD EVENTS! FeatureUnlockCelebration_Training|You have unlocked Training! FeatureUnlockCelebration_Trials|You have unlocked CHALLENGES! FeatureUnlockCelebration_War|You have unlocked GALACTIC WAR! Filter_Consumable_Buff|BUFF Filter_Consumable_Debuff|DEBUFF REMOVAL Filter_Consumable_Restorative|RESTORATIVE Filter_Consumable_Specialty|SPECIALITY Filter_Inbox_Ally_Request|Ally Request Filter_Inbox_Rewards|Rewards Filter_Inbox_Support|Support FILTER_SORT_FAVORITE_UNIT|FAVORITE FILTER_SORT_INPUT_BOX_DEFAULT_LABEL|Enter Text Here FILTER_SORT_INPUT_TEXT_TITLE_LABEL|TEXT SEARCH FilterSort_Allowed|ALLOWED FilterSort_CombatTypeCharacter|CHARACTERS FilterSort_CombatTypeShip|SHIPS FilterSort_FiltersAll|ALL FilterSort_FiltersName|NAME FilterSort_MessageNoMatchingItemsFound|INVENTORY EMPTY\n\nCollect Shards to Activate additional characters FilterSort_Required|REQUIRED FilterSort_SortCapacity|CAPACITY FilterSort_SortClass|CLASS FilterSort_SortGearTier|GEAR TIER FilterSort_SortHealth|HEALTH FilterSort_SortLevel|LEVEL FilterSort_SortPower|POWER FilterSort_SortQuantity|QUANTITY FilterSort_SortRarity|RARITY FilterSort_SortSalePrice|SELL PRICE FilterSortSelect_Confirm|CONFIRM FilterSortSelect_FilterTitle|SELECT FILTER FilterSortSelect_SortTitle|SELECT SORT FindFlow_FoundNumbersFormat|{0}/{1} Collected FindFlow_FoundText|Found! FIRST_ORDER_MARQUEE_BUNDLE|FIRST ORDER MARQUEE FIRST_ORDER_MARQUEE_BUNDLE_DESC|New [f0ff23]First Order[-] characters and ships have arrived! For a limited-time, unlock the following 4 units with this special bundle:\n\n-Kylo Ren (Unmasked)\n-TIE silencer\n-First Order SF TIE Pilot\n-First Order SF TIE fighter\n\nIncludes materials sufficient to level up all four units to:\n\nCharacter level: 50\nShip level: 40\nGear tier: 5\nAbility level: 3\nShip Ability level: 2\n\nPurchase Limit: 1 \n\n(Ship content unlocks at level 60) FIRST_ORDER_MARQUEE_BUNDLE_NAME|FIRST ORDER MARQUEE BUNDLE FIRST_ORDER_MARQUEE_BUNDLE_PROMO|Extra Shards & Blueprints! FIRST_ORDER_MARQUEE_BUNDLE_SUBTITLE|2 First Order Characters + 2 Ships FIRST_ORDER_MARQUEE_BUNDLE_TEXT|The First Order's Kylo Ren (Unmasked) and his TIE silencer have come to the Cantina! Unlock him, plus a special bonus unlock of First Order SF TIE Pilot and his unique TIE fighter, with a limited-time bundle now in the store! FIRST_ORDER_MARQUEE_BUNDLE_TITLE|First Order Marquee Bundle in Store! FIRST_ORDER_MERCILESS_BUNDLE_DESC|Get 25 shards of the First Order Executioner with a First Order Merciless Bundle! This First Order Attacker gains strength with each weakened or defeated enemy and synergizes exceptionally well with Kylo Ren (Unmasked)'s leadership.\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up the First Order Executioner.\n\nIncludes materials sufficient to power up First Order Executioner to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. FIRST_ORDER_MERCILESS_BUNDLE_NAME|FIRST ORDER MERCILESS BUNDLE FIRST_ORDER_MERCILESS_BUNDLE_TEXT|Power up the brand-new First Order Executioner with the FIRST ORDER MERCILESS BUNDLE and PACK - now in the store for a limited time! FIRST_ORDER_MERCILESS_BUNDLE_TITLE|First Order Executioner Bundle & Pack in store! FIRST_ORDER_MERCILESS_NAME|FIRST ORDER MERCILESS FIRST_ORDER_MERCILESS_PACK_DESC|Power up the all-new First Order Executioner with this limited-time pack! This First Order Attacker gains strength with each weakened or defeated enemy and synergizes exceptionally well with Kylo Ren (Unmasked)'s leadership.\n\nEach pack guarantees at least 5 shards for the First Order Executioner, and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. FIRST_ORDER_MERCILESS_PACK_NAME|FIRST ORDER MERCILESS PACK FIRST_ORDER_UNMASKED_PACK_DESC|Power up Kylo Ren (Unmasked), the First Order leader determined to crush the Resistance!\n\nEach pack guarantees at least 5 shards for Kylo Ren (Unmasked) and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. FIRST_ORDER_UNMASKED_PACK_NAME|FIRST ORDER UNMASKED PACK FIRST_ORDER_UNMASKED_SHIP_PACK_DESC|Power up the TIE silencer, the fearsome ship of Kylo Ren (Unmasked)! This fast, high-damage ship will reliably stun your enemies and propel your fleet to victory.\n\nEach pack guarantees at least 5 blueprints for the TIE silencer and may drop up to [f0ff23]100 BLUEPRINTS[-]!\n\nPossible blueprint drops include: 5, 7, 10, 12, 15, 20, 25, 50, 100. FIRST_ORDER_UNMASKED_SHIP_PACK_NAME|FIRST ORDER UNMASKED SHIP PACK FLEET_DATA_CARD_DESC|Unlock Ships with Ship Blueprints.\n\nEach card guarantees 10-100 blueprints for a single ship.\n\nUse Crystals to receive Ship Blueprints. FLEET_DATA_CARD_NAME|FLEET DATA CARD FLEET_DATA_CARD_SUBTITLE|Ship Blueprints FLEET_MEGA_PACK_DESC|Get in the action with [f0ff23]SHIPS[-] and [f0ff23]CREW[-]!\n\nUse Crystals to receive a combination of data cards that can contain between 5-100 [f0ff23]SHIP BLUEPRINTS[-] and/or [f0ff23]CREW CHARACTER SHARDS![-] FLEET_MEGA_PACK_NAME|FLEET MEGA-PACK FLEET_MEGA_PACK_PROMO|Includes RARE 3* & 4* Ships FLEET_MEGA_PACK_SUBTITLE|Get Ships and Crew FLEET_MYSTERYBOX_DETAILSTITLEKEY|Fleet Arena Prize Box FLEET_MYSTERYBOX_GENERIC_DETAILSDESCKEY|You will receive one of these items when obtaining this Prize Box. FLEET_PVP_DAILY_RANK_REWARD_MESSAGE_KEY|Congratulations!\n\nYour rank in Fleet Arena has earned you the following rewards: FLEET_PVP_DAILY_RANK_REWARD_SUBJECT_KEY|Daily Fleet Arena Rewards FleetWar_Rules_Text|Use your entire collection of Characters to Battle for exclusive rewards.\n\nEmbark on a Galactic War once per day.\n\nGalactic Wars can be restarted after the reset timer lapses.\n\nAll unit health is persistent across battles, so strategize accordingly.\n\nWhen a Character is defeated in battle they will be marked "unavailable" until the Galactic War is restarted. NOTE: these rules apply to Galactic Wars ONLY - you can still use these Characters in other modes.\n\nCharacters will regenerate some percentage of their health in between battles.\n\nReward crates can be collected after each successful battle.\n\nEarn Galactic War Tokens to spend at the Galactic War Store. FleetWar_Rules_Title|GALACTIC WAR RULES FleetWar_Rules_Title_TU4|GALACTIC WAR DETAILS FleetWar_Title|GALACTIC WAR FORCE_OF_CUNNING_DESC|Used in crafting. FORCE_OF_CUNNING_NAME|Force of Cunning FORCE_OF_FOCUS_DESC|Used in crafting. FORCE_OF_FOCUS_NAME|Force of Focus FORCE_OF_MIGHT_DESC|Used in crafting. FORCE_OF_MIGHT_NAME|Force of Might FORCE_OF_TOUGHNESS_DESC|Used in crafting. FORCE_OF_TOUGHNESS_NAME|Force of Toughness FORCE_OF_WIDSOM_DESC|Used in crafting. FORCE_OF_WISDOM_NAME|Force of Wisdom ForceAlignment_ColonFormat|{0} ForceAlignment_Dark|Dark Side ForceAlignment_Light|Light Side ForceAlignment_Neutral|Neutral FOREST_AMBUSH_BUNDLE_CHIEF_CHIRPA_DESC|Chief Chirpa leads the Ewoks into battle with a revamped mass assist call and empowers them to call even more assists with his leader ability.\n\nLevel up Chief Chirpa with a Forest Ambush bundle today!\n\nIncludes materials sufficient to level up Chief Chirpa to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. FOREST_AMBUSH_BUNDLE_DESC|Level up Teebo with a Forest Ambush bundle today! Teebo is a stealth character with Ewok synergies and control ability. Teebo's ability kit has [f0ff23]NOT[-] been updated with the Ewok Faction pass, but he synergizes well with his newly reworked Ewok allies. \n\nLevel up Teebo with a Forest Ambush bundle today!\n\nIncludes materials sufficient to level up Teebo to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. FOREST_AMBUSH_BUNDLE_EWOK_ELDER_DESC|The Ewok Elder is back with improved healing, more effective revives, and decreased cooldowns.\n\nLevel up your Ewok Elder with a Forest Ambush bundle today!\n\nIncludes materials sufficient to level up your Ewok Elder to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. FOREST_AMBUSH_BUNDLE_EWOK_SCOUT_DESC|The Ewok Scout returns with a powerful arsenal that includes increased damage, assist calls, and new critical hit synergies.\n\nLevel up your Ewok Scout with a Forest Ambush bundle today!\n\nIncludes materials sufficient to level up your Ewok Scout to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. FOREST_AMBUSH_BUNDLE_NAME|FOREST AMBUSH BUNDLE FOREST_AMBUSH_BUNDLES_MESSAGE_MESSAGE|The fearless warriors of Endor's forest moon have returned, and they've brought friends! Power up new Ewok warriors Paploo, Logray, and Wicket with this Ultimate Bundle! FOREST_AMBUSH_BUNDLES_MESSAGE_SUBJECT|Forest Ambush Ultimate Bundle FOREST_AMBUSH_PACK_LOGRAY_DESC|The fearless warriors of Endor's forest moon have returned, and they've brought friends! Use this pack to level up Logray, an all-new Ewok warrior.\n\nEach pack guarantees at least 5 shards for Logray, with a chance to get up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. FOREST_AMBUSH_PACK_NAME|Forest Ambush Pack FOREST_AMBUSH_PACK_PAPLOO_DESC|The fearless warriors of Endor's forest moon have returned, and they've brought friends! Use this pack to level up Paploo, an all-new Ewok warrior.\n\nEach pack guarantees at least 5 shards for Paploo, with a chance to get up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. FOREST_AMBUSH_PACK_WICKET_DESC|The fearless warriors of Endor's forest moon have returned, and they've brought friends! Use this pack to level up Wicket, an all-new Ewok warrior.\n\nEach pack guarantees at least 5 shards for Wicket, with a chance to get up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. FOREST_AMBUSH_ULTIMATE_BUNDLE_DESC|The fearless warriors of Endor's forest moon have returned, and they've brought friends! Power up new Ewok warriors Paploo, Logray, and Wicket with this Ultimate Bundle!\n\nThis bundle will unlock each of the 3 new Ewok characters at 3-Stars or level them up further if you participated in the Ewok Marquee events.\n\nBundle includes 3 total characters!\n\nPaploo (55 shards)\nLogray (55 shards)\nWicket (55 shards)\n\nBONUS: This bundle also includes Credits, XP Training Bots, Ability Materials, and Gear to immediately level up all characters.\n\nIncludes materials sufficient to level up your new Ewoks to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1-time purchase limit. FOREST_AMBUSH_ULTIMATE_BUNDLE_NAME|FOREST AMBUSH ULTIMATE BUNDLE FREEDOM_FIGHTER_ULTIMATE_BUNDLE_DESC|Power up your [f0ff23]Rebel Ships[-] to help unlock Chimaera! This bundle includes Ship Blueprints for all [f0ff23]Rebel Ships[-] and materials to immediately level up your ships!\n\nPurchase Limit: 1 FREEDOM_FIGHTER_ULTIMATE_BUNDLE_KEY|Ghost, Phantom II, and Rebel Ships FREEDOM_FIGHTER_ULTIMATE_BUNDLE_NAME|FREEDOM FIGHTER ULTIMATE BUNDLE FREEDOM_FIGHTER_ULTIMATE_PACK_DESC|Power up your [f0ff23]Rebel Ships[-] with a FREEDOM FIGHTER FACTION PACK.\n\nEach pack awards one card of Ship Blueprints worth between 10 to 100 Ship Blueprints for [f0ff23]Rebel Ships[-].\n\nPossible ships:\n\n-Ghost\n-Phantom II\n-Cassian's U-wing\n-Bistan's U-wing\n-Biggs Darklighter's X-wing\n-Wedge Antilles' X-wing FREEDOM_FIGHTER_ULTIMATE_PACK_KEY|Rebel Ships FREEDOM_FIGHTER_ULTIMATE_PACK_NAME|FREEDOM FIGHTER FACTION PACK FREEDOM_FIGHTER_ULTIMATE_TEXT|The FREEDOM FIGHTER Ultimate Bundle and Faction Pack are now in the store! Power up your [c][f0ff23]Rebel Ships[-][/c] with these offers to help unlock Chimaera! The bundle includes blueprints for Ghost, Phantom II, and ALL other Rebel Ships, Ship Building Materials, and Enhancement Droids to power up your ships. Each faction pack includes at least 10 [c][f0ff23]Rebel Ship[-][/c] Blueprints and potentially as many as 100 blueprints! FREEDOM_FIGHTER_ULTIMATE_TITLE|Rebel Ships Bundle & Faction Pack in Store! FTUE_COMBAT_ABILITY_ALERT_M01|Your enemy is Target Locked! Pulsing abilities have [c][f0ff23]bonus effects[-][/c] against Target Locked enemies. FTUE_PACK_CAROUSEL|Troops, Guards, and Droids Edition! FTUE_PACK_DESC| FTUE_PACK_DETAIL|Data cards contain characters to add to your squad! FTUE_PACK_NAME|CHROMIUM DATA CARD FTUE_SHIPS_COMBAT_TARGETLOCK_M01|This ship has been [f0ff23]TARGET LOCKED[-]! FTUE_SHIPS_COMBAT_TARGETLOCK_M02|[f0ff23]TARGET LOCKED[-] ships are more susceptible to attacks.\n\nSome abilities gain bonuses against [f0ff23]TARGET LOCKED[-] ships. FTUE_SHIPS_COMBAT_TARGETLOCK_M03|Remember [f0ff23]TARGET LOCK[-] can afflict your ships as well. FTUE_SHIPS_COMBAT_TARGETLOCK_M04| FTUE_SOCIALPACKOPENING_00|Let's see what you got! FTUE_SOCIALPACKOPENING_01|Your first hero!\n\nIt's a Jedi with the [f0ff23]HEAL[-] ability! FTUE_SOCIALPACKOPENING_02|Let's open your other [f0ff23]DATA CARD[-]. FTUE_SOCIALPACKOPENING_03|A Clone Trooper who can [f0ff23]TARGET ALL[-] enemies! FTUE_SOCIALPACKOPENING_04|Now you have enough characters for a squad.\n\nLet's take them in to [f0ff23]BATTLE[-]! Fusion_ErrorTitle|Training Error Fusion_Failed|Fusion Failed Fusion_UnitMaxLevelIncreasePlayerLevelMessage|This unit is at the highest level allowed for your current player level.\nPlay Battles and complete Daily Activities to raise your player level if you are not at the player level cap. Fusion_UnitMaxLevelIncreasePlayerLevelTitle|MAX LEVEL Fusion_ValidationUnitMaxLevel|Character is already max level FusionCelebrationView_AgilityLabel|AGI FusionCelebrationView_AttackLabel|ATK FusionCelebrationView_DefenseLabel|DEF FusionCelebrationView_HealthLabel|HP FusionCelebrationView_IntelligenceLabel|INT FusionCelebrationView_LevelIncreaseFormat|Lvl {0} FusionCelebrationView_LevelLabel|LVL FusionCelebrationView_LevelRegularFormat|Lvl {0} FusionCelebrationView_LevelUp|LEVEL UP! FusionCelebrationView_Maxed|MAXED! FusionCelebrationView_PowerLabel|PWR FusionCelebrationView_RecLabel|REC FusionCelebrationView_ResultTitleContinueCTA|Tap anywhere to continue FusionCelebrationView_StrengthLabel|STR FusionCelebrationView_TrainingTierOneDescription| FusionCelebrationView_TrainingTierOneTitle| FusionCelebrationView_TrainingTierThreeDescription|DOUBLE XP FusionCelebrationView_TrainingTierThreeTitle|SUPER SUCCESS! FusionCelebrationView_TrainingTierTwoDescription|50% MORE XP FusionCelebrationView_TrainingTierTwoTitle|GREAT SUCCESS! FusionSelectView_FilterQuantity|Quantity FusionSelectView_FilterXPValue|XP Value FusionSelectView_HUDSubtitleLabel|Tap to assign (hold portraits for details) FusionSelectView_HUDTitle|TRAINING FusionSelectView_InstructionsDeselect|Tap the selected unit icon above to de-select the unit. FusionSelectView_InstructionsSelect|Tap a unit in the left hand panel to select it for training. FusionSelectView_InstructionsSelect_Ships|Tap a unit in the left hand panel to select it for enhancement. FusionSelectView_InsufficientCreditsMessage|Insufficient credits. Collect more credits by completing Battles or purchasing a Credit Pack from the Store. FusionSelectView_InsufficientCreditsTitle|Insufficient Credits FusionSelectView_InsufficientShipGrindMessage|Insufficient ship building materials. Collect more building materials by completing Ship Battles. FusionSelectView_InsufficientShipGrindMessage_TU7.2|Insufficient ship building materials. Collect more building materials by completing Battles or purchasing a building materials pack from the Store. FusionSelectView_InsufficientShipGrindTitle|Insufficient Ship Building Materials FusionSelectView_LevelIndicator|Lvl FusionSelectView_NoMaterialsFound|INVENTORY EMPTY\n\nCollect Training Droids to train characters FusionSelectView_NoShipMaterialsFound|INVENTORY EMPTY\n\nCollect Enhancement Droids to Enhance ships FusionSelectView_NoShipsFound|INVENTORY EMPTY\n\nCollect Blueprints to activate additional ships FusionSelectView_NoUnitsFound|INVENTORY EMPTY\n\nCollect Shards to unlock additional characters FusionSelectView_NoUnitsFound_TU2|INVENTORY EMPTY\n\nCollect Shards to activate additional characters FusionSelectView_PlayerLevelCapMessage|Increase your player level in order to level up your units further. FusionSelectView_PlayerLevelCapTitle|Level Limit FusionSelectView_SelectDesiredLevel|Select Desired Level FusionSelectView_ShipHUDTitle|ENHANCING FusionSelectView_TrainingFailedMessage|Training Failed FusionSelectView_TrainingFailedTitle|Training Error FusionSelectView_UnitLevelCapMessage|This character is already at its maximum level. FusionSelectView_UnitLevelCapTitle|Level Limit FusionSelectView_XpIndicator|XP FusionView_AssignAllButton|ASSIGN ALL FusionView_FuseButton|TRAIN FusionView_FuseButton_Ships|ENHANCE FusionView_FuseCallToActionLabel|Fuse FusionView_LevelIncreaseFormat|[00ff00]{0} FusionView_LevelRegularFormat|[ffffff]{0} FusionView_MaxLabel|Max FusionView_PromoteButton|PROMOTE FusionView_UpgradeCallToActionLabel|Drag in a character to Train GALACTIC_BOUNTY_01_MISSION_01_DESC|[c][B5E7F5]Bounty Name:[-][/c] Paploo\n[c][B5E7F5]Last Known Location:[-][/c] Endor (Forest Moon)\n[c][B5E7F5]Known Affiliates:[-][/c] Ewoks\n\n For crimes against the Galactic Empire a bounty is hereby issued against the creature known as [c][F0FF23]PAPLOO[-][/c]. GALACTIC_BOUNTY_01_MISSION_02_DESC|[c][B5E7F5]Bounty Name:[-][/c] Han Solo\n[c][B5E7F5]Last Known Location:[-][/c] Tatooine\n[c][B5E7F5]Known Affiliates:[-][/c] Criminals, scum, Wookiees\n\n Let it be known that the Hutt Cartel is offering a generous bounty for the apprehension of [c][F0FF23]HAN SOLO[-][/c]. GALACTIC_BOUNTY_01_MISSION_03_DESC|[c][B5E7F5]Bounty Name:[-][/c] Rebel Officer Leia Organa\n[c][B5E7F5]Last Known Location:[-][/c] Hoth\n[c][B5E7F5]Known Affiliates:[-][/c] Rebel scum\n\n A bounty is hereby offered for the capture or quell of [c][F0FF23]REBEL OFFICER LEIA ORGANA[-][/c] for the crimes of treason and sedition. GALACTIC_BOUNTY_01_MISSION_04_DESC|[c][B5E7F5]Bounty Name:[-][/c] Imperial Probe Droid\n[c][B5E7F5]Last Known Location:[-][/c] Imperial Installations\n[c][B5E7F5]Known Affiliates:[-][/c] Galactic Empire\n\n I want an [c][F0FF23]IMPERIAL PROBE DROID[-][/c] for my collection. Bring me one. GALACTIC_BOUNTY_01_MISSION_05_DESC|[c][B5E7F5]Bounty Name:[-][/c] Wampa\n[c][B5E7F5]Last Known Location:[-][/c] Hoth\n[c][B5E7F5]Known Affiliates:[-][/c] None\n\n The Ministry of Science hereby issues a bounty for the capture of a [c][F0FF23]WAMPA[-][/c] creature. GALACTIC_GEAR_PACK_DESC|Use Crystals to get the gear your favorite characters need so they’re ready to play. \n\nDrops 3 random types of gear pieces (including a chance at raid gear!).\n\nMaximum of 5 purchases per day, until pack expiry. GALACTIC_GEAR_PACK_DESC_V2|Get the gear your favorite characters need to dominate!\n\nEach pack guarantees between 5 to 8 sets of Full or Partial gear pieces.\n\nMaximum of 5 purchases per day. GALACTIC_GEAR_PACK_NAME|GALACTIC GEAR PACK GALACTIC_MENACE_FACTION_PACK_DESC|Power up your [f0ff23]First Order[-] faction with a FIRST ORDER FACTION PACK.\n\nEach pack awards one card of character shards worth between 10 to 330 character shards for [f0ff23]First Order[-] characters.\n\nPossible characters:\n\n-Captain Phasma\n-Kylo Ren\n-First Order Officer\n-First Order Stormtrooper\n-First Order TIE Pilot GALACTIC_MENACE_FACTION_PACK_DESC_V2|Power up your [f0ff23]First Order[-] faction with a FIRST ORDER FACTION PACK.\n\nEach pack awards one card of character shards worth between 10 to 330 character shards for [f0ff23]First Order[-] characters.\n\nPossible characters:\n\n-Captain Phasma\n-Kylo Ren\n-Kylo Ren (Unmasked)\n-First Order Executioner\n-First Order Officer\n-First Order Special Forces TIE Pilot\n-First Order Stormtrooper\n-First Order TIE Pilot GALACTIC_MENACE_FACTION_PACK_NAME|GALACTIC MENACE FACTION PACK GALACTIC_MENACE_FACTION_PACK_TEXT|Power up your [c][f0ff23]First Order[-][/c] squad with a FIRST ORDER FACTION PACK AND BUNDLE to help unlock BB-8! GALACTIC_MENACE_FACTION_PACK_TITLE|FIRST ORDER FACTION PACK AND BUNDLE GALACTIC_MENACE_ULTIMATE_BUNDLE_DESC|Power up your [f0ff23]First Order[-] squad with the FIRST ORDER ULTIMATE BUNDLE to help unlock BB-8!\n\nBundle includes multiple characters from the [f0ff23]First Order[-] Faction, Credits, XP Training Droids, Ability Materials, and Gear to immediately level up all characters.\n\nIncludes materials sufficient to level up First Order characters to:\n\nCharacter level: 50\nGear tier: 5\nAbility level: 4\n\n1-time purchase limit. GALACTIC_MENACE_ULTIMATE_BUNDLE_NAME|GALACTIC MENACE BUNDLE GALACTIC_MENACE_ULTIMATE_BUNDLE_NAME_V2|FIRST ORDER ULTIMATE BUNDLE GALACTIC_WAR_DOUBLE_DROP_MESSAGE|Galactic War will have DOUBLE DROPS from now until Friday, October 14th at 2:00pm PDT.\n\nBattle Now! GALACTIC_WAR_DOUBLE_DROP_TITLE|Level up with EXTRA REWARDS! GALACTIC_WAR_SIM_CONFIRM|Would you like to sim the next {0} nodes of your Galactic War? GALACTIC_WAR_SIM_NODES_ALL_SIMMED|All of the nodes that you can sim have already been completed. GALACTIC_WAR_SIM_TITLE|Sim Galactic War GALACTIC_WAR_SIM_UNAVAILABLE_MESSAGE|Reach Player level {0} and complete Galactic War {1} more times to unlock the ability to sim.\n\nCompletions: {2}/{3} GalacticPowerView_DeltaMinusFormat|[FF0000FF]-{0}[-] GalacticPowerView_DeltaPlusFormat|[00FF00FF]+{0}[-] GalacticPowerView_NumberFormat|{0} GalacticPowerView_Title|Galactic Power GAME_EVENT_REWARD_MESSAGE_KEY|Congratulations!\n\nYour rank in a Squad Tournament has earned you the following rewards: GAME_EVENT_REWARD_SUBJECT_KEY|Tournament Rewards GEAR_XII_BUNDLE_DESC|Gear XII pieces are now available for purchase for the first time ever! Pick up this extremely rare bundle and outfit your best characters with the Mk 12 ArmaTek Multi-tool, one of the most powerful pieces of gear in the Cantina. Also includes credits, training droids, and some bonus crystals.\n\nPurchase Limit: 1 GEAR_XII_BUNDLE_DESC_V2|Gear XII pieces are now available for purchase! Pick up this extremely rare bundle and outfit your best characters with the Mk 12 ArmaTek Multi-tool, one of the most powerful pieces of gear in the Cantina. Also includes credits, training droids, and some bonus crystals.\n\nPurchase Limit: 1 GEAR_XII_BUNDLE_KEY|Mk 12 ArmaTek Multi-tool GEAR_XII_BUNDLE_NAME|GEAR XII BUNDLE GEAR_XII_BUNDLES_TEXT|The Gear XII Bundle and Mega-Bundle are now in Store! For a limited time only, pick up ultra-powerful pieces of gear previously only available in the Guild Events Store! GEAR_XII_BUNDLES_TITLE|Limited Time Gear XII Bundles in Store! GEAR_XII_MEGA_BUNDLE_DESC|Gear XII pieces are now available for purchase for the first time ever! Pick up this extremely rare bundle and outfit your best characters with extremely powerful gear. Includes 4 fully crafted Gear XII pieces as well as credits, training droids, and some bonus crystals.\n\nPurchase Limit: 1 GEAR_XII_MEGA_BUNDLE_DESC_V2|Gear XII pieces are now available for purchase! Pick up this extremely rare bundle and outfit your best characters with extremely powerful gear. Includes 4 fully crafted Gear XII pieces as well as credits, training droids, and some bonus crystals.\n\nPurchase Limit: 1 GEAR_XII_MEGA_BUNDLE_KEY|4 Gear XII Pieces GEAR_XII_MEGA_BUNDLE_NAME|GEAR XII MEGA-BUNDLE GENERAL_DISCOUNT_05PCT|5% Discount GENERAL_DISCOUNT_05PCT_V2|5% Off GENERAL_DISCOUNT_10PCT|10% Discount GENERAL_DISCOUNT_10PCT_V2|10% Off GENERAL_DISCOUNT_15PCT|15% Discount GENERAL_DISCOUNT_20PCT|20% Discount GENERAL_DISCOUNT_25PCT|25% Discount GENERAL_UNLOCK_PLAYERLEVEL_30_EXCITED|Reach Player Level 30 to Unlock GENERIC_ARMORPEN_TOAST|DEFENSE PENETRATION UP GENERIC_CONTRACT_TARGET_DESC|Contract Target GENERIC_COUNTER_TOAST|COUNTER CHANCE GENERIC_DEFLECTION_TOAST|DEFLECTION GENERIC_DODGE_TOAST|DODGE GENERIC_FRENZY_TOAST|FRENZY GENERIC_MARKER_TOAST|TOAST TEXT GENERIC_REINFORCEMENT_DESC|Call one Reinforcement. GENERIC_REINFORCEMENT_NAME|Call Reinforcement GENERIC_SHOCK_TOAST|SHOCKED GENERIC_STAGGER_TOAST|STAGGER GENERIC_SUBSCRIPTION_DETAIL_KEY|You must login daily and claim your daily allotment of Crystals from your in-game Inbox before midnight each day during the time period. Late redemption will result in forfeiture of the previous day’s Crystal entitlement. GENERIC_SUBSCRIPTION_MESSAGE_KEY|Day {0}/{1}\nYour daily delivery of Crystals is ready to claim! GENERIC_SUBSCRIPTION_MESSAGE_KEY_TU07_2|Your daily delivery of Crystals is ready to claim! GENERIC_SUBSCRIPTION_SUBJECT_KEY|Daily Crystal Delivery GHOSTS_OF_DATHOMIR_BUNDLE_DESC|Power up the fearsome duo of the Nightsister Zombie and the Nightsister Spirit, only available during the [f0ff23]GHOSTS OF DATHOMIR[-] event! This bundle includes extra Credits and Omega Materials.\n\nIncludes materials sufficient to level up Nightsister Zombie and Nightsister Spirit to:\n\nCharacter level: 50\nGear tier: 5\nAbility level: 3\n\nPurchase Limit: 1 GHOSTS_OF_DATHOMIR_BUNDLE_KEY|Nightsister Zombie and Spirit GHOSTS_OF_DATHOMIR_BUNDLE_NAME|GHOSTS OF DATHOMIR BUNDLE GHOSTS_OF_DATHOMIR_BUNDLE_TEXT|Power up these two fearsome Nightsister characters with the GHOSTS OF DATHOMIR DOUBLE BUNDLE, now in the store! GHOSTS_OF_DATHOMIR_BUNDLE_TITLE|Nightsister Zombie & Spirit Bundle in Store! GIVEAWAYPACK_FIRST_ORDER_STORMTROOPER_NAME|Free First Order Stormtrooper GOOGLE_2017_GIVEAWAY_PACK_01_NAME|a 4-star Scavenger Rey ([f0ff23]The Force Awakens[-]). Thank you for purchasing a Google Play Gift Card GOOGLE_2017_GIVEAWAY_PACK_02_NAME|a 4-star Scavenger Rey ([f0ff23]The Force Awakens[-]) + 750 Crystals. Thank you for purchasing a Google Play Gift Card GOOGLE_2017_GIVEAWAY_PACK_03_NAME|a 4-star Scavenger Rey ([f0ff23]The Force Awakens[-]) + 1150 Crystals. Thank you for purchasing a Google Play Gift Card GOOGLE_2017_GIVEAWAY_PACK_04_NAME|a 5-star Scavenger Rey ([f0ff23]The Force Awakens[-]) + 1500 Crystals. Thank you for purchasing a Google Play Gift Card. Make sure to go to your Character Inventory and promote Rey up to 5 stars GOOGLE_2017_GIVEAWAY_PACK_05_NAME|a 5-star Scavenger Rey ([f0ff23]The Force Awakens[-]) + 3000 Crystals. Thank you for purchasing a Google Play Gift Card. Make sure to go to your Character Inventory and promote Rey up to 5 stars GOOGLE_2017_GIVEAWAY_PACK_06_NAME|a 7-star Scavenger Rey ([f0ff23]The Force Awakens[-]) + 3000 Crystals. Thank you for purchasing a Google Play Gift Card. Make sure to go to your Character Inventory and promote Rey up to 7 stars GOOGLE_2017_GIVEAWAY_PACK_JP_01_NAME|a 4-star Scavenger Rey ([f0ff23]The Force Awakens[-]) + 400 Crystals. Thank you for purchasing a Google Play Gift Card GOOGLE_2017_GIVEAWAY_PACK_JP_02_NAME|a 4-star Scavenger Rey ([f0ff23]The Force Awakens[-]) + 675 Crystals. Thank you for purchasing a Google Play Gift Card GOOGLE_2017_GIVEAWAY_PACK_JP_03_NAME|a 4-star Scavenger Rey ([f0ff23]The Force Awakens[-]) + 925 Crystals. Thank you for purchasing a Google Play Gift Card GOOGLE_EXCLUSIVE_K2SO_ROGUE_ONE_DESC|Get a FREE 3* Character: [f0ff23]K-2SO[-] in celebration of ROGUE ONE: A Star Wars Story.\n\nK-2SO is a [f0ff23]Rebel Tank[-] who can [f0ff23]Taunt[-] and [f0ff23]Counter Attack[-].\n\nK-2SO has nearly 100% counter chance while not debuffed AND has synergies with [f0ff23]Cassian[-].\n\nAlso included in this pack are Crystals, Credits, Training Droids, and Ability Materials to level up K-2SO.\n\nThanks for playing Star Wars: Galaxy of Heroes! GOOGLE_EXCLUSIVE_K2SO_ROGUE_ONE_DESC_V2|Thanks for playing Star Wars: Galaxy of Heroes!\n\nThis pack contains more Crystals, Credits, XP Training Droids, and Ability Materials to power up your K-2SO.\n\nK-2SO is a [f0ff23]Rebel Tank[-] who can [f0ff23]Taunt[-] and [f0ff23]Counter Attack[-].\n\nK-2SO has nearly 100% counter chance while not debuffed AND has synergies with [f0ff23]Cassian[-]. GOOGLE_EXCLUSIVE_K2SO_ROGUE_ONE_KEY|Get 3-star K-2SO + much more! GOOGLE_EXCLUSIVE_K2SO_ROGUE_ONE_NAME|ROGUE ONE HEROES: K-2SO GOOGLE_EXCLUSIVE_K2SO_ROGUE_ONE_SUBTITLE|Celebrating ROGUE ONE GOOGLE_EXCLUSIVE_K2SO_ROGUE_ONE_TEXT|Get a FREE 3* Character - K-2SO - in celebration of ROGUE ONE: A Star Wars Story! K-2SO is exclusive to Android users for a limited time.\n\nAlso included in this pack are Crystals, Credits, Training Droids, and Ability Materials to level up K-2SO.\n\nThanks for playing Star Wars: Galaxy of Heroes! GOOGLE_EXCLUSIVE_K2SO_ROGUE_ONE_TITLE|Google Celebrates ROGUE ONE! GOOGLE_PLAY_SUMMER_DEALS_PACK_TEXT|Head to the store now for a LIMITED TIME starter pack bundle offer including a 2-Star Character, Crystals, Credits, and XP materials! GOOGLE_PLAY_SUMMER_DEALS_PACK_TITLE|Special Google Play Summer Deal GOOGLE_PLAY_SUMMER_PACK_DESCRIPTION|Drops the following (ONE TIME PURCHASE)\nMagmatrooper (2 Star)\n150 Crystals\n100,000 Credits\n10 5-Star XP Materials GOOGLE_PLAY_SUMMER_PACK_NAME|MAGMATROOPER STARTER BUNDLE GOOGLE_TFA_GIVEAWAY_01_INBOX_MESSAGE_KEY|Celebrate the immediate release of Star Wars: The Force Awakens by logging-in from March 28th through April 4th and receive Poe Dameron character shards. Log in everyday during the promo to unlock Poe Dameron! Offer limited to United States and Canada only. GOOGLE_TFA_GIVEAWAY_01_INBOX_SUBJECT_KEY|Log in every day through April 4th - Unlock Poe Dameron GOOGLE_TFA_GIVEAWAY_02_INBOX_MESSAGE_KEY|Celebrate the home release of Star Wars: The Force Awakens by logging-in from March 28th through April 4th and receive Poe Dameron character shards. Log in everyday during the promo to unlock Poe Dameron! Offer limited to United States and Canada only. GOOGLE_TFA_GIVEAWAY_02_INBOX_SUBJECT_KEY|Claim your Poe Dameron character shards GOOGLE_TFA_GIVEAWAY_PACK_DESC_LONG|Here's your free Captain Phasma and Resistance Trooper inspired by Star Wars: The Force Awakens. We hope you enjoyed the movie premiere! GOOGLE_TFA_GIVEAWAY_PACK_NAME|GOOGLE PLAY MOVIE PREMIERE DATA PACK GOOGLE_TFA_GIVEAWAY_PACK_TEXT|The Force Awakens is here! Visit the Store to get your free Data Card with Captain Phasma and the Resistance Trooper in the Google Play Movie Premiere Data Pack. GOOGLE_TFA_GIVEAWAY_PACK_TITLE|Free Captain Phasma and More! GOOGLE_WWL_GIVEAWAY_PACK_DESC_LONG|Here's your free First Order Stormtrooper inspired by Star Wars: The Force Awakens. Be sure to see the movie December 18th! GOOGLE_WWL_GIVEAWAY_PACK_DROP_DESC|Guaranteed Drop GOOGLE_WWL_GIVEAWAY_PACK_NAME|GOOGLE PLAY FOUNDERS PACK GOOGLE_WWL_GIVEAWAY_PACK_PROMOTEXT_1|One-time Offer! GOOGLE_WWL_GIVEAWAY_PACK_TEXT|Visit the Store to get your Free First Order Stormtrooper in the Google Play Founders Pack. GOOGLE_WWL_GIVEAWAY_PACK_TITLE|Free First Order Stormtrooper GooglePlayLoginFailed_Message|There was a problem signing into Google Play. Use the button below to get help. GooglePlayLoginFailed_Title|GOOGLE PLAY SIGN-IN FAILED GooglePlayPermission_DisabledMessage|You previously denied permission to allow Google Play login. This can be changed by accessing 'Settings->App->Star Wars Galaxy of Heroes->Permissions’ and enabling Contacts. GooglePlayPermission_DisabledMessage_tu5|You previously denied permission to allow Google Play login. This can be changed by using the Settings button below and enabling Contacts in the Permissions menu. GooglePlayPermission_DisabledTitle|Google Play Permissions GooglePlayPermission_ExplanationMessage|To log you into Google Play we need access to a few permissions. This information is used exclusively for Google Play login, and will not be used for any other purpose. GooglePlayPermission_ExplanationTitle|Google Play Permissions GRANTEDABILITY_GRANDADMIRALTHRAWN_DESC|Dispel all debuffs on this character and gain 50% Turn Meter. GRANTEDABILITY_GRANDADMIRALTHRAWN_NAME|Maneuver GREEN_LANTERN_INBOX_MESSAGE_01_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: What’s the difference between a dolphin and a porpoise? Dolphins have longer snouts, bigger mouths, more curved dorsal fins, and longer, leaner bodies than porpoises. GREEN_LANTERN_INBOX_MESSAGE_02_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: Tropical forests alone hold more than 210 gigatons of carbon, seven times the amount emitted each year by human activities. GREEN_LANTERN_INBOX_MESSAGE_03_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: Only 1% of Earth’s water is fresh and available for use. GREEN_LANTERN_INBOX_MESSAGE_04_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: With powerful hind legs, the snow leopard can leap six times the length of its body. GREEN_LANTERN_INBOX_MESSAGE_05_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: Farming sustainably means preserving and restoring critical habitats, protecting watersheds and improving soil health and water quality. GREEN_LANTERN_INBOX_MESSAGE_06_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: Recycling 1 ton of paper saves 7,000 gallons of water, 3 cubic yards of landfill space and 4,100 kilowatt-hours of electricity. GREEN_LANTERN_INBOX_MESSAGE_07_KEY|The special Ewok bundles are still available for purchase in the store. From now through April 24, all proceeds will go to WWF to help protect life on our planet. GREEN_LANTERN_INBOX_MESSAGE_08_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: Gorillas display many human-like behaviors and emotions, such as laughter and sadness. They even make their own tools to help them survive in the forest. GREEN_LANTERN_INBOX_MESSAGE_09_KEY|It’s Earth Day! Have you formed up your squad of Ewoks to help push the Empire off the Forest Moon of Endor? \n\nFor more information on ways you can help protect our planet please visit: http://appstore.com/appsforearth GREEN_LANTERN_INBOX_MESSAGE_10_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: Our everyday lives depend on forest goods including fruits, paper and wood as well as by-products like medicines, cosmetics and detergents. GREEN_LANTERN_INBOX_MESSAGE_11_KEY|The battle rages on! Assemble your squad of Ewoks to protect the Forest Moon of Endor. \n\nWWF FACT: WWF's unique way of working combines global reach with a foundation in science, involves action at every level from local to global, and ensures the delivery of innovative solutions that meet the needs of both people and nature. GREEN_LANTERN_INBOX_SUBJECT_01_KEY|#AppsforEarth Day 1 GREEN_LANTERN_INBOX_SUBJECT_02_KEY|#AppsforEarth Day 2 GREEN_LANTERN_INBOX_SUBJECT_03_KEY|#AppsforEarth Day 3 GREEN_LANTERN_INBOX_SUBJECT_04_KEY|#AppsforEarth Day 4 GREEN_LANTERN_INBOX_SUBJECT_05_KEY|#AppsforEarth Day 5 GREEN_LANTERN_INBOX_SUBJECT_06_KEY|#AppsforEarth Day 6 GREEN_LANTERN_INBOX_SUBJECT_07_KEY|#AppsforEarth Day 7 GREEN_LANTERN_INBOX_SUBJECT_08_KEY|#AppsforEarth Day 8 GREEN_LANTERN_INBOX_SUBJECT_09_KEY|#AppsforEarth Day 9 GREEN_LANTERN_INBOX_SUBJECT_10_KEY|#AppsforEarth Day 10 GREEN_LANTERN_INBOX_SUBJECT_11_KEY|#AppsforEarth Day 11 GREEN_LANTERN_MESSAGE_01_TEXT|There's a special Event available within the Cantina. GREEN_LANTERN_MESSAGE_02_TEXT|The celebration includes very exclusive Store offers and also a Limited-Time event. GREEN_LANTERN_MESSAGE_03_TEXT|"Save the Forest Moon" is the Limited-Time event where you help Chief Chirpa and the Ewoks to preserve their forests and you earn coveted rewards. GREEN_LANTERN_MESSAGE_04_TEXT|Be sure to check things out and have fun during the Celebration! GREEN_LANTERN_MESSAGE_05_TEXT|Head to the store now to get involved with #AppsforEarth and support the Ewoks in the new limited-time Save the Forest Moon event. From now until April 24, WWF will receive 100% of the proceeds from all Ewok bundle purchases. GREEN_LANTERN_MESSAGE_TITLE|[f0ff23]#AppsforEarth[-] GRIEVOUS_RAIDBOSS_BUFF_TOAST|TACTICAL MANEUVERING GrindTicketResultsView_Continue|CONTINUE GrindTicketResultsView_Title|REWARDS GrindTicketView_CampaignIneligible|Sim Tickets cannot be used for this mission. GrindTicketView_EnergyCost|-{0} GrindTicketView_InsufficientResourcesErrorBody|You do not have enough [f0ff23]Energy[-] or [f0ff23]Sim Tickets[-]. GrindTicketView_InsufficientResourcesErrorTitle|ERROR GrindTicketView_NoTicketsBody|Sim tickets can be used to complete mastered battles quickly.\nComplete more battles to earn sim tickets! GrindTicketView_NoTicketsTitle|NO SIM TICKETS GrindTicketView_RewardBattleTitle|Battle {0} GrindTicketView_ThreeStarRequirementBody|Sim tickets can be used to complete mastered battles quickly. Earn 3 stars on this battle to use a sim ticket and gather rewards fast! GrindTicketView_ThreeStarRequirementTitle|SIM TICKETS UNAVAILABLE GrindTicketView_Title|SIM TICKETS GrindTicketView_UseTickets|SIM GROUP_STAGE01_NAME|Stage 1 GROUP_STAGE02_NAME|Stage 2 GROUP_STAGE03_NAME|Stage 3 GROUP_STAGE04_NAME|Stage 4 GROUP_STAGE05_NAME|Stage 5 GROUP_STAGE06_NAME|Stage 6 GROUP_STAGE07_NAME|Stage 7 GROUP_STAGE08_NAME|Stage 8 GROUP_STAGE09_NAME|Stage 9 GUARANTEE_CHROMIUM_4X_KEY|4x Chromium Cards GUARANTEE_CHROMIUM_8X_KEY|8x Chromium Cards GUARANTEE_CHROMIUM_KEY|Characters and/or Shards GUARANTEE_JP_BEGINNER_DARK_KEY|\n \n GUARANTEE_JP_BEGINNER_LIGHT_KEY|\n \n GUARANTEE_JP_NEW_EMBER_DARK_KEY|\n \n GUARANTEE_JP_SHIPOWNER_KEY|\n \n GUARANTEE_JPATTACK_KEY|\n \n GUARANTEE_JPCHROMIUM10X_KEY|\n \n GUARANTEE_JPHEALTANK_KEY|\n \n GUARANTEE_JPSUPPORT_KEY|\n \n GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_1_30_KEY|240,000 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_1_30_KEY_V2|240K-720K Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_31_40_KEY|465,000 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_31_40_KEY_V2|472K-1.41M Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_41_50_KEY|500,000 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_41_50_KEY_V2|504K-1.51M Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_51_KEY|525,000 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_51_KEY_V2|528K-1.58M Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_80_KEY|548,200 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_BUNDLE_80_KEY_V2|560K-1.68M Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_1_30_KEY|30,000 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_1_30_KEY_V2|30K-90K Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_31_40_KEY|58,125 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_31_40_KEY_V2|59K-177K Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_41_50_KEY|62,500 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_41_50_KEY_V2|63K-189K Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_51_KEY|65,625 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_51_KEY_V2|66K-198K Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_80_KEY|68,525 Credits GUARANTEE_PREMIUM_PACK_BANKING_CLAN_SINGLE_80_KEY_V2|70K-210K Credits GUARANTEE_RGQjqBBCboY2rs5w_KEY|マスター・オタクからの挑戦状 GUILD_ACTIVITIES_TUT_01_DESC|These are [f0ff23]GUILD ACTIVITIES[-].\n\nThese are things the [f0ff23]ENTIRE GUILD[-] will need to do in order to earn better [f0ff23]REWARDS[-]. GUILD_ACTIVITIES_TUT_02_DESC|Each Activity is broken up in to [f0ff23]TIERS[-]. Each Tier requires a [f0ff23]MINIMUM CONTRIBUTION[-] to unlock a better reward. GUILD_ACTIVITIES_TUT_03_DESC|Each Player earns a [f0ff23]PERSONAL REWARD[-] based on their contribution. When the Guild unlocks the next [f0ff23]TIER[-], everyone's reward goes up! GUILD_ACTIVITIES_TUT_04_DESC|As each Player [f0ff23]SPENDS ENERGY[-] toward the maximum of their "Personal Guild Contribution" Daily Activity, that Energy is converted to [f0ff23]RAID TICKETS[-]. These funds can be used to activate [f0ff23]GUILD RAIDS[-]. GUILD_CHALLENGE_FRIDAY_DESC|Dark Side Battles GUILD_CHALLENGE_FRIDAY_DESC_TIER1|Spend [c][b5e7f5]2500[-][/c] Energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_DESC_TIER2|Spend [c][b5e7f5]7000[-][/c] Energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_DESC_TIER3|Spend [c][b5e7f5]14000[-][/c] Energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_DESC_TIER4|Spend [c][b5e7f5]25000[-][/c] Energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_DESC_TIER5|Spend [c][b5e7f5]35000[-][/c] Energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_DESC_TIER6|Spend [c][b5e7f5]50000[-][/c] Energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_DESC_TIER7|Spend [c][b5e7f5]70000[-][/c] Energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_NAME|The Power of the Dark Side GUILD_CHALLENGE_FRIDAY_NAME_TIER1|The Power of the Dark Side: TIER I GUILD_CHALLENGE_FRIDAY_NAME_TIER2|The Power of the Dark Side: TIER II GUILD_CHALLENGE_FRIDAY_NAME_TIER3|The Power of the Dark Side: TIER III GUILD_CHALLENGE_FRIDAY_NAME_TIER4|The Power of the Dark Side: TIER IV GUILD_CHALLENGE_FRIDAY_NAME_TIER5|The Power of the Dark Side: TIER V GUILD_CHALLENGE_FRIDAY_NAME_TIER6|The Power of the Dark Side: TIER VI GUILD_CHALLENGE_FRIDAY_NAME_TIER7|The Power of the Dark Side: TIER VII GUILD_CHALLENGE_MONDAY_DESC|Light Side Battles GUILD_CHALLENGE_MONDAY_DESC_TIER1|Spend [c][b5e7f5]2500[-][/c] Energy in Light Side Battles GUILD_CHALLENGE_MONDAY_DESC_TIER2|Spend [c][b5e7f5]7000[-][/c] Energy in Light Side Battles GUILD_CHALLENGE_MONDAY_DESC_TIER3|Spend [c][b5e7f5]14000[-][/c] Energy in Light Side Battles GUILD_CHALLENGE_MONDAY_DESC_TIER4|Spend [c][b5e7f5]25000[-][/c] Energy in Light Side Battles GUILD_CHALLENGE_MONDAY_DESC_TIER5|Spend [c][b5e7f5]35000[-][/c] Energy in Light Side Battles GUILD_CHALLENGE_MONDAY_DESC_TIER6|Spend [c][b5e7f5]50000[-][/c] Energy in Light Side Battles GUILD_CHALLENGE_MONDAY_DESC_TIER7|Spend [c][b5e7f5]70000[-][/c] Energy in Light Side Battles GUILD_CHALLENGE_MONDAY_NAME|The Road Less Travelled GUILD_CHALLENGE_MONDAY_NAME_TIER1|The Road Less Travelled: TIER I GUILD_CHALLENGE_MONDAY_NAME_TIER2|The Road Less Travelled: TIER II GUILD_CHALLENGE_MONDAY_NAME_TIER3|The Road Less Travelled: TIER III GUILD_CHALLENGE_MONDAY_NAME_TIER4|The Road Less Travelled: TIER IV GUILD_CHALLENGE_MONDAY_NAME_TIER5|The Road Less Travelled: TIER V GUILD_CHALLENGE_MONDAY_NAME_TIER6|The Road Less Travelled: TIER VI GUILD_CHALLENGE_MONDAY_NAME_TIER7|The Road Less Travelled: TIER VII GUILD_CHALLENGE_REWARD_MESSAGE_KEY|Congratulations!\n\nYour contribution towards the Guild Activity has earned you the following rewards: GUILD_CHALLENGE_REWARD_SUBJECT_KEY|Guild Activity Reward GUILD_CHALLENGE_SATURDAY_DESC|PvP Attempts GUILD_CHALLENGE_SATURDAY_DESC_TIER1|Complete [c][b5e7f5]20[-][/c] PvP Attempts GUILD_CHALLENGE_SATURDAY_DESC_TIER2|Complete [c][b5e7f5]50[-][/c] PvP Attempts GUILD_CHALLENGE_SATURDAY_DESC_TIER3|Complete [c][b5e7f5]100[-][/c] PvP Attempts GUILD_CHALLENGE_SATURDAY_DESC_TIER4|Complete [c][b5e7f5]175[-][/c] PvP Attempts GUILD_CHALLENGE_SATURDAY_DESC_TIER5|Complete [c][b5e7f5]250[-][/c] PvP Attempts GUILD_CHALLENGE_SATURDAY_DESC_TIER6|Complete [c][b5e7f5]375[-][/c] PvP Attempts GUILD_CHALLENGE_SATURDAY_DESC_TIER7|Complete [c][b5e7f5]500[-][/c] PvP Attempts GUILD_CHALLENGE_SATURDAY_NAME|To Crush Your Enemies GUILD_CHALLENGE_SATURDAY_NAME_TIER1|To Crush Your Enemies: TIER I GUILD_CHALLENGE_SATURDAY_NAME_TIER2|To Crush Your Enemies: TIER II GUILD_CHALLENGE_SATURDAY_NAME_TIER3|To Crush Your Enemies: TIER III GUILD_CHALLENGE_SATURDAY_NAME_TIER4|To Crush Your Enemies: TIER IV GUILD_CHALLENGE_SATURDAY_NAME_TIER5|To Crush Your Enemies: TIER V GUILD_CHALLENGE_SATURDAY_NAME_TIER6|To Crush Your Enemies: TIER VI GUILD_CHALLENGE_SATURDAY_NAME_TIER7|To Crush Your Enemies: TIER VII GUILD_CHALLENGE_SUNDAY_DESC|Cantina Energy GUILD_CHALLENGE_SUNDAY_DESC_TIER1|Spend [c][b5e7f5]1000[-][/c] Cantina Energy GUILD_CHALLENGE_SUNDAY_DESC_TIER2|Spend [c][b5e7f5]2500[-][/c] Cantina Energy GUILD_CHALLENGE_SUNDAY_DESC_TIER3|Spend [c][b5e7f5]5000[-][/c] Cantina Energy GUILD_CHALLENGE_SUNDAY_DESC_TIER4|Spend [c][b5e7f5]8000[-][/c] Cantina Energy GUILD_CHALLENGE_SUNDAY_DESC_TIER5|Spend [c][b5e7f5]12000[-][/c] Cantina Energy GUILD_CHALLENGE_SUNDAY_DESC_TIER6|Spend [c][b5e7f5]18000[-][/c] Cantina Energy GUILD_CHALLENGE_SUNDAY_DESC_TIER7|Spend [c][b5e7f5]24000[-][/c] Cantina Energy GUILD_CHALLENGE_SUNDAY_NAME|This Should Be Easy, Right? GUILD_CHALLENGE_SUNDAY_NAME_TIER1|This Should Be Easy, Right?: TIER I GUILD_CHALLENGE_SUNDAY_NAME_TIER2|This Should Be Easy, Right?: TIER II GUILD_CHALLENGE_SUNDAY_NAME_TIER3|This Should Be Easy, Right?: TIER III GUILD_CHALLENGE_SUNDAY_NAME_TIER4|This Should Be Easy, Right?: TIER IV GUILD_CHALLENGE_SUNDAY_NAME_TIER5|This Should Be Easy, Right?: TIER V GUILD_CHALLENGE_SUNDAY_NAME_TIER6|This Should Be Easy, Right?: TIER VI GUILD_CHALLENGE_SUNDAY_NAME_TIER7|This Should Be Easy, Right?: TIER VII GUILD_CHALLENGE_THURSDAY_DESC|Daily Challenges GUILD_CHALLENGE_THURSDAY_DESC_TIER1|Complete [c][b5e7f5]10[-][/c] Daily Challenges GUILD_CHALLENGE_THURSDAY_DESC_TIER2|Complete [c][b5e7f5]35[-][/c] Daily Challenges GUILD_CHALLENGE_THURSDAY_DESC_TIER3|Complete [c][b5e7f5]75[-][/c] Daily Challenges GUILD_CHALLENGE_THURSDAY_DESC_TIER4|Complete [c][b5e7f5]125[-][/c] Daily Challenges GUILD_CHALLENGE_THURSDAY_DESC_TIER5|Complete [c][b5e7f5]200[-][/c] Daily Challenges GUILD_CHALLENGE_THURSDAY_DESC_TIER6|Complete [c][b5e7f5]275[-][/c] Daily Challenges GUILD_CHALLENGE_THURSDAY_DESC_TIER7|Complete [c][b5e7f5]375[-][/c] Daily Challenges GUILD_CHALLENGE_THURSDAY_NAME|A Challenging Endeavor GUILD_CHALLENGE_THURSDAY_NAME_TIER1|A Challenging Endeavor: TIER I GUILD_CHALLENGE_THURSDAY_NAME_TIER2|A Challenging Endeavor: TIER II GUILD_CHALLENGE_THURSDAY_NAME_TIER3|A Challenging Endeavor: TIER III GUILD_CHALLENGE_THURSDAY_NAME_TIER4|A Challenging Endeavor: TIER IV GUILD_CHALLENGE_THURSDAY_NAME_TIER5|A Challenging Endeavor: TIER V GUILD_CHALLENGE_THURSDAY_NAME_TIER6|A Challenging Endeavor: TIER VI GUILD_CHALLENGE_THURSDAY_NAME_TIER7|A Challenging Endeavor: TIER VII GUILD_CHALLENGE_TUESDAY_DESC|Galactic War Nodes GUILD_CHALLENGE_TUESDAY_DESC_TIER1|Complete [c][b5e7f5]20[-][/c] Galactic War Nodes GUILD_CHALLENGE_TUESDAY_DESC_TIER2|Complete [c][b5e7f5]60[-][/c] Galactic War Nodes GUILD_CHALLENGE_TUESDAY_DESC_TIER3|Complete [c][b5e7f5]120[-][/c] Galactic War Nodes GUILD_CHALLENGE_TUESDAY_DESC_TIER4|Complete [c][b5e7f5]200[-][/c] Galactic War Nodes GUILD_CHALLENGE_TUESDAY_DESC_TIER5|Complete [c][b5e7f5]300[-][/c] Galactic War Nodes GUILD_CHALLENGE_TUESDAY_DESC_TIER6|Complete [c][b5e7f5]450[-][/c] Galactic War Nodes GUILD_CHALLENGE_TUESDAY_DESC_TIER7|Complete [c][b5e7f5]600[-][/c] Galactic War Nodes GUILD_CHALLENGE_TUESDAY_NAME|The Long War GUILD_CHALLENGE_TUESDAY_NAME_TIER1|The Long War: TIER I GUILD_CHALLENGE_TUESDAY_NAME_TIER2|The Long War: TIER II GUILD_CHALLENGE_TUESDAY_NAME_TIER3|The Long War: TIER III GUILD_CHALLENGE_TUESDAY_NAME_TIER4|The Long War: TIER IV GUILD_CHALLENGE_TUESDAY_NAME_TIER5|The Long War: TIER V GUILD_CHALLENGE_TUESDAY_NAME_TIER6|The Long War: TIER VI GUILD_CHALLENGE_TUESDAY_NAME_TIER7|The Long War: TIER VII GUILD_CHALLENGE_VIEW_TIER_I_REWARD_TEXT|TIER I must be completed to earn rewards GUILD_CHALLENGE_WEDNESDAY_DESC|Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_DESC_TIER1|Spend [c][b5e7f5]2500[-][/c] Energy in Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_DESC_TIER2|Spend [c][b5e7f5]7000[-][/c] Energy in Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_DESC_TIER3|Spend [c][b5e7f5]14000[-][/c] Energy in Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_DESC_TIER4|Spend [c][b5e7f5]25000[-][/c] Energy in Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_DESC_TIER5|Spend [c][b5e7f5]35000[-][/c] Energy in Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_DESC_TIER6|Spend [c][b5e7f5]50000[-][/c] Energy in Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_DESC_TIER7|Spend [c][b5e7f5]70000[-][/c] Energy in Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_NAME|No Padawans Here GUILD_CHALLENGE_WEDNESDAY_NAME_TIER1|No Padawans Here: TIER I GUILD_CHALLENGE_WEDNESDAY_NAME_TIER2|No Padawans Here: TIER II GUILD_CHALLENGE_WEDNESDAY_NAME_TIER3|No Padawans Here: TIER III GUILD_CHALLENGE_WEDNESDAY_NAME_TIER4|No Padawans Here: TIER IV GUILD_CHALLENGE_WEDNESDAY_NAME_TIER5|No Padawans Here: TIER V GUILD_CHALLENGE_WEDNESDAY_NAME_TIER6|No Padawans Here: TIER VI GUILD_CHALLENGE_WEDNESDAY_NAME_TIER7|No Padawans Here: TIER VII GUILD_CHANNEL_ACITIVITY_FIVE_STAR|5-Star GUILD_CHANNEL_ACITIVITY_FOUR_STAR|4-Star GUILD_CHANNEL_ACITIVITY_ONE_STAR|1-Star GUILD_CHANNEL_ACITIVITY_SEVEN_STAR|7-Star GUILD_CHANNEL_ACITIVITY_SIX_STAR|6-Star GUILD_CHANNEL_ACITIVITY_THREE_STAR|3-Star GUILD_CHANNEL_ACITIVITY_TWO_STAR|2-Star GUILD_CHANNEL_ACTIVITY_DEMOTE|[9BFFFF]{0} has been demoted by {1}[-] GUILD_CHANNEL_ACTIVITY_JOIN|[99FF33]{0} has joined the Guild[-] GUILD_CHANNEL_ACTIVITY_LEFT|[9BFFFF]{0} has left the Guild[-] GUILD_CHANNEL_ACTIVITY_PLAYER_LEVELED|[9BFFFF]{0} has reached Level {1}[-] GUILD_CHANNEL_ACTIVITY_PROMOTE_TO_LEADER|[99FF33]{0} has been promoted to Leader of the Guild[-] GUILD_CHANNEL_ACTIVITY_PROMOTE_TO_OFFICER|[9BFFFF]{0} has been promoted to Officer in the Guild by {1}[-] GUILD_CHANNEL_ACTIVITY_RAID_CANCELLED|[99FF33]Raid Abandoned: {0} has abandoned {1} : {2}[-] GUILD_CHANNEL_ACTIVITY_RAID_DEFEATED|[99FF33]Raid Defeated: {0} was the top contributor in {1} : {2}[-] GUILD_CHANNEL_ACTIVITY_RAID_PHASE_COMPLETE|[9BFFFF]Phase Complete: Phase {0} of {1} : {2} has just been completed[-] GUILD_CHANNEL_ACTIVITY_RAID_STARTED|[99FF33]Raid Started: {0} has just launched {1} : {2}[-] GUILD_CHANNEL_ACTIVITY_RAID_TALLY_COMPLETE|[99FF33]Raids are now available to be Launched[-] GUILD_CHANNEL_ACTIVITY_RARE_MOD_ACQUIRED|[9BFFFF]{0} has just acquired a rare Mod: {1}[-] GUILD_CHANNEL_ACTIVITY_REMOVED|[9BFFFF]{0} has been removed by {1}[-] GUILD_CHANNEL_ACTIVITY_UNIT_ACTIVATED|[99FF33]{0} just activated {1}[-] GUILD_CHANNEL_ACTIVITY_UNIT_PROMOTED|[99FF33]{0} just promoted {1} to {2}[-] GUILD_CHANNEL_ACTIVITY_UNIT_TIERUP|[9BFFFF]{0} has increased Gear Level for {1} to {2}[-] GUILD_CHAT_INTERNAL_MESSAGE_EDIT_CONFIRM_BUTTON|CONFIRM GUILD_CHAT_INTERNAL_MESSAGE_EDIT_DEFAULT|Tap here to set a persistent Guild message at the top of chat GUILD_CHAT_INTERNAL_MESSAGE_EDIT_TITLE|Enter Guild Message GUILD_CHAT_INTERNAL_MESSAGE_INVALID_DATA_ERROR_MESSAGE|Please enter a valid message GUILD_CHAT_INTERNAL_MESSAGE_INVALID_DATA_ERROR_TITLE|Invalid Message GUILD_ERROR_DEMOTE_PLAYER_NOT_FOUND_KEY|Cannot Demote: This player is no longer in the Guild. GUILD_ERROR_DEMOTED_MESSAGE|You are no longer an officer. Only officers can take this action. GUILD_ERROR_DEMOTED_TITLE|Invalid Action GUILD_ERROR_GUILD_CLOSED_KEY|[f0ff23]ERROR:[-] This Guild is [f0ff23]INVITE ONLY[-]. You must be invited before you can join. GUILD_ERROR_GUILD_NOT_FOUND|[f0ff23]ERROR:[-] The Guild you requested cannot be found. GUILD_ERROR_INVITE_PLAYER_IS_LEADER|This player is currently the leader of their guild. They must revoke their leadership status before joining your guild. GUILD_ERROR_INVITES_FULL_KEY|There are too many pending invites for this Guild. Please submit your request again at a later time. GUILD_ERROR_JOIN_FREQUENCY_LIMIT_REACHED|You have exceeded Guild transitions for the day and can not create or join a Guild at this time. GUILD_ERROR_MEMBER_ALEADY_IN_GUILD_KEY|There was an error. You are already in a Guild. GUILD_ERROR_NEW_LEADER_MUST_BE_OFFICER_KEY|[f0ff23]ERROR:[-] Cannot promote a non-Officer to Guild Leader. Please promote this player, or select an Officer to promote. GUILD_ERROR_NEW_LEADER_MUST_BE_SPECIFIED_KEY|[f0ff23]ERROR:[-] A Guild cannot be leaderless. You must specify a new leader. GUILD_ERROR_NOT_IN_GUILD|There was an error.\n\nYou may have been removed from the Guild or the Guild may have been disbanded. GUILD_ERROR_OTHER_PLAYER_IN_GUILD_KEY|There was an error. The player is already in a Guild. GUILD_ERROR_PERMISSIONS_NOT_MET_KEY|There was an error with this action. You may not have the proper Guild permissions. GUILD_ERROR_PLAYER_DOES_NOT_MEET_LEVEL_REQUIREMENT_KEY|You do not meet the level requirement for this Guild. GUILD_ERROR_PLAYER_IN_GUILD_KEY|There was an error joining the Guild. You are already in a Guild. GUILD_ERROR_PLAYER_NOT_FOUND_KEY|[f0ff23]ERROR:[-] This player is not in the Guild. GUILD_ERROR_PLAYER_NOT_IN_GUILD_KEY|[f0ff23]ERROR:[-] This player cannot be found. GUILD_ERROR_PROMOTE_PLAYER_NOT_FOUND_KEY|There was an error promoting a Guild member. The member may no longer be in the Guild. GUILD_ERROR_PROMOTION_NOT_ELIGIBLE_FOR_MEMBER_KEY|You cannot promote this Guild member. GUILD_ERROR_RAID_CANCEL_DENIED_MESSAGE|Unable to abandon a completed or expired raid. GUILD_ERROR_RAID_CANCEL_DENIED_TITLE|Unable to Abandon Raid GUILD_ERROR_REMOVE_PLAYER_NOT_FOUND_KEY|There was an error removing a Guild member. The member may no longer be in the Guild. GUILD_ERROR_ROSTER_FULL_KEY|There was an error with the Guild invitation. The Guild is currently full. GUILD_ERROR_TERRITORY_LEVEL_INELIGIBLE|The player does not meet the level requirement to participate in Territory Battles. GUILD_ERROR_TERRITORY_MAP_INELIGIBLE|The player joined the guild after the Territory Battle was started. GUILD_ERROR_TOO_MANY_LEADERS_KEY|[f0ff23]ERROR:[-] A Guild cannot have more than 1 Leader. GUILD_ERROR_UNABLE_TO_FIND_RAID_DATA_KEY|[f0ff23]RAID ERROR:[-] The Raid data appears to be invalid. GUILD_ERROR_UNABLE_TO_START_RAID_KEY|An error occurred trying to start the raid. GUILD_ERROR_UNABLE_TO_START_RAID_PLEASE_WAIT_KEY|An error occurred trying to start the raid. Please wait a few minutes. GUILD_EXCHANGE_AWARD_MESSAGE_KEY|Your Guild Members have responded to your request and donated the following. GUILD_EXCHANGE_AWARD_SOURCE_KEY|From the Guild Exchange GUILD_EXCHANGE_AWARD_SUBJECT_KEY|Donation Delivery GUILD_FEATURE_LOCKED_DEEP_LINK_BUTTON|GO TO GUILDS GUILD_HOME_VIEW_GUILD_GALACTIC_POWER_TITLE|Guild GP: {0} GUILD_HOME_VIEW_GUILD_GALACTIC_POWER_TOAST_NEGATIVE|-{0} GP GUILD_HOME_VIEW_GUILD_GALACTIC_POWER_TOAST_POSITIVE|+{0} GP GUILD_INVITE_CANCELED_KEY|There was an error with the Guild invitation. The invitation may have been cancelled already. GUILD_INVITE_EXPIRED_KEY|The invite to join this Guild has expired, or is no longer valid. GUILD_INVITE_MESSAGE_KEY|You have been invited to a Guild! GUILD_INVITE_NOT_FOR_GUILD_KEY|[f0ff23]ERROR:[-] This invite is invalid. GUILD_JOIN_REQUEST_DECLINED_MESSAGE_KEY|Your request to join has been [f0ff23]DECLINED[-] by the Guild. GUILD_JOIN_REQUEST_DECLINED_SUBJECT_KEY|Your Guild Request Has Been Declined GUILD_JOIN_REQUEST_MESSAGE_KEY|This player would like to join your Guild. GUILD_JOIN_REQUEST_SUBJECT_KEY|Guild Invite Request GUILD_MEMBER_REMOVED_KEY|You have been removed from your Guild. To ensure you continue to get valuable Guild and Raid rewards, join another Guild today! GUILD_MEMBER_REMOVED_SUBJECT_KEY|Removed from Guild GUILD_MESSAGE_0|May the Force be with you. GUILD_MESSAGE_1|Help me Obi-Wan Kenobi. You're my only hope. GUILD_MESSAGE_10|Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering. GUILD_MESSAGE_11|You can't stop change any more than you can stop the suns from setting. GUILD_MESSAGE_12|It's a trap! GUILD_MESSAGE_13|Never tell me the odds. GUILD_MESSAGE_14|So this is how liberty dies. With thunderous applause. GUILD_MESSAGE_2|You don't need to see his identification. These aren't the droids you're looking for. He can go about his business. Move along. GUILD_MESSAGE_3|Use the Force, Luke. GUILD_MESSAGE_4|I find your lack of faith disturbing. GUILD_MESSAGE_5|I've got a bad feeling about this. GUILD_MESSAGE_6|Let the wookiee win. GUILD_MESSAGE_7|The Force is strong with this one. GUILD_MESSAGE_8|That's no moon, it's a space station. GUILD_MESSAGE_9|Do. Or do not. There is no try. GUILD_PENDING_INVITE_TUT_01_DESC|This is the [f0ff23]PENDING INVITE[-] list.\n\nThese are players you have invited, or who have [f0ff23]APPLIED TO JOIN[-]. GUILD_PENDING_INVITE_TUT_02_DESC|You can [f0ff23]ACCEPT OR REJECT[-] any applications, or even [f0ff23]REVOKE[-] an invite. GUILD_PROMOTED_TO_LEADER_MESSAGE_KEY|Congratulations!\n\nYou have been promoted to Guild leader! GUILD_PROMOTED_TO_LEADER_SUBJECT_KEY|You have been promoted to Guild leader! GUILD_RAID_DETAILS_TUT_01_DESC|Once you [f0ff23]START A RAID[-], each Guild Member can join in the fight.\n\nNon-Heroic Tiers have no time limit and Characters who die in battle are refreshed the next day. GUILD_RAID_DETAILS_TUT_02_DESC|In [f0ff23]HEROIC MODE[-] there is a [f0ff23]TIME LIMIT[-] and once your characters die in the Raid, they cannot be reused until the next Heroic Raid is started. GUILD_RAID_DETAILS_TUT_03_DESC|Remember, the more you [f0ff23]CONTRIBUTE[-] to the defeat of a Raid Boss, the [f0ff23]MORE REWARDS[-] you will earn! GUILD_RAID_ERROR_NOT_ACTIVE|[f0ff23]RAID ERROR:[-] This Raid is no longer active. GUILD_RAID_ERROR_NOT_FOUND|[f0ff23]RAID ERROR:[-] This Raid cannot be found or is no longer active. GUILD_RAID_ERROR_RAID_ACTIVE|Another raid is active. GUILD_RAID_NEW_MEMBER_INELIGIBLE_DESC|You are ineligible to participate in this Raid due to it being launched prior to you joining the Guild. While you are waiting for the Raid to finish, complete Guild Activities to help progress your Guild. GUILD_RAID_NEW_MEMBER_INELIGIBLE_TITLE|Ineligible for Raid GUILD_RAIDS_TUT_01_DESC|Welcome to [f0ff23]GUILD RAIDS[-]!\n\nThese Raids require every player in the Guild to [f0ff23]WORK TOGETHER[-] in order to attain victory. GUILD_RAIDS_TUT_02_DESC|Each Raid is launched with [f0ff23]RAID TICKETS[-]. Every member of the Guild needs to progress toward the maximum of their "Personal Guild Contribution" [f0ff23]DAILY ACTIVITY[-] to produce enough Tickets to start a Raid. GUILD_ROSTER_MANAGEMENT_VIEW_PROMOTE_MEMBER_NOT_FOUND_ERROR_MESSAGE|Officer has left guild. GUILD_SCREEN_TEXT_0|TIP: Raids are the best way to earn high end gear. GUILD_SCREEN_TEXT_1|TIP: If you think your Guild is good enough, try the Heroic Tier Raid! GUILD_SCREEN_TEXT_10|Congratulations!\n\nFirst Han Solo Unlock by Yukikase! GUILD_SCREEN_TEXT_11|A Guild is only as strong as its weakest member.\n\nMake sure your squad is well-equipped for the challenges ahead. GUILD_SCREEN_TEXT_12|TIP: [f0ff23]INVITE ALLIES[-] to join your Guild to earn better rewards. GUILD_SCREEN_TEXT_2|TIP: Earn Raid Tickets for your Guild by progressing toward the maximum of your "Personal Guild Contribution" [f0ff23]DAILY ACTIVITY[-] GUILD_SCREEN_TEXT_3|TIP: When a Guild Activity Tier is completed, the rewards for every participant increase. GUILD_SCREEN_TEXT_4|TIP: The higher your rank in Guild Activities when time expires, the more Guild Tokens you’ll earn. GUILD_SCREEN_TEXT_5|TIP: Reach the top of the Guild Leaderboard by playing Raids Daily. Higher Tier Raids give more points. GUILD_SCREEN_TEXT_6|TIP: Raids are the best way to earn high end gear. GUILD_SCREEN_TEXT_7|TIP: If you think your Guild is good enough, try the Heroic Tier Raid! GUILD_SCREEN_TEXT_8|TIP: Compare your stats to other Guild Members in [f0ff23]MANAGE[-]. GUILD_SCREEN_TEXT_9|TIP: Officers can Invite their Allies in [f0ff23]MANAGE[-] and any Member’s Allies can request to Join your Guild. GUILD_WELCOME_MESSAGE_KEY|Your request to join has been [f0ff23]APPROVED[-] by the Guild. GUILD_WELCOME_SUBJECT_KEY|Your Guild Request Has Been Approved GuildAllyInviteView_InviteButton|INVITE GuildAllyInviteView_MaxCapacityErrorMessage|Due to your Guild capacity and number of Pending Invites, you can only send {0} more invites. GuildAllyInviteView_MaxCapacityErrorTitle|MAX CAPACITY GuildAllyInviteView_SelectAll|Select All GuildBaseView_GuildActivities|GUILD ACTIVITIES GuildBaseView_HUDTitle|GUILDS GuildChallenge_Complete|COMPLETE GuildChallenge_Contribution|Contribution GuildChallenge_CurrentReward|Current: GuildChallenge_Go|GO GuildChallenge_GuildTribute_Title|Guild Total GuildChallenge_Locked|LOCKED GuildChallenge_NextActivity|Next Activity: {0} GuildChallenge_NextTier|Tier Complete: GuildChallenge_NoRank|--- GuildChallenge_NoReward|0 GuildChallenge_PersonalTribute_Title|Personal GuildChallenge_ProgressFormat|{0}/{1} GuildChallenge_RankPlayerFormat|{0:#;#;-}. {1} GuildChallenge_TimeLeftFormat|Ends: {0} GuildChallenge_Tribute_RosterButton|ROSTER GuildChallenge_Tribute_Subtitle|Produced by Guild Members progressing toward the maximum of their "Personal Guild Contribution" Daily Activity. GuildChallenge_Tribute_Subtitle_TU5|Spend [c][b5e7f5]ENERGY[-][/c] each day to produce [c][b5e7f5]GUILD BANK COINS[-][/c]. This will be credited when guild activities reset. GuildChallenge_Tribute_Subtitle_TU6.1|Earn tickets for summoning Raids by spending [c][b5e7f5]ENERGY[-][/c].\nThis will be credited when guild activities reset. GuildChallenge_TributeTitle|Daily Guild Bank Coins GuildChallenge_TributeTitle_TU5|Daily Guild Bank Coins GuildChallenge_TributeTitle_TU6.1|Daily Raid Tickets GuildChatView_HUDTitle|GUILD CHAT GuildChatView_HUDTitle_Minors|GUILD ACTIVITY FEED GuildCreateView_Celebration|GUILD CREATED! GuildCreateView_ClearMessageButton|CLEAR GuildCreateView_ConfirmEdit|CONFIRM GuildCreateView_CreateButton|CREATE GuildCreateView_CreateTitle|CREATE A GUILD GuildCreateView_DailyGuildMessageTitle|Daily Guild Message GuildCreateView_DisbandButton|DISBAND GUILD GuildCreateView_DisbandGuildConfirmMessage|Are you sure you wish to disband your Guild? This action cannot be reversed and all members will be removed from the Guild. GuildCreateView_DisbandGuildConfirmTitle|DISBAND GUILD? GuildCreateView_DisbandGuildMessageViewButton|DISBAND GuildCreateView_EditTitle|MANAGE MY GUILD GuildCreateView_GeneratedNameSubtitle|Choose a name for your Guild. GuildCreateView_GlobalMessageDefault|Tap here to set an external message for your Guild... GuildCreateView_GlobalMessageSubTitle|Tap a message to select it as your Guild's external message. GuildCreateView_GuildBannerTitle|MANAGE GUILD LOGO GuildCreateView_GuildNameDefault|Enter Guild Name GuildCreateView_InternalMessageDefault|Post an internal-facing message for your Guild members... GuildCreateView_LackCurrencyMessage|You lack the required currency amount to create a Guild. GuildCreateView_LackCurrencyTitle|Error GuildCreateView_LegalText|This information will be visible to other players. Do not include your real name or any other personal information. GuildCreateView_MinimumLevelToggle|MIN LVL GuildCreateView_NameSuggestionButton|CHOOSE GUILD NAME GuildCreateView_NoGuildNameErrorMessage|You must enter a name for your Guild. GuildCreateView_NoGuildNameErrorTitle|NAME REQUIRED GuildCreateView_QuantityTitle|SET MINIMUM LEVEL GuildCreateView_SelectLogoTitle|Select a logo for your Guild GuildCreateView_StatusToggle|STATUS GuildDetail_LevelFormat|{0} GuildDetail_MemberCountFormat|{0}/{1} GuildDetail_RaidsWon|{0} GuildDetail_TrophyFormat|[FFE524]{0}[-] GuildDetailsComponent_GuildGalacticPower|Guild GP: GuildDetailsComponent_NoMessageSet|No message set GuildDetailsComponent_OpponentGalacticPower|Total GP Defeated: GuildDetailsComponent_RaidPoints|Raid Points: GuildDetailsComponent_RequiredLevelJoinButton|LEVEL REQUIRED: {0} GuildDetailsComponent_Stars|Stars: GuildEnrollmentStatus_Closed|CLOSED GuildEnrollmentStatus_Invite|INVITE ONLY GuildEnrollmentStatus_InvitePending|Invite Pending GuildEnrollmentStatus_Open|OPEN TO JOIN GuildExchange_CancelButton|CANCEL GuildExchange_ConfirmButton|CONFIRM GuildExchange_ConfirmDonateTitle|Confirm Donation GuildExchange_ConfirmQuantityFormat|You own: {0} GuildExchange_ConfirmYouWillEarnFormat|You will earn: +{0} GuildExchange_DonateButton|DONATE ({0}) GuildExchange_DonateButtonMaxed|MAXED GuildExchange_DonateErrorText|Donation failed. The listing is no longer available. GuildExchange_DonateErrorTitle|Error GuildExchange_DonateHelpText|Request Gear through a Character's detail screen find flow GuildExchange_DonateHelpText_OnActiveRequest|Next Request Available in : {0} GuildExchange_FeatureLockMessage|Guild Exchange feature is temporarily unavailable. GuildExchange_FeatureLockTitle|GUILD EXCHANGE LOCKED GuildExchange_InboxDetailMessage|Your donation request has been fulfilled by the following Guild Members: \n\n GuildExchange_InboxDetailTitle|Guild Donation Received GuildExchange_InboxPlayerEntryFormat|{0} x{1}\n GuildExchange_JoinTimeWaitMessage|Guild Exchange will be unlocked in {0}. GuildExchange_JoinTimeWaitMessage_TU5.1|Guild Exchange has been locked due to recently switching Guilds. It will be unlocked in {0}. GuildExchange_JoinTimeWaitTitle|GUILD EXCHANGE LOCKED GuildExchange_MaxDonationReachedMessage|You can only donate {0} items. GuildExchange_MaxDonationReachedTitle|MAX DONATIONS REACHED GuildExchange_NoActiveRequests|There are no active requests GuildExchange_OwnedQuantityFormat|You own: {0} GuildExchange_PlayerName|{0} Gear Request: GuildExchange_RequestButton|REQUEST GuildExchange_RequestCapErrorTextFormat|You have reached the maximum number of donation requests. You can request again in: {0} GuildExchange_RequestCapErrorTitle|Request Limit Reached GuildExchange_RequestConfirmMessage|Gear donations can be requested every {0}. Do you want to request this piece of gear? GuildExchange_RequestConfirmTitle|REQUEST GEAR? GuildExchange_RequestedQuantityFormat|{0}/{1} GuildExchange_Title|GUILD EXCHANGE GuildFeatureLocked_GuildLevel|This feature unlocks at [f0ff23]Guild Level {0}[-]. GuildFeatureLocked_GuildLevelAndGuildMemberCount|This feature unlocks at [f0ff23]Guild Level {0}[-] and when you have {1} Guild Members. GuildFeatureLocked_GuildMemberCount|You must be in a Guild in order to access this. GuildFeatureLocked_GuildMemberCount_TU4|This feature unlocks when you have {0} Guild Members. GuildFeatureLocked_NotInGuild_TU7.2|Join a Guild today to access this Feature GuildHomeScreen_GuildAnnouncementText|A Guild is only as strong as its weakest member.\n\nMake sure your squad is well-equipped for the challenges ahead. GuildHomeScreen_GuildOneRank|#1 GuildHomeScreen_GuildThreeRank|#3 GuildHomeScreen_GuildTwoRank|#2 GuildHomeScreen_RancorAnnouncementText|Rancors are large creatures native to the planet Dathomir.\n\nThey possess a fierce, carnivorous hunger which can be extremely dangerous. GuildHomeView_TerritoryMapMatchmaking|[c][9bffff]Matchmaking:[-][/c] [c][f58c96]{0}[-][/c] GuildHomeView_TerritoryMapOptIn|[c][9bffff]Preview Phase:[-][/c] [c][f58c96]{0}[-][/c] GuildHomeView_TerritoryMapSetInitialDefense|[c][9bffff]Setup Phase:[-][/c] [c][f58c96]{0}[-][/c] GuildInvite_Generic_ErrorMessage|There was an error with this Guild invitation. GuildInvite_GuildLevel|Guild Level: {0} GuildInvite_InvalidData_ErrorMessage|There was an error with this Guild invitation. You may already be in a Guild, or the Guild invitation may have expired. GuildInvite_NoGuildFound_ErrorMessage|There was an error finding the Guild for this invitation. The Guild may have been disbanded. GuildInviteManagement_Accept|ACCEPT GuildInviteManagement_InviteSentTime|PENDING INVITE\n({0} ago) GuildInviteManagement_InviteTab|INVITE ALLIES GuildInviteManagement_JoinRequestTab|PENDING INVITES ({0}) GuildInviteManagement_JoinRequestTabNoInvites|PENDING INVITES GuildInviteManagement_ManageTab|MANAGE GuildInviteManagement_NoInvitesLabel|There are no join requests or pending invites for your Guild at this time. GuildInviteManagement_Reject|REJECT GuildInviteManagement_Revoke|REVOKE GuildLeaderboard_GuildGalacticPowerTitle|GUILD GALACTIC POWER GuildLeaderboard_OpponentGuildGalacticPower|Total GP Defeated GuildLeaderboard_PlayerGuildGalacticPower|Guild GP GuildLeaderboard_PlayerGuildStars|Stars GuildMemberLevel_Leader|Leader GuildMemberLevel_Member|Member GuildMemberLevel_Officer|Officer GuildRaid_AbandonConfirmMessage|WARNING!\n\nConfirming this will immediately end the current raid. All work towards completion and entry fees will be forfeit.\n\nAre you SURE you want to do this? GuildRaid_AbandonConfirmNo|CANCEL GuildRaid_AbandonConfirmTitle|ABANDON RAID? GuildRaid_AbandonConfirmYes|CONFIRM GuildRaid_AbandonRaidButton|ABANDON GuildRaid_Activate_AllUnitsDead_Description|All Characters that meet the Character Requirement have been defeated. Either acquire new Characters at {0} rarity or wait for Characters to Refresh in {1}. GuildRaid_Activate_AllUnitsDead_Title|Characters Defeated GuildRaid_Activate_AllUnitsDeadTimeLimited_Description|All Characters that meet the Character Requirement have been defeated. Acquire new Characters at {0} rarity. GuildRaid_Activate_Error_Title|CANNOT LAUNCH RAID GuildRaid_Activate_InsufficentResources_Description|Your Guild has insufficient Coins to launch the raid.\n\nProduced by Guild Members progressing toward the maximum of their Daily Activity: "Personal Guild Contribution." GuildRaid_Activate_InsufficentResources_Description_tu5|Insufficient Guild Bank Coins. Guilds earn Guild Bank Coins when members complete the Daily Activity: "Personal Guild Contribution” GuildRaid_Activate_InsufficentResources_Description_tu6.1|Insufficient {0}. Guilds earn {1} when members complete the Daily Activity: "Personal Guild Contribution." GuildRaid_Activate_NoAllowedUnits_BuyDataCards|Buy Data Cards GuildRaid_Activate_NoAllowedUnits_Description|No Characters meet the {0} Character Requirement. Acquire Shards to increase the Rarity of Characters. GuildRaid_Activate_NoAllowedUnits_Title|Acquire Higher Rarity Characters GuildRaid_ActivateConfirmMessage|Launching this raid will deduct the specified amount of Guild Bank Coins and start the raid for the Guild. GuildRaid_ActivateConfirmMessage_tu5|You are about to launch a Raid that requires [effd0e]{0}-Star[-] Characters. Would you like to proceed? GuildRaid_ActivateConfirmNo|CANCEL GuildRaid_ActivateConfirmNoEligableUnitsMessage|[eb415a]WARNING:[-] None of your characters meet the [effd0e]{0}-Star[-] Character Requirement. Are you sure you want to proceed? GuildRaid_ActivateConfirmTitle|Launch Raid GuildRaid_ActivateConfirmYes|LAUNCH GuildRaid_ActivateRaidButton|LAUNCH GuildRaid_BattleRaidButton|BATTLE GuildRaid_DetailsNavButton|SUMMARY GuildRaid_DetailsTitle|{0} GuildRaid_InfoNavButton|DETAILS GuildRaid_InfoTitle|GUILD RAID DETAILS GuildRaid_LeaderboardNavButton|LEADERBOARD GuildRaid_MemberPlayerLevelUnknown| GuildRaid_MemberPlayerNameUnknown|Mol Eliza GuildRaid_MembersPreviousRankTitle|Previous Contribution GuildRaid_MembersRankLabel|#{0} GuildRaid_MembersRankTitle|Contribution GuildRaid_MissionsRaidsTitle|{0} RAID TIERS GuildRaid_PrizesInfo|Prizes sent to inbox when Raid is defeated. GuildRaid_PrizesNavButton|REWARDS GuildRaid_PrizesTitle|GUILD RAID REWARDS GuildRaid_RaidActivateCostDescription|Activate GuildRaid_RaidBattleCostDescription|Per Battle GuildRaid_RaidDifficultyLockedTitle|{0} Locked GuildRaid_RaidReadyDuration|READY ({0} long) GuildRaid_RaidsEnter|ENTER GuildRaid_RaidsNavButton|RAIDS GuildRaid_RaidsTitle|GUILD RAIDS GuildRaid_RaidTimerDuration|{0} left GuildRaid_RequiredUnitsNavButton|UNITS GuildRaid_RequirementsNavButton|REQUIREMENTS GuildRaid_RewardIneligibleLabel|You are Ineligible for Rewards GuildRaid_RewardLockoutInfo_Desc|You're currently affected by a Guild Switching Cooldown due to recently leaving another Guild. This means you will not receive rewards in the event the Raid is defeated prior to the "Eligible for Rewards In" timer expiring. GuildRaid_RewardLockoutInfo_Desc_TU6.1|You have exceeded the allowed Raid Rewards for this week. Participating in this Raid will result in you being ineligible for Rewards even if it is defeated in the next week. GuildRaid_RewardLockoutInfo_Label|Eligible for Rewards in: GuildRaid_RewardLockoutInfo_Title|GUILD SWITCHING COOLDOWN GuildRaid_RewardLockoutInfo_Title_TU6.1|Exceeded Weekly Raid Rewards GuildRaid_RewardsPreviewTitle|Rewards GuildRaid_RewardsPreviewTitle_MembersRankTitle|Rewards GuildRaid_RosterRefreshDuration|Character Refresh: {0} GuildRaid_RulesDescription|[23c8f5]Guild raids are feats of strength where Guilds work together toward victory. These epic battles are against some of the most imposing opponents throughout the galaxy. Bolster your collection of Characters and help your Guild toward being the best, most powerful, and wealthiest within the Cantina!\n\n- Only Guild Leaders and Guild Officers may start a Guild Raid\n- Starting a Guild Raid requires Raid Tickets\n- Raid Tickets are produced through "Personal Guild Contribution" Daily Activity\n- Individual player rewards determined by contribution Rank\n- Individual player rewards delivered via Inbox\n- Guild Raids have multiple Difficulty Tiers\n- Difficulty Tiers may have different settings, pay careful attention to these\n- Boss Health persists for the entire Guild\n- Boss ability cooldowns persist per individual player\n\nGood luck![-] GuildRaid_RulesDescriptionTU07.2|[23c8f5]Guild raids are feats of strength where Guilds work together toward victory. These epic battles are against some of the most imposing opponents throughout the galaxy. Bolster your collection of Characters and help your Guild toward being the best, most powerful, and wealthiest within the Cantina!\n\n- Only Guild Leaders and Guild Officers may start a Guild Raid\n- Starting a Guild Raid requires Raid Tickets\n- Raid Tickets are produced through "Personal Guild Contribution" Daily Activity\n- Only Guild Members at Raid launch can participate/earn rewards from the Raid\n- Individual player rewards determined by contribution Rank\n- Individual player rewards delivered via Inbox\n- Guild Raids have multiple Difficulty Tiers\n- Difficulty Tiers may have different settings, pay careful attention to these\n- Boss Health persists for the entire Guild\n- Boss ability cooldowns persist per individual player\n\nGood luck![-] GuildRaid_RulesNavButton|INFO GuildRaid_RulesTitle|GUILD RAID DETAILS GuildRaid_TallyingResults|Raid Victory!\nFinalizing Results: {0} GuildRaid_TierDetailsTitle|Tier Details GuildRaidDetails_UnitRequirement|Character Requirement: GuildRaidDetails_UnitRequirementBrief|Requirement: GuildRaidLeaderboard_AllLeaderboardsTitle|TOP GUILDS GuildRaidLeaderboard_AllLeaderboardsTitle_TU9|RAID POINTS GuildRaidLeaderboard_HUDTitle|RAID LEADERBOARD GuildRaidLeaderboard_NoLeaderboardsAvailable|There are currently no leaderboards available.\n\nPlease check back later. GuildRaidLeaderboard_PlayerGuildRaidPoints|Raid Points GuildRaidLeaderboard_PlayerGuildRankLabel|Rank: GuildRaidLeaderboard_PlayerGuildUnranked|Unranked GuildRaidLeaderboard_RankFormat|#{0} GuildRaidLeaderboard_ResetMessage|Resets Periodically GuildRaidLeaderboard_ResetPending|Leaderboards are currently being reset. Please check back shortly... GuildRaidLeaderboard_TimeRemainingFormat|Leaderboards Reset: {0} GuildRaidLeaderboardView_NoProfiles|This Leaderboard Recently Reset:\n\nBe the First to Claim #1 GuildRaidListItem_Status_Expired|Expired GuildRaidListItem_Status_Tallying|Finalizing Results: [F68D97]{0}[-] GuildRaidListItem_Status_TimeRemaining|[F68D97]{0} left[-] GuildRaidMap_MissionsButton|DETAILS GuildRaidMap_RewardsButton|POSSIBLE REWARDS GuildRaidRequiredUnits_HUDTitle|ALLOWED RAID UNITS GuildRaidRequiredUnitsView_Description|[c][23c8f5]Your Character Collection[-][/c] GuildRosterManagement_LeaveGuildNoOfficerMessage|You must promote a Guild member to Officer before you can transfer Guild leadership. GuildRosterManagement_LeaveGuildNoOfficerTitle|NO OFFICERS GuildRosterManagementView_Demote|DEMOTE GuildRosterManagementView_DisbandGuildConfirmMessage|Are you sure you wish to disband {0}? This action cannot be reversed. GuildRosterManagementView_DisbandGuildConfirmTitle|Confirm Disband GuildRosterManagementView_FilterSort_Commendation_Current|GUILD TOKENS (DAILY) GuildRosterManagementView_FilterSort_Commendation_Current_LabelFormat|Daily Guild Tokens Earned:\n{0} GuildRosterManagementView_FilterSort_Commendation_Lifetime|GUILD TOKENS (LIFETIME) GuildRosterManagementView_FilterSort_Commendation_Lifetime_LabelFormat|Lifetime Guild Tokens Earned:\n{0} GuildRosterManagementView_FilterSort_Commendation_Weekly|GUILD TOKENS (DAILY) GuildRosterManagementView_FilterSort_Commendation_Weekly_LabelFormat|Daily Guild Tokens Earned:\n{0} GuildRosterManagementView_FilterSort_Donation_Current|DONATIONS (DAILY) GuildRosterManagementView_FilterSort_Donation_Current_LabelFormat|Daily Donations Contributed:\n{0} GuildRosterManagementView_FilterSort_Donation_Lifetime|DONATIONS (LIFETIME) GuildRosterManagementView_FilterSort_Donation_Lifetime_LabelFormat|Lifetime Donations Contributed:\n{0} GuildRosterManagementView_FilterSort_Donation_Weekly|DONATIONS (WEEKLY) GuildRosterManagementView_FilterSort_Donation_Weekly_LabelFormat|Weekly Donations Contributed:\n{0} GuildRosterManagementView_FilterSort_GuildXp|GUILD XP GuildRosterManagementView_FilterSort_LastActivity|LAST ACTIVITY GuildRosterManagementView_FilterSort_LastActivity_LabelFormat|Last Activity:\n{0} GuildRosterManagementView_FilterSort_LifetimeTrophies|TROPHIES (LIFETIME) GuildRosterManagementView_FilterSort_LifetimeTrophies_LabelFormat|Trophies:\n{0} GuildRosterManagementView_FilterSort_LoginTime|LAST LOGIN GuildRosterManagementView_FilterSort_LoginTime_LabelFormat|Last Login:\n{0} GuildRosterManagementView_FilterSort_Members|MEMBERS GuildRosterManagementView_FilterSort_NoneFound|No Guild Member Found GuildRosterManagementView_FilterSort_Officers|OFFICERS GuildRosterManagementView_FilterSort_PlayerLevel|PLAYER LEVEL GuildRosterManagementView_FilterSort_PlayerLevel_LabelFormat|Level:\n{0} GuildRosterManagementView_FilterSort_Rank|RANK GuildRosterManagementView_FilterSort_SquadPower|ARENA POWER GuildRosterManagementView_FilterSort_SquadPower_LabelFormat|Power:\n{0} GuildRosterManagementView_FilterSort_Tribute_Current|COINS (DAILY) GuildRosterManagementView_FilterSort_Tribute_Current_LabelFormat|Daily Guild Bank Coins Produced:\n{0} GuildRosterManagementView_FilterSort_Tribute_Current_LabelFormat_TU6.1|Daily Raid Tickets Produced:\n{0} GuildRosterManagementView_FilterSort_Tribute_Current_TU6.1|RAID TICKETS (DAILY) GuildRosterManagementView_FilterSort_Tribute_Lifetime|COINS (LIFETIME) GuildRosterManagementView_FilterSort_Tribute_Lifetime_LabelFormat|Lifetime Guild Bank Coins Produced:\n{0} GuildRosterManagementView_FilterSort_Tribute_Lifetime_LabelFormat_TU6.1|Lifetime Raid Tickets Produced:\n{0} GuildRosterManagementView_FilterSort_Tribute_Lifetime_TU6.1|RAID TICKETS (LIFETIME) GuildRosterManagementView_FilterSort_Tribute_Weekly|COINS (DAILY) GuildRosterManagementView_FilterSort_Tribute_Weekly_LabelFormat|Daily Guild Bank Coins Produced:\n{0} GuildRosterManagementView_FilterSort_Trophies|TROPHIES GuildRosterManagementView_FilterSort_Trophies_LabelFormat|Contribution:\n{0} GuildRosterManagementView_HUDTitle|MY GUILD GuildRosterManagementView_LeaveGuild|LEAVE GUILD GuildRosterManagementView_Manage|EDIT GuildRosterManagementView_MemberDemoteConfirmMessage|Are you sure you want to demote {0}? GuildRosterManagementView_MemberDemoteConfirmTitle|Confirm Demote GuildRosterManagementView_MemberLeaveConfirmMessage|Are you sure you want to leave {0}? GuildRosterManagementView_MemberLeaveConfirmMessageTU05.1_Cert|Are you sure you want to leave {0}? GuildRosterManagementView_MemberLeaveConfirmMessageTU05.1_Release|Are you sure you want to leave {0}?\n\n[c][FF3333]Raid rewards cannot be collected from other Guilds' Raids for {1} after leaving.[-][/c] GuildRosterManagementView_MemberLeaveConfirmTitle|Confirm Leave GuildRosterManagementView_MemberLeaveConfirmTitleTU05.1|LEAVE GUILD? GuildRosterManagementView_MemberPromoteConfirmMessage|Are you sure you want to promote {0}? GuildRosterManagementView_MemberPromoteConfirmTitle|Confirm Promote GuildRosterManagementView_MemberRemoveConfirmMessage|Are you sure you want to remove {0}? GuildRosterManagementView_MemberRemoveConfirmTitle|Confirm Remove GuildRosterManagementView_Promote|PROMOTE GuildRosterManagementView_Remove|REMOVE GuildRosterManagementView_TrophyCountFormat|{0} GuildRosterManagementView_XPFormat|{0} GuildsDisabled_Message|Guilds are currently disabled. GuildsDisabled_Title|GUILDS DISABLED GuildTerritoryLeaderboard_HUDTitle|GUILD EVENTS LEADERBOARD GuildTransferLeaderView_Cancel|CANCEL GuildTransferLeaderView_Confirm|CONFIRM GuildTransferLeaderView_LastActivityTime|Last Activity:\n{0} GuildTransferLeaderView_LastLoginTime|Last Login:\n{0} GuildTransferLeaderView_SubTitle|Select a member to take over leadership of the Guild: GuildTransferLeaderView_Title|TRANSFER LEADERSHIP GulidAllyInviteView_NoAllies|You do not have any allies available that can be invited to your Guild. GUNNER_SLOT_NAME_KEY|Gunner HAPPY_ONE_YEAR_ANNIVERSARY_INBOX_MESSAGE|Greetings, galactic heroes!\n\nToday marks the one year anniversary of the game’s worldwide launch. Please join us in celebrating this august occasion and enjoy these free gifts!\n\nOn behalf of the entire Capital Games team, we want to express our gratitude to you and the millions of other players around the world who have played and supported the game. Without your enthusiasm, passion, and contributions this game would not be possible.\n\nThis past year has been a whirlwind of updates, new features, and new content. That being said, we want you to know that we are just getting started.\n\nThank you!\nThe Capital Games Team HAPPY_ONE_YEAR_ANNIVERSARY_INBOX_SUBJECT|Happy One Year Anniversary! HEIST_CHEWBACCA_BUNDLE_DESC|Get 30 shards of Vandor Chewbacca with a Heist: Chewbacca Bundle!\n\n[f0ff23]BONUS[-]:This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Vandor Chewbacca.\n\nIncludes materials sufficient to power up Vandor Chewbacca to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. HEIST_CHEWBACCA_BUNDLE_NAME|HEIST: CHEWBACCA BUNDLE HEIST_CHEWBACCA_PACK_DESC|Purchase the Heist: Chewbacca Pack to power up Vandor Chewbacca!\n\nEach pack guarantees at least 5 shards for Vandor Chewbacca and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. HEIST_CHEWBACCA_PACK_NAME|HEIST: CHEWBACCA PACK HEIST_HAN_SOLO_BUNDLE_DESC|Get 30 shards of Young Han Solo with a Heist: Han Solo Bundle!\n\n[f0ff23]BONUS[-]:This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Young Han Solo.\n\nIncludes materials sufficient to power up Young Han Solo to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. HEIST_HAN_SOLO_BUNDLE_NAME|HEIST: HAN SOLO BUNDLE HEIST_HAN_SOLO_BUNDLE_TEXT|Young Han Solo and Vandor Chewbacca Bundles & Packs are now available in the Store for a limited time! Unlock this fearsome Smuggler duo in their Marquee events, and power them up today! HEIST_HAN_SOLO_BUNDLE_TITLE|Young Han Solo & Vandor Chewbacca Bundle & Pack in Store! HEIST_HAN_SOLO_PACK_DESC|Purchase the Heist: Han Solo Pack to power up Young Han Solo!\n\nEach pack guarantees at least 5 shards for Young Han Solo and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. HEIST_HAN_SOLO_PACK_NAME|HEIST: HAN SOLO PACK HELP_TOPIC_ACCOUNT|Account HELP_TOPIC_BUG_REPORT|Bug HELP_TOPIC_GENERAL|General HELP_TOPIC_PURCHASE|Purchase HELP_TOPIC_TECHNICAL|Technical HELPMENU_BATTLE_01_DESC|Tap the icon in the bottom right corner to attack. You can also tap enemies to set a target. HELPMENU_BATTLE_01_TITLE|BASIC ATTACKS HELPMENU_BATTLE_02_DESC|When a special ability is active, tap its icon to activate it. You can also press and hold it for details. HELPMENU_BATTLE_02_TITLE|SPECIAL ABILITIES HELPMENU_BATTLE_03_DESC|Some abilities take multiple rounds to cooldown. Watch the round counter on an ability to see when it's ready. HELPMENU_BATTLE_03_TITLE|COOLDOWNS HELPMENU_BATTLE_04_DESC|Some characters have passive abilities that activate automatically. Press and hold on their icons for details. HELPMENU_BATTLE_04_TITLE|PASSIVE ABILITIES HELPMENU_BATTLE_05_DESC|Leader abilities are passive abilities that affect the entire squad. The squad leader's leader ability is applied to your squad. HELPMENU_BATTLE_05_TITLE|LEADER ABILITIES HELPMENU_BATTLE_06_DESC|Speed determines Turn Meter fill rate. The Turn Meter is displayed under the health bar and determines the attack order. HELPMENU_BATTLE_06_TITLE|SPEED HELPMENU_PROGRESS_01_DESC|New characters can be unlocked by collecting their required Shards. Earn Shards in hard difficulty battles and events or find them in data cards and shipments. HELPMENU_PROGRESS_01_TITLE|SUMMONING HELPMENU_PROGRESS_02_DESC|Complete Battles, Challenges, Events, and Keycard Battles to increase your player level and unlock new features. HELPMENU_PROGRESS_02_DESC_TU3|Complete Battles, Challenges, and Events to increase your player level and unlock new features. HELPMENU_PROGRESS_02_TITLE|LEVELING UP HELPMENU_PROGRESS_03_DESC|Complete daily activities to earn unique rewards. HELPMENU_PROGRESS_03_TITLE|DAILY ACTIVITIES HELPMENU_PROGRESS_04_DESC|Complete achievements by participating in select Keycard Battles, Light & Dark Battles, Daily Activities, and many other features. HELPMENU_PROGRESS_04_DESC_TU3|Complete achievements by participating in select Light & Dark Battles, Daily Activities, and many other features. HELPMENU_PROGRESS_04_TITLE|ACHIEVEMENTS HELPMENU_PROGRESS_05_DESC|Earn crystals in battles and use them to open data cards that contain materials and Shards. Crystals can also be purchased in the store and can be used in a variety of ways. HELPMENU_PROGRESS_05_TITLE|CRYSTALS HELPMENU_SQUADS_01_DESC|Collect XP materials from battles and Keycard Battles to train characters and increase their level. HELPMENU_SQUADS_01_DESC_TU3|Collect XP materials from battles to train characters and increase their level. HELPMENU_SQUADS_01_TITLE|TRAINING HELPMENU_SQUADS_02_DESC|Use gear sets to increase a character's Gear Level and unlock new abilities. Gear can be collected or crafted. HELPMENU_SQUADS_02_TITLE|GEAR HELPMENU_SQUADS_03_DESC|Collect character Shards to promote their star count and increase their stats. HELPMENU_SQUADS_03_TITLE|PROMOTION HELPMENU_SQUADS_04_DESC|Combine characters with similar categories in battle to create new strategies. HELPMENU_SQUADS_04_TITLE|CATEGORIES HelpView_BattleButton|BATTLES HelpView_HUDTitle|HELP HelpView_HUDTitle_TU4|TIPS AND TRICKS HelpView_ProgressButton|PROGRESS HelpView_SquadsButton|SQUADS HEROES_HOLIDAY_MESSAGE|The Heroes Holiday is now complete! Players stepped up to the challenge and defeated Boba Fett over twice per day – as a reward for your efforts, we hope you enjoy these 10 shards for Rey! HEROES_HOLIDAY_TITLE|The Heroes Holiday is now complete! HEROIC_ATST_TIER_01_KEY|TIER 1 (4-Star or higher Ewoks) HEROIC_ATST_TIER_02_KEY|TIER 2 (7-Star Characters Only) HEROINE_STARTER_BUNDLE_PACK_CAROUSEL|Limited Time Offer! HEROINE_STARTER_BUNDLE_PACK_DESC_LONG|Drops all of the following (ONE TIME PURCHASE)\nBarriss Offee 4-Star \nAsajj Ventress 3-Star\nAhsoka Tano 2-Star\nNightsister Initiate 1-Star\n30 Asajj Ventress shards\n25 Ahsoka Tano shards\n40 Nightsister Initiate shards\n40 3-Star Training Droids\n350,000 Credits HEROINE_STARTER_BUNDLE_PACK_DESC_SHORT|Start your collection off with a powerful addition to your squad! HEROINE_STARTER_BUNDLE_PACK_DROP_DESC|Guaranteed Drop HEROINE_STARTER_BUNDLE_PACK_NAME|HEROINE STARTER BUNDLE HEROINE_STARTER_BUNDLE_PACK_PROMOTEXT_1|Limited Time Offer! HEROINE_STARTER_BUNDLE_PACK_PROMOTEXT_2|Only $49.99 HEROINE_STARTER_BUNDLE_PACK_TEXT|Head to the store now for a Heroine Starter Bundle pack offer including a 4-Star Barriss Offee, 3-Star Asajj Ventress, 2-Star Ahsoka Tano, 1-Star Nightsister Initiate, 30 Asajj Ventress shards, 25 Ahsoka Tano shards, 40 Nightsister Initiate shards, 40 3-Star Training Droids, and 350,000 Credits! HEROINE_STARTER_BUNDLE_PACK_TITLE|Special limited time offer! HIDDENABILITY_MARK_HEALTHIEST|HEALTHIEST HIDDENABILITY_MARK_WEAKEST|WEAKEST HOCKEYAPPPLUGIN_REPORTED_MESSAGE|A crash report has been sent to the administrator. Would you like to continue sending crash reports? You can change your preferences at any time in the settings menu. HOCKEYAPPPLUGIN_REPORTED_NO_BUTTON|NO HOCKEYAPPPLUGIN_REPORTED_TITLE|STAR WARS QUIT UNEXPECTEDLY HOCKEYAPPPLUGIN_REPORTED_YES_BUTTON|YES HOLIDAY_BONUS_BAG_OF_CRYSTALS|Bag of Crystals - Star Wars Holiday Promotion HOLIDAY_BONUS_BOX_OF_CRYSTALS|Box of Crystals - Star Wars Holiday Promotion HOLIDAY_BONUS_CHEST_OF_CRYSTALS|Chest of Crystals - Star Wars Holiday Promotion HOLIDAY_BONUS_CRATE_OF_CRYSTALS|Crate of Crystals - Star Wars Holiday Promotion HOLIDAY_BONUS_POUCH_OF_CRYSTALS|Pouch of Crystals - Star Wars Holiday Promotion HOLIDAY_BONUS_VAULT_OF_CRYSTALS|Vault of Crystals - Star Wars Holiday Promotion HOLIDAY_CRYSTAL_BUNDLE|HOLIDAY CRYSTAL BUNDLE HOLO_TARGETING_LENS_DESC|Holo Targeting Lens Description HOLO_TARGETING_LENS_NAME|Holo Targeting Lens HOME_ONE_PACK_DESC|Power up [i]Home One[/i], Admiral Ackbar's Rebel Capital Ship! This pack of Ship Blueprints is only available to players who have unlocked a 6* [i]Home One[/i] via Capital Ship Challenges.\n\nEach pack guarantees at least 10 blueprints for [i]Home One[/i] and may award up to [f0ff23]100 BLUEPRINTS[-]!\n\nPossible shard drops include: 10, 12, 15, 20, 25, 50, 100. HOME_ONE_PACK_KEY|Admiral Ackbar's Capital Ship HOME_ONE_PACK_NAME|HOME ONE PACK HomeBaseHUDView_Activities|ACTIVITIES HomeBaseHUDView_BattleMenuBar|BATTLE HomeBaseHUDView_BattleMenuBarCampaigns|BATTLES HomeBaseHUDView_BattleMenuBarEvents|KEYCARD BATTLES HomeBaseHUDView_BattleMenuBarFleetPVP|FLEET ARENA HomeBaseHUDView_BattleMenuBarFleets|VS. FLEETS HomeBaseHUDView_BattleMenuBarPVP|SQUAD ARENA HomeBaseHUDView_BattleMenuBarSquads|VS. SQUADS HomeBaseHUDView_Claim|[00ff00]Claim! HomeBaseHUDView_DailyActivities|DAILY ACTIVITIES HomeBaseHUDView_DailyLoginButton|DAILY LOGIN HomeBaseHUDVIew_EventActiveIconLabel|EVENT ACTIVE HomeBaseHUDView_InvalidCharacterSquadAccept|MANAGE SQUADS HomeBaseHUDView_InvalidCharacterSquadMessage|All Squads must be valid before entering the Campaign HomeBaseHUDView_InvalidCharacterSquadTitle|Invalid Squad Configuration! HomeBaseHUDView_InvalidShipSquadAccept|MANAGE FLEET HomeBaseHUDView_InvalidShipSquadMessage|All Fleets must be valid before entering the Campaign HomeBaseHUDView_InvalidShipSquadTitle|Invalid Fleet Configuration! HomeBaseHUDView_LimitedTimeOffer|Limited time offer!\nTime left: HomeBaseHUDView_ManageMenuBar|COLLECTION HomeBaseHUDView_ManageMenuBarCraft|CRAFT HomeBaseHUDView_ManageMenuBarCrafting|CRAFTING HomeBaseHUDView_ManageMenuBarFleets|SHIPS HomeBaseHUDView_ManageMenuBarItems|INVENTORY HomeBaseHUDView_ManageMenuBarSell|SELL ITEMS HomeBaseHUDView_ManageMenuBarSquads|CHARACTERS HomeBaseHUDView_MaxedPlayerLevel|MAX HomeBaseHUDView_Progress|{0} / {1} HomeBaseHUDView_SocialMenuBar|SOCIAL HomeBaseHUDVIew_SocialMenuBarAchievements|ACHIEVEMENTS HomeBaseHUDView_SocialMenuBarAllies|ALLIES HomeBaseHUDView_SocialMenuBarGuilds|GUILDS HomeBaseHUDVIew_SocialMenuBarHeroes|CHARACTERS HomeBaseHUDView_SocialMenuBarInbox|INBOX HomeBaseHUDVIew_SocialMenuBarItems|SELL ITEMS HomeBaseHUDView_SocialMenuBarLeaderboards|LEADERBOARDS HomeBaseHUDView_SocialMenuBarRaids|RAIDS HomeBaseHUDView_SocialMenuBarShips|SHIPS HomeBaseHUDView_StoreMenuBar|STORE HomeBaseHUDView_StoreMenuBarGems|CRYSTALS HomeBaseHUDView_StoreMenuBarPacks|DATA CARDS HomeBaseHUDView_StoreMenuBarShipments|SHIPMENTS HomeBaseHUDView_StoreMenuBarVip|VIP HomeBaseHUDView_TerritoryMapEventActiveIconLabel|GUILD EVENT HomeBaseHUDView_UnitLevel|Player Level {0} HomeBaseHUDView_UnitLevel_TU7.2|{0} HomeBaseKeyView_Claim|CLAIM HOTH_RESCUE_BUNDLE_HAN_DESC|Get 40 shards of Captain Han Solo with a Hoth Rescue Bundle!\n\nThis daring Rebel support unit risks his life to Revive units and Daze enemies, and will aid in TERRITORY BATTLES.\n\n[f0ff23]BONUS[-]: This bundle also includes credits, XP training bots, ability materials, and gear to immediately power up Captain Han Solo.\n\nIncludes materials sufficient to power up Captain Han Solo to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. HOTH_RESCUE_BUNDLE_NAME|HOTH RESCUE BUNDLE HOTH_RESCUE_PACK_HAN_DESC|Power up Captain Han Solo!\n\nThis daring Rebel support unit risks his life to Revive units and Daze enemies, and will aid in TERRITORY BATTLES.\n\nEach pack guarantees at least 5 shards for Captain Han Solo and may award up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. HOTH_RESCUE_PACK_NAME|Hoth Rescue Pack HOUR|[number] hour HOUR_AGO|[number] hour ago HOUR_AGO_ABBREVIATED|[number] hr ago HOUR_SHORT|h HOURS|[number] hours HOURS_AGO|[number] hours ago HOURS_AGO_ABBREVIATED|[number] hrs ago IGC_EVENT_KEYCARD|Credit Event Keycard IMPERIAL_COMMAND_BUNDLE_DESC|Get 40 shards of Colonel Starck with an Imperial Command Bundle! This Empire offensive Support provides critical buffs and removes enemy Turn Meter. Colonel Starck is a critical unit in the Imperial Retaliation Territory Battle on Hoth, helping your entire guild earn rewards from special missions.\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Colonel Starck.\n\nIncludes materials sufficient to power up Colonel Starck to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. IMPERIAL_COMMAND_BUNDLE_NAME|IMPERIAL COMMAND BUNDLE IMPERIAL_COMMAND_BUNDLE_TEXT|Pick up Colonel Starck and the Imperial Probe Droid Bundles and Packs - now available in the store for a limited time! These all-new units will strengthen your Empire squads and help your guild conquer the Imperial Retaliation Territory Battle on Hoth! IMPERIAL_COMMAND_BUNDLE_TITLE|New Empire unit Bundles & Packs in store! IMPERIAL_COMMAND_PACK_DESC|Power up Colonel Starck, a versatile Empire support unit who can drive your guild to victory in Territory Battles!\n\nEach pack guarantees at least 5 shards for Colonel Starck and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. IMPERIAL_COMMAND_PACK_NAME|IMPERIAL COMMAND PACK IMPERIAL_FORCES_BUNDLE_TEXT|Power up your Empire squad with an Imperial Forces Power-Up Bundle to unlock R2-D2! IMPERIAL_FORCES_BUNDLE_TITLE|Imperial Forces Power-Up Bundle IMPERIAL_HIGH_COMMAND_BUNDLE_DESC|Grand Moff Tarkin is now more powerful than ever with improvements to his abilities! Level up Tarkin with an Imperial High Command bundle and unleash your fury today!\n\nTarkin now gains Potency through his basic attack. His special ability Ultimate Firepower now gains bonus offense equals to double of his Potency.\n\nTarkin gains a Zeta for his Leader ability: +2 Speed and inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turns.\n\nHe also gets a brand new ability: Callous Conviction where Tarkin gains Defense equal to 40-100% of his Potency percentage. This ability includes a Zeta: Tarkin gains 20% Potency per debuffed enemy.\n\nIncludes materials sufficient to level up Tarkin to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. IMPERIAL_HIGH_COMMAND_BUNDLE_NAME|IMPERIAL HIGH COMMAND BUNDLE IMPERIAL_HIGH_COMMAND_BUNDLE_TEXT|GRAND MOFF TARKIN has received one of the most epic faction passes yet with a brand new ability and two Zetas. Power him up today with an Imperial High Command Bundle and unleash your fury! IMPERIAL_HIGH_COMMAND_BUNDLE_TITLE|NEW: IMPERIAL HIGH COMMAND BUNDLE now available! IMPERIAL_RECONNAISSANCE_BUNDLE_DESC|Get 40 shards of the Imperial Probe Droid with an Imperial Reconnaissance Bundle! This Empire Droid inflicts Target Lock and Expose debuffs and can self-destruct to devastate the enemy! The Imperial Probe Droid is a critical unit in the Imperial Retaliation Territory Battle on Hoth, helping your entire guild earn rewards from special missions.\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up the Imperial Probe Droid.\n\nIncludes materials sufficient to power up Imperial Probe Droid to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. IMPERIAL_RECONNAISSANCE_BUNDLE_NAME|IMPERIAL RECONNAISSANCE BUNDLE IMPERIAL_RECONNAISSANCE_PACK_DESC|Power up the Imperial Probe Droid, a unique Empire Droid who tracks and Exposes your enemies! This powerful support droid can drive your guild to victory in Territory Battles!\n\nEach pack guarantees at least 5 shards for the Imperial Probe Droid and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. IMPERIAL_RECONNAISSANCE_PACK_NAME|IMPERIAL RECONNAISSANCE PACK IMPERIAL_RETALIATION_BUNDLE_DESC|Prepare your Empire collection for the newest TERRITORY BATTLE! This special, one-time bundle includes several pieces of fully crafted high-end Gear, Ability Materials (including Omega Materials), Credits, XP Training Droids, and Character Shards for General Veers and the Snowtrooper. These are critical units in the Imperial Retaliation Territory Battle on Hoth, helping your entire guild earn rewards from special missions.\n\nPurchase Limit: 1 IMPERIAL_RETALIATION_BUNDLE_NAME|IMPERIAL RETALIATION BUNDLE IMPERIAL_RETALIATION_BUNDLE_SUBTITLE|Territory Battles - Hoth IMPERIAL_RETALIATION_BUNDLE_TEXT|Power up your Empire characters and get ready for the newest TERRITORY BATTLE! This one-time bundle includes several pieces of fully crafted gear, ability materials, credits, training droids, and General Veers & the Snowtrooper shards. IMPERIAL_RETALIATION_BUNDLE_TITLE|NEW: Imperial Retaliation Bundle now available! INBOX_2ND_ANNIV_GIFT_MESSAGE|Greetings, Holotable Heroes!\n\nStar Wars: Galaxy of Heroes has reached its 2nd anniversary! Thanks to the tremendous support, commitment, and passion of players like you, this past year has seen the game become more popular, more successful, and bigger than ever.\n\nOn behalf of the entire Capital Games team, we want you to know how humbled and grateful we are for the opportunity to work on this game. We strive every day to make the game better so we may earn your continued support and participation.\n\nPlease enjoy these free gifts as a celebration of our first two years together and we look forward to many more exciting years with you in the Cantina!\n\nThank you!\nThe Capital Games Team INBOX_2ND_ANNIV_GIFT_SUBJECT|Galaxy of Heroes 2nd Anniversary Gift! INBOX_40TH_ANNIVERSARY_GIFT_SUBJECT|Prepare for the Hero's Journey... INBOX_40TH_ANNIVERSARY_GIFT_TITLE|In celebration of the 40th Anniversary of the release of A New Hope, Luke Skywalker is embarking on the path to become a member of the forgotten Jedi Order. Use these gifts to help Luke prepare for his Hero's Journey in August... INBOX_AB_FOREST_MOON_MESSAGE|Assemble Empire or Droid characters to battle in the latest Assault Event! This time, take the fight to the Forest Moon of Endor! Assault Battles: Forest Moon will be live for 7 days, so get to the fight! INBOX_AB_FOREST_MOON_SUBJECT|Assault Battles: Forest Moon INBOX_ADVANTAGE_ICON_MESSAGE|The Advantage icon has been updated! The old icon for Advantage is now being used for Defense Penetration. INBOX_ADVANTAGE_ICON_SUBJECT|Advantage Icon Update INBOX_AHSOKA_FULCRUM_CHROMIUM_MESSAGE|Ahsoka Tano (Fulcrum) is now available in the Chromium Packs. Add this Star Wars Rebels character to your collection today! INBOX_AHSOKA_FULCRUM_CHROMIUM_SUBJECT|New Chromium Pack Character! INBOX_AHSOKA_FULCRUM_FLEET_SHIPMENTS_MESSAGE|Ahsoka Tano (Fulcrum) is now available in the following area:\n\n- Fleet Shipments\n\nAnd for a limited time, she will be in the Shard Store. Add this Star Wars: Rebels unit to your squad today! INBOX_AHSOKA_FULCRUM_FLEET_SHIPMENTS_SUBJECT|Location Drop for Ahsoka Tano (Fulcrum)! INBOX_AHSOKA_FULCRUM_REMOVAL_MESSAGE|Ahsoka Tano (Fulcrum) has left the Shard Store! INBOX_AHSOKA_FULCRUM_SHIPMENTS_MESSAGE|Ahsoka Tano (Fulcrum) shards are now available in Shipments. INBOX_AHSOKA_FULCRUM_SHIPMENTS_SUBJECT|Ahsoka Tano (Fulcrum) added to Shipments INBOX_ANAKIN_REBALANCE_MESSAGE|Based on player feedback, Jedi Knight Anakin has been updated! Higher damage, more reliable effects, and a redesigned Special ability befitting a heroic Jedi willing to risk everything for his allies! INBOX_ANAKIN_REBALANCE_SUBJECT|Character Update: Jedi Knight Anakin INBOX_APOLOGY_CHARACTER_ISSUE_DOOKU_VFX_MESSAGE|Due to a technical issue, we had to temporarily change Count Dooku's Force Lightning attack animation to a different attack animation. We are very sorry that we had to do this, and expect that a fix will be released next week. Please be aware that the actual attack functionality of the Force Lightning ability has not changed, so it does the same amount of damage and has the same effects as it did before the temporary change. Again, we apologize for this issue, and expect to have it fixed soon. INBOX_APOLOGY_CHARACTER_ISSUE_DOOKU_VFX_TITLE|Count Dooku and Force Lightning INBOX_APOLOGY_DOWNTIME|Greetings, galactic champion! The hologame servers had to go offline for brief maintenance but are now back at full capacity. Apologies for the inconvenience. We hope you accept this gift to help you on your way.\n\nPlease enjoy!\n\nThe Star Wars: Galaxy of Heroes team INBOX_APOLOGY_TECHNICAL_ISSUES|Greetings, galactic champion! We appear to have had some technical issues but are now back online and fully functional. We apologize for the inconvenience and hope you accept this gift.\n\nPlease enjoy!\n\nThe Star Wars: Galaxy of Heroes team INBOX_ASSAULT_EMPIRE_EVENT_MESSAGE|Gather your Rebel or Clone forces and survive the hordes of Empire enemies. Lucrative rewards await should you survive. INBOX_ASSAULT_EMPIRE_EVENT_MESSAGE_V2|Assemble Clones and Rebels to battle in the latest Assault Event! This time, take the fight to the Empire! Assault Battles: Military Might will be live for 7 days, so get to the fight! INBOX_ASSAULT_EMPIRE_EVENT_SUBJECT|Empire Assault INBOX_ASSAULT_EMPIRE_EVENT_SUBJECT_V2|Assault Battles: Military Might INBOX_ASSET_ISSUE_MESSAGE|We will be releasing an update sometime next week to resolve the missing asset issue. Players can uninstall and reinstall their game in the interim if they wish to fix the issue manually. If you decide to update your game manually please copy down your ally code before uninstalling in case something prevents you from recovering your account. Additionally, next week's release will also fix the reinforcements bug in Ships. Thank you for your understanding as we work through these issues. - Capital Games INBOX_ASSET_ISSUE_SUBJECT|An Update on the Missing Assets and Ship Reinforcements INBOX_BAZE_SHARD_SHOP_MESSAGE|Baze Malbus is a Rebel tank who taunts at the start of every encounter, can dispel buffs and inflict debuffs to his enemies. He also has incredible synergies with Chirrut Îmwe. When on a squad together, they are capable of providing and calling assists with each other as well having special bonuses with their unique abilities, Baze taunting whenever Chirrut falls below 100% health and Chirrut giving Baze increased counter chance and health steal! Head to the Shard Shop now for Baze Malbus shards while they are available! INBOX_BAZE_SHARD_SHOP_SUBJECT|For a limited time, Baze Malbus is in the Shard Shop! INBOX_BIGGS_AND_WEDGE_UPDATE_MESSAGE|Biggs Darklighter & Wedge Antilles have been updated! They now deal more damage, are more effective at fighting the Empire, and gain incredible synergies when battling alongside each other!\n\nGet Biggs Now! INBOX_BIGGS_AND_WEDGE_UPDATE_SUBJECT|Character Updates: Biggs Darklighter & Wedge Antilles INBOX_BOBA_FETT_REBALANCE_MESSAGE|Based on player feedback, Boba Fett has been updated!\n\nBoba Fett now starts each battle with "Bounty Hunter's Resolve." This buff can't be dispelled, allows him to ignore Taunts, and causes him to revive upon defeat. He regains "Bounty Hunter's Resolve" each time he defeats an enemy.\n\n"Execute" is now a special ability that dispels all effects on the target and will prevent them from being revived.\n\nIn addition to upgrades to his existing skills, he's gained a new, often requested ability: He now fires his EE-3 Carbine Rifle! INBOX_BOBA_FETT_REBALANCE_SUBJECT|Character Update: Boba Fett INBOX_CANTINA_DOUBLE_DROP_DESC_V2|Level up with EXTRA REWARDS!\n\nCantina Battles will have DOUBLE DROPS from now until Tuesday, April 18th. Battle Now! INBOX_CANTINA_DOUBLE_DROP_TITLE_V2|Double Drops for Star Wars Celebration Weekend! INBOX_CANTINA_DOUBLE_DROPS_MESSAGE|Level up with EXTRA REWARDS!\n\nCantina Battles will have DOUBLE DROPS from now until Tuesday, December 20th. Battle Now! INBOX_CANTINA_DOUBLE_DROPS_TITLE|Celebrate the release of Rogue One: A Star Wars Story! INBOX_CAP_HAN_TB_REWARD_MESSAGE|Thank you for your preparation of Captain Han Solo for Territory Battles! Due to your account activity between 8/30 - 9/2, we are providing you 20,000 crystals. We wish you the best of luck! INBOX_CASSIAN_UWING_FLEET_MEGA_MESSAGE|Cassian's U-Wing has been added to the Fleet Mega Pack. Head to the Store now! INBOX_CASSIAN_UWING_FLEET_MEGA_SUBJECT|New in Fleet Mega Pack INBOX_CHEST_OF_CRYSTALS_25_MESSAGE|Greetings Holotable Heroes! For a limited time, get 25% more Crystals on a Chest of Crystals in the store! Limited one time purchase. INBOX_CHEST_OF_CRYSTALS_25_SUBJECT|Bonus Chest of Crystals Available! INBOX_CHEW_HAN_CHROMIUM_MESSAGE|Veteran Smuggler Han Solo and Veteran Smuggler Chewbacca are now available in the Chromium Packs. Add these The Force Awakens characters to your collection today! INBOX_CHROMIUM_HOLIDAY_MESSAGE|For a limited time, all drops of Chromium packs have been increased, from 10-12 shards per card, to 15 shards per card! INBOX_CHROMIUM_HOLIDAY_SUBJECT|Limited-Time Chromium Changes! INBOX_CHROMIUM_SUBJECT|New Chromium Pack Characters INBOX_COL_STARCK_DROP_MESSAGE|Colonel Starck can be found in the Guild Store! INBOX_COL_STARCK_DROP_SUBJECT|Colonel Starck Drop Location INBOX_CREDIT_HEIST_EVENT_MESSAGE|Form a team of scoundrels and escape from the law to keep your stolen loot! Make sure to be online because the Credit Heist Event will run from 7am to 10pm today. The event will only be live today and will return randomly between 6 and 12 days! INBOX_CREDIT_HEIST_EVENT_SUBJECT|Credit Heist INBOX_CREDIT_PACKS_UPDATE_MESSAGE|Now in the Store - The Credit Data Card and Mega-Pack prices have been reduced by 5%! INBOX_CREDIT_PACKS_UPDATE_SUBJECT|Credit Pack Update INBOX_CREDIT_ULTRA_PACK_MESSAGE|Now in the Store - the CREDIT ULTRA-PACK, our best value credit pack yet! INBOX_CREDIT_ULTRA_PACK_SUBJECT|Credit Pack Update INBOX_CUSTOMER_SUPPORT_GRANT_MESSAGE|We apologize for any inconvenience you may have incurred.\nHere are some items to help you along your way. INBOX_CUSTOMER_SUPPORT_GRANT_TITLE|Customer Support INBOX_DOUBLE_DROPS_SUBJECT|Celebrate the 40th Anniversary of Star Wars: A New Hope with Double Drops! INBOX_DOUBLE_DROPS_TITLE|Level up with EXTRA REWARDS!\n\nThere will be DOUBLE DROPS on the following nodes on these dates:\n\n5-25 - Light Side (Normal and Hard) Nodes\n5-26 - Dark Side (Normal and Hard) Nodes\n5-27 - Galactic War, Mod Battles, and Mod Challenges Nodes\n5-28 - Cantina Nodes\n5-29 - Light Side (Normal and Hard), Dark Side (Normal and Hard), Galactic War, Mod Battles, Mod Challenges, and Cantina Nodes\nBattle Now! INBOX_DROIDS_FIGHT_BACK_EVENT_MESSAGE|The Droids are back to fight against the Jawas! Be sure to take part in the event today as this mechanical uprising is only available for a limited time. INBOX_DROIDS_FIGHT_BACK_EVENT_SUBJECT|Droids Fight Back Event INBOX_ENGAGEMENT_D1_DESC|Thanks for playing Star Wars: Galaxy of Heroes! We hope you're enjoying your time at the Holotables. Here are 10 shards for Clone Wars Chewbacca to help you get started. \n\nCome back over the next 2 days and get enough shards to upgrade Clone Wars Chewbacca to 4 Stars! INBOX_ENGAGEMENT_D2_DESC|Welcome back! Here’s another 10 shards for your Clone Wars Chewbacca. \n\nLog in tomorrow and receive another 10 shards for Clone Wars Chewbacca. You will be able to promote Clone Wars Chewbacca to 4 Stars with 30 shards. INBOX_ENGAGEMENT_D3_DESC|Thanks again for playing! Here’s the final set of shards for Clone Wars Chewbacca. \n\nRemember, you can promote him up to 4 Stars in the Character Screen.\n\nWe hope you enjoy your time in the Cantina! INBOX_ENGAGEMENT_REWARD_TITLE_01|Free Gift #1: Thanks For Playing! INBOX_ENGAGEMENT_REWARD_TITLE_02|Free Gift #2: Thanks For Playing! INBOX_ENGAGEMENT_REWARD_TITLE_03|Free Gift #3: Thanks For Playing! INBOX_EVENT_EMPERORS_END_1DAY|Prepare your Rebel squad to take part in the new [c][f0ff23]EMPEROR'S DEMISE[-][/c] event.\n\nStarting tomorrow, the next 11 days will be one of the rare chances to participate in this event. Once it ends, it is unclear when it will return. The future is always in motion. INBOX_EVENT_EMPERORS_END_1DAY_TITLE|Emperor's Demise Coming Soon INBOX_EVENT_EMPERORS_END_CLOSING|[c][f0ff23]EMPEROR'S DEMISE[-][/c] ends soon!\n\nThe time for victory is at hand! Gather your Rebels and battle Emperor Palpatine before the event ends! INBOX_EVENT_EMPERORS_END_CLOSING_TITLE|Emperor's Demise Ends Soon INBOX_EVENT_EMPERORS_END_COSING_TITLE|[c][f0ff23]EMPEROR'S DEMISE[-][/c]\nEnding Soon! INBOX_EVENT_EMPERORS_END_LAUNCH|[c][f0ff23]EMPEROR'S DEMISE[-][/c] is now live!\n\nIt's time to gather your Rebel heroes and face off against the leader of the Empire, Emperor Palpatine himself.\n\nEmerge victorious and collect shards of the most nefarious dark lord in galactic history! INBOX_EVENT_EMPERORS_END_LAUNCH_TITLE|Emperor's Demise Available Now INBOX_EVENT_MODCELEBRATION_01_A_MESSAGE|Mods can be Upgraded to a max level of 15.\n\nLeveling up a Mod both increases its Primary Stat as well as unlocks important Secondary Stats.\n\nHere's a gift to help you out! INBOX_EVENT_MODCELEBRATION_01_A_SUBJECT|Mods Appreciation, Gift #1 INBOX_EVENT_MODCELEBRATION_01_B_MESSAGE|Surplus Mods may be sold back to the Cantina and is an excellent way to earn additional Credits.\n\nHere is another gift to help you out! INBOX_EVENT_MODCELEBRATION_01_B_SUBJECT|Mods Appreciation, Gift #2 INBOX_EVENT_MODCELEBRATION_01_C_MESSAGE|Thanks for participating in the Mods Appreciation Event!\n\nAttached to this message is the final gift of the event.\n\nThanks for playing and have fun! INBOX_EVENT_MODCELEBRATION_01_C_SUBJECT|Mods Appreciation, Gift #3 INBOX_EVENT_PROGRESSION2_7DAY|There has been a great disturbance in the Force.\n\nThe dark side is rising... INBOX_EVENT_PROGRESSION2_7DAY_TITLE|A Disturbance... INBOX_EWOK_CHROMIUM_MESSAGE|Paploo, Logray, and Wicket are now available in the Chromium Packs. Add these Ewok characters to your collection today! INBOX_EWOK_CHROMIUM_SUBJECT|New Chromium Pack Characters INBOX_FALLBACK_TEMPLATE_MESSAGE_KEY|This belongs to you. INBOX_FALLBACK_TEMPLATE_SOURCE_KEY|From Capital Games INBOX_FALLBACK_TEMPLATE_SUBJECT_KEY|Some Droids messed up ... INBOX_FINN_REBALANCE_MESSAGE|Based on player feedback, Finn has been updated and is the Daily Log in character for January!\n\nFinn now deals more bonus damage with "Crack Shot," and has increased chances to Expose and Stun his enemies with "Takedown."\n\n"Hold the Line" now grants increased healing, and shares that healing with Poe Dameron. Additionally, the Omega upgrade for this ability now gives Finn the ability to dispel all debuffs from all allies!\n\n"Balanced Tactics" has been reworked to grant more Offense, and much more Defense. This ability also gains a brand new Zeta upgrade, giving your Resistance allies more synergy with Foresight and Expose.\n\nUnlock Finn and revisit your Resistance squad today! INBOX_FINN_REBALANCE_TITLE|Character Update: Finn INBOX_FIRST_ORDER_DROPS_MESSAGE|The following characters & ships are now available in the following locations:\n\nKylo Ren (Unmasked) -Cantina 3-F\n\nTIE Silencer -Cantina 3-F\n\nFirst Order Special Forces TIE Pilot -Guild Store\n\nFirst Order Special Forces TIE Fighter -Guild Store INBOX_FIRST_ORDER_DROPS_SUBJECT|First Order Characters & Ships Character Release Update! INBOX_FLEET_ARENA_PAYOUTS_MESSAGE|The Fleet Arena has been updated to include crystals as rewards. Players who finish at Rank #20 or better each day will now receive a crystal payout. Prepare your fleet for victory! INBOX_FLEET_ARENA_PAYOUTS_SUBJECT|Fleet Arena Rewards Updated INBOX_FO_EXECUTIONER_CHROMIUM_MESSAGE|The First Order Executioner is now available in the Chromium Packs and Shipments. Add this character to your First Order squad! INBOX_FO_EXECUTIONER_DROPS_MESSAGE|The following character is now farmable in the following location:\n\nFirst Order Executioner - Cantina 2-G\n\nWhere applicable, this character will replace the character currently on this node. The character being replaced is available in other, easier-to-farm locations. INBOX_FO_EXECUTIONER_DROPS_SUBJECT|First Order Executioner Release Update! INBOX_GALACTIC_GEAR_LVLS_MESSAGE|Galactic Gear Packs are now available EVERY DAY and feature gear that's appropriate to your player level. Get up to five each day. Check them out now! INBOX_GALACTIC_GEAR_LVLS_SUBJECT|Update to Galactic Gear Packs INBOX_GALACTIC_REPUBLIC_FACTION_SUBJECT|New Character Faction Added - "Galactic Republic" INBOX_GALACTIC_REPUBLIC_FACTION_TITLE|Many Characters relevant to the Galactic Republic era have now received a "Galactic Republic" faction tag. Additionally, many ships from the era have had their identifier updated from "Republic" to "Galactic Republic". Full details can be found in the patch notes. INBOX_GARSAXON_ISCOMMANDO_CHROMIUM_MESSAGE|Gar Saxon and Imperial Super Commando are now available in the Chromium Packs. Add these Star Wars Rebels characters to your collection today! INBOX_GARSAXON_ISCOMMANDO_CHROMIUM_SUBJECT|New Chromium Pack Characters! INBOX_GARSAXON_ISCOMMANDO_DROPS_MESSAGE|Gar Saxon, the Imperial Super Commando, and Gauntlet Starfighter are now available in the following areas:\n\nGar Saxon - Cantina 8-E\nImperial Super Commando - Cantina 8-D\nGauntlet Starfighter - Fleet Store\n\nAnd for a limited time, the units will be in the Shard Shop. Add these Star Wars Rebels units to your squad today! INBOX_GARSAXON_ISCOMMANDO_DROPS_SUBJECT|Location Drops for Gar Saxon, the Imperial Super Commando, and Gauntlet Starfighter! INBOX_GARSAXON_ISCOMMANDO_REMOVAL_MESSAGE|Gar Saxon, the Imperial Super Commando, and Gauntlet Starfighter have left the Shard Store! INBOX_GHOST_PHANTOM2_DROPS_MESSAGE|Ghost is now available in Dark Side Hard 9-C. Phantom II is available in Dark Side Hard 9-D. Both ships can also be found in Fleet Shipments. And for a limited time, both ships will be in the Shard Shop.\n\nAdd these ships to your fleet today! INBOX_GHOST_PHANTOM2_DROPS_SUBJECT|Location Drops for Ghost and Phantom II INBOX_GHOST_PHANTOM2_FLEETPACK_SUBJECT|New Fleet Pack Ships! INBOX_GHOST_PHANTOM2_FLEETPACK_TITLE|GHOST and PHANTOM II are now available in the Fleet Packs. Add these ships to your collection today! INBOX_GUILD_BANK_CURRENCY_CAP_MESSAGE|A new cap has been placed on the total amount of Guild Bank Coins that can be earned each day. The new cap is 30,000 Guild Bank Coins earned by a guild per day. INBOX_GUILD_BANK_CURRENCY_CAP_SUBJECT|New Cap: Daily Earned Guild Bank Coins INBOX_GUILD_CHAT_MAINTENANCE_MESSAGE|Chat will be disabled for approximately an hour between 12:00 PM PST to 5:00 PM PST while we do maintenance on the chat server. Please note that your chat history will be reset. INBOX_GUILD_CHAT_MAINTENANCE_SUBJECT|Chat Servers Down for Maintenance 11/9/2017 INBOX_HAN_ACTIVATED_MESSAGE|In order to prevent Han Solo from releasing early, his abilities and text were removed from the game. The Capital Games team has been alerted and is busy getting ready to activate Han Solo for you. We should have him activated for you within the next few hours! INBOX_HAN_ACTIVATED_SUBJECT|CONGRATULATIONS! You have unlocked Han Solo! INBOX_HAPPY_HOLIDAYS_GIFT_MESSAGE|Happy Holidays from all of us here at Capital Games! We look forward to bringing you another exciting year of Star Wars: Galaxy of Heroes content. In the meantime, please enjoy these gifts this holiday season! INBOX_HAPPY_HOLIDAYS_GIFT_SUBJECT|Happy Holidays from Capital Games! INBOX_HARD_NODE_DAILY_ACTION_2_MESSAGE|For a limited time, PvE Hard Nodes have had their daily action caps increased from 5 to 8. This change applies to both Light Side & Dark Side Nodes. INBOX_HARD_NODE_DAILY_ACTION_MESSAGE|For a limited time, PvE Hard Nodes have had their daily action caps increased from 3 to 5. This change applies to both Light Side & Dark Side Nodes. INBOX_HARD_NODE_DAILY_ACTION_SUBJECT|Hard Node Daily Action Cap Increased INBOX_HOLDO_ROSE_CHROMIUM_MESSAGE|Amilyn Holdo and Rose Tico are now available in the Chromium Packs and Shipments. Add these characters to your Resistance squad! INBOX_IMPROVEMENTS_TO_SQUAD_TOURNAMENT_02_MESSSAGE|Greetings,\n\nWe recently made some changes to the ways that tournaments function, including the way Ally Points are now used to refresh your characters.\n\nHere are some additional Ally Points to help you out in the latest tournament, good luck! INBOX_IMPROVEMENTS_TO_SQUAD_TOURNAMENT_MESSSAGE|Thanks for playing in the last Squad Tournament! Another Tournament is starting soon, so we want to let you know about a few improvements we made.\n\n[1] We fixed the bug causing the character refresh to occur at the wrong time\n[2] To mitigate an unintended behavior, the defensive squad can only be set once per Tournament and matchmaking has been improved. If you're interested in more details, please check out our forums in Allies->Forums\n[3] We changed the cost of refreshing characters from Crystals to Ally Points to create a more inclusive experience\n\nHere are some Ally Points to get you started, have fun! INBOX_IMPROVEMENTS_TO_SQUAD_TOURNAMENT_SUBJECT|Improvements to Squad Tournaments INBOX_JEDI_TRAINING_AAYLA_SECURA_MESSAGE|Get ready for Yoda by participating in this 7-day Event to earn Aalya Secura shards! Available at levels 55, 65 and 75, make sure your squad is ready for the return of the Grand Master. INBOX_JEDI_TRAINING_AAYLA_SECURA_SUBJECT|Force Champions: Aayla Secura INBOX_JEDI_TRAINING_KIT_FISTO_MESSAGE|Get ready for Yoda by participating in this 7-day Event to earn Kit Fisto shards! Available at levels 55, 65 and 75, make sure your squad is ready for the return of the Grand Master. INBOX_JEDI_TRAINING_KIT_FISTO_SUBJECT|Force Champions: Kit Fisto INBOX_JEDI_TRAINING_MACE_WINDU_MESSAGE|Get ready for Yoda by participating in this 7-day Event to earn Ima-Gun Di shards! Available at levels 55, 65 and 75, make sure your squad is ready for the return of the Grand Master. INBOX_JEDI_TRAINING_MACE_WINDU_SUBJECT|Force Champions: Ima-Gun Di INBOX_JPCUSTOMER_SUPPORT_STEPREBEL_MESSAGE|反乱軍STEPUPガチャの不具合によりご迷惑をおかけいたしました。 INBOX_JPCUSTOMER_SUPPORT_STEPREBEL_TITLE|反乱軍STEPUPガチャについて INBOX_K2SO_SHARD_SHOP_MESSAGE|For a limited time, K-2SO is in the Shard Shop! INBOX_K2SO_SHARD_SHOP_SUBJECT|Shard Shop INBOX_KRENNIC_DEATHTROOPER_CHROMIUM_MESSAGE|DIRECTOR KRENNIC and DEATH TROOPER are now available in the Chromium Packs. Add these characters to your collection today! INBOX_KRENNIC_DEATHTROOPER_CHROMIUM_TITLE|New Chromium Pack Characters! INBOX_KRENNIC_DEATHTROOPER_DROPS_SUBJECT|Location Drops for Director Krennic & Death Trooper! INBOX_KRENNIC_DEATHTROOPER_DROPS_TITLE|Director Krennic is now available in Hard Light Side Battles 9-D. Death Trooper is available in Cantina 8-A.\n\nAdd these Rogue One characters to your squad today! INBOX_KRENNIC_DEATHTROOPER_SHARDSHOP_SUBJECT|Shard Shop Update INBOX_KRENNIC_DEATHTROOPER_SHARDSHOP_TITLE|For a limited time, Director Krennic and Death Trooper are in the Shard Shop! INBOX_KYLOREN_REBALANCE_MESSAGE|Based on player feedback, Kylo Ren has been updated and is the Daily Login character for February!\n\n"Lash Out" now grants an additional turn of Retribution and grants Turn Meter to First Order allies.\n\n"Outrage" now Stuns the target while Kylo has full Health, and deals even more damage while he is damaged.\n\n"Unstoppable" now grants him stacking Offense and Defense whenever he takes damage, and greatly reduces the damage he takes from Percent Health damage effects such as Damage Over Time.\n\nUnlock Kylo Ren and revisit your First Order squad today! INBOX_KYLOREN_REBALANCE_SUBJECT|Character Update: Kylo Ren INBOX_MAY4TH_HANSOLO_MESSAGE|In celebration of May the 4th, here are 10 Han Solo shards for you to enjoy!\n\nCome back each day this month to collect more Han Solo shards through the Daily Login Bonus. INBOX_MAY4TH_HANSOLO_TITLE|May the 4th be with you! INBOX_MOD_DROP_RATES_SUBJECT|Mod Drop Rate Updated INBOX_MOD_DROP_RATES_TITLE|The drop rate for Mods has been updated to 100% on Mod Challenges and Mod Battles nodes. INBOX_MODS_SHIPMENTS_REWORK_MESSAGE|Now in the Mod Store, for a limited time, mods are higher-quality, and you can purchase them with Credits! If you are at level 85, you can purchase them with Credits and Ship Building Materials! INBOX_MODS_SHIPMENTS_REWORK_SUBJECT|Limited-Time Mod Store Rework! INBOX_MOTHER_TALZIN_CHROMIUM_MESSAGE|Mother Talzin is now available in the Chromium Packs. Add this Nightsister character to your collection today! INBOX_NEO_EMBERSTEEL_MESSAGE|ネオエンバースティールガチャバナーに誤表記がございましたので、補填アイテムを配布させていただきます。(ガチャ実施回数により補填アイテム数は変動します) INBOX_NEO_EMBERSTEEL_SUBJECT|運営よりお詫びのお知らせ INBOX_NEW_EWOK_DROP_LOCATION_MESSAGE|Paploo, Logray, and Wicket are now available in the following areas:\n\nPaploo - Cantina 3-D\nLogray - Guild Shipments\nWicket - Endor Escalation Battle\n\nAdd these Ewok units to your squad today! INBOX_NEW_EWOK_DROP_LOCATION_TITLE|Location Drops for Paploo, Logray, and Wicket! INBOX_NIGHTSISTERS_CHROMIUM_MESSAGE|The Nightsister Zombie and the Nightsister Spirit are now available in the Chromium Packs. Add these Nightsister characters to your collection today! INBOX_NIHILUS_AND_SITH_CHROMIUM_SUBJECT|New Chromium Pack Characters! INBOX_NIHILUS_AND_SITH_CHROMIUM_TITLE|DARTH NIHILUS, SITH TROOPER and SITH ASSASSIN are now available in the Chromium Packs. Add these characters to your collection today! INBOX_NIHILUS_SITH_DROPS_SUBJECT|Location Drops for Darth Nihilus, Sith Trooper & Sith Assassin INBOX_NIHILUS_SITH_DROPS_TITLE|Darth Nihilus is now available in Hard Dark Side Battles 9-A. Sith Trooper is available in Cantina Battles 8-B and Sith Assassin can be found in Cantina Battles 8-C!\n\nAdd these characters to your squad today! INBOX_NIHILUS_SITH_SHARDSHOP_SUBJECT|Shard Shop Update INBOX_NIHILUS_SITH_SHARDSHOP_TITLE|For a limited time, Darth Nihilus, Sith Trooper and Sith Assassin are in the Shard Shop! INBOX_OMEGA_EVENT_REDEPLOY_MESSAGE|The Omega Battle Event is this weekend! Be sure to join in and earn those rare Ability Material Omega pieces during this limited time event. INBOX_OMEGA_EVENT_REDEPLOY_TITLE|Omega Battle Event This Weekend INBOX_PAO_DROPS_SUBJECT|Pao has been added to Cantina Shipments INBOX_PAO_DROPS_TITLE|Pao is now available in Cantina Shipments!\nAdd this Rogue One character to your squad today! INBOX_PHASMA_REBALANCE_MESSAGE|Greetings! On the heels of the updates to Kylo Ren, the First Order Trooper, First Order Pilot, and First Order Officer, we now bring you Captain Phasma! Phasma's VICTORY MARCH ability will now prioritize Victory March over other abilities while under AI control. We have also expanded her Zeta ability, FIRE AT WILL, which now grants First Order allies Advantage for 2 turns at the start of each encounter and prevents them from being Critically Hit while they have Advantage, in addition to previous bonuses.\n\nRevisit your First Order squad today! INBOX_PHASMA_REBALANCE_SUBJECT|Captain Phasma Updates INBOX_PHOENIX_SHIPS_SHARDSHOP_REMOVAL_MESSAGE|Ghost and Phantom II have left the Shard Shop! INBOX_PHOENIX_SQUADRON_CHROMIUM_SUBJECT|New Chromium Pack Characters! INBOX_PHOENIX_SQUADRON_CHROMIUM_TITLE|Star Wars Rebels characters are now available in the Chromium Packs. Add the Phoenix Squadron to your collection today! INBOX_PHOENIX_SQUADRON_DOUBLEDROPS_MESSAGE|DOUBLE DROPS on PHOENIX SQUADRON character nodes from 6/8 to 6/10 will accelerate your rise to power. INBOX_PHOENIX_SQUADRON_DOUBLEDROPS_SUBJECT|Phoenix Double Drop Event INBOX_PHOENIX_SQUADRON_DROPS_MESSAGE|The Phoenix Squadron is now available in the following areas:\n\nChopper - Cantina Store\nHera - Cantina 1-F\nKanan - PvP Store\nSabine - Dark Side Hard 1-A, Guild Store\nEzra - Cantina 2-B, Fleet Store\nZeb - Galactic War Store\n\nAdd these Star Wars Rebel characters to your squad today! INBOX_PHOENIX_SQUADRON_DROPS_SUBJECT|NEW: Location Drops for Star Wars: Rebels Characters! INBOX_PHOENIX_SQUADRON_PACK_BUNDLE_MESSAGE|Prepare your PHOENIX SQUADRON for an imminent battle with Grand Admiral Thrawn!\n\nDOUBLE DROPS on PHOENIX SQUADRON character nodes from 6/8 to 6/10 will accelerate your rise to power.\n\nTHE PHOENIX SQUADRON ULTIMATE BUNDLE features 55 shards for all 6 characters PLUS materials to level up their Gear and Abilities.\n\nPower level your characters even further with the PHOENIX SQUADRON FACTION PACK. INBOX_PHOENIX_SQUADRON_PACK_BUNDLE_SUBJECT|Power up your Phoenix Squadron INBOX_PHOENIX_SQUADRON_SHARDSHOP_MESSAGE|For a limited time, Hera, Kanan, Chopper, Zeb, Sabine, and Ezra are in the Shard Shop! INBOX_PHOENIX_SQUADRON_SHARDSHOP_REMOVAL_MESSAGE|Hera, Kanan, Chopper, Zeb, Sabine, and Ezra have left the Shard Shop! INBOX_PHOENIX_SQUADRON_SHARDSHOP_REMOVAL_SUBJECT|Shard Shop Update INBOX_PHOENIX_SQUADRON_SHARDSHOP_SUBJECT|Shard Shop Update INBOX_PHOENIX_ZETA_MESSAGE|Check out your Phoenix Squadron characters and see their new Zeta ability upgrades! INBOX_PHOENIX_ZETA_SUBJECT|Phoenix Squadron Receive Zeta Ability Upgrades! INBOX_PLAY_TO_GIVE_EVENT_MESSAGE|Are you ready to get involved with EA Play to Give? Then gather your squad of all females units and join our limited time event today! INBOX_PLAY_TO_GIVE_EVENT_SUBJECT|Play to Give INBOX_R2D2_REHEAT_MESSAGE|R2-D2 returns to the Galaxy of Heroes! Power up your Empire squad and collect this Daring Droid now! R2-D2 is a required unit in the upcoming Hero's Journey: Luke Skywalker event. INBOX_R2D2_REHEAT_SUBJECT|R2-D2 Returns INBOX_RAID_OUTAGE_MESSSAGE|Greetings, galactic champion! We appear to have had some technical issues but are now back online and fully functional.\nAll Guilds will receive 150,000 Raid Tickets when the Guild Leader logs in. INBOX_RAID_POSTING_FORUM_MESSAGE|The Tank Takedown Raid is almost here!\n\nFor more details on this Raid and the rewards you can earn, tap the GO button below. INBOX_RAID_POSTING_FORUM_TITLE|Tank Takedown Raid INBOX_RAID_REWARD_COOLDOWN_TIME_MESSAGE|A new Raid rewards cooldown has been implemented that prevents players from collecting any Raid rewards for a 30 hour period after leaving a Guild (regardless if they were removed or left). INBOX_RAID_REWARD_COOLDOWN_TIME_SUBJECT|New Raid/Guild Reward Cooldown INBOX_REBEL_ASSAULT_PLATOON_CHANGES_MESSAGE|Corresponding with our introduction of static platoons in Imperial Retaliation, the first three vertical slices of Rebel Assault now have static platoons. These platoons will persist Territory Battle to Territory Battle for the foreseeable future. INBOX_REBEL_ASSAULT_PLATOON_CHANGES_SUBJECT|Rebel Assault Platoons Updated INBOX_REMOVE_ALLY_POINTS_MESSAGE|We are discontinuing tournaments for the foreseeable future. Given this change, we will be removing ally points from the following locations: Galactic War Store and Daily Activities. Tournaments will be evaluated by the development team based on player feedback. We will post a community message when we are ready to announce the return of tournaments. INBOX_REMOVE_ALLY_POINTS_SUBJECT|Ally Point Changes INBOX_ROGUE_ONE_EVENT_BISTAN_MESSAGE|A new daily event for the month of November is now available! Play the Rogue One Event: Bistan once per day and earn a Bistan character shard. INBOX_ROGUE_ONE_EVENT_BISTAN_SUBJECT|New November Daily Rogue One Event: Bistan INBOX_ROGUE_ONE_UNIT_DROPS_MESSAGE|Characters from Rogue One: A Star Wars Story are now available in multiple areas throughout the game! Here are the locations that you can now find each of the following characters:\n\n• Bistan – Cantina Battles Store\n• Baze Malbus – Light Battle 9-C (Hard Node)\n• K-2SO – Galactic War Store\n• Jyn Erso – Guild Store\n• Cassian Andor – Squad Arena Store\n• Chirrut Îmwe – Fleet Store\n\nIn addition to these drop locations, each of the above characters now have a chance to appear in Shipments. INBOX_ROGUE_ONE_UNIT_DROPS_SUBJECT|Rogue One Character Drop Locations INBOX_ROSE_HOLDO_DROPS_MESSAGE|The following characters are now farmable in the following location:\n\nRose Tico - Light Side 4-F\n\nAmilyn Holdo - Dark Side 7-C\n\nWhere applicable, this character will replace the character currently on this node. The characters being replaced are available in other, easier-to-farm locations. INBOX_ROSE_HOLDO_DROPS_SUBJECT|Rose Tico & Amilyn Holdo Release Update! INBOX_SHARD_CONVERSION_RATE_SUBJECT|Duplicate Shard Rate Changed INBOX_SHARD_CONVERSION_RATE_TITLE|We have adjusted duplicate character shard yield rates in Chromium packs to the following:\n\n1 star character: 10 shards\n2 star character: 25 shards\n3 star character: 50 shards\n4 star character: 80 shards\n5 star character: 145 shards INBOX_SHARD_SHOP_UPDATE_SUBJECT|Shard Store Update INBOX_SHARD_STORE_UPDATE_MESSAGE|The Shard Store has been refreshed to focus on a wider variety of gear. The refresh timer has been reduced to 6 hours and refresh costs have been reduced. Character shards, other than General Grievous, have been removed. \n\nFinally, gear pieces have been removed from Fleet Arena Store. Additional character shards, as well as other materials, will be added to Fleet Arena Store in subsequent updates. INBOX_SHARD_STORE_UPDATE_SUBJECT|The Shard Store Has Been Updated! INBOX_SHIP_DROP_ANNOUNCEMENT_MESSAGE|TIE Reaper, Cassian's U-wing, Kylo Ren's Command Shuttle, and Millennium Falcon (Ep. VII) are now available in the Cantina! In addition to a special, limited time bundle now available in the store, these four rare ships are now farmable in the following locations:\n\nTIE Reaper - Light Side Hard 9-B\nCassian's U-wing - Cantina Battles Shipment Store when Ship feature unlocks\nKylo Ren's Command Shuttle - Light Side Hard 9-A\nMillennium Falcon (Ep VII) - Dark Side Hard 5-D INBOX_SHIP_DROP_ANNOUNCEMENT_SUBJECT|Reinforcements Have Arrived! INBOX_SHIP_SHARD_MESSAGE|You are receiving this message because you are in a ship shard that has an extremely unusual size and activity level. In advance of larger changes to ships, we will be migrating players in your shard, and only your shard, into new separate shards, roughly the size of a normal ship shard, this Thursday. This means that you will face fewer opponents than you do currently. Please see the forums for more information - we will be continuously updating with the status of the migration.\n\nFinally, PLEASE NOTE that if you fight in Fleet Arena or refresh your attempts during the migration on Thursday, even if you win a fight, your fleet arena leaderboard rank may not change so long as the migration is ongoing. This may take several hours. INBOX_SHIP_SHARD_SUBJECT|IMPORTANT - Ship Shard Migration this Thursday INBOX_SHIPMENT_UPDATE_MESSAGE|The PvE Shipment tables have been updated! PvE Shipments now offer a wider array of gear & characters, and now have ship blueprints available for the first time. INBOX_SHIPMENT_UPDATE_SUBJECT|PvE Shipment Updates! INBOX_SHIPMENT_UPDATE_TU10_MESSAGE|Some stores and Shipments have been updated:\n\n-The Guild Store has been updated to include more types of character shards, including Colonel Starck, and more high-end gear.\n\n-The Guild Event Store has been updated to include Wampa, more Empire characters, and more gear.\n\n-Shipments have been updated to include a wider range of gear, more types of character shards, and added ship blueprints. INBOX_SHIPMENT_UPDATE_TU10_SUBJECT|Shipment and Store Updates INBOX_SHIPMENTS_GEAR12_UPDATE_MESSAGE|You can now purchase Gear Tier XII Salvage from Shipments to craft the Mk 12 ArmaTek Armor Plating and the Mk 12 ArmaTek Multi-tool! Equip your Gear Tier XII characters today!\n\nHere is a list of added salvage:\n\n-Mk 12 ArmaTek Armor Plating Prototype Salvage\n-Mk 12 ArmaTek Multi-tool Prototype Salvage\n-Mk 7 Nubian Design Tech Salvage\n-Mk 8 Nubian Security Scanner Salvage INBOX_SHIPMENTS_GEAR12_UPDATE_SUBJECT|Shipments Update! INBOX_SHIPMENTS_UPDATE_MESSAGE|Wicket, Mother Talzin, the Nightsister Zombie, and the Nightsister Spirit are now available in Shipments! These characters will also continue to appear as rewards in their respective recurring events. INBOX_SHIPMENTS_UPDATE_SUBJECT|New Characters Available in Shipments! INBOX_SHORETROOPER_LIGHTSIDE_9B_MESSAGE|Shoretrooper is now available in Hard Light Side Battles: Tatooine 9-B!\n\nAdd this Rogue One character to your squad today! INBOX_SHORETROOPER_LIGHTSIDE_9B_TITLE|Shoretrooper has been added to Light Side Battles INBOX_SION_VISAS_MARAUDER_CHROMIUM_MESSAGE|Darth Sion, Visas Marr, and the Sith Marauder are now available in the Chromium Packs and Shipments. Collect these characters today! INBOX_SITH_MARAUDER_DROPS_MESSAGE|The following character is now farmable in the following location:\n\nSith Marauder - Cantina 6-E\n\nThis character will replace the character currently on this node. The character being replaced is available in other, easier-to-farm locations. INBOX_SITH_MARAUDER_DROPS_SUBJECT|Sith Marauder Release Update! INBOX_SITH_RAID_REWARD_MESSAGE|The Sith Trumvirate Raid Rewards have been reverted to their original format. We are re-evaluating our recent update to the rewards and will keep you apprised of any potential upcoming changes on the forums. INBOX_SITH_RAID_REWARD_TITLE|The Sith Triumvirate Raid Rewards Update INBOX_SMUGGLER_HAN_CHEWCACCA_MESSAGE|Veteran Smuggler Han and Veteran Smuggler Chewbacca are now available in the following areas:\n\nVeteran Smuggler Chewbacca - Cantina 8-F\nVeteran Smuggler Han - Cantina 8-G\n\nAdd these The Force Awakens units to your squad today! INBOX_SMUGGLER_HAN_CHEWCACCA_SUBJECT|Location Drops for Veteran Smuggler Han and Chewbacca! INBOX_TB_CAPHANSOLO_MESSAGE|Due to a potential UI bug, Captain Han Solo has been removed as a Territory Battle Requirement temporarily. We will be reinstating the requirement once the bug has been resolved. Please see the Galaxy of Heroes Forums for progress on the bug. INBOX_TB_CAPHANSOLO_SUBJECT|Temporary Removal of Territory Battle Requirement INBOX_TB_SM_REWARDS_CHANGE_MESSAGE|Territory Battle [c][F0FF23]Special Missions[-][/c] will now award double the character shards!\n\nEach successful Special Mission for character shards will award your entire Guild [c][F0FF23]2 Character Shards[-][/c] each per victory. INBOX_TB_SM_REWARDS_CHANGE_SUBJECT|Special Mission Rewards INBOX_TERRITORY_BATTLES_ANNOUNCEMENT_MESSAGE|In celebration of the launch of Territory Battles, we are extending the length of the 6 phases from 12 hours to 24 hours to give Guild Members extra time to strategize and learn the feature. Phase length will likely return to a Friday through Sunday scheduling with 12 hour phases at an appropriate time in the future. INBOX_TERRITORY_BATTLES_ANNOUNCEMENT_SUBJECT|Territory Battle Phase Length INBOX_TERRITORY_BATTLES_UPDATED_NAME_MESSAGE|With the arrival of Territory Battle: Imperial Retaliation, we've decided to update the name of Territory Battle: Imperial Invasion to Territory Battle: Rebel Assault. We believe this will more clearly identify the faction participating in combat for the active Territory Battle. INBOX_TERRITORY_BATTLES_UPDATED_NAME_SUBJECT|Updated Territory Battle Name INBOX_THANKS_FOR_PLAYING_HJ_LUKE_MESSAGE|Thank you for joining us in Luke's Hero's Journey! INBOX_THANKS_FOR_PLAYING_HJ_LUKE_SUBJECT|Thanks for Playing! INBOX_TIEADVANCED_SHARDSHOP_SUBJECT|TIE Advanced INBOX_TIEADVANCED_SHARDSHOP_TITLE|The TIE Advanced has been added to Fleet Shipments and the Shard Shop! INBOX_TIEREAPER_COMMANDSHUTTLE_FLEETPACKS_SUBJECT|New in Fleet Mega Pack INBOX_TIEREAPER_COMMANDSHUTTLE_FLEETPACKS_TITLE|TIE Reaper and Kylo Ren's Command Shuttle have been added to the Fleet Mega Pack. Head to the store now! INBOX_TIME_SAVINGS_IMPROVEMENTS_MESSAGE|To provide more time for Guild Events, the following improvements have been made to the game:\n\n1. Galactic War opponents' power has been capped, which should allow player mastery over time.\n\n2. Challenges and Ship Challenges timers have been reduced from 10 minutes to 2 minutes for players at level 85\n\n3. Upgrading a Mod Daily Activity has been removed for players at level 60 and above INBOX_TIME_SAVINGS_IMPROVEMENTS_SUBJECT|Time Saving Improvements INBOX_TLJ_FO_MESSAGE|The First Order Special Forces TIE Pilot and Kylo Ren (Unmasked) are now available in the Chromium Packs. The First Order Special Forces TIE fighter and TIE silencer are now available in the Fleet Packs. Add these The Last Jedi characters to your collection today! INBOX_TLJ_FO_SUBJECT|New Chromium Pack and Fleet Pack Characters INBOX_TW_FACTION_BONUS_NAME|Territory War Faction Bonuses! INBOX_TW_FACTION_BONUS_SUMMARY|New faction bonuses are now available in Territory Wars for Scoundrel and Bounty Hunter characters!\n\n[c][F0FF23]A Step Ahead[-][/c]: Scoundrels have increased Critical Chance as long as they have Protection.\n\n[c][F0FF23]Wetwork[-][/c]: Whenever a Bounty Hunter scores a Critical Hit, they Dispel all debuffs on themselves and gain stacking Critical Damage for the rest of the battle. INBOX_UPDATE_ENERGY_REFRESH_COST_SUBJECT|Limited Time Energy Refresh Ramp INBOX_UPDATE_ENERGY_REFRESH_COST_TITLE|For a limited time, we have added an additional 50 crystal and 100 crystal energy refresh to PVE and Cantina energy. INBOX_UPDATED_ENVIRONMENTS_MESSAGE|We've updated the list of available environments used in PvP and Galactic War to include many of the environments from our recent Marquee and Legendary events. INBOX_UPDATED_ENVIRONMENTS_SUBJECT|Updated Available Environments INBOX_UPDATED_SHIPMENTS_MESSAGE|We've added additional gear slots to Shipments INBOX_UPDATED_SHIPMENTS_NIHILUS_AHSOKA_MESSAGE|Shipments have been updated to include a tile of Darth Nihilus and Ahsoka Tano (Fulcrum) shards. INBOX_UPDATED_SHIPMENTS_SUBJECT|Update to Shipments INBOX_WELCOME_MESSAGE_SOFT_LAUNCH|Welcome to Star Wars: Galaxy of Heroes! You've joined an elite group of players. We want to thank you by gifting you some valuable rewards to help you in your journey.\n\nPlease enjoy,\n\nThe Star Wars: Galaxy of Heroes Dev Team INBOX_WICKET_NIGHTSISTER_DROPS_MESSAGE|The following characters are now farmable in the following locations:\n\nWicket - Dark Side 8-A\n\nMother Talzin - Light Side 8-A\n\nNightsister Zombie - Dark Side 8-D\n\nNightsister Spirit - Cantina 7-F\n\nWhere applicable, these characters will replace the characters currently on these nodes. All characters being replaced are available in other, easier-to-farm locations. INBOX_WICKET_NIGHTSISTER_DROPS_SUBJECT|Wicket & Nightsister Release Update! INBOX_YODA_PALPATINE_ROTATION_MARCH_MESSAGE|The Emperor's Demise Event is now in a monthly rotation with the Grand Master's Challenge, and will take place on March 9th. Yoda will return in April. These events will continue to take place on the second Thursday of the month and last for 7 days. Please visit the Forum for updates on all event schedules. INBOX_YODA_PALPATINE_ROTATION_MARCH_TITLE|Monthly rotation of Yoda and Palpatine Events begins! INBOX_YODA_PALPATINE_ROTATION_MESSAGE|Starting in March, we will begin rotating the Grand Master's Challenge with the Emperor's Demise Event every other month. These events will still take place on the second Thursday of the month and will last for 7 days. Yoda will run in February, Palpatine in March, Yoda in April, etc. Please visit the Forum for updates on all event schedules. INBOX_YODA_PALPATINE_ROTATION_TITLE|Monthly Rotation of Yoda and Palaptine Events InboxGuildInvite_ConfirmLeaveMessage|Once you confirm you will leave your current Guild and join {0}. InboxGuildInvite_ConfirmLeaveTitle|JOIN GUILD? InboxGuildInvite_PlayerAlreadyInGuildError|You cannot accept this Guild invite because you are already in a Guild. InboxGuildInviteDetailView_GuildMemberCount|Member Count: {0}/{1} InboxGuildInviteDetailView_GuildRank|Guild Rank: {0} InboxView_AcceptKey|ACCEPT InboxView_ClaimKey|CLAIM InboxView_ClientExceptionApology1MessageKey|Greetings hero, \nWe detected that you may have encountered a known bug with Cantina Battles. If you are seeing this bug, the Cantina Battles screen will appear with incorrect data and will be difficult to interact with. We are very sorry about this bug, and have already prepared a fix for our next app update.\n\nIn order to work around this issue, you may access Cantina Battles through the following method:\n- From the Home screen, tap the Characters screen\n- Tap the Geonosian Soldier\n- Tap "Find"\n- Tap the 10 Energy button for the battle called Battle A (NORMAL)\n\nThis will take you to Cantina Battles screen. Once you've done this, Cantina Battles should be fixed.\n\nThe bug CAN happen again, though. If it does, you can follow these steps again.\n\nYou can view more information about this at our forums, at http://bit.ly/cantina_issue\n\nPlease accept these Crystals and Ability Materials as compensation for the inconvenience. InboxView_ClientExceptionApology1SubjectKey|Cantina Battles issue InboxView_DailyRewardsButton|DAILY LOGIN REWARDS InboxView_DeleteKey|DELETE InboxView_DismissKey|DISMISS InboxView_ExpireMessage|Try other inbox messages InboxView_ExpireTitle|Inbox Message Expired InboxView_ForumsButton|FORUMS InboxView_ForumsTargetURI|https://forums.galaxy-of-heroes.starwars.ea.com/ InboxView_GoKey|GO InboxView_HUDTitle|INBOX InboxView_HUDTitle_TU03|INBOX ({0}) InboxView_HUDTitle_TU05|INBOX ({0}/{1}) InboxView_InboxEmptyTitle|Inbox Empty InboxView_InboxFullMessageText|The Inbox is at the maximum capacity. If new messages are received, the message with the shortest duration will be deleted. Please clear out the Inbox regularly to prevent loss of messages. InboxView_InboxFullMessageTitle|Inbox at Maximum InboxView_LVL|Lvl InboxView_LVL_TU3|Lvl {0} InboxView_MessageAcceptedMessage|Inbox Item Received InboxView_MessageAcceptedTitle|Success InboxView_MessageAllyAcceptedButtonMessage|VIEW ALLIES InboxView_MessageAllyAcceptedMessage|[f0ff23]{0}[-] has been added to your list of allies InboxView_MessageAllyAcceptedTitle|ALLY ADDED InboxView_MessageAllyErrorMessage|Ally request invalid. Cannot accept ally request. InboxView_MessageAllyErrorTitle|Ally Not Added InboxView_MessageAllyOtherErrorMessage|Cannot accept ally request currently. Try again later. InboxView_MessageAllyOtherErrorTitle|Ally Not Added InboxView_MessageAllyRejectedMessage|[f0ff23]{0}[-]'s ally request has been rejected InboxView_MessageAllyRejectedTitle|ALLY REJECTED InboxView_MessageAllyUnitCapReachedMessage|Make space before adding new allies. InboxView_MessageAllyUnitCapReachedTitle|Ally Cap Reached InboxView_NewsletterButton|NEWSLETTER InboxView_PlayerRank|Your Rank: #{0} InboxView_RejectKey|REJECT InboxView_ShipmentMessageKey|Here is your free key from your shipment! InboxView_ShipmentSubjectKey|Free Key InboxView_StoreReceiptMessageKey|You have successfully received [f0ff23]{0} InboxView_StoreReceiptOverLimitEmptyFallbackMessageKey|You have exceeded the purchase limit for [f0ff23]{0}[-]. No items have been credited to your account. InboxView_StoreReceiptOverLimitEmptyFallbackSubjectKey|Transaction Error InboxView_StoreReceiptOverLimitMessageKey|You have exceeded the purchase limit for [f0ff23]{0}[-]. We have credited your account with this for your purchase. InboxView_StoreReceiptOverLimitSubjectKey|Transaction Processed InboxView_StoreReceiptSubjectKey|Transaction Successfully Processed InboxView_StoreReceiptUnknownItemEmptyFallbackMessageKey|There was an issue processing your purchase. No items have been credited to your account. InboxView_StoreReceiptUnknownItemEmptyFallbackSubjectKey|Transaction Error InboxView_StoreReceiptUnknownItemMessageKey|There was an issue processing your purchase. We have credited your account as best as we could. InboxView_StoreReceiptUnknownItemSubjectKey|Transaction Processed InboxView_TeamSourceKey|From Capital Games InboxView_WelcomeMessageKey|Welcome to Star Wars: Galaxy of Heroes! You've joined an elite group of players. We want to thank you by gifting you some valuable rewards to help you in your journey.\n\nPlease enjoy,\n\nThe Star Wars: Galaxy of Heroes Dev Team InboxView_WelcomeSubjectKey|Welcome Rewards! INCOMING_TRANSMISSION_TITLE|Incoming Transmission INCOMING_TRANSMISSION01|Base is reporting an incoming transmission from the tropical planet of Scarif. INCOMING_TRANSMISSION02|TOP SECRET TRANSMISSION: We’ve received an urgent request for assistance on Scarif. Assemble your strongest squad.\n\nALERT: Part 2 of the transmission still undergoing decryption. INCOMING_TRANSMISSION03|A new transmission from the tropical planet Scarif is being decrypted. Partial decryption available below:\n\nRequesting assistance on Scarif. Bring your strongest squad…\n\nFURTHER DECRYPTION UNDERWAY: Yo.. Mi....n is t. ac..i.e … … INCOMING_TRANSMISSION04|The transmission from Scarif has been decrypted.\n\nDECRYPTED MESSAGE: Your mission is to acquire a new asset. IncreaseInventoryCapViewCancel|NO IncreaseInventoryCapViewExceededMessage|Your collection capacity has reached maximum allowance. IncreaseInventoryCapViewExceededTitle|CAPACITY MAXED IncreaseInventoryCapViewFailed_Message|There was a problem with your transaction. You cannot increase cap above purchasable limit IncreaseInventoryCapViewFailed_Title|PURCHASE FAILED IncreaseInventoryCapViewManage|Manage IncreaseInventoryCapViewManageMessage|You are {0} items over capacity. You can add slots to your capacity or manage your collection by CRAFTING or SELLING items & materials IncreaseInventoryCapViewMessage|Add {0} more slots of item capacity for {1} crystals? IncreaseInventoryCapViewPurchase|YES IncreaseInventoryCapViewPurchaseExceededMessage|You have unlocked all purchasable collection slots. IncreaseInventoryCapViewPurchaseExceededTitle|LEVEL UP FOR MORE SLOTS IncreaseInventoryCapViewTitle|Increase Capacity ({0} / {1}) InitialAssetDownload_CheckingUpdate|Checking Updates InitialAssetDownload_Label|{0} MB of {1} MB InitialAssetDownload_LoadingLabel0|Connecting to the Game Server InitialAssetDownload_LoadingLabel1|Checking for Updates InitialAssetDownload_LoadingLabel2|Loading Assets InitialAssetDownload_LoadingLabel3|Initializing Game Systems InitialAssetDownload_LoadingLabel4|Loading Cantina InitialAssetDownload_PercentageLabel|{0}% InitialAssetDownload_SettingsButtonLabel|SETTINGS InitialAssetDownload_SettingsWaitMessage|Download will continue once a wifi connection has been detected InitialAssetDownload_SettingsWaitTitle|Paused InitialAssetDownload_WifiNotConnectedMessage|You are not on a wifi connection. Would you like to continue downloading assets {0} MB? InitialAssetDownload_WifiNotConnectedMessage_TU2.1|You are not connected to a Wifi network. Star Wars: Galaxy of Heroes needs to download an additional {0} MB. It is strongly recommended that you connect to a Wifi network in order not to incur significant data charges. InitialAssetDownload_WifiNotConnectedTitle|WIFI Disabled INTERSTITIAL_DAILY_LOGIN_SEP_15_DESCRIPTION|Log in every day this month to win Gear, Crystals, Training Droids, Ally Points, and Credits! Every day you log in, you'll receive the next reward in the list.\n\nThis month's featured character is Clone Wars Chewbacca. If you log in every day this month, you'll receive a total of 30 Shards that you can use to Upgrade this character!\n\nRewards will reset next month, and Shards from a different character will become available. INTERSTITIAL_DAILY_LOGIN_SEP_15_TITLE|Daily Login Rewards INTERSTITIAL_SOCIAL_NEWSLETTER_SEP_15_DESCRIPTION|Star Wars: Galaxy of Heroes features several ways to connect with your friends and with other players.\n\nAllies - Remember, your Allies' characters will be available to help you in Campaign battles, and their Leader Abilities will apply to your squad. When you use allies in a battle, you will earn Ally Points which you can use to open packs!\n\nStar Wars: Galaxy of Heroes Forum - Visit the Star Wars: Galaxy of Heroes Forums to connect with other players, discuss strategy, and even submit questions for Capital Games to answer in our weekly Q&A.\n\nFacebook Connect - Use Facebook Connect to enable viewing real names of your friends playing the game.\n\nVisit the official Star Wars: Galaxy of Heroes web site to view the forums - http://starwars.ea.com/starwars/galaxy-of-heroes INTERSTITIAL_SOCIAL_NEWSLETTER_SEP_15_TITLE|Stay Connected INTERSTITIAL_UNLOCKS_NEWSLETTER_SEP_15_DESCRIPTION|Star Wars: Galaxy of Heroes includes many features that unlock as you collect characters and increase your Player Level. Here's the complete list of unlockable features and their requirements:\n\nLight Side Battles: Use your light side characters to battle dark side characters. Unlocked at the beginning of the game.\n\nDark Side Battles: Use your dark side characters to battle light side characters. Unlocks after reaching Player Level 12 and collecting 3 or more dark side characters.\n\nSquad Arena: Battle other players' squads using any characters in your Collection. Unlocks at Player Level 8.\n\nChallenges: Uniquely difficult Battles that drop unique rewards. Unlocks at Player Level 15.\n\nEvents And Keys: Collect Keys that allow you to fight in Event Battles that drop valuable rewards. Unlocks at Player Level 50.\n\nWe will be adding more features over the coming months. INTERSTITIAL_UNLOCKS_NEWSLETTER_SEP_15_TITLE|Unlocking Features INVALID_GUILD_NAME_EMPTY_KEY|Guild name must not be blank. INVALID_GUILD_NAME_LENGTH_KEY|Guild name exceeds max character length. INVALID_GUILD_NAME_PROFANE_KEY|A word in your Guild name is either profane or reserved. Please select another name. INVALID_GUILD_NAME_TAKEN_KEY|This Guild name already exists. INVALID_SQUAD_PRESET_TAB_NAME_LENGTH_KEY|Tab name exceeds max character length. INVALID_SQUAD_PRESET_TAB_NAME_PROFANE_KEY|A word in your tab name is either profane or reserved. Please select another name. InventoryFilter_Crew|CREW MEMBER InventoryModsView_Title|CHARACTER MODS InventoryView_CharactersHUDTitle|CHARACTERS InventoryView_FusionLabel|TRAIN InventoryView_Gear|GEAR InventoryView_HUDGalacticPower|Galactic Power: {0} InventoryView_HUDSubTitle|Tap portraits to research and upgrade InventoryView_ItemsHUDTitle|ITEM InventoryView_LevelUpLabel|ENHANCE InventoryView_Mods|MODS InventoryView_NameContinuation|... InventoryView_NoConsumables|Play Battles or visit to store to collect more consumables InventoryView_NoCraftingMaterials|Play Battles or visit the store to collect crafting materials InventoryView_NoSkillMaterials|Play Battles and Challenges to earn Skill materials InventoryView_NoUnitsMeetFilter|No units match the current search filter InventoryView_NoXPMaterials|Play Light & Dark Battles, Keycard Battles, and Challenges to earn XP materials InventoryView_NoXPMaterials_TU3|Play Light & Dark Battles and Challenges to earn XP materials InventoryView_ShipsHUDTitle|SHIPS InventoryView_TileCraft|Craft! InventoryView_TileShardProgressBarLabel|{0}/{1} InventoryView_TileSummon|Activate! ISOLATION_TEXT|[c][ffff33]Isolated:[-][/c] Can't be Revived; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn ITEM_DETAILS_OWNED_COUNT|{0} ItemInventoryView_InventoryShardsRequiredSort|SHARDS REQUIRED ItemInventoryView_InventoryUnitAlphabeticalSort|ALPHABETICAL ItemInventoryView_ItemsAllCategory|ALL ItemInventoryView_ItemsConsumableCategory|CONSUMABLES ItemInventoryView_ItemsCraftingMaterialCategory|CRAFTING MATERIALS ItemInventoryView_ItemsSkillsMaterialCategory|SKILLS ItemInventoryView_ItemsXPMaterialsCategory|XP MATERIALS ItemInventoryView_StandardUnitSort|ALL ItemInventoryView_UnitsAlignmentDarkCategory|DARK SIDE ItemInventoryView_UnitsAlignmentLightCategory|LIGHT SIDE ItemInventoryView_UnitsAllCategory|ALL ItemInventoryView_UnitsLockedCategory|NOT ACTIVATED ItemInventoryView_UnitsUnlockedCategory|ACTIVATED ItemTile_Energy_Formatter|{0}{1} ItemTile_Energy_Formatter_Increase|[23FE04]{0}[-] ItemTile_MinMaxQuantity_Formatter|{0}-{1} ItemTile_PVE_Energy_Increased|Placeholder ItemTile_PVP_Energy_Increased|Placeholder ItemTile_Quantity_Formatter|{0} IventoryView_PromoteLabel|PROMOTE JAPAN_GACHA_PACK_DESC|Get shards for the following (ONE TIME PER DAY PURCHASE):\nRey\nCaptain Phasma\nQui-Gon Jinn\nPrincess Leia\nDarth Maul\nIG-88\nLuminara Unduli\nBarriss Offee\nBiggs Darklighter\nSun Fac\nStormtrooper Han\nAdmiral Ackbar\nLuke Skywalker\nLando Calirissian\nGeonosian Soldier\nJedi Knight Consular\nCT-7567 "Rex"\nCT-21-0408 "Echo"\nCoruscant Underworld Police\nClone Sergeant - Phase I\nEwok Scout\nUgnaut\nTeebo\nAhsoka Tano\nJedi Knight Guardian\nEwok Elder\nResistance Pilot\nEeth Koth\nCT-5555 "Fives"\nHoth Rebel Scout\nClone Wars Chewbacca\nHoth Rebel Soldier\nJawa\nLobot\nPlokoon\nDatcha\nIma-Gun Di\nMace Windu\nJedi Knight Anakin\nResistance Trooper\nPoe Dameron\nFinn\nObi-Wan Kenobi (Old Ben)\nChief Chirpa\nKit Fisto\nAayla Secura\nGreedo\nAsaj Ventress\nSavage Opress \nDarth Sidious\nHK-47\nNute Gunray\nIG-86 Sentinel Droid\nTusken Raider\nPoggle the Lesser\nMob Enforcer\nStormtrooper\nBoba Fett\nOld Daka\nRoyal Guard\nSnowtrooper\nIG-100 MagnaGuard \nTalia\nGeneral Veers\nURoRRuR'R'R\nFirst Order Trooper\nNightsister Acolyte\nNightsister Initiate\nFirst Order TIE Pilot\nFirst Order Offcer\nKylo Ren\nMagmatrooper\nCount Dooku\nGrand Moff Tarkin\nCadbane\nTusken Shaman\nZam Wesell\nCC-2224 "Cody" JAPAN_GACHA_PACK_MESSAGE|Head to the store now for a [c][f0ff23]LIMITED TIME[-][/c] Embersteel pack offer! JAPAN_GACHA_PACK_NAME|Embersteel Pack JAPAN_GACHA_PACK_TITLE|New Jedi Pack in Store Now! JAWA_AND_JEDI_AAT_RAID_PACK_MESSAGE_TEXT|Jawas and Jedi have special raid bonuses in the new Tank Takedown Raid! Level them up and get in the fight. Get your packs now! JAWA_AND_JEDI_AAT_RAID_PACK_MESSAGE_TITLE|Jawa and Jedi Packs in the Store! JEDI_CRUISER_STARTER_BUNDLE_DESC|This Starter Bundle contains Ships, Crew and Materials needed to [f0ff23]POWER UP[-] your [f0ff23]ENDURANCE[-] and fend off Imperial advances! \n\nUpgrading your [f0ff23]ENDURANCE[-] allows you to [f0ff23]EARN MORE REWARDS[-] from Enhancement Droid Challenges. JEDI_CRUISER_STARTER_BUNDLE_NAME|ENDURANCE STARTER BUNDLE JEDI_CRUISER_STARTER_BUNDLE_PROMO|Progress in Ship Challenges! JEDI_MASTER_APPRENTICE_BUNDLE|JEDI MASTER AND APPRENTICE BUNDLE JEDI_MASTER_APPRENTICE_BUNDLE_DESC|1340 Crystals\nJedi Knight Anakin 4-Star\nQui-Gon Jinn 2-Star\n55 Qui-Gon Jinn shards\n25 Ahsoka Tano shards\n30 3-Star Training Droids\n1,000,000 Credits\n40 Ability Material Mk I\n20 Ability Material Mk II\n10 Ability Material Mk III JEDI_MASTER_APPRENTICE_BUNDLE_TEXT|Head to the store now for a Jedi Master and Apprentice Bundle offer! Includes 4 star Jedi Knight Anakin, 2 star Qui-Gon Jinn, plus shards for Qui-Gon Jinn and Ahsoka Tano! JEDI_STARTER_BUNDLE_PACK_CAROUSEL|Limited Time Offer! JEDI_STARTER_BUNDLE_PACK_DESC_LONG|Drops all of the following (ONE TIME PURCHASE)\nMace Windu 4-Star \nJedi Knight Guardian 2-Star \n25 Jedi Knight Guardian shards \n70 Jedi Knight Consular shards \n30 3-Star Training Droids \n300,000 Credits JEDI_STARTER_BUNDLE_PACK_DESC_SHORT|Start your collection off with a powerful addition to your squad! JEDI_STARTER_BUNDLE_PACK_DROP_DESC|Guaranteed Drop JEDI_STARTER_BUNDLE_PACK_NAME|JEDI STARTER BUNDLE JEDI_STARTER_BUNDLE_PACK_PROMOTEXT_1|Limited Time Offer! JEDI_STARTER_BUNDLE_PACK_PROMOTEXT_2|Only $39.99 JEDI_STARTER_BUNDLE_PACK_TEXT|Head to the store now for a Jedi Starter Bundle pack offer including a 4-Star Mace Windu, 2-Star Jedi Knight Guardian, 25 Jedi Knight Guardian shards, 70 Jedi Knight Consular shards, 30 3-Star Training Droids, and 300,000 Credits! JEDI_STARTER_BUNDLE_PACK_TITLE|Special limited time offer! JEDI_TRAINING_BOOSTER_PACK_NAME|FORCE CHAMPIONS JEDI_TRAINING_BOOSTER_PACK_TITLE|Force Champions Event Booster Packs JEDI_TRAINING_BOOSTER_PACK01_DESC|Level up your Light Side squad for success in the Force Champions series! Prepare to take on Master Yoda!\n\nThis pack contains a mixture of 6 shards for Light Side Characters, a guarantee of 5 featured Jedi shards (set of 2), and up to 225,000 credits. Will you keep your characters alive and healthy with Jedi Consular or will you foil your enemies ploys with Plo Koon?\n\nMaximum of 5 purchases per day while Force Champions: Aayla is on. Purchase count resets everyday at midnight. JEDI_TRAINING_BOOSTER_PACK01_NAME|FORCE CHAMPIONS: AAYLA SECURA JEDI_TRAINING_BOOSTER_PACK01_TEXT|New Booster Packs in the store, offering Light Side Character Shards, Featured Jedi Shards, and credits especially designed to help you dominate the Force Champions: Aayla event. JEDI_TRAINING_BOOSTER_PACK02_DESC|Level up your Light Side squad for success in the Force Champions series! Prepare to take on Master Yoda!\n\nThis pack contains a mixture of 6 shards for Light Side Characters, a guarantee of 5 featured Jedi shards (set of 2), and up to 225,000 credits. Will you expose your enemies' weakness with Mace Windu or will debuff your enemies with Jedi Knight Guardian?\n\nMaximum of 5 purchases per day while Force Champions: Ima-Gun Di is running. Purchase count resets everyday at midnight. JEDI_TRAINING_BOOSTER_PACK02_NAME|FORCE CHAMPIONS: IMA-GUN DI JEDI_TRAINING_BOOSTER_PACK02_TEXT|New Booster Packs in the store, offering Light Side Character Shards, Featured Jedi Shards, and credits especially designed to help you dominate the Force Champions: Ima-Gun Di event. JEDI_TRAINING_BOOSTER_PACK03_DESC|Level up your Light Side squad for success in the Force Champions series! Prepare to take on Master Yoda!\n\nThis pack contains a mixture of 6 shards for Light Side Characters, a guarantee of 5 featured Jedi shards (set of 2), and up to 225,000 credits. Will you prevent your enemies from Healing and Buffs with Jedi Anakin or support your squad with Speed, Evasion and Heal with Ashoka?\n\nMaximum of 5 purchases per day while Force Champions: Kit Fisto is running. Purchase count resets everyday at midnight. JEDI_TRAINING_BOOSTER_PACK03_NAME|FORCE CHAMPIONS: KIT FISTO JEDI_TRAINING_BOOSTER_PACK03_TEXT|New Booster Packs in the store, offering Light Side Character Shards, Featured Jedi Shards, and credits especially designed to help you dominate the Force Champions: Kit Fisto event. JEDI_TRAINING_MEGA_BOOSTER_PACK01_DESC|Level up your Light Side squad for success in the Force Champions series! Prepare to take on Master Yoda!\n\nThis pack contains a mixture of 20 shards for Light Side Characters, a guarantee of 8 featured Jedi shards (set of 2), and up to 600,000 credits. Will you keep your characters alive and healthy with Jedi Consular or will you foil your enemies ploys with Plo Koon?\n\nMaximum of 15 purchases per day while Force Champions: Aayla is on. Purchase count resets everyday at midnight. JEDI_TRAINING_MEGA_BOOSTER_PACK02_DESC|Level up your Light Side squad for success in the Force Champions series! Prepare to take on Master Yoda!\n\nThis pack contains a mixture of 20 shards for Light Side Characters, a guarantee of 8 featured Jedi shards (set of 2), and up to 600,000 credits. Will you expose your enemies' weakness with Mace Windu or will debuff your enemies with Jedi Knight Guardian?\n\nMaximum of 15 purchases per day while Force Champions: Ima-Gun Di is running. Purchase count resets everyday at midnight. JEDI_TRAINING_MEGA_BOOSTER_PACK03_DESC|Level up your Light Side squad for success in the Force Champions series! Prepare to take on Master Yoda!\n\nThis pack contains a mixture of 20 shards for Light Side Characters, a guarantee of 8 featured Jedi shards (set of 2), and up to 600,000 credits. Will you prevent your enemies from Healing and Buffs with Jedi Anakin or support your squad with Speed, Evasion and Heal with Ashoka?\n\nMaximum of 15 purchases per day while Force Champions: Kit Fisto is running. Purchase count resets everyday at midnight. JoinGuild_CancelInvite_Message|The invitation to join this Guild has been cancelled. JoinGuild_CancelInvite_Title|CANCEL REQUEST JoinGuild_CancelInviteToCreateGuild|Would you like to cancel your pending request to join a Guild and create a new Guild instead? JoinGuild_InviteSent_Message|A request to join the Guild has been sent. JoinGuild_InviteSent_Title|REQUEST SENT JoinGuild_OverrideInvite_Message|Would you like to cancel your pending request to join a Guild and join this Guild instead? JoinGuild_OverrideInvite_Title|CANCEL REQUEST JoinGuildAdvancedSearchView_AllyOnlyOff|OFF JoinGuildAdvancedSearchView_AllyOnlyOn|ON JoinGuildAdvancedSearchView_AllyOnlyTitle|ONLY ALLY GUILD JoinGuildAdvancedSearchView_AverageGPFormat|{0} - {1} JoinGuildAdvancedSearchView_AverageGPTitle|AVERAGE GALACTIC POWER JoinGuildAdvancedSearchView_Find|FIND JoinGuildAdvancedSearchView_GuildGPFormat|{0}+ JoinGuildAdvancedSearchView_GuildGPTitle|GUILD GALACTIC POWER JoinGuildAdvancedSearchView_GuildMembersFormat|{0}+ JoinGuildAdvancedSearchView_GuildMembersTitle|GUILD MEMBERS JoinGuildAdvancedSearchView_GuildNameDefault|Enter Guild Name Here JoinGuildAdvancedSearchView_InviteOnlyOff|OFF JoinGuildAdvancedSearchView_InviteOnlyOn|ON JoinGuildAdvancedSearchView_InviteOnlyTitle|INCLUDE INVITE ONLY JoinGuildAdvancedSearchView_QuantitySelectConfirm|CONFIRM JoinGuildAdvancedSearchView_Reset|RESET JoinGuildAdvancedSearchView_Title|ADVANCED SEARCH JoinGuildBaseView_LeaveGuildNoOfficerMessage|You must promote a Guild member to Officer before you can transfer Guild leadership. Do you want to promote a Guild member now? JoinGuildBaseView_LeaveGuildNoOfficerTitle|NO OFFICERS JoinGuildBaseView_LeavingGuildInviteOnlyMessage|If your invite is accepted, you will immediately be transferred to the new Guild. Are you sure you want to apply to join? JoinGuildBaseView_LeavingGuildOpenMessage|You will immediately be transferred to the new Guild. Are you sure you want to join? JoinGuildBaseView_LeavingGuildTitle|LEAVING GUILD JoinGuildDetails_Members|Members: JoinGuildDetails_Raids|Raids Won: JoinGuildDetails_Trophies|Trophies: JoinGuildList_SearchFailedMessage|Unable to retrieve guild search results. Please try again later. JoinGuildList_SearchFailedTitle|ERROR JoinGuildListView_AdvancedSearch|ADVANCED SEARCH JoinGuildListView_AllGuildsLabel|ALL GUILDS JoinGuildListView_AllyGuild|ALLY GUILD ({0}) JoinGuildListView_AllyGuildsLabel|ALLY GUILDS JoinGuildListView_CancelInviteLabel|CANCEL REQUEST JoinGuildListView_CreateGuildLabel|CREATE A GUILD JoinGuildListView_FilterAllies|ALLIES JoinGuildListView_FilterTop|TOP GUILDS JoinGuildListView_JoinLabel|JOIN JoinGuildListView_ListItemLevel|{0} JoinGuildListView_ListItemRank|#{0} JoinGuildListView_ListItemTrophies|[FFE524]{0}[-] JoinGuildListView_NoGuilds|None of your allies are currently in Guilds. JoinGuildListView_NoGuildsFound|There are no Guilds that meet your search criteria. JoinGuildListView_PageButton|{0} JoinGuildListView_RankTitle|Rank: JoinGuildListView_RecommendedLabel|RECOMMENDED JoinGuildListView_SortGuildGPFormat|{0}\nGuild GP JoinGuildListView_SortGuildGPTitle|GUILD GP JoinGuildListView_SortGuildMembersFormat|{0}/{1}\nMembers JoinGuildListView_SortGuildMembersTitle|GUILD MEMBERS JoinGuildListView_SortRaidPointsFormat|{0}\nRaid Points JoinGuildListView_SortRaidPointsTitle|RAID POINTS JoinGuildListView_TabName|GUILD SEARCH JoinGuildListView_TitleLabel|GUILDS JoinGuildRecommendView_NoGuilds|No Guilds available. Try searching again. JoinGuildRecommendView_TitleLabel|GUILDS JOURNEY_BEGINS_BUNDLE_LUKE_SKYWALKER_DESC|Power up your A NEW HOPE characters with THE JOURNEY BEGINS bundle! Utilize Luke Skywalker (Farmboy), an offensively versatile character, and his ability, “Draw A Bead” to boost Critical Chance and Critical Damage.\n\nIncludes materials sufficient to Power Up Luke Skywalker (Farmboy) to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. JOURNEY_BEGINS_BUNDLE_MESSAGE_MESSAGE|Power up your A NEW HOPE characters with THE JOURNEY BEGINS bundles, featuring reworked characters with all new abilities and synergies, and the credits, training droids, ability materials, and gear you will need to get them started! JOURNEY_BEGINS_BUNDLE_MESSAGE_SUBJECT|NEW: THE JOURNEY BEGINS BUNDLES now available! JOURNEY_BEGINS_BUNDLE_NAME|THE JOURNEY BEGINS JOURNEY_BEGINS_BUNDLE_OBI_WAN_KENOBI_DESC|Power up your A NEW HOPE characters with THE JOURNEY BEGINS bundle! Obi-Wan Kenobi (Old Ben) has two unavoidable attacks and a power special ability! "Devoted Protector" allows Old Ben to taunt at will, making him a threat from the very start of the battle.\n\nIncludes materials sufficient to Power Up Obi-Wan Kenobi (Old Ben) to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. JOURNEY_BEGINS_BUNDLE_PRINCESS_LEIA_DESC|Power up your A NEW HOPE characters with THE JOURNEY BEGINS bundles! Princess Leia's powerful stealth abilities increase her Turn Meter, and her Zeta ability adds Protection recovery and improved healing.\n\nIncludes materials sufficient to Power Up Princess Leia to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. JOURNEY_BEGINS_BUNDLE_STORMTROOPER_HAN_DESC|Power up your A NEW HOPE characters with THE JOURNEY BEGINS bundles! Stormtrooper Han's leader ability improves his allies' defense and his Zeta upgrade allows him to recover Protection.\n\nIncludes materials sufficient to Power Up Stormtrooper Han to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. JOURNEY_BEGINS_PACK_DESC|Level up your A NEW HOPE characters with THE JOURNEY BEGINS Pack.\n\nEach pack awards one card of character shards worth between 10 to 330 Character Shards for [f0ff23]A NEW HOPE[-] characters.\n\nPossible characters:\n\nLuke Skywalker (Farmboy)\nObi-Wan Kenobi (Old Ben)\nPrincess Leia\nStormtrooper Han\n\nMaximum 10 purchases per day. JOURNEY_BEGINS_PACK_NAME|The Journey Begins Pack JP_BLANKLINE|\n \n KEY_EVENT_CREDITS_CAROUSEL|Credit Keycard KEY_EVENT_CREDITS_DESC|Credit Keycard KEY_EVENT_CREDITS_NAME|Credit Keycard KEY_EVENT_FRIDAY_CAROUSEL|Friday Event Key KEY_EVENT_FRIDAY_DESC|Friday Event Key KEY_EVENT_FRIDAY_NAME|Friday Event Key KEY_EVENT_MONDAY_CAROUSEL|Monday Event Key KEY_EVENT_MONDAY_DESC|Monday Event Key KEY_EVENT_MONDAY_NAME|Monday Event Key KEY_EVENT_SATURDAY_CAROUSEL|Saturday Event Key KEY_EVENT_SATURDAY_DESC|Saturday Event Key KEY_EVENT_SATURDAY_NAME|Saturday Event Key KEY_EVENT_SUNDAY_CAROUSEL|Sunday Event Key KEY_EVENT_SUNDAY_DESC|Sunday Event Key KEY_EVENT_SUNDAY_NAME|Sunday Event Key KEY_EVENT_THURSDAY_CAROUSEL|Thursday Event Key KEY_EVENT_THURSDAY_DESC|Thursday Event Key KEY_EVENT_THURSDAY_NAME|Thursday Event Key KEY_EVENT_TUESDAY_CAROUSEL|Tuesday Event Key KEY_EVENT_TUESDAY_DESC|Tuesday Event Key KEY_EVENT_TUESDAY_NAME|Tuesday Event Key KEY_EVENT_WEDNESDAY_CAROUSEL|Wednesday Event Key KEY_EVENT_WEDNESDAY_DESC|Wednesday Event Key KEY_EVENT_WEDNESDAY_NAME|Wednesday Event Key KEY_EVENT_XP_CAROUSEL|XP Keycard KEY_EVENT_XP_DESC|XP Keycard KEY_EVENT_XP_NAME|XP Keycard KeycardDetailView_Description|{0}\n{1} KeycardDetailView_Events|KEYCARD BATTLES KeycardDetailView_Expired|KEY EXPIRED KeycardDetailView_TimeRemaining|Key expires in: {0} KeycardTileView_ExpiredLabel|EXPIRED KFR_MissingIngredientCloseButton|CANCEL KFR_MissingIngredientFormat|EVENT: Scavenger Hunt\nCampaign IV\nCampaign VII KFR_MissingIngredientGoButton|GO KFR_MissingIngredientTitle|Ingredient Location(s) KYLO_REN_CANTINA_UNLOCK_TEXT|Play Cantina Mission 4C for a chance to get shards for Kylo Ren! KYLO_REN_CANTINA_UNLOCK_TITLE|The Race to Unlock Kylo Ren continues KYLO_REN_DAILY_INBOX_MESSAGE|The Race to Unlock Kylo Ren has begun! Here’s a free Kylo Ren shard to help you unlock this all new character from Star Wars: The Force Awakens. Get more shards in 4X and 8X Chromium Packs or by beating Cantina Mission 4C. Will you be the first player to unlock Kylo Ren? KYLO_REN_DAILY_INBOX_TITLE|Free Kylo Ren shard KYLO_UPSIGHT_NAME|a 4-star Kylo Ren from our friends at Battlefront 2! If you have previously unlocked Kylo Ren, you'll receive 80 character shards. LANDO_GIVEAWAY_PACK_NAME|Lando Calrissian - add him to your next battle or view him in your Collection LARGE_RANCOR_RAID_PACK_DESC_LONG|Boost your damage even further in the Raid with Character Shards, Credits, and Ability Materials! \n\nThe pack guarantees a mix of shards (22 in total) from a set of 14 characters specifically chosen for their power against the Rancor. Use the bonus Credits of up to 144K to further Promote, Train, and Gear up your squads. Spend your 2 Ability Materials wisely - building more squads means leveling up more Leader Abilities! \n\nMaximum of 10 purchases per day, until pack expiry. Purchase count resets everyday at Midnight. LARGE_RANCOR_RAID_PACK_NAME|RANCOR RAID MEGA BOOSTER PACK LAST_MONTH_LEADERBOARD_PREFIX|Last Month: {0} LAST_STAND_TOAST|LAST STAND LEADERABILITY_AAYLASECURA_BASE_DESC|+30% ATK to light side allies. LEADERABILITY_AAYLASECURA_DESC|Jedi allies gain 10% Tenacity. LEADERABILITY_AAYLASECURA_NAME|Jedi Valor LEADERABILITY_AAYLASECURA_TIER01_DESC|Jedi allies gain 15% Tenacity. LEADERABILITY_AAYLASECURA_TIER02_DESC|Jedi allies gain 25% Tenacity. LEADERABILITY_AAYLASECURA_TIER03_DESC|Jedi allies gain 30% Tenacity. LEADERABILITY_AAYLASECURA_TIER04_DESC|Jedi allies gain 30% Tenacity and recover 5% of their Max Health when they ward off an effect. LEADERABILITY_AAYLASECURA_TIER05_DESC|Jedi allies gain 35% Tenacity and recover 5% of their Max Health when they ward off an effect. LEADERABILITY_AAYLASECURA_TIER06_DESC|Jedi allies gain 40% Tenacity and recover 5% of their Max Health when they ward off an effect. LEADERABILITY_AAYLASECURA_TIER07_DESC|Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they ward off an effect. LEADERABILITY_AAYLASECURA01_DESC|Provides immunity to Stun and Ability Block for Jedi characters. LEADERABILITY_ADMINISTRATORLANDO_BASE_DESC|Increase Focus squad members' Attack by 25%. LEADERABILITY_ADMINISTRATORLANDO_DESC|Scoundrel and Rebel allies gain 7 Speed and 21% Critical Damage. LEADERABILITY_ADMINISTRATORLANDO_NAME|Fast and Loose LEADERABILITY_ADMINISTRATORLANDO_TIER01_DESC|Scoundrel and Rebel allies gain 9 Speed and 21% Critical Damage. LEADERABILITY_ADMINISTRATORLANDO_TIER02_DESC|Scoundrel and Rebel allies gain 9 Speed and 25% Critical Damage. LEADERABILITY_ADMINISTRATORLANDO_TIER03_DESC|Scoundrel and Rebel allies gain 11 Speed and 25% Critical Damage. LEADERABILITY_ADMINISTRATORLANDO_TIER04_DESC|Scoundrel and Rebel allies gain 13 Speed and 25% Critical Damage. LEADERABILITY_ADMINISTRATORLANDO_TIER05_DESC|Scoundrel and Rebel allies gain 13 Speed and 29% Critical Damage. LEADERABILITY_ADMINISTRATORLANDO_TIER06_DESC|Scoundrel and Rebel allies gain 15 Speed and 29% Critical Damage. LEADERABILITY_ADMINISTRATORLANDO_TIER07_DESC|Scoundrel and Rebel allies gain 15 Speed and 33% Critical Damage. LEADERABILITY_ADMIRALACKBAR_BASE_DESC|+50% Combo Window and +50% Combo Damage to allies. LEADERABILITY_ADMIRALACKBAR_DESC|Rebel allies gain +50% Speed. LEADERABILITY_ADMIRALACKBAR_DESC_V2|Rebel allies gain +10% Speed. LEADERABILITY_ADMIRALACKBAR_DESC_V3|Rebel allies gain +10 Speed. LEADERABILITY_ADMIRALACKBAR_DESC_V4|Rebel allies gain +15 Speed. LEADERABILITY_ADMIRALACKBAR_DESC_V5|Rebel allies have +15 Speed. In addition, whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. LEADERABILITY_ADMIRALACKBAR_NAME|Rebel Coordination LEADERABILITY_ADMIRALACKBAR_TIER01_DESC|Rebel allies gain 12% Speed. LEADERABILITY_ADMIRALACKBAR_TIER01_DESC_V2|Rebel allies gain 17 Speed. LEADERABILITY_ADMIRALACKBAR_TIER01_DESC_V3|Rebel allies have +17 Speed. In addition, whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. LEADERABILITY_ADMIRALACKBAR_TIER02_DESC|Rebel allies gain 14% Speed. LEADERABILITY_ADMIRALACKBAR_TIER02_DESC_V2|Rebel allies gain 19 Speed. LEADERABILITY_ADMIRALACKBAR_TIER02_DESC_V3|Rebel allies have +19 Speed. In addition, whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. LEADERABILITY_ADMIRALACKBAR_TIER03_DESC|Rebel allies gain 14% Speed and 10% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER03_DESC_V2|Rebel allies gain 19 Speed and 10% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER03_DESC_V3|Rebel allies have +19 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. LEADERABILITY_ADMIRALACKBAR_TIER04_DESC|Rebel allies gain 16% Speed and 10% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER04_DESC_V2|Rebel allies gain 21 Speed and 10% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER04_DESC_V3|Rebel allies have +21 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. LEADERABILITY_ADMIRALACKBAR_TIER05_DESC|Rebel allies gain 18% Speed and 10% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER05_DESC_V2|Rebel allies gain 23 Speed and 10% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER05_DESC_V3|Rebel allies have +23 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. LEADERABILITY_ADMIRALACKBAR_TIER06_DESC|Rebel allies gain 20% Speed and 10% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER06_DESC_V2|Rebel allies gain 25 Speed and 10% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER06_DESC_V3|Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. LEADERABILITY_ADMIRALACKBAR_TIER07_DESC|Rebel allies gain 20% Speed and 20% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER07_DESC_V2|Rebel allies gain 25 Speed and 20% Tenacity. LEADERABILITY_ADMIRALACKBAR_TIER07_DESC_V3|Rebel allies have +25 Speed and +20% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. LEADERABILITY_ADMIRALACKBAR01_DESC|Provides a moderate bonus to Turn Meter. LEADERABILITY_AHSOKATANO_DESC|Jedi and Nightsister allies gain 10% Evasion. LEADERABILITY_AHSOKATANO_DESC_V2|Jedi and Nightsister allies have +10% Evasion. LEADERABILITY_AHSOKATANO_NAME|Quick Steps LEADERABILITY_AHSOKATANO_TIER01_DESC|Jedi and Nightsister allies gain 11% Evasion. LEADERABILITY_AHSOKATANO_TIER01_DESC_V2|Jedi and Nightsister allies have +11% Evasion. LEADERABILITY_AHSOKATANO_TIER02_DESC|Jedi and Nightsister allies gain 11% Evasion. Ahsoka Tano gains 20% Turn Meter whenever she Evades an attack. LEADERABILITY_AHSOKATANO_TIER02_DESC_V2|Jedi and Nightsister allies have +11% Evasion, and gain 10% Turn Meter whenever they Evade. LEADERABILITY_AHSOKATANO_TIER03_DESC|Jedi and Nightsister allies gain 12% Evasion. Ahsoka Tano gains 20% Turn Meter whenever she Evades an attack. LEADERABILITY_AHSOKATANO_TIER03_DESC_V2|Jedi and Nightsister allies have +12% Evasion, and gain 10% Turn Meter whenever they Evade. LEADERABILITY_AHSOKATANO_TIER04_DESC|Jedi and Nightsister allies gain 13% Evasion. Ahsoka Tano gains 20% Turn Meter whenever she Evades an attack. LEADERABILITY_AHSOKATANO_TIER04_DESC_V2|Jedi and Nightsister allies have +13% Evasion, and gain 10% Turn Meter whenever they Evade. LEADERABILITY_AHSOKATANO_TIER05_DESC|Jedi and Nightsister allies gain 13% Evasion. Ahsoka Tano gains 25% Turn Meter whenever she Evades an attack. LEADERABILITY_AHSOKATANO_TIER05_DESC_V2|Jedi and Nightsister allies have +13% Evasion, and gain 15% Turn Meter whenever they Evade. LEADERABILITY_AHSOKATANO_TIER06_DESC|Jedi and Nightsister allies gain 14% Evasion. Ahsoka Tano gains 25% Turn Meter whenever she Evades an attack. LEADERABILITY_AHSOKATANO_TIER06_DESC_V2|Jedi and Nightsister allies have +14% Evasion, and gain 15% Turn Meter whenever they Evade. LEADERABILITY_AHSOKATANO_TIER07_DESC|Jedi and Nightsister allies gain 14% Evasion. Ahsoka Tano gains 30% Turn Meter whenever she Evades an attack. LEADERABILITY_AHSOKATANO_TIER07_DESC_V2|Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they Evade. LEADERABILITY_AHSOKATANO01_DESC|Provides a moderate bonus to Dodge for Jedi or Nightsister characters. LEADERABILITY_ANAKINKNIGHT_BASE_DESC|+25% ATK, +15% DEF, and +Special Ability Fill to allies. LEADERABILITY_ANAKINKNIGHT_DESC|Jedi allies gain 10% Offense. LEADERABILITY_ANAKINKNIGHT_DESC_V2|Jedi and Clone allies gain 10% Offense and 10% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns. LEADERABILITY_ANAKINKNIGHT_NAME|Lead from the Front LEADERABILITY_ANAKINKNIGHT_NAME_V2|Always on the Offensive LEADERABILITY_ANAKINKNIGHT_TIER01_DESC|Jedi allies gain 12% Offense. LEADERABILITY_ANAKINKNIGHT_TIER01_DESC_V2|Jedi and Clone allies gain 12% Offense and 10% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns. LEADERABILITY_ANAKINKNIGHT_TIER02_DESC|Jedi allies gain 16% Offense. LEADERABILITY_ANAKINKNIGHT_TIER02_DESC_V2|Jedi and Clone allies gain 16% Offense and 10% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns. LEADERABILITY_ANAKINKNIGHT_TIER03_DESC|Jedi allies gain 18% Offense. LEADERABILITY_ANAKINKNIGHT_TIER03_DESC_V2|Jedi and Clone allies gain 16% Offense and 15% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns. LEADERABILITY_ANAKINKNIGHT_TIER04_DESC|Jedi allies gain 20% Offense. LEADERABILITY_ANAKINKNIGHT_TIER04_DESC_V2|Jedi and Clone allies gain 18% Offense and 15% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns. LEADERABILITY_ANAKINKNIGHT_TIER05_DESC|Jedi allies gain 24% Offense. LEADERABILITY_ANAKINKNIGHT_TIER05_DESC_V2|Jedi and Clone allies gain 22% Offense and 15% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns. LEADERABILITY_ANAKINKNIGHT_TIER06_DESC|Jedi allies gain 26% Offense. LEADERABILITY_ANAKINKNIGHT_TIER06_DESC_V2|Jedi and Clone allies gain 22% Offense and 20% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns. LEADERABILITY_ANAKINKNIGHT_TIER07_DESC|Jedi allies gain 30% Offense. LEADERABILITY_ANAKINKNIGHT_TIER07_DESC_V2|Jedi and Clone allies gain 30% Offense and 20% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns. LEADERABILITY_APPRENTICESENTINEL_BASE_DESC|+20% ATK and +20% REC to Cunning allies. LEADERABILITY_ASAJVENTRESS_DESC|Nightsister allies gain 25% Speed. LEADERABILITY_ASAJVENTRESS_DESC_V2|Nightsister allies gain 15 Speed. LEADERABILITY_ASAJVENTRESS_DESC_V3|Nightsister allies have +15 Speed and +15% Offense. LEADERABILITY_ASAJVENTRESS_NAME|Nightsister Swiftness LEADERABILITY_ASAJVENTRESS_TIER01_DESC|Nightsister allies gain 17 Speed. LEADERABILITY_ASAJVENTRESS_TIER01_DESC_V2|Nightsister allies have +17 Speed and +15% Offense. LEADERABILITY_ASAJVENTRESS_TIER02_DESC|Nightsister allies gain 22 Speed. LEADERABILITY_ASAJVENTRESS_TIER02_DESC_V2|Nightsister allies have +20 Speed and +15% Offense. LEADERABILITY_ASAJVENTRESS_TIER03_DESC|Nightsister allies gain 24 Speed. LEADERABILITY_ASAJVENTRESS_TIER03_DESC_V2|Nightsister allies have +20 Speed, +15% Offense, and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS_TIER04_DESC|Nightsister allies gain 24 Speed and have a 25% chance to remove 10% Turn Meter when they damage an enemy. LEADERABILITY_ASAJVENTRESS_TIER04_DESC_V2|Nightsister allies gain 24 Speed and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS_TIER04_DESC_V3|Nightsister allies have +22 Speed, +15% Offense, and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS_TIER05_DESC|Nightsister allies gain 26 Speed and have a 25% chance to remove 10% Turn Meter when they damage an enemy. LEADERABILITY_ASAJVENTRESS_TIER05_DESC_V2|Nightsister allies gain 26 Speed and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS_TIER05_DESC_V3|Nightsister allies have +25 Speed, +15% Offense, and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS_TIER06_DESC|Nightsister allies gain 28 Speed and have a 25% chance to remove 10% Turn Meter when they damage an enemy. LEADERABILITY_ASAJVENTRESS_TIER06_DESC_V2|Nightsister allies gain 28 Speed and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS_TIER06_DESC_V3|Nightsister allies have +30 Speed, +30% Offense, and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS_TIER07_DESC|Nightsister allies gain 28 Speed and have a 25% chance to remove 20% Turn Meter when they damage an enemy. LEADERABILITY_ASAJVENTRESS_TIER07_DESC_V2|Nightsister allies gain 28 Speed, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS_TIER07_DESC_V3|Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_ASAJVENTRESS01_DESC|Nightsister allies gain 25% Speed. LEADERABILITY_BARRISSOFFEE_DESC|Jedi allies gain 10% Max Health, and other allies gain half that amount. LEADERABILITY_BARRISSOFFEE_NAME|No One Left Behind LEADERABILITY_BARRISSOFFEE_TIER01_DESC|Jedi allies gain 12.5% Max Health, and other allies gain half that amount. LEADERABILITY_BARRISSOFFEE_TIER02_DESC|Jedi allies gain 15% Max Health, and other allies gain half that amount. LEADERABILITY_BARRISSOFFEE_TIER03_DESC|Jedi allies gain 15% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 4% of Barriss Offee's Max Health, and other allies heal half that amount. LEADERABILITY_BARRISSOFFEE_TIER04_DESC|Jedi allies gain 17.5% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 4% of Barriss Offee's Max Health, and other allies heal half that amount. LEADERABILITY_BARRISSOFFEE_TIER05_DESC|Jedi allies gain 17.5% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 6% of Barriss Offee's Max Health, and other allies heal half that amount. LEADERABILITY_BARRISSOFFEE_TIER06_DESC|Jedi allies gain 20% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 6% of Barriss Offee's Max Health, and other allies heal half that amount. LEADERABILITY_BARRISSOFFEE_TIER07_DESC|Jedi allies gain 20% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount. LEADERABILITY_BARRISSOFFEE01_DESC|Provides a small bonus to HP Regeneration. Provides a high bonus to HP Regeneration for Jedi characters LEADERABILITY_BESPINWINGGUARD_BASE_DESC|+Health Regeneration to allies. LEADERABILITY_BIGGSDARKLIGHTER_DESC|Provides a high bonus to Turn Meter for Rebel Ships. LEADERABILITY_BIGGSDARKLIGHTER_NAME|Ace Pilot LEADERABILITY_BIGGSDARKLIGHTER01_DESC|Provides a high bonus to Turn Meter for Rebel Ships. LEADERABILITY_BOBAFETT_BASE_DESC|+30% ATK to dark side allies. LEADERABILITY_BOBAFETT_DESC|All allies gain 50% Critical Damage. LEADERABILITY_BOBAFETT_DESC_V2|All allies gain 10% Critical Damage. LEADERABILITY_BOBAFETT_DESC_V3|All allies gain 10% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. LEADERABILITY_BOBAFETT_NAME|Dead or Alive LEADERABILITY_BOBAFETT_TIER01_DESC|All allies gain 15% Critical Damage. LEADERABILITY_BOBAFETT_TIER01_DESC_V2|All allies gain 15% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. LEADERABILITY_BOBAFETT_TIER02_DESC|All allies gain 25% Critical Damage. LEADERABILITY_BOBAFETT_TIER02_DESC_V2|All allies gain 25% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. LEADERABILITY_BOBAFETT_TIER03_DESC|All allies gain 30% Critical Damage. LEADERABILITY_BOBAFETT_TIER03_DESC_V2|All allies gain 30% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. LEADERABILITY_BOBAFETT_TIER04_DESC|All allies gain 35% Critical Damage. LEADERABILITY_BOBAFETT_TIER04_DESC_V2|All allies gain 35% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. LEADERABILITY_BOBAFETT_TIER04_DESC_V3|All allies gain 30% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated. LEADERABILITY_BOBAFETT_TIER05_DESC|All allies gain 45% Critical Damage. LEADERABILITY_BOBAFETT_TIER05_DESC_V2|All allies gain 45% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. LEADERABILITY_BOBAFETT_TIER05_DESC_V3|All allies gain 40% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated. LEADERABILITY_BOBAFETT_TIER06_DESC|All allies gain 50% Critical Damage. LEADERABILITY_BOBAFETT_TIER06_DESC_V2|All allies gain 50% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. LEADERABILITY_BOBAFETT_TIER06_DESC_V3|All allies gain 50% Critical Damage. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated. LEADERABILITY_BOBAFETT_TIER07_DESC|All allies gain 50% Critical Damage and 10% Critical Chance. LEADERABILITY_BOBAFETT_TIER07_DESC_V2|All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. LEADERABILITY_BOBAFETT_TIER07_DESC_V3|All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated. LEADERABILITY_BOBAFETT01_DESC|Provides a moderate bonus to Critical Hit Damage. LEADERABILITY_BOSSK_DESC|All Bounty Hunters gain +20% Max Protection and +20% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. LEADERABILITY_BOSSK_NAME|On The Hunt LEADERABILITY_BOSSK_TIER01_DESC|All Bounty Hunters gain +30% Max Protection and +20% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. LEADERABILITY_BOSSK_TIER02_DESC|All Bounty Hunters gain +30% Max Protection and +30% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. LEADERABILITY_BOSSK_TIER03_DESC|All Bounty Hunters gain +40% Max Protection and +30% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. LEADERABILITY_BOSSK_TIER04_DESC|All Bounty Hunters gain +40% Max Protection and +30% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated. LEADERABILITY_BOSSK_TIER05_DESC|All Bounty Hunters gain +40% Max Protection and +40% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated. LEADERABILITY_BOSSK_TIER06_DESC|All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated. LEADERABILITY_BOSSK_TIER07_DESC|All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated. LEADERABILITY_CADBANE_BASE_DESC|+25% ATK to allies and -25% ATK to enemies. LEADERABILITY_CADBANE_DESC|Scoundrel allies gain 10% Evasion. LEADERABILITY_CADBANE_NAME|Hunter's Reflexes LEADERABILITY_CADBANE_TIER01_DESC|Scoundrel allies gain 12.5% Evasion. LEADERABILITY_CADBANE_TIER02_DESC|Scoundrel allies gain 12.5% Evasion and gain 20% Turn Meter whenever they Evade. LEADERABILITY_CADBANE_TIER03_DESC|Scoundrel allies gain 15% Evasion and gain 20% Turn Meter whenever they Evade. LEADERABILITY_CADBANE_TIER04_DESC|Scoundrel allies gain 17.5% Evasion and gain 20% Turn Meter whenever they Evade. LEADERABILITY_CADBANE_TIER05_DESC|Scoundrel allies gain 17.5% Evasion and gain 25% Turn Meter whenever they Evade. LEADERABILITY_CADBANE_TIER06_DESC|Scoundrel allies gain 20% Evasion and gain 25% Turn Meter whenever they Evade. LEADERABILITY_CADBANE_TIER07_DESC|Scoundrel allies gain 20% Evasion and gain 30% Turn Meter whenever they Evade. LEADERABILITY_CADBANE_TIER07_DESC_V2|Scoundrel allies gain 20% Evasion, 20% Potency, gain 30% Turn Meter and lose all debuffs whenever they Evade, and gain Evasion Up for 1 turn whenever they take damage. LEADERABILITY_CADBANE01_DESC|Provides a moderate Dodge bonus to Scoundrels. LEADERABILITY_CC2224_DESC|Clone allies gain 10% Critical Chance, and other allies gain half that amount. Cody gains 35% Defense for each living Clone ally. LEADERABILITY_CC2224_DESC_V2|Clone allies gain 10% Critical Chance, and other allies gain half that amount. Cody gains 35% Defense for each living Clone ally and other Clone allies gain half that amount. LEADERABILITY_CC2224_NAME|Ghost Company Commander LEADERABILITY_CC2224_TIER01_DESC|Clone allies gain 15% Critical Chance, and other allies gain half that amount. Cody gains 35% Defense for each living Clone ally. LEADERABILITY_CC2224_TIER01_DESC_V2|Clone allies gain 15% Critical Chance, and other allies gain half that amount. Cody gains 35% Defense for each living Clone ally and other Clone allies gain half that amount. LEADERABILITY_CC2224_TIER02_DESC|Clone allies gain 15% Critical Chance, and other allies gain half that amount. Cody gains 40% Defense for each living Clone ally. LEADERABILITY_CC2224_TIER02_DESC_V2|Clone allies gain 15% Critical Chance, and other allies gain half that amount. Cody gains 40% Defense for each living Clone ally and other Clone allies gain half that amount. LEADERABILITY_CC2224_TIER03_DESC|Clone allies gain 20% Critical Chance, and other allies gain half that amount. Cody gains 40% Defense for each living Clone ally. LEADERABILITY_CC2224_TIER03_DESC_V2|Clone allies gain 20% Critical Chance, and other allies gain half that amount. Cody gains 40% Defense for each living Clone ally and other Clone allies gain half that amount. LEADERABILITY_CC2224_TIER04_DESC|Clone allies gain 20% Critical Chance, and other allies gain half that amount. Cody gains 45% Defense for each living Clone ally. LEADERABILITY_CC2224_TIER04_DESC_V2|Clone allies gain 20% Critical Chance, and other allies gain half that amount. Cody gains 45% Defense for each living Clone ally and other Clone allies gain half that amount. LEADERABILITY_CC2224_TIER05_DESC|Clone allies gain 25% Critical Chance, and other allies gain half that amount. Cody gains 45% Defense for each living Clone ally. LEADERABILITY_CC2224_TIER05_DESC_V2|Clone allies gain 25% Critical Chance, and other allies gain half that amount. Cody gains 45% Defense for each living Clone ally and other Clone allies gain half that amount. LEADERABILITY_CC2224_TIER06_DESC|Clone allies gain 25% Critical Chance, and other allies gain half that amount. Cody gains 50% Defense for each living Clone ally. LEADERABILITY_CC2224_TIER06_DESC_V2|Clone allies gain 25% Critical Chance, and other allies gain half that amount. Cody gains 50% Defense for each living Clone ally and other Clone allies gain half that amount. LEADERABILITY_CC2224_TIER07_DESC|Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 50% Defense for each living Clone ally. LEADERABILITY_CC2224_TIER07_DESC_V2|Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability. LEADERABILITY_CHEWBACCA_BASE_DESC|Rebel Allies gain 35% Defense Up, and all other allies gain half that amount. LEADERABILITY_CHEWBACCA_BASE_NAME|Wookiee Resolve LEADERABILITY_CHEWBACCA_DESC|Rebel Allies gain 25% Defense Up, and all other allies gain half that amount. LEADERABILITY_CHEWBACCA_NAME|Steadfast Wookiee Nature LEADERABILITY_CHEWBACCA_TIER01_DESC|Rebel Allies gain 35% Defense Up, and all other allies gain half that amount. In addition, all allies have a 25% chance to gain Defense Up for 2 turns. LEADERABILITY_CHEWBACCA_TIER02_DESC|Rebel Allies gain 35% Defense Up, and all other allies gain half that amount. In addition, all allies have a 25% chance to gain Defense Up for 2 turns. LEADERABILITY_CHEWBACCA_TIER03_DESC|Rebel Allies gain 40% Defense Up, and all other allies gain half that amount. In addition, all allies have a 25% chance to gain Defense Up for 2 turns. LEADERABILITY_CHEWBACCA_TIER04_DESC|Rebel Allies gain 45% Defense Up, and all other allies gain half that amount. In addition, all allies have a 25% chance to gain Defense Up for 2 turns. LEADERABILITY_CHEWBACCA_TIER05_DESC|Rebel Allies gain 45% Defense Up, and all other allies gain half that amount. In addition, all allies have a 50% chance to gain Defense Up for 2 turns. LEADERABILITY_CHEWBACCA_TIER06_DESC|Rebel Allies gain 50% Defense Up, and all other allies gain half that amount. In addition, all allies have a 50% chance to gain Defense Up for 2 turns. LEADERABILITY_CHEWBACCA_TIER07_DESC|Rebel Allies gain 50% Defense Up, and all other allies gain half that amount. In addition, all allies have a 50% chance to gain Defense Up for 3 turns. LEADERABILITY_CHEWBACCA01_DESC|Provides a small DEF bonus to friendly characters and a high DEF bonus to Rebel characters. LEADERABILITY_CHIEFCHIRPA_DESC|Ewok allies gain 10% Turn Meter whenever they perform a Basic attack, and other allies gain half that amount. LEADERABILITY_CHIEFCHIRPA_NAME|Simple Tactics LEADERABILITY_CHIEFCHIRPA_TIER01_DESC|Ewok allies gain 12% Turn Meter whenever they perform a Basic attack, and other allies gain half that amount. LEADERABILITY_CHIEFCHIRPA_TIER02_DESC|Ewok allies gain 14% Turn Meter whenever they perform a Basic attack, and other allies gain half that amount. LEADERABILITY_CHIEFCHIRPA_TIER03_DESC|Ewok allies gain 14% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. LEADERABILITY_CHIEFCHIRPA_TIER04_DESC|Ewok allies gain 16% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. LEADERABILITY_CHIEFCHIRPA_TIER05_DESC|Ewok allies gain 18% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. LEADERABILITY_CHIEFCHIRPA_TIER06_DESC|Ewok allies gain 20% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. LEADERABILITY_CHIEFCHIRPA_TIER07_DESC|Ewok allies gain 14% Turn Meter and deal 20% more damage whenever they perform a Basic attack. These effects are halved for other allies. LEADERABILITY_CHIEFCHIRPA_TIER07_DESC_V2|Ewok allies gain 20% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. Whenever an Ewok ally uses a Special ability, 60% chance to call another random Ewok ally to Assist. LEADERABILITY_CHIEFNEBIT_BASE_DESC|+20% DEF and +Special Ability Fill to Focused allies. LEADERABILITY_CHIEFNEBIT_DESC|Provides a high Dodge bonus to Jawa characters. LEADERABILITY_CHIEFNEBIT_DESC_V2|Jawa and Droid allies gain 10% Critical Chance and inflict Critical Chance Down for 1 turn on a Critical Hit. LEADERABILITY_CHIEFNEBIT_NAME|Jawa Chieftain LEADERABILITY_CHIEFNEBIT_NAME_V2|Raiding Parties LEADERABILITY_CHIEFNEBIT_TIER01_DESC|Jawa and Droid allies gain 15% Critical Chance and inflict Critical Chance Down for 1 turn on a Critical Hit. LEADERABILITY_CHIEFNEBIT_TIER02_DESC|Jawa and Droid allies gain 20% Critical Chance and inflict Critical Chance Down for 1 turn on a Critical Hit. LEADERABILITY_CHIEFNEBIT_TIER03_DESC|Jawa and Droid allies gain 20% Critical Chance and inflict Critical Chance Down for 2 turns on a Critical Hit. LEADERABILITY_CHIEFNEBIT_TIER04_DESC|Jawa and Droid allies gain 25% Critical Chance and inflict Critical Chance Down for 2 turns on a Critical Hit. LEADERABILITY_CHIEFNEBIT_TIER05_DESC|Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 2 turns on a Critical Hit. LEADERABILITY_CHIEFNEBIT_TIER06_DESC|Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a Critical Hit. LEADERABILITY_CHIEFNEBIT_TIER07_DESC|Jawa and Droid allies gain 40% Critical Chance and inflict Critical Chance Down for 3 turns on a Critical Hit. LEADERABILITY_CHIEFNEBIT01_DESC|Provides a high Dodge bonus to Jawa characters. LEADERABILITY_CLONECAPTAINPHASEI_BASE_DESC|+20% ATK to Cunning allies. LEADERABILITY_CLONELIEUTENANTPHASEI_BASE_DESC|+20% ATK to Focused allies. LEADERABILITY_CLONEPRIVATEPHASEI_BASE_DESC|+20% ATK to Might allies. LEADERABILITY_CLONESERGEANTPHASEI_BASE_DESC|+20% DEF to Toughness allies. LEADERABILITY_CLONEWARSCHEWBACCA_BASE_DESC|All allies have +35% Defense. LEADERABILITY_CLONEWARSCHEWBACCA_BASE_NAME|Wookiee Nature LEADERABILITY_CLONEWARSCHEWBACCA_DESC|All allies have +10 Defense. LEADERABILITY_CLONEWARSCHEWBACCA_NAME|Wookiee Resolve LEADERABILITY_CLONEWARSCHEWBACCA_TIER01_DESC|All allies have +20 Defense. LEADERABILITY_CLONEWARSCHEWBACCA_TIER02_DESC|All allies have +20 Defense, and a 25% chance to gain Defense Up for 2 turns whenever they are damaged. LEADERABILITY_CLONEWARSCHEWBACCA_TIER03_DESC|All allies have +30 Defense, and a 25% chance to gain Defense Up for 2 turns whenever they are damaged. LEADERABILITY_CLONEWARSCHEWBACCA_TIER04_DESC|All allies have +40 Defense, and a 25% chance to gain Defense Up for 2 turns whenever they are damaged. LEADERABILITY_CLONEWARSCHEWBACCA_TIER05_DESC|All allies have +40 Defense, and a 50% chance to gain Defense Up for 2 turns whenever they are damaged. LEADERABILITY_CLONEWARSCHEWBACCA_TIER06_DESC|All allies have +50 Defense, and a 50% chance to gain Defense Up for 2 turns whenever they are damaged. LEADERABILITY_CLONEWARSCHEWBACCA_TIER07_DESC|All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. LEADERABILITY_CLONEWARSCHEWBACCA01_DESC|Provides a small DEF bonus to friendly characters and a high DEF bonus to Rebel characters. LEADERABILITY_COMMANDERLUKESKYWALKER_DESC|Rebel allies have +30% Counter Chance, +30% Defense, and +5% Offense. LEADERABILITY_COMMANDERLUKESKYWALKER_NAME|Rebel Maneuvers LEADERABILITY_COMMANDERLUKESKYWALKER_TIER01_DESC|Rebel allies have +30% Counter Chance, +40% Defense, and +5% Offense. LEADERABILITY_COMMANDERLUKESKYWALKER_TIER02_DESC|Rebel allies have +30% Counter Chance, +40% Defense, and +10% Offense. LEADERABILITY_COMMANDERLUKESKYWALKER_TIER03_DESC|Rebel allies have +40% Counter Chance, +40% Defense, and +10% Offense. LEADERABILITY_COMMANDERLUKESKYWALKER_TIER04_DESC|Rebel allies have +40% Counter Chance, +50% Defense, and +10% Offense. LEADERABILITY_COMMANDERLUKESKYWALKER_TIER05_DESC|Rebel allies have +40% Counter Chance, +50% Defense, and +15% Offense. LEADERABILITY_COMMANDERLUKESKYWALKER_TIER06_DESC|Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. LEADERABILITY_COMMANDERLUKESKYWALKER_TIER07_DESC|Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter. LEADERABILITY_COMMANDODROIDDIPLOMAT_BASE_DESC|-12% Crit Chance to Toughness enemies. LEADERABILITY_CORUSCANTUNDERWORLDPOLICE_BASE_DESC|+20% DEF to Toughness allies. LEADERABILITY_COUNTDOOKU_BASE_DESC|+25% ATK, +10% DEF, and +Special Ability Fill to all allies. LEADERABILITY_COUNTDOOKU_DESC|All allies gain 15% Evasion. LEADERABILITY_COUNTDOOKU_DESC_V2|All allies gain 5% Evasion. LEADERABILITY_COUNTDOOKU_NAME|Master Tactician LEADERABILITY_COUNTDOOKU_TIER01_DESC|All allies gain 6.5% Evasion. LEADERABILITY_COUNTDOOKU_TIER02_DESC|All allies gain 6.5% Evasion and gain Offense Up for 1 turn whenever they evade. LEADERABILITY_COUNTDOOKU_TIER03_DESC|All allies gain 8% Evasion and gain Offense Up for 1 turn whenever they evade. LEADERABILITY_COUNTDOOKU_TIER04_DESC|All allies gain 9.5% Evasion and gain Offense Up for 1 turn whenever they evade. LEADERABILITY_COUNTDOOKU_TIER05_DESC|All allies gain 13.5% Evasion and gain Offense Up for 1 turn whenever they evade. LEADERABILITY_COUNTDOOKU_TIER06_DESC|All allies gain 15% Evasion and gain Offense Up for 1 turn whenever they evade. LEADERABILITY_COUNTDOOKU_TIER07_DESC|All allies gain 15% Evasion and gain Offense Up for 2 turns whenever they evade. LEADERABILITY_COUNTDOOKU01_DESC|Provides a moderate bonus to Resistance. LEADERABILITY_CT5555_DESC|Clone allies gain 30% Defense, and other allies gain half that amount. LEADERABILITY_CT5555_DESC_V2|Clone allies gain 15 Defense, and other allies gain half that amount. LEADERABILITY_CT5555_NAME|Veteran Clone Trooper LEADERABILITY_CT5555_TIER01_DESC|Clone allies gain 20 Defense, and other allies gain half that amount. LEADERABILITY_CT5555_TIER02_DESC|Clone allies gain 30 Defense, and other allies gain half that amount. LEADERABILITY_CT5555_TIER03_DESC|Clone allies gain 35 Defense, and other allies gain half that amount. LEADERABILITY_CT5555_TIER04_DESC|Clone allies gain 45 Defense, and other allies gain half that amount. LEADERABILITY_CT5555_TIER05_DESC|Clone allies gain 50 Defense, and other allies gain half that amount. LEADERABILITY_CT5555_TIER06_DESC|Clone allies gain 55 Defense, and other allies gain half that amount. LEADERABILITY_CT5555_TIER07_DESC|Clone allies gain 65 Defense, and other allies gain half that amount. LEADERABILITY_CT555501_DESC|Provides a medium bonus to DEF. LEADERABILITY_DAKA_DESC|Nightsisters allies gain 20 Defense. LEADERABILITY_DAKA_DESC_V2|Nightsister allies have +5% Health and +5% Defense. LEADERABILITY_DAKA_NAME|Nightsister Elder LEADERABILITY_DAKA_TIER01_DESC|Nightsister allies gain 25 Defense. LEADERABILITY_DAKA_TIER01_DESC_V2|Nightsister allies have +10% Health and +5% Defense. LEADERABILITY_DAKA_TIER02_DESC|Nightsister allies gain 25 Defense and 5% Health. LEADERABILITY_DAKA_TIER02_DESC_V2|Nightsister allies have +10% Health and +10% Defense. LEADERABILITY_DAKA_TIER03_DESC|Nightsister allies gain 30 Defense and 5% Health. LEADERABILITY_DAKA_TIER03_DESC_V2|Nightsister allies have +20% Health and +10% Defense. LEADERABILITY_DAKA_TIER04_DESC|Nightsister allies gain 35 Defense and 5% Health. LEADERABILITY_DAKA_TIER04_DESC_V2|Nightsister allies have +20% Health and +20% Defense. LEADERABILITY_DAKA_TIER05_DESC|Nightsister allies gain 35 Defense and 7.5% Health. LEADERABILITY_DAKA_TIER05_DESC_V2|Nightsister allies have +35% Health and +20% Defense. LEADERABILITY_DAKA_TIER06_DESC|Nightsister allies gain 40 Defense and 7.5% Health. LEADERABILITY_DAKA_TIER06_DESC_V2|Nightsister allies have +35% Health and +35% Defense. LEADERABILITY_DAKA_TIER07_DESC|Nightsister allies gain 40 Defense and 10% Health. LEADERABILITY_DAKA_TIER07_DESC_V2|Nightsister allies have +50% Health and +50% Defense. LEADERABILITY_DAKA01_DESC|Provides a high HP Regeneration bonus to Nightsister characters. LEADERABILITY_DARKBARRISSOFFEE_DESC|Provides a ATK bonus when attacking Jedi or Sith characters. LEADERABILITY_DARKBARRISSOFFEE_NAME|Divided loyalties LEADERABILITY_DARKBARRISSOFFEE01_DESC|Provides a ATK bonus when attacking Jedi or Sith characters. LEADERABILITY_DARTHNIHILUS_DESC|Sith allies gain 30% Offense and 70% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. LEADERABILITY_DARTHNIHILUS_NAME|Lord of Hunger LEADERABILITY_DARTHNIHILUS_NAME_V2|Strength of the Void LEADERABILITY_DARTHNIHILUS_TIER01_DESC|Sith allies gain 35% Offense and 70% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. LEADERABILITY_DARTHNIHILUS_TIER02_DESC|Sith allies gain 35% Offense and 75% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. LEADERABILITY_DARTHNIHILUS_TIER03_DESC|Sith allies gain 45% Offense and 75% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. LEADERABILITY_DARTHNIHILUS_TIER04_DESC|Sith allies gain 45% Offense and 85% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. LEADERABILITY_DARTHNIHILUS_TIER05_DESC|Sith allies gain 60% Offense and 85% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. LEADERABILITY_DARTHNIHILUS_TIER06_DESC|Sith allies gain 60% Offense and 100% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. LEADERABILITY_DARTHNIHILUS_TIER07_DESC|Sith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. LEADERABILITY_DARTHSIDIOUS_DESC|All allies gain 10% Critical Chance. LEADERABILITY_DARTHSIDIOUS_NAME|Unlimited Power LEADERABILITY_DARTHSIDIOUS_TIER01_DESC|All allies gain 11% Critical Chance. LEADERABILITY_DARTHSIDIOUS_TIER02_DESC|All allies gain 11% Critical Chance and 10% Critical Damage. LEADERABILITY_DARTHSIDIOUS_TIER03_DESC|All allies gain 12% Critical Chance and 10% Critical Damage. LEADERABILITY_DARTHSIDIOUS_TIER04_DESC|All allies gain 12% Critical Chance and 20% Critical Damage. LEADERABILITY_DARTHSIDIOUS_TIER05_DESC|All allies gain 13% Critical Chance and 20% Critical Damage. LEADERABILITY_DARTHSIDIOUS_TIER06_DESC|All allies gain 14% Critical Chance and 20% Critical Damage. LEADERABILITY_DARTHSIDIOUS_TIER07_DESC|All allies gain 14% Critical Chance and 30% Critical Damage. LEADERABILITY_DARTHSIDIOUS_TIER07_DESC_V2|All allies gain 15% Critical Chance and 30% Critical Damage. Sith allies gain 2% Offense until the end of battle when they score a Critical Hit. LEADERABILITY_DARTHTRAYA_DESC|Sith allies have +25% Critical Avoidance and +25% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. LEADERABILITY_DARTHTRAYA_NAME|Lord of Betrayal LEADERABILITY_DARTHTRAYA_TIER01_DESC|Sith allies have +30% Critical Avoidance and +25% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. LEADERABILITY_DARTHTRAYA_TIER02_DESC|Sith allies have +30% Critical Avoidance and +30% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. LEADERABILITY_DARTHTRAYA_TIER03_DESC|Sith allies have +35% Critical Avoidance and +30% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. LEADERABILITY_DARTHTRAYA_TIER04_DESC|Sith allies have +35% Critical Avoidance and +35% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. LEADERABILITY_DARTHTRAYA_TIER05_DESC|Sith allies have +40% Critical Avoidance and +35% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. LEADERABILITY_DARTHTRAYA_TIER06_DESC|Sith allies have +40% Critical Avoidance and +40% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. LEADERABILITY_DARTHTRAYA_TIER07_DESC|Sith allies have +40% Critical Avoidance and +40% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn. LEADERABILITY_DATHCHA_DESC|Whenever an ally damages a Droid, there is a 50% chance to inflict Defense Down for 2 turns. LEADERABILITY_DATHCHA_NAME|Decommission LEADERABILITY_DATHCHA_TIER01_DESC|Whenever an ally damages a Droid, they have a 65% chance to inflict Defense Down for 2 turns. LEADERABILITY_DATHCHA_TIER02_DESC|Whenever an ally damages a Droid, they have a 65% chance to inflict Defense Down for 2 turns and a 15% chance to remove 15% Turn Meter. LEADERABILITY_DATHCHA_TIER03_DESC|Whenever an ally damages a Droid, they have a 65% chance to inflict Defense Down for 2 turns and a 15% chance to remove 20% Turn Meter. LEADERABILITY_DATHCHA_TIER04_DESC|Whenever an ally damages a Droid, they have an 80% chance to inflict Defense Down for 2 turns and a 15% chance to remove 20% Turn Meter. LEADERABILITY_DATHCHA_TIER05_DESC|Whenever an ally damages a Droid, they have an 80% chance to inflict Defense Down for 2 turns and a 25% chance to remove 20% Turn Meter. LEADERABILITY_DATHCHA_TIER06_DESC|Whenever an ally damages a Droid, they have an 80% chance to inflict Defense Down for 2 turns and a 25% chance to remove 25% Turn Meter. LEADERABILITY_DATHCHA_TIER07_DESC|Whenever an ally damages a Droid, they have an 80% chance to inflict Defense Down for 3 turns and a 25% chance to remove 25% Turn Meter. LEADERABILITY_DATHCHA01_DESC|Provides a high bonus to Critical Hit Chance to the party when attacking Droid characters. LEADERABILITY_DELTA7BJEDISTARFIGHTER_BASE_DESC|+25% ATK to Light allies. LEADERABILITY_DENGAR_DESC|Bounty Hunter allies have +20% Health Steal. In addition, all enemies have -30% Critical Damage. LEADERABILITY_DENGAR_NAME|Job Satisfaction LEADERABILITY_DENGAR_TIER01_DESC|Bounty Hunter allies have +25% Health Steal. In addition, all enemies have -30% Critical Damage. LEADERABILITY_DENGAR_TIER02_DESC|Bounty Hunter allies have +30% Health Steal. In addition, all enemies have -30% Critical Damage. LEADERABILITY_DENGAR_TIER03_DESC|Bounty Hunter allies have +30% Health Steal. In addition, all enemies have -40% Critical Damage. LEADERABILITY_DENGAR_TIER04_DESC|Bounty Hunter allies have +30% Health Steal. In addition, all enemies have -40% Critical Damage. When Dengar is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated. LEADERABILITY_DENGAR_TIER05_DESC|Bounty Hunter allies have +35% Health Steal. In addition, all enemies have -40% Critical Damage. When Dengar is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated. LEADERABILITY_DENGAR_TIER06_DESC|Bounty Hunter allies have +40% Health Steal. In addition, all enemies have -40% Critical Damage. When Dengar is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated. LEADERABILITY_DENGAR_TIER07_DESC|Bounty Hunter allies have +50% Health Steal. In addition, all enemies have -50% Critical Damage. When Dengar is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated. LEADERABILITY_DIRECTORKRENNIC_DESC|Empire allies gain 10% Critical Chance and 10% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. LEADERABILITY_DIRECTORKRENNIC_NAME|Director of Advanced Weapons Research LEADERABILITY_DIRECTORKRENNIC_TIER01_DESC|Empire allies gain 15% Critical Chance and 10% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. LEADERABILITY_DIRECTORKRENNIC_TIER02_DESC|Empire allies gain 15% Critical Chance and 15% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. LEADERABILITY_DIRECTORKRENNIC_TIER03_DESC|Empire allies gain 20% Critical Chance and 15% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. LEADERABILITY_DIRECTORKRENNIC_TIER04_DESC|Empire allies gain 20% Critical Chance and 20% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. LEADERABILITY_DIRECTORKRENNIC_TIER05_DESC|Empire allies gain 25% Critical Chance and 20% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. LEADERABILITY_DIRECTORKRENNIC_TIER06_DESC|Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. LEADERABILITY_DIRECTORKRENNIC_TIER07_DESC|Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit. LEADERABILITY_EETHKOTH_DESC|Jedi allies gain 30% Defense Up. LEADERABILITY_EETHKOTH_DESC_V2|Jedi allies gain 20 Defense. LEADERABILITY_EETHKOTH_NAME|Stalwart Jedi Defender LEADERABILITY_EETHKOTH_TIER01_DESC|Jedi allies gain 25 Defense. LEADERABILITY_EETHKOTH_TIER02_DESC|Jedi allies gain 35 Defense. LEADERABILITY_EETHKOTH_TIER03_DESC|Jedi allies gain 40 Defense. LEADERABILITY_EETHKOTH_TIER04_DESC|Jedi allies gain 50 Defense. LEADERABILITY_EETHKOTH_TIER05_DESC|Jedi allies gain 55 Defense. LEADERABILITY_EETHKOTH_TIER06_DESC|Jedi allies gain 60 Defense. LEADERABILITY_EETHKOTH_TIER07_DESC|Jedi allies gain 70 Defense. LEADERABILITY_EETHKOTH01_DESC|Provides a moderate DEF bonus to Jedi characters. LEADERABILITY_EMPERORPALPATINE_DESC|Provides a high Turn Meter bonus to Sith characters. LEADERABILITY_EMPERORPALPATINE_DESC_V2|Empire and Sith allies gain +23% Potency and Max Health. Jedi and Rebel enemies have -23% Potency and Evasion. Whenever an Empire ally inflicts a debuff during their turn they gain 11% Turn Meter. Whenever a Sith ally inflicts a debuff during their turn they recover 11% of their Max Health. LEADERABILITY_EMPERORPALPATINE_DESC_V3|Empire and Sith allies have +20% Potency and 20% Max Health. Jedi and Rebel enemies have -20% Potency and -20% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 10% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 10% Health. LEADERABILITY_EMPERORPALPATINE_NAME|Sith Master LEADERABILITY_EMPERORPALPATINE_NAME_V2|Emperor of the Galactic Empire LEADERABILITY_EMPERORPALPATINE_TIER01_DESC|Empire and Sith allies gain +24% Potency and Max Health. Jedi and Rebel enemies have -24% Potency and Evasion. Whenever an Empire ally inflicts a debuff during their turn they gain 12% Turn Meter. Whenever a Sith ally inflicts a debuff during their turn they recover 12% of their Max Health. LEADERABILITY_EMPERORPALPATINE_TIER01_DESC_V2|Empire and Sith allies have +20% Potency and 20% Max Health. Jedi and Rebel enemies have -35% Potency and -20% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 10% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 10% Health. LEADERABILITY_EMPERORPALPATINE_TIER02_DESC|Empire and Sith allies gain +26% Potency and Max Health. Jedi and Rebel enemies have -26% Potency and Evasion. Whenever an Empire ally inflicts a debuff during their turn they gain 14% Turn Meter. Whenever a Sith ally inflicts a debuff during their turn they recover 14% of their Max Health. LEADERABILITY_EMPERORPALPATINE_TIER02_DESC_V2|Empire and Sith allies have +20% Potency and 20% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 10% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 10% Health. LEADERABILITY_EMPERORPALPATINE_TIER03_DESC|Empire and Sith allies gain +27% Potency and Max Health. Jedi and Rebel enemies have -27% Potency and Evasion. Whenever an Empire ally inflicts a debuff during their turn they gain 15% Turn Meter. Whenever a Sith ally inflicts a debuff during their turn they recover 15% of their Max Health. LEADERABILITY_EMPERORPALPATINE_TIER03_DESC_V2|Empire and Sith allies have +20% Potency and 20% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 10% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. LEADERABILITY_EMPERORPALPATINE_TIER04_DESC|Empire and Sith allies gain +29% Potency and Max Health. Jedi and Rebel enemies have -29% Potency and Evasion. Whenever an Empire ally inflicts a debuff during their turn they gain 17% Turn Meter. Whenever a Sith ally inflicts a debuff during their turn they recover 17% of their Max Health. LEADERABILITY_EMPERORPALPATINE_TIER04_DESC_V2|Empire and Sith allies have +35% Potency and 20% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 10% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. LEADERABILITY_EMPERORPALPATINE_TIER05_DESC|Empire and Sith allies gain +30% Potency and Max Health. Jedi and Rebel enemies have -30% Potency and Evasion. Whenever an Empire ally inflicts a debuff during their turn they gain 18% Turn Meter. Whenever a Sith ally inflicts a debuff during their turn they recover 18% of their Max Health. LEADERABILITY_EMPERORPALPATINE_TIER05_DESC_V2|Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 10% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. LEADERABILITY_EMPERORPALPATINE_TIER06_DESC|Empire and Sith allies gain +32% Potency and Max Health. Jedi and Rebel enemies have -32% Potency and Evasion. Whenever an Empire ally inflicts a debuff during their turn they gain 20% Turn Meter. Whenever a Sith ally inflicts a debuff during their turn they recover 20% of their Max Health. LEADERABILITY_EMPERORPALPATINE_TIER06_DESC_V2|Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. LEADERABILITY_EMPERORPALPATINE_TIER07_DESC|Empire and Sith allies gain +35% Potency and Max Health. Jedi and Rebel enemies have -35% Potency and Evasion. Whenever an Empire ally inflicts a debuff during their turn they gain 23% Turn Meter. Whenever a Sith ally inflicts a debuff during their turn they recover 23% of their Max Health. LEADERABILITY_EMPERORPALPATINE_TIER07_DESC_V2|Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter. LEADERABILITY_EMPERORPALPATINE01_DESC|Provides a high Turn Meter bonus to Sith characters. LEADERABILITY_ENDORREBELSCOUT_BASE_DESC|+Special Ability Fill to all allies. LEADERABILITY_EVENPIELL_DESC|Provides a high Dodge bonus to all Jedi characters. LEADERABILITY_EVENPIELL_NAME|Keen Senses LEADERABILITY_EVENPIELL01_DESC|Provides a high Dodge bonus to all Jedi characters. LEADERABILITY_EWOKSCOUT_BASE_DESC|-20% DEF to Toughness enemies. LEADERABILITY_EWOKWARRIOR_BASE_DESC|+15% ATK and +10% DEF to Might allies. LEADERABILITY_FINN_DESC|Resistance allies gain 10% Offense and 20 Defense, and other allies gain half that amount. LEADERABILITY_FINN_DESC_V2|Resistance allies gain 15% Offense and 45% Defense, and other allies gain half that amount. LEADERABILITY_FINN_NAME|Balanced Tactics LEADERABILITY_FINN_TIER01_DESC|Resistance allies gain 13% Offense and 20 Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER01_DESC_V2|Resistance allies gain 18% Offense and 45% Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER02_DESC|Resistance allies gain 16% Offense and 20 Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER02_DESC_V2|Resistance allies gain 21% Offense and 45% Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER03_DESC|Resistance allies gain 16% Offense and 35 Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER03_DESC_V2|Resistance allies gain 21% Offense and 60% Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER04_DESC|Resistance allies gain 19% Offense and 35 Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER04_DESC_V2|Resistance allies gain 24% Offense and 60% Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER05_DESC|Resistance allies gain 22% Offense and 35 Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER05_DESC_V2|Resistance allies gain 27% Offense and 60% Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER06_DESC|Resistance allies gain 25% Offense and 35 Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER06_DESC_V2|Resistance allies gain 30% Offense and 60% Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER07_DESC|Resistance allies gain 25% Offense and 50 Defense, and other allies gain half that amount. LEADERABILITY_FINN_TIER07_DESC_V2|Resistance allies gain 30% Offense and 60% Defense, and other allies gain half that amount. Whenever a Resistance ally loses Foresight, they gain Advantage for 2 turns and whenever an enemy takes damage from Expose, reduce the cooldowns of all Resistance allies by 1 and grant them 35% Turn Meter. LEADERABILITY_GARSAXON_DESC|Empire allies gain 20% Counter Chance and 10% Defense. LEADERABILITY_GARSAXON_NAME|Mandalorian Retaliation LEADERABILITY_GARSAXON_TIER01_DESC|Empire allies gain 20% Counter Chance and 20% Defense. LEADERABILITY_GARSAXON_TIER02_DESC|Empire allies gain 30% Counter Chance and 20% Defense. LEADERABILITY_GARSAXON_TIER03_DESC|Empire allies gain 30% Counter Chance and 30% Defense. LEADERABILITY_GARSAXON_TIER04_DESC|Empire allies gain 40% Counter Chance and 30% Defense. LEADERABILITY_GARSAXON_TIER05_DESC|Empire allies gain 40% Counter Chance and 40% Defense. LEADERABILITY_GARSAXON_TIER06_DESC|Empire allies gain 50% Counter Chance and 40% Defense. LEADERABILITY_GARSAXON_TIER07_DESC|Empire allies gain 50% Counter Chance and 40% Defense. Whenever an Empire ally uses a Basic attack, they recover 5% Health LEADERABILITY_GENERALKENOBI_DESC|Jedi and Clone allies gain 15% Max Health and 55% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. LEADERABILITY_GENERALKENOBI_NAME|212th Attack Battalion Commander LEADERABILITY_GENERALKENOBI_TIER01_DESC|Jedi and Clone allies gain 20% Max Health and 55% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. LEADERABILITY_GENERALKENOBI_TIER02_DESC|Jedi and Clone allies gain 20% Max Health and 60% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. LEADERABILITY_GENERALKENOBI_TIER03_DESC|Jedi and Clone allies gain 25% Max Health and 60% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. LEADERABILITY_GENERALKENOBI_TIER04_DESC|Jedi and Clone allies gain 25% Max Health and 65% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. LEADERABILITY_GENERALKENOBI_TIER05_DESC|Jedi and Clone allies gain 30% Max Health and 65% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. LEADERABILITY_GENERALKENOBI_TIER06_DESC|Jedi and Clone allies gain 30% Max Health and 70% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. LEADERABILITY_GENERALKENOBI_TIER07_DESC|Jedi and Clone allies gain 35% Max Health and 75% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. LEADERABILITY_GEONOSIANCOMMANDER_BASE_DESC|+Health Regen to dark side allies. LEADERABILITY_GEONOSIANSPY_BASE_DESC|+15% ATK and +10% REC to Cunning allies. LEADERABILITY_GRANDADMIRALTHRAWN_DESC|Empire allies have +5% Max Protection, +15% Offense, and gain 10% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Empire allies gain a new Special ability, Maneuver.\n\nManeuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). LEADERABILITY_GRANDADMIRALTHRAWN_NAME|Legendary Strategist LEADERABILITY_GRANDADMIRALTHRAWN_TIER01_DESC|Empire allies have +5% Max Protection, +15% Offense, and gain 15% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Empire allies gain a new Special ability, Maneuver.\n\nManeuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). LEADERABILITY_GRANDADMIRALTHRAWN_TIER02_DESC|Empire allies have +10% Max Protection, +15% Offense, and gain 15% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Empire allies gain a new Special ability, Maneuver.\n\nManeuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). LEADERABILITY_GRANDADMIRALTHRAWN_TIER03_DESC|Empire allies have +10% Max Protection, +20% Offense, and gain 15% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Empire allies gain a new Special ability, Maneuver.\n\nManeuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). LEADERABILITY_GRANDADMIRALTHRAWN_TIER04_DESC|Empire allies have +10% Max Protection, +20% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Empire allies gain a new Special ability, Maneuver.\n\nManeuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). LEADERABILITY_GRANDADMIRALTHRAWN_TIER05_DESC|Empire allies have +15% Max Protection, +20% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Empire allies gain a new Special ability, Maneuver.\n\nManeuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). LEADERABILITY_GRANDADMIRALTHRAWN_TIER06_DESC|Empire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Empire allies gain a new Special ability, Maneuver.\n\nManeuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). LEADERABILITY_GRANDADMIRALTHRAWN_TIER07_DESC|Empire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). LEADERABILITY_GRANDMASTERYODA_BASE_DESC|+30% ATK, +10% Crit Chance, and +Special Ability Fill to all allies. LEADERABILITY_GRANDMASTERYODA_DESC|Provides a high Resistance bonus to all characters in squad. Also provides a high Turn Meter bonus to Jedi characters. LEADERABILITY_GRANDMASTERYODA_DESC_V2|Jedi allies gain 15% Tenacity, and gain 15% Turn Meter whenever they Resist a negative status effect. LEADERABILITY_GRANDMASTERYODA_NAME|Grand Master LEADERABILITY_GRANDMASTERYODA_NAME_V2|Grand Master's Guidance LEADERABILITY_GRANDMASTERYODA_TIER01_DESC|Jedi allies gain 17.5% Tenacity, and gain 15% Turn Meter whenever they Resist a negative status effect. LEADERABILITY_GRANDMASTERYODA_TIER02_DESC|Jedi allies gain 17.5% Tenacity, and gain 20% Turn Meter whenever they Resist a negative status effect. LEADERABILITY_GRANDMASTERYODA_TIER03_DESC|Jedi allies gain 20% Tenacity, and gain 20% Turn Meter whenever they Resist a negative status effect. LEADERABILITY_GRANDMASTERYODA_TIER04_DESC|Jedi allies gain 20% Tenacity, and gain 25% Turn Meter whenever they Resist a negative status effect. LEADERABILITY_GRANDMASTERYODA_TIER05_DESC|Jedi allies gain 22.5% Tenacity, and gain 25% Turn Meter whenever they Resist a negative status effect. LEADERABILITY_GRANDMASTERYODA_TIER06_DESC|Jedi allies gain 25% Tenacity, and gain 25% Turn Meter whenever they Resist a negative status effect. LEADERABILITY_GRANDMASTERYODA_TIER07_DESC|Jedi allies gain 25% Tenacity, and gain 30% Turn Meter whenever they Resist a negative status effect. LEADERABILITY_GRANDMASTERYODA_TIER07_DESC_V2|Jedi allies gain 30% Tenacity, gain 30% Turn Meter whenever they Resist a debuff, and whenever they suffer a debuff they gain Tenacity Up for 1 turn at the end of that turn. LEADERABILITY_GRANDMASTERYODA01_DESC|Provides a high Resistance bonus to all characters in squad. Also provides a high Turn Meter bonus to Jedi characters. LEADERABILITY_GRANDMOFFTARKIN_DESC|Empire allies gain 10 Speed. LEADERABILITY_GRANDMOFFTARKIN_DESC_V2|Empire allies gain 10 Speed. Inflict Defense Down for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. LEADERABILITY_GRANDMOFFTARKIN_NAME|Tighten the Grip LEADERABILITY_GRANDMOFFTARKIN_TIER01_DESC|Empire allies gain 12 Speed. LEADERABILITY_GRANDMOFFTARKIN_TIER01_DESC_V2|Empire allies gain 12 Speed. Inflict Defense Down for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. LEADERABILITY_GRANDMOFFTARKIN_TIER02_DESC|Empire allies gain 17 Speed. LEADERABILITY_GRANDMOFFTARKIN_TIER02_DESC_V2|Empire allies gain 17 Speed. Inflict Defense Down for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. LEADERABILITY_GRANDMOFFTARKIN_TIER03_DESC|Empire allies gain 19 Speed. LEADERABILITY_GRANDMOFFTARKIN_TIER03_DESC_V2|Empire allies gain 19 Speed. Inflict Defense Down for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. LEADERABILITY_GRANDMOFFTARKIN_TIER04_DESC|Empire allies gain 21 Speed. LEADERABILITY_GRANDMOFFTARKIN_TIER04_DESC_V2|Empire allies gain 21 Speed. Inflict Defense Down for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. LEADERABILITY_GRANDMOFFTARKIN_TIER05_DESC|Empire allies gain 26 Speed. LEADERABILITY_GRANDMOFFTARKIN_TIER05_DESC_V2|Empire allies gain 26 Speed. Inflict Defense Down for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. LEADERABILITY_GRANDMOFFTARKIN_TIER06_DESC|Empire allies gain 28 Speed. LEADERABILITY_GRANDMOFFTARKIN_TIER06_DESC_V2|Empire allies gain 28 Speed. Inflict Defense Down for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. LEADERABILITY_GRANDMOFFTARKIN_TIER07_DESC|Empire allies gain 33 Speed. LEADERABILITY_GRANDMOFFTARKIN_TIER07_DESC_V2|Empire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. LEADERABILITY_GRANDMOFFTARKIN01_DESC|Provides a high bonus to Turn Meter for Empire characters. LEADERABILITY_GREEDO_DESC|Scoundrel allies gain 10% Critical Damage. LEADERABILITY_GREEDO_NAME|Ambuscade LEADERABILITY_GREEDO_TIER01_DESC|Scoundrel allies gain 15% Critical Damage. LEADERABILITY_GREEDO_TIER02_DESC|Scoundrel allies gain 25% Critical Damage. LEADERABILITY_GREEDO_TIER03_DESC|Scoundrel allies gain 30% Critical Damage. LEADERABILITY_GREEDO_TIER04_DESC|Scoundrel allies gain 40% Critical Damage. LEADERABILITY_GREEDO_TIER04_DESC_V2|Scoundrel allies gain 30% Critical Damage. When Greedo is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Damage an enemy with less than 50% Turn Meter 10 times with a Basic Ability. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies have +50% Critical Damage for the rest of the battle and their Payouts are activated. LEADERABILITY_GREEDO_TIER05_DESC|Scoundrel allies gain 45% Critical Damage. LEADERABILITY_GREEDO_TIER05_DESC_V2|Scoundrel allies gain 40% Critical Damage. When Greedo is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Damage an enemy with less than 50% Turn Meter 10 times with a Basic Ability. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies have +50% Critical Damage for the rest of the battle and their Payouts are activated. LEADERABILITY_GREEDO_TIER06_DESC|Scoundrel allies gain 50% Critical Damage. LEADERABILITY_GREEDO_TIER06_DESC_V2|Scoundrel allies gain 50% Critical Damage. When Greedo is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Damage an enemy with less than 50% Turn Meter 10 times with a Basic Ability. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies have +50% Critical Damage for the rest of the battle and their Payouts are activated. LEADERABILITY_GREEDO_TIER07_DESC|Scoundrel allies gain 50% Critical Damage and gain 20% Turn Meter whenever they score a Critical Hit. LEADERABILITY_GREEDO01_DESC|Provides a high Critical Hit Damage bonus. LEADERABILITY_GRIEVOUS_DESC|All enemies have -10% Critical Chance. LEADERABILITY_GRIEVOUS_NAME|Daunting Presence LEADERABILITY_GRIEVOUS_TIER01_DESC|All enemies have -12.5% Critical Chance. LEADERABILITY_GRIEVOUS_TIER02_DESC|All enemies have -15% Critical Chance. LEADERABILITY_GRIEVOUS_TIER03_DESC|All enemies have -15% Critical Chance and -10% Critical Damage. LEADERABILITY_GRIEVOUS_TIER04_DESC|All enemies have -17.5% Critical Chance and -10% Critical Damage. LEADERABILITY_GRIEVOUS_TIER05_DESC|All enemies have -17.5% Critical Chance and -20% Critical Damage. LEADERABILITY_GRIEVOUS_TIER06_DESC|All enemies have -20% Critical Chance and -20% Critical Damage. LEADERABILITY_GRIEVOUS_TIER07_DESC|All enemies have -25% Critical Chance and -20% Critical Damage. LEADERABILITY_HANSOLO_BASE_DESC|+30% ATK and +17% Crit Chance to light side allies. LEADERABILITY_HERASYNDULLAS3_DESC|Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 5% Turn Meter if Hera is active. LEADERABILITY_HERASYNDULLAS3_NAME|Rise Together LEADERABILITY_HERASYNDULLAS3_TIER01_DESC|Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 6% Turn Meter if Hera is active. LEADERABILITY_HERASYNDULLAS3_TIER02_DESC|Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 8% Turn Meter if Hera is active. LEADERABILITY_HERASYNDULLAS3_TIER03_DESC|Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 10% Turn Meter if Hera is active. LEADERABILITY_HERASYNDULLAS3_TIER04_DESC|Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 12% Turn Meter if Hera is active. LEADERABILITY_HERASYNDULLAS3_TIER05_DESC|Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 15% Turn Meter if Hera is active. LEADERABILITY_HERASYNDULLAS3_TIER06_DESC|Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 20% Turn Meter if Hera is active. LEADERABILITY_HERASYNDULLAS3_TIER07_DESC|Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 20% Turn Meter if Hera is active. This effect is doubled for Phoenix allies with less than full Health. LEADERABILITY_HK47_DESC|Droid allies gain 20% Critical Chance. LEADERABILITY_HK47_DESC_V2|Droid allies gain 10% Critical Chance. LEADERABILITY_HK47_NAME|Assassin Protocol LEADERABILITY_HK47_TIER01_DESC|Droid allies gain 15% Critical Chance. LEADERABILITY_HK47_TIER02_DESC|Droid allies gain 15% Critical Chance and gain 20% Turn Meter on a Critical Hit. LEADERABILITY_HK47_TIER03_DESC|Droid allies gain 20% Critical Chance and gain 20% Turn Meter on a Critical Hit. LEADERABILITY_HK47_TIER04_DESC|Droid allies gain 20% Critical Chance and gain 30% Turn Meter on a Critical Hit. LEADERABILITY_HK47_TIER05_DESC|Droid allies gain 25% Critical Chance and gain 30% Turn Meter on a Critical Hit. LEADERABILITY_HK47_TIER06_DESC|Droid allies gain 30% Critical Chance and gain 30% Turn Meter on a Critical Hit. LEADERABILITY_HK47_TIER07_DESC|Droid allies gain 30% Critical Chance and gain 50% Turn Meter on a Critical Hit. LEADERABILITY_HK4701_DESC|Provides a high Critical Hit Chance when attacking Jedi characters. LEADERABILITY_HOTHLEIA_DESC|Rebel allies have +10% Tenacity and 10% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. LEADERABILITY_HOTHLEIA_NAME|Battlefront Command LEADERABILITY_HOTHLEIA_TIER01_DESC|Rebel allies have +12% Tenacity and 10% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. LEADERABILITY_HOTHLEIA_TIER02_DESC|Rebel allies have +12% Tenacity and 12% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. LEADERABILITY_HOTHLEIA_TIER03_DESC|Rebel allies have +15% Tenacity and 12% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. LEADERABILITY_HOTHLEIA_TIER04_DESC|Rebel allies have +15% Tenacity and 15% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. LEADERABILITY_HOTHLEIA_TIER05_DESC|Rebel allies have +20% Tenacity and 15% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. LEADERABILITY_HOTHLEIA_TIER06_DESC|Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. LEADERABILITY_HOTHLEIA_TIER07_DESC|Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter. LEADERABILITY_IG86_BASE_DESC|+30 ATK to Might allies. LEADERABILITY_IG88_DESC|All allies gain 10% Critical Chance. LEADERABILITY_IG88_DESC_V2|All allies have +10% Critical Chance. LEADERABILITY_IG88_NAME|Resourceful Pursuer LEADERABILITY_IG88_TIER01_DESC|All allies gain 11% Critical Chance. LEADERABILITY_IG88_TIER01_DESC_V2|All allies have +11% Critical Chance. LEADERABILITY_IG88_TIER02_DESC|All allies gain 14% Critical Chance. LEADERABILITY_IG88_TIER02_DESC_V2|All allies have +14% Critical Chance. LEADERABILITY_IG88_TIER03_DESC|All allies gain 15% Critical Chance. LEADERABILITY_IG88_TIER03_DESC_V2|All allies have +15% Critical Chance. LEADERABILITY_IG88_TIER04_DESC|All allies gain 16% Critical Chance. LEADERABILITY_IG88_TIER04_DESC_V2|All allies have +15% Critical Chance. When IG-88 is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Score Critical Hits against debuffed enemies 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies gain +25% Offense and Potency for the rest of the battle and their Payouts are activated. LEADERABILITY_IG88_TIER05_DESC|All allies gain 19% Critical Chance. LEADERABILITY_IG88_TIER05_DESC_V2|All allies have +18% Critical Chance. When IG-88 is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Score Critical Hits against debuffed enemies 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies gain +25% Offense and Potency for the rest of the battle and their Payouts are activated. LEADERABILITY_IG88_TIER06_DESC|All allies gain 20% Critical Chance. LEADERABILITY_IG88_TIER06_DESC_V2|All allies have +20% Critical Chance. When IG-88 is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Score Critical Hits against debuffed enemies 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies gain +25% Offense and Potency for the rest of the battle and their Payouts are activated. LEADERABILITY_IG88_TIER07_DESC|All allies gain 20% Critical Chance and inflict a Damage Over Time effect whenever they score a Critical Hit. LEADERABILITY_IG88_TIER07_DESC_V2|All allies have +20% Critical Chance and inflict a Damage Over Time effect whenever they score a Critical Hit. When IG-88 is in the Leader slot, and not the Ally slot, the following Contract is active:\n\n[c][F0FF23]Contract:[-][/c] Score Critical Hits against debuffed enemies 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\n[c][F0FF23]Reward:[-][/c] All Bounty Hunter allies gain +25% Offense and Potency for the rest of the battle and their Payouts are activated. LEADERABILITY_IG8801_DESC|Provides a moderate bonus to Critical Hit Chance. LEADERABILITY_IMAGUNDI_DESC|All allies gain 10 Defense and Jedi allies gain 15% Counter Chance. LEADERABILITY_IMAGUNDI_NAME|Jedi Strategist LEADERABILITY_IMAGUNDI_TIER01_DESC|All allies gain 15 Defense and Jedi allies gain 15% Counter Chance. LEADERABILITY_IMAGUNDI_TIER02_DESC|All allies gain 15 Defense and Jedi allies gain 25% Counter Chance. LEADERABILITY_IMAGUNDI_TIER03_DESC|All allies gain 20 Defense and Jedi allies gain 25% Counter Chance. LEADERABILITY_IMAGUNDI_TIER04_DESC|All allies gain 20 Defense and Jedi allies gain 35% Counter Chance. LEADERABILITY_IMAGUNDI_TIER05_DESC|All allies gain 25 Defense and Jedi allies gain 35% Counter Chance. LEADERABILITY_IMAGUNDI_TIER06_DESC|All allies gain 30 Defense and Jedi allies gain 35% Counter Chance. LEADERABILITY_IMAGUNDI_TIER07_DESC|All allies gain 30 Defense and Jedi allies gain 35% Counter Chance and 25% Counter Damage. LEADERABILITY_IMAGUNDI01_DESC|Provides a small DEF bonus to all friendly characters. All friendly Jedi characters get a small chance to counterattack. LEADERABILITY_IMPERIALOFFICER_BASE_DESC|+Special Ability Fill to dark side allies. LEADERABILITY_JAWA_BASE_DESC|+50% Combo Damage to Cunning allies. LEADERABILITY_JEDIKNIGHTGUARDIAN_BASE_DESC|-30% ATK to Might enemies. LEADERABILITY_JYNERSO_DESC|Rebel allies have +20% Potency. Enemies that suffer debuffs during Rebel allies' turns have a 35% chance to also become Exposed for 2 turns. This Expose can't be Resisted. LEADERABILITY_JYNERSO_NAME|Into the Fray LEADERABILITY_JYNERSO_TIER01_DESC|Rebel allies have +25% Potency. Enemies that suffer debuffs during Rebel allies' turns have a 35% chance to also become Exposed for 2 turns. This Expose can't be Resisted. LEADERABILITY_JYNERSO_TIER02_DESC|Rebel allies have +25% Potency. Enemies that suffer debuffs during Rebel allies' turns have a 40% chance to also become Exposed for 2 turns. This Expose can't be Resisted. LEADERABILITY_JYNERSO_TIER03_DESC|Rebel allies have +30% Potency. Enemies that suffer debuffs during Rebel allies' turns have a 40% chance to also become Exposed for 2 turns. This Expose can't be Resisted. LEADERABILITY_JYNERSO_TIER04_DESC|Rebel allies have +30% Potency. Enemies that suffer debuffs during Rebel allies' turns have a 45% chance to also become Exposed for 2 turns. This Expose can't be Resisted. LEADERABILITY_JYNERSO_TIER05_DESC|Rebel allies have +35% Potency. Enemies that suffer debuffs during Rebel allies' turns have a 45% chance to also become Exposed for 2 turns. This Expose can't be Resisted. LEADERABILITY_JYNERSO_TIER06_DESC|Rebel allies have +35% Potency. Enemies that suffer debuffs during Rebel allies' turns have a 50% chance to also become Exposed for 2 turns. This Expose can't be Resisted. LEADERABILITY_JYNERSO_TIER07_DESC|Rebel allies have +35% Potency and recover 5% Protection whenever they gain a buff. Enemies that suffer debuffs during Rebel allies' turns have a 50% chance to also become Exposed for 2 turns. This Expose can't be Resisted. LEADERABILITY_KITFISTO_DESC|All allies gain 5% Tenacity and Jedi allies gain 15 Defense. LEADERABILITY_KITFISTO_NAME|Jedi Protector LEADERABILITY_KITFISTO_TIER01_DESC|All allies gain 10% Tenacity and Jedi allies gain 15 Defense. LEADERABILITY_KITFISTO_TIER02_DESC|All allies gain 10% Tenacity and Jedi allies gain 25 Defense. LEADERABILITY_KITFISTO_TIER03_DESC|All allies gain 15% Tenacity and Jedi allies gain 25 Defense. LEADERABILITY_KITFISTO_TIER04_DESC|All allies gain 20% Tenacity and Jedi allies gain 25 Defense. LEADERABILITY_KITFISTO_TIER05_DESC|All allies gain 20% Tenacity and Jedi allies gain 35 Defense. LEADERABILITY_KITFISTO_TIER06_DESC|All allies gain 25% Tenacity and Jedi allies gain 35 Defense. LEADERABILITY_KITFISTO_TIER07_DESC|All allies gain 25% Tenacity and Jedi allies gain 45 Defense. LEADERABILITY_KITFISTO01_DESC|Provides a high DEF bonus against Droids or Sith characters. LEADERABILITY_KYLORENUNMASKED_DESC|First Order allies have +15% Critical Damage and +15 Speed. When a First Order ally scores a Critical Hit, they gain 5% Turn Meter. LEADERABILITY_KYLORENUNMASKED_NAME|Merciless Pursuit LEADERABILITY_KYLORENUNMASKED_TIER01_DESC|First Order allies have +20% Critical Damage and +15 Speed. When a First Order ally scores a Critical Hit, they gain 5% Turn Meter. LEADERABILITY_KYLORENUNMASKED_TIER02_DESC|First Order allies have +20% Critical Damage and +20 Speed. When a First Order ally scores a Critical Hit, they gain 5% Turn Meter. LEADERABILITY_KYLORENUNMASKED_TIER03_DESC|First Order allies have +20% Critical Damage and +20 Speed. When a First Order ally scores a Critical Hit, they gain 10% Turn Meter. LEADERABILITY_KYLORENUNMASKED_TIER04_DESC|First Order allies have +25% Critical Damage and +20 Speed. When a First Order ally scores a Critical Hit, they gain 10% Turn Meter. LEADERABILITY_KYLORENUNMASKED_TIER05_DESC|First Order allies have +25% Critical Damage and +25 Speed. When a First Order ally scores a Critical Hit, they gain 10% Turn Meter. LEADERABILITY_KYLORENUNMASKED_TIER06_DESC|First Order allies have +25% Critical Damage and +25 Speed. When a First Order ally scores a Critical Hit, they gain 15% Turn Meter. LEADERABILITY_KYLORENUNMASKED_TIER07_DESC|First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection. LEADERABILITY_LOBOT_BASE_DESC|Provides a high Turn Meter bonus to all friendly Droid characters. LEADERABILITY_LOBOT_DESC|Droid allies gain 15 Speed. LEADERABILITY_LOBOT_NAME|Cloud Computing LEADERABILITY_LOBOT_TIER01_DESC|Droid allies gain 17 Speed. LEADERABILITY_LOBOT_TIER02_DESC|Droid allies gain 19 Speed. LEADERABILITY_LOBOT_TIER03_DESC|Droid allies gain 19 Speed and 10% Potency. LEADERABILITY_LOBOT_TIER04_DESC|Droid allies gain 21 Speed and 10% Potency. LEADERABILITY_LOBOT_TIER05_DESC|Droid allies gain 23 Speed and 10% Potency. LEADERABILITY_LOBOT_TIER06_DESC|Droid allies gain 25 Speed and 10% Potency. LEADERABILITY_LOBOT_TIER07_DESC|Droid allies gain 25 Speed and 20% Potency. LEADERABILITY_LOBOT01_DESC|Provides a high Special Regeneration bonus to Droid characters. LEADERABILITY_LUCE_DESC|All allies gain 25% Offense for 1 turn whenever an enemy is defeated. LEADERABILITY_LUCE_NAME|Death evens the odds LEADERABILITY_LUCE_TIER01_DESC|All allies gain 30% Offense for 1 turn whenever an enemy is defeated. LEADERABILITY_LUCE_TIER02_DESC|All allies gain 35% Offense for 1 turn whenever an enemy is defeated. LEADERABILITY_LUCE_TIER03_DESC|All allies gain 35% Offense for 2 turns whenever an enemy is defeated. LEADERABILITY_LUCE_TIER04_DESC|All allies gain 40% Offense for 2 turns whenever an enemy is defeated. LEADERABILITY_LUCE_TIER05_DESC|All allies gain 45% Offense for 2 turns whenever an enemy is defeated. LEADERABILITY_LUCE_TIER06_DESC|All allies gain 50% Offense for 2 turns whenever an enemy is defeated. LEADERABILITY_LUCE_TIER07_DESC|All allies gain 50% Offense for 3 turns whenever an enemy is defeated. LEADERABILITY_LUCE01_DESC|Provides a small bonus to ATK for each enemy character killed. LEADERABILITY_LUKESKYWALKER_DESC|All allies gain 15% Tenacity. LEADERABILITY_LUKESKYWALKER_NAME|A New Hope LEADERABILITY_LUKESKYWALKER_TIER01_DESC|All allies gain 19% Tenacity. LEADERABILITY_LUKESKYWALKER_TIER02_DESC|All allies gain 23% Tenacity. LEADERABILITY_LUKESKYWALKER_TIER03_DESC|All allies gain 33% Tenacity. LEADERABILITY_LUKESKYWALKER_TIER04_DESC|All allies gain 37% Tenacity. LEADERABILITY_LUKESKYWALKER_TIER05_DESC|All allies gain 41% Tenacity. LEADERABILITY_LUKESKYWALKER_TIER06_DESC|All allies gain 45% Tenacity. LEADERABILITY_LUKESKYWALKER_TIER07_DESC|All allies gain 55% Tenacity. LEADERABILITY_LUKESKYWALKER_TIER07_DESC_V2|All allies gain 50% Tenacity. Whenever an ally Resists a detrimental effect they gain Advantage for 2 turns. LEADERABILITY_LUKESKYWALKER01_DESC|Provides a high DEF bonus to all Droid characters. LEADERABILITY_LUMINARAUNDULI_DESC|Jedi allies gain 10% Evasion, and other allies gain half that amount. LEADERABILITY_LUMINARAUNDULI_NAME|Elegant Steps LEADERABILITY_LUMINARAUNDULI_T1_DESC|Jedi allies gain 11% Evasion, other allies gain half that amount. LEADERABILITY_LUMINARAUNDULI_T2_DESC|Jedi allies gain 12% Evasion, other allies gain half that amount. LEADERABILITY_LUMINARAUNDULI_T3_DESC|Jedi allies gain 12% Evasion and recover Health equal to 4% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. LEADERABILITY_LUMINARAUNDULI_T4_DESC|Jedi allies gain 13% Evasion and recover Health equal to 4% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. LEADERABILITY_LUMINARAUNDULI_T5_DESC|Jedi allies gain 13% Evasion and recover Health equal to 6% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. LEADERABILITY_LUMINARAUNDULI_T6_DESC|Jedi allies gain 14% Evasion and recover Health equal to 6% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. LEADERABILITY_LUMINARAUNDULI_T7_DESC|Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. LEADERABILITY_LUMINARAUNDULI_T7_DESC_V2|Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns. LEADERABILITY_LUMINARAUNDULI01_DESC|Increase the Dodge of all friendly characters by a small amount, and the Dodge of all friendly Jedi characters by a moderate amount. LEADERABILITY_MACEWINDU_DESC|Jedi allies gain 30% Defense. LEADERABILITY_MACEWINDU_DESC_V2|Jedi allies gain 10% Offense. LEADERABILITY_MACEWINDU_NAME|Jedi Wisdom LEADERABILITY_MACEWINDU_NAME_V2|Vaapad LEADERABILITY_MACEWINDU_TIER01_DESC|Jedi allies gain 10% Offense and 3% Critical Chance. LEADERABILITY_MACEWINDU_TIER02_DESC|Jedi allies gain 12.5% Offense and 3% Critical Chance. LEADERABILITY_MACEWINDU_TIER03_DESC|Jedi allies gain 12.5% Offense and 6% Critical Chance. LEADERABILITY_MACEWINDU_TIER04_DESC|Jedi allies gain 17.5% Offense and 6% Critical Chance. LEADERABILITY_MACEWINDU_TIER05_DESC|Jedi allies gain 20% Offense and 6% Critical Chance. LEADERABILITY_MACEWINDU_TIER06_DESC|Jedi allies gain 20% Offense and 9% Critical Chance. LEADERABILITY_MACEWINDU_TIER07_DESC|Jedi allies gain 20% Offense and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit. LEADERABILITY_MACEWINDU01_DESC|Provides a high DEF bonus to all Jedi characters. LEADERABILITY_MAGNAGUARD_DESC|Provides a moderate chance to counterattack any attacking Jedi. LEADERABILITY_MAGNAGUARD_NAME|Jedi-resistant programming LEADERABILITY_MAGNAGUARD01_DESC|Provides a moderate chance to counterattack any attacking Jedi. LEADERABILITY_MAUL_BASE_DESC|+50% Crit Damage & Special Ability Fill to Dark allies. LEADERABILITY_MAUL_DESC|All Sith allies gain 10% Evasion. LEADERABILITY_MAUL_NAME|Dancing Shadows LEADERABILITY_MAUL_TIER01_DESC|All Sith allies gain 12.5% Evasion. LEADERABILITY_MAUL_TIER02_DESC|All Sith allies gain 12.5% Evasion and gain 10% Turn Meter whenever they Evade an attack. LEADERABILITY_MAUL_TIER02_DESC_V2|All Sith allies gain 12.5% Evasion and gain 15% Turn Meter whenever they Evade or are Critically Hit. LEADERABILITY_MAUL_TIER03_DESC|All Sith allies gain 15% Evasion and gain 10% Turn Meter whenever they Evade an attack. LEADERABILITY_MAUL_TIER03_DESC_V2|All Sith allies gain 15% Evasion and gain 15% Turn Meter whenever they Evade or are Critically Hit. LEADERABILITY_MAUL_TIER04_DESC|All Sith allies gain 17.5% Evasion and gain 10% Turn Meter whenever they Evade an attack. LEADERABILITY_MAUL_TIER04_DESC_V2|All Sith allies gain 17.5% Evasion and gain 15% Turn Meter whenever they Evade or are Critically Hit. LEADERABILITY_MAUL_TIER05_DESC|All Sith allies gain 17.5% Evasion and gain 15% Turn Meter whenever they Evade an attack. LEADERABILITY_MAUL_TIER05_DESC_V2|All Sith allies gain 17.5% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit. LEADERABILITY_MAUL_TIER06_DESC|All Sith allies gain 20% Evasion and gain 15% Turn Meter whenever they Evade an attack. LEADERABILITY_MAUL_TIER06_DESC_V2|All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit. LEADERABILITY_MAUL_TIER07_DESC|All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade an attack. LEADERABILITY_MAUL_TIER07_DESC_V2|All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. LEADERABILITY_MAUL_TIER07_DESC_V3|All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies. LEADERABILITY_MAUL01_DESC|Provides a high Dodge bonus to all Sith characters. LEADERABILITY_MOTHERTALZIN_DESC|Nightsister allies have +20% Potency and +15 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, all Nightsister allies gain 5% Turn Meter. LEADERABILITY_MOTHERTALZIN_NAME|The Great Mother LEADERABILITY_MOTHERTALZIN_TIER01_DESC|Nightsister allies have +30% Potency and +15 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, all Nightsister allies gain 5% Turn Meter. LEADERABILITY_MOTHERTALZIN_TIER02_DESC|Nightsister allies have +30% Potency and +20 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, all Nightsister allies gain 5% Turn Meter. LEADERABILITY_MOTHERTALZIN_TIER03_DESC|Nightsister allies have +40% Potency and +20 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, all Nightsister allies gain 5% Turn Meter. LEADERABILITY_MOTHERTALZIN_TIER04_DESC|Nightsister allies have +40% Potency and +25 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, all Nightsister allies gain 5% Turn Meter. LEADERABILITY_MOTHERTALZIN_TIER05_DESC|Nightsister allies have +50% Potency and +25 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, all Nightsister allies gain 5% Turn Meter. LEADERABILITY_MOTHERTALZIN_TIER06_DESC|Nightsister allies have +50% Potency and +30 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, all Nightsister allies gain 5% Turn Meter. LEADERABILITY_MOTHERTALZIN_TIER07_DESC|Nightsister allies have +50% Potency and +30 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, Nightsister allies gain 5% Turn Meter. When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn). LEADERABILITY_NUTEGUNRAY_DESC|Stealthed allies gain 50% Critical Chance. LEADERABILITY_NUTEGUNRAY_DESC_V2|Stealthed allies gain 35% Critical Chance. LEADERABILITY_NUTEGUNRAY_NAME|Backroom Subterfuge LEADERABILITY_NUTEGUNRAY_TIER01_DESC|Stealthed allies gain 40% Critical Chance. LEADERABILITY_NUTEGUNRAY_TIER02_DESC|Stealthed allies gain 40% Critical Chance and gain 20% Turn Meter on a Critical Hit. LEADERABILITY_NUTEGUNRAY_TIER02_DESC_V2|Stealthed allies gain 40% Critical Chance and gain 30% Turn Meter the first time they score a Critical Hit during their turn. LEADERABILITY_NUTEGUNRAY_TIER03_DESC|Stealthed allies gain 45% Critical Chance and gain 20% Turn Meter on a Critical Hit. LEADERABILITY_NUTEGUNRAY_TIER03_DESC_V2|Stealthed allies gain 45% Critical Chance and gain 30% Turn Meter the first time they score a Critical Hit during their turn. LEADERABILITY_NUTEGUNRAY_TIER04_DESC|Stealthed allies gain 45% Critical Chance and gain 25% Turn Meter on a Critical Hit. LEADERABILITY_NUTEGUNRAY_TIER04_DESC_V2|Stealthed allies gain 45% Critical Chance and gain 40% Turn Meter the first time they score a Critical Hit during their turn. LEADERABILITY_NUTEGUNRAY_TIER05_DESC|Stealthed allies gain 50% Critical Chance and gain 25% Turn Meter on a Critical Hit. LEADERABILITY_NUTEGUNRAY_TIER05_DESC_V2|Stealthed allies gain 50% Critical Chance and gain 40% Turn Meter the first time they score a Critical Hit during their turn. LEADERABILITY_NUTEGUNRAY_TIER06_DESC|Stealthed allies gain 55% Critical Chance and gain 25% Turn Meter on a Critical Hit. LEADERABILITY_NUTEGUNRAY_TIER06_DESC_V2|Stealthed allies gain 55% Critical Chance and gain 40% Turn Meter the first time they score a Critical Hit during their turn. LEADERABILITY_NUTEGUNRAY_TIER07_DESC|Stealthed allies gain 55% Critical Chance and gain 30% Turn Meter on a Critical Hit. LEADERABILITY_NUTEGUNRAY_TIER07_DESC_V2|Stealthed allies gain 55% Critical Chance and gain 50% Turn Meter the first time they score a Critical Hit during their turn. LEADERABILITY_NUTEGUNRAY01_DESC|Provides a high bonus to Critical Hit Chance to all characters in Stealth. LEADERABILITY_OLDBENKENOBI_DESC|All allies gain 5% Evasion. LEADERABILITY_OLDBENKENOBI_NAME|Old Jedi Knight LEADERABILITY_OLDBENKENOBI_TIER01_DESC|All allies gain 7.5% Evasion. LEADERABILITY_OLDBENKENOBI_TIER02_DESC|All allies gain 7.5% Evasion and gain 20% Turn Meter whenever they Evade an attack. LEADERABILITY_OLDBENKENOBI_TIER03_DESC|All allies gain 10% Evasion and gain 20% Turn Meter whenever they Evade an attack. LEADERABILITY_OLDBENKENOBI_TIER04_DESC|All allies gain 12.5% Evasion and gain 20% Turn Meter whenever they Evade an attack. LEADERABILITY_OLDBENKENOBI_TIER05_DESC|All allies gain 12.5% Evasion and gain 25% Turn Meter whenever they Evade an attack. LEADERABILITY_OLDBENKENOBI_TIER06_DESC|All allies gain 15% Evasion and gain 25% Turn Meter whenever they Evade an attack. LEADERABILITY_OLDBENKENOBI_TIER07_DESC|All allies gain 15% Evasion and gain 30% Turn Meter whenever they Evade an attack. LEADERABILITY_OLDBENKENOBI01_DESC|Provides a moderate damage bonus versus Sith characters. LEADERABILITY_PHASMA_DESC|Whenever an ally attacks, they have a 10% chance to call a random ally to Assist, dealing 30% less damage. This chance is doubled if the attacking ally is First Order. LEADERABILITY_PHASMA_DESC_V2|Whenever an ally attacks, they have a 10% chance to call a random ally to Assist, dealing 30% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. LEADERABILITY_PHASMA_NAME|Fire at Will LEADERABILITY_PHASMA_TIER01_DESC|Whenever an ally attacks, they have a 12% chance to call a random ally to Assist, dealing 30% less damage. This chance is doubled if the attacking ally is First Order. LEADERABILITY_PHASMA_TIER01_DESC_V2|Whenever an ally attacks, they have a 12% chance to call a random ally to Assist, dealing 30% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. LEADERABILITY_PHASMA_TIER02_DESC|Whenever an ally attacks, they have a 14% chance to call a random ally to Assist, dealing 30% less damage. This chance is doubled if the attacking ally is First Order. LEADERABILITY_PHASMA_TIER02_DESC_V2|Whenever an ally attacks, they have a 14% chance to call a random ally to Assist, dealing 30% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. LEADERABILITY_PHASMA_TIER03_DESC|Whenever an ally attacks, they have a 14% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. LEADERABILITY_PHASMA_TIER03_DESC_V2|Whenever an ally attacks, they have a 14% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. LEADERABILITY_PHASMA_TIER04_DESC|Whenever an ally attacks, they have a 16% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. LEADERABILITY_PHASMA_TIER04_DESC_V2|Whenever an ally attacks, they have a 16% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. LEADERABILITY_PHASMA_TIER05_DESC|Whenever an ally attacks, they have a 18% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. LEADERABILITY_PHASMA_TIER05_DESC_V2|Whenever an ally attacks, they have a 18% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. LEADERABILITY_PHASMA_TIER06_DESC|Whenever an ally attacks, they have a 20% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. LEADERABILITY_PHASMA_TIER06_DESC_V2|Whenever an ally attacks, they have a 20% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. LEADERABILITY_PHASMA_TIER07_DESC|Whenever an ally attacks, they have a 20% chance to call a random ally to Assist. This chance is doubled if the attacking ally is First Order. LEADERABILITY_PHASMA_TIER07_DESC_V2|Whenever an ally attacks, they have a 20% chance to call a random ally to Assist. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. LEADERABILITY_PHASMA_TIER07_DESC_V3|Whenever an ally attacks, they have a 20% chance to call a random ally to Assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. First Order allies gain 20% Potency. LEADERABILITY_PHASMA_TIER07_DESC_V4|Whenever an ally attacks, they have a 20% chance to call a random ally to Assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. First Order allies gain Advantage for 2 turns at the start of each encounter, can't be Critically Hit while they have Advantage, and gain 20% Potency. LEADERABILITY_PLACEHOLDER_DESC|No leader ability available LEADERABILITY_PLACEHOLDERUPPER_TIER01_DESC|Placeholder Tier 1 Leader Ability Upgrade Description LEADERABILITY_PLACEHOLDERUPPER_TIER02_DESC|Placeholder Tier 2 Leader Ability Upgrade Description LEADERABILITY_PLACEHOLDERUPPER_TIER03_DESC|Placeholder Tier 3 Leader Ability Upgrade Description LEADERABILITY_PLACEHOLDERUPPER_TIER04_DESC|Placeholder Tier 4 Leader Ability Upgrade Description LEADERABILITY_PLACEHOLDERUPPER_TIER05_DESC|Placeholder Tier 5 Leader Ability Upgrade Description LEADERABILITY_PLACEHOLDERUPPER_TIER06_DESC|Placeholder Tier 6 Leader Ability Upgrade Description LEADERABILITY_PLACEHOLDERUPPER_TIER07_DESC|Placeholder Tier 7 Leader Ability Upgrade Description LEADERABILITY_PLACEHOLDERUPPER_TIER08_DESC|Placeholder Tier 8 Leader Ability Upgrade Description LEADERABILITY_PLACEHOLDERUPPER_TIER09_DESC|Placeholder Tier 9 Leader Ability Upgrade Description LEADERABILITY_PLOKOON_DESC|Enemy characters can't become Stealthed. LEADERABILITY_PLOKOON_DESC_V2|Each ally has a 30% chance to remove Stealth from each enemy at the start of their turn. LEADERABILITY_PLOKOON_NAME|Overwatch LEADERABILITY_PLOKOON_TIER01_DESC|Each ally has a 35% chance to remove Stealth from each enemy at the start of their turn. LEADERABILITY_PLOKOON_TIER02_DESC|Each ally has a 35% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 turn. LEADERABILITY_PLOKOON_TIER03_DESC|Each ally has a 40% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 turn. LEADERABILITY_PLOKOON_TIER04_DESC|Each ally has a 45% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 turn. LEADERABILITY_PLOKOON_TIER05_DESC|Each ally has a 50% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 turn. LEADERABILITY_PLOKOON_TIER06_DESC|Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 turn. LEADERABILITY_PLOKOON_TIER07_DESC|Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 2 turns. LEADERABILITY_PLOKOON01_DESC|Provides a high DEF bonus to Clone characters. LEADERABILITY_POE_DESC|Resistance allies gain 10% Offense and 5% Potency. LEADERABILITY_POE_NAME|Ace of the Resistance LEADERABILITY_POE_TIER01_DESC|Resistance allies gain 12.5% Offense and 5% Potency. LEADERABILITY_POE_TIER02_DESC|Resistance allies gain 17.5% Offense and 5% Potency. LEADERABILITY_POE_TIER03_DESC|Resistance allies gain 17.5% Offense and 10% Potency. LEADERABILITY_POE_TIER04_DESC|Resistance allies gain 22.5% Offense and 10% Potency. LEADERABILITY_POE_TIER05_DESC|Resistance allies gain 22.5% Offense and 15% Potency. LEADERABILITY_POE_TIER06_DESC|Resistance allies gain 25% Offense and 15% Potency. LEADERABILITY_POE_TIER07_DESC|Resistance allies gain 30% Offense and 15% Potency. LEADERABILITY_POGGLETHELESSER_DESC|Droid allies gain 30% Offense. LEADERABILITY_POGGLETHELESSER_DESC_V2|Droid allies gain 10% Offense. LEADERABILITY_POGGLETHELESSER_NAME|Droid Overlord LEADERABILITY_POGGLETHELESSER_NAME_V2|Machine Overlord LEADERABILITY_POGGLETHELESSER_TIER01_DESC|Droid allies gain 12.5% Offense. LEADERABILITY_POGGLETHELESSER_TIER02_DESC|Droid and Geonosian allies gain 12.5% Offense. LEADERABILITY_POGGLETHELESSER_TIER03_DESC|Droid and Geonosian allies gain 15% Offense. LEADERABILITY_POGGLETHELESSER_TIER04_DESC|Droid and Geonosian allies gain 17.5% Offense. LEADERABILITY_POGGLETHELESSER_TIER05_DESC|Droid and Geonosian allies gain 22.5% Offense. LEADERABILITY_POGGLETHELESSER_TIER06_DESC|Droid and Geonosian allies gain 25% Offense. LEADERABILITY_POGGLETHELESSER_TIER07_DESC|Droid and Geonosian allies gain 30% Offense. LEADERABILITY_POGGLETHELESSER01_DESC|Provides a high ATK bonus to all Droid characters. LEADERABILITY_PRINCESSLEIA_DESC|Rebel allies gain 10% Critical Chance. LEADERABILITY_PRINCESSLEIA_NAME|Heart of the Rebellion LEADERABILITY_PRINCESSLEIA_TIER01_DESC|Rebel allies gain 11% Critical Chance. LEADERABILITY_PRINCESSLEIA_TIER02_DESC|Rebel allies gain 13% Critical Chance. LEADERABILITY_PRINCESSLEIA_TIER03_DESC|Rebel allies gain 14% Critical Chance. LEADERABILITY_PRINCESSLEIA_TIER04_DESC|Rebel allies gain 16% Critical Chance. LEADERABILITY_PRINCESSLEIA_TIER05_DESC|Rebel allies gain 17% Critical Chance. LEADERABILITY_PRINCESSLEIA_TIER06_DESC|Rebel allies gain 18% Critical Chance. LEADERABILITY_PRINCESSLEIA_TIER07_DESC|Rebel allies gain 20% Critical Chance. LEADERABILITY_PRINCESSLEIA01_DESC|Provides a moderate Critical Hit Chance bonus to Rebel characters. LEADERABILITY_QUIGONJINN_BASE_DESC|+30% DEF and +20% REC to allies. LEADERABILITY_QUIGONJINN_DESC|Jedi allies gain 10 Speed. LEADERABILITY_QUIGONJINN_DESC_V2|Jedi allies have +10 Speed. LEADERABILITY_QUIGONJINN_NAME|Agility Training LEADERABILITY_QUIGONJINN_TIER01_DESC|Jedi allies gain 12 Speed. LEADERABILITY_QUIGONJINN_TIER01_DESC_V2|Jedi allies have +12 Speed. LEADERABILITY_QUIGONJINN_TIER02_DESC|Jedi allies gain 17 Speed. LEADERABILITY_QUIGONJINN_TIER02_DESC_V2|Jedi allies have +17 Speed. LEADERABILITY_QUIGONJINN_TIER03_DESC|Jedi allies gain 19 Speed. LEADERABILITY_QUIGONJINN_TIER03_DESC_V2|Jedi allies have +19 Speed. LEADERABILITY_QUIGONJINN_TIER04_DESC|Jedi allies gain 21 Speed. LEADERABILITY_QUIGONJINN_TIER04_DESC_V2|Jedi allies have +21 Speed. LEADERABILITY_QUIGONJINN_TIER05_DESC|Jedi allies gain 23 Speed. LEADERABILITY_QUIGONJINN_TIER05_DESC_V2|Jedi allies have +23 Speed. LEADERABILITY_QUIGONJINN_TIER06_DESC|Jedi allies gain 25 Speed. LEADERABILITY_QUIGONJINN_TIER06_DESC_V2|Jedi allies have +25 Speed. LEADERABILITY_QUIGONJINN_TIER07_DESC|All allies gain 25 Speed. LEADERABILITY_QUIGONJINN_TIER07_DESC_V2|Jedi allies have +25 Speed and gain Potency Up for 1 turn at the beginning of each encounter. LEADERABILITY_QUIGONJINN_TIER07_DESC_V3|Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated. LEADERABILITY_QUIGONJINN01_DESC|Provides a high Turn Meter bonus to Jedi characters. LEADERABILITY_REBELPILOT_BASE_DESC|+30% ATK to Focused allies. LEADERABILITY_REX_DESC|Clone allies gain 10% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 10% Turn Meter, and other allies gain half that amount. LEADERABILITY_REX_NAME|Brothers in Arms LEADERABILITY_REX_TIER01_DESC|Clone allies gain 12% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 10% Turn Meter, and other allies gain half that amount. LEADERABILITY_REX_TIER02_DESC|Clone allies gain 14% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 10% Turn Meter, and other allies gain half that amount. LEADERABILITY_REX_TIER03_DESC|Clone allies gain 14% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount. LEADERABILITY_REX_TIER04_DESC|Clone allies gain 16% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount. LEADERABILITY_REX_TIER05_DESC|Clone allies gain 18% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount. LEADERABILITY_REX_TIER06_DESC|Clone allies gain 20% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount. LEADERABILITY_REX_TIER07_DESC|Clone allies gain 20% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 20% Turn Meter, and other allies gain half that amount. LEADERABILITY_REYJEDITRAINING_DESC|Resistance allies have +10% Critical Chance and +10% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 4% Turn Meter when an enemy is Exposed. LEADERABILITY_REYJEDITRAINING_NAME|Inspirational Presence LEADERABILITY_REYJEDITRAINING_TIER01_DESC|Resistance allies have +10% Critical Chance and +10% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 7% Turn Meter when an enemy is Exposed. LEADERABILITY_REYJEDITRAINING_TIER02_DESC|Resistance allies have +20% Critical Chance and +10% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 7% Turn Meter when an enemy is Exposed. LEADERABILITY_REYJEDITRAINING_TIER03_DESC|Resistance allies have +20% Critical Chance and +20% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 7% Turn Meter when an enemy is Exposed. LEADERABILITY_REYJEDITRAINING_TIER04_DESC|Resistance allies have +20% Critical Chance and +20% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed. LEADERABILITY_REYJEDITRAINING_TIER05_DESC|Resistance allies have +30% Critical Chance and +20% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed. LEADERABILITY_REYJEDITRAINING_TIER06_DESC|Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed. LEADERABILITY_REYJEDITRAINING_TIER07_DESC|Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.\n\nWhen a Resistance ally uses a Special ability:\n - All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)\n - If the Resistance ally has no debuffs, reduce their Cooldowns by 1 LEADERABILITY_ROYALGUARD_BASE_DESC|+20% ATK and +15% DEF to Toughness allies. LEADERABILITY_SANDTROOPER_BASE_DESC|-10% DEF to Light enemies. LEADERABILITY_SANDTROOPERCOMMANDER_BASE_DESC|+15% ATK and +10% DEF to Toughness allies. LEADERABILITY_SANDTROOPERSCOUT_BASE_DESC|+25% Combo Window to allies. LEADERABILITY_SAVAGEOPRESS_BASE_DESC|+30% ATK and +15% DEF to Toughness, Might, and Cunning allies. LEADERABILITY_SAVAGEOPRESS_DESC|Sith allies gain 10% Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_DESC_V2|Sith allies gain 15 Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_DESC_V3|Sith allies gain 15% Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_NAME|Pain Is Weakness LEADERABILITY_SAVAGEOPRESS_TIER01_DESC|Sith allies gain 20 Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER01_DESC_V2|Sith allies gain 20% Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER02_DESC|Sith allies gain 30 Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER02_DESC_V2|Sith allies gain 30% Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER03_DESC|Sith allies gain 35 Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER03_DESC_V2|Sith allies gain 35% Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER04_DESC|Sith allies gain 45 Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER04_DESC_V2|Sith allies gain 45% Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER05_DESC|Sith allies gain 50 Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER05_DESC_V2|Sith allies gain 50% Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER06_DESC|Sith allies gain 55 Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER06_DESC_V2|Sith allies gain 60% Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER07_DESC|Sith allies gain 65 Defense, and other allies gain half that amount. LEADERABILITY_SAVAGEOPRESS_TIER07_DESC_V2|Sith allies gain 75% Defense and 30% Tenacity. Other allies gain half those amounts. LEADERABILITY_SAVAGEOPRESS01_DESC|For each friendly character killed, all surviving characters DEF increases by a moderate amount. LEADERABILITY_SCOUTTROOPER_BASE_DESC|+15% ATK and +10% DEF to Cunning allies. LEADERABILITY_SLAVE1_BASE_DESC|+25% ATK to Dark allies. LEADERABILITY_STORMTROOPERHAN_DESC|Provides a moderate Dodge bonus to all friendly characters. LEADERABILITY_STORMTROOPERHAN_DESC_V2|All allies gain 20 Defense while above 50% Health and 20% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_DESC_V3|All allies gain 10% Defense while above 50% Health and 20% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_NAME|Keeping them busy LEADERABILITY_STORMTROOPERHAN_NAME_V2|Plan B LEADERABILITY_STORMTROOPERHAN_TIER01_DESC|All allies gain 25 Defense while above 50% Health and 20% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER01_DESC_V3|All allies gain 20% Defense while above 50% Health and 20% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER02_DESC|All allies gain 25 Defense while above 50% Health and 25% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER02_DESC_V3|All allies gain 20% Defense while above 50% Health and 25% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER03_DESC|All allies gain 30 Defense while above 50% Health and 25% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER03_DESC_V3|All allies gain 30% Defense while above 50% Health and 25% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER04_DESC|All allies gain 30 Defense while above 50% Health and 30% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER04_DESC_V3|All allies gain 30% Defense while above 50% Health and 30% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER05_DESC|All allies gain 35 Defense while above 50% Health and 30% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER05_DESC_V3|All allies gain 40% Defense while above 50% Health and 30% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER06_DESC|All allies gain 35 Defense while above 50% Health and 35% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER06_DESC_V3|All allies gain 40% Defense while above 50% Health and 35% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN_TIER07_DESC|All allies gain 40 Defense while above 50% Health and 40% Offense while below 50% Health. LEADERABILITY_STORMTROOPERHAN01_DESC|Provides a moderate Dodge bonus to all friendly characters. LEADERABILITY_SUNFAC_DESC|Provides a high Turn Meter bonus to Geonosian characters. LEADERABILITY_SUNFAC_NAME|Geonosian Slave Driver LEADERABILITY_SUNFAC01_DESC|Provides a high Turn Meter bonus to Geonosian characters. LEADERABILITY_TALIA_BASE_DESC|+25% REC to allies. LEADERABILITY_TALIA_DESC|Nightsister allies gain 10% Evasion and other allies gain half that amount. LEADERABILITY_TALIA_NAME|Nightsister Nimbleness LEADERABILITY_TALIA_TIER01_DESC|Nightsister allies gain 11% Evasion and other allies gain half that amount. LEADERABILITY_TALIA_TIER02_DESC|Nightsister allies gain 13% Evasion and other allies gain half that amount. LEADERABILITY_TALIA_TIER03_DESC|Nightsister allies gain 14% Evasion and other allies gain half that amount. LEADERABILITY_TALIA_TIER04_DESC|Nightsister allies gain 15% Evasion and other allies gain half that amount. LEADERABILITY_TALIA_TIER05_DESC|Nightsister allies gain 15% Evasion and other allies gain half that amount. When an ally evades they have a 50% chance to recover 5% of their Max Health. LEADERABILITY_TALIA_TIER06_DESC|Nightsister allies gain 16% Evasion and other allies gain half that amount. When an ally evades they have a 50% chance to recover 5% of their Max Health. LEADERABILITY_TALIA_TIER07_DESC|Nightsister allies gain 16% Evasion and other allies gain half that amount. When an ally evades they recover 5% of their Max Health. LEADERABILITY_TALIA01_DESC|Provides a small chance for one friendly character to gain Stealth at the beginning of each round. LEADERABILITY_TEEBO_DESC|Friendly characters have a 30% chance to gain Stealth for 1 round at the beginning of their turns. LEADERABILITY_TEEBO_DESC_V2|Allies have a 30% chance to gain Stealth for 1 turn at the beginning of their turns. LEADERABILITY_TEEBO_NAME|Ewok Scout LEADERABILITY_TEEBO_NAME_V2|Guerrilla Warfare LEADERABILITY_TEEBO_TIER01_DESC|Allies have a 35% chance to gain Stealth for 1 turn at the beginning of their turns. LEADERABILITY_TEEBO_TIER02_DESC|Allies have a 35% chance to gain Stealth for 1 turn at the beginning of their turns and a 25% chance to gain 25% Turn Meter at the end of their turns. LEADERABILITY_TEEBO_TIER03_DESC|Allies have a 40% chance to gain Stealth for 1 turn at the beginning of their turns and a 25% chance to gain 25% Turn Meter at the end of their turns. LEADERABILITY_TEEBO_TIER04_DESC|Allies have a 45% chance to gain Stealth for 1 turn at the beginning of their turns and a 25% chance to gain 25% Turn Meter at the end of their turns. LEADERABILITY_TEEBO_TIER05_DESC|Allies have a 50% chance to gain Stealth for 1 turn at the beginning of their turns and a 25% chance to gain 25% Turn Meter at the end of their turns. LEADERABILITY_TEEBO_TIER06_DESC|Allies have a 55% chance to gain Stealth for 1 turn at the beginning of their turns and a 25% chance to gain 25% Turn Meter at the end of their turns. LEADERABILITY_TEEBO_TIER07_DESC|Allies have a 55% chance to gain Stealth for 1 turn at the beginning of their turns and a 50% chance to gain 25% Turn Meter at the end of their turns. LEADERABILITY_TEEBO01_DESC|Provides a small chance for one friendly character to gain Stealth at the beginning of each round. LEADERABILITY_TIEFIGHTERPILOT_BASE_DESC|+8% Crit Chance to Might allies. LEADERABILITY_TSERIESTACTICALDROID_BASE_DESC|+Special Ability Fill to dark side allies. LEADERABILITY_TUSKENELDER_BASE_DESC|-30% ATK to Toughness enemies. LEADERABILITY_TUSKENRAIDER_BASE_DESC|-30% DEF to Cunning enemies. LEADERABILITY_UGNAUGHT_BASE_DESC|+20% DEF to Cunning allies. LEADERABILITY_URORRURRR_BASE_DESC|+30% ATK and +13% Crit Chance to dark side allies. LEADERABILITY_URORRURRR_DESC|Tusken allies gain 30% Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR_DESC_V2|Tusken allies gain 15 Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR_NAME|Tusken Chief LEADERABILITY_URORRURRR_TIER01_DESC|Tusken allies gain 20 Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR_TIER02_DESC|Tusken allies gain 30 Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR_TIER03_DESC|Tusken allies gain 35 Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR_TIER04_DESC|Tusken allies gain 45 Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR_TIER05_DESC|Tusken allies gain 50 Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR_TIER06_DESC|Tusken allies gain 55 Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR_TIER07_DESC|Tusken allies gain 65 Defense, and other allies gain half that amount. LEADERABILITY_URORRURRR01_DESC|Provides a high Dodge bonus to Tusken characters. LEADERABILITY_VADER_BASE_DESC|Increase dark side squad members' Attack by 20% and grant 15% Special Ability fill every round. LEADERABILITY_VADER_DESC|Provides a high damage bonus to all Empire characters. LEADERABILITY_VADER_DESC_V2|Empire allies gain 15% Offense. LEADERABILITY_VADER_DESC_V3|Empire and Sith allies gain 15% Offense. LEADERABILITY_VADER_NAME|Inspiring Through Fear LEADERABILITY_VADER_TIER01_DESC|Empire allies gain 17.5% Offense. LEADERABILITY_VADER_TIER01_DESC_V2|Empire and Sith allies gain 17.5% Offense. LEADERABILITY_VADER_TIER01_DESC_V3|Empire and Sith allies gain 17% Offense. LEADERABILITY_VADER_TIER02_DESC|Empire allies gain 22.5% Offense. LEADERABILITY_VADER_TIER02_DESC_V2|Empire and Sith allies gain 22.5% Offense. LEADERABILITY_VADER_TIER02_DESC_V3|Empire and Sith allies gain 22% Offense. LEADERABILITY_VADER_TIER03_DESC|Empire allies gain 25% Offense. LEADERABILITY_VADER_TIER03_DESC_V2|Empire and Sith allies gain 25% Offense. LEADERABILITY_VADER_TIER03_DESC_V3|Empire and Sith allies gain 25% Offense. LEADERABILITY_VADER_TIER04_DESC|Empire allies gain 25% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. LEADERABILITY_VADER_TIER04_DESC_V2|Empire and Sith allies gain 25% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_VADER_TIER04_DESC_V3|Empire and Sith allies gain 25% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_VADER_TIER05_DESC|Empire allies gain 27.5% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. LEADERABILITY_VADER_TIER05_DESC_V2|Empire and Sith allies gain 27.5% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_VADER_TIER05_DESC_V3|Empire and Sith allies gain 27% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_VADER_TIER06_DESC|Empire allies gain 30% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. LEADERABILITY_VADER_TIER06_DESC_V2|Empire and Sith allies gain 30% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_VADER_TIER06_DESC_V3|Empire and Sith allies gain 30% Offense and have a 25% chance to remove 10% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. LEADERABILITY_VADER_TIER07_DESC|Empire allies gain 30% Offense and have a 25% chance to remove 20% Turn Meter when they damage an enemy. LEADERABILITY_VADER_TIER07_DESC_V2|Empire and Sith allies gain 30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them. LEADERABILITY_VADER_TIER07_DESC_V3|Empire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them. LEADERABILITY_VADER01_DESC|Provides a high ATK bonus to all Empire characters. LEADERABILITY_VEERS_DESC|Empire allies gain 30% Offense. LEADERABILITY_VEERS_DESC_V2|Empire allies gain 10% Offense. LEADERABILITY_VEERS_DESC_V3|Empire allies gain 10% Offense. Imperial Trooper allies gain 20 Speed. LEADERABILITY_VEERS_NAME|Imperial Assault Commander LEADERABILITY_VEERS_TIER01_DESC|Empire allies gain 12% Offense. LEADERABILITY_VEERS_TIER01_DESC_V2|Empire allies gain 12% Offense. Imperial Trooper allies gain 20 Speed. LEADERABILITY_VEERS_TIER02_DESC|Empire allies gain 16% Offense. LEADERABILITY_VEERS_TIER02_DESC_V2|Empire allies gain 16% Offense. Imperial Trooper allies gain 20 Speed. LEADERABILITY_VEERS_TIER03_DESC|Empire allies gain 18% Offense. LEADERABILITY_VEERS_TIER03_DESC_V2|Empire allies gain 18% Offense. Imperial Trooper allies gain 20 Speed. LEADERABILITY_VEERS_TIER04_DESC|Empire allies gain 20% Offense. LEADERABILITY_VEERS_TIER04_DESC_V2|Empire allies gain 20% Offense. Imperial Trooper allies gain 20 Speed. LEADERABILITY_VEERS_TIER05_DESC|Empire allies gain 24% Offense. LEADERABILITY_VEERS_TIER05_DESC_V2|Empire allies gain 24% Offense. Imperial Trooper allies gain 20 Speed. LEADERABILITY_VEERS_TIER06_DESC|Empire allies gain 26% Offense. LEADERABILITY_VEERS_TIER06_DESC_V2|Empire allies gain 26% Offense. Imperial Trooper allies gain 20 Speed. LEADERABILITY_VEERS_TIER07_DESC|Empire allies gain 30% Offense. LEADERABILITY_VEERS_TIER07_DESC_V2|Empire allies gain 30% Offense. Imperial Trooper allies gain 20 Speed and gain 10% Turn Meter whenever they gain a buff. LEADERABILITY_VEERS01_DESC|Provides a high ATK bonus to Empire characters when attacking Rebel characters. LEADERABILITY_WEDGEANTILLES_DESC|Rebel allies have +10% Offense and recover 20% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_DESC_V2|Rebel allies have +10% Offense, recover 10% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 20% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_NAME|Rebel Heroism LEADERABILITY_WEDGEANTILLES_TIER01_DESC|Rebel allies have +14% Offense and recover 20% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER01_DESC_V2|Rebel allies have +14% Offense, recover 10% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 20% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER02_DESC|Rebel allies have +14% Offense and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER02_DESC_V2|Rebel allies have +14% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER03_DESC|Rebel allies have +18% Offense and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER03_DESC_V2|Rebel allies have +18% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER04_DESC|Rebel allies have +22% Offense and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER04_DESC_V2|Rebel allies have +22% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER05_DESC|Rebel allies have +26% Offense and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER05_DESC_V2|Rebel allies have +26% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER06_DESC|Rebel allies have +30% Offense and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER06_DESC_V2|Rebel allies have +30% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER07_DESC|Rebel allies have +30% Offense and recover 30% of their Max Health whenever they defeat an enemy. LEADERABILITY_WEDGEANTILLES_TIER07_DESC_V2|Rebel allies have +30% Offense, recover 20% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 30% of their Max Health whenever they defeat an enemy. LeaderboardPrizesView_DetailsHeader|Tier Rewards: LeaderboardPrizesView_MysteryBucketHeader|Plus bonus item! LeaderboardPrizesView_MysteryBucketLabel|Higher prize tiers have a chance at better rewards. LeaderboardPrizesView_NextRewardCountdown|[AAAAAA]Prizes awarded in[-] [FFFFFF]{0} LeaderboardPrizesView_PlayerRank|My Rank: #{0} LeaderboardPrizesView_RankSingleLabel|#{0} LeaderboardPrizesView_RankSpanLabel|#{0} - {1} LeaderboardPrizesView_RankSpanLabelLast|#{0}+ LeaderboardPrizesView_Title|DAILY PRIZE TIERS LeaderboardView_Hud_Countdown|PRIZES AWARDED IN {0} LeaderboardView_Title|LEADERBOARD LIGHT_SIDE_STARTER_BUNDLE_DESC|In the Store for a limited time only, purchase this bundle to start your journey to the Light Side! Includes 4 characters that will help you form a party to fight the coming battles ahead, PLUS plenty of bonus Crystals and resources to help you level these characters up!\n\nCharacters include:\n\n-Clone Wars Chewbacca\n-Clone Sergeant - Phase 1\n-Jedi Consular\n-Stormtrooper Han\n\nPurchase Limit: 1 LIGHT_SIDE_STARTER_BUNDLE_DESC_JP|[81F7F3]ライトサイド\n初心者限定セット[-]\n\n新規プレイヤーのための初心者限定セットが登場!\n\n収録ユニット\n\n-クローン大戦チュー バッカ\n-クローン・サージェ ント(フェーズⅠ)\n-ジェダイ・コンシュ ラー\n-ハン(ストームトルー パー)\n\n新規プレイヤーにとっては見逃せないお買い得商品です。\n\n購入可能数:1 LIGHT_SIDE_STARTER_BUNDLE_KEY|4 Light Side Characters! LIGHT_SIDE_STARTER_BUNDLE_NAME|LIGHT SIDE STARTER BUNDLE LIGHT_SIDE_STARTER_BUNDLE_PROMO|Best Value for New Players! LIGHT_SIDE_STARTER_BUNDLE_TEXT|Now in the store, a limited time offer for brand new players! Includes Clone Wars Chewbacca, the Clone Sergeant, the Jedi Consular, and Stormtrooper Han! This bundle offers amazing value for new players. LIGHT_SIDE_STARTER_BUNDLE_TITLE|NEW Light Side Starter Bundle Available! LINK_ACCOUNT_CODE_SUBJECT_KEY|Link Account Code LOGIN_CONFIRM_BIND_AGC_BODY|You're about to bind this device's guest account to your Game Center account. NOTE: You will be unable to bind your Game Center account to another guest account later. LOGIN_CONFIRM_BIND_AGC_TITLE|Connect Existing Game to Game Center? LOGIN_CONFIRM_BIND_GPGS_BODY|You're about to bind this device's guest account to your Google account. NOTE: You will be unable to bind your Google account to another guest account later. LOGIN_CONFIRM_BIND_GPGS_TITLE|Connect Existing Game to Google Account? LOGIN_CONNECT_PLAY_AS_GUEST|Play as Guest LOGIN_CONNECT_TO_AGC_MESSAGE|You're currently playing as a guest. Connecting a Game Center account will allow you to play your game across multiple iOS devices, and to recover your game if you lose your device. LOGIN_CONNECT_TO_AGC_TITLE|Connect to Game Center! LOGIN_CONNECT_TO_GPGS_ADVANTAGES_MESSAGE|Advantages of Google Play:\n\n• Use the same account across multiple Android devices\n• Restore your account in the event of loss of your device\n• Gain access to Google Play Achievements LOGIN_CONNECT_TO_GPGS_MESSAGE|Would you like to sign into a Google Play account? LOGIN_CONNECT_TO_GPGS_TITLE|Sign into Google Play? LOGIN_START_NEW_GAME_AGC_MESSAGE|You have chosen to start a new game with your Game Center account. If in the future you want to play your existing account again you'll have to log out of Game Center. Do you want to continue? LOGIN_START_NEW_GAME_AGC_TITLE|Start a new game? LOGIN_START_NEW_GAME_GPGS_MESSAGE|You have chosen to start a new game with your Google account. If in the future you want to play your existing account again you'll have to log out of your Google Play account. Do you want to continue? LOGIN_START_NEW_GAME_GPGS_TITLE|Start a new game? LoginView_GuestButton|GUEST LOGIN LoginView_LoginButton|LOGIN LoginView_PlayerIdFormat|My Player ID: {0} LoginView_StartButton|START LoginView_SupportButton|Support LoginView_TermsOfServiceButton|Terms of Service LoginView_WikiButton|Wiki LORD_OF_HUNGER_PACK_DESC|Level up [f0ff23]Darth Nihilus[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega ability material[-]!\n\nEach pack guarantees at least 5 shards for Darth Nihilus, with a chance to get [f0ff23]30 SHARDS[-]! Minimum 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III ability materials\n3 MK II ability materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material LORD_OF_HUNGER_PACK_NAME|LORD OF HUNGER PACK LORD_OF_HUNGER_PACK_SITH_ASSASSIN_DESC|Level up [f0ff23]Sith Assassin[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega ability material[-]!\n\nEach pack guarantees at least 5 shards for Sith Assassin, with a chance to get [f0ff23]30 SHARDS[-]! Minimum 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III ability materials\n3 MK II ability materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material LORD_OF_HUNGER_PACK_SITH_ASSASSIN_SUBTITLE|Sith Assassin LORD_OF_HUNGER_PACK_SITH_TROOPER_DESC|Level up [f0ff23]Sith Trooper[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega ability material[-]!\n\nEach pack guarantees at least 5 shards for Sith Trooper, with a chance to get [f0ff23]30 SHARDS[-]! Minimum 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III ability materials\n3 MK II ability materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material LORD_OF_HUNGER_PACK_SITH_TROOPER_SUBTITLE|Sith Trooper LORD_OF_HUNGER_PACK_SUBTITLE|Darth Nihilus LORD_OF_HUNGER_PACK_TEXT|Head to the store now to level up Darth Nihilus, Sith Assassin and Sith Trooper in their individual LORD OF HUNGER packs! LORD_OF_HUNGER_PACK_TITLE|Now Available: LORD OF HUNGER PACKS LOST_APPRENTICE_BUNDLE_DESC|Get 30 shards of Visas Marr with a Lost Apprentice Bundle! \n\nThis offensive support unit provides two buffs for allies.\n\n[f0ff23]BONUS[-]:This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Visas Marr.\n\nIncludes materials sufficient to power up Visas Marr to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. LOST_APPRENTICE_BUNDLE_NAME|LOST APPRENTICE BUNDLE LOST_APPRENTICE_BUNDLE_TEXT|Visas Marr, the former apprentice of Darth Nihilus, now has bundles and packs available in the Store for a limited time! LOST_APPRENTICE_BUNDLE_TITLE|Visas Marr Bundle & Pack in Store! LOST_APPRENTICE_PACK_DESC|Purchase the Lost Apprentice Pack to power up Visas Marr! \n\nThis offensive support unit provides two buffs for allies.\n\nEach pack guarantees at least 5 shards for Visas Marr and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. LOST_APPRENTICE_PACK_NAME|LOST APPRENTICE PACK LUNAR_NEW_YEAR_PACK_DESC|Celebrate the Lunar New Year by claiming a free Red Data Card from the store that can contain between 10k and 100k Credits! Use these credits to level up your favorite characters and make them even stronger. The Red Data Cards will be available each day from February 3rd to February 12th. LUNAR_NEW_YEAR_PACK_MESSAGE_DESC|Greetings Heroes,\n\nCelebrate the Lunar New Year by claiming a free Red Data Card from the store that can contain between 10k and 100k Credits! Use these credits to level up your favorite characters and make them even stronger. The Red Data Cards will be available each day from February 3rd to February 12th. LUNAR_NEW_YEAR_PACK_NAME|RED DATA CARD LUNAR_NEW_YEAR_PACK_TITLE|Lunar New Year Celebration ManageAlliesView_NoAllies|You currently do not have any allies.\n\nEngage in Battle to find new allies or invite your friends! ManageAlliesView_RemoveButton|REMOVE ManageAlliesView_SelectAll|Select All MAP_BESPIN_DESC|A gas giant in the Bespin system of the Anoat sector.\n\nHome planet of Cloud City. MAP_BESPIN_NAME|Bespin MAP_CANTINASIEGE_NAME|Cantina Siege MAP_CORUSCANT_NAME|Coruscant MAP_DATHOMIR_NAME|Dathomir MAP_DEATHSTAR_NAME|The Death Star MAP_ENDOR_DESC|Located in the Outer Rim Territories, the Forest Moon of Endor is a lush world. During the Galactic Civil War, the Empire established an outpost here while they built the second Death Star. During the Battle of Endor, the Death Star was destroyed and the Emperor killed, marking the end of a galactic era. MAP_ENDOR_NAME|Endor MAP_EVENT_NAME|Special Event MAP_GEONOSIS_DESC|Geonosis is a desert world and home to the insectoid Geonosians. During the twilight of the Galactic Republic, this planet was one of the first to join the Confederacy of Independent Systems. Geonosis housed great droid factories and the Battle of Geonosis was the first major conflict of the Clone Wars. MAP_GEONOSIS_NAME|Geonosis MAP_HOLOCRON_DESC|Test your Battle Skills on a Holotable MAP_HOLOCRON_NAME|Holotable MAP_HOTH_DESC|Hoth is an ice world in a remote sector of the Outer Rim. After the Battle of Yavin, the Rebel Alliance established a hidden base there. Their stay was cut short when they were discovered by an Imperial probe droid, thereby triggering the Battle of Hoth. MAP_HOTH_NAME|Hoth MAP_ILUM_NAME|Ilum MAP_JAKKU_NAME|Jakku MAP_KAMINO_NAME|Kamino MAP_KASHYYYK_NAME|Kashyyyk MAP_LOTHAL_NAME|Lothal MAP_MODBATTLES_NAME|Mod Table MAP_REPUBLICSHIP_NAME|Republic Ship MAP_STARDESTROYER_NAME|Star Destroyer MAP_SULLUST_NAME|Sullust MAP_TATOOINE_DESC|A desert world in the binary Tatoo star system within the Anoat sector.\n\nHome planet of both Anakin and Luke Skywalker. MAP_TATOOINE_NAME|Tatooine MAP_YAVINIV_DESC|One of three habitable moons surrounding the gas giant Yavin.\n\nA strategic location for a number of galactic struggles. MAP_YAVINIV_NAME|Yavin IV MARK_01|Mk I MARK_02|Mk II MARK_03|Mk III MARK_04|Mk IV MARK_05|Mk V MARK_06|Mk VI MASTER_KYLO_BUNDLE_DESC|Crush the Resistance with the [f0ff23]Kylo Ren Bundle[-]!\n\nGet shards to unlock (or upgrade) [f0ff23]Kylo Ren[-] and blueprints for his new 4* [f0ff23]Command Shuttle[-].\n\nIncludes 80 shards for Kylo Ren, 50 shards for Phasma, 25 shards for First Order Stormtrooper, and 80 blueprints for Kylo Ren's Command Shuttle.\n\nIncludes materials to immediately [f0ff23]level up[-] both Ship and Crew! MASTER_KYLO_BUNDLE_NAME|KYLO REN BUNDLE MASTER_KYLO_BUNDLE_SUBTITLE|Kylo Ren & Command Shuttle MASTER_KYLO_BUNDLE_TEXT|Crush the Resistance with the KYLO REN BUNDLE!\nGet blueprints for the Command Shuttle and shards of its crew, including Kylo Ren.\nIncludes materials to immediately level up both Ship and Crew. Head to the Store NOW! MASTER_KYLO_BUNDLE_TITLE|Kylo Ren Bundle Available! MASTERS_TRAINING_TOAST|MASTER'S TRAINING MatchmakingView_Hud_PlayerRank|Rank: #{0} MatchmakingView_Hud_SquadPower|{0:N0} MatchmakingView_LockedRanksMessage|Continue playing Arena battles to unlock Arena Rank Leaderboard. MatchmakingView_LockedRanksTitle|LOCKED MatchmakingView_OpponentPowerLabel|Power: {0} MatchmakingView_OpponentPowerLabel_Fleet|Fleet Power: {0} MatchmakingView_PowerAndPrizeTier|Power: {0} / Prize Tier: #{1} MatchmakingView_Refresh|REFRESH MatchmakingView_SelectOpponent|Select an opponent. Tap and hold units for details. MatchmakingView_Tile_ChallengeLabel|CHALLENGE MatchmakingView_Tile_ChallengeLabel_tu6|BATTLE MatchmakingView_Tile_PowerLabel|Power: MatchmakingView_Tile_Rank|#{0} MatchmakingView_Tile_RankLabel|Rank: MatchmakingView_Tile_RewardLabel|Reward: MatchmakingView_Tile_Unranked|Unranked MATERIAL_014PROTOTYPE_NAME|Fabritech Armor Mod Prototype MATERIAL_015PROTOTYPE_NAME|TaggeCo Wrist Gauntlet Prototype MATERIAL_017PROTOTYPE_NAME|BlasTech Utility Belt Prototype MATERIAL_021PROTOTYPE_NAME|Loronar Corp Hypo Syringe Prototype MATERIAL_028PROTOTYPE_NAME|Chedak Wrist Gauntlet Prototype MATERIAL_031PROTOTYPE_NAME|Athakam MedTech Tech Prototype MATERIAL_032PROTOTYPE_NAME|Loronar Corp Cloak Prototype MATERIAL_037PROTOTYPE_NAME|Golan Arms Armor Mod Prototype MATERIAL_040PROTOTYPE_NAME|Carbanti United Power Cell Prototype MATERIAL_044PROTOTYPE_NAME|Loronar Corp Implant Prototype MATERIAL_049PROTOTYPE_NAME|Golan Arms Weapon Mod Prototype MATERIAL_050SALVAGE_NAME|Mk 4 Baktoid Armor Mod Prototype Salvage MATERIAL_051SALVAGE_NAME|Mk 5 Merr-Sonn Wrist Gauntlet Prototype Salvage MATERIAL_052SALVAGE_NAME|Mk 4 TaggeCo Holo Lens Salvage MATERIAL_053SALVAGE_NAME|Mk 3 Arakyd Droid Prototype Salvage MATERIAL_054SALVAGE_NAME|Mk 5 Loronar Power Cell Salvage MATERIAL_055PROTOTYPE_NAME|Seinar Tech Implant Prototype MATERIAL_055PROTOTYPESALVAGE_NAME|Mk 4 Fabritech Data Pad Prototype Salvage MATERIAL_056PROTOTYPE_NAME|Neuro-Saav Med Pack Prototype MATERIAL_056PROTOTYPESALVAGE_NAME|Mk 5 Neuro-Saav Implant Prototype Salvage MATERIAL_057SALVAGE_NAME|Mk 1 Athakam Medpac Salvage MATERIAL_058SALVAGE_NAME|Mk 1 Chedak Com Link Prototype Salvage MATERIAL_061PROTOTYPE_NAME|Czerka Weapon Mod Prototype MATERIAL_061PROTOTYPESALVAGE_NAME|Mk 6 BlasTech Weapon Mod Prototype Salvage MATERIAL_062SALVAGE_NAME|Mk 5 Baktoid Armor Mod Prototype Salvage MATERIAL_063PROTOTYPE_NAME|Baktoid Holo Lens Prototype MATERIAL_063PROTOTYPESALVAGE_NAME|Mk 5 TaggeCo Holo Lens Prototype Salvage MATERIAL_064PROTOTYPE_NAME|Carbanti United Utility Belt Prototype MATERIAL_064PROTOTYPESALVAGE_NAME|Mk 4 Nubian Design Utility Belt Prototype Salvage MATERIAL_065SALVAGE_NAME|Mk 6 Loronar Power Cell Salvage MATERIAL_068PROTOTYPE_NAME|BioTech Industries Hypo Syringe Prototype MATERIAL_068PROTOTYPESALVAGE_NAME|Mk 3 Chiewab Hypo Syringe Prototype Salvage MATERIAL_069PROTOTYPE_NAME|Seinar Tech Com Link Prototype MATERIAL_069PROTOTYPESALVAGE_NAME|Mk 2 Chedak Com Link Prototype Salvage MATERIAL_071PROTOTYPE_NAME|Neuro-Saav Sensor Array Prototype MATERIAL_071PROTOTYPESALVAGE_NAME|Mk 1 Carbanti Sensor Array Prototype Salvage MATERIAL_072PROTOTYPE_NAME|Golan Arms Thermal Detonator Prototype MATERIAL_072PROTOTYPESALVAGE_NAME|Mk 3 Czerka Thermal Detonator Prototype Salvage MATERIAL_073PROTOTYPE_NAME|Loronar Corp Weapon Mod Prototype MATERIAL_073PROTOTYPESALVAGE_NAME|MK 7 BlasTech Weapon Mod Prototype Salvage MATERIAL_075PROTOTYPE_NAME|Carbanti United Holo Lens Prototype MATERIAL_075PROTOTYPESALVAGE_NAME|Mk 6 TaggeCo Holo Lens Prototype Salvage MATERIAL_076SALVAGE_NAME|Mk 6 Fabritech Data Pad Salvage MATERIAL_078PROTOTYPE_NAME|Neuro-Saav AI Prototype MATERIAL_078PROTOTYPESALVAGE_NAME|Mk 2 Sienar Tech A.I. Prototype Salvage MATERIAL_080PROTOTYPE_NAME|Athakam MedTech Bacta Gel Prototype MATERIAL_080PROTOTYPESALVAGE_NAME|Mk 1 Zaltin Bacta Gel Prototype Salvage MATERIAL_084PROTOTYPE_NAME|Czerka Thermal Detonator Prototype MATERIAL_084PROTOTYPESALVAGE_NAME|Mk 4 Czerka Thermal Detonator Prototype Salvage MATERIAL_085PROTOTYPE_NAME|BlasTech Armor Mod Prototype MATERIAL_085PROTOTYPESALVAGE_NAME|Mk 7 Baktoid Armor Mod Prototype Salvage MATERIAL_086PROTOTYPE_NAME|Carbanti United Wrist Gauntlet Prototype MATERIAL_086PROTOTYPESALVAGE_NAME|Mk 6 Merr-Sonn Wrist Gauntlet Prototype Salvage MATERIAL_087PROTOTYPE_NAME|SoroSuub Utility Belt Prototype MATERIAL_087PROTOTYPESALVAGE_NAME|Mk 5 Nubian Design Utility Belt Prototype Salvage MATERIAL_090PROTOTYPE_NAME|Merr-Sonn Tech Prototype MATERIAL_090PROTOTYPESALVAGE_NAME|Mk 5 Nubian Design Tech Prototype Salvage MATERIAL_091SALVAGE_NAME|Mk 4 SoroSuub Cloak Prototype Salvage MATERIAL_092SALVAGE_NAME|Mk 4 Arakyd Droid Prototype Salvage MATERIAL_093PROTOTYPE_NAME|Nubian Design Cloak Prototype MATERIAL_093PROTOTYPESALVAGE_NAME|Mk 4 Chiewab Hypo Syringe Prototype Salvage MATERIAL_094PROTOTYPE_NAME|Athakam MedTech Implant Prototype MATERIAL_094PROTOTYPESALVAGE_NAME|Mk 6 Neuro-Saav Implant Prototype Salvage MATERIAL_095SALVAGE_NAME|Mk 4 Golan Arms Helmet Prototype Salvage MATERIAL_096PROTOTYPE_NAME|Chedak Tools Prototype MATERIAL_096PROTOTYPESALVAGE_NAME|Mk 4 Corellian Eng Tools Prototype Salvage MATERIAL_097PROTOTYPE_NAME|Merr-Sonn Weapon Mod Prototype MATERIAL_097PROTOTYPESALVAGE_NAME|Mk 8 BlasTech Weapon Mod Prototype Salvage MATERIAL_100PROTOTYPE_NAME|TaggeCo Utility Belt Prototype MATERIAL_100PROTOTYPESALVAGE_NAME|Mk 6 Nubian Design Utility Belt Prototype Salvage MATERIAL_101SALVAGE_NAME|Mk 5 SoroSuub Cloak Prototype Salvage MATERIAL_102SALVAGE_NAME|Mk 3 Sienar Tech A.I. Prototype Salvage MATERIAL_103PROTOTYPE_NAME|BioTech Industries Bacta Gel Prototype MATERIAL_103PROTOTYPESALVAGE_NAME|Mk 2 Zaltin Bacta Gel Prototype Salvage MATERIAL_104PROTOTYPE_NAME|Zaltin Bacta Corp Hypo Syringe Prototype MATERIAL_104PROTOTYPESALVAGE_NAME|Mk 5 Chiewab Hypo Syringe Prototype Salvage MATERIAL_106PROTOTYPE_NAME|Athakam MedTech Com Link Prototype MATERIAL_106PROTOTYPESALVAGE_NAME|Mk 3 Chedak Com Link Prototype Salvage MATERIAL_108SALVAGE_NAME|Mk 3 Carbanti Sensor Array Salvage MATERIAL_112SALVAGE_NAME|Mk 3 Nano-Droids Prototype Salvage MATERIAL_113SALVAGE_NAME|Mk 6 Chiewab Hypo Syringe Salvage MATERIAL_114PROTOTYPE_NAME|Chiewab Implant Prototype MATERIAL_114PROTOTYPESALVAGE_NAME|Mk 7 Neuro-Saav Implant Prototype Salvage MATERIAL_116PROTOTYPE_NAME|Carbanti United Com Link Prototype MATERIAL_116PROTOTYPESALVAGE_NAME|Mk 4 Chedak Com Link Prototype Salvage MATERIAL_117PROTOTYPE_NAME|Merr-Sonn Helmet Prototype MATERIAL_117PROTOTYPESALVAGE_NAME|Mk 5 Golan Arms Helmet Prototype Salvage MATERIAL_119PROTOTYPE_NAME|Carbanti United Sensor Array Prototype MATERIAL_119PROTOTYPESALVAGE_NAME|Mk 4 Carbanti Sensor Array Prototype Salvage MATERIAL_120PROTOTYPE_NAME|BlasTech Thermal Detonator Prototype MATERIAL_120PROTOTYPESALVAGE_NAME|Mk 5 Czerka Thermal Detonator Prototype Salvage MATERIAL_123SALVAGE_NAME|MK 8 Merr-Sonn Wrist Gauntlet Prototype Salvage MATERIAL_129SALVAGE_NAME|Mk 8 Neuro-Saav Implant Prototype Salvage MATERIAL_130SALVAGE_NAME|Mk 5 Athakam Medpac Salvage MATERIAL_133SALVAGE_NAME|Mk 10 BlasTech Weapon Mod Salvage MATERIAL_135SALVAGE_NAME|Mk 9 Merr-Sonn Wrist Gauntlet Prototype Salvage MATERIAL_136SALVAGE_NAME|Mk 10 TaggeCo Holo Lens Salvage MATERIAL_138SALVAGE_NAME|Mk 9 Fabritech Data Pad Salvage MATERIAL_145SALVAGE_NAME|Mk 11 BlasTech Weapon Mod Salvage MATERIAL_146SALVAGE_NAME|Mk 10 Merr-Sonn Wrist Gauntlet Prototype Salvage MATERIAL_149SALVAGE_NAME|Mk 6 Arakyd Droid Prototype Salvage MATERIAL_150SALVAGE_NAME|Mk 4 Zaltin Bacta Gel Salvage MATERIAL_153SALVAGE_NAME|Mk 9 Neuro-Saav Implant Prototype Salvage MATERIAL_156SALVAGE_NAME|Mk 7 Czerka Thermal Detonator Prototype Salvage MATERIAL_157SALVAGE_NAME|Mk 8 Nubian Design Tech Salvage MATERIAL_ABILITYMATA_DESC|Used to upgrade unit abilities MATERIAL_ABILITYMATA_NAME|Ability Material Mk I MATERIAL_ABILITYMATB_DESC|Used to upgrade unit abilities MATERIAL_ABILITYMATB_NAME|Ability Material Mk II MATERIAL_ABILITYMATC_DESC|Used to upgrade unit abilities MATERIAL_ABILITYMATC_NAME|Ability Material Mk III MATERIAL_ABILITYMATD_DESC|A rare material used to upgrade character abilities beyond Level 70. MATERIAL_ABILITYMATD_DESC_TEMP|A rare material used to upgrade character abilities beyond Level 70.\n\nThis can be obtained from the [c][ffffff]Omega Battles Event[-][/c] and daily, upon reaching Level 80, by completing all Daily Activities. MATERIAL_ABILITYMATD_NAME|Ability Material Omega MATERIAL_ABILITYMATE_DESC|A rare material used to upgrade character abilities beyond Level 80. This can be obtained from Ship Challenges and the Fleet Arena Store. MATERIAL_ABILITYMATE_DESC_TEMP|A rare material used to upgrade character abilities beyond Level 80.\n\nThis can be obtained from [c][ffffff]Fleet Commander Events[-][/c] and [c][ffffff]Fleet Arena Store.[-][/c] MATERIAL_ABILITYMATE_NAME|Ability Material Zeta MATERIAL_SHIPABILITY_HARDWARE_ASTROMECH_DESC|Used to unlock and upgrade Astromechs for Ships. MATERIAL_SHIPABILITY_HARDWARE_ASTROMECH_NAME|Astromech Parts MATERIAL_SHIPABILITY_HARDWARE_SYSTEMS_DESC|Used to unlock and upgrade Advanced Systems abilities for Ships. MATERIAL_SHIPABILITY_HARDWARE_SYSTEMS_NAME|Advanced System Parts MATERIAL_SHIPABILITY_PRESTIGE_DESC|Used to upgrade Capital Ship abilities MATERIAL_SHIPABILITY_PRESTIGE_NAME|Prestige MATERIAL_SHIPABILITYMATA_DESC|Used to upgrade Ship abilities MATERIAL_SHIPABILITYMATA_NAME|Ship Ability Material Mk I MATERIAL_SHIPABILITYMATB_DESC|Used to upgrade Ship abilities MATERIAL_SHIPABILITYMATB_NAME|Ship Ability Material Mk II MATERIAL_SHIPABILITYMATC_DESC|Used to upgrade Ship abilities MATERIAL_SHIPABILITYMATC_NAME|Ship Ability Material Mk III MATERIAL_SHIPABILITYMATD_DESC|A rare material used to upgrade Ship abilities beyond Level 80. This can only be obtained at Level 85 every day by completing all Daily Activities. MATERIAL_SHIPABILITYMATD_NAME|Ship Ability Material Omega MaterialDetails_UnitNeededBy|Needed By: MaterialDetails_UnitNeedsCrew|Needs Crew: MaterialDetailView_Done|DONE MaterialDetailView_Search|SEARCH MaterialSearchView_NoMissionsFound|Shipments and Store MaterialSearchView_NoMissionsFound_TU5|No locations found MaterialSearchView_ScreenExplanation|Obtainable in the following location(s): MaxEnergyPurchase_Message|Your energy is full.\n\nYou need to use the energy you have before purchasing more. MaxEnergyPurchase_Title|MAX ENERGY MAY4TH_ALL_DOUBLE_DROP_DAY_DESC|Greetings, \n\nHappy May the 4th! Today’s rewards will be doubled (excluding XP, Crystals and first time rewards) for all Galactic War Chests, Light Side Hard battles, Dark Side Hard battles, and Squad Cantina battles. \n\nDouble drops will end May 5th between 9:30 – 10:30AM PST. MAY4TH_ALL_DOUBLE_DROP_DAY_TITLE|May the 4th be With You! MAY4TH_CANTINA_DOUBLE_DROP_DAY_DESC|Greetings, \n\nMay the 4th is almost here! We’re celebrating this special Star Wars ™ holiday by doubling rewards from different game modes every day between April 30th and May 5th. \n\nToday, rewards (excluding XP, Crystals and first time rewards) will be DOUBLED from all Squad Cantina Battles. This includes Credits, Ability Materials, Training Droids, Sim Tickets, Cantina Credits and character Shards! \n\nCheck back tomorrow to see which game mode will be the next to offer double rewards. Double drops will switch between 9:30 – 10:30AM PST every day. MAY4TH_CELEBRATION_EVENT_TITLE|May the 4th Celebration Event MAY4TH_DARK_SIDE_DOUBLE_DROP_DAY_DESC|Greetings, \n\nThe celebration for May the 4th continues! Today’s rewards will be doubled (excluding XP, Crystals and first time rewards) for all Dark Side Hard battles! \n\nCheck back tomorrow to see which game mode will be the next to offer double rewards. \n\nDouble drops will switch between 9:30 – 10:30AM PST every day. MAY4TH_GALACTIC_WAR_DOUBLE_DROP_DAY_DESC|Greetings, \n\nThe celebration for May the 4th continues! Today’s rewards will be doubled (excluding XP, Crystals and first time rewards) for all Galactic War Chests! \n\nCheck back tomorrow to see which game mode will be the next to offer double rewards. Double drops will switch between 9:30 – 10:30AM PST every day. MAY4TH_LIGHT_SIDE_DOUBLE_DROP_DAY_DESC|Greetings, \n\nThe celebration for May the 4th continues! Today’s rewards will be doubled (excluding XP, Crystals and first time rewards) for all Light Side Hard battles! \n\nCheck back tomorrow to see which game mode will be the next to offer double rewards. Double drops will switch between 9:30 – 10:30AM PST every day. MAYTHE4TH_BAG_OF_CRYSTALS|Bag of Crystals - May the 4th MAYTHE4TH_BOX_OF_CRYSTALS|Box of Crystals - May the 4th MAYTHE4TH_CHEST_OF_CRYSTALS|Chest of Crystals - May the 4th MAYTHE4TH_CRATE_OF_CRYSTALS|Crate of Crystals - May the 4th MAYTHE4TH_POUCH_OF_CRYSTALS|Pouch of Crystals - May the 4th MAYTHE4TH_VAULT_OF_CRYSTAL|Vault of Crystals - May the 4th MESSAGE_JOURNEY_FARMERLUKE_ACTIVE|Continue on [c][F0FF23]LUKE SKYWALKER’s[-][/c] hero’s journey! MESSAGE_JOURNEY_FARMERLUKE_CANTINAKEEPER_01|Welcome back! I’ve got something special for you today! Have you ever heard of LUKE SKYWALKER? MESSAGE_JOURNEY_FARMERLUKE_CANTINAKEEPER_02|Head over to the Event table to experience Luke Skywalker's rise from outer rim moisture farmer to galactic legend! MESSAGE_LIMITED_TIME_OFFER_TITLE|Special limited time offer! MESSAGE_VIEW_GUILD_SWITCH_INVITE_ACCEPTED_MESSAGE|Your guild has changed. Please restart the client to update your guild. MESSAGE_VIEW_GUILD_SWITCH_INVITE_ACCEPTED_TITLE|Guild Changed MessageView_AuthFailMessage|Authentication has failed MessageView_AuthFailReload|RELOAD MessageView_AuthFailTitle|AUTHENTICATION FAILED MessageView_Back|BACK MessageView_Buy|BUY MessageView_Cancel|CANCEL MessageView_CantinaPveEnergyAndGrindTicketRefreshMessage|Your Cantina Energy will refresh in [ff7570]{0}[-], or you can purchase {1} Cantina Energy and {2} Sim Tickets now by paying {3} crystals. Purchase now? MessageView_CantinaPveEnergyAndGrindTicketRefreshMessage_tu05|Your Cantina Energy will refresh in [c][ff7570]{0}[-][/c], or you can purchase [c][ffcc33ff]{1} Cantina Energy[-][/c] and [c][ffcc33ff]{2} Sim Tickets[-][/c] now by paying {3} crystals. Purchase now? MessageView_CantinaPveEnergyAndGrindTicketRefreshTitle|Purchase Cantina Energy and Tickets MessageView_CantinaPveEnergyFullMessage|Your Cantina Energy is full. MessageView_CantinaPveEnergyFullTitle|PURCHASE CANTINA ENERGY MessageView_CantinaPveEnergyRefreshMessage|Your Cantina Energy will refresh in [ff7570]{0}[-], or you can purchase {1} Cantina Energy now by paying {2} crystals. Purchase now? MessageView_CantinaPveEnergyRefreshMessage_TU1|Your Cantina Energy will refresh in [ff7570]{0}[-], or you can purchase {1} Cantina Energy now by paying {2} crystals. Purchase now? MessageView_CantinaPveEnergyRefreshTitle|PURCHASE CANTINA ENERGY MessageView_ClientOutOfSyncTitle|Client Out Of Sync MessageView_ConnectionErrorMessage|There is an error with your connection MessageView_ConnectionErrorTitle|CONNECTION ERROR MessageView_ConnectionErrorTryAgain|TRY AGAIN MessageView_CurrencyFullDescriptionFormat|{0}\n\n{1} MessageView_CurrencyMessageFormat|Total Amount: {0}\n\n{1} MessageView_CurrencyMessageKeycardButton|GET MORE MessageView_CurrencyMessagePremiumButton|BUY MORE MessageView_CurrencyMessageSocialButton|EARN MORE MessageView_DailyPackPurchaseCapacityReached_Message|You have reached the maximum number of purchases available for this item. Please try again tomorrow! MessageView_DailyPackPurchaseCapacityReached_Title|Daily Pack Purchase Capacity Reached MessageView_DailyRefillLimitReached_CantinaEnergy|Cantina Energy MessageView_DailyRefillLimitReached_Energy|Energy MessageView_DailyRefillLimitReached_Message|You have reached the maximum number of daily {0} purchases. Please try again tomorrow! MessageView_DailyRefillLimitReached_Title|Daily {0} Refill Capacity Reached MessageView_DailyRefreshLimitReached_Message|You have reached the maximum number of daily {0} refreshes. Please try again tomorrow! MessageView_DailyRefreshLimitReached_Title|Daily {0} Refresh Capacity Reached MessageView_ExpiredClientMessage|Thank you for participating in this playtest. The playtest has concluded and this build is now expired. Please delete this build from your device. MessageView_ExpiredClientTitle|Playtest Concluded MessageView_ForceClientExitMessage|Client must be exited MessageView_ForceClientExitTitle|CLIENT EXIT MessageView_ForceClientRestartMessage|Client must be restarted MessageView_ForceClientRestartTitle|CLIENT RESTART MessageView_GeneralErrorMessage|An unknown error has occurred MessageView_GeneralErrorTitle|ERROR MessageView_IncompatibleDeviceMessage|You are using an incompatible device MessageView_IncompatibleDeviceTitle|INCOMPATIBLE DEVICE MessageView_InsufficientDeviceStorageButton|Try again MessageView_InsufficientDeviceStorageMessage|Your device does not have enough free storage space to continue. Please free some space and try again. MessageView_InsufficientDeviceStorageTitle|INSUFFICIENT STORAGE MessageView_LocalizationBundleErrorButton|Try again MessageView_LocalizationBundleErrorMessage|There was an error downloading localization files. You may not have enough disk space available. MessageView_NewClientMessage|There is a new client available MessageView_NewClientTitle|NEW CLIENT MessageView_NewSandboxClientMessage|Good News! A new update is available for {0}. Tap below to open Sandbox and install the update. MessageView_NewSandboxClientTitle|NEW UPDATE AVAILABLE MessageView_No|NO MessageView_Ok|OK MessageView_OverCurrencyDefaultCapMessage|Please reduce the amount of currency in your wallet before proceeding. MessageView_OverCurrencyDefaultCapTitle|OVER CURRENCY CAPACITY MessageView_OverCurrencyEventKeycardIGCCapMessage|Please play Keycard Battles to use Keycards before proceeding. MessageView_OverCurrencyEventKeycardIGCCapTitle|OVER KEYCARD CAPACITY MessageView_OverCurrencyEventKeycardXPCapMessage|Please play Keycard Battles to use Keycards before proceeding. MessageView_OverCurrencyEventKeycardXPCapTitle|OVER KEYCARD CAPACITY MessageView_OverCurrencyGrindCapMessage|Please spend your credits before proceeding. MessageView_OverCurrencyGrindCapTitle|OVER CREDIT CAPACITY MessageView_OverCurrencyPremiumCapMessage|Please spend your crystals before proceeding. MessageView_OverCurrencyPremiumCapTitle|OVER CRYSTAL CAPACITY MessageView_OverCurrencySocialCapMessage|Please spend your social point before proceeding. MessageView_OverCurrencySocialCapTitle|OVER SOCIAL POINT CAPACITY MessageView_OverItemCapMessage|Please reduce the number of items in your inventory before proceeding. MessageView_OverItemCapTitle|OVER ITEM CAPACITY MessageView_OverShipCapMessage|Please reduce the number of ships in your inventory before proceeding. MessageView_OverShipCapTitle|OVER SHIP CAPACITY MessageView_OverUnitCapMessage|Please reduce the number of characters in your inventory before proceeding. MessageView_OverUnitCapTitle|OVER CHARACTER CAPACITY MessageView_PurchaseLimitHitMessage|You have reached your daily action limit for this feature. MessageView_PurchaseLimitHitTitle|ACTION LIMIT HIT MessageView_PveEnergyAndGrindTicketRefreshMessage|Your Energy will refresh by one point in [ff7570]{0}[-], or you can purchase {1} Energy and {2} Sim Tickets for {3} crystals. Purchase now? MessageView_PveEnergyAndGrindTicketRefreshMessage_tu05|Your Energy will refresh by one point in [c][ff7570]{0}[-][/c], or you can purchase [c][ffcc33ff]{1} Energy[-][/c] and [c][ffcc33ff]{2} Sim Tickets[-][/c] for {3} crystals. Purchase now? MessageView_PveEnergyAndGrindTicketRefreshTitle|Purchase Energy and Tickets MessageView_PveEnergyFullMessage|Your Energy is full. MessageView_PveEnergyFullTitle|PURCHASE ENERGY MessageView_PveEnergyRefreshMessage|Your Energy will refresh by one point in [ff7570]{0}[-], or you can purchase Energy for {1} crystals. Purchase now? MessageView_PveEnergyRefreshMessage_TU1|Your Energy will refresh by one point in [ff7570]{0}[-], or you can purchase {1} Energy for {2} crystals. Purchase now? MessageView_PveEnergyRefreshTitle|PURCHASE ENERGY MessageView_PvpEnergyFullMessage|Your stamina is currently full, you can play Arena. MessageView_PvpEnergyFullTitle|PURCHASE STAMINA MessageView_PvpEnergyRefreshMessage|Your Stamina will refresh in [ff7570]{0}[-], or you can purchase Stamina now by paying {1} crystals. MessageView_PvpEnergyRefreshTitle|PURCHASE STAMINA MessageView_ReAuthenticateButton|RELOAD MessageView_ReAuthenticateMessage|Your session has expired. Either another device has logged into this account, or it has been 24 hours since you last logged in. MessageView_ReAuthenticateTitle|CONNECTION LOST MessageView_Refresh_Popup_Cancel_TU1|CANCEL MessageView_Refresh_Popup_Purchase_TU1|PURCHASE MessageView_ServerMaintenanceButton|View Additional Information MessageView_ServerMaintenanceMessage|We're sorry, the servers are currently under maintenance. Please try again later. For additional information click on the link below MessageView_ServerMaintenanceTitle|SERVER MAINTENANCE MessageView_ServerOutageButton|RESTART MessageView_ServerOutageMessage|We're sorry, the servers are currently under maintenance. Please try again later. MessageView_ServerOutageTitle|SERVER MAINTENANCE MessageView_ServiceCallFailMessage|Service call has failed MessageView_ServiceCallFailTitle|SERVICE CALL FAILURE MessageView_ShipPveEnergyAndGrindTicketRefreshMessage|Your Ship Energy will refresh in [ff7570]{0}[-], or you can purchase {1} Ship Energy and {2} Sim Tickets now by paying {3} crystals. Purchase Now? MessageView_ShipPveEnergyAndGrindTicketRefreshMessage_tu05|Your Ship Energy will refresh in [c][ff7570]{0}[-][/c], or you can purchase [c][ffcc33ff]{1} Ship Energy[-][/c] and [c][ffcc33ff]{2} Sim Tickets[-][/c] now by paying {3} crystals. Purchase Now? MessageView_ShipPveEnergyAndGrindTicketRefreshTitle|Purchase Ship Energy and Tickets MessageView_ShipPveEnergyFullMessage|Your Ship Energy is full. MessageView_ShipPveEnergyFullTitle|PURCHASE SHIP ENERGY MessageView_ShipPveEnergyRefreshMessage|Your Ship Energy will refresh in [ff7570]{0}[-], or you can purchase Ship Energy now by paying {1} crystals. Purchase Now? MessageView_ShipPveEnergyRefreshMessage_TU1|Your Ship Energy will refresh in [ff7570]{0}[-], or you can purchase {1} Ship Energy now by paying {2} crystals. Purchase Now? MessageView_ShipPveEnergyRefreshTitle|PURCHASE SHIP ENERGY MessageView_ShipPvpEnergyFullMessage|Your Ship stamina is currently full, you can play Arena. MessageView_ShipPvpEnergyFullTitle|PURCHASE SHIP STAMINA MessageView_ShipPvpEnergyRefreshMessage|Your Ship Stamina will refresh in [ff7570]{0}[-], or you can purchase Ship Stamina now by paying {1} crystals. Purchase Now? MessageView_ShipPvpEnergyRefreshTitle|PURCHASE SHIP STAMINA MessageView_Yes|YES MINIATURE_TARGETING_COMPUTER_DESC|Used in crafting. MINIATURE_TARGETING_COMPUTER_NAME|Miniature Targeting Computer MINUTE|[number] minute MINUTE_AGO|[number] minute ago MINUTE_AGO_ABBREVIATED|[number] min ago MINUTE_SHORT|m MINUTES|[number] minutes MINUTES_AGO|[number] minutes ago MINUTES_AGO_ABBREVIATED|[number] mins ago MISSION_ANICYTOMB_DESC|ANICYTOMB DESC MISSION_ANICYTOMB_NAME|ANICYTOMB MISSION_ARTIST_OF_WAR_MYTHIC_TIER01_DESC|Gather Phoenix Squadron and launch a daring attack on [c][F0FF23]GRAND ADMIRAL THRAWN[-][/c]!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - Phoenix\n\n[B5E7F5]Strategy Tips:[-]\n- Use the initial encounters to charge up [c][F0FF23]PUSH THROUGH[-][/c] on your team for maximum damage MISSION_ARTIST_OF_WAR_MYTHIC_TIER02_DESC|Bring your strongest units to battle [c][F0FF23]GRAND ADMIRAL THRAWN[-][/c] and his allies!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n\n[B5E7F5]Strategy Tips:[-]\n- There is only one encounter in this mission MISSION_ARTIST_OF_WAR_MYTHIC_TIER03_DESC|Crush the [c][F0FF23]PHOENIX[-][/c] Rebel cell with [c][F0FF23]GRAND ADMIRAL THRAWN[-][/c]!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - EMPIRE\n - GRAND ADMIRAL THRAWN\n\n[B5E7F5]Strategy Tips:[-]\n - Gear Level XI (or higher) and powerful mods are recommended for this battle[-][/c]\n\n[c][F0FF23]This event mission is extremely challenging and requires powerful characters and careful strategy.[-][/c] MISSION_BESPINDARK1_DESC|Fight waves of foes in the Cloud City of Bespin MISSION_BESPINDARK2_DESC|Clash with Ugnaught, Wing Guards and Lobot over the gas giant Bespin MISSION_BESPINDARK2_HARD_DESC|Battle Bespin forces and Lobot over the gas giant Bespin MISSION_BESPINDARK3_DESC|Battle in the Cloud City of Bespin MISSION_BESPINDARK3_HARD_DESC|Fight the Cloud City security and Lobot above Bespin MISSION_BESPINDARK3_HARD_DESC_V2|Fight the Cloud City security and Luke Skywalker above Bespin MISSION_BESPINDARK4_DESC|Clash against the resistance in Cloud City MISSION_BESPINDARK5_DESC|Fight through all opponents in the halls of Bespin MISSION_BESPINDARK6_DESC|Crush the Wing Guards and Ugnaughts guarding Bespin MISSION_BESPINDARK6_HARD_DESC|Crush the Wing Guards, Ugnaughts, and Chewbacca on Bespin MISSION_BESPINDARK7_DESC|Face off with Lobot, Chewbacca, and the Ugnaughts defending Cloud City MISSION_BESPINDARK7_DESC_V2|Fight the Cloud City security and Luke Skywalker above Bespin MISSION_BESPINDARK7_HARD_DESC|Face off with Lobot and the Ugnaughts defending Cloud City MISSION_BESPINDARK7_HARD_DESC_V2|Fight the Cloud City security and Luke Skywalker above Bespin MISSION_C01D_M01_HARD_Mi03|Complete C01D:M01:NORMAL_DIFF:Mi03 MISSION_C01D_M01_HARD_Mi06|Complete C01D:M01:NORMAL_DIFF:Mi06 MISSION_C01D_M02_HARD_Mi03|Complete C01D:M02:NORMAL_DIFF:Mi03 MISSION_C01D_M02_HARD_Mi06|Complete C01D:M02:NORMAL_DIFF:Mi06 MISSION_C01D_M02_HARD_Mi09|Complete C01D:M02:NORMAL_DIFF:Mi09 MISSION_C01D_M02_NORMAL_Mi01|Complete C01D:M01:NORMAL_DIFF MISSION_C01D_M03_HARD_Mi03|Complete C01D:M03:NORMAL_DIFF:Mi03 MISSION_C01D_M03_HARD_Mi06|Complete C01D:M03:NORMAL_DIFF:Mi06 MISSION_C01D_M03_HARD_Mi09|Complete C01D:M03:NORMAL_DIFF:Mi09 MISSION_C01D_M03_NORMAL_Mi01|Complete C01D:M02:NORMAL_DIFF MISSION_C01L_M01_HARD_Mi03|Complete C01L:M01:NORMAL_DIFF:Mi03 MISSION_C01L_M01_HARD_Mi06|Complete C01L:M01:NORMAL_DIFF:Mi06 MISSION_C01L_M02_HARD_Mi03|Complete C01L:M02:NORMAL_DIFF:Mi03 MISSION_C01L_M02_HARD_Mi06|Complete C01L:M02:NORMAL_DIFF:Mi06 MISSION_C01L_M02_HARD_Mi09|Complete C01L:M02:NORMAL_DIFF:Mi09 MISSION_C01L_M02_NORMAL_Mi01|Complete C01L:M01:NORMAL_DIFF MISSION_C01L_M03_HARD_Mi03|Complete C01L:M03:NORMAL_DIFF:Mi03 MISSION_C01L_M03_HARD_Mi06|Complete C01L:M03:NORMAL_DIFF:Mi06 MISSION_C01L_M03_HARD_Mi09|Complete C01L:M03:NORMAL_DIFF:Mi09 MISSION_C01L_M03_NORMAL_Mi01|Complete C01L:M02:NORMAL_DIFF MISSION_CHALLENGE_EQUIPMENTAGILITY_DIFF01_DESC|[BBBBBB]Restriction:[-] HEALER & SUPPORT\n[BBBBBB]Rewards:[-] Tier I AGI Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Utilize [FFFFFF]Susceptibility[-]\n[BBBBBB]- Destroy Support Droids for Health[-] MISSION_CHALLENGE_EQUIPMENTAGILITY_DIFF02_DESC|[BBBBBB]Restriction:[-] HEALER & SUPPORT\n[BBBBBB]Rewards:[-] Tier II AGI Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Utilize [FFFFFF]Susceptibility[-]\n[BBBBBB]- Destroy Support Droids for Health[-] MISSION_CHALLENGE_EQUIPMENTAGILITY_DIFF03_DESC|[BBBBBB]Restriction:[-] HEALER & SUPPORT\n[BBBBBB]Rewards:[-] Tier III AGI Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Utilize [FFFFFF]Susceptibility[-]\n[BBBBBB]- Destroy Support Droids for Health[-] MISSION_CHALLENGE_EQUIPMENTAGILITY_DIFF04_DESC|[BBBBBB]Restriction:[-] HEALER & SUPPORT\n[BBBBBB]Rewards:[-] Tier IV AGI Gear\n\n[BBBBBB]Strategy Tips:\n\n- Utilize [FFFFFF]Susceptibility[-]\n[BBBBBB]- Destroy Support Droids for Health[-] MISSION_CHALLENGE_EQUIPMENTAGILITY_DIFF05_DESC|[BBBBBB]Restriction:[-] HEALER & SUPPORT\n[BBBBBB]Rewards:[-] Tier V AGI Gear\n\n[BBBBBB]Strategy Tips:\n\n- Utilize [FFFFFF]Susceptibility[-]\n[BBBBBB]- Destroy Support Droids for Health[-] MISSION_CHALLENGE_EQUIPMENTAGILITY_DIFF06_DESC|[BBBBBB]Restriction:[-] HEALER & SUPPORT\n[BBBBBB]Rewards:[-] Tier VI AGI Gear\n\n[BBBBBB]Strategy Tips:\n\n- Utilize [FFFFFF]Susceptibility[-]\n[BBBBBB]- Destroy Support Droids for Health[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF01_DESC|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier I INT Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF01_DESC_TU7|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier I TAC Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF02_DESC|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier II INT Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF02_DESC_TU7|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier II TAC Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF03_DESC|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier III INT Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF03_DESC_TU7|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier III TAC Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF04_DESC|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier IV INT Gear\n\n[BBBBBB]Strategy Tips:\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF04_DESC_TU7|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier IV TAC Gear\n\n[BBBBBB]Strategy Tips:\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF05_DESC|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier V INT Gear\n\n[BBBBBB]Strategy Tips:\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF05_DESC_TU7|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier V TAC Gear\n\n[BBBBBB]Strategy Tips:\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF06_DESC|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier VI INT Gear\n\n[BBBBBB]Strategy Tips:\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTINTELLIGENCE_DIFF06_DESC_TU7|[BBBBBB]Restriction:[-] TANK\n[BBBBBB]Rewards:[-] Tier VI TAC Gear\n\n[BBBBBB]Strategy Tips:\n\n- Avoid or Prevent [FFFFFF]Shatterpoint[-]\n[BBBBBB]- Periodically hit Support Droids[-] MISSION_CHALLENGE_EQUIPMENTSTRENGTH_DIFF01_DESC|[BBBBBB]Restriction:[-] ATTACKER\n[BBBBBB]Rewards:[-] Tier I STR Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Bosses start with [FFFFFF]Ability Block[-]\n[BBBBBB]- Destroy Support Droids for a buff[-] MISSION_CHALLENGE_EQUIPMENTSTRENGTH_DIFF02_DESC|[BBBBBB]Restriction:[-] ATTACKER\n[BBBBBB]Rewards:[-] Tier II STR Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Bosses start with [FFFFFF]Ability Block[-]\n[BBBBBB]- Destroy Support Droids for a buff[-] MISSION_CHALLENGE_EQUIPMENTSTRENGTH_DIFF03_DESC|[BBBBBB]Restriction:[-] ATTACKER\n[BBBBBB]Rewards:[-] Tier III STR Gear\n\n[BBBBBB]Strategy Tips:[-]\n\n- Bosses start with [FFFFFF]Ability Block[-]\n[BBBBBB]- Destroy Support Droids for a buff[-] MISSION_CHALLENGE_EQUIPMENTSTRENGTH_DIFF04_DESC|[BBBBBB]Restriction:[-] ATTACKER\n[BBBBBB]Rewards:[-] Tier IV STR Gear\n\n[BBBBBB]Strategy Tips:\n\n- Bosses start with [FFFFFF]Ability Block[-]\n[BBBBBB]- Destroy Support Droids for a buff[-] MISSION_CHALLENGE_EQUIPMENTSTRENGTH_DIFF05_DESC|[BBBBBB]Restriction:[-] ATTACKER\n[BBBBBB]Rewards:[-] Tier V STR Gear\n\n[BBBBBB]Strategy Tips:\n\n- Bosses start with [FFFFFF]Ability Block[-]\n[BBBBBB]- Destroy Support Droids for a buff[-] MISSION_CHALLENGE_EQUIPMENTSTRENGTH_DIFF06_DESC|[BBBBBB]Restriction:[-] ATTACKER\n[BBBBBB]Rewards:[-] Tier VI STR Gear\n\n[BBBBBB]Strategy Tips:\n\n- Bosses start with [FFFFFF]Ability Block[-]\n[BBBBBB]- Destroy Support Droids for a buff[-] MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF01_DESC|Bosses apply a long-lasting Damage Over Time effect.\n\nBring debuff cleansing and/or high damage characters. MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF01_NAME|Tier I MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF02_DESC|Awards Mk I, Mk II, and Mk III Ability Materials.\n\nBring debuff cleansing and/or high damage characters. MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF02_NAME|Tier II MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF03_DESC|Increased chance for better Materials than Tier II.\n\nBring debuff cleansing and/or high damage characters. MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF03_NAME|Tier III MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF04_DESC|Increased chance for better Materials than Tier III.\n\nBring debuff cleansing and/or high damage characters. MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF04_NAME|Tier IV MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF05_DESC|Increased chance for better Materials than Tier IV.\n\nBring debuff cleansing and/or high damage characters. MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF05_NAME|Tier V MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF06_DESC|Increased chance for better Materials than Tier V.\n\nBring debuff cleansing and/or high damage characters. MISSION_CHALLENGEABILITYUPGRADEMATERIALSDIFF06_NAME|Tier VI MISSION_CHALLENGEEQUIPMENTDIFF01_DESC|Battle for chances at Tier I gear! MISSION_CHALLENGEEQUIPMENTDIFF01_NAME|Tier I MISSION_CHALLENGEEQUIPMENTDIFF02_DESC|Battle for chances at Tier II gear! MISSION_CHALLENGEEQUIPMENTDIFF02_NAME|Tier II MISSION_CHALLENGEEQUIPMENTDIFF03_DESC|Battle for chances at Tier III gear! MISSION_CHALLENGEEQUIPMENTDIFF03_NAME|Tier III MISSION_CHALLENGEEQUIPMENTDIFF04_DESC|Battle for chances at Tier IV gear! MISSION_CHALLENGEEQUIPMENTDIFF04_NAME|Tier IV MISSION_CHALLENGEEQUIPMENTDIFF05_DESC|Battle for chances at Tier V gear! MISSION_CHALLENGEEQUIPMENTDIFF05_NAME|Tier V MISSION_CHALLENGEEQUIPMENTDIFF06_DESC|Battle for chances at Tier VI gear! MISSION_CHALLENGEEQUIPMENTDIFF06_NAME|Tier VI MISSION_CHALLENGEXPDIFF01_DESC|Bosses are healed to full health regularly.\n\nBring in characters that can debuff healing benefits. MISSION_CHALLENGEXPDIFF01_NAME|Tier I MISSION_CHALLENGEXPDIFF02_DESC|Awards 2- and 3-Star Training Droids.\n\nBosses are healed to full health regularly. MISSION_CHALLENGEXPDIFF02_NAME|Tier II MISSION_CHALLENGEXPDIFF03_DESC|Awards 3- and 4-Star Training Droids.\n\nBosses are healed to full health regularly. MISSION_CHALLENGEXPDIFF03_NAME|Tier III MISSION_CHALLENGEXPDIFF04_DESC|Awards 4- and 5-Star Training Droids.\n\nBosses are healed to full health regularly. MISSION_CHALLENGEXPDIFF04_NAME|Tier IV MISSION_CHALLENGEXPDIFF05_DESC|Awards 5- and 6-Star Training Droids.\n\nBosses are healed to full health regularly. MISSION_CHALLENGEXPDIFF05_NAME|Tier V MISSION_CHALLENGEXPDIFF06_DESC|Awards 6-Star Training Droids.\n\nBosses are healed to full health regularly. MISSION_CHALLENGEXPDIFF06_NAME|Tier VI MISSION_CORUSCANTDARK1_DESC|Clash with Clone Troopers and Jedi Temple Guards on the city world of Coruscant MISSION_CORUSCANTDARK10_DESC|Face Clone Troopers and Jedi Knights in the byways and alleys of Courscant MISSION_CORUSCANTDARK11_DESC|Clash with Jedi and Mace Windu on the city world of Coruscant MISSION_CORUSCANTDARK12_DESC|Attack Republic forces in the streets of Coruscant MISSION_CORUSCANTDARK13_DESC|Battle Jedi Sentinels and Jedi Masters through the towers of Coruscant MISSION_CORUSCANTDARK14_DESC|Face Jedi and Aayla Secura on Coruscant MISSION_CORUSCANTDARK14_HARD_DESC|Attack Sentinels and face Ahsoka Tano in the Jedi Temple of Coruscant MISSION_CORUSCANTDARK2_DESC|Attack Republic forces and Ahsoka Tano in the streets of Coruscant MISSION_CORUSCANTDARK3_DESC|Battle Clone Troopers and Barriss Offee on Coruscant MISSION_CORUSCANTDARK4_DESC|Clash with Clone Troopers and Jedi on the city world of Coruscant MISSION_CORUSCANTDARK5_DESC|Attack Republic forces in the streets of Coruscant MISSION_CORUSCANTDARK6_DESC|Battle Clone Troopers and Jedi on Coruscant MISSION_CORUSCANTDARK7_DESC|Clash with Clone Troopers and Jedi on the city world of Coruscant MISSION_CORUSCANTDARK8_DESC|Attack Republic forces in the streets of Coruscant MISSION_CORUSCANTDARK9_DESC|Battle Clone Troopers and the Underworld Police on Coruscant MISSION_CORUSCANTJEDITEMPLE1_DESC|Combat Jedi and Temple Guards within their temple on Coruscant. MISSION_CORUSCANTJEDITEMPLE2_DESC|Battle through the Jedi Temple. MISSION_CORUSCANTJEDITEMPLE3_DESC|Fight the Jedi occupants and CT-5555 "Fives" within the Temple. MISSION_CORUSCANTJEDITEMPLE3_HARD_DESC|Fight the Jedi occupants and Luminara Unduli within the Temple. MISSION_CORUSCANTLIGHT1_DESC|Clash with battle droids on Dathomir MISSION_CORUSCANTLIGHT10_DESC|Fight off droids and Nute Gunray on Geonosis MISSION_CORUSCANTLIGHT2_DESC|Attack Separatist droids on Dathomir MISSION_CORUSCANTLIGHT3_DESC|Battle the droid army on Dathomir MISSION_CORUSCANTLIGHT4_DESC|Clash with Stormtroopers on the city world of Coruscant MISSION_CORUSCANTLIGHT5_DESC|Attack Imperial forces in the streets of Coruscant MISSION_CORUSCANTLIGHT6_DESC|Battle Stormtroopers and a Royal Guard on Coruscant MISSION_CORUSCANTLIGHT6_HARD_DESC|Battle Stormtroopers and IG-88 on Coruscant MISSION_CORUSCANTLIGHT7_DESC|Clash with battle droids and foes on Tatooine MISSION_CORUSCANTLIGHT8_DESC|Attack Separatist droids on Tatooine MISSION_CORUSCANTLIGHT9_DESC|Battle the droid army on Geonosis MISSION_DARKSHIP_REBELLION1_DESC|Attack Rebel ships amongst the stars MISSION_DARKSHIP_REBELLION2_DESC|Clash with Rebel fighters in the airless void of space MISSION_DARKSHIP_REBELLION3_DESC|Battle a Rebel fleet in the far reaches of space MISSION_DARKSHIP_REPUBLIC1_DESC|Battle Republic ships in the far reaches of space MISSION_DARKSHIP_REPUBLIC2_DESC|Clash with Republic fighters in the airless void of space MISSION_DARKSHIP_REPUBLIC3_DESC|Attack a Republic fleet amongst the stars MISSION_DATHOMIRDARK1_DESC|Combat Nightsisters and Temple Guards on the red sands of Dathomir MISSION_DATHOMIRDARK2_DESC|Fight Nightsister forces on Dathomir MISSION_DATHOMIRDARK3_DESC|Face the mysterious Nightsisters and their allies on Dathomir MISSION_DATHOMIRDARK4_DESC|Replace me! MISSION_DATHOMIRDARK5_DESC|Replace me! MISSION_DATHOMIRDARK6_DESC|Replace me! MISSION_DATHOMIRDARK7_DESC|Replace me! MISSION_DATHOMIRLIGHT1_DESC|Combat Nightsisters on the red sands of Dathomir MISSION_DATHOMIRLIGHT2_DESC|Fight Nightsister forces on Dathomir MISSION_DATHOMIRLIGHT3_DESC|Face the mysterious Nightsisters and Savage Opress in the forests of Dathomir MISSION_DATHOMIRLIGHT3_HARD_DESC|Face the mysterious Nightsisters in the forests of Dathomir MISSION_DATHOMIRLIGHT4_DESC|Clash with Nightsister forces and Asajj Ventress on Dathomir MISSION_DATHOMIRLIGHT4_HARD_DESC|Clash with Nightsister forces and Daka on Dathomir MISSION_DATHOMIRLIGHT5_DESC|Combat Nightsisters across the red sands of Dathomir MISSION_DATHOMIRLIGHT6_DESC|Fight Nightsister forces and their allies on Dathomir MISSION_DATHOMIRLIGHT7_DESC|Face the mysterious Nightsisters on the ruby-hued world of Dathomir MISSION_DATHOMIRLIGHT8_DESC|Clash with Nightsister warriors and Asajj Ventress on Dathomir MISSION_DATHOMIRLIGHT8_HARD_DESC|Clash with Nightsister warriors on Dathomir MISSION_DATHOMIRLIGHT9_DESC|Attack waves of Nightsisters and face Daka on their home planet of Dathomir MISSION_DEATHSTARDARK1_DESC|Fight off republic opponents in the halls of their battle ship MISSION_DEATHSTARDARK10_DESC|Defeat the Rebel soldiers invading the halls of the Death Star MISSION_DEATHSTARDARK11_DESC|Crush swarms of opponents boarding the Death Star MISSION_DEATHSTARDARK12_DESC|Destroy all invading foes in the Death Star MISSION_DEATHSTARDARK12_HARD_DESC|Fight through Rebel and Ewok resistance and face Teebo on Endor MISSION_DEATHSTARDARK13_DESC|Combat the encroaching enemies within the Death Star MISSION_DEATHSTARDARK14_DESC|Defeat swarms of invading forces on the Death Star and face Obi-Wan Kenobi (Old Ben) MISSION_DEATHSTARDARK2_DESC|Defeat Clone Troopers and Jedi Knights through the corridors of a war ship MISSION_DEATHSTARDARK3_DESC|Break through the Republic foes standing guard MISSION_DEATHSTARDARK4_DESC|Crush waves of Clone Troopers and face Aayla Secura MISSION_DEATHSTARDARK4_HARD_DESC|Crush waves of Jedi and Clone Troopers on a battle ship MISSION_DEATHSTARDARK5_DESC|Repel the Rebel forces MISSION_DEATHSTARDARK6_DESC|Crush swarms of opponents boarding the Death Star MISSION_DEATHSTARDARK7_DESC|Destroy all invading foes in the Death Star MISSION_DEATHSTARDARK8_DESC|Combat the encroaching enemies within the Death Star MISSION_DEATHSTARDARK9_DESC|Repel the Rebel forces on the Death Star MISSION_DEATHSTARLIGHT09_DESC|Battle for XP, Credits, and other rewards MISSION_DEATHSTARLIGHT1_DESC|Combat squads of Stormtroopers and Royal Guards in the halls of the Death Star MISSION_DEATHSTARLIGHT10_DESC|Battle through Imperial forces within the halls of the Death Star to face the Emperor and Darth Vader MISSION_DEATHSTARLIGHT10_HARD_DESC|Face the Emperor, Darth Vader, and Grand Moff Tarkin on the Death Star MISSION_DEATHSTARLIGHT11_DESC|Fight off Stormtroopers through the long passages in the Death Star MISSION_DEATHSTARLIGHT12_DESC|Face Grand Moff Tarkin and his Imperial troops within the Death Star MISSION_DEATHSTARLIGHT2_DESC|Fight through Stormtroopers within the Death Star's halls and hangars and face Grand Moff Tarkin MISSION_DEATHSTARLIGHT3_DESC|Face Imperial troops and General Veers on a Star Destroyer MISSION_DEATHSTARLIGHT4_DESC|Combat a Geonosian droid army on the rocky planet of Geonosis MISSION_DEATHSTARLIGHT5_DESC|Fight off Geonosian soldiers and Poggle the Lesser on the rocky world of Geonosis MISSION_DEATHSTARLIGHT6_DESC|Clear swarms of Geonosians and Count Dooku from the ruins of a Geonosian city MISSION_DEATHSTARLIGHT6_HARD_DESC|Clear swarms of Geonosians from the ruins of a Geonosian city MISSION_DEATHSTARLIGHT7_DESC|Attack Geonosian forces and Count Dooku on planet Geonosis MISSION_DEATHSTARLIGHT7_HARD_DESC|Attack Geonosian forces and face Poggle the Lesser on planet Geonosis MISSION_DEATHSTARLIGHT8_DESC|Struggle against Stormtroopers on the Death Star station MISSION_DEATHSTARLIGHT9_DESC|Combat waves of Stormtroopers stationed in the Death Star MISSION_DEATHSTARLIGHT9_HARD_DESC|Face Imperial troopers, Darth Vader, and Grand Moff Tarkin on the Death Star MISSION_DEFAULT_UNLOCK_REQUIREMENT|Complete the previous mission to unlock this mission MISSION_DEFEAT_PREVIOUS_TIER_TO_UNLOCK|Defeat Previous Tier to Unlock MISSION_DS09CORUSCANT01_DESC|Sieze the Coruscant Senate Chamber to stop Admiral Ackbar. MISSION_DS09CORUSCANT02_DESC|Face Grandmaster Yoda in the Jedi Council Chambers on Coruscant. MISSION_DS09DATHOMIR01_DESC|Talia hides Asajj Ventress somewhere on the dark planet of Dathomir. MISSION_DS09DATHOMIR02_DESC|Deep in the forest of Dathomir resides Old Daka and the Nightsisters. MISSION_DS09DEATHSTAR01_DESC|Push back the intruding Rebel forces from the Death Star. MISSION_DS09DEATHSTAR02_DESC|Stop Han Solo and Chewbacca before they destroy this facility. MISSION_DS09DEATHSTAR03_DESC|Stop R2-D2 and Han Solo from accessing security codes from the Imperial Hanger. MISSION_DS09ILUM01_DESC|Explore the crystal caves of Ilum where Luminara and Barriss await. MISSION_DS09JAKKU01_DESC|Pursue Rey (Scavenger) and Finn through the Jakku Marketplace. MISSION_DS09TATOOINE01_DESC|The arid lands of Tatooine are home to a variety of Jawas. MISSION_DS09TATOOINE02_DESC|Among the desert of Tatooine are the Jawas and their leader, Chief Nebit. MISSION_DS09YAVINIV01_DESC|Storm Yavin IV and its ruins to crush Luke Skywalker and the rebellion. MISSION_EMPERORS_DEMISE_MYTHIC_TIER01_DESC|Launch an attack against [c][F0FF23]EMPEROR PALPATINE[-][/c] with a squad of [c][F0FF23]REBELS[-][/c]!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - REBELS\n\n[B5E7F5]Strategy Tips:[-]\n- Emperor Palpatine is shockingly powerful in this mission MISSION_EMPERORS_DEMISE_MYTHIC_TIER02_DESC|Bring your strongest units to battle [c][F0FF23]EMPEROR PALPATINE[-][/c] and his allies!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n\n[B5E7F5]Strategy Tips:[-]\n- Emperor Palpatine is shockingly powerful in this mission MISSION_EMPERORS_DEMISE_MYTHIC_TIER03_DESC|Destroy the [c][F0FF23]REBELS[-][/c] that would dare to defy [c][F0FF23]EMPEROR PALPATINE[-][/c]!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - EMPIRE\n - EMPEROR PALPATINE\n\n[B5E7F5]Strategy Tips:[-]\n - Gear Level XI (or higher) and powerful mods are recommended for this battle[-][/c]\n\n[c][F0FF23]This event mission is extremely challenging and requires powerful characters and careful strategy.[-][/c] MISSION_ENDORDARK1_DESC|Battle Ewoks through the thick foliage of Endor MISSION_ENDORDARK10_DESC|Crush the Ewoks and rebellion fighters in Endor's forests MISSION_ENDORDARK11_DESC|Face hordes of Ewoks and Rebel soliders in the trees of Endor MISSION_ENDORDARK12_DESC|Battle Ewoks through the thick foliage of Endor MISSION_ENDORDARK13_DESC|Clear the trees of Ewok warriors and Rebels on Endor MISSION_ENDORDARK14_DESC|Attack the rebellion soldiers on the forest moon of Endor MISSION_ENDORDARK15_DESC|Crush the Ewoks and their allies in Endor's forests MISSION_ENDORDARK16_DESC|Face Rebel fighters and Ewok warriors in the trees of Endor MISSION_ENDORDARK17_DESC|Fight through Rebel and Ewok resistance and face Chewbacca in the Endor base MISSION_ENDORDARK2_DESC|Clear the trees of Ewok warriors on Endor MISSION_ENDORDARK3_DESC|Attack Ewoks on the forest moon of Endor MISSION_ENDORDARK4_DESC|Battle Rebels and Ewoks through the thick foliage of Endor MISSION_ENDORDARK5_DESC|Clear the trees of Rebel troops on Endor MISSION_ENDORDARK6_DESC|Attack the Rebel forces and Chewbacca on the forest moon of Endor MISSION_ENDORDARK7_DESC|Battle Ewoks through the thick foliage of Endor MISSION_ENDORDARK8_DESC|Clear the trees of Ewok warriors, Rebels and Chewbacca on Endor MISSION_ENDORDARK9_DESC|Attack Ewoks and their allies on the forest moon of Endor MISSION_ENDORLIGHT1_DESC|Battle Imperial troops through the thick foliage of Endor MISSION_ENDORLIGHT2_DESC|Clear the trees of Stormtroopers on Endor MISSION_ENDORLIGHT3_DESC|Attack Stormtroopers and Scout Troopers on the forest moon of Endor MISSION_EVENT_CHASE_LIGHT_01_L55_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 568,000 Credits, 12 Character Shards, and 13 Ability Materials.\n\nRecommended Levels: 55-58 \n\nLight Aligned Characters Only MISSION_EVENT_CHASE_LIGHT_01_L65_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 1.03 Million Credits, 14 Character Shards, and 13 Ability Materials.\n\nRecommended Levels: 65-68 \n\nLight Aligned Characters Only \n\n3-Star Characters or Higher MISSION_EVENT_CHASE_LIGHT_01_L75_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 2 Million Credits, 21 Character Shards, and 13 Ability Materials.\n\nRecommended Level: 75+ \n\nLight Aligned Characters Only \n\n5-Star Characters or Higher MISSION_EVENT_CHASE_LIGHT_01_UNLOCK_KEY_55|Unlocks at Level 55 MISSION_EVENT_CHASE_LIGHT_01_UNLOCK_KEY_65|Unlocks at Level 65 MISSION_EVENT_CHASE_LIGHT_01_UNLOCK_KEY_75|Unlocks at level 75 MISSION_EVENT_CHASE_LIGHT_02_L55_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 568,000 Credits, 12 Character Shards, and 13 Ability Materials.\n\nRecommended Levels: 55-58 \n\nLight Aligned Characters Only MISSION_EVENT_CHASE_LIGHT_02_L65_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 1.03 Million Credits, 14 Character Shards, and 13 Ability Materials.\n\nRecommended Levels: 65-68 \n\nLight Aligned Characters Only \n\n3-Star Characters or Higher MISSION_EVENT_CHASE_LIGHT_02_L75_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 2 Million Credits, 21 Character Shards, and 13 Ability Materials.\n\nRecommended Level: 75+ \n\nLight Aligned Characters Only \n\n5-Star Characters or Higher MISSION_EVENT_CHASE_LIGHT_02_UNLOCK_KEY_55|Unlocks at Level 55 MISSION_EVENT_CHASE_LIGHT_02_UNLOCK_KEY_65|Unlocks at Level 65 MISSION_EVENT_CHASE_LIGHT_02_UNLOCK_KEY_75|Unlocks at level 75 MISSION_EVENT_CHASE_LIGHT_03_L55_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 568,000 Credits, 12 Character Shards, and 13 Ability Materials.\n\nRecommended Levels: 55-58 \n\nLight Aligned Characters Only MISSION_EVENT_CHASE_LIGHT_03_L65_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 1.03 Million Credits, 14 Character Shards, and 13 Ability Materials.\n\nRecommended Levels: 65-68 \n\nLight Aligned Characters Only \n\n3-Star Characters or Higher MISSION_EVENT_CHASE_LIGHT_03_L75_DESC|Test your squad against various enemies as you prepare for the Grandmaster's Challenge.\n\nCompleting all daily attempts in this Tier can reward you up to 2 Million Credits, 21 Character Shards, and 13 Ability Materials.\n\nRecommended Level:75+ \n\nLight Aligned Characters Only \n\n5-Star Characters or Higher MISSION_EVENT_CHASE_LIGHT_03_UNLOCK_KEY_55|Unlocks at Level 55 MISSION_EVENT_CHASE_LIGHT_03_UNLOCK_KEY_65|Unlocks at Level 65 MISSION_EVENT_CHASE_LIGHT_03_UNLOCK_KEY_75|Unlocks at level 75 MISSION_EVENT_CREDIT_HEIST_GETAWAY_L30_DESC|Form a team of scoundrels and escape from the law to keep your stolen loot! \n\nIntended for level 30-49 MISSION_EVENT_CREDIT_HEIST_GETAWAY_L30_DESC_V2|[c][B5E7F5]Recommended Level:[-][/c] [-][23C8F5]30-49[-][/c]\n\n[c][B5E7F5]Restriction:[-][/c] \n [-][23C8F5]- 3 scoundrels[-][/c]\n\n[-][23C8F5]Form a team of scoundrels and escape from the law to keep your stolen loot![-][/c] MISSION_EVENT_CREDIT_HEIST_GETAWAY_L50_DESC|Form a team of scoundrels and escape from the law to keep your stolen loot! \n\nIntended for level 50+ MISSION_EVENT_CREDIT_HEIST_GETAWAY_L50_DESC_V2|Form a team of scoundrels and escape from the law to keep your stolen loot! \n\nIntended for level 50-69+ MISSION_EVENT_CREDIT_HEIST_GETAWAY_L50_DESC_V3|[c][B5E7F5]Recommended Level:[-][/c] [-][23C8F5]50-69[-][/c]\n\n[c][B5E7F5]Restriction:[-][/c] \n [-][23C8F5]- 4 scoundrels[-][/c]\n\n[-][23C8F5]Form a team of scoundrels and escape from the law to keep your stolen loot![-][/c] MISSION_EVENT_CREDIT_HEIST_GETAWAY_L60_DESC|Form a team of scoundrels and escape from the law to keep your stolen loot! \n\nIntended for level 60+ MISSION_EVENT_CREDIT_HEIST_GETAWAY_L70_DESC|Form a team of scoundrels and escape from the law to keep your stolen loot! \n\nIntended for level 70+ MISSION_EVENT_CREDIT_HEIST_GETAWAY_L70_DESC_V2|Form a team of scoundrels and escape from the law to keep your stolen loot! \n\nIntended for level 70+ MISSION_EVENT_CREDIT_HEIST_GETAWAY_L70_DESC_V3|[c][B5E7F5]Recommended Level:[-][/c] [-][23C8F5]70-79[-][/c]\n\n[c][B5E7F5]Restriction:[-][/c] \n [-][23C8F5]- 5 scoundrels[-][/c]\n\n[-][23C8F5]Form a team of scoundrels and escape from the law to keep your stolen loot![-][/c] MISSION_EVENT_CREDIT_HEIST_GETAWAY_L80_DESC|Form a team of scoundrels and escape from the law to keep your stolen loot! \n\nIntended for level 80 MISSION_EVENT_CREDIT_HEIST_GETAWAY_L80_DESC_V2|Form a team of scoundrels and escape from the law to keep your stolen loot! \n\nIntended for level 80 MISSION_EVENT_CREDIT_HEIST_GETAWAY_L80_DESC_V3|[c][B5E7F5]Recommended Level:[-][/c] [-][23C8F5]80[/c]\n\n[c][B5E7F5]Restriction:[-][/c] \n [-][23C8F5]- 5 scoundrels[-][/c]\n\n[-][23C8F5]Form a team of scoundrels and escape from the law to keep your stolen loot![-][/c] MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER01_DESC|[c][B5E7F5]Requirements:[-]\n-[23C8F5] Luke Skywalker (3-stars or higher),\n- Old Ben Kenobi (3-stars or higher),\n- R2-D2 (3-stars or higher)\n\nUse Luke Skywalker, Old Ben Kenobi, and R2-D2 to fight off a Tusken ambush![/c] MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER01_SHORTNAME|TIER I (3-star or higher characters) MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER02_DESC|[c][B5E7F5]Requirements:[-][/c]\n-[23C8F5] Luke Skywalker (4-stars or higher),\n- Old Ben Kenobi (4-stars or higher),\n- R2-D2 (4-stars or higher)\n\n[/c][c][B5E7F5]Strategy Tips:[-][/c]\n-[23C8F5] The Stormtrooper Commander will call reinforcements as long as he is alive\n\nHold off Imperial soldiers so Han Solo and Chewbacca can get the Millennium Falcon ready for takeoff![/c] MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER02_SHORTNAME|TIER II (4-star or higher characters) MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER03_DESC|[c][B5E7F5]Requirements:[-][/c]\n-[23C8F5] Luke Skywalker (5-stars or higher),\n- Stormtrooper Han (5-stars or higher)\n\nHold off Imperial forces to rescue Princess Leia![/c] MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER03_SHORTNAME|TIER III (5-star or higher characters) MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER04_DESC|[c][B5E7F5]Requirements:[-][/c]\n-[23C8F5] Luke Skywalker (6-stars or higher),\n- Princess Leia (6-stars or higher)\n\nHelp Luke and Leia fight their way to the Hanger Bay in order to escape![/c] MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER04_SHORTNAME|TIER IV (6-star or higher characters) MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER05_DESC|[c][B5E7F5]Requirements:[-][/c]\n-[23C8F5] Old Ben Kenobi (7-stars)\n\n[/c][c][B5E7F5]Strategy Tips:[-][/c]\n-[23C8F5] If Old Ben Kenobi is defeated before he can sacrifice himself, the battle will be lost.\n\nUse Old Ben Kenobi to stop Darth Vader from impeding the escape of Luke and the others![/c] MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER05_SHORTNAME|TIER V (7-star characters) MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER06_DESC|[c][B5E7F5]Requirements:[-][/c]\n-[23C8F5] Luke Skywalker (7-stars),\n- Princess Leia (7-stars),\n- Stormtrooper Han (7-stars),\n- R2-D2 (7-stars)\n\nDefeat the Imperial forces blockading the Millennium Falcon![/c] MISSION_EVENT_HEROJOURNEY_FARMERLUKE_TIER06_SHORTNAME|TIER VI (7-star characters) MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER01_DESC|[c][B5E7F5]Requirements:[-][23C8F5]\n - 6-Star Characters\n - Rey (Scavenger)\n - Finn\n - BB-8\n\nBB-8 has been spotted! Evade the First Order and escape Jakku![/c] MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER01_SHORTNAME|Tier I (6-Star or higher) MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER02_DESC|[c][B5E7F5]Requirements:[-][23C8F5]\n - 7-Star Characters\n - Finn\n - BB-8\n - Veteran Smuggler Han Solo\n - Veteran Smuggler Chewbacca\n\nThe First Order has attacked Maz’s Castle! Band together to hold off the relentless onslaught![/c] MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER02_SHORTNAME|Tier II (7-Star) MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER03_DESC|[c][B5E7F5]Requirements:[-][23C8F5]\n - 7-Star Characters\n - Finn\n - Veteran Smuggler Han Solo\n - Veteran Smuggler Chewbacca\n\nDefeat Captain Phasma and force her to lower the shields of Starkiller Base![/c] MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER03_SHORTNAME|Tier III (7-Star) MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER04_DESC|[c][B5E7F5]Requirements:[-][23C8F5]\n - 7-Star Characters\n - Rey (Scavenger)\n - Finn\n - Veteran Smuggler Chewbacca\n\nDefeat the attacking First Order forces. Finish planting explosives to destroy the Thermal Oscillator and cripple Starkiller Base![/c] MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER04_SHORTNAME|Tier IV (7-Star) MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER05_DESC|[c][B5E7F5]Requirements:[-][23C8F5]\n - 7-Star Characters\n - Rey (Scavenger)\n - Finn\n - Veteran Smuggler Chewbacca\n\nEscape the Thermal Oscillator and get back to the Millennium Falcon![/c] MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER05_SHORTNAME|Tier V (7-Star) MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER06_DESC|[c][B5E7F5]Requirements:[-][23C8F5]\n - 7-Star Characters\n - Rey (Scavenger)\n - Finn\n\nFight Kylo Ren to escape Starkiller Base![/c] MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER06_SHORTNAME|Tier VI (7-Star) MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER07_DESC|[c][B5E7F5]Requirements:[-][23C8F5]\n - 7-Star Characters\n - Rey (Scavenger)\n\nFace off against Kylo Ren and make him answer for his crimes.[/c] MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER07_SHORTNAME|Tier VII (7-Star) MISSION_EVENT_HEROJOURNEY_SCAVENGERREY_TIER08_SHORTNAME|Tier VIII (7-Star) MISSION_EVENT_K-2SO_DESC_T1|This mission unlocks at level 20 and is recommended for levels 20+ \n\n2-star or higher characters with at least gear level 3 recommended. \n\n[c]-Strategy Tips:[/c] Sand Troopers inflict damage over time with their attacks. MISSION_EVENT_K-2SO_DESC_T2|Recommended for levels 40+ \n\nRequires 3-star or higher characters. \n\n[c]-Strategy Tips:[/c] Sandtrooper Captain deals increased damage to characters suffering negative effects. MISSION_EVENT_K-2SO_DESC_T3|Recommended for levels 50+ \n\nRequires 4-star or higher characters. \n\n[c]-Strategy Tips:[/c] Inflict [c][f0ff23]DAZE[-][/c] with K-2SO to prevent counter attacks. MISSION_EVENT_K-2SO_DESC_T4|Recommended for levels 60+ \n\nRequires 5-star or higher characters. \n\n[c]-Strategy Tips:[/c] Daze prevents units from being called to assist in attacks. K-2SO can inflict Daze with his [c][f0ff23]Conductive Charge[-][/c] ability. MISSION_EVENT_K-2SO_DESC_T5|Recommended for levels 70+ \n\nRequires 6-star or higher characters. \n\n[c]-Strategy Tips:[/c] Beware Magmatrooper's Thermal Imploder. It can reduce your entire team's turn meter. MISSION_EVENT_K-2SO_DESC_T6|Recommended for levels 80+ \n\nRequires 6-star or higher characters. \n\n[c]-Strategy Tips:[/c] Stormtrooper Commanders can heal friendly characters and call an ally to attack when they do so. MISSION_EVENT_K-2SO_DESC_T7|Recommended for level 85. \n\nRequires 7-star. \n\n[c]-Strategy Tips:[/c] Remember to inflict [c][f0ff23]DAZE[-][/c] to stop enemies from assisting, gaining bonus turn meter, or counter attacking. MISSION_EVENT_TRAINING_DROID_SMUGGLING_L30_DESC|Steal a shipment of Training Droids from a smuggler crew! \n\nRecommended for levels 30-49 \n\n[c][12E300]Requires at least 3 Scoundrels[-][/c] MISSION_EVENT_TRAINING_DROID_SMUGGLING_L30_DESC_V2|[c][B5E7F5]Recommended Level:[-][/c] [-][23C8F5]30-49\n\n[c][B5E7F5]Restriction:[-][/c] \n [-][23C8F5]- 3 scoundrels[-][/c]\n\n[-][23C8F5]Steal a shipment of Training Droids from a smuggler crew![-][/c] MISSION_EVENT_TRAINING_DROID_SMUGGLING_L50_DESC|Steal a shipment of Training Droids from a smuggler crew! \n\nRecommended for levels 50-69 \n\n[c][12E300]Requires at least 4 Scoundrels[-][/c] MISSION_EVENT_TRAINING_DROID_SMUGGLING_L50_DESC_V2|[c][B5E7F5]Recommended Level:[-][/c] [-][23C8F5]50-69\n\n[c][B5E7F5]Restriction:[-][/c] \n [-][23C8F5]- 4 scoundrels[-][/c]\n\n[-][23C8F5]Steal a shipment of Training Droids from a smuggler crew![-][/c] MISSION_EVENT_TRAINING_DROID_SMUGGLING_L70_DESC|Steal a shipment of Training Droids from a smuggler crew! \n\nRecommended for levels 70-79 \n\n[c][12E300]Requires 5 Scoundrels[-][/c] MISSION_EVENT_TRAINING_DROID_SMUGGLING_L70_DESC_V2|[c][B5E7F5]Recommended Level:[-][/c] [-][23C8F5]70-79\n\n[c][B5E7F5]Restriction:[-][/c] \n [-][23C8F5]- 5 scoundrels[-][/c]\n\n[-][23C8F5]Steal a shipment of Training Droids from a smuggler crew![-][/c] MISSION_EVENT_TRAINING_DROID_SMUGGLING_L80_DESC|Steal a shipment of Training Droids from a smuggler crew! \n\nChance to earn an Omega Material or Rare Salvage! \n\nRecommended for level 80 \n\n[c][12E300]Requires 5 Scoundrels[-][/c] MISSION_EVENT_TRAINING_DROID_SMUGGLING_L80_DESC_V2|[c][B5E7F5]Recommended Level:[-][/c] [-][23C8F5]80\n\n[c][B5E7F5]Restriction:[-][/c] \n [-][23C8F5]- 5 scoundrels[-][/c]\n\n[-][23C8F5]Steal a shipment of Training Droids from a smuggler crew!\n\nChance to earn an Omega Material or Rare Salvage![-][/c] MISSION_EVENTCRAFTINGTIER01_DESC|Battle for chances at common Tier I gear! MISSION_EVENTCRAFTINGTIER01_NAME|Tier I MISSION_EVENTCRAFTINGTIER02_DESC|Battle for chances at Tier II gear! MISSION_EVENTCRAFTINGTIER02_NAME|Tier II MISSION_EVENTCRAFTINGTIER03_DESC|Battle for chances at Tier III gear! MISSION_EVENTCRAFTINGTIER03_NAME|Tier III MISSION_EVENTCRAFTINGTIER04_DESC|Battle for chances at Tier IV gear! MISSION_EVENTCRAFTINGTIER04_NAME|Tier IV MISSION_EVENTCRAFTINGTIER05_DESC|Battle for chances at Tier V gear! MISSION_EVENTCRAFTINGTIER05_NAME|Tier V MISSION_EVENTCRAFTINGTIER06_DESC|Battle for chances at Tier VI gear! MISSION_EVENTCRAFTINGTIER06_NAME|Tier VI MISSION_EVENTCREDITTIER01_DESC|Bosses deal incredible amounts of damage, but attack slowly.\n\nBring in characters that can apply Offense Down. MISSION_EVENTCREDITTIER01_NAME|Tier I MISSION_EVENTCREDITTIER02_DESC|Awards a handful of credits!\n\nBring in characters that can apply Offense Down. MISSION_EVENTCREDITTIER02_NAME|Tier II MISSION_EVENTCREDITTIER03_DESC|Awards a significant amount of credits!\n\nBring in characters that can apply Offense Down. MISSION_EVENTCREDITTIER03_NAME|Tier III MISSION_EVENTCREDITTIER04_DESC|Awards a larger amount of credits!\n\nBring in characters that can apply Offense Down. MISSION_EVENTCREDITTIER04_NAME|Tier IV MISSION_EVENTCREDITTIER05_DESC|Awards a lot more credits!\n\nBring in characters that can apply Offense Down. MISSION_EVENTCREDITTIER05_NAME|Tier V MISSION_EVENTCREDITTIER06_DESC|Awards the most amount of credits!\n\nBring in characters that can apply Offense Down. MISSION_EVENTCREDITTIER06_NAME|Tier VI MISSION_EVENTKEYCREDITTIER01_DESC|Earn Credits every Battle! MISSION_EVENTKEYCREDITTIER01_NAME|Key Credit Event MISSION_EVENTKEYCREDITTIER01_V2_NAME|Tier I MISSION_EVENTKEYCREDITTIER02_DESC|Earn Credits every Battle, with chances for a larger reward! MISSION_EVENTKEYCREDITTIER02_NAME|Tier II MISSION_EVENTKEYXPTIER01_DESC|Earn Training Droids every Battle! Use them to quickly level up your characters. MISSION_EVENTKEYXPTIER01_NAME|Key XP Event MISSION_EVENTKEYXPTIER01_V2_NAME|Tier I MISSION_EVENTKEYXPTIER02_DESC|Earn Training Droids every Battle! Use them to quickly level up your characters. MISSION_EVENTKEYXPTIER02_NAME|Tier II MISSION_EVENTPERMANENTCREDIT_DIFF01_DESC|[BBBBBB]Chance at[-] 3X [BBBBBB]Multiplier\n\nBase Reward:[-] 6,000 Credits MISSION_EVENTPERMANENTCREDIT_DIFF02_DESC|[BBBBBB]Chance at[-] 3X [BBBBBB]Multiplier\n\nBase Reward:[-] 8,400 Credits MISSION_EVENTPERMANENTCREDIT_DIFF03_DESC|[BBBBBB]Chance at[-] 3X [BBBBBB]Multiplier\n\nBase Reward:[-] 10,080 Credits MISSION_EVENTPERMANENTXP_DIFF01_DESC|[BBBBBB]Chance at[-] 3X [BBBBBB]Multiplier\n\nBase Rewards:[-]\n 3-Star Training Droid (x2)\n 2-Star Training Droid (x2) MISSION_EVENTPERMANENTXP_DIFF02_DESC|[BBBBBB]Chance at[-] 3X [BBBBBB]Multiplier\n\nBase Rewards:[-]\n 4-Star Training Droid (x1)\n 3-Star Training Droid (x1)\n 2-Star Training Droid (x1) MISSION_EVENTPERMANENTXP_DIFF03_DESC|[BBBBBB]Chance at[-] 3X [BBBBBB]Multiplier\n\nBase Rewards:[-]\n 4-Star Training Droid (x2) MISSION_EVENTPLATFORM_SAVE_ENDOR_DIFF01_DESC|[BBBBBB]Requirement:[-]\n\n EWOK (2-Star or Higher)\n\n[BBBBBB]Strategy Tips:\n\n- Entering Stealth recovers Health\n- Critical Hits from Arrows are more effective\n- Chief Chirpa's presence is inspiring MISSION_EVENTPLATFORM_SAVE_ENDOR_DIFF02_DESC|[BBBBBB]Requirement:[-]\n\n EWOK (4-Star or Higher)\n\n[BBBBBB]Strategy Tips:\n\n- Entering Stealth recovers Health\n- Critical Hits from Arrows are more effective\n- Chief Chirpa's presence is inspiring MISSION_EVENTPLATFORM_SAVE_ENDOR_DIFF03_DESC|[BBBBBB]Requirement:[-]\n\n EWOK (6-Star or Higher)\n\n[BBBBBB]Strategy Tips:\n\n- Entering Stealth recovers Health\n- Critical Hits from Arrows are more effective\n- Chief Chirpa's presence is inspiring MISSION_EVENTPROMOFIVESTAR_DESC|Battle for 5 Star Promotion Droids of a random class. MISSION_EVENTPROMOFIVESTAR_NAME|Tier V MISSION_EVENTPROMOFOURSTAR_DESC|Battle for 4 Star Promotion Droids of a random class. MISSION_EVENTPROMOFOURSTAR_NAME|Tier IV MISSION_EVENTPROMOSEVENSTAR_DESC|Battle for 7 Star Promotion Droids of a random class. MISSION_EVENTPROMOSEVENSTAR_NAME|Tier VII MISSION_EVENTPROMOSIXSTAR_DESC|Battle for 6 Star Promotion Droids of a random class. MISSION_EVENTPROMOSIXSTAR_NAME|Tier VI MISSION_EVENTPROMOTHREESTAR_DESC|Battle for 3 Star Promotion Droids of a random class. MISSION_EVENTPROMOTHREESTAR_NAME|Tier III MISSION_EVENTPROMOTWOSTAR_DESC|Battle for 2 Star Promotion Droids of a random class. MISSION_EVENTPROMOTWOSTAR_NAME|Tier II MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_FRI_EASY_DESC|Battle to earn credits! \n\n\nRequires characters of at least [f0ff23]two[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_FRI_HARD_DESC|Battle to earn an Omega Material! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_FRI_NORMAL_DESC|Battle to earn Mk I, Mk II, and Mk III ability materials! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_MON_EASY_DESC|Battle to earn credits! \n\n\nRequires characters of at least [f0ff23]two[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_MON_HARD_DESC|Battle to earn an Omega Material! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_MON_NORMAL_DESC|Battle to earn Mk I, Mk II, and Mk III ability materials! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_SAT_EASY_DESC|Battle to earn credits! \n\n\nRequires characters of at least [f0ff23]two[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_SAT_HARD_DESC|Battle to earn an Omega Material! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_SAT_NORMAL_DESC|Battle to earn Mk I, Mk II, and Mk III ability materials! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_SUN_EASY_DESC|Battle to earn credits! \n\n\nRequires characters of at least [f0ff23]two[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_SUN_HARD_DESC|Battle to earn an Omega Material! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_SUN_NORMAL_DESC|Battle to earn Mk I, Mk II, and Mk III ability materials! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_THURS_EASY_DESC|Battle to earn credits! \n\n\nRequires characters of at least [f0ff23]two[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_THURS_HARD_DESC|Battle to earn an Omega Material! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_THURS_NORMAL_DESC|Battle to earn Mk I, Mk II, and Mk III ability materials! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_TUES_EASY_DESC|Battle to earn credits! \n\n\nRequires characters of at least [f0ff23]two[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_TUES_HARD_DESC|Battle to earn an Omega Material! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_TUES_NORMAL_DESC|Battle to earn Mk I, Mk II, and Mk III ability materials! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_WED_EASY_DESC|Battle to earn credits! \n\n\nRequires characters of at least [f0ff23]two[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_WED_HARD_DESC|Battle to earn an Omega Material! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTS_SCHEDULED_BELDERMATERIALFARM_WED_NORMAL_DESC|Battle to earn Mk I, Mk II, and Mk III ability materials! \n\n\nRequires characters of at least [f0ff23]three[-] stars. MISSION_EVENTSCHEDULED_BOUNTY_HUNTER_DIFF01_DESC|[BBBBBB]Possible [-]2X[BBBBBB] or [-]3X[BBBBBB] Multiplier\n\nBase Reward:[-] 6,000 Credits MISSION_EVENTSCHEDULED_BOUNTY_HUNTER_DIFF01_DESCV2|[BBBBBB]First Time Reward: [-]50 Crystals[BBBBBB] and [-]350,000 Credits[BBBBBB]\n\nBase Reward:[-] 150,000 Credits MISSION_EVENTSCHEDULED_BOUNTY_HUNTER_DIFF02_DESC|[BBBBBB]Possible [-]2X[BBBBBB] or [-]3X[BBBBBB] Multiplier\n\nBase Reward:[-] 8,000 Credits MISSION_EVENTSCHEDULED_BOUNTY_HUNTER_DIFF02_DESCV2|[BBBBBB]First Time Reward: [-]125 Crystals[BBBBBB] and [-]700,000 Credits[BBBBBB]\n\nBase Reward:[-] 300,000 Credits MISSION_EVENTSCHEDULED_BOUNTY_HUNTER_DIFF03_DESC|[BBBBBB]Possible [-]2X[BBBBBB] or [-]3X[BBBBBB] Multiplier\n\nBase Reward:[-] 10,000 Credits MISSION_EVENTSCHEDULED_BOUNTY_HUNTER_DIFF03_DESCV2|[BBBBBB]First Time Reward: [-]200 Crystals[BBBBBB] and [-]1,400,000 Credits[BBBBBB]\n\nBase Reward:[-] 600,000 Credits MISSION_EVENTSCHEDULED_PLATFORM_DROIDS_FIGHT_BACK_DIFF01_DESC|[BBBBBB]Requirement:[-] DROIDS\n(2-Star or higher)\n\nCan bring up to 5 Droids! MISSION_EVENTSCHEDULED_PLATFORM_DROIDS_FIGHT_BACK_DIFF02_DESC|[BBBBBB]Requirement:[-] DROIDS\n(4-Star or higher)\n\nCan bring up to 5 Droids! MISSION_EVENTSCHEDULED_PLATFORM_DROIDS_FIGHT_BACK_DIFF03_DESC|[BBBBBB]Requirement:[-] DROIDS\n(6-Star or higher)\n\nCan bring up to 5 Droids! MISSION_EVENTXPTIER01_DESC|Battle for XP MISSION_EVENTXPTIER01_NAME|Tier I MISSION_EVENTXPTIER02_DESC|Battle for XP MISSION_EVENTXPTIER02_NAME|Tier II MISSION_EVENTXPTIER03_DESC|Battle for XP MISSION_EVENTXPTIER03_NAME|Tier III MISSION_EVENTXPTIER04_DESC|Battle for XP MISSION_EVENTXPTIER04_NAME|Tier IV MISSION_EVENTXPTIER05_DESC|Battle for XP MISSION_EVENTXPTIER05_NAME|Tier V MISSION_EVENTXPTIER06_DESC|Battle for XP MISSION_EVENTXPTIER06_NAME|Tier VI MISSION_GEONOSIS1_DESC|Fight off Republic opponents in the arid world of Geonosis MISSION_GEONOSIS2_DESC|Defeat Clone Troopers and Jedi Knights MISSION_GEONOSIS3_DESC|Break through the Republic foes standing guard MISSION_GEONOSIS4_DESC|Crush waves of Clone Troopers and face Aayla Secura MISSION_GEONOSIS4_HARD_DESC|Crush waves of Jedi and Clone Troopers on Geonosis MISSION_GEONOSISDARK1_DESC|Face Jedi and Clone Troopers on the rocky surface of Geonosis MISSION_GEONOSISDARK2_DESC|Fight off Republic forces on the harsh world of Geonosis MISSION_GEONOSISDARK3_DESC|Clear swarms of Jedi forces and Republic troopers from the ruins of a Geonosian city MISSION_GEONOSISDARK4_DESC|Attack fierce Republic opponents on the Geonosian homeworld MISSION_GEONOSISDARK5_DESC|Crush Republic Mercs and face Kit Fisto on the barren world of Geonosis MISSION_GEONOSISLIGHT08_DESC|Battle for XP, Credits, and other rewards MISSION_GEONOSISLIGHT09_DESC|Battle for XP, Credits, and other rewards MISSION_GEONOSISLIGHT1_DESC|Combat Geonosians on their home planet of Geonosis MISSION_GEONOSISLIGHT10_DESC|Clear swarms of Separatist droids and Geonosians from the ruins of a Geonosian city MISSION_GEONOSISLIGHT11_DESC|Attack lethal opponents on the Geonosian homeworld MISSION_GEONOSISLIGHT12_DESC|Clash with droids and Geonosian soldiers on the barren Geonosis MISSION_GEONOSISLIGHT13_DESC|Duel with Count Dooku and his allies on the manufacturing planet of Geonosis MISSION_GEONOSISLIGHT2_DESC|Clash with Geonosian soldiers on the rocky world of Geonosis MISSION_GEONOSISLIGHT3_DESC|Face swarms of Geonosians through the ruins of a Geonosian city MISSION_GEONOSISLIGHT4_DESC|Combat Geonosians on their home planet of Geonosis MISSION_GEONOSISLIGHT5_DESC|Clash with Geonosian soldiers on the rocky world of Geonosis MISSION_GEONOSISLIGHT6_DESC|Face swarms of Geonosians through the ruins of a Geonosian city MISSION_GEONOSISLIGHT7_DESC|Attack the Geonosian forces and face Poggle the Lesser on their home planet MISSION_GEONOSISLIGHT7_HARD_DESC|Attack the Geonosian forces and face the MagnaGuard on their home planet MISSION_GEONOSISLIGHT8_DESC|Face Geonosians and their droids on the rocky surface of Geonosis MISSION_GEONOSISLIGHT8_HARD_DESC|Fight the droid army on Geonosis MISSION_GEONOSISLIGHT8D_HARD_DESC|Duel with Count Dooku and droids on the planet of Geonosis MISSION_GEONOSISLIGHT9_DESC|Fight off Geonosian and droid soldiers on the harsh world of Geonosis MISSION_GEONOSISLIGHT9_HARD_DESC|Duel with General Grievous and droids on the planet of Geonosis MISSION_GUILDRAIDAATHEROIC_DESC|[c][ff8c00]Mods Highly Recommended[-][/c]\n\n[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Never[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]Unlimited[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] MISSION_GUILDRAIDAATHEROIC_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Never[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]Unlimited[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]90,000 Tickets[-][/c]\n[c][99FF33]EARN GENERAL KENOBI SHARDS![-][/c]\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] MISSION_GUILDRAIDSAATDIFF01_DESC|[c][ff8c00]Mods Highly Recommended[-][/c]\n\n[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl VIII[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] MISSION_GUILDRAIDSAATDIFF01_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]80,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl VIII[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] MISSION_GUILDRAIDSAATDIFF01_NAME|Normal MISSION_GUILDRAIDSAATDIFF01_SHORTNAME|Normal MISSION_GUILDRAIDSAATDIFF02_NAME|Heroic MISSION_GUILDRAIDSAATDIFF02_SHORTNAME|Heroic MISSION_GUILDRAIDSRANCORDIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]1-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 30[-][/c]\n [c][99ff33]Gear Lvl III[-][/c] MISSION_GUILDRAIDSRANCORDIFF01_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]1-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]30,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 30[-][/c]\n [c][99ff33]Gear Lvl III[-][/c] MISSION_GUILDRAIDSRANCORDIFF01_NAME|Tier I MISSION_GUILDRAIDSRANCORDIFF01_SHORTNAME|Tier I MISSION_GUILDRAIDSRANCORDIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]2-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 40[-][/c]\n [c][00bdff]Gear Lvl IV[-][/c] MISSION_GUILDRAIDSRANCORDIFF02_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]2-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]34,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 40[-][/c]\n [c][00bdff]Gear Lvl IV[-][/c] MISSION_GUILDRAIDSRANCORDIFF02_NAME|Tier II MISSION_GUILDRAIDSRANCORDIFF02_SHORTNAME|Tier II MISSION_GUILDRAIDSRANCORDIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]3-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 50[-][/c]\n [c][00bdff]Gear Lvl V[-][/c] MISSION_GUILDRAIDSRANCORDIFF03_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]3-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]38,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 50[-][/c]\n [c][00bdff]Gear Lvl V[-][/c] MISSION_GUILDRAIDSRANCORDIFF03_NAME|Tier III MISSION_GUILDRAIDSRANCORDIFF03_SHORTNAME|Tier III MISSION_GUILDRAIDSRANCORDIFF04_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]4-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 60[-][/c]\n [c][9341FF]Gear Lvl VI[-][/c] MISSION_GUILDRAIDSRANCORDIFF04_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]4-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]42,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 60[-][/c]\n [c][9341FF]Gear Lvl VI[-][/c] MISSION_GUILDRAIDSRANCORDIFF04_NAME|Tier IV MISSION_GUILDRAIDSRANCORDIFF04_SHORTNAME|Tier IV MISSION_GUILDRAIDSRANCORDIFF05_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 70[-][/c]\n [c][9341FF]Gear Lvl VII[-][/c] MISSION_GUILDRAIDSRANCORDIFF05_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]46,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 70[-][/c]\n [c][9341FF]Gear Lvl VII[-][/c] MISSION_GUILDRAIDSRANCORDIFF05_NAME|Tier V MISSION_GUILDRAIDSRANCORDIFF05_SHORTNAME|Tier V MISSION_GUILDRAIDSRANCORDIFF06_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl VIII[-][/c] MISSION_GUILDRAIDSRANCORDIFF06_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]55,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl VIII[-][/c] MISSION_GUILDRAIDSRANCORDIFF06_NAME|Tier VI MISSION_GUILDRAIDSRANCORDIFF06_SHORTNAME|Tier VI MISSION_GUILDRAIDSRANCORHEROIC_DESC|[c][u]Recommended Stats[/u]\n Unit Level: 80\n Star Rating: [FFFF28FF]7-Star[-]\n Gear: [9341FFFF]Lvl X[-][/c] MISSION_GUILDRAIDSRANCORHEROIC_DESC_TU06_1|[c][u]Recommended Stats[/u]\n Unit Level: 80\n Star Rating: [FFFF28FF]7-Star[-]\n Gear: [9341FFFF]Lvl X[-][/c] MISSION_GUILDRAIDSRANCORHEROIC_NAME|HEROIC MISSION_GUILDRAIDSRANCORHEROIC_SHORTNAME|HEROIC MISSION_GUILDRAIDSRANCORHEROIC80_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Never[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]Unlimited[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl IX[-][/c]\n\n [c][99FF33]EARN HAN SOLO SHARDS![-][/c] MISSION_GUILDRAIDSRANCORHEROIC80_DESC_TU06_1|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Never[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]Unlimited[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]60,000 Tickets[-][/c]\n[c][99FF33]EARN HAN SOLO SHARDS![-][/c]\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl IX[-][/c] MISSION_GUILDRAIDSRANCORHEROIC80_NAME|HEROIC [c][ff8c00](2d Time Limit)[-][/c] MISSION_GUILDRAIDSRANCORHEROIC80_PLACEHOLDER_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Never[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]Unlimited[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl IX[-][/c]\n\n MISSION_GUILDRAIDSRANCORHEROIC80_SHORTNAME|HEROIC [c][ff8c00](2d Time Limit)[-][/c] MISSION_GUILDRAIDSTRIUMVIRATEDIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]1-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]50,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 40[-][/c]\n [c][00bdff]Gear Lvl V[-][/c] MISSION_GUILDRAIDSTRIUMVIRATEDIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]2-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]58,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 50[-][/c]\n [c][00bdff]Gear Lvl VI[-][/c] MISSION_GUILDRAIDSTRIUMVIRATEDIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]3-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]66,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 60[-][/c]\n [c][00bdff]Gear Lvl VII[-][/c] MISSION_GUILDRAIDSTRIUMVIRATEDIFF04_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]4-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]74,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 70[-][/c]\n [c][9341FF]Gear Lvl VIII[-][/c] MISSION_GUILDRAIDSTRIUMVIRATEDIFF05_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]82,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 80[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk II - Mk III Mods[-][/c]\n [c][b5e7f5]Omega Abilities[-][/c]\n [c][b5e7f5]Guild Size >40[-][/c] MISSION_GUILDRAIDSTRIUMVIRATEDIFF06_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star or Higher[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Daily[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]5[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]95,000 Tickets[-][/c]\n\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk IV - Mk V Mods[-][/c]\n [c][b5e7f5]Some Zeta Abilities[-][/c]\n [c][b5e7f5]Guild Size >45[-][/c] MISSION_GUILDRAIDSTRIUMVIRATEDIFF07_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\n[c][23c8f5]Roster Refresh:[-][/c] [c][b5e7f5]Never[-][/c]\n[c][23c8f5]Daily Attempts:[-][/c] [c][b5e7f5]Unlimited[-][/c]\n[c][23c8f5]Launch Cost:[-][/c] [c][b5e7f5]110,000 Tickets[-][/c]\n[c][99FF33]EARN DARTH TRAYA SHARDS![-][/c]\n[c][23C8F5]Intended For:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][ff8c00]Gear Lvl XII[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c]\n [c][b5e7f5]Many Zeta Abilities[-][/c]\n [c][b5e7f5]Guild Size 50[-][/c] MISSION_HOTHDARK1_DESC|Fight Rebel Troops across the icy planet of Hoth MISSION_HOTHDARK2_DESC|Navigate the cold wastes of Hoth to face Rebel forces MISSION_HOTHDARK3_DESC|Battle Rebel fighters and Chewbacca within Echo Base on Hoth MISSION_HOTHDARK4_DESC|Fight Rebel Troops across the icy planet of Hoth MISSION_HOTHDARK5_DESC|Navigate the cold wastes of Hoth to destroy Rebel forces MISSION_HOTHDARK6_DESC|Battle Rebel fighters within Echo Base on Hoth MISSION_HOTHDARK7_DESC|Combat the rebellion on the frozen planet Hoth MISSION_HOTHDARK8_DESC|Attack the Rebel forces in Echo Base MISSION_HOTHDARK8_HARD_DESC|Attack the Rebel forces and Chewbacca in Echo Base MISSION_HOTHLIGHT1_DESC|Fight Snowtroopers across the icy planet of Hoth MISSION_HOTHLIGHT2_DESC|Navigate the cold wastes of Hoth to face Imperial Snowtroopers MISSION_HOTHLIGHT3_DESC|Battle Snowtroopers within Echo Base on Hoth MISSION_HOTHLIGHT4_DESC|Combat Rodian pirates and enforcers on the snow planet Hoth MISSION_HOTHLIGHT5_DESC|Clear a group of Rodian pirates and IG-88 from Hoth MISSION_HOTHLIGHT6_DESC|Run off the Rodian pirates and Boba Fett from the face of the ice planet Hoth MISSION_HOTHLIGHT7_DESC|Fight against the pirates and enforcers in the cold wastes of Hoth MISSION_HOTHLIGHT8_DESC|Finish the Rodian pirates on Hoth MISSION_KASHYYYKLIGHT1_DESC|Fight Separatist forces on the lush planet of Kashyyyk MISSION_LIGHTSHIP_EMPIRE1_DESC|Attack Imperial ships amongst the stars MISSION_LIGHTSHIP_EMPIRE2_DESC|Clash with Imperial fighters in the airless void of space MISSION_LIGHTSHIP_EMPIRE3_DESC|Battle an Imperial fleet in the far reaches of space MISSION_LIGHTSHIP_SEPARATIST1_DESC|Battle Separatist ships in the far reaches of space MISSION_LIGHTSHIP_SEPARATIST2_DESC|Clash with Separatist fighters in the airless void of space MISSION_LIGHTSHIP_SEPARATIST3_DESC|Attack a Separatist fleet amongst the stars MISSION_LOTHALDARK1_DESC|Crush all opponents on Geonosis MISSION_LOTHALDARK2_DESC|Battle through swarms of enemies on the planet Geonosis MISSION_LOTHALDARK3_DESC|Clear a path on Geonosis MISSION_LOTHALDARK4_DESC|Fight across the planet of Geonosis MISSION_LOTHALDARK5_DESC|Defeat all resistance and face off with Ima-Gun Di and the Jedi on Geonosis MISSION_LOTHALLIGHT1_DESC|Clash with Imperial Stormtroopers on a Lothal highway MISSION_LOTHALLIGHT2_DESC|Battle Stormtroopers and a Royal Guard on the planet Lothal MISSION_LOTHALLIGHT3_DESC|Clear Stormtroopers and thugs from Lothal MISSION_LOTHALLIGHT4_DESC|Fight pirates and Imperials across the planet of Lothal MISSION_LOTHALLIGHT4_HARD_DESC|Fight Imperials and Grand Moff Tarkin across the planet of Lothal MISSION_LOTHALLIGHT5_DESC|Face off with Darth Vader and his troopers stationed on Lothal MISSION_LOTHALLIGHT5_HARD_DESC|Face off with Boba Fett on the planet of Lothal MISSION_LS09_HARD_GEONOSIS01_DESC|Pursue the Separatist army deep in to the Catacombs of Geonosis. MISSION_LS09_HARD_GEONOSIS02_DESC|Venture into the Catacombs of Geonosis to battle General Grievous. MISSION_LS09_HARD_TATOOINE01_DESC|Defeat the Hutt's Bounty Hunters in Tatooine's Spaceport. MISSION_LS09_HARD_TATOOINE02_DESC|Scour Tatooine for the elusive Bounty Hunter, Embo. MISSION_LS09CORUSCANT01_DESC|After Order 66, Darth Sidious takes Anakin Skywalker as an apprentice on Coruscant. MISSION_LS09CORUSCANT02_DESC|Deep in heart of Coruscant lies Emperor Palpatine himself. MISSION_LS09DATHOMIR01_DESC|Old Daka continues to manipulate the powers of the dark side on Dathomir. MISSION_LS09DATHOMIR02_DESC|On the planet of Dathomir, Darth Maul and his brother ready for vengence. MISSION_LS09KAMINO01_DESC|The aquatic planet of Kamino is under assault from the Separatists. MISSION_LS09KAMINO02_DESC|On the docks of Kamino, battle the droid leader, General Grievous. MISSION_LS09YAVINIV01_DESC|The Empire has come to Yavin IV to end the Rebellion. MISSION_LS09YAVINIV02_DESC|Darth Vader himself has come to crush the Rebellion on Yavin IV. MISSION_MYTHIC_DARING_DROID_TIER01_DESC|Use your EMPIRE forces to prevent the escape of R2-D2 and his allies!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - EMPIRE\n\n[B5E7F5]Strategy Tips:[-]\n- R2-D2 has been substantially powered-up in this mission\n- Enemies are immune to Turn Meter delay MISSION_MYTHIC_DARING_DROID_TIER02_DESC|Bring your strongest units to battle R2-D2 and his REBEL allies!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - Any faction\n\n[B5E7F5]Strategy Tips:[-]\n- R2-D2 has been substantially powered-up in this mission\n- Enemies are immune to Turn Meter delay MISSION_MYTHIC_DARING_DROID_TIER03_DESC|Use R2-D2 and his REBEL allies to defeat the EMPIRE enemies and escape!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - R2-D2\n - REBELS\n\n[B5E7F5]Strategy Tips:[-]\n- Gear Level XI or higher and powerful mods are recommended for this battle[-][/c] MISSION_MYTHIC_PIECES_AND_PLANS_TIER01_DESC|The First Order's nefarious plans hinge on the capture of a unique BB unit. Storm Takodana and seize the droid!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - First Order (7-Star)\n\n[B5E7F5]Strategy Tips:[-]\n - Finn's leader ability has been activated and fully upgraded for this battle[-][/c] MISSION_MYTHIC_PIECES_AND_PLANS_TIER02_DESC|Bring your strongest units to battle BB-8 and his Resistance allies!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - 7-Star Characters\n\n[B5E7F5]Strategy Tips:[-]\n - Finn's leader ability has been activated and fully upgraded for this battle[-][/c] MISSION_MYTHIC_PIECES_AND_PLANS_TIER03_DESC|The First Order has attacked! Form a Resistance squad with BB-8 and fight back!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5]- BB-8 (7-Star)\n- Resistance (7-Star)\n\n[B5E7F5]Strategy Tips:[-]\n - Gear Level XI (or higher) and powerful mods are recommended for this battle[-][/c]\n\n [c][F0FF23]This event mission is extremely challenging and requires powerful characters and careful strategy.[-][/c] MISSION_PLACEHOLDER_DESC| MISSION_PLACEHOLDER_NAME| MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER01_DESC|[c][BBBBBB]Recommended Level:[-][/c] 20+\n\n[BBBBBB]Requirement:[-] PHOENIX (1-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n- Thrawn's basic attack applies speed up to an enemy, but then inflicts ability block at the start of their turn MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER01_SHORTNAME|Tier I (1-star or higher Phoenix) MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER02_DESC|[c][BBBBBB]Recommended Level:[-][/c] 30+\n\n[BBBBBB]Requirement:[-] PHOENIX (2-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n- [c][F0FF23]FRACTURE[/c][-] immobilizes a target, Dispels Buffs, Removes Turn Meter, and Prevents Buffs and Bonus Turn Meter Gain until Thrawn's next turn MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER02_SHORTNAME|Tier II (2-star or higher Phoenix) MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER03_DESC|[c][BBBBBB]Recommended Level:[-][/c] 40+\n\n[BBBBBB]Requirement:[-] PHOENIX (3-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n- Thrawn can swap Turn Meter with an ally, allowing slow units to act faster than usual MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER03_SHORTNAME|Tier III (3-star or higher Phoenix) MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER04_DESC|[c][BBBBBB]Recommended Level:[-][/c] 50+\n\n[BBBBBB]Requirement:[-] PHOENIX (4-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n- Thrawn's Empire allies gain Turn Meter when they resist or suffer a debuff MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER04_SHORTNAME|Tier IV (4-star or higher Phoenix) MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER05_DESC|[c][BBBBBB]Recommended Level:[-][/c] 60+\n\n[BBBBBB]Requirement:[-] PHOENIX (5-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n- As long as Thrawn is alive, Empire allies gain Turn Meter when they use Special abilities \n\n- Thrawn's allies have special buffs in this event MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER05_SHORTNAME|Tier V (5-star or higher Phoenix) MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER06_DESC|[c][BBBBBB]Recommended Level:[-][/c] 70+\n\n[BBBBBB]Requirement:[-] PHOENIX (6-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n- Inflicting Daze can prevent enemies from gaining Bonus Turn Meter MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER06_SHORTNAME|Tier VI (6-star or higher Phoenix) MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER07_DESC|[c][BBBBBB]Recommended Level:[-][/c] 80+\n\n[BBBBBB]Requirement:[-] PHOENIX (7-Star)[-]\n\n[BBBBBB]Strategy Tips:[-]\n- Be prepared for anything MISSION_PROGRESSIONEVENT_ARTIST_OF_WAR_TIER07_SHORTNAME|Tier VII (7-star Phoenix) MISSION_PROGRESSIONEVENT_DARING_DROID_TIER01_DESC|[c][BBBBBB]Recommended Level:[-][/c] 20+\n\n[BBBBBB]Requirement:[-] EMPIRE (1-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n- R2-D2's basic attack, [c][F0FF23]ELECTROSHOCK PROD[/c][-], can stun the target MISSION_PROGRESSIONEVENT_DARING_DROID_TIER01_SHORTNAME|Tier I (1-Star or higher Empire) MISSION_PROGRESSIONEVENT_DARING_DROID_TIER02_DESC|[BBBBBB]Recommended Level:[-] 30+\n\n[BBBBBB]Requirement:[-] EMPIRE (2-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n-[c][F0FF23]SMOKE SCREEN[/c][-] will give a targeted ally foresight and all other allies stealth MISSION_PROGRESSIONEVENT_DARING_DROID_TIER02_SHORTNAME|Tier II (2-Star or higher Empire) MISSION_PROGRESSIONEVENT_DARING_DROID_TIER03_DESC|[BBBBBB]Recommended Level:[-] 40+\n\n[BBBBBB]Requirement:[-] EMPIRE (3-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n-[c][F0FF23]IMPROVISE[/c][-] will deal damage to all enemies and may inflict [c][F0FF23]BURNING[/c][-] MISSION_PROGRESSIONEVENT_DARING_DROID_TIER03_SHORTNAME|Tier III (3-Star or higher Empire) MISSION_PROGRESSIONEVENT_DARING_DROID_TIER04_DESC|[BBBBBB]Recommended Level:[-] 50+\n\n[BBBBBB]Requirement:[-] EMPIRE (4-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n-Characters suffering from [c][F0FF23]BURNING[/c][-] take damage each turn and cannot evade MISSION_PROGRESSIONEVENT_DARING_DROID_TIER04_SHORTNAME|Tier IV (4-Star or higher Empire) MISSION_PROGRESSIONEVENT_DARING_DROID_TIER05_DESC|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirement:[-] EMPIRE (5-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n-[c][F0FF23]COMBAT ANALYSIS[/c][-] grants R2-D2's allies increased critical hit chance and accuracy MISSION_PROGRESSIONEVENT_DARING_DROID_TIER05_SHORTNAME|Tier V (5-Star or higher Empire) MISSION_PROGRESSIONEVENT_DARING_DROID_TIER06_DESC|[BBBBBB]Recommended Level:[-] 70+\n\n[BBBBBB]Requirement:[-] EMPIRE (6-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n-[c][F0FF23]NUMBER CRUNCH[/c][-] gives all of R2-D2's allies bonuses to all stats MISSION_PROGRESSIONEVENT_DARING_DROID_TIER06_SHORTNAME|Tier VI (6-Star or higher Empire) MISSION_PROGRESSIONEVENT_DARING_DROID_TIER07_DESC|[BBBBBB]Recommended Level:[-] 80+\n\n[BBBBBB]Requirement:[-] EMPIRE (7-Star)[-]\n\n[BBBBBB]Strategy Tips:[-]\n-Be prepared for anything\n-Enemies are immune to Turn Meter delay MISSION_PROGRESSIONEVENT_DARING_DROID_TIER07_SHORTNAME|Tier VII (7-Star Empire) MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF01_DESC|Recommended for Level 20+\n\n[BBBBBB]Requirement:[-] REBELS (1-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n\n- Palpatine inflicts [c][f0ff23]SHOCK[-][/c] MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF01_DESC_V2|[c][B5E7F5]Recommended level: [-][23C8F5]20+[-]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - REBELS (1-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n[-][23C8F5] - Palpatine inflicts[-] [c][F0FF23]SHOCK[-][/c] MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF02_DESC|Recommended for Level 30+\n\n[BBBBBB]Requirement:[-] REBELS (2-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n\n- When Palpatine casts "Power of the Dark Side", shocked characters will be stunned for 2 turns MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF02_DESC_V2|[c][B5E7F5]Recommended level: [-][23C8F5]30+[-]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - REBELS (2-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n[-][23C8F5] - When Palpatine casts [c][F0FF23]POWER OF THE DARK SIDE[-][/c], shocked characters will be stunned for 2 turns[-][/c] MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF03_DESC|Recommended for Level 40+\n\n[BBBBBB]Requirement:[-] REBELS (3-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n\n- Palpatine will now drain health from all characters to heal himself MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF03_DESC_V2|[c][B5E7F5]Recommended level: [-][23C8F5]40+[-]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - REBELS (3-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n[-][23C8F5] - Palpatine will now drain health from all characters to heal himself[-][/c] MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF04_DESC|Recommended for Level 50+\n\n[BBBBBB]Requirement:[-] REBELS (4-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n\n- Palpatine imparts a significant Potency buff to his Empire allies MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF04_DESC_V2|[c][B5E7F5]Recommended level: [-][23C8F5]50+[-]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - REBELS (4-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n[-][23C8F5] - Palpatine imparts a significant Potency buff to his Empire allies[-][/c] MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF05_DESC|Recommended for Level 60+\n\n[BBBBBB]Requirement:[-] REBELS (5-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n\n- At the end of his turn, Palpatine deals damage to all shocked characters MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF05_DESC_V2|[c][B5E7F5]Recommended level: [-][23C8F5]60+[-]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - REBELS (5-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n[-][23C8F5] - At the end of his turn, Palpatine deals damage to all shocked characters[-][/c] MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF06_DESC|Recommended for Level 70+\n\n[BBBBBB]Requirement:[-] REBELS (6-Star or higher)[-]\n\n[BBBBBB]Strategy Tips:[-]\n\n- Be prepared for anything! MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF06_DESC_V2|[c][B5E7F5]Recommended level: [-][23C8F5]70+[-]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - REBELS (6-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n[-][23C8F5] - Be prepared for anything![-][/c] MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF07_DESC|Recommended for Level 80+\n\n[BBBBBB]Requirement:[-] REBELS (7-Star)[-]\n\n[BBBBBB]Strategy Tips:[-]\n\n- Darth Vader has come to the aid of the Emperor MISSION_PROGRESSIONEVENT_EMPERORS_END_DIFF07_DESC_V2|[c][B5E7F5]Recommended level: [-][23C8F5]80+[-]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - REBELS (7-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n[-][23C8F5] - Darth Vader has come to the aid of the Emperor[-][/c] MISSION_PROGRESSIONEVENT_EMPERORS_END_TIER01_SHORTNAME|Tier I (1-Star or higher Rebels) MISSION_PROGRESSIONEVENT_EMPERORS_END_TIER02_SHORTNAME|Tier II (2-Star or higher Rebels) MISSION_PROGRESSIONEVENT_EMPERORS_END_TIER03_SHORTNAME|Tier III (3-Star or higher Rebels) MISSION_PROGRESSIONEVENT_EMPERORS_END_TIER04_SHORTNAME|Tier IV (4-Star or higher Rebels) MISSION_PROGRESSIONEVENT_EMPERORS_END_TIER05_SHORTNAME|Tier V (5-Star or higher Rebels) MISSION_PROGRESSIONEVENT_EMPERORS_END_TIER06_SHORTNAME|Tier VI (6-Star or higher Rebels) MISSION_PROGRESSIONEVENT_EMPERORS_END_TIER07_SHORTNAME|Tier VII (7-Star Rebels) MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF01_DESC|[BBBBBB]Requirement:[-] JEDI (1-Star or higher)\n\n[BBBBBB]Strategy Tips:[-]\n\n- Your positive status effects may be used against you MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF01_DESC_V2|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-][/c]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - JEDI (1-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n [-][23C8F5]- Your positive status effects may be used against you[-][/c] MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF02_DESC|[BBBBBB]Requirement:[-] JEDI (2-Star or higher)\n\n[BBBBBB]Strategy Tips:[-]\n\n- Your squad members with less than 50% Health are easily Stunned MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF02_DESC_V2|[c][B5E7F5]Recommended Level:[-] [23C8F5]30+[-][/c]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - JEDI (2-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n [-][23C8F5]- Your squad members with less than 50% Health are easily Stunned[-][/c] MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF03_DESC|[BBBBBB]Requirement:[-] JEDI (3-Star or higher)\n\n[BBBBBB]Strategy Tips:[-]\n\n- Applying detrimental effects will be much more difficult MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF03_DESC_V2|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-][/c]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - JEDI (2-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n [-][23C8F5]- Applying detrimental effects will be much more difficult[-][/c] MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF04_DESC|[BBBBBB]Requirement:[-] JEDI (4-Star or higher)\n\n[BBBBBB]Strategy Tips:[-]\n\n- Applying detrimental effects is near impossible MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF04_DESC_V2|[c][B5E7F5]Recommended Level:[-] [23C8F5]50+[-][/c]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - JEDI (2-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n [-][23C8F5]- Applying detrimental effects is near impossible[-][/c] MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF05_DESC|[BBBBBB]Requirement:[-] JEDI (5-Star or higher)\n\n[BBBBBB]Strategy Tips:[-]\n\n- Contend with all of the Grand Master's abilities MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF05_DESC_V2|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-][/c]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - JEDI (2-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n [-][23C8F5]- Contend with all of the Grand Master's abilities[-][/c] MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF06_DESC|[BBBBBB]Requirement:[-] JEDI (6-Star or higher)\n\n[BBBBBB]Strategy Tips:[-]\n\n- Yoda gains a Turn after besting an opponent MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF06_DESC_V2|[c][B5E7F5]Recommended Level:[-] [23C8F5]70+[-][/c]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - JEDI (2-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n [-][23C8F5]- Yoda gains a Turn after besting an opponent[-][/c] MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF07_DESC|[BBBBBB]Requirement:[-] JEDI (7-Star)\n\n[BBBBBB]Strategy Tips:[-]\n\n- Be prepared for anything! MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF07_DESC_V2|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-][/c]\n\n[c][B5E7F5]Requirement:[-][/c]\n[-][23C8F5] - JEDI (2-Star or higher)[-]\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n [-][23C8F5]- Be prepared for anything![-][/c] MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_TIER01_SHORTNAME|Tier I (1-Star Jedi or Higher) MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_TIER02_SHORTNAME|Tier II (2-Star Jedi or Higher) MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_TIER03_SHORTNAME|Tier III (3-Star Jedi or Higher) MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_TIER04_SHORTNAME|Tier IV (4-Star Jedi or Higher) MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_TIER05_SHORTNAME|Tier V (5-Star Jedi or Higher) MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_TIER06_SHORTNAME|Tier VI (6-Star Jedi or Higher) MISSION_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_TIER07_SHORTNAME|Tier VII (7-Star Jedi) MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5]- GHOST (1-Star or higher)\n- PHANTOM II (1-Star or higher)\n- REBEL Ships (1-Star or higher)[-]\n\n[B5E7F5]Strategy Tips:[-]\n[23C8F5] - [F0FF23]CALCULATED STRIKE[-] calls an allied ship to attack with increased Offense[-][/c] MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER01_SHORTNAME|Tier I (1-Star or higher Rebel Ships) MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]65+[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5]- GHOST (2-Star or higher)\n- PHANTOM II (2-Star or higher)\n- REBEL Ships (2-Star or higher)[-]\n\n[B5E7F5]Strategy Tips:[-]\n[23C8F5] - [F0FF23]ART OF WAR[-] restores ally health, grants buffs and inflicts debuffs based on target role[-][/c] MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER02_SHORTNAME|Tier II (2-Star or higher Rebel Ships) MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]70+[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5]- GHOST (3-Star or higher)\n- PHANTOM II (3-Star or higher)\n- REBEL Ships (3-Star or higher)[-]\n\n[B5E7F5]Strategy Tips:[-]\n[23C8F5] - [F0FF23]TRACTOR BEAM PROJECTORS[-] deal damage and reduce Turn Meter for all enemy ships[-][/c] MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER03_SHORTNAME|Tier III (3-Star or higher Rebel Ships) MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]75+[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5]- GHOST (4-Star or higher)\n- PHANTOM II (4-Star or higher)\n- REBEL Ships (4-Star or higher)[-]\n\n[B5E7F5]Strategy Tips:[-]\n[23C8F5] - [F0FF23]STRATEGIC DOMINANCE[-] buffs the targeted ally and then instantly defeats the targeted enemy ship[-][/c] MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER04_SHORTNAME|Tier IV (4-Star or higher Rebel Ships) MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER05_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5]- GHOST (5-Star or higher)\n- PHANTOM II (5-Star or higher)\n- REBEL Ships (5-Star or higher)[-]\n\n[B5E7F5]Strategy Tips:[-]\n[23C8F5] - [F0FF23]FIERCE LOYALTY[-] increases all ally ship Critical Damage and grant all reinforcements bonus Critical Chance[-][/c] MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER05_SHORTNAME|Tier V (5-Star or higher Rebel Ships) MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER06_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5]- GHOST (6-Star or higher)\n- PHANTOM II (6-Star or higher)\n- REBEL Ships (6-Star or higher)[-]\n\n[B5E7F5]Strategy Tips:[-]\n[23C8F5] - Chimaera relies on ally ship assists for its Basic Attack. Try inflicting Daze to prevent those assists[-][/c] MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER06_SHORTNAME|Tier VI (6-Star or higher Rebel Ships) MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER07_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5]- GHOST (7-Star)\n- PHANTOM II (7-Star)\n- REBEL Ships (7-Star)[-]\n\n[B5E7F5]Strategy Tips:[-]\n[23C8F5] - Try to use Taunt to absorb the Chimaera's [F0FF23]STRATEGIC DOMINANCE[-] and prevent critical ships from being instantly defeated[-][/c] MISSION_PROGRESSIONEVENT_IMPERIAL_CHIMAERA_TIER07_SHORTNAME|Tier VII (7-Star Rebel Ships) MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER01_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]20+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - FIRST ORDER (1-Star or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - [F0FF23]ARC WELDER[-] can inflict Tenacity Down or [F0FF23]DAZE[-] if target already has Tenacity Down[-][/c] MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER01_SHORTNAME|Tier I (1-star or higher First Order) MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER02_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]30+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - FIRST ORDER (2-Star or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - [F0FF23]COVERT DATA TRANSFER[-] grants BB-8 [F0FF23]SECRET INTEL[-], which increases Potency and reduces BB-8's cooldowns[-][/c] MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER02_SHORTNAME|Tier II (2-star or higher First Order) MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER03_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]40+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - FIRST ORDER (3-Star or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - [F0FF23]ILLUMINATED DESTINY[-] dispels debuffs and grants new buffs to BB-8 and his allies\n- Resistance units also recover Protection[-][/c] MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER03_SHORTNAME|Tier III (3-star or higher First Order) MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER04_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]50+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - FIRST ORDER (4-Star or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - [F0FF23]ROLL WITH THE PUNCHES[-] gives BB-8 20% Counter Chance\n- When upgraded, BB-8 will call a Resistance ally to assist when counter-attacking[-][/c] MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER04_SHORTNAME|Tier IV (4-star or higher First Order) MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER05_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]60+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - FIRST ORDER (5-Star or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - [F0FF23]SELF PRESERVATION PROTOCOL[-] grants BB-8 a chance to gain Foresight after taking damage[-][/c] MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER05_SHORTNAME|Tier V (5-star or higher First Order) MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER06_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]70+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - FIRST ORDER (6-Star or higher)\n\n[B5E7F5]Strategy Tips:[-]\n - Be prepared for anything[-][/c] MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER06_SHORTNAME|Tier VI (6-star or higher First Order) MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER07_DESC|[c][B5E7F5]Recommended Level:[-] [23C8F5]80+[-]\n\n[B5E7F5]Requirement:[-]\n [23C8F5] - FIRST ORDER (7-Star)\n\n[B5E7F5]Strategy Tips:[-]\n - Finn's leader ability has been activated and fully upgraded for this battle[-][/c] MISSION_PROGRESSIONEVENT_PIECES_AND_PLANS_TIER07_SHORTNAME|Tier VII (7-star First Order) MISSION_PUZZLE_ABILITY_POWER_IMMUNITY_DESC|Boss characters are completely immune to all Special Damage sources of damage.\n\nBring in characters that deal Physical Damage. MISSION_PUZZLE_ABILITY_POWER_IMMUNITY_SUMMARY|Battle for INT gear!\n\nAll characters are completely immune to all Special Damage.\n\nBring in characters that deal Physical Damage. MISSION_PUZZLE_ABILITY_POWER_IMMUNITY01_DESC|All characters are completely immune to all Special Damage.\n\nBring in characters that deal Physical Damage. MISSION_PUZZLE_ABILITY_POWER_IMMUNITY01_NAME|Tier I MISSION_PUZZLE_ABILITY_POWER_IMMUNITY02_DESC|Awards Tier II gear.\n\nBring in characters that deal Physical Damage. MISSION_PUZZLE_ABILITY_POWER_IMMUNITY02_NAME|Tier II MISSION_PUZZLE_ABILITY_POWER_IMMUNITY03_DESC|Awards Tier III gear.\n\nBring in characters that deal Physical Damage. MISSION_PUZZLE_ABILITY_POWER_IMMUNITY03_NAME|Tier III MISSION_PUZZLE_ABILITY_POWER_IMMUNITY04_DESC|Awards Tier IV gear.\n\nBring in characters that deal Physical Damage. MISSION_PUZZLE_ABILITY_POWER_IMMUNITY04_NAME|Tier IV MISSION_PUZZLE_ABILITY_POWER_IMMUNITY05_DESC|Awards Tier V gear.\n\nBring in characters that deal Physical Damage. MISSION_PUZZLE_ABILITY_POWER_IMMUNITY05_NAME|Tier V MISSION_PUZZLE_ABILITY_POWER_IMMUNITY06_DESC|Awards Tier VI gear.\n\nBring in characters that deal Physical Damage. MISSION_PUZZLE_ABILITY_POWER_IMMUNITY06_NAME|Tier VI MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY_SUMMARY|Battle for AGI gear!\n\nAll characters are completely immune to all Physical Damage.\n\nBring in characters that deal Special Damage. MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY01_DESC|All characters are completely immune to all Physical Damage.\n\nBring in characters that deal Special Damage. MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY01_NAME|Tier I MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY02_DESC|Awards Tier II gear.\n\nBring in characters that deal Special Damage. MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY02_NAME|Tier II MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY03_DESC|Awards Tier III gear.\n\nBring in characters that deal Special Damage. MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY03_NAME|Tier III MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY04_DESC|Awards Tier IV gear.\n\nBring in characters that deal Special Damage. MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY04_NAME|Tier IV MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY05_DESC|Awards Tier V gear.\n\nBring in characters that deal Special Damage. MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY05_NAME|Tier V MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY06_DESC|Awards Tier VI gear.\n\nBring in characters that deal Special Damage. MISSION_PUZZLE_ATTACK_DAMAGE_IMMUNITY06_NAME|Tier VI MISSION_PUZZLE_ATTACK_POWER_IMMUNITY_DESC|Boss characters are completely immune to all Physical Damage.\n\nBring in characters that deal Special Damage. MISSION_PUZZLE_ATTACK_POWER_IMMUNITY06_NAME|Tier VI MISSION_PUZZLE_BOMBS_DESC|Boss characters regularly apply bombs to opponents, causing instant-death if they manage to explode.\n\nBring in debuff cleansing and/or high damage dealing characters. MISSION_PUZZLE_BOMBS_SUMMARY|Boss characters regularly apply bombs to opponents, causing instant-death if they manage to explode.\n\nBring in debuff cleansing and/or high damage dealing characters. MISSION_PUZZLE_CATEGORY_REQUIRED_DESC|Characters must be of the specified categories to enter.\n\nBring in characters of the specified categories. MISSION_PUZZLE_CATEGORY_REQUIRED_SUMMARY|Characters must be of the specified categories to enter.\n\nBring in characters of the specified categories. MISSION_PUZZLE_CATEGORY_SHUTDOWN_DESC|Boss characters regularly Stun all characters not belonging to the specified categories.\n\nBring in characters of a category not affected. MISSION_PUZZLE_CATEGORY_SHUTDOWN_SUMMARY|Boss characters regularly Stun all characters not belonging to the specified categories.\n\nBring in characters of a category not affected. MISSION_PUZZLE_DOT_APPLICATION_DESC|Battle for Ability Materials!\n\nBosses apply a long-lasting Damage Over Time effect.\n\nBring debuff cleansing and/or high damage characters. MISSION_PUZZLE_DOT_APPLICATION_SUMMARY|Bosses apply a long-lasting Damage Over Time effect.\n\nBring debuff cleansing and/or high damage characters. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION_DESC|Battle for STR gear!\n\nBosses have immensely high Armor and Resistance.\n\nBring in characters with Armor and Resistance Penetration. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION_SUMMARY|Battle for STR gear!\n\nBosses have immensely high Armor and Resistance.\n\nBring in characters with Armor and Resistance Penetration. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION01_DESC|Bosses have immensely high Armor and Resistance.\n\nBring in characters with Armor and Resistance Penetration. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION01_NAME|Tier I MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION02_DESC|Awards Tier II gear.\n\nBring in characters with Armor and Resistance Penetration. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION02_NAME|Tier II MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION03_DESC|Awards Tier III gear.\n\nBring in characters with Armor and Resistance Penetration. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION03_NAME|Tier III MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION04_DESC|Awards Tier IV gear.\n\nBring in characters with Armor and Resistance Penetration. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION04_NAME|Tier IV MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION05_DESC|Awards Tier V gear.\n\nBring in characters with Armor and Resistance Penetration. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION05_NAME|Tier V MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION06_DESC|Awards Tier VI gear.\n\nBring in characters with Armor and Resistance Penetration. MISSION_PUZZLE_HIGH_ARMOR_AND_SUPPRESSION06_NAME|Tier VI MISSION_PUZZLE_HIGH_DEFLECTION_DESC|Boss characters dodge all Special Damage abilities.\n\nBring in Physical Damage dealing characters to counteract Deflection. MISSION_PUZZLE_HIGH_DEFLECTION_SUMMARY|Boss characters dodge all Special Damage abilities.\n\nBring in Physical Damage dealing characters to counteract Deflection. MISSION_PUZZLE_HIGH_DODGE_DESC|Boss characters dodge all Physical Damage abilities.\n\nBring in Special Damage dealing characters to counteract Dodge. MISSION_PUZZLE_HIGH_DODGE_SUMMARY|Boss characters dodge all Physical Damage abilities.\n\nBring in Special Damage dealing characters to counteract Dodge. MISSION_PUZZLE_HIGH_HEALTH_DESC|Boss characters have immensely high health and deal increased damage with each attack.\n\nBring in Continuous Damage characters with stacking capabilities. MISSION_PUZZLE_HIGH_HEALTH_SUMMARY|Boss characters have immensely high health and deal increased damage with each attack.\n\nBring in Continuous Damage characters with stacking capabilities. MISSION_PUZZLE_HIGH_HEALTH_TAUNTING_MINIONS_DESC|Boss characters' wingmen have extremely high health and defense and do nothing but taunt every turn.\n\nBring in buff removing characters and chip away at the boss over time. MISSION_PUZZLE_HIGH_HEALTH_TAUNTING_MINIONS_SUMMARY|Boss characters' wingmen have extremely high health and defense and do nothing but taunt every turn.\n\nBring in buff removing characters and chip away at the boss over time. MISSION_PUZZLE_LOW_HEALTH_HIGH_STEALTH_DESC|Boss characters are permanently affected by Stealth and have wingmen characters that are immune to all direct damage.\n\nBring in AOE characters to deal damage outside of direct targeting. MISSION_PUZZLE_LOW_HEALTH_HIGH_STEALTH_SUMMARY|Boss characters are permanently affected by Stealth and have wingmen characters that are immune to all direct damage.\n\nBring in AOE characters to deal damage outside of direct targeting. MISSION_PUZZLE_OUT_SUSTAINING_BOSS_DESC|Boss characters have extremely high health and are immune to all Continous Damage effects. Special Abilities from boss characters cost 20% of the characters health to execute.\n\nBring in healing characters to outlast the boss. MISSION_PUZZLE_OUT_SUSTAINING_BOSS_SUMMARY|Boss characters have extremely high health and are immune to all Continous Damage effects. Special Abilities from boss characters cost 20% of the characters health to execute.\n\nBring in healing characters to outlast the boss. MISSION_PUZZLE_RAPID_RECOVERY_DESC|Battle for XP!\n\nBosses are healed to full health regularly.\n\nBring in characters that can debuff healing benefits. MISSION_PUZZLE_RAPID_RECOVERY_SUMMARY|Battle for XP!\n\nBosses are healed to full health regularly.\n\nBring in characters that can debuff healing benefits. MISSION_PUZZLE_SUPER_HARD_HITTING_DESC|Battle for Credits!\n\nBosses deal incredible amounts of damage, but attack slowly.\n\nBring in characters that can apply Offense Down. MISSION_PUZZLE_SUPER_HARD_HITTING_SUMMARY|Battle for Credits!\n\nBosses deal incredible amounts of damage, but attack slowly.\n\nBring in characters that can apply Offense Down. MISSION_RAIDDEFAULT_GROUPNAME|RAID MISSION_RAIDHEROIC_GROUPNAME|HEROIC RAID MISSION_RESTRICTEDMODBATTLE_SET_1_DIFF01_DESC|[BBBBBB]Restriction:[-] None\n[BBBBBB]Requirement:[-] 3-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk III Health Mods MISSION_RESTRICTEDMODBATTLE_SET_1_DIFF02_DESC|[BBBBBB]Restriction:[-] None\n[BBBBBB]Requirement:[-] 4-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk IV Health Mods MISSION_RESTRICTEDMODBATTLE_SET_1_DIFF03_DESC|[BBBBBB]Restriction:[-] None\n[BBBBBB]Requirement:[-] 5-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk V Health Mods MISSION_RESTRICTEDMODBATTLE_SET_2_DIFF01_DESC|[BBBBBB]Restriction:[-] FIRST ORDER\n[BBBBBB]Requirement:[-] 3-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk III Offense Mods MISSION_RESTRICTEDMODBATTLE_SET_2_DIFF02_DESC|[BBBBBB]Restriction:[-] FIRST ORDER\n[BBBBBB]Requirement:[-] 4-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk IV Offense Mods MISSION_RESTRICTEDMODBATTLE_SET_2_DIFF03_DESC|[BBBBBB]Restriction:[-] FIRST ORDER\n[BBBBBB]Requirement:[-] 5-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk V Offense Mods MISSION_RESTRICTEDMODBATTLE_SET_3_DIFF01_DESC|[BBBBBB]Restriction:[-] JEDI\n[BBBBBB]Requirement:[-] 3-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk III Defense Mods MISSION_RESTRICTEDMODBATTLE_SET_3_DIFF02_DESC|[BBBBBB]Restriction:[-] JEDI\n[BBBBBB]Requirement:[-] 4-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk IV Defense Mods MISSION_RESTRICTEDMODBATTLE_SET_3_DIFF03_DESC|[BBBBBB]Restriction:[-] JEDI\n[BBBBBB]Requirement:[-] 5-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk V Defense Mods MISSION_RESTRICTEDMODBATTLE_SET_4_DIFF01_DESC|[BBBBBB]Restriction:[-] RESISTANCE\n[BBBBBB]Requirement:[-] 3-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk III Speed Mods MISSION_RESTRICTEDMODBATTLE_SET_4_DIFF02_DESC|[BBBBBB]Restriction:[-] RESISTANCE\n[BBBBBB]Requirement:[-] 4-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk IV Speed Mods MISSION_RESTRICTEDMODBATTLE_SET_4_DIFF03_DESC|[BBBBBB]Restriction:[-] RESISTANCE\n[BBBBBB]Requirement:[-] 5-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk V Speed Mods MISSION_RESTRICTEDMODBATTLE_SET_5_DIFF01_DESC|[BBBBBB]Restriction:[-] SCOUNDREL\n[BBBBBB]Requirement:[-] 3-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk III Critical Chance Mods MISSION_RESTRICTEDMODBATTLE_SET_5_DIFF02_DESC|[BBBBBB]Restriction:[-] SCOUNDREL\n[BBBBBB]Requirement:[-] 4-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk IV Critical Chance Mods MISSION_RESTRICTEDMODBATTLE_SET_5_DIFF03_DESC|[BBBBBB]Restriction:[-] SCOUNDREL\n[BBBBBB]Requirement:[-] 5-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk V Critical Chance Mods MISSION_RESTRICTEDMODBATTLE_SET_6_DIFF01_DESC|[BBBBBB]Restriction:[-] JAWA\n[BBBBBB]Requirement:[-] 3-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk III Critical Damage Mods MISSION_RESTRICTEDMODBATTLE_SET_6_DIFF02_DESC|[BBBBBB]Restriction:[-] JAWA\n[BBBBBB]Requirement:[-] 4-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk IV Critical Damage Mods MISSION_RESTRICTEDMODBATTLE_SET_6_DIFF03_DESC|[BBBBBB]Restriction:[-] JAWA\n[BBBBBB]Requirement:[-] 5-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk V Critical Damage Mods MISSION_RESTRICTEDMODBATTLE_SET_7_DIFF01_DESC|[BBBBBB]Restriction:[-] EMPIRE\n[BBBBBB]Requirement:[-] 3-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk III Potency Mods MISSION_RESTRICTEDMODBATTLE_SET_7_DIFF02_DESC|[BBBBBB]Restriction:[-] EMPIRE\n[BBBBBB]Requirement:[-] 4-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk IV Potency Mods MISSION_RESTRICTEDMODBATTLE_SET_7_DIFF03_DESC|[BBBBBB]Restriction:[-] EMPIRE\n[BBBBBB]Requirement:[-] 5-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk V Potency Mods MISSION_RESTRICTEDMODBATTLE_SET_8_DIFF01_DESC|[BBBBBB]Restriction:[-] REBEL\n[BBBBBB]Requirement:[-] 3-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk III Tenacity Mods MISSION_RESTRICTEDMODBATTLE_SET_8_DIFF02_DESC|[BBBBBB]Restriction:[-] REBEL\n[BBBBBB]Requirement:[-] 4-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk IV Tenacity Mods MISSION_RESTRICTEDMODBATTLE_SET_8_DIFF03_DESC|[BBBBBB]Restriction:[-] REBEL\n[BBBBBB]Requirement:[-] 5-Star or higher\n\n[BBBBBB]Unique Reward:[-]\n\n- Mk V Tenacity Mods MISSION_STARDESTROYERLIGHT1_DESC|Combat Imperial Officers and a Royal Guard on a Star Destroyer MISSION_STARDESTROYERLIGHT2_DESC|Imperial Officers defend a Star Destroyer MISSION_STARDESTROYERLIGHT3_DESC|Face squads of Stormtroopers and Imperial officers on a Star Destroyer MISSION_STORY_MIB01_DESC|Squad Strategy MISSION_STORY_MIB01_NAME|Battle Basics I MISSION_STORY_MIB02_DESC|Leader Ability MISSION_STORY_MIB02_NAME|Battle Basics II MISSION_STORY_MIB03_DESC|Class Strategy MISSION_STORY_MIB03_NAME|Battle Basics III MISSION_STORY_MID01_DESC|Lord Vader commands his forces on Tatooine to secure two rogue droids MISSION_STORY_MID01_NAME|The Droids We're Looking For... MISSION_STORY_MID02_DESC|In preparation for the construction of the Death Star II, the Empire is building a base of operations on the forest moon of Endor. In order to clear the way the Empire must first clear out some indigenous life forms. MISSION_STORY_MID02_NAME|Rebuilding the Death Star MISSION_STORY_MIL01_DESC|The Battle of Geonosis has begun! Master Yoda calls upon Aayla Secura to hold the line against the Confederate army. MISSION_STORY_MIL01_NAME|The Western Front MISSION_STORY_MIL02_DESC|Join the scrappy crew of a Jawa sandcrawler as it makes its way across the dusty and treacherous wastes of Tatooine. MISSION_STORY_MIL02_NAME|Droid Scavenger MISSION_STORY_MIL03_DESC|Fight on the front lines as clone troopers during the first Battle of Geonosis. Bring the Confederacy droid army to their metal knees! MISSION_STORY_MIL03_NAME|The Battle of Geonosis MISSION_SULLUSTLIGHT01_DESC|Battle the Empire on the lavafields of Sullust MISSION_SULLUSTLIGHT02_DESC|Fight the Empire on the Sullust battlefield MISSION_SULLUSTLIGHT03_DESC|Clash with the Empire on the molten planet Sullust MISSION_TATOOINEDARK1_DESC|Fight waves of Jawas on the desert world of Tatooine MISSION_TATOOINEDARK2_DESC|Clash with Jawas under the glare of Tatooine's twin suns MISSION_TATOOINEDARK3_DESC|Battle Jawas in the streets of Mos Eisley MISSION_TATOOINEDARK4_DESC|Fight waves of Jawas and Sentinels under the glare of Tatooine's twin suns MISSION_TATOOINEDARK5_DESC|Clash with the hostile denizens of Tatooine's desert wastes MISSION_TATOOINEDARK6_DESC|Battle Jawas and old Ben Kenobi in the streets of Mos Eisley MISSION_TATOOINEDARK6_HARD_DESC|Battle Jawas and Ahsoka Tano in the streets of Mos Eisley MISSION_TATOOINEDARK7_DESC|Combat waves of Jawas and Ahsoka Tano in the dunes of Tatooine MISSION_TATOOINEDARK7_HARD_DESC|Combat Jedi and Jawas and face off with Qui-Gon Jinn in the dunes of Tatooine MISSION_TATOOINELIGHT1_DESC|Fight waves of Sand People and Stormtroopers on the desert world of Tatooine MISSION_TATOOINELIGHT10_DESC|Battle opponents in the streets of Mos Eisley and confront Darth Maul MISSION_TATOOINELIGHT10_HARD_DESC|Battle opponents in the streets of Mos Eisley MISSION_TATOOINELIGHT11_DESC|Face off with Separatist forces and IG-88 in the dusty wastes of Tatooine MISSION_TATOOINELIGHT11_HARD_DESC|Face off with Separatist forces in the dusty wastes of Tatooine MISSION_TATOOINELIGHT12_DESC|Fight waves of Sand People and pirates under the glare of Tatooine's twin suns MISSION_TATOOINELIGHT13_DESC|Clash with Imperial and Cartel forces in the desert wastes of Tatooine MISSION_TATOOINELIGHT14_DESC|Battle pirates and battle droids in the streets of Mos Eisley MISSION_TATOOINELIGHT14_HARD_DESC|Combat Darth Maul and waves of pirates in the dunes of Tatooine MISSION_TATOOINELIGHT15_DESC|Face off with a variety of scum and villains in the streets of Tatooine MISSION_TATOOINELIGHT16_DESC|Fight through pirates, thugs, and enforcers on the desert world of Tatooine MISSION_TATOOINELIGHT17_DESC|Combat Darth Maul and waves of pirates in the dunes of Tatooine MISSION_TATOOINELIGHT2_DESC|Clash with Stormtroopers and Tusken Raiders under the glare of Tatooine's twin suns MISSION_TATOOINELIGHT3_DESC|Battle Stormtroopers and a Tusken Elder in the streets of Mos Eisley MISSION_TATOOINELIGHT4_DESC|Fight waves of Sand People and Stormtroopers on the desert world of Tatooine MISSION_TATOOINELIGHT5_DESC|Clash with Stormtroopers and Tusken Raiders under the glare of Tatooine's twin suns MISSION_TATOOINELIGHT6_DESC|Battle Stormtroopers and Greedo in the streets of Mos Eisley MISSION_TATOOINELIGHT6_HARD_DESC|Battle Stormtroopers and IG-88 in the streets of Mos Eisley MISSION_TATOOINELIGHT7_DESC|Face off with Imperial forces and Boba Fett in the dusty streets of Mos Eisley MISSION_TATOOINELIGHT7_HARD_DESC|Face off with Imperial forces and bounty hunters in the dusty streets of Mos Eisley MISSION_TATOOINELIGHT8_DESC|Fight waves of Sand People and battle droids on the desert world of Tatooine MISSION_TATOOINELIGHT9_DESC|Fight through the droid army and Tusken Raiders under the glare of Tatooine's twin suns MISSION_THEEMPIREHASLANDED_DESC| MISSION_THEEMPIREHASLANDED_NAME| MissionDetail_NoAvailableUnits|0/1 REQUIRED MissionDetail_RequiredUnits|Required Characters (must have at least one) MissionLogView_BottomMenuAchievements| MissionLogView_BottomMenuCampaigns|BATTLES MissionLogView_BottomMenuChallenges|ACHIEVEMENTS MissionLogView_BottomMenuDailyChallenges|DAILY ACTIVITIES MissionLogView_HudTitle|ACTIVITIES MOD_SHIPMENT_DESC_01|For completing Tier I of Health and Defense Mod Challenges, 4-Star Mods now have a chance to appear when the Mod Store is refreshed.\n\nBeat Tier II of Health and Defense Mod Challenges for a chance to have 5-Star Mods appear in the Mod Store. MOD_SHIPMENT_DESC_02|Well done! Now 5-Star Mods have a chance to appear when the Mod Store is refreshed.\n\nComplete Tier III of Health and Defense Mod Challenges to increase the appearance rate of 5-Star Mods in the Mod Store. MOD_SHIPMENT_DESC_03|Congratulations!\n\nFor your exemplary efforts in Mod Challenges, the appearance rate of 5-Star Mods in the Mod Store has increased! MOD_SHIPMENT_UNLOCK_TITLE|Mod Store ModDetails_AbilityCriticalNegatePercentAdditive|Special Critical Avoidance % ModDetails_AbilityCriticalPercentAdditive|Special Critical Chance % ModDetails_AbilityPowerPercentAdditive|Special Damage % ModDetails_ArmorPenetrationPercentAdditive|Armor Penetration % ModDetails_ArmorPercentAdditive|Armor % ModDetails_AttackCriticalPercentAdditive|Physical Critical Chance % ModDetails_AttackDamagePercentAdditive|Physical Damage % ModDetails_CounterAttackRating|Counter Attack Chance ModDetails_CriticalChancePercentAdditive|Critical Chance % ModDetails_CriticalNegateChancePercentAdditive|Critical Avoidance % ModDetails_CriticalNegatePercentAdditive|Critical Avoidance % ModDetails_DefensePercentAdditive|Defense % ModDetails_DeflectionNegativePercentAdditive|Special Accuracy % ModDetails_DeflectionPercentAdditive|Deflection % ModDetails_DodgeNegativePercentAdditive|Physical Accuracy % ModDetails_DodgePercentAdditive|Dodge % ModDetails_EvasionNegatePercentAdditive|Accuracy % ModDetails_HealthRegen|Health Regen ModDetails_MaxHealthPercentAdditive|Health % ModDetails_MaxShieldPercentAdditive|Protection % ModDetails_OffensePercentAdditive|Offense % ModDetails_ShieldPenetration|Protection Ignore ModDetails_SpeedPercentAdditive|Speed % ModDetails_SupressionPenetrationPercentAdditive|Suppression Penetration % ModDetails_SupressionPercentAdditive|Suppression % MODS_CHALLENGE_PACK_EMPIRE_DESC|Guarantees between 14 to 70 Character Shards for [f0ff23]Empire[-].\n\nEmpire: Needed for [f0ff23]POTENCY MOD[-] challenges.\n\n[99FF33]BONUS[-]: 350,000, 525,000 or [99FF33]1,050,000[-] Credits + Ability Materials MK I, MK II or MK III with each purchase!\n\nUse Crystals to receive a combination of [f0ff23]SEVEN[-] Character Shard sets![ffa500]*[-]\n\nLimited time only. Maximum 10 purchases. MODS_CHALLENGE_PACK_EMPIRE_NAME|EMPIRE PACK MODS_CHALLENGE_PACK_EWOK_JAWA_TEXT|Level up your Jawa and Ewok squads to earn CRITICAL DAMAGE MODS in MOD CHALLENGES and compete in OMEGA BATTLES. Get your packs now! MODS_CHALLENGE_PACK_EWOK_JAWA_TITLE|Jawa and Ewok Pack in the Store! MODS_CHALLENGE_PACK_FIRST_ORDER_RESISTANCE_DESC|Guarantees between 14 to 70 Character Shards for [f0ff23]First Order[-] and [f0ff23]Resistance[-].\n\nFirst Order: Needed for [f0ff23]OFFENSE MOD[-] challenges \nResistance: Needed for [f0ff23]SPEED MOD[-] challenges\n\n[99FF33]BONUS[-]: 350,000, 525,000 or [99FF33]1,050,000[-] Credits + Ability Materials MK I, MK II or MK III with each purchase!\n\nUse Crystals to receive a combination of [f0ff23]SEVEN[-] Character Shard sets![ffa500]*[-]\n\nLimited time only. Maximum 10 purchases. MODS_CHALLENGE_PACK_FIRST_ORDER_RESISTANCE_NAME|FIRST ORDER & RESISTANCE PACK MODS_CHALLENGE_PACK_JAWAS_DESC|Guarantees between 14 to 70 Character Shards for [f0ff23]Jawas[-] and [f0ff23]Ewoks[-].\n\nEwoks: Good for [f0ff23]RAIDS[-] and [f0ff23]GALACTIC WAR[-] \nJawas: Needed for [f0ff23]CRITICAL DAMAGE MOD[-] challenges\n\n[99FF33]BONUS[-]: 350,000, 525,000 or [99FF33]1,050,000[-] Credits + Ability Materials MK I, MK II or MK III with each purchase!\n\nUse Crystals to receive a combination of [f0ff23]SEVEN[-] Character Shard sets![ffa500]*[-]\n\nLimited time only. Maximum 10 purchases. MODS_CHALLENGE_PACK_JAWAS_NAME|EWOK AND JAWA PACK MODS_CHALLENGE_PACK_JEDI_DESC|Guarantees between 14 to 70 Character Shards for [f0ff23]Jedi[-].\n\nJedi: Needed for [f0ff23]DEFENSE MOD[-] challenges and [f0ff23]GRANDMASTER YODA’S TRAINING[-] event\n\n[99FF33]BONUS[-]: 350,000, 525,000 or [99FF33]1,050,000[-] Credits + Ability Materials MK I, MK II or MK III with each purchase!\n\nUse Crystals to receive a combination of [f0ff23]SEVEN[-] Character Shard sets![ffa500]*[-]\n\nLimited time only. Maximum 10 purchases. MODS_CHALLENGE_PACK_JEDI_NAME|JEDI PACK MODS_CHALLENGE_PACK_JEDI_TEXT|Level up your Jedi to earn DEFENSE MODS, take on Yoda in the GRANDMASTER'S TRAINING and play in OMEGA BATTLES. Get your Jedi now! MODS_CHALLENGE_PACK_JEDI_TITLE|Jedi Pack in the Store! MODS_CHALLENGE_PACK_REBELS_DESC|Guarantees between 14 to 70 Character Shards for [f0ff23]Rebels[-].\n\nRebels: Needed for [f0ff23]TENACITY MOD[-] challenges \n\n[99FF33]BONUS[-]: 350,000, 525,000 or [99FF33]1,050,000[-] Credits + Ability Materials MK I, MK II or MK III with each purchase!\n\nUse Crystals to receive a combination of [f0ff23]SEVEN[-] Character Shard sets![ffa500]*[-]\n\nLimited time only. Maximum 10 purchases. MODS_CHALLENGE_PACK_REBELS_NAME|REBELS PACK MODS_CHALLENGE_PACK_REBELS_TITLE|Rebel Pack in the Store! MODS_CHALLENGE_PACK_REBELS01_TEXT|Level up your Rebels to earn TENACITY MODS in MOD CHALLENGES and compete in the OMEGA BATTLES. Get your Rebels now! MODS_CHALLENGE_PACK_REBELS02_TEXT|Level up your Rebels to take on Emperor Palpatine in the EMPEROR'S DEMISE event, earn TENACITY MODS in MOD CHALLENGES, and complete OMEGA BATTLES.\nGet your Rebels now! MODS_CHALLENGE_PACK_SCOUNDRELS_DESC|Guarantees between 14 to 70 Character Shards for [f0ff23]Scoundrels[-].\n\nScoundrels: Needed for [f0ff23]CRITICAL CHANCE MOD[-] challenges and [f0ff23]CREDIT HEIST EVENT[-]\n\n[99FF33]BONUS[-]: 350,000, 525,000 or [99FF33]1,050,000[-] Credits + Ability Materials MK I, MK II or MK III with each purchase!\n\nUse Crystals to receive a combination of [f0ff23]SEVEN[-] Character Shard sets![ffa500]*[-]\n\nLimited time only. Maximum 10 purchases. MODS_CHALLENGE_PACK_SCOUNDRELS_NAME|SCOUNDRELS PACK MODS_CHALLENGE_PACK_SCOUNDRELS_TEXT|Escape with your stolen loot! Scoundrels are especially useful for the CREDIT HEIST event and for CRITICAL CHANCE MOD CHALLENGES. Get your Scoundrels now! MODS_CHALLENGE_PACK_SCOUNDRELS_TITLE|Scoundrel Pack in the Store! MODS_CHALLENGE_PACK_TEXT|1 new pack in the store each day to help you complete a different MOD CHALLENGE or EVENT. Each pack features character shards for a specific set, as well as Credits and Ability Materials to level up your Characters and Mods. Check them out now! MODS_CHALLENGE_PACK_TITLE|New Packs in the Store! MODS_PACK_CRITCHANCE_DESC|Want to increase the chance your Critical Hit lands?\n\nLevel up your CRIT CHANCE with a CRIT CHANCE Mods Set Pack!\n\nEach pack contains one complete CRIT CHANCE mod set:\n\n1 mod per slot\nAll MK4 to MK5 mods\n\nBONUS: Guaranteed MK4 to MK5 Tier A (Gold) from any position.\n\n7 total mods per pack. Purchase limit 5 per day. MODS_PACK_CRITDAMAGE_DESC|Want to increase the damage you land with a Critical Hit?\n\nLevel up your CRIT DAMAGE with a CRIT DAMAGE Mods Set Pack!\n\nEach pack contains one complete CRIT DAMAGE mod set:\n\n1 mod per slot\nAll MK4 to MK5 mods\n\nBONUS: Guaranteed MK4 to MK5 Tier A (Gold) from any position.\n\n7 total mods per pack. Purchase limit 5 per day. MODS_PACK_DEFENSE_DESC|Taking too much damage and struggling to survive?\n\nLevel up your DEFENSE with a DEFENSE Mods Set Pack!\n\nEach pack contains one complete DEFENSE mod set:\n\n1 mod per slot\nAll MK4 to MK5 mods\n\nBONUS: Guaranteed MK4 to MK5 Tier A (Gold) from any position.\n\n7 total mods per pack. Purchase limit 5 per day. MODS_PACK_DESC|Guarantees between 5 and 8 Mods of any set: Health, Defense, Critical Damage, Critical Chance, Tenacity, Offense, Potency, Speed\n\nMods augment your character's abilities. Will you choose to make a strength even stronger or overcome a weakness?\n\n[c][99FF33]Health[-][/c] - increases the amount of damage your character can take before being defeated\n[c][99FF33]Defense[-][/c] - decreases the amount of damage your character takes from an enemy’s attack\n[c][99FF33]Critical Damage[-][/c] - Increases the amount of damage dealt when your character lands a Critical Hit on an enemy\n[c][99FF33]Critical Chance[-][/c] - Increases the chance your character lands a Critical Hit on an enemy\n[c][99FF33]Tenacity[-][/c] - Decreases the likelihood of an enemy landing a negative status effect on your character\n[c][99FF33]Offense[-][/c] - increases the amount of damage your character inflicts on an enemy during an attack\n[c][99FF33]Potency[-][/c] - Increases the chance your player successfully applies a negative status effect to an enemy\n[c][99FF33]Speed[-][/c] - Increases the rate at which your character takes a turn\n\nMaximum 5 purchases per day. MODS_PACK_HEALTH_DESC|Is your glass cannon too squishy and gets wrecked before they can get off a shot? Want to make a tank extra survivable?\n\nLevel up your HEALTH with a HEALTH Mods Set Pack!\n\nEach pack contains one complete HEALTH mod set:\n\n1 mod per slot\nAll MK4 to MK5 mods\n\nBONUS: Guaranteed MK4 to MK5 Tier A (Gold) from any position.\n\n7 total mods per pack. Purchase limit 5 per day. MODS_PACK_MESSAGE_TEXT|Power up your squad with all NEW Mods Packs. Each pack guarantees at least 5 Mods with a chance to get up to 8. Get them now! MODS_PACK_MESSAGE_TITLE|Mods Pack now in the Store MODS_PACK_NAME|MODS PACK MODS_PACK_OFFENSE_DESC|Do you have a character who doesn't hit hard enough? Want to make a strong character into a true beast?\n\nLevel up your OFFENSE with an OFFENSE Mods Set Pack!\n\nEach pack contains one complete OFFENSE mod set:\n\n1 mod per slot\nAll MK4 to MK5 mods\n\nBONUS: Guaranteed MK4 to MK5 Tier A (Gold) from any position.\n\n7 total mods per pack. Purchase limit 5 per day. MODS_PACK_POTENCY_DESC|Having trouble landing debuffs? Want to make sure they stick more often?\n\nLevel up your POTENCY with a POTENCY Mods Set Pack!\n\nEach pack contains one complete POTENCY mod set:\n\n1 mod per slot\nAll MK4 to MK5 mods\n\nBONUS: Guaranteed MK4 to MK5 Tier A (Gold) from any position.\n\n7 total mods per pack. Purchase limit 5 per day. MODS_PACK_SPEED_DESC|Do you have a character who is too slow and needs a boost? Want to make a fast character reach lightspeed?\n\nLevel up your SPEED with a SPEED Mods Set Pack!\n\nEach pack contains one complete SPEED mod set:\n\n1 mod per slot\nAll MK4 to MK5 mods\n\nBONUS: Guaranteed MK4 to MK5 Tier A (Gold) from any position.\n\n7 total mods per pack. Purchase limit 5 per day. MODS_PACK_TENACITY_DESC|Tired of getting debuffs applied to your characters?\n\nLevel up your TENACITY with a TENACITY Mods Set Pack!\n\nEach pack contains one complete TENACITY mod set:\n\n1 mod per slot\nAll MK4 to MK5 mods\n\nBONUS: Guaranteed MK4 to MK5 Tier A (Gold) from any position.\n\n7 total mods per pack. Purchase limit 5 per day. MODSPACK_JP_3PACK_A_DESC|[99FF33]モッドガチャ.TypeA[-]\n\n出現モッド\nスピード\n抵抗力\n[99FF33]★4[-] or [99FF33]★5[-]モッド\n計5個獲得\n\n回数制限あり:5回\n\n好みのモッドをGETするチャンス!\n[f0ff23]セットボーナス[-]で更に強化しよう!\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_3PACK_B_DESC|[99FF33]モッドガチャ.TypeB[-]\n\n出現モッド\nクリティカルダメージ\nクリティカル率\nHP\n[99FF33]★4[-] or [99FF33]★5[-]モッド\n計5個獲得\n\n回数制限あり:5回\n\n好みのモッドをGETするチャンス!\n[f0ff23]セットボーナス[-]で更に強化しよう!\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_3PACK_C_DESC|[99FF33]モッドガチャ.TypeC[-]\n\n出現モッド\n攻撃力\n防御力\n有効性\n[99FF33]★4[-] or [99FF33]★5[-]モッド\n計5個獲得\n\n回数制限あり:5回\n\n好みのモッドをGETするチャンス!\n[f0ff23]セットボーナス[-]で更に強化しよう!\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_3PACK_CHANCEAT|出現アイテム一覧 MODSPACK_JP_BLANK_LINE|\n \n MODSPACK_JP_CRITCHANCE_DESC|[f0ff23][u]クリティカル率モッド[/u][-]だけ!\n\n[99FF33]2月12日(日)まで[-]の期間限定[99FF33][-]\n\n[f0ff23]★5モッド1個確定[-]、[f0ff23]★3~★5モッド[-]が6個出現、合計7個のモッドを手に入れよう!\n\n[99FF33]回数制限:[-]10回\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_CRITCHANCE_GUARANTEE|JP-only mods CRIT CHANCE MODSPACK_JP_CRITCHANCE_NAME|日本クリティカルチャンスモッド MODSPACK_JP_CRITDAMAGE_DESC|[f0ff23][u]クリティカルダメージモッド[/u][-]だけ!\n\n[99FF33]2月12日(日)まで[-]の期間限定[99FF33][-]\n\n[f0ff23]★5モッド1個確定[-]、[f0ff23]★3~★5モッド[-]が6個出現、合計7個のモッドを手に入れよう!\n\n[99FF33]回数制限:[-]10回\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_CRITDAMAGE_GUARANTEE|JP-only mods CRIT-DAYUM MODSPACK_JP_CRITDAMAGE_NAME|日本クリティカルダメージモッド MODSPACK_JP_DAMAGE_DESC|[f0ff23][u]攻撃力モッド[/u][-]だけ!\n\n[99FF33]2月12日(日)まで[-]の期間限定[99FF33][-]\n\n[f0ff23]★5モッド1個確定[-]、[f0ff23]★3~★5モッド[-]が6個出現、合計7個のモッドを手に入れよう!\n\n[99FF33]回数制限:[-]10回\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_DAMAGE_GUARANTEE|JP-only mods damage MODSPACK_JP_DAMAGE_NAME|日本ダメージモッド MODSPACK_JP_DEFENSE_DESC|[f0ff23][u]防御力モッド[/u][-]だけ!\n\n[99FF33]2月12日(日)まで[-]の期間限定[99FF33][-]\n\n[f0ff23]★5モッド1個確定[-]、[f0ff23]★3~★5モッド[-]が6個出現、合計7個のモッドを手に入れよう!\n\n[99FF33]回数制限:[-]10回\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_HEALTH_DESC|[f0ff23][u]HPモッド[/u][-]だけ!\n\n[99FF33]2月12日(日)まで[-]の期間限定[99FF33][-]\n\n[f0ff23]★5モッド1個確定[-]、[f0ff23]★3~★5モッド[-]が6個出現、合計7個のモッドを手に入れよう!\n\n[99FF33]回数制限:[-]10回\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_HEALTH_GUARANTEE|\n \n MODSPACK_JP_PACK_KEY|\n \n MODSPACK_JP_POTENCY_DESC|[f0ff23][u]有効性モッド[/u][-]だけ!\n\n[99FF33]2月12日(日)まで[-]の期間限定[99FF33][-]\n\n[f0ff23]★5モッド1個確定[-]、[f0ff23]★3~★5モッド[-]が6個出現、合計7個のモッドを手に入れよう!\n\n[99FF33]回数制限:[-]10回\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_POTENCY_GUARANTEE|JP-only mods potency MODSPACK_JP_POTENCY_NAME|日本ポテンシーモッド MODSPACK_JP_SPEED_DESC|[f0ff23][u]スピードモッド[/u][-]だけ!\n\n[99FF33]2月12日(日)まで[-]の期間限定[99FF33][-]\n\n[f0ff23]★5モッド1個確定[-]、[f0ff23]★3~★5モッド[-]が6個出現、合計7個のモッドを手に入れよう!\n\n[99FF33]回数制限:[-]10回\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_SPEED_GUARANTEE|JP-only mods SPEED MODSPACK_JP_SPEED_NAME|日本スピードモッド MODSPACK_JP_TENACITY_DESC|[f0ff23][u]抵抗力モッド[/u][-]だけ!\n\n[99FF33]2月12日(日)まで[-]の期間限定[99FF33][-]\n\n[f0ff23]★5モッド1個確定[-]、[f0ff23]★3~★5モッド[-]が6個出現、合計7個のモッドを手に入れよう!\n\n[99FF33]回数制限:[-]10回\n\n[ffa500]*[-][999999][i]各モッドは重複する場合があります[/i][-] MODSPACK_JP_TENACITY_GUARANTEE|JP-only mods TENACITY MODSPACK_JP_TENACITY_NAME|日本テナシティーモッド MODSPACK8CAT_CRITCHANCE_DESC|Want to increase the chance your Critical Hit lands?\n\nLevel up your CRIT CHANCE with a CRIT CHANCE Mods Set Pack!\n\nEach pack contains one complete CRIT CHANCE mod set:\n\n1 mod per slot\nAll MK3 to MK5 mods\n\nBONUS: Guaranteed 5* mod from any position.\n\n7 total mods per pack. Purchase limit 10 per day. MODSPACK8CAT_CRITCHANCE_NAME|CRITICAL CHANCE MODS MODSPACK8CAT_CRITDAMAGE_DESC|Want to increase the damage you land with a Critical Hit?\n\nLevel up your CRIT DAMAGE with a CRIT DAMAGE Mods Set Pack!\n\nEach pack contains one complete CRIT DAMAGE mod set:\n\n1 mod per slot\nAll MK3 to MK5 mods\n\nBONUS: Guaranteed 5* mod from any position.\n\n7 total mods per pack. Purchase limit 10 per day. MODSPACK8CAT_CRITDAMAGE_NAME|CRITICAL DAMAGE MODS MODSPACK8CAT_DEFENSE_DESC|Taking too much damage and struggling to survive?\n\nLevel up your DEFENSE with a DEFENSE Mods Set Pack!\n\nEach pack contains one complete DEFENSE mod set:\n\n1 mod per slot\nAll MK3 to MK5 mods\n\nBONUS: Guaranteed 5* mod from any position.\n\n7 total mods per pack. Purchase limit 10 per day. MODSPACK8CAT_DEFENSE_NAME|DEFENSE MODS MODSPACK8CAT_HEALTH_DESC|Does your glass cannon get wrecked before they can get off a shot? Want to make a tank extra survivable?\n\nLevel up your HEALTH with a HEALTH Mods Set Pack!\n\nEach pack contains one complete HEALTH mod set:\n\n1 mod per slot\nAll MK3 to MK5 mods\n\nBONUS: Guaranteed 5* mod from any position.\n\n7 total mods per pack. Purchase limit 10 per day. MODSPACK8CAT_HEALTH_NAME|HEALTH MODS MODSPACK8CAT_OFFENSE_DESC|Do you have a character who doesn't hit hard enough? Want to make a strong character into a true beast?\n\nLevel up your OFFENSE with an OFFENSE Mods Set Pack!\n\nEach pack contains one complete OFFENSE mod set:\n\n1 mod per slot\nAll MK3 to MK5 mods\n\nBONUS: Guaranteed 5* mod from any position.\n\n7 total mods per pack. Purchase limit 10 per day. MODSPACK8CAT_OFFENSE_NAME|OFFENSE MODS MODSPACK8CAT_POTENCY_DESC|Having trouble landing debuffs? Want to make sure they stick more often?\n\nLevel up your POTENCY with a POTENCY Mods Set Pack!\n\nEach pack contains one complete POTENCY mod set:\n\n1 mod per slot\nAll MK3 to MK5 mods\n\nBONUS: Guaranteed 5* mod from any position.\n\n7 total mods per pack. Purchase limit 10 per day. MODSPACK8CAT_POTENCY_NAME|POTENCY MODS MODSPACK8CAT_SPEED_DESC|Do you have a character who is too slow and needs a boost? Want to make a fast character reach lightspeed?\n\nLevel up your SPEED with a SPEED Mods Set Pack!\n\nEach pack contains one complete SPEED mod set:\n\n1 mod per slot\nAll MK3 to MK5 mods\n\nBONUS: Guaranteed 5* mod from any position.\n\n7 total mods per pack. Purchase limit 10 per day. MODSPACK8CAT_SPEED_NAME|SPEED MODS MODSPACK8CAT_TENACITY_DESC|Tired of getting debuffs applied to your characters?\n\nLevel up your TENACITY with a TENACITY Mods Set Pack!\n\nEach pack contains one complete TENACITY mod set:\n\n1 mod per slot\nAll MK3 to MK5 mods\n\nBONUS: Guaranteed 5* mod from any position.\n\n7 total mods per pack. Purchase limit 10 per day. MODSPACK8CAT_TENACITY_NAME|TENACITY MODS MODSPACK8CAT_TEXT|Mod Set packs are available for a limited time. Each pack features a full mod set (per class) plus a BONUS MK5 mod from any slot.\n\nGet them while they last! MODSPACK8CAT_TITLE|Power up your play with Mod Set Packs! MOMENTS|mere moments MOMENTS_AGO|moments ago MON_CALAMARI_POWER_UP_BUNDLE_DESC|This bundle contains Ships, Crew and Materials needed to [f0ff23]POWER UP[-] your [f0ff23]HOME ONE[-] and save the Galaxy from the Empire!\n\nUpgrading your [f0ff23]HOME ONE[-] allows you to [f0ff23]EARN MORE REWARDS[-] from Ship Building Material Challenges.\n\nIncludes [f0ff23]ALL gear[-] required to get [f0ff23]Admiral Ackbar[-] to [f0ff23]Gear Tier V[-]. MON_CALAMARI_POWER_UP_BUNDLE_NAME|HOME ONE POWER UP BUNDLE MON_CALAMARI_POWER_UP_BUNDLE_PROMO|Progress in Ship Challenges! MORALEABILITY_RANCOR01_DESC|When the Rancor becomes Toppled, attacking units gain a Morale bonus:\n\nMorale I: All attacking units gain 100% Critical Chance.\nMorale II: If the Rancor has 50% Health or less in its current phase, all attacking units gain 25% Speed.\nMorale III: All attacking units that have more than 50% Health when the Rancor becomes Toppled gain 50% Offense.\n\nMorale bonuses are lost when the Rancor is no longer Toppled. MORALEABILITY_RANCOR01_NAME|Rally MOST_POPULAR|Most Popular! MSG_CHANT_OF_RESURRECTION_1-1|Choono slalem denni tay'lori olee-ay. Lucheno vadem klavlane. Blenay vedi nalem koreem. Blenay vedi nalem koreem. Villos susko kono lamal! Vlemon tagoo! MSG_EVENT_BOSSK_0-1|Bounty Hunters have [c][F0FF23]CONTRACTS[-][/c] which grant huge bonuses when Activated. MSG_EVENT_BOSSK_0-2|Fulfill the Contract according to the [c][F0FF23]CONTRACT CONDITIONS[-][/c]. These are determined by the Squad leader. MSG_EVENT_BOSSK_0-3|Fulfill Bossk's Contract by attacking the [c][F0FF23]WEAKEST[-][/c] enemy (lowest combined current Health and Protection) [c][F0FF23]TEN[-][/c] times with any Bounty Hunter. MSG_EVENT_BOSSK_0-4|Bounty Hunters with an activated Contract Ability gain their [c][F0FF23]PAYOUT[-][/c] bonuses when any Contract is Fulfilled. MSG_EVENT_BOSSK_1-1|[c][F0FF23]PREY ON THE WEAK[-][/c] deals Physical damage and will Critically Hit the weakest enemy if they are the target. MSG_EVENT_BOSSK_2-1|[c][F0FF23]HUNTING PARTY[-][/c] Stuns the target and calls Bounty Hunters to assist for reduced damage. MSG_EVENT_BOSSK_3-1|[c][F0FF23]PREDATOR INSTINCTS[-][/c] dispels all Debuffs on Bossk and grants him Taunt and Frenzy. MSG_EVENT_BOSSK_4-1|[c][F0FF23]ON THE HUNT[-][/c] grants all Bounty Hunters bonus Protection and Tenacity. MSG_EVENT_BOSSK_5-1|[c][F0FF23]TRANDOSHAN RAGE[-][/c] grants Bossk Health and Defense while Taunting, and Offense and Health Steal while attacking buffed enemies. MSG_EVENT_BOSSK_6-1|-- MSG_EVENT_ELITE_01_COMMANDO_1-1|[c][F0FF23]SEIZE THE ADVANTAGE[-][/c] can inflict Offense Down MSG_EVENT_ELITE_01_COMMANDO_1-2|[c][F0FF23]SUPERIOR TACTICS[-][/c] dispels all buffs on target enemy and inflicts Buff Immunity MSG_EVENT_ELITE_01_COMMANDO_1-3|[c][F0FF23]UPPER HAND[-][/c] grants Counter Chance and bonus Offense per enemy with no buff MSG_EVENT_ELITE_01_COMMANDO_1-4_1|[c][F0FF23]SEIZE THE ADVANTAGE[-][/c] can now attack again on target with less Turn Meter MSG_EVENT_ELITE_01_COMMANDO_1-4_2|[c][F0FF23]SUPERIOR TACTICS[-][/c] also dispels all buffs if the target is debuffed MSG_EVENT_ELITE_02_GARSAXON_1-1|[c][F0FF23]ON THE HUNT[-][/c] can inflict Speed Down on target enemy MSG_EVENT_ELITE_02_GARSAXON_1-2|[c][F0FF23]CALCULATED AMBUSH[-][/c] deals AoE damage with bonus effects based on enemy's Turn Meter MSG_EVENT_ELITE_02_GARSAXON_1-3|[c][F0FF23]MANDALORIAN RETALIATION[-][/c] gives Defense and Counter Chance for Empire allies MSG_EVENT_ELITE_02_GARSAXON_1-4|With [c][F0FF23]VICEROY'S VENGEANCE[-][/c], Gar Saxon can assist allies when they counter attack MSG_EVENT_ELITE_03_GAUNTLET_1-1|Use [c][F0FF23]GAUNTLET ASSAULT[-][/c] on a target locked enemy to grant an ally Turn Meter MSG_EVENT_ELITE_03_GAUNTLET_1-2|Use [c][F0FF23]REINVIGORATE[-][/c] to dispel all ally debuffs and gain Protection Up MSG_EVENT_ELITE_03_GAUNTLET_1-3|Try using [c][F0FF23]PROTON MISSILE LAUNCHER[-][/c] to inflict Buff Immunity on an enemy MSG_EVENT_ELITE_03_GAUNTLET_1-4|[c][F0FF23]SUPERIOR MANEUVERABILITY[-][/c] gives speed to the Gauntlet Starfighter and gives Defense to allies MSG_EVENT_ELITE_COMMANDO_ENC03_T1|Ezra gains bonus Offense, Defense, and Speed when he is not debuffed MSG_EVENT_ELITE_COMMANDO_ENC03_T3|Kanan gains bonus Offense, Defense, and Speed when he is buffed MSG_EVENT_ELITE_COMMANDO_ENC03_T4|Use dispel and negative effects to remove buffs on Ezra and Kanan MSG_EVENT_ELITE_GARSAXON_ENC03|These Rebels have extra Health, Defense, and Tenacity on enemy’s turn but take bonus damage when being counter attacked MSG_EVENT_EXECUTIONER_1-1|[c][F0FF23]JUDGEMENT[-][/c] deals physical damage and grants First Order Executioner Health Up MSG_EVENT_EXECUTIONER_2-1|[c][F0FF23]DEATH SENTENCE[-][/c] deals physical damage and dispels all Buffs on the target MSG_EVENT_EXECUTIONER_3-1|[c][F0FF23]TOTAL ORDER[-][/c] grants First Order Executioner bonus health until the end of the encounter MSG_EVENT_FOSFTIE_1-1|[c][F0FF23]L-s9.6 LASER CANNONS[-][/c] inflict Target Lock on a Critical Hit MSG_EVENT_FOSFTIE_2-1|[c][F0FF23]DOUBLE OFFENSIVE[-][/c] does AoE damage and removes Turn Meter MSG_EVENT_FOSFTIE_3-1|[c][F0FF23]CONCUSSION MISSILE[-][/c] inflicts Ability Block and calls an ally to assist; assisting First Order allies gain Advantage MSG_EVENT_FOSFTP_1-1|[c][F0FF23]RECIPROCATION[-][/c] inflicts Defense Down and gives Advantage to First Order SF TIE Pilot MSG_EVENT_FOSFTP_2-1|[c][F0FF23]DRUMFIRE[-][/c] does AoE damage and inflicts Defense Down on critically hit enemies MSG_EVENT_FOSFTP_3-1|[c][F0FF23]OPPRESSIVE BURST[-][/c] calls an ally to assist; assisting First Order allies gain Advantage MSG_EVENT_HOLDO_1-1|[c][F0FF23]MEASURED SHOT[-][/c] deals damage and grants the least healthy Resistance ally Foresight. MSG_EVENT_HOLDO_2-1|[c][F0FF23]BUNKER BUSTER[-][/c] deals area damage and inflicts Daze on all enemies MSG_EVENT_HOLDO_3-1|[c][F0FF23]REPRIEVE[-][/c] dispels all debuffs on the target ally and recovers some of their health MSG_EVENT_HOLDO_4-1|[c][F0FF23]QUIET CONFIDENCE[-][/c] grants Holdo Taunt when Foresight expires on a Resistance ally. When Holdo doesn't have Tuant, she gains bonus speed MSG_EVENT_KANAN_1-1|Kanan's basic, [c][F0FF23]DISARMING STRIKE[-][/c], inflicts Offense Down and can't be resisted on a Critical Hit MSG_EVENT_KANAN_1-2|Use [c][F0FF23]INTERVENE[-][/c] to clear any debuffs on an ally. Gain Taunt and bonus Tenacity on Kanan. MSG_EVENT_KANAN_1-3|[c][F0FF23]TOTAL DEFENSE[-][/c] dispels all debuffs from Kanan and grants himself and a selected ally Protection Up MSG_EVENT_KANAN_1-4|[c][F0FF23]CLEAR MIND[-][/c] grants Kanan Counter Chance and Health Recovery whenever he gets a debuff MSG_EVENT_KYLORENTLJ_1-1|[c][F0FF23]AGGRESSIVE STRIKE[-][/c] inflicts Tenacity Down and, if the enemy was already debuffed, Kylo gains Taunt MSG_EVENT_KYLORENTLJ_2-1|[c][F0FF23]HALT[-][/c] dispels the target’s buffs, stuns them, and Kylo gains Taunt; this is unresistable and cannot be evaded MSG_EVENT_KYLORENTLJ_3-1|[c][F0FF23]FOCUSED RAGE[-][/c] deals double damage if the target is Stunned, and Kylo is healed equal to the damage dealt MSG_EVENT_KYLORENTLJ_4-1|[c][F0FF23]MERCILESS PURSUIT[-][/c] grants Speed and Critical Hit for First Order allies; they also gain Health and Protection when receiving status effects MSG_EVENT_KYLORENTLJ_5-1|[c][F0FF23]SCARRED[-][/c] grants Kylo numerous bonuses; when he takes damage he is healed and a random First Order ally gains Advantage MSG_EVENT_LOGRAY_1-1|[c][F0FF23]MYSTICAL STRIKE[/c][-] attacks an enemy and grants Logray Tenacity Up MSG_EVENT_LOGRAY_2-1|[c][F0FF23]HYPNOTIZE[/c][-] removes all buffs from the target enemy, and inflicts Daze on all enemies MSG_EVENT_LOGRAY_3-1|[c][F0FF23]PROPHETIC VISIONS[/c][-] grants Turn Meter to allies, and also gives allied Ewoks Foresight MSG_EVENT_LOGRAY_4-1|[c][F0FF23]SHAMAN'S INSIGHT[/c][-] grants Logray Turn Meter whenever an allied Ewok inflicts a critical hit MSG_EVENT_MARAUDER_1-1|[c][F0FF23]STRENGTH THROUGH PASSION[-][/c] deals damage and inflicts Offense Down MSG_EVENT_MARAUDER_2-1|[c][F0FF23]VICTORY THROUGH POWER[-][/c] deals damage and grants allies Potency Up MSG_EVENT_MARAUDER_3-1|[c][F0FF23]THE FORCE SHALL FREE ME[-][/c] grants Sith Marauder buffs based on the total number of Buffs and Debuffs active in battle MSG_EVENT_MARQUEE_FULCRUM_1-1|[c][F0FF23]BALANCED STRIKE[-][/c] grants Protection Up for Ahsoka and a random ally MSG_EVENT_MARQUEE_FULCRUM_1-2|Use [c][F0FF23]MEDITATE[-][/c] to copy all ally buffs (except Taunt and unique buffs) to Ahsoka and gain Turn Meter MSG_EVENT_MARQUEE_FULCRUM_1-3|Use [c][F0FF23]WHIRLWIND[-][/c] to consume Ahsoka's buffs for an additional hit per type of buff MSG_EVENT_MARQUEE_FULCRUM_1-4|[c][F0FF23]PERSEVERANCE[-][/c] makes Ahsoka immune to Damage Over Time effects, clears all debuffs at the cost of health, and grants health for each buff on her, every turn MSG_EVENT_NIHILUS_1-1|Sith Trooper's basic attack, [c][F0FF23]DISRUPTOR BLAST[-][/c], has a chance to inflict [c][F0FF23]DEFENSE DOWN[-][/c] MSG_EVENT_NIHILUS_1-2|[c][F0FF23]CRIMSON BARRAGE[-][/c] is a powerful AoE that bypasses enemy protection MSG_EVENT_NIHILUS_1-3|[c][F0FF23]VAIKEN’S LEGACY[-][/c] is a passive ability that triggers extra buffs when Sith allies use their abilities MSG_EVENT_NIHILUS_2-1|Sith Assassin's basic attack, [c][F0FF23]EXPLOIT WEAKNESS[-][/c], has a chance to inflict [c][F0FF23]EVASION DOWN[-][/c] MSG_EVENT_NIHILUS_2-2|[c][F0FF23]DARK SHROUD[-][/c] grants [c][F0FF23]STEALTH[-][/c]. When stealthed the Sith Assassin is very deadly MSG_EVENT_NIHILUS_2-3|[c][F0FF23]ELECTROCUTE[-][/c] deals more damage for each buff consumed off Sith Assassin. It can also [c][F0FF23]STUN[-][/c] enemies MSG_EVENT_NIHILUS_3-1|Darth Nihilus' basic attack, [c][F0FF23]CEASELESS CRAVING[-][/c], will [c][F0FF23]DISPEL[-][/c] all buffs on his target MSG_EVENT_NIHILUS_3-2|Use [c][F0FF23]DRAIN FORCE[-][/c] against debuffed enemies to decrease the cooldown on [c][F0FF23]ANNIHILATE[-][/c] MSG_EVENT_NIHILUS_3-3|[c][F0FF23]ANNIHILATE[-][/c] is a very powerful ability that [c][F0FF23]INSTANTLY DEFEATS[-][/c] a single enemy. It starts on cooldown MSG_EVENT_NIHILUS_3-4|Darth Nihilus’ leader ability, [c][F0FF23]LORD OF HUNGER[-][/c], makes Sith allies extremely survivable MSG_EVENT_PAPLOO_1-1|[c][F0FF23]VIGILANT STRIKE[/c][-] attacks an enemy and grants Paploo Defense Up MSG_EVENT_PAPLOO_2-1|[c][F0FF23]DIVERSION[/c][-] inflicts Speed Down, grants Paploo Taunt, and then Speed Up when Taunt expires MSG_EVENT_PAPLOO_3-1|[c][F0FF23]GALVANIZE[/c][-] removes all debuffs from Paploo and target ally and, if the ally was an Ewok, they gain Turn Meter MSG_EVENT_PAPLOO_4-1|Instead of gaining Stealth, [c][F0FF23]DON'T HOLD BACK[/c][-] will grant Paploo Taunt instead MSG_EVENT_PHOENIX_EZRA_1-1|Ezra's basic, [c][F0FF23]RUSHING STRIKE[-][/c], has a chance to attack a second time MSG_EVENT_PHOENIX_EZRA_1-2|[c][F0FF23]FLOURISH[-][/c] can dispel all buffs on an enemy but also provide benefits when the target has no buffs MSG_EVENT_PHOENIX_EZRA_1-3|[c][F0FF23]WATCH AND LEARN[-][/c] calls an assist from an ally and grants both a bonus effect based on the ally’s class MSG_EVENT_PHOENIX_EZRA_1-4|Ezra's Phoenix passive, [c][F0FF23]PUSH THROUGH[-][/c], gives stacking offense buffs MSG_EVENT_PHOENIX_EZRA_ENC03|Now use Ezra Bridger's abilities to defeat Kanan Jarrus in a training duel! MSG_EVENT_PHOENIX_GHOST_T1_01|Use Hera's [c][F0FF23]BACKUP PLAN[-][/c] ability on a taunting ally such as Kanan or Chopper. If they are defeated while Backup Plan is active, they will be immediately revived. MSG_EVENT_PHOENIX_GHOST_T2_01|Use Ezra's [c][F0FF23]WATCH AND LEARN[-][/c] ability on an attacker such as Sabine and they will both critically strike. MSG_EVENT_PHOENIX_GHOST_T3_01|Use Hera's [c][F0FF23]PLAY TO STRENGTHS[-][/c] ability on Zeb to have him inflict Daze outside his turn. When his turn comes around, he can stun the enemy faster since they are already Dazed. MSG_EVENT_PHOENIX_HERA_1-1|If you damage the Healthiest enemy with Hera's basic attack, [c][F0FF23]OUTWIT[-][/c], will inflict Expose on target enemy. MSG_EVENT_PHOENIX_HERA_1-2|[c][F0FF23]PLAY TO STRENGTHS[-][/c] calls an ally to assist with increased damage and Potency MSG_EVENT_PHOENIX_HERA_1-3|Ally with [c][F0FF23]BACKUP PLAN[-][/c] will recover Health each turn and revive if they are defeated MSG_EVENT_PHOENIX_HERA_1-4|[c][F0FF23]RISE TOGETHER[-][/c] lets Phoenix Squadron allies share their passive abilities with each other and gain Turn Meter whenever they use a special ability MSG_EVENT_PHOENIX_SABINE_1-1|Sabine's basic, [c][F0FF23]BLASTERS AKIMBO[-][/c], hits multiple times on debuffed targets with low Turn Meter MSG_EVENT_PHOENIX_SABINE_1-2|Use [c][F0FF23]DARKSABER STRIKE[-][/c] on high armor targets to permanently reduce their armor MSG_EVENT_PHOENIX_SABINE_1-3|[c][F0FF23]DEMOLISH[-][/c] applies Expose and Stagger on target enemy MSG_EVENT_PHOENIX_SABINE_1-4|[c][F0FF23]TAKE IT BACK[-][/c], Sabine's passive Phoenix ability, grants her additional Critical Chance and Critical Damage MSG_EVENT_PHOENIX_SABINE_ENC04|Use Sabine's [c][F0FF23]DARKSABER STRIKE[-][/c] to reduce TIE Fighter's Armor! MSG_EVENT_PHOENIX_ZEB_1-1|Zeb's basic, [c][F0FF23]BASH[-][/c], inflicts Daze and can also Stun under certain conditions MSG_EVENT_PHOENIX_ZEB_1-2|Use [c][F0FF23]STAGGERING SWEEP[-][/c] to setup turn meter manipulation on dangerous enemies MSG_EVENT_PHOENIX_ZEB_1-3|[c][F0FF23]HONOR GUARD[-][/c] is useful for bolstering the defenses of weaker allies MSG_EVENT_PHOENIX_ZEB_1-4|Zeb's passive, [c][F0FF23]SHRUG OFF[-][/c], increases survivability and provides additional benefits under debuffs MSG_EVENT_ROSE_1-1|[c][F0FF23]COURAGEOUS SHOT[-][/c] deals damage and grants Tenacity Up to a random Resistance ally. MSG_EVENT_ROSE_2-1|[c][F0FF23]DAUNTLESS BRAVERY[-][/c] grants Resistance allies Defense Up and Rose gains Turn Meter based on the types of allies and foes MSG_EVENT_ROSE_3-1|[c][F0FF23]SHOCK PROD STRIKE[-][/c] deals damage and Stuns the target, then inflicts Daze when Stun expires MSG_EVENT_ROSE_4-1|[c][F0FF23]VALIANT SPIRIT[-][/c] grants Rose stacking bonus Offense for each Exposed enemy MSG_EVENT_SION_1-1|[c][F0FF23]DARK RAGE[-][/c] deals Physical damage and inflicts [c][F0FF23]PAIN[-][/c]. MSG_EVENT_SION_2-1|[c][F0FF23]TORMENT[-][/c] deals AoE damage, dispels all buffs on enemies, and inflicts [c][F0FF23]PAIN[-][/c]. MSG_EVENT_SION_3-1|[c][F0FF23]BREAK WILL[-][/c] deals Physical damage and inflicts [c][F0FF23]PAIN[-][/c]. MSG_EVENT_SION_4-1|[c][F0FF23]HELD BY HATRED[-][/c] removes all debuffs on Sion and recovers some of his Health and Turn Meter. Sion then gains [c][F0FF23]HATRED[-][/c] which has many benefits. MSG_EVENT_SION_5-1|[c][F0FF23]LORD OF PAIN[-][/c] grants Sion Defense and Tenacity against enemies afflicted with [c][F0FF23]PAIN[-][/c]. If an enemy has [c][F0FF23]PAIN[-][/c] at the start of their turn, Sion gains Taunt. MSG_EVENT_SMUGGLERCHEWIE_1-1|[c][F0FF23]EXPLOSIVE BOLTS[-][/c] deals damage and will DAZE the target enemy for 2 turns MSG_EVENT_SMUGGLERCHEWIE_2-1|Use [c][F0FF23]FURIOUS BLOW[-][/c] to Stun your target. Speed Down will be applied to the remaining enemies. MSG_EVENT_SMUGGLERCHEWIE_3-1|[c][F0FF23]PARTNER IN CRIME[-][/c] gives Critical Chance to Veteran Smuggler Chewbacca and stacking Critical Damage when Veteran Smuggler Han takes damage. MSG_EVENT_SMUGGLERCHEWIE_4-1|At the start of an enemy turn, [c][F0FF23]LET THE WOOKIEE WIN[-][/c] gives Veteran Smuggler Chewbacca Offense. This effect will stack until he uses an ability. MSG_EVENT_SMUGGLERHAN_1-1|[c][F0FF23]TRUESHOT[-][/c] has a chance to hit twice and inflict STAGGER. If the target is debuffed, the attack chance is doubled.[/c] MSG_EVENT_SMUGGLERHAN_2-1|[c][F0FF23]CAN I TRY THAT?[-][/c] has a chance to Stun the primary target and inflict Ability Block on all enemies MSG_EVENT_SMUGGLERHAN_3-1|[c][F0FF23]PARTNER IN CRIME[-][/c] gives Veteran Smuggler Han bonuses if Veteran Smuggler Chewbacca takes damage or is defeated MSG_EVENT_SMUGGLERHAN_4-1|[c][F0FF23]SWINDLE[-][/c] gives Veteran Smuggler Han bonuses when enemies gain buffs and when he is inflicted with debuffs or gains buffs MSG_EVENT_talzin_1-1|[c][F0FF23]ICHOR LIGHTNING[-][/c] deals Special Damage to the selected target, and all targets with [c][F0FF23]PLAGUE[-][/c] MSG_EVENT_talzin_2-1|[c][F0FF23]DARK MAGICK[-][/c] deals Special Damage to all units and inflicts [c][F0FF23]PLAGUE[-][/c] MSG_EVENT_talzin_3-1|[c][F0FF23]SPIRIT BLADE ASSAULT[-][/c] calls all Nightsister allies to assist MSG_EVENT_talzin_4-1|[c][F0FF23]THE GREAT MOTHER[-][/c] grants Nightsister allies Potency, Speed, and causes their abilities to also inflict [c][F0FF23]PLAGUE[-][/c] MSG_EVENT_talzin_5-1|[c][F0FF23]PLAGUEBEARER[-][/c] causes [F0FF23]PLAGUE[-][/c] to spread to other units if Mother Talzin is alive MSG_EVENT_TIESILENCER_1-1|[c][F0FF23]DISRUPTIVE ADVANCE[-][/c] deals damage and enemies with 50% Turn Meter, or higher, are Stunned MSG_EVENT_TIESILENCER_2-1|[c] If the TIE silencer has Advantage, [c][F0FF23]OVERWHELMING ADVANTAGE[-][/c] does increased damage and grants Foresight if the opponent dies MSG_EVENT_TIESILENCER_3-1|[c] If the TIE silencer is damaged, or damages an enemy with Target Lock, [c][F0FF23]FRENZIED RAGE[-][/c] grants Speed and Offense Up (stacking) MSG_EVENT_VCHEWBACCA_1-1|[c][F0FF23]UNCHAINED[-][/c] deals damage, grants Chewbacca Advantage, and ignores Defense. MSG_EVENT_VCHEWBACCA_2-1|[c][F0FF23]FREEDOM FIGHTER[-][/c] deals damage to the enemy twice, target ally recovers health, and both Chewbacca and the Ally gain Protection Up. If Chewbacca is [c][F0FF23]PREPARED[-][/c] this Ability has bonus beneficial effects MSG_EVENT_VCHEWBACCA_3-1|[c][F0FF23]THE BEAST[-][/c] reduces Chewbacca's maximum Protection, but increases his Maximum Health. MSG_EVENT_VCHEWBACCA_4-1|[c][F0FF23]FEROCIOUS PROTECTOR[-][/c] grants Chewbacca counter chance when buffed, and allows him to recover Protection if allies took damage and he did not. MSG_EVENT_VISAS_1-1|[c][F0FF23]TELEKINETIC BLAST[-][/c] deals Physical damage and dispels all debuffs on Visas and another random debuffed ally. MSG_EVENT_VISAS_2-1|[c][F0FF23]DARK HEALING[-][/c] deals Physical damage to all enemies. All allies gain Health Steal Up and recover some of their Health. MSG_EVENT_VISAS_3-1|[c][F0FF23]PIERCING STRIKE[-][/c] deals Physical damage and grants all allies Defense Penetration Up. MSG_EVENT_VISAS_4-1|[c][F0FF23]RETURNED TO THE LIGHT[-][/c] grants Visas Counter Chance when she isn’t debuffed. MSG_EVENT_WICKET_1-1|[c][F0FF23]INQUISITIVE JAB[/c][-] attacks an enemy and grants Wicket Critical Chance Up MSG_EVENT_WICKET_2-1|[c][F0FF23]FOREST AMBUSH[/c][-] attacks all enemies and also grants Turn Meter for each critical hit MSG_EVENT_WICKET_3-1|[c][F0FF23]GUERILLA STRIKE[/c][-] grants Wicket and target Ewok ally Stealth MSG_EVENT_WICKET_4-1|[c][F0FF23]FURTIVE TACTICS[/c][-] grants Wicket critical damage per Ewok or Stealthed ally, and give him a chance to act again MSG_EVENT_YHAN_1-1|[c][F0FF23]TRICK SHOT[-][/c] deals damage and inflicts Speed Down. If target is below 25% Turn Meter gain [c][F0FF23]PREPARED[-][/c]. [c][F0FF23]PREPARED[-][/c] is a special Effect that some characters can use to enhance their Abilities MSG_EVENT_YHAN_2-1|[c][F0FF23]UPPER HAND[-][/c] grants Han Protection Up, Retribution, and stacking Speed. MSG_EVENT_YHAN_3-1|[c][F0FF23]JUST IN TIME[-][/c] deals damage and 25% more damage for each Prepared ally. If Han has [c][F0FF23]PREPARED[-][/c] he grants it to target ally and all Prepared allies gain bonuses MSG_EVENT_YHAN_4-1|[c][F0FF23]READY FOR ANYTHING[-][/c] grants Han stacking Offense and Critical Chance when starting a turn with Protection Up. MSG_GALACTIC_BOUNTY_INTRO_01|This is the new [c][F0FF23]GALACTIC BOUNTY[-][/c] event! The bounties are arranged from [c][F0FF23]EASY[-][/c] to [c][F0FF23]DEADLY[-][/c]. MSG_GALACTIC_BOUNTY_INTRO_02|Use your [c][F0FF23]BOUNTY HUNTERS[-][/c] to complete this event and earn character shards! MSG_GALACTIC_BOUNTY_INTRO_03|Be careful with the [c][F0FF23]DEADLY[-][/c] bounties though. Only a very powerful squad will be able to complete those. MSG_GALACTIC_BOUNTY_INTRO_04|You can capture [c][F0FF23]2[-][/c] bounties each time the event is live. Good Luck! MTX_DESC|Power up with a new bundle MTX_OUTAGE_ANDROID_IOS_ISSUE_MESSAGE|Greetings heroes,\n\nWe are currently experiencing issues with payment processing on both iOS and Android. If you are seeing this message, that means that the game team is aware of the issue and is currently investigating the cause and looking for a solution. Please do not attempt to make a purchase on the above platforms until we provide an update saying that the issue has been fixed.\n\nIf you have attempted a purchase recently and it appeared to fail or otherwise act strangely, please contact our Customer Service by tapping the Gear icon on the upper left of the Home screen, and then tap Contact Us.\n\nPlease be aware that if you attempted to make a purchase and did not receive your items, we DO have access to receipts from Apple and Google. 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If you updated your payment information and subsequently completed the purchase then you will be credited when payment confirmation is received from the iTunes store and notified of success through your inbox. MTXErrorHandler_ProcessingResult_PurchaseTimeout_Message|Purchase is taking too long to process! If you have been charged, you will be notified of success through your inbox or via additional store messaging. MTXErrorHandler_ProcessingResult_PurchaseTimeout_Title|Purchase Timeout MTXErrorHandler_PurchaseItemResult_Default_Message|Could not initiate purchase. You have not been charged. MTXErrorHandler_PurchaseItemResult_Default_Title|Purchase Error MTXErrorHandler_PurchaseItemResult_PurchaseInProgress_Message|Currently processing some transaction, please try again later. You have not been charged. MTXErrorHandler_PurchaseItemResult_PurchaseInProgress_Title|Transaction Pending MTXErrorHandler_PurchaseItemResult_SynergyNotSetup_Message|Transaction system is not setup. You have not been charged. MTXErrorHandler_PurchaseItemResult_SynergyNotSetup_Title|Setup Failure MyseteryStatMod_Name_Format|{0} {1} {2} MYSTERYBOX_AAT_DETAILSTITLEKEY|"Tank Takedown" Prize Box MYSTERYBOX_COMPLETEDAILYACTIVITIES_DESCKEY|You will receive [c][b5e7f5]1[-][/c] (or more) of these items when obtaining this Prize Box. MYSTERYBOX_COMPLETEDAILYACTIVITIES_DETAILSDESCKEY|You will receive [c][b5e7f5]1[-][/c] (or more) of these items when obtaining this Prize Box. MYSTERYBOX_COMPLETEDAILYACTIVITIES_DETAILSTITLEKEY|Daily Activity Prize Box mysterybox_event_ships_prelude_dark_mysterybox_desc|Gain either 3-star First Order TIE Pilot and his First Order TIE fighter at 1-star, or 3-star Geonosian Soldier and his Geonosian Starfighter at 1-star! mysterybox_event_ships_prelude_dark_mysterybox_detail_desc|Gain either 3-star First Order TIE Pilot and his First Order TIE fighter at 1-star, or 3-star Geonosian Soldier and his Geonosian Starfighter at 1-star! mysterybox_event_ships_prelude_dark_mysterybox_detail_title|Ship Combat Darkside Prize Box mysterybox_event_ships_prelude_dark_mysterybox_title|Ship Combat Darkside Prize Box mysterybox_event_ships_prelude_light_mysterybox_desc|Gain either 3-star Ahsoka Tano and her Jedi Starfighter at 1-star, or 3-star Jedi Consular and his Jedi Starfighter at 1-star! mysterybox_event_ships_prelude_light_mysterybox_detail_desc|Gain either 3-star Ahsoka Tano and her Jedi Starfighter at 1-star, or 3-star Jedi Consular and his Jedi Starfighter at 1-star! mysterybox_event_ships_prelude_light_mysterybox_detail_title|Ship Combat Lightside Prize Box mysterybox_event_ships_prelude_light_mysterybox_title|Ship Combat Lightside Prize Box MYSTERYBOX_GENERIC_2_DETAILSDESCKEY|You will receive two of these items when obtaining this Prize Box. MYSTERYBOX_GENERIC_3_DETAILSDESCKEY|You will receive three of these items when obtaining this Prize Box. MYSTERYBOX_GENERIC_7_DETAILSDESCKEY|You will receive seven of these items when obtaining this Prize Box. MYSTERYBOX_GENERIC_DETAILSDESCKEY|You will receive one (or more) of these items when obtaining this Prize Box. MYSTERYBOX_PVPTOURNAMENT_001_1X_DETAILSDESCKEY|You will receive [c][b5e7f5]1[-][/c] (or more) of these items when obtaining this Prize Box. MYSTERYBOX_PVPTOURNAMENT_001_2X_DETAILSDESCKEY|You will receive [c][b5e7f5]2[-][/c] (or more) of these items when obtaining this Prize Box.\n\nGuarantees [c][b5e7f5]"The Pit"[-][/c] Raid Prize Box. MYSTERYBOX_PVPTOURNAMENT_001_3X_DETAILSDESCKEY|You will receive [c][b5e7f5]3[-][/c] (or more) of these items when obtaining this Prize Box.\n\nGuarantees [c][b5e7f5]"The Pit"[-][/c] Raid Prize Box. MYSTERYBOX_PVPTOURNAMENT_001_4X_DETAILSDESCKEY|You will receive [c][b5e7f5]4[-][/c] (or more) of these items when obtaining this Prize Box.\n\nGuarantees [c][b5e7f5]"The Pit"[-][/c] Raid Prize Box. MYSTERYBOX_PVPTOURNAMENT_001_5X_DETAILSDESCKEY|You will receive [c][b5e7f5]5[-][/c] (or more) of these items when obtaining this Prize Box.\n\nGuarantees [c][b5e7f5]"The Pit"[-][/c] Raid Prize Box. MYSTERYBOX_PVPTOURNAMENT_001_DESCKEY|Includes "The Pit" Raid Reward! MYSTERYBOX_PVPTOURNAMENT_001_DETAILSTITLEKEY|Squad Tournament Prize Box MYSTERYBOX_PVPTOURNAMENT_001_DETAILSTITLEKEY_TU06_CERT|Unrevealed Location Prize Box MYSTERYBOX_PVPTOURNAMENT_002_DETAILSTITLEKEY|Streets of Jedha Prize Box MYSTERYBOX_RANCOR_DETAILSTITLEKEY|"The Pit" Prize Box MYSTERYBOX_RANCOR_DETAILSTITLEKEY_V2|"The Pit" Raid Prize Box MYSTERYBOX_RANCOR_DIFF01_SUB01_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Prototypes for levels 30 to 37 and the BEST chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF01_SUB01_DETAILSTITLEKEY|Tier I Mk VI Prize Box MYSTERYBOX_RANCOR_DIFF01_SUB02_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Prototypes for levels 30 to 37 and a great chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF01_SUB02_DETAILSTITLEKEY|Tier I Mk V Prize Box MYSTERYBOX_RANCOR_DIFF01_SUB03_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Prototypes for levels 30 to 37 and a good chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF01_SUB03_DETAILSTITLEKEY|Tier I Mk IV Prize Box MYSTERYBOX_RANCOR_DIFF01_SUB04_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Prototypes for levels 30 to 37 and a moderate chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF01_SUB04_DETAILSTITLEKEY|Tier I Mk III Prize Box MYSTERYBOX_RANCOR_DIFF01_SUB05_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Salvage for levels 30 to 37 and a small chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF01_SUB05_DETAILSTITLEKEY|Tier I Mk II Prize Box MYSTERYBOX_RANCOR_DIFF01_SUB06_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Salvage for levels 30 to 37 and a slight chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF01_SUB06_DETAILSTITLEKEY|Tier I Mk I Prize Box MYSTERYBOX_RANCOR_DIFF02_SUB01_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Prototypes for levels 35 to 44 and the BEST chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF02_SUB01_DETAILSTITLEKEY|Tier II Mk VI Prize Box MYSTERYBOX_RANCOR_DIFF02_SUB02_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Prototypes for levels 35 to 44 and a great chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF02_SUB02_DETAILSTITLEKEY|Tier II Mk V Prize Box MYSTERYBOX_RANCOR_DIFF02_SUB03_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Prototypes for levels 35 to 44 and a good chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF02_SUB03_DETAILSTITLEKEY|Tier II Mk IV Prize Box MYSTERYBOX_RANCOR_DIFF02_SUB04_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Prototypes for levels 35 to 44 and a moderate chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF02_SUB04_DETAILSTITLEKEY|Tier II Mk III Prize Box MYSTERYBOX_RANCOR_DIFF02_SUB05_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Salvage for levels 35 to 44 and a small chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF02_SUB05_DETAILSTITLEKEY|Tier II Mk II Prize Box MYSTERYBOX_RANCOR_DIFF02_SUB06_DETAILSDESCKEY|Awards [00BDFF]Tier IV[-] Salvage for levels 35 to 44 and a slight chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF02_SUB06_DETAILSTITLEKEY|Tier II Mk I Prize Box MYSTERYBOX_RANCOR_DIFF03_SUB01_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 53 and the BEST chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF03_SUB01_DETAILSTITLEKEY|Tier III Mk VI Prize Box MYSTERYBOX_RANCOR_DIFF03_SUB02_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 53 and a great chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF03_SUB02_DETAILSTITLEKEY|Tier III Mk V Prize Box MYSTERYBOX_RANCOR_DIFF03_SUB03_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 53 and a good chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF03_SUB03_DETAILSTITLEKEY|Tier III Mk IV Prize Box MYSTERYBOX_RANCOR_DIFF03_SUB04_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 53 and a moderate chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF03_SUB04_DETAILSTITLEKEY|Tier III Mk III Prize Box MYSTERYBOX_RANCOR_DIFF03_SUB05_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 53 and a small chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF03_SUB05_DETAILSTITLEKEY|Tier III Mk II Prize Box MYSTERYBOX_RANCOR_DIFF03_SUB06_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 53 and a slight chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF03_SUB06_DETAILSTITLEKEY|Tier III Mk I Prize Box MYSTERYBOX_RANCOR_DIFF04_SUB01_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 64 and the BEST chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF04_SUB01_DETAILSTITLEKEY|Tier IV Mk VI Prize Box MYSTERYBOX_RANCOR_DIFF04_SUB02_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 64 and a great chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF04_SUB02_DETAILSTITLEKEY|Tier IV Mk V Prize Box MYSTERYBOX_RANCOR_DIFF04_SUB03_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 64 and a good chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF04_SUB03_DETAILSTITLEKEY|Tier IV Mk IV Prize Box MYSTERYBOX_RANCOR_DIFF04_SUB04_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 64 and a moderate chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF04_SUB04_DETAILSTITLEKEY|Tier IV Mk III Prize Box MYSTERYBOX_RANCOR_DIFF04_SUB05_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 64 and a small chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF04_SUB05_DETAILSTITLEKEY|Tier IV Mk II Prize Box MYSTERYBOX_RANCOR_DIFF04_SUB06_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 47 to 64 and a slight chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF04_SUB06_DETAILSTITLEKEY|Tier IV Mk I Prize Box MYSTERYBOX_RANCOR_DIFF05_SUB01_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 59 to 79 and the BEST chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF05_SUB01_DETAILSTITLEKEY|Tier V Mk VI Prize Box MYSTERYBOX_RANCOR_DIFF05_SUB02_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 59 to 72 and a great chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF05_SUB02_DETAILSTITLEKEY|Tier V Mk V Prize Box MYSTERYBOX_RANCOR_DIFF05_SUB03_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 59 to 72 and a good chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF05_SUB03_DETAILSTITLEKEY|Tier V Mk IV Prize Box MYSTERYBOX_RANCOR_DIFF05_SUB04_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 59 to 72 and a moderate chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF05_SUB04_DETAILSTITLEKEY|Tier V Mk III Prize Box MYSTERYBOX_RANCOR_DIFF05_SUB05_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 59 to 72 and a small chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF05_SUB05_DETAILSTITLEKEY|Tier V Mk II Prize Box MYSTERYBOX_RANCOR_DIFF05_SUB06_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 59 to 72 and a slight chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF05_SUB06_DETAILSTITLEKEY|Tier V Mk I Prize Box MYSTERYBOX_RANCOR_DIFF06_SUB01_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and the BEST chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF06_SUB01_DETAILSTITLEKEY|Tier VI Mk VI Prize Box MYSTERYBOX_RANCOR_DIFF06_SUB02_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a great chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF06_SUB02_DETAILSTITLEKEY|Tier VI Mk V Prize Box MYSTERYBOX_RANCOR_DIFF06_SUB03_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a good chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF06_SUB03_DETAILSTITLEKEY|Tier VI Mk IV Prize Box MYSTERYBOX_RANCOR_DIFF06_SUB04_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a moderate chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF06_SUB04_DETAILSTITLEKEY|Tier VI Mk III Prize Box MYSTERYBOX_RANCOR_DIFF06_SUB05_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a small chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF06_SUB05_DETAILSTITLEKEY|Tier VI Mk II Prize Box MYSTERYBOX_RANCOR_DIFF06_SUB06_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a slight chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_DIFF06_SUB06_DETAILSTITLEKEY|Tier VI Mk I Prize Box MYSTERYBOX_RANCOR_HEROIC80_SUB01_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and the BEST chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_HEROIC80_SUB01_DETAILSTITLEKEY|HEROIC Mk VI Prize Box MYSTERYBOX_RANCOR_HEROIC80_SUB02_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a great chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_HEROIC80_SUB02_DETAILSTITLEKEY|HEROIC Mk V Prize Box MYSTERYBOX_RANCOR_HEROIC80_SUB03_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a good chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_HEROIC80_SUB03_DETAILSTITLEKEY|HEROIC Mk IV Prize Box MYSTERYBOX_RANCOR_HEROIC80_SUB04_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a moderate chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_HEROIC80_SUB04_DETAILSTITLEKEY|HEROIC Mk III Prize Box MYSTERYBOX_RANCOR_HEROIC80_SUB05_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a small chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_HEROIC80_SUB05_DETAILSTITLEKEY|HEROIC Mk II Prize Box MYSTERYBOX_RANCOR_HEROIC80_SUB06_DETAILSDESCKEY|Awards [9341FF]Tier VII[-] Prototypes and Salvage for levels 65 to 79 and a slight chance to receive fully crafted Gear. MYSTERYBOX_RANCOR_HEROIC80_SUB06_DETAILSTITLEKEY|HEROIC Mk I Prize Box MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF01_DESCKEY|"Ship Challenge" Prize Box MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF01_DETAILSDESCKEY|You will receive one (or more) of these items when obtaining this Prize Box. MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF01_DETAILSTITLEKEY|"Ship Challenge" Prize Box MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF02_DESCKEY|"Ship Challenge" Prize Box MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF02_DETAILSDESCKEY|You will receive one (or more) of these items when obtaining this Prize Box. MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF02_DETAILSTITLEKEY|"Ship Challenge" Prize Box MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF03_DESCKEY|"Ship Challenge" Prize Box MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF03_DETAILSDESCKEY|You will receive one (or more) of these items when obtaining this Prize Box. MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF03_DETAILSTITLEKEY|"Ship Challenge" Prize Box MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF04_DESCKEY|"Ship Challenge" Prize Box MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF04_DETAILSDESCKEY|You will receive one (or more) of these items when obtaining this Prize Box. MYSTERYBOX_SHIP_CREW_CHALLENGE_DIFF04_DETAILSTITLEKEY|"Ship Challenge" Prize Box MYSTERYBOX_SITH_DETAILSTITLEKEY|"The Sith Triumvirate" Raid Prize Box MYSTERYBOX_SITH_DIFF01_SUB01_DETAILSDESCKEY|Awards [c][00bdff]Tier IV[-][/c] Prototypes, additional rare Prototypes and is the BEST chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF01_SUB02_DETAILSDESCKEY|Awards [c][00bdff]Tier IV[-][/c] Prototypes, additional rare Prototypes and is a great chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF01_SUB03_DETAILSDESCKEY|Awards [c][00bdff]Tier IV[-][/c] Prototypes or Salvage, additional rare Salvage and is a good chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF01_SUB04_DETAILSDESCKEY|Awards [c][00bdff]Tier IV[-][/c] Prototypes or Salvage, additional rare Salvage and is a moderate chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF01_SUB05_DETAILSDESCKEY|Awards [c][00bdff]Tier IV[-][/c] Salvage, additional rare Salvage and is a small chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF01_SUB06_DETAILSDESCKEY|Awards [c][00bdff]Tier IV[-][/c] Salvage, additional rare Salvage and is a slight chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF02_SUB01_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is the BEST chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF02_SUB02_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a great chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF02_SUB03_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a good chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF02_SUB04_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a moderate chance to receive full crafted Gear. MYSTERYBOX_SITH_DIFF02_SUB05_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a small chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF02_SUB06_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a slight chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF03_SUB01_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is the BEST chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF03_SUB02_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a great chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF03_SUB03_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a good chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF03_SUB04_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a moderate chance to receive full crafted Gear. MYSTERYBOX_SITH_DIFF03_SUB05_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a small chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF03_SUB06_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a slight chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF04_SUB01_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is the BEST chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF04_SUB02_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a great chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF04_SUB03_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a good chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF04_SUB04_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a moderate chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF04_SUB05_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a small chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF04_SUB06_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a slight chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF05_SUB01_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is the BEST chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF05_SUB02_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a great chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF05_SUB03_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a good chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF05_SUB04_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a moderate chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF05_SUB05_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a small chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF05_SUB06_DETAILSDESCKEY|Awards [c][9341FF]Tier VII[-][/c] Prototypes or Salvage, additional rare Salvage and is a slight chance to receive fully crafted Gear. MYSTERYBOX_SITH_DIFF06_SUB01_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF06_SUB02_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF06_SUB03_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF06_SUB04_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF06_SUB05_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF06_SUB06_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF07_SUB01_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF07_SUB02_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF07_SUB03_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF07_SUB04_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF07_SUB05_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_DIFF07_SUB06_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes or Salvage and additional rare Salvage. MYSTERYBOX_SITH_HEROIC_DETAILSDESCKEY|Awards 36 Salvage, a chance at a full Prototype, and a chance at fully crafted piece of Gear MYSTERYBOX_SITH_TIER01_DETAILSDESCKEY|Awards 10 Salvage, a chance at a full Prototype or fully crafted piece of Gear MYSTERYBOX_SITH_TIER02_DETAILSDESCKEY|Awards 12 Salvage, a chance at a full Prototype or fully crafted piece of Gear MYSTERYBOX_SITH_TIER03_DETAILSDESCKEY|Awards 17 Salvage, a chance at a full Prototype or fully crafted piece of Gear MYSTERYBOX_SITH_TIER04_DETAILSDESCKEY|Awards 19 Salvage, a chance at a full Prototype, and a chance at fully crafted piece of Gear MYSTERYBOX_SITH_TIER05_DETAILSDESCKEY|Awards 24 Salvage, a chance at a full Prototype, and a chance at fully crafted piece of Gear MYSTERYBOX_SITH_TIER06_DETAILSDESCKEY|Awards 31 Salvage, a chance at a full Prototype, and a chance at fully crafted piece of Gear MYSTERYBOX_TERRITORYBATTLE_DETAILSTITLEKEY|"Territory Battle" Prize Box MYSTERYBOX_TERRITORYBATTLE_EMPIRE_SUB01_DETAILSDESCKEY|Awards [c][ffff33]Tier IX-XI[-][/c] Prototypes and Salvage. MYSTERYBOX_TERRITORYBATTLE_EMPIRE_SUB02_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes and Salvage exclusive to Territory Battle. MYSTERYBOX_TERRITORYBATTLE_EMPIRE_SUB03_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes and Salvage exclusive to Territory Battle with a chance to receive fully crafted gear. MYSTERYBOX_TERRITORYBATTLE_EMPIRE_SUB04_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes and Salvage for Territory Battle exclusive gears with the Best chance to receive fully crafted Gear. MYSTERYBOX_TERRITORYBATTLE_REWARD_01_DETAILSDESCKEY|Awards rare Salvage. MYSTERYBOX_TERRITORYBATTLE_REWARD_02_DETAILSDESCKEY|Awards rare Salvage. MYSTERYBOX_TERRITORYBATTLE_REWARD_03_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Salvage and Prototype Salvage as well as other rare Salvage. MYSTERYBOX_TERRITORYBATTLE_SUB01_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes and Salvage exclusive to Territory Battle with the BEST chance to receive fully crafted Gear. MYSTERYBOX_TERRITORYBATTLE_SUB02_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes and Salvage exclusive to Territory Battle with a chance to receive fully crafted Gear. MYSTERYBOX_TERRITORYBATTLE_SUB03_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes and Salvage exclusive to Territory Battle. MYSTERYBOX_TERRITORYBATTLE_SUB04_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Prototypes and Salvage for Territory Battle exclusive gears with a small chance to receive fully crafted Gear. MYSTERYBOX_TERRITORYBATTLE_SUB05_DETAILSDESCKEY|Awards [c][ffff33]Tier IX-XI[-][/c] Prototypes and Salvage. MYSTERYBOX_TERRITORYWAR_DETAILSTITLEKEY|"Territory War" Prize Box MysteryCrate_DescriptionLabel|A random bonus item will be sent with your reward. \nHigher prize tiers have a chance for better bonus items. MysteryCrate_HeaderLabel|MYSTERY CRATE MysteryStatMod_Details_PossibleRewards|You will receive one of the following: MysteryStatModDetails_Title|Mod Schematic Generator (Qty: 1) MYTHIC_TIER|[c][E50073]MYTHIC TIER[-][/c] NANO_DROID_ADVANCED_DESC|Used in crafting. NANO_DROID_ADVANCED_NAME|Advanced Nano Droid NANO_DROID_BLACKMARKET_DESC|Used in crafting. NANO_DROID_BLACKMARKET_NAME|Black Market Nano Droid NANO_DROID_INDUSTRIALGRADE_DESC|Used in crafting. NANO_DROID_INDUSTRIALGRADE_NAME|Industrial-grade Nano Droid NANO_DROID_NEXTGEN_DESC|Used in crafting. NANO_DROID_NEXTGEN_NAME|Next Gen Nano Droid NANO_DROID_OBSOLETE_DESC|Used in crafting. NANO_DROID_OBSOLETE_NAME|Obsolete Nano Droid NANO_DROID_SIMPLE_DESC|Used in crafting. NANO_DROID_SIMPLE_NAME|Simple Nano Droid Navigation_DiscussButton|DISCUSS Navigation_EvolutionButton|PROMOTE Navigation_FusionButton|TRAIN Navigation_RunesButton|RUNES Navigation_ScrapButton|SELL Navigation_SkillsButton|SKILLS Navigation_SquadsButton|SQUADS NEURAL_AGENT_DESC|Used in crafting. NEURAL_AGENT_NAME|Neural Agent NEW_BUNDLE_IN_STORE|New Bundle in the Store! NEW_HEROES_FACTION_PACK_NAME|RESISTANCE FACTION PACK NEW_JEDI_BUNDLE_DESC|Obi-Wan Kenobi (Old Ben) 4-Star\nJedi Knight Anakin 4-Star\n25 Qui-Gon Jinn shards\n25 Jedi Consular shards\n25 Jedi Knight Guardian shards\n30 3-Star Training Droids\n1,000,000 Credits\n40 Ability Material Mk I\n20 Ability Material Mk II\n10 Ability Material Mk III NEW_JEDI_BUNDLE_NAME|JEDI ORDER BUNDLE NEW_JEDI_BUNDLE_PACK_TEXT|Head to the store now for a Jedi Order Bundle offer! Includes 4 star Obi-Wan Kenobi (Old Ben), 4 star Jedi Knight Anakin, plus shards for Qui-Gon Jinn, Jedi Consular and Jedi Knight Guardian! NEW_JEDI_BUNDLE_PACK_TITLE|JEDI ORDER BUNDLE NEW_JEDI_STARTER_BUNDLE_DESC|In the Store for a limited time only, purchase this new bundle to get powerful Jedi shards! Includes shards for 3 characters, including the powerful Jedi Knight Anakin, and also bonus Crystals, Credits, and Training Droids.\n\nCharacters include:\n\n-Jedi Knight Anakin\n-Mace Windu\n-Jedi Consular\n\nPurchase Limit: 1 NEW_JEDI_STARTER_BUNDLE_KEY|3 Jedi Cards + Bonus Resources NEW_JEDI_STARTER_BUNDLE_NAME|NEW JEDI STARTER BUNDLE NEW_JEDI_STARTER_BUNDLE_PROMO|Great Value for New Players! NEW_JEDI_STARTER_BUNDLE_TEXT|A new limited time offer has unlocked for the Jedi in the Store! Get shards of the powerful Jedi Knight Anakin, Mace Windu, and the Jedi Consular, plus bonus Crystals, Credits, and Training Droids! NEW_JEDI_STARTER_BUNDLE_TITLE|NEW Jedi Starter Bundle Available! NEW_MODS_PACK_NAME|NEW MODS SET PACK NEW_MODS_SET_PACKS_MESSAGE_MESSAGE|NEW Mod Set packs are available for a limited time. Each pack features a full mod set (per class) plus a BONUS Tier A (Gold) mod from any slot.\n\nGet them while they last! NEW_MODS_SET_PACKS_MESSAGE_SUBJECT|Power up your play with NEW Mod Set Packs! NEW_RANCOR_RAID_STRATEGY_BUNDLE_DESC|Prepare your collection for the Rancor Raid! This bundle, in the Store for a limited time only, includes 3 characters who have special abilities and synergies that are perfect for taking down the beast and earning big rewards with your guild. This bundle also includes bonus character shards and resources to help you power up your new characters. \n\nCharacters Include:\n\n-Qui-Gon Jinn\n-Teebo\n-Luke Skywalker (Farmboy)\n\nPurchase Limit: 1 NEW_RANCOR_RAID_STRATEGY_BUNDLE_KEY|3 Characters + Bonus Resources NEW_RANCOR_RAID_STRATEGY_BUNDLE_NAME|RANCOR STRATEGY BUNDLE NEW_RANCOR_RAID_STRATEGY_BUNDLE_PROMO|Limited Time Only! NEW_RANCOR_RAID_STRATEGY_BUNDLE_TEXT|A new limited time offer has unlocked in the Store to help you defeat the Rancor!\n\nUnlock Teebo and Qui-Gon Jinn, while getting more shards for your Luke Skywalker (Farmboy)! This bundle also includes Credits, Training Droids, and Sim Tickets. NEW_RANCOR_RAID_STRATEGY_BUNDLE_TITLE|NEW Rancor Raid Strategy Bundle Available! NEW_TFA_ULTIMATE_BUNDLE_DESC|Power up your Resistance and First Order characters with the Force Awakens Ultimate Bundle!\n\nThis limited time offer unlocks 5 powerful characters from the Resistance and First Order factions and will help you towards completing Rey's Hero's Journey. \n\nThis bundle also includes bonus Crystals, Credits, and Training Droids to help you start improving these characters. \n\nCharacters include:\n\n-Kylo Ren\n-Finn\n-Captain Phasma\n-Poe Dameron\n-Rey (Scavenger)\n\nPurchase Limit: 1 NEW_TFA_ULTIMATE_BUNDLE_KEY|Resistance + First Order Characters NEW_TFA_ULTIMATE_BUNDLE_NAME|THE FORCE AWAKENS BUNDLE NEW_TFA_ULTIMATE_BUNDLE_PROMO|Limited Time Only NEWSLETTER_7_2_HIGHLIGHTS_DESC|Our newest update is packed full of improvements to make your experience better than it's ever been! We hope you are as excited by the changes as we are. Here are some examples:\n\n[f0ff23]Saving Squad Configurations[-]: Preset Squad Configurations can now be saved and selected prior to starting combat.\n\n[f0ff23]Basics Only in Auto Battle[-]: Auto Battle can now be configured to only use basic attacks. This setting can be enabled in the Battle Settings menu.\n\n[f0ff23]Preview Ability Upgrades[-]: Ability levels can now be researched allowing players to make more informed choices regarding their investments.\n\nFor a full list of all the improvements check out our Forum Post. NEWSLETTER_7_2_HIGHLIGHTS_TITLE|Latest Update NEWSLETTER_AAYLA_SECURA_DESC|Aayla Secura is now available in Cantina Battle Stage 5 Mission B! This cunning Jedi warrior is a versatile attacker with great survivability through her high Dodge and self healing abilities.\n\nBe sure to complete Cantina Battles in order to add this Jedi Master to your collection! NEWSLETTER_AAYLA_SECURA_TITLE|Aayla Secura is now available in Cantina Battles! NEWSLETTER_AB_FOREST_MOON_DESC|A new Assault Event has arrived! Assemble a party of Empire and/or Droid characters and take them to the Forest Moon of Endor to wage battle against Ewoks! Select between two tiers of difficulty and see if your squad can overcome a series of 8 battles against the natives of Endor. During this 7-day Event earn millions of credits, shards for Ewok characters, and piles of salvage! Be sure to choose your squad wisely as these furry bipeds are fighting for their home and won’t go quietly (Recommended for level 78+ characters)!\n\nTo help assist you in your subjugation of Endor a new event power is available, “Defend”, which gives a character a massive boost to defense for a turn as well as a heal! NEWSLETTER_AB_FOREST_MOON_DESC_V2|Assemble a party of Empire and/or Droid characters and take them to the Forest Moon of Endor to wage battle against Ewoks! Select between two tiers of difficulty and see if your squad can overcome a series of 8 battles against the natives of Endor. During this event earn credits, shards for Ewok characters and piles of salvage! Be sure to choose your squad wisely as these furry bipeds are fighting for their home and won’t go quietly (Recommended for level 78+)! NEWSLETTER_AB_FOREST_MOON_TITLE|Assault Battles: Forest Moon NEWSLETTER_AB_PLACE_OF_POWER_DESC|Get your Sith and First Order squads ready for a brand-new event, Assault Battles: Places of Power!\n\nIn this event you will be facing 8 waves of Jedi, with each wave increasing in difficulty. Be sure to take advantage of the new event power [c][F0FF23]DARK GAMBIT[-][/c], which sacrifices unit health to gain multiple buffs. Those who can best all 8 waves will be rewarded with Jedi shards, Ship Blueprints, and credits.\n\nThis event has two difficulty tiers, an extra difficult bonus tier, and is available to players starting at level 75. NEWSLETTER_AB_PLACE_OF_POWER_DESC_V2|Get your Sith and First Order squads ready for Assault Battles: Places of Power, returning this weekend!\n\nIn this event you will be facing 8 waves of Jedi, with each wave increasing in difficulty. Be sure to take advantage of the event power [c][F0FF23]DARK GAMBIT[-][/c], which sacrifices unit health to gain multiple buffs. Those who can best all 8 waves will be rewarded with Jedi shards, Ship Blueprints, and credits.\n\nThis event has two difficulty tiers, an extra difficult bonus tier, and is available to players starting at level 75. NEWSLETTER_AB_PLACE_OF_POWER_TITLE|Assault Battles: Places of Power NEWSLETTER_AHSOKA_EVENT_DESC|The enduring REBEL informant Ahsoka, code-named "Fulcrum", arrives to Galaxy of Heroes!\n\nA durable REBEL attacker, Ahsoka is resilient against enemy debuffs and immune to damage over time effects. She can also consume buffs to deal extra damage in battle. Her most notable special ability, though, is Meditate, which grants her Foresight and a copy of each buff (excluding Taunt and Unique buffs) present on her allies!\n\nEven though Ashoka has become Fulcrum, an agent with her identity shrouded in mystery, she is ready to join your Squad in rebellion against the EMPIRE in our new multi-tiered event! Earn her character shards and credits as you battle your way through EMPIRE forces, culminating in a fated confrontation with Ahsoka’s former Master. NEWSLETTER_AHSOKA_EVENT_TITLE|Join Ahsoka in the Code Name: Fulcrum Event NEWSLETTER_ANNIVERSARY_BONUS_CRYSTALS_DESC|Greetings Holotable Heroes! In celebration of Star Wars: Galaxy of Heroes' 2nd anniversary, for a limited time, get 25% more Crystals on select crystal bundles in the store! Limited one time purchase per bundle. NEWSLETTER_ANNIVERSARY_BONUS_CRYSTALS_TITLE|2nd Anniversary Bonus Crystal Event! NEWSLETTER_APPLE_GAME_CENTER_REMINDER_DESC|Linking your Star Wars (TM): Galaxy of Heroes account to your Game Center account is the best way to keep your account safe. This prevents your account from being lost should something unfortunate happen to your device. NEWSLETTER_ART_OF_DEMOLITION_DESC|Sabine Wren, explosives expert and graffiti artist, is ready to take on the Empire! Unlock Sabine by completing the Art of Demolition Event in April.\n\nSabine attacks her enemies multiple times using her Blasters Akimbo ability or uses her Darksaber Strike to lower the Armor of high defense foes. If Hera Syndulla is lead, Sabine adds her unique ability Take It Back to all members of Phoenix Squadron, granting them a higher chance to land a critical strike and increasing their critical damage.\n\nBe sure to collect Sabine Wren during her limited-time Event and strengthen your Phoenix Squadron! NEWSLETTER_ART_OF_DEMOLITION_TITLE|ART OF DEMOLITION EVENT – Sabine Wren NEWSLETTER_ARTIST_OF_WAR_EVENT_DESC|It's zero hour, and the galaxy sees its biggest threat yet in our new legendary event- ARTIST OF WAR.\n\nGather PHOENIX SQUADRON characters and launch a daring attack to obtain character shards for GRAND ADMIRAL THRAWN. This mission will consist of up to four encounters as your squadron infiltrates the imposing Capital Ship - CHIMAERA. Battle your way through waves of the EMPIRE's best IMPERIAL TROOPERS, culminating in a harrowing final battle with Grand Admiral Thrawn. With a foe who's perfected the art of war, can you upset his carefully laid plans and bring peace to the galaxy? NEWSLETTER_ARTIST_OF_WAR_EVENT_TITLE|Grand Admiral Thrawn Arrives NEWSLETTER_ASSUALT_BATTLE_GROUND_WAR_DESC|Assault Battle: Ground War, is coming soon! Gather your best squad of Ugnaught, Ewoks and/or Resistance units in order to confront the Separatist forces in the Geonosis Arena and the Catacombs. Make sure you're prepared for the challenge by reaching level 75 before taking the fight to the Separatists. Succeed in vanquishing your foes and you will earn Separatist shards, credits and purple salvage rewards! With two tiers of difficulty (Hard and Bonus) you will not only need your best units to succeed, but also an understanding of the new event power, "Stand Aside," which gives a unit a massive damage boost and immediate action at the cost of all allied turn meters.\n\nTake out the Separatist forces and earn your rewards today! NEWSLETTER_ASSUALT_BATTLE_GROUND_WAR_TITLE|Assault Battle: Ground War NEWSLETTER_ATT_RAID_DESC|Assemble your Guild to face General Grievous on the battlefields of Geonosis! But beware, this ruthless Separatist general doesn’t play fair and has brought a tank to the fight!\n\nWith two tiers of difficulty, Tier 6 and Heroic (both with recommended character levels at 80), make sure your squads are equipped with your best mods and gear in order to succeed.\n\nIf successful, you will be able to earn shards for General Kenobi, one of the greatest heroes of the Republic and a legendary Jedi Master, as well as other prizes including credits, level 85 gear and more!\n\nAs a celebration of the Tank Takedown Raid, we are giving existing Guilds maximum summoning tickets for both Raids so you can immediately try them out. You can earn more through spending energy daily. NEWSLETTER_ATT_RAID_TITLE|New Tank Takedown Raid Now Available NEWSLETTER_B2_CANTINA_MISSION_MESSAGE|The B2 Battle Droid is now available in Cantina Battle Stage 6 Mission D! This heavy infantry droid is a fantastic tank that punishes enemy units for evading attacks or damaging its allies. Additionally, its ability to hit an entire enemy squad while simultaneously Dispelling all positive buffs, makes it an ideal choice when confronting both evasive and support units. \n\nBe sure to complete Cantina Battles in order to add this relentless droid tank to your collection! NEWSLETTER_B2_CANTINA_MISSION_TITLE|The B2 Battle Droid is now available in Cantina Battles! NEWSLETTER_B2_SUPER_BATTLE_DROID_DESC|The B2 Super Battle Droid is now available in Aurodium Pack! This heavy infantry droid was designed solely for combat and was an integral part of the Trade Federation Army.\n\nThe B2 Super Battle Droid is a great tank who punishes enemies that evade attacks or damage its allies. It also has the ability to attack all enemies while simultaneously Dispelling all positive effects on them, making it an ideal choice when confronting squads with both evasive and support characters. \n\nAdd this relentless droid tank to your squad and punish your enemies at the holotables! NEWSLETTER_B2_SUPER_BATTLE_DROID_TITLE|New Aurodium Pack Character: B2 Super Battle Droid NEWSLETTER_BALANCE_CHANGES_3_2_DESC|The following balance changes went into effect on April 14th around 9 AM Pacific Time: \n\n•A new statistic is being added to all Characters: [c][ffffff]Protection[-][/c]. Protection provides Characters with additional survivability and first becomes available when a Character reaches [c][9341ff]Gear Lvl VII[-][/c]. When battling against a Character with Protection, the Protection meter must be depleted prior to affecting the Character's health. \n\n•Armor and Resistance have been adjusted to make them more valuable by providing better damage mitigation.\n\n•Advantage has been reworked to grant 100% chance to score a critical hit on the next attack. \n\n•Speed will now be more important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase. \n\n•Balance adjustments have been made to all Light/Dark Side Battles, Cantina Battles and Challenges to accommodate the above changes. \n\nVisit the forums to join in the discussions on this recent update. NEWSLETTER_BALANCE_CHANGES_3_2_TITLE|Recent Balance Changes NEWSLETTER_BALANCE_CHANGES_TU4_DESC|The following balance changes will take effect on April 24th around 8 PM. NEWSLETTER_BALANCE_CHANGES_TU4_TITLE|Upcoming Balance Changes NEWSLETTER_BATTLEFRONT_APP_DESC|The Battlefront Companion App is now available! Click "GO" to learn more. NEWSLETTER_BATTLEFRONT_APP_TITLE|The Battlefront Companion App is Now Available NEWSLETTER_BATTLEFRONT_COMPANION_APP_DESC|The Battlefront Companion App is now available! Learn more at [URL]. NEWSLETTER_BATTLEFRONT_COMPANION_APP_TITLE|The Battlefront Companion App is Now Available NEWSLETTER_BATTLEFRONT_CROSSPROMO_DESC|Immerse yourself in the ultimate Star Wars video game experience with Star Wars: Battlefront. NEWSLETTER_BATTLEFRONT_CROSSPROMO_TITLE|Play Star Wars: Battlefront Now! NEWSLETTER_BATTLEFRONTII_DESC|Get your first look at Star Wars™ Battlefront™ II in the new trailer. Follow the fate of Iden Versio, leader of an Imperial special forces squad, in an original single-player story set between the fall of the Empire and the rise of the First Order. Plus, get a view into epic multiplayer battlegrounds across all eras, from ground battles on Yavin 4 and Starkiller Base, to intense dogfights in space. Whether you're an iconic hero, fearless trooper, or legendary starfighter pilot, you can become the master of your own Star Wars hero's journey. NEWSLETTER_BATTLEFRONTII_TITLE|Discover Star Wars™ Battlefront™ II NEWSLETTER_BAZE_CHIRRUT_DESC|The new Rogue One characters, Baze Malbus and Chirrut Îmwe are now available! Baze Malbus is obtainable in Chromium Packs, while Chirrut can be won in Squad Tournaments!\n\nBaze Malbus, a pragmatic soldier and crack shot, is a Rebel tank who taunts at the start of every encounter, can dispel buffs and inflict debuffs to his enemies.\n\nChirrut Îmwe, a spiritual warrior monk, is a balanced Rebel attacker, capable of dispelling debuffs, healing allies and grants Tenacity Up.\n\nBaze and Chirrut are close friends and allies and provide incredible synergies when put on a squad together. Together they are capable of providing and calling assists with each other as well having special bonuses with their unique abilities, Baze taunting whenever Chirrut falls below 100% health and Chirrut giving Baze increased counter chance and health steal!\n\nGet these two Rogue One Rebels today! NEWSLETTER_BAZE_CHIRRUT_TITLE|Rogue One’s Baze Malbus and Chirrut Îmwe are now available! NEWSLETTER_BB8_DESC|BB-8 rolls onto the Holotable! A skittish but loyal astromech, BB-8 shines as a stellar support for any squad, but is especially potent in Resistance and Droid squads.\n\nBB-8's ability, [c][f0ff23]Covert Data Transfer[-][/c], introduces a new buff, [c][f0ff23]Secret Intel[-][/c], that grants bonus Potency and spreads to allies that use a special ability. Secret Intel also reduces the cooldown of [c][f0ff23]Illuminated Destiny[-][/c], BB-8's premier ability. Illuminated Destiny dispels all debuffs on all allies, Exposes all enemies, grants all allies Turn Meter, and grants a variety of buffs!\n\nThis new addition to the Holotable may be small, but rounds out Support in a new and exciting way. BB-8 can be obtained through the Legendary event, [c][f0ff23]"Pieces and Plans"[-][/c]. Power up your First Order squad to acquire BB-8 and add this feisty astromech to your squad today! NEWSLETTER_BB8_TITLE|BB-8 rolls into Galaxy of Heroes NEWSLETTER_BEYOND_THE_FOREST_DESC|The mighty Ewoks get to prove their mettle in our newest Flash Event! Earn gear as your fuzzy squad face up against Empire enemies, Sith threats, junkyard Droids, and a super challenging BONUS tier. As with previous Flash events, these events last 1 to 2 hours and repeat several times over a few days, so be sure to get the deadliest of your diminutive Squads ready! NEWSLETTER_BEYOND_THE_FOREST_TITLE|Beyond the Forest Flash Event! NEWSLETTER_BLACK_FRIDAY_CRYSTAL_EVENT_DESC|Greetings!\n\nThe Black Friday Crystal event has started! For a limited time, get 25% more Crystals on select crystal packs in the store. Limited one time purchase.\n\nBonus Crystal offer ends soon. NEWSLETTER_BLACK_FRIDAY_CRYSTAL_EVENT_TITLE|Black Friday Crystal Event! NEWSLETTER_BODHI_DESC|Rogue One: A [i]STAR WARS[/i] Story is now available on Digital HD and on Blu-ray and DVD tomorrow! To celebrate the release, we're giving away a FREE Bodhi Rook character in the store. Head there now to claim this limited-time pack. \n\nBodhi Rook supports his Rebel allies by boosting their defenses and lowering the evasion of enemy units. He also has the ability to remove the Turn Meter from enemies and grant it to squad members. \n\nAfter getting the free pack, head to the Galactic War Store to obtain additional shards and raise Bodhi Rook’s star level. NEWSLETTER_BODHI_TITLE|Celebrate the Rogue One: A [i]STAR WARS[/i] Story Blu-ray and DVD Release with a free Bodhi Rook! NEWSLETTER_BOUNTY_HUNTERS_DESC|Bossk has arrived to the Galaxy of Heroes! Bossk is a powerful taunting Tank that can easily get [c][F0FF23]Frenzy[-][/c]! This Trandoshan can call all Bounty Hunters to assist and his leader ability helps sustain Bounty Hunter allies through a fight. Bossk also has access to the new Bounty Hunter specific ability called [c][F0FF23]Contracts[-][/c]!\n\n[c][F0FF23]Contracts[-][/c] are defined in a Bounty Hunter's leader ability, each having a different objective that must be fulfilled by a squad of Bounty Hunters. Completing a [c][F0FF23]Contract[-][/c] activates a special effect called [c][F0FF23]Payouts[-][/c]! This unlocks a Bounty Hunter's full potential, helping each of them hunt down their remaining prey.\n\nBoba Fett's, IG‌-88's, Dengar's, and Greedo's ability kits have been updated! These characters all have [c][F0FF23]Contracts[-][/c] and [c][F0FF23]Payouts[-][/c] now, along with other updates. NEWSLETTER_BOUNTY_HUNTERS_TITLE|Bossk Arrives, Contracts, and the Bounty Hunter Faction Pass! NEWSLETTER_CAD_BANE_DESC|The ruthless bounty hunter Cad Bane is now available in the Galactic War Store! He is a powerful attacker type character with special bonuses against Jedi. \n\nWill you be adding this dual blaster wielding Duros to your collection? NEWSLETTER_CAD_BANE_TITLE|Cad Bane is now available in the Galactic War Store! NEWSLETTER_CANTANKEROUS_CLANKER_DESC|CHOPPER is the daily login for March and with him comes a 4-week daily battle event! Form a team and join forces with Chopper to battle his rival droids at Chopper Base. After 10 and 25 wins you will unlock bonus missions! Play every day to unlock Chopper early and increase his star count by the end of the event.\n\nBe sure to participate each day and add this Star Wars Rebels character to your collection! NEWSLETTER_CANTANKEROUS_CLANKER_TITLE|CANTANKEROUS CLANKER EVENT - Chopper NEWSLETTER_CAPTAIN_PHASMA_UNIT_PROMO_DESC|Attack more than ever with this high damage onslaught leader inspired by Star Wars: The Force Awakens. Learn Phasma's strategy in our forums today. https://forums.galaxy-of-heroes.starwars.ea.com/ NEWSLETTER_CAPTAIN_PHASMA_UNIT_PROMO_TITLE|Captain Phasma - Learn More NEWSLETTER_CASSIAN_ANDOR_PVP_TOURNAMENT_DESC|Unlock Rogue One's Cassian Andor in the INFILTRATION Squad Tournament, coming December 21st! You will need to be at least level 30 to have a chance of unlocking this character for your collection.\n\nA Rebel support character, Cassian gives his Rebel allies buffs at the start of each encounter, giving his squad an immense advantage from the very start of a battle. An accomplished tactician Cassian is best utilized to cripple his enemies with debuffs throughout the battle, leaving them easy pickings for his allies to finish off.\n\nDominate the leaderboard in the Infiltration Squad Tournament next week to add Cassian Andor to your collection! NEWSLETTER_CASSIAN_ANDOR_PVP_TOURNAMENT_TITLE|New Squad Tournament with Rogue One’s Cassian Andor, Coming Soon! NEWSLETTER_CASSIAN_UWING_PVP_TOURNAMENT_DESC|Earn blueprints for Cassian Andor’s U-wing! This Rogue One Rebel ship is exclusively available in the Going Rogue Squad Tournament starting December 28th. You will need to be at least level 30 in order to have a chance of adding this ship to your collection.\n\nOnce unlocked, this powerful ship is crewed by Cassian Andor, Jyn Erso and K-2SO. Dominate the leaderboard in the Going Rogue Squad Tournament to earn this Rogue One ship! NEWSLETTER_CASSIAN_UWING_PVP_TOURNAMENT_TITLE|Going Rogue Squad Tournament, Coming Soon! NEWSLETTER_CHIEF_CHIRPA_ANNOUNCEMENT_DESC|Chief Chirpa, the chief of the Ewoks on the forest moon of Endor, is now available! He is a leader that improves the abilities of all his allies, but much more for Ewok squad members.\n\nChief Chirpa can be unlocked through Chromium Packs, or by collecting his character Shards from Cantina Battle 5-D. NEWSLETTER_CHIEF_CHIRPA_ANNOUNCEMENT_TITLE|New Character: Chief Chirpa NEWSLETTER_CHIMAERA_DESC|The Artist of War returns and introduces the first 7-Star Capital Ship to the Galaxy of Heroes. In our first ever Legendary Ship Event, band together with the heroes of Rebels(TM) and other pilots from the Rebellion to meet this Imperial challenge in Lothal space and earn blueprints of the Chimaera!\n\nCan you emerge victorious once more against Grand Admiral Thrawn? NEWSLETTER_CHIMAERA_TITLE|The Chimaera Arrives NEWSLETTER_CHIRRUT_PVP_TOURNAMENT01_DESC|A new character from Rogue One has arrived! Chirrut Îmwe shards are available exclusively in the STREETS OF JEDHA Squad Tournament starting this Friday. You will need to be at least level 30 in order to have a chance of unlocking this Rebel attacker for your collection.\n\nChirrut Îmwe, a spiritual warrior monk, is a balanced Rebel attacker, capable of dispelling debuffs from his allies and granting them both a Heal Over Time and Tenacity Up. His belief in the Force and its guidance helps guide his strikes granting him, "Strength of Purpose," giving him increased damage for each of his buffed allies, as well as calling his best friend, Baze Malbus (if Baze is in the squad), to Assist.\n\nDominate the STREETS OF JEDHA Squad Tournament leaderboard this weekend to add this Rogue One Rebel attacker to your squad! NEWSLETTER_CHIRRUT_PVP_TOURNAMENT01_TITLE|New Squad Tournament with Rogue One’s Chirrut Îmwe! NEWSLETTER_CHROMIUM_UPDATE_BAZE_DESC|A new selection of characters has now been rotated into Chromium Packs! These characters include the new Rogue One characters Baze Malbus, Shoretrooper and the Scarif Rebel Pathfinder as well as Dengar, Chief Nebit, Wedge Antilles and more!\n\nFor a full list of the changing Chromium Characters, check out the SWGOH forum (https://forums.galaxy-of-heroes.starwars.ea.com)\n\nAdd these characters to your collection today! NEWSLETTER_CHROMIUM_UPDATE_BAZE_TITLE|New Chromium Pack Characters NEWSLETTER_COMMAND_SHUTTLE_DESC|Kylo Ren’s Command Shuttle from the film [i]Star Wars[/i]™: The Force Awakens is now available!\n\nThis powerful First Order Support ship has the ability to grant bonus turn meter to allied ships. In addition to manipulating turn meter, this ship has the ability to dispel all buffs from enemy ships and inflict Healing Immunity on them.\n\nTo use this ship in your fleet you will need the following crew: Kylo Ren, Captain Phasma, and First Order Stormtrooper.\n\nAdd this ship to your collection and dominate the Fleet Arena today! NEWSLETTER_COMMAND_SHUTTLE_TITLE|NEW SHIP – Kylo Ren’s Command Shuttle NEWSLETTER_COMMANDER_CODY_DESC|Commander Cody is now available in Chromium Packs! This Clone commander was a natural and practical leader in the Clone army, who earned respect from both his Jedi and Clone allies during the Clone Wars.\n\nCommander Cody is a great leader for Clone squads, granting increased Critical Chance and gaining increased Defense for each Clone ally. His combat acumen also gives him the ability to call in tons of assists when he attacks, making sure that he and his Clone brothers focus fire to deal massive damage to a target.\n\nAdd this Clone Attacker to your Clone squad and watch him lead them to victory at the holotables! NEWSLETTER_COMMANDER_CODY_TITLE|New Chromium Pack Character: Commander Cody NEWSLETTER_COMMANDER_LUKE_DESC|Commander Luke Skywalker is arriving soon in Galaxy of Heroes. Commander Skywalker is the first character to have six abilities, three of which have Zeta upgrades! Commander Skywalker can dispel buffs and debuffs, inflict many debuffs, and allow his Rebel allies to counter attack. Additionally, Commander Skywalker can switch between offensive (ignores taunts, deals more damage) and defensive (counter attacks, takes less damage) modes! Finally, whenever Commander Skywalker inflicts a debuff, he and his allies gain turn meter. He is a powerful ally in any squad!\n\nCommander Luke Skywalker will unlock through the Hero's Journey event as a Seven Star character. To unlock Commander Skywalker, players will require a Seven Star Old Ben Kenobi, Princess Leia, Stormtrooper Han, Luke Skywalker (Farmboy), AND R2-D2. In celebration of the Hero's Journey event we've brought back R2-D2 so that players can improve their R2-D2 in preparation for the event. We will also be doing reworks soon for Old Ben Kenobi, Princess Leia, Stormtrooper Han, and Luke Skywalker (Farmboy) also arriving next week. Finally, Han Solo's ability kit has been updated as an added bonus! NEWSLETTER_COMMANDER_LUKE_TITLE|Commander Luke Skywalker Arrives and R2-D2 Returns NEWSLETTER_CR10_BALANCE_CHANGES_CHANGELOG|Greetings, holotable heroes! Feel the force like never before with our newest update, featuring:\n\n• Control your squad in PvP – Auto-battle is now optional in PvP, but be careful, we’ve improved defender AI too!\n\n• Arena Rank Rewards – Win prizes every day based on your leaderboard rank. Climb higher to win better prizes\n\n• Cantina Character Tutorials – Learn more about the denizens hanging around the cantina as they teach you more about their tables and game modes.\n\nThanks for playing Star Wars: Galaxy of Heroes. Don’t forget to let us know how we’re doing with a review! NEWSLETTER_CREDIT_HEIST_EVENT_DESC|Assemble a team of scoundrels for a limited time Credit Heist Event! Available at levels 30, 50, 70 & 80, your squad of scoundrels will need to escape from the law in order to keep your stolen loot! Your squad will need to beat the pursuant police in 3 battles. Recommended for level 30+ select your team wisely and fight the law to claim your reward!\n\nThe Credit Heist Event only runs for 24 Hours and appears randomly between 6 and 12 days. NEWSLETTER_CREDIT_HEIST_EVENT_TITLE|Credit Heist Event NEWSLETTER_CT210408_ECHO_DESC|Echo is now available in Chromium Packs! This ARC Trooper proved himself to be among the bravest of Clones and was an integral part of many battles during the Clone Wars.\n\nEcho has great synergies with other Clones by assisting them when they attack. He also has the ability to dispel positive status effects from his enemies, giving his Clone brothers the edge they may need in battle.\n\nAdd this support character to your Clone squad and lead them to victory at the holotables! NEWSLETTER_CT210408_ECHO_TITLE|New Chromium Pack Character: Echo NEWSLETTER_DAILY_CANTINA_ENERGY_DESC|Starting with this update, every day at Noon, local time, when you collect your free normal 45 Energy, you will now get to collect 45 free Cantina Energy!\n\nWe hope that these changes give you more options to enjoy the game! NEWSLETTER_DAILY_CANTINA_ENERGY_NAME|Free Daily Cantina Energy! NEWSLETTER_DAILY_GUILD_CONTRIBUTION_CHANGE_DESC|The way you contribute to your Guild is changing! We have removed the Personal Guild Contributions (having to spend 600 energy a day) from the Daily Activity section and have implemented a new system now found in the Guild section of the Cantina under Guild Activities. Each guild member’s progress and their contribution of Guild Bank Coins will be displayed in this area. These Guild Bank Coins will be deposited in the Guild Bank once the Guild Activities reset every 24 hours.\n\nDue to this change, we are going to grant some Guild Bank Coins to offset any loss of Coins accrued. In addition, we know that last week there was a server bug where Guilds completed a Raid with a single individual doing an extraordinary amount of damage. Due to this bug, we've decided to increase the amount of Guild Bank Coins your Guild will receive, from 15,000 to 75,000.\n\nAll Guilds will receive 75,000 Guild Bank Coins when the Guild Leader logs in. NEWSLETTER_DAILY_GUILD_CONTRIBUTION_CHANGE_TITLE|Guild Contribution Changes and the Raid Bug NEWSLETTER_DAILY_LOGIN_BISTAN_DESC|Login daily this month to unlock the latest character from Rogue One to be added to Star Wars: Galaxy of Heroes, Bistan! A wild Rebel attacker who utilizes a brand new buff, Frenzy, allowing him to gain 100% Turn Meter whenever an ally uses a Special ability (Frenzy's duration can be increased by upgrading the ability). An able gunner, Bistan, is able to utilize “Gunner Tactics” to both deal damage and remove Turn Meter from his target. By utilizing his abilities, Bistan is able to provide sustained bursts of damage while delaying his enemies.\n\nBe sure to add this Rebel hero to your collection by logging in during the month of November! NEWSLETTER_DAILY_LOGIN_BISTAN_TITLE|November's Daily Login: Rogue One's Bistan NEWSLETTER_DAILY_LOGIN_BOBA_FETT_DESC|Boba Fett returns as this month's daily login character! This legendary bounty hunter has undergone some changes to increase his effectiveness in hunting down and eliminating his targets. Boba Fett now comes equipped with his EE-3 Carbine Rifle and starts each battle with "Bounty Hunter's Resolve." This buff can't be dispelled, allows him to ignore Taunts, and enables him to revive upon defeat. He regains "Bounty Hunter's Resolve" each time he defeats an enemy. His "Execute" is now a special ability that will dispel all status effects on a target (dealing increased damage for each effect dispelled) and will prevent a target killed by it from being revived.\n\nAdd this feared bounty hunter to your squad and watch as he decimates your enemies! NEWSLETTER_DAILY_LOGIN_BOBA_FETT_TITLE|December's Daily Login: Boba Fett NEWSLETTER_DAILY_LOGIN_SEP_15_DESCRIPTION|Log in every day this month to win Gear, Crystals, Training Droids, Ally Points, and Credits! Every day you log in, you'll receive the next reward in the list.\n\nThis month's featured character is Clone Wars Chewbacca. If you log in every day this month, you'll receive a total of 30 Shards that you can use to Upgrade this character!\n\nRewards will reset next month, and Shards from a different character will become available. NEWSLETTER_DAILY_LOGIN_SEP_15_TITLE|Daily Login Rewards NEWSLETTER_DATA_CARD_PACK_CHANGES_DESC|We've heard your feedback! We have replaced the 1x and 10x Chromium and Aurodium packs with a 1x, 4x, and 8x Chromium Pack that contains ONLY characters and character shards! While we will no longer be giving away a free Chromium data card every few days, these new card choices give you a larger range of character specific options for collection and progression. NEWSLETTER_DATA_CARD_PACK_CHANGES_TITLE|Data Card Changes NEWSLETTER_DENGAR_DESC|Dengar is the daily login character for June! Log in every day this month to earn enough character Shards to unlock this crude and slovenly bounty hunter. NEWSLETTER_DENGAR_TITLE|June Daily Login Character: Dengar NEWSLETTER_DEVICEBLACKLIST_INSTANCE01_DESC|With our next game update, we will no longer be supporting Android devices with less than 1GB of memory. Although we have invested considerable effort in reducing the amount of memory needed to run our game, we still cannot guarantee an acceptable level of performance and stability on Android devices that have less that 1GB of RAM.\n\nIf you are using a device that has less than 1GB of RAM, you can save your progress in the game by linking your account to a Google Play account. This will allow you to continue playing on another Android device with more memory, using the same Google Play account. NEWSLETTER_DEVICEBLACKLIST_INSTANCE01_TITLE|Device Support Notice NEWSLETTER_DROID_SMUGGLING_2017_MESSAGE|Log in every Tuesday in January for the [c][FFD700]TRAINING DROID SMUGGLING[-][/c] event!\n\nGather a group of Scoundrels to steal a rival smuggler’s shipment of Training Droids. With 4 tiers of difficulty and rewards to choose from it might not be easy, but a successful heist today could mean the difference between victory or defeat tomorrow! NEWSLETTER_DROID_SMUGGLING_2017_TITLE|Droid Smuggling Event Every Tuesday in January! NEWSLETTER_DROID_SMUGGLING_MESSAGE|A new limited time event is here, [c][FFD700]TRAINING DROID SMUGGLING[-][/c]. Gather a group of Scoundrels and get ready to steal a rival smuggler’s shipment of Training Droids. Help your crew prepare for future missions now by taking on this event. With 4 tiers of difficulty and rewards to choose from it might not be easy, but a successful heist today could mean the difference between victory or defeat tomorrow. NEWSLETTER_DROID_SMUGGLING_TITLE|New Event: Training Droid Smuggling NEWSLETTER_DROIDS_FIGHT_BACK_ANNOUNCEMENT_DESC|Google Play Exclusive! \n\nIt’s time for the Droids to fight back against the Jawas! No longer will they be sold for parts.\n\nIn this special event, you will face off against a team of 3 Jawas and will be required to have at least 3 Droids for your squad to battle them. The first Tier of the event will require your Droids to be 2-star, the second tier 4-star and the final tier 6-star.\n\nThe rewards for defeating the Jawas will be ability materials, droid character Shards and the chance to obtain the all-NEW 7-star Training Droid to level up your characters.\n\nBe sure to collect your free Data Card each day during the event from the Store to obtain additional Credits and Training Droids to power-up your characters! NEWSLETTER_DROIDS_FIGHT_BACK_ANNOUNCEMENT_TITLE|Droids Fight Back Event NEWSLETTER_DROIDS_FIGHT_BACK_EVENT_2017_DESC|The Droids are back for a limited time to continue their fight against the Jawas! No longer will they be sold for parts.\n\nIn this event, you will face off against Jawas and will be required to have at least 3 Droids for your squad to battle them. Strategically use the new Repair Protocol power in this event only to help lead your droids to freedom! Earn training droids, xp, and character shards as you battle your way through the Jawa forces! NEWSLETTER_DROIDS_FIGHT_BACK_EVENT_DESC|Now for ALL Players! The Droids are back for a limited time to continue their fight against the Jawas! No longer will they be sold for parts. \n\nIn this special event, you will face off against Jawas and will be required to have at least 3 Droids for your squad to battle them. There are now multiple tiers of the event, with a special version at level 80 to test your droids against multiple battles with Jawas. Strategically use the new Repair Protocol power in this event only to help lead your droids to freedom! \n\nEarn training droids, xp, and character shards as you battle your way through the Jawa forces, including the rare seven star training droids! NEWSLETTER_DROIDS_FIGHT_BACK_EVENT_TITLE|Droids Fight Back Event NEWSLETTER_EA_PLAY_TO_GIVE_DESC|Celebrate giving back by playing our special 3-day event! EA will be making a contribution to charity in honor of you during this limited time event. So go ahead and Play to Give!\n\nIn order to participate you will need to be at least level 25 and have a squad of all female characters. You will have 5 attempts per day to battle across the galaxy against droids. Win and you'll not only be celebrating giving back but also earning credits and character shards.\n\nSo gear up and join others as we Play to Give! NEWSLETTER_EA_PLAY_TO_GIVE_TITLE|EA Play to Give Event NEWSLETTER_EA_STARWARS_TWITTER_DESC|Want the latest info while you can’t be in the game? Follow the official EA Star Wars Twitter account to be instantly notified of new characters, events, features and more. NEWSLETTER_EA_STARWARS_TWITTER_TITLE|EA Star Wars Twitter NEWSLETTER_ELITE_COMBAT_EVENT_DESC|Introducing an all-new, three part Event, ELITE COMBAT! In the first of three Events, head to Chopper Base as you team up with the Imperial Super Commando. The adventure continues at The Mandalorian Outpost as you fight alongside the ruthless Gar Saxon of Clan Vizsla to neutralize the growing Rebel threat.\n\nThe final Event gives players the opportunity to take the Gauntlet Starfighter into battle above Concord Dawn. Elite Combat unlocks at Level 20 and each event has four tiers of difficulty for levels 20, 40, 60, and 80. There are no restrictions on the characters you may put in your Squad, so be sure to bring your most powerful characters.\n\nWith the Super Commando and Imperial Viceroy of Mandalore at your side, do you have what it takes to bring glory to the Empire? NEWSLETTER_ELITE_COMBAT_EVENT_TITLE|ELITE COMBAT EVENT NEWSLETTER_EMPERORPALPATINE_MYTHIC_DESC|This month the Holotable grows darker with a new dark side Mythic event and character reworks.\n\nGather your Rebels and face Emperor Palpatine, or join forces with the Emperor and crush the Rebels in this new multi-tier Mythic event targeted at elder players. Succeed and earn rare rewards befitting a master of the Holotable.\n\nAlongside this new Legendary Event, Emperor Palpatine and Darth Vader have seen various updates to their abilities!\n\nEmperor Palpatine's [c][F0FF23]POWER OF THE DARK SIDE[-][/c] grants Offense Up on the final upgrade. [c][F0FF23]LET THE HATE FLOW[-][/c] grants Health Steal Up instead of Offense Up on the final upgrade. The new Zeta, [c][F0FF23]EMPEROR OF THE GALACTIC EMPIRE[-][/c], gives Empire and Sith allies Turn Meter when a debuff on an enemy expires. Finally, [c][F0FF23]CRACKLING DOOM[-][/c]'s new Zeta grants the Emperor Max Protection as well as additional Max Protection when he inflicts shock until the end of an encounter!\n\nDarth Vader has gained a new Unique ability, [c][F0FF23]NO ESCAPE[-][/c]. This terrifying new ability gives Darth Vader additional speed at the start of each encounter for each Empire ally, Sith ally, Jedi enemy, and Rebel enemy. The Zeta of this new ability makes Darth Vader immune to Turn Meter reduction and he recovers Health after Damage Over Time effects on his enemies expire.\n\nRule the galaxy with fear and tyranny by adding these characters to your Squad today! NEWSLETTER_EMPERORPALPATINE_MYTHIC_TITLE|Power of the Dark Side NEWSLETTER_EMPERORS_END|The dark side is rising.\n\nAssemble your Rebel squad and find out what it takes to complete the new [c][f0ff23]EMPEROR'S DEMISE[-][/c] event!\n\nJoin the battle and Seven Star the infamous leader of the Galactic Senate, Emperor Palpatine. NEWSLETTER_EMPERORS_END_RETURNS|The dark side is rising.\n\nGet your Rebel squad ready for the [c][f0ff23]EMPEROR'S DEMISE[-][/c] event, returning December 23rd.\n\nJoin the battle and Seven Star the infamous leader of the Galactic Senate, Emperor Palpatine! NEWSLETTER_EMPERORS_END_RETURNS_TITLE|EMPEROR'S DEMISE returns soon! NEWSLETTER_EMPERORS_END_TITLE|EMPEROR'S DEMISE\nAvailable Now! NEWSLETTER_EMPIRE_ASSAULT_EVENT_DESC|Gather up your Rebel party and defeat the never-ending hordes of the Empire during this 7-day Event, and earn millions of credits! Oh, but don't think it's going to be easy. You will need to be at least level 78 and then survive 8 waves of Empire enemies to claim your rewards. \n\nFor the first time in an Event, utilize the new Event-Only power, "Counterwatch". Activate this new power to gain a brief Heal Over Time (2 turns), increased offense (1 turn), and retaliation (1 turn). Use it wisely, it's not available every turn! NEWSLETTER_EMPIRE_ASSAULT_EVENT_DESC_V2|The first Assault Event has arrived! In this new type of event you will build a squad from a limited selection of characters and fight waves of enemies. In this Assault you will build a party of Rebels and/or Clones and fight the Empire. During this 7-day Event you can earn millions of credits, shards for empire characters, and piles of salvage. Pay special attention to the enemies you are facing, as this will be the most difficult challenge yet for the forces you can bring to bear.\n\nAnd to mix it up even more this event contains the new ability “Counterwatch”, which gives your characters a small heal over time, offense up, and a round of retribution! NEWSLETTER_EMPIRE_ASSAULT_EVENT_DESC_V3|Assault Battle: Military Might returns this weekend!\n\nBuild a party of Rebels and/or Clones and fight the Empire to earn credits, shards for empire characters, and piles of salvage. Pay special attention to the enemies you are facing in this very difficult challenge. NEWSLETTER_EMPIRE_ASSAULT_EVENT_TITLE|Empire Assault Event NEWSLETTER_EMPIRE_ASSAULT_EVENT_TITLE_V2|Assault Battles: Military Might NEWSLETTER_EMPIRE_FACTION_DESC|The EMPIRE is always formulating new strategies to crush the Rebel threat. General Veers is the Daily Login for May and heads the charge with a new EMPIRE faction rework introducing the "IMPERIAL TROOPER" faction!\n\nWith the addition of the new "IMPERIAL TROOPER" faction, debuting this month, Troopers will share a variety of unique abilities and advantages becoming a much more formidable force. General Veers can bring the full might of his Troopers to bear on the filthy Rebel scum with his incredible Trooper synergies. Collect General Veers and his cadre of Troopers to lead the assault on your Holotable adventures today!\n\nFor a full breakdown of all the changes, please refer to our forum post linked below: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/105540/empire-faction-pass/ NEWSLETTER_EMPIRE_FACTION_TITLE|The EMPIRE marches on! NEWSLETTER_ESCAPE_FROM_JEDHA_DESC|The ESCAPE FROM JEDHA EVENT has arrived and is available EXCLUSIVELY ON GOOGLE PLAY for a limited time! This special event is recommended for players Level 20 and above. Imperial forces block your way, so you will need to muster a squad capable of fighting your way off the planet. To assist you is Rogue One's K-2SO, a reprogrammed Imperial security Droid now turned Rebel agent.\n\nK-2SO is a Rebel tank capable of Dazing and Taunting his enemies while having a chance to counter attack whenever he takes damage and will be a welcome member of your squad as you fight to escape the desert moon.\n\nIf successful, you will earn shards to level up K-2SO! Are you ready to fight the Imperial army and Escape from Jedha? NEWSLETTER_ESCAPE_FROM_JEDHA_TITLE|A Limited Time, SPECIAL EVENT: Escape from Jedha! NEWSLETTER_EVENT_MODCELEBRATION_01_DESC|We wanted to thank you all for your feedback on our Mods release last week. Based on your feedback the team worked quickly to make adjustments last Friday to ensure Mods are a fun part of your overall game experience.\n\nTo thank you all for your feedback and patience we are running a Special Event this weekend for players level 50 and above!\n\nBegins: [c][b5e7f5]July 22nd, 10 A.M. PDT[-][/c]\nEnds: [c][b5e7f5]July 25th, 11 A.M PDT[-][/c]\n\n[c][ffffff]INBOX DELIVERIES[-][/c]\nReceive a Cantina gift each day for the next three days of the event. Be sure to login and collect this gift daily!\n\n[c][ffffff]FREE MOD REMOVAL[-][/c]\nTry different configurations on all of your qualifying Characters with no cost to remove any number of Mods.\n\n[c][ffffff]INSTANT UPGRADE INCREASED[-][/c]\nImproved chance of immediately increasing a Mod's level while upgrading.\n\nEnjoy! NEWSLETTER_EVENT_MODCELEBRATION_01_TITLE|Mods Appreciation\n[c][f0ff23]LIMITED-TIME EVENT[-][/c] NEWSLETTER_EWOK_EVENT_DESC|The Ewoks have taken over the Cantina for the month of July and they're popping up everywhere!\n\nPlayers can expect a Faction Pass for existing Ewoks, brand new Ewok Marquee Events, and random Ewok Double Drops showing up all over the Cantina. Collect new Ewoks and improve your existing Ewoks to participate in Flash Events later in the month.\n\nWhat to watch for:\n\nEwok Faction Pass - Your favorite, existing fearless warriors are getting a boost to Damage, Survivability and Utility. New Ewok assist mechanics turn these loveable furballs into a new Holotable powerhouse.\n\nNew Ewoks – Three new Ewoks are coming to the game later this month. Get free character shards for each of the new Ewoks in their Marquee Events. Be on the lookout for a very special event where you can experience the 7-Star version of new Ewoks.\n\nDouble Drops - Ewoks have been spotted randomly popping up around the Cantina and spreading Double Drop cheer. Check back daily and see if your favorite Ewok has been spotted making mischief!\n\nFlash Events - Power up your Ewoks all month long and prepare them for Ewok Flash Events. These events drop hard-to-get gear and other great rewards! NEWSLETTER_EWOK_EVENT_TITLE|It's an Ewok Invasion! NEWSLETTER_EWOK_FACTION_DESC|The warriors of Endor get some help with a mighty faction pass. Sometimes help comes from unexpected places!\n\nChief Chirpa leads the Ewoks into battle with a revamped mass assist call and empowers them to call even more assists with his leader ability. The Ewok Elder has improved healing, more effective revives, and decreased cooldowns. The Ewok Scout now brings a powerful arsenal that includes increased damage, assist calls, and new critical hit synergies. Teebo's ability kit has NOT been updated with the Ewok Faction pass, but he synergizes even better with his newly reworked Ewok allies. NEWSLETTER_EWOK_FACTION_TITLE|Ewok Faction Pass! NEWSLETTER_FACTION_PASS_SITH_DESC|We recently made a number of changes to characters who have the Sith label. This includes exciting changes to Darth Vader, Savage Opress, Darth Sidious, and more!\n\nFor a complete breakdown of all the changes made please visit the forums. (https://forums.galaxy-of-heroes.starwars.ea.com) NEWSLETTER_FACTION_PASS_SITH_TITLE|Sith Balance Changes NEWSLETTER_FIN_UNIT_PROMO_DESC|Keep the pressure up with this resistance tank character inspired by Star Wars: The Force Awakens. Learn Finn's strategy in our forums today. https://forums.galaxy-of-heroes.starwars.ea.com/ NEWSLETTER_FIN_UNIT_PROMO_TITLE|Finn - Learn More NEWSLETTER_FIRST_ORDER_OFFICER_UNIT_PROMO_DESC|Manipulate turn meters with this First Order support character inspired by Star Wars: The Force Awakens. Learn the First Order Officer's strategy in our forums today. https://forums.galaxy-of-heroes.starwars.ea.com/ NEWSLETTER_FIRST_ORDER_OFFICER_UNIT_PROMO_TITLE|First Order Officer - Learn More NEWSLETTER_FIRSTORDER_SPECIALFORCES_KYLO_DESC|This month Kylo Ren is unmasked. This release includes his ship, the TIE silencer, the First Order Special Forces TIE Pilot and his ship, the First Order Special Forces TIE fighter. These units are perfect for crushing the Resistance!\n\nKylo Ren (Unmasked) gives the First Order a survivable Tank whose ability, [c][F0FF23]HALT[-][/c], can Stun his opponents for 2 turns. [c][F0FF23]SCARRED[-][/c] increases his survivability by reducing how much percent Health damage he takes and let him recover Health and Protection. Finally, his Leader ability, [c][F0FF23]MERCILESS PURSUIT[-][/c], gives First Order increased Speed, Critical Damage, and Turn Meter gain on Critical Hits.\n\nHis ship, the TIE silencer, is a ruthless attacker with the ability to Stun opponents who have 50% Turn Meter, or more. Additionally, this ship will gain stacks of Speed and Offense Up when damaging, or is damaged by, ships who have Target Lock.\n\nThe First Order SF TIE Pilot is an AoE attacker who inflicts Defense Down, gains Advantage, and focuses on disrupting opponents. His ship, the First Order SF TIE fighter, now brings consistent Target Lock for the First Order and, like its pilot, a significant source of AoE damage.\n\nKylo Ren (Unmasked) and the TIE silencer become the backbone of your First Order squad, while the First Order SF TIE Pilot and his TIE fighter bring more options to the First Order.\n\nNow is the time to build your First Order squads for galactic domination! NEWSLETTER_FIRSTORDER_SPECIALFORCES_KYLO_TITLE|First Order Fury: Kylo Ren (Unmasked) and the First Order SF TIE Pilot NEWSLETTER_FO_EXECUTIONER_DESC|This month introduces a merciless First Order melee attacker, the First Order Executioner. This brutal dark side unit brings additional damage to any First Order squad and is ideal when paired with Kylo Ren (Unmasked).\n\nThe First Order Executioner's basic, [c][F0FF23]JUDGEMENT[-][/c], will grant him Health Up for a single turn, while his Special, [c][F0FF23]DEATH SENTENCE[-][/c], will increase his Max Health if he doesn't kill his opponent (and various buffs if he does). All of these abilities feed in to his devastating Unique, [c][F0FF23]TOTAL ORDER[-][/c]: the First Order Executioner has bonus Offense equal to 5% of his Max Health.\n\nNow is the time to bring your First Order squad to bear with the First Order Executioner! NEWSLETTER_FO_EXECUTIONER_TITLE|Behold, the First Order Executioner NEWSLETTER_GALACTIC_GEAR_PACK_DESC|Need extra gear to get your remaining characters ready for Raids? The Galactic Gear Pack is now in the Store!\n\nFor a limited time you can get the gear you need, and have a chance to get exclusive Raid Gear. NEWSLETTER_GALACTIC_GEAR_PACK_TITLE|Galactic Gear Pack Available Now! NEWSLETTER_GALACTIC_WAR_REWARD_INCREASE_DESC|Galactic War rewards have been adjusted. If you are brave enough to face the challenge of 12 consecutive battles and strong enough to beat them then you will be seeing an increase in the rewards you receive.\n\nTake your squad to war and get more rewards than ever! NEWSLETTER_GALACTIC_WAR_REWARD_INCREASE_TITLE|Increased Rewards in Galactic War NEWSLETTER_GAME_UPDATE_NOTIFICATION_MESSAGE|Greetings,\n\nWant to get all of the details for the most recent game update? Check out the full update notes over at the forums! https://forums.galaxy-of-heroes.starwars.ea.com/categories/game-updates NEWSLETTER_GAME_UPDATE_NOTIFICATION_TITLE|Game Updates NEWSLETTER_GAMECENTER_REMINDER_DESC|This is a friendly reminder to sign into your Game Center account in order to permanently connect it to your Star Wars: Galaxy of Heroes account if you have not already done so. This will ensure that if you ever have technical issues or switch devices, your account and progress will be safe. Thanks! NEWSLETTER_GAMECENTER_REMINDER_TITLE|Important Account Notice NEWSLETTER_GAMORREAN_GUARD_DESC|Greetings, \n\nA new character is now available in Guild Store, Gamorrean Guard. This aggressive tank can Taunt, Counter and inflict multiple Damage Over Time effects. \n\nWill you be adding Gamorrean Guard to your collection? NEWSLETTER_GAMORREAN_GUARD_TITLE|New Character: Gamorrean Guard NEWSLETTER_GENERAL_KENOBI_DESC|General Kenobi is now available to add to your collection! Acquiring this legendary Jedi Master will take not only your best efforts, but also the best efforts of your guild as he is only available as the Heroic Tier reward in the new Tank Takedown Raid.\n\nGeneral Kenobi was both a shrewd negotiator and tactician during the Clone Wars. These traits translate into him being an ideal leader for both Jedi and Clone squads, granting both increased health and defense to his allies. A front-line combatant, his “Lead the Charge” ability allows him to call all other buffed allies to join in his attacks. In addition to his substantial combat abilities, his negotiating skills enable him to not only dispel all debuffs from his squad, but also grant the opposite buffs for the next 2 turns. With an array of abilities and buffs, General Kenobi is a great addition to any squad!\n\nWill you be adding this hero of the Republic to your collection? NEWSLETTER_GENERAL_KENOBI_TITLE|General Kenobi now available in the Tank Takedown Raid! NEWSLETTER_GENERAL_TFA_UNIT_PROMO_DESC|New characters from Star Wars: The Force Awakens are now available! Collect and battle with Kylo Ren, Rey, Poe Dameron, Captain Phasma, Finn and the First Order Officer today. All six characters are available in Chromium Data Cards or as shard drops - View them in the characters screen to see where you can find them! NEWSLETTER_GENERAL_TFA_UNIT_PROMO_TITLE|New Heroes - The Force Awakens NEWSLETTER_GENERIC_GAMEUPDATE|Game Update Notes NEWSLETTER_GEONOSIAN_SPY_MISSION_DESC|Geonosian Spy is now available in Cantina Battles Stage 4 Mission D. This stealthy attacker provides great synergies with squads that can apply multiple debuffs to enemy units and take advantage of his “Silent Strike” ability which dispels both debuffs and buffs from the enemy target and Geonosian Spy but deals increasing damage for each effect removed. Additionally, his unique passive “Illicit Insect” gives him increased turn meter every time a Geonosian ally inflicts a negative status effect, ensuring that the Geonosian Spy can take advantage of weakened enemies.\n\nBe sure to add this cunning attacker to your collection and takedown your enemies one negative status effect at a time! NEWSLETTER_GEONOSIAN_SPY_MISSION_TITLE|Geonosian Spy is now available in Cantina Battles Stage 4 Mission D! Newsletter_Go|GO NEWSLETTER_GOOGLE_PLAY_REMINDER_DESC|Linking your Star Wars (TM): Galaxy of Heroes account to your Google Play account is the best way to keep your account safe. This prevents your account from being lost should something unfortunate happen to your device. NEWSLETTER_GOOGLE_PLAY_SUMMER_DEALS_PACK_TITLE|Special Google Play Summer Deal - Magmatrooper Starter Bundle! NEWSLETTER_GOOGLE_SUMMER_DEALS_PACK_DESC|Head to the store now for a LIMITED TIME starter pack bundle offer including a 2-Star Character, Crystals, Credits, and XP materials! NEWSLETTER_GP_AND_GC_REMINDER_TITLE|Keep your account safe NEWSLETTER_GRAND_MOFF_TARKIN_DESC|Greetings, \n\nGrand Moff Tarkin is now available in the Arena Store. Strengthen your Empire squad and dominate the holotables with this powerful Support character. NEWSLETTER_GRAND_MOFF_TARKIN_TITLE|Grand Moff Tarkin now available in the Arena Store NEWSLETTER_GRANDMASTERS_TRAINING_DESC|Do you have what it takes to train against a Jedi Grand Master?\n\nAdd Grand Master Yoda to your collection through completing some of his trials.\n\nRaise him to Seven Stars through besting them all.\n\nTry it now! NEWSLETTER_GRANDMASTERS_TRAINING_TITLE|Grand Master Yoda\n[f0ff23][i]Now Available[/i][-] NEWSLETTER_GREEN_LANTERN_01_DESC|Star Wars: Galaxy of Heroes, Apple, and WWF are working together to protect life on our planet. From now until April 24, WWF will receive 100% of the proceeds from your Ewok bundle purchases. Head to the store now to see these bundles being offered. \n\nIf you would like more information on how your purchase will help our planet please visit: http://appstore.com/appsforearth NEWSLETTER_GREEN_LANTERN_01_TITLE|#AppsforEarth Event NEWSLETTER_GREEN_LANTERN_02_DESC|The time to save the Forest Moon of Endor is now! Form a squad of at least three Ewoks to battle the forces of the Empire. \n\nFinishing the event each day will award you with various prizes, such as additional character Shards for your Ewoks. NEWSLETTER_GREEN_LANTERN_02_TITLE|Save the Forest Moon Event NEWSLETTER_GRIEVOUS_ANNOUNCEMENT_DESC|Greetings Heroes,\n\nThe feared Jedi hunter General Grievous is now available in the Shard Shop!\n\nGeneral Grievous is an Attacker who is at his best when leading a squad of Droids. His unique abilities lower the health of enemies or boost his own maximum health for each living Droid ally.\n\nWill you be among the first to form a powerful Droid squad led by General Grievous to hunt down the Jedi? NEWSLETTER_GRIEVOUS_ANNOUNCEMENT_TITLE|General Grievous available in the Shard Shop NEWSLETTER_GUILD_BANK_CURRENCY_CAP_DESC|A new cap has been placed on the total amount of Guild Bank Coins that can be earned each day. The new cap is 30,000 Guild Bank Coins earned by a guild per day. Once the cap has been reached, any additional Guild Bank Coins earned by players that day will not be counted.\n\nThe new cap will still allow Guilds with a full roster of 50 to have each of their members contribute their full energy contribution each day (600/600).\n\nThe cap will reset every 24 hours. NEWSLETTER_GUILD_BANK_CURRENCY_CAP_TITLE|New Cap: Daily Earned Guild Bank Coins NEWSLETTER_HAN_ACTIVATED_DESC|Congratulations to Yukikase! The first player in the world to unlock Han Solo from the Heroic Guild Raid. This smuggler turned Rebel hero was one of the great leaders of the Rebel Alliance. \n\nHan Solo is a hard hitting critical attacker that always shoots first. Han’s unique ability gives him a free attack at the start of combat that stuns his target before any other unit can take an action. Capable of buffing his entire team with his lucky nature (Critical Chance Up), dealing extra damage to slower enemies, and his unique shoot first ability, Han Solo is capable of turning the tide of battle from the very first shot. \n\nJoin Yukikase in adding this Rebel hero to your Squad by defeating the Heroic Rancor Raid to collect his shards! NEWSLETTER_HAN_ACTIVATED_TITLE|Congratulations Yukikase! First to Unlock Han Solo! NEWSLETTER_HAN_SOLO_DESC|Greetings,\n\nHan Solo, one of the most iconic characters in the galaxy, is now available! Collect shards for this hero by clearing The Pit on Heroic difficulty. \n\nHan Solo's abilities will be hidden until the first player activates him. The first player to activate Han Solo will have their name featured prominently in an announcement for all players to see. \n\nWill you be the first to activate Han Solo? Is your Guild ready to defeat the Rancor on Heroic difficulty? NEWSLETTER_HAN_SOLO_TITLE|New Character: Han Solo NEWSLETTER_HERO_REY_DESC|Rey (Jedi Training) is arriving soon in Galaxy of Heroes! This Resistance hero is embarking on a journey that will change both her and the Galaxy. Rey (Jedi Training) enables many new strategies and is a powerful addition to any roster of heroes. Her powerful and devastating abilities synergize well with Resistance members, but can be used in many different squads.\n\nThis Resistance Hero will unlock through the Hero's Journey event as a Seven Star character. To unlock Rey (Jedi Training), players will require a Seven Star Rey (Scavenger), Finn, Veteran Smuggler Han Solo, Veteran Smuggler Chewbacca, AND BB-8. In celebration of the Hero's Journey event, we've brought back BB-8's Legendary Event.\n\nWe've updated BB-8's Legendary Event to include a new, additional event - the Mythic Event! Upon completing the Legendary "Pieces and Plans" Event, the Mythic "Pieces and Plans" Event will open to players and run for two days during the course of the Legendary Event. In the Mythic version, players will be able to replay the original Legendary Event final tier, play a new, more difficult tier where they can take any characters in, and a third tier that reverses the encounter! Best of all, the new Mythic Event is recurring - meaning everytime the Legendary Event returns, so does the Mythic Event. NEWSLETTER_HERO_REY_TITLE|Rey's Hero's Journey and Introducing the Mythic Event NEWSLETTER_HEROES_HOLIDAY_DESC|Celebrate the holidays with EA’s Star Wars games by joining the new Heroes Holiday community event! During our first ever community event, all eligible players must defeat Boba Fett in the Training Droid Challenge an average of two times per day on Sunday, Monday, and Thursday between Dec 23rd and January 1st. If our community can complete this challenge, all players will be given 10 shards for Rey! Are you ready to battle Boba Fett? Let the contest begin! More details available in the forums. NEWSLETTER_HEROES_HOLIDAY_TITLE|The Heroes Holiday Community Challenge is here! NEWSLETTER_HOLIDAY_CRYSTAL_EVENT_DESC|Greetings!\n\nThe Holiday Crystal event has started! \n\nFor a limited time, get 25% more Crystals on select crystal packs in the store. \n\nLimited one time purchase. Head to the Store now! NEWSLETTER_HOLIDAY_CRYSTAL_EVENT_TITLE|Holiday Crystal Event! NEWSLETTER_HONOR_GUARD_ZEB_DESC|Karabast! Pirates are attacking Chopper Base and Zeb needs your squad's help to defend it in this limited-time Event.\n\nGarazeb Orrelios, or Zeb for short, buffs his allies by providing Tenacity Up and attacks his foes with his Bash and Staggering Sweep abilities. Under the lead of Hera Syndulla, Zeb grants the Shrug Off ability to all members of Phoenix Squadron allowing them to recover Protection at the start of their turn.\n\nAdd this powerful Lasat to your collection by participating in the Honor Guard Event this month! NEWSLETTER_HONOR_GUARD_ZEB_TITLE|HONOR GUARD EVENT – Garazeb Orrelios NEWSLETTER_JAPAN_GACHA_PACK_MESSAGE|Head to the store now for a [c][f0ff23]LIMITED TIME[-][/c] Jedi pack offer including a guaranteed Jedi character, Crystals, Credits, and XP materials! NEWSLETTER_JAPAN_GACHA_PACK_TITLE|Prepare for Yoda with the new Jedi Pack! NEWSLETTER_JAPAN_GACHA_PACK_TITLEV2|Make your characters more powerful with the new Embersteel pack! NEWSLETTER_JAWA_ENGINEER_DESC|Greetings, \n\nA new character is now available in Guild Store, Jawa Engineer. This unit is a high-speed Healer with a Critical Chance buff for both Jawas and Droids. \n\nWill you add this Jawa to your squad to form the ultimate Droid and Jawa synergy? NEWSLETTER_JAWA_ENGINEER_TITLE|New Character: Jawa Engineer NEWSLETTER_JAWA_SCAVENGER_CHIEF_NEBIT_DESC|Chief Nebit and Jawa Scavenger are now available in Arena Shipments and Cantina Shipments, respectively.\n\nChief Nebit is a Jawa Tank and a natural choice for Jawa and Droid squads, granting them additional Critical Chance and the ability to lower the Critical Chance of their targets. His cunning also gives him the ability to call his allies to assist his attacks, grant stealth to his allies, and reduce their cooldowns. This synergy gives a great advantage to any Jawa or Droid in his squad.\n\nJawa Scavenger is a versatile Support who can inflict a variety of status effects on his enemies and buff his allies. Utilizing his ability, “Scrap Bomb”, Jawa Scavenger is able to detonate all Thermal Detonators and debuff affected enemies making them easy targets for his squad mates. In addition his unique ability, “Salvaged Equipment”, randomly grants Offense Up and Defense Up to his allies whenever he is stealthed.\n\nComplete your Jawa party with these two desert dwellers! NEWSLETTER_JAWA_SCAVENGER_CHIEF_NEBIT_TITLE|Chief Nebit & Jawa Scavenger NEWSLETTER_JEDI_TRAINING_AAYLA_SECURA_DESC|Gather up your party and prepare for a special 7-day Event to earn Jedi shards! This limited time event will be available at levels 55, 65 and 75 and will have you overcome 4 different battles to earn both credits and shards of members of the Jedi Order. \n\nMake sure your squad is ready for the return of the Grand Master's Training event by completing this week’s limited time event! NEWSLETTER_JEDI_TRAINING_AAYLA_SECURA_TITLE|Force Champions: Aayla Secura NEWSLETTER_JEDI_TRAINING_KIT_FISTO_DESC|The Force Champions event continues with 4 different battles and more shards! Available at levels 55, 65 and 75 this limited time event gives you another chance to add and power-up the Jedi in your collection!\n\nKeep adding and powering up these guardians of peace and justice so that you're prepared for the return of the Grand Master Yoda Event! NEWSLETTER_JEDI_TRAINING_KIT_FISTO_TITLE|Force Champions: Kit Fisto NEWSLETTER_JEDI_TRAINING_MACE_WINDU_DESC|The last Force Champions event before the return of Grand Master Yoda is here! Available at levels 55, 65 and 75. This is your chance to triumph in 4 different battles to earn both credits and Jedi shards!\n\nMake sure your Jedi squad is ready for Grand Master Yoda’s return by completing this week’s limited time event and powering up your Jedi characters! NEWSLETTER_JEDI_TRAINING_MACE_WINDU_TITLE|Force Champions: Ima-Gun Di NEWSLETTER_JYN_ERSO_PVP_TOURNAMENT_DESC|Rogue One's JYN ERSO has arrived, available as a reward in the new HERO OF THE REBELLION Squad Tournament! This tournament will take place on December 17th. You will need to be at least level 30 to have a chance to compete and win this iconic character.\n\nJyn Erso is a Rebel Attacker eager to bring the fight to the Empire. Her “Into the Fray” ability gives Rebel allies a Potency buff from the start of the encounter, with a chance to also inflict Expose whenever they inflict a debuff on enemies and recovering some Protection when they gain buffs. Not content to fight from the sidelines, Jyn leads from the front with her “Press the Attack” ability which deals damage to her enemy with a chance of giving her Advantage for 2 turns. If she finds her squad under fire, Jyn is also capable of utilizing a unique “Rebel Counterattack” ability, dealing AOE damage to her enemies, reviving a random Rebel ally, granting full Turn Meter to an ally of her choice!\n\nDominate the leaderboard in the Hero of the Rebellion tournament on December 17th to add Jyn Erso to your collection! NEWSLETTER_JYN_ERSO_PVP_TOURNAMENT_TITLE|HERO OF THE REBELLION Squad Tournament with Rogue One’s JYN ERSO! NEWSLETTER_JYN_ERSO_PVP_TOURNAMENT02_DESC|The Hero of the Rebellion Squad Tournament returns next week! You will need to be at least level 30 to have a chance to compete and earn shards for Rogue One's JYN ERSO.\n\nJyn Erso is a Rebel Attacker eager to bring the fight to the Empire. Her “Into the Fray” ability gives Rebel allies a Potency buff from the start of the encounter, with a chance to also inflict Expose whenever they inflict a debuff on enemies and recovering some Protection when they gain buffs.\n\nNot content to fight from the sidelines, Jyn leads from the front with her “Press the Attack” ability which deals damage to her enemy with a chance of giving her Advantage for 2 turns. If she finds her squad under fire, Jyn is also capable of utilizing a unique “Rebel Counterattack” ability, dealing AOE damage to her enemies, reviving a random Rebel ally, granting full Turn Meter to an ally of her choice!n\nDominate the leaderboard in the Hero of the Rebellion tournament and add Jyn Erso to your collection! NEWSLETTER_JYN_ERSO_PVP_TOURNAMENT02_TITLE|HERO OF THE REBELLION Squad Tournament returns next week! NEWSLETTER_K2SO_DESC|A Limited Time, Google Play Exclusive!\nA reprogrammed Imperial security Droid turned Rebel agent, K-2SO is FREE to Google players! Collect him from the [i]Rogue One Heroes[/i] pack in the Store.\n\nK-2SO is a Rebel tank capable of Dazing and Taunting his enemies while having a chance to counter attack whenever he takes damage. Assigned to Cassian Andor for several missions, he can also provide extra synergy if paired in the same squad, calling on Cassian to assist him with his Conductive Charge ability.\n\nHead to the Store to collect your FREE K-2SO and participate in the limited time Event, ESCAPE FROM JEDHA to earn shards and level him up! NEWSLETTER_K2SO_TITLE|Rogue One’s K-2SO is now available EXCLUSIVELY ON GOOGLE PLAY! NEWSLETTER_KIT_FISTO_CANTINA_MISSION_MESSAGE|Kit Fisto is now available in Cantina Battles Stage 4 Mission F! This Nautolan Jedi is a versatile attacker with a multi-attack, great counters and the ability to buff an entire team with Potency Up.\n\nWill you add this Jedi Master to your collection? NEWSLETTER_KIT_FISTO_CANTINA_MISSION_TITLE|Kit Fisto is now available in Cantina Battles! NEWSLETTER_KRENNIC_AND_DEATH_TROOPER_DESC|Two new characters have arrived, DIRECTOR KRENNIC and the DEATH TROOPER! These powerful Imperial characters have great synergy together and are specialized in taking out Rebels.\n\nDirector Krennic is a potent support character that uses powerful debuffs against his foes, including the all-new debuff STAGGER! This debuff is inflicted using his DEATH TROOPER ASSAULT ability, and removes 100% turn meter when the Staggered enemy takes damage. When Director Krennic uses his EXPERIMENTAL WEAPONRY ability, he will inflict a different type of debuff on each type of character, such as stunning Attackers, inflicting ability block on Healers, and placing Buff Immunity on Tanks.\n\nDeath Trooper is a powerful attacker and the perfect addition to a squad with Director Krennic in it. Whenever the Death Trooper scores a critical hit, he and Director Krennic recover Health. The DEATH TROOPER'S GRENADE ability removes all buffs from enemies and inflicts healing immunity on them, punishing squads that rely on buffs. TERMINATE is the Death Trooper’s most powerful ability, guaranteeing a critical hit if the enemy has any debuffs on them and making them unable to be revived if defeated by it once upgraded.\n\nUnlock both of these powerful new units in the all-new SPECIAL OPERATIONS Marquee Event! NEWSLETTER_KRENNIC_AND_DEATH_TROOPER_TITLE|NEW CHARACTERS - Director Krennic and Death Trooper NEWSLETTER_KRENNIC_DEATHTROOPER_CHROMIUM_DESC|Director Krennic and Death Trooper are now available in Chromium Packs. Add these powerful Imperial characters to your collection today!\n\n*For a full list of the changing Chromium Characters, check out the SWGOH forum (https://forums.galaxy-of-heroes.starwars.ea.com) NEWSLETTER_KRENNIC_DEATHTROOPER_CHROMIUM_TITLE|New Chromium Pack Characters NEWSLETTER_KRENNIC_EVENT_DESC|Get ready to earn shards for Director Krennic and one of his Death Troopers in an all-new limited time event!\n\nThroughout this four phase event, you will have the chance to play with Director Krennic and his Death Trooper, and later battle against them. If you manage to defeat Krennic and his Death Troopers, you will be rewarded with a chance to unlock them both!\n\nThese Special Operation events each have multiple tiers of difficulty and will be available starting at Level 20. These events can only be completed once. NEWSLETTER_KRENNIC_EVENT_TITLE|Special Operations Event NEWSLETTER_KYLO_REN_UNIT_PROMO_DESC|Dominate the hologames with this First Order attacker character inspired by Star Wars: The Force Awakens. Learn Kylo's strategy in our forums today. https://forums.galaxy-of-heroes.starwars.ea.com/ NEWSLETTER_KYLO_REN_UNIT_PROMO_TITLE|Kylo Ren - Learn More NEWSLETTER_LANDO_ANNOUNCEMENT_DESC|Greetings Heroes,\n\nShards for Lando Calrissian can now be obtained from Cantina Battles 1-E and 5-F.\n\nWe hope you all enjoy another way to collect Shards for Lando Calrissian! NEWSLETTER_LANDO_ANNOUNCEMENT_TITLE|Lando Calrissian in Cantina Battles NEWSLETTER_LEVEL_CAP_INCREASE_80_DESC|Greetings!\n\nAre you once again ready to make your heroes stronger, faster and smarter than ever before? Let the training begin - the maximum level is being raised to level 80!\n\nHave thoughts about the level cap increase? Share them in the forums.\n\nStart training today to be the first player to reach level 80 and dominate the holotables! NEWSLETTER_LEVEL_CAP_INCREASE_80_TITLE|Level Cap Increase to 80 NEWSLETTER_LEVEL_CAP_INCREASE_85_DESC|Greetings!\n\nAre you once again ready to make your heroes stronger, faster and smarter than ever before? Let the training begin - the maximum level is being raised to LEVEL 85!\n\nStart training today to be the first player to reach level 85 and dominate the holotables! NEWSLETTER_LEVEL_CAP_INCREASE_85_TITLE|Level Cap Increase to 85 NEWSLETTER_LEVEL_CAP_INCREASE_DESC|Greetings!\n\nAre you ready to make your heroes stronger, faster and smarter than ever before? Let the training begin - the maximum level is being raised to level 70!\n\nHave thoughts about the level cap increase? Share them in the forums.\n\nStart training today to be the first player to reach level 70 and dominate the holotables! NEWSLETTER_LEVEL_CAP_INCREASE_TITLE|Level Cap Increase NEWSLETTER_LORD_OF_HUNGER_DESC|Introducing the "Lord of Hunger", a 4 part Event! In the first 3 Events, fight alongside Darth Nihilus, the Sith Trooper, and the Sith Assassin. In the final Event, bring your best squad to fight against them.\n\nThe Events unlock at level 20 with four tiers of difficulty at 20, 40, 60, and 80. There are no restrictions on the characters you may put in your squad, so bring your most powerful characters to earn shards for Darth Nihilus, Sith Trooper, and the Sith Assassin.\n\nDo you have what it takes to defeat The Lord of Hunger and add him to your collection? NEWSLETTER_LORD_OF_HUNGER_TITLE|"Lord of Hunger" Event NEWSLETTER_LUKE_FLASH_EVENT_DESC|The month of May sees the introduction of our new Flash Events! Unlike other events, Flash Events only last one to four hours in each instance and repeat several times a day, so be sure to catch them when they launch! Flash Events difficulty and rewards are based off your account level. All initial runs of a Flash Event have more generous rewards, so be sure to participate early and often!\n\nOur first Flash Event takes you to the harsh desert planet of Tatooine. This lawless world holds many dangers and mysteries, especially for moisture farmers. To participate in this multi-tiered event, task Luke Skywalker with inspecting the perimeter of the farm as you join forces with Jawas to square off against marauding Tusken Raiders. NEWSLETTER_LUKE_FLASH_EVENT_TITLE|NEW Flash Events! NEWSLETTER_MAGMATROOPER_ANNOUNCEMENT_DESC|Greetings Heroes,\n\nThe daily login and brand new character for March is the Magmatrooper from Star Wars Battlefront! Log in each day this month in order to obtain enough Shards to unlock him.\n\nBe sure to play with your sound on when you have the Magmatrooper in your squad to hear the sound of his Thermal Imploder ability! NEWSLETTER_MAGMATROOPER_ANNOUNCEMENT_TITLE|Daily Login Character for March: Magmatrooper NEWSLETTER_MAGMATROOPER_SHIPMENT_DESC|Greetings Heroes,\n\nThe Magmatrooper from Star Wars Battlefront is now available in Galatic War Shipments! We hope you all enjoy another way to collect Shards for Magmatrooper! NEWSLETTER_MAGMATROOPER_SHIPMENT_TITLE|Magmatrooper in Galatic War Shipments NEWSLETTER_MAY4_CRYSTAL_EVENT_DESC|Greetings!\n\nThe May the Fourth Crystal Event has started! For a limited time, get 25% more Crystals on select crystal packs in the store. Limited one time purchase.\n\nBonus Crystal offer ends soon. NEWSLETTER_MAY4_CRYSTAL_EVENT_TITLE|May the Fourth Crystal Event! NEWSLETTER_MAY4TH_CRYSTALS_DESC|Greetings!\n\nThe May the 4th Crystal Event has started! For a limited time, get 25% more Crystals on select crystal packs in the store. Limited one time purchase.\n\nBonus Crystal offer ends soon. NEWSLETTER_MAY4TH_CRYSTALS_TITLE|May the 4th Crystal Event! NEWSLETTER_MESSAGE_CRAFTING_EVENT_DESC_KEY|Low on crafting materials? Go to the Challenges page for today's rare crafting material collection event! NEWSLETTER_MESSAGE_CRAFTING_EVENT_TITLE_KEY|Rare Crafting Material Event NEWSLETTER_MESSAGE_CREDIT_EVENT_DESC_KEY|Need credits? Go to the Challenges page now to stock up on Credits for this one day event! NEWSLETTER_MESSAGE_CREDIT_EVENT_TITLE_KEY|Bonus Credit Event NEWSLETTER_MESSAGE_DESC_KEY|If you haven't already, head to your inbox for free crystals! Spend them in the store, on Energy, or in Battle! Gain more crystals by doing daily challenges! NEWSLETTER_MESSAGE_DESC_KEY1|Be sure to take advantage of these limited time items NEWSLETTER_MESSAGE_PROMOTE_EVENT_DESC_KEY|Want to make your characters and ships more powerful? Go to the Keycard Battles page for this one day event to collect rare promotion materials! Promote materials upgrade your character's star rating! NEWSLETTER_MESSAGE_PROMOTE_EVENT_TITLE_KEY|Promotion Event NEWSLETTER_MESSAGE_TITLE_KEY|Welcome to the Star Wars Universe NEWSLETTER_MESSAGE_TITLE_KEY1|New Shipments are Now Available in the Store NEWSLETTER_MESSAGE_TRAINUP_EVENT_DESC_KEY|Train your characters now for higher chances at 150% or 200% bonus XP! NEWSLETTER_MESSAGE_TRAINUP_EVENT_TITLE_KEY|Training XP Rate Up! NEWSLETTER_NIGHTSISTER_EVENTS_DESC|This month three new Nightsister allies will join their dark sisters on the Holotable. Along with these new additions, the existing Nightsisters have received a faction rework.\n\nMother Talzin is a powerful Nightsister witch that brings new abilities to her coven. Her ability, [c][F0FF23]DARK MAGICK[-][/c], inflicts the new unique stacking debuff, [c][F0FF23]PLAGUE[-][/c]. This new debuff can only be removed with healing and inflicts percent health damage while preventing enemies from dispelling debuffs!\n\nAdditionally, the new Nightsister Spirit ability, [c][F0FF23]POSSESSION[-][/c], will dispel all buffs on an enemy and Stun them. The Nightsister Zombie gains Taunt at the end of each of her turns and revives if she is defeated while any other Nightsister allies are active.\n\nMother Talzin will be obtainable in her Marquee event, "The Rituals of Revenge". Players can also find shards of Mother Talzin in the "Defense of Dathomir" event; fight Separatist enemy forces with your Nightsister squad as you defend Dathomir! Finally, take your strongest units in the "Ghosts of Dathomir" event and investigate rumors of the Dathomir undead. In the "Ghosts of Dathomir" event, you can earn shards of the Nightsister Zombie and the Nightsister Spirit.\n\n"Defense of Dathomir" and the "Ghosts of Dathomir" events will be rare, recurring Special Events - so play as much as you can, while you can! NEWSLETTER_NIGHTSISTER_EVENTS_TITLE|The Call from Beyond - Nightsisters Rise! NEWSLETTER_NIHILUS_AND_SITH_DESC|Now is the time of the Sith! Three new members of this order are now available to add to your collection: Darth Nihilus, Sith Assassin, and Sith Trooper.\n\nDarth Nihilus is a powerful support character that buffs his Sith allies and can instantly defeat an enemy after a number of rounds using the ability, ANNIHILATION. The Sith Assassin is able to stealth and uses powerful attacks to stun enemies, while the Sith Trooper is able to taunt and ignores enemy protection when attacking.\n\nAdd these powerful characters to your squad and become truly feared at the holotables. NEWSLETTER_NIHILUS_AND_SITH_TITLE|NEW CHARACTERS: Darth Nihilus, Sith Trooper, Sith Assassin NEWSLETTER_NIHILUS_TEASER_DESC|Prepare your best squads for the Lord of Hunger Event, coming this month! NEWSLETTER_NIHILUS_TEASER_TITLE|Darth Nihilus comes to Galaxy of Heroes NEWSLETTER_OLD_BEN_KENOBI_ANNOUNCEMENT_DESC|Greetings,\n\nObi-Wan Kenobi (Old Ben) character Shards are now available from Cantina Battles 2-F and 6-B in addition to Chromium Packs. \n\nThere are also two new characters available in Chromium Packs: Chief Chirpa and Magmatrooper. NEWSLETTER_OLD_BEN_KENOBI_ANNOUNCEMENT_TITLE|Character Announcements NEWSLETTER_OMEGA_BATTLES_DESC|Greetings,\n\nTo help prepare players for the Guilds and Raids update at the end of this month we are releasing a special limited time event.\n\nThis event will require you to form a squad of 3 from a list of pre-selected characters each day of the week. There will be 3 difficulty levels for each day, rewarding Ability Materials and Credits upon completion. If players can complete the hardest difficulty they will be rewarded with an Omega Ability Material! NEWSLETTER_OMEGA_BATTLES_NOV_DESC|Log in every Saturday in November for the Omega Battle Events! Earn rare Ability Material Omega pieces during these limited time events! NEWSLETTER_OMEGA_BATTLES_NOV_TITLE|Omega Events Every Saturday in November! NEWSLETTER_OMEGA_BATTLES_NOV5_DESC|The Omega Battle Event is this weekend! Please note this event will run for 24 HOURS ONLY. NEWSLETTER_OMEGA_BATTLES_NOV5_TITLE|Omega Ability Material Event - One Day Only! NEWSLETTER_OMEGA_BATTLES_REGULAR_SCHEDULE_MESSAGE|Log in every 1st and 3rd weekend of the month for the Omega Battle Events! Earn rare Ability Material Omega pieces during these limited time events! NEWSLETTER_OMEGA_BATTLES_REGULAR_SCHEDULE_TITLE|Omega Events are now on a regular schedule! NEWSLETTER_OMEGA_BATTLES_TITLE|Omega Ability Material Event NEWSLETTER_OMEGA_EVENT_REDEPLOY_DESC|The Omega Battles have returned! Starting this weekend, and for the next 3 weekends, you’ll be able to participate in events to earn the coveted Ability Material Omega.\n\nThe events have been modified some to allow you to bring additional squad members, and your enemies will be a little tougher since your characters have had time to power-up as well!\n\nJump in these events today and earn those rare Omega materials! NEWSLETTER_OMEGA_EVENT_REDEPLOY_TITLE|Return of the Omega Battles NEWSLETTER_PAO_DESC|The daily login character for April is the amphibious Drabata, Pao!\n\nPao has the ability to lower his enemies defense with his Sonic Grenade ability or bolster his allies Turn Meter with his special battle cry Sa’kalla! In addition to Pao’s abilities, he also has his cooldowns reduced each time a Rebel ally uses a basic attack.\n\nLog in daily this month to unlock Pao! NEWSLETTER_PAO_TITLE|Daily Login Character for April – PAO NEWSLETTER_PHOENIX_FLASH_EVENT_DESC|It's time to rise up in the Phoenix Squadron Flash Event! Earn gear and power up your [c][F0FF23]PHOENIX SQUADRON[-][/c] as you embark on a mission to Lothal to deal a blow to the [c][F0FF23]EMPIRE'S[-][/c] carefully laid plans. But be warned, this [c][F0FF23]REBEL[-][/c] show of force has not gone unnoticed. It's imperative that your Squadron engage in this mission and arise victorious as a looming threat is beginning to close in, keen to ensure that the Rebellion become the architects of their own demise.\n\nThese events come back every three days starting on June 9th and will appear at 10am, 2pm, 6pm, and 9pm (player local time).\n\nThe Rebellion is counting on you! NEWSLETTER_PHOENIX_FLASH_EVENT_TITLE|RISE UP! Phoenix Flash Events NEWSLETTER_PHOENIX_SQUADRON_REBELS_DESC|Phoenix Squadron has arrived!\n\nThroughout the month of March players will be able to partake in events to earn shards of characters from Star Wars Rebels™ such as Chopper, Hera, Kanan, Zeb, Ezra, and Sabine.\n\nParticipate in the first of the Rebels events on March 9th, Supply Sabotage, to unlock Hera and the amazing synergies she brings to the entire Phoenix faction!\n\nBe sure to collect all of the members of Phoenix Squadron this month as you’ll need them to participate in a special Event in April featuring their ships, Ghost and Phantom II.\n\nFor complete details on Phoenix Squadron and their Events be sure to check out the blog at https://www.ea.com/games/starwars/galaxy-of-heroes/news/phoenix-squadron-has-arrived NEWSLETTER_PHOENIX_SQUADRON_REBELS_TITLE|Characters from Star Wars Rebels™ are here! NEWSLETTER_PLAYTOGIVE_2017_DESC|Games permeate all areas of our lives today – across multiple devices and platforms, and reach players of all ages and genders around the world. With millions of hours spent in play every day, games are a powerful platform for positive, inclusive connections. That is why EA is partnering with several charities to give back to our player communities and support a more inclusive environment in video games. Tap below to learn more about EA Play to Give 2017. NEWSLETTER_PLAYTOGIVE_2017_TITLE|Players Unite for Inclusive Play NEWSLETTER_POE_UNIT_PROMO_DESC|Soak up damage with this resistance tank character inspired by Star Wars: The Force Awakens. Learn Poe's strategy in our forums today. https://forums.galaxy-of-heroes.starwars.ea.com/ NEWSLETTER_POE_UNIT_PROMO_TITLE|Poe Dameron - Learn More NEWSLETTER_POWER_FORMULA_CHANGE_DESC|The Power rating has long been a prominent display of a unit's general effectiveness. Though this rating is intended to be a useful way to identify how strong a unit is, it has become less and less effective for this purpose over time. This is primarily due to the formula being based entirely on the raw base stats of the unit, which doesn't account for all upgrades such as abilities.\n\nIn the interest of making the Power formula more reliable as a reference point for a unit's effectiveness, we've modified the formula to recognize every upgrade made to a unit. This change will result in your units appearing to have a much higher power, however this will NOT have any impact on their performance in combat. The changes are purely intended to be a shorthand representation of a unit's general effectiveness. NEWSLETTER_POWER_FORMULA_CHANGE_TITLE|Power Formula Change NEWSLETTER_PRACTICE_MAKES_PERFECT_EZRA_DESC|Ezra Bridger is ready to continue his Jedi training at Chopper Base!\n\nThis young Jedi specializes in powerful, high-damage attacks to quickly dispatch his enemies. Under Hera Syndulla’s lead, Ezra grants other members of Phoenix Squadron a powerful stacking buff that increases their offense at the end of their turns if they aren’t debuffed.\n\nTake part in the Practice Makes Perfect Event to unlock Ezra Bridger and his incredible Phoenix Squadron synergies! NEWSLETTER_PRACTICE_MAKES_PERFECT_EZRA_TITLE|PRACTICE MAKES PERFECT EVENT – Ezra Bridger NEWSLETTER_PRINCESS_LEIA_DESC|Princess Leia is now available in the Arena Store! This fearless Rebel leader is a powerful attacker type character with extra attacks and the ability to buff an entire team with Critical bonuses.\n\nWill you be adding one of the greatest leaders of the Rebel Alliance to your collection? NEWSLETTER_PRINCESS_LEIA_TITLE|Princess Leia is now available in the Arena Store! NEWSLETTER_PROTECTIONSTAT_DESC|Protection provides Characters with additional survivability and first becomes available when a Character reaches [c][9341ff]Gear Lvl VII[-][/c].\n\nWhen battling against a Character with Protection, the Protection meter must be depleted prior to affecting the Character's health.\n\nVisit the forums for discussion on this new statistic! NEWSLETTER_PROTECTIONSTAT_TITLE|New Statistic Added: Protection NEWSLETTER_PVP_ARENA_PAYOUTS_ADJUSTMENTS_DESC|Greetings,\n\nWe recently made an adjustment to the way Arena rewards work. Payouts for your rank in Squad Arena now reward 100 less Arena Tokens, but you will now receive 100 more when completing the daily challenge by participating in 3 Arena battles. NEWSLETTER_PVP_ARENA_PAYOUTS_ADJUSTMENTS_TITLE|Adjustments to Arena Rewards NEWSLETTER_PVP_TOURNAMENT_KICKOFF_EVENT_DESC|Prepare your squads for the upcoming Squad Tournaments with a special limited-time Squad Tournament Kickoff Weekend! All weekend long you will receive DOUBLE DROPS on Light and Dark Hard battles, Mod Challenges and Cantina Battles! In addition, you will receive a 25% BONUS across all crystal packs in the store (one-time bonus for each pack)!\n\nTake advantage of this limited-time bonus weekend, and get your best squads ready to battle for the top of the leaderboards in our first PVP Squad Tournament! The new Squad Tournaments unlocks at level 30. NEWSLETTER_PVP_TOURNAMENT_KICKOFF_EVENT_TITLE|Prepare for Upcoming Squad Tournaments! NEWSLETTER_QUIGONJINN_CANTINA_SHIPMENTS_DESC|Greetings Heroes,\n\nQui-Gon Jinn is now available in Cantina Shipments. Previously, Qui-Gon Jinn was only available by opening Chromium Packs. We will continue to move characters from being exclusively in Chromium Packs as we add new characters to the game.\n\nWe hope you are all excited to have another way to acquire character shards for Qui-Gon Jinn! NEWSLETTER_QUIGONJINN_CANTINA_SHIPMENTS_TITLE|Qui-Gon Jinn In Cantina Shipments NEWSLETTER_R2D2_EVENT_DESC|In celebration of May the Fourth, R2-D2 arrives to Galaxy of Heroes!\n\nThe versatile Support Droid, R2-D2, has been seen on the Death Star! Gather your best EMPIRE forces and defeat the famous crew of the Millennium Falcon to capture R2 in THE DARING DROID, a very rare multi-tiered event!\n\nCan you foil the REBELS' plans and capture this Legendary astromech? NEWSLETTER_R2D2_EVENT_TITLE|R2-D2 arrives in the Daring Droid Event! NEWSLETTER_R2D2_LEGENDARY_REOCURRING_EVENT_DESC|Luke Skywalker's Hero's Journey returns for the first time! Luke is also bringing back his astromech friend, R2-D2, in the updated "The Daring Droid" Legendary event. Just like BB-8's Legendary Event, "The Daring Droid" has had a Mythic Event added. In the Mythic version, players will be able to replay the Legendary Event's final tier, a more difficult tier, where they can take any characters in, and a tier that reverses the encounter! Battle against the Empire with the team from a A New Hope!\n\nLike all Legendary Events going forward, R2-D2's Mythic Event will return every time the Legendary event is run. So don't wait, Commander Luke Skywalker and R2-D2 are ready to join your party! NEWSLETTER_R2D2_LEGENDARY_REOCURRING_EVENT_TITLE|Commander Luke Skywalker Returns and the Mythic "Daring Droid" NEWSLETTER_RACE_TO_UNLOCK_KYLO_REN_DESC|The Race to Unlock Kylo Ren has begun! Now that Star Wars: The Force Awakens is in theaters and new heroes have been added to the game, we’re celebrating by giving players new ways to unlock Kylo Ren. Beginning today, Chromium packs will have a chance to unlock Kylo Ren and Kylo Ren shards. Starting tomorrow, you will also be able to get shards from Cantina Mission 4C. On top of this, for the next 7 days, all players will receive a Kylo Ren shard each day in their inbox. Will you be the first to unlock Kylo Ren? Let the race begin! More details available in the forums. NEWSLETTER_RACE_TO_UNLOCK_KYLO_REN_TITLE|The Race to Unlock Kylo Ren NEWSLETTER_RAID_REWARD_COOLDOWN_TIME_DESC|A new cooldown on Raid rewards has been implemented for players who leave, or are kicked from, a Guild. During this cooldown period, players who participate in a Raid will not receive any of the rewards from that Raid. However, players will receive a smaller consolation reward if they complete any Raids while under the cooldown period*. The cooldown goes into effect as soon as a player leaves a Guild (regardless of how they leave) and lasts for approximately 30 hours. /n/n*If a raid is completed after the cooldown period (even if it was started during the cooldown) a player will receive the raid rewards as normal. NEWSLETTER_RAID_REWARD_COOLDOWN_TIME_TITLE|New Raid/Guild Reward Cooldown NEWSLETTER_REMOVING_SELL_FEATURE_DESC|Greetings Heroes,\n\nYou may have noticed that Mining Droids were removed from the game recently and replaced with direct Credit rewards. This was done in order to streamline the game, removing an unnecessary step.\n\nWith the latest major update, the Sell feature has been removed entirely from the game. Any Mining Droids not yet sold will be credited directly to your account as Credits. A message will be sent to your Inbox if your account fits this criteria.\n\nFor complete details on this update please visit our forums at https://forums.galaxy-of-heroes.starwars.ea.com/ NEWSLETTER_REMOVING_SELL_FEATURE_TITLE|Sell Feature Removed NEWSLETTER_REX_ANNOUNCEMENT_DESC|Greetings Heroes,\n\nToday we are happy to announce a new character initially only available in Chromium Packs: CT-7567, or as most of you know him, Rex!\n\nRex is a leader who supports Clone squad members by boosting their turn meter with his unique abilities. In addition to supporting Clone Troopers, Rex also has an ability that does more damage to enemies the higher their maximum health is.\n\nWill you be among the first to form a squad with Rex as a leader? NEWSLETTER_REX_ANNOUNCEMENT_TITLE|Announcing Rex! NEWSLETTER_REY_UNIT_PROMO_DESC|Crush the competition with this high damage attacker character inspired by Star Wars: The Force Awakens. Learn Rey's strategy in our forums today. https://forums.galaxy-of-heroes.starwars.ea.com/ NEWSLETTER_REY_UNIT_PROMO_TITLE|Rey - Learn More NEWSLETTER_RISE_TOGETHER_EVENT_DESC|Take part in the RISE TOGETHER event to unlock the Phoenix Squadron’s ships: Ghost and Phantom II.\n\nGhost is an elusive Rebel ship that synergizes with Stealthed allies to deliver devastating attacks. Phantom II acts as a decoy for Ghost, while also providing ally support and debuffing enemies.\n\nThis event will combine ground and space combat! See first-hand how fearsome the Phoenix Squadron is under the lead of Hera Syndulla and her unique-sharing leader ability. Afterwards, use the devastating Ghost and Phantom II in a new ship Event.\n\nBe sure to add these powerful ships and their amazing abilities to your fleet by participating in these limited-time events. NEWSLETTER_RISE_TOGETHER_EVENT_TITLE|RISE TOGETHER EVENT - Ghost and Phantom II NEWSLETTER_ROGUE_ONE_CHROMIUM_DESC|A new selection of characters has been rotated into Chromium Packs, including Rogue One's Jyn Erso, Chirrut Îmwe, Cassian Andor and K-2SO!\n\n*For a full list of the changing Chromium Characters, check out the SWGOH forum (https://forums.galaxy-of-heroes.starwars.ea.com) NEWSLETTER_ROGUE_ONE_CHROMIUM_TITLE|New Chromium Pack Characters NEWSLETTER_ROGUE_ONE_EVENT_BISTAN_MESSAGE|Play every day to unlock Bistan early and increase his star count by the end of the month!\n\nA new daily event for the month of November is now available! You will need to put together a crack team of Rebels (recommended for levels 20 and above) in order to battle on Scarif and earn extra shards towards unlocking Bistan!\n\nBe sure to participate each day in order to add this Rogue One character to your collection! NEWSLETTER_ROGUE_ONE_EVENT_BISTAN_TITLE|Rogue One Daily Event! NEWSLETTER_ROSE_HOLDO_DESC|In the darkest hour of the Resistance, Admiral Holdo and Rose Tico rise up to defeat the First Order!\n\nA seasoned tank with powerful ally support and enemy debuffs, Admiral Holdo is the premier support tank for any Resistance-led squad. Her basic, [c][F0FF23]MEASURED SHOT[-][/c], gives the least healthy Resistance ally Foresight, which heals them when it expires. When she uses her special, [c][F0FF23]REPRIEVE[-][/c], target other ally has their debuffs dispelled and they'll gain Health and Protection in return.\n\nRose Tico is an attacker who grants allies buffs and can stun the target enemy. Her unique, [c][F0FF23]VALIANT SPIRIT[-][/c], grants Rose Offense for each Exposed enemy and Rose gains Turn Meter when another Resistance ally scores a Critical Hit.\n\nBoth of these valiant heroes are ready to join your Resistance squad and lead you to victory! NEWSLETTER_ROSE_HOLDO_TITLE|Admiral Holdo and Rose Tico Join the Resistance! NEWSLETTER_SCARIF_DAILY_BATTLE_MESSAGE|Play every day to unlock the Scarif Rebel Pathfinder early and increase his star count by the end of the month!\n\nA new daily event for the month of September is now available. You will need to put together a crack team of Rebels (recommended for levels 30 and above) in order to board and assault an Imperial vessel and rescue a captured Scarif Rebel Pathfinder (character shard).\n\nBe sure to participate each day in order to add Rogue One’s first character to your collection! NEWSLETTER_SCARIF_DAILY_BATTLE_TITLE|Rogue One Daily Event! NEWSLETTER_SCARIF_REBEL_CANTINA_DESC|The Scarif Rebel Pathfinder is now available in Cantina Battles Stage 1 Mission D! This brave Rebel tank is capable of self-healing and taunting to protect his allies. His determination to his allies and the Rebel cause gives him the ability, “Do or Die,” which allows him to self-revive as long as he has a buff when defeated, making him a hero to his allies and a menace to his enemies.\n\nAdd this Rogue One character to your collection today! NEWSLETTER_SCARIF_REBEL_CANTINA_TITLE|Scarif Rebel Pathfinder is now available in Cantina Battles Stage 1 Mission D! NEWSLETTER_SCARIF_REBEL_MESSAGE|Rogue One’s first character has arrived! Login daily this month to unlock the Scarif Rebel Pathfinder. This brave Rebel tank is capable of granting Turn Meter to his allies while Taunting to protect them. His determination to his allies and the Rebel cause gives him the ability, “Do or Die,” which allows him to self-revive as long as he has a buff when defeated, making him a hero to his allies and a menace to his enemies.\n\nBe sure to login daily during the month of September and add the first Rogue One character to your collection. NEWSLETTER_SCARIF_REBEL_TITLE|September’s Daily Login: Rogue One’s Scarif Rebel Pathfinder NEWSLETTER_SCBI_CROSS_PROMO_DESC|Build your dream city in the world's most popular city builder, made for mobile. Watch your city come to life as you complete quick, fun challenges and experience vivid 3D-quality graphics. Customize your city with famous landmarks, expand onto the beach, and launch disasters to rebuild in new ways! NEWSLETTER_SCBI_CROSS_PROMO_TITLE|Bring your city to life! NEWSLETTER_SHARD_SHOP_EXCLUSIVE_DESC|Greetings Heroes,\n\nWe hope you're enjoying the latest update. For those of you who have unlocked the Shard Shop, we would like to let you know that in a few weeks there will be a brand new character whose shards can be purchased in the Shard Shop. We're telling you now so you can make a better decision about whether to save up your extra Shards or spend them.\n\nThanks for playing Star Wars: Galaxy of Heroes! NEWSLETTER_SHARD_SHOP_EXCLUSIVE_TITLE|Shard Shop Character Coming Soon NEWSLETTER_SHIP_CHANGES_DESC|Ships just got even better!\n\n[b]Fleet Combat Just Got Personal:[/b]\nNow you can see the crew behind your ships as they fight to defeat their enemies.\n\n[b]Ship Health Bars:[/b]\nTo better differentiate between the health of ships, we have reduced the number of health bar segments. Ship Health has NOT been changed.\n\n[b]Target Lock:[/b]\nTo make it easier to remember which Ship Abilities can inflict Target Lock and have bonuses due to Target lock, we have added visual messaging on the Ability buttons. NEWSLETTER_SHIP_CHANGES_TITLE|New Changes to Ships NEWSLETTER_SHIP_FORUM_ANNOUNCEMENT_DESC|Ships are coming soon! To learn more about the ways you can prepare for their arrival, check out the forum post here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/74238/ships-preview-post NEWSLETTER_SHIP_FORUM_ANNOUNCEMENT_TITLE|Ships are coming to Star Wars: Galaxy of Heroes! NEWSLETTER_SHORETROOPER_AVAILABLE_TOURNAMENT_DESC|A new character from Rogue One has arrived! Available exclusively through the new Squad Tournaments you will need to be at least level 30 in order to have a chance of unlocking this Empire tank for your collection.\n\nThe Shoretrooper is a fearless tank who will Taunt at the start of every encounter. His tactical aptitude also gives him the ability, “Regroup,” allowing him and his allies to recover health and gain Critical Hit Immunity. "Regroup" also gives him Taunt, allowing his allies even further reprieve.\n\nBe sure to dominate the Squad Tournaments this week and add this Rogue One character to your collection! NEWSLETTER_SHORETROOPER_AVAILABLE_TOURNAMENT_TITLE|Rogue One’s Shoretrooper available in Squad Tournaments NEWSLETTER_SHORETROOPER_PVP_TOURNAMENT_DESC|The new Squad Tournaments are here! Unlocked at level 30, you will need to gather your most powerful squad together and set up your best defensive squad in order to compete for rare prizes in this limited time event! You will battle against other players' chosen squads in order to earn points and climb the tournament leaderboard. The higher you climb the better prizes you will receive including "The Pit" Raid Prize Boxes, Credits, Omega Ability Materials, and more! And if you're able to climb and maintain a top position on the leaderboard you can also earn shards for the new Rogue One Shoretrooper!\n\nGather your squad and dominate the new Squad Tournaments to earn your prizes! NEWSLETTER_SHORETROOPER_PVP_TOURNAMENT_TITLE|New Squad Tournaments are here! NEWSLETTER_SHORETROOPER_PVP_TOURNAMENT02_DESC|The [c][ffff33]Shores of Scarif[-][/c] Squad Tournament is returning for its second appearance! Tournaments now use ALLY POINTS for squad refresh instead of Crystals! Battle your opponents, earn points and climb the leaderboard to earn prizes including “The Pit” Raid Prize Boxes, Credits, Omega Ability Materials, and shards for the Rogue One Shoretrooper. NEWSLETTER_SHORETROOPER_PVP_TOURNAMENT02_TITLE|The [c][ffff33]Shores of Scarif[-][/c] Squad Tournament returns! NEWSLETTER_SITH_MARAUDER_DESC|Shadows gather upon Malachor as strength is found in rage. The Sith Marauder enters the holotable to prepare your squad for the Sith Triumvirate Raid. Join forces with this terrifying attacker in order to infiltrate the Jedi temple and cut through Jedi defenses in his very own Marquee event! NEWSLETTER_SITH_MARAUDER_TITLE|Shadow of Malachor NEWSLETTER_SITH_TRIUMVIRATE_RAID_DESC|The Ancient Sith Triumvirate has arrived in Galaxy of Heroes! Darth Nihilus, Darth Sion, and Darth Traya await only the boldest of players in the depths of the Trayus Academy. \n\nOur newest raid, THE SITH TRIUMVIRATE, invites players to join their fellow guild members and assemble their finest squads to best the Lords of Hunger, Pain, and Betrayal. Only the strongest can defeat the Heroic Tier and earn shards of the legendary Lord of Betrayal herself: DARTH TRAYA.\n\nDo you dare face THE SITH TRIUMVIRATE?\n\nContinue the Shadow of Malachor Marquee Event series and unlock VISAS MARR and the dreaded Lord of Pain: DARTH SION. \n\nVISAS MARR is a healer with two potent buffs: Health Steal Up and Defense Penetration Up. VISAS MARR also has powerful anti-Sith synergy and will prove invaluable to those looking to lay siege to the Trayus Academy. \n\nDARTH SION is the fearsome Lord of Pain and a new Sith tank. Using his powerful PAIN debuff, Sion can cripple foes while making himself more powerful as he works to activate his HATRED buff - which prevents him from being defeated! \n\nAdd these characters to your collection today! NEWSLETTER_SITH_TRIUMVIRATE_RAID_TITLE|Welcome to the Trayus Academy NEWSLETTER_SMUGGLERS_HAN_CHEWBACCA_DESC|Welcome our newest additions to Galaxy of Heroes - Veteran Smugglers Han Solo and Chewbacca! This powerful duo have incredible synergies between them, making them devastating allies on the battlefield.\n\nThese Veteran Smugglers have each other's back, sharing the Unique ability: Partner in Crime. Whenever one of these old friends is damaged, the other becomes much more dangerous by gaining additional Critical Damage. And, if you defeat one of these Smugglers, the other immediately takes two turns back to back.\n\nAdd these The Force Awakens characters to your roster today! NEWSLETTER_SMUGGLERS_HAN_CHEWBACCA_TITLE|Veteran Smugglers Han Solo and Chewbacca Arrive! NEWSLETTER_SOCIAL_SEP_15_DESCRIPTION|Star Wars: Galaxy of Heroes features several ways to connect with your friends and with other players.\n\nAllies - Remember, your Allies' characters will be available to help you in Campaign battles, and their Leader Abilities will apply to your squad. When you use allies in a battle, you will earn Ally Points which you can use to open packs!\n\nStar Wars: Galaxy of Heroes Forum - Visit the Star Wars: Galaxy of Heroes Forums to connect with other players, discuss strategy, and even submit questions for Capital Games to answer in our weekly Q&A.\n\nVisit the official Star Wars: Galaxy of Heroes web site to view the forums - http://starwars.ea.com/starwars/galaxy-of-heroes NEWSLETTER_SOCIAL_SEP_15_TITLE|Stay Connected NEWSLETTER_SOLO_VANDOR_DESC|To celebrate the upcoming release of the new Solo: A Star Wars Story film in theaters, Young Han Solo and Vandor Chewbacca have arrived to the holotables! Acquire, power up, and fight with these new Scoundrels and plan your own galactic heists!\n\nFew heists turn out exactly as planned - but when you've got the natural skill of a Young Han Solo or the courage of Vandor Chewbacca, you're [c][F0FF23]Prepared[-][/c] for anything!\n\nWhen Young Han Solo or Vandor Chewbacca gains the new [c][F0FF23]Prepared[-][/c] effect, they can increase the power of some of their abilities or expend [c][F0FF23]Prepared[-][/c] to unleash devastating new effects. Young Han Solo can also grant [c][F0FF23]Prepared[-][/c] to other allies, further increasing the power of his attacks. Vandor Chewbacca can use [c][F0FF23]Prepared[-][/c] to revive defeated Light Side Scoundrel allies! [c][F0FF23]Prepared[-][/c] will deliver new and exciting combat experiences to your squads.\n\nCollect and power up the all new Scoundrels, Young Han Solo and Vandor Chewbacca, today in an all new set of Marquee Events! NEWSLETTER_SOLO_VANDOR_TITLE|Young Han Solo and Vandor Chewbacca have arrived! NEWSLETTER_SPECTRE_ONE_KANAN_DESC|The powerful Jedi survivor, Kanan Jarrus, is ready to join the fray! Unlock Kanan by completing the Spectre One Event this month.\n\nKanan is a taunting Jedi that can cleanse debuffs from his allies and grant Protection Up. Kanan, under a Hera Syndulla leader, will grant other Phoenix Squadron members healing at the start of their turns if they are debuffed and give them a chance to counter attack.\n\nYou need to collect Kanan Jarrus in order to take advantage of the incredible Phoenix Squadron synergies, so jump into the Spectre One Event and add him to your collection! NEWSLETTER_SPECTRE_ONE_KANAN_TITLE|SPECTRE ONE EVENT – Kanan Jarrus NEWSLETTER_STAR_WARS_CELEBRATION_DESC|It's time to celebrate [i]Star Wars[/i]!\n\nThis year’s [i]Star Wars[/i] Celebration fires off with the RISE TOGETHER Event, awarding players blueprints for Phoenix Squadron’s ships the Ghost and Phantom II. For those that may have missed them last month we’re also bringing back the bundles and packs for all Phoenix Squadron members.\n\nIn addition to the above festivities there will be Double Drops in the Cantina for 5 days, so be sure to join in the celebration! NEWSLETTER_STAR_WARS_CELEBRATION_TITLE|[i]Star Wars[/i] Celebration NEWSLETTER_SUBSCRIPTION_PACK_ANNOUNCE_DESC|Limited time offer - Purchase the Daily Crystal Delivery and you’ll receive crystals in your inbox on each day of the promotion. On top of that you’ll receive bonus crystals upon purchase. \nSave them up for data cards or spend them to expedite character upgrading! \nDeliveries expire at the end of the day, so make sure to log in each day and collect them. \n\nHead to the Crystal store for more details. NEWSLETTER_SUBSCRIPTION_PACK_ANNOUNCE_TITLE|Daily Crystal Delivery Available! NEWSLETTER_SUBSCRIPTION_PACK_MORE_CRYSTALS_DESC|LIMITED TIME OFFER: Get 30% more crystals in the Crystal Subscription pack – available now in the Store until the end of December. NEWSLETTER_SUBSCRIPTION_PACK_MORE_CRYSTALS_TITLE|Get More Crystals in Crystal Subscriptions NEWSLETTER_SUN_FAC_DESC|A new character has been added to Chromium Packs, Sun Fac. This Geonosian Tank punishes attackers with a variety of negative status effects. \n\nWill you be among the first to add this powerful Geonosian to your squad? NEWSLETTER_SUN_FAC_TITLE|New Character: Sun Fac NEWSLETTER_SUPPLY_SABOTAGE_HERA_DESC|Hera Syndulla has arrived and is ready to lead Phoenix Squadron into action! Earn shards for Hera by completing the first Star Wars Rebels Event, Supply Sabotage, this month.\n\nHera's powerful Leader ability unlocks the full power of her fellow Phoenix Squadron members. Using Hera as the leader will grant all Phoenix Squadron teammates each other’s Unique abilities, giving the squad a massive boost in battle!\n\nMake sure you participate in the Supply Sabotage Event to unlock Hera; she is the key to granting amazing synergies to Phoenix Squadron! NEWSLETTER_SUPPLY_SABOTAGE_HERA_TITLE|SUPPLY SABOTAGE EVENT – Hera Syndulla NEWSLETTER_TARKIN_UPDATE_DESC|The Imperial march moves to the stars! Grand Moff Tarkin becomes the Daily Login for June and receives a devastating faction pass making him a ruthless foe.\n\nHead your Squad with Tarkin's leader ability Tighten The Grip, which now adds Defense Down on enemies that go below 100% health on an EMPIRE characters turn. Each Basic attack now increases his Potency, while Ultimate Firepower now does additional damage based on Potency, allowing you to set up a devastating attack. This is complimented by his Special ability, Intimidation Tactics, which temporarily grants himself a 50% Potency up buff. Lastly, Tarkin's ability arsenal is rounded out with Callous Conviction, gaining defense equal to his Potency!\n\nRevisit the Galactic Empires unyielding commander of the Death Star and add him to your Squad today! NEWSLETTER_TARKIN_UPDATE_TITLE|Grand Moff Tarkin NEWSLETTER_TB_HOTH_EMPIRE_DESC|Territory Battles takes a darker turn with the arrival of the Empire on the planet Hoth in Imperial Retaliation.\n\nThis release includes the explosive Imperial Probe Droid, the formidable Colonel Starck, and the fearsome Hoth predator, the Wampa.\n\nNow for the first time in Galaxy of Heroes, players can acquire a creature! Enemies will cower before the imposing might of the Wampa who attacks relentlessly, with each hit increasing his strength. Opponents who do not stop the Wampa fast enough will find themselves quickly overwhelmed and defeated.\n\nAlso incoming, the Imperial Probe Droid is the first character that inflicts Target Lock, providing the Empire a source of Expose. Colonel Starck provides Empire allies powerful critical buffs and is a fearsome addition to any Imperial Trooper squad.\n\nWampa can be found in the Guild Event Store. The Imperial Probe Droid can be found on the Imperial Retaliation map as a reward and limited time Packs and Bundles. Colonel Starck can be found in Guild Shipments and limited time Packs and Bundles. NEWSLETTER_TB_HOTH_EMPIRE_TITLE|Imperial Retaliation NEWSLETTER_TERRITORY_BATTLES_DESC|We are super excited to share our newest feature, Territory Battles! This is an epic, multi-phase battle that pitches the entire collection of characters and ships of every guild member against a progressively challenging, living battlefield.\n\n-Increase your Galactic Power with every unit earned and upgraded\n\n-Work collaboratively with your Guild to bring in over 7,000 units into battle and earn the best rewards together (All members earn equal rewards)\n\n-Earn brand new characters Hermit Yoda and Rebel Officer Leia Organa\n\n-Make your characters stronger than ever with Gear Tier XII\n\n-Unlock special abilities like the Ion Cannon in Platoon Missions\n\n-Find a Guild faster with Guild Search\n\nHave fun and thanks for joining the fight! NEWSLETTER_TERRITORY_BATTLES_TITLE|Territory Battles Has Arrived NEWSLETTER_TERRITORY_WARS_DESC|Get prepared for the ultimate Guild vs. Guild showdown, Territory Wars, a new guild event that pits your Guild and collection against other Guilds and their collections for the true test of who is on top!\n\n-Prepare your territories for invasion by setting defenses\n\n-Conquer enemy territories as you annihilate their defenses\n\n-Use all new Guild Leader/Officer commands to direct your guildmates in both Territory Wars and Battles\n\n-Climb the leaderboard and show the world your guild's power\n\n-Anticipate regular changes to keep gameplay varied and exciting! These could include unique unit bonuses and Platoon Missions.\n\nIf you're not already part of a Guild, there are so many other advantages to joining one now:\n\n-Earn exclusive gear and characters like Hermit Yoda, General Kenobi, Han Solo, and Rebel Officer Leia Organa!\n\n-Territory Battles: Coordinate your forces to crush the rebellion on Hoth (or push back the Empire)\n\n-Raids: Fight the Rancor in his pit and an AAT on Geonosis\n\n-Request and Donate gear\n\nGo find a Guild Now! NEWSLETTER_TERRITORY_WARS_TITLE|Territory Wars NEWSLETTER_THRAWN_MYTHIC_DESC|The Holotable continues the relentless march of the dark side with the release of the [i]Artist of War[/i] Mythic event.\n\nGather your Phoenix Squadron and face Grand Admiral Thrawn or join forces with the Grand Admiral and crush the Phoenix Rebels! This new multi-tier Mythic event is intended for elder players and has valuable rewards should you succeed.\n\nMaster the [i]Artist of War[/i] today! NEWSLETTER_THRAWN_MYTHIC_TITLE|Portrait of War NEWSLETTER_TIE_ADVANCED_PVP_TOURNAMENT01_DESC|Earn blueprints for Darth Vader's TIE Advanced x1 ship! This Imperial vessel is exclusively available in the BOARDING ACTION SQUAD TOURNAMENT starting Monday. In order to add this ship to your collection, this event requires players to be level 30 or higher.\n\nOnce unlocked, you will need to also have Darth Vader in order to use the TIE Advanced in combat. Dominate the leaderboard in the Boarding Action Squad Tournament to earn this iconic ship! NEWSLETTER_TIE_ADVANCED_PVP_TOURNAMENT01_TITLE|Boarding Action Squad Tournament NEWSLETTER_TIE_ADVANCED_PVP_TOURNAMENT02_DESC|Earn blueprints for Darth Vader’s personal ship, the TIE Advanced x1! This imperial vessel is available in the BOARDING ACTION SQUAD TOURNAMENT starting Sunday. You will need to be at least level 30 in order to have a chance of adding this ship to your collection.\n\nOnce unlocked, this powerful ship can be piloted by Darth Vader and added to your fleet. Dominate the leaderboard in the Boarding Action Squad Tournament to earn Darth Vader's TIE Advanced x1! NEWSLETTER_TIE_ADVANCED_PVP_TOURNAMENT02_TITLE|The Boarding Action Squad Tournament Returns! NEWSLETTER_TIE_FIGHTER_DROP_DESC|The TIE Fighter Pilot is now available in Cantina Battles Stage 4 Mission B! This relentless attacker is a great addition to Empire squads with the ability to call down a "TIE Strike," dealing damage to all enemies and inflicting Buff immunity for 2 rounds. His two other abilities, "Targeting Computer" and "Evasive Maneuvers", give great synergy with other Empire units who can debuff enemy squads, granting him increased damage and turn meter with the former and a chance to gain Foresight with the latter. \n\nAdd the TIE Fighter Pilot to your squad today! NEWSLETTER_TIE_FIGHTER_DROP_TITLE|TIE Fighter Pilot is now available in Cantina Battles! NEWSLETTER_TIEFIGHTERPILOT_DESC|The TIE Fighter Pilot has landed. Login daily this month to unlock this Imperial pilot. This relentless attacker is a great addition to Empire squads with the ability to call down a “TIE Strike,” dealing damage to all enemies and inflicting Buff immunity for 2 rounds. His two other abilities, “Targeting Computer” and “Evasive Maneuvers”, give great synergy with other Empire units who can debuff enemy squads.\n\nBe sure to login daily during the month of October and add this fearless pilot to your collection! NEWSLETTER_TIEFIGHTERPILOT_TITLE|October’s Daily Login: TIE Fighter Pilot Newsletter_Title|Newsletter NEWSLETTER_TOURNAMENT_ANNOUNCEMENT_DESC|A new event is approaching! For more details on this event and its schedule check out the forum post found here https://forums.galaxy-of-heroes.starwars.ea.com/discussion/76100/event-information/ NEWSLETTER_TOURNAMENT_ANNOUNCEMENT_TITLE|New Event Coming! NEWSLETTER_TU1_BALANCE_CHANGES_CHANGELOG|Greetings heroes!\n\nWe just released a major update to the balance of the game. Here are some details:\n\nAll units now have ability upgrades available. Make sure to go back to your Characters screen to check for new available upgrades!\n\nAll units have received a balance pass against their damage ratio values on damaging abilities. Underperforming units increased in damaging effectiveness whereas those over performing have been brought more in-line with intended results.\n\nAll Light and Dark Missions have been adjusted to accommodate for new unit balance changes.\n\nSpecial Damage type abilities have been brought in-line with the Physical Damage type ability counterparts.\n\nWe expect that there may be some issues with ability behavior. As always, we will continue to release updates that include bug fixes for unit abilities.\n\nWe hope you will continue to enjoy Star Wars: Galaxy of Heroes as we balance and improve the game to make it as fun and fair as we can!\n\n-The Star Wars: Galaxy of Heroes team NEWSLETTER_TU1_CHANGES|Attention Holotable masters, now you can build squads with all your favorite characters,regardless of alignment, with new Cantina Battles. Plus, check out these other new features:\n\nGalactic War Mode – Unlocks at Level 40. Your characters’ health will not regenerate between battles!\n\nSim Tickets – These new reward drops, earned after scoring 3 stars on a mission, let you repeat missions to gain more rewards faster.\n\nUpdated Map – Get a look at the next boss you’ll face in Normal missions and which character shard you could earn in Hard missions.\n\nThanks for playing Star Wars: Galaxy of Heroes. Let us know how we’re doing with a rating! NEWSLETTER_TU11_QOL_DESC|Get excited – everything you love just got better! Now you can:\n\n• Earn the right to multi-sim Galactic War and Ship Challenges\n\n• Receive bonus banners based on combat performance in Territory Wars \n\n• View which Territory War defensive squads were most successful \n\n• Search for units by name when selecting your squad\n\n• Link accounts to play between Android and iOS devices\n\n• Set inactive units as favorites and find all favorites easier\n\n• Research and purchase shipments faster \n\n• View major improvements to the Raids Ticket (Daily) leaderboard\n\n• and so much more!\n\nCheck out the full update notes over at the forums! NEWSLETTER_TU2_PVP_RANKED_REWARDS_DESC|You will now earn Crystals, Arena Tokens, and Credits every day based on your ranking in the Arena. The better your position on the Leaderboard, the better your reward!\n\nRank #1\n500 Crystals, 50K Credits, and 1K Arena Tokens\n\nRank #2\n450 Crystals, 48K Credits, and 950 Arena Tokens\n\nRank #3\n400 Crystals, 46K Credits, and 900 Arena Tokens\n\nRank #4\n350 Crystals, 44K Credits, and 875 Arena Tokens\n\nRank #5\n300 Crystals, 42K Credits, and 850 Arena Tokens\n\nRank #6-10\n250 Crystals, 40K Credits, and 800 Arena Tokens\n\nRank #11-20\n200 Crystals, 30K Credits, and 775 Arena Tokens\n\nRank #21-50\n150 Crystals, 25K Credits, and 750 Arena Tokens\n\nRank #51-100\n100 Crystals, 22.5K Credits, and 725 Arena Tokens\n\nRank #101-200\n75 Crystals, 20K Credits, and 700 Arena Tokens\n\nRank #201-500\n60 Crystals, 18K Credits, and 600 Arena Tokens\n\nRank #501-1000\n50 Crystals, 16K Credits, and 500 Arena Tokens\n\nRank #1001-2500\n40 Crystals, 14K Credits, and 400 Arena Tokens\n\nRank #2501-5000\n35 Crystals, 12K Credits, and 300 Arena Tokens\n\nRank #5001-10000\n25 Crystals, 10K Credits, and 200 Arena Tokens\n\nRank #10001+\n15 Crystals, 5K Credits, and 150 Arena Tokens NEWSLETTER_TU2_PVP_RANKED_REWARDS_TITLE|New PvP Rank Rewards NEWSLETTER_TU2_PVP_SEGMENTATION_DESC|Greetings players! We are changing the way that PvP leaderboards work in the game. Going forward, players will be segmented across multiple leaderboards and as a result, your rank may change. NEWSLETTER_TU2_PVP_SEGMENTATION_TITLE|PvP Rank Change Notice NEWSLETTER_TU3_ANNOUNCEMENT_DESC|Greetings Heroes,\n\nThis latest update brings an exciting new challenge to players, the Grand Master’s Training Event. In this event you will be able to challenge Grand Master Yoda with a team of Jedi to earn Crystals, Credits and character shards for Grand Master Yoda himself!\n\nAlong with this new event comes new features such as the Shard Shop, a place where you can trade in excess shards you have for your 7 star characters, as well as various bug fixes and visual game improvements.\n\nFor complete details on this update please visit our forums at https://forums.galaxy-of-heroes.starwars.ea.com/ NEWSLETTER_TU3_ANNOUNCEMENT_TITLE|New Update: Grand Master Yoda! NEWSLETTER_TU4_UPCOMING_FEATURES_01_DESC|Is your collection ready? Visit the forums to watch the all-new teaser video for our next major update! NEWSLETTER_TU4_UPCOMING_FEATURES_01_TITLE|Something big is coming NEWSLETTER_TU4_UPCOMING_FEATURES_02_DESC|More details on the next major update are available on the forums! NEWSLETTER_TU4_UPCOMING_FEATURES_02_TITLE|Next Update Preview NEWSLETTER_TU4_UPCOMING_FEATURES_03_DESC|Are you ready for Guilds and Raids? Be sure to check out the forums to get more information on these exciting new features. NEWSLETTER_TU4_UPCOMING_FEATURES_03_TITLE|Guilds and Raids are almost here NEWSLETTER_TUSKEN_SHAMAN_CHROMIUM_DESC|Tusken Shaman is now available in Chromium Packs! This offensive healer is able to buff and heal his allies while rapidly inflicting Damage Over Time effects on his enemies.\n\nTusken Shaman is great for Tusken squads with his unique ability, “Master Storyteller”, providing all Tuskens with both Turn Meter and Health recovery for every defeated enemy. His abilities will also pair well with characters who debuff enemy units as each additional negative status effect increases his own abilities effectiveness!\n\nWill you be adding this desert savage to your squad? NEWSLETTER_TUSKEN_SHAMAN_CHROMIUM_TITLE|New Chromium Pack Character: Tusken Shaman NEWSLETTER_TW_PRELUDE_01_DESC|Territory Wars are coming soon! To prepare, check out these strategies that explain how to earn banners (points) to help secure victory for your Guild. NEWSLETTER_TW_PRELUDE_01_TITLE|Territory Wars - Earning Banners NEWSLETTER_TW_PRELUDE_02_DESC|Before starting Territory Wars, you’ll want to assemble squads to defend your territories. Check out these recommendations on which characters make good defenders. NEWSLETTER_TW_PRELUDE_02_TITLE|Territory Wars - Defensive Squads NEWSLETTER_TW_PRELUDE_03_DESC|In Territory Wars, you will need to choose different squads to use on defense and offense. Check out these tips on which characters to reserve as attackers. NEWSLETTER_TW_PRELUDE_03_TITLE|Territory Wars - Offensive Squads NEWSLETTER_TW_PRELUDE_04_DESC|Certain territories in Territory Wars require ships. Here are some suggestions on which ships you might want to use. NEWSLETTER_TW_PRELUDE_04_TITLE|Territory Wars - Ships NEWSLETTER_TW_PRELUDE_05_DESC|The Guild that works together, wins together. Here are some valuable tips on effectively coordinating with your Guild members. NEWSLETTER_TW_PRELUDE_05_TITLE|Territory Wars - Teamwork NEWSLETTER_UNLOCKS_SEP_15_DESCRIPTION|Star Wars: Galaxy of Heroes includes many features that unlock as you collect characters and increase your Player Level. Here's the complete list of unlockable features and their requirements:\n\nLight Side Battles: Use your light side characters to battle dark side characters. Unlocked at the beginning of the game.\n\nDark Side Battles: Use your dark side characters to battle light side characters. Unlocked after reaching Player Level 12 and collecting 3 or more dark side characters.\n\nSquad Arena: Battle other players' squads using any characters in your Collection. Unlocked at Player Level 8.\n\nChallenges: Uniquely difficult Battles that drop unique rewards. Unlocks at Player Level 15.\n\nGalactic War: Fight a multi-battle campaign where character health does not regenerate to unlock various rewards. Unlocks at Player Level 40.\n\nEvents And Keys: Collect Keys that allow you to fight in Event Battles that drop valuable rewards. Unlocks at Player Level 52.\n\nWe will be adding more features over the coming months. NEWSLETTER_UNLOCKS_SEP_15_TITLE|Unlocking Features NEWSLETTER_UPDATED_CANTINA_ENERGY_MESSAGE|With the introduction of Mods, we have reworked how Cantina Energy is refreshed. Previously, Cantina Energy refreshes scaled in cost far more aggressively than standard Energy refreshes. With this update we have brought the cost to refresh Cantina Energy down significantly so you can get the Shards, Ability Materials, and Mods you need!\n\nWe hope that you enjoy this change! NEWSLETTER_UPDATED_CANTINA_ENERGY_TITLE|Updated Cantina Energy! NEWSLETTER_UPDATED_WEBSITE_DESC|The official website for Star Wars: Galaxy of Heroes has been revamped and now includes pages for game Strategies and Community contributions. Be sure to bookmark it in your browser and check in every week for new content. NEWSLETTER_UPDATED_WEBSITE_TITLE|Updated Website NEWSLETTER_WEDGE_CANTINA_MISSION_MESSAGE|Wedge is now available in Cantina Stage 6 Mission F. This talented Corellian Rebel pilot was a veteran of the attacks on both Death Stars. A leader in Red Squadron, Wedge, is a Rebel attacker with strong offensive abilities that deal more damage based enemy health and debuffs, while providing increased offence and health recovery to Rebel allies.\n\nWill you be adding this Rebel pilot to your squad? NEWSLETTER_WEDGE_CANTINA_MISSION_TITLE|Wedge is now available in the Cantina Battles! NEWSLETTER_WICKET_ATST_EVENT_DESC|Welcome our final addition to the Ewok invasion - Wicket arrives in the Galaxy of Heroes! This powerful attacker finds his strength in numbers, granting incredible critical hit and stealth synergies to Ewok squads, while also dealing more critical damage for each Ewok present. In addition, Wicket's unique, Furtive Tactics, gives Wicket a chance to take another turn, each turn.\n\nTo celebrate Wickets arrival, we're introducing a brand new type of event, the Heroic Battle. Heroic Battles will have players fighting huge enemies and earning unique rewards in a recurring event. The first time the AT-ST appears it will yield rare Mods. Future appearances of the AT-ST will be players' source to obtain Wicket shards! Be on the lookout for future appearances of the AT-ST! NEWSLETTER_WICKET_ATST_EVENT_TITLE|Wicket Arrives and the AT-ST Heroic Battle NEWSLETTER_ZAM_WESELL_DESC|Zam Wesell is now available in Chromium Packs! This scoundrel attacker can inflict Evasion Down and utilize Thermal Detonators to decimate her enemies. With her unique shapeshifting ability granting her increased evasion, this Clawdite Assassin was not one to cross!\n\nWill you be adding this shape-shifting assassin to your squad? NEWSLETTER_ZAM_WESELL_TITLE|Zam Wesell is now available in Chromium Packs! NEWSLETTER_ZETA_MATERIALS_ANNOUNCEMENT_DESC|Use your ships to earn Zeta materials and advance your characters' abilities to new heights!\n\nWith the release of ships, we are introducing Zeta abilities for 13 characters. You can find Zeta materials in Fleet Arena Shipments and the Ship Ability Challenge (Tier 3 and above).\n\nAdditional Zeta abilities will be released regularly. Collect and conquer! NEWSLETTER_ZETA_MATERIALS_ANNOUNCEMENT_TITLE|Introducing: Zeta Materials and Abilities NewsletterView_EmptyLabel|No newsletter available NewsletterView_MessageStartTime|[23c8f5]{0}[-] NewsLetterView_NewMessage|[beff2d]NEW![-] NewsletterView_Title|Galaxy of Heroes Newsletter NIGHTSISTER_ARISE_PACK_DESC|Power up the Nightsister Zombie, an all-new Nightsister tank who inflicts Tenacity Down with her Basic attack, and who will revive indefinitely as long as another Nightsister is alive!\n\nEach pack guarantees at least 5 shards for Nightsister Zombie, and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. NIGHTSISTER_ARISE_PACK_NAME|NIGHTSISTER ARISE PACK NIGHTSISTER_BUNDLE_ACOLYTE_DESC|Get 80 shards of the Nightsister Acolyte with a NIGHTSISTER BUNDLE today! This attacker now has significantly improved abilities while stealthed and her ally cleanse now gains momentum as each enemy is defeated.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up the Nightsister Acolyte to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. NIGHTSISTER_BUNDLE_ASAJJ_VENTRESS_DESC|Get 80 shards of Asajj Ventress with a NIGHTSISTER BUNDLE today! This Nightsister controller has significantly expanded attack power and now grants a significant Speed and Offense boost to her allies.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up Asajj Ventress to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. NIGHTSISTER_BUNDLE_INITIATE_DESC|Get 80 shards of the Nightsister Initiate with a NIGHTSISTER BUNDLE today! This Nightsister attacker now boosts her allies' Critical Chance and renders enemies immune to buffs.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up the Nightsister Initiate to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. NIGHTSISTER_BUNDLE_NAME|NIGHTSISTER BUNDLE NIGHTSISTER_BUNDLE_OLD_DAKA_DESC|Get 80 shards of Old Daka with a NIGHTSISTER BUNDLE today! This Nightsister healer now has several more powerful revive synergies with her Nightsister allies.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up Old Daka to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. NIGHTSISTER_BUNDLE_TALIA_DESC|Get 80 shards of Talia with a NIGHTSISTER BUNDLE today! This aggressive healer can use her basic or sacrifice her health, to give her allies even more healing and Turn Meter.\n\n[f0ff23]BONUS[-]: This bundle also includes materials sufficient to power up Talia to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. NIGHTSISTER_FACTION_PACK_DESC|Power up your [f0ff23]Nightsister[-] characters today with a NIGHTSISTER FACTION PACK!\n\nThis pack awards TWO cards worth of [f0ff23]Nightsister[-] shards - one from the original set of Nightsisters (Old Daka, Asajj Ventress, Nightsister Initiate, Talia, Nightsister Acolyte), and one from the newest group of Nightsisters (Mother Talzin, Nightsister Zombie, Nightsister Spirit). Each card is worth between 10-330 shards! NIGHTSISTER_HAUNT_PACK_DESC|Power up the Nightsister Spirit, an all-new Nightsister ally who dispels buffs and Stuns, and who constantly gains Foresight to avoid enemy attacks!\n\nEach pack guarantees at least 5 shards for Nightsister Spirit, and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. NIGHTSISTER_HAUNT_PACK_NAME|NIGHTSISTER HAUNT PACK NODE_ASSAULT_EMPIRE_NAME|Empire Assault! NODE_ASSAULT_EMPIRE_NAME_V2|Assault Battles: Military Might NODE_ASSAULT_JEDI_NAME|Assault Battles: Places of Power NODE_ASSAULT_SEPARATIST_NAME|Assault Battles: Ground War NODE_BATTLEOFHOTH_NAME| NODE_CAMPAIGN_ELITE_01_COMMANDO_NAME|ELITE COMBAT I NODE_CAMPAIGN_ELITE_02_GARSAXON_NAME|ELITE COMBAT II NODE_CAMPAIGN_ELITE_03_GAUNTLET_NAME|ELITE COMBAT III NODE_CAMPAIGN_EWOK_01_PAPLOO_NAME|Endor Escalation I NODE_CAMPAIGN_EWOK_02_LOGRAY_NAME|Endor Escalation II NODE_CAMPAIGN_EWOK_03_WICKET_NAME|Endor Escalation III NODE_CAMPAIGN_LORDOFHUNGER_01_SITHTROOPER_NAME|LORD OF HUNGER I NODE_CAMPAIGN_LORDOFHUNGER_02_SITHASSASSIN_NAME|LORD OF HUNGER II NODE_CAMPAIGN_LORDOFHUNGER_03_DARTHNIHLUS_NAME|LORD OF HUNGER III NODE_CAMPAIGN_PHOENIX_02_KANAN_NAME|SPECTRE ONE NODE_CAMPAIGN_PHOENIX_03_ZEB_NAME|HONOR GUARD\n[c][FFC891]Marquee Event[-][/c] NODE_CAMPAIGN_PHOENIX_04_EZRA_NAME|PRACTICE MAKES PERFECT\n[c][FFC891]Marquee Event[-][/c] NODE_CAMPAIGN_SPEC_OPS_01_KRENNIC_NAME|SPECIAL OPERATIONS I: DIRECTOR KRENNIC NODE_CAMPAIGN_SPEC_OPS_02_DEATHTROOPER_NAME|SPECIAL OPERATIONS II: DEATH TROOPER NODE_CAMPAIGN_SPEC_OPS_03_REBELS_NAME|SPECIAL OPERATIONS III: REBEL INFILTRATION NODE_CAMPAIGN_SPEC_OPS_04_SCARIF_NAME|SPECIAL OPERATIONS IV: THE CITADEL NODE_CAMPAIGN_TFA_01_HAN_NAME|DAYS LIKE THESE I\n[c][FFC891]Marquee Event[-][/c] NODE_CAMPAIGN_TFA_02_CHEWIE_NAME|DAYS LIKE THESE II\n[c][FFC891]Marquee Event[-][/c] NODE_CAMPAIGN_TLJ_01_FOSFTP_NAME|THE FIRST ORDER RELENTLESS I\n[c][FFC891]Marquee Event[-][/c] NODE_CAMPAIGN_TLJ_05_EXECUTIONER_NAME|THE FIRST ORDER RELENTLESS V NODE_DAILY_BATTLE_BISTAN_NAMEKEY|[c][f0ff23]ROGUE ONE EVENT:[-][/c] \nBistan NODE_DEFENSE_OF_DATHOMIR_NAME|DEFENSE OF DATHOMIR NODE_EAP2G_2016NAME|NODE NAME NODE_EVENT_CHASE_LIGHT_01_NAME|Force Champions: Aayla Secura NODE_EVENT_CHASE_LIGHT_02_NAME|Force Champions: Ima-Gun Di NODE_EVENT_CHASE_LIGHT_03_NAME|Force Champions: Kit Fisto NODE_EVENT_HEIST_GETAWAY_NAME|Credit Heist NODE_EVENT_TRAINING_DROID_SMUGGLING_NAME|Droid Smuggling NODE_EVENTCRAFTING_NAME|Salvagers & Scavengers NODE_EVENTCRAFTING2_NAME|Junk Run NODE_EVENTCRAFTING3_NAME|Hacker's Den NODE_EVENTCREDIT_NAME|Bounty Hunter NODE_EVENTKEYCREDIT_NAME|Profit Mining NODE_EVENTKEYXP_NAME|Training Droid Hunt NODE_EVENTPERMANENTCREDIT_NAME|Profit Mining NODE_EVENTPERMANENTXP_NAME|Training Droid Hunt NODE_EVENTPROMO_NAME|Too Many Droids NODE_EVENTS_CAPSHIP_7STAR_ACKBAR_NAME|HOME ONE\n[c][FFC891]Fleet Mastery Event[-][/c] NODE_EVENTS_CAPSHIP_7STAR_MACE_NAME|ENDURANCE\n[c][FFC891]Fleet Mastery Event[-][/c] NODE_EVENTS_CAPSHIP_7STAR_TARKIN_NAME|EXECUTRIX\n[c][FFC891]Fleet Mastery Event[-][/c] NODE_EVENTS_SCHEDULED_BOUNTY_HUNTER_NAME|Bounty Hunter NODE_EVENTXP_NAME| NODE_FLASH_LUKE_01_NAMEKEY|Trouble on Tatooine NODE_HOTH_SHIP_NAME| NODE_MOSEISLEY_NAME|Mos Eisley NODE_NAME_ASSAULT_EWOK|Assault Battles: Forest Moon NODE_NAME_HEROIC_ATST|ENDOR ESCALATION\n[c][FFC891]Heroic Battle[-][/c] NODE_THEBATTLEOFHOTH_NAME| NotificationPromptView_DisableNotifications|Remind me Later NotificationPromptView_EnableNotifications|Turn Notifications On NotificationPromptView_IncentiveMessage|Turn notifications on to receive: NotificationPromptView_Message|Turn Notifications on to receive updates about the latest events in the Galaxy. NotificationPromptView_Title|ENABLE NOTIFICATIONS NULL| NumberFormatUtil_Unit_Format_Millions|{0}M NumberFormatUtil_Unit_Format_Thousands|{0}K NUTEGUNRAY_CAPITALSHIP_BUFF_TOAST|RUTHLESS EFFICIENCY NYSILLIM_BLACKMARKET_DESC|Used in crafting. NYSILLIM_BLACKMARKET_NAME|Black Market Nysillim NYSILLIM_DESC|Used in crafting. NYSILLIM_NAME|Nysillim OLD_DEBTS_DOUBLE_BUNDLE_DESC|Power up the powerful duo of Veteran Smuggler Han Solo & Veteran Smuggler Chewbacca with this bundle! This marquee bundle includes extra credits and Omega materials, intended to get these two scoundrels ready for battle.\n\nIncludes materials sufficient to power up Veteran Smuggler Han & Veteran Smuggler Chewbacca to:\n\nCharacter level: 50\nGear tier: 5\nAbility level: 3\n\nPurchase Limit: 1 OLD_DEBTS_DOUBLE_BUNDLE_KEY|Veteran Smuggler Han & Chewbacca OLD_DEBTS_DOUBLE_BUNDLE_NAME|OLD DEBTS DOUBLE BUNDLE OLD_DEBTS_DOUBLE_BUNDLE_TEXT|For a limited time, quickly power up the powerful duo of Veteran Smuggler Han Solo & Veteran Smuggler Chewbacca with new bundles and packs! This duo's bundle now includes extra credits and Omega Materials, and their packs may grant up to 330 shards! OLD_DEBTS_DOUBLE_BUNDLE_TITLE|Veteran Smuggler Han Solo & Veteran Smuggler Chewbacca In Store! ONBOARDING| Onboarding_HolocronDesc|Tap the Holocron to begin your journey. Onboarding_HolocronLeadIn| ONBOARDING_INTRO_SUBTITLE1|Welcome! ONBOARDING_INTRO_SUBTITLE2|Allow me to introduce you to Galaxy of Heroes. ONBOARDING_INTRO_SUBTITLE3|This holotable game can be your path to fame and fortune. ONBOARDING_INTRO_SUBTITLE4|WATCH OUT! ONBOARDING_INTRO_SUBTITLE5|Ha! Out of my way! ONBOARDING_INTRO_SUBTITLE6|Yes, yes! The lord of the holotables is here! ONBOARDING_INTRO_SUBTITLE7|Sorry about that Hutt. He's the top player around here. ONBOARDING_INTRO_SUBTITLE7_V2|Sorry about that Hutt. He's the top Fleet Arena player around here. ONBOARDING_INTRO_SUBTITLE8|Maybe one day you can take him down a few pegs? ONBOARDING_INTRO_SUBTITLE8_V2|As I was saying, this is a game where you collect characters and ships from across the galaxy. Onboarding_LeaderChangeMessage|You can change your leader later. Onboarding_LeaderDarkButton|Dark Side Onboarding_LeaderLightButton|Light Side Onboarding_LeaderSelectConfirm|CONFIRM Onboarding_LeaderSelectConfirmDisabled|COMING SOON Onboarding_LeaderSelectedIntro|In this Legacy Match, you will take on the role of Darth Vader leading the infamous assault on Echo Base. Onboarding_LeaderSelectHeader|Choose Your First Leader OnboardingMovieView_AccountRecovery|Already have account? OnboardingMovieView_AccountRecovery_GameCenter_Button|OK OnboardingMovieView_AccountRecovery_GameCenter_CancelButton|Cancel OnboardingMovieView_AccountRecovery_GameCenter_ConfirmButton|GAME CENTER SIGN-IN OnboardingMovieView_AccountRecovery_GameCenter_Message|If you already have an account, you can access it by using the Sign into Game Center button below. OnboardingMovieView_AccountRecovery_GameCenter_Message_TU6|If you already have an account, you can access it by signing into Game Center. Minimize the game and go to: \n\n[f0ff23]Settings->Game Center[-] OnboardingMovieView_AccountRecovery_GameCenter_Title|Sign into Game Center? OnboardingMovieView_AccountRecovery_GameCenter_Title_TU6|ALREADY HAVE AN ACCOUNT? OnboardingMovieView_AccountRecovery_GameCenterButton|Sign into Game Center OnboardingMovieView_FirstTextBox|As I was saying, this is a game where you collect heroes and villains from across the galaxy. \n\n[f0ff23][TAP TO CONTINUE][-] OnboardingMovieView_FirstTextBox_V2|As I was saying, this is a game where you collect characters and ships from across the galaxy.\n\n[f0ff23][TAP TO CONTINUE][-] OnboardingMovieView_SecondTextBox|You lead them in battle, upgrade them, and fight your way to the top. OnboardingMovieView_SecondTextBox_TU5.1|You lead them in battle, upgrade them, and fight your way to the top.\n\n[f0ff23][TAP TO CONTINUE][-] OnboardingMovieView_ThirdTextBox|Let me give you two data cards to get started. Each one should have a character on them.\n\n[f0ff23][TAP TO CONTINUE][-] OnboardingPartyRevealView_Collect|Collect OnboardingPartyRevealView_Title|Party Reveal OnboardingView_FirstTextBox|Welcome to my humble establishment! We saved a holotable for you, \nbut if you're serious about competing you'll need some heroes. Here! OnboardingView_FourthTextBox|DELETE OnboardingView_SecondTextBox|Your first hero! It's low rarity with basic attacks, but \nyou gotta start somewhere! Let's open another one. OnboardingView_ThirdTextBox|This hero has a healing ability, which is very \nvaluable. Let's try them out in battle! OUTAGE_ISSUE_MESSAGE|Greetings heroes,\n\nWe are currently experiencing technical difficulties that have temporarily taken the game offline. If you are seeing this message, that means that the game team is aware of the issue and is currently investigating the cause and looking for a solution. We will do our best to update you with more information when we can.\n\nThe Star Wars: Galaxy of Heroes dev team PACK_JP_ROGUE691_BLANK|\n \n PACK_JP_ROGUE691_CHANCEAT|出現アイテム一覧 PACK_JP_ROGUE691_DESC|ローグ・ワン公開記念\nスペシャルガチャ\n\nキャラクター1体確定出現\n\n[f0ff23]ローグ・ワン登場キャラクター出現率UP\n\n[ffffff]回数制限あり:[99FF33]期間中1回[ffffff]だけ!\n★5XPドロイドx30の\nおまけ付き\nそして...なんと![f0ff23]\nクリスタル691個[ffffff]を\n還元!\n\nローグ・ワンに登場するキャラクターをいち早くGetしよう\n\n今だけのスペシャルガチャを見逃すな! PACK_JP_ROGUE691_GOOGLE_CHANCEAT|出現アイテム一覧 PACK_JP_ROGUE691_GOOGLE_DESC|[99FF33]ローグ・ワン[-]\n[99FF33]スペシャル記念ガチャ[-]\n今だけ[f0ff23]半額![-]\nユニット1体確定!\n\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n★5XPドロイド30個\n[f0ff23]クリスタル691個[-]\n\n1回だけのスペシャルチャンスを見逃すな!\n\n[999999]※ユニットではなく全てかけらで排出されます[-] PACK_JP_ROGUE691_V3_DESC|[99FF33]ローグ・ワン\nスペシャルガチャ[-]\n\nユニット1体確定!\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n★5 XPドロイド 30個\n[9A2EFE]クリスタル[-] 691個\n\n1回だけのスペシャルチャンスを見逃すな! PackOpening_BuyAgain|BUY AGAIN PackOpening_ContinueButton|CONTINUE PackOpening_ConvertedShipBody_Multi|You've already collected this ship so it was converted into [f0ff23]{0}[-] bonus Blueprints! PackOpening_ConvertedShipBody_Single|You've already collected this ship so it was converted into [f0ff23]{0}[-] bonus Blueprint! PackOpening_ConvertedUnitBody_Multi|You've already collected this character so it was converted into [f0ff23]{0}[-] bonus Shards! PackOpening_ConvertedUnitBody_Single|You've already collected this character so it was converted into [f0ff23]{0}[-] bonus Shard! PackOpening_ConvertedUnitDescription|Congratulations! You've already collected this character so it was converted into bonus Shards!\nShards are used to Promote your characters. PackOpening_ConvertedUnitTitle|Bonus Shards PackOpening_DoneButton|COLLECT PackOpening_FinishButton|FINISH PackOpening_HolocronTopMessage|Drag the data card into the holotable PackOpening_ItemListDescription|You received PackOpening_ItemListTitle|Received Items PackOpening_RevealButton|REVEAL ALL PackOpening_RevealTopMessage|Tap once to preview, tap again to reveal. PackOpening_SkipButton|SKIP PackOpening_TapForDetails|Tap for details PackOpening_TapPortraitsTitle|Tap portraits to view details PackOpening_TapToReveal|Tap Tiles to Reveal PAPLOO_LOGRAY_WICKET_KEY|Paploo + Logray + Wicket PauseView_Message|Tap to continue PauseView_Title|PAUSED PBTIER_T1_01|T1-01 PBTIER_T1_02|T1-02 PBTIER_T1_03|T1-03 PBTIER_T1_04|T1-04 PBTIER_T1_05|T1-05 PBTIER_T1_06|T1-06 PBTIER_T1_07|T1-07 PBTIER_T1_08|T1-08 PBTIER_T1_09|T1-09 PBTIER_T1_10|T1-10 PBTIER_T1_11|T1-11 PBTIER_T1_12|T1-12 PBTIER_T1_13|T1-13 PBTIER_T1_14|T1-14 PBTIER_T1_15|T1-15 PBTIER_T1_16|T1-16 PBTIER_T1_17|T1-17 PBTIER_T2_01|T2-01 PBTIER_T2_02|T2-02 PBTIER_T2_03|T2-03 PBTIER_T2_04|T2-04 PBTIER_T2_05|T2-05 PBTIER_T2_06|T2-06 PBTIER_T3_01|T3-01 PBTIER_T3_02|T3-02 PBTIER_T3_03|T3-03 PBTIER_T3_04|T3-04 PBTIER_T3_05|T3-05 PBTIER_T3_06|T3-06 PBTIER_T4_01|T4-01 PBTIER_T4_02|T4-02 PBTIER_T4_03|T4-03 PBTIER_T4_04|T4-04 PBTIER_T4_05|T4-05 PBTIER_T4_06|T4-06 PBTIER_T5_01|T5-01 PBTIER_T5_02|T5-02 PBTIER_T5_03|T5-03 PBTIER_T5_04|T5-04 PBTIER_T5_05|T5-05 PBTIER_T5_06|T5-06 PBTIER_T6_01|T6-01 PBTIER_T6_02|T6-02 PBTIER_T6_03|T6-03 PBTIER_T6_04|T6-04 PBTIER_T6_05|T6-05 PBTIER_T6_06|T6-06 PBTIER_TX_01|H1-01 PBTIER_TX_02|H1-02 PBTIER_TX_03|H1-03 PBTIER_TX_04|H1-04 PBTIER_TX_05|H1-05 PBTIER_TX_06|H1-06 PBTIER_W1_01A|W1-01A PBTIER_W1_01B|W1-01B PBTIER_W1_02A|W1-02A PBTIER_W1_02B|W1-02B PBTIER_W1_03A|W1-03A PBTIER_W1_03B|W1-03B PBTIER_W1_04A|W1-04A PBTIER_W1_04B|W1-04B PBTIER_W1_05A|W1-05A PBTIER_W1_05B|W1-05B PBTIER_W1_06A|W1-06A PBTIER_W1_06B|W1-06B PBTIER_W1_07A|W1-07A PBTIER_W1_07B|W1-07B PBTIER_W1_08A|W1-08A PBTIER_W1_08B|W1-08B PBTIER_W1_09A|W1-09A PBTIER_W1_09B|W1-09B PBTIER_W1_10A|W1-10A PBTIER_W1_10B|W1-10B PBTIER_W1_11A|W1-11A PBTIER_W1_11B|W1-11B PBTIER_W1_12A|W1-12A PBTIER_W1_12B|W1-12B PBTIER_W1_13A|W1-13A PBTIER_W1_13B|W1-13B PBTIER_W1_14A|W1-14A PHOENIX_SQUADRON_BUNDLE_CHOPPER_DESC|Power up your [f0ff23]Phoenix Squadron[-] team with a PHOENIX SQUADRON BUNDLE!\n\nLevel up Chopper with 25 shards (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up Chopper.\n\nIncludes materials sufficient to level up Chopper to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. PHOENIX_SQUADRON_BUNDLE_CHOPPER_SUBTITLE|Chopper PHOENIX_SQUADRON_BUNDLE_EZRA_DESC|Power up your [f0ff23]Phoenix Squadron[-] team with a PHOENIX SQUADRON BUNDLE!\n\nLevel up Ezra Bridger with 25 shards (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up Ezra.\n\nIncludes materials sufficient to level up Ezra to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. PHOENIX_SQUADRON_BUNDLE_EZRA_SUBTITLE|Ezra Bridger PHOENIX_SQUADRON_BUNDLE_HERA_DESC|Power up your [f0ff23]Phoenix Squadron[-] team with a PHOENIX SQUADRON BUNDLE!\n\nLevel up Hera Syndulla with 25 shards (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up Hera.\n\nIncludes materials sufficient to level up Hera to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. PHOENIX_SQUADRON_BUNDLE_HERA_SUBTITLE|Hera Syndulla PHOENIX_SQUADRON_BUNDLE_KANAN_DESC|Power up your [f0ff23]Phoenix Squadron[-] team with a PHOENIX SQUADRON BUNDLE!\n\nLevel up Kanan Jarrus with 25 shards (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up Kanan.\n\nIncludes materials sufficient to level up Kanan to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. PHOENIX_SQUADRON_BUNDLE_KANAN_SUBTITLE|Kanan Jarrus PHOENIX_SQUADRON_BUNDLE_NAME|PHOENIX SQUADRON BUNDLE PHOENIX_SQUADRON_BUNDLE_SABINE_DESC|Power up your [f0ff23]Phoenix Squadron[-] team with a PHOENIX SQUADRON BUNDLE!\n\nLevel up Sabine Wren with 25 shards (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up Sabine.\n\nIncludes materials sufficient to level up Sabine to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. PHOENIX_SQUADRON_BUNDLE_SABINE_SUBTITLE|Sabine Wren PHOENIX_SQUADRON_BUNDLE_ZEB_DESC|Power up your [f0ff23]Phoenix Squadron team[-] with a PHOENIX SQUADRON BUNDLE!\n\nLevel up Garazeb Orrelios with 25 shards (or unlock at 2-stars)!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up Zeb.\n\nIncludes materials sufficient to level up Zeb to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. PHOENIX_SQUADRON_BUNDLE_ZEB_SUBTITLE|Garazeb Orrelios PHOENIX_SQUADRON_NAME|Phoenix Squadron PHOENIX_SQUADRON_PACK_CHOPPER_DESC|Level up [f0ff23]Chopper[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega Ability Material[-]!\n\nEach pack has a chance to crit for 30 SHARDS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III Ability Materials\n3 MK II Ability Materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material PHOENIX_SQUADRON_PACK_CHOPPER_SUBTITLE|Chopper PHOENIX_SQUADRON_PACK_CHOPPER_TEXT|Head to the store now to level up CHOPPER from Star Wars Rebels Season 3. Chopper's PHOENIX SQUADRON BUNDLE features 25 shards plus upgrade materials. Promote him even further with his PHOENIX SQUADRON PACK! PHOENIX_SQUADRON_PACK_CHOPPER_TITLE|NEW: PHOENIX SQUADRON BUNDLE and PACK PHOENIX_SQUADRON_PACK_EZRA_DESC|Level up [f0ff23]Ezra Bridger[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega Ability Material[-]!\n\nEach pack has a chance to crit for 30 SHARDS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III Ability Materials\n3 MK II Ability Materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material PHOENIX_SQUADRON_PACK_EZRA_SUBTITLE|Ezra Bridger PHOENIX_SQUADRON_PACK_EZRA_TEXT|Head to the store now to level up EZRA BRIDGER from Star Wars Rebels Season 3. Ezra's PHOENIX SQUADRON BUNDLE features 25 shards plus upgrade materials. Promote him even further with his PHOENIX SQUADRON PACK! PHOENIX_SQUADRON_PACK_EZRA_TITLE|NEW: PHOENIX SQUADRON BUNDLE and PACK PHOENIX_SQUADRON_PACK_HERA_DESC|Level up [f0ff23]Hera Syndulla[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega Ability Material[-]!\n\nEach pack has a chance to crit for 30 SHARDS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III Ability Materials\n3 MK II Ability Materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material PHOENIX_SQUADRON_PACK_HERA_SUBTITLE|Hera Syndulla PHOENIX_SQUADRON_PACK_HERA_TEXT|Head to the store now to level up HERA SYNDULLA from Star Wars Rebels Season 3. Hera's PHOENIX SQUADRON BUNDLE features 25 shards plus upgrade materials. Promote her even further with her PHOENIX SQUADRON PACK! PHOENIX_SQUADRON_PACK_HERA_TITLE|NEW: PHOENIX SQUADRON BUNDLE and PACK PHOENIX_SQUADRON_PACK_KANAN_DESC|Level up [f0ff23]Kanan Jarrus[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega Ability Material[-]!\n\nEach pack has a chance to crit for 30 SHARDS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III Ability Materials\n3 MK II Ability Materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material PHOENIX_SQUADRON_PACK_KANAN_SUBTITLE|Kanan Jarrus PHOENIX_SQUADRON_PACK_KANAN_TEXT|Head to the store now to level up KANAN JARRUS from Star Wars Rebels Season 3. Kanan's PHOENIX SQUADRON BUNDLE features 25 shards plus upgrade materials. Promote him even further with his PHOENIX SQUADRON PACK! PHOENIX_SQUADRON_PACK_KANAN_TITLE|NEW: PHOENIX SQUADRON BUNDLE and PACK PHOENIX_SQUADRON_PACK_NAME|PHOENIX SQUADRON PACK PHOENIX_SQUADRON_PACK_SABINE_DESC|Level up [f0ff23]Sabine Wren[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega Ability Material[-]!\n\nEach pack has a chance to crit for 30 SHARDS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III Ability Materials\n3 MK II Ability Materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material PHOENIX_SQUADRON_PACK_SABINE_SUBTITLE|Sabine Wren PHOENIX_SQUADRON_PACK_SABINE_TEXT|Head to the store now to level up SABINE WREN from Star Wars Rebels Season 3. Sabine's PHOENIX SQUADRON BUNDLE features 25 shards plus upgrade materials. Promote her even further with her PHOENIX SQUADRON PACK! PHOENIX_SQUADRON_PACK_SABINE_TITLE|NEW: PHOENIX SQUADRON BUNDLE and PACK PHOENIX_SQUADRON_PACK_TEXT|Level up your Phoenix Squadron Rebels to participate in the Rise Together Event. In the Store while the event lasts. Complete them now! PHOENIX_SQUADRON_PACK_TITLE|ONE MORE CHANCE: Phoenix Squadron Packs Return PHOENIX_SQUADRON_PACK_ZEB_DESC|Level up [f0ff23]Garazeb Orrelios[-]! Also includes [f0ff23]Credits[-] and ability materials. PLUS a chance for an [f0ff23]Omega Ability Material[-]!\n\nEach pack has a chance to crit for 30 SHARDS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n125,000 Credits\n1 MK III Ability Materials\n3 MK II Ability Materials\n\nPLUS a chance to get:\n\n1 [f0ff23]Omega[-] ability material PHOENIX_SQUADRON_PACK_ZEB_SUBTITLE|Garazeb Orrelios PHOENIX_SQUADRON_PACK_ZEB_TEXT|Head to the store now to level up GARAZEB ORRELIOS from Star Wars Rebels Season 3. Zeb's PHOENIX SQUADRON BUNDLE features 25 shards plus upgrade materials. Promote him even further with his PHOENIX SQUADRON PACK! PHOENIX_SQUADRON_PACK_ZEB_TITLE|NEW: PHOENIX SQUADRON BUNDLE and PACK PLACEHOLDER|Placeholder PLATFORMEVENT_DROIDS_FIGHT_BACK_DESC|Only DROIDS Allowed PLATFORMEVENT_DROIDS_FIGHT_BACK_NAME|Droids Fight Back PLATFORMEVENT_DROIDS_FIGHT_BACK_SUMMARY|Lead the Droids to battle against the scavenging Jawas on Tatooine.\n\nGain Jawa shards and training droids if successful, including the rare Jawa Engineer and 7 star training droids! PLATFORMEVENT_SAVE_ENDOR_DESC|[f0ff23]#AppsforEarth Exclusive[-] PLATFORMEVENT_SAVE_ENDOR_NAME|Save the Forest Moon PLATFORMEVENT_SAVE_ENDOR_SUMMARY|Save the lush Forest Moon of Endor from the Empire with your Ewok squad! Earn coveted Ewok shards in this limited-time event supporting WWF and the #AppsforEarth initiative to protect forests and other important habitats. PLATOON_ERROR_UNIT_ALREADY_ASSIGNED_TITLE|UNIT ALREADY ASSIGNED PLAYER_MESSAGE_DESC|We have detected that you are playing Star Wars: Galaxy of Heroes on a device that has less that 1GB of memory. Regretfully, we will be unable to continue to support your device in future game updates. Because of this, we will automatically refund of the money you have spent on Star Wars: Galaxy of Heroes. We appreciate your support, and hope that you will be able to continue to play the game in the future on a supported device. PLAYER_MESSAGE_TITLE|Important Message from Capital Games PLAYER_PROFILE_VIEW_SHIP_ARENA_RANK|Fleet Rank: PLAYER_PROFILE_VIEW_SHIP_ARENA_SQUAD|Arena Fleet PLAYER_PROFILE_VIEW_TOURNAMENT_RANK|Tournament Rank: PLAYER_PROFILE_VIEW_TOURNAMENT_SQUAD|Tournament Squad PlayerHUDView_EnergyOverfillFormat|[64e02f]{0}[-] PlayerHUDView_TerritoryWarGuildScoreOverfillFormat|[64e02f]{0}[-] PlayerLevelUpView_ArenaFuelLabel|INCREASED Arena Fuel PlayerLevelUpView_BattleFuelLabel|INCREASED Battle Fuel PlayerLevelUpView_CharacterCapacityIncreased|Character Squad Capacity Increased! PlayerLevelUpView_EnergyIncreaseCelebration|Max [f0ff23]{0}[-] Increased! PlayerLevelUpView_EnergyLabel|INCREASED Max Energy PlayerLevelUpView_ReachedMaxLevelMessage|Congratulations! You have reached the maximum player level! PlayerLevelUpView_ReachedMaxLevelTitle|Max Level Reached PlayerLevelUpView_ShipCapacityIncreased|Ship Squad Capacity Increased! PlayerLevelUpView_StaminaLabel|INCREASED Stamina PlayerLevelUpView_UpUnlockedFeatureLabel|UNLOCKED {0}! PlayerNameChangeView_AcceptButton|Done PlayerNameChangeView_ChooseAValidName|That name is unavailable. Please enter a new one. PlayerNameChangeView_Default|Enter Name Here PlayerNameChangeView_EditTitle|Edit Your Name PlayerNameChangeView_LegalText|This information will be visible to other players. Do not include your real name or any other personal information. PlayerNameChangeView_Title|Choose Your Name PlayerNameChangeView_YouCanChangeItLater|You can change your name later. PlayerNameEntryView_BuyConfirm|CONFIRM PlayerNameEntryView_BuyConfirmMessage|Would you like to change your name to {0}? PlayerNameEntryView_BuyConfirmTitle|Confirm Name Change? PlayerNameEntryView_NameErrorButton|SELECT NEW NAME PlayerNameEntryView_NameErrorMessage|This transaction has been cancelled due to the name entered being considered inappropriate. PlayerNameEntryView_NameErrorTitle|Inappropriate Name PlayerProfileView_AllyInvite|ALLY INVITE PlayerProfileView_AllyInvitePending|ALLY INVITE PENDING PlayerProfileView_AllyListFullMessage|You cannot send an ally invite because your ally list is full. Would you like to manage your allies? PlayerProfileView_AllyListFullTitle|ALLY LIST FULL PlayerProfileView_ArenaSquad|Arena Squad PlayerProfileView_Block|BLOCK PlayerProfileView_GuildFullMessage|You cannot send a Guild invitation because your Guild is currently at maximum capacity. Would you like to manage your Guild members? PlayerProfileView_GuildFullTitle|GUILD FULL PlayerProfileView_GuildInvite|GUILD INVITE PlayerProfileView_GuildInvitePending|GUILD INVITE PENDING PlayerProfileView_Inventory|INVENTORY PlayerProfileView_Rank|Arena Rank: PLAYERS_PACK_NAME|Player's Pack POUCH_OF_CRYSTALS_HOLIDAY|Pouch of Crystals Holiday POUCH_OF_CRYSTALS_UPSIGHT_10|Pouch of Crystals - Bonus 10 ! POUCH_OF_CRYSTALS_UPSIGHT_25|Pouch of Crystals - Bonus 25 ! POWER_UP_BUNDLE_ANAKIN_DESC|Power up your Jedi Knight Anakin with a Jedi Order Power-Up Bundle!\n\nBundle includes 80 shards for Jedi Knight Anakin - enough to unlock at 4-stars (or upgrade)!\n\nBONUS: This bundle also includes Credits, XP Training Bots, Ability Materials, and Gear to immediately level up Jedi Knight Anakin.\n\nIncludes materials sufficient to level up your Jedi Knight Anakin to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1-time purchase limit. POWER_UP_BUNDLE_ANAKIN_NAME|POWER-UP BUNDLE JEDI KNIGHT ANAKIN POWER_UP_BUNDLE_ANAKIN_SUBTITLE|Jedi Knight Anakin POWER_UP_BUNDLE_EMPERORS_GUARD_NAME|Emperor's Guard POWER_UP_BUNDLE_EMPERORS_GUARD_NAME_UPSIGHT|POWER-UP BUNDLE EMPEROR'S GUARD POWER_UP_BUNDLE_IMPERIAL_FORCES_DESC|Power up your Empire squad with an Imperial Forces Power-Up Bundle to unlock R2-D2!\n\nBundle includes 5 total characters!\n\nVeers (80 shards)\nDeath Trooper (80 shards)\nStormtrooper (80 shards)\nRoyal Guard (25 shards)\nTIE Fighter Pilot (25 shards)\n\nBONUS: This bundle also includes Credits, XP Training Bots, Ability Materials, and Gear to immediately level up all characters.\n\nIncludes materials sufficient to level up your Empire characters to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1-time purchase limit. POWER_UP_BUNDLE_IMPERIAL_FORCES_SUBTITLE|Imperial Forces POWER_UP_BUNDLE_JEDI_ORDER_DESC|Power up your Jedi team with a Jedi Order Power-Up Bundle!\n\nBundle includes 5 total characters!\n\nObi-Wan Kenobi (80 shards)\nJedi Knight Anakin (80 shards)\nQui-Gon Jinn (25 shards)\nAhsoka Tano (25 shards)\nJedi Consular (25 shards)\n\nBONUS: This bundle also includes Credits, XP Training Bots, Ability Materials, and Gear to immediately level up all characters.\n\nIncludes materials sufficient to level up your Jedi to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1-time purchase limit. POWER_UP_BUNDLE_JEDI_ORDER_NAME|POWER-UP BUNDLE JEDI ORDER POWER_UP_BUNDLE_JEDI_ORDER_SUBTITLE|Jedi Order POWER_UP_BUNDLE_NAME|POWER-UP BUNDLE POWER_UP_BUNDLE_QUIGON_DESC|Power up your Qui-Gon Jinn with a Jedi Order Power-Up Bundle!\n\nBundle includes 25 shards for Qui-Gon Jinn - enough to unlock at 2-stars (or upgrade)!\n\nBONUS: This bundle also includes Credits, XP Training Bots, Ability Materials, and Gear to immediately level up Qui-Gon Jinn.\n\nIncludes materials sufficient to level up your Qui-Gon Jinn to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1-time purchase limit. POWER_UP_BUNDLE_QUIGON_NAME|POWER-UP BUNDLE QUI-GON JINN POWER_UP_BUNDLE_QUIGON_SUBTITLE|Qui-Gon Jinn PowerUpBundle_ANAKIN_T02_Desc|Immediately Increase To: PowerUpBundle_ANAKIN_T02_Name|Anakin Skywalker\nOne Time Power-Up! PowerUpBundle_ANAKIN_T03_Desc|Immediately Increase To: PowerUpBundle_ANAKIN_T03_Name|Anakin Skywalker\nOne Time Power-Up! PowerUpBundle_ANAKIN_T04_Desc|Immediately Increase To: PowerUpBundle_ANAKIN_T04_Name|Anakin Skywalker\nOne Time Power-Up! PowerUpBundle_ANAKIN_T05_Desc|Immediately Increase To: PowerUpBundle_ANAKIN_T05_Name|Anakin Skywalker\nOne Time Power-Up! PowerUpBundle_ANAKIN_T06_Desc|Immediately Increase To: PowerUpBundle_ANAKIN_T06_Name|Anakin Skywalker\nOne Time Power-Up! PowerUpBundle_ANAKIN_T07_Desc|Immediately Increase To: PowerUpBundle_ANAKIN_T07_Name|Anakin Skywalker\nOne Time Power-Up! PowerUpBundle_ANAKIN_T08_Desc|Immediately Increase To: PowerUpBundle_ANAKIN_T08_Name|Anakin Skywalker\nOne Time Power-Up! PowerUpBundle_BARRISS_T02_Desc|Immediately Increase To: PowerUpBundle_BARRISS_T02_Name|Barriss Offee\nOne Time Power-Up! PowerUpBundle_BARRISS_T03_Desc|Immediately Increase To: PowerUpBundle_BARRISS_T03_Name|Barriss Offee\nOne Time Power-Up! PowerUpBundle_BARRISS_T04_Desc|Immediately Increase To: PowerUpBundle_BARRISS_T04_Name|Barriss Offee\nOne Time Power-Up! PowerUpBundle_BARRISS_T05_Desc|Immediately Increase To: PowerUpBundle_BARRISS_T05_Name|Barriss Offee\nOne Time Power-Up! PowerUpBundle_BARRISS_T06_Desc|Immediately Increase To: PowerUpBundle_BARRISS_T06_Name|Barriss Offee\nOne Time Power-Up! PowerUpBundle_BARRISS_T07_Desc|Immediately Increase To: PowerUpBundle_BARRISS_T07_Name|Barriss Offee\nOne Time Power-Up! PowerUpBundle_BARRISS_T08_Desc|Immediately Increase To: PowerUpBundle_BARRISS_T08_Name|Barriss Offee\nOne Time Power-Up! POWERUPBUNDLE_DAKA_NAME|Old Daka\nOne Time Power-Up! POWERUPBUNDLE_DARTH_MAUL_NAME|Darth Maul\nOne Time Power-Up! PowerUpBundle_DeclineConfirmPopup_TextFormat|Are you sure? This is a one time offer which will not be available again for this character! PowerUpBundle_DeclineConfirmPopup_Title|Confirm PowerUpBundle_Detail|Immediately upgrade to: PowerUpBundle_DOOKU_T02_Desc|Immediately Increase To: PowerUpBundle_DOOKU_T02_Name|Count Dooku\nOne Time Power-Up! PowerUpBundle_DOOKU_T03_Desc|Immediately Increase To: PowerUpBundle_DOOKU_T03_Name|Count Dooku\nOne Time Power-Up! PowerUpBundle_DOOKU_T04_Desc|Immediately Increase To: PowerUpBundle_DOOKU_T04_Name|Count Dooku\nOne Time Power-Up! PowerUpBundle_DOOKU_T05_Desc|Immediately Increase To: PowerUpBundle_DOOKU_T05_Name|Count Dooku\nOne Time Power-Up! PowerUpBundle_DOOKU_T06_Desc|Immediately Increase To: PowerUpBundle_DOOKU_T06_Name|Count Dooku\nOne Time Power-Up! PowerUpBundle_DOOKU_T07_Desc|Immediately Increase To: PowerUpBundle_DOOKU_T07_Name|Count Dooku\nOne Time Power-Up! PowerUpBundle_DOOKU_T08_Desc|Immediately Increase To: PowerUpBundle_DOOKU_T08_Name|Count Dooku\nOne Time Power-Up! POWERUPBUNDLE_EETH_KOTH_NAME|Eeth Koth\nOne Time Power-Up! PowerUpBundle_ErrorAlreadyPurchased_Text|The character is already at the target level. Purchase has been canceled and you will not be charged. PowerUpBundle_ErrorAlreadyPurchased_Title|ERROR PowerUpBundle_GearTier_Title|Gear: POWERUPBUNDLE_GREEDO_NAME|Greedo\nOne Time Power-Up! PowerUpBundle_HK47_T02_Desc|Immediately Increase To: PowerUpBundle_HK47_T02_Name|HK-47\nOne Time Power-Up! PowerUpBundle_HK47_T03_Desc|Immediately Increase To: PowerUpBundle_HK47_T03_Name|HK-47\nOne Time Power-Up! PowerUpBundle_HK47_T04_Desc|Immediately Increase To: PowerUpBundle_HK47_T04_Name|HK-47\nOne Time Power-Up! PowerUpBundle_HK47_T05_Desc|Immediately Increase To: PowerUpBundle_HK47_T05_Name|HK-47\nOne Time Power-Up! PowerUpBundle_HK47_T06_Desc|Immediately Increase To: PowerUpBundle_HK47_T06_Name|HK-47\nOne Time Power-Up! PowerUpBundle_HK47_T07_Desc|Immediately Increase To: PowerUpBundle_HK47_T07_Name|HK-47\nOne Time Power-Up! PowerUpBundle_HK47_T08_Desc|Immediately Increase To: PowerUpBundle_HK47_T08_Name|HK-47\nOne Time Power-Up! PowerUpBundle_KYLO_T02_Desc|Immediately Increase To: PowerUpBundle_KYLO_T02_Name|Kylo Ren\nOne Time Power-Up! PowerUpBundle_KYLO_T03_Desc|Immediately Increase To: PowerUpBundle_KYLO_T03_Name|Kylo Ren\nOne Time Power-Up! PowerUpBundle_KYLO_T04_Desc|Immediately Increase To: PowerUpBundle_KYLO_T04_Name|Kylo Ren\nOne Time Power-Up! PowerUpBundle_KYLO_T05_Desc|Immediately Increase To: PowerUpBundle_KYLO_T05_Name|Kylo Ren\nOne Time Power-Up! PowerUpBundle_KYLO_T06_Desc|Immediately Increase To: PowerUpBundle_KYLO_T06_Name|Kylo Ren\nOne Time Power-Up! PowerUpBundle_KYLO_T07_Desc|Immediately Increase To: PowerUpBundle_KYLO_T07_Name|Kylo Ren\nOne Time Power-Up! PowerUpBundle_KYLO_T08_Desc|Immediately Increase To: PowerUpBundle_KYLO_T08_Name|Kylo Ren\nOne Time Power-Up! PowerUpBundle_Level_Title|Level: PowerUpBundle_LevelAfterFormat|{0} PowerUpBundle_LevelBeforeFormat|{0} POWERUPBUNDLE_LUMINARA_UNDULI_NAME|Luminara Unduli\nOne Time Power-Up! PowerUpBundle_MACE_T02_Desc|Immediately Increase To: PowerUpBundle_MACE_T02_Name|Mace Windu\nOne Time Power-Up! PowerUpBundle_MACE_T03_Desc|Immediately Increase To: PowerUpBundle_MACE_T03_Name|Mace Windu\nOne Time Power-Up! PowerUpBundle_MACE_T04_Desc|Immediately Increase To: PowerUpBundle_MACE_T04_Name|Mace Windu\nOne Time Power-Up! PowerUpBundle_MACE_T05_Desc|Immediately Increase To: PowerUpBundle_MACE_T05_Name|Mace Windu\nOne Time Power-Up! PowerUpBundle_MACE_T06_Desc|Immediately Increase To: PowerUpBundle_MACE_T06_Name|Mace Windu\nOne Time Power-Up! PowerUpBundle_MACE_T07_Desc|Immediately Increase To: PowerUpBundle_MACE_T07_Name|Mace Windu\nOne Time Power-Up! PowerUpBundle_MACE_T08_Desc|Immediately Increase To: PowerUpBundle_MACE_T08_Name|Mace Windu\nOne Time Power-Up! PowerUpBundle_NoThanksButton|No Thanks PowerUpBundle_OLDBEN_T02_Desc|Immediately Increase To: PowerUpBundle_OLDBEN_T02_Name|Old Ben Kenobi\nOne Time Power-Up! PowerUpBundle_OLDBEN_T03_Desc|Immediately Increase To: PowerUpBundle_OLDBEN_T03_Name|Old Ben Kenobi\nOne Time Power-Up! PowerUpBundle_OLDBEN_T04_Desc|Immediately Increase To: PowerUpBundle_OLDBEN_T04_Name|Old Ben Kenobi\nOne Time Power-Up! PowerUpBundle_OLDBEN_T05_Desc|Immediately Increase To: PowerUpBundle_OLDBEN_T05_Name|Old Ben Kenobi\nOne Time Power-Up! PowerUpBundle_OLDBEN_T06_Desc|Immediately Increase To: PowerUpBundle_OLDBEN_T06_Name|Old Ben Kenobi\nOne Time Power-Up! PowerUpBundle_OLDBEN_T07_Desc|Immediately Increase To: PowerUpBundle_OLDBEN_T07_Name|Old Ben Kenobi\nOne Time Power-Up! PowerUpBundle_OLDBEN_T08_Desc|Immediately Increase To: PowerUpBundle_OLDBEN_T08_Name|Old Ben Kenobi\nOne Time Power-Up! POWERUPBUNDLE_POGGLE_THE_LESSER_NAME|Poggle the Lesser\nOne Time Power-Up! PowerUpBundle_Power_Title|Power: PowerUpBundle_PowerAfterFormat|{0} PowerUpBundle_PowerBeforeFormat|{0} PowerUpBundle_REY_T02_Desc|Immediately Increase To: PowerUpBundle_REY_T02_Name|Rey (Scavenger)\nOne Time Power-Up! PowerUpBundle_REY_T03_Desc|Immediately Increase To: PowerUpBundle_REY_T03_Name|Rey (Scavenger)\nOne Time Power-Up! PowerUpBundle_REY_T04_Desc|Immediately Increase To: PowerUpBundle_REY_T04_Name|Rey (Scavenger)\nOne Time Power-Up! PowerUpBundle_REY_T05_Desc|Immediately Increase To: PowerUpBundle_REY_T05_Name|Rey (Scavenger)\nOne Time Power-Up! PowerUpBundle_REY_T06_Desc|Immediately Increase To: PowerUpBundle_REY_T06_Name|Rey (Scavenger)\nOne Time Power-Up! PowerUpBundle_REY_T07_Desc|Immediately Increase To: PowerUpBundle_REY_T07_Name|Rey (Scavenger)\nOne Time Power-Up! PowerUpBundle_REY_T08_Desc|Immediately Increase To: PowerUpBundle_REY_T08_Name|Rey (Scavenger)\nOne Time Power-Up! PowerUpBundle_SIDIOUS_T02_Desc|Immediately Increase To: PowerUpBundle_SIDIOUS_T02_Name|Darth Sidious\nOne Time Power-Up! PowerUpBundle_SIDIOUS_T03_Desc|Immediately Increase To: PowerUpBundle_SIDIOUS_T03_Name|Darth Sidious\nOne Time Power-Up! PowerUpBundle_SIDIOUS_T04_Desc|Immediately Increase To: PowerUpBundle_SIDIOUS_T04_Name|Darth Sidious\nOne Time Power-Up! PowerUpBundle_SIDIOUS_T05_Desc|Immediately Increase To: PowerUpBundle_SIDIOUS_T05_Name|Darth Sidious\nOne Time Power-Up! PowerUpBundle_SIDIOUS_T06_Desc|Immediately Increase To: PowerUpBundle_SIDIOUS_T06_Name|Darth Sidious\nOne Time Power-Up! PowerUpBundle_SIDIOUS_T07_Desc|Immediately Increase To: PowerUpBundle_SIDIOUS_T07_Name|Darth Sidious\nOne Time Power-Up! PowerUpBundle_SIDIOUS_T08_Desc|Immediately Increase To: PowerUpBundle_SIDIOUS_T08_Name|Darth Sidious\nOne Time Power-Up! PowerUpBundle_TierAfterFormat|[{0}]{1}[-] PowerUpBundle_TierBeforeFormat|[{0}]{1}[-] PowerUpBundle_Vader_T02_Desc|Immediately Increase To: PowerUpBundle_Vader_T02_Name|Darth Vader\nOne Time Power-Up! PowerUpBundle_Vader_T03_Desc|Immediately Increase To: PowerUpBundle_Vader_T03_Name|Darth Vader\nOne Time Power-Up! PowerUpBundle_Vader_T04_Desc|Immediately Increase To: PowerUpBundle_Vader_T04_Name|Darth Vader\nOne Time Power-Up! PowerUpBundle_Vader_T05_Desc|Immediately Increase To: PowerUpBundle_Vader_T05_Name|Darth Vader\nOne Time Power-Up! PowerUpBundle_Vader_T06_Desc|Immediately Increase To: PowerUpBundle_Vader_T06_Name|Darth Vader\nOne Time Power-Up! PowerUpBundle_Vader_T07_Desc|Immediately Increase To: PowerUpBundle_Vader_T07_Name|Darth Vader\nOne Time Power-Up! PowerUpBundle_Vader_T08_Desc|Immediately Increase To: PowerUpBundle_Vader_T08_Name|Darth Vader\nOne Time Power-Up! PRACTICE_TIER|PRACTICE PRE_BATTLE_VIEW_FILTER_RESULTS_INVENTORY_EMPTY|None of the units in this filter can be used in this mission. PRE_BATTLE_VIEW_HUD_TITLE_SQUAD_PRESET|PRESET PRE_BATTLE_VIEW_SELECT_SQUAD|SELECT SQUAD PREBATTLE_FORCED_UNIT_CHARACTER_MESSAGE|Event Unit PREBATTLE_FORCED_UNIT_COMMANDER_MESSAGE|Event Unit PREBATTLE_FORCED_UNIT_SHIP_MESSAGE|Event Unit PREBATTLE_MANDATORY_UNIT_CHARACTER_MESSAGE|Mission Unit PREBATTLE_MANDATORY_UNIT_COMMANDER_MESSAGE|Mission Unit PREBATTLE_MANDATORY_UNIT_SHIP_MESSAGE|Mission Unit PreBattle_RefreshTimer|Roster Refresh in {0} PreBattle_RefreshTimer_Final|Ends in {0} PreBattle_ReinforcementTeachingMessage|Reinforcement slot currently unavailable. PreBattle_ReinforcementTeachingMessage_RarityLocked|Requires {0} Capital Ship PreBattleSummaryView_AllyLeaderAbilityTitle|Ally Leader Ability PreBattleSummaryView_LeaderAbilityTitle|Leader Ability PreBattleSummaryView_SquadStatTitle|Squad Stats PreBattleView_AbilityButtonNoLeader|No leader assigned PreBattleView_AllyUnavailable|No ally available at this time PreBattleView_AssignShipsInstructions|Tap a slot to add or swap a ship. PreBattleView_AssignUnitsInstructions|Tap a slot to add or swap a character. PreBattleView_CannotRemoveAlly_ErrorMessage|To change your Ally, tap the Back button. Please note that any squad changes will be lost. PreBattleView_CannotRemoveAlly_ErrorTitle|Changing Ally PreBattleView_CannotRemoveMandatoryAlly_ErrorMessage|Required mission units cannot be removed PreBattleView_CannotRemoveMandatoryAlly_ErrorTitle|REQUIRED MISSION UNIT PreBattleView_ClearFleet|CLEAR FLEET PreBattleView_ClearSquad|CLEAR SQUAD PreBattleView_FifthDarkSideCharacterTeachingMessage|Unlocks with collection of 5th dark side character PreBattleView_FifthLightSideCharacterTeachingMessage|Unlocks with collection of 5th light side character PreBattleView_FleetCommanderRequiredMessage|You must assign a Fleet Commander to enter a fleet battle. PreBattleView_FleetCommanderRequiredTitle|Warning PreBattleView_FleetPower|Fleet Power: {0} PreBattleView_FourthDarkSideCharacterTeachingMessage|Unlocks with collection of 4th dark side character PreBattleView_FourthLightSideCharacterTeachingMessage|Unlocks with collection of 4th light side character PreBattleView_GenericSlotTeachingMessage|There are no available units for this slot PreBattleView_InventoryEmpty|No other [f0ff23]{0}[-] available\n\nCollect Shards or open data cards to unlock additional characters PreBattleView_InventoryEmpty_DarkSideCharacters|dark side characters PreBattleView_InventoryEmpty_LightSideCharacters|light side characters PreBattleView_InventoryEmpty_Ships|Ships PreBattleView_InventoryEmpty_TU2|[3399FF]No other [-][f0ff23]{0}[-][3399FF] available\n\nCollect Shards or open data cards to unlock additional characters[-] PreBattleView_InventoryEmpty_Units|Units PreBattleView_MandatoryUnitWarningMessage|You are attempting to enter battle with a unit that is required for another zone. Continuing may block you from participating in it. PreBattleView_MandatoryUnitWarningTitle|Warning PreBattleView_MaxReinforcementRestrictionTeachingMessage|This slot is unavailable due to slot restrictions PreBattleView_MaxUnitRestrictionTeachingMessage|This slot is unavailable due to slot restrictions PreBattleView_MinimumUnitRequirementsMessage|You don't meet the minimum number of units required for this mission. Assign qualified units to empty squad slots to proceed. PreBattleView_MinimumUnitRequirementsTitle|Minimum Unit Requirements PreBattleView_NoDeployedUnitsMessage|The current Phase is complete. This action can not be taken at this time. PreBattleView_NoDeployedUnitsTitle|PHASE COMPLETE PreBattleView_ReinforcementSlots|Reinforcements: {0}/4 PreBattleView_ReinforcementSlotsTitle|REINFORCEMENTS PreBattleView_ReinforcementSlotsXofY|REINFORCEMENTS: X/Y PreBattleView_ReinforcementsValidationMessage|You must assign all of your starting units before entering battle. PreBattleView_ReinforcementsValidationTitle|Warning PreBattleView_SaveSquad|CONFIRM DEFENSIVE SQUAD PreBattleView_SaveSquad_7.2|CONFIRM SQUAD PreBattleView_SaveSquad_Message_NoneRemaining|The current defensive squad has been locked for this tournament. PreBattleView_SaveSquad_Message_TimeRemaining|The current defensive squad is locked for {0}. PreBattleView_SaveSquad_Message_Title|DEFENSIVE SQUAD LOCKED PreBattleView_ShipInventoryEmpty|[3399FF]No other [-][f0ff23]{0}[-][3399FF] available\n\nCollect Blueprints or open data cards to unlock additional ships[-] PreBattleView_SquadPower|{0} PreBattleView_UnfilledSlotWarningMessage|You are attempting to enter battle with a squad that is not full. PreBattleView_UnfilledSlotWarningTitle|Warning PRELUDE_EVENT_DESC|Earn Ships and Crew! PREMIUM_PACK_BANKING_CLAN_BUNDLE|BUNDLED CREDIT PACK PREMIUM_PACK_BANKING_CLAN_CHANCE|Chance for 2x or 3X PREMIUM_PACK_BANKING_CLAN_SINGLE|CREDIT PACK PREMIUM_PACK_GOLD_BUNDLE_DESC_LONG|10 drops including ONE GUARANTEED CHARACTER!\n\nDrops the following: 1, 2 or 3 Star characters including characters from the Squad Arena Store, character shards, [1F45FC]blue gear or gear materials[-]. PREMIUM_PACK_PLATINUM_BUNDLE_DESC_LONG|10 drops including ONE GUARANTEED CHARACTER!\n\nDrops the following: 2, 3 or 4 Star characters including characters from the Squad Arena Store, character shards, [1F45FC]blue gear or gear materials[-]. PREMIUM_PACK_PLATINUM_CHANCE_AT|Chromium Pack Contents PREMIUM_PACK_PLATINUM_DESC_LONG|Drops one of the following: 3 or 4 Star characters including characters from the Squad Arena Store, character shards, and [1F45FC]blue gear or gear materials[-]. PREMIUM_PACK_SILVER|BRONZIUM DATA PACK PREMIUM_PACK_SILVER_CAROUSEL|Potential Character Drops PREMIUM_PACK_SILVER_CHANCE_AT|Chromium Pack Contents PREMIUM_PACK_SILVER_DESC_LONG|Drops one of the following: 1 or 2 Star character, character shards, [f0ff23]grey gear and common materials[-], credits, or 1-Star XP materials and above. premium-pack|RARE SUMMON premium-pack-banking-clan-bundle|Bundled Credit Pack premium-pack-banking-clan-bundle-description-long-1-30|Bundled Credit Pack Special! Buy 7, get 1 free. Use this massive amount of credits to upgrade your character level, abilities, and star count. Guarantees at least 240,000 credits.\n\nCredit caches have a chance to yield 2X and 3X credits on each roll! premium-pack-banking-clan-bundle-description-long-31-40|Bundled Credit Pack Special! Buy 7, get 1 free. Use this massive amount of credits to upgrade your character level, abilities, and star count. Guarantees at least 465,000 credits.\n\nCredit caches have a chance to yield 2X and 3X credits on each roll! premium-pack-banking-clan-bundle-description-long-41-50|Bundled Credit Pack Special! Buy 7, get 1 free. Use this massive amount of credits to upgrade your character level, abilities, and star count. Guarantees at least 500,000 credits.\n\nCredit caches have a chance to yield 2X and 3X credits on each roll! premium-pack-banking-clan-bundle-description-long-51+|Bundled Credit Pack Special! Buy 7, get 1 free. Use this massive amount of credits to upgrade your character level, abilities, and star count. Guarantees at least 525,000 credits.\n\nCredit caches have a chance to yield 2X and 3X credits on each roll! premium-pack-banking-clan-single|Credit Pack premium-pack-banking-clan-single-description-long-1-30|1X Credit Pack! Use credits to upgrade your character level, abilities, and star count. Guarantees at least 30,000 credits.\n\nCredit caches have a chance to yield 2X and 3X credits on each roll! premium-pack-banking-clan-single-description-long-31-40|1X Credit Pack! Use credits to upgrade your character level, abilities, and star count. Guarantees at least 58,125 credits.\n\nCredit caches have a chance to yield 2X and 3X credits on each roll! premium-pack-banking-clan-single-description-long-41-50|1X Credit Pack! Use credits to upgrade your character level, abilities, and star count. Guarantees at least 62,500 credits.\n\nCredit caches have a chance to yield 2X and 3X credits on each roll! premium-pack-banking-clan-single-description-long-51+|1X Credit Pack! Use credits to upgrade your character level, abilities, and star count. Guarantees at least 65,625 credits.\n\nCredit caches have a chance to yield 2X and 3X credits on each roll! premium-pack-bundle-gold-description-long|10 drops including ONE GUARANTEED CHARACTER!\n\nDrops the following: 1 or 2 Star characters including characters from the Squad Arena Store, character shards, [1F45FC]blue gear or gear materials[-], credits, or 2 Star XP materials and above. premium-pack-carousel|Potential Character Drops premium-pack-chance-at|Premium Pack Contents premium-pack-description-long|Chance at: Han Solo, Grand Master Yoda, Count Dooku, Jedi Knight Anakin, Cad Bane, Admiral Ackbar, and many more! premium-pack-description-short|Purchase this for a chance at some of your favorite characters from Star Wars! premium-pack-gold|CHROMIUM DATA CARD premium-pack-gold-bundle|CHROMIUM DATA PACK premium-pack-gold-bundle-carousel|10 Chromium Data Cards and ONE GUARANTEED CHARACTER premium-pack-gold-bundle-chance-at|Chromium Pack Contents premium-pack-gold-bundle-description-short|Get 10 Chromium Data Cards premium-pack-gold-carousel|Potential Character Drops premium-pack-gold-chance-at|Chromium Pack Contents premium-pack-gold-description-long|Drops one of the following: 1 or 2 Star characters including characters from the Squad Arena Store, character shards, [1F45FC]blue gear or gear materials[-], credits, or 2 Star XP materials and above. premium-pack-gold-description-short|Purchase this for a chance at some of your favorite characters from Star Wars! premium-pack-platinum|AURODIUM DATA CARD premium-pack-platinum-bundle|AURODIUM DATA PACK premium-pack-platinum-bundle-carousel|10 Aurodium Data Cards and ONE GUARANTEED CHARACTER premium-pack-platinum-bundle-chance-at|Aurodium Pack Contents premium-pack-platinum-bundle-description-long|10 drops including ONE GUARANTEED CHARACTER!\n\nDrops the following: 3 or 4 Star characters including characters from the Squad Arena Store, character shards, [1F45FC]blue gear or gear materials[-], credits, or 2 Star XP materials and above. premium-pack-platinum-bundle-description-short|Get 10 Aurodium Data Cards premium-pack-platinum-carousel|Potential Character Drops premium-pack-platinum-chance-at|Aurodium Pack Contents premium-pack-platinum-description-long|Drops one of the following: 3 or 4 Star characters including characters from the Squad Arena Store, character shards, and [1F45FC]blue gear or gear materials[-], credits, or 2 Star XP materials and above. premium-pack-platinum-description-short|Purchase this for a chance at some of your favorite characters from Star Wars! premium-pack-silver|BRONZIUM DATA CARD premium-pack-silver-carousel|Potential Character Drops premium-pack-silver-chance-at|Top Drops premium-pack-silver-description-long|Drops one of the following: 1 or 2 Star character, character shards, [f0ff23]grey gear and common materials[-], credits, or 1-Star XP materials and above. premium-pack-silver-description-short|Purchase this for a chance at some of your favorite characters from Star Wars! PREPARATION_ICON_DESC|This unit is Prepared PREPARATION_ICON_TOAST|PREPARED PREPARE_FOR_BATTLE_BUNDLE_HOTH_DESC|Prepare your collection for TERRITORY BATTLES! This special one-time bundle includes several pieces of fully crafted high-end gear, ability materials (including Omega materials), credits, training droids, Hoth Rebel Scout AND Hoth Rebel Soldier shards.\n\n1 time purchase limit. PREPARE_FOR_BATTLE_BUNDLE_HOTH_SUBTITLE|Territory Battles - Hoth PREPARE_FOR_BATTLE_BUNDLE_HOTH_TEXT|Power up your Rebels and get ready for TERRITORY BATTLES! This one-time bundle includes several pieces of fully crafted gear, ability materials, credits, training droids, and Hoth Rebel Scout and Hoth Rebel Soldier shards. PREPARE_FOR_BATTLE_BUNDLE_HOTH_TITLE|NEW: Prepare for Battle Bundle now available! PREPARE_FOR_BATTLE_BUNDLE_NAME|PREPARE FOR BATTLE BUNDLE PREVIEW_CHALLENGE_ABILITYUPGRADEMATERIALS_KEY|Open: Sun, Weds, Sat PREVIEW_CHALLENGE_CREDIT_KEY|Open: Sun, Tues, Fri PREVIEW_CHALLENGE_EQUIPMENT_AGILITY_KEY|Open: Sun, Tues, Fri PREVIEW_CHALLENGE_EQUIPMENT_INTELLIGENCE_KEY|Open: Sun, Weds, Sat PREVIEW_CHALLENGE_EQUIPMENT_STRENGTH_KEY|Open: Sun, Mon, Thurs PREVIEW_CHALLENGE_XP_KEY|Open: Sun, Mon, Thurs PREVIEW_RETURNING_FULLMOON|Returns when the Moon is Full PREVIEW_RETURNING_SOON_KEY|RETURNING SOON PREVIEW_SHIPEVENT_PR01ACKBAR_GND_KEY|PREVIEW KEY: Fleet Comamander Training: Ackbar (GROUND) PREVIEW_SHIPEVENT_PR02TARKIN_GND_KEY|PREVIEW KEY: Fleet Comamander Training: Tarkin (GROUND) PREVIEW_SHIPEVENT_PR03WINDU_GND_KEY|PREVIEW KEY: Fleet Comamander Training: Windu (GROUND) PREVIEW_SHIPEVENT_PR04ACKBAR_SHP_KEY|PREVIEW KEY: Fleet Comamander Training: Ackbar (SHIP) PREVIEW_SHIPEVENT_PR05TARKIN_SHP_KEY|PREVIEW KEY: Fleet Comamander Training: Tarkin (SHIP) PREVIEW_SHIPEVENT_PR06WINDU_SHP_KEY|PREVIEW KEY: Fleet Comamander Training: Windu (SHIP) PREVIEW_SHIPEVENT_SC01UPGRADE_KEY|Open: Mon, Tues, Fri PREVIEW_SHIPEVENT_SC02TRAINING_KEY|Open: Mon, Weds, Sat PREVIEW_SHIPEVENT_SC03ABILITY_KEY|Open: Mon, Thurs, Sun PREVIEW_SHIPEVENT_SC04CREW_KEY|PREVIEW KEY: Crew Challenge (GROUND) PREVIEW_SHIPEVENT_SC05ASTROMECH_KEY|PREVIEW KEY: Astromech Challenge (GROUND) PREVIEW_SHIPEVENT_SC06HARDWARE_KEY|PREVIEW KEY: Hardware Challenge (GROUND) PRINCESS_AND_PADAWAN_BUNDLE_PACK_DESC|Drops all of the following (ONE TIME PURCHASE)\n1200 Crystals\nPrincess Leia 2-Star\nAhsoka Tano 2-Star\n25 Princess Leia shards\n25 Ahsoka Tano shards\n20 3-Star Training Droids\n100,000 Credits PRINCESS_AND_PADAWAN_BUNDLE_PACK_NAME|PRINCESS AND PADAWAN BUNDLE PRINCESS_AND_PADAWAN_BUNDLE_PACK_TEXT|A special limited time bundle is available from June 12th - June 14th that includes Princess Leia and Ahsoka Tano. This bundle is the perfect way to obtain additional female characters to participate in the EA Play to Give event. PRINCESS_AND_PADAWAN_BUNDLE_PACK_TITLE|Princess and Padawan Bundle ProfileView_AllyCode|Ally Code: {0} ProfileView_ArenaHeading|ARENA ProfileView_Completed|COMPLETED ProfileView_FleetLeader|Fleet Leader ProfileView_Loading|Loading ... ProfileView_Losses|LOSSES ProfileView_MissionsHeading|BATTLES ProfileView_NoGuild_Name|No Guild ProfileView_PlayerLevelHeading|PLAYER LEVEL {0} ProfileView_Rank|RANK ProfileView_SendInvite|SEND INVITE ProfileView_SquadLeader|Squad Leader ProfileView_VIPHeading|VIP LEVEL {0} ProfileView_Wins|WINS PROGRESSIONEVENT_BB8_DESC|[c][F0FF23]Earn BB-8 Shards![-][/c] PROGRESSIONEVENT_BB8_NAME|PIECES AND PLANS\n[c][FFC891]Legendary Event[-][/c] PROGRESSIONEVENT_BB8_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 20+\n\nThe [c][F0FF23]FIRST ORDER[-][/c] seeks the final piece of a lost galactic map held by [c][F0FF23]BB-8[-][/c]. Assemble your forces and capture the droid!\n\nSucceed and earn shards for [c][F0FF23]BB-8[-][/c]! PROGRESSIONEVENT_CHIMAERA_DESC|Earn Chimaera Blueprints! PROGRESSIONEVENT_CHIMAERA_NAME|IMPERIAL CHIMAERA\n[c][FFC891]Legendary Ship Event[-][/c] PROGRESSIONEVENT_CHIMAERA_SUMMARY|[c][B5E7F5]Recommended Level:[-][/c] 60+\n\nLaunch the [c][F0FF23]GHOST[-][/c], [c][F0FF23]PHANTOM II[-][/c], and [c][F0FF23]REBEL[-][/c] Ships and battle the legendary flagship of Grand Admiral Thrawn, the [c][F0FF23]CHIMAERA[-][/c]!\n\nSucceed and earn Blueprints for the Chimaera! PROGRESSIONEVENT_EMPERORS_END_DESC|[ffcc33]Extremely RARE Event[-] PROGRESSIONEVENT_EMPERORS_END_DESC_V2|Extremely RARE Event PROGRESSIONEVENT_EMPERORS_END_DESC_V3|Earn Emperor Palpatine Shards! PROGRESSIONEVENT_EMPERORS_END_DESCV2|[f0ff23]Earn Emperor Palpatine Shards![-] PROGRESSIONEVENT_EMPERORS_END_NAME|Emperor's Demise PROGRESSIONEVENT_EMPERORS_END_NAME_V2|EMPEROR'S DEMISE\n[c][FFC891]Legendary Event[-][/c] PROGRESSIONEVENT_EMPERORS_END_SUMMARY|Earn Emperor Palpatine Shards!\n\nTest your Rebel squad against the Emperor of the Galactic Empire. PROGRESSIONEVENT_EMPERORS_END_SUMMARY_V2|[ffffff]Recommended level: 20+[-][/c] \n\nEarn Emperor Palpatine Shards!\n\nTest your Rebel squad against the Emperor of the Galactic Empire. PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DESC|[f0ff23]Gain Grand Master Yoda Shards![-] PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DESC_V2|Gain Grand Master Yoda Shards! PROGRESSIONEVENT_GRANDMASTERS_TRAINING_NAME|Grand Master's Training PROGRESSIONEVENT_GRANDMASTERS_TRAINING_NAME_V2|GRAND MASTER'S TRAINING\n[c][FFC891]Legendary Event[-][/c] PROGRESSIONEVENT_GRANDMASTERS_TRAINING_SUMMARY|Earn Grand Master Yoda Shards!\n\nTest your Jedi by dueling against Grand Master Yoda himself. PROGRESSIONEVENT_GRANDMASTERS_TRAINING_SUMMARY_V2|[ffffff]Recommended Level: 20+[-][/c] \n\nEarn Grand Master Yoda Shards!\n\nTest your Jedi by dueling against Grand Master Yoda himself. PROGRESSIONEVENT_R2D2_DESC|[ffcc33]Extremely RARE Event[-] PROGRESSIONEVENT_R2D2_NAME|DARING DROID\n[c][FFC891]Legendary Event[-][/c] PROGRESSIONEVENT_R2D2_SUMMARY|Recommended Level: 20+ \n\nGather your [c][F0FF23]EMPIRE[/c][-] characters and capture R2-D2! \n\nSucceed and earn shards for this iconic Droid! PROGRESSIONEVENT_THRAWN_DESC|Extremely RARE Event[-] PROGRESSIONEVENT_THRAWN_NAME|ARTIST OF WAR\n[c][FFC891]Legendary Event[-][/c] PROGRESSIONEVENT_THRAWN_SUMMARY|Recommended Level: 20+ \n\nGather [c][F0FF23]PHOENIX SQUADRON[/c][-] characters and launch a daring attack against [c][F0FF23]GRAND ADMIRAL THRAWN[/c][-].\n\nSucceed and earn shards for this legendary Empire leader. PROMOTION_ITEM_CUNNING_FIVE_STAR_DESC|Used in recipes to promote characters to 5 Stars. PROMOTION_ITEM_CUNNING_FIVE_STAR_NAME|T5 Red Promotion Droid PROMOTION_ITEM_CUNNING_FOUR_STAR_DESC|Used in recipes to promote characters to 4 Stars. PROMOTION_ITEM_CUNNING_FOUR_STAR_NAME|T4 Red Promotion Droid PROMOTION_ITEM_CUNNING_SEVEN_STAR_DESC|Used in recipes to promote characters to 7 Stars. PROMOTION_ITEM_CUNNING_SEVEN_STAR_NAME|T5 Red Promotion Droid PROMOTION_ITEM_CUNNING_SIX_STAR_DESC|Used in recipes to promote characters to 6 Stars. PROMOTION_ITEM_CUNNING_SIX_STAR_NAME|T6 Red Promotion Droid PROMOTION_ITEM_CUNNING_THREE_STAR_DESC|Used in recipes to promote characters to 3 Stars. PROMOTION_ITEM_CUNNING_THREE_STAR_NAME|T3 Red Promotion Droid PROMOTION_ITEM_CUNNING_TWO_STAR_DESC|Used in recipes to promote characters to 2 Stars. PROMOTION_ITEM_CUNNING_TWO_STAR_NAME|T2 Red Promotion Droid PROMOTION_ITEM_FOCUS_FIVE_STAR_DESC|Used in recipes to promote characters to 5 Stars. PROMOTION_ITEM_FOCUS_FIVE_STAR_NAME|T5 Yellow Promotion Droid PROMOTION_ITEM_FOCUS_FOUR_STAR_DESC|Used in recipes to promote characters to 4 Stars. PROMOTION_ITEM_FOCUS_FOUR_STAR_NAME|T4 Yellow Promotion Droid PROMOTION_ITEM_FOCUS_SEVEN_STAR_DESC|Used in recipes to promote characters to 7 Stars. PROMOTION_ITEM_FOCUS_SEVEN_STAR_NAME|T7 Yellow Promotion Droid PROMOTION_ITEM_FOCUS_SIX_STAR_DESC|Used in recipes to promote characters to 6 Stars. PROMOTION_ITEM_FOCUS_SIX_STAR_NAME|T6 Yellow Promotion Droid PROMOTION_ITEM_FOCUS_THREE_STAR_DESC|Used in recipes to promote characters to 3 Stars. PROMOTION_ITEM_FOCUS_THREE_STAR_NAME|T3 Yellow Promotion Droid PROMOTION_ITEM_FOCUS_TWO_STAR_DESC|Used in recipes to promote characters to 2 Stars. PROMOTION_ITEM_FOCUS_TWO_STAR_NAME|T2 Green Promotion Droid PROMOTION_ITEM_MIGHT_FIVE_STAR_DESC|Used in recipes to promote characters to 5 Stars. PROMOTION_ITEM_MIGHT_FIVE_STAR_NAME|T5 Green Promotion Droid PROMOTION_ITEM_MIGHT_FOUR_STAR_DESC|Used in recipes to promote characters to 4 Stars. PROMOTION_ITEM_MIGHT_FOUR_STAR_NAME|T4 Green Promotion Droid PROMOTION_ITEM_MIGHT_SEVEN_STAR_DESC|Used in recipes to promote characters to 7 Stars. PROMOTION_ITEM_MIGHT_SEVEN_STAR_NAME|T7 Green Promotion Droid PROMOTION_ITEM_MIGHT_SIX_STAR_DESC|Used in recipes to promote characters to 6 Stars. PROMOTION_ITEM_MIGHT_SIX_STAR_NAME|T6 Green Promotion Droid PROMOTION_ITEM_MIGHT_THREE_STAR_DESC|Used in recipes to promote characters to 3 Stars. PROMOTION_ITEM_MIGHT_THREE_STAR_NAME|T3 Green Promotion Droid PROMOTION_ITEM_MIGHT_TWO_STAR_DESC|Used in recipes to promote characters to 2 Stars. PROMOTION_ITEM_MIGHT_TWO_STAR_NAME|T2 Green Promotion Droid PROMOTION_ITEM_TOUGHNESS_FIVE_STAR_DESC|Used in recipes to promote characters to 5 Stars. PROMOTION_ITEM_TOUGHNESS_FIVE_STAR_NAME|T5 Green Promotion Droid PROMOTION_ITEM_TOUGHNESS_FOUR_STAR_DESC|Used in recipes to promote characters to 4 Stars. PROMOTION_ITEM_TOUGHNESS_FOUR_STAR_NAME|T4 Green Promotion Droid PROMOTION_ITEM_TOUGHNESS_SEVEN_STAR_DESC|Used in recipes to promote characters to 7 Stars. PROMOTION_ITEM_TOUGHNESS_SEVEN_STAR_NAME|T7 Green Promotion Droid PROMOTION_ITEM_TOUGHNESS_SIX_STAR_DESC|Used in recipes to promote characters to 6 Stars. PROMOTION_ITEM_TOUGHNESS_SIX_STAR_NAME|T6 Green Promotion Droid PROMOTION_ITEM_TOUGHNESS_THREE_STAR_DESC|Used in recipes to promote characters to 3 Stars. PROMOTION_ITEM_TOUGHNESS_THREE_STAR_NAME|T3 Green Promotion Droid PROMOTION_ITEM_TOUGHNESS_TWO_STAR_DESC|Used in recipes to promote characters to 2 Stars. PROMOTION_ITEM_TOUGHNESS_TWO_STAR_NAME|T2 Purple Promotion Droid PROMOTION_ITEM_WISDOM_FIVE_STAR_DESC|Used in recipes to promote characters to 5 Stars. PROMOTION_ITEM_WISDOM_FIVE_STAR_NAME|T5 Purple Promotion Droid PROMOTION_ITEM_WISDOM_FOUR_STAR_DESC|Used in recipes to promote characters to 4 Stars. PROMOTION_ITEM_WISDOM_FOUR_STAR_NAME|T4 Purple Promotion Droid PROMOTION_ITEM_WISDOM_SEVEN_STAR_DESC|Used in recipes to promote characters to 7 Stars. PROMOTION_ITEM_WISDOM_SEVEN_STAR_NAME|T7 Purple Promotion Droid PROMOTION_ITEM_WISDOM_SIX_STAR_DESC|Used in recipes to promote characters to 6 Stars. PROMOTION_ITEM_WISDOM_SIX_STAR_NAME|T6 Purple Promotion Droid PROMOTION_ITEM_WISDOM_THREE_STAR_DESC|Used in recipes to promote characters to 3 Stars. PROMOTION_ITEM_WISDOM_THREE_STAR_NAME|T3 Purple Promotion Droid PROMOTION_ITEM_WISDOM_TWO_STAR_DESC|Used in recipes to promote characters to 2 Stars. PROMOTION_ITEM_WISDOM_TWO_STAR_NAME|T2 Purple Promotion Droid PromotionCelebrationView_AgilityLabel|AGI PromotionCelebrationView_AttackLabel|ATK PromotionCelebrationView_ContinueLabel|VIEW NEXT PromotionCelebrationView_DefenseLabel|DEF PromotionCelebrationView_FailureLabel|FAILURE PromotionCelebrationView_HealthLabel|HP PromotionCelebrationView_IntelligenceLabel|INT PromotionCelebrationView_LevelLabel|LVL PromotionCelebrationView_NewLabel|CONFIRM PromotionCelebrationView_PowerLabel|POW PromotionCelebrationView_RecoveryLabel|REC PromotionCelebrationView_StrengthLabel|STR PromotionCelebrationView_SuccessLabel|SUCCESS PromotionSelectView_AgilityLabel|Agility PromotionSelectView_AttackLabel|Attack PromotionSelectView_ChangeUnitCallToActionLabel|CANCEL PromotionSelectView_CommandCostLabel|Command Cost PromotionSelectView_CommandPointsLabel|Command Points PromotionSelectView_CurrentAndMaxLevel|{0} / {1} PromotionSelectView_CurrentLabel|Current PromotionSelectView_CurrentLevelLabel|Level PromotionSelectView_DefenseLabel|Defense PromotionSelectView_ErrorTitle|Promotion Error PromotionSelectView_ErrorTitle_Ship|Upgrade Error PromotionSelectView_EvolveCallToActionLabel|PROMOTE PromotionSelectView_HealthLabel|Health PromotionSelectView_HUDSubtitleAssignLabel|Tap to assign (hold portraits for details) PromotionSelectView_HUDSubtitleUnassignLabel|Tap to unassign or research ingredients PromotionSelectView_IngredientsLabel|Ingredients PromotionSelectView_IntelligenceLabel|Intelligence PromotionSelectView_MaxLabel|Max PromotionSelectView_MaxLevelLabel|Max Level PromotionSelectView_MaxRarity|Character is already max rarity PromotionSelectView_MinLabel|New PromotionSelectView_NoRecipe|There is no recipe to promote this character PromotionSelectView_PowerLabel|Power PromotionSelectView_PromoteRecipeTitleLabel|PROMOTION PromotionSelectView_PromoteWillLockSquadMessage|Promoting this character will cause one or more squads to become locked. Manage squads to unlock them. PromotionSelectView_PromoteWillLockSquadTitle|SQUAD WILL LOCK PromotionSelectView_PromotionFailed|Promotion Failed PromotionSelectView_PromotionFailed_Ship|Upgrade Failed PromotionSelectView_PromotionValidationInsufficientCurrency|You lack the currency required to promote this character. PromotionSelectView_PromotionValidationInsufficientMaterials|You lack the materials required to promote this character. PromotionSelectView_PromotionValidationInsufficientUnits|Insufficient characters PromotionSelectView_PromotionValidationNotMaxLevel|Character must be max level to promote PromotionSelectView_PromotionValidationUnitInCrew|One of the required characters is in a crew and can't be used for promotion until it has been removed from the crew. PromotionSelectView_PromotionValidationUnitInSquad|One of the required characters is in a squad and can't be used for promotion until it has been removed from the squad. PromotionSelectView_PromotionValidationUnitInSquadAndCrew|One of the required characters is in a squad and crew and can't be used for promotion until it has been removed from the squad and crew. PromotionSelectView_ReadyStatusLabel|Ready PromotionSelectView_RecoveryLabel|Recovery PromotionSelectView_ShipPromotionValidationInsufficientCurrency|Insufficient ship building materials. Collect more building materials by completing Ship Battles. PromotionSelectView_ShipPromotionValidationInsufficientCurrencyTitle|Insufficient Ship Building Materials PromotionSelectView_ShipPromotionValidationInsufficientMaterials|You lack the materials required to promote this ship. PromotionSelectView_StrengthLabel|Strength PURPLE_KYBER_CRYSTAL_BLACKMARKET_DESC|Used in crafting. PURPLE_KYBER_CRYSTAL_BLACKMARKET_NAME|Black Market Purple Kyber Crystal PURPLE_KYBER_CRYSTAL_DESC|Used in crafting. PURPLE_KYBER_CRYSTAL_NAME|Purple Kyber Crystal PUSH_NOTIFICATION_CHANNEL_ACTIVITY_REMINDERS_NAME|Activity Reminders PUSH_NOTIFICATION_CHANNEL_ARENA_ATTEMPT_REFILL_NAME|Arena Attempt Refill PUSH_NOTIFICATION_CHANNEL_BONUS_ENERGY_NAME|Bonus Energy PUSH_NOTIFICATION_CHANNEL_ENERGY_REFILL_NAME|Energy Refill PUSH_NOTIFICATION_CHANNEL_EVENT_ACTIVE_NAME|Event Active PUSH_NOTIFICATION_CHANNEL_TERRITORY_EVENT_ACTIVE_NAME|Territory Event Active PUSH_NOTIFICATION_CHANNEL_TOURNAMENTS_NAME|Tournaments PushNotification_EnergyCantinaPveAction|Star Wars: Galaxy of Heroes PushNotification_EnergyCantinaPveBody|Your Cantina Energy is full! PushNotification_EnergyPveAction|Star Wars: Galaxy of Heroes PushNotification_EnergyPveBody|Your Energy is full! PushNotification_EnergyPveBody_tu04|{0}, your energy has refilled! PushNotification_EnergyPvpAction|Star Wars: Galaxy of Heroes PushNotification_EnergyPvpBody|Your Stamina is full! PushNotification_EnergyRewardsAction|Star Wars: Galaxy of Heroes PushNotification_EnergyRewardsBody|You Have BONUS ENERGY Available Now! PushNotification_EnergyShipPveAction|Star Wars: Galaxy of Heroes PushNotification_EnergyShipPveBody|Your Ship Energy is full! PushNotification_EnergyShipPvpAction|Star Wars: Galaxy of Heroes PushNotification_EnergyShipPvpBody|Your Ship Stamina is full! PushNotification_EventsAction| has begun! PushNotification_EventsBody| PushNotification_LapsedAction|Star Wars: Galaxy of Heroes PushNotification_LapsedAction1|Star Wars: Galaxy of Heroes PushNotification_LapsedAction2|Star Wars: Galaxy of Heroes PushNotification_LapsedAction3|Star Wars: Galaxy of Heroes PushNotification_LapsedBody|It has been {0} day(s) since you last played. Your squad is waiting for you! PushNotification_LapsedBody1|Have you completed your Daily Activities? Numerous rewards await in the Cantina today! PushNotification_LapsedBody2|Collect your Daily Login Reward and free Bronzium Data Card packs today in the Cantina! PushNotification_LapsedBody3|Have you collected your Daily Arena Rewards? Claim your Crystals, Credits and Tokens in your Cantina inbox today! PushNotification_PvpEventsAction|{0} Ending Soon PushNotification_PvpEventsBody|1 hour remaining for {0} PushNotification_PvpEventsRosterRefreshAction|{0} Refreshed PushNotification_PvpEventsRosterRefreshBody|Tournament character attempts have refreshed! PushNotification_PVPSquadCooldownAction|Star Wars: Galaxy of Heroes PushNotification_PVPSquadCooldownBody|Arena attempts refilled! {0} is ready to battle! PushNotification_SynergyDisabled_Message|Push notifications will be disabled the next time you restart the game. PushNotification_SynergyDisabled_Title|Notifications Disabled PushNotification_TerritoryBattleBeginsMessage|A Territory Battle has just started! PushNotification_TerritoryBattleBeginsTitle|GUILD EVENTS PushNotification_TerritorySkirmishBeginsMessage|A Territory Skirmish just started. Join now! PushNotification_TerritorySkirmishBeginsSoonMessage|The Territory Skirmish begins in 10 minutes! PushNotification_TerritorySkirmishBeginsSoonTitle|GUILD EVENTS PushNotification_TerritorySkirmishBeginsTitle|GUILD EVENTS PushNotification_TerritorySkirmishSetupBeginsMessage|The Territory Skirmish Setup Phase has started. PushNotification_TerritorySkirmishSetupBeginsTitle|GUILD EVENTS PushNotification_TerritoryWarBeginsMessage|A Territory War has just started. Join now! PushNotification_TerritoryWarBeginsSoonMessage|Time is running out to join the Territory War. Join now! PushNotification_TerritoryWarBeginsSoonTitle|GUILD EVENTS PushNotification_TerritoryWarBeginsTitle|GUILD EVENTS PVE_C00_M00_Onboarding| PVE_C00_M00_Onboarding_Desc| PVE_C00_Onboarding_Desc| pve_shipment_bacta_gel_desc|Grants one bacta gel ingredient pve_shipment_bacta_gel_name|Bacta Gel Ingredient pve_shipment_heal_potion_desc|Grants one Heal Potion pve_shipment_heal_potion_name|Heal Potion pve_shipment_heal_potion_recipe_desc|Grants recipe to make a Heal Potion pve_shipment_heal_potion_recipe_name|Heal Potion Recipe pve_shipment_imperial_fleet_desc|Yields one villain ship blueprint pve_shipment_imperial_fleet_name|Villain Ship Blueprint pve_shipment_random_consumables_desc|Yields one powerful consumable pve_shipment_random_consumables_name|Powerful Consumable pve_shipment_rebel_fleet_desc|Yeilds one hero ship blueprint pve_shipment_rebel_fleet_name|Hero Ship Blueprint PvePreBattleShipView_HUDTitle|SELECT {0} FLEET PvePreBattleView_Ally|Support PvePreBattleView_AutoFillCrew|AUTO-FILL CREW PvePreBattleView_Battle|BATTLE PvePreBattleView_BorrowAlly|ADD SUPPORT PvePreBattleView_Deploy|SET PvePreBattleView_ErrorSavingConsumables_Message|There was an error saving your consumables. Please try again. PvePreBattleView_HUDTitle|SELECT {0} SQUAD PvePreBattleView_Leader|[9BFFFF]Leader PvePreBattleView_NoAllyAbility|Select an ALLY as your SUPPORT character to activate this benefit PvePreBattleView_NoLeaderAbility|No leader ability available PvePreBattleView_OverCommandCapacityError_Message|Your squad is beyond the maximum command capacity allowed. You must reduce the current command count by removing a character before proceeding. PvePreBattleView_OverCommandCapacityError_Title|Error PvePreBattleView_ShipCrewCount|Crew {0} / {1} PvePreBattleView_ShipLeader|[9BFFFF]Leader[-] (Crew {0} / {1}) PvePreBattleView_SquadPower|Squad Power: PvePreBattleView_TapToAssignItems|Item Selection PVP_DAILY_RANK_REWARD_MESSAGE_KEY|Congratulations!\n\nYour rank in Squad Arena has earned you the following rewards: PVP_DAILY_RANK_REWARD_SUBJECT_KEY|Daily Squad Arena Rewards PvpBotNav_MatchesLabel|MATCHES PvpBotNav_PrizesLabel|PRIZES PvpBotNav_PrizesLabel_TU3|PRIZES ({0} left) PvpBotNav_RanksLabel|RANKS PvpBotNav_ShipmentLabel|REDEEM PvpBotNav_ShipmentLabel_TU3|REDEEM PvpEvent_DefensiveSquadCell_Tag|DEFENDER PvpEvent_DefensiveSquadExpired_Message|You roster has recently refreshed and you must set your defensive squad.\n\nA strong Defensive Squad is critical to maintaining a high rank in Tournaments. PvpEvent_DefensiveSquadExpired_Title|DEFENSIVE SQUAD RESET PvpEvent_ServiceError_ExpiredEvent_Message|The Tournament is complete. Prizes will be sent to your inbox in 1 hour. PvpEvent_ServiceError_ExpiredEvent_Title|TOURNAMENT COMPLETE PvpEvent_TallyReview|Finalizing Results: {0} PvpEventLeaderboardPrizesView_DetailsHeader|REWARDS: PvpEventLeaderboardView_Points|Points: {0} PvpEventLeaderboardView_TieBreaker|Tied players are ranked according to who reached the point total first. PvpEvents_Expired_Battle_End_Message|The Tournament has expired. This battle has not counted towards your result. PvpEvents_Expired_Battle_End_Title|TOURNAMENT EXPIRED PvpEvents_InitialSetDefensiveSquad_ConfirmButton|CONTINUE PvpEvents_InitialSetDefensiveSquad_MessageBody|A strong Defensive Squad is critical to maintaining a high rank in Tournaments. This is the squad other players will fight when they attack you during this Tournament.\n\n Set yours now! PvpEvents_InitialSetDefensiveSquad_MessageTitle|SELECT DEFENSIVE SQUAD PvpEvents_NavButtonMatchmaking|MATCHES PvpEvents_NavButtonPrizes|PRIZES ({0}) PvpEvents_NavButtonRanks|RANKS PvpEvents_RequiredUnitFormat|Required Characters: {0}/{1} PvpEvents_ScoreAndPrizeTier|Points: {0} / Prize Tier: #{1} PvpEvents_SetDefensiveSquadConfirm_Button|CONFIRM PvpEvents_SetDefensiveSquadConfirm_Message|[F58C96FF]Defensive Squad characters cannot be used in the Tournament for 24 hours (unless refreshed).[-] Confirm this Defensive Squad. PvpEvents_SetDefensiveSquadConfirm_Message_TimeLockout|Are you sure? Confirming your Defensive Squad will [FF0000]LOCK[-] it for {0}. PvpEvents_SetDefensiveSquadConfirm_Message_TimeLockout_Final|Are you sure? Confirming your Defensive Squad will [FF0000]LOCK[-] it for this tournament. PvpEvents_SetDefensiveSquadConfirm_Title|CONFIRM DEFENSIVE SQUAD PvpEvents_SetDefensiveSquadInvalid_Message|In order to participate in this event you must set a full defensive squad of {0} units.\n\n A strong Defensive Squad is critical to maintaining a high rank in Tournaments. PvpEvents_SetDefensiveSquadInvalid_Title|SELECT DEFENSIVE SQUAD PvpEvents_SetDefensiveSquadLock_Button|LOCK PvpEvents_SetDefensiveSquadLock_Title|LOCK DEFENSIVE SQUAD PvpEventsBattleResults_ContinueButton|CONTINUE PvpEventsBattleResults_HeaderLabel|TOURNAMENT REPORT PvpEventsBattleResults_OpponentUnitHeader|Points for Defeated Enemy Units PvpEventsBattleResults_PlayerUnitHeader|Bonus Points for Friendly Survivors PvpEventsBattleResults_PointsLabel|Points: PvpEventsBattleResults_PointsTallyDeltaLabel|([99FF33]+{0}[-]) PvpEventsBattleResults_PointsTallyLabel|{0}[-] PvpEventsBattleResults_PointsUnitDelta|[99FF33]+{0}[-] PvpEventsBattleResults_PrizesButton|PRIZES PvpEventsBattleResults_RankLabel|Rank #{0} PvpEventsBattleResults_RankNewTierLabel|Rank #{0} - [f0ff23]Prize Tier #{1} Reached![-] PvpEventsBattleResults_RankNextTierLabel|Rank #{0} [9BFFFF]- Reach [-]Rank #{1}[9BFFFF] for Next Prize Tier[-] PvpEventsBattleResults_VersusLabel|VS PvpEventsMatchmaking_EmptyOpponentContainerHeader|No Opponent Found PvpEventsMatchmaking_EmptyOpponentContainerRefreshButton|REFRESH PvpEventsMatchmaking_NoOpponentHeader|No Opponents Found. Check Back Soon. PvpEventsMatchmaking_OpponentRankLabel|Rank: #{0} PvpEventsMatchmaking_SelectOpponent|Select an opponent for battle PvpEventsMatchmaking_SetDefenseButton|SET DEFENSE PvpEventsMatchmaking_UnitDefeatedScoreBonusLabel|Enemy Unit Defeated: PvpEventsMatchmaking_UnitDefeatedScoreBonusValueFormat|[99FF33]+{0}[-] PvpEventsMatchmaking_UnitSurvivorScoreBonusLabel|Friendly Survivor Bonus: PvpEventsMatchmaking_UnitSurvivorScoreBonusValueFormat|[99FF33]+{0}[-] PvpPreBattleView_Rank|Rank: #{0} PvpPreBattleView_Versus|VS PVPTOURNAMENT_GENERIC_ENDBATTLE_01_TEXT|You appear to have been fighting for an extended period of time.\n\nYou may end the Battle early through tapping on the upper left-hand Gear icon. PVPTOURNAMENT_GENERIC_ENDBATTLE_01_TITLE|END BATTLE EARLY? QOL_INBOX_MESSAGE|Thank you for playing Star Wars: Galaxy of Heroes! R2D2_T7_TOAST|BEEEEEEEEEP! RAID_AAT_DESC|[23c8f5]The AAT -- one of the most formidable weapons of war in the galaxy, this engine of destruction was the bane of Republic forces throughout the Clone Wars.[-]\n\n[c][ff8c00]Raid Bonuses:[-][/c] [c][b5e7f5]Jawa, Jedi (see Details)[-][/c] RAID_AAT_NAME|TANK TAKEDOWN RAID_AAT_NAME_CAPS|TANK TAKEDOWN RAID_AAT_PROMOTION|Earn Mk 6 Defense and \nCritical Damage Mods! RAID_AAT_PROMOTION_V2|Earn Rare Gear and \nGeneral Kenobi Shards! RAID_AAT_SUMMARY|Destroy an AAT RAID_DIALOG_AAT_PHASE1_END_1|Grrr... how troublesome. RAID_DIALOG_AAT_PHASE1_END_2|I have no more time to play! RAID_DIALOG_AAT_PHASE1_END_3|Perhaps you could amuse yourself with one of my 'toys'? Heh heh heh... RAID_DIALOG_AAT_PHASE1_START_1|So, you would dare to meddle in my plans? How foolish. RAID_DIALOG_AAT_PHASE1_START_2|I will enjoy crushing you! RAID_DIALOG_AAT_PHASE2_END_1|Mayday! Mayday! RAID_DIALOG_AAT_PHASE2_START_1|I leave this to you, commander. Do not disappoint me. RAID_DIALOG_AAT_PHASE2_START_2|Understood, General. RAID_DIALOG_AAT_PHASE3_END_1|All systems online, General. RAID_DIALOG_AAT_PHASE3_END_2|Finally! Resume the attack at once! RAID_DIALOG_AAT_PHASE3_START_1|Idiots! Get that tank back online or I'll sell you for scrap! RAID_DIALOG_AAT_PHASE3_START_2|Strike Team--hold them back until the repairs are completed! RAID_DIALOG_AAT_PHASE4_END_1|System failure! System failure! RAID_DIALOG_AAT_PHASE4_END_2|Useless garbage... Now, the mission is compromised! RAID_DIALOG_AAT_PHASE4_END_3|I suppose it’s time for a… tactical retreat. RAID_DIALOG_AAT_PHASE4_END_4|I shall have my revenge! RAID_DIALOG_AAT_PHASE4_START_1|B2s, air support, move in! I will NOT tolerate failure, commander. RAID_DIALOG_AAT_PHASE4_START_2|U-Understood, General. RAID_NOTIFICATION_MESSAGE|A Raid has been started by your Guild! Join in and help lead your Guild to victory! RAID_NOTIFICATION_SUBJECT|Your Guild has started a Raid RAID_PS|Your Guild Has started a new raid! RAID_RANCOR_DESC|[23c8f5]The Rancor -- a salivating, tooth-filled maw dominates its flat face, and its armored skin is so tough that it can shrug off blaster bolts as little more than annoyances.[-] RAID_RANCOR_DIFF01_DESC|[23c8f5]The Rancor -- a salivating, tooth-filled maw dominates its flat face, and its armored skin is so tough that it can shrug off blaster bolts as little more than annoyances.[-]\n\nRecommended Party: Level 40, 3-Star or Higher, and Gear Lvl IV RAID_RANCOR_DIFF02_DESC|[23c8f5]The Rancor -- a salivating, tooth-filled maw dominates its flat face, and its armored skin is so tough that it can shrug off blaster bolts as little more than annoyances.[-]\n\nRecommended Party: Level 50, 4-Star or Higher, and Gear Lvl VI RAID_RANCOR_DIFF03_DESC|[23c8f5]The Rancor -- a salivating, tooth-filled maw dominates its flat face, and its armored skin is so tough that it can shrug off blaster bolts as little more than annoyances.[-]\n\nRecommended Party: Level 60, 5-Star or Higher, and Gear Lvl VII RAID_RANCOR_DIFF04_DESC|[23c8f5]The Rancor -- a salivating, tooth-filled maw dominates its flat face, and its armored skin is so tough that it can shrug off blaster bolts as little more than annoyances.[-]\n\nRecommended Party: Level 70, 6-Star or Higher, and Gear Lvl VIII RAID_RANCOR_DIFF05_DESC|[23c8f5]The Rancor -- a salivating, tooth-filled maw dominates its flat face, and its armored skin is so tough that it can shrug off blaster bolts as little more than annoyances.[-]\n\nRecommended Party: Level 80, 7-Star, and Gear Lvl IX RAID_RANCOR_HEROIC80_DESC|[ff0000]HEROIC DIFFICULTY[-]\n\n[23c8f5]The Rancor -- a salivating, tooth-filled maw dominates its flat face, and its armored skin is so tough that it can shrug off blaster bolts as little more than annoyances.[-]\n\nRecommended Party: Level 80, 7-Star, and Gear Lvl X RAID_RANCOR_NAME|THE PIT RAID_RANCOR_NAME_CAPS|THE PIT RAID_RANCOR_PROMOTION|Earn Rare Gear and \nHan Solo Shards! RAID_RANCOR_PROMOTION_PLACEHOLDER|Earn Rare Gear and Character Shards! RAID_RANCOR_SUMMARY|Face the Rancor RAID_RANK_REWARD_INELIGIBLE_MESSAGE_KEY|When you participated in this Raid, you had exceeded the number of allowed raids. As a result you are not eligible for rewards from this Raid. RAID_RANK_REWARD_INELIGIBLE_SUBJECT_KEY|Raid Rank Rewards RAID_RANK_REWARD_LOCKOUT_MESSAGE_KEY|When this Raid was completed, you were affected by a Guild Switching Cooldown due to recently leaving another Guild. As a result you are not eligible for rewards from this Raid. RAID_RANK_REWARD_LOCKOUT_SUBJECT_KEY|Raid Rank Rewards RAID_RANK_REWARD_MESSAGE_KEY|Raid Rank Rewards RAID_RANK_REWARD_NO_REWARD_MESSAGE_KEY|You did not rank high enough to receive a reward. RAID_RANK_REWARD_SUBJECT_KEY|Rank {0} Rewards for {1} Raid RAID_TRIUMVIRATE_DESC|[23c8f5]Hidden away on Malachor V lies the Trayus Academy, ancient training ground of the Sith. There, three fearsome Sith Lords formed an alliance to train a new generation of Sith and crush the Jedi Order once and for all. To venture into the depths and face the Sith Triumvirate is to face certain doom.[-] RAID_TRIUMVIRATE_NAME|THE SITH TRIUMVIRATE RAID_TRIUMVIRATE_PROMOTION|Earn Rare Gear and \nDarth Traya Shards! RAID_TRIUMVIRATE_SUMMARY|Defeat the Ancient Sith Lords RAID_TUTORIAL_FORTIFY_MSG_1|In this phase, some of your characters will be able to use [c][ffff33]Unbreakable Will[-][/c] to protect the team. RAID_TUTORIAL_FORTIFY_MSG_2|After someone uses [c][ffff33]Unbreakable Will[-][/c], all enemies will target them for one turn, but they will survive ANY attack, no matter what - even Annihilate! RAID_TUTORIAL_FORTIFY_MSG_3|Normally, [c][ffff33]Unbreakable Will[-][/c] can only be used once, but you can defeat [c][309AF5]Menacing[-][/c] minions to reuse it! RAID_TUTORIAL_GRANTED_ABILITY_MSG_1|In the Sith Triumvirate Raid, there is no Escape Ability. Instead, there are new abilities you'll be using in each phase. RAID_TUTORIAL_SOOTHE_MSG_1|In this phase, Sion will apply stacks of [c][ffff33]Cycle of Pain[-][/c] and [c][ffff33]Cycle of Suffering[-][/c] with his abilities. [c][ffff33]Cycle of Pain[-][/c] makes you stronger, but it also makes Sion stronger, so watch out! RAID_TUTORIAL_SOOTHE_MSG_2|Your characters can use [c][ffff33]Soothe[-][/c] to remove Cycle of Pain and Cycle of Suffering from themselves. RAID_TUTORIAL_SOOTHE_MSG_3|[c][ffff33]Pain[-][/c] makes Sion powerful, but it may also give you the strength you need to beat him... How much [c][ffff33]Pain[-][/c] can you endure? RAID_TUTORIAL_STAND_ALONE_MSG_1|In this phase, Traya will use [c][ffff33]Bonds of Weakness[-][/c] to punish your characters for working together. RAID_TUTORIAL_STAND_ALONE_MSG_2|Every time a character takes an action adds a stack of [c][ffff33]Bonds of Weakness[-][/c]. [c][ffff33]Bonds of Weakness[-][/c] deals damage that increases with each stack. RAID_TUTORIAL_STAND_ALONE_MSG_2_V2|Every time your characters use an ability, Traya gains one stack of [c][ffff33]Bonds of Weakness[-][/c]. [c][ffff33]Bonds of Weakness[-][/c] deals damage that increases with each stack. RAID_TUTORIAL_STAND_ALONE_MSG_3|To counter [c][ffff33]Bonds of Weakness[-][/c], each character can use [c][ffff33]Stand Alone[-][/c]. This ability allows that character to face Darth Traya alone. RAID_TUTORIAL_STAND_ALONE_MSG_4|When [c][ffff33]Stand Alone[-][/c] is used all other allies become Suppressed, but grant bonuses based on their role to the character that used Stand Alone. Suppression is removed after Stand Alone expires. RAIDABILITY_AATRAID_JAWA_DESC|Jawas have +50% Potency. In addition, whenever a Jawa uses an ability, they call another ally to Assist. This effect can't trigger more than once per turn. RAIDABILITY_AATRAID_JAWA_NAME|Wrecking Crew RAIDABILITY_AATRAID_JAWA_TOAST|WRECKING CREW RAIDABILITY_AATRAID_JEDI_DESC|Jedi recover 15% of their Max Health at the start of their turn. RAIDABILITY_AATRAID_JEDI_DESC_V2|Jedi have +20% Critical Chance and recover 15% of their Max Health at the start of their turn. RAIDABILITY_AATRAID_JEDI_NAME|Defenders of the Republic RAIDABILITY_AATRAID_JEDI_TOAST|DEFENDERS OF THE REPUBLIC RaidMissionsView_InstructionsLabel|Select Difficulty Tier for the Raid RANCOR_RAID_PACK_TEXT|New Booster Packs are in the store! They offer Character Shards, Credits, and Ability Materials especially designed to help your squads defeat the Rancor! RANCOR_RAID_PACK_TITLE|Rancor Raid Booster Packs RANCOR_RAID_STRATEGY_BUNDLE_DESC|Boost your Guild's chances of defeating the Rancor with \n\n•Admiral Ackbar, a debuff-clearing Support\n\n•Royal Guard, a Tank with a life-saving Taunt\n\n•Luminara Unduli, an Attacker with a powerful heal\n\nAlong with 40 Royal Guard shards, 210000 bonus Credits, 42 bonus 3-star Training Droids, and 1800 Crystals! RANCOR_RAID_STRATEGY_BUNDLE_NAME|RANCOR RAID STRATEGY BUNDLE RANCOR_RAID_STRATEGY_BUNDLE_TEXT|Head to the store now for a Rancor Raid Strategy Bundle offer! Guarantees 4-star Admiral Ackbar, 3-star Luminara Unduli, 1-star Royal Guard, 40 Royal Guard shards with 1800 Crystals, bonus Credits, and 3-star Training Droids! RarityName_FiveStar|Five Star RarityName_FiveStar_TU3|Five Stars RarityName_FourStar|Four Star RarityName_FourStar_TU3|Four Stars RarityName_OneStar|One Star RarityName_SevenStar|Seven Star RarityName_SevenStar_TU3|Seven Stars RarityName_SixStar|Six Star RarityName_SixStar_TU3|Six Stars RarityName_ThreeStar|Three Star RarityName_ThreeStar_TU3|Three Stars RarityName_TwoStar|Two Star RarityName_TwoStar_TU3|Two Stars REBEL_UWING_BUNDLE_DESC|Control the skies and command that battlefield with the [f0ff23]Cassian's U-wing Bundle[-]!\n\nGet shards to unlock (or upgrade) Cassian Andor and blueprints for a 4* Cassian's U-wing.\n\nIncludes 50 shards for Cassian Andor, 80 shards for Jyn Erso, 50 shards for K-2SO, and 80 blueprints for Cassian's U-Wing.\n\nIncludes materials to immediately level up both Ship and Crew! REBEL_UWING_BUNDLE_NAME|CASSIAN'S U-WING BUNDLE REBEL_UWING_BUNDLE_SUBTITLE|Cassian Andor & Cassian's U-wing REBEL_UWING_BUNDLE_TEXT|Get blueprints for Cassian's U-wing and shards for all crew, including Cassian Andor, Jyn Erso and K-2SO. Includes materials to immediately level up both Ship and Crew. Head to the Store NOW! REBEL_UWING_BUNDLE_TITLE|Command the skies with CASSIAN'S U-WING BUNDLE! REBELS_FACTION_MEGA_PACK_DESC|Ready your Rebels faction for TERRITORY BATTLES with a REBEL FACTION MEGA-PACK!\n\nEach pack awards FIVE cards of character shards worth between 10 to 330 Character Shards for [f0ff23]Rebel[-] characters, plus a BONUS CARD containing 10 to 330 Hoth Rebel Scout or Hoth Rebel Soldier shards.\n\nPossible characters:\n\n-Admiral Ackbar\n-Ahsoka Tano (Fulcrum)\n-Baze Malbus\n-Biggs Darklighter\n-Bistan\n-Bodhi Rook\n-Cassian Andor\n-Chirrut Imwe\n-Chopper\n-Ezra Bridger\n-Garazeb "Zeb" Orrelios\n-Hera Syndulla\n-Jyn Erso\n-K-2SO\n-Kanan Jarrus\n-Lando Calrissian\n-Lobot\n-Luke Skywalker (Farmboy)\n-Obi-Wan Kenobi (Old Ben)\n-Pao\n-Princess Leia\n-Sabine Wren\n-Scarif Rebel Pathfinder\n-Stormtrooper Han\n-Wedge Antilles\n\nGUARANTEED BONUS - 1 of the following characters:\n\n-Hoth Rebel Scout\n-Hoth Rebel Soldier\n\nMaximum 5 purchases per day. REBELS_FACTION_MEGA_PACK_KEY|5x Rebels Cards + Bonus Card REBELS_FACTION_PACK_DESC|Ready your Rebels faction for TERRITORY BATTLES with a REBEL FACTION PACK!\n\nEach pack awards one card of character shards worth between 10 to 330 Character Shards for [f0ff23]Rebel[-] characters.\n\nPossible characters:\n-Admiral Ackbar\n-Ahsoka Tano (Fulcrum)\n-Baze Malbus\n-Biggs Darklighter\n-Bistan\n-Bodhi Rook\n-Cassian Andor\n-Chirrut Imwe\n-Chopper\n-Ezra Bridger\n-Garazeb "Zeb" Orrelios\n-Hera Syndulla\n-Hoth Rebel Scout\n-Hoth Rebel Soldier\n-Jyn Erso\n-K-2SO\n-Kanan Jarrus\n-Lando Calrissian\n-Lobot\n-Luke Skywalker (Farmboy)\n-Obi-Wan Kenobi (Old Ben)\n-Pao\n-Princess Leia\n-Sabine Wren\n-Scarif Rebel Pathfinder\n-Stormtrooper Han\n-Wedge Antilles\n\nMaximum 10 purchases per day. REBELS_FACTION_PACK_TEXT|Ready your Rebels faction for TERRITORY BATTLES with a REBEL FACTION PACK! REBELS_FACTION_PACK_TITLE|New Faction Pack RECIPE_BUTTON|Recipe RECIPE_CONSUMABLE_BUFFATTACK_150_DESC|+50% Attack to selected Character for 1 Round. RECIPE_CONSUMABLE_BUFFATTACK_150_NAME|Major Attack Syringe RECIPE_CONSUMABLE_RECOVERSPECIALABILITY_FULL_TIER01_DESC|+100% Special Ability Bar fill to selected character. 1 can be carried. RECIPE_CONSUMABLE_RECOVERSPECIALABILITY_FULL_TIER01_NAME|Infusion Kit I RECIPE_HEAL_POTION_TIER01_DESC|+500 Health to selected character. RECIPE_HEAL_POTION_TIER01_NAME|Med Kit I RECIPE_HEAL_POTION_TIER02_DESC|+1000 Health to selected character. RECIPE_HEAL_POTION_TIER02_NAME|Med Kit II RECIPE_HEAL_POTION_TIER03_DESC|+1500 Health to selected character. RECIPE_HEAL_POTION_TIER03_NAME|Med Kit III RECIPE_PROMOTION_FOURSTAR_03_DESC|Promotes a Four Star Scoundrel to Five Stars. RECIPE_PROMOTION_FOURSTAR_03_NAME|EVO-03 (Four Star) RECIPE_PROMOTION_THREESTAR_03_DESC|Promotes a Three Star Scoundrel to Four Stars. RECIPE_PROMOTION_THREESTAR_03_NAME|EVO-03 (Three Star) RECIPE_SHIP_XWING_DESC|Collect 20 X-wing Blueprints to craft an X-wing. RECIPE_SHIP_XWING_NAME|X-Wing RECON_ZONE_PLATOON_ERROR_UNIT_ALREADY_ASSIGNED_MESSAGE|One or more units have already been assigned by another guild member. ReconZoneDetailsView_AffectedZones|This ability affects the [c][F0FF23]following territories[-][/c]: ReconZoneDetailsView_Complete|COMPLETE ReconZoneDetailsView_Enter|ENTER ReconZoneDetailsView_ReqsDetails|Units ({0}-Star) ReconZoneDetailsView_ReqsLabel|REQUIREMENTS ReconZoneDetailsView_RewardsLabel|REWARDS ReconZoneError_ConfirmButton|CONFIRM ReconZoneError_MaxPlayerDonations|Player donations limited to {0} units per phase ReconZoneError_MaxPlayerDonationsMessage|You have met the number of assignable units allowed for this mission. ReconZoneError_MaxPlayerDonationsTitle|UNIT CAP MET ReconZoneError_ReqsNotMet|Slot requres an active unit at rarity {0} ReconZoneError_ReqsNotMetMessage|This character doesn't meet the Rarity Requirement of the battle that you are attempting to enter.\n\nIf you would like to use this character, please promote it to {0} Rarity. ReconZoneError_ReqsNotMetShipMessage|This ship doesn't meet the Rarity Requirement of the battle that you are attempting to enter.\n\nIf you would like to use this ship, please promote it to {0} Rarity. ReconZoneError_ReqsNotMetTitle|RARITY REQUIREMENT ReconZoneError_ReqsNotMetUnitDetails|UNIT DETAILS ReconZoneError_Title|SPECIAL MISSION ReconZoneError_UnitAlreadyDeployed|Unit already in use ReconZoneError_UnitAlreadyDeployedMessage|This unit has already been deployed to another mission and cannot be used here. ReconZoneError_UnitAlreadyDeployedTitle|UNIT ALREADY DEPLOYED ReconZoneError_UnitAlreadySelectedMessage|Unit already selected in another squad ReconZoneError_UnitAlreadySelectedTitle|DUPLICATE UNIT SELECTION ReconZoneError_UnitNotDeployed|Unit not deployed to related conflict ReconZoneError_UnitNotDeployedDeploy|DEPLOY ReconZoneError_UnitNotDeployedMessage|You must deploy this unit to this Territory before it can be used. Would you like to deploy? ReconZoneError_UnitNotDeployedTitle|UNDEPLOYED UNIT ReconZoneError_WarRequirementsNotMetMessage|To provide a fair matchmaking experience, any unit progression (ex. Gear Upgrades, Level Up, Promotion) that occurs after Player Lock will NOT be reflected until the next event. For example, if a unit was 4-star at the moment of Player Lock, it would remain 4-star within that event even if it was promoted to 5-star during the event. ReconZoneError_WarRequirementsNotMetTitle|Unit Snapshot Notice ReconZoneView_Ability_Disabled|Disabled ReconZoneView_Ability_Locked|Locked ReconZoneView_Ability_Progress|{0}/{1} ReconZoneView_Ability_Requirement|{0}/{1} Platoons ReconZoneView_Ability_Tier|Level {0} ReconZoneView_AbilityCompletionProgressWar|?/{0} ReconZoneView_CancelButton|Cancel ReconZoneView_DonateButton|Donate {0} ReconZoneView_EnemyZoneMessage|Units cannot be assigned to the opponent’s Platoon. ReconZoneView_EnemyZoneTitle|Invalid Action ReconZoneView_Platoon_Name|PLATOON {0} ReconZoneView_PlatoonCompletionProgress|Platoons: {0}/{1} ReconZoneView_PlatoonCompletionProgressWar|Platoons: ?/{0} ReconZoneView_PlatoonDetails_CancelButton|CANCEL ReconZoneView_PlatoonDetails_CloseButton|CLOSE ReconZoneView_PlatoonDetails_DonateButton|ASSIGN {0} ReconZoneView_PlatoonDonationProgress|{0}/{1} ReconZoneView_PlatoonReward|+{0} TP ReconZoneView_PlatoonUnitProgress|{0}/{1} ReconZoneView_PlayerDonationProgress|Assigned Units: {0}/{1} ReconZoneView_RequiredDonationRarity|Platoon {0} ReconZoneView_RequiredDonationRarity_Ships|Squadron {0} ReconZoneView_Squadron_Name|SQUADRON {0} ReconZoneView_SquadronCompletionProgress|Squadrons: {0}/{1} ReconZoneView_SquadronCompletionProgressWar|Squadrons: ?/{0} ReconZoneView_ZoneCompletedMessage|This Territory has been defeated. No units can be assigned. ReconZoneView_ZoneCompletedTitle|Invalid Action ReconZoneView_ZoneInConflictMessage|Units cannot be assigned to a Territory in conflict. ReconZoneView_ZoneInConflictTitle|Invalid Action ReconZoneView_ZoneOutOfPhaseMessage|Units cannot be assigned during this phase. ReconZoneView_ZoneOutOfPhaseTitle|Invalid Action RECOVERY_MATRIX_DESC|Used in crafting. RECOVERY_MATRIX_NAME|Recovery Matrix RedemptionRecovery_Message|You have successfully redeemed your code for {0}! RedemptionRecovery_Title|CODE REDEEMED Reinforcement_UnableToReinforceDescription|To reinforce you must have at least one unit in the reinforcement pool and an open spot on the battlefield. Reinforcement_UnableToReinforceTitle|Reinforcement Unavailable REINFORCEMENTS_BUNDLE_DESC|Power up your ships and prepare them for 7* Capital Ship Events with a bundle containing blueprints for: \n\n-TIE Reaper\n-Kylo Ren's Command Shuttle\n-Cassian's U-wing\n-Millennium Falcon (Episode VII)\n\nIncludes materials needed to level up your ships.\n\nPurchase Limit: 1 REINFORCEMENTS_BUNDLE_KEY|Blueprints for 4 Ships! REINFORCEMENTS_BUNDLE_NAME|REINFORCEMENTS BUNDLE REINFORCEMENTS_BUNDLE_TEXT|Several ships are now being released to the Cantina! Power up your journey with a bundle containing TIE Reaper, Kylo Ren's Command Shuttle, Cassian's U-Wing, and Millennium Falcon (Episode VII) blueprints! REINFORCEMENTS_BUNDLE_TITLE|Ship Reinforcements Bundle! remium-pack-gold-description-long|Drops one of the following: Good chance at 1, 2, or 3 star characters including characters from the PvP store, character shards, and [1F45FC]equipment or equipment materials[-]. REMOVE_SELL_SCREEN_MESSAGE_KEY|To create a better player experience, we will no longer be awarding Mining Droids from Challenges and Events. In their place we will simply provide Credits. We have converted the Mining Droids in your inventory to credits. REMOVE_SELL_SCREEN_SUBJECT_KEY|Removal of Mining Droids and the Sell screen RequirementGenericNotMetDescription|You do not meet the requirements in order to continue. RequirementGenericNotMetTitle|Requirement Not Met RESISTANCE_ADMIRAL_BUNDLE_DESC|Get 25 shards of Amilyn Holdo with a Resistance Admiral Bundle! This seasoned Resistance tank can support her allies by auto-Taunting, granting Foresight, recovering Health and Protection, and more! She also inflicts a powerful AoE Daze on your enemies with her Special attack.\n\n[f0ff23]BONUS[-]:This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Amilyn Holdo.\n\nIncludes materials sufficient to power up Amilyn Holdo to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. RESISTANCE_ADMIRAL_BUNDLE_NAME|RESISTANCE ADMIRAL BUNDLE RESISTANCE_ADMIRAL_BUNDLE_TEXT|Resistance fighters Rose Tico and Amilyn Holdo have arrived in the Cantina! Complete their Marquee events, and then power them up with all-new Bundles & Packs, now in the store for a limited time! RESISTANCE_ADMIRAL_BUNDLE_TITLE|Rose Tico & Amilyn Holdo Bundles & Packs in store! RESISTANCE_ADMIRAL_PACK_DESC|Use the RESISTANCE ADMIRAL PACK to power up Amilyn Holdo, a seasoned Resistance tank who can support her allies by auto-Taunting, granting Foresight, recovering Health and Protection, and more! She also inflicts a powerful AoE Daze on your enemies with her Special attack.\n\nEach pack guarantees at least 5 shards for Amilyn Holdo and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. RESISTANCE_ADMIRAL_PACK_NAME|RESISTANCE ADMIRAL PACK RESISTANCE_FACTION_PACK_DESC|Power up your [f0ff23]Resistance[-] heroes with a RESISTANCE FACTION PACK!\n\nEach pack awards one card of character shards worth between 10 to 330 character shards for [f0ff23]Resistance[-] characters.\n\nPossible characters:\n\n-Rey (Scavenger)\n-Finn\n-Poe Dameron\n-Resistance Pilot\n-Resistance Trooper RESISTANCE_FACTION_PACK_DESC_V2|Power up your [f0ff23]Resistance[-] heroes with a RESISTANCE FACTION PACK!\n\nEach pack awards one card of character shards worth between 10 to 330 character shards for [f0ff23]Resistance[-] characters.\n\nPossible characters:\n\n-Amilyn Holdo\n-Finn\n-Poe Dameron\n-Resistance Pilot\n-Resistance Trooper\n-Rey (Scavenger)\n-Rose Tico RESISTANCE_FACTION_PACK_TEXT|Unlocked BB-8? Then power up his [c][f0ff23]Resistance[-][/c] friends with the RESISTANCE FACTION PACK, now in the store for a limited time! RESISTANCE_FACTION_PACK_TITLE|Resistance Faction Pack RESISTANCE_WORKER_BUNDLE_DESC|Get 25 shards of Rose Tico with a Resistance Technician Bundle! This agile attacker buffs her Resistance allies with her basic attack and can immobilize her opponents with a powerful Stun.\n\n[f0ff23]BONUS[-]:This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Rose Tico.\n\nIncludes materials sufficient to power up Rose Tico to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. RESISTANCE_WORKER_BUNDLE_NAME|RESISTANCE TECHNICIAN BUNDLE RESISTANCE_WORKER_PACK_DESC|Use the RESISTANCE TECHNICIAN PACK to power up Rose Tico, an agile attacker who buffs her Resistance allies with her basic attack, and who can immobilize her opponents with a powerful Stun.\n\nEach pack guarantees at least 5 shards for Rose Tico and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. RESISTANCE_WORKER_PACK_NAME|RESISTANCE TECHNICIAN PACK ResponseCode_BattleTimedOut|Your battle has timed out. ResponseCode_OpponentDataStale|Your opponent's arena rank is no longer valid. ResponseCode_OpponentDataStale_TU7|Your opponent's rank is no longer valid. ResponseCode_OpponentInBattle|Your opponent is already engaged in an arena battle. ResponseCode_OpponentInBattle_TU7|Your opponent is already engaged in a battle. ResponseCode_PlayerRankStale|Your arena rank has recently changed. Your matches have been updated. ResponseCode_PlayerRankStale_TU7|Your rank has recently changed. Your matches have been updated. ResponseCode_UnderAttack|Someone is already engaged in an arena battle with you. ResponseCode_UnderAttack_TU7|Somebody is already battling you. RESTRICTEDMODBATTLE_SET_1_DESC|ALL Characters Allowed RESTRICTEDMODBATTLE_SET_1_NAME|HEALTH MODS RESTRICTEDMODBATTLE_SET_1_SUMMARY|Battle in the Slicer's special Challenge against both Clone and Geonosian characters to earn high value Health-set Mods. RESTRICTEDMODBATTLE_SET_2_DESC|Only FIRST ORDER Allowed RESTRICTEDMODBATTLE_SET_2_NAME|OFFENSE MODS RESTRICTEDMODBATTLE_SET_2_SUMMARY|Battle in the Slicer's special Challenge against both Resistance and First Order characters to earn high value Offense-set Mods. RESTRICTEDMODBATTLE_SET_3_DESC|Only JEDI Allowed RESTRICTEDMODBATTLE_SET_3_NAME|DEFENSE MODS RESTRICTEDMODBATTLE_SET_3_SUMMARY|Battle in the Slicer's special Challenge against both Jedi and Separatist Droid characters to earn high value Defense-set Mods. RESTRICTEDMODBATTLE_SET_4_DESC|Only RESISTANCE Allowed RESTRICTEDMODBATTLE_SET_4_NAME|SPEED MODS RESTRICTEDMODBATTLE_SET_4_SUMMARY|Battle in the Slicer's special Challenge against both Resistance and First Order characters to earn high value Speed-set Mods. RESTRICTEDMODBATTLE_SET_5_DESC|Only SCOUNDRELS Allowed RESTRICTEDMODBATTLE_SET_5_NAME|CRITICAL CHANCE MODS RESTRICTEDMODBATTLE_SET_5_SUMMARY|Battle in the Slicer's special Challenge against Scoundrel, Pirate, Empire, and First Order characters to earn high value Critical Chance-set Mods. RESTRICTEDMODBATTLE_SET_6_DESC|Only JAWAS Allowed RESTRICTEDMODBATTLE_SET_6_NAME|CRITICAL DAMAGE MODS RESTRICTEDMODBATTLE_SET_6_SUMMARY|Battle in the Slicer's special Challenge against Jawa, Sandtrooper, and Tusken characters to earn high value Critical Damage-set Mods. RESTRICTEDMODBATTLE_SET_7_DESC|Only EMPIRE Allowed RESTRICTEDMODBATTLE_SET_7_NAME|POTENCY MODS RESTRICTEDMODBATTLE_SET_7_SUMMARY|Battle in the Slicer's special Challenge against both Empire and Rebel characters to earn high value Potency-set Mods. RESTRICTEDMODBATTLE_SET_8_DESC|Only REBELS Allowed RESTRICTEDMODBATTLE_SET_8_NAME|TENACITY MODS RESTRICTEDMODBATTLE_SET_8_SUMMARY|Battle in the Slicer's special Challenge against both Empire and Rebel characters to earn high value Tenacity-set Mods. ReverseLookup_CanAcquireFrom_Challenges|Available as achievement rewards! ReverseLookup_CanAcquireFrom_DailyChallenges|Available at Level 80 by completing all Daily Activities. ReverseLookup_CanAcquireFrom_Fleet|Available at Fleet Commander Events. ReverseLookup_CanAcquireFrom_RaidFormat|Available in Guild Raid: {0}, {1} ReverseLookup_CanAcquireFrom_TerritoryMapCompletion|Available in Territory Battle: {0} ReverseLookup_CanGoToTerritoryBattle|GO ReverseLookup_CanPurchase_Daily_Login|Available from Daily Login! ReverseLookup_CanPurchase_Unit_Button|GO ReverseLookup_CanPurchase_Unit_CTA|Available from data cards in the store! ReverseLookup_CanPurchase_Unit_CTA_Locked|Available from data cards in the store!\n\nData card is currently locked. Continue playing to unlock. ReverseLookup_CanPurchase_Unit_Shipment_Cantina|Available from Cantina Battles Store! ReverseLookup_CanPurchase_Unit_Shipment_Guild|Available from Guild Store! ReverseLookup_CanPurchase_Unit_Shipment_Mod|Available from the Mod Store! ReverseLookup_CanPurchase_Unit_Shipment_PvE|Available from shipments! ReverseLookup_CanPurchase_Unit_Shipment_PvP|Available from the Squad Arena Store! ReverseLookup_CanPurchase_Unit_Shipment_Shard|Available from Shard Store! ReverseLookup_CanPurchase_Unit_Shipment_Ship_PvP|Available from the Fleet Arena Store! ReverseLookup_CanPurchase_Unit_Shipment_Territory_Battle|Available from the Guild Events Store! ReverseLookup_CanPurchase_Unit_Shipment_War|Available from the Galactic War Store! ReverseLookup_ChallengesLockedText|The Challenges Feature can be unlocked at [f0ff23]Player Level {0}[-]. Continue playing to unlock. ReverseLookup_EventsLockedText|The Keycard Battles Feature can be unlocked at [f0ff23]Player Level {0}[-]. Continue playing to unlock. ReverseLookup_EventsLockedText_TU3|The Events Feature can be unlocked at [f0ff23]Player Level {0}[-]. Continue playing to unlock. ReverseLookup_ShipChallengesLockedText|This Feature is currently locked. Continue playing to unlock. ReverseMissionLookup_CharacterModTitle|Mod Search RISE_TOGETHER_BUNDLE_GHOST_DESC|Wreak havoc on the Imperial fleet with the Rebels ship, the Ghost!\n\nCrewed by your favorite Rebels from Rebels Season 3, the Ghost becomes even more powerful when paired with Phantom II.\n\nLevel up your Ghost with 25 blueprints (or unlock at 2-stars)!\n\nBONUS: This bundle also includes Ship Building Materials, Enhancement Droids, and Ship Ability Materials to immediately level up the Ghost.\n\nIncludes materials sufficient to level up Ghost to:\n\nShip level: 40\nShip Ability level: 2\n\n1 time purchase limit. RISE_TOGETHER_BUNDLE_GHOST_SUBTITLE|Ghost RISE_TOGETHER_BUNDLE_NAME|RISE TOGETHER BUNDLE RISE_TOGETHER_BUNDLE_PHANTOM2_DESC|Wreak havoc on the Imperial fleet with a Phantom II Ship!\n\nCrewed by your favorite Rebels from Rebels Season 3, the Phantom II becomes even more powerful when paired with Ghost.\n\nLevel up your Phantom II with 25 blueprints (or unlock at 2-stars)!\n\nBONUS: This bundle also includes Ship Building Materials, Enhancement Droids, and Ship Ability Materials to immediately level up the Phantom II.\n\nIncludes materials sufficient to level up Phantom II to:\n\nShip level: 40\nShip Ability level: 2\n\n1 time purchase limit. RISE_TOGETHER_BUNDLE_PHANTOM2_SUBTITLE|Phantom II RISE_TOGETHER_PACK_GHOST_DESC|7* your [f0ff23]Ghost[-] ship PLUS [f0ff23]Ship Building Materials[-], Enhancement Droids and [f0ff23]Prestige[-]!\n\nEach pack has a chance to crit for 30 BLUEPRINTS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n75,000 Ship Building Materials\n5 T4 Enhancement Droids\n5 Prestige RISE_TOGETHER_PACK_NAME|RISE TOGETHER PACK RISE_TOGETHER_PACK_PHANTOM2_DESC|7* your [f0ff23]Phantom II[-] ship PLUS [f0ff23]Ship Building Materials[-], Enhancement Droids and [f0ff23]Prestige[-]!\n\nEach pack has a chance to crit for 30 BLUEPRINTS! Otherwise, 5 shards per pack.\n\n[f0ff23]BONUS[-] with each purchase:\n\n75,000 Ship Building Materials\n5 T4 Enhancement Droids\n5 Prestige RISE_TOGETHER_PACK_TEXT|Head to the store now to level up your GHOST and PHANTOM II ships from Star Wars Rebels Season 3. Rising Together BUNDLES features 25 blueprint plus upgrade materials. Promote them even further with Rising Together PACKS! RISE_TOGETHER_PACK_TITLE|NEW: RISING TOGETHER BUNDLES and PACKS ROGUE_ONE_CELEBRATION_PACK_DAILY_GOOGLE_DESC|Expand your fleet with [f0ff23]BISTAN'S U-WING[-], an elusive Rebel Support ship that grants buffs and Turn Meter to allies while dropping in and out of Stealth.\n\nAlso, included is one of the Crew characters for this ship: [f0ff23]SCARIF REBEL PATHFINDER[-].\n\nMaximum one pack per day. Each pack includes the cost for tomorrow's pack. Be sure to collect them all!\n\nControl the flow of battle with Scarif Rebel Pathfinder who gives Turn Meter to allies, debuffs enemies, Taunts and self-revives!\n\nScarif Rebel Pathfinder has many synergies when [b]Jyn Erso[/b] is the squad leader. ROGUE_ONE_CELEBRATION_PACK_DAILY_IOS_DESC|Expand your fleet with [f0ff23]BISTAN'S U-WING[-], an elusive Rebel Support ship that grants buffs and Turn Meter to allies while dropping in and out of Stealth.\n\nAlso, included is one of the Crew characters for this ship: [f0ff23]BISTAN[-].\n\nCome back each day until December 30 to collect more shards and blueprints!\n\nControl the battle with Bistan who gives Turn Meter to allies and removes it from enemies. Bistan also features a new buff (Frenzy) where he gains 100% Turn Meter when allies use their special abilities.\n\nBistan has synergies when [b]Jyn Erso[/b] is the squad leader. ROGUE_ONE_CELEBRATION_PACK_GOOGLE_DESC|Expand your fleet with [f0ff23]BISTAN'S U-WING[-], an elusive Rebel Support ship that grants buffs and Turn Meter to allies while dropping in and out of Stealth.\n\nAlso, included is one of the Crew characters for this ship: [f0ff23]SCARIF REBEL PATHFINDER[-].\n\nCome back each day until December 30 to collect more shards and blueprints!\n\nControl the flow of battle with Scarif Rebel Pathfinder who gives Turn Meter to allies, debuffs enemies, Taunts and self-revives!\n\nScarif Rebel Pathfinder has many synergies when [b]Jyn Erso[/b] is the squad leader. ROGUE_ONE_CELEBRATION_PACK_GOOGLE_NAME|ROGUE ONE CELEBRATION PACK ROGUE_ONE_CELEBRATION_PACK_GOOGLE_PROMO_KEY|Bistan's U-wing + Scarif Rebel Pathfinder ROGUE_ONE_CELEBRATION_PACK_GOOGLE_SUBTITLE|ROGUE ONE Ship + Crew Character ROGUE_ONE_CELEBRATION_PACK_IOS_DESC|Expand your fleet with [f0ff23]BISTAN'S U-WING[-], an elusive Rebel Support ship that grants buffs and Turn Meter to allies while dropping in and out of Stealth.\n\nAlso, included is one of the Crew characters for this ship: [f0ff23]BISTAN[-].\n\nCome back each day until December 30 to collect more shards and blueprints!\n\nControl the battle with Bistan who gives Turn Meter to allies and removes it from enemies. Bistan also features a new buff (Frenzy) where he gains 100% Turn Meter when allies use their special abilities.\n\nBistan has synergies when [b]Jyn Erso[/b] is the squad leader. ROGUE_ONE_CELEBRATION_PACK_IOS_NAME|ROGUE ONE CELEBRATION PACK ROGUE_ONE_CELEBRATION_PACK_IOS_PROMO_KEY|Bistan's U-wing + Bistan ROGUE_ONE_CELEBRATION_PACK_IOS_SUBTITLE|ROGUE ONE Ship + Crew Character ROGUE_ONE_HEROES_PACK_DESC|Get a FREE 2* Character: [f0ff23]BODHI ROOK[-] in celebration of ROGUE ONE: A Star Wars Story. Thanks for playing Star Wars: Galaxy of Heroes!\n\nBodhi is a Rebel Support who can disrupt turn order and lower enemy's Evasion. Bodhi can significantly reduce all enemies' Turn Meter while boosting himself and his allies' Turn Meter. Turn Meter gain is doubled for Rebel allies and Turn Meter reduction is doubled against Empire targets. Bodhi also grants Offense Up to allies and provides bonus Defense to Rebel allies with Offense Up.\n\nAlso included in this pack are Crystals, Credits, Training Droids, and Ability Materials to level up Bodhi. ROGUE_ONE_HEROES_PACK_NAME|ROGUE ONE HEROES ROGUE_ONE_HEROES_PACK_SUBTITLE|Bodhi Rook ROGUE_ONE_HEROES_PACK_TEXT|Head to the store now to collect your FREE [f0ff23]ROGUE ONE HEROES PACK[-]. Each pack contains a FREE 2-Star Bodhi Rook as well as Crystals, Credits, and much more!\n\nThanks for playing Star Wars: Galaxy of Heroes! ROGUE_ONE_HEROES_PACK_TITLE|Celebrate Rogue One with a [f0ff23]FREE[-] BODHI ROOK! ROGUE_ONE_HEROES_PROMO|Celebrating Rogue One ROGUE_ONE_ULTIMATE_BUNDLE_DESC|Celebrate the release of Rogue One: A Star Wars Story with the [f0ff23]Rogue One Ultimate Bundle[-]. Get one while they last!\n\nThis exciting bundle contains [f0ff23]3 Heroes[-] from [f0ff23]Rogue One[-]:\n\n4* Jyn Erso (80 shards)\n3* Cassian Andor (50 shards)\n3* Chirrut Îmwe (50 shards)\n\nAlso included are [f0ff23]materials to upgrade[-] your characters:\n\nCrystals\nCredits\nAbility Mats\nTraining Droids ROGUE_ONE_ULTIMATE_BUNDLE_NAME|ROGUE ONE ULTIMATE BUNDLE ROGUE_ONE_ULTIMATE_BUNDLE_SUBTITLE|3 Rogue One Heroes + Much More ROGUE_ONE_ULTIMATE_BUNDLE_TEXT|Head to the store now for a Rogue One Ultimate Bundle offer! Includes character shards for a 4 star Jyn Erso, 3 star Cassian Andor, 3 star Chirrut Îmwe and much more! ROGUE_ONE_ULTIMATE_BUNDLE_TITLE|Special limited time offer! RomanNumeral_01|I RomanNumeral_02|II RomanNumeral_03|III RomanNumeral_04|IV RomanNumeral_05|V RomanNumeral_06|VI RomanNumeral_07|VII RomanNumeral_08|VIII RomanNumeral_09|IX RomanNumeral_10|X RomanNumeral_11|XI RomanNumeral_12|XII SAMSUNG_GALAXY_GIVEAWAY_PACK_CHARACTER|Guaranteed Character SAMSUNG_GALAXY_GIVEAWAY_PACK_DESC_LONG|Samsung would like to thank you by offering a free gift! Open this Data Card to get: \nIG-86 1-Star\n400 Crystals\n3 Darth Vader shards\n5 Snowtrooper Shards\n5 Royal Guard Shards\n75,000 Credits SAMSUNG_GALAXY_GIVEAWAY_PACK_DROP_DESC|Guaranteed Drop SAMSUNG_GALAXY_GIVEAWAY_PACK_NAME|SAMSUNG DATA PACK SAMSUNG_GALAXY_GIVEAWAY_PACK_PROMOTEXT_1|One-time Offer! SAMSUNG_GALAXY_GIVEAWAY_PACK_TEXT|Thank you for playing Galaxy of Heroes! As part of Samsung Galaxy Gifts, you have unlocked a one-time Samsung Data Pack. Visit the Store to claim this special thank you gift! SAMSUNG_GALAXY_GIVEAWAY_PACK_TITLE|Special Galaxy Gift offer! SAMSUNG_GALAXY_NOTE7_PACK_DESC_LONG|Samsung would like to thank you by offering a free gift! Open this Data Card to get: \nIG-88 3-Star\n400 Crystals\n3 Darth Vader shards\n5 IG-86 Sentinel Droid Shards\n5 HK-47 Shards\n75,000 Credits SAMSUNG_GALAXY_NOTE7_PACK_MESSAGE_NAME|SAMSUNG GALAXY PACK SAMSUNG_GALAXY_NOTE7_PACK_MESSAGE01_TEXT|Samsung thanks you for playing Star Wars: [c][00ff00]Galaxy[-][/c] of Heroes on your Samsung [c][00ff00]Galaxy[-][/c]. Head to the store now for a special thank you gift. SAMSUNG_GALAXY_NOTE7_PACK_MESSAGE02_TEXT|Claim your SAMSUNG GALAXY Pack now! SAMSUNG_GALAXY_NOTE7_PACK_NAME|SAMSUNG GALAXY PACK SAVAGE_AMBITION_TEXT|[c][ffff33]Savage Ambition:[-][/c] This unit gains 10 Speed and 5% Critical Chance (stacking) every time they perform a move or score a Critical Hit. SCHEDULEDEVENT_BOUNTY_HUNTER_DESC|Only SCOUNDRELS Allowed SCHEDULEDEVENT_BOUNTY_HUNTER_NAME|Bounty Hunter SCHEDULEDEVENT_BOUNTY_HUNTER_NAMEV2|Scoundrel Showdown SCHEDULEDEVENT_BOUNTY_HUNTER_SUMMARY|Earn HUGE Sums of Credits!\n\nAttempt to best the renown smuggler, Han Solo, and collect the bounty. SCOUNDRELS_FACTION_MEGA_PACK_DESC|Power up your [f0ff23]Scoundrels[-] with a SCOUNDREL FACTION MEGA-PACK!\n\nEach pack awards FIVE cards of character shards worth between 10 to 330 Character Shards for [f0ff23]Scoundrel[-] characters plus a BONUS CARD containing 10 to 330 Veteran Smuggler Han or Veteran Smuggler Chewbacca shards.\n\nPossible characters:\n\n-Boba Fett\n-Cad Bane\n-Captain Han Solo\n-Clone Wars Chewbacca\n-Dengar\n-Gamorrean Guard\n-Greedo\n-IG-88\n-Lando Calrissian\n-Mob Enforcer\n-Nute Gunray\n-Stormtrooper Han\n-Zam Wesell\n\nGUARANTEED BONUS - 1 of the following characters:\n-Veteran Smuggler Chewbacca\n-Veteran Smuggler Han\n\nMaximum 5 purchases per day. SCOUNDRELS_FACTION_MEGA_PACK_KEY|5x Scoundrels Cards + Bonus Card SCOUNDRELS_FACTION_PACK_DESC|Power up your [f0ff23]Scoundrels[-] with a SCOUNDREL FACTION PACK!\n\nEach pack awards one card of character shards worth between 10 to 330 Character Shards for [f0ff23]Scoundrel[-] characters.\n\nPossible characters:\n\n-Boba Fett\n-Cad Bane\n-Captain Han Solo\n-Clone Wars Chewbacca\n-Dengar\n-Gamorrean Guard\n-Greedo\n-IG-88\n-Lando Calrissian\n-Mob Enforcer\n-Nute Gunray\n-Stormtrooper Han\n-Veteran Smuggler Chewbacca\n-Veteran Smuggler Han\n-Zam Wesell\n\nMaximum 10 purchases per day. SCOUNDRELS_FACTION_PACK_KEY|Scoundrels SCOUNDRELS_FACTION_PACK_TD_TEXT|The Scoundrel Faction Pack and Mega-Pack are now live for this Training Droid Smuggling and for all future Training Droid Smuggling events! SCOUNDRELS_FACTION_PACK_TEXT|The Scoundrel Faction Pack and Mega-Pack are now live for this Credit Heist and for all future Credit Heists! SCOUNDRELS_FACTION_PACK_TITLE|Scoundrel Faction Pack and Mega-Pack SECOND|[number] second SECOND_AGO|[number] second ago SECOND_AGO_ABBREVIATED|[number] sec ago SECONDS|[number] seconds SECONDS_AGO|[number] seconds ago SECONDS_AGO_ABBREVIATED|[number] secs ago SECONDS_SHORT|s SellConfirmationView_Cancel|CANCEL SellConfirmationView_Confirm|CONFIRM SellConfirmationView_ConfirmSell|Confirm Sell SellConfirmationView_SellFor|SELL FOR SellPopupView_SellButtonText|CONVERT SellPopupView_Title|Convert Excess Shards SellSelectQuantityView_AssignAll|ASSIGN ALL SellSelectQuantityView_AssignSelected|ASSIGN ({0}) SellView_AllCategory|ALL SellView_AssignAll|ASSIGN ALL SellView_ConsumablessMajorCategory|CONSUMABLES SellView_DoSell|Sell SellView_EquipmentMajorCategory|GEAR SellView_HUDSubtitle|Tap to select (hold portraits for details) SellView_HUDTitle|SELL SellView_MaterialsMajorCategory|MATERIALS SellView_SalePriceQuantity|{0} (x{1}) SellView_SecondaryStatsNone|No Secondary Stats SellView_SellingPreview|Selling {0} / {1} SENTIENT_ATTACK_ALGORITHM_DESC|Used in crafting. SENTIENT_ATTACK_ALGORITHM_NAME|Sentient Attack Algorithm SENTIENT_DEFENSE_ALGORITHM_DESC|Used in crafting. SENTIENT_DEFENSE_ALGORITHM_NAME|Sentient Defense Algorithm SENTIENT_RECOVERY_ALGORITHM_DESC|Used in crafting. SENTIENT_RECOVERY_ALGORITHM_NAME|Sentient Recovery Algorithm SETTINGS_VIEW_LEGAL_IMPRESSUM_BUTTON_LABEL|Impressum SettingsView_AboutText|STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2018 Lucasfilm Ltd. All rights reserved. Game code and certain audio and/or visual material © 2018 Electronic Arts Inc. EA, the EA logo, and Capital Games are trademarks of Electronic Arts Inc.\n\nVersion: {0}\n\nPowered by Wwise © 2006 - 2015 Audiokinetic Inc. All rights reserved.\n\n"STAR WARS MAIN TITLE" & ALL CUES WRITTEN BY JOHN T. WILLIAMS\n(C) BANTHA MUSIC (BMI)\nALL RIGHTS ADMINISTERED BY WARNER-TAMERLANE PUBLISHING CORP.\nCOURTESY OF LUCASFILM LTD.\n\nProtobuf-net r282 © 2010 Mark Gravell\nLicensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at\nhttp://www.apache.org/licenses/LICENSE-2.0\nUnless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\nSee the License for the specific language governing permissions and limitations under the License.\n\nCopyright (c) 2014 Google \nAll rights reserved.\nRedistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:\n* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.\n* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.\n* Neither the name of the organization nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\nGalaxy of Heroes Licensed Trademarks:\nMonotype®\nFutura®\nTrade Gothic®\nHandset(TM)\nAscender®\nHeisei Kaku Gothic(TM)\nMYing(TM)\n\nMonotype® is a trademark of Monotype Imaging Inc. registered in the U.S. Patent & Trademark Office and may be registered in certain jurisdictions.\nFutura® is a registered trademark or trademark of Bauer Types.\nTrade Gothic® is a trademark of Monotype GmbH registered in the U.S. Patent & Trademark Office and may be registered in certain jurisdictions.\nHandset(TM) trademark of Monotype Imaging Inc. and may be registered in certain jurisdictions.\nAscender(TM) is a trademark of Monotype Imaging Inc. and may be registered in certain jurisdictions.\nHeisei Kaku Gothic(TM) is a trademark of Monotype Imaging Inc. and may be registered in certain jurisdictions.\nMYing(TM) is a trademark of Monotype Imaging Inc. and may be registered in certain jurisdictions.\n\nAll Licensed Trademarks shall be subject to the trademark guidelines set forth at www.monotypeimaging.com, as may be amended by Monotype Imaging from time to time.\n\nFacebook Unity SDK Copyright 2010-present Facebook.\nLicensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.\nUnless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\nSee the License for the specific language governing permissions and limitations under the License. Related found terms of service on the Facebook site, but not a license: https://www.facebook.com/legal/terms\n\nCopyright (c) 2011 - 2015 HockeyApp, Bit Stadium GmbH.\n\nJavaTM SE JDK7,8 (c) 2011, (c) 2014 Oracle America, Inc. All rights reserved. Use is subject to license terms. ORACLE and JAVA trademarks and all ORACLE- and JAVA-related trademarks, service marks, logos and other brand designations are trademarks or registered trademarks of Oracle in the U.S. and other countries. SettingsView_AboutTitle|ABOUT SettingsView_AndroidPlatformAchievements|Google Play Achievements SettingsView_AndroidPlatformButton|Google Connect SettingsView_AndroidPlatformSignInButton|Sign into Google Play SettingsView_AndroidPlatformSignOutButton|Sign out of Google Play SettingsView_AudioButton|Audio SettingsView_AudioTitle|AUDIO SettingsView_ContactUsButton|Contact Us SettingsView_ContactUsButton_TU4|Help SettingsView_Credits_1_A|Launch, Live SettingsView_Credits_1_B|Dustin Adler\nMike Bailey\nNoah Bench\nJon Bieda\nBob Blair\nRoger Bocksnick\nAndrew Breese\nAndrew Butler\nStephanie Cramer\nMario De Govia\nHrudesh Doke\nJeremy Dombroski\nTedd Dunham\nPaul Durbin-Johnson\nClint Eckhardt\nJohn Evans\nChuck Eyler\nNathaniel Fong\nYuriy Gapon\nLoren Girimonte\nJoe Gomes III\nWalter Gonzalez\nJoe Greene\nCraig Gregory\nDonald Gross II\nSteven Hasch\nMichael Hatch\nKip Hendricks\nBrittany Hermann\nIngo Jaeckel\nJustin Jones\nSteven Kodani\nJeff Kuipers\nTim Lander\nJoel Leigh\nDaniel Levy\nOu Li\nEric Lodge\nJonathan Malloy\nAlexandru Marinescu\nPaul Martin\nMark McBride\nDaniel McLaren\nZeus Mendoza\nJovana Milenkovic\nJon Motz\nAaron Nemoyten\nNho Nguyen\nCraig Nielsen\nMichael Noriega\nDevin O'Brien\nMike Olsen\nJeremy Osborn\nBecky Peltier\nJosh Perry\nAlexandru Popescu\nJacob Rainbow\nJohn Rappold\nNicolas Reinhart\nJosh Rother\nJohn Salera\nInmar Salvatier\nIshai Shamir\nDavid Shin\nDerek Smith\nKevin Somers\nRyan Thomas\nScott Towne\nLai Tran\nEric Vaughn\nNick Von Kaenel\nJacob Wade\nTony Wang\nAlan Wiederman\nMike Wyatt SettingsView_Credits_10_A|Brand Quality Assurance Testers SettingsView_Credits_10_B|Nicolai Lizcano\nJacob van Leeuwen SettingsView_Credits_11_A|Senior Product Marketing Manager SettingsView_Credits_11_B|Matt Shell SettingsView_Credits_12_A|Brand Marketing Manager SettingsView_Credits_12_B|Elizabeth Walker SettingsView_Credits_13_A|Marketing Coordinator SettingsView_Credits_13_B|Scott Leong SettingsView_Credits_14_A|Brand Creative Director SettingsView_Credits_14_B|Hez Chorba SettingsView_Credits_15_A|Graphic Designer SettingsView_Credits_15_B|Shereen Von Trapp SettingsView_Credits_16_A|Director, Public Relations SettingsView_Credits_16_B|Barbara Gamlen SettingsView_Credits_17_A|VP, Digital Business & Franchise Management SettingsView_Credits_17_B|Ada Duan SettingsView_Credits_18_A|Director, Franchise Management SettingsView_Credits_18_B|Douglas Reilly SettingsView_Credits_19_A|Executive Assistant SettingsView_Credits_19_B|Diana Cordio SettingsView_Credits_2_A|Live SettingsView_Credits_2_B|Sam Abbott\nAllen Alvarado\nGarrett Arney-Johnson\nKrishna Balasa\nAnthony Bruno\nGreg Carter\nWendy Chidester\nCraig Cook\nCaleb Cosgrove\nJosh Dallman\nMatt Danuser-Grant\nBilly Delli-Gatti\nKyle Delong\nJohn Felts\nSam Fuller\nMichelle Fuzari\nKassandra Gamez\nXavier Garcia\nDave Gibbons\nCarrie Gouskos\nDaniel Humbarger\nZachary Irwin\nMike Janney\nBrandon Jarvinen\nJustin Keys\nNick LaMartina\nErik Larsen\nMichael Liang\nChris Mandell\nFranz Mendonsa\nFlorian Meneses\nJefferson Miller\nJim Nessen\nRyan Olson\nJoogy Park\nAlex Pfluger\nSean Phelps\nRoman Pshichenko\nCaley Roberts\nJay Rutten\nJason Sams\nBeth Schaal\nBrandon Scheel\nDavid Scott\nGreg Shirey\nChris Sides\nAshley Silva-Howe\nNick Stohlman\nJason Taylor\nJason Thummel\nDaniel Tomosovich\nRoger Tschida\nJeff Tyzzer\nSteven Vitales\nCorey Willis\nMike Wong\nGordon Yerich\nRyan Yokley\nScott Yu SettingsView_Credits_20_A|Senior Contract Administrator SettingsView_Credits_20_B|Sarah Garcia SettingsView_Credits_21_A|Director, Business Intelligence Technology SettingsView_Credits_21_B|Narayanan Sundaram SettingsView_Credits_22_A|Director, Consumer Insights SettingsView_Credits_22_B|Spencer Beidelman SettingsView_Credits_23_A|User Experience Analyst SettingsView_Credits_23_B|Karla Timmons SettingsView_Credits_24_A|[9BFFFF]Lucasfilm Story Team[-]\n\nCreative Producer, Story Group SettingsView_Credits_24_B|Diana Williams SettingsView_Credits_25_A|Keeper of the Holocron SettingsView_Credits_25_B|Leland Chee SettingsView_Credits_26_A|Creative Executive SettingsView_Credits_26_B|Pablo Hidalgo SettingsView_Credits_27_A|[9BFFFF]Lucasfilm Localization Team[-]\n\nHead of Localization SettingsView_Credits_27_B|Michael Kohn SettingsView_Credits_28_A|Operations Analysis SettingsView_Credits_28_B|Timothy Wright SettingsView_Credits_29_A|Lucasfilm Art & Asset Management Team SettingsView_Credits_29_B|Brian Miller\nSteve Newman\nNewell Todd\nBecca Friedman\nCameron Beck\nClay Brown\nGabrielle Levenson\nMatt Azeveda\nMeg Ocampo\nNatalie Kocekian\nPhil Szostak\nShahana Alam\nStacey Leong\nTim Mapp SettingsView_Credits_3_A|Launch SettingsView_Credits_3_B|William Allaway\nMichael Arsers\nNate Bacon\nMichael Balfour\nGavin Baxter\nIrin Berry\nEvan Brodie\nCaroline Calaway\nAT Campbell\nRoi Eclarin\nHeather Frazier\nJonathan Fritz\nHolly Grothues\nDerek Hall\nRyan Hunt\nGreg Lamb\nLauren Lamoreux\nKale Menges\nJiajun Mo\nRohan Monteiro\nScott Moore\nAlexander Moriarty\nMihai Nicoara\nMark Otero\nRobert Plunk\nChip Sbrogna\nTim Sorrells\nJoel Stalica\nAnna Tito\nQiwei Wang\nJason Wigle\nAlexandra Willis\nCole Wiski SettingsView_Credits_30_A|[9BFFFF]Lucasfilm Ltd.[-]\n\nVice President, Creative Director, Marketing SettingsView_Credits_30_B|Ali Comperchio SettingsView_Credits_31_A|Manager, Contract Administration SettingsView_Credits_31_B|Chris Holm SettingsView_Credits_32_A|Original Star Wars Sound Effects SettingsView_Credits_32_B|Ben Burtt SettingsView_Credits_33_A|Lucasfilm Special Thanks SettingsView_Credits_33_B|Kathleen Kennedy\nHoward Roffman\nLynwen Brennan\nLori Aultman\nPippa Anderson\nKayleen Walters\nKiri Hart\nDave Filoni\nKilian Plunkett\nDerek Williams SettingsView_Credits_34_A|VERY SPECIAL THANKS SettingsView_Credits_34_B|George Lucas SettingsView_Credits_35_A|[9BFFFF]Lucasfilm Ltd.[-]\n\nMindwalk SettingsView_Credits_35_B|Sean Buck\nHan Dong\nHao Dong\nWang Dongyu\nTan Huaxian\nSheng Lei\nElfy Liu\nTan Xiyue\nZhang Yao SettingsView_Credits_36_A|Sperasoft SettingsView_Credits_36_B|Darya Barteneva\nYuri Ekimov\nTimur Hamidullin\nAlexander Ivanov\nAlexey Malykin\nKristina Marchevskaia\nVladimir Medovnikov\nAlexander Shonin SettingsView_Credits_37_A|Virtuos SettingsView_Credits_37_B|Thanh Hai\nDieu Huy\nY Lam\nNhat Linh\nTruong Son\nMinh Thu\nHoai Thuong SettingsView_Credits_38_A|Vendor Acknowledgements SettingsView_Credits_38_B|UNITY Technologies SettingsView_Credits_39_A|Special Thanks SettingsView_Credits_39_B|Neal Alcaraz\nDon Alexander\nJamie Allen\nJordan Angold\nVanessa Auerswald\nDerrick Barth\nAndrew Beaudry\nAshley Bennett\nCedric Bermond\nBrian Berry\nHolly Bierbaum\nMalachi Boyle\nMatt Bromberg\nAutumn Brown\nElisa Chan\nCedrick Collomb\nAndrew Courtemanche\nAlexann Dillard\nNina Dobner\nRick Evans\nRotem Ganel\nLennart Goedhart\nStephen Jarrett\nJason Jasinski\nDeanna Jones\nGaurav Kachhawa\nAndrew Kemp\nBernard Kim\nGreg Knight\nEvgeny Kochenyuk\nJohn Krause\nToni Marie Lopez\nDaniel Machen\nChetan Maddipatla\nErica May\nJustin McCullay\nDeborah McIntosh\nBill Mooney\nEJ Moreland\nDave Morra\nHui Nguyen\nCathy Niu\nRiley O’Keefe\nPam Ostroff\nCameron Peter\nDominique Philippine\nNicole Ramos\nLee Rawles\nNick Rish\nSamantha Ryan\nShane Sareli\nTim Schubert\nColin Shirley\nTroy Skinner\nHugh Smith\nJulie Soulis\nKristi Stanfill\nLloyd Tullues\nMatt Vitalo\nJames Wilson\nSean Wylie-Toal\nPatrick Yin SettingsView_Credits_4_A|Central Teams SettingsView_Credits_4_B|Alec Shobin\nNick Huggett\nJesse Anderson\nDevin Bennett\nDevin Winterbottom\nMarquis Cannon\nRaymond Yee\nRay Almeda\nNeel Upadhye\nTim Hong\nSean Harris\nChris Sheridan\nGlenn Stotz\nCole Horton\nLisa Lisa Spano\nMichael Liang\nDmitry Maslov\nAlexander Sakharoff\nSergey Zabolotov\nVsevolod Golovko\nAlexander Alexander Efimov\nVyacheslav Mednonogov\nAlexandru Bezdedeanu\nAndrei Ciupercovici\nAndrei Rotar\nCatalin Hobeanu\nCatalin Marian Gheonea\nCosmin Bogdan Stan\nCosmin Adrian Trifoi\nDaniel Dumitru Visan\nDaniel Florin Zapodeanu\nEduard Gheorghe Visinescu\nGeorge Catalin Ion\nIoana Valentina Ciobanu\nIonut Madalin Petrache\nIulian Andrei Tanasache\nLucian Virjan\nMarian Frincu\nMaria Nechifor\nMarius Constantin\nRadu Mihai Alin Dobre\nRobert Alexandru Dinu\nSimona Raluca Anghel\nTraian Popescu\nVictor Eduard Peteu\nViorel Stan\nAlberto Abad\nVickie Ang\nIñaki Ayucar\nCarina Bischof\nYoo Bonam\nRubén Cabello\nJorge Campillo\nPaul Davies\nMareike Dietzmann\nSandra Douangphrachanh\nCristian de Frassine\nPhilipp García\nJavier Gómez Hervás\nJesús Jimenez\nDai Kojima\nMarcos de Lima\nRoss Gunn Mora\nMarco Nicolino\nHiroko Ohno\nEmek Tekeli\nLee Wonil\nSinan Yılmaz\nGong Yiou\nRitesh Darbarwar\nPavan Kumar Dronamraju\nMahesh Makhijani\nBhavya Tayal\nOvidiu Daniel Diaconescu\nRazvan Stere\nIleana-Emilia Prioteasa\nCollin Tullius\nEliana Daianu\nAmy Saechao\nJoe Newman\nMariann Tam\nRobert Knop\nRodrigo DeGuzman\nStu Eaton SettingsView_Credits_5_A|[9BFFFF]Lucasfilm Game Team[-]\n\nExecutive Producer SettingsView_Credits_5_B|Matthew Fillbrandt SettingsView_Credits_6_A|Producer SettingsView_Credits_6_B|Orion Kellogg SettingsView_Credits_7_A|Associate Producer SettingsView_Credits_7_B|Marco Crescenti SettingsView_Credits_8_A|Assistant Producer SettingsView_Credits_8_B|Jeff Terra SettingsView_Credits_9_A|Brand Quality Assurance Project Leads SettingsView_Credits_9_B|Douglas Boethling\nMichael Dailey SettingsView_Credits_Footer| SettingsView_Credits_Header|We'd like to first thank our families for their loving support, without which this would not have been possible.\n\nA special thanks also to all of our playtesters whose feedback helped shape our game.\n\nAnd thank you as well to all of Capital Games, the broader EA family, and our partners at LucasFilm and Disney for their help and support to bring this game to life. SettingsView_CreditsTitle|Credits SettingsView_DisableSharing|DISABLE SettingsView_EnableSharing|ENABLE SettingsView_FacebookAlreadyLoggedInMessage|You’ve already logged into Facebook. SettingsView_FacebookAlreadyLoggedInTitle|Already Logged in SettingsView_FacebookButton|Facebook Connect SettingsView_FacebookConnectIncentive|+{0} SettingsView_FXSoundLabel|Sound FX SettingsView_GuildAnnouncementLabel|Announcements SettingsView_GuildSettingsButton|Guild Settings SettingsView_GuildTitle|GUILD SettingsView_HelpButton|Help SettingsView_HelpButton_TU4|Tips and Tricks SettingsView_iOSPlatformAchievements|Game Center Achievements SettingsView_iOSPlatformButton|Gamecenter Connect SettingsView_iOSPlatformSignInButton|Game Center Sign-In SettingsView_iOSPlatformSignOutButton|Game Center Sign-Out SETTINGSVIEW_LEGAL_USER_AGREEMENT_BUTTON_LABEL|User Agreement SettingsView_LegalAboutButton|About SettingsView_LegalButton|Legal SettingsView_LegalFontButton|Font License SettingsView_LegalLicenseButton|End User License Agreement SettingsView_LegalPrivacyButton|Privacy & Cookie Policy SettingsView_LegalTitle|LEGAL SettingsView_LegalToSButton|Terms of Service SettingsView_LegalUsageSharingButton|Usage Sharing SettingsView_MusicLabel|Music SettingsView_NotificationsButton|Notifications SettingsView_NotificationsHeader|On-Device Notifications SettingsView_NotificationsTitle|NOTIFICATIONS SettingsView_Off|OFF SettingsView_On|ON SettingsView_PlatformSignInConfirmMessage|You will now sign-out as {0} at Level {1}. Are you Sure? You will not lose your game progress. SettingsView_PlatformSignInConfirmMessage_TU2|You will now sign out as {0} at Level {1}.\nYou will not lose your game progress.\nPlease confirm. SettingsView_PlatformSignInConfirmNoButton| CANCEL SettingsView_PlatformSignInConfirmTitle|SIGN-IN SettingsView_PlatformSignInConfirmYesButton|CONFIRM SettingsView_PlatformSignOutConfirmMessage|You will now sign-out as {0} at Level {1}. Are you Sure? SettingsView_PlatformSignOutConfirmNoButton|CANCEL SettingsView_PlatformSignOutConfirmTitle|SIGN-OUT SettingsView_PlatformSignOutConfirmYesButton|CONFIRM SettingsView_PlayerIdLabel|PLAYER ID: SettingsView_RestorePurchasesButton|Restore Purchases SettingsView_RestorePurchasesFailureMessage|Cannot start restoration, already processing some transaction. If transaction is successfully processed, you will receive an inbox notification. SettingsView_RestorePurchasesMessage|Checking store for any ungranted purchases. If any are found and successfully processed, you will receive an inbox notification. SettingsView_RestorePurchasesTitle|Restoring Purchases SettingsView_SharingStatusDisabled|Usage Sharing is DISABLED SettingsView_SharingStatusEnabled|Usage Sharing is ENABLED SettingsView_Title|SETTINGS SettingsView_UsageSharingBody|EA collects data from your device to provide and improve our products and services, update software, dynamically serve content, provide product support, communicate with you, and personalize your experience with EA. To limit collection of data from your device to that necessary to operate this game, disable device usage data sharing. Disabling sharing may result in loss of functionality. CHANGES WILL BE REFLECTED IN YOUR NEXT GAME PLAY SESSION. SettingsView_UsageSharingTitle|USAGE SHARING SHARD_SHOP_EVENT_DESC|For the next 7 days you can now refresh the Shard Shop with Crystals. During this time you can purchase exclusive Raid Gear in addition to General Grievous and random character shards.\n\nThis Event ends on July 11th. SHARD_SHOP_EVENT_NAME|Special 7 Day Shard Shop Event SHARD_SHOP_REFRESH_DESC|Now you can purchase exclusive Raid Gear in addition to General Grievous and random character shards. Check it out now! SHARD_SHOP_REFRESH_NAME|Raid Gear now in the Shard Shop ShardDetail_Count_Text|{0}/{1} ShardDetail_MaxedText|Max ShardDetail_OwnedText|You Own: {0} ShardDetail_PromoteDescription|Collect {0} more shards to promote this character to {1}!\n\n ShardDetail_PromotePossibleDescription|Promote this character!\n\n ShardDetail_ShipPromoteDescription|Collect {0} more blueprints to promote this ship to {1}!\n\n ShardDetail_ShipPromotePossibleDescription|Promote this ship!\n\n ShardDetail_ShipUnlockDescription|Collect {0} more blueprints to unlock this ship!\n\n ShardDetail_ShipUnlockPossibleDescription|Unlock this ship!\n\n ShardDetail_UnlockDescription|Collect {0} more shards to unlock this character!\n\n ShardDetail_UnlockPossibleDescription|Unlock this character!\n\n SHARDSHOP_GEAR_UNLOCK1|Now you can buy more gear from the Shard Store! Shared_AttackFormatBrief|Atk {0} Shared_CapacityFormatBrief|Cap {0} Shared_CapFormat|/{0} Shared_CapFormatInverse|{0}/ Shared_CommandCostFormatBrief|Cost {0} Shared_Currency_Description|Used in crafting and to purchase certain shipment items. Shared_Currency_ForcePoints|Force Points Shared_Currency_ForcePoints_Desc|Cantina Battle Tokens are used to purchase items from the Cantina Battles Store. Shared_Currency_ForcePoints_TU1|Cantina Battle Tokens Shared_Currency_Full|[c][FF1900]Currency is full[-][/c] Shared_Currency_Full_TU6.1|[c][FF1900]You've reached the maximum limit for {0}. You cannot accrue anymore.[-][/c] Shared_Currency_Grind|Credits Shared_Currency_Grind_Desc|Credits are required to upgrade your character's level, abilities, and star count. Shared_Currency_GrindTicket|Sim Tickets Shared_Currency_GrindTicket_Desc|Sim Tickets are used to complete 3-Star Battles instantly. Shared_Currency_GrindTicket_Desc_TU3|Sim Tickets are used to complete 3-Star Battles instantly. Get Sim Tickets when buying Energy refreshes and in Daily Login rewards. Shared_Currency_Guild|Guild Tokens Shared_Currency_Guild_Desc|Earn Guild Tokens by participating in Guild Activities and Raids. Guild Tokens are used to purchase items in the Guild Store Shared_Currency_GuildBank|GUILD BANK COINS Shared_Currency_GuildBank_Desc|Coins are produced by the Guild's members.\n\nOnly a Guild's Leader and its Officers can spend them to open Raids. Shared_Currency_GuildBank_Full|[c][FF1900]Your Guild Bank Coins are at its maximum. You cannot accrue anymore.[-][/c] Shared_Currency_GuildRaid_01|THE PIT TICKETS Shared_Currency_GuildRaid_02|TANK TAKEDOWN TICKETS Shared_Currency_GuildRaid_03|THE SITH TRIUMVIRATE TICKETS Shared_Currency_GuildRaidDesc_01|The Pit Tickets are produced by the Guild's members.\n\nOnly a Guild's Leader and its Officers can spend them to open the The Pit Raid. Shared_Currency_GuildRaidDesc_02|Tank Takedown Tickets are produced by the Guild's members.\n\nOnly a Guild's Leader and its Officers can spend them to open the Tank Takedown Raid. Shared_Currency_GuildRaidDesc_03|The Sith Triumvirate tickets are produced by the Guild's members. \n\n Only a Guild's Leader and its Officers can spend them to open The Sith Triumvirate Raid. Shared_Currency_IGCEventKeycard|Credit Keycard Shared_Currency_IGCEventKeycard_Desc|Credit Keycards are exchanged to activate the limited time Profit Mining Keycard Battle. Helpful for earning huge amounts of Credits! Shared_Currency_Premium|Crystals Shared_Currency_Premium_Desc|Crystals are used to purchase Data Cards, Energy refreshes, Store items, and to reset cooldown timers. Gain more by completing Battles and collecting Achievements! Shared_Currency_PVP|Squad Arena Tokens Shared_Currency_PVP_Desc|Squad Arena Tokens are used to purchase characters and rare items from the Squad Arena Store. Shared_Currency_PVPShip|Fleet Arena Tokens Shared_Currency_PVPShip_Desc|Fleet Arena Tokens are used to purchase characters and rare items from the Fleet Arena Store. Shared_Currency_RealMoney| Shared_Currency_Shard|Shard Store Tokens Shared_Currency_Shard_Desc|Shard Store Tokens are used to purchase items from the Shard Store. Shared_Currency_ShipGrind|Ship Building Materials Shared_Currency_ShipGrind_Desc|Ship Building Materials are required to upgrade your ship's level, abilities, and star count. Shared_Currency_ShipPvp|Fleet Arena Tokens Shared_Currency_ShipPvp_Desc|Fleet Arena Tokens are used to purchase characters, ships and rare items from the Fleet Arena Store. Shared_Currency_Social|Ally Points Shared_Currency_Social_Desc|Ally Points are used to purchase Bronzium data cards from the store. Shared_Currency_Social_Desc_TU6.1_cert|Ally Points are used to purchase Bronzium data cards from the store. Shared_Currency_Social_Desc_TU6.1_release|Ally Points are used to purchase Bronzium data cards from the store. Shared_Currency_TerritoryBattle|Guild Event Tokens Shared_Currency_TerritoryBattle_Desc|Earned through participation in Guild Events. Used to purchase items in the Guild Events Store. Shared_Currency_WarShip|Galactic War Tokens Shared_Currency_WarShip_Desc|Galactic War Tokens are the currency used to purchase items from the Galactic War Store. Shared_Currency_XPEventKeycard|XP Keycard Shared_Currency_XPEventKeycard_Desc|XP Keycards are exchanged to activate the limited time Training Droids Hunt Keycard Battle. Helpful for upgrading your units! Shared_DefenseFormatBrief|Def {0} Shared_Ellipsis|... Shared_Equals|= Shared_HealthFormatBrief|HP {0} Shared_HighRarityIngredientWarningMessage|One or more character above {0} Star rarity rating will be consumed by this process. Proceed? Shared_HighRarityIngredientWarningTitle|Warning Shared_Keycard_Description|Grants access to Keycard Battles. Shared_Keycard_IGCEvent|Credit Keycard Shared_Keycard_XPEvent|XP Keycard Shared_LevelFormatBrief|Lvl {0} Shared_LevelFormatFull|Level {0} Shared_Locked|LOCKED Shared_Multiplication|x Shared_Number_Separator_Thousands|, Shared_ParenthesisFormat|({0}) Shared_PercentageFormat|{0}% Shared_PercentageFormatBrief|{0:0.##%} Shared_PowerFormatBrief|Pwr {0} Shared_QuantityFormat|x{0} Shared_QuantityFormatBrief|Qty {0} Shared_Rank|Rank: #{0} Shared_Rank_Brief|#{0} Shared_RarityFormatBrief|Rare {0} Shared_RecoveryFormatBrief|Rec {0} Shared_Ship_XP_Item|Enhancement Droid Shared_StringListDelimiter|, Shared_TimeFormat|{0:N0}:{1:00}:{2:00} Shared_TimeFormatWithDays|{0:N0}:{1:00}:{2:00}:{3:00} Shared_ValueOutOfValueBrief|{0} / {1} Shared_ValueOutofValueRedWhiteBrief|[FF0000]{0}[FFFFFF]/{1} Shared_ValueOutofValueRedWhiteBrief_TU3|[FF0000]{0}[FFFFFF] / {1} Shared_ValueRedBrief|[FF0000]{0} Shared_XP_Item|Training Droid Shared_XPGainedFormatBrief|XP {0} SharedSelect_DefaultTitle|SELECT SHATTERPOINT_TOAST|SHATTERPOINT SHIP_BUILDING_MATERIAL_DATA_CARD_DESC|Level up your Ships with Ship Building Materials!\n\nUse Crystals to receive a lump sum of Ship Building Materials.\n\nMay contain a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! SHIP_BUILDING_MATERIAL_DATA_CARD_NAME|SHIP BUILDING MATERIAL DATA CARD SHIP_BUILDING_MATERIAL_DATA_CARD_PROMO|45K-135K Ship Building Materials SHIP_BUILDING_MATERIAL_DATA_CARD_SUBTITLE|Possible 2X or 3X Multiplier SHIP_BUILDING_MATERIAL_MEGA_PACK_DESC|Level up your Ships with Ship Building Materials!\n\nUse Crystals to receive a lump sum of Ship Building Materials.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Ship Building Material Data Cards each worth a minimum of 45,000 Ship Building Materials.\n\nMay contain a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! SHIP_BUILDING_MATERIAL_MEGA_PACK_NAME|SHIP BUILDING MATERIAL MEGA-PACK SHIP_BUILDING_MATERIAL_MEGA_PACK_PROMO|360K-1.08M Ship Building Materials SHIP_BUILDING_MATERIAL_MEGA_PACK_SUBTITLE|8X Ship Building Material Data Cards SHIP_COMPONENT_DESC| SHIP_COMPONENT_NAME| SHIP_STARTER_1_CAROUSEL| SHIP_STARTER_1_DESC_LONG| SHIP_STARTER_1_DESC_SHORT| SHIP_STARTER_PACK_1_NAME| SHIP_XP_ITEM_BASIC_FIVE_STAR_DESC|Provides immense XP to ships. SHIP_XP_ITEM_BASIC_FIVE_STAR_NAME|T5 Enhancement Droid SHIP_XP_ITEM_BASIC_FOUR_STAR_DESC|Provides substantial XP to ships. SHIP_XP_ITEM_BASIC_FOUR_STAR_NAME|T4 Enhancement Droid SHIP_XP_ITEM_BASIC_ONE_STAR_DESC|Provides some XP to ships. SHIP_XP_ITEM_BASIC_ONE_STAR_NAME|T1 Enhancement Droid SHIP_XP_ITEM_BASIC_SEVEN_STAR_DESC|Provides enormous XP to ships. SHIP_XP_ITEM_BASIC_SEVEN_STAR_NAME|T7 Enhancement Droid SHIP_XP_ITEM_BASIC_SIX_STAR_DESC|Provides massive XP to ships. SHIP_XP_ITEM_BASIC_SIX_STAR_NAME|T6 Enhancement Droid SHIP_XP_ITEM_BASIC_THREE_STAR_DESC|Provides major XP to ships. SHIP_XP_ITEM_BASIC_THREE_STAR_NAME|T3 Enhancement Droid SHIP_XP_ITEM_BASIC_TWO_STAR_DESC|Provides moderate XP to ships. SHIP_XP_ITEM_BASIC_TWO_STAR_NAME|T2 Enhancement Droid ShipCraftingCelebrationView_AttackLabel|ATK ShipCraftingCelebrationView_ConfirmLabel|CONFIRM ShipCraftingCelebrationView_CrewLabel|CREW ShipCraftingCelebrationView_DefenseLabel|DEF ShipCraftingCelebrationView_ExperienceLabel|XP ShipCraftingCelebrationView_HealthLabel|HP ShipCraftingCelebrationView_LevelLabel|LVL ShipCraftingCelebrationView_SuccessLabel|CRAFTING SUCCESSFUL! ShipCrewManagement_FirstSlotUnitName|Captain ShipCrewManagement_HasNoShipAbilityCritera|NO SHIP ABILITY ShipCrewManagement_HasShipAbilityCritera|SHIP ABILITY ShipCrewManagement_NoShipAbility|No Ship Ability ShipCrewManagement_SlotLockedMessage|This crew slot unlocks at Ship rarity {0} ShipCrewManagement_SlotLockedTitle|Locked ShipCrewManagementView_AssignAll|AUTO ASSIGN ShipCrewManagementView_Clear|CLEAR ShipCrewManagementView_CrewCount|Crew {0} / {1} ShipCrewManagementView_CrewSlotTitle|Crew Slot {0} / {1} ShipCrewManagementView_EditCrew|EDIT CREW ShipCrewManagementView_HUDSubTitle|Tap to assign crew member (long press to research ability) ShipCrewManagementView_HUDTitle|EDIT FLEET CREW ShipCrewManagementView_ReassignConfirmationNo|NO ShipCrewManagementView_ReassignConfirmationYes|YES ShipCrewManagementView_ReassignMessage|This character is already assign to Ship {0}. Do you want to reassign this character to Ship {1}? ShipCrewManagementView_ReassignTitle|Reassign Crew? ShipCrewManagementView_SaveChanges|SAVE CHANGES ShipCrewManagementView_ShipName|Ship {0} ShipCrewManagementView_SlotLockedMessage|You must upgrade your ship to unlock this slot. ShipCrewManagementView_SlotLockedTitle|Locked ShipCrewManagementView_StatusReady| ShipCrewManagementView_StatusSortName|STATUS ShipDetails_UnableToSummonTitle|Unable to Activate Ship ShipDetailsView_CrewSlots|Crew Slots ShipDetailsView_CrewStatContribution|Crew Stat Contribution: {0}% ShipDetailsView_FindBlueprints|FIND ShipDetailsView_UnitPower|TOTAL POWER: {0} SHIPEVENT_FC01ACKBAR_SHP_NAME|Capital Ship Upgrades \nAdmiral Ackbar SHIPEVENT_FC01ACKBAR_SHP_SUMMARY|Use Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. SHIPEVENT_FC02TARKIN_SHP_NAME|Capital Ship Upgrades \nGrand Moff Tarkin SHIPEVENT_FC02TARKIN_SHP_SUMMARY|Use Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. SHIPEVENT_FC03WINDU_SHP_NAME|Capital Ship Upgrades \nMace Windu SHIPEVENT_FC03WINDU_SHP_SUMMARY|Use Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. SHIPEVENT_PR01ACKBAR_GND_NAME|Ship Fleet Comamander Training I: Admiral Ackbar SHIPEVENT_PR01ACKBAR_GND_NAME_A|[c]Fleet Commander Training:[/c]\nAdmiral Ackbar SHIPEVENT_PR01ACKBAR_GND_NAME_B|REMOVED SHIPEVENT_PR01ACKBAR_GND_NAME_C|REMOVED SHIPEVENT_PR01ACKBAR_GND_SUMMARY|REMOVED SHIPEVENT_PR01ACKBAR_GND_SUMMARY_A|Get ready for the most advanced holotable around: Ships! \n\nCompleting this event will help get you prepared to battle with Ships. \n\nRecommended for levels 25+ SHIPEVENT_PR01ACKBAR_GND_SUMMARY_B|[EVENT REMOVED] SHIPEVENT_PR01ACKBAR_GND_SUMMARY_C|[EVENT REMOVED] SHIPEVENT_PR02TARKIN_GND_NAME|Ship Fleet Comamander Training II: Grand Moff Tarkin SHIPEVENT_PR02TARKIN_GND_NAME_A|[c]Fleet Commander Training:[/c]\nGrand Moff Tarkin SHIPEVENT_PR02TARKIN_GND_NAME_B|[EVENT REMOVED] SHIPEVENT_PR02TARKIN_GND_NAME_C|[EVENT REMOVED] SHIPEVENT_PR02TARKIN_GND_SUMMARY|REMOVED SHIPEVENT_PR02TARKIN_GND_SUMMARY_A|Get ready for the most advanced holotable around: Ships! \n\nCompleting this event will help get you prepared to battle with Ships. \n\nRecommended for levels 36+ SHIPEVENT_PR02TARKIN_GND_SUMMARY_B|[EVENT REMOVED] SHIPEVENT_PR02TARKIN_GND_SUMMARY_C|[EVENT REMOVED] SHIPEVENT_PR03WINDU_GND_NAME|Ship Fleet Comamander Training III: Mace Windu SHIPEVENT_PR03WINDU_GND_NAME_A|[c]Fleet Commander Training:[/c]\nMace Windu SHIPEVENT_PR03WINDU_GND_NAME_B|REMOVED SHIPEVENT_PR03WINDU_GND_NAME_C|REMOVED SHIPEVENT_PR03WINDU_GND_SUMMARY|REMOVED SHIPEVENT_PR03WINDU_GND_SUMMARY_A|Get ready for the most advanced holotable around: Ships! \n\nCompleting this event will help get you prepared to battle with Ships. \n\nRecommended for levels 48+ SHIPEVENT_PR03WINDU_GND_SUMMARY_B|[EVENT REMOVED] SHIPEVENT_PR03WINDU_GND_SUMMARY_C|[EVENT REMOVED] SHIPEVENT_PR04ACKBAR_SHP_NAME|REMOVED SHIPEVENT_PR04ACKBAR_SHP_SUMMARY|REMOVED SHIPEVENT_PR05TARKIN_SHP_NAME|REMOVED SHIPEVENT_PR05TARKIN_SHP_SUMMARY|REMOVED SHIPEVENT_PR06WINDU_SHP_NAME|REMOVED SHIPEVENT_PR06WINDU_SHP_SUMMARY|REMOVED SHIPEVENT_SC01UPGRADE_DESC|[c][f0ff23]Earn Ship Building Materials![-][/c] SHIPEVENT_SC01UPGRADE_NAME|Ship Building Materials SHIPEVENT_SC01UPGRADE_SUMMARY|Earn Ship Building Materials!\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. SHIPEVENT_SC02TRAINING_DESC|[c][f0ff23]Earn Ship Training Materials![-][/c] SHIPEVENT_SC02TRAINING_NAME|Ship Enhancement Droids SHIPEVENT_SC02TRAINING_SUMMARY|Earn Ship Enhancement Droids!\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. SHIPEVENT_SC03ABILITY_NAME|Ship Ability Materials SHIPEVENT_SC03ABILITY_SUMMARY|Earn Ship Ability Materials!\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. SHIPEVENT_SC03ABILITYT_DESC|[c][f0ff23]Earn Ship Ability Materials![-][/c] SHIPEVENT_SC04CREW_NAME|Ship Crew Resources SHIPEVENT_SC04CREW_SUMMARY|Earn Crew Resources in these ground battles! SHIPEVENT_SC05ASTROMECH_NAME|Ship Astromech Materials SHIPEVENT_SC05ASTROMECH_SUMMARY|Earn Astromech Materials in these ground battles! SHIPEVENT_SC06HARDWARE_NAME|Ship System Materials SHIPEVENT_SC06HARDWARE_SUMMARY|Earn System Materials in these ground battles! ShipHome_Title|SHIPS ShipInventoryView_CharacterToggleTitle|SHIPS ShipInventoryView_ExtraCrewFormat|+{0} ShipInventoryView_HUDGalacticPower|Galactic Power: {0} ShipInventoryView_HUDTitle|INVENTORY ShipInventoryView_LevelUpLabel|ENHANCE ShipManagementView_ModifyButton|Modify ShipManagementView_PromoteButton|Promote ShipMatchmaking_HudCommandCostLabel|{0}/{1} ShipMatchmaking_HudPowerLabel|Fleet Power:{0} ShipMatchmaking_NavButtonMatchmaking|MATCHES ShipMatchmaking_NavButtonPrizes|PRIZES ({0} left) ShipMatchmaking_NavButtonRanks|RANKS ShipMatchmaking_NavButtonShipment|REDEEM SHIPMENT_CREDITS_DESC|Claim your FREE Credit Keycard shipment_currency_credits_desc|Grants Credits shipment_currency_credits_name|Credits shipment_currency_credits_parameterized_desc|Grants {0} Credits shipment_energy_pve_desc|Grants 30 Energy shipment_energy_pve_name|Energy Refill SHIPMENT_KEY_CREDITS_DESC|Used to unlock access to limited-time Profit Mining Keycard Battle. SHIPMENT_UNIT_GRANDMASTERYODA_DESC|Purchase to receive 20 Grand Master Yoda Shards! SHIPMENT_UNIT_GRANDMASTERYODA_NAME|Grand Master Yoda Shard SHIPMENT_UNIT_MFALCON_DESC|Purchase to receive 15 Millennium Falcon ship Shards! SHIPMENT_UNIT_MFALCON_NAME|Millennium Falcon Shard SHIPMENT_UNIT_SAVAGEOPRESS_DESC|Purchase to receive 10 Savage Opress Shards! SHIPMENT_UNIT_SAVAGEOPRESS_NAME|Savage Opress Shard SHIPMENT_UNIT_TIEINTERCEPTOR_DESC|Purchase to receive 10 TIE Interceptor Shards! SHIPMENT_UNIT_TIEINTERCEPTOR_NAME|TIE Interceptor Shard SHIPMENT_XP_DESC|Used to unlock access to limited-time Training Droids Hunt Keycard Battle. SHIPMENTS_DETAILS_OWNED_TEXT|You Own: SHIPMENTS_INSUFFICIENT_CURRENCY_MESSAGE|Insufficient Credits. Collect more Credits by completing Battles or purchasing a Credit Pack from the Store. SHIPMENTS_INSUFFICIENT_CURRENCY_TITLE|Insufficient Credits ShipmentView_NoShipments|Guild Store items are coming soon! \n\nCheck back later to purchase shards for two brand new characters: Gamorrean Guard and Jawa Engineer. ShipmentView_PurcahseConfirmTitle|Confirm Purchase? ShipmentView_PurchaseConfirmText|Item name: {0}\nQuantity: {1} ShipmentView_Title_Cantina|Cantina Shipments ShipmentView_Title_Cantina_TU3|Cantina Battles Store ShipmentView_Title_FleetPVP|Fleet Arena Store ShipmentView_Title_PVE|Shipments ShipmentView_Title_PVP|Arena shipments ShipmentView_Title_PVP_TU3|Squad Arena Store ShipmentView_Title_War|Galactic War Shipments ShipmentView_Title_War_TU3|Galactic War Store ShipPreBattle_NoValidCommander_Message|\nNo valid Commanders found that meet the mission requirements. ShipPreBattle_NoValidCommander_Title|Commander Requirement ShipPreBattleRestrictedCommanderMessage|This challenge is restricted to this Capital Ship. ShipPreBattleRestrictedCommanderMessage_TU7.2|Cannot change this Capital Ship. ShipPreBattleRestrictedCommanderTitle|Commander Restriction ShipPreBattleRestrictedCommanderTitle_TU7.2|Commander Restriction ShipPromotion_CrewPowerLabel|Crew Power: ShipPromotion_MultiplierLabel|Multiplier: ShipPromotionCelebrationView_AgilityLabel|AGI ShipPromotionCelebrationView_AttackLabel|ATK ShipPromotionCelebrationView_ConfirmLabel|CONFIRM ShipPromotionCelebrationView_CrewLabel|CREW ShipPromotionCelebrationView_DefenseLabel|DEF ShipPromotionCelebrationView_ExperienceLabel|XP ShipPromotionCelebrationView_HealthLabel|HP ShipPromotionCelebrationView_IntelligenceLabel|INT ShipPromotionCelebrationView_PowerLabel|POW ShipPromotionCelebrationView_RecoveryLabel|REC ShipPromotionCelebrationView_StrengthLabel|STR ShipPromotionCelebrationView_SuccessLabel|PROMOTION SUCCESSFUL! ShipPromotionSelectView_CrewSlotslLabel|Crew Slots ShipPvp_PowerAndPrizeTier|Power: {0} / Prize Tier: #{1} ShipPvpPrizesView_NextRewardCountdown|[AAAAAA]Prizes awarded in[-] [FFFFFF]{0} SHIPS_BEGINNERS_BUNDLE_DESC|This pack contains two new materials you need to advance your Ships:\n\n-Ship Building Materials\n-Ship Enhancement Droids\n\nStart powering up your Ships today! SHIPS_BEGINNERS_BUNDLE_NAME|SHIP POWER UP PACK SHIPS_BEGINNERS_BUNDLE_PROMO_KEY|$25 Value! SHIPS_BEGINNERS_BUNDLE_SUBTITLE|Materials to Upgrade your Ships! SHIPS_BOBA_FETT_SLAVEI_BUNDLE_DESC|Become the most infamous Bounty Hunter in the Galaxy with the [f0ff23]Bounty Hunter Bundle[-]!\n\nGet 4* [f0ff23]Boba Fett[-] (or shards to upgrade) and his feared ship: [f0ff23]Slave I[-].\n\nIncludes [f0ff23]80 shards[-] for Boba Fett and [f0ff23]80 blueprints[-] for Slave I.\n\nIncludes materials to immediately [f0ff23]level up[-] both Ship and Crew! SHIPS_BOBA_FETT_SLAVEI_BUNDLE_NAME|Bounty Hunter Bundle SHIPS_BOBA_FETT_SLAVEI_BUNDLE_SUBTITLE|Boba Fett + Slave I SHIPS_BOBA_FETT_SLAVEI_NAME|Bounty Hunter Bundle Available! SHIPS_BOBA_FETT_SLAVEI_TEXT|Become the most infamous Bounty Hunter in the Galaxy with the BOUNTY HUNTER BUNDLE! Get 4* Boba Fett (or shards to upgrade) and his feared ship: Slave I. Includes materials to immediately level up both Ship and Crew. Head to the Store NOW! SHIPS_CELEBRATION_PACK_APPLE_DESC|Celebrate the release of SHIPS in Star Wars: Galaxy of Heroes with this free pack.\n\nJump into the dogfight with Wedge Antilles' X-wing Starfighter! SHIPS_CELEBRATION_PACK_APPLE_PROMO|Apple Exclusive SHIPS_CELEBRATION_PACK_GOOGLE_DESC|Celebrate the release of SHIPS in Star Wars: Galaxy of Heroes with this free pack.\n\nJump into the dogfight with Biggs Darklighter's X-wing!\n\nThis pack also contains enough materials to level up Biggs Darklighter to 4* and Biggs Darklighter's X-wing to 2*. SHIPS_CELEBRATION_PACK_GOOGLE_PROMO|Google Exclusive SHIPS_CELEBRATION_PACK_NAME|SHIPS CELEBRATION PACK ShipSquadManagementView_DragText|Drag ships to assign ShipSquadManagementView_EditButton|EDIT FLEET ShipSquadManagementView_HUDTitle|FLEET MANAGEMENT ShipSquadManagementView_Instructions|Tap for details or select slots to assign ShipSquadManagementView_SquadUnitTitleAlly|(Borrowed Ship) ShipSquadManagementView_SquadUnitTitleLeader|Leader Ship ShipSquadManagementView_TapSlotsText|Tap ship slots to manage ShipUpgradeReminder_BotsTitle|Upgrade Your Ships and Abilities ShipUpgradeReminder_GearTitle|Higher Level Crew Makes Ships Stronger ShipUpgradeReminder_NavigateButton|VIEW COLLECTION ShipUpgradeReminder_Title|Have you upgraded your ships and crew? SHORT_C01D_M01_Mi01_NAME|1-A SHORT_C01D_M01_Mi02_HARD_NAME|1-A SHORT_C01D_M01_Mi02_NAME|1-B SHORT_C01D_M01_Mi03_HARD_NAME|1-B SHORT_C01D_M01_Mi03_NAME|1-C SHORT_C01D_M01_Mi04_NAME|1-D SHORT_C01D_M01_Mi05_HARD_NAME|1-C SHORT_C01D_M01_Mi05_NAME|1-E SHORT_C01D_M01_Mi06_HARD_NAME|1-D SHORT_C01D_M01_Mi06_NAME|1-F SHORT_C01D_M02_Mi01_NAME|2-A SHORT_C01D_M02_Mi02_HARD_NAME|2-A SHORT_C01D_M02_Mi02_NAME|2-B SHORT_C01D_M02_Mi03_HARD_NAME|2-B SHORT_C01D_M02_Mi03_NAME|2-C SHORT_C01D_M02_Mi04_NAME|2-D SHORT_C01D_M02_Mi05_HARD_NAME|2-C SHORT_C01D_M02_Mi05_NAME|2-E SHORT_C01D_M02_Mi06_HARD_NAME|2-D SHORT_C01D_M02_Mi06_NAME|2-F SHORT_C01D_M02_Mi07_NAME|2-G SHORT_C01D_M02_Mi08_HARD_NAME|2-E SHORT_C01D_M02_Mi08_NAME|2-H SHORT_C01D_M02_Mi09_HARD_NAME|2-F SHORT_C01D_M02_Mi09_NAME|2-I SHORT_C01D_M03_Mi01_NAME|3-A SHORT_C01D_M03_Mi02_HARD_NAME|3-A SHORT_C01D_M03_Mi02_NAME|3-B SHORT_C01D_M03_Mi03_HARD_NAME|3-B SHORT_C01D_M03_Mi03_NAME|3-C SHORT_C01D_M03_Mi04_NAME|3-D SHORT_C01D_M03_Mi05_HARD_NAME|3-C SHORT_C01D_M03_Mi05_NAME|3-E SHORT_C01D_M03_Mi06_HARD_NAME|3-D SHORT_C01D_M03_Mi06_NAME|3-F SHORT_C01D_M03_Mi07_NAME|3-G SHORT_C01D_M03_Mi08_HARD_NAME|3-E SHORT_C01D_M03_Mi08_NAME|3-H SHORT_C01D_M03_Mi09_HARD_NAME|3-F SHORT_C01D_M03_Mi09_NAME|3-I SHORT_C01D_M04_Mi01_NAME|4-A SHORT_C01D_M04_Mi02_NAME|4-B SHORT_C01D_M04_Mi03_HARD_NAME|4-A SHORT_C01D_M04_Mi03_NAME|4-C SHORT_C01D_M04_Mi04_HARD_NAME|4-B SHORT_C01D_M04_Mi04_NAME|4-D SHORT_C01D_M04_Mi05_NAME|4-E SHORT_C01D_M04_Mi06_NAME|4-F SHORT_C01D_M04_Mi07_HARD_NAME|4-C SHORT_C01D_M04_Mi07_NAME|4-G SHORT_C01D_M04_Mi08_HARD_NAME|4-D SHORT_C01D_M04_Mi08_NAME|4-H SHORT_C01D_M04_Mi09_NAME|4-I SHORT_C01D_M04_Mi10_NAME|4-J SHORT_C01D_M04_Mi11_HARD_NAME|4-E SHORT_C01D_M04_Mi11_NAME|4-K SHORT_C01D_M04_Mi12_HARD_NAME|4-F SHORT_C01D_M04_Mi12_NAME|4-L SHORT_C01D_M05_Mi01_NAME|5-A SHORT_C01D_M05_Mi02_NAME|5-B SHORT_C01D_M05_Mi03_HARD_NAME|5-A SHORT_C01D_M05_Mi03_NAME|5-C SHORT_C01D_M05_Mi04_HARD_NAME|5-B SHORT_C01D_M05_Mi04_NAME|5-D SHORT_C01D_M05_Mi05_NAME|5-E SHORT_C01D_M05_Mi06_NAME|5-F SHORT_C01D_M05_Mi07_HARD_NAME|5-C SHORT_C01D_M05_Mi07_NAME|5-G SHORT_C01D_M05_Mi08_HARD_NAME|5-D SHORT_C01D_M05_Mi08_NAME|5-H SHORT_C01D_M05_Mi09_NAME|5-I SHORT_C01D_M05_Mi10_NAME|5-J SHORT_C01D_M05_Mi11_HARD_NAME|5-E SHORT_C01D_M05_Mi11_NAME|5-K SHORT_C01D_M05_Mi12_HARD_NAME|5-F SHORT_C01D_M05_Mi12_NAME|5-L SHORT_C01D_M06_Mi01_NAME|6-A SHORT_C01D_M06_Mi02_NAME|6-B SHORT_C01D_M06_Mi03_NAME|6-C SHORT_C01D_M06_Mi04_HARD_NAME|6-A SHORT_C01D_M06_Mi04_NAME|6-D SHORT_C01D_M06_Mi05_HARD_NAME|6-B SHORT_C01D_M06_Mi05_NAME|6-E SHORT_C01D_M06_Mi06_NAME|6-F SHORT_C01D_M06_Mi07_NAME|6-G SHORT_C01D_M06_Mi08_HARD_NAME|6-C SHORT_C01D_M06_Mi08_NAME|6-H SHORT_C01D_M06_Mi09_HARD_NAME|6-D SHORT_C01D_M06_Mi09_NAME|6-I SHORT_C01D_M06_Mi10_HARD_NAME|6-E SHORT_C01D_M06_Mi10_NAME|6-J SHORT_C01D_M07_Mi01_NAME|7-A SHORT_C01D_M07_Mi02_NAME|7-B SHORT_C01D_M07_Mi03_HARD_NAME|7-A SHORT_C01D_M07_Mi03_NAME|7-C SHORT_C01D_M07_Mi04_HARD_NAME|7-B SHORT_C01D_M07_Mi04_NAME|7-D SHORT_C01D_M07_Mi05_NAME|7-E SHORT_C01D_M07_Mi06_NAME|7-F SHORT_C01D_M07_Mi07_HARD_NAME|7-C SHORT_C01D_M07_Mi07_NAME|7-G SHORT_C01D_M07_Mi08_HARD_NAME|7-D SHORT_C01D_M07_Mi08_NAME|7-H SHORT_C01D_M08_Mi01_NAME|8-A SHORT_C01D_M08_Mi02_NAME|8-B SHORT_C01D_M08_Mi03_HARD_NAME|8-A SHORT_C01D_M08_Mi03_NAME|8-C SHORT_C01D_M08_Mi04_HARD_NAME|8-B SHORT_C01D_M08_Mi04_NAME|8-D SHORT_C01D_M08_Mi05_NAME|8-E SHORT_C01D_M08_Mi06_NAME|8-F SHORT_C01D_M08_Mi07_HARD_NAME|8-C SHORT_C01D_M08_Mi07_NAME|8-G SHORT_C01D_M08_Mi08_HARD_NAME|8-D SHORT_C01D_M08_Mi08_NAME|8-H SHORT_C01D_M09_Mi01_HARD_NAME|9-A SHORT_C01D_M09_Mi01_NAME|9-A SHORT_C01D_M09_Mi02_HARD_NAME|9-B SHORT_C01D_M09_Mi02_NAME|9-B SHORT_C01D_M09_Mi03_HARD_NAME|9-C SHORT_C01D_M09_Mi03_NAME|9-C SHORT_C01D_M09_Mi04_HARD_NAME|9-D SHORT_C01D_M09_Mi04_NAME|9-D SHORT_C01D_M09_Mi05_NAME|9-E SHORT_C01D_M09_Mi06_NAME|9-F SHORT_C01D_M09_Mi07_NAME|9-G SHORT_C01D_M09_Mi08_NAME|9-H SHORT_C01H_M01_Mi01_NAME|Battle 1-A SHORT_C01H_M01_Mi02_NAME|Battle 1-B SHORT_C01H_M01_Mi03_NAME|Battle 1-C SHORT_C01H_M01_Mi04_NAME|Battle 1-D SHORT_C01H_M01_Mi05_NAME|Battle 1-E SHORT_C01H_M01_Mi06_NAME|Battle 1-F SHORT_C01H_M01_Mi07_NAME|Battle 1-G SHORT_C01H_M02_Mi01_NAME|Battle 2-A SHORT_C01H_M02_Mi02_NAME|Battle 2-B SHORT_C01H_M02_Mi03_NAME|Battle 2-C SHORT_C01H_M02_Mi04_NAME|Battle 2-D SHORT_C01H_M02_Mi05_NAME|Battle 2-E SHORT_C01H_M02_Mi06_NAME|Battle 2-F SHORT_C01H_M02_Mi07_NAME|Battle 2-G SHORT_C01H_M03_Mi01_NAME|Battle 3-A SHORT_C01H_M03_Mi02_NAME|Battle 3-B SHORT_C01H_M03_Mi03_NAME|Battle 3-C SHORT_C01H_M03_Mi04_NAME|Battle 3-D SHORT_C01H_M03_Mi05_NAME|Battle 3-E SHORT_C01H_M03_Mi06_NAME|Battle 3-F SHORT_C01H_M03_Mi07_NAME|Battle 3-G SHORT_C01H_M04_Mi01_NAME|Battle 4-A SHORT_C01H_M04_Mi02_NAME|Battle 4-B SHORT_C01H_M04_Mi03_NAME|Battle 4-C SHORT_C01H_M04_Mi04_NAME|Battle 4-D SHORT_C01H_M04_Mi05_NAME|Battle 4-E SHORT_C01H_M04_Mi06_NAME|Battle 4-F SHORT_C01H_M04_Mi07_NAME|Battle 4-G SHORT_C01H_M05_Mi01_NAME|Battle 5-A SHORT_C01H_M05_Mi02_NAME|Battle 5-B SHORT_C01H_M05_Mi03_NAME|Battle 5-C SHORT_C01H_M05_Mi04_NAME|Battle 5-D SHORT_C01H_M05_Mi05_NAME|Battle 5-E SHORT_C01H_M05_Mi06_NAME|Battle 5-F SHORT_C01H_M05_Mi07_NAME|Battle 5-G SHORT_C01H_M06_Mi01_NAME|Battle 6-A SHORT_C01H_M06_Mi02_NAME|Battle 6-B SHORT_C01H_M06_Mi03_NAME|Battle 6-C SHORT_C01H_M06_Mi04_NAME|Battle 6-D SHORT_C01H_M06_Mi05_NAME|Battle 6-E SHORT_C01H_M06_Mi06_NAME|Battle 6-F SHORT_C01H_M06_Mi07_NAME|Battle 6-G SHORT_C01H_M07_Mi01_NAME|Battle 7-A SHORT_C01H_M07_Mi02_NAME|Battle 7-B SHORT_C01H_M07_Mi03_NAME|Battle 7-C SHORT_C01H_M07_Mi04_NAME|Battle 7-D SHORT_C01H_M07_Mi05_NAME|Battle 7-E SHORT_C01H_M07_Mi06_NAME|Battle 7-F SHORT_C01H_M07_Mi07_NAME|Battle 7-G SHORT_C01H_M08_Mi01_NAME|Battle 8-A SHORT_C01H_M08_Mi02_NAME|Battle 8-B SHORT_C01H_M08_Mi03_NAME|Battle 8-C SHORT_C01H_M08_Mi04_NAME|Battle 8-D SHORT_C01H_M08_Mi05_NAME|Battle 8-E SHORT_C01H_M08_Mi06_NAME|Battle 8-F SHORT_C01H_M08_Mi07_NAME|Battle 8-G SHORT_C01L_M01_Mi01_NAME|1-A SHORT_C01L_M01_Mi02_HARD_NAME|1-A SHORT_C01L_M01_Mi02_NAME|1-B SHORT_C01L_M01_Mi03_HARD_NAME|1-B SHORT_C01L_M01_Mi03_NAME|1-C SHORT_C01L_M01_Mi04_NAME|1-D SHORT_C01L_M01_Mi05_HARD_NAME|1-C SHORT_C01L_M01_Mi05_NAME|1-E SHORT_C01L_M01_Mi06_HARD_NAME|1-D SHORT_C01L_M01_Mi06_NAME|1-F SHORT_C01L_M02_Mi01_NAME|2-A SHORT_C01L_M02_Mi02_HARD_NAME|2-A SHORT_C01L_M02_Mi02_NAME|2-B SHORT_C01L_M02_Mi03_HARD_NAME|2-B SHORT_C01L_M02_Mi03_NAME|2-C SHORT_C01L_M02_Mi04_NAME|2-D SHORT_C01L_M02_Mi05_HARD_NAME|2-C SHORT_C01L_M02_Mi05_NAME|2-E SHORT_C01L_M02_Mi06_HARD_NAME|2-D SHORT_C01L_M02_Mi06_NAME|2-F SHORT_C01L_M02_Mi07_NAME|2-G SHORT_C01L_M02_Mi08_HARD_NAME|2-E SHORT_C01L_M02_Mi08_NAME|2-H SHORT_C01L_M02_Mi09_HARD_NAME|2-F SHORT_C01L_M02_Mi09_NAME|2-I SHORT_C01L_M03_Mi01_NAME|3-A SHORT_C01L_M03_Mi02_HARD_NAME|3-A SHORT_C01L_M03_Mi02_NAME|3-B SHORT_C01L_M03_Mi03_HARD_NAME|3-B SHORT_C01L_M03_Mi03_NAME|3-C SHORT_C01L_M03_Mi04_NAME|3-D SHORT_C01L_M03_Mi05_HARD_NAME|3-C SHORT_C01L_M03_Mi05_NAME|3-E SHORT_C01L_M03_Mi06_HARD_NAME|3-D SHORT_C01L_M03_Mi06_NAME|3-F SHORT_C01L_M03_Mi07_NAME|3-G SHORT_C01L_M03_Mi08_HARD_NAME|3-E SHORT_C01L_M03_Mi08_NAME|3-H SHORT_C01L_M03_Mi09_HARD_NAME|3-F SHORT_C01L_M03_Mi09_NAME|3-I SHORT_C01L_M04_Mi01_NAME|4-A SHORT_C01L_M04_Mi02_NAME|4-B SHORT_C01L_M04_Mi03_HARD_NAME|4-A SHORT_C01L_M04_Mi03_NAME|4-C SHORT_C01L_M04_Mi04_HARD_NAME|4-B SHORT_C01L_M04_Mi04_NAME|4-D SHORT_C01L_M04_Mi05_NAME|4-E SHORT_C01L_M04_Mi06_NAME|4-F SHORT_C01L_M04_Mi07_HARD_NAME|4-C SHORT_C01L_M04_Mi07_NAME|4-G SHORT_C01L_M04_Mi08_HARD_NAME|4-D SHORT_C01L_M04_Mi08_NAME|4-H SHORT_C01L_M04_Mi09_NAME|4-I SHORT_C01L_M04_Mi10_NAME|4-J SHORT_C01L_M04_Mi11_HARD_NAME|4-E SHORT_C01L_M04_Mi11_NAME|4-K SHORT_C01L_M04_Mi12_HARD_NAME|4-F SHORT_C01L_M04_Mi12_NAME|4-L SHORT_C01L_M05_Mi01_NAME|5-A SHORT_C01L_M05_Mi02_NAME|5-B SHORT_C01L_M05_Mi03_HARD_NAME|5-A SHORT_C01L_M05_Mi03_NAME|5-C SHORT_C01L_M05_Mi04_HARD_NAME|5-B SHORT_C01L_M05_Mi04_NAME|5-D SHORT_C01L_M05_Mi05_NAME|5-E SHORT_C01L_M05_Mi06_NAME|5-F SHORT_C01L_M05_Mi07_HARD_NAME|5-C SHORT_C01L_M05_Mi07_NAME|5-G SHORT_C01L_M05_Mi08_HARD_NAME|5-D SHORT_C01L_M05_Mi08_NAME|5-H SHORT_C01L_M05_Mi09_NAME|5-I SHORT_C01L_M05_Mi10_NAME|5-J SHORT_C01L_M05_Mi11_HARD_NAME|5-E SHORT_C01L_M05_Mi11_NAME|5-K SHORT_C01L_M05_Mi12_HARD_NAME|5-F SHORT_C01L_M05_Mi12_NAME|5-L SHORT_C01L_M06_Mi01_NAME|6-A SHORT_C01L_M06_Mi02_NAME|6-B SHORT_C01L_M06_Mi03_NAME|6-C SHORT_C01L_M06_Mi04_HARD_NAME|6-A SHORT_C01L_M06_Mi04_NAME|6-D SHORT_C01L_M06_Mi05_HARD_NAME|6-B SHORT_C01L_M06_Mi05_NAME|6-E SHORT_C01L_M06_Mi06_NAME|6-F SHORT_C01L_M06_Mi07_NAME|6-G SHORT_C01L_M06_Mi08_HARD_NAME|6-C SHORT_C01L_M06_Mi08_NAME|6-H SHORT_C01L_M06_Mi09_HARD_NAME|6-D SHORT_C01L_M06_Mi09_NAME|6-I SHORT_C01L_M06_Mi10_HARD_NAME|6-E SHORT_C01L_M06_Mi10_NAME|6-J SHORT_C01L_M07_Mi01_NAME|7-A SHORT_C01L_M07_Mi02_NAME|7-B SHORT_C01L_M07_Mi03_HARD_NAME|7-A SHORT_C01L_M07_Mi03_NAME|7-C SHORT_C01L_M07_Mi04_HARD_NAME|7-B SHORT_C01L_M07_Mi04_NAME|7-D SHORT_C01L_M07_Mi05_NAME|7-E SHORT_C01L_M07_Mi06_NAME|7-F SHORT_C01L_M07_Mi07_HARD_NAME|7-C SHORT_C01L_M07_Mi07_NAME|7-G SHORT_C01L_M07_Mi08_HARD_NAME|7-D SHORT_C01L_M07_Mi08_NAME|7-H SHORT_C01L_M08_Mi01_NAME|8-A SHORT_C01L_M08_Mi02_NAME|8-B SHORT_C01L_M08_Mi03_HARD_NAME|8-A SHORT_C01L_M08_Mi03_NAME|8-C SHORT_C01L_M08_Mi04_HARD_NAME|8-B SHORT_C01L_M08_Mi04_NAME|8-D SHORT_C01L_M08_Mi05_NAME|8-E SHORT_C01L_M08_Mi06_NAME|8-F SHORT_C01L_M08_Mi07_HARD_NAME|8-C SHORT_C01L_M08_Mi07_NAME|8-G SHORT_C01L_M08_Mi08_HARD_NAME|8-D SHORT_C01L_M08_Mi08_NAME|8-H SHORT_C01L_M09_Mi01_HARD_NAME|9-A SHORT_C01L_M09_Mi01_NAME|9-A SHORT_C01L_M09_Mi02_HARD_NAME|9-B SHORT_C01L_M09_Mi02_NAME|9-B SHORT_C01L_M09_Mi03_HARD_NAME|9-C SHORT_C01L_M09_Mi03_NAME|9-C SHORT_C01L_M09_Mi04_HARD_NAME|9-D SHORT_C01L_M09_Mi04_NAME|9-D SHORT_C01L_M09_Mi05_NAME|9-E SHORT_C01L_M09_Mi06_NAME|9-F SHORT_C01L_M09_Mi07_NAME|9-G SHORT_C01L_M09_Mi08_NAME|9-H SHORT_MISSION01_NAME|Battle A SHORT_MISSION02_NAME|Battle B SHORT_MISSION03_NAME|Battle C SHORT_MISSION04_NAME|Battle D SHORT_MISSION05_NAME|Battle E SHORT_MISSION06_NAME|Battle F SHORT_MISSION07_NAME|Battle G SHORT_MISSION08_NAME|Battle H SHORT_MISSION09_NAME|Battle I SHORT_MISSION10_NAME|Battle J SHORT_MISSION11_NAME|Battle K SHORT_MISSION12_NAME|Battle L SHORT_MISSION13_NAME|Battle M SHORT_MISSION14_NAME|Battle N SHORT_MISSION15_NAME|Battle O SIM_TICKET_GRANT|Greetings, Galactic Champion!\n\nWith this update, we have introduced a new feature called "Sim Tickets". These allow you to automatically complete any 3-star battle you've previously won and reap the rewards immediately! You can earn these tickets by completing Daily Activities, Battles, or Achievements.\n\nSince you've been playing for a while, we are giving you a one-time grant of several Sim Tickets. Use them wisely, and remember, you can always find more Sim Tickets by just playing the game! SIM_TICKET_GRANT_TITLE|Sim Ticket Grant SINGLE_PACK_STORE_VIEW_BUY_LABEL|Buy (X{0}) SINGLE_PACK_STORE_VIEW_REWARDS_TITLE|Purchased SINGLE_PACK_STORE_VIEW_TITLE|Purchase Resource? SITH_LORD_BUNDLE_COUNT_DOOKU_DESC|Count Dooku is now more powerful than ever! Level up Count Dooku with a Sith Order Bundle and unleash your fury today!\n\nCount Dooku can now inflict his debuffs on all enemies, and can even inflict Shock! He has also gained a new ZETA ability that allows him to recover Protection! SITH_LORD_BUNDLE_COUNT_DOOKU_DESC_V2|Level up Count Dooku with a Sith Order Bundle and unleash your fury today! \n\nCount Dooku can inflict his debuffs on all enemies, and can even inflict Shock! SITH_LORD_BUNDLE_COUNT_DOOKU_NAME|SITH ORDER BUNDLE: SITH_LORD_BUNDLE_COUNT_DOOKU_SUBTITLE|Count Dooku SITH_LORD_BUNDLE_DARTH_MAUL_DESC|Darth Maul is now more powerful than ever! Level up Darth Maul with a Sith Order Bundle and unleash your fury today!\n\n[f0ff23]Leader: Dancing Shadows[-]\n(Zeta) Sith allies gain Stealth when they Evade and can't be Critically Hit while Stealthed. Sith allies will also gain Advantage when Stealth ends, along with additional bonuses.\n\nAdditionally, when Darth Maul gives Stealth to allies, it won't apply to Tanks and cancel their Taunt. SITH_LORD_BUNDLE_DARTH_MAUL_DESC_V2|Level up Darth Maul with a Sith Order Bundle and unleash your fury today! \n\nDarth Maul can gain Max Health based on the damage he deals, and his Zeta upgrade allows all of his Sith allies to gain Stealth! SITH_LORD_BUNDLE_DARTH_MAUL_NAME|SITH ORDER BUNDLE: SITH_LORD_BUNDLE_DARTH_MAUL_SUBTITLE|Darth Maul SITH_LORD_BUNDLE_DARTH_SIDIOUS_DESC|Darth Sidious is now more powerful than ever with improvements to his abilities! Level up Darth Sidious with a Sith Order Bundle and unleash your fury today!\n\nDarth Sidious can now inflict Expose on all enemies, and grants Sith allies additional Critical Hit synergies! SITH_LORD_BUNDLE_DARTH_SIDIOUS_DESC_V2|Level up Darth Sidious with a Sith Order Bundle and unleash your fury today! \n\nDarth Sidious can inflict Expose on all enemies, and grants Sith allies additional Critical Hit synergies. SITH_LORD_BUNDLE_DARTH_SIDIOUS_NAME|SITH ORDER BUNDLE: SITH_LORD_BUNDLE_DARTH_SIDIOUS_SUBTITLE|Darth Sidious SITH_LORD_BUNDLE_SAVAGE_OPRESS_DESC|Savage Opress is now more powerful than ever with improvements to his abilities! Level up Savage Opress with a Sith Order Bundle and unleash your fury today!\n\nSavage is now more reliable at defeating low health enemies, and has gained a ZETA upgrade that allows him to take more turns and makes him much more resilient in battle! SITH_LORD_BUNDLE_SAVAGE_OPRESS_DESC_V2|Level up Savage Opress with a Sith Order Bundle and unleash your fury today! \n\nSavage is reliable at defeating low-health enemies, and his Zeta upgrade allows him to take more turns and makes him much more resilient in battle! SITH_LORD_BUNDLE_SAVAGE_OPRESS_NAME|SITH ORDER BUNDLE: SITH_LORD_BUNDLE_SAVAGE_OPRESS_SUBTITLE|Savage Opress SITH_ORDER_BUNDLE_TEXT|Unleash your fury with new Sith Order Bundles. One each for Count Dooku, Darth Maul, Darth Sidious and Savage Opress. Bundles include character shards and materials to level up. Get one while they last! SITH_ORDER_BUNDLE_TEXT_V2|Unleash your fury with the Sith Order Bundles - one each for Count Dooku, Darth Maul, Darth Sidious and Savage Opress. Bundles include character shards and materials to level up. SITH_ORDER_BUNDLE_TITLE|Sith Order Bundles now Available! SITH_ORDER_BUNDLE_TITLE_V2|Sith Order Bundles now Available! SITH_PAIN_BUNDLE_DESC|Get 30 shards of Darth Sion with a Sith Pain Bundle! \n\nThis incredibly powerful Sith Tank inflicts a new debuff, PAIN, on his enemies, and supports other members of the Sith Triumvirate.\n\n[f0ff23]BONUS[-]:This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Darth Sion.\n\nIncludes materials sufficient to power up Darth Sion to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. SITH_PAIN_BUNDLE_NAME|SITH PAIN BUNDLE SITH_PAIN_BUNDLE_TEXT|The Sith Triumvirate has arrived! Darth Sion, the LORD OF PAIN, now has bundles and packs available in the Store for a limited time! SITH_PAIN_BUNDLE_TITLE|Darth Sion Bundle & Pack in Store! SITH_PAIN_PACK_DESC|Purchase the Sith Pain Pack to power up Darth Sion! \n\nThis incredibly powerful Sith Tank inflicts a new debuff, PAIN, on his enemies, and supports other members of the Sith Triumvirate.\n\nEach pack guarantees at least 5 shards for Darth Sion and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. SITH_PAIN_PACK_NAME|SITH PAIN PACK SITHRAID_DARTHNIHILUS_REINFORCEMENTS_TEXT|Nihilus will summon reinforcements next turn SITHRAID_DARTHNIHILUS_REINFORCEMENTS_TOAST|REINFORCEMENTS INCOMING SITHRAID_FORTIFY_DESC|[c][ffff33]Unbreakable Will:[-][/c] Can't be reduced below 1 Health, must be targeted by enemy attacks, Speed -10%, Turn Meter can't be modified, lasts 1 turn SITHRAID_FORTIFY_READY_DESC|Ready to use [c][ffff33]Unbreakable Will[-][/c] SITHRAID_FORTIFY_REGAIN_DESC|[c][309AF5]Menacing:[-][/c] Defeat this unit to grant one use of [c][ffff33]Unbreakable Will[-][/c] to a random ally SITHRAID_FORTIFY_TOAST|UNBREAKABLE WILL SITHRAID_LIGHTSABER_UNIQUE01_DESC|This unit has +50% Critical Damage and immunity to debuffs. In addition, at the end of Traya's turn, this unit loses all buffs and gains either Foresight, Retribution, or Advantage for 2 turns. SITHRAID_LIGHTSABER_UNIQUE01_NAME|Dancing Saber SITHRAID_LIGHTSABER_UNIQUE01_TOAST|DANCING SABER SKILL_BASIC_TAB|Basic SKILL_ITEM_GENERIC_DESC| SKILL_ITEM_GENERIC_NAME| SKILL_LEADER_TAB|Leader SKILL_SPECIAL_TAB|Special SKILL_UPGRADE_BUTTON|UPGRADE GEAR SkillsView_BasicHUDTitle|Basic Skills SkillsView_Cooldown|Cooldown: {0} SkillsView_LeaderHUDTitle|Leader Skills SkillsView_Materials|Materials {0}/{1} SkillsView_NoLeaderAbility|Character has no leader ability SkillsView_RarityLockFiveStar|Unlocks at 5-Star SkillsView_RarityLockFourStar|Unlocks at 4-Star SkillsView_RarityLockOneStar|Unlocks at 1-Star SkillsView_RarityLockSevenStar|Unlocks at 7-Star SkillsView_RarityLockSixStar|Unlocks at 6-Star SkillsView_RarityLockThreeStar|Unlocks at 3-Star SkillsView_RarityLockTwoStar|Unlocks at 2-Star SkillsView_SkillAbilityUnlock|Upgrade previous skill to unlock SkillsView_SkillDetailTierLabel|Tier {0} SkillsView_SkillUpgradeAbility|Upgrade this skill to improve character's ability SkillsView_SkillUpgradeDialogTitle|Skill Upgrade SkillsView_SkillUpgradeFailed|Skill Upgrade Failed SkillsView_SkillUpgradeStats|Upgrade this skill to increase this character's stats SkillsView_SpecialHUDTitle|Special Skills SkillsView_StatAttack|+{0} Attack SkillsView_StatDefense|+{0} Defense SkillsView_StatDelimiter|, SkillsView_StatDescription| to this character's stats SkillsView_StatHealth|+{0} Health SkillsView_StatRecovery|+{0} Recovery SkillsView_StatusComplete|Complete SkillsView_StatusReady|Ready! SkipTutorial|Skip Tutorial SkipTutorial_AlreadyHaveAccount|Already have an account? SkipTutorial_Android|Already have an account? SkipTutorial_Confirm_Text|You are about the skip the tutorial. In doing so, the game will close and reload and your player account will be advanced to just past the end of the tutorial. SkipTutorial_Confirm_Title|Are you sure? SkipTutorial_iOS|Skip Tutorial SMALL_POWER_CELL_DESC|Used in crafting. SMALL_POWER_CELL_NAME|Small Power Cell SMALL_RANCOR_RAID_PACK_DESC_LONG|Boost your damage in the Raid with Character Shards and Credits! \n\nThe pack guarantees a mix of shards (9 in total) from a set of 14 characters specifically chosen for their power against the Rancor. Use the bonus Credits of up to 66K to further Promote, Train, and Gear up your squads. \n\nMaximum of 10 purchases per day, until pack expiry. Purchase count resets everyday at midnight. SMALL_RANCOR_RAID_PACK_NAME|RANCOR RAID BOOSTER PACK social_pack|SOCIAL SUMMON social-pack-description|Purchase to receive a random character useful for Battle, Training, or crewing your ship! social-pack-description-key1|Chance to get unique characters! social-pack-description-key2|Troops, Guards, and Droids Edition! Sort_Consumable_MaxBattle|BATTLE CAP Sort_Consumable_Name|NAME Sort_Consumable_Quantity|QUANTITY Sort_Consumable_Ready|READY Sort_Fusion_XP_Gained|XP GAINED Sort_Inbox_Date_Expired|EXPIRED Sort_Inbox_Date_Received|RECEIVED Sort_Promotion_Status|STATUS SPECIAL_FORCES_PACK_DESC|Power up the First Order SF TIE Pilot! This subversive attacker from the First Order can inflict Defense Down on all enemies and call an ally to assist. If an ally from the First Order is called to assist, they Stun their target!\n\nEach pack guarantees at least 5 shards for the First Order SF TIE Pilot and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. SPECIAL_FORCES_PACK_NAME|SPECIAL FORCES PACK SPECIAL_FORCES_SHIP_PACK_DESC|Power up the First Order SF TIE fighter! This superior First Order attacker will shut down enemy offense with an array of debuffs and a powerful AoE attack.\n\nEach pack guarantees at least 5 blueprints for the First Order SF TIE fighter and may drop up to [f0ff23]100 BLUEPRINTS[-]!\n\nPossible blueprint drops include: 5, 7, 10, 12, 15, 20, 25, 50, 100. SPECIAL_FORCES_SHIP_PACK_NAME|SPECIAL FORCES SHIP PACK SPECIALABILITY_AAT01_DESC|Deal Physical damage to all enemies. This attack can't be Evaded or Countered. SPECIALABILITY_AAT01_NAME|High-Explosive Shells SPECIALABILITY_AAT02_DESC|Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins. SPECIALABILITY_AAT02_NAME|Incendiary Shells SPECIALABILITY_AAYLASECURA01_DESC|Deal Physical damage to target enemy and recover Health equal to 50% of the damage dealt. SPECIALABILITY_AAYLASECURA01_NAME|Survivor SPECIALABILITY_AAYLASECURA01_TIER01_DESC|Deal Physical damage to target enemy and recover Health equal to 50% of the damage dealt. SPECIALABILITY_AAYLASECURA01_TIER02_DESC|Deal Physical damage to target enemy and recover Health equal to 50% of the damage dealt. SPECIALABILITY_AAYLASECURA01_TIER03_DESC|Deal Physical damage to target enemy and recover Health equal to 50% of the damage dealt. SPECIALABILITY_AAYLASECURA01_TIER04_DESC|Deal Physical damage to target enemy and recover Health equal to 50% of the damage dealt. SPECIALABILITY_AAYLASECURA01_TIER05_DESC|Deal Physical damage to target enemy and recover Health equal to 65% of the damage dealt. SPECIALABILITY_AAYLASECURA01_TIER06_DESC|Deal Physical damage to target enemy and recover Health equal to 65% of the damage dealt. SPECIALABILITY_AAYLASECURA01_TIER07_DESC|Deal Physical damage to target enemy and recover Health equal to 65% of the damage dealt. SPECIALABILITY_ADMINISTRATORLANDO01_DESC|Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 50% more damage on its next use. SPECIALABILITY_ADMINISTRATORLANDO01_NAME|Double Down SPECIALABILITY_ADMINISTRATORLANDO01_TIER01_DESC|Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 50% more damage on its next use. SPECIALABILITY_ADMINISTRATORLANDO01_TIER02_DESC|Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 50% more damage on its next use. SPECIALABILITY_ADMINISTRATORLANDO01_TIER03_DESC|Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 75% more damage on its next use. SPECIALABILITY_ADMINISTRATORLANDO01_TIER04_DESC|Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 75% more damage on its next use. SPECIALABILITY_ADMINISTRATORLANDO01_TIER05_DESC|Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 75% more damage on its next use. SPECIALABILITY_ADMINISTRATORLANDO01_TIER06_DESC|Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 75% more damage on its next use. SPECIALABILITY_ADMINISTRATORLANDO01_TIER07_DESC|Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 100% more damage on its next use. SPECIALABILITY_ADMIRALACKBAR01_DESC|Dispel all negative status effects from all allies. Each ally recovers 5% of their Max Health for each effect dispelled this way. SPECIALABILITY_ADMIRALACKBAR01_NAME|It's a Trap! SPECIALABILITY_ADMIRALACKBAR01_TIER01_DESC|Dispel all negative status effects from all allies. Each ally recovers 6% of their Max Health for each effect dispelled this way. SPECIALABILITY_ADMIRALACKBAR01_TIER02_DESC|Dispel all negative status effects from all allies. Each ally recovers 6% of their Max Health for each effect dispelled this way. SPECIALABILITY_ADMIRALACKBAR01_TIER03_DESC|Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way. SPECIALABILITY_ADMIRALACKBAR01_TIER04_DESC|Dispel all negative status effects from all allies. Each ally recovers 8% of their Max Health for each effect dispelled this way. SPECIALABILITY_ADMIRALACKBAR01_TIER05_DESC|Dispel all negative status effects from all allies. Each ally recovers 8% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 25% Turn Meter. SPECIALABILITY_ADMIRALACKBAR01_TIER06_DESC|Dispel all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 25% Turn Meter. SPECIALABILITY_ADMIRALACKBAR01_TIER07_DESC|Dispel all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 40% Turn Meter. SPECIALABILITY_ADMIRALACKBAR02_DESC|A random ally gains 100% Turn Meter. SPECIALABILITY_ADMIRALACKBAR02_DESC_V2|Ackbar grants each ally the [c][ffff33]Tactical Genius[-][/c] effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 15% of their Max Health. [c][ffff33]Tactical Genius[-][/c] ends whenever any ally triggers this effect or at the end of Ackbar's next turn. SPECIALABILITY_ADMIRALACKBAR02_NAME|Tactical Genius SPECIALABILITY_ADMIRALACKBAR02_TIER01_DESC|A random ally gains 100% Turn Meter and 20% Defense Penetration for 1 turn. SPECIALABILITY_ADMIRALACKBAR02_TIER01_DESC_V2|Ackbar grants each ally the [c][ffff33]Tactical Genius[-][/c] effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 17% of their Max Health. [c][ffff33]Tactical Genius[-][/c] ends whenever any ally triggers this effect or at the end of Ackbar's next turn. SPECIALABILITY_ADMIRALACKBAR02_TIER02_DESC|A random ally gains 100% Turn Meter and 25% Defense Penetration for 1 turn. SPECIALABILITY_ADMIRALACKBAR02_TIER02_DESC_V2|Ackbar grants each ally the [c][ffff33]Tactical Genius[-][/c] effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 19% of their Max Health. [c][ffff33]Tactical Genius[-][/c] ends whenever any ally triggers this effect or at the end of Ackbar's next turn. SPECIALABILITY_ADMIRALACKBAR02_TIER03_DESC|A random ally gains 100% Turn Meter and 30% Defense Penetration for 1 turn. SPECIALABILITY_ADMIRALACKBAR02_TIER03_DESC_V2|Ackbar grants each ally the [c][ffff33]Tactical Genius[-][/c] effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 24% of their Max Health. [c][ffff33]Tactical Genius[-][/c] ends whenever any ally triggers this effect or at the end of Ackbar's next turn. SPECIALABILITY_ADMIRALACKBAR02_TIER04_DESC|A random ally gains 100% Turn Meter and 30% Defense Penetration for 1 turn. SPECIALABILITY_ADMIRALACKBAR02_TIER04_DESC_V2|Ackbar grants each ally the [c][ffff33]Tactical Genius[-][/c] effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 26% of their Max Health. [c][ffff33]Tactical Genius[-][/c] ends whenever any ally triggers this effect or at the end of Ackbar's next turn. SPECIALABILITY_ADMIRALACKBAR02_TIER05_DESC|A random ally gains 100% Turn Meter and 35% Defense Penetration for 1 turn. SPECIALABILITY_ADMIRALACKBAR02_TIER05_DESC_V2|Ackbar grants each ally the [c][ffff33]Tactical Genius[-][/c] effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 28% of their Max Health. [c][ffff33]Tactical Genius[-][/c] ends whenever any ally triggers this effect or at the end of Ackbar's next turn. SPECIALABILITY_ADMIRALACKBAR02_TIER06_DESC|A random ally gains 100% Turn Meter and 40% Defense Penetration for 1 turn. SPECIALABILITY_ADMIRALACKBAR02_TIER06_DESC_V2|Ackbar grants each ally the [c][ffff33]Tactical Genius[-][/c] effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health. [c][ffff33]Tactical Genius[-][/c] ends whenever any ally triggers this effect or at the end of Ackbar's next turn. SPECIALABILITY_ADMIRALACKBAR02_TIER07_DESC|A random ally gains 100% Turn Meter and 50% Defense Penetration for 1 turn. SPECIALABILITY_ADMIRALACKBAR02_TIER07_DESC_V2|Ackbar grants each ally the [c][ffff33]Tactical Genius[-][/c] effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health. [c][ffff33]Tactical Genius[-][/c] ends whenever any ally triggers this effect or at the end of Ackbar's next turn. SPECIALABILITY_ADMIRALACKBAR02_TOAST|TACTICAL GENIUS SPECIALABILITY_AHSOKATANO01_DESC|Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 15% of this character's Maximum Health. SPECIALABILITY_AHSOKATANO01_DESC_V2|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 10% of Ahsoka's Max Health; otherwise, this attack deals 25% more damage. SPECIALABILITY_AHSOKATANO01_NAME|Protective Maneuver SPECIALABILITY_AHSOKATANO01_TIER01_DESC|Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 15% of this character's Maximum Health. SPECIALABILITY_AHSOKATANO01_TIER01_DESC_V2|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 10% of Ahsoka's Max Health; otherwise, this attack deals 25% more damage. SPECIALABILITY_AHSOKATANO01_TIER02_DESC|Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 17.5% of this character's Maximum Health. SPECIALABILITY_AHSOKATANO01_TIER02_DESC_V2|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 15% of Ahsoka's Max Health; otherwise, this attack deals 25% more damage. SPECIALABILITY_AHSOKATANO01_TIER03_DESC|Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 17.5% of this character's Maximum Health. SPECIALABILITY_AHSOKATANO01_TIER03_DESC_V2|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 15% of Ahsoka's Max Health; otherwise, this attack deals 50% more damage. SPECIALABILITY_AHSOKATANO01_TIER04_DESC|Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 20% of this character's Maximum Health. SPECIALABILITY_AHSOKATANO01_TIER04_DESC_V2|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 20% of Ahsoka's Max Health; otherwise, this attack deals 50% more damage. SPECIALABILITY_AHSOKATANO01_TIER05_DESC|Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 20% of this character's Maximum Health. SPECIALABILITY_AHSOKATANO01_TIER05_DESC_V2|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 20% of Ahsoka's Max Health; otherwise, this attack deals 50% more damage. SPECIALABILITY_AHSOKATANO01_TIER06_DESC|Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 20% of this character's Maximum Health. SPECIALABILITY_AHSOKATANO01_TIER06_DESC_V2|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 20% of Ahsoka's Max Health; otherwise, this attack deals 50% more damage. SPECIALABILITY_AHSOKATANO01_TIER07_DESC|Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 25% of this character's Maximum Health. SPECIALABILITY_AHSOKATANO01_TIER07_DESC_V2|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 20% of Ahsoka's Max Health; otherwise, this attack deals 50% more damage. SPECIALABILITY_AHSOKATANO01_TIER07_DESC_V3|Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 30% of Ahsoka's Max Health; otherwise, this attack deals 50% more damage. SPECIALABILITY_AMILYNHOLDO01_DESC|Deal Special damage to all enemies and inflict Daze for 2 turns. SPECIALABILITY_AMILYNHOLDO01_NAME|Bunker Buster SPECIALABILITY_AMILYNHOLDO01_TIER01_DESC|Deal Special damage to all enemies and inflict Daze for 2 turns. SPECIALABILITY_AMILYNHOLDO01_TIER02_DESC|Deal Special damage to all enemies and inflict Daze for 2 turns. SPECIALABILITY_AMILYNHOLDO01_TIER03_DESC|Deal Special damage to all enemies and inflict Daze for 2 turns. SPECIALABILITY_AMILYNHOLDO01_TIER04_DESC|Deal Special damage to all enemies and inflict Daze for 2 turns. SPECIALABILITY_AMILYNHOLDO01_TIER05_DESC|Deal Special damage to all enemies and inflict Daze for 2 turns. SPECIALABILITY_AMILYNHOLDO01_TIER06_DESC|Deal Special damage to all enemies and inflict Daze for 2 turns. SPECIALABILITY_AMILYNHOLDO01_TIER07_DESC|Deal Special damage to all enemies and inflict Daze for 2 turns. Inflict Defense Down and Evasion Down on the primary target for 2 turns. SPECIALABILITY_AMILYNHOLDO02_DESC|Dispel all debuffs on target other ally, they Recover 10% Health. SPECIALABILITY_AMILYNHOLDO02_NAME|Reprieve SPECIALABILITY_AMILYNHOLDO02_TIER01_DESC|Dispel all debuffs on target other ally, they Recover 15% Health. SPECIALABILITY_AMILYNHOLDO02_TIER02_DESC|Dispel all debuffs on target other ally, they Recover 20% Health. SPECIALABILITY_AMILYNHOLDO02_TIER03_DESC|Dispel all debuffs on target other ally, they Recover 25% Health. SPECIALABILITY_AMILYNHOLDO02_TIER04_DESC|Dispel all debuffs on target other ally, they Recover 30% Health. SPECIALABILITY_AMILYNHOLDO02_TIER05_DESC|Dispel all debuffs on target other ally, they Recover 35% Health. SPECIALABILITY_AMILYNHOLDO02_TIER06_DESC|Dispel all debuffs on target other ally, they Recover 40% Health. SPECIALABILITY_AMILYNHOLDO02_TIER07_DESC|Dispel all debuffs on target other ally, they Recover 40% Health and 20% Protection. SPECIALABILITY_ANAKINKNIGHT01_DESC|Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. SPECIALABILITY_ANAKINKNIGHT01_DESC_V2|Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. SPECIALABILITY_ANAKINKNIGHT01_NAME|Smite SPECIALABILITY_ANAKINKNIGHT01_NAME_V2|Reckless Assault SPECIALABILITY_ANAKINKNIGHT01_TIER01_DESC|Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. SPECIALABILITY_ANAKINKNIGHT01_TIER01_DESC_V2|Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. SPECIALABILITY_ANAKINKNIGHT01_TIER02_DESC|Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. SPECIALABILITY_ANAKINKNIGHT01_TIER02_DESC_V2|Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. SPECIALABILITY_ANAKINKNIGHT01_TIER03_DESC|Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. SPECIALABILITY_ANAKINKNIGHT01_TIER03_DESC_V2|Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. SPECIALABILITY_ANAKINKNIGHT01_TIER04_DESC|Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. SPECIALABILITY_ANAKINKNIGHT01_TIER04_DESC_V2|Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. SPECIALABILITY_ANAKINKNIGHT01_TIER05_DESC|Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. SPECIALABILITY_ANAKINKNIGHT01_TIER05_DESC_V2|Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. SPECIALABILITY_ANAKINKNIGHT01_TIER06_DESC|Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. SPECIALABILITY_ANAKINKNIGHT01_TIER06_DESC_V2|Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. SPECIALABILITY_ANAKINKNIGHT01_TIER07_DESC|Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. SPECIALABILITY_ANAKINKNIGHT01_TIER07_DESC_V2|Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. SPECIALABILITY_ARC170_DESC|Attacks all units and does additional damage to debuffed units. SPECIALABILITY_ARC170_NAME|Cluster Volley SPECIALABILITY_ARC170CLONESERGEANT01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is an automatic Critical Hit and can't be Evaded. SPECIALABILITY_ARC170CLONESERGEANT01_NAME|Torpedo Strike SPECIALABILITY_ARC170CLONESERGEANT01_TIER01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is an automatic Critical Hit and can't be Evaded. SPECIALABILITY_ARC170CLONESERGEANT01_TIER02_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is an automatic Critical Hit and can't be Evaded. SPECIALABILITY_ARC170CLONESERGEANT01_TIER03_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is an automatic Critical Hit and can't be Evaded. SPECIALABILITY_ARC170CLONESERGEANT01_TIER04_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is an automatic Critical Hit and can't be Evaded. SPECIALABILITY_ARC170CLONESERGEANT01_TIER05_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is an automatic Critical Hit and can't be Evaded. SPECIALABILITY_ARC170CLONESERGEANT01_TIER06_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is an automatic Critical Hit and can't be Evaded. SPECIALABILITY_ARC170CLONESERGEANT01_TIER07_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is an automatic Critical Hit and can't be Evaded. SPECIALABILITY_ARC170CLONESERGEANT02_DESC|Clone Sergeant's ARC-170 gains Offense Up for 2 turns and recovers 35% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_NAME|Overcharge SPECIALABILITY_ARC170CLONESERGEANT02_TIER01_DESC|Clone Sergeant's ARC-170 gains Offense Up for 2 turns and recovers 37% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER02_DESC|Clone Sergeant's ARC-170 gains Offense Up for 2 turns and recovers 39% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER03_DESC|Clone Sergeant's ARC-170 gains Offense Up for 2 turns and recovers 44% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER04_DESC|Clone Sergeant's ARC-170 gains Offense Up for 2 turns and recovers 46% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER05_DESC|Clone Sergeant's ARC-170 gains Offense Up for 2 turns and recovers 48% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER06_DESC|Clone Sergeant's ARC-170 gains Offense Up for 2 turns and recovers 50% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER07_DESC|Clone Sergeant's ARC-170 gains Offense Up for 2 turns and recovers 55% Protection. SPECIALABILITY_ARC170REX_DESC|ARC-170 - Rex and target other ally gain 25% Turn Meter and Recover 10% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX_NAME|Republic Coordination SPECIALABILITY_ARC170REX_TIER01_DESC|ARC-170 - Rex and target other ally gain 30% Turn Meter and Recover 10% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX_TIER02_DESC|ARC-170 - Rex and target other ally gain 35% Turn Meter and Recover 10% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX_TIER03_DESC|ARC-170 - Rex and target other ally gain 35% Turn Meter and Recover 20% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX_TIER04_DESC|ARC-170 - Rex and target other ally gain 40% Turn Meter and Recover 20% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX_TIER05_DESC|ARC-170 - Rex and target other ally gain 45% Turn Meter and Recover 20% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX_TIER06_DESC|ARC-170 - Rex and target other ally gain 50% Turn Meter and Recover 20% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX_TIER07_DESC|ARC-170 - Rex and target other ally gain 50% Turn Meter and Recover 30% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_DESC|Rex's ARC-170 and another target ally gain 25% Turn Meter and Recover 40% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_DESC_V2|Rex's ARC-170 and another target ally gain 25% Turn Meter and Recover 40% Protection. This ability's cooldown is reduced by 1 for each other active Republic ally. SPECIALABILITY_ARC170REX01_NAME|Republic Coordination SPECIALABILITY_ARC170REX01_TIER01_DESC|Rex's ARC-170 and another target ally gain 30% Turn Meter and Recover 40% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_TIER01_DESC_V2|Rex's ARC-170 and another target ally gain 30% Turn Meter and Recover 40% Protection. This ability's cooldown is reduced by 1 for each other active Republic ally. SPECIALABILITY_ARC170REX01_TIER02_DESC|Rex's ARC-170 and another target ally gain 35% Turn Meter and Recover 40% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_TIER02_DESC_V2|Rex's ARC-170 and another target ally gain 35% Turn Meter and Recover 40% Protection. This ability's cooldown is reduced by 1 for each other active Republic ally. SPECIALABILITY_ARC170REX01_TIER03_DESC|Rex's ARC-170 and another target ally gain 35% Turn Meter and Recover 50% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_TIER03_DESC_V2|Rex's ARC-170 and another target ally gain 35% Turn Meter and Recover 50% Protection. This ability's cooldown is reduced by 1 for each other active Republic ally. SPECIALABILITY_ARC170REX01_TIER04_DESC|Rex's ARC-170 and another target ally gain 40% Turn Meter and Recover 50% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_TIER04_DESC_V2|Rex's ARC-170 and another target ally gain 40% Turn Meter and Recover 50% Protection. This ability's cooldown is reduced by 1 for each other active Republic ally. SPECIALABILITY_ARC170REX01_TIER05_DESC|Rex's ARC-170 and another target ally gain 45% Turn Meter and Recover 50% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_TIER05_DESC_V2|Rex's ARC-170 and another target ally gain 45% Turn Meter and Recover 50% Protection. This ability's cooldown is reduced by 1 for each other active Republic ally. SPECIALABILITY_ARC170REX01_TIER06_DESC|Rex's ARC-170 and another target ally gain 50% Turn Meter and Recover 50% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_TIER06_DESC_V2|Rex's ARC-170 and another target ally gain 50% Turn Meter and Recover 50% Protection. This ability's cooldown is reduced by 1 for each other active Republic ally. SPECIALABILITY_ARC170REX01_TIER07_DESC|Rex's ARC-170 and another target ally gain 50% Turn Meter and Recover 60% Protection. This ability's cooldown is reduced by 1 for each other Republic ally. SPECIALABILITY_ARC170REX01_TIER07_DESC_V2|Rex's ARC-170 and another target ally gain 50% Turn Meter and Recover 60% Protection. This ability's cooldown is reduced by 1 for each other active Republic ally. SPECIALABILITY_ASAJVENTRESS01_DESC|Dispel all positive status effects from all enemies. Asajj recovers 20% of her Max Health, plus an additional 3% for each effect dispelled this way. SPECIALABILITY_ASAJVENTRESS01_DESC_V2|Dispel 1 positive status effect from each enemy. Asajj recovers 3% of her Max Health for each effect dispelled this way. SPECIALABILITY_ASAJVENTRESS01_DESC_V3|Dispel all buffs on all enemies and Nightsister allies recover 20% Health. For each buff dispelled, Nightsister allies recover 5% Health. This attack can't be Evaded. SPECIALABILITY_ASAJVENTRESS01_NAME|Strike Fear SPECIALABILITY_ASAJVENTRESS01_TIER01_DESC|Dispel all positive status effects from all enemies. Asajj recovers 25% of her Max Health, plus an additional 3% for each effect dispelled this way. SPECIALABILITY_ASAJVENTRESS01_TIER01_DESC_V2|Dispel all buffs on all enemies and Nightsister allies recover 25% Health. For each buff dispelled, Nightsister allies recover 5% Health. This attack can't be Evaded. SPECIALABILITY_ASAJVENTRESS01_TIER02_DESC|Dispel all positive status effects from all enemies. Asajj recovers 30% of her Max Health, plus an additional 3% for each effect dispelled this way. SPECIALABILITY_ASAJVENTRESS01_TIER02_DESC_V2|Dispel all buffs on all enemies and Nightsister allies recover 30% Health. For each buff dispelled, Nightsister allies recover 5% Health. This attack can't be Evaded. SPECIALABILITY_ASAJVENTRESS01_TIER03_DESC|Dispel all positive status effects from all enemies. Asajj recovers 30% of her Max Health, plus an additional 6% for each effect dispelled this way. SPECIALABILITY_ASAJVENTRESS01_TIER03_DESC_V2|Dispel all buffs on all enemies and Nightsister allies recover 30% Health. For each buff dispelled, that enemy has a 50% chance to lose 10% Turn Meter and Nightsister allies recover 5% Health. This attack can't be Evaded or Resisted. SPECIALABILITY_ASAJVENTRESS01_TIER04_DESC|Dispel all positive status effects from all enemies. Asajj recovers 35% of her Max Health, plus an additional 6% for each effect dispelled this way. SPECIALABILITY_ASAJVENTRESS01_TIER04_DESC_V2|Dispel all buffs on all enemies and Nightsister allies recover 35% Health. For each buff dispelled, that enemy has a 50% chance to lose 10% Turn Meter and Nightsister allies recover 5% Health. This attack can't be Evaded or Resisted. SPECIALABILITY_ASAJVENTRESS01_TIER05_DESC|Dispel all positive status effects from all enemies and Asajj recovers 35% of her Max Health. For each effect dispelled this way, Asajj recovers an additional 6% Max Health and has a 50% chance to remove 10% Turn Meter. SPECIALABILITY_ASAJVENTRESS01_TIER05_DESC_V2|Dispel all buffs on all enemies and Nightsister allies recover 40% Health. For each buff dispelled, that enemy has a 50% chance to lose 10% Turn Meter and Nightsister allies recover 5% Health. This attack can't be Evaded or Resisted. SPECIALABILITY_ASAJVENTRESS01_TIER06_DESC|Dispel all positive status effects from all enemies and Asajj recovers 40% of her Max Health. For each effect dispelled this way, Asajj recovers an additional 6% Max Health and has a 50% chance to remove 10% Turn Meter. SPECIALABILITY_ASAJVENTRESS01_TIER06_DESC_V2|Dispel all buffs on all enemies and Nightsister allies recover 40% Health. For each buff dispelled, that enemy has a 50% chance to lose 20% Turn Meter and Nightsister allies recover 5% Health. This attack can't be Evaded or Resisted. SPECIALABILITY_ASAJVENTRESS01_TIER07_DESC|Dispel all positive status effects from all enemies and Asajj recovers 40% of her Max Health. For each effect dispelled this way, Asajj recovers an additional 9% Max Health and has a 50% chance to remove 10% Turn Meter. SPECIALABILITY_ASAJVENTRESS01_TIER07_DESC_V2|Dispel all buffs on all enemies and Nightsister allies recover 40% Health. For each buff dispelled, that enemy has a 50% chance to lose 20% Turn Meter and Nightsister allies recover 10% Health. This attack can't be Evaded or Resisted. SPECIALABILITY_ASAJVENTRESS02_DESC|Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_DESC_V2|Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_NAME|Endless Wrath SPECIALABILITY_ASAJVENTRESS02_TIER01_DESC|Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER01_DESC_V2|Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER02_DESC|Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER02_DESC_V2|Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER03_DESC|Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER03_DESC_V2|Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER04_DESC|Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER04_DESC_V2|Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER05_DESC|Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER05_DESC_V2|Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER06_DESC|Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER06_DESC_V2|Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER07_DESC|Deal Special damage to all enemies and refresh all cooldowns on a finishing blow. SPECIALABILITY_ASAJVENTRESS02_TIER07_DESC_V2|Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow. SPECIALABILITY_ATST01_DESC|Deal Physical damage to all enemies and inflict Burning for 2 turns. SPECIALABILITY_ATST01_NAME|Incendiary Grenade SPECIALABILITY_ATST02_DESC|Deal Physical damage to all enemies, dispel all buffs on them, and inflict Daze for 2 turns. SPECIALABILITY_ATST02_NAME|Concussion Grenade SPECIALABILITY_ATST03_DESC|Deal Physical damage to target enemy. This attack ignores armor. SPECIALABILITY_ATST03_NAME|Heavy Blaster Volley SPECIALABILITY_ATSTDRIVERTB01_DESC|Dispel all debuffs on another target ally and reduce all of their cooldowns by 2. SPECIALABILITY_ATSTDRIVERTB01_NAME|Strategic Positioning SPECIALABILITY_AWING_DESC|Attacks a single target. Does increased damage for each negative effect on the target. SPECIALABILITY_AWING_NAME|Targeting Sensor Arrays SPECIALABILITY_B1BATTLEDROID01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, then B1 Battledroid gains 25% Turn Meter. SPECIALABILITY_B1BATTLEDROID01_NAME|Droid Synchronization SPECIALABILITY_B1COMMANDERRAID01_DEBUFF_DESC|[c][ffff33]Shaken[-][/c]: loses 25% Turn Meter when damaged by an attack SPECIALABILITY_B1COMMANDERRAID01_DEBUFF_TOAST|SHAKEN SPECIALABILITY_B1COMMANDERRAID01_DESC|Deal Special damage to all enemies, remove 100% Turn Meter and inflict the [c][ffff33]Shaken[-][/c] effect for 1 turn. This ability will only be used on a superior's command.\n\n[c][ffff33]Shaken[-][/c]: loses 25% Turn Meter when damaged by an attack SPECIALABILITY_B1COMMANDERRAID01_NAME|Command: Devastate SPECIALABILITY_B1RAID01_DESC|Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command. SPECIALABILITY_B1RAID01_NAME|Command: Terminate SPECIALABILITY_B2ROCKET01_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Offense Down for 2 turns. SPECIALABILITY_B2ROCKET01_NAME|Scatter Shot SPECIALABILITY_B2ROCKET02_DESC|Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown. SPECIALABILITY_B2ROCKET02_NAME|Barrage SPECIALABILITY_B2ROCKET03_DESC|Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies. SPECIALABILITY_B2ROCKET03_NAME|Directing Fire SPECIALABILITY_B2SUPERBATTLEDROID_AATRAID_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn. SPECIALABILITY_B2SUPERBATTLEDROID_AATRAID_NAME|Overwhelming Fire SPECIALABILITY_B2SUPERBATTLEDROID01_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 50% chance to also inflict Buff Immunity for 2 turns (applied before damage.) SPECIALABILITY_B2SUPERBATTLEDROID01_NAME|Mow Down SPECIALABILITY_B2SUPERBATTLEDROID01_TIER01_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 50% chance to also inflict Buff Immunity for 2 turns (applied before damage.) SPECIALABILITY_B2SUPERBATTLEDROID01_TIER02_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 50% chance to also inflict Buff Immunity for 2 turns (applied before damage.) SPECIALABILITY_B2SUPERBATTLEDROID01_TIER03_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 50% chance to also inflict Buff Immunity for 2 turns (applied before damage.) SPECIALABILITY_B2SUPERBATTLEDROID01_TIER04_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 65% chance to also inflict Buff Immunity for 2 turns (applied before damage.) SPECIALABILITY_B2SUPERBATTLEDROID01_TIER05_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 65% chance to also inflict Buff Immunity for 2 turns (applied before damage.) SPECIALABILITY_B2SUPERBATTLEDROID01_TIER06_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 65% chance to also inflict Buff Immunity for 2 turns (applied before damage.) SPECIALABILITY_B2SUPERBATTLEDROID01_TIER07_DESC|Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 65% chance to also inflict Buff Immunity for 2 turns (applied before damage.) SPECIALABILITY_BARRISSOFFEE01_DESC|All allies have their current Health percentages equalized. Then, each ally recovers 15% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_DESC_V2|All allies have their current Health percentages equalized. Then, each ally recovers 2.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_DESC_V3|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 2.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_NAME|Force Healer SPECIALABILITY_BARRISSOFFEE01_TIER01_DESC|All allies have their current Health percentages equalized. Then, each ally recovers 17.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER01_DESC_V2|All allies have their current Health percentages equalized. Then, each ally recovers 5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER01_DESC_V3|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER02_DESC|All allies have their current Health percentages equalized. Then, each ally recovers 20% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER02_DESC_V2|All allies have their current Health percentages equalized. Then, each ally recovers 7.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER02_DESC_V3|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 7.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER03_DESC|All allies have their current Health percentages equalized. Then, each ally recovers 25% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER03_DESC_V2|All allies have their current Health percentages equalized. Then, each ally recovers 10% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER03_DESC_V3|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 10% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER04_DESC|All allies have their current Health percentages equalized. Then, each ally recovers 27.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER04_DESC_V2|All allies have their current Health percentages equalized. Then, each ally recovers 12.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER04_DESC_V3|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 12.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER05_DESC|All allies have their current Health percentages equalized. Then, each ally recovers 27.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER05_DESC_V2|All allies have their current Health percentages equalized. Then, each ally recovers 12.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER05_DESC_V3|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 12.5% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER06_DESC|All allies have their current Health percentages equalized. Then, each ally recovers 30% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER06_DESC_V2|All allies have their current Health percentages equalized. Then, each ally recovers 15% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER06_DESC_V3|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 15% of their Max Health. SPECIALABILITY_BARRISSOFFEE01_TIER07_DESC|All allies have their current Health percentages equalized. Then, each ally recovers 30% of their Max Health. In addition, Barriss Offee gain Defense Up for 2 turns. SPECIALABILITY_BARRISSOFFEE01_TIER07_DESC_V2|All allies have their current Health percentages equalized. Then, each ally recovers 15% of their Max Health. In addition, Barriss Offee gain Defense Up for 2 turns. SPECIALABILITY_BARRISSOFFEE01_TIER07_DESC_V3|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 15% of their Max Health. In addition, Barriss Offee gain Defense Up for 2 turns. SPECIALABILITY_BARRISSOFFEE01_TIER07_DESC_V4|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 15% of their Max Health and gains Defense Up for 2 turns. SPECIALABILITY_BAZEMALBUS01_DESC|Deal Physical damage to all enemies and Dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 10% of their Max Health. If Chirrut Îmwe is present, he is called to Assist. SPECIALABILITY_BAZEMALBUS01_NAME|Unload SPECIALABILITY_BAZEMALBUS01_TIER01_DESC|Deal Physical damage to all enemies and Dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 10% of their Max Health. If Chirrut Îmwe is present, he is called to Assist. SPECIALABILITY_BAZEMALBUS01_TIER02_DESC|Deal Physical damage to all enemies and Dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 15% of their Max Health. If Chirrut Îmwe is present, he is called to Assist. SPECIALABILITY_BAZEMALBUS01_TIER03_DESC|Deal Physical damage to all enemies and Dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 15% of their Max Health. If Chirrut Îmwe is present, he is called to Assist. SPECIALABILITY_BAZEMALBUS01_TIER04_DESC|Deal Physical damage to all enemies and Dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 20% of their Max Health. If Chirrut Îmwe is present, he is called to Assist. SPECIALABILITY_BAZEMALBUS01_TIER05_DESC|Deal Physical damage to all enemies and Dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 20% of their Max Health. If Chirrut Îmwe is present, he is called to Assist. SPECIALABILITY_BAZEMALBUS01_TIER06_DESC|Deal Physical damage to all enemies and Dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 25% of their Max Health. If Chirrut Îmwe is present, he is called to Assist. SPECIALABILITY_BAZEMALBUS01_TIER07_DESC|Deal Physical damage to all enemies and Dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 25% of their Max Health. If Chirrut Îmwe is present, he is called to Assist. SPECIALABILITY_BAZEMALBUS02_DESC|Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns. SPECIALABILITY_BAZEMALBUS02_NAME|Fierce Reprisal SPECIALABILITY_BAZEMALBUS02_TIER01_DESC|Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns. SPECIALABILITY_BAZEMALBUS02_TIER02_DESC|Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns. SPECIALABILITY_BAZEMALBUS02_TIER03_DESC|Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns. SPECIALABILITY_BAZEMALBUS02_TIER04_DESC|Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns. SPECIALABILITY_BAZEMALBUS02_TIER05_DESC|Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns. SPECIALABILITY_BAZEMALBUS02_TIER06_DESC|Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns. SPECIALABILITY_BAZEMALBUS02_TIER07_DESC|Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns. SPECIALABILITY_BB801_DESC|BB-8 and a random ally who doesn't have it gain the [c][ffff33]Secret Intel[-][/c] unique buff for 3 turns. Then, BB-8 gains 2% Turn Meter for each ally with [c][ffff33]Secret Intel[-][/c].\n\n[c][ffff33]Secret Intel[-][/c]: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. SPECIALABILITY_BB801_NAME|Covert Data Transfer SPECIALABILITY_BB801_TIER01_DESC|BB-8 and a random ally who doesn't have it gain the [c][ffff33]Secret Intel[-][/c] unique buff for 3 turns. Then, BB-8 gains 3% Turn Meter for each ally with [c][ffff33]Secret Intel[-][/c].\n\n[c][ffff33]Secret Intel[-][/c]: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. SPECIALABILITY_BB801_TIER02_DESC|BB-8 and a random ally who doesn't have it gain the [c][ffff33]Secret Intel[-][/c] unique buff for 3 turns. Then, BB-8 gains 4% Turn Meter for each ally with [c][ffff33]Secret Intel[-][/c].\n\n[c][ffff33]Secret Intel[-][/c]: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. SPECIALABILITY_BB801_TIER03_DESC|BB-8 and a random ally who doesn't have it gain the [c][ffff33]Secret Intel[-][/c] unique buff for 3 turns. Then, BB-8 gains 5% Turn Meter for each ally with [c][ffff33]Secret Intel[-][/c].\n\n[c][ffff33]Secret Intel[-][/c]: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. SPECIALABILITY_BB801_TIER04_DESC|BB-8 and a random ally who doesn't have it gain the [c][ffff33]Secret Intel[-][/c] unique buff for 3 turns. Then, BB-8 gains 6% Turn Meter for each ally with [c][ffff33]Secret Intel[-][/c].\n\n[c][ffff33]Secret Intel[-][/c]: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. SPECIALABILITY_BB801_TIER05_DESC|BB-8 and a random ally who doesn't have it gain the [c][ffff33]Secret Intel[-][/c] unique buff for 3 turns. Then, BB-8 gains 7% Turn Meter for each ally with [c][ffff33]Secret Intel[-][/c].\n\n[c][ffff33]Secret Intel[-][/c]: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. SPECIALABILITY_BB801_TIER06_DESC|BB-8 and a random ally who doesn't have it gain the [c][ffff33]Secret Intel[-][/c] unique buff for 3 turns. Then, BB-8 gains 8% Turn Meter for each ally with [c][ffff33]Secret Intel[-][/c].\n\n[c][ffff33]Secret Intel[-][/c]: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. SPECIALABILITY_BB801_TIER07_DESC|BB-8 and a random ally who doesn't have it gain the [c][ffff33]Secret Intel[-][/c] unique buff for 3 turns. Then, BB-8 gains 8% Turn Meter for each ally with [c][ffff33]Secret Intel[-][/c]. If all active allies are Droids, BB-8 gains Taunt for 1 turn.\n\n[c][ffff33]Secret Intel[-][/c]: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. SPECIALABILITY_BB802_DESC|Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 20% Turn Meter and gain Offense Up and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. SPECIALABILITY_BB802_NAME|Illuminated Destiny SPECIALABILITY_BB802_TIER01_DESC|Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 25% Turn Meter and gain Offense Up and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. SPECIALABILITY_BB802_TIER02_DESC|Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 35% Turn Meter and gain Offense Up and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. SPECIALABILITY_BB802_TIER03_DESC|Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 50% Turn Meter and gain Offense Up and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. SPECIALABILITY_BB802_TIER04_DESC|Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 55% Turn Meter and gain Offense Up and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. SPECIALABILITY_BB802_TIER05_DESC|Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 65% Turn Meter and gain Offense Up and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. SPECIALABILITY_BB802_TIER06_DESC|Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 80% Turn Meter and gain Offense Up and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. SPECIALABILITY_BB802_TIER07_DESC|Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 80% Turn Meter and gain Advantage, Critical Chance Up, Critical Damage Up, Offense Up, and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. SPECIALABILITY_BESPINLUKE01_DESC|Deal Physical damage to target enemy and gain 100% Turn Meter on a Critical Hit. SPECIALABILITY_BESPINLUKE01_NAME|Daring Press SPECIALABILITY_BESPINLUKE02_DESC|Luke gains Critical Chance Up until he scores 2 Critical Hits and Evasion Up until he Evades 2 attacks. While these effects are active, Luke also gains 10% Turn Meter whenever he scores a Critical Hit or Evades. SPECIALABILITY_BESPINLUKE02_NAME|Force Guidance SPECIALABILITY_BIGGSDARKLIGHTER01_DESC|Deal Physical damage to target enemy and call an Assist. SPECIALABILITY_BIGGSDARKLIGHTER01_DESC_V2|Deal Physical damage to target enemy and call an Assist. If Wedge Antilles is present he also Assists. All attacks have 25% more Critical Chance. SPECIALABILITY_BIGGSDARKLIGHTER01_NAME|Comrade-in-Arms SPECIALABILITY_BIGGSDARKLIGHTER01_TIER01_DESC|Deal Physical damage to target enemy and call an Assist. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER01_DESC_V2|Deal Physical damage to target enemy and call an Assist. If Wedge Antilles is present he also Assists. All attacks have 25% more Critical Chance. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER02_DESC|Deal Physical damage to target enemy and call an Assist with an additional 50% chance of a Critical Hit. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER02_DESC_V2|Deal Physical damage to target enemy and call an Assist. If Wedge Antilles is present he also Assists. All attacks have 50% more Critical Chance. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER03_DESC|Deal Physical damage to target enemy and call an Assist with an additional 50% chance of a Critical Hit. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER03_DESC_V2|Deal Physical damage to target enemy and call an Assist. If Wedge Antilles is present he also Assists. All attacks have 50% more Critical Chance. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER04_DESC|Deal Physical damage to target enemy and call an Assist with an additional 75% chance of a Critical Hit. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER04_DESC_V2|Deal Physical damage to target enemy and call an Assist. If Wedge Antilles is present he also Assists. All attacks have 75% more Critical Chance. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER05_DESC|Deal Physical damage to target enemy and call an Assist with an additional 75% chance of a Critical Hit. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER05_DESC_V2|Deal Physical damage to target enemy and call an Assist. If Wedge Antilles is present he also Assists. All attacks have 75% more Critical Chance. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER06_DESC|Deal Physical damage to target enemy and call an Assist with an additional 75% chance of a Critical Hit. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER06_DESC_V2|Deal Physical damage to target enemy and call an Assist. If Wedge Antilles is present he also Assists. All attacks have 75% more Critical Chance. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER07_DESC|Deal Physical damage to target enemy and call an Assist with an additional 75% chance of a Critical Hit. SPECIALABILITY_BIGGSDARKLIGHTER01_TIER07_DESC_V2|Deal Physical damage to target enemy and call an Assist. If Wedge Antilles is present he also Assists. All attacks have 75% more Critical Chance. SPECIALABILITY_BIGGSDARKLIGHTER01_TOAST|RED SQUADRON SYNERGY SPECIALABILITY_BISTAN01_DESC|Bistan gains [c][ffff33]Frenzy[-][/c] for 1 turn and all other allies gain 5% Turn Meter.\n\n[c][ffff33]Frenzy[-][/c]: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. SPECIALABILITY_BISTAN01_NAME|Frenzy SPECIALABILITY_BISTAN01_TIER01_DESC|Bistan gains [c][ffff33]Frenzy[-][/c] for 1 turn and all other allies gain 7% Turn Meter.\n\n[c][ffff33]Frenzy[-][/c]: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. SPECIALABILITY_BISTAN01_TIER02_DESC|Bistan gains [c][ffff33]Frenzy[-][/c] for 1 turn and all other allies gain 10% Turn Meter.\n\n[c][ffff33]Frenzy[-][/c]: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. SPECIALABILITY_BISTAN01_TIER03_DESC|Bistan gains [c][ffff33]Frenzy[-][/c] for 2 turns and all other allies gain 10% Turn Meter.\n\n[c][ffff33]Frenzy[-][/c]: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. SPECIALABILITY_BISTAN01_TIER04_DESC|Bistan gains [c][ffff33]Frenzy[-][/c] for 2 turns and all other allies gain 15% Turn Meter.\n\n[c][ffff33]Frenzy[-][/c]: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. SPECIALABILITY_BISTAN01_TIER05_DESC|Bistan gains [c][ffff33]Frenzy[-][/c] for 3 turns and all other allies gain 15% Turn Meter.\n\n[c][ffff33]Frenzy[-][/c]: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. SPECIALABILITY_BISTAN01_TIER06_DESC|Bistan gains [c][ffff33]Frenzy[-][/c] for 3 turns and all other allies gain 20% Turn Meter.\n\n[c][ffff33]Frenzy[-][/c]: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. SPECIALABILITY_BISTAN01_TIER07_DESC|Bistan gains [c][ffff33]Frenzy[-][/c] for 4 turns and all other allies gain 20% Turn Meter.\n\n[c][ffff33]Frenzy[-][/c]: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. SPECIALABILITY_BISTAN02_DESC|Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency. SPECIALABILITY_BISTAN02_NAME|Gunner Tactics SPECIALABILITY_BISTAN02_TIER01_DESC|Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency. SPECIALABILITY_BISTAN02_TIER02_DESC|Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency. SPECIALABILITY_BISTAN02_TIER03_DESC|Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency. SPECIALABILITY_BISTAN02_TIER04_DESC|Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency. SPECIALABILITY_BISTAN02_TIER05_DESC|Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency. SPECIALABILITY_BISTAN02_TIER06_DESC|Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency. SPECIALABILITY_BISTAN02_TIER07_DESC|Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency. SPECIALABILITY_BLADEOFDORIN01_DESC|All allies gain 20% Turn Meter, Clone allies gain Tenacity Up for 1 turn, and Jedi allies gain Protection Recharge (25%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_NAME|Inspiring Charge SPECIALABILITY_BLADEOFDORIN01_TIER01_DESC|All allies gain 25% Turn Meter, Clone allies gain Tenacity Up for 1 turn, and Jedi allies gain Protection Recharge (25%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER02_DESC|All allies gain 30% Turn Meter, Clone allies gain Tenacity Up for 1 turn, and Jedi allies gain Protection Recharge (25%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER03_DESC|All allies gain 30% Turn Meter, Clone allies gain Tenacity Up for 1 turn, and Jedi allies gain Protection Recharge (30%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER04_DESC|All allies gain 35% Turn Meter, Clone allies gain Tenacity Up for 1 turn, and Jedi allies gain Protection Recharge (30%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER05_DESC|All allies gain 35% Turn Meter, Clone allies gain Tenacity Up for 1 turn, and Jedi allies gain Protection Recharge (35%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER06_DESC|All allies gain 40% Turn Meter, Clone allies gain Tenacity Up for 1 turn, and Jedi allies gain Protection Recharge (35%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER07_DESC|All allies gain 40% Turn Meter, Clone allies gain Tenacity Up for 1 turn, and Jedi allies gain Protection Recharge (40%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_DESC|Target ally Taunts for 2 turns. If that ally is Republic, Dispel all debuffs on them and grant them Protection Up (45%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_NAME|Wings of the Republic SPECIALABILITY_BLADEOFDORIN02_TIER01_DESC|Target ally Taunts for 2 turns. If that ally is Republic, Dispel all debuffs on them and grant them Protection Up (50%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER02_DESC|Target ally Taunts for 2 turns. If that ally is Republic, Dispel all debuffs on them and grant them Protection Up (55%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER03_DESC|Target ally Taunts for 2 turns. If that ally is Republic, Dispel all debuffs on them and grant them Protection Up (55%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER04_DESC|Target ally Taunts for 2 turns. If that ally is Republic, Dispel all debuffs on them and grant them Protection Up (60%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER05_DESC|Target ally Taunts for 2 turns. If that ally is Republic, Dispel all debuffs on them and grant them Protection Up (65%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER06_DESC|Target ally Taunts for 2 turns. If that ally is Republic, Dispel all debuffs on them and grant them Protection Up (70%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER07_DESC|Target ally Taunts and gains Retribution for 2 turns. If that ally is Republic, Dispel all debuffs on them and grant them Protection Up (70%) for 2 turns. SPECIALABILITY_BOBAFETT_TIER01_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn. SPECIALABILITY_BOBAFETT_TIER02_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn. SPECIALABILITY_BOBAFETT_TIER03_DESC|Deal Physical damage to all enemies with a 65% chance to inflict Ability Block for 1 turn. SPECIALABILITY_BOBAFETT_TIER04_DESC|Deal Physical damage to all enemies with a 65% chance to inflict Ability Block for 1 turn. SPECIALABILITY_BOBAFETT_TIER05_DESC|Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn. SPECIALABILITY_BOBAFETT_TIER06_DESC|Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn. SPECIALABILITY_BOBAFETT_TIER07_DESC|Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SPECIALABILITY_BOBAFETT01_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Ability Block. SPECIALABILITY_BOBAFETT01_DESC_V2|Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SPECIALABILITY_BOBAFETT01_NAME|Death From Above SPECIALABILITY_BOBAFETT01_TIER01_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SPECIALABILITY_BOBAFETT01_TIER02_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SPECIALABILITY_BOBAFETT01_TIER03_DESC|Deal Physical damage to all enemies with a 65% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SPECIALABILITY_BOBAFETT01_TIER04_DESC|Deal Physical damage to all enemies with a 65% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SPECIALABILITY_BOBAFETT01_TIER05_DESC|Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SPECIALABILITY_BOBAFETT01_TIER06_DESC|Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SPECIALABILITY_BOBAFETT01_TIER07_DESC|Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. Inflict Ability Block on the selected target for 2 turns. SPECIALABILITY_BOBAFETT02_DESC|Deal Physical damage to target enemy and dispel all status effects on them. Deal 10% more damage for each effect dispelled. Enemies defeated by this ability can't be revived. SPECIALABILITY_BOBAFETT02_NAME|Execute SPECIALABILITY_BOBAFETT02_TIER01_DESC|Deal Physical damage to target enemy and dispel all status effects on them. Deal 10% more damage for each effect dispelled. Enemies defeated by this ability can't be revived. SPECIALABILITY_BOBAFETT02_TIER02_DESC|Deal Physical damage to target enemy and dispel all status effects on them. Deal 15% more damage for each effect dispelled. Enemies defeated by this ability can't be revived. SPECIALABILITY_BOBAFETT02_TIER03_DESC|Deal Physical damage to target enemy and dispel all status effects on them. Deal 15% more damage for each effect dispelled. Enemies defeated by this ability can't be revived. SPECIALABILITY_BOBAFETT02_TIER04_DESC|Deal Physical damage to target enemy and dispel all status effects on them. Deal 20% more damage for each effect dispelled. Enemies defeated by this ability can't be revived. SPECIALABILITY_BOBAFETT02_TIER05_DESC|Deal Physical damage to target enemy and dispel all status effects on them. Deal 20% more damage for each effect dispelled. Enemies defeated by this ability can't be revived. SPECIALABILITY_BOBAFETT02_TIER06_DESC|Deal Physical damage to target enemy and dispel all status effects on them. Deal 30% more damage for each effect dispelled. Enemies defeated by this ability can't be revived. SPECIALABILITY_BOBAFETT02_TIER07_DESC|Deal Physical damage to target enemy and dispel all status effects on them. Deal 30% more damage for each effect dispelled. Enemies defeated by this ability can't be revived. Reduce all cooldowns by 1 on a finishing blow. This attack can't be Evaded. SPECIALABILITY_BOBAFETT02_TIER07_DESC_V2|Deal Physical damage to target enemy and dispel all status effects on them. Deal 30% more damage for each effect dispelled. If this attack defeats the target, they can't be Revived and Boba Fett reduces his cooldowns by 1; otherwise, inflict Healing Immunity for 2 turns. This ability can't be Evaded. SPECIALABILITY_BODHIROOK01_DESC|Inflict target enemy with Evasion Down for 2 turns, which can't be Evaded. Target other ally gains Offense Up for 2 turns and is called to Assist. If the target ally is a Rebel, Bodhi gains 6% Turn Meter. SPECIALABILITY_BODHIROOK01_NAME|Spotter SPECIALABILITY_BODHIROOK01_TIER01_DESC|Inflict target enemy with Evasion Down for 2 turns, which can't be Evaded. Target other ally gains Offense Up for 2 turns and is called to Assist. If the target ally is a Rebel, Bodhi gains 10% Turn Meter. SPECIALABILITY_BODHIROOK01_TIER02_DESC|Inflict target enemy with Evasion Down for 2 turns, which can't be Evaded. Target other ally gains Offense Up for 2 turns and is called to Assist. If the target ally is a Rebel, Bodhi gains 14% Turn Meter. SPECIALABILITY_BODHIROOK01_TIER03_DESC|Inflict target enemy with Evasion Down for 2 turns, which can't be Evaded. Target other ally gains Offense Up for 2 turns and is called to Assist. If the target ally is a Rebel, Bodhi gains 18% Turn Meter. SPECIALABILITY_BODHIROOK01_TIER04_DESC|Inflict target enemy with Evasion Down for 2 turns, which can't be Evaded. Target other ally gains Offense Up for 2 turns and is called to Assist. If the target ally is a Rebel, Bodhi gains 22% Turn Meter. SPECIALABILITY_BODHIROOK01_TIER05_DESC|Inflict target enemy with Evasion Down for 2 turns, which can't be Evaded. Target other ally gains Offense Up for 2 turns and is called to Assist. If the target ally is a Rebel, Bodhi gains 26% Turn Meter. SPECIALABILITY_BODHIROOK01_TIER06_DESC|Inflict target enemy with Evasion Down for 2 turns, which can't be Evaded. Target other ally gains Offense Up for 2 turns and is called to Assist. If the target ally is a Rebel, Bodhi gains 30% Turn Meter. SPECIALABILITY_BODHIROOK01_TIER07_DESC|Inflict target enemy with Evasion Down for 2 turns, which can't be Evaded. Target other ally gains Offense Up and Potency Up for 2 turns and is called to Assist. If the target ally is a Rebel, Bodhi gains 30% Turn Meter. SPECIALABILITY_BODHIROOK02_DESC|Remove 4% Turn Meter from all enemies (doubled on Empire enemies) which can't be Evaded. All allies gain 4% Turn Meter (doubled on Rebel allies). SPECIALABILITY_BODHIROOK02_NAME|Intercept Communications SPECIALABILITY_BODHIROOK02_TIER01_DESC|Remove 6% Turn Meter from all enemies (doubled on Empire enemies) which can't be Evaded. All allies gain 4% Turn Meter (doubled on Rebel allies). SPECIALABILITY_BODHIROOK02_TIER02_DESC|Remove 6% Turn Meter from all enemies (doubled on Empire enemies) which can't be Evaded. All allies gain 6% Turn Meter (doubled on Rebel allies). SPECIALABILITY_BODHIROOK02_TIER03_DESC|Remove 8% Turn Meter from all enemies (doubled on Empire enemies) which can't be Evaded. All allies gain 6% Turn Meter (doubled on Rebel allies). SPECIALABILITY_BODHIROOK02_TIER04_DESC|Remove 8% Turn Meter from all enemies (doubled on Empire enemies) which can't be Evaded. All allies gain 8% Turn Meter (doubled on Rebel allies). SPECIALABILITY_BODHIROOK02_TIER05_DESC|Remove 10% Turn Meter from all enemies (doubled on Empire enemies) which can't be Evaded. All allies gain 8% Turn Meter (doubled on Rebel allies). SPECIALABILITY_BODHIROOK02_TIER06_DESC|Remove 10% Turn Meter from all enemies (doubled on Empire enemies) which can't be Evaded. All allies gain 10% Turn Meter (doubled on Rebel allies). SPECIALABILITY_BODHIROOK02_TIER07_DESC|Remove 10% Turn Meter from all enemies (doubled on Empire enemies) which can't be Evaded. All allies gain 10% Turn Meter (doubled on Rebel allies). SPECIALABILITY_BOSSK01_DESC|Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 80% less damage. SPECIALABILITY_BOSSK01_NAME|Hunting Party SPECIALABILITY_BOSSK01_TIER01_DESC|Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 78% less damage. SPECIALABILITY_BOSSK01_TIER02_DESC|Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 75% less damage. SPECIALABILITY_BOSSK01_TIER03_DESC|Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 73% less damage. SPECIALABILITY_BOSSK01_TIER04_DESC|Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 70% less damage. SPECIALABILITY_BOSSK01_TIER05_DESC|Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 65% less damage. SPECIALABILITY_BOSSK01_TIER06_DESC|Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 60% less damage. SPECIALABILITY_BOSSK01_TIER07_DESC|Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 60% less damage. If the target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1. SPECIALABILITY_BOSSK02_DESC|Bossk dispels all debuffs on himself, recovers 20% Health, then gains Frenzy and Taunt for 2 turns. All Bounty Hunter allies gain Offense Up for 2 turns. SPECIALABILITY_BOSSK02_NAME|Predator Instincts SPECIALABILITY_BOSSK02_TIER01_DESC|Bossk dispels all debuffs on himself, recovers 25% Health, then gains Frenzy and Taunt for 2 turns. All Bounty Hunter allies gain Offense Up for 2 turns. SPECIALABILITY_BOSSK02_TIER02_DESC|Bossk dispels all debuffs on himself, recovers 30% Health, then gains Frenzy and Taunt for 2 turns. All Bounty Hunter allies gain Offense Up for 2 turns. SPECIALABILITY_BOSSK02_TIER03_DESC|Bossk dispels all debuffs on himself, recovers 35% Health, then gains Frenzy and Taunt for 2 turns. All Bounty Hunter allies gain Offense Up for 2 turns. SPECIALABILITY_BOSSK02_TIER04_DESC|Bossk dispels all debuffs on himself, recovers 40% Health, then gains Frenzy and Taunt for 2 turns. All Bounty Hunter allies gain Offense Up for 2 turns. SPECIALABILITY_BOSSK02_TIER05_DESC|Bossk dispels all debuffs on himself, recovers 45% Health, then gains Frenzy and Taunt for 2 turns. All Bounty Hunter allies gain Offense Up for 2 turns. SPECIALABILITY_BOSSK02_TIER06_DESC|Bossk dispels all debuffs on himself, recovers 50% Health, then gains Frenzy and Taunt for 2 turns. All Bounty Hunter allies gain Offense Up for 2 turns. SPECIALABILITY_BOSSK02_TIER07_DESC|Bossk dispels all debuffs on himself, recovers 50% Health, then gains Frenzy and Taunt for 3 turns. All Bounty Hunter allies gain Offense Up for 2 turns. SPECIALABILITY_CADBANE01_DESC|Deal unavoidable Physical damage to target enemy and Stun for 1 turn. If the target is a Jedi, also remove 100% Turn Meter. SPECIALABILITY_CADBANE01_NAME|Stun Glove SPECIALABILITY_CADBANE01_TIER01_DESC|Deal unavoidable Physical damage to target enemy and Stun for 1 turn. If the target is a Jedi, also remove 100% Turn Meter. SPECIALABILITY_CADBANE01_TIER02_DESC|Deal unavoidable Physical damage to target enemy and Stun for 1 turn. If the target is a Jedi, also remove 100% Turn Meter. SPECIALABILITY_CADBANE01_TIER03_DESC|Deal unavoidable Physical damage to target enemy and Stun for 1 turn. In addition, remove 20% Turn Meter, or 100% Turn Meter if the target is a Jedi. SPECIALABILITY_CADBANE01_TIER04_DESC|Deal unavoidable Physical damage to target enemy and Stun for 1 turn. In addition, remove 20% Turn Meter, or 100% Turn Meter if the target is a Jedi. SPECIALABILITY_CADBANE01_TIER05_DESC|Deal unavoidable Physical damage to target enemy and Stun for 1 turn. In addition, remove 20% Turn Meter, or 100% Turn Meter if the target is a Jedi. SPECIALABILITY_CADBANE01_TIER06_DESC|Deal unavoidable Physical damage to target enemy and Stun for 1 turn. In addition, remove 20% Turn Meter, or 100% Turn Meter if the target is a Jedi. SPECIALABILITY_CADBANE01_TIER07_DESC|Deal unavoidable Physical damage to target enemy and Stun for 1 turn. In addition, remove 40% Turn Meter, or 100% Turn Meter if the target is a Jedi. SPECIALABILITY_CAPITALCHIMAERA01_DESC|All allies recover 10% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_NAME|Art of War SPECIALABILITY_CAPITALCHIMAERA01_TIER01_DESC|All allies recover 12% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER02_DESC|All allies recover 14% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER03_DESC|All allies recover 17% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER04_DESC|All allies recover 20% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA02_DESC|Deal Special damage to all enemies and remove 5% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_NAME|Phylon 07 Tractor Beam Projectors SPECIALABILITY_CAPITALCHIMAERA02_TIER01_DESC|Deal Special damage to all enemies and remove 10% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER02_DESC|Deal Special damage to all enemies and remove 10% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER03_DESC|Deal Special damage to all enemies and remove 20% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER04_DESC|Deal Special damage to all enemies and remove 20% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA03_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 50% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_NAME|Strategic Dominance SPECIALABILITY_CAPITALCHIMAERA03_TIER01_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 55% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER02_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 60% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER03_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 65% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER04_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 70% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER05_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 75% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER06_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 75% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_DESC|Deal Physical damage to target enemy and inflict Tenactiy Down for 2 turns. If that unit already had a debuff Stun it for 1 turn. SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_NAME|Ion Blaster SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_TIER01_DESC|Deal Physical damage to target enemy and inflict Tenactiy Down for 2 turns. If that unit already had a debuff Stun it for 1 turn. SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_TIER02_DESC|Deal Physical damage to target enemy and inflict Tenactiy Down for 2 turns. If that unit already had a debuff Stun it for 1 turn. SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_TIER03_DESC|Deal Physical damage to target enemy and inflict Tenactiy Down for 2 turns. If that unit already had a debuff Stun it for 1 turn. SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_TIER04_DESC|Deal Physical damage to target enemy and inflict Tenactiy Down for 2 turns. If that unit already had a debuff Stun it for 1 turn. SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_TIER05_DESC|Deal Physical damage to target enemy and inflict Tenactiy Down for 2 turns. If that unit already had a debuff Stun it for 1 turn. SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_TIER06_DESC|Deal Physical damage to target enemy and inflict Tenactiy Down for 2 turns. If that unit already had a debuff Stun it for 1 turn. SPECIALABILITY_CAPITALDROIDCONTROLSHIP01_TIER07_DESC|Deal Physical damage to target enemy and inflict Tenactiy Down for 2 turns. If that unit already had a debuff Stun it for 1 turn. SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_DESC|Allies with Protection Taunt for 1 turn, and allies without Protection recover 8% Protection. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_NAME|Swarming Defense SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_TIER01_DESC|Allies with Protection Taunt for 1 turn, and allies without Protection recover 9% Protection. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_TIER02_DESC|Allies with Protection Taunt for 1 turn, and allies without Protection recover 10% Protection. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_TIER03_DESC|Allies with Protection Taunt for 1 turn, and allies without Protection recover 11% Protection. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_TIER04_DESC|Allies with Protection Taunt for 1 turn, and allies without Protection recover 12% Protection. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_TIER05_DESC|Allies with Protection Taunt for 1 turn, and allies without Protection recover 13% Protection. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_TIER06_DESC|Allies with Protection Taunt for 1 turn, and allies without Protection recover 14% Protection. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP02_TIER07_DESC|Allies with Protection Taunt for 1 turn, and allies without Protection recover 15% Protection. This ability starts on cooldown. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_DESC|All allies gain +5% Offense, Defense, Speed, Critical Chance, Tenactiy and Potency for the rest of the battle. This ability starts on cooldown and stacks with all other bonuses. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_NAME|Ruthless Efficiency SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_TIER01_DESC|All allies gain +6% Offense, Defense, Speed, Critical Chance, Tenactiy and Potency for the rest of the battle. This ability starts on cooldown and stacks with all other bonuses. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_TIER02_DESC|All allies gain +7% Offense, Defense, Speed, Critical Chance, Tenactiy and Potency for the rest of the battle. This ability starts on cooldown and stacks with all other bonuses. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_TIER03_DESC|All allies gain +8% Offense, Defense, Speed, Critical Chance, Tenactiy and Potency for the rest of the battle. This ability starts on cooldown and stacks with all other bonuses. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_TIER04_DESC|All allies gain +9% Offense, Defense, Speed, Critical Chance, Tenactiy and Potency for the rest of the battle. This ability starts on cooldown and stacks with all other bonuses. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_TIER05_DESC|All allies gain +10% Offense, Defense, Speed, Critical Chance, Tenactiy and Potency for the rest of the battle. This ability starts on cooldown and stacks with all other bonuses. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_TIER06_DESC|All allies gain +10% Offense, Defense, Speed, Critical Chance, Tenactiy and Potency for the rest of the battle. This ability starts on cooldown and stacks with all other bonuses. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_TIER07_DESC|All allies gain +10% Offense, Defense, Speed, Critical Chance, Tenactiy and Potency for the rest of the battle, and Ability Block the enemy commander. This ability starts on cooldown and stacks with all other bonuses. SPECIALABILITY_CAPITALDROIDCONTROLSHIP03_UNIQUEBUFF_DESC|Ruthless Efficiency: Allies have increased Offense, Defense, Speed, Critical Chance, Tenacity, and Potency (stacking) SPECIALABILITY_CAPITALJEDICRUISER01_DESC|Target ally recovers 40% Protection, Taunts, and gains Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_NAME|Hold Fast SPECIALABILITY_CAPITALJEDICRUISER01_TIER01_DESC|Target ally recovers 41% Protection, Taunts, and gains Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER02_DESC|Target ally recovers 43% Protection, Taunts, and gains Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER03_DESC|Target ally recovers 45% Protection, Taunts, and gains Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER04_DESC|Target ally recovers 48% Protection, Taunts, and gains Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER05_DESC|Target ally recovers 51% Protection, Taunts, and gains Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER06_DESC|Target ally recovers 55% Protection, Taunts, and gains Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER07_DESC|Target ally recovers 60% Protection, Taunts, and gains Critical Hit Immunity for 2 turns. Grant [c][ffff33]Valor[-][/c] to another random Ally without it. SPECIALABILITY_CAPITALJEDICRUISER02_DESC|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) SPECIALABILITY_CAPITALJEDICRUISER02_NAME|Fortune Favors the Bold SPECIALABILITY_CAPITALJEDICRUISER02_TIER01_DESC|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) SPECIALABILITY_CAPITALJEDICRUISER02_TIER02_DESC|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) SPECIALABILITY_CAPITALJEDICRUISER02_TIER03_DESC|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) SPECIALABILITY_CAPITALJEDICRUISER02_TIER04_DESC|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) SPECIALABILITY_CAPITALJEDICRUISER02_TIER05_DESC|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) SPECIALABILITY_CAPITALJEDICRUISER02_TIER06_DESC|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) SPECIALABILITY_CAPITALJEDICRUISER02_TIER07_DESC|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) SPECIALABILITY_CAPITALJEDICRUISER03_BUFF_DESC|Damage Immunity: Immune to all damage SPECIALABILITY_CAPITALJEDICRUISER03_BUFF_TOAST|DAMAGE IMMUNITY SPECIALABILITY_CAPITALJEDICRUISER03_DESC|Each ally gains Damage Immunity for 1 turn. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_NAME|Convergence SPECIALABILITY_CAPITALJEDICRUISER03_TIER01_DESC|Each ally gains Damage Immunity for 1 turn. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER02_DESC|Each ally gains Damage Immunity for 1 turn. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER03_DESC|Each ally gains Damage Immunity for 1 turn. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER04_DESC|Each ally gains Damage Immunity for 1 turn. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER05_DESC|Each ally gains Damage Immunity for 1 turn. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER06_DESC|Each ally gains Damage Immunity and Offense Up for 1 turn. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER07_DESC|Each ally gains Damage Immunity and Offense Up for 1 turn. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_DESC|Dispel all debuffs on target ally. That ally recovers 25% Health and 25% Protection, and all other allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_NAME|Seize the Advantage SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER01_DESC|Dispel all debuffs on target ally. That ally recovers 30% Health and 25% Protection, and all other allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER02_DESC|Dispel all debuffs on target ally. That ally recovers 30% Health and 30% Protection, and all other allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER03_DESC|Dispel all debuffs on target ally. That ally recovers 35% Health and 30% Protection, and all other allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER04_DESC|Dispel all debuffs on target ally. That ally recovers 35% Health and 35% Protection, and all other allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER05_DESC|Dispel all debuffs on target ally. That ally recovers 45% Health and 35% Protection, and all other allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER06_DESC|Dispel all debuffs on target ally. That ally recovers 45% Health and 45% Protection, and all other allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER07_DESC|Dispel all debuffs on target ally. That ally recovers 45% Health and 45% Protection, and all other allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_DESC|Deal Special damage to all enemies and call up to two buffed allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_NAME|Defiant Volley SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER01_DESC|Deal Special damage to all enemies and call up to two buffed allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER02_DESC|Deal Special damage to all enemies and call up to two buffed allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER03_DESC|Deal Special damage to all enemies and call up to two buffed allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER04_DESC|Deal Special damage to all enemies and call up to two buffed allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER05_DESC|Deal Special damage to all enemies and call up to two buffed allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER06_DESC|Deal Special damage to all enemies and call up to two buffed allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER07_DESC|Deal Special damage to all enemies and call up to two buffed allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_BUFF_DESC|[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, its cooldowns are reset and it gains 100% Turn Meter SPECIALABILITY_CAPITALMONCALAMARICRUISER03_DESC|All allies gain 10% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn.\n\n[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_NAME|Master Plan SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER01_DESC|All allies gain 15% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn.\n\n[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER02_DESC|All allies gain 20% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn.\n\n[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER03_DESC|All allies gain 25% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn.\n\n[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER04_DESC|All allies gain 30% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn.\n\n[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER05_DESC|All allies gain 35% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn.\n\n[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER06_DESC|All allies gain 40% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn.\n\n[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER07_DESC|All allies gain 50% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn.\n\n[c][ffff33]Master Plan:[-][/c] After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_DESC|All allies gain 20% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_NAME|Executive Order SPECIALABILITY_CAPITALSTARDESTROYER01_TIER01_DESC|All allies gain 25% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER02_DESC|All allies gain 30% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER03_DESC|All allies gain 35% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER04_DESC|All allies gain 40% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER05_DESC|All allies gain 45% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER06_DESC|All allies gain 50% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER07_DESC|All allies gain 50% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER02_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. SPECIALABILITY_CAPITALSTARDESTROYER02_NAME|Heavy Ion Cannon SPECIALABILITY_CAPITALSTARDESTROYER02_TIER01_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER02_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER03_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER04_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER05_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER06_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER07_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. SPECIALABILITY_CAPITALSTARDESTROYER03_DESC|Deal Physical damage 12 times to random enemy targets. These attacks can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_NAME|Imperial Assault SPECIALABILITY_CAPITALSTARDESTROYER03_TIER01_DESC|Deal Physical damage 12 times to random enemy targets. These attacks can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER02_DESC|Deal Physical damage 12 times to random enemy targets. These attacks can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER03_DESC|Deal Physical damage 12 times to random enemy targets. These attacks can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER04_DESC|Deal Physical damage 12 times to random enemy targets. These attacks can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER05_DESC|Deal Physical damage 12 times to random enemy targets. These attacks can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER06_DESC|Deal Physical damage 12 times to random enemy targets. These attacks can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER07_DESC|Deal Physical damage 12 times to random enemy targets. These attacks can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CASSIANANDOR01_DESC|Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 4% Turn Meter for each debuffed enemy. SPECIALABILITY_CASSIANANDOR01_NAME|Shock Grenade SPECIALABILITY_CASSIANANDOR01_TIER01_DESC|Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 8% Turn Meter for each debuffed enemy. SPECIALABILITY_CASSIANANDOR01_TIER02_DESC|Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 12% Turn Meter for each debuffed enemy. SPECIALABILITY_CASSIANANDOR01_TIER03_DESC|Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 12% Turn Meter for each debuffed enemy. SPECIALABILITY_CASSIANANDOR01_TIER04_DESC|Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 16% Turn Meter for each debuffed enemy. SPECIALABILITY_CASSIANANDOR01_TIER05_DESC|Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 16% Turn Meter for each debuffed enemy. SPECIALABILITY_CASSIANANDOR01_TIER06_DESC|Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 20% Turn Meter for each debuffed enemy. SPECIALABILITY_CASSIANANDOR01_TIER07_DESC|Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 20% Turn Meter for each debuffed enemy. SPECIALABILITY_CASSIANANDOR02_DESC|Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. SPECIALABILITY_CASSIANANDOR02_NAME|Crippling Shot SPECIALABILITY_CASSIANANDOR02_TIER01_DESC|Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. SPECIALABILITY_CASSIANANDOR02_TIER02_DESC|Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. SPECIALABILITY_CASSIANANDOR02_TIER03_DESC|Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. SPECIALABILITY_CASSIANANDOR02_TIER04_DESC|Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. SPECIALABILITY_CASSIANANDOR02_TIER05_DESC|Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. SPECIALABILITY_CASSIANANDOR02_TIER06_DESC|Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. SPECIALABILITY_CASSIANANDOR02_TIER07_DESC|Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. SPECIALABILITY_CC222401_DESC|Deal Special damage to target enemy and 65% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. SPECIALABILITY_CC222401_NAME|AT-TE Mass-Driver Cannon SPECIALABILITY_CC222401_TIER01_DESC|Deal Special damage to target enemy and 50% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. SPECIALABILITY_CC222401_TIER02_DESC|Deal Special damage to target enemy and 50% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. SPECIALABILITY_CC222401_TIER03_DESC|Deal Special damage to target enemy and 35% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. SPECIALABILITY_CC222401_TIER04_DESC|Deal Special damage to target enemy and 35% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. SPECIALABILITY_CC222401_TIER05_DESC|Deal Special damage to target enemy and 35% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. SPECIALABILITY_CC222401_TIER06_DESC|Deal Special damage to target enemy and 35% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. SPECIALABILITY_CC222401_TIER07_DESC|Deal Special damage to target enemy and 35% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. SPECIALABILITY_CC222402_DESC|Call all Clone allies and one random ally to assist. These Assists deal 70% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1. SPECIALABILITY_CC222402_NAME|The 212th Attack SPECIALABILITY_CC222402_TIER01_DESC|Call all Clone allies and one random ally to assist. These Assists deal 67.5% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1. SPECIALABILITY_CC222402_TIER02_DESC|Call all Clone allies and one random ally to assist. These Assists deal 65% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1. SPECIALABILITY_CC222402_TIER03_DESC|Call all Clone allies and one random ally to assist. These Assists deal 60% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1. SPECIALABILITY_CC222402_TIER04_DESC|Call all Clone allies and one random ally to assist. These Assists deal 57.5% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1. SPECIALABILITY_CC222402_TIER05_DESC|Call all Clone allies and one random ally to assist. These Assists deal 55% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1. SPECIALABILITY_CC222402_TIER06_DESC|Call all Clone allies and one random ally to assist. These Assists deal 50% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1. SPECIALABILITY_CC222402_TIER07_DESC|Call all Clone allies and one random ally to assist. These Assists deal 40% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1. SPECIALABILITY_CELERITY_PHOENIX_DESC|Activating character gains Taunt and Defense Up. All other Allies gain Speed Up. Other Phoenix allies gain Health Steal Up and other Nightsister allies gain Critical Damage up.\n\nUsing this ability resets the cooldown on all instances of Celerity. SPECIALABILITY_CELERITY_PHOENIX_NAME|Celerity SPECIALABILITY_CHEWBACCA01_DESC|Chewbacca recovers 30% of his Max Health and gains Defense Up for 2 Turns. SPECIALABILITY_CHEWBACCA01_NAME|Defiant Roar SPECIALABILITY_CHEWBACCA01_TIER01_DESC|Chewbacca recovers 35% of his Max Health and gains Defense Up for 2 Turns. SPECIALABILITY_CHEWBACCA01_TIER02_DESC|Chewbacca recovers 35% of his Max Health and gains Defense Up for 2 Turns. SPECIALABILITY_CHEWBACCA01_TIER03_DESC|Chewbacca recovers 35% of his Max Health and gains Defense Up for 2 Turns, with a 25% chance to also gain 25% Turn Meter. SPECIALABILITY_CHEWBACCA01_TIER04_DESC|Chewbacca recovers 40% of his Max Health and gains Defense Up for 2 Turns, with a 25% chance to also gain 25% Turn Meter. SPECIALABILITY_CHEWBACCA01_TIER05_DESC|Chewbacca recovers 40% of his Max Health and gains Defense Up for 3 Turns, with a 25% chance to also gain 25% Turn Meter. SPECIALABILITY_CHEWBACCA01_TIER06_DESC|Chewbacca recovers 40% of his Max Health and gains Defense Up for 3 Turns, with a 25% chance to also gain 25% Turn Meter. SPECIALABILITY_CHEWBACCA01_TIER07_DESC|Chewbacca recovers 40% of his Max Health and gains Defense Up for 3 Turns, with a 50% chance to also gain 25% Turn Meter. SPECIALABILITY_CHEWBACCA02_DESC|Chewbacca Taunts for 1 turn. SPECIALABILITY_CHEWBACCA02_NAME|Wookiee Rage SPECIALABILITY_CHEWBACCA02_TIER01_DESC|Chewbacca Taunts for 1 turn. SPECIALABILITY_CHEWBACCA02_TIER02_DESC|Chewbacca Taunts for 1 turn, with a 25% chance to also gain 15% Health Up for 2 turns. SPECIALABILITY_CHEWBACCA02_TIER03_DESC|Chewbacca Taunts for 1 turn, with a 25% chance to also gain 30% Health Up for 2 turns. SPECIALABILITY_CHEWBACCA02_TIER04_DESC|Chewbacca Taunts for 1 turn, with a 50% chance to also gain 30% Health Up for 2 turns. SPECIALABILITY_CHEWBACCA02_TIER05_DESC|Chewbacca Taunts for 1 turn, with a 50% chance to also gain 30% Health Up for 2 turns. SPECIALABILITY_CHEWBACCA02_TIER06_DESC|Chewbacca Taunts for 1 turn and gains 30% Health Up for 2 turns. SPECIALABILITY_CHEWBACCA02_TIER07_DESC|Chewbacca Taunts and gains 30% Health Up for 2 turns. SPECIALABILITY_CHIEFCHIRPA01_DESC|All allies recover 10% of their Max Health at the start of their next 2 turns. Ewok allies also gain Retribution for 2 turns, and recover Health for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_DESC_V2|All allies recover 10% of their Max Health and gain Heal Over Time (10%) for 2 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_NAME|Ancestral Secrets SPECIALABILITY_CHIEFCHIRPA01_TIER01_DESC|All allies recover 11% of their Max Health at the start of their next 2 turns. Ewok allies also gain Retribution for 2 turns, and recover Health for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER01_DESC_V2|All allies recover 11% of their Max Health and gain Heal Over Time (11%) for 2 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER02_DESC|All allies recover 12% of their Max Health at the start of their next 2 turns. Ewok allies also gain Retribution for 2 turns, and recover Health for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER02_DESC_V2|All allies recover 12% of their Max Health and gain Heal Over Time (12%) for 2 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER03_DESC|All allies recover 13% of their Max Health at the start of their next 2 turns. Ewok allies also gain Retribution for 2 turns, and recover Health for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER03_DESC_V2|All allies recover 13% of their Max Health and gain Heal Over Time (13%) for 2 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER04_DESC|All allies recover 13% of their Max Health at the start of their next 2 turns. Ewok allies also gain Retribution for 2 turns, and recover Health for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER04_DESC_V2|All allies recover 13% of their Max Health and gain Heal Over Time (13%) for 2 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER05_DESC|All allies recover 14% of their Max Health at the start of their next 2 turns. Ewok allies also gain Retribution for 2 turns, and recover Health for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER05_DESC_V2|All allies recover 14% of their Max Health and gain Heal Over Time (14%) for 2 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER06_DESC|All allies recover 15% of their Max Health at the start of their next 2 turns. Ewok allies also gain Retribution for 2 turns, and recover Health for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER06_DESC_V2|All allies recover 15% of their Max Health and gain Heal Over Time (15%) for 2 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER07_DESC|All allies recover 15% of their Max Health at the start of their next 3 turns. Ewok allies also gain Retribution for 2 turns, and recover Health for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA01_TIER07_DESC_V2|All allies recover 20% of their Max Health and gain Heal Over Time (20%) for 3 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn. SPECIALABILITY_CHIEFCHIRPA02_DESC|Grant all allies Speed Up for 2 turns, then call a random Ewok ally and one other random ally to Assist. These Assists deal 70% less damage. SPECIALABILITY_CHIEFCHIRPA02_DESC_V2|Grant all allies Speed Up for 2 turns, then call one other random Ewok ally and one other random ally to Assist. These Assists deal 70% less damage. SPECIALABILITY_CHIEFCHIRPA02_NAME|Tribal Unity SPECIALABILITY_CHIEFCHIRPA02_TIER01_DESC|Grant all allies Speed Up for 2 turns, then call two random Ewok allies and one other random ally to Assist. These Assists deal 70% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER01_DESC_V2|Grant all allies Speed Up for 2 turns, then call two other random Ewok allies and one other random ally to Assist. These Assists deal 70% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER02_DESC|Grant all allies Speed Up for 2 turns, then call two random Ewok allies and one other random ally to Assist. These Assists deal 65% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER02_DESC_V2|Grant all allies Speed Up for 2 turns, then call two other random Ewok allies and one other random ally to Assist. These Assists deal 65% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER03_DESC|Grant all allies Speed Up for 2 turns, then call two random Ewok allies and one other random ally to Assist. These Assists deal 60% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER03_DESC_V2|Grant all allies Speed Up for 2 turns, then call two other random Ewok allies and one other random ally to Assist. These Assists deal 60% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER04_DESC|Grant all allies Speed Up for 2 turns, then call three random Ewok allies and one other random ally to Assist. These Assists deal 60% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER04_DESC_V2|Grant all allies Speed Up for 2 turns, then call three other random Ewok allies and one other random ally to Assist. These Assists deal 60% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER05_DESC|Grant all allies Speed Up for 2 turns, then call three random Ewok allies and one other random ally to Assist. These Assists deal 55% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER05_DESC_V2|Grant all allies Speed Up for 2 turns, then call three other random Ewok allies and one other random ally to Assist. These Assists deal 55% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER06_DESC|Grant all allies Speed Up for 2 turns, then call three random Ewok allies and one other random ally to Assist. These Assists deal 50% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER06_DESC_V2|Grant all allies Speed Up for 2 turns, then call three other random Ewok allies and one other random ally to Assist. These Assists deal 50% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER07_DESC|Grant all allies Speed Up for 2 turns, then call all Ewok allies and one other random ally to Assist. These Assists deal 50% less damage. SPECIALABILITY_CHIEFCHIRPA02_TIER07_DESC_V2|Grant all allies Speed Up for 2 turns, then call all Ewok allies and one other random ally to Assist. SPECIALABILITY_CHIEFNEBIT01_DESC|Deal Physical damage to target enemy and call a random ally to Assist, with a moderate chance to bring in a second random friendly character, and a small chance to bring a third random friendly character. SPECIALABILITY_CHIEFNEBIT01_DESC_V2|Nebit taunts for 1 turn with a 55% chance to gain Heal Over Time for 1 turn. Reduce the cooldowns of all Jawa and Droid allies by 1. SPECIALABILITY_CHIEFNEBIT01_NAME|Rallying Cry SPECIALABILITY_CHIEFNEBIT01_NAME_V2|Distracting Negotiations SPECIALABILITY_CHIEFNEBIT01_TIER01_DESC|Nebit taunts for 1 turn with a 70% chance to gain Heal Over Time for 1 turn. Reduce the cooldowns of all Jawa and Droid allies by 1. SPECIALABILITY_CHIEFNEBIT01_TIER02_DESC|Nebit taunts for 1 turn with a 70% chance to gain Heal Over Time for 2 turns. Reduce the cooldowns of all Jawa and Droid allies by 1. SPECIALABILITY_CHIEFNEBIT01_TIER03_DESC|Nebit taunts for 1 turn with a 85% chance to gain Heal Over Time for 2 turns. Reduce the cooldowns of all Jawa and Droid allies by 1. SPECIALABILITY_CHIEFNEBIT01_TIER04_DESC|Nebit taunts for 1 turn with a 85% chance to gain Heal Over Time for 2 turns. Reduce the cooldowns of all Jawa and Droid allies by 1. SPECIALABILITY_CHIEFNEBIT01_TIER05_DESC|Nebit taunts for 1 turn and gain Heal Over Time for 2 turns. Reduce the cooldowns of all Jawa and Droid allies by 1. SPECIALABILITY_CHIEFNEBIT01_TIER06_DESC|Nebit taunts for 1 turn and gain Heal Over Time for 3 turns. Reduce the cooldowns of all Jawa and Droid allies by 1. SPECIALABILITY_CHIEFNEBIT01_TIER07_DESC|Nebit taunts for 2 turns and gain Heal Over Time for 3 turns. Reduce the cooldowns of all Jawa and Droid allies by 1. SPECIALABILITY_CHIEFNEBIT02_DESC|Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 2 turns. SPECIALABILITY_CHIEFNEBIT02_NAME|Desert Ambush SPECIALABILITY_CHIEFNEBIT02_TIER01_DESC|Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 2 turns. SPECIALABILITY_CHIEFNEBIT02_TIER02_DESC|Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 2 turns. SPECIALABILITY_CHIEFNEBIT02_TIER03_DESC|Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 2 turns. SPECIALABILITY_CHIEFNEBIT02_TIER04_DESC|Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 2 turns. SPECIALABILITY_CHIEFNEBIT02_TIER05_DESC|Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 3 turns. SPECIALABILITY_CHIEFNEBIT02_TIER06_DESC|Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 3 turns. SPECIALABILITY_CHIEFNEBIT02_TIER07_DESC|Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 3 turns. SPECIALABILITY_CHIRRUTIMWE01_DESC|All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 1 turn for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 1 turn. SPECIALABILITY_CHIRRUTIMWE01_NAME|As the Force Wills SPECIALABILITY_CHIRRUTIMWE01_TIER01_DESC|All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 2 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 1 turn. SPECIALABILITY_CHIRRUTIMWE01_TIER02_DESC|All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 2 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 2 turns. SPECIALABILITY_CHIRRUTIMWE01_TIER03_DESC|All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 3 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 2 turns. SPECIALABILITY_CHIRRUTIMWE01_TIER04_DESC|All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 3 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 2 turns. SPECIALABILITY_CHIRRUTIMWE01_TIER05_DESC|All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 4 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 2 turns. SPECIALABILITY_CHIRRUTIMWE01_TIER06_DESC|All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 4 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 3 turns. SPECIALABILITY_CHIRRUTIMWE01_TIER07_DESC|All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 4 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 3 turns. SPECIALABILITY_CHIRRUTIMWE02_DESC|Deal Physical damage to target enemy, dealing 5% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist. SPECIALABILITY_CHIRRUTIMWE02_NAME|Strength of Purpose SPECIALABILITY_CHIRRUTIMWE02_TIER01_DESC|Deal Physical damage to target enemy, dealing 5% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist. SPECIALABILITY_CHIRRUTIMWE02_TIER02_DESC|Deal Physical damage to target enemy, dealing 5% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist. SPECIALABILITY_CHIRRUTIMWE02_TIER03_DESC|Deal Physical damage to target enemy, dealing 10% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist. SPECIALABILITY_CHIRRUTIMWE02_TIER04_DESC|Deal Physical damage to target enemy, dealing 10% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist. SPECIALABILITY_CHIRRUTIMWE02_TIER05_DESC|Deal Physical damage to target enemy, dealing 10% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist. SPECIALABILITY_CHIRRUTIMWE02_TIER06_DESC|Deal Physical damage to target enemy, dealing 20% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist. SPECIALABILITY_CHIRRUTIMWE02_TIER07_DESC|Deal Physical damage to target enemy, dealing 20% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist. SPECIALABILITY_CHOPPERS301_DESC|Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 10% Evasion. SPECIALABILITY_CHOPPERS301_NAME|Cantankerous Clanker SPECIALABILITY_CHOPPERS301_TIER01_DESC|Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 12% Evasion. SPECIALABILITY_CHOPPERS301_TIER02_DESC|Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 15% Evasion. SPECIALABILITY_CHOPPERS301_TIER03_DESC|Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 17% Evasion. SPECIALABILITY_CHOPPERS301_TIER04_DESC|Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 20% Evasion. SPECIALABILITY_CHOPPERS301_TIER05_DESC|Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 22% Evasion. SPECIALABILITY_CHOPPERS301_TIER06_DESC|Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 25% Evasion. SPECIALABILITY_CHOPPERS301_TIER07_DESC|Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 30% Evasion. SPECIALABILITY_CHOPPERS302_DESC|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 5% Turn Meter and Chopper gains 10% Protection. Droid targets are also Stunned for 1 turn. SPECIALABILITY_CHOPPERS302_DESC_V2|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 5% Turn Meter and Chopper gains 10% Protection. Droid targets are also Stunned for 1 turn, which can't be Evaded. SPECIALABILITY_CHOPPERS302_NAME|Metal Menace SPECIALABILITY_CHOPPERS302_TIER01_DESC|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 6% Turn Meter and Chopper gains 10% Protection. Droid targets are also Stunned for 1 turn. SPECIALABILITY_CHOPPERS302_TIER01_DESC_V2|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 6% Turn Meter and Chopper gains 10% Protection. Droid targets are also Stunned for 1 turn, which can't be Evaded. SPECIALABILITY_CHOPPERS302_TIER02_DESC|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 7% Turn Meter and Chopper gains 10% Protection. Droid targets are also Stunned for 1 turn. SPECIALABILITY_CHOPPERS302_TIER02_DESC_V2|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 7% Turn Meter and Chopper gains 10% Protection. Droid targets are also Stunned for 1 turn, which can't be Evaded. SPECIALABILITY_CHOPPERS302_TIER03_DESC|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 8% Turn Meter and Chopper gains 10% Protection. Droid targets are also Stunned for 1 turn. SPECIALABILITY_CHOPPERS302_TIER03_DESC_V2|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 8% Turn Meter and Chopper gains 10% Protection. Droid targets are also Stunned for 1 turn, which can't be Evaded. SPECIALABILITY_CHOPPERS302_TIER04_DESC|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 8% Turn Meter and Chopper gains 15% Protection. Droid targets are also Stunned for 1 turn. SPECIALABILITY_CHOPPERS302_TIER04_DESC_V2|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 8% Turn Meter and Chopper gains 15% Protection. Droid targets are also Stunned for 1 turn, which can't be Evaded. SPECIALABILITY_CHOPPERS302_TIER05_DESC|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 9% Turn Meter and Chopper gains 15% Protection. Droid targets are also Stunned for 1 turn. SPECIALABILITY_CHOPPERS302_TIER05_DESC_V2|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 9% Turn Meter and Chopper gains 15% Protection. Droid targets are also Stunned for 1 turn, which can't be Evaded. SPECIALABILITY_CHOPPERS302_TIER06_DESC|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 10% Turn Meter and Chopper gains 15% Protection. Droid targets are also Stunned for 1 turn. SPECIALABILITY_CHOPPERS302_TIER06_DESC_V2|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 10% Turn Meter and Chopper gains 15% Protection. Droid targets are also Stunned for 1 turn, which can't be Evaded. SPECIALABILITY_CHOPPERS302_TIER07_DESC|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 10% Turn Meter and Chopper gains 25% Protection. Droid targets are also Stunned for 1 turn. SPECIALABILITY_CHOPPERS302_TIER07_DESC_V2|Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 10% Turn Meter and Chopper gains 25% Protection. Droid targets are also Stunned for 1 turn, which can't be Evaded. SPECIALABILITY_CLONESERGEANTPHASEI01_DESC|Deal Physical damage to all enemies and remove 30% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_NAME|Suppressive Fire SPECIALABILITY_CLONESERGEANTPHASEI01_TIER01_DESC|Deal Physical damage to all enemies and remove 30% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_TIER02_DESC|Deal Physical damage to all enemies and remove 30% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_TIER03_DESC|Deal Physical damage to all enemies and remove 40% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_TIER04_DESC|Deal Physical damage to all enemies and remove 40% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_TIER05_DESC|Deal Physical damage to all enemies and remove 50% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_TIER06_DESC|Deal Physical damage to all enemies and remove 50% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_TIER07_DESC|Deal Physical damage to all enemies and remove 50% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_TIER08_DESC|Deal Physical damage to all enemies and remove 60% of their Turn Meters. SPECIALABILITY_CLONESERGEANTPHASEI01_TIER09_DESC|Deal Physical damage to all enemies and remove 60% of their Turn Meters. SPECIALABILITY_CLONEWARSCHEWBACCA01_DESC|Chewbacca recovers 30% of his Max Health and gains Defense Up for 2 Turns. SPECIALABILITY_CLONEWARSCHEWBACCA01_NAME|Defiant Roar SPECIALABILITY_CLONEWARSCHEWBACCA01_TIER01_DESC|Chewbacca recovers 35% of his Max Health and gains Defense Up for 2 Turns. SPECIALABILITY_CLONEWARSCHEWBACCA01_TIER02_DESC|Chewbacca recovers 35% of his Max Health and gains Defense Up for 2 Turns. SPECIALABILITY_CLONEWARSCHEWBACCA01_TIER03_DESC|Chewbacca recovers 35% of his Max Health and gains Defense Up for 2 Turns, with a 25% Chance to also gain 25% Turn Meter. SPECIALABILITY_CLONEWARSCHEWBACCA01_TIER04_DESC|Chewbacca recovers 40% of his Max Health and gains Defense Up for 2 Turns, with a 25% Chance to also gain 25% Turn Meter. SPECIALABILITY_CLONEWARSCHEWBACCA01_TIER05_DESC|Chewbacca recovers 40% of his Max Health and gains Defense Up for 3 Turns, with a 25% Chance to also gain 25% Turn Meter. SPECIALABILITY_CLONEWARSCHEWBACCA01_TIER06_DESC|Chewbacca recovers 40% of his Max Health and gains Defense Up for 3 Turns, with a 25% Chance to also gain 25% Turn Meter. SPECIALABILITY_CLONEWARSCHEWBACCA01_TIER07_DESC|Chewbacca recovers 40% of his Max Health and gains Defense Up for 3 Turns, with a 50% Chance to also gain 25% Turn Meter. SPECIALABILITY_CLONEWARSCHEWBACCA01_TIER07_DESC_V2|Chewbacca dispels all debuffs from himself, recovers 50% of his Max Health, gains Defense Up for 3 Turns, and has a 50% Chance to gain 25% Turn Meter. SPECIALABILITY_CLONEWARSCHEWBACCA02_DESC|Chewbacca Taunts for 1 turn. SPECIALABILITY_CLONEWARSCHEWBACCA02_NAME|Wookiee Rage SPECIALABILITY_CLONEWARSCHEWBACCA02_TIER01_DESC|Chewbacca Taunts for 1 turn. SPECIALABILITY_CLONEWARSCHEWBACCA02_TIER02_DESC|Chewbacca Taunts for 1 turn, with a 25% chance to also gain 15% Health Up for 2 turns. SPECIALABILITY_CLONEWARSCHEWBACCA02_TIER03_DESC|Chewbacca Taunts for 1 turn, with a 25% chance to also gain 30% Health Up for 2 turns. SPECIALABILITY_CLONEWARSCHEWBACCA02_TIER04_DESC|Chewbacca Taunts for 1 turn, with a 50% chance to also gain 30% Health Up for 2 turns. SPECIALABILITY_CLONEWARSCHEWBACCA02_TIER05_DESC|Chewbacca Taunts for 1 turn, with a 50% chance to also gain 30% Health Up for 2 turns. SPECIALABILITY_CLONEWARSCHEWBACCA02_TIER06_DESC|Chewbacca Taunts for 1 turn and gains 30% Health Up for 2 turns. SPECIALABILITY_CLONEWARSCHEWBACCA02_TIER07_DESC|Chewbacca Taunts and gains 30% Health Up for 2 turns. SPECIALABILITY_COLONELSTARCK01_DESC|Empire allies gain Critical Chance Up for 1 turn. Starck gains 1% Turn Meter for each Empire ally and each Rebel enemy. SPECIALABILITY_COLONELSTARCK01_NAME|Scan All Wavelengths SPECIALABILITY_COLONELSTARCK01_TIER01_DESC|Empire allies gain Critical Chance Up for 1 turn. Starck gains 2% Turn Meter for each Empire ally and each Rebel enemy. SPECIALABILITY_COLONELSTARCK01_TIER02_DESC|Empire allies gain Critical Chance Up for 1 turn. Starck gains 3% Turn Meter for each Empire ally and each Rebel enemy. SPECIALABILITY_COLONELSTARCK01_TIER03_DESC|Empire allies gain Critical Chance Up for 2 turns. Starck gains 3% Turn Meter for each Empire ally and each Rebel enemy. SPECIALABILITY_COLONELSTARCK01_TIER04_DESC|Empire allies gain Critical Chance Up for 2 turns. Starck gains 4% Turn Meter for each Empire ally and each Rebel enemy. SPECIALABILITY_COLONELSTARCK01_TIER05_DESC|Empire allies gain Critical Chance Up for 2 turns. Starck gains 5% Turn Meter for each Empire ally and each Rebel enemy. SPECIALABILITY_COLONELSTARCK01_TIER06_DESC|Empire allies gain Critical Chance Up for 3 turns. Starck gains 5% Turn Meter for each Empire ally and each Rebel enemy. SPECIALABILITY_COLONELSTARCK01_TIER07_DESC|Empire allies gain Critical Chance Up and Critical Damage Up for 3 turns. Starck gains 5% Turn Meter for each Empire ally and each Rebel enemy. SPECIALABILITY_COLONELSTARCK02_DESC|Deal Physical damage to all enemies. Dispel all buffs on the primary target. For each active Imperial Trooper ally, reduce the cooldown of this ability by 1. SPECIALABILITY_COLONELSTARCK02_NAME|Blizzard Four Barrage SPECIALABILITY_COLONELSTARCK02_TIER01_DESC|Deal Physical damage to all enemies. Dispel all buffs on the primary target. For each active Imperial Trooper ally, reduce the cooldown of this ability by 1. SPECIALABILITY_COLONELSTARCK02_TIER02_DESC|Deal Physical damage to all enemies. Dispel all buffs on the primary target. For each active Imperial Trooper ally, reduce the cooldown of this ability by 1. SPECIALABILITY_COLONELSTARCK02_TIER03_DESC|Deal Physical damage to all enemies. Dispel all buffs on the primary target. For each active Imperial Trooper ally, reduce the cooldown of this ability by 1. SPECIALABILITY_COLONELSTARCK02_TIER04_DESC|Deal Physical damage to all enemies. Dispel all buffs on the primary target. For each active Imperial Trooper ally, reduce the cooldown of this ability by 1. SPECIALABILITY_COLONELSTARCK02_TIER05_DESC|Deal Physical damage to all enemies. Dispel all buffs on the primary target. For each active Imperial Trooper ally, reduce the cooldown of this ability by 1. SPECIALABILITY_COLONELSTARCK02_TIER06_DESC|Deal Physical damage to all enemies. Dispel all buffs on the primary target. For each active Imperial Trooper ally, reduce the cooldown of this ability by 1. SPECIALABILITY_COLONELSTARCK02_TIER07_DESC|Deal Physical damage to all enemies with a 50% chance to Stagger them. Dispel all buffs on the primary target. For each active Imperial Trooper ally, deal 10% more damage and reduce the cooldown of this ability by 1. SPECIALABILITY_COMMANDERLUKESKYWALKER01_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Tenacity Down for 2 turns. SPECIALABILITY_COMMANDERLUKESKYWALKER01_NAME|Use the Force SPECIALABILITY_COMMANDERLUKESKYWALKER01_TIER01_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Tenacity Down for 2 turns. SPECIALABILITY_COMMANDERLUKESKYWALKER01_TIER02_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Tenacity Down for 2 turns. SPECIALABILITY_COMMANDERLUKESKYWALKER01_TIER03_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Tenacity Down for 2 turns. SPECIALABILITY_COMMANDERLUKESKYWALKER01_TIER04_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Tenacity Down for 2 turns. SPECIALABILITY_COMMANDERLUKESKYWALKER01_TIER05_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Tenacity Down for 2 turns. SPECIALABILITY_COMMANDERLUKESKYWALKER01_TIER06_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Tenacity Down for 2 turns. SPECIALABILITY_COMMANDERLUKESKYWALKER01_TIER07_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, remove 100% Turn Meter, and inflict Buff Immunity and Tenacity Down for 2 turns. Reduce the cooldown of this ability by 1 if the target didn't have full Health. SPECIALABILITY_COMMANDERLUKESKYWALKER02_DESC|Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 10% Health. If Luke doesn't have the [c][ffff33]Call to Action[-][/c] unique buff, he gains it until the next time this ability is used.\n\n[c][ffff33]Call to Action:[-][/c] Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented. SPECIALABILITY_COMMANDERLUKESKYWALKER02_NAME|Call to Action SPECIALABILITY_COMMANDERLUKESKYWALKER02_TIER01_DESC|Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 15% Health. If Luke doesn't have the [c][ffff33]Call to Action[-][/c] unique buff, he gains it until the next time this ability is used.\n\n[c][ffff33]Call to Action:[-][/c] Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented. SPECIALABILITY_COMMANDERLUKESKYWALKER02_TIER02_DESC|Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 20% Health. If Luke doesn't have the [c][ffff33]Call to Action[-][/c] unique buff, he gains it until the next time this ability is used.\n\n[c][ffff33]Call to Action:[-][/c] Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented. SPECIALABILITY_COMMANDERLUKESKYWALKER02_TIER03_DESC|Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 25% Health. If Luke doesn't have the [c][ffff33]Call to Action[-][/c] unique buff, he gains it until the next time this ability is used.\n\n[c][ffff33]Call to Action:[-][/c] Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented. SPECIALABILITY_COMMANDERLUKESKYWALKER02_TIER04_DESC|Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 30% Health. If Luke doesn't have the [c][ffff33]Call to Action[-][/c] unique buff, he gains it until the next time this ability is used.\n\n[c][ffff33]Call to Action:[-][/c] Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented. SPECIALABILITY_COMMANDERLUKESKYWALKER02_TIER05_DESC|Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 35% Health. If Luke doesn't have the [c][ffff33]Call to Action[-][/c] unique buff, he gains it until the next time this ability is used.\n\n[c][ffff33]Call to Action:[-][/c] Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented. SPECIALABILITY_COMMANDERLUKESKYWALKER02_TIER06_DESC|Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 40% Health. If Luke doesn't have the [c][ffff33]Call to Action[-][/c] unique buff, he gains it until the next time this ability is used.\n\n[c][ffff33]Call to Action:[-][/c] Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented. SPECIALABILITY_COMMANDERLUKESKYWALKER02_TIER07_DESC|Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 40% Health and 40% Protection. If Luke doesn't have the [c][ffff33]Call to Action[-][/c] unique buff, he gains it until the next time this ability is used.\n\n[c][ffff33]Call to Action:[-][/c] Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented. SPECIALABILITY_COMMANDODROIDDIPLOMAT01_DESC|Gains Stealth SPECIALABILITY_COMMANDODROIDDIPLOMAT01_NAME|Stealth Module SPECIALABILITY_COMMANDSHUTTLE_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1. During that ally's next turn, all enemies gain the Surprised unique buff until the end of that turn.\n\n[c][ffff33]Surprised:[-][/c] (+60% Counter Chance, -10% Offense). SPECIALABILITY_COMMANDSHUTTLE_DESC_02|Inflict Ability Block on target enemy for 1 turn, with a 40% chance each to remove 15% Turn Meter and inflict Buff Immunity for 2 turns. SPECIALABILITY_COMMANDSHUTTLE_NAME|Surprise Raid SPECIALABILITY_COMMANDSHUTTLE_NAME_02|Advanced Jamming Array SPECIALABILITY_COMMANDSHUTTLE01_BUFF_DESC|Counter Chance increased but Offense decreased SPECIALABILITY_COMMANDSHUTTLE01_BUFF_TOAST|SURPRISED SPECIALABILITY_COMMANDSHUTTLE01_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 50% Protection. SPECIALABILITY_COMMANDSHUTTLE01_NAME|Surprise Raid SPECIALABILITY_COMMANDSHUTTLE01_TIER01_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 45% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER02_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 40% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER03_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 40% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER04_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 35% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER05_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 30% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER06_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 25% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER07_DESC|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 25% Protection. SPECIALABILITY_COMMANDSHUTTLE02_DESC|Target ally loses all Turn Meter, then all other allies gain 15% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_NAME|Strike Team SPECIALABILITY_COMMANDSHUTTLE02_TIER01_DESC|Target ally loses all Turn Meter, then all other allies gain 16% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER02_DESC|Target ally loses all Turn Meter, then all other allies gain 17% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER03_DESC|Target ally loses all Turn Meter, then all other allies gain 18% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER04_DESC|Target ally loses all Turn Meter, then all other allies gain 19% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER05_DESC|Target ally loses all Turn Meter, then all other allies gain 21% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER06_DESC|Target ally loses all Turn Meter, then all other allies gain 23% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER07_DESC|Target ally loses all Turn Meter, then all other allies gain 25% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_DESC|Dispel all buffs on target enemy, with a 40% chance each to remove 15% Turn Meter and inflict Healing Immunity for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_NAME|Advanced Jamming Array SPECIALABILITY_COMMANDSHUTTLE03_TIER01_DESC|Dispel all buffs on target enemy, with a 40% chance each to remove 17.5% Turn Meter and inflict Healing Immunity for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_TIER02_DESC|Dispel all buffs on target enemy, with a 40% chance each to remove 20% Turn Meter and inflict Healing Immunity for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_TIER03_DESC|Dispel all buffs on target enemy, with a 40% chance each to remove 25% Turn Meter and inflict Healing Immunity for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_TIER04_DESC|Dispel all buffs on target enemy, with a 55% chance each to remove 25% Turn Meter and inflict Healing Immunity for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_TIER05_DESC|Dispel all buffs on target enemy, with a 55% chance each to remove 30% Turn Meter and inflict Healing Immunity for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_TIER06_DESC|Dispel all buffs on target enemy, with a 70% chance each to remove 30% Turn Meter and inflict Healing Immunity for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_TIER07_DESC|Dispel all buffs on target enemy, with a 70% chance each to remove 30% Turn Meter and inflict Healing Immunity for 2 turns. Also inflict Ability Block on the enemy Capital Ship for 2 turns. SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Offense Down for 2 turns. SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_NAME|Non-Lethal Crowd Control SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER01_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Offense Down for 2 turns. SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER02_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER03_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER04_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER05_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER06_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. SPECIALABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER07_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Offense Down for 2 turns. SPECIALABILITY_COUNTDOOKU01_DESC|Deal Special damage to target enemy with a 25% chance to Stun for 1 turn, and a 25% chance to stun a random target. The chance of Stun on the primary target is increased to 75% if the primary target is a Jedi. SPECIALABILITY_COUNTDOOKU01_DESC_V2|Deal Special damage to target enemy with a 35% chance to Stun them for 1 turn, and a 35% chance to Stun a random enemy. Debuff chances doubled against Jedi. SPECIALABILITY_COUNTDOOKU01_NAME|Force Lightning SPECIALABILITY_COUNTDOOKU01_TIER01_DESC|Deal Special damage to target enemy with a 25% chance to Stun for 1 turn, and a 25% chance to stun a random target. The chance of Stun on the primary target is increased to 75% if the primary target is a Jedi. SPECIALABILITY_COUNTDOOKU01_TIER01_DESC_V2|Deal Special damage to target enemy with a 35% chance to Stun them for 1 turn, and a 35% chance to Stun a random enemy. Debuff chances doubled against Jedi. SPECIALABILITY_COUNTDOOKU01_TIER02_DESC|Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 25% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. SPECIALABILITY_COUNTDOOKU01_TIER02_DESC_V2|Deal Special damage to target enemy with a 50% chance to Stun them for 1 turn, and a 35% chance to Stun a random enemy. Debuff chances doubled against Jedi. SPECIALABILITY_COUNTDOOKU01_TIER03_DESC|Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 25% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. SPECIALABILITY_COUNTDOOKU01_TIER03_DESC_V2|Deal Special damage to target enemy with a 50% chance to Stun them for 1 turn, and a 35% chance to Stun a random enemy. Debuff chances doubled against Jedi. SPECIALABILITY_COUNTDOOKU01_TIER04_DESC|Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. SPECIALABILITY_COUNTDOOKU01_TIER04_DESC_V2|Deal Special damage to target enemy with a 50% chance to Stun them for 1 turn, and a 50% chance to Stun a random enemy. Debuff chances doubled against Jedi. SPECIALABILITY_COUNTDOOKU01_TIER05_DESC|Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. SPECIALABILITY_COUNTDOOKU01_TIER05_DESC_V2|Deal Special damage to target enemy with a 50% chance to Stun them for 1 turn, and a 50% chance to Stun a random enemy. Debuff chances doubled against Jedi. SPECIALABILITY_COUNTDOOKU01_TIER06_DESC|Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. SPECIALABILITY_COUNTDOOKU01_TIER06_DESC_V2|Deal Special damage to target enemy with a 50% chance to Stun them for 1 turn, and a 50% chance to Stun a random enemy. Debuff chances doubled against Jedi. SPECIALABILITY_COUNTDOOKU01_TIER07_DESC|Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. SPECIALABILITY_COUNTDOOKU01_TIER07_DESC_V2|Deal Special damage to target enemy with a 50% chance to Shock and Stun them for 1 turn, and a 50% chance to Stun a random enemy. Debuff chances doubled against Jedi. SPECIALABILITY_COUNTERWATCH_DESC|Gain a Heal Over Time effect (15%), Retribution, and +50% Offense for 1 turn. Additionally, while the Retribution effect is active, if the character attacks out of turn they have a 50% chance to call an Assist. This Buff cannot be dispelled. SPECIALABILITY_COUNTERWATCH_NAME|Counterwatch SPECIALABILITY_CT210408_DESC|Deal Special damage to all enemies and Dispel all positive status effects on them. SPECIALABILITY_CT210408_NAME|EMP Grenade SPECIALABILITY_CT210408_TIER01_DESC|Deal Special damage to all enemies and Dispel all positive status effects on them. SPECIALABILITY_CT210408_TIER02_DESC|Deal Special damage to all enemies and Dispel all positive status effects on them. SPECIALABILITY_CT210408_TIER03_DESC|Deal Special damage to all enemies and Dispel all positive status effects on them. SPECIALABILITY_CT210408_TIER04_DESC|Deal Special damage to all enemies and Dispel all positive status effects on them. SPECIALABILITY_CT210408_TIER05_DESC|Deal Special damage to all enemies and Dispel all positive status effects on them. SPECIALABILITY_CT210408_TIER06_DESC|Deal Special damage to all enemies and Dispel all positive status effects on them. SPECIALABILITY_CT210408_TIER07_DESC|Deal Special damage to all enemies and Dispel all positive status effects on them. SPECIALABILITY_CT555501_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 50% more damage. SPECIALABILITY_CT555501_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 25% more damage. SPECIALABILITY_CT555501_NAME|Combined Fire SPECIALABILITY_CT555501_TIER01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 25% more damage. SPECIALABILITY_CT555501_TIER02_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 50% more damage. SPECIALABILITY_CT555501_TIER03_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 50% more damage. SPECIALABILITY_CT555501_TIER04_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 50% more damage. SPECIALABILITY_CT555501_TIER05_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 50% more damage. SPECIALABILITY_CT555501_TIER06_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 50% more damage. SPECIALABILITY_CT555501_TIER07_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 75% more damage. SPECIALABILITY_DAKA01_DESC|All allies recover Health equal to 20% of Old Daka's Max Health, with a 25% chance to revive defeated allies at 1 Health. SPECIALABILITY_DAKA01_DESC_V2|Revive a random defeated Nightsister ally at 1 Health with a 25% chance to Revive other defeated allies at 1 Health. All allies recover Health equal to 30% of Old Daka's Max Health SPECIALABILITY_DAKA01_NAME|Chant of Resurrection SPECIALABILITY_DAKA01_TIER01_DESC|All allies recover Health equal to 22.5% of Old Daka's Max Health, with a 25% chance to revive defeated allies at 1 Health. SPECIALABILITY_DAKA01_TIER01_DESC_V2|Revive a random defeated Nightsister ally at 1 Health with a 25% chance to Revive other defeated allies at 1 Health. All allies recover Health equal to 35% of Old Daka's Max Health. SPECIALABILITY_DAKA01_TIER02_DESC|All allies recover Health equal to 25% of Old Daka's Max Health, with a 25% chance to revive defeated allies at 1 Health. SPECIALABILITY_DAKA01_TIER02_DESC_V2|Revive a random defeated Nightsister ally at 1 Health with a 25% chance to Revive other defeated allies at 1 Health. All allies recover Health equal to 40% of Old Daka's Max Health. SPECIALABILITY_DAKA01_TIER03_DESC|All allies recover Health equal to 25% of Old Daka's Max Health, with a 30% chance to revive defeated allies at 1 Health. SPECIALABILITY_DAKA01_TIER03_DESC_V2|Revive a random defeated Nightsister ally at 1 Health with a 30% chance to Revive other defeated allies at 1 Health. All allies recover Health equal to 40% of Old Daka's Max Health. SPECIALABILITY_DAKA01_TIER04_DESC|All allies recover Health equal to 27.5% of Old Daka's Max Health, with a 30% chance to revive defeated allies at 1 Health. SPECIALABILITY_DAKA01_TIER04_DESC_V2|Revive a random defeated Nightsister ally at 1 Health with a 30% chance to Revive other defeated allies at 1 Health. All allies recover Health equal to 45% of Old Daka's Max Health. SPECIALABILITY_DAKA01_TIER05_DESC|All allies recover Health equal to 27.5% of Old Daka's Max Health, with a 35% chance to revive defeated allies at 1 Health. SPECIALABILITY_DAKA01_TIER05_DESC_V2|Revive a random defeated Nightsister ally at 1 Health with a 30% chance to Revive other defeated allies at 1 Health. All allies recover Health equal to 50% of Old Daka's Max Health. SPECIALABILITY_DAKA01_TIER06_DESC|All allies recover Health equal to 30% of Old Daka's Max Health, with a 35% chance to revive defeated allies at 1 Health. SPECIALABILITY_DAKA01_TIER06_DESC_V2|Revive a random defeated Nightsister ally at 1 Health with a 35% chance to Revive other defeated allies at 1 Health. All allies recover Health equal to 50% of Old Daka's Max Health. SPECIALABILITY_DAKA01_TIER07_DESC|All allies recover Health equal to 30% of Old Daka's Max Health, with a 35% chance to revive defeated allies at 1 Health. SPECIALABILITY_DAKA01_TIER07_DESC_V2|Revive a random defeated Nightsister ally at 1 Health with a 35% chance (doubled on Nightsisters) to Revive other defeated allies at 1 Health. All allies recover Health equal to 50% of Old Daka's Max Health. SPECIALABILITY_DARKBARRISSOFFEE01_DESC|Deal Physical damage to target enemy with a high increased chance to be a Critical Hit. If the attack is a Critical Hit, Stun the target. SPECIALABILITY_DARKBARRISSOFFEE01_NAME|Dark Side Corruption SPECIALABILITY_DARTHNIHILUS01_DESC|Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1. SPECIALABILITY_DARTHNIHILUS01_NAME|Drain Force SPECIALABILITY_DARTHNIHILUS01_SITHRAID_DESC|Deal Special damage to all enemies. For each debuffed enemy struck, their cooldowns are increased by 1 and Annihilate's cooldown is decreased by 1. This ability ignores Protection and deals bonus damage equal to 30% of each target's Maximum Health. SPECIALABILITY_DARTHNIHILUS01_TIER01_DESC|Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1. SPECIALABILITY_DARTHNIHILUS01_TIER02_DESC|Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1. SPECIALABILITY_DARTHNIHILUS01_TIER03_DESC|Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1. SPECIALABILITY_DARTHNIHILUS01_TIER04_DESC|Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1. SPECIALABILITY_DARTHNIHILUS01_TIER05_DESC|Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1. SPECIALABILITY_DARTHNIHILUS01_TIER06_DESC|Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1. SPECIALABILITY_DARTHNIHILUS01_TIER07_DESC|Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1. SPECIALABILITY_DARTHNIHILUS02_DESC|Instantly defeat target enemy. Nihilus gains Max Health equal to 40% of the target's Max Health. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS02_NAME|Annihilate SPECIALABILITY_DARTHNIHILUS02_SITHRAID_DESC|Instantly defeat target enemy. The defeated target can't be Revived. If successful, Nihilus gains Offense, Defense, and Speed equal to 30% of the target's stats. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS02_TIER01_DESC|Instantly defeat target enemy. Nihilus gains Max Health equal to 50% of the target's Max Health. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS02_TIER02_DESC|Instantly defeat target enemy. Nihilus gains Max Health equal to 60% of the target's Max Health. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS02_TIER03_DESC|Instantly defeat target enemy. Nihilus gains Max Health equal to 70% of the target's Max Health. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS02_TIER04_DESC|Instantly defeat target enemy. Nihilus gains Max Health equal to 80% of the target's Max Health. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS02_TIER05_DESC|Instantly defeat target enemy. Nihilus gains Max Health equal to 90% of the target's Max Health. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS02_TIER06_DESC|Instantly defeat target enemy. Nihilus gains Max Health equal to the target's Max Health. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS02_TIER07_DESC|Instantly defeat target enemy. Nihilus gains Max Health equal to the target's Max Health. The defeated target can't be Revived. This ability can't be Evaded and starts on cooldown. SPECIALABILITY_DARTHNIHILUS03_SITHRAID_DESC|Each allied minion takes damage equal to 5% of Nihilus' Max Protection. For each ally damaged this way, Nihilus recovers twice that much Protection and reduces the cooldown of Annihilate by 1. Then, Nihilus summons up to 2 minions to the battle. This ability starts on cooldown. SPECIALABILITY_DARTHNIHILUS03_SITHRAID_NAME|Feed the Void SPECIALABILITY_DARTHSIDIOUS01_DESC|Deal Physical damage to all enemies and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect on a Critical Hit. SPECIALABILITY_DARTHSIDIOUS01_NAME|Demoralizing Blows SPECIALABILITY_DARTHSIDIOUS01_TIER01_DESC|Deal Physical damage to all enemies and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect on a Critical Hit. SPECIALABILITY_DARTHSIDIOUS01_TIER02_DESC|Deal Physical damage to all enemies and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect on a Critical Hit. SPECIALABILITY_DARTHSIDIOUS01_TIER03_DESC|Deal Physical damage to all enemies and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect on a Critical Hit. SPECIALABILITY_DARTHSIDIOUS01_TIER04_DESC|Deal Physical damage to all enemies and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect on a Critical Hit. SPECIALABILITY_DARTHSIDIOUS01_TIER05_DESC|Deal Physical damage to all enemies and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect on a Critical Hit. SPECIALABILITY_DARTHSIDIOUS01_TIER06_DESC|Deal Physical damage to all enemies and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect on a Critical Hit. SPECIALABILITY_DARTHSIDIOUS01_TIER07_DESC|Deal Physical damage to all enemies and inflict Damage Over Time for 2 turns. This attack inflicts two additional Damage Over Time effects on a Critical Hit. SPECIALABILITY_DARTHSIDIOUS01_TIER07_DESC_V2|Deal Physical damage to all enemies and inflict Damage Over Time and Expose for 2 turns. This attack inflicts two additional Damage Over Time effects on a Critical Hit. SPECIALABILITY_DARTHSION01_DESC|Deal Physical damage to all enemies and then dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. This attack can't be Evaded. SPECIALABILITY_DARTHSION01_NAME|Torment SPECIALABILITY_DARTHSION01_SITHRAID_DESC|Deal Physical damage to all enemies, remove 2% Turn Meter per stack of [c][ffff33]Cycle of Pain[-][/c], then remove another 15% Turn Meter per stack of [c][ffff33]Cycle of Suffering[-][/c]. SPECIALABILITY_DARTHSION01_SITHRAID_NAME|Torment SPECIALABILITY_DARTHSION01_TIER01_DESC|Deal Physical damage to all enemies and then dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. This attack can't be Evaded. SPECIALABILITY_DARTHSION01_TIER02_DESC|Deal Physical damage to all enemies and then dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. This attack can't be Evaded. SPECIALABILITY_DARTHSION01_TIER03_DESC|Deal Physical damage to all enemies and then dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. This attack can't be Evaded. SPECIALABILITY_DARTHSION01_TIER04_DESC|Deal Physical damage to all enemies and then dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. This attack can't be Evaded. SPECIALABILITY_DARTHSION01_TIER05_DESC|Deal Physical damage to all enemies and then dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. This attack can't be Evaded. SPECIALABILITY_DARTHSION01_TIER06_DESC|Deal Physical damage to all enemies and then dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. This attack can't be Evaded. SPECIALABILITY_DARTHSION01_TIER07_DESC|Deal Physical damage to all enemies and then dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. Reduce the cooldown of this ability by 1 for each enemy without Pain. This attack can't be Evaded. SPECIALABILITY_DARTHSION02_DESC|Deal Physical damage and inflict Pain on target enemy for 3 turns. If the target already has Pain, this attack deals 50% more damage and Sion recovers 35% Protection. SPECIALABILITY_DARTHSION02_NAME|Break Will SPECIALABILITY_DARTHSION02_SITHRAID_DESC|Sion Taunts for 2 turns. Whenever an enemy damages Sion while he's Taunting, they have a 25% chance to gain 1 stack of [c][ffff33]Cycle of Pain[-][/c]. SPECIALABILITY_DARTHSION02_SITHRAID_NAME|Menacing Presence SPECIALABILITY_DARTHSION02_TIER01_DESC|Deal Physical damage and inflict Pain on target enemy for 3 turns. If the target already has Pain, this attack deals 50% more damage and Sion recovers 35% Protection. SPECIALABILITY_DARTHSION02_TIER02_DESC|Deal Physical damage and inflict Pain on target enemy for 3 turns. If the target already has Pain, this attack deals 50% more damage and Sion recovers 35% Protection. SPECIALABILITY_DARTHSION02_TIER03_DESC|Deal Physical damage and inflict Pain on target enemy for 3 turns. If the target already has Pain, this attack deals 75% more damage and Sion recovers 35% Protection. SPECIALABILITY_DARTHSION02_TIER04_DESC|Deal Physical damage and inflict Pain on target enemy for 3 turns. If the target already has Pain, this attack deals 75% more damage and Sion recovers 35% Protection. SPECIALABILITY_DARTHSION02_TIER05_DESC|Deal Physical damage and inflict Pain on target enemy for 3 turns. If the target already has Pain, this attack deals 75% more damage and Sion recovers 35% Protection. SPECIALABILITY_DARTHSION02_TIER06_DESC|Deal Physical damage and inflict Pain on target enemy for 3 turns. If the target already has Pain, this attack deals 100% more damage and Sion recovers 35% Protection. SPECIALABILITY_DARTHSION02_TIER07_DESC|Deal Physical damage and inflict Pain on target enemy for 3 turns. This attack can't be Evaded. If the target already has Pain, this attack deals 100% more damage and Sion recovers 35% Protection. SPECIALABILITY_DARTHSION03_DESC|Sion dispels all debuffs on himself, recovers 40% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1.\n\n[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter SPECIALABILITY_DARTHSION03_NAME|Held By Hatred SPECIALABILITY_DARTHSION03_SITHRAID_DESC|Grant all allies Offense Up for 2 turns, then summon reinforcements. After using this ability, Sion will deal 50% more damage with his next attack. SPECIALABILITY_DARTHSION03_SITHRAID_NAME|Held by Hatred SPECIALABILITY_DARTHSION03_TIER01_DESC|Sion dispels all debuffs on himself, recovers 45% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1.\n\n[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter SPECIALABILITY_DARTHSION03_TIER02_DESC|Sion dispels all debuffs on himself, recovers 50% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1.\n\n[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter SPECIALABILITY_DARTHSION03_TIER03_DESC|Sion dispels all debuffs on himself, recovers 55% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1.\n\n[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter SPECIALABILITY_DARTHSION03_TIER04_DESC|Sion dispels all debuffs on himself, recovers 60% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1.\n\n[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter SPECIALABILITY_DARTHSION03_TIER05_DESC|Sion dispels all debuffs on himself, recovers 70% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1.\n\n[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter SPECIALABILITY_DARTHSION03_TIER06_DESC|Sion dispels all debuffs on himself, recovers 80% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1.\n\n[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter SPECIALABILITY_DARTHSION03_TIER07_DESC|Sion dispels all debuffs on himself, recovers 100% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1.\n\n[c][ffff33]Hatred:[-][/c] +25% Critical Chance, +100% Defense, and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter SPECIALABILITY_DARTHTRAYA01_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. SPECIALABILITY_DARTHTRAYA01_NAME|Saber Storm SPECIALABILITY_DARTHTRAYA01_SITHRAID_DESC|Deal Special damage to target enemy and [c][ffff33]Isolate[-][/c] them until they are defeated or Traya [c][ffff33]Isolates[-][/c] a different enemy (can't be Evaded or Resisted).\n\n[c][ffff33]Isolated:[-][/c] Can't be Revived; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn. SPECIALABILITY_DARTHTRAYA01_SITHRAID_NAME|Isolate SPECIALABILITY_DARTHTRAYA01_TIER01_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. SPECIALABILITY_DARTHTRAYA01_TIER02_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. SPECIALABILITY_DARTHTRAYA01_TIER03_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. SPECIALABILITY_DARTHTRAYA01_TIER04_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. SPECIALABILITY_DARTHTRAYA01_TIER05_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. SPECIALABILITY_DARTHTRAYA01_TIER06_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. SPECIALABILITY_DARTHTRAYA01_TIER07_DESC|Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. SPECIALABILITY_DARTHTRAYA02_DESC|Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (20%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.\n\n[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn\n\nRaid Bosses: Can't gain buffs; characters damaging this unit gain Critical Damage Up and Health Steal Up for 1 turn SPECIALABILITY_DARTHTRAYA02_NAME|Isolate SPECIALABILITY_DARTHTRAYA02_SITHRAID_DESC|Deal Special damage to target enemy based on the current Bonds of Weakness stack count, then remove all Turn Meter and increase their cooldowns by 1 (can't be Evaded, Resisted or Countered). This damage can't defeat enemies. Then, target ally gains Protection Up for 2 turns equal to the damage dealt, gains Turn Meter equal to the Turn Meter removed, and decreases their cooldowns by 1. SPECIALABILITY_DARTHTRAYA02_SITHRAID_NAME|Abandon Hope SPECIALABILITY_DARTHTRAYA02_SITHRAID_PHASE_3_DESC|Traya commands each active Lightsaber attacks, dealing Physical damage to target enemy up to three times. If the target has any buffs, each hit also deals damage equal to 5% of the target's Max Health. SPECIALABILITY_DARTHTRAYA02_SITHRAID_PHASE_3_NAME|Saber Storm SPECIALABILITY_DARTHTRAYA02_TIER01_DESC|Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (25%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.\n\n[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn\n\nRaid Bosses: Can't gain buffs; characters damaging this unit gain Critical Damage Up and Health Steal Up for 1 turn SPECIALABILITY_DARTHTRAYA02_TIER02_DESC|Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (30%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.\n\n[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn\n\nRaid Bosses: Can't gain buffs; characters damaging this unit gain Critical Damage Up and Health Steal Up for 1 turn SPECIALABILITY_DARTHTRAYA02_TIER03_DESC|Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (35%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.\n\n[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn\n\nRaid Bosses: Can't gain buffs; characters damaging this unit gain Critical Damage Up and Health Steal Up for 1 turn SPECIALABILITY_DARTHTRAYA02_TIER04_DESC|Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (40%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.\n\n[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn\n\nRaid Bosses: Can't gain buffs; characters damaging this unit gain Critical Damage Up and Health Steal Up for 1 turn SPECIALABILITY_DARTHTRAYA02_TIER05_DESC|Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (45%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.\n\n[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn\n\nRaid Bosses: Can't gain buffs; characters damaging this unit gain Critical Damage Up and Health Steal Up for 1 turn SPECIALABILITY_DARTHTRAYA02_TIER06_DESC|Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (50%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.\n\n[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn\n\nRaid Bosses: Can't gain buffs; characters damaging this unit gain Critical Damage Up and Health Steal Up for 1 turn SPECIALABILITY_DARTHTRAYA02_TIER07_DESC|Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Reduce target ally's cooldowns by 1 and grant them Protection Up (50%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.\n\n[c][ffff33]Isolate:[-][/c] Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn\n\nRaid Bosses: Can't gain buffs; characters damaging this unit gain Critical Damage Up and Health Steal Up for 1 turn SPECIALABILITY_DATHCHA01_DESC|Deal Special damage to all enemies with a 20% chance to inflict Ability Block for 1 turn and a 25% chance to Stun Droids for 1 turn. SPECIALABILITY_DATHCHA01_NAME|Scout Instincts SPECIALABILITY_DATHCHA01_TIER01_DESC|Deal Special damage to all enemies with a 20% chance to inflict Ability Block for 1 turn and a 25% chance to Stun Droids for 1 turn. SPECIALABILITY_DATHCHA01_TIER02_DESC|Deal Special damage to all enemies with a 20% chance to inflict Ability Block for 1 turn and a 25% chance to Stun Droids for 1 turn. SPECIALABILITY_DATHCHA01_TIER03_DESC|Deal Special damage to all enemies with a 35% chance to inflict Ability Block for 1 turn and a 25% chance to Stun Droids for 1 turn. SPECIALABILITY_DATHCHA01_TIER04_DESC|Deal Special damage to all enemies with a 35% chance to inflict Ability Block for 1 turn and a 25% chance to Stun Droids for 1 turn. SPECIALABILITY_DATHCHA01_TIER05_DESC|Deal Special damage to all enemies with a 35% chance to inflict Ability Block for 1 turn and a 50% chance to Stun Droids for 1 turn. SPECIALABILITY_DATHCHA01_TIER06_DESC|Deal Special damage to all enemies with a 35% chance to inflict Ability Block for 1 turn and a 50% chance to Stun Droids for 1 turn. SPECIALABILITY_DATHCHA01_TIER07_DESC|Deal Special damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to Stun Droids for 1 turn. SPECIALABILITY_DEATHTROOPER01_DESC|Deal Physical damage to all enemies and Dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. SPECIALABILITY_DEATHTROOPER01_NAME|Death Trooper Grenade SPECIALABILITY_DEATHTROOPER01_TIER01_DESC|Deal Physical damage to all enemies and Dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. SPECIALABILITY_DEATHTROOPER01_TIER02_DESC|Deal Physical damage to all enemies and Dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. SPECIALABILITY_DEATHTROOPER01_TIER03_DESC|Deal Physical damage to all enemies and Dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. SPECIALABILITY_DEATHTROOPER01_TIER04_DESC|Deal Physical damage to all enemies and Dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. SPECIALABILITY_DEATHTROOPER01_TIER05_DESC|Deal Physical damage to all enemies and Dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. SPECIALABILITY_DEATHTROOPER01_TIER06_DESC|Deal Physical damage to all enemies and Dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. SPECIALABILITY_DEATHTROOPER01_TIER07_DESC|Deal Physical damage to all enemies and Dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. Enemies who were not buffed have their cooldowns increased by 1. SPECIALABILITY_DEATHTROOPER02_DESC|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEATHTROOPER02_NAME|Terminate SPECIALABILITY_DEATHTROOPER02_TIER01_DESC|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEATHTROOPER02_TIER02_DESC|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEATHTROOPER02_TIER03_DESC|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEATHTROOPER02_TIER04_DESC|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEATHTROOPER02_TIER05_DESC|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEATHTROOPER02_TIER06_DESC|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEATHTROOPER02_TIER07_DESC|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. If there are any defeated enemies, also inflict Deathmark for 2 turns. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEATHTROOPER02_TIER07_DESC_V2|Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. If there are any defeated enemies, also inflict Deathmark for 2 turns, which can't be Resisted. Targets defeated by Terminate can't be revived. SPECIALABILITY_DEFEND_DESC|Defend for one turn. Increases Defense by 70% and restores 10% of maximum health. SPECIALABILITY_DEFEND_DESC_V2|Defend for one turn. +80% Defense, +100% Critical Avoidance, & restore 20% of Maximum Health. SPECIALABILITY_DEFEND_NAME|Defend SPECIALABILITY_DELTA7JEDISTARFIGHTER_DESC|Single target damage with a high chance to remove beneficial effects. SPECIALABILITY_DELTA7JEDISTARFIGHTER_NAME|Advanced Missile Systems SPECIALABILITY_DENGAR01_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If the target had 50% Turn Meter or more, 75% chance to also Stun the target for 1 turn. SPECIALABILITY_DENGAR01_NAME|Blast & Smash SPECIALABILITY_DENGAR01_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If the target had 50% Turn Meter or more, 75% chance to also Stun the target for 1 turn. SPECIALABILITY_DENGAR01_TIER02_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, 75% chance to also Stun the target for 1 turn. SPECIALABILITY_DENGAR01_TIER03_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn. SPECIALABILITY_DENGAR01_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn. SPECIALABILITY_DENGAR01_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn. SPECIALABILITY_DENGAR01_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn. SPECIALABILITY_DENGAR01_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn. SPECIALABILITY_DENGAR01_TIER07_DESC_V2|Deal Physical damage to target enemy with a 75% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn. SPECIALABILITY_DENGAR02_DESC|Deal Physical damage to all enemies. If this attack scores at least one Critical Hit, inflict Tenacity Down for 2 turns. SPECIALABILITY_DENGAR02_DESC_V2|Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. If this attack scores at least one Critical Hit, inflict Tenacity Down for 3 turns to critically hit targets. This attack can't be Countered SPECIALABILITY_DENGAR02_NAME|Mini-Mine Mayhem SPECIALABILITY_DENGAR02_TIER01_DESC|Deal Physical damage to all enemies. If this attack scores at least one Critical Hit, inflict Tenacity Down for 2 turns to critically hit targets. SPECIALABILITY_DENGAR02_TIER01_DESC_V2|Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. If this attack scores at least one Critical Hit, inflict Tenacity Down for 3 turns to critically hit targets. This attack can't be Countered SPECIALABILITY_DENGAR02_TIER02_DESC|Deal Physical damage to all enemies, then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 2 turns\n2 Critical Hits: Damage Over Time for 2 turns SPECIALABILITY_DENGAR02_TIER02_DESC_V2|Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 3 turns\n2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns\n\nThis attack can't be Countered. SPECIALABILITY_DENGAR02_TIER03_DESC|Deal Physical damage to all enemies, then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 2 turns\n2 Critical Hits: Damage Over Time for 2 turns SPECIALABILITY_DENGAR02_TIER03_DESC_V2|Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 3 turns\n2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns\n\nThis attack can't be Countered. SPECIALABILITY_DENGAR02_TIER04_DESC|Deal Physical damage to all enemies, then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 2 turns\n2 Critical Hits: Damage Over Time for 2 turns\n3 Critical Hits: 50% Turn Meter Reduction SPECIALABILITY_DENGAR02_TIER04_DESC_V2|Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 3 turns\n2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns \n3 Critical Hits: 50% Turn Meter Reduction\n\nThis attack can't be Countered. SPECIALABILITY_DENGAR02_TIER05_DESC|Deal Physical damage to all enemies, then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 2 turns\n2 Critical Hits: Damage Over Time for 2 turns\n3 Critical Hits: 50% Turn Meter Reduction SPECIALABILITY_DENGAR02_TIER05_DESC_V2|Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 3 turns\n2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns\n3 Critical Hits: 50% Turn Meter Reduction\n\nThis attack can't be Countered. SPECIALABILITY_DENGAR02_TIER06_DESC|Deal Physical damage to all enemies, then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 2 turns\n2 Critical Hits: Damage Over Time for 2 turns\n3 Critical Hits: 50% Turn Meter Reduction SPECIALABILITY_DENGAR02_TIER06_DESC_V2|Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 3 turns\n2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns\n3 Critical Hits: 50% Turn Meter Reduction\n\nThis attack can't be Countered. SPECIALABILITY_DENGAR02_TIER07_DESC|Deal Physical damage to all enemies, then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 3 turns\n2 Critical Hits: Damage Over Time for 3 turns\n3 Critical Hits: 50% Turn Meter Reduction SPECIALABILITY_DENGAR02_TIER07_DESC_V2|Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.\n\n1 Critical Hit: Tenacity Down for 3 turns\n2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns\n3 Critical Hits: 50% Turn Meter Reduction\n\nFinally, apply 1 Thermal Detonator to a random enemy target for each Bounty Hunter ally.\n\nThis attack can't be Countered. SPECIALABILITY_DIRECTORKRENNIC01_DESC|Deal Special damage to all enemies with a 40% chance to inflict Stagger for 2 turns. If Death Trooper is present, he is called to Assist. SPECIALABILITY_DIRECTORKRENNIC01_NAME|Death Trooper Assault SPECIALABILITY_DIRECTORKRENNIC01_TIER01_DESC|Deal Special damage to all enemies with a 40% chance to inflict Stagger for 2 turns. If Death Trooper is present, he is called to Assist. SPECIALABILITY_DIRECTORKRENNIC01_TIER02_DESC|Deal Special damage to all enemies with a 50% chance to inflict Stagger for 2 turns. If Death Trooper is present, he is called to Assist. SPECIALABILITY_DIRECTORKRENNIC01_TIER03_DESC|Deal Special damage to all enemies with a 50% chance to inflict Stagger for 2 turns. If Death Trooper is present, he is called to Assist. SPECIALABILITY_DIRECTORKRENNIC01_TIER04_DESC|Deal Special damage to all enemies with a 60% chance to inflict Stagger for 2 turns. If Death Trooper is present, he is called to Assist. SPECIALABILITY_DIRECTORKRENNIC01_TIER05_DESC|Deal Special damage to all enemies with a 60% chance to inflict Stagger for 2 turns. If Death Trooper is present, he is called to Assist. SPECIALABILITY_DIRECTORKRENNIC01_TIER06_DESC|Deal Special damage to all enemies with a 70% chance to inflict Stagger for 2 turns. If Death Trooper is present, he is called to Assist. SPECIALABILITY_DIRECTORKRENNIC01_TIER07_DESC|Deal Special damage to all enemies with a 70% chance to inflict Stagger for 2 turns. If any enemies are debuffed, revive Death Trooper with 20% Health for each debuffed enemy. If Death Trooper is present, he is called to Assist. SPECIALABILITY_DIRECTORKRENNIC02_DESC|Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn. If the target is a Rebel, also inflict Speed Down for 1 turn. SPECIALABILITY_DIRECTORKRENNIC02_NAME|Experimental Weaponry SPECIALABILITY_DIRECTORKRENNIC02_TIER01_DESC|Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn. If the target is a Rebel, also inflict Speed Down for 1 turn. SPECIALABILITY_DIRECTORKRENNIC02_TIER02_DESC|Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn. If the target is a Rebel, also inflict Speed Down for 1 turn. SPECIALABILITY_DIRECTORKRENNIC02_TIER03_DESC|Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn. If the target is a Rebel, also inflict Speed Down for 1 turn. SPECIALABILITY_DIRECTORKRENNIC02_TIER04_DESC|Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn. If the target is a Rebel, also inflict Speed Down for 1 turn. SPECIALABILITY_DIRECTORKRENNIC02_TIER05_DESC|Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn. If the target is a Rebel, also inflict Speed Down for 1 turn. SPECIALABILITY_DIRECTORKRENNIC02_TIER06_DESC|Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn. If the target is a Rebel, also inflict Speed Down for 1 turn. SPECIALABILITY_DIRECTORKRENNIC02_TIER07_DESC|Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 2 turns. If the target is a Rebel, also inflict Speed Down for 2 turns. SPECIALABILITY_DROIDBOMBER01_DESC|Deal Physical damage to all enemies and Daze enemies on a Critical Hit. SPECIALABILITY_DROIDBOMBER01_NAME|Heavy Ordnance SPECIALABILITY_DROIDBOMBER01_TIER01_DESC|Deal Physical damage to all enemies and Daze enemies on a Critical Hit. SPECIALABILITY_DROIDBOMBER01_TIER02_DESC|Deal Physical damage to all enemies with an additional 5% chance of a Critical Hit and Daze enemies on a Critical Hit. SPECIALABILITY_DROIDBOMBER01_TIER03_DESC|Deal Physical damage to all enemies with an additional 5% chance of a Critical Hit and Daze enemies on a Critical Hit. SPECIALABILITY_DROIDBOMBER01_TIER04_DESC|Deal Physical damage to all enemies with an additional 10% chance of a Critical Hit and Daze enemies on a Critical Hit. SPECIALABILITY_DROIDBOMBER01_TIER05_DESC|Deal Physical damage to all enemies with an additional 10% chance of a Critical Hit and Daze enemies on a Critical Hit. SPECIALABILITY_DROIDBOMBER01_TIER06_DESC|Deal Physical damage to all enemies with an additional 15% chance of a Critical Hit and Daze enemies on a Critical Hit. SPECIALABILITY_DROIDBOMBER01_TIER07_DESC|Deal Physical damage to all enemies with an additional 15% chance of a Critical Hit and Daze enemies on a Critical Hit. SPECIALABILITY_DROIDSTARFIGHTER01_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_DROIDSTARFIGHTER01_NAME|Buzz Droid Missile SPECIALABILITY_DROIDSTARFIGHTER01_TIER01_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_DROIDSTARFIGHTER01_TIER02_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_DROIDSTARFIGHTER01_TIER03_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_DROIDSTARFIGHTER01_TIER04_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_DROIDSTARFIGHTER01_TIER05_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_DROIDSTARFIGHTER01_TIER06_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_DROIDSTARFIGHTER01_TIER07_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_EETHKOTH01_DESC|Deal Special damage to target enemy with a 50% chance to Stun for 1 turn and a 75% chance to inflict Ability Block for 3 turns if the target is a Droid. SPECIALABILITY_EETHKOTH01_NAME|Superior Blade Technique SPECIALABILITY_EETHKOTH01_NAME2|Force Push SPECIALABILITY_EETHKOTH01_TIER01_DESC|Deal Special damage to target enemy with a 50% chance to Stun for 1 turn and a 75% chance to inflict Ability Block for 3 turns if the target is a Droid. SPECIALABILITY_EETHKOTH01_TIER02_DESC|Deal Special damage to target enemy with a 75% chance to Stun for 1 turn and a 75% chance to inflict Ability Block for 3 turns if the target is a Droid. SPECIALABILITY_EETHKOTH01_TIER03_DESC|Deal Special damage to target enemy with a 75% chance to Stun for 1 turn and a 75% chance to inflict Ability Block for 3 turns if the target is a Droid. SPECIALABILITY_EETHKOTH01_TIER04_DESC|Deal Special damage to target enemy with a 75% chance to Stun for 1 turn and a 100% chance to inflict Ability Block for 3 turns if the target is a Droid. SPECIALABILITY_EETHKOTH01_TIER05_DESC|Deal Special damage to target enemy with a 75% chance to Stun for 1 turn and a 100% chance to inflict Ability Block for 3 turns if the target is a Droid. SPECIALABILITY_EETHKOTH01_TIER06_DESC|Deal Special damage to target enemy with a 75% chance to Stun for 1 turn and a 100% chance to inflict Ability Block for 3 turns if the target is a Droid. SPECIALABILITY_EETHKOTH01_TIER07_DESC|Deal Special damage to target enemy with a 75% chance to Stun for 1 turn and a 100% chance to inflict Ability Block for 3 turns if the target is a Droid. SPECIALABILITY_EMPERORPALPATINE01_DESC|Deal Special damage to target enemy with a moderate chance to Stun. There is a small chance of reducing the Health of any target stunned in this way by 50%. SPECIALABILITY_EMPERORPALPATINE01_DESC_V2|Deal Special damage to all enemies with a 40% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. SPECIALABILITY_EMPERORPALPATINE01_NAME|Force Lightning SPECIALABILITY_EMPERORPALPATINE01_NAME_V2|Power of the Dark Side SPECIALABILITY_EMPERORPALPATINE01_TIER01_DESC|Deal Special damage to all enemies with a 40% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. SPECIALABILITY_EMPERORPALPATINE01_TIER02_DESC|Deal Special damage to all enemies with a 55% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. SPECIALABILITY_EMPERORPALPATINE01_TIER03_DESC|Deal Special damage to all enemies with a 55% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. SPECIALABILITY_EMPERORPALPATINE01_TIER04_DESC|Deal Special damage to all enemies with a 70% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. SPECIALABILITY_EMPERORPALPATINE01_TIER05_DESC|Deal Special damage to all enemies with a 70% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. SPECIALABILITY_EMPERORPALPATINE01_TIER06_DESC|Deal Special damage to all enemies with a 70% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. SPECIALABILITY_EMPERORPALPATINE01_TIER07_DESC|Deal Special damage to all enemies with a 70% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. SPECIALABILITY_EMPERORPALPATINE01_TIER07_DESC_V2|Deal Special damage to all enemies with a 70% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. All allies gain Offense Up for 2 turns. SPECIALABILITY_EMPERORPALPATINE02_DESC|Increase damage by a moderate amount on all allies for 2 rounds. SPECIALABILITY_EMPERORPALPATINE02_DESC_V2|All allies gain Offense Up for 2 turns and all units lose 5% of their Max Health. Palpatine recovers health equal to 75% the total amount lost. For each Shocked enemy gain 10% Turn Meter and refresh the duration of Shock to 2 turns. SPECIALABILITY_EMPERORPALPATINE02_DESC_V3|All other units lose 5% Health and Palpatine recovers Health equal to 75% of the total amount lost. Palpatine gains 10% Turn Meter for each Shocked enemy. SPECIALABILITY_EMPERORPALPATINE02_HEALTHDRAIN_TOAST|HEALTH DRAINED SPECIALABILITY_EMPERORPALPATINE02_HEALTHGAIN_TOAST|HEALTH GAINED SPECIALABILITY_EMPERORPALPATINE02_NAME|Inspires Anger SPECIALABILITY_EMPERORPALPATINE02_NAME_V2|Let the Hate Flow SPECIALABILITY_EMPERORPALPATINE02_TIER01_DESC|All allies gain Offense Up for 2 turns and all units lose 5% of their Max Health. Palpatine recovers health equal to 75% the total amount lost. For each Shocked enemy gain 20% Turn Meter and refresh the duration of Shock to 2 turns. SPECIALABILITY_EMPERORPALPATINE02_TIER01_DESC_V2|All other units lose 5% Health and Palpatine recovers Health equal to 75% of the total amount lost. Palpatine gains 20% Turn Meter for each Shocked enemy. SPECIALABILITY_EMPERORPALPATINE02_TIER02_DESC|All allies gain Offense Up for 2 turns and all units lose 5% of their Max Health. Palpatine recovers health equal to 100% the total amount lost. For each Shocked enemy gain 20% Turn Meter and refresh the duration of Shock to 2 turns. SPECIALABILITY_EMPERORPALPATINE02_TIER02_DESC_V2|All other units lose 5% Health and Palpatine recovers Health equal to 100% of the total amount lost. Palpatine gains 20% Turn Meter for each Shocked enemy. SPECIALABILITY_EMPERORPALPATINE02_TIER03_DESC|All allies gain Offense Up for 2 turns and all units lose 5% of their Max Health. Palpatine recovers health equal to 100% the total amount lost. For each Shocked enemy gain 30% Turn Meter and refresh the duration of Shock to 2 turns. SPECIALABILITY_EMPERORPALPATINE02_TIER03_DESC_V2|All other units lose 5% Health and Palpatine recovers Health equal to 100% of the total amount lost. Palpatine gains 30% Turn Meter for each Shocked enemy. SPECIALABILITY_EMPERORPALPATINE02_TIER04_DESC|All allies gain Offense Up for 2 turns and all units lose 5% of their Max Health. Palpatine recovers health equal to 125% the total amount lost. For each Shocked enemy gain 30% Turn Meter and refresh the duration of Shock to 2 turns. SPECIALABILITY_EMPERORPALPATINE02_TIER04_DESC_V2|All other units lose 5% Health and Palpatine recovers Health equal to 125% of the total amount lost. Palpatine gains 30% Turn Meter for each Shocked enemy. SPECIALABILITY_EMPERORPALPATINE02_TIER05_DESC|All allies gain Offense Up for 2 turns and all units lose 5% of their Max Health. Palpatine recovers health equal to 125% the total amount lost. For each Shocked enemy gain 30% Turn Meter and refresh the duration of Shock to 2 turns. SPECIALABILITY_EMPERORPALPATINE02_TIER05_DESC_V2|All other units lose 5% Health and Palpatine recovers Health equal to 125% of the total amount lost. Palpatine gains 50% Turn Meter for each Shocked enemy. SPECIALABILITY_EMPERORPALPATINE02_TIER06_DESC|All allies gain Offense Up for 2 turns and all units lose 5% of their Max Health. Palpatine recovers health equal to 150% the total amount lost. For each Shocked enemy gain 30% Turn Meter and refresh the duration of Shock to 2 turns. SPECIALABILITY_EMPERORPALPATINE02_TIER06_DESC_V2|All other units lose 5% Health and Palpatine recovers Health equal to 150% of the total amount lost. Palpatine gains 50% Turn Meter for each Shocked enemy. SPECIALABILITY_EMPERORPALPATINE02_TIER07_DESC|All allies gain Offense Up for 2 turns and all units lose 5% of their Max Health. Palpatine recovers health equal to 150% the total amount lost. For each Shocked enemy gain 50% Turn Meter and refresh the duration of Shock to 2 turns. SPECIALABILITY_EMPERORPALPATINE02_TIER07_DESC_V2|All other units lose 5% Health and Palpatine recovers Health equal to 150% of the total amount lost. Palpatine gains 50% Turn Meter for each Shocked enemy. All allies gain Health Steal Up for 1 turn. SPECIALABILITY_ENDORREBELSOLDIER01_DESC|Applies a Grenade to a target. After 4 Turns, the Thermal Detonator detonates, dealing massive damage to the affected target and and 25% of that amount to all other enemies. SPECIALABILITY_ENDORREBELSOLDIER01_NAME|Frag Bombardment SPECIALABILITY_ERROR_DESC|Invalid Special Ability set. SPECIALABILITY_ERROR_NAME|Error SPECIALABILITY_ESCAPE_DIFF01_DESC|This unit attempts to escape from the battle (100% chance), allowing it to be used in a future attempt.\n\nIf successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt. SPECIALABILITY_ESCAPE_DIFF02_DESC|This unit attempts to escape from the battle (90% chance), allowing it to be used in a future attempt.\n\nIf successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt. SPECIALABILITY_ESCAPE_DIFF03_DESC|This unit attempts to escape from the battle (80% chance), allowing it to be used in a future attempt.\n\nIf successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt. SPECIALABILITY_ESCAPE_DIFF04_DESC|This unit attempts to escape from the battle (70% chance), allowing it to be used in a future attempt.\n\nIf successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt. SPECIALABILITY_ESCAPE_DIFF05_DESC|This unit attempts to escape from the battle (60% chance), allowing it to be used in a future attempt.\n\nIf successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt. SPECIALABILITY_ESCAPE_DIFF06_DESC|This unit attempts to escape from the battle (50% chance), allowing it to be used in a future attempt.\n\nIf successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt. SPECIALABILITY_ESCAPE_HEROIC80_DESC|This unit attempts to escape from the battle (40% chance), allowing it to be used in a future attempt.\n\nIf successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt. SPECIALABILITY_ESCAPE_NAME|Escape SPECIALABILITY_EVENPIELL01_DESC|Deal Physical damage to all enemies with small chance to inflict Ability Block each. SPECIALABILITY_EVENPIELL01_NAME|Telekinetic Controller SPECIALABILITY_EWOKELDER01_DESC|All allies recover Health equal to 10% of Ewok Elder's Max Health and lose all negative status effects, with a 25% chance to revive defeated allies at 1 Health. SPECIALABILITY_EWOKELDER01_DESC_V2|Dispel all debuffs on all allies. All allies recover Health equal to 10% of Ewok Elder's Max Health with a 25% chance to revive defeated allies at 1% Health. SPECIALABILITY_EWOKELDER01_NAME|Tribal Healer SPECIALABILITY_EWOKELDER01_TIER01_DESC|All allies recover Health equal to 15% of Ewok Elder's Max Health and lose all negative status effects, with a 25% chance to revive defeated allies at 1 Health. SPECIALABILITY_EWOKELDER01_TIER01_DESC_V2|Dispel all debuffs on all allies. All allies recover Health equal to 15% of Ewok Elder's Max Health with a 25% chance to revive defeated allies at 1% Health. SPECIALABILITY_EWOKELDER01_TIER02_DESC|All allies recover Health equal to 15% of Ewok Elder's Max Health and lose all negative status effects, with a 30% chance to revive defeated allies at 1 Health. SPECIALABILITY_EWOKELDER01_TIER02_DESC_V2|Dispel all debuffs on all allies. All allies recover Health equal to 15% of Ewok Elder's Max Health with a 30% chance to revive defeated allies at 1% Health. SPECIALABILITY_EWOKELDER01_TIER03_DESC|All allies recover Health equal to 20% of Ewok Elder's Max Health and lose all negative status effects, with a 30% chance to revive defeated allies at 1 Health. SPECIALABILITY_EWOKELDER01_TIER03_DESC_V2|Dispel all debuffs on all allies. All allies recover Health equal to 20% of Ewok Elder's Max Health with a 30% chance to revive defeated allies at 1% Health. SPECIALABILITY_EWOKELDER01_TIER04_DESC|All allies recover Health equal to 20% of Ewok Elder's Max Health and lose all negative status effects, with a 30% chance to revive defeated allies at 1 Health. SPECIALABILITY_EWOKELDER01_TIER04_DESC_V2|Dispel all debuffs on all allies. All allies recover Health equal to 20% of Ewok Elder's Max Health with a 30% chance to revive defeated allies at 1% Health. SPECIALABILITY_EWOKELDER01_TIER05_DESC|All allies recover Health equal to 20% of Ewok Elder's Max Health and lose all negative status effects, with a 30% chance to revive defeated allies at 10% Health. SPECIALABILITY_EWOKELDER01_TIER05_DESC_V2|Dispel all debuffs on all allies. All allies recover Health equal to 20% of Ewok Elder's Max Health with a 30% chance to revive defeated allies at 10% Health. SPECIALABILITY_EWOKELDER01_TIER06_DESC|All allies recover Health equal to 25% of Ewok Elder's Max Health and lose all negative status effects, with a 30% chance to revive defeated allies at 10% Health. SPECIALABILITY_EWOKELDER01_TIER06_DESC_V2|Dispel all debuffs on all allies. All allies recover Health equal to 25% of Ewok Elder's Max Health with a 30% chance to revive defeated allies at 10% Health. SPECIALABILITY_EWOKELDER01_TIER07_DESC|All allies recover Health equal to 25% of Ewok Elder's Max Health and lose all negative status effects, with a 35% chance to revive defeated allies at 10% Health. SPECIALABILITY_EWOKELDER01_TIER07_DESC_V2|Dispel all debuffs on all allies. All allies recover Health equal to 30% of Ewok Elder's Max Health with a 35% chance to revive defeated allies at 15% Health. SPECIALABILITY_EWOKELDER02_DESC|Revive a random defeated ally with 20% Health. SPECIALABILITY_EWOKELDER02_DESC_V2|Revive a random defeated ally with 20% Health. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1. SPECIALABILITY_EWOKELDER02_NAME|Power of the Forest SPECIALABILITY_EWOKELDER02_TIER01_DESC|Revive a random defeated ally at 30% Health. SPECIALABILITY_EWOKELDER02_TIER01_DESC_V2|Revive a random defeated ally at 30% Health. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1. SPECIALABILITY_EWOKELDER02_TIER02_DESC|Revive a random defeated ally at 30% Health with a 25% chance for Ewok Elder to gain 25% Turn Meter. SPECIALABILITY_EWOKELDER02_TIER02_DESC_V2|Revive a random defeated ally at 30% Health with a 25% chance for Ewok Elder to gain 25% Turn Meter. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1. SPECIALABILITY_EWOKELDER02_TIER03_DESC|Revive a random defeated ally at 30% Health with a 25% chance for Ewok Elder to gain 35% Turn Meter. SPECIALABILITY_EWOKELDER02_TIER03_DESC_V2|Revive a random defeated ally at 30% Health with a 25% chance for Ewok Elder to gain 35% Turn Meter. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1. SPECIALABILITY_EWOKELDER02_TIER04_DESC|Revive a random defeated ally at 30% Health with a 40% chance for Ewok Elder to gain 35% Turn Meter. SPECIALABILITY_EWOKELDER02_TIER04_DESC_V2|Revive a random defeated ally at 30% Health with a 40% chance for Ewok Elder to gain 35% Turn Meter. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1. SPECIALABILITY_EWOKELDER02_TIER05_DESC|Revive a random defeated ally at 40% Health with a 40% chance for Ewok Elder to gain 35% Turn Meter. SPECIALABILITY_EWOKELDER02_TIER05_DESC_V2|Revive a random defeated ally at 40% Health with a 40% chance for Ewok Elder to gain 35% Turn Meter. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1. SPECIALABILITY_EWOKELDER02_TIER06_DESC|Revive a random defeated ally at 40% Health with a 40% chance for Ewok Elder to gain 45% Turn Meter. SPECIALABILITY_EWOKELDER02_TIER06_DESC_V2|Revive a random defeated ally at 40% Health with a 40% chance for Ewok Elder to gain 45% Turn Meter. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1. SPECIALABILITY_EWOKELDER02_TIER07_DESC|Revive a random defeated ally at 40% Health with a 55% chance for Ewok Elder to gain 45% Turn Meter. SPECIALABILITY_EWOKELDER02_TIER07_DESC_V2|Revive a random defeated ally at 40% Health with a 55% chance for Ewok Elder to gain 45% Turn Meter. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1. SPECIALABILITY_EWOKSCOUT01_DESC|Deal Physical damage to target enemy with an additional 30% chance of a Critical Hit. SPECIALABILITY_EWOKSCOUT01_NAME|Rushing Attack SPECIALABILITY_EWOKSCOUT01_TIER01_DESC|Deal Physical damage to target enemy with an additional 30% chance of a Critical Hit. SPECIALABILITY_EWOKSCOUT01_TIER02_DESC|Deal Physical damage to target enemy with an additional 30% chance of a Critical Hit. SPECIALABILITY_EWOKSCOUT01_TIER03_DESC|Deal Physical damage to target enemy with an additional 40% chance of a Critical Hit. SPECIALABILITY_EWOKSCOUT01_TIER04_DESC|Deal Physical damage to target enemy with an additional 40% chance of a Critical Hit. SPECIALABILITY_EWOKSCOUT01_TIER05_DESC|Deal Physical damage to target enemy with an additional 40% chance of a Critical Hit. SPECIALABILITY_EWOKSCOUT01_TIER06_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. SPECIALABILITY_EWOKSCOUT01_TIER07_DESC|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. SPECIALABILITY_EWOKSCOUT01_TIER07_DESC_V2|Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit and call a random ally to Assist. SPECIALABILITY_EZRABRIDGERS301_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. SPECIALABILITY_EZRABRIDGERS301_NAME|Flourish SPECIALABILITY_EZRABRIDGERS301_TIER01_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. SPECIALABILITY_EZRABRIDGERS301_TIER02_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. SPECIALABILITY_EZRABRIDGERS301_TIER03_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. SPECIALABILITY_EZRABRIDGERS301_TIER04_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. SPECIALABILITY_EZRABRIDGERS301_TIER05_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. SPECIALABILITY_EZRABRIDGERS301_TIER06_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. SPECIALABILITY_EZRABRIDGERS301_TIER07_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. SPECIALABILITY_EZRABRIDGERS301_TIER07_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns. SPECIALABILITY_EZRABRIDGERS302_DESC|Target ally attacks and then Ezra assists them. Both attackers gain a bonus effect based on the chosen ally's role:\n\n- Attacker: +100% Crit for this attack\n\n- Tank: Protection Up (20%) for 2 turns\n\n- Support: +20% Turn Meter Gain SPECIALABILITY_EZRABRIDGERS302_NAME|Watch and Learn SPECIALABILITY_EZRABRIDGERS302_TIER01_DESC|Target ally attacks and then Ezra assists them, dealing 5% more damage. Both attackers gain a bonus effect based on the chosen ally's role:\n\n- Attacker: +100% Crit for this attack\n\n- Tank: Protection Up (20%) for 2 turns\n\n- Support: +20% Turn Meter Gain SPECIALABILITY_EZRABRIDGERS302_TIER02_DESC|Target ally attacks and then Ezra assists them, dealing 5% more damage. Both attackers gain a bonus effect based on the chosen ally's role:\n\n- Attacker: +100% Crit for this attack\n\n- Tank: Protection Up (20%) for 2 turns\n\n- Support: +30% Turn Meter Gain SPECIALABILITY_EZRABRIDGERS302_TIER03_DESC|Target ally attacks and then Ezra assists them, dealing 10% more damage. Both attackers gain a bonus effect based on the chosen ally's role:\n\n- Attacker: +100% Crit for this attack\n\n- Tank: Protection Up (20%) for 2 turns\n\n- Support: +30% Turn Meter Gain SPECIALABILITY_EZRABRIDGERS302_TIER04_DESC|Target ally attacks and then Ezra assists them, dealing 15% more damage. Both attackers gain a bonus effect based on the chosen ally's role:\n\n- Attacker: +100% Crit for this attack\n\n- Tank: Protection Up (20%) for 2 turns\n\n- Support: +30% Turn Meter Gain SPECIALABILITY_EZRABRIDGERS302_TIER05_DESC|Target ally attacks and then Ezra assists them, dealing 15% more damage. Both attackers gain a bonus effect based on the chosen ally's role:\n\n- Attacker: +100% Crit for this attack\n\n- Tank: Protection Up (30%) for 2 turns\n\n- Support: +30% Turn Meter Gain SPECIALABILITY_EZRABRIDGERS302_TIER06_DESC|Target ally attacks and then Ezra assists them, dealing 20% more damage. Both attackers gain a bonus effect based on the chosen ally's role:\n\n- Attacker: +100% Crit for this attack\n\n- Tank: Protection Up (30%) for 2 turns\n\n- Support: +30% Turn Meter Gain SPECIALABILITY_EZRABRIDGERS302_TIER07_DESC|Target ally attacks and then Ezra assists them, dealing 20% more damage. Both attackers gain a bonus effect based on the chosen ally's role:\n\n- Attacker: +100% Crit for this attack\n\n- Tank: Protection Up (40%) for 2 turns\n\n- Support: +40% Turn Meter Gain SPECIALABILITY_FINN01_DESC|Finn gains Advantage and Defense Up for 2 turns. SPECIALABILITY_FINN01_DESC_V2|Finn gains Advantage and Defense Up for 2 turns. Finn and Poe Dameron gain Heal Over Time (10%) for 2 turns. SPECIALABILITY_FINN01_NAME|Hold the Line SPECIALABILITY_FINN01_TIER01_DESC|Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 6% of his Max Health at the start of his next 2 turns. SPECIALABILITY_FINN01_TIER01_DESC_V2|Finn gains Advantage and Defense Up for 2 turns. Finn and Poe Dameron gain Heal Over Time (12%) for 2 turns. SPECIALABILITY_FINN01_TIER02_DESC|Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 7% of his Max Health at the start of his next 2 turns. SPECIALABILITY_FINN01_TIER02_DESC_V2|Finn gains Advantage and Defense Up for 2 turns. Finn and Poe Dameron gain Heal Over Time (14%) for 2 turns. SPECIALABILITY_FINN01_TIER03_DESC|Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 8% of his Max Health at the start of his next 2 turns. SPECIALABILITY_FINN01_TIER03_DESC_V2|Finn gains Advantage and Defense Up for 2 turns. Finn and Poe Dameron gain Heal Over Time (16%) for 2 turns. SPECIALABILITY_FINN01_TIER04_DESC|Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 8% of his Max Health at the start of his next 2 turns. SPECIALABILITY_FINN01_TIER04_DESC_V2|Finn gains Advantage and Defense Up for 2 turns. Finn and Poe Dameron gain Heal Over Time (16%) for 2 turns. SPECIALABILITY_FINN01_TIER05_DESC|Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 9% of his Max Health at the start of his next 2 turns. SPECIALABILITY_FINN01_TIER05_DESC_V2|Finn gains Advantage and Defense Up for 2 turns. Finn and Poe Dameron gain Heal Over Time (18%) for 2 turns. SPECIALABILITY_FINN01_TIER06_DESC|Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 10% of his Max Health at the start of his next 2 turns. SPECIALABILITY_FINN01_TIER06_DESC_V2|Finn gains Advantage and Defense Up for 2 turns. Finn and Poe Dameron gain Heal Over Time (20%) for 2 turns. SPECIALABILITY_FINN01_TIER07_DESC|Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 10% of his Max Health at the start of his next 2 turns. SPECIALABILITY_FINN01_TIER07_DESC_V2|Finn gains Advantage and Defense Up for 2 turns and Dispels all debuffs from all allies. Finn and Poe Dameron gain Heal Over Time (20%) for 2 turns. SPECIALABILITY_FINN02_DESC|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns and a 50% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_DESC_V2|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns if they were not already Exposed and a 50% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_NAME|Takedown SPECIALABILITY_FINN02_TIER01_DESC|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns and a 50% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER01_DESC_V2|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns if they were not already Exposed and a 50% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER02_DESC|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER02_DESC_V2|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER03_DESC|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER03_DESC_V2|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER04_DESC|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER04_DESC_V2|Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER05_DESC|Deal Physical damage to target enemy with an 85% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER05_DESC_V2|Deal Physical damage to target enemy with an 85% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER06_DESC|Deal Physical damage to target enemy with an 85% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER06_DESC_V2|Deal Physical damage to target enemy with an 85% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER07_DESC|Deal Physical damage to target enemy with an 85% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER07_DESC_V2|Deal Physical damage to target enemy and Expose them for 2 turns with an 80% chance to Stun them for 1 turn. SPECIALABILITY_FINN02_TIER07_DESC_V3|Deal Physical damage to target enemy and Expose them for 2 turns if they were not already Exposed with an 80% chance to Stun them for 1 turn. SPECIALABILITY_FIRSTORDEREXECUTIONER01_DESC|Deal Physical damage to target enemy, remove 50% Turn Meter, and Dispel all buffs on them. If this attack defeats an enemy, First Order Executioner gains 80% Turn Meter and the cooldown of this attack is reset. Otherwise, he gains 40% Turn Meter and +20% Max Health (stacking) until he defeats an enemy. SPECIALABILITY_FIRSTORDEREXECUTIONER01_NAME|Death Sentence SPECIALABILITY_FIRSTORDEREXECUTIONER01_TIER01_DESC|Deal Physical damage to target enemy, remove 50% Turn Meter, and Dispel all buffs on them. If this attack defeats an enemy, First Order Executioner gains 80% Turn Meter and the cooldown of this attack is reset. Otherwise, he gains 40% Turn Meter and +20% Max Health (stacking) until he defeats an enemy. SPECIALABILITY_FIRSTORDEREXECUTIONER01_TIER02_DESC|Deal Physical damage to target enemy, remove 50% Turn Meter, and Dispel all buffs on them. If this attack defeats an enemy, First Order Executioner gains 80% Turn Meter and the cooldown of this attack is reset. Otherwise, he gains 40% Turn Meter and +20% Max Health (stacking) until he defeats an enemy. SPECIALABILITY_FIRSTORDEREXECUTIONER01_TIER03_DESC|Deal Physical damage to target enemy, remove 50% Turn Meter, and Dispel all buffs on them. If this attack defeats an enemy, First Order Executioner gains 80% Turn Meter and the cooldown of this attack is reset. Otherwise, he gains 40% Turn Meter and +20% Max Health (stacking) until he defeats an enemy. SPECIALABILITY_FIRSTORDEREXECUTIONER01_TIER04_DESC|Deal Physical damage to target enemy, remove 50% Turn Meter, and Dispel all buffs on them. If this attack defeats an enemy, First Order Executioner gains 80% Turn Meter and the cooldown of this attack is reset. Otherwise, he gains 40% Turn Meter and +20% Max Health (stacking) until he defeats an enemy. SPECIALABILITY_FIRSTORDEREXECUTIONER01_TIER05_DESC|Deal Physical damage to target enemy, remove 50% Turn Meter, and Dispel all buffs on them. If this attack defeats an enemy, First Order Executioner gains 80% Turn Meter and the cooldown of this attack is reset. Otherwise, he gains 40% Turn Meter and +20% Max Health (stacking) until he defeats an enemy. SPECIALABILITY_FIRSTORDEREXECUTIONER01_TIER06_DESC|Deal Physical damage to target enemy, remove 50% Turn Meter, and Dispel all buffs on them. If this attack defeats an enemy, First Order Executioner gains 80% Turn Meter and the cooldown of this attack is reset. Otherwise, he gains 40% Turn Meter and +20% Max Health (stacking) until he defeats an enemy. SPECIALABILITY_FIRSTORDEREXECUTIONER01_TIER07_DESC|Deal Physical damage to target enemy, remove 50% Turn Meter, and Dispel all buffs on them. If this attack defeats an enemy, First Order Executioner gains 80% Turn Meter and the cooldown of this attack is reset. Otherwise, he gains 40% Turn Meter and +20% Max Health (stacking) until he defeats an enemy. SPECIALABILITY_FIRSTORDEROFFICERMALE01_DESC|A random ally gains 50% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_DESC_V2|Target other ally gains 50% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_NAME|Marching Orders SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER01_DESC|A random ally gains 60% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER01_DESC_V2|Target other ally gains 60% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER02_DESC|A random ally gains 70% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER02_DESC_V2|Target other ally gains 70% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER03_DESC|A random ally gains 80% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER03_DESC_V2|Target other ally gains 80% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER04_DESC|A random ally gains 80% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER04_DESC_V2|Target other ally gains 80% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER05_DESC|A random ally gains 90% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER05_DESC_V2|Target other ally gains 90% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER06_DESC|A random ally gains 100% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER06_DESC_V2|Target other ally gains 100% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER07_DESC|A random ally gains 100% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE01_TIER07_DESC_V2|Target other ally gains 100% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 turns. Dispel all debuffs from First Order Officer and target ally and grant them both Tenacity Up for 2 turns. SPECIALABILITY_FIRSTORDEROFFICERMALE02_DESC|Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 10% Turn Meter. SPECIALABILITY_FIRSTORDEROFFICERMALE02_NAME|Pinning Shot SPECIALABILITY_FIRSTORDEROFFICERMALE02_TIER01_DESC|Physical damage to target enemy with a 40% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 10% Turn Meter. SPECIALABILITY_FIRSTORDEROFFICERMALE02_TIER02_DESC|Physical damage to target enemy with a 55% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 10% Turn Meter. SPECIALABILITY_FIRSTORDEROFFICERMALE02_TIER03_DESC|Physical damage to target enemy with a 55% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 10% Turn Meter. SPECIALABILITY_FIRSTORDEROFFICERMALE02_TIER04_DESC|Physical damage to target enemy with a 70% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 10% Turn Meter. SPECIALABILITY_FIRSTORDEROFFICERMALE02_TIER05_DESC|Physical damage to target enemy with a 70% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 10% Turn Meter. SPECIALABILITY_FIRSTORDEROFFICERMALE02_TIER06_DESC|Physical damage to target enemy with a 70% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 15% Turn Meter. SPECIALABILITY_FIRSTORDEROFFICERMALE02_TIER07_DESC|Physical damage to target enemy with a 70% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 15% Turn Meter. SPECIALABILITY_FIRSTORDEROFFICERMALE02_TIER07_DESC_V2|Physical damage to target enemy and remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 15% Turn Meter. All First Order allies have their Cooldowns reduced by 1. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_DESC|Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_NAME|Drumfire SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_TIER01_DESC|Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_TIER02_DESC|Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_TIER03_DESC|Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_TIER04_DESC|Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_TIER05_DESC|Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_TIER06_DESC|Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT01_TIER07_DESC|Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. First Order allies gain Speed Up for 2 turns. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_DESC|Deal Special damage to target enemy and call target other ally to Assist. If target other ally is First Order, they gain Advantage for 2 turns. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_NAME|Oppressive Burst SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_TIER01_DESC|Deal Special damage to target enemy and call target other ally to Assist. If target other ally is First Order, they gain Advantage for 2 turns. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_TIER02_DESC|Deal Special damage to target enemy and call target other ally to Assist. If target other ally is First Order, they gain Advantage for 2 turns. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_TIER03_DESC|Deal Special damage to target enemy and call target other ally to Assist. If target other ally is First Order, they gain Advantage for 2 turns. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_TIER04_DESC|Deal Special damage to target enemy and call target other ally to Assist. If target other ally is First Order, they gain Advantage for 2 turns. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_TIER05_DESC|Deal Special damage to target enemy and call target other ally to Assist. If target other ally is First Order, they gain Advantage for 2 turns. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_TIER06_DESC|Deal Special damage to target enemy and call target other ally to Assist. If target other ally is First Order, they gain Advantage for 2 turns. SPECIALABILITY_FIRSTORDERSPECIALFORCESPILOT02_TIER07_DESC|Deal Special damage to target enemy and call target other ally to Assist. If target other ally is First Order, they gain Advantage for 2 turns and Stun the target enemy for 1 turn. SPECIALABILITY_FIRSTORDERTIEPILOT01_DESC|Deal Physical damage to target enemy with an additional 25% chance of a Critical Hit. This bonus is doubled if First Order Pilot has Advantage. SPECIALABILITY_FIRSTORDERTIEPILOT01_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. SPECIALABILITY_FIRSTORDERTIEPILOT01_NAME|Gun Down SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER01_DESC|Deal Physical damage to target enemy with an additional 25% chance of a Critical Hit. This bonus is doubled if First Order Pilot has Advantage. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER02_DESC|Deal Physical damage to target enemy with an additional 25% chance of a Critical Hit. This bonus is doubled if First Order Pilot has Advantage. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER03_DESC|Deal Physical damage to target enemy with an additional 40% chance of a Critical Hit. This bonus is doubled if First Order Pilot has Advantage. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Health Down for 2 turns. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER04_DESC|Deal Physical damage to target enemy with an additional 40% chance of a Critical Hit. This bonus is doubled if First Order Pilot has Advantage. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Health Down for 2 turns. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER05_DESC|Deal Physical damage to target enemy with an additional 40% chance of a Critical Hit. This bonus is doubled if First Order Pilot has Advantage. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Health Down for 2 turns. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER06_DESC|Deal Physical damage to target enemy with an additional 40% chance of a Critical Hit. This bonus is doubled if First Order Pilot has Advantage. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Health Down for 2 turns. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER07_DESC|Deal Physical damage to target enemy with an additional 55% chance of a Critical Hit. This bonus is doubled if First Order Pilot has Advantage. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Health Down for 2 turns. SPECIALABILITY_FIRSTORDERTIEPILOT01_TIER07_DESC_V3|Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Buff Immunity and Health Down for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_DESC|First Order Stormtrooper gains Advantage and Defense Up for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_DESC_V2|All allies gain Defense Up for 2 turns and First Order Stormtrooper gains Advantage for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_DESC_V3|All allies gain 5% Turn Meter and Defense Up for 2 turns. First Order Stormtrooper gains Advantage and Taunt for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_NAME|The Order Relentless SPECIALABILITY_FIRSTORDERTROOPER01_TIER01_DESC|First Order Stormtrooper gains Advantage and Defense Up for 2 turns with a 25% chance to gain 25% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER01_DESC_V2|All allies gain Defense Up for 2 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 25% chance to also gain 25% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER01_DESC_V3|All allies gain 10% Turn Meter and Defense Up for 2 turns. First Order Stormtrooper gains Advantage and Taunt for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_TIER02_DESC|First Order Stormtrooper gains Advantage and Defense Up for 2 turns with a 25% chance to gain 30% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER02_DESC_V2|All allies gain Defense Up for 2 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 25% chance to also gain 30% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER02_DESC_V3|All allies gain 15% Turn Meter and Defense Up for 2 turns. First Order Stormtrooper gains Advantage and Taunt for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_TIER03_DESC|First Order Stormtrooper gains Advantage for 2 turns and Defense Up for 3 turns with a 25% chance to gain 30% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER03_DESC_V2|All allies gain Defense Up for 3 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 25% chance to also gain 30% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER03_DESC_V3|All allies gain 15% Turn Meter and Defense Up for 3 turns. First Order Stormtrooper gains Advantage and Taunt for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_TIER04_DESC|First Order Stormtrooper gains Advantage for 2 turns and Defense Up for 3 turns with a 25% chance to gain 35% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER04_DESC_V2|All allies gain Defense Up for 3 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 25% chance to also gain 35% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER04_DESC_V3|All allies gain 20% Turn Meter and Defense Up for 3 turns. First Order Stormtrooper gains Advantage and Taunt for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_TIER05_DESC|First Order Stormtrooper gains Advantage and Defense Up for 3 turns with a 25% chance to gain 35% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER05_DESC_V2|All allies gain Defense Up for 3 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 50% chance to also gain 35% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER05_DESC_V3|All allies gain 20% Turn Meter and Defense Up for 4 turns. First Order Stormtrooper gains Advantage and Taunt for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_TIER06_DESC|First Order Stormtrooper gains Advantage and Defense Up for 3 turns with a 25% chance to gain 40% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER06_DESC_V2|All allies gain Defense Up for 3 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 50% chance to also gain 40% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER06_DESC_V3|All allies gain 25% Turn Meter and Defense Up for 4 turns. First Order Stormtrooper gains Advantage and Taunt for 2 turns. SPECIALABILITY_FIRSTORDERTROOPER01_TIER07_DESC|First Order Stormtrooper gains Advantage and Defense Up for 3 turns with a 25% chance to gain 40% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER07_DESC_V2|All allies gain Defense Up for 3 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 50% chance to also gain 40% Turn Meter. SPECIALABILITY_FIRSTORDERTROOPER01_TIER07_DESC_V3|All allies gain 25% Turn Meter and Defense Up for 4 turns. First Order Stormtrooper Dispels all debuffs from himself and then gains Advantage and Taunt for 2 turns. SPECIALABILITY_FORTIFY_HEROIC_DESC|Gain [c][ffff33]Unbreakable Will[-][/c] for 1 turn. This unit may only use this ability once, but an additional use can be gained by defeating [c][309AF5]Menacing[-][/c] enemies.\n\n[c][ffff33]Unbreakable Will:[-][/c] Can't be reduced below 1 Health, must be targeted by enemy attacks, Speed -10%, Turn Meter can't be modified, lasts 1 turn. SPECIALABILITY_FORTIFY_NORMAL_DESC|Gain [c][ffff33]Unbreakable Will[-][/c] for 1 turn. This unit may only use this ability once, but an additional use can be gained by defeating [c][309AF5]Menacing[-][/c] enemies.\n\n[c][ffff33]Unbreakable Will:[-][/c] Can't be reduced below 1 Health, must be targeted by enemy attacks, Speed -10%, Turn Meter can't be modified, lasts 1 turn. SPECIALABILITY_FORTIFY_NORMAL_NAME|Unbreakable Will SPECIALABILITY_FULCRUMAHSOKA01_DESC|Ahsoka gains Foresight and each non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 5% Turn Meter for each buff on her. SPECIALABILITY_FULCRUMAHSOKA01_NAME|Meditate SPECIALABILITY_FULCRUMAHSOKA01_TIER01_DESC|Ahsoka gains Foresight and each non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 6% Turn Meter for each buff on her. SPECIALABILITY_FULCRUMAHSOKA01_TIER02_DESC|Ahsoka gains Foresight and each non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 8% Turn Meter for each buff on her. SPECIALABILITY_FULCRUMAHSOKA01_TIER03_DESC|Ahsoka gains Foresight and each non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 9% Turn Meter for each buff on her. SPECIALABILITY_FULCRUMAHSOKA01_TIER04_DESC|Ahsoka gains Foresight and each non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 11% Turn Meter for each buff on her. SPECIALABILITY_FULCRUMAHSOKA01_TIER05_DESC|Ahsoka gains Foresight and each non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 12% Turn Meter for each buff on her. SPECIALABILITY_FULCRUMAHSOKA01_TIER06_DESC|Ahsoka gains Foresight and each non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 15% Turn Meter for each buff on her. SPECIALABILITY_FULCRUMAHSOKA01_TIER07_DESC|Ahsoka gains Foresight, Retribution, and each non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 15% Turn Meter for each buff on her. SPECIALABILITY_FULCRUMAHSOKA02_DESC|Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. SPECIALABILITY_FULCRUMAHSOKA02_NAME|Whirlwind SPECIALABILITY_FULCRUMAHSOKA02_TIER01_DESC|Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. SPECIALABILITY_FULCRUMAHSOKA02_TIER02_DESC|Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. SPECIALABILITY_FULCRUMAHSOKA02_TIER03_DESC|Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. SPECIALABILITY_FULCRUMAHSOKA02_TIER04_DESC|Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. SPECIALABILITY_FULCRUMAHSOKA02_TIER05_DESC|Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. SPECIALABILITY_FULCRUMAHSOKA02_TIER06_DESC|Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. SPECIALABILITY_FULCRUMAHSOKA02_TIER07_DESC|Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. The target can't Evade and has -50% Armor against this attack. SPECIALABILITY_GAMORREANBRUTE01_DESC|Deal Physical damage to target enemy and inflict Buff Immunity and Ability Block for 2 turns. SPECIALABILITY_GAMORREANBRUTE01_NAME|Head Splitter SPECIALABILITY_GAMORREANBRUTE02_DESC|Gamorrean Brute Taunts, gains Defense Up for 2 turns, and gains 70% Turn Meter. SPECIALABILITY_GAMORREANBRUTE02_NAME|Impede SPECIALABILITY_GAMORREANCAPTAIN01_DESC|Call all Gamorrean allies to Assist, then summon up to two Gamorrean allies to the battle. This ability is on cooldown when the battle begins. SPECIALABILITY_GAMORREANCAPTAIN01_NAME|Rally the Guards SPECIALABILITY_GAMORREANCAPTAIN02_DESC|All allies gain 30% Turn Meter and Offense Up for 3 turns, and other allies recover 30% of their Max Health. SPECIALABILITY_GAMORREANCAPTAIN02_NAME|Bestial Roar SPECIALABILITY_GAMORREANCAPTAIN03_DESC|Deathmark target enemy for 5 turns. This effect can't be Resisted. (Deathmarked targets must be attacked if able, and whenever they are damaged by an attack, they take bonus damage equal to 50% of their Max Health. If the target is defeated while still Deathmarked, they can't be Revived.) SPECIALABILITY_GAMORREANCAPTAIN03_NAME|Kill Order SPECIALABILITY_GAMORREANGUARD01_DESC|Gamorrean Guard Taunts and gains Retribution for 2 turns. SPECIALABILITY_GAMORREANGUARD01_DESC_PLAYER|Gamorrean Guard Taunts for 2 turns and gains Retribution for 1 turn. SPECIALABILITY_GAMORREANGUARD01_NAME|Muscle In SPECIALABILITY_GAMORREANGUARD01_TIER01_DESC_PLAYER|Gamorrean Guard Taunts for 2 turns and gains Retribution for 1 turn. The Gamorrean Guard gains Protection equal to 10% of his Max Health while Taunting. SPECIALABILITY_GAMORREANGUARD01_TIER02_DESC_PLAYER|Gamorrean Guard Taunts for 2 turns and gains Retribution for 1 turn. The Gamorrean Guard gains Protection equal to 12.5% of his Max Health while Taunting. SPECIALABILITY_GAMORREANGUARD01_TIER03_DESC_PLAYER|Gamorrean Guard Taunts for 2 turns and gains Retribution for 1 turn. The Gamorrean Guard gains Protection equal to 15% of his Max Health while Taunting. SPECIALABILITY_GAMORREANGUARD01_TIER04_DESC_PLAYER|Gamorrean Guard Taunts and gains Retribution for 2 turns . The Gamorrean Guard gains Protection equal to 15% of his Max Health while Taunting. SPECIALABILITY_GAMORREANGUARD01_TIER05_DESC_PLAYER|Gamorrean Guard Taunts and gains Retribution for 2 turns . The Gamorrean Guard gains Protection equal to 17.5% of his Max Health while Taunting. SPECIALABILITY_GAMORREANGUARD01_TIER06_DESC_PLAYER|Gamorrean Guard Taunts and gains Retribution for 2 turns . The Gamorrean Guard gains Protection equal to 20% of his Max Health while Taunting. SPECIALABILITY_GAMORREANGUARD01_TIER07_DESC_PLAYER|Gamorrean Guard Taunts and gains Retribution for 2 turns . The Gamorrean Guard gains Protection equal to 20% of his Max Health while Taunting. SPECIALABILITY_GAMORREANGUARD02_DESC|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GAMORREANGUARD02_DESC_PLAYER|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GAMORREANGUARD02_NAME|Punch Through SPECIALABILITY_GAMORREANGUARD02_TIER01_DESC_PLAYER|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GAMORREANGUARD02_TIER02_DESC_PLAYER|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GAMORREANGUARD02_TIER03_DESC_PLAYER|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GAMORREANGUARD02_TIER04_DESC_PLAYER|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GAMORREANGUARD02_TIER05_DESC_PLAYER|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GAMORREANGUARD02_TIER06_DESC_PLAYER|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GAMORREANGUARD02_TIER07_DESC_PLAYER|Deal Physical damage to target enemy and Expose them for 2 turns. SPECIALABILITY_GARSAXON01_DESC|Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 10% Turn Meter. SPECIALABILITY_GARSAXON01_NAME|Calculated Ambush SPECIALABILITY_GARSAXON01_TIER01_DESC|Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 10% Turn Meter. SPECIALABILITY_GARSAXON01_TIER02_DESC|Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 10% Turn Meter. SPECIALABILITY_GARSAXON01_TIER03_DESC|Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 20% Turn Meter. SPECIALABILITY_GARSAXON01_TIER04_DESC|Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 20% Turn Meter. SPECIALABILITY_GARSAXON01_TIER05_DESC|Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 20% Turn Meter. SPECIALABILITY_GARSAXON01_TIER06_DESC|Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 30% Turn Meter. SPECIALABILITY_GARSAXON01_TIER07_DESC|Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 30% Turn Meter. SPECIALABILITY_GAUNTLETSTARFIGHTER01_DESC|Dispel all debuffs on all allies and grant them Protection Up (10%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_NAME|Reinvigorate SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER01_DESC|Dispel all debuffs on all allies and grant them Protection Up (12%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER02_DESC|Dispel all debuffs on all allies and grant them Protection Up (14%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER03_DESC|Dispel all debuffs on all allies and grant them Protection Up (16%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER04_DESC|Dispel all debuffs on all allies and grant them Protection Up (16%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER05_DESC|Dispel all debuffs on all allies and grant them Protection Up (18%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER06_DESC|Dispel all debuffs on all allies and grant them Protection Up (20%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER07_DESC|Dispel all debuffs on all allies and grant them Protection Up (25%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER02_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 1 turn. SPECIALABILITY_GAUNTLETSTARFIGHTER02_NAME|Proton Missile Launcher SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER01_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 1 turn. SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER02_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 1 turn. SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER03_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 1 turn. SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER04_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 1 turn. SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER05_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 1 turn. SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER06_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER07_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. SPECIALABILITY_GEN_BUFFATKSQUAD_BUFFRECSQUAD_DESC|+ATK and +REC to allies for 3 Turns. SPECIALABILITY_GEN_BUFFDEFSQUAD_BUFFRECSQUAD_DESC|+DEF and +REC to allies for 3 Turns. SPECIALABILITY_GEN_BUFFDEFSQUAD_CUREDEBUFFDEFSQUAD_DESC|+DEF to allies for 3 Turns and removed -DEF from them. SPECIALABILITY_GEN_DMG_BUFFDEFSELF_BUFFRECSELF_SAFILLSQUAD_DESC|Damages an enemy, +DEF and +REC to self for 3 Turns, and +Special Ability Fill to allies. SPECIALABILITY_GEN_DMG_DEBUFFATK_DEBUFFDEF_DEBUFFREC_DESC|Damages an enemy and -ATK, -DEF, and -REC to them for 3 Turns. SPECIALABILITY_GEN_DMG_DESC|Damages an enemy. SPECIALABILITY_GEN_DMG_STUNCHANCE_DESC|Damages an enemy and has a chance to Stun them for 1 Turn. SPECIALABILITY_GEN_DMG_TAUNT|Damages an enemy and +Taunt for 1 Turn. SPECIALABILITY_GEN_DMGAOE_DEBUFFATKAOE_DESC|Damages all enemies and -ATK to them for 3 Turns. SPECIALABILITY_GEN_DMGAOE_DEBUFFDEFAOE_DESC|Damages all enemies and -DEF to them for 3 Turns. SPECIALABILITY_GEN_DMGAOE_DESC|Damages all enemies. SPECIALABILITY_GEN_DMGAOE_SAFILLSQUAD_DESC|Damages all enemies and +Special Ability Fill to allies. SPECIALABILITY_GEN_DMGAOE_SUPPRESSCHANCE_DESC|Damages an enemy and has a chance to Ability Block for 1 Turn. SPECIALABILITY_GEN_DMGAOE_TAUNT_DESC|Damages all enemies and +Taunt for 1 Turn. SPECIALABILITY_GEN_DMGOAE_DEBUFFDEFAOE_TAUNT_DESC|Damages all enemies, -DEF to them for 3 Turns, and +Taunt for 1 Turn. SPECIALABILITY_GEN_DOTAOE_DESC|+Continuous damage to all enemies for 3 Turns. SPECIALABILITY_GEN_HEALSQUAD_BUFFATKSQUAD_DEBUFFDEFAOE_DESC|+HP to allies and +ATK to allies and -DEF to all enemies for 3 Turns. SPECIALABILITY_GEN_HEALSQUAD_DESC|+HP to allies. SPECIALABILITY_GEN_HOTSQUAD_BUFFATKSQUAD_BUFFDEFSQUAD_DESC|+Continuous HP, +ATK, and +DEF to allies for 3 Turns. SPECIALABILITY_GEN_HOTSQUAD_DISPELATKAOE_DESC|+HP to allies for 3 Turns and removes +ATK from enemies. SPECIALABILITY_GENERALKENOBI01_DESC|Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 20% Turn Meter. SPECIALABILITY_GENERALKENOBI01_NAME|The Negotiator SPECIALABILITY_GENERALKENOBI01_TIER01_DESC|Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 25% Turn Meter. SPECIALABILITY_GENERALKENOBI01_TIER02_DESC|Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 30% Turn Meter. SPECIALABILITY_GENERALKENOBI01_TIER03_DESC|Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 35% Turn Meter. SPECIALABILITY_GENERALKENOBI01_TIER04_DESC|Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 40% Turn Meter. SPECIALABILITY_GENERALKENOBI01_TIER05_DESC|Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 45% Turn Meter. SPECIALABILITY_GENERALKENOBI01_TIER06_DESC|Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 50% Turn Meter. SPECIALABILITY_GENERALKENOBI01_TIER07_DESC|Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 50% Turn Meter. SPECIALABILITY_GENERALKENOBI02_DESC|Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 60% less damage. SPECIALABILITY_GENERALKENOBI02_NAME|Lead the Charge SPECIALABILITY_GENERALKENOBI02_TIER01_DESC|Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 60% less damage. SPECIALABILITY_GENERALKENOBI02_TIER02_DESC|Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 60% less damage. SPECIALABILITY_GENERALKENOBI02_TIER03_DESC|Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 55% less damage. SPECIALABILITY_GENERALKENOBI02_TIER04_DESC|Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 55% less damage. SPECIALABILITY_GENERALKENOBI02_TIER05_DESC|Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 45% less damage. SPECIALABILITY_GENERALKENOBI02_TIER06_DESC|Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 45% less damage. SPECIALABILITY_GENERALKENOBI02_TIER07_DESC|Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 30% less damage. SPECIALABILITY_GEONOSIANSOLDIER01_DESC|Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. SPECIALABILITY_GEONOSIANSOLDIER01_NAME|Swarm SPECIALABILITY_GEONOSIANSOLDIER01_TIER01_DESC|Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. SPECIALABILITY_GEONOSIANSOLDIER01_TIER02_DESC|Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. SPECIALABILITY_GEONOSIANSOLDIER01_TIER03_DESC|Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. SPECIALABILITY_GEONOSIANSOLDIER01_TIER04_DESC|Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. SPECIALABILITY_GEONOSIANSOLDIER01_TIER05_DESC|Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. SPECIALABILITY_GEONOSIANSOLDIER01_TIER06_DESC|Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. SPECIALABILITY_GEONOSIANSOLDIER01_TIER07_DESC|Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. SPECIALABILITY_GEONOSIANSPY01_DESC|Deal Physical damage to target enemy with an increased Critical Hit Chance and increase Critical Hit Damage by a small amount for each friendly Geonosian character. SPECIALABILITY_GEONOSIANSPY01_DESC_V2|Deal Physical damage to target enemy. If Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all status effects on both Geonosian Spy and the target and deal 10% more damage for each effect Dispelled in this way. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_DESC_V3|Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 20% more damage for each effect Dispelled. Otherwise, inflict Evasion Down for 2 turns. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_NAME|Spy Strike SPECIALABILITY_GEONOSIANSPY01_NAME_V2|Silent Strike SPECIALABILITY_GEONOSIANSPY01_TIER01_DESC|Deal Physical damage to target enemy. If Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all status effects on both Geonosian Spy and the target and deal 15% more damage for each effect Dispelled in this way. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER01_DESC_V2|Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 25% more damage for each effect Dispelled. Otherwise, inflict Evasion Down for 2 turns. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER02_DESC|Deal Physical damage to target enemy. If Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all status effects on both Geonosian Spy and the target and deal 15% more damage for each effect Dispelled in this way. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER02_DESC_V2|Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 25% more damage for each effect Dispelled. Otherwise, inflict Evasion Down for 2 turns. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER03_DESC|Deal Physical damage to target enemy. If Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all status effects on both Geonosian Spy and the target and deal 20% more damage for each effect Dispelled in this way. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER03_DESC_V2|Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 30% more damage for each effect Dispelled. Otherwise, inflict Evasion Down for 2 turns. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER04_DESC|Deal Physical damage to target enemy. If Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all status effects on both Geonosian Spy and the target and deal 20% more damage for each effect Dispelled in this way. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER04_DESC_V2|Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 30% more damage for each effect Dispelled. Otherwise, inflict Evasion Down for 2 turns. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER05_DESC|Deal Physical damage to target enemy. If Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all status effects on both Geonosian Spy and the target and deal 20% more damage for each effect Dispelled in this way. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER05_DESC_V2|Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 30% more damage for each effect Dispelled. Otherwise, inflict Evasion Down for 2 turns. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER06_DESC|Deal Physical damage to target enemy. If Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all status effects on both Geonosian Spy and the target and deal 20% more damage for each effect Dispelled in this way. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER06_DESC_V2|Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 30% more damage for each effect Dispelled. Otherwise, inflict Evasion Down for 2 turns. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER07_DESC|Deal Physical damage to target enemy. If Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all status effects on both Geonosian Spy and the target and deal 30% more damage for each effect Dispelled in this way. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSPY01_TIER07_DESC_V2|Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 40% more damage for each effect Dispelled. Otherwise, inflict Evasion Down for 2 turns. This attack can't be Evaded. SPECIALABILITY_GEONOSIANSTARFIGHTER_DESC|Single target shot. Increases dodge for 2 rounds. SPECIALABILITY_GEONOSIANSTARFIGHTER_NAME|Evasive Fire SPECIALABILITY_GEONOSIANSTARFIGHTER1_DESC|Deal physical damage to target enemy and inflict [c][e60000]Target Lock[-][/c] if they have any buffs. SPECIALABILITY_GEONOSIANSTARFIGHTER1_NAME|Prime Target SPECIALABILITY_GEONOSIANSTARFIGHTER101_DESC|Deal physical damage to target enemy. If the target is buffed, also Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_NAME|Prime Target SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER01_DESC|Deal physical damage to target enemy. If the target is buffed, also Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER02_DESC|Deal physical damage to target enemy. If the target is buffed, also Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER03_DESC|Deal physical damage to target enemy. If the target is buffed, also Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER04_DESC|Deal physical damage to target enemy. If the target is buffed, also Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER05_DESC|Deal physical damage to target enemy. If the target is buffed, also Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER06_DESC|Deal physical damage to target enemy. If the target is buffed, also Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER07_DESC|Deal physical damage to target enemy. If the target is buffed, also Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER201_DESC|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if the chosen ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers deal 25% more damage. SPECIALABILITY_GEONOSIANSTARFIGHTER201_NAME|Separatist Assault SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if the chosen ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers deal 25% more damage. SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER02_DESC|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if the chosen ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers deal 25% more damage. SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER03_DESC|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if the chosen ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers deal 25% more damage. SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER04_DESC|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if the chosen ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers deal 25% more damage. SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER05_DESC|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if the chosen ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers deal 25% more damage. SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER06_DESC|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if the chosen ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers deal 25% more damage. SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER07_DESC|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if the chosen ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers deal 50% more damage. SPECIALABILITY_GEONOSIANSTARFIGHTER301_DESC|Deal Special damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call all Stealthed allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_NAME|Surprise Shot SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER01_DESC|Deal Special damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call all Stealthed allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER02_DESC|Deal Special damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call all Stealthed allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER03_DESC|Deal Special damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call all Stealthed allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER04_DESC|Deal Special damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call all Stealthed allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER05_DESC|Deal Special damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call all Stealthed allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER06_DESC|Deal Special damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call all Stealthed allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER07_DESC|Deal Special damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call all Stealthed allies to Assist. SPECIALABILITY_GHOST01_DESC|The Ghost and target ally gain Stealth for 1 turn. Then, call target ally to assist and 1 buffed Rebel ally to assist (if able) dealing 75% less damage. SPECIALABILITY_GHOST01_NAME|Static Jammer SPECIALABILITY_GHOST01_TIER01_DESC|The Ghost and target ally gain Stealth for 1 turn. Then, call target ally to assist and 1 buffed Rebel ally to assist (if able) dealing 70% less damage. SPECIALABILITY_GHOST01_TIER02_DESC|The Ghost and target ally gain Stealth for 1 turn. Then, call target ally to assist and 1 buffed Rebel ally to assist (if able) dealing 65% less damage. SPECIALABILITY_GHOST01_TIER03_DESC|The Ghost and target ally gain Stealth for 1 turn. Then, call target ally to assist and 2 buffed Rebel allies to assist (if able) dealing 65% less damage. SPECIALABILITY_GHOST01_TIER04_DESC|The Ghost and target ally gain Stealth for 1 turn. Then, call target ally to assist and 2 buffed Rebel allies to assist (if able) dealing 60% less damage. SPECIALABILITY_GHOST01_TIER05_DESC|The Ghost and target ally gain Stealth for 2 turns. Then, call target ally to assist and 2 buffed Rebel allies to assist (if able) dealing 60% less damage. SPECIALABILITY_GHOST01_TIER06_DESC|The Ghost and target ally gain Stealth for 2 turns. Then, call target ally to assist and 2 buffed Rebel allies to assist (if able) dealing 50% less damage. SPECIALABILITY_GHOST01_TIER07_DESC|The Ghost and target ally gain Stealth for 2 turns. Then, call target ally to assist and 3 buffed Rebel allies to assist (if able) dealing 50% less damage. SPECIALABILITY_GHOST02_DESC|Deal Physical damage to all enemies and deal 10% bonus damage for each Stealthed Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_NAME|Attack All Angles SPECIALABILITY_GHOST02_TIER01_DESC|Deal Physical damage to all enemies and deal 10% bonus damage for each Stealthed Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER02_DESC|Deal Physical damage to all enemies and deal 10% bonus damage for each Stealthed Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER03_DESC|Deal Physical damage to all enemies and deal 20% bonus damage for each Stealthed Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER04_DESC|Deal Physical damage to all enemies and deal 20% bonus damage for each Stealthed Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER05_DESC|Deal Physical damage to all enemies and deal 20% bonus damage for each Stealthed Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER06_DESC|Deal Physical damage to all enemies and deal 30% bonus damage for each Stealthed Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER07_DESC|Deal Physical damage to all enemies and deal 30% bonus damage for each Stealthed Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST03_DESC|Inflict Defense Down to target enemy for 1 turn, and Expose all Target Locked enemies. These effects can't be resisted. The Ghost gains 5% Turn Meter for each enemy that was Exposed. SPECIALABILITY_GHOST03_NAME|Take 'em Down SPECIALABILITY_GHOST03_TIER01_DESC|Inflict Defense Down to target enemy for 1 turn, and Expose all Target Locked enemies. These effects can't be resisted. The Ghost gains 7.5% Turn Meter for each enemy that was Exposed. SPECIALABILITY_GHOST03_TIER02_DESC|Inflict Defense Down to target enemy for 1 turn, and Expose all Target Locked enemies. These effects can't be resisted. The Ghost gains 10% Turn Meter for each enemy that was Exposed. SPECIALABILITY_GHOST03_TIER03_DESC|Inflict Defense Down to target enemy for 2 turns, and Expose all Target Locked enemies. These effects can't be resisted. The Ghost gains 10% Turn Meter for each enemy that was Exposed. SPECIALABILITY_GHOST03_TIER04_DESC|Inflict Defense Down to target enemy for 2 turns, and Expose all Target Locked enemies. These effects can't be resisted. The Ghost gains 10% Turn Meter for each enemy that was Exposed. SPECIALABILITY_GHOST03_TIER05_DESC|Inflict Defense Down to target enemy for 2 turns, and Expose all Target Locked enemies. These effects can't be resisted. The Ghost gains 15% Turn Meter for each enemy that was Exposed. SPECIALABILITY_GHOST03_TIER06_DESC|Inflict Defense Down to target enemy for 2 turns, and Expose all Target Locked enemies. These effects can't be resisted. The Ghost gains 20% Turn Meter for each enemy that was Exposed. SPECIALABILITY_GHOST03_TIER07_DESC|Inflict Defense Down to target enemy and all Target Locked enemies for 2 turns, and Expose all Target Locked enemies. These effects can't be resisted. The Ghost gains 20% Turn Meter for each enemy that was Exposed. SPECIALABILITY_GINIVEXCLASSSTARFIGHTER_DESC|Attacks single target with a high chance to supress. If target dodges this unit may take another action. SPECIALABILITY_GINIVEXCLASSSTARFIGHTER_NAME|Tracking Fire SPECIALABILITY_GRANDADMIRALTHRAWN01_DESC|Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated. This Fracture can't be Copied or Dispelled. This attack can't be Evaded or Resisted.\n\nFracture on Characters: Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter.\nFracture on Raid Bosses: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance SPECIALABILITY_GRANDADMIRALTHRAWN01_NAME|Fracture SPECIALABILITY_GRANDADMIRALTHRAWN01_TIER01_DESC|Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated. This Fracture can't be Copied or Dispelled. This attack can't be Evaded or Resisted.\n\nFracture on Characters: Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter.\nFracture on Raid Bosses: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance SPECIALABILITY_GRANDADMIRALTHRAWN01_TIER02_DESC|Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated. This Fracture can't be Copied or Dispelled. This attack can't be Evaded or Resisted.\n\nFracture on Characters: Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter.\nFracture on Raid Bosses: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance SPECIALABILITY_GRANDADMIRALTHRAWN01_TIER03_DESC|Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated. This Fracture can't be Copied or Dispelled. This attack can't be Evaded or Resisted.\n\nFracture on Characters: Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter.\nFracture on Raid Bosses: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance SPECIALABILITY_GRANDADMIRALTHRAWN01_TIER04_DESC|Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated. This Fracture can't be Copied or Dispelled. This attack can't be Evaded or Resisted.\n\nFracture on Characters: Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter.\nFracture on Raid Bosses: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance SPECIALABILITY_GRANDADMIRALTHRAWN01_TIER05_DESC|Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated. This Fracture can't be Copied or Dispelled. This attack can't be Evaded or Resisted.\n\nFracture on Characters: Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter.\nFracture on Raid Bosses: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance SPECIALABILITY_GRANDADMIRALTHRAWN01_TIER06_DESC|Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated. This Fracture can't be Copied or Dispelled. This attack can't be Evaded or Resisted.\n\nFracture on Characters: Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter.\nFracture on Raid Bosses: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance SPECIALABILITY_GRANDADMIRALTHRAWN01_TIER07_DESC|Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated. This Fracture can't be Copied or Dispelled. This attack can't be Evaded or Resisted.\n\nFracture on Characters: Speed set to 0, can't gain buffs, bonus Attacks, or bonus Turn Meter.\nFracture on Raid Bosses: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance SPECIALABILITY_GRANDADMIRALTHRAWN02_DESC|Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 5% Protection. SPECIALABILITY_GRANDADMIRALTHRAWN02_NAME|Grand Admiral's Command SPECIALABILITY_GRANDADMIRALTHRAWN02_TIER01_DESC|Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 10% Protection. SPECIALABILITY_GRANDADMIRALTHRAWN02_TIER02_DESC|Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 15% Protection. SPECIALABILITY_GRANDADMIRALTHRAWN02_TIER03_DESC|Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 20% Protection. SPECIALABILITY_GRANDADMIRALTHRAWN02_TIER04_DESC|Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 25% Protection. SPECIALABILITY_GRANDADMIRALTHRAWN02_TIER05_DESC|Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 30% Protection. SPECIALABILITY_GRANDADMIRALTHRAWN02_TIER06_DESC|Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 35% Protection. SPECIALABILITY_GRANDADMIRALTHRAWN02_TIER07_DESC|Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 40% Protection. SPECIALABILITY_GRANDMASTERYODA01_DESC|Deal Physical damage to target enemy with a moderate chance to attack a second time and a small chance to attack a third time. SPECIALABILITY_GRANDMASTERYODA01_DESC_V2|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA01_NAME|Furious Attack Speed and Lightsaber Fighting Style SPECIALABILITY_GRANDMASTERYODA01_NAME_V2|Masterstroke SPECIALABILITY_GRANDMASTERYODA01_TIER01_DESC|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA01_TIER02_DESC|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA01_TIER03_DESC|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA01_TIER04_DESC|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA01_TIER05_DESC|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA01_TIER06_DESC|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA01_TIER07_DESC|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA02_DESC|Deal Special damage to target enemy with a 50% chance to remove 30% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_DESC_V2|Deal Special damage to target enemy with a 55% chance to remove 30% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_NAME|Unstoppable Force SPECIALABILITY_GRANDMASTERYODA02_TIER01_DESC|Deal Special damage to target enemy with a 50% chance to remove 30% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER01_DESC_V2|Deal Special damage to target enemy with a 55% chance to remove 30% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER02_DESC|Deal Special damage to target enemy with a 50% chance to remove 40% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER02_DESC_V2|Deal Special damage to target enemy with a 55% chance to remove 40% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER03_DESC|Deal Special damage to target enemy with a 50% chance to remove 40% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER03_DESC_V2|Deal Special damage to target enemy with a 55% chance to remove 40% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER04_DESC|Deal Special damage to target enemy with a 65% chance to remove 40% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER04_DESC_V2|Deal Special damage to target enemy with a 70% chance to remove 40% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER05_DESC|Deal Special damage to target enemy with a 65% chance to remove 40% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER05_DESC_V2|Deal Special damage to target enemy with a 70% chance to remove 40% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER06_DESC|Deal Special damage to target enemy with a 65% chance to remove 40% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER06_DESC_V2|Deal Special damage to target enemy with a 70% chance to remove 40% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER07_DESC|Deal Special damage to target enemy with a 65% chance to remove 50% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA02_TIER07_DESC_V2|Deal Special damage to target enemy with a 70% chance to remove 70% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA03_DESC|Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_DESC_V2|Yoda gains Tenacity Up for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. SPECIALABILITY_GRANDMASTERYODA03_NAME|Battle Meditation SPECIALABILITY_GRANDMASTERYODA03_TIER01_DESC|Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 25% chance to also grant Yoda 15% Turn Meter. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_TIER01_DESC_V2|Yoda gains Tenacity Up for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 25% chance to also grant Yoda 15% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER02_DESC|Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 25% chance to also grant Yoda 20% Turn Meter. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_TIER02_DESC_V2|Yoda gains Tenacity Up for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 25% chance to also grant Yoda 20% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER03_DESC|Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 25% chance to also grant Yoda 25% Turn Meter. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_TIER03_DESC_V2|Yoda gains Tenacity Up for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 25% chance to also grant Yoda 25% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER04_DESC|Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 40% chance to also grant Yoda 25% Turn Meter. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_TIER04_DESC_V2|Yoda gains Tenacity Up for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 40% chance to also grant Yoda 25% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER05_DESC|Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 40% chance to also grant Yoda 30% Turn Meter. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_TIER05_DESC_V2|Yoda gains Tenacity Up for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 40% chance to also grant Yoda 30% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER06_DESC|Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 40% chance to also grant Yoda 35% Turn Meter. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_TIER06_DESC_V2|Yoda gains Tenacity Up for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 40% chance to also grant Yoda 35% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER07_DESC|Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 40% chance to also grant Yoda 35% Turn Meter. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_TIER07_DESC_V2|Yoda gains Tenacity Up and Foresight for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 40% chance to also grant Yoda 35% Turn Meter. ([c][ffff33]Unique[-][/c] status effects can't be copied.) SPECIALABILITY_GRANDMASTERYODA03_TIER07_DESC_V3|Yoda gains Tenacity Up and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 40% chance to also grant Yoda 35% Turn Meter. SPECIALABILITY_GRANDMOFFTARKIN01_DESC|Deal Special damage to all enemies with a 30% chance to remove 50% of their Turn Meters. SPECIALABILITY_GRANDMOFFTARKIN01_DESC_V2|Deal Special damage to all enemies with a 30% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage SPECIALABILITY_GRANDMOFFTARKIN01_NAME|Ultimate Firepower SPECIALABILITY_GRANDMOFFTARKIN01_TIER01_DESC|Deal Special damage to all enemies with a 30% chance to remove 50% of their Turn Meters. SPECIALABILITY_GRANDMOFFTARKIN01_TIER01_DESC_V2|Deal Special damage to all enemies with a 30% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage SPECIALABILITY_GRANDMOFFTARKIN01_TIER02_DESC|Deal Special damage to all enemies with a 30% chance to remove 50% of their Turn Meters. SPECIALABILITY_GRANDMOFFTARKIN01_TIER02_DESC_V2|Deal Special damage to all enemies with a 30% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage SPECIALABILITY_GRANDMOFFTARKIN01_TIER03_DESC|Deal Special damage to all enemies with a 30% chance to remove 60% of their Turn Meters. SPECIALABILITY_GRANDMOFFTARKIN01_TIER03_DESC_V2|Deal Special damage to all enemies with a 45% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage SPECIALABILITY_GRANDMOFFTARKIN01_TIER04_DESC|Deal Special damage to all enemies with a 30% chance to remove 60% of their Turn Meters. SPECIALABILITY_GRANDMOFFTARKIN01_TIER04_DESC_V2|Deal Special damage to all enemies with a 45% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage SPECIALABILITY_GRANDMOFFTARKIN01_TIER05_DESC|Deal Special damage to all enemies with a 45% chance to remove 60% of their Turn Meters. SPECIALABILITY_GRANDMOFFTARKIN01_TIER05_DESC_V2|Deal Special damage to all enemies with a 60% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage SPECIALABILITY_GRANDMOFFTARKIN01_TIER06_DESC|Deal Special damage to all enemies with a 45% chance to remove 60% of their Turn Meters. SPECIALABILITY_GRANDMOFFTARKIN01_TIER06_DESC_V2|Deal Special damage to all enemies with a 60% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage SPECIALABILITY_GRANDMOFFTARKIN01_TIER07_DESC|Deal Special damage to all enemies with a 45% chance to remove 70% of their Turn Meters. SPECIALABILITY_GRANDMOFFTARKIN01_TIER07_DESC_V2|Deal Special damage to all enemies with a 100% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage SPECIALABILITY_GRANDMOFFTARKIN02_DESC|Inflict Offense Down on all enemies for 2 turns and Speed Down for 2 turns on all Rebel enemies. SPECIALABILITY_GRANDMOFFTARKIN02_DESC_V2|Gain Potency Up for 1 turn then inflict Critical Chance Down and Offense Down for 2 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 5% Turn Meter for each debuffed enemy. SPECIALABILITY_GRANDMOFFTARKIN02_NAME|Intimidation Tactics SPECIALABILITY_GRANDMOFFTARKIN02_TIER01_DESC|Inflict Offense Down on all enemies for 2 turns and Speed Down for 2 turns on all Rebel enemies. In addition, Tarkin has a 25% chance to gain 25% Turn Meter. SPECIALABILITY_GRANDMOFFTARKIN02_TIER01_DESC_V2|Gain Potency Up for 1 turn then inflict Critical Chance Down and Offense Down for 2 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 7% Turn Meter for each debuffed enemy. SPECIALABILITY_GRANDMOFFTARKIN02_TIER02_DESC|Inflict Offense Down on all enemies for 3 turns and Speed Down for 2 turns on all Rebel enemies. In addition, Tarkin has a 25% chance to gain 25% Turn Meter. SPECIALABILITY_GRANDMOFFTARKIN02_TIER02_DESC_V2|Gain Potency Up for 2 turns then inflict Critical Chance Down and Offense Down for 2 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 7% Turn Meter for each debuffed enemy. SPECIALABILITY_GRANDMOFFTARKIN02_TIER03_DESC|Inflict Offense Down on all enemies for 3 turns and Speed Down for 2 turns on all Rebel enemies. In addition, Tarkin has a 40% chance to gain 25% Turn Meter. SPECIALABILITY_GRANDMOFFTARKIN02_TIER03_DESC_V2|Gain Potency Up for 2 turns then inflict Critical Chance Down and Offense Down for 2 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 10% Turn Meter for each debuffed enemy. SPECIALABILITY_GRANDMOFFTARKIN02_TIER04_DESC|Inflict Offense Down on all enemies for 3 turns and Speed Down for 2 turns on all Rebel enemies. In addition, Tarkin has a 40% chance to gain 25% Turn Meter. SPECIALABILITY_GRANDMOFFTARKIN02_TIER04_DESC_V2|Gain Potency Up for 2 turns then inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 10% Turn Meter for each debuffed enemy. SPECIALABILITY_GRANDMOFFTARKIN02_TIER05_DESC|Inflict Offense Down on all enemies for 3 turns and Speed Down for 2 turns on all Rebel enemies. In addition, Tarkin has a 40% chance to gain 50% Turn Meter. SPECIALABILITY_GRANDMOFFTARKIN02_TIER05_DESC_V2|Gain Potency Up for 2 turns then inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 12% Turn Meter for each debuffed enemy. SPECIALABILITY_GRANDMOFFTARKIN02_TIER06_DESC|Inflict Offense Down on all enemies for 3 turns and Speed Down for 3 turns on all Rebel enemies. In addition, Tarkin has a 40% chance to gain 50% Turn Meter. SPECIALABILITY_GRANDMOFFTARKIN02_TIER06_DESC_V2|Gain Potency Up for 3 turns then inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 12% Turn Meter for each debuffed enemy. SPECIALABILITY_GRANDMOFFTARKIN02_TIER07_DESC|Inflict Offense Down on all enemies for 3 turns and Speed Down for 3 turns on all Rebel enemies. In addition, Tarkin has a 55% chance to gain 50% Turn Meter. SPECIALABILITY_GRANDMOFFTARKIN02_TIER07_DESC_V2|Gain Potency Up for 3 turns then inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 15% Turn Meter for each debuffed enemy. SPECIALABILITY_GREEDO01_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns. SPECIALABILITY_GREEDO01_DESC_V2|Place Thermal Detonators on all enemies. After 1 turn, these Thermal Detonators explode. SPECIALABILITY_GREEDO01_NAME|Thermal Detonator SPECIALABILITY_GREEDO01_NAME_V2|Explosive Sabotage SPECIALABILITY_GREEDO01_TIER01_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns. SPECIALABILITY_GREEDO01_TIER01_DESC_V2|Place Thermal Detonators on all enemies. After 1 turn, these Thermal Detonators explode. SPECIALABILITY_GREEDO01_TIER02_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 25% chance for Greedo to gain 25% Turn Meter. SPECIALABILITY_GREEDO01_TIER02_DESC_V2|Place Thermal Detonators on all enemies. After 1 turn, these Thermal Detonators explode and Greedo gains 15% Turn Meter for each Thermal Detonator that explodes. SPECIALABILITY_GREEDO01_TIER03_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 25% chance for Greedo to gain 25% Turn Meter. SPECIALABILITY_GREEDO01_TIER03_DESC_V2|Place Thermal Detonators on all enemies. After 1 turn, these Thermal Detonators explode and Greedo gains 15% Turn Meter for each Thermal Detonator that explodes. SPECIALABILITY_GREEDO01_TIER04_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 25% chance for Greedo to gain 25% Turn Meter. SPECIALABILITY_GREEDO01_TIER04_DESC_V2|Place Thermal Detonators on all enemies. After 1 turn, these Thermal Detonators explode and Greedo gains 15% Turn Meter for each Thermal Detonator that explodes. SPECIALABILITY_GREEDO01_TIER05_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 25% chance for Greedo to gain 25% Turn Meter. SPECIALABILITY_GREEDO01_TIER05_DESC_V2|Place Thermal Detonators on all enemies. After 1 turn, these Thermal Detonators explode and Greedo gains 15% Turn Meter for each Thermal Detonator that explodes. SPECIALABILITY_GREEDO01_TIER06_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 25% chance for Greedo to gain 25% Turn Meter. SPECIALABILITY_GREEDO01_TIER06_DESC_V2|Place Thermal Detonators on all enemies. After 1 turn, these Thermal Detonators explode and Greedo gains 15% Turn Meter for each Thermal Detonator that explodes. SPECIALABILITY_GREEDO01_TIER07_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 40% chance for Greedo to gain 25% Turn Meter. SPECIALABILITY_GREEDO01_TIER07_DESC_V2|Place Thermal Detonators on all enemies. After 1 turn, these Thermal Detonators explode and Greedo gains 25% Turn Meter for each Thermal Detonator that explodes. SPECIALABILITY_GREEDO02_DESC|All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter (Can't be Resisted except by Raid Bosses) by an amount equal to Greedo's Critical Chance. Greedo then gains 50% of the Turn Meter removed this way. Additionally, Dispel all buffs on target enemy. This attack can't be Evaded. SPECIALABILITY_GREEDO02_NAME|Threaten SPECIALABILITY_GREEDO02_TIER01_DESC|All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter (Can't be Resisted except by Raid Bosses) by an amount equal to Greedo's Critical Chance. Greedo then gains 55% of the Turn Meter removed this way. Additionally, Dispel all buffs on target enemy. This attack can't be Evaded. SPECIALABILITY_GREEDO02_TIER02_DESC|All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter (Can't be Resisted except by Raid Bosses) by an amount equal to Greedo's Critical Chance. Greedo then gains 65% of the Turn Meter removed this way. Additionally, Dispel all buffs on target enemy. This attack can't be Evaded. SPECIALABILITY_GREEDO02_TIER03_DESC|All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter (Can't be Resisted except by Raid Bosses) by an amount equal to Greedo's Critical Chance. Greedo then gains 70% of the Turn Meter removed this way. Additionally, Dispel all buffs on target enemy. This attack can't be Evaded. SPECIALABILITY_GREEDO02_TIER04_DESC|All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter (Can't be Resisted except by Raid Bosses) by an amount equal to Greedo's Critical Chance. Greedo then gains 80% of the Turn Meter removed this way. Additionally, Dispel all buffs on target enemy. This attack can't be Evaded. SPECIALABILITY_GREEDO02_TIER05_DESC|All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter (Can't be Resisted except by Raid Bosses) by an amount equal to Greedo's Critical Chance. Greedo then gains 90% of the Turn Meter removed this way. Additionally, Dispel all buffs on target enemy. This attack can't be Evaded. SPECIALABILITY_GREEDO02_TIER06_DESC|All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter (Can't be Resisted except by Raid Bosses) by an amount equal to Greedo's Critical Chance. Greedo then gains an equal amount of Turn Meter removed this way. Additionally, Dispel all buffs on target enemy. This attack can't be Evaded. SPECIALABILITY_GREEDO02_TIER07_DESC|All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter (Can't be Resisted except by Raid Bosses) by an amount equal to Greedo's Critical Chance. Greedo then gains an equal amount of Turn Meter removed this way. If the target is reduced to less than 20% Turn Meter, Stun them for 1 turn, which can't be Resisted. Additionally, Dispel all buffs on target enemy. This attack can't be Evaded. SPECIALABILITY_GRIEVOUS01_DESC|Deal Physical damage to all enemies with a 35% chance to inflict Healing Immunity for 1 turn. SPECIALABILITY_GRIEVOUS01_NAME|Grievous Wounds SPECIALABILITY_GRIEVOUS01_RAIDBOSS_DESC|Deal Physical damage to all enemies with a 65% chance to inflict three Damage Over Time effects for 2 turns. SPECIALABILITY_GRIEVOUS01_RAIDBOSS_NAME|Grievous Pain SPECIALABILITY_GRIEVOUS01_TIER01_DESC|Deal Physical damage to all enemies with a 35% chance to inflict Healing Immunity for 1 turn. SPECIALABILITY_GRIEVOUS01_TIER02_DESC|Deal Physical damage to all enemies with a 35% chance to inflict Healing Immunity for 1 turn. SPECIALABILITY_GRIEVOUS01_TIER03_DESC|Deal Physical damage to all enemies with a 35% chance to inflict Healing Immunity for 1 turn. SPECIALABILITY_GRIEVOUS01_TIER04_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Healing Immunity for 1 turn. SPECIALABILITY_GRIEVOUS01_TIER05_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Healing Immunity for 1 turn. SPECIALABILITY_GRIEVOUS01_TIER06_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Healing Immunity for 1 turn. SPECIALABILITY_GRIEVOUS01_TIER07_DESC|Deal Physical damage to all enemies with a 65% chance to inflict Healing Immunity for 1 turn. SPECIALABILITY_GRIEVOUS02_DESC|Inflict Health Down on all enemies for 2 turns, with a 25% chance to remove 20% Turn Meter. This chance is doubled against Jedi enemies. SPECIALABILITY_GRIEVOUS02_NAME|Sinister Laugh SPECIALABILITY_GRIEVOUS02_RAIDBOSS_DESC|Inflict Speed Down on all enemies for 1 turn, with a 50% chance to also inflict Tenacity Down for 2 turns. Then, summon up to three Droid allies to the battle. This attack can't be Evaded. SPECIALABILITY_GRIEVOUS02_RAIDBOSS_NAME|Baleful Laugh SPECIALABILITY_GRIEVOUS02_TIER01_DESC|Inflict Health Down on all enemies for 2 turns, with a 25% chance to remove 22.5% Turn Meter. This chance is doubled against Jedi enemies. SPECIALABILITY_GRIEVOUS02_TIER02_DESC|Inflict Health Down on all enemies for 2 turns, with a 40% chance to remove 22.5% Turn Meter. This chance is doubled against Jedi enemies. SPECIALABILITY_GRIEVOUS02_TIER03_DESC|Inflict Health Down on all enemies for 2 turns, with a 40% chance to remove 25% Turn Meter. This chance is doubled against Jedi enemies. SPECIALABILITY_GRIEVOUS02_TIER04_DESC|Inflict Health Down on all enemies for 2 turns, with a 40% chance to remove 27.5% Turn Meter. This chance is doubled against Jedi enemies. SPECIALABILITY_GRIEVOUS02_TIER05_DESC|Inflict Health Down on all enemies for 2 turns, with a 40% chance to remove 27.5% Turn Meter. This chance is doubled against Jedi enemies. SPECIALABILITY_GRIEVOUS02_TIER06_DESC|Inflict Health Down on all enemies for 2 turns, with a 40% chance to remove 30% Turn Meter. This chance is doubled against Jedi enemies. SPECIALABILITY_GRIEVOUS02_TIER07_DESC|Inflict Health Down on all enemies for 2 turns, with a 55% chance to remove 30% Turn Meter. This chance is doubled against Jedi enemies. SPECIALABILITY_HAIL_OF_ARROWS_DESC|Call out for the Nightsisters to rain down arrows. This attack deals special damage to all enemies and inflicts Daze. SPECIALABILITY_HAIL_OF_ARROWS_NAME|Hail of Arrows SPECIALABILITY_HANSOLO01_DESC|Deal Physical damage to target enemy and remove 35% Turn Meter on a Critical Hit. SPECIALABILITY_HANSOLO01_DESC_V2|Deal Physical damage to target enemy and gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO01_NAME|Snap Shot SPECIALABILITY_HANSOLO01_NAME_V2|Deadeye SPECIALABILITY_HANSOLO01_TIER01_DESC|Deal Physical damage to target enemy and gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO01_TIER02_DESC|Deal Physical damage to target enemy and gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO01_TIER03_DESC|Deal Physical damage to target enemy and gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO01_TIER04_DESC|Deal Physical damage to target enemy and gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO01_TIER05_DESC|Deal Physical damage to target enemy and gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO01_TIER06_DESC|Deal Physical damage to target enemy and gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO01_TIER07_DESC|Deal Physical damage to target enemy and gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO01_TIER07_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn. Gain Turn Meter equal to Han's Critical Chance. SPECIALABILITY_HANSOLO02_DESC|All allies gain 40% Turn Meter and Critical Chance Up for 1 turn. SPECIALABILITY_HANSOLO02_DESC_V2|All allies gain Critical Chance Up for 2 turns. SPECIALABILITY_HANSOLO02_NAME|Never Tell Me The Odds SPECIALABILITY_HANSOLO02_TIER01_DESC|All allies gain Critical Chance Up for 2 turns, and Han has a 25% chance to also gain 25% Turn Meter. SPECIALABILITY_HANSOLO02_TIER02_DESC|All allies gain Critical Chance Up for 2 turns, and Han has a 25% chance to also gain 30% Turn Meter. SPECIALABILITY_HANSOLO02_TIER03_DESC|All allies gain Critical Chance Up for 2 turns, and Han has a 25% chance to also gain 35% Turn Meter. SPECIALABILITY_HANSOLO02_TIER04_DESC|All allies gain Critical Chance Up and Evasion Up for 2 turns, and Han has a 25% chance to also gain 35% Turn Meter. SPECIALABILITY_HANSOLO02_TIER05_DESC|All allies gain Critical Chance Up and Evasion Up for 2 turns, and Han has a 25% chance to also gain 40% Turn Meter. SPECIALABILITY_HANSOLO02_TIER06_DESC|All allies gain Critical Chance Up and Evasion Up for 2 turns, and Han has a 25% chance to also gain 45% Turn Meter. SPECIALABILITY_HANSOLO02_TIER07_DESC|All allies gain Critical Chance Up and Evasion Up for 2 turns, and Han has a 50% chance to also gain 45% Turn Meter. SPECIALABILITY_HANSOLO02_TIER07_DESC_V2|All allies gain Critical Chance Up and Evasion Up for 2 turns. Han gains 50% Turn Meter and Critical Damage Up for 2 turns. SPECIALABILITY_HERASYNDULLAS301_DESC|Call another target ally to Assist. That ally's attack has +10% Potency and deals 10% more damage. SPECIALABILITY_HERASYNDULLAS301_NAME|Play to Strengths SPECIALABILITY_HERASYNDULLAS301_TIER01_DESC|Call another target ally to Assist. That ally's attack has +10% Potency and deals 15% more damage. SPECIALABILITY_HERASYNDULLAS301_TIER02_DESC|Call another target ally to Assist. That ally's attack has +10% Potency and deals 20% more damage. SPECIALABILITY_HERASYNDULLAS301_TIER03_DESC|Call another target ally to Assist. That ally's attack has +15% Potency and deals 20% more damage. SPECIALABILITY_HERASYNDULLAS301_TIER04_DESC|Call another target ally to Assist. That ally's attack has +15% Potency and deals 25% more damage. SPECIALABILITY_HERASYNDULLAS301_TIER05_DESC|Call another target ally to Assist. That ally's attack has +25% Potency and deals 25% more damage. SPECIALABILITY_HERASYNDULLAS301_TIER06_DESC|Call another target ally to Assist. That ally's attack has +25% Potency and deals 35% more damage. SPECIALABILITY_HERASYNDULLAS301_TIER07_DESC|Call another target ally to Assist. That ally's attack has +25% Potency and deals 50% more damage. SPECIALABILITY_HERASYNDULLAS301_TIER07_DESC_V2|Call another target ally to Assist. That ally's attack has +50% Potency and deals 35% more damage. If target ally is Phoenix, Dispel all debuffs on them, reduce their cooldowns by 1, and grant them 50% Turn Meter. SPECIALABILITY_HERASYNDULLAS302_BUFF_DESC|[c][ffff33]Backup Plan:[-][/c] Recover Health per turn, Revive when defeated, can't be Dispelled SPECIALABILITY_HERASYNDULLAS302_BUFF_DESC_V2|[c][ffff33]Backup Plan:[-][/c] Recover Health per turn, Revive when defeated, can't be Dispelled or prevented SPECIALABILITY_HERASYNDULLAS302_BUFF_TOAST|BACKUP PLAN SPECIALABILITY_HERASYNDULLAS302_DESC|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 20% Health and 0% Turn Meter when defeated. Can't be Dispelled.) SPECIALABILITY_HERASYNDULLAS302_DESC_V2|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 20% Health and 0% Turn Meter when defeated. Can't be Dispelled or prevented.) SPECIALABILITY_HERASYNDULLAS302_NAME|Backup Plan SPECIALABILITY_HERASYNDULLAS302_TIER01_DESC|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 30% Health and 0% Turn Meter when defeated. Can't be Dispelled.) SPECIALABILITY_HERASYNDULLAS302_TIER01_DESC_V2|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 30% Health and 0% Turn Meter when defeated. Can't be Dispelled or prevented.) SPECIALABILITY_HERASYNDULLAS302_TIER02_DESC|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 40% Health and 0% Turn Meter when defeated. Can't be Dispelled.) SPECIALABILITY_HERASYNDULLAS302_TIER02_DESC_V2|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 40% Health and 0% Turn Meter when defeated. Can't be Dispelled or prevented.) SPECIALABILITY_HERASYNDULLAS302_TIER03_DESC|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 50% Health and 0% Turn Meter when defeated. Can't be Dispelled.) SPECIALABILITY_HERASYNDULLAS302_TIER03_DESC_V2|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 50% Health and 0% Turn Meter when defeated. Can't be Dispelled or prevented.) SPECIALABILITY_HERASYNDULLAS302_TIER04_DESC|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 50% Health and 10% Turn Meter when defeated. Can't be Dispelled.) SPECIALABILITY_HERASYNDULLAS302_TIER04_DESC_V2|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 50% Health and 10% Turn Meter when defeated. Can't be Dispelled or prevented.) SPECIALABILITY_HERASYNDULLAS302_TIER05_DESC|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 65% Health and 10% Turn Meter when defeated. Can't be Dispelled.) SPECIALABILITY_HERASYNDULLAS302_TIER05_DESC_V2|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 65% Health and 10% Turn Meter when defeated. Can't be Dispelled or prevented.) SPECIALABILITY_HERASYNDULLAS302_TIER06_DESC|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 80% Health and 10% Turn Meter when defeated. Can't be Dispelled.) SPECIALABILITY_HERASYNDULLAS302_TIER06_DESC_V2|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 80% Health and 10% Turn Meter when defeated. Can't be Dispelled or prevented.) SPECIALABILITY_HERASYNDULLAS302_TIER07_DESC|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 80% Health and 30% Turn Meter when defeated. Can't be Dispelled.) SPECIALABILITY_HERASYNDULLAS302_TIER07_DESC_V2|Target other ally gains the [c][ffff33]Backup Plan[-][/c] buff for 3 turns.\n\n([c][ffff33]Backup Plan:[-][/c] Recover 10% Health per turn, Revive with 80% Health and 30% Turn Meter when defeated. Can't be Dispelled or prevented.) SPECIALABILITY_HERMITYODA01_DESC|Yoda gains Stealth for 2 turns. Dispel all debuffs on target other ally and grant them the [c][ffff33]Master's Training[-][/c] unique buff until the end of the battle. Then, call all allies with [c][ffff33]Master's Training[-][/c] to Assist, dealing 70% less damage.\n\n[c][ffff33]Master's Training:[-][/c] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. SPECIALABILITY_HERMITYODA01_NAME|Master's Training SPECIALABILITY_HERMITYODA01_TIER01_DESC|Yoda gains Stealth for 2 turns. Dispel all debuffs on target other ally and grant them the [c][ffff33]Master's Training[-][/c] unique buff until the end of the battle. Then, call all allies with [c][ffff33]Master's Training[-][/c] to Assist, dealing 65% less damage.\n\n[c][ffff33]Master's Training:[-][/c] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. SPECIALABILITY_HERMITYODA01_TIER02_DESC|Yoda gains Stealth for 2 turns. Dispel all debuffs on target other ally and grant them the [c][ffff33]Master's Training[-][/c] unique buff until the end of the battle. Then, call all allies with [c][ffff33]Master's Training[-][/c] to Assist, dealing 55% less damage.\n\n[c][ffff33]Master's Training:[-][/c] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. SPECIALABILITY_HERMITYODA01_TIER03_DESC|Yoda gains Stealth for 2 turns. Dispel all debuffs on target other ally and grant them the [c][ffff33]Master's Training[-][/c] unique buff until the end of the battle. Then, call all allies with [c][ffff33]Master's Training[-][/c] to Assist, dealing 50% less damage.\n\n[c][ffff33]Master's Training:[-][/c] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. SPECIALABILITY_HERMITYODA01_TIER04_DESC|Yoda gains Stealth for 2 turns. Dispel all debuffs on target other ally and grant them the [c][ffff33]Master's Training[-][/c] unique buff until the end of the battle. Then, call all allies with [c][ffff33]Master's Training[-][/c] to Assist, dealing 40% less damage.\n\n[c][ffff33]Master's Training:[-][/c] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. SPECIALABILITY_HERMITYODA01_TIER05_DESC|Yoda gains Stealth for 2 turns. Dispel all debuffs on target other ally and grant them the [c][ffff33]Master's Training[-][/c] unique buff until the end of the battle. Then, call all allies with [c][ffff33]Master's Training[-][/c] to Assist, dealing 35% less damage.\n\n[c][ffff33]Master's Training:[-][/c] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. SPECIALABILITY_HERMITYODA01_TIER06_DESC|Yoda gains Stealth for 2 turns. Dispel all debuffs on target other ally and grant them the [c][ffff33]Master's Training[-][/c] unique buff until the end of the battle. Then, call all allies with [c][ffff33]Master's Training[-][/c] to Assist, dealing 25% less damage.\n\n[c][ffff33]Master's Training:[-][/c] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. SPECIALABILITY_HERMITYODA01_TIER07_DESC|Yoda gains Stealth for 2 turns. Dispel all debuffs on target other ally and grant them the [c][ffff33]Master's Training[-][/c] unique buff until the end of the battle. Then, call all allies with [c][ffff33]Master's Training[-][/c] to Assist.\n\n[c][ffff33]Master's Training:[-][/c] +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. SPECIALABILITY_HERMITYODA02_DESC|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 5% Health. SPECIALABILITY_HERMITYODA02_NAME|Strength Flows From the Force SPECIALABILITY_HERMITYODA02_TIER01_DESC|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 7% Health. SPECIALABILITY_HERMITYODA02_TIER02_DESC|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 10% Health. SPECIALABILITY_HERMITYODA02_TIER03_DESC|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 12% Health. SPECIALABILITY_HERMITYODA02_TIER04_DESC|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 15% Health. SPECIALABILITY_HERMITYODA02_TIER05_DESC|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 17% Health. SPECIALABILITY_HERMITYODA02_TIER06_DESC|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 20% Health. SPECIALABILITY_HERMITYODA02_TIER07_DESC|All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 20% Health and Protection and Jedi allies gain Foresight for 2 turns. SPECIALABILITY_HK4701_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Ability Block on Jedi enemies for 1 turn and a 30% chance to inflict Ability Block on other eneimes for 1 turn. SPECIALABILITY_HK4701_DESC_V2|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 turn. This chance is doubled against Jedi. SPECIALABILITY_HK4701_NAME|Meatbag Mayhem SPECIALABILITY_HK4701_TIER01_DESC|Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block and Speed Down for 1 turn. These chances are doubled against Jedi. SPECIALABILITY_HK4701_TIER02_DESC|Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block and Speed Down for 1 turn. These chances are doubled against Jedi. SPECIALABILITY_HK4701_TIER03_DESC|Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block, Speed Down, and Offense Down for 1 turn. These chances are doubled against Jedi. SPECIALABILITY_HK4701_TIER04_DESC|Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block, Speed Down, and Offense Down for 1 turn. These chances are doubled against Jedi. SPECIALABILITY_HK4701_TIER05_DESC|Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block, Speed Down, Offense Down, and Defense Down for 1 turn. These chances are doubled against Jedi. SPECIALABILITY_HK4701_TIER06_DESC|Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block, Speed Down, Offense Down, and Defense Down for 1 turn. These chances are doubled against Jedi. SPECIALABILITY_HK4701_TIER07_DESC|Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block, Speed Down, Offense Down, Defense Down, and Damage over Time for 1 turn. These chances are doubled against Jedi. SPECIALABILITY_HOTHHAN01_DESC|Dispel all debuffs on Han and target other ally, and they both recover Health equal to 20% of Han's Max Health.\n\nThis ability's cooldown is reduced by 1 whenever an ally suffers a debuff. SPECIALABILITY_HOTHHAN01_NAME|Hunker Down SPECIALABILITY_HOTHHAN01_TIER01_DESC|Dispel all debuffs on Han and target other ally, and they both recover Health equal to 25% of Han's Max Health.\n\nThis ability's cooldown is reduced by 1 whenever an ally suffers a debuff. SPECIALABILITY_HOTHHAN01_TIER02_DESC|Dispel all debuffs on Han and target other ally, and they both recover Health equal to 30% of Han's Max Health.\n\nThis ability's cooldown is reduced by 1 whenever an ally suffers a debuff. SPECIALABILITY_HOTHHAN01_TIER03_DESC|Dispel all debuffs on Han and target other ally, and they both recover Health equal to 30% of Han's Max Health and gain 10% Turn Meter.\n\nThis ability's cooldown is reduced by 1 whenever an ally suffers a debuff. SPECIALABILITY_HOTHHAN01_TIER04_DESC|Dispel all debuffs on Han and target other ally, and they both recover Health equal to 35% of Han's Max Health and gain 10% Turn Meter.\n\nThis ability's cooldown is reduced by 1 whenever an ally suffers a debuff. SPECIALABILITY_HOTHHAN01_TIER05_DESC|Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 10% Turn Meter.\n\nThis ability's cooldown is reduced by 1 whenever an ally suffers a debuff. SPECIALABILITY_HOTHHAN01_TIER06_DESC|Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 25% Turn Meter.\n\nThis ability's cooldown is reduced by 1 whenever an ally suffers a debuff. SPECIALABILITY_HOTHHAN01_TIER07_DESC|Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection.\n\nThis ability's cooldown is reduced by 1 whenever an ally suffers a debuff. SPECIALABILITY_HOTHHAN02_DESC|Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 15% Health and gain 20% Turn Meter. SPECIALABILITY_HOTHHAN02_NAME|Search and Rescue SPECIALABILITY_HOTHHAN02_TIER01_DESC|Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 20% Health and gain 20% Turn Meter. SPECIALABILITY_HOTHHAN02_TIER02_DESC|Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 20% Health and gain 25% Turn Meter. SPECIALABILITY_HOTHHAN02_TIER03_DESC|Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 25% Health and gain 25% Turn Meter. SPECIALABILITY_HOTHHAN02_TIER04_DESC|Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 25% Health and gain 35% Turn Meter. SPECIALABILITY_HOTHHAN02_TIER05_DESC|Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 25% Health and gain 35% Turn Meter. SPECIALABILITY_HOTHHAN02_TIER06_DESC|Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 35% Health and gain 35% Turn Meter. SPECIALABILITY_HOTHHAN02_TIER07_DESC|Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 50% Health and gain 50% Turn Meter. SPECIALABILITY_HOTHLEIA01_DESC|Deal Physical damage 6 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered. SPECIALABILITY_HOTHLEIA01_NAME|Rebel Barrage SPECIALABILITY_HOTHLEIA01_TIER01_DESC|Deal Physical damage 6 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered. SPECIALABILITY_HOTHLEIA01_TIER02_DESC|Deal Physical damage 6 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered. SPECIALABILITY_HOTHLEIA01_TIER03_DESC|Deal Physical damage 7 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered. SPECIALABILITY_HOTHLEIA01_TIER04_DESC|Deal Physical damage 7 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered. SPECIALABILITY_HOTHLEIA01_TIER05_DESC|Deal Physical damage 8 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered. SPECIALABILITY_HOTHLEIA01_TIER06_DESC|Deal Physical damage 8 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered. SPECIALABILITY_HOTHLEIA01_TIER07_DESC|Deal Physical damage 10 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered. SPECIALABILITY_HOTHREBELOFFICER01_DESC|Dispel all negative status effects from all allies. Each ally recovers 15% of their Max Health for each effect dispelled this way. SPECIALABILITY_HOTHREBELOFFICER01_NAME|Rally Cry SPECIALABILITY_HOTHREBELSCOUT_TB_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn, this Stun cannot be Resisted if he is stealthed. In addition Stealth self for 1 turn, and gain 50% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSCOUT01_DESC|Deal Physical damage to target enemy with a 25% chance to Stun for 1 turn. In addition, gain 50% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSCOUT01_NAME|Rebel Assault SPECIALABILITY_HOTHREBELSCOUT01_TIER01_DESC|Deal Physical damage to target enemy with a 25% chance to Stun for 1 turn. In addition, gain 50% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSCOUT01_TIER02_DESC|Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 50% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSCOUT01_TIER03_DESC|Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 50% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSCOUT01_TIER04_DESC|Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSCOUT01_TIER05_DESC|Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSCOUT01_TIER06_DESC|Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSCOUT01_TIER07_DESC|Deal Physical damage to target enemy with a 55% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit. SPECIALABILITY_HOTHREBELSOLDIER01_DESC|Taunt and grant Rebel allies Defense Up for 2 turns. SPECIALABILITY_HOTHREBELSOLDIER01_NAME|Hold the Line SPECIALABILITY_HOTHREBELSOLDIER01_TIER01_DESC|Taunt and grant Rebel allies Defense Up for 2 turns. In addition, Hoth Rebel Soldier has a 25% chance to also gain 15% Health Up for 2 turns. SPECIALABILITY_HOTHREBELSOLDIER01_TIER02_DESC|Taunt and grant Rebel allies Defense Up for 2 turns. In addition, Hoth Rebel Soldier has a 25% chance to also gain 25% Health Up for 2 turns. SPECIALABILITY_HOTHREBELSOLDIER01_TIER03_DESC|Taunt for 2 turns and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier has a 25% chance to also gain 25% Health Up for 2 turns. SPECIALABILITY_HOTHREBELSOLDIER01_TIER04_DESC|Taunt for 2 turns and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier has a 25% chance to also gain 25% Health Up for 2 turns. SPECIALABILITY_HOTHREBELSOLDIER01_TIER05_DESC|Taunt for 2 turns and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier has a 25% chance to also gain 25% Health Up for 3 turns. SPECIALABILITY_HOTHREBELSOLDIER01_TIER06_DESC|Taunt for 2 turns and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier has a 25% chance to also gain 35% Health Up for 3 turns. SPECIALABILITY_HOTHREBELSOLDIER01_TIER07_DESC|Taunt and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier has a 35% chance to also gain 25% Health Up for 3 turns. SPECIALABILITY_HOTHREBELSOLDIER01_TIER07_DESC_V2|Taunt and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier has a 25% chance to also gain 35% Health Up for 3 turns. SPECIALABILITY_HOTHREBELSOLDIER01_TIERTB_DESC|Taunt and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier gains 35% Health Up for 3 turns. SPECIALABILITY_HUMANTHUG01_DESC|Places a Thermal Detonator on a single target that explodes after 2 Turns. SPECIALABILITY_HUMANTHUG01_NAME|Thermal Detonator SPECIALABILITY_HUMANTHUG01_TIER01_DESC|Place a Thermal Detonator on target enemy that explodes after 2 Turns. SPECIALABILITY_HUMANTHUG01_TIER02_DESC|Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 25% chance for Mob Enforcer to gain 25% Turn Meter. SPECIALABILITY_HUMANTHUG01_TIER03_DESC|Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 25% chance for Mob Enforcer to gain 25% Turn Meter. SPECIALABILITY_HUMANTHUG01_TIER04_DESC|Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 25% chance for Mob Enforcer to gain 25% Turn Meter. SPECIALABILITY_HUMANTHUG01_TIER05_DESC|Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 25% chance for Mob Enforcer to gain 25% Turn Meter. SPECIALABILITY_HUMANTHUG01_TIER06_DESC|Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 25% chance for Mob Enforcer to gain 25% Turn Meter. SPECIALABILITY_HUMANTHUG01_TIER07_DESC|Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 40% chance for Mob Enforcer to gain 25% Turn Meter. SPECIALABILITY_IG86SENTINELDROID01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 50% Critical Damage. SPECIALABILITY_IG86SENTINELDROID01_NAME|Assassin Droid Tactics SPECIALABILITY_IG86SENTINELDROID01_TIER01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 50% Critical Damage. SPECIALABILITY_IG86SENTINELDROID01_TIER02_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 75% Critical Damage. SPECIALABILITY_IG86SENTINELDROID01_TIER03_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 75% Critical Damage. SPECIALABILITY_IG86SENTINELDROID01_TIER04_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 75% Critical Damage. SPECIALABILITY_IG86SENTINELDROID01_TIER05_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 75% Critical Damage. SPECIALABILITY_IG86SENTINELDROID01_TIER06_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 75% Critical Damage. SPECIALABILITY_IG86SENTINELDROID01_TIER07_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 75% Critical Damage. SPECIALABILITY_IG8801_DESC|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 Turn. SPECIALABILITY_IG8801_DESC_V2|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 Turn. If an enemy is Critically Hit, inflict Target Lock for 3 turns. SPECIALABILITY_IG8801_NAME|Rapid Fire SPECIALABILITY_IG8801_TIER01_DESC|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 Turn. SPECIALABILITY_IG8801_TIER01_DESC_V2|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 Turn. If an enemy is Critically Hit, inflict Target Lock for 3 turns. SPECIALABILITY_IG8801_TIER02_DESC|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 Turn. SPECIALABILITY_IG8801_TIER02_DESC_V2|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 Turn. If an enemy is Critically Hit, inflict Target Lock for 3 turns. SPECIALABILITY_IG8801_TIER03_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 Turn. SPECIALABILITY_IG8801_TIER03_DESC_V2|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 Turn. If an enemy is Critically Hit, inflict Target Lock for 3 turns. SPECIALABILITY_IG8801_TIER04_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 Turn. SPECIALABILITY_IG8801_TIER04_DESC_V2|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 Turn. If an enemy is Critically Hit, inflict Target Lock for 3 turns. SPECIALABILITY_IG8801_TIER05_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn. SPECIALABILITY_IG8801_TIER05_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn. If an enemy is Critically Hit, inflict Target Lock for 3 turns. SPECIALABILITY_IG8801_TIER06_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn. SPECIALABILITY_IG8801_TIER06_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn. If an enemy is Critically Hit, inflict Target Lock for 3 turns. SPECIALABILITY_IG8801_TIER07_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn and a 50% chance to inflict Defense Down for 2 turns. SPECIALABILITY_IG8801_TIER07_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn and a 50% chance to inflict Defense Down for 2 turns. If an enemy is Critically Hit, inflict Target Lock for 3 turns. SPECIALABILITY_IMAGUNDI_TIER01_DESC|Deal Physical damage to target enemy and grant all allies Defense Up for 2 turns. SPECIALABILITY_IMAGUNDI_TIER02_DESC|Deal Physical damage to target enemy and grant all allies Defense Up for 2 turns. SPECIALABILITY_IMAGUNDI_TIER03_DESC|Deal Physical damage to target enemy and grant all allies Defense Up for 2 turns. SPECIALABILITY_IMAGUNDI_TIER04_DESC|Deal Physical damage to target enemy and grant all allies Defense Up for 2 turns. SPECIALABILITY_IMAGUNDI_TIER05_DESC|Deal Physical damage to target enemy and grant all allies Defense Up for 2 turns. SPECIALABILITY_IMAGUNDI_TIER06_DESC|Deal Physical damage to target enemy and grant all allies Defense Up for 2 turns. SPECIALABILITY_IMAGUNDI_TIER07_DESC|Deal Physical damage to target enemy and grant all allies Defense Up for 3 turns. SPECIALABILITY_IMAGUNDI01_DESC|Deal Physical damage to target enemy and grant all allies Defense Up for 2 turns. SPECIALABILITY_IMAGUNDI01_NAME|Rebuke SPECIALABILITY_IMPERIALPROBEDROID01_DESC|Dispel all buffs on all enemies with a 15% chance to inflict Target Lock for 2 turns. Then, remove 1% Turn Meter from Target Locked enemies. This attack can't be Evaded. SPECIALABILITY_IMPERIALPROBEDROID01_NAME|Detect SPECIALABILITY_IMPERIALPROBEDROID01_TIER01_DESC|Dispel all buffs on all enemies with a 15% chance to inflict Target Lock for 2 turns. Then, remove 2% Turn Meter from Target Locked enemies. This attack can't be Evaded. SPECIALABILITY_IMPERIALPROBEDROID01_TIER02_DESC|Dispel all buffs on all enemies with a 30% chance to inflict Target Lock for 2 turns. Then, remove 2% Turn Meter from Target Locked enemies. This attack can't be Evaded. SPECIALABILITY_IMPERIALPROBEDROID01_TIER03_DESC|Dispel all buffs on all enemies with a 30% chance to inflict Target Lock for 2 turns. Then, remove 3% Turn Meter from Target Locked enemies. This attack can't be Evaded. SPECIALABILITY_IMPERIALPROBEDROID01_TIER04_DESC|Dispel all buffs on all enemies with a 45% chance to inflict Target Lock for 2 turns. Then, remove 3% Turn Meter from Target Locked enemies. This attack can't be Evaded. SPECIALABILITY_IMPERIALPROBEDROID01_TIER05_DESC|Dispel all buffs on all enemies with a 45% chance to inflict Target Lock for 2 turns. Then, remove 4% Turn Meter from Target Locked enemies. This attack can't be Evaded. SPECIALABILITY_IMPERIALPROBEDROID01_TIER06_DESC|Dispel all buffs on all enemies with a 60% chance to inflict Target Lock for 2 turns. Then, remove 4% Turn Meter from Target Locked enemies. This attack can't be Evaded. SPECIALABILITY_IMPERIALPROBEDROID01_TIER07_DESC|Dispel all buffs on all enemies with a 75% chance to inflict Target Lock for 2 turns. Then, remove 5% Turn Meter from Target Locked enemies. This attack can't be Evaded. SPECIALABILITY_IMPERIALPROBEDROID01_TIER07_UPGRADE_DESC|+1% Turn Meter Reduction and +15% Target Lock Chance SPECIALABILITY_IMPERIALPROBEDROID02_DESC|Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 10% of their Max Health. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. SPECIALABILITY_IMPERIALPROBEDROID02_NAME|Self-Destruct SPECIALABILITY_IMPERIALPROBEDROID02_TIER01_DESC|Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 12% of their Max Health. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. SPECIALABILITY_IMPERIALPROBEDROID02_TIER02_DESC|Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 15% of their Max Health. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. SPECIALABILITY_IMPERIALPROBEDROID02_TIER03_DESC|Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 20% of their Max Health. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. SPECIALABILITY_IMPERIALPROBEDROID02_TIER04_DESC|Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 22% of their Max Health. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. SPECIALABILITY_IMPERIALPROBEDROID02_TIER05_DESC|Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 25% of their Max Health. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. SPECIALABILITY_IMPERIALPROBEDROID02_TIER06_DESC|Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 30% of their Max Health. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. SPECIALABILITY_IMPERIALPROBEDROID02_TIER07_DESC|Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 30% of their Max Health. Expose all Target Locked enemies for 2 turns. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. SPECIALABILITY_IMPERIALPROBEDROID02_TIER07_UPGRADE_DESC|Expose all Target Locked enemies for 2 turns SPECIALABILITY_IMPERIALSCOUTDROID01_DESC|Dispel Stealth and inflict Target Lock on all enemies for 2 turns and reduce their Turn Meters by 15%. Enemies that become Target Locked also lose another 15% Turn Meter. SPECIALABILITY_IMPERIALSCOUTDROID01_NAME|Detect SPECIALABILITY_IMPERIALSCOUTDROID02_DESC|Imperial Probe Droid sacrifices itself to deal heavy physical damage to target enemy and additional Physical damage to all other enemies. This attack can't be Evaded. This ability is disabled while Imperial Probe Droid has full Health. SPECIALABILITY_IMPERIALSCOUTDROID02_NAME|Self-Destruct SPECIALABILITY_IMPERIALSUPERCOMMANDO01_DESC|Deal Physical damage to target enemy and dispel all buffs on them with a 70% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_IMPERIALSUPERCOMMANDO01_NAME|Superior Tactics SPECIALABILITY_IMPERIALSUPERCOMMANDO01_TIER01_DESC|Deal Physical damage to target enemy and dispel all buffs on them with a 70% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_IMPERIALSUPERCOMMANDO01_TIER02_DESC|Deal Physical damage to target enemy and dispel all buffs on them with a 70% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_IMPERIALSUPERCOMMANDO01_TIER03_DESC|Deal Physical damage to target enemy and dispel all buffs on them with a 85% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_IMPERIALSUPERCOMMANDO01_TIER04_DESC|Deal Physical damage to target enemy and dispel all buffs on them with a 85% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_IMPERIALSUPERCOMMANDO01_TIER05_DESC|Deal Physical damage to target enemy and dispel all buffs on them with a 85% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_IMPERIALSUPERCOMMANDO01_TIER06_DESC|Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns. SPECIALABILITY_IMPERIALSUPERCOMMANDO01_TIER07_DESC|Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns. SPECIALABILITY_JAWA_TIER01_DESC|Deal Special damage to all enemies with a 50% chance to Stun Droids for 1 turn. SPECIALABILITY_JAWA_TIER02_DESC|Deal Special damage to all enemies with a 50% chance to Stun Droids for 1 turn. SPECIALABILITY_JAWA_TIER03_DESC|Deal Special damage to all enemies with a 50% chance to Stun Droids for 1 turn. SPECIALABILITY_JAWA_TIER04_DESC|Deal Special damage to all enemies with a 75% chance to Stun Droids for 1 turn. SPECIALABILITY_JAWA_TIER05_DESC|Deal Special damage to all enemies with a 75% chance to Stun Droids for 1 turn. SPECIALABILITY_JAWA_TIER06_DESC|Deal Special damage to all enemies with a 75% chance to Stun Droids for 1 turn. SPECIALABILITY_JAWA_TIER07_DESC|Deal Special damage to all enemies with a 75% chance to Stun Droids for 1 turn and a 25% chance to Stun other enemies for 1 turn. SPECIALABILITY_JAWA01_DESC|Deal Special damage to all enemies with a 50% chance to Stun Droids for 1 turn. SPECIALABILITY_JAWA01_NAME|Stun Surprise SPECIALABILITY_JAWAENGINEER01_DESC|Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 15% of their Max Health. SPECIALABILITY_JAWAENGINEER01_NAME|Patch Up SPECIALABILITY_JAWAENGINEER01_TIER01_DESC|Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 17% of their Max Health. SPECIALABILITY_JAWAENGINEER01_TIER02_DESC|Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 19% of their Max Health. SPECIALABILITY_JAWAENGINEER01_TIER03_DESC|Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 21% of their Max Health. SPECIALABILITY_JAWAENGINEER01_TIER04_DESC|Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 21% of their Max Health. SPECIALABILITY_JAWAENGINEER01_TIER05_DESC|Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 23% of their Max Health. SPECIALABILITY_JAWAENGINEER01_TIER06_DESC|Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 25% of their Max Health. SPECIALABILITY_JAWAENGINEER01_TIER07_DESC|Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 30% of their Max Health. SPECIALABILITY_JAWAENGINEER02_DESC|All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 30% Turn Meter. SPECIALABILITY_JAWAENGINEER02_NAME|Recalibrate SPECIALABILITY_JAWAENGINEER02_TIER01_DESC|All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 32% Turn Meter. SPECIALABILITY_JAWAENGINEER02_TIER02_DESC|All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 34% Turn Meter. SPECIALABILITY_JAWAENGINEER02_TIER03_DESC|All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 36% Turn Meter. SPECIALABILITY_JAWAENGINEER02_TIER04_DESC|All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 36% Turn Meter. SPECIALABILITY_JAWAENGINEER02_TIER05_DESC|All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 38% Turn Meter. SPECIALABILITY_JAWAENGINEER02_TIER06_DESC|All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 40% Turn Meter. SPECIALABILITY_JAWAENGINEER02_TIER07_DESC|All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 45% Turn Meter. SPECIALABILITY_JAWASCAVENGER01_DESC|Deal Physical damage to all enemies and immediately detonate all Thermal Detonators with a 25% chance each to inflict Defense Down, Healing Immunity and Tenacity Down for 2 turns on detonated targets. SPECIALABILITY_JAWASCAVENGER01_NAME|Scrap Bomb SPECIALABILITY_JAWASCAVENGER01_TIER01_DESC|Deal Physical damage to all enemies and immediately detonate all Thermal Detonators with a 25% chance each to inflict Defense Down, Healing Immunity and Tenacity Down for 2 turns on detonated targets. SPECIALABILITY_JAWASCAVENGER01_TIER02_DESC|Deal Physical damage to all enemies and immediately detonate all Thermal Detonators with a 35% chance each to inflict Defense Down, Healing Immunity and Tenacity Down for 2 turns on detonated targets. SPECIALABILITY_JAWASCAVENGER01_TIER03_DESC|Deal Physical damage to all enemies and immediately detonate all Thermal Detonators with a 35% chance each to inflict Defense Down, Healing Immunity and Tenacity Down for 2 turns on detonated targets. SPECIALABILITY_JAWASCAVENGER01_TIER04_DESC|Deal Physical damage to all enemies and immediately detonate all Thermal Detonators with a 50% chance each to inflict Defense Down, Healing Immunity and Tenacity Down for 2 turns on detonated targets. SPECIALABILITY_JAWASCAVENGER01_TIER05_DESC|Deal Physical damage to all enemies and immediately detonate all Thermal Detonators with a 50% chance each to inflict Defense Down, Healing Immunity and Tenacity Down for 2 turns on detonated targets. SPECIALABILITY_JAWASCAVENGER01_TIER06_DESC|Deal Physical damage to all enemies and immediately detonate all Thermal Detonators with a 50% chance each to inflict Defense Down, Healing Immunity and Tenacity Down for 2 turns on detonated targets. SPECIALABILITY_JAWASCAVENGER01_TIER07_DESC|Deal Physical damage to all enemies and immediately detonate all Thermal Detonators with a 50% chance each to inflict Defense Down, Healing Immunity and Tenacity Down for 2 turns on detonated targets. SPECIALABILITY_JEDIKNIGHTCONSULAR01_DESC|Each ally recovers Health equal to 25% of Jedi Consular's Max Health. SPECIALABILITY_JEDIKNIGHTCONSULAR01_NAME|Jedi Healing SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER01_DESC|Each ally recovers Health equal to 30% of Jedi Consular's Max Health. SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER02_DESC|Each ally recovers Health equal to 30% of Jedi Consular's Max Health. SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER03_DESC|Each ally recovers Health equal to 30% of Jedi Consular's Max Health, with a 25% chance of granting Jedi Consular 25% Turn Meter. SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER04_DESC|Each ally recovers Health equal to 35% of Jedi Consular's Max Health, with a 25% chance of granting Jedi Consular 25% Turn Meter. SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER05_DESC|Each ally recovers Health equal to 35% of Jedi Consular's Max Health, with a 25% chance of granting Jedi Consular 25% Turn Meter. SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER06_DESC|Each ally recovers Health equal to 40% of Jedi Consular's Max Health, with a 25% chance of granting Jedi Consular 25% Turn Meter. SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER07_DESC|Each ally recovers Health equal to 40% of Jedi Consular's Max Health, with a 50% chance of granting Jedi Consular 25% Turn Meter. SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER08_DESC|Each ally recovers Health equal to 40% of Jedi Consular's Max Health, with a 50% chance of granting Jedi Consular 50% Turn Meter. SPECIALABILITY_JEDIKNIGHTCONSULAR01_TIER09_DESC|Each ally recovers Health equal to 40% of Jedi Consular's Max Health, and Jedi Consular gains 50% Turn Meter. SPECIALABILITY_JEDIKNIGHTCONSULAR02_DESC|Deal Special damage to target enemy and recover Health equal to 20% of the damage dealt. SPECIALABILITY_JEDIKNIGHTCONSULAR02_NAME|Attack as Defense SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER01_DESC|Deal Special damage to target enemy and recover Health equal to 20% of the damage dealt. SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER02_DESC|Deal Special damage to target enemy and recover Health equal to 25% of the damage dealt. SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER03_DESC|Deal Special damage to target enemy and recover Health equal to 25% of the damage dealt. SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER04_DESC|Deal Special damage to target enemy and recover Health equal to 25% of the damage dealt. This attack has a 25% chance to ignore the target's Armor. SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER05_DESC|Deal Special damage to target enemy and recover Health equal to 30% of the damage dealt. This attack has a 25% chance to ignore the target's Armor. SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER06_DESC|Deal Special damage to target enemy and recover Health equal to 30% of the damage dealt. This attack has a 25% chance to ignore the target's Armor. SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER07_DESC|Deal Special damage to target enemy and recover Health equal to 30% of the damage dealt. This attack has a 50% chance to ignore the target's Armor. SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER08_DESC|Deal Special damage to target enemy and recover Health equal to 30% of the damage dealt. This attack has a 50% chance to ignore the target's Armor. SPECIALABILITY_JEDIKNIGHTCONSULAR02_TIER09_DESC|Deal Special damage to target enemy and recover Health equal to 45% of the damage dealt. This attack has a 50% chance to ignore the target's Armor. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_DESC|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_NAME|Saber Throw SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER01_DESC|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER02_DESC|Deal Physical damage to all enemies with a 25% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER03_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER04_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER05_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER06_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER07_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER08_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDIKNIGHTGUARDIAN01_TIER09_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's Cooldown is reset whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_NAME|Shut Down SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER01_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's Cooldown is reset whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER02_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's Cooldown is reset whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER03_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's Cooldown is reset whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER04_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's Cooldown is reset whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER05_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's Cooldown is reset whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER06_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's Cooldown is reset whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER07_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's Cooldown is reset whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_DESC|If Ahsoka Tano's Jedi Starfighter doesn't have any buffs, it gains Offense Up for 2 turns and 10% Turn Meter. Otherwise, it loses all status effects to recover 60% Protection. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_NAME|Turnabout SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER01_DESC|If Ahsoka Tano's Jedi Starfighter doesn't have any buffs, it gains Offense Up for 2 turns and 10% Turn Meter. Otherwise, it loses all status effects to recover 65% Protection. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER02_DESC|If Ahsoka Tano's Jedi Starfighter doesn't have any buffs, it gains Offense Up for 2 turns and 15% Turn Meter. Otherwise, it loses all status effects to recover 65% Protection. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER03_DESC|If Ahsoka Tano's Jedi Starfighter doesn't have any buffs, it gains Offense Up for 2 turns and 15% Turn Meter. Otherwise, it loses all status effects to recover 70% Protection. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER04_DESC|If Ahsoka Tano's Jedi Starfighter doesn't have any buffs, it gains Offense Up for 2 turns and 20% Turn Meter. Otherwise, it loses all status effects to recover 70% Protection. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER05_DESC|If Ahsoka Tano's Jedi Starfighter doesn't have any buffs, it gains Offense Up for 2 turns and 20% Turn Meter. Otherwise, it loses all status effects to recover 80% Protection. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER06_DESC|If Ahsoka Tano's Jedi Starfighter doesn't have any buffs, it gains Offense Up for 2 turns and 25% Turn Meter. Otherwise, it loses all status effects to recover 80% Protection. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER07_DESC|If Ahsoka Tano's Jedi Starfighter doesn't have any buffs, it gains Offense Up for 2 turns and 25% Turn Meter. Otherwise, it loses all status effects to recover 100% Protection. SPECIALABILITY_JEDISTARFIGHTERANAKIN_TIER01_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Target Lock for 2 turns.\n\nAlso inflict an additional Target Lock for 2 turns on each Critically Hit target. SPECIALABILITY_JEDISTARFIGHTERANAKIN_TIER02_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Target Lock for 2 turns.\n\nAlso inflict an additional Target Lock for 2 turns on each Critically Hit target. SPECIALABILITY_JEDISTARFIGHTERANAKIN_TIER03_DESC|Deal Physical damage to all enemies with a 85% chance to inflict Target Lock for 2 turns.\n\nAlso inflict an additional Target Lock for 2 turns on each Critically Hit target. SPECIALABILITY_JEDISTARFIGHTERANAKIN_TIER04_DESC|Deal Physical damage to all enemies with a 85% chance to inflict Target Lock for 2 turns.\n\nAlso inflict an additional Target Lock for 2 turns on each Critically Hit target. SPECIALABILITY_JEDISTARFIGHTERANAKIN_TIER05_DESC|Deal Physical damage to all enemies with a 85% chance to inflict Target Lock for 2 turns.\n\nAlso inflict an additional Target Lock for 2 turns on each Critically Hit target. SPECIALABILITY_JEDISTARFIGHTERANAKIN_TIER06_DESC|Deal Physical damage to all enemies with a 100% chance to inflict Target Lock for 2 turns.\n\nAlso inflict an additional Target Lock for 2 turns on each Critically Hit target. SPECIALABILITY_JEDISTARFIGHTERANAKIN_TIER07_DESC|Deal Physical damage to all enemies with a 100% chance to inflict Target Lock for 2 turns.\n\nAlso inflict an additional Target Lock for 2 turns on each Critically Hit target. SPECIALABILITY_JEDISTARFIGHTERANAKIN01_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Target Lock for 2 turns.\n\nAlso inflict an additional Target Lock for 2 turns on each Critically Hit target. SPECIALABILITY_JEDISTARFIGHTERANAKIN01_NAME|Guided by the Force SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_DESC|Deal Special damage to target enemy and call target ally to Assist (if able). Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_NAME|Guarded Assault SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER01_DESC|Deal Special damage to target enemy and call target ally to Assist (if able). Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER02_DESC|Deal Special damage to target enemy and call target ally to Assist (if able). Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER03_DESC|Deal Special damage to target enemy and call target ally to Assist (if able). Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER04_DESC|Deal Special damage to target enemy and call target ally to Assist (if able). Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER05_DESC|Deal Special damage to target enemy and call target ally to Assist (if able). Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER06_DESC|Deal Special damage to target enemy and call target ally to Assist (if able). Jedi Consular's Starfighter and the assisting ally gain Protection Up (50%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER07_DESC|Deal Special damage to target enemy and call target ally to Assist (if able). Jedi Consular's Starfighter and the assisting ally gain Protection Up (50%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_DESC|Target ally recovers 45% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_NAME|Stabilize SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER01_DESC|Target ally recovers 47% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER02_DESC|Target ally recovers 49% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER03_DESC|Target ally recovers 54% Protection. If that ally is Republic, they recover an additional 25% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER04_DESC|Target ally recovers 57% Protection. If that ally is Republic, they recover an additional 25% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER05_DESC|Target ally recovers 60% Protection. If that ally is Republic, they recover an additional 25% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER06_DESC|Target ally recovers 65% Protection. If that ally is Republic, they recover an additional 25% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER07_DESC|Target ally recovers 70% Protection. If that ally is Republic, they recover an additional 30% Protection. SPECIALABILITY_JEDISTARFIGHTERYODA_DESC|Yoda's Jedi Starfighter and target ally gain Advantage and Foresight for 2 turns and gain 15% turn meter. SPECIALABILITY_JEDISTARFIGHTERYODA_DESC_02|All allies gain Offense Up for 2 turns. 35% chance to inflict Daze on all enemies. If Yoda's Jedi Starfigher has Foresight, 35% chance to Ability Block enemy Fleet Commander for 1 turn. SPECIALABILITY_JEDISTARFIGHTERYODA_NAME|Guided by the Force SPECIALABILITY_JEDISTARFIGHTERYODA_NAME_02|Focus SPECIALABILITY_JEDISTARFIGHTERYODA01_TIER01_DESC|Yoda's Jedi Starfighter and target ally gain Advantage and Foresight for 2 turns and gain 18% turn meter. SPECIALABILITY_JEDISTARFIGHTERYODA01_TIER02_DESC|Yoda's Jedi Starfighter and target ally gain Advantage and Foresight for 2 turns and gain 21% turn meter. SPECIALABILITY_JEDISTARFIGHTERYODA01_TIER03_DESC|Yoda's Jedi Starfighter and target ally gain Advantage and Foresight for 2 turns and gain 24% turn meter. SPECIALABILITY_JEDISTARFIGHTERYODA01_TIER04_DESC|Yoda's Jedi Starfighter and target ally gain Advantage and Foresight for 2 turns and gain 27% turn meter. SPECIALABILITY_JEDISTARFIGHTERYODA01_TIER05_DESC|Yoda's Jedi Starfighter and target ally gain Advantage and Foresight for 2 turns and gain 30% turn meter. SPECIALABILITY_JEDISTARFIGHTERYODA01_TIER06_DESC|Yoda's Jedi Starfighter and target ally gain Advantage and Foresight for 2 turns and gain 35% turn meter. SPECIALABILITY_JEDISTARFIGHTERYODA01_TIER07_DESC|Yoda's Jedi Starfighter and target ally gain Advantage and Foresight for 2 turns and gain 35% turn meter. SPECIALABILITY_JEDISTARFIGHTERYODA02_TIER01_DESC|All allies gain Offense Up for 2 turns. 35% chance to inflict Daze on all enemies. If Yoda's Jedi Starfigher has Foresight, 40% chance to Ability Block enemy Fleet Commander for 1 turn. SPECIALABILITY_JEDISTARFIGHTERYODA02_TIER02_DESC|All allies gain Offense Up for 2 turns. 40% chance to inflict Daze on all enemies. If Yoda's Jedi Starfigher has Foresight, 40% chance to Ability Block enemy Fleet Commander for 1 turn. SPECIALABILITY_JEDISTARFIGHTERYODA02_TIER03_DESC|All allies gain Offense Up for 2 turns. 40% chance to inflict Daze on all enemies. If Yoda's Jedi Starfigher has Foresight, 45% chance to Ability Block enemy Fleet Commander for 1 turn. SPECIALABILITY_JEDISTARFIGHTERYODA02_TIER04_DESC|All allies gain Offense Up for 2 turns. 45% chance to inflict Daze on all enemies. If Yoda's Jedi Starfigher has Foresight, 45% chance to Ability Block enemy Fleet Commander for 1 turn. SPECIALABILITY_JEDISTARFIGHTERYODA02_TIER05_DESC|All allies gain Offense Up for 2 turns. 45% chance to inflict Daze on all enemies. If Yoda's Jedi Starfigher has Foresight, 50% chance to Ability Block enemy Fleet Commander for 1 turn. SPECIALABILITY_JEDISTARFIGHTERYODA02_TIER06_DESC|All allies gain Offense Up for 2 turns. 50% chance to inflict Daze on all enemies. If Yoda's Jedi Starfigher has Foresight, 50% chance to Ability Block enemy Fleet Commander for 1 turn. SPECIALABILITY_JEDISTARFIGHTERYODA02_TIER07_DESC|All allies gain Offense Up for 2 turns. 50% chance to inflict Daze on all enemies. If Yoda's Jedi Starfigher has Foresight, 50% chance to Ability Block enemy Fleet Commander for 1 turn. SPECIALABILITY_JYNERSO01_DESC|Deal Physical damage to all enemies and grant target other ally 100% Turn Meter. If any Critical Hits are scored, revive a random Rebel ally with 20% Max Health for each Critical Hit scored. SPECIALABILITY_JYNERSO01_NAME|Rebel Counterattack SPECIALABILITY_JYNERSO01_TIER01_DESC|Deal Physical damage to all enemies and grant target other ally 100% Turn Meter. If any Critical Hits are scored, revive a random Rebel ally with 20% Max Health for each Critical Hit scored. SPECIALABILITY_JYNERSO01_TIER02_DESC|Deal Physical damage to all enemies and grant target other ally 100% Turn Meter. If any Critical Hits are scored, revive a random Rebel ally with 20% Max Health for each Critical Hit scored. SPECIALABILITY_JYNERSO01_TIER03_DESC|Deal Physical damage to all enemies and grant target other ally 100% Turn Meter. If any Critical Hits are scored, revive a random Rebel ally with 20% Max Health for each Critical Hit scored. SPECIALABILITY_JYNERSO01_TIER04_DESC|Deal Physical damage to all enemies and grant target other ally 100% Turn Meter. If any Critical Hits are scored, revive a random Rebel ally with 20% Max Health for each Critical Hit scored. SPECIALABILITY_JYNERSO01_TIER05_DESC|Deal Physical damage to all enemies and grant target other ally 100% Turn Meter. If any Critical Hits are scored, revive a random Rebel ally with 20% Max Health for each Critical Hit scored. SPECIALABILITY_JYNERSO01_TIER06_DESC|Deal Physical damage to all enemies and grant target other ally 100% Turn Meter. If any Critical Hits are scored, revive a random Rebel ally with 20% Max Health for each Critical Hit scored. SPECIALABILITY_JYNERSO01_TIER07_DESC|Deal Physical damage to all enemies and grant target other ally 100% Turn Meter and Advantage for 2 turns. If any Critical Hits are scored, revive a random Rebel ally with 20% Max Health for each Critical Hit scored. SPECIALABILITY_JYNERSO02_DESC|Deal Physical damage to target enemy and remove all Turn Meter. On a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_JYNERSO02_NAME|Truncheon Strike SPECIALABILITY_JYNERSO02_TIER01_DESC|Deal Physical damage to target enemy and remove all Turn Meter. On a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_JYNERSO02_TIER02_DESC|Deal Physical damage to target enemy and remove all Turn Meter. On a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_JYNERSO02_TIER03_DESC|Deal Physical damage to target enemy and remove all Turn Meter. On a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_JYNERSO02_TIER04_DESC|Deal Physical damage to target enemy and remove all Turn Meter. On a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_JYNERSO02_TIER05_DESC|Deal Physical damage to target enemy and remove all Turn Meter. On a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_JYNERSO02_TIER06_DESC|Deal Physical damage to target enemy and remove all Turn Meter. On a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_JYNERSO02_TIER07_DESC|Deal Physical damage to target enemy and remove all Turn Meter. Jyn gains that much Turn Meter. On a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_K2SO01_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist. SPECIALABILITY_K2SO01_NAME|Conductive Charge SPECIALABILITY_K2SO01_TIER01_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist. SPECIALABILITY_K2SO01_TIER02_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist. SPECIALABILITY_K2SO01_TIER03_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist. SPECIALABILITY_K2SO01_TIER04_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist. SPECIALABILITY_K2SO01_TIER05_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist. SPECIALABILITY_K2SO01_TIER06_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist. SPECIALABILITY_K2SO01_TIER07_DESC|Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist. SPECIALABILITY_KANANJARRUSS301_DESC|Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his Tenacity is doubled. SPECIALABILITY_KANANJARRUSS301_NAME|Intervene SPECIALABILITY_KANANJARRUSS301_TIER01_DESC|Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his Tenacity is doubled. SPECIALABILITY_KANANJARRUSS301_TIER02_DESC|Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his Tenacity is doubled. SPECIALABILITY_KANANJARRUSS301_TIER03_DESC|Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his Tenacity is doubled. SPECIALABILITY_KANANJARRUSS301_TIER04_DESC|Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his Tenacity is doubled. SPECIALABILITY_KANANJARRUSS301_TIER05_DESC|Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his Tenacity is doubled. SPECIALABILITY_KANANJARRUSS301_TIER06_DESC|Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his Tenacity is doubled. SPECIALABILITY_KANANJARRUSS301_TIER07_DESC|Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his Tenacity is doubled. SPECIALABILITY_KANANJARRUSS302_DESC|Kanan Dispels all debuffs from himself, then grants himself and another target ally Protection Up (20%) for 2 turns. SPECIALABILITY_KANANJARRUSS302_NAME|Total Defense SPECIALABILITY_KANANJARRUSS302_TIER01_DESC|Kanan Dispels all debuffs from himself, then grants himself and another target ally Protection Up (22.5%) for 2 turns. SPECIALABILITY_KANANJARRUSS302_TIER02_DESC|Kanan Dispels all debuffs from himself, then grants himself and another target ally Protection Up (25%) for 2 turns. SPECIALABILITY_KANANJARRUSS302_TIER03_DESC|Kanan Dispels all debuffs from himself, then grants himself and another target ally Protection Up (30%) for 2 turns. SPECIALABILITY_KANANJARRUSS302_TIER04_DESC|Kanan Dispels all debuffs from himself, then grants himself and another target ally Protection Up (30%) for 2 turns. SPECIALABILITY_KANANJARRUSS302_TIER05_DESC|Kanan Dispels all debuffs from himself, then grants himself and another target ally Protection Up (35%) for 2 turns. SPECIALABILITY_KANANJARRUSS302_TIER06_DESC|Kanan Dispels all debuffs from himself, then grants himself and another target ally Protection Up (40%) for 2 turns. SPECIALABILITY_KANANJARRUSS302_TIER07_DESC|Kanan Dispels all debuffs from himself, grants himself and another target ally Protection Up (40%) for 2 turns, and grants himself Foresight for 1 Turn. SPECIALABILITY_KANANJARRUSS302_TIER07_DESC_V2|Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns. Kanan grants himself and another target ally Foresight and Protection Up (40%) for 2 turns. When each of these Foresights expire, Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter. SPECIALABILITY_KITFISTO01_DESC|Deal Physical damage to all enemies with a 25% chance to grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_DESC_V2|Deal Physical damage to all enemies and grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_NAME|Turn the Tide SPECIALABILITY_KITFISTO01_TIER01_DESC|Deal Physical damage to all enemies with a 25% chance to grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER01_DESC_V2|Deal Physical damage to all enemies and grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER02_DESC|Deal Physical damage to all enemies with a 40% chance to grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER02_DESC_V2|Deal Physical damage to all enemies and grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER03_DESC|Deal Physical damage to all enemies with a 40% chance to grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER03_DESC_V2|Deal Physical damage to all enemies and grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER04_DESC|Deal Physical damage to all enemies with a 55% chance to grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER04_DESC_V2|Deal Physical damage to all enemies and grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER05_DESC|Deal Physical damage to all enemies with a 55% chance to grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER05_DESC_V2|Deal Physical damage to all enemies and grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER06_DESC|Deal Physical damage to all enemies with a 55% chance to grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER06_DESC_V2|Deal Physical damage to all enemies and grant all allies Potency Up for 2 turns. SPECIALABILITY_KITFISTO01_TIER07_DESC|Deal Physical damage to all enemies with a 55% chance to grant all allies Potency Up for 3 turns. SPECIALABILITY_KITFISTO01_TIER07_DESC_V2|Deal Physical damage to all enemies and grant all allies Potency Up for 3 turns. SPECIALABILITY_KYLOREN01_DESC|Deal Physical damage to all enemies and gain Retribution for 1 turn. SPECIALABILITY_KYLOREN01_DESC_V2|Deal Physical damage to all enemies and gain Retribution for 1 turn. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_DESC_V3|Deal Physical damage to all enemies and gain Retribution for 1 turn. This attack can't Critically Hit and deals bonus damage equals to 50% of Kylo Ren's Critical Damage. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_NAME|Lash Out SPECIALABILITY_KYLOREN01_TIER01_DESC|Deal Physical damage to all enemies and gain Retribution for 1 turn. SPECIALABILITY_KYLOREN01_TIER01_DESC_V2|Deal Physical damage to all enemies and gain Retribution for 1 turn. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER01_DESC_V3|Deal Physical damage to all enemies and gain Retribution for 1 turn. This attack can't Critically Hit and deals bonus damage equals to 50% of Kylo Ren's Critical Damage. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER02_DESC|Deal Physical damage to all enemies and gain Retribution for 1 turn. SPECIALABILITY_KYLOREN01_TIER02_DESC_V2|Deal Physical damage to all enemies and gain Retribution for 1 turn. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER02_DESC_V3|Deal Physical damage to all enemies and gain Retribution for 1 turn. This attack can't Critically Hit and deals bonus damage equals to 50% of Kylo Ren's Critical Damage. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER03_DESC|Deal Physical damage to all enemies and gain Retribution for 1 turn. SPECIALABILITY_KYLOREN01_TIER03_DESC_V2|Deal Physical damage to all enemies and gain Retribution for 1 turn. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER03_DESC_V3|Deal Physical damage to all enemies and gain Retribution for 1 turn. This attack can't Critically Hit and deals bonus damage equals to 50% of Kylo Ren's Critical Damage. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER04_DESC|Deal Physical damage to all enemies and gain Retribution for 1 turn. SPECIALABILITY_KYLOREN01_TIER04_DESC_V2|Deal Physical damage to all enemies and gain Retribution for 1 turn. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER04_DESC_V3|Deal Physical damage to all enemies and gain Retribution for 1 turn. This attack can't Critically Hit and deals bonus damage equals to 50% of Kylo Ren's Critical Damage. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER05_DESC|Deal Physical damage to all enemies and gain Retribution for 1 turn. SPECIALABILITY_KYLOREN01_TIER05_DESC_V2|Deal Physical damage to all enemies and gain Retribution for 1 turn. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER05_DESC_V3|Deal Physical damage to all enemies and gain Retribution for 1 turn. This attack can't Critically Hit and deals bonus damage equals to 50% of Kylo Ren's Critical Damage. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER06_DESC|Deal Physical damage to all enemies and gain Retribution for 1 turn. SPECIALABILITY_KYLOREN01_TIER06_DESC_V2|Deal Physical damage to all enemies and gain Retribution for 1 turn. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER06_DESC_V3|Deal Physical damage to all enemies and gain Retribution for 1 turn. This attack can't Critically Hit and deals bonus damage equals to 50% of Kylo Ren's Critical Damage. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER07_DESC|Deal Physical damage to all enemies and gain Retribution for 1 turn. SPECIALABILITY_KYLOREN01_TIER07_DESC_V2|Deal Physical damage to all enemies and gain Retribution for 2 turns. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN01_TIER07_DESC_V3|Deal Physical damage to all enemies and gain Retribution for 2 turns. This attack can't Critically Hit and deals bonus damage equals to 50% of Kylo Ren's Critical Damage. First Order allies and allies with Advantage gain 25% Turn Meter. SPECIALABILITY_KYLOREN02_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage if Kylo is below 50% Health. SPECIALABILITY_KYLOREN02_DESC_V2|Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 50% more damage if Kylo is below full Health. SPECIALABILITY_KYLOREN02_NAME|Outrage SPECIALABILITY_KYLOREN02_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage if Kylo is below 50% Health. SPECIALABILITY_KYLOREN02_TIER01_DESC_V2|Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 50% more damage if Kylo is below full Health. SPECIALABILITY_KYLOREN02_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage if Kylo is below 50% Health. SPECIALABILITY_KYLOREN02_TIER02_DESC_V2|Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 50% more damage if Kylo is below full Health. SPECIALABILITY_KYLOREN02_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 50% more damage if Kylo is below 50% Health. SPECIALABILITY_KYLOREN02_TIER03_DESC_V2|Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 50% more damage if Kylo is below full Health. SPECIALABILITY_KYLOREN02_TIER04_DESC|Deal Physical damage to target enemy. This attack deals 75% more damage if Kylo is below 50% Health. SPECIALABILITY_KYLOREN02_TIER04_DESC_V2|Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. SPECIALABILITY_KYLOREN02_TIER05_DESC|Deal Physical damage to target enemy. This attack deals 75% more damage if Kylo is below 50% Health. SPECIALABILITY_KYLOREN02_TIER05_DESC_V2|Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. SPECIALABILITY_KYLOREN02_TIER06_DESC|Deal Physical damage to target enemy. This attack deals 75% more damage if Kylo is below 50% Health. SPECIALABILITY_KYLOREN02_TIER06_DESC_V2|Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. SPECIALABILITY_KYLOREN02_TIER07_DESC|Deal Physical damage to target enemy. This attack deals 75% more damage if Kylo is below 50% Health. SPECIALABILITY_KYLOREN02_TIER07_DESC_V2|Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. Recover Protection equal to the damage dealt. SPECIALABILITY_KYLORENUNMASKED01_DESC|Stun target enemy for 1 turn. Kylo recovers 4% Health. This attack can't be Evaded. SPECIALABILITY_KYLORENUNMASKED01_NAME|Halt SPECIALABILITY_KYLORENUNMASKED01_TIER01_DESC|Dispel all buffs on target enemy and Stun them for 1 turn. Kylo recovers 4% Health. This attack can't be Evaded. SPECIALABILITY_KYLORENUNMASKED01_TIER02_DESC|Dispel all buffs on target enemy and Stun them for 1 turn. Kylo recovers 6% Health. This attack can't be Evaded. SPECIALABILITY_KYLORENUNMASKED01_TIER03_DESC|Dispel all buffs on target enemy and Stun them for 1 turn. Kylo recovers 6% Health and gains Taunt for 1 turn. This attack can't be Evaded. SPECIALABILITY_KYLORENUNMASKED01_TIER04_DESC|Dispel all buffs on target enemy and Stun them for 1 turn. Kylo recovers 8% Health and gains Taunt for 1 turn. This attack can't be Evaded. SPECIALABILITY_KYLORENUNMASKED01_TIER05_DESC|Dispel all buffs on target enemy and Stun them for 1 turn. Kylo recovers 8% Health and gains Taunt for 1 turn. This attack can't be Evaded or Resisted. SPECIALABILITY_KYLORENUNMASKED01_TIER06_DESC|Dispel all buffs on target enemy and Stun them for 1 turn. Kylo recovers 10% Health and gains Taunt for 1 turn. This attack can't be Evaded or Resisted. SPECIALABILITY_KYLORENUNMASKED01_TIER07_DESC|Dispel all buffs on target enemy and Stun them for 2 turns. Kylo recovers 10% Health and gains Taunt for 1 turn. This attack can't be Evaded or Resisted. SPECIALABILITY_KYLORENUNMASKED02_DESC|Deal Physical damage to target enemy and recover Health equal to the damage dealt. SPECIALABILITY_KYLORENUNMASKED02_NAME|Focused Rage SPECIALABILITY_KYLORENUNMASKED02_TIER01_DESC|Deal Physical damage to target enemy and recover Health equal to the damage dealt. SPECIALABILITY_KYLORENUNMASKED02_TIER02_DESC|Deal Physical damage to target enemy and recover Health equal to the damage dealt. SPECIALABILITY_KYLORENUNMASKED02_TIER03_DESC|Deal Physical damage to target enemy and recover Health equal to the damage dealt. SPECIALABILITY_KYLORENUNMASKED02_TIER04_DESC|Deal Physical damage to target enemy and recover Health equal to the damage dealt. SPECIALABILITY_KYLORENUNMASKED02_TIER05_DESC|Deal Physical damage to target enemy and recover Health equal to the damage dealt. SPECIALABILITY_KYLORENUNMASKED02_TIER06_DESC|Deal Physical damage to target enemy and recover Health equal to the damage dealt. SPECIALABILITY_KYLORENUNMASKED02_TIER07_DESC|Deal Physical damage to target enemy and recover Health equal to the damage dealt. If the target is Stunned, deal double damage. SPECIALABILITY_LOBOT01_DESC|Dispel all negative status effects from all allies. Each ally recovers 5% of their Max Health for each effect dispelled this way and Lobot gains 5% Turn Meter for each living Droid ally. SPECIALABILITY_LOBOT01_NAME|Optimize SPECIALABILITY_LOBOT01_TIER01_DESC|Dispel all negative status effects from all allies. Each ally recovers 5% of their Max Health for each effect dispelled this way and Lobot gains 6% Turn Meter for each living Droid ally. SPECIALABILITY_LOBOT01_TIER02_DESC|Dispel all negative status effects from all allies. Each ally recovers 6% of their Max Health for each effect dispelled this way and Lobot gains 6% Turn Meter for each living Droid ally. SPECIALABILITY_LOBOT01_TIER03_DESC|Dispel all negative status effects from all allies. Each ally recovers 6% of their Max Health for each effect dispelled this way and Lobot gains 7% Turn Meter for each living Droid ally. SPECIALABILITY_LOBOT01_TIER04_DESC|Dispel all negative status effects from all allies. Each ally recovers 6% of their Max Health for each effect dispelled this way and Lobot gains 7% Turn Meter for each living Droid ally. SPECIALABILITY_LOBOT01_TIER05_DESC|Dispel all negative status effects from all allies. Each ally recovers 6% of their Max Health for each effect dispelled this way and Lobot gains 8% Turn Meter for each living Droid ally. SPECIALABILITY_LOBOT01_TIER06_DESC|Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way and Lobot gains 8% Turn Meter for each living Droid ally. SPECIALABILITY_LOBOT01_TIER07_DESC|Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way, Lobot gains 8% Turn Meter for each living Droid ally, and Droid allies gain half that amount. SPECIALABILITY_LOGRAY01_DESC|Dispel all buffs and remove 10% Turn Meter from target enemy. Inflict Daze on all enemies for 2 turns. This attack can't be Evaded. SPECIALABILITY_LOGRAY01_NAME|Hypnotize SPECIALABILITY_LOGRAY01_TIER01_DESC|Dispel all buffs and remove 15% Turn Meter from target enemy. Inflict Daze on all enemies for 2 turns. This attack can't be Evaded. SPECIALABILITY_LOGRAY01_TIER02_DESC|Dispel all buffs and remove 25% Turn Meter from target enemy. Inflict Daze on all enemies for 2 turns. This attack can't be Evaded. SPECIALABILITY_LOGRAY01_TIER03_DESC|Dispel all buffs and remove 40% Turn Meter from target enemy. Inflict Daze on all enemies for 2 turns. This attack can't be Evaded. SPECIALABILITY_LOGRAY01_TIER04_DESC|Dispel all buffs and remove 45% Turn Meter from target enemy. Inflict Daze on all enemies for 2 turns. This attack can't be Evaded. SPECIALABILITY_LOGRAY01_TIER05_DESC|Dispel all buffs and remove 55% Turn Meter from target enemy. Inflict Daze on all enemies for 2 turns. This attack can't be Evaded. SPECIALABILITY_LOGRAY01_TIER06_DESC|Dispel all buffs and remove 70% Turn Meter from target enemy. Inflict Daze on all enemies for 2 turns. This attack can't be Evaded. SPECIALABILITY_LOGRAY01_TIER07_DESC|Dispel all buffs and remove 100% Turn Meter from target enemy. Inflict Daze on all enemies for 2 turns. This attack can't be Evaded. SPECIALABILITY_LOGRAY02_DESC|All allies gain 5% Turn Meter. Ewok allies gain Foresight for 2 turns. SPECIALABILITY_LOGRAY02_NAME|Prophetic Visions SPECIALABILITY_LOGRAY02_TIER01_DESC|All allies gain 7% Turn Meter. Ewok allies gain Foresight for 2 turns. SPECIALABILITY_LOGRAY02_TIER02_DESC|All allies gain 10% Turn Meter. Ewok allies gain Foresight for 2 turns. SPECIALABILITY_LOGRAY02_TIER03_DESC|All allies gain 12% Turn Meter. Ewok allies gain Foresight for 2 turns. SPECIALABILITY_LOGRAY02_TIER04_DESC|All allies gain 15% Turn Meter. Ewok allies gain Foresight for 2 turns. SPECIALABILITY_LOGRAY02_TIER05_DESC|All allies gain 17% Turn Meter. Ewok allies gain Foresight for 2 turns. SPECIALABILITY_LOGRAY02_TIER06_DESC|All allies gain 20% Turn Meter. Ewok allies gain Foresight for 2 turns. SPECIALABILITY_LOGRAY02_TIER07_DESC|All allies gain 20% Turn Meter. Ewok allies gain Foresight, Advantage, and Offense Up for 2 turns. SPECIALABILITY_LUCE_TIER01_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_LUCE_TIER02_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_LUCE_TIER03_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. This attack has an additional 10% chance of a Critical Hit. SPECIALABILITY_LUCE_TIER04_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. This attack has an additional 10% chance of a Critical Hit. SPECIALABILITY_LUCE_TIER05_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. This attack has an additional 20% chance of a Critical Hit. SPECIALABILITY_LUCE_TIER06_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. This attack has an additional 20% chance of a Critical Hit. SPECIALABILITY_LUCE_TIER07_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. This attack has an additional 20% chance of a Critical Hit. SPECIALABILITY_LUCE01_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_LUCE01_NAME|Battlefield Adaptation SPECIALABILITY_LUKESKYWALKER01_DESC|Deal Physical damage to target enemy and Stun them for 1 turn on a Critical Hit. SPECIALABILITY_LUKESKYWALKER01_DESC_V2|Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_LUKESKYWALKER01_NAME|Bullseye SPECIALABILITY_LUKESKYWALKER01_TIER01_DESC|Deal Physical damage to target enemy and Stun them for 1 turn on a Critical Hit. SPECIALABILITY_LUKESKYWALKER01_TIER01_DESC_V2|Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_LUKESKYWALKER01_TIER02_DESC|Deal Physical damage to target enemy and Stun them for 1 turn on a Critical Hit. SPECIALABILITY_LUKESKYWALKER01_TIER02_DESC_V2|Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_LUKESKYWALKER01_TIER03_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn and inflict Defense Down for 2 turns. SPECIALABILITY_LUKESKYWALKER01_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_LUKESKYWALKER01_TIER04_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn and inflict Defense Down for 2 turns. SPECIALABILITY_LUKESKYWALKER01_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_LUKESKYWALKER01_TIER05_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn and inflict Defense Down for 2 turns. SPECIALABILITY_LUKESKYWALKER01_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_LUKESKYWALKER01_TIER06_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn and inflict Defense Down for 2 turns. SPECIALABILITY_LUKESKYWALKER01_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. SPECIALABILITY_LUKESKYWALKER01_TIER07_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn and inflict Defense Down and Speed Down for 2 turns. SPECIALABILITY_LUKESKYWALKER01_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target. SPECIALABILITY_LUMINARAUNDULI01_DESC|Deal Physical damage to target enemy with a 70% chance to inflict Ability Block for 1 turn. SPECIALABILITY_LUMINARAUNDULI01_NAME|Force Blast SPECIALABILITY_LUMINARAUNDULI01_T2_DESC|Deal Physical damage to target enemy with 85% chance to inflict Ability Block for 1 turn. SPECIALABILITY_LUMINARAUNDULI01_T3_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. SPECIALABILITY_LUMINARAUNDULI02_DESC|Each ally recovers Health equal to 30% of Luminara Unduli's Max Health. SPECIALABILITY_LUMINARAUNDULI02_NAME|Master Healer's Blessing SPECIALABILITY_LUMINARAUNDULI02_T2_DESC|Each ally recovers Health equal to 35% of Luminara Unduli's Max Health. SPECIALABILITY_LUMINARAUNDULI02_T3_DESC|Each ally recovers Health equal to 40% of Luminara Unduli's Max Health. SPECIALABILITY_LUMINARAUNDULI02_T4_DESC|Each ally recovers Health equal to 40% of Luminara Unduli's Max Health, plus an additional 10% of her Max Health on the start of their next turn. SPECIALABILITY_LUMINARAUNDULI02_T5_DESC|Each ally recovers Health equal to 40% of Luminara Unduli's Max Health, plus an additional 20% of her Max Health on the start of their next turn. SPECIALABILITY_LUMINARAUNDULI02_T6_DESC|Each ally recovers Health equal to 40% of Luminara Unduli's Max Health, plus an additional 20% of her Max Health on the start of their next 2 turns. SPECIALABILITY_LUMINARAUNDULI02_T7_DESC|Each ally recovers Health equal to 45% of Luminara Unduli's Max Health, plus an additional 20% of her Max Health on the start of their next 2 turns. SPECIALABILITY_MACEWINDU01_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_MACEWINDU01_NAME|Vaapad SPECIALABILITY_MACEWINDU01_NAME_V2|Smite SPECIALABILITY_MACEWINDU01_TIER01_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_MACEWINDU01_TIER02_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_MACEWINDU01_TIER03_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_MACEWINDU01_TIER04_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_MACEWINDU01_TIER05_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_MACEWINDU01_TIER06_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_MACEWINDU01_TIER07_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_MAGMATROOPER01_DESC|Deal Physical Damage to all enemies and remove 20% Turn Meter, with a 40% chance to remove another 20% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGMATROOPER01_NAME|Thermal Imploder SPECIALABILITY_MAGMATROOPER01_TIER01_DESC|Deal Physical Damage to all enemies and remove 20% Turn Meter, with a 40% chance to remove another 20% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGMATROOPER01_TIER02_DESC|Deal Physical Damage to all enemies and remove 20% Turn Meter, with a 40% chance to remove another 20% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGMATROOPER01_TIER03_DESC|Deal Physical Damage to all enemies and remove 20% Turn Meter, with a 40% chance to remove another 20% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGMATROOPER01_TIER04_DESC|Deal Physical Damage to all enemies and remove 20% Turn Meter, with a 40% chance to remove another 20% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGMATROOPER01_TIER05_DESC|Deal Physical Damage to all enemies and remove 30% Turn Meter, with a 40% chance to remove another 30% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGMATROOPER01_TIER06_DESC|Deal Physical Damage to all enemies and remove 30% Turn Meter, with a 40% chance to remove another 30% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGMATROOPER01_TIER07_DESC|Deal Physical Damage to all enemies and remove 30% Turn Meter, with a 40% chance to remove another 30% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGMATROOPER01_TIER07_DESC_V2|Deal Physical Damage to all enemies and remove 30% Turn Meter, with a 70% chance to remove another 30% Turn Meter. This attack ignores Armor. SPECIALABILITY_MAGNAGUARD01_AATRAID_DESC|Deal Physical Damage to all enemies with a 50% chance to Expose them for 2 turns. SPECIALABILITY_MAGNAGUARD01_DESC|Deal Special damage to all enemies with a 75% chance to remove 50% of Jedi enemies' Turn Meters and a 50% chance to remove 50% of other enemies' Turn Meters. SPECIALABILITY_MAGNAGUARD01_DESC_V2|Deal Special damage to all enemies with a 30% chance to remove 30% of each enemy's Turn Meter. This chance is doubled against Jedi. SPECIALABILITY_MAGNAGUARD01_DESC_V3|Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 25% for each enemy that Evades this attack. SPECIALABILITY_MAGNAGUARD01_NAME|Disruption SPECIALABILITY_MAGNAGUARD01_TIER01_DESC|Deal Special damage to all enemies with a 30% chance to remove 30% of each enemy's Turn Meter. This chance is doubled against Jedi. SPECIALABILITY_MAGNAGUARD01_TIER01_DESC_V2|Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 25% for each enemy that Evades this attack. SPECIALABILITY_MAGNAGUARD01_TIER02_DESC|Deal Special damage to all enemies with a 45% chance to remove 30% of each enemy's Turn Meter. This chance is doubled against Jedi. SPECIALABILITY_MAGNAGUARD01_TIER02_DESC_V2|Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 25% for each enemy that Evades this attack. SPECIALABILITY_MAGNAGUARD01_TIER03_DESC|Deal Special damage to all enemies with a 45% chance to remove 30% of each enemy's Turn Meter. This chance is doubled against Jedi. SPECIALABILITY_MAGNAGUARD01_TIER03_DESC_V2|Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 25% for each enemy that Evades this attack. SPECIALABILITY_MAGNAGUARD01_TIER04_DESC|Deal Special damage to all enemies with a 45% chance to remove 30% of each enemy's Turn Meter. This chance is doubled against Jedi. SPECIALABILITY_MAGNAGUARD01_TIER04_DESC_V2|Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 35% for each enemy that Evades this attack. SPECIALABILITY_MAGNAGUARD01_TIER05_DESC|Deal Special damage to all enemies with a 45% chance to remove 30% of each enemy's Turn Meter. This chance is doubled against Jedi. SPECIALABILITY_MAGNAGUARD01_TIER05_DESC_V2|Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 35% for each enemy that Evades this attack. SPECIALABILITY_MAGNAGUARD01_TIER06_DESC|Deal Special damage to all enemies with a 45% chance to remove 30% of each enemy's Turn Meter. This chance is doubled against Jedi. SPECIALABILITY_MAGNAGUARD01_TIER06_DESC_V2|Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 35% for each enemy that Evades this attack. SPECIALABILITY_MAGNAGUARD01_TIER07_DESC|Deal Special damage to all enemies with a 45% chance to remove 45% of each enemy's Turn Meter. This chance is doubled against Jedi. SPECIALABILITY_MAGNAGUARD01_TIER07_DESC_V2|Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter. MagnaGuard gains 5% Turn Meter for each Jedi enemy, plus an additional 35% for each enemy that Evades this attack. SPECIALABILITY_MANYDISINTEGRATIONS_BH_DESC|This character gains an immediate bonus turn with 100% Critical Hit Chance and 100% Armor Penetration. If an enemy is defeated during the bonus turn this character gains 20% Offense (stacking) until the end of battle. SPECIALABILITY_MANYDISINTEGRATIONS_BH_NAME|Many Disintegrations SPECIALABILITY_MAUL01_DESC|Deal Physical damage to all enemies. SPECIALABILITY_MAUL01_DESC_V2|Deal Physical damage to all enemies. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_DESC_V3|Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_NAME|Whirling Blades SPECIALABILITY_MAUL01_TIER01_DESC|Deal Physical damage to all enemies. SPECIALABILITY_MAUL01_TIER01_DESC_V2|Deal Physical damage to all enemies. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER01_DESC_V3|Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER02_DESC|Deal Physical damage to all enemies. SPECIALABILITY_MAUL01_TIER02_DESC_V2|Deal Physical damage to all enemies. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER02_DESC_V3|Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER03_DESC|Deal Physical damage to all enemies. SPECIALABILITY_MAUL01_TIER03_DESC_V2|Deal Physical damage to all enemies. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER03_DESC_V3|Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER04_DESC|Deal Physical damage to all enemies. SPECIALABILITY_MAUL01_TIER04_DESC_V2|Deal Physical damage to all enemies. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER04_DESC_V3|Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER05_DESC|Deal Physical damage to all enemies. SPECIALABILITY_MAUL01_TIER05_DESC_V2|Deal Physical damage to all enemies. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER05_DESC_V3|Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER06_DESC|Deal Physical damage to all enemies. SPECIALABILITY_MAUL01_TIER06_DESC_V2|Deal Physical damage to all enemies. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER06_DESC_V3|Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER07_DESC|Deal Physical damage to all enemies. SPECIALABILITY_MAUL01_TIER07_DESC_V2|Deal Physical damage to all enemies. This attack deals double damage to Jedi. SPECIALABILITY_MAUL01_TIER07_DESC_V3|Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi. SPECIALABILITY_MILLENIUMFALCONEP701_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack has a 50% chance to hit each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 75% less damage. SPECIALABILITY_MILLENIUMFALCONEP701_NAME|Gambit SPECIALABILITY_MILLENIUMFALCONEP701_TIER01_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack has a 50% chance to hit each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 75% less damage. SPECIALABILITY_MILLENIUMFALCONEP701_TIER02_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack has a 50% chance to hit each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 75% less damage. SPECIALABILITY_MILLENIUMFALCONEP701_TIER03_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack has a 65% chance to hit each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 75% less damage. SPECIALABILITY_MILLENIUMFALCONEP701_TIER04_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack has a 65% chance to hit each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 75% less damage. SPECIALABILITY_MILLENIUMFALCONEP701_TIER05_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack has a 65% chance to hit each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 75% less damage. SPECIALABILITY_MILLENIUMFALCONEP701_TIER06_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack has a 65% chance to hit each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 75% less damage. SPECIALABILITY_MILLENIUMFALCONEP701_TIER07_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack has an 80% chance to hit each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 75% less damage. SPECIALABILITY_MILLENIUMFALCONEP702_BUFF_TOAST|THRUST REVERSAL SPECIALABILITY_MILLENIUMFALCONEP702_DESC|Millenium Falcon gains the [c][ffff33]Thrust Reversal[-][/c] unique buff for 1 turn or until damaged 3 times, with a 25% chance to gain 25% Turn Meter.\n\n([c][ffff33]Thrust Reversal:[-][/c] +25% Evasion, inflict Target Lock for 2 turns on attacker when attacked, gain Offense Up for 4 turns at start of next turn). SPECIALABILITY_MILLENIUMFALCONEP702_NAME|Thrust Reversal SPECIALABILITY_MILLENIUMFALCONEP702_TIER01_DESC|Millenium Falcon gains the [c][ffff33]Thrust Reversal[-][/c] unique buff for 1 turn or until damaged 3 times, with a 30% chance to gain 25% Turn Meter.\n\n([c][ffff33]Thrust Reversal:[-][/c] +15% Evasion, inflict Target Lock for 2 turns on attacker when attacked, gain Offense Up for 4 turns at start of next turn). SPECIALABILITY_MILLENIUMFALCONEP702_TIER02_DESC|Millenium Falcon gains the [c][ffff33]Thrust Reversal[-][/c] unique buff for 1 turn or until damaged 3 times, with a 35% chance to gain 25% Turn Meter.\n\n([c][ffff33]Thrust Reversal:[-][/c] +15% Evasion, inflict Target Lock for 2 turns on attacker when attacked, gain Offense Up for 4 turns at start of next turn). SPECIALABILITY_MILLENIUMFALCONEP702_TIER03_DESC|Millenium Falcon gains the [c][ffff33]Thrust Reversal[-][/c] unique buff for 1 turn or until damaged 3 times, with a 35% chance to gain 25% Turn Meter.\n\n([c][ffff33]Thrust Reversal:[-][/c] +15% Evasion, inflict Target Lock for 2 turns on attacker when attacked, gain Offense Up for 4 turns at start of next turn). SPECIALABILITY_MILLENIUMFALCONEP702_TIER04_DESC|Millenium Falcon gains the [c][ffff33]Thrust Reversal[-][/c] unique buff for 1 turn or until damaged 3 times, with a 40% chance to gain 25% Turn Meter.\n\n([c][ffff33]Thrust Reversal:[-][/c] +20% Evasion, inflict Target Lock for 2 turns on attacker when attacked, gain Offense Up for 4 turns at start of next turn). SPECIALABILITY_MILLENIUMFALCONEP702_TIER05_DESC|Millenium Falcon gains the [c][ffff33]Thrust Reversal[-][/c] unique buff for 1 turn or until damaged 3 times, with a 45% chance to gain 25% Turn Meter.\n\n([c][ffff33]Thrust Reversal:[-][/c] +20% Evasion, inflict Target Lock for 2 turns on attacker when attacked, gain Offense Up for 4 turns at start of next turn). SPECIALABILITY_MILLENIUMFALCONEP702_TIER06_DESC|Millenium Falcon gains the [c][ffff33]Thrust Reversal[-][/c] unique buff for 1 turn or until damaged 3 times, with a 50% chance to gain 25% Turn Meter.\n\n([c][ffff33]Thrust Reversal:[-][/c] +20% Evasion, inflict Target Lock for 2 turns on attacker when attacked, gain Offense Up for 4 turns at start of next turn). SPECIALABILITY_MILLENIUMFALCONEP702_TIER07_DESC|Millenium Falcon gains the [c][ffff33]Thrust Reversal[-][/c] unique buff for 1 turn or until damaged 3 times, with a 50% chance to gain 25% Turn Meter.\n\n([c][ffff33]Thrust Reversal:[-][/c] +20% Evasion, inflict Target Lock for 2 turns on attacker when attacked, gain Offense Up for 4 turns at start of next turn). SPECIALABILITY_MILLENIUMFALCONEP702_UNIQUEBUFF_DESC|[c][ffff33]Thrust Reversal:[-][/c] Inflict Target Lock on attacker when attacked, gain Offense Up for 4 turns at start of next turn. SPECIALABILITY_MILLENNIUMFALCON_01_DESC|Attacks a single target then attacks a second target at random. SPECIALABILITY_MILLENNIUMFALCON_01_NAME|Don't Get Cocky SPECIALABILITY_MILLENNIUMFALCON_02_DESC|Fill the speed bar of party by 30% and has a small chance to remove negative effects. SPECIALABILITY_MILLENNIUMFALCON_02_NAME|Gold Leader SPECIALABILITY_MILLENNIUMFALCONEP701_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack hits each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 50% less damage. SPECIALABILITY_MILLENNIUMFALCONEP701_NAME|Gambit SPECIALABILITY_MILLENNIUMFALCONEP701_TIER01_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack hits each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 50% less damage. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER02_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack hits each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 50% less damage. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER03_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack hits each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 50% less damage. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER04_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack hits each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 50% less damage. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER05_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack hits each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 50% less damage. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER06_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack hits each enemy again for each buff lost this way (maximum 3.) Hits after the first deal 50% less damage. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER07_DESC|Deal Physical damage to all enemies, then lose all buffs. This attack hits each enemy again for each buff lost this way (maximum 4.) Hits after the first deal 50% less damage. SPECIALABILITY_MILLENNIUMFALCONEP702_BUFF_TOAST|THRUST REVERSAL SPECIALABILITY_MILLENNIUMFALCONEP702_DESC|Millennium Falcon (Ep VII) recovers 35% Protection and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff.\n\n[c][ffff33]Thrust Reversal:[-][/c] +2% Evasion per stack, 1 stack lost on taking damage; at end of turn, 1 stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_NAME|Thrust Reversal SPECIALABILITY_MILLENNIUMFALCONEP702_TIER01_DESC|Millennium Falcon (Ep VII) recovers 37% Protection and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff.\n\n[c][ffff33]Thrust Reversal:[-][/c] +2% Evasion per stack, 1 stack lost on taking damage; at end of turn, 1 stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER02_DESC|Millennium Falcon (Ep VII) recovers 39% Protection and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff.\n\n[c][ffff33]Thrust Reversal:[-][/c] +2% Evasion per stack, 1 stack lost on taking damage; at end of turn, 1 stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER03_DESC|Millennium Falcon (Ep VII) recovers 42% Protection and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff.\n\n[c][ffff33]Thrust Reversal:[-][/c] +2% Evasion per stack, 1 stack lost on taking damage; at end of turn, 1 stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER04_DESC|Millennium Falcon (Ep VII) recovers 45% Protection and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff.\n\n[c][ffff33]Thrust Reversal:[-][/c] +2% Evasion per stack, 1 stack lost on taking damage; at end of turn, 1 stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER05_DESC|Millennium Falcon (Ep VII) recovers 45% Protection and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff.\n\n[c][ffff33]Thrust Reversal:[-][/c] +4% Evasion per stack, 1 stack lost on taking damage; at end of turn, 1 stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER06_DESC|Millennium Falcon (Ep VII) recovers 50% Protection and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff.\n\n[c][ffff33]Thrust Reversal:[-][/c] +4% Evasion per stack, 1 stack lost on taking damage; at end of turn, 1 stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER07_DESC|Millennium Falcon (Ep VII) recovers 50% Protection and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff.\n\n[c][ffff33]Thrust Reversal:[-][/c] +6% Evasion per stack, 1 stack lost on taking damage; at end of turn, 1 stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_UNIQUEBUFF_DESC|[c][ffff33]Thrust Reversal:[-][/c] Bonus Evasion per stack, 1 stack lost on taking damage; at end of turn, one stack is consumed to gain 100% Turn Meter. SPECIALABILITY_MOB ENFORCER01_DESC|Place a Thermal Detonator on target enemy that explodes after 2 Turns. SPECIALABILITY_MOB ENFORCER01_NAME|Thermal Detonator SPECIALABILITY_MOMENTOFGLORY_DESC|Gain an immediate turn with the following benefits: Offense Up, Speed Up, Crititcal Chance Up, Critical Damage Up, Health Steal Up, Defense Penetration Up, and Potency Up SPECIALABILITY_MOMENTOFGLORY_NAME|Moment of Glory SPECIALABILITY_MOTHERTALZIN01_DESC|Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection.\n\nPlague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health SPECIALABILITY_MOTHERTALZIN01_NAME|Dark Magick SPECIALABILITY_MOTHERTALZIN01_TIER01_DESC|Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection.\n\nPlague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health SPECIALABILITY_MOTHERTALZIN01_TIER02_DESC|Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection.\n\nPlague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health SPECIALABILITY_MOTHERTALZIN01_TIER03_DESC|Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection.\n\nPlague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health SPECIALABILITY_MOTHERTALZIN01_TIER04_DESC|Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection.\n\nPlague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health SPECIALABILITY_MOTHERTALZIN01_TIER05_DESC|Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection.\n\nPlague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health SPECIALABILITY_MOTHERTALZIN01_TIER06_DESC|Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection.\n\nPlague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health SPECIALABILITY_MOTHERTALZIN01_TIER07_DESC|Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection.\n\nPlague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health SPECIALABILITY_MOTHERTALZIN02_DESC|Deal Special damage to target enemy and call all Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_DESC_V2|Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_NAME|Spirit Blade Assault SPECIALABILITY_MOTHERTALZIN02_TIER01_DESC|Deal Special damage to target enemy and call all Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER01_DESC_V2|Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER02_DESC|Deal Special damage to target enemy and call all Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER02_DESC_V2|Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER03_DESC|Deal Special damage to target enemy and call all Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER03_DESC_V2|Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER04_DESC|Deal Special damage to target enemy and call all Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER04_DESC_V2|Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER05_DESC|Deal Special damage to target enemy and call all Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER05_DESC_V2|Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER06_DESC|Deal Special damage to target enemy and call all Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER06_DESC_V2|Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER07_DESC|Deal Special damage to target enemy and call all Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_MOTHERTALZIN02_TIER07_DESC_V2|Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health. SPECIALABILITY_NIGHTSISTERACOLYTE_TIER01_DESC|Deal Special damage to target enemy and remove all negative status effects from all allies on a finishing blow. SPECIALABILITY_NIGHTSISTERACOLYTE_TIER02_DESC|Deal Special damage to target enemy and remove all negative status effects from all allies on a finishing blow. SPECIALABILITY_NIGHTSISTERACOLYTE_TIER03_DESC|Deal Special damage to target enemy and remove all negative status effects from all allies on a finishing blow. SPECIALABILITY_NIGHTSISTERACOLYTE_TIER04_DESC|Deal Special damage to target enemy. On a finishing blow, gain 25% Turn Meter and remove all negative status effects from all allies. SPECIALABILITY_NIGHTSISTERACOLYTE_TIER05_DESC|Deal Special damage to target enemy. On a finishing blow, gain 25% Turn Meter and remove all negative status effects from all allies. SPECIALABILITY_NIGHTSISTERACOLYTE_TIER06_DESC|Deal Special damage to target enemy. On a finishing blow, gain 25% Turn Meter and remove all negative status effects from all allies. SPECIALABILITY_NIGHTSISTERACOLYTE_TIER07_DESC|Deal Special damage to target enemy. On a finishing blow, gain 40% Turn Meter and remove all negative status effects from all allies. SPECIALABILITY_NIGHTSISTERACOLYTE01_DESC|Deal Special damage to target enemy and remove all negative status effects from all allies on a finishing blow. SPECIALABILITY_NIGHTSISTERACOLYTE01_DESC_V2|Deal Special damage to target enemy. On a Critical Hit, gain 10% Turn Meter and Dispel all debuffs on a random Nightsister ally. On a finishing blow, reduce the cooldown of this ability by 1. SPECIALABILITY_NIGHTSISTERACOLYTE01_NAME|Sacrificial Magicks SPECIALABILITY_NIGHTSISTERACOLYTE01_TIER01_DESC_V2|Deal Special damage to target enemy. On a Critical Hit, gain 10% Turn Meter and Dispel all debuffs on a random Nightsister ally. On a finishing blow, reduce the cooldown of this ability by 1. SPECIALABILITY_NIGHTSISTERACOLYTE01_TIER02_DESC_V2|Deal Special damage to target enemy. On a Critical Hit, gain 10% Turn Meter and Dispel all debuffs on a random Nightsister ally. On a finishing blow, reduce the cooldown of this ability by 1. SPECIALABILITY_NIGHTSISTERACOLYTE01_TIER03_DESC_V2|Deal Special damage to target enemy. On a Critical Hit, gain 10% Turn Meter and Dispel all debuffs on a random Nightsister ally. On a finishing blow, reduce the cooldown of this ability by 1. SPECIALABILITY_NIGHTSISTERACOLYTE01_TIER04_DESC_V2|Deal Special damage to target enemy. On a Critical Hit, gain 20% Turn Meter and Dispel all debuffs on a random Nightsister ally. On a finishing blow, reduce the cooldown of this ability by 1. SPECIALABILITY_NIGHTSISTERACOLYTE01_TIER05_DESC_V2|Deal Special damage to target enemy. On a Critical Hit, gain 20% Turn Meter and Dispel all debuffs on a random Nightsister ally. On a finishing blow, reduce the cooldown of this ability by 1. SPECIALABILITY_NIGHTSISTERACOLYTE01_TIER06_DESC_V2|Deal Special damage to target enemy. On a Critical Hit, gain 20% Turn Meter and Dispel all debuffs on a random Nightsister ally. On a finishing blow, reduce the cooldown of this ability by 1. SPECIALABILITY_NIGHTSISTERACOLYTE01_TIER07_DESC_V2|Deal Special damage to target enemy. On a Critical Hit, gain 30% Turn Meter and Dispel all debuffs on a random Nightsister ally. This attack gains 20% Critical Damage for each active Nightsister ally and each debuffed enemy. On a finishing blow, reduce the cooldown of this ability by 1. SPECIALABILITY_NIGHTSISTERINITIATE01_DESC|Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. SPECIALABILITY_NIGHTSISTERINITIATE01_DESC_V2|All allies gain Critical Chance Up for 2 turns. Then, deal Physical damage to target enemy. SPECIALABILITY_NIGHTSISTERINITIATE01_NAME|Cut Down SPECIALABILITY_NIGHTSISTERINITIATE01_TIER01_DESC|Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER01_DESC_V2|All allies gain Critical Chance Up for 2 turns. Then, deal Physical damage to target enemy. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER02_DESC|Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER02_DESC_V2|All allies gain Critical Chance Up for 2 turns. Then, deal Physical damage to target enemy. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER03_DESC|Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER03_DESC_V2|All allies gain Critical Chance Up for 2 turns. Then, deal Physical damage to target enemy. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER04_DESC|Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER04_DESC_V2|All allies gain Critical Chance Up for 2 turns. Then, deal Physical damage to target enemy. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER05_DESC|Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER05_DESC_V2|All allies gain Critical Chance Up for 2 turns. Then, deal Physical damage to target enemy. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER06_DESC|Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER06_DESC_V2|All allies gain Critical Chance Up for 2 turns. Then, deal Physical damage to target enemy. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER07_DESC|Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit. SPECIALABILITY_NIGHTSISTERINITIATE01_TIER07_DESC_V2|All allies gain Critical Chance Up for 3 turns. Then, deal Physical damage to target enemy. SPECIALABILITY_NIGHTSISTERINITIATE02_DESC|Deal Physical damage to target enemy with a 30% chance to render the target Immune to positive status effects for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_NAME|Severing Strike SPECIALABILITY_NIGHTSISTERINITIATE02_TIER01_DESC|Deal Physical damage to target enemy with a 30% chance to render the target Immune to positive status effects for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to render the target Immune to positive status effects for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER02_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to render the target Immune to positive status effects for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER04_DESC|Deal Physical damage to target enemy with a 60% chance to render the target Immune to positive status effects for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER05_DESC|Deal Physical damage to target enemy with a 60% chance to render the target Immune to positive status effects for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER05_DESC_V2|Deal Physical damage to target enemy with a 70% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER06_DESC|Deal Physical damage to target enemy with a 60% chance to render the target Immune to positive status effects for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER06_DESC_V2|Deal Physical damage to target enemy with a 70% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER07_DESC|Deal Physical damage to target enemy with a 75% chance to render the target Immune to positive status effects for 2 turns. SPECIALABILITY_NIGHTSISTERINITIATE02_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. SPECIALABILITY_NIGHTSISTERSPIRIT01_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn. SPECIALABILITY_NIGHTSISTERSPIRIT01_NAME|Possess SPECIALABILITY_NIGHTSISTERSPIRIT01_TIER01_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn. SPECIALABILITY_NIGHTSISTERSPIRIT01_TIER02_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn. SPECIALABILITY_NIGHTSISTERSPIRIT01_TIER03_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn. SPECIALABILITY_NIGHTSISTERSPIRIT01_TIER04_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn. SPECIALABILITY_NIGHTSISTERSPIRIT01_TIER05_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn. SPECIALABILITY_NIGHTSISTERSPIRIT01_TIER06_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn. SPECIALABILITY_NIGHTSISTERSPIRIT01_TIER07_DESC|Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn. SPECIALABILITY_NIGHTSISTERZOMBIE01_DESC|Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +50% Health Steal. SPECIALABILITY_NIGHTSISTERZOMBIE01_NAME|Feed SPECIALABILITY_NIGHTSISTERZOMBIE01_TIER01_DESC|Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +50% Health Steal. SPECIALABILITY_NIGHTSISTERZOMBIE01_TIER02_DESC|Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +50% Health Steal. SPECIALABILITY_NIGHTSISTERZOMBIE01_TIER03_DESC|Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +50% Health Steal. SPECIALABILITY_NIGHTSISTERZOMBIE01_TIER04_DESC|Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +50% Health Steal. SPECIALABILITY_NIGHTSISTERZOMBIE01_TIER05_DESC|Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +50% Health Steal. SPECIALABILITY_NIGHTSISTERZOMBIE01_TIER06_DESC|Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +50% Health Steal. SPECIALABILITY_NIGHTSISTERZOMBIE01_TIER07_DESC|Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +100% Health Steal. SPECIALABILITY_NUTEGUNRAY01_DESC|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 25% of that amount to all other enemies. SPECIALABILITY_NUTEGUNRAY01_DESC_V2|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 40% of that amount to all other enemies. SPECIALABILITY_NUTEGUNRAY01_NAME|Grenade Toss SPECIALABILITY_NUTEGUNRAY01_TIER01_DESC|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 40% of that amount to all other enemies. SPECIALABILITY_NUTEGUNRAY01_TIER02_DESC|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 50% of that amount to all other enemies. SPECIALABILITY_NUTEGUNRAY01_TIER03_DESC|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 50% of that amount to all other enemies. SPECIALABILITY_NUTEGUNRAY01_TIER04_DESC|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 50% of that amount to all other enemies. SPECIALABILITY_NUTEGUNRAY01_TIER05_DESC|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 50% of that amount to all other enemies. SPECIALABILITY_NUTEGUNRAY01_TIER06_DESC|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 50% of that amount to all other enemies. SPECIALABILITY_NUTEGUNRAY01_TIER07_DESC|Place a Thermal Detonator on target enemy that explodes after 3 turns, dealing damage to the affected target and 60% of that amount to all other enemies. SPECIALABILITY_OLDBEN_SACRIFICE_DESC|Sacrifice yourself to allow Luke and the others to escape. SPECIALABILITY_OLDBEN_SACRIFICE_NAME|Sacrifice SPECIALABILITY_OLDBENKENOBI01_DESC|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 50% chance to remove 50% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_DESC_V2|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 50% chance to remove 20% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_DESC_V3|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 50% chance to remove 20% Turn Meter. This attack can't be Evaded. SPECIALABILITY_OLDBENKENOBI01_NAME|Mind Tricks SPECIALABILITY_OLDBENKENOBI01_TIER01_DESC|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 50% chance remove 60% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER01_DESC_V2|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 50% chance to remove 30% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER01_DESC_V3|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 50% chance to remove 30% Turn Meter. This attack can't be Evaded. SPECIALABILITY_OLDBENKENOBI01_TIER02_DESC|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance remove 60% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER02_DESC_V2|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 30% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER02_DESC_V3|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 30% Turn Meter. This attack can't be Evaded. SPECIALABILITY_OLDBENKENOBI01_TIER03_DESC|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance remove 60% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER03_DESC_V2|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 30% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER03_DESC_V3|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 30% Turn Meter. This attack can't be Evaded. SPECIALABILITY_OLDBENKENOBI01_TIER04_DESC|Inflict Ability Block on all enemies for 1 turn and Offense Down for 3 turns, with a 65% chance remove 60% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER04_DESC_V2|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 40% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER04_DESC_V3|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 40% Turn Meter. This attack can't be Evaded. SPECIALABILITY_OLDBENKENOBI01_TIER05_DESC|Inflict Ability Block on all enemies for 1 turn and Offense Down for 3 turns, with a 65% chance remove 70% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER05_DESC_V2|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 50% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER05_DESC_V3|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 50% Turn Meter. This attack can't be Evaded. SPECIALABILITY_OLDBENKENOBI01_TIER06_DESC|Inflict Ability Block on all enemies for 1 turn and Offense Down for 3 turns, with a 65% chance remove 80% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER06_DESC_V2|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 60% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER06_DESC_V3|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 60% Turn Meter. This attack can't be Evaded. SPECIALABILITY_OLDBENKENOBI01_TIER07_DESC|Inflict Ability Block on all enemies for 1 turn and Offense Down for 3 turns, with an 80% chance remove 80% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER07_DESC_V2|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with an 80% chance to remove 60% Turn Meter. SPECIALABILITY_OLDBENKENOBI01_TIER07_DESC_V3|Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with an 80% chance to remove 60% Turn Meter. Jedi and Rebel allies gain 3% Turn Meter for each effect Resisted. This attack can't be Evaded. SPECIALABILITY_OLDBENKENOBI02_DESC|Old Ben gains Taunt for 1 turn. SPECIALABILITY_OLDBENKENOBI02_NAME|Devoted Protector SPECIALABILITY_OLDBENKENOBI02_TIER01_DESC|Old Ben gains Taunt for 2 turns. SPECIALABILITY_OLDBENKENOBI02_TIER02_DESC|Old Ben gains Taunt for 2 turns. SPECIALABILITY_OLDBENKENOBI02_TIER03_DESC|Old Ben gains Taunt for 2 turns. All allies gain Defense Up for 1 turn. SPECIALABILITY_OLDBENKENOBI02_TIER04_DESC|Old Ben gains Taunt for 2 turns. All allies gain Defense Up for 1 turn. SPECIALABILITY_OLDBENKENOBI02_TIER05_DESC|Old Ben gains Taunt for 2 turns. All allies gain Defense Up for 2 turns. SPECIALABILITY_OLDBENKENOBI02_TIER06_DESC|Old Ben gains Taunt for 2 turns. All allies gain Defense Up for 2 turns. SPECIALABILITY_OLDBENKENOBI02_TIER07_DESC|Old Ben gains Taunt for 2 turns. When this Taunt expires, Old Ben gains Taunt for 1 turn. All allies gain Defense Up for 2 turns. SPECIALABILITY_OVERWATCH_DESC|Gain a health over time effect, double damage, and counter-attack for one turn. SPECIALABILITY_OVERWATCH_NAME|Counterwatch SPECIALABILITY_PAO01_DESC|All allies gain Offense Up for 2 turns. Pao gains 10% Turn Meter. SPECIALABILITY_PAO01_NAME|Sa'kalla! SPECIALABILITY_PAO01_TIER01_DESC|All allies gain Offense Up for 2 turns. Pao gains 15% Turn Meter. SPECIALABILITY_PAO01_TIER02_DESC|All allies gain Offense Up for 2 turns. Pao gains 20% Turn Meter. SPECIALABILITY_PAO01_TIER03_DESC|All allies gain Offense Up for 2 turns. Pao gains 25% Turn Meter. SPECIALABILITY_PAO01_TIER04_DESC|All allies gain Offense Up for 2 turns. Pao gains 30% Turn Meter. SPECIALABILITY_PAO01_TIER05_DESC|All allies gain Offense Up for 2 turns. Pao gains 35% Turn Meter. SPECIALABILITY_PAO01_TIER06_DESC|All allies gain Offense Up for 2 turns. Pao gains 40% Turn Meter. SPECIALABILITY_PAO01_TIER07_DESC|All allies gain Offense Up for 2 turns. Pao gains 40% Turn Meter. SPECIALABILITY_PAO02_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Defense Down for 2 turns. SPECIALABILITY_PAO02_NAME|Sonic Grenade SPECIALABILITY_PAO02_TIER01_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Defense Down for 2 turns. SPECIALABILITY_PAO02_TIER02_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Defense Down for 2 turns. SPECIALABILITY_PAO02_TIER03_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Defense Down for 2 turns. SPECIALABILITY_PAO02_TIER04_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Defense Down for 2 turns. SPECIALABILITY_PAO02_TIER05_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Defense Down for 2 turns. SPECIALABILITY_PAO02_TIER06_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Defense Down for 2 turns. SPECIALABILITY_PAO02_TIER07_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Defense Down for 2 turns. SPECIALABILITY_PAPLOO01_DESC|Deal Physical damage to target enemy, inflict Speed Down for 1 turn, and Paploo gains Taunt for 1 turn. SPECIALABILITY_PAPLOO01_NAME|Diversion SPECIALABILITY_PAPLOO01_TIER01_DESC|Deal Physical damage to target enemy, inflict Speed Down for 1 turn, and Paploo gains Taunt for 1 turn. SPECIALABILITY_PAPLOO01_TIER02_DESC|Deal Physical damage to target enemy, inflict Speed Down for 2 turns, and Paploo gains Taunt for 1 turn. SPECIALABILITY_PAPLOO01_TIER03_DESC|Deal Physical damage to target enemy, inflict Speed Down for 2 turns, and Paploo gains Taunt for 1 turn. SPECIALABILITY_PAPLOO01_TIER04_DESC|Deal Physical damage to target enemy, inflict Speed Down for 2 turns, and Paploo gains Taunt for 2 turns. SPECIALABILITY_PAPLOO01_TIER05_DESC|Deal Physical damage to target enemy, inflict Speed Down for 2 turns, and Paploo gains Taunt for 2 turns. SPECIALABILITY_PAPLOO01_TIER06_DESC|Deal Physical damage to target enemy, inflict Speed Down for 2 turns, and Paploo gains Taunt for 2 turns. SPECIALABILITY_PAPLOO01_TIER07_DESC|Deal Physical damage to target enemy, inflict Speed Down for 2 turns, and Paploo gains Taunt for 2 turns. SPECIALABILITY_PAPLOO02_DESC|Dispel all debuffs from Paploo and target other ally. If the target other ally is an Ewok, they are called to Assist and gain 1% Turn Meter. SPECIALABILITY_PAPLOO02_NAME|Galvanize SPECIALABILITY_PAPLOO02_TIER01_DESC|Dispel all debuffs from Paploo and target other ally. If the target other ally is an Ewok, they are called to Assist and gain 2% Turn Meter. SPECIALABILITY_PAPLOO02_TIER02_DESC|Dispel all debuffs from Paploo and target other ally. If the target other ally is an Ewok, they are called to Assist and gain 3% Turn Meter. SPECIALABILITY_PAPLOO02_TIER03_DESC|Dispel all debuffs from Paploo and target other ally. If the target other ally is an Ewok, they are called to Assist and gain 4% Turn Meter. SPECIALABILITY_PAPLOO02_TIER04_DESC|Dispel all debuffs from Paploo and target other ally. If the target other ally is an Ewok, they are called to Assist and gain 5% Turn Meter. SPECIALABILITY_PAPLOO02_TIER05_DESC|Dispel all debuffs from Paploo and target other ally. If the target other ally is an Ewok, they are called to Assist and gain 6% Turn Meter. SPECIALABILITY_PAPLOO02_TIER06_DESC|Dispel all debuffs from Paploo and target other ally. If the target other ally is an Ewok, they are called to Assist and gain 7% Turn Meter. SPECIALABILITY_PAPLOO02_TIER07_DESC|Dispel all debuffs from Paploo and target other ally. If the target other ally is an Ewok, they are called to Assist and gain 10% Turn Meter. SPECIALABILITY_PHANTOM201_DESC|Inflict Target Lock on target enemy for 2 turns, with a 25% chance to also inflict Target Lock on another random enemy. SPECIALABILITY_PHANTOM201_NAME|Sights Locked SPECIALABILITY_PHANTOM201_TIER01_DESC|Inflict Target Lock on target enemy for 2 turns, with a 30% chance to also inflict Target Lock on another random enemy. SPECIALABILITY_PHANTOM201_TIER02_DESC|Inflict Target Lock on target enemy for 2 turns, with a 35% chance to also inflict Target Lock on another random enemy. SPECIALABILITY_PHANTOM201_TIER03_DESC|Inflict Target Lock on target enemy for 2 turns, with a 35% chance to also inflict Target Lock on another random enemy. SPECIALABILITY_PHANTOM201_TIER04_DESC|Inflict Target Lock on target enemy for 2 turns, with a 40% chance to also inflict Target Lock on another random enemy. SPECIALABILITY_PHANTOM201_TIER05_DESC|Inflict Target Lock on target enemy for 2 turns, with a 50% chance to also inflict Target Lock on another random enemy. SPECIALABILITY_PHANTOM201_TIER06_DESC|Inflict Target Lock on target enemy for 2 turns, with a 50% chance to also inflict Target Lock on another random enemy. SPECIALABILITY_PHANTOM201_TIER07_DESC|Inflict Target Lock on target enemy for 2 turns, with a 50% chance to also inflict Target Lock on another random enemy. If the selected target is Empire, also inflict Speed Down for 2 turns. SPECIALABILITY_PHANTOM202_DESC|Deal Physical damage to target enemy with a 40% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_NAME|Maximum Impact SPECIALABILITY_PHANTOM202_TIER01_DESC|Deal Physical damage to target enemy with a 40% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER02_DESC|Deal Physical damage to target enemy with a 45% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER03_DESC|Deal Physical damage to target enemy with a 45% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER04_DESC|Deal Physical damage to target enemy with a 55% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER05_DESC|Deal Physical damage to target enemy with a 55% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHASMA01_DESC|All allies gain 25% Turn Meter and Advantage. SPECIALABILITY_PHASMA01_DESC_V2|All allies gain 25% Turn Meter and Advantage for 2 turns. SPECIALABILITY_PHASMA01_NAME|Victory March SPECIALABILITY_PHASMA01_TIER01_DESC|All allies gain 30% Turn Meter and Advantage. SPECIALABILITY_PHASMA01_TIER01_DESC_V2|All allies gain 30% Turn Meter and Advantage for 2 turns. SPECIALABILITY_PHASMA01_TIER02_DESC|All allies gain 35% Turn Meter and Advantage. SPECIALABILITY_PHASMA01_TIER02_DESC_V2|All allies gain 35% Turn Meter and Advantage for 2 turns. SPECIALABILITY_PHASMA01_TIER03_DESC|All allies gain 40% Turn Meter and Advantage. SPECIALABILITY_PHASMA01_TIER03_DESC_V2|All allies gain 40% Turn Meter and Advantage for 2 turns. SPECIALABILITY_PHASMA01_TIER04_DESC|All allies gain 40% Turn Meter and Advantage. SPECIALABILITY_PHASMA01_TIER04_DESC_V2|All allies gain 40% Turn Meter and Advantage for 2 turns. SPECIALABILITY_PHASMA01_TIER05_DESC|All allies gain 45% Turn Meter and Advantage. SPECIALABILITY_PHASMA01_TIER05_DESC_V2|All allies gain 45% Turn Meter and Advantage for 2 turns. SPECIALABILITY_PHASMA01_TIER06_DESC|All allies gain 50% Turn Meter and Advantage. SPECIALABILITY_PHASMA01_TIER06_DESC_V2|All allies gain 50% Turn Meter and Advantage for 2 turns. SPECIALABILITY_PHASMA01_TIER07_DESC|All allies gain 50% Turn Meter and Advantage. SPECIALABILITY_PHASMA01_TIER07_DESC_V2|All allies gain 50% Turn Meter and Advantage for 2 turns. SPECIALABILITY_PHASMA02_DESC|Deal Physical damage to all enemies with a 60% chance to inflict Speed Down for 2 turns. SPECIALABILITY_PHASMA02_NAME|Fusillade SPECIALABILITY_PHASMA02_TIER01_DESC|Deal Physical damage to all enemies with a 60% chance to inflict Speed Down for 2 turns. SPECIALABILITY_PHASMA02_TIER02_DESC|Deal Physical damage to all enemies with a 60% chance to inflict Speed Down for 2 turns. SPECIALABILITY_PHASMA02_TIER03_DESC|Deal Physical damage to all enemies with a 60% chance to inflict Speed Down for 2 turns. SPECIALABILITY_PHASMA02_TIER04_DESC|Deal Physical damage to all enemies with a 75% chance to inflict Speed Down for 2 turns. SPECIALABILITY_PHASMA02_TIER05_DESC|Deal Physical damage to all enemies with a 75% chance to inflict Speed Down for 2 turns. SPECIALABILITY_PHASMA02_TIER06_DESC|Deal Physical damage to all enemies with a 75% chance to inflict Speed Down for 2 turns. SPECIALABILITY_PHASMA02_TIER07_DESC|Deal Physical damage to all enemies with a 90% chance to inflict Speed Down for 2 turns. SPECIALABILITY_PLACEHOLDER_DESC|No special ability available SPECIALABILITY_PLACEHOLDERUPPER_TIER01_DESC|Placeholder Tier 1 Special Ability Upgrade Description SPECIALABILITY_PLACEHOLDERUPPER_TIER02_DESC|Placeholder Tier 2 Special Ability Upgrade Description SPECIALABILITY_PLACEHOLDERUPPER_TIER03_DESC|Placeholder Tier 3 Special Ability Upgrade Description SPECIALABILITY_PLACEHOLDERUPPER_TIER04_DESC|Placeholder Tier 4 Special Ability Upgrade Description SPECIALABILITY_PLACEHOLDERUPPER_TIER05_DESC|Placeholder Tier 5 Special Ability Upgrade Description SPECIALABILITY_PLACEHOLDERUPPER_TIER06_DESC|Placeholder Tier 6 Special Ability Upgrade Description SPECIALABILITY_PLACEHOLDERUPPER_TIER07_DESC|Placeholder Tier 7 Special Ability Upgrade Description SPECIALABILITY_PLACEHOLDERUPPER_TIER08_DESC|Placeholder Tier 8 Special Ability Upgrade Description SPECIALABILITY_PLACEHOLDERUPPER_TIER09_DESC|Placeholder Tier 9 Special Ability Upgrade Description specialability_playerability_overwatch_self_float|Counter Attack Active, Damage Increased specialability_playerability_standaside_self_float|Stand Aside Activated SPECIALABILITY_PLOKOON01_DESC|Deal Special damage to all enemies with a small chance to reduce damage. SPECIALABILITY_PLOKOON01_DESC_V2|Deal Special damage to all enemies with a 25% chance to inflict Offense Down for 2 turns. SPECIALABILITY_PLOKOON01_NAME|Force Judgment SPECIALABILITY_PLOKOON01_TIER01_DESC|Deal Special damage to all enemies with a 25% chance to inflict Offense Down for 2 turns. SPECIALABILITY_PLOKOON01_TIER02_DESC|Deal Special damage to all enemies with a 25% chance to inflict Offense Down for 2 turns. SPECIALABILITY_PLOKOON01_TIER03_DESC|Deal Special damage to all enemies with a 40% chance to inflict Offense Down for 2 turns. SPECIALABILITY_PLOKOON01_TIER04_DESC|Deal Special damage to all enemies with a 40% chance to inflict Offense Down for 2 turns. SPECIALABILITY_PLOKOON01_TIER05_DESC|Deal Special damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. SPECIALABILITY_PLOKOON01_TIER06_DESC|Deal Special damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. SPECIALABILITY_PLOKOON01_TIER07_DESC|Deal Special damage to all enemies with a 55% chance to inflict Offense Down for 3 turns. SPECIALABILITY_PLOKOON01_TIER07_DESC_V2|Deal Special damage to all enemies with a 70% chance to inflict Offense Down for 3 turns. SPECIALABILITY_PLOKOON02_DESC|All allies gain Defense Up for 2 turns. Clone allies also gain 30% Turn Meter. SPECIALABILITY_PLOKOON02_DESC_V2|All allies gain Defense Up for 2 turns. Clone and Jedi allies also gain 30% Turn Meter. SPECIALABILITY_PLOKOON02_NAME|Take Charge SPECIALABILITY_PLOKOON02_TIER01_DESC|All allies gain Defense Up for 2 turns. Clone allies also gain 35% Turn Meter. SPECIALABILITY_PLOKOON02_TIER01_DESC_V2|All allies gain Defense Up for 2 turns. Clone and Jedi allies also gain 35% Turn Meter. SPECIALABILITY_PLOKOON02_TIER02_DESC|All allies gain Defense Up for 3 turns. Clone allies also gain 35% Turn Meter. SPECIALABILITY_PLOKOON02_TIER02_DESC_V2|All allies gain Defense Up for 3 turns. Clone and Jedi allies also gain 35% Turn Meter. SPECIALABILITY_PLOKOON02_TIER03_DESC|All allies gain Defense Up for 3 turns. Clone allies also gain 40% Turn Meter. SPECIALABILITY_PLOKOON02_TIER03_DESC_V2|All allies gain Defense Up for 3 turns. Clone and Jedi allies also gain 40% Turn Meter. SPECIALABILITY_PLOKOON02_TIER04_DESC|All allies gain Defense Up for 3 turns. Clone allies also gain 45% Turn Meter. SPECIALABILITY_PLOKOON02_TIER04_DESC_V2|All allies gain Defense Up for 3 turns. Clone and Jedi allies also gain 45% Turn Meter. SPECIALABILITY_PLOKOON02_TIER05_DESC|All allies gain Defense Up for 4 turns. Clone allies also gain 45% Turn Meter. SPECIALABILITY_PLOKOON02_TIER05_DESC_V2|All allies gain Defense Up for 4 turns. Clone and Jedi allies also gain 45% Turn Meter. SPECIALABILITY_PLOKOON02_TIER06_DESC|All allies gain Defense Up for 4 turns. Clone allies also gain 50% Turn Meter. SPECIALABILITY_PLOKOON02_TIER06_DESC_V2|All allies gain Defense Up for 4 turns. Clone and Jedi allies also gain 50% Turn Meter. SPECIALABILITY_PLOKOON02_TIER07_DESC|All allies gain Defense Up for 4 turns. In addition, Clone allies gain 50% Turn Meter and other allies gain half that amount. SPECIALABILITY_PLOKOON02_TIER07_DESC_V2|All allies gain Defense Up for 4 turns. Clone and Jedi allies gain 50% Turn Meter and other allies gain half that amount. SPECIALABILITY_POE01_DESC|Taunt for 2 turns with a 35% chance to Expose all enemies for 2 turns. SPECIALABILITY_POE01_NAME|Resistance Bravado SPECIALABILITY_POE01_TIER01_DESC|Taunt for 2 turns and remove 10% Turn Meter from each enemy, with a 35% chance to also Expose them for 2 turns. SPECIALABILITY_POE01_TIER02_DESC|Taunt for 2 turns and remove 10% Turn Meter from each enemy, with a 50% chance to also Expose them for 2 turns. SPECIALABILITY_POE01_TIER03_DESC|Taunt for 2 turns and remove 15% Turn Meter from each enemy, with a 50% chance to also Expose them for 2 turns. SPECIALABILITY_POE01_TIER04_DESC|Taunt for 2 turns and remove 20% Turn Meter from each enemy, with a 50% chance to also Expose them for 2 turns. SPECIALABILITY_POE01_TIER05_DESC|Taunt for 2 turns and remove 20% Turn Meter from each enemy, with a 50% chance to also Expose them for 2 turns. SPECIALABILITY_POE01_TIER06_DESC|Taunt for 2 turns and remove 25% Turn Meter from each enemy, with a 50% chance to also Expose them for 2 turns. SPECIALABILITY_POE01_TIER07_DESC|Taunt for 2 turns and remove 25% Turn Meter from each enemy, with a 65% chance to also Expose them for 2 turns. SPECIALABILITY_POE01_TIER07_DESC_V2|Taunt for 2 turns and remove 25% Turn Meter from each enemy, with a 65% chance to also Expose them for 2 turns. Inflict Buff Immunity for 2 turns on the primary target. SPECIALABILITY_POGGLETHELESSER_TIER01_DESC|All allies gain Offense Up for 2 turns. In addition, Droid allies gain Speed Up for 2 turns and Poggle the Lesser has a 25% chance to gain 25% Turn Meter. SPECIALABILITY_POGGLETHELESSER_TIER02_DESC|All allies gain Offense Up for 2 turns. In addition, Droid allies gain Speed Up for 2 turns and Poggle the Lesser has a 25% chance to gain 30% Turn Meter. SPECIALABILITY_POGGLETHELESSER_TIER03_DESC|All allies gain Offense Up for 3 turns. In addition, Droid allies gain Speed Up for 2 turns and Poggle the Lesser has a 25% chance to gain 30% Turn Meter. SPECIALABILITY_POGGLETHELESSER_TIER04_DESC|All allies gain Offense Up for 3 turns. In addition, Droid allies gain Speed Up for 2 turns and Poggle the Lesser has a 25% chance to gain 35% Turn Meter. SPECIALABILITY_POGGLETHELESSER_TIER05_DESC|All allies gain Offense Up for 3 turns. In addition, Droid allies gain Speed Up for 3 turns and Poggle the Lesser has a 25% chance to gain 35% Turn Meter. SPECIALABILITY_POGGLETHELESSER_TIER06_DESC|All allies gain Offense Up for 3 turns. In addition, Droid allies gain Speed Up for 3 turns and Poggle the Lesser has a 25% chance to gain 40% Turn Meter. SPECIALABILITY_POGGLETHELESSER_TIER07_DESC|All allies gain Offense Up for 3 turns. In addition, Droid allies gain Speed Up for 3 turns and Poggle the Lesser has a 25% chance to gain 40% Turn Meter. SPECIALABILITY_POGGLETHELESSER01_DESC|All allies gain Offense Up for 2 turns. Droid allies also gain Speed Up for 2 turns. SPECIALABILITY_POGGLETHELESSER01_NAME|Droid Assault SPECIALABILITY_PRINCESSLEIA01_DESC|Gains Stealth and 25% Critical Hit Damage for 1 turn. SPECIALABILITY_PRINCESSLEIA01_DESC_V2|Leia gains Stealth and Critical Damage Up for 2 turns and gains 5% Turn Meter. If Leia already had Stealth, she also gains Offense Up for 2 turns and gains double Turn Meter. SPECIALABILITY_PRINCESSLEIA01_NAME|Rebel Tactics SPECIALABILITY_PRINCESSLEIA01_TIER01_DESC|Gains Stealth and 25% Critical Hit Damage for 2 turns. SPECIALABILITY_PRINCESSLEIA01_TIER01_DESC_V2|Leia gains Stealth and Critical Damage Up for 2 turns and gains 10% Turn Meter. If Leia already had Stealth, she also gains Offense Up for 2 turns and gains double Turn Meter. SPECIALABILITY_PRINCESSLEIA01_TIER02_DESC|Gains Stealth and 25% Critical Hit Damage for 2 turns. In addition, 25% chance to gain Offense up for 2 turns. SPECIALABILITY_PRINCESSLEIA01_TIER02_DESC_V2|Leia gains Stealth and Critical Damage Up for 2 turns and gains 20% Turn Meter. If Leia already had Stealth, she also gains Offense Up for 2 turns and gains double Turn Meter. SPECIALABILITY_PRINCESSLEIA01_TIER03_DESC|Gains Stealth and 25% Critical Hit Damage for 2 turns. In addition, 25% chance to gain Offense up for 2 turns. SPECIALABILITY_PRINCESSLEIA01_TIER03_DESC_V2|Leia gains Stealth and Critical Damage Up for 2 turns and gains 25% Turn Meter. If Leia already had Stealth, she also gains Offense Up for 2 turns and gains double Turn Meter. SPECIALABILITY_PRINCESSLEIA01_TIER04_DESC|Gains Stealth and 25% Critical Hit Damage for 2 turns. In addition, 40% chance to gain Offense up for 2 turns. SPECIALABILITY_PRINCESSLEIA01_TIER04_DESC_V2|Leia gains Stealth and Critical Damage Up for 2 turns and gains 35% Turn Meter. If Leia already had Stealth, she also gains Offense Up for 2 turns and gains double Turn Meter. SPECIALABILITY_PRINCESSLEIA01_TIER05_DESC|Gains Stealth and 25% Critical Hit Damage for 3 turns. In addition, 40% chance to gain Offense up for 3 turns. SPECIALABILITY_PRINCESSLEIA01_TIER05_DESC_V2|Leia gains Stealth and Critical Damage Up for 2 turns and gains 40% Turn Meter. If Leia already had Stealth, she also gains Offense Up for 2 turns and gains double Turn Meter. SPECIALABILITY_PRINCESSLEIA01_TIER06_DESC|Gains Stealth and 25% Critical Hit Damage for 3 turns. In addition, 55% chance to gain Offense up for 3 turns. SPECIALABILITY_PRINCESSLEIA01_TIER06_DESC_V2|Leia gains Stealth and Critical Damage Up for 2 turns and gains 50% Turn Meter. If Leia already had Stealth, she also gains Offense Up for 2 turns and gains double Turn Meter. SPECIALABILITY_PRINCESSLEIA01_TIER07_DESC|Gains Stealth and 25% Critical Hit Damage for 3 turns. In addition, 55% chance to gain Offense up for 3 turns. SPECIALABILITY_PRINCESSLEIA01_TIER07_DESC_V2|Leia gains Stealth and Critical Damage Up for 3 turns and gains 50% Turn Meter. If Leia already had Stealth, she also gains Offense Up and Foresight for 3 turns and gains double Turn Meter. SPECIALABILITY_PYKESARISACLASSGUNSHIP_DESC|Attacks a single target with a high chance to apply Ability Block. SPECIALABILITY_PYKESARISACLASSGUNSHIP_NAME|Ruthless Shot SPECIALABILITY_QUIGONJINN01_DESC|Deal Special damage to target enemy and call an ally to Assist. SPECIALABILITY_QUIGONJINN01_NAME|Harmonious Assault SPECIALABILITY_QUIGONJINN01_TIER01_DESC|Deal Special damage to target enemy and call an ally to Assist. SPECIALABILITY_QUIGONJINN01_TIER02_DESC|Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 50% more damage. SPECIALABILITY_QUIGONJINN01_TIER03_DESC|Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 50% more damage. SPECIALABILITY_QUIGONJINN01_TIER04_DESC|Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 50% more damage. SPECIALABILITY_QUIGONJINN01_TIER05_DESC|Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more damage. SPECIALABILITY_QUIGONJINN01_TIER06_DESC|Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more damage. SPECIALABILITY_QUIGONJINN01_TIER07_DESC|Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more damage and recovers 20% of their Max Health. SPECIALABILITY_QUIGONJINN02_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_QUIGONJINN02_NAME|Humbling Blow SPECIALABILITY_QUIGONJINN02_TIER01_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_QUIGONJINN02_TIER02_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_QUIGONJINN02_TIER03_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_QUIGONJINN02_TIER04_DESC|Deal Special damage to target enemy and remove all positive status effects. SPECIALABILITY_QUIGONJINN02_TIER05_DESC|Deal Special damage to target enemy and remove all positive status effects. In addition, all allies gain Offense Up for 2 turns. SPECIALABILITY_QUIGONJINN02_TIER05_DESC_V2|Deal Special damage to target enemy and remove all positive status effects. If an effect is dispelled, all allies gain Offense Up for 2 turns. SPECIALABILITY_QUIGONJINN02_TIER06_DESC|Deal Special damage to target enemy and remove all positive status effects. In addition, all allies gain Offense Up for 2 turns. SPECIALABILITY_QUIGONJINN02_TIER06_DESC_V2|Deal Special damage to target enemy and remove all positive status effects. If an effect is dispelled, all allies gain Offense Up for 2 turns. SPECIALABILITY_QUIGONJINN02_TIER07_DESC|Deal Special damage to target enemy and remove all positive status effects. In addition, all allies gain Offense Up for 3 turns. SPECIALABILITY_QUIGONJINN02_TIER07_DESC_V2|Deal Special damage to target enemy and remove all positive status effects. If an effect is dispelled, all allies gain Offense Up for 3 turns. SPECIALABILITY_R2D2_LEGENDARY01_DESC|Target ally gains Foresight for 2 turns and all other allies have a 70% chance to gain Stealth for 2 turns. R2-D2 gains 10% Turn Meter. SPECIALABILITY_R2D2_LEGENDARY01_TIER01_DESC|Target ally gains Foresight for 2 turns and all other allies have a 70% chance to gain Stealth for 2 turns. R2-D2 gains 20% Turn Meter. SPECIALABILITY_R2D2_LEGENDARY01_TIER02_DESC|Target ally gains Foresight for 2 turns and all other allies have an 80% chance to gain Stealth for 2 turns. R2-D2 gains 20% Turn Meter. SPECIALABILITY_R2D2_LEGENDARY01_TIER03_DESC|Target ally gains Foresight for 2 turns and all other allies have an 80% chance to gain Stealth for 2 turns. R2-D2 gains 30% Turn Meter. SPECIALABILITY_R2D2_LEGENDARY01_TIER04_DESC|Target ally gains Foresight for 2 turns and all other allies have a 90% chance to gain Stealth for 2 turns. R2-D2 gains 30% Turn Meter. SPECIALABILITY_R2D2_LEGENDARY01_TIER05_DESC|Target ally gains Foresight for 2 turns and all other allies have a 90% chance to gain Stealth for 2 turns. R2-D2 gains 40% Turn Meter. SPECIALABILITY_R2D2_LEGENDARY01_TIER06_DESC|Target ally gains Foresight for 2 turns and all other allies gain Stealth for 2 turns. R2-D2 gains 40% Turn Meter. SPECIALABILITY_R2D2_LEGENDARY01_TIER07_DESC|Target ally gains Foresight and Advantage for 2 turns and all other allies gain Stealth for 2 turns. R2-D2 gains 40% Turn Meter. SPECIALABILITY_R2D2_LEGENDARY02_DESC|Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. SPECIALABILITY_R2D2_LEGENDARY02_TIER01_DESC|Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. SPECIALABILITY_R2D2_LEGENDARY02_TIER02_DESC|Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. SPECIALABILITY_R2D2_LEGENDARY02_TIER03_DESC|Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. SPECIALABILITY_R2D2_LEGENDARY02_TIER04_DESC|Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. SPECIALABILITY_R2D2_LEGENDARY02_TIER05_DESC|Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. SPECIALABILITY_R2D2_LEGENDARY02_TIER06_DESC|Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. SPECIALABILITY_R2D2_LEGENDARY02_TIER07_DESC|Deal Special damage to all enemies and inflict Burning for 3 turns. This attack can't be Evaded. SPECIALABILITY_R2D201_DESC|All allies gain Evasion Up for 2 turns, with a 25% chance to also gain Foresight. R2-D2 gains 15% Turn Meter. SPECIALABILITY_R2D201_NAME|Smoke Screen SPECIALABILITY_R2D201_TIER01_DESC|All allies gain Evasion Up for 2 turns, with a 25% chance to also gain Foresight. R2-D2 gains 20% Turn Meter. SPECIALABILITY_R2D201_TIER02_DESC|All allies gain Evasion Up for 2 turns, with a 25% chance to also gain Foresight. R2-D2 gains 25% Turn Meter. SPECIALABILITY_R2D201_TIER03_DESC|All allies gain Evasion Up for 2 turns, with a 40% chance to also gain Foresight. R2-D2 gains 25% Turn Meter. SPECIALABILITY_R2D201_TIER04_DESC|All allies gain Evasion Up for 2 turns, with a 40% chance to also gain Foresight. R2-D2 gains 30% Turn Meter. SPECIALABILITY_R2D201_TIER05_DESC|All allies gain Evasion Up for 2 turns, with a 40% chance to also gain Foresight. R2-D2 gains 30% Turn Meter. SPECIALABILITY_R2D201_TIER06_DESC|All allies gain Evasion Up for 2 turns, with a 40% chance to also gain Foresight. R2-D2 gains 35% Turn Meter. SPECIALABILITY_R2D201_TIER07_DESC|All allies gain Evasion Up for 2 turns, with a 55% chance to also gain Foresight. R2-D2 gains 35% Turn Meter. SPECIALABILITY_R2D202_DESC|Deal Special damage to all enemies and inflict Damage Over Time for 3 turns. This attack can't be Evaded. SPECIALABILITY_R2D202_NAME|Improvise SPECIALABILITY_R2D202_TIER01_DESC|Deal Special damage to all enemies and inflict Damage Over Time for 4 turns. This attack can't be Evaded. SPECIALABILITY_R2D202_TIER02_DESC|Deal Special damage to all enemies and inflict Damage Over Time for 4 turns. This attack can't be Evaded. SPECIALABILITY_R2D202_TIER03_DESC|Deal Special damage to all enemies and inflict Damage Over Time for 4 turns. This attack can't be Evaded. SPECIALABILITY_R2D202_TIER04_DESC|Deal Special damage to all enemies and inflict Damage Over Time for 4 turns. This attack can't be Evaded. SPECIALABILITY_R2D202_TIER05_DESC|Deal Special damage to all enemies and inflict Damage Over Time for 4 turns. This attack can't be Evaded. SPECIALABILITY_R2D202_TIER06_DESC|Deal Special damage to all enemies and inflict Damage Over Time for 4 turns. This attack can't be Evaded. SPECIALABILITY_R2D202_TIER07_DESC|Deal Special damage to all enemies and inflict Damage Over Time for 4 turns. This attack can't be Evaded. SPECIALABILITY_RANCOR01_DESC|Deal Physical damage to all enemies with a 35% chance to inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 50% Health. This ability deals 30% less damage to Taunting targets. SPECIALABILITY_RANCOR01_NAME|Rancor Slam SPECIALABILITY_RANCOR02_DESC|The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. SPECIALABILITY_RANCOR02_NAME|Bellow SPECIALABILITY_RANCOR03_DESC|Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins. SPECIALABILITY_RANCOR03_NAME|Devour SPECIALABILITY_RAPIDFIRE_TROOPERS_DESC|Use this character's Basic Attack 1-5 times in succession with decreasing accuracy per attack. SPECIALABILITY_RAPIDFIRE_TROOPERS_NAME|Rapid Fire SPECIALABILITY_REBELMERCSPY01_DESC|The 2 least healthy allies gain Stealth for 2 turns and Recover 40% Protection. SPECIALABILITY_REBELMERCSPY01_NAME|Cover SPECIALABILITY_REBELOFFICER01_DESC|All allies recover 50% Health. [c][ffff33]All allies recover 100% Health. (Elite Only)[-][/c] SPECIALABILITY_REBELOFFICER01_NAME|Regroup SPECIALABILITY_REBELPILOT01_DESC|Dispel all negative status effects from all allies. Each ally gains 5% Turn Meter for each effect dispelled this way. SPECIALABILITY_REBELPILOT01_NAME|Inspiring Courage SPECIALABILITY_REBELSOLDIER01_DESC|Rebel Soldier gains Taunt and 40% Max Protection for 2 turns. SPECIALABILITY_REBELSOLDIER01_NAME|Call Attention SPECIALABILITY_REPAIR_DESC|Use scavenged parts to attempt a self repair. Restores 20% of max HP per round for 3 rounds. SPECIALABILITY_REPAIR_NAME|Repair Protocols SPECIALABILITY_RESISTANCEPILOT01_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 50% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns if they were not already Exposed and a 50% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_NAME|Outmaneuver SPECIALABILITY_RESISTANCEPILOT01_TIER01_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 50% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER01_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns if they were not already Exposed and a 50% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER02_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER02_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER03_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER03_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER04_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER05_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER07_DESC|Deal Physical damage to target enemy with a 65% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCEPILOT01_TIER07_DESC_V2|Deal Physical damage to target enemy with a 65% chance to Expose them for 2 turns if they were not already Exposed and a 65% chance to gain Foresight for 2 turns. SPECIALABILITY_RESISTANCETROOPER01_DESC|Deal Physical damage to target enemy. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_RESISTANCETROOPER01_NAME|Opportune Strike SPECIALABILITY_RESISTANCETROOPER01_TIER01_DESC|Deal Physical damage to target enemy. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_RESISTANCETROOPER01_TIER02_DESC|Deal Physical damage to target enemy. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_RESISTANCETROOPER01_TIER03_DESC|Deal Physical damage to target enemy. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_RESISTANCETROOPER01_TIER04_DESC|Deal Physical damage to target enemy with a 50% chance of inflicting Speed Down for 2 turns. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_RESISTANCETROOPER01_TIER05_DESC|Deal Physical damage to target enemy with a 50% chance of inflicting Speed Down for 2 turns. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_RESISTANCETROOPER01_TIER06_DESC|Deal Physical damage to target enemy with a 50% chance of inflicting Speed Down for 2 turns. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_RESISTANCETROOPER01_TIER07_DESC|Deal Physical damage to target enemy with a 50% chance of inflicting Speed Down for 2 turns. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_RESISTANCETROOPER01_TIER07_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them with a 50% chance of inflicting Speed Down for 2 turns. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects. SPECIALABILITY_REX01_DESC|Dispel all negative status effects on all allies. Clone allies gain 40% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount. SPECIALABILITY_REX01_NAME|Squad Discipline SPECIALABILITY_REX01_TIER01_DESC|Dispel all negative status effects on all allies. Clone allies gain 45% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount. SPECIALABILITY_REX01_TIER02_DESC|Dispel all negative status effects on all allies. Clone allies gain 50% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount. SPECIALABILITY_REX01_TIER03_DESC|Dispel all negative status effects on all allies and grant them Tenacity Up for 2 turns. Clone allies gain 50% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount. SPECIALABILITY_REX01_TIER04_DESC|Dispel all negative status effects on all allies and grant them Tenacity Up for 2 turns. Clone allies gain 55% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount. SPECIALABILITY_REX01_TIER05_DESC|Dispel all negative status effects on all allies and grant them Tenacity Up for 2 turns. Clone allies gain 55% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount. SPECIALABILITY_REX01_TIER06_DESC|Dispel all negative status effects on all allies and grant them Tenacity Up for 2 turns. Clone allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount. SPECIALABILITY_REX01_TIER07_DESC|Dispel all negative status effects on all allies and grant them Tenacity Up for 3 turns. Clone allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount. SPECIALABILITY_REX02_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 10% of the target's Maximum Health. SPECIALABILITY_REX02_NAME|Subdue SPECIALABILITY_REX02_TIER01_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 10% of the target's Maximum Health. SPECIALABILITY_REX02_TIER02_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 10% of the target's Maximum Health. SPECIALABILITY_REX02_TIER03_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 15% of the target's Maximum Health. SPECIALABILITY_REX02_TIER04_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 15% of the target's Maximum Health. SPECIALABILITY_REX02_TIER05_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 20% of the target's Maximum Health. SPECIALABILITY_REX02_TIER06_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 20% of the target's Maximum Health. SPECIALABILITY_REX02_TIER07_DESC|Deal Physical damage to target enemy, plus bonus damage equal to 25% of the target's Maximum Health. SPECIALABILITY_REY_AWAKEN_DESC|Use the Force and face Kylo Ren. SPECIALABILITY_REY_AWAKEN_NAME|Awaken SPECIALABILITY_REY01_DESC|Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does. SPECIALABILITY_REY01_NAME|Leverage SPECIALABILITY_REY01_TIER01_DESC|Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does. SPECIALABILITY_REY01_TIER02_DESC|Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does. SPECIALABILITY_REY01_TIER03_DESC|Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does. SPECIALABILITY_REY01_TIER04_DESC|Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does. SPECIALABILITY_REY01_TIER05_DESC|Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does. SPECIALABILITY_REY01_TIER06_DESC|Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does. SPECIALABILITY_REY01_TIER07_DESC|Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does. SPECIALABILITY_REY02_DESC|Deal Physical damage to target enemy twice, with a 40% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. SPECIALABILITY_REY02_NAME|Flurry of Blows SPECIALABILITY_REY02_TIER01_DESC|Deal Physical damage to target enemy twice, with a 40% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. SPECIALABILITY_REY02_TIER02_DESC|Deal Physical damage to target enemy twice, with a 40% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. SPECIALABILITY_REY02_TIER03_DESC|Deal Physical damage to target enemy twice, with a 40% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. SPECIALABILITY_REY02_TIER04_DESC|Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. SPECIALABILITY_REY02_TIER05_DESC|Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. SPECIALABILITY_REY02_TIER06_DESC|Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. SPECIALABILITY_REY02_TIER07_DESC|Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. SPECIALABILITY_REYJEDITRAINING01_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs and call them to Assist. SPECIALABILITY_REYJEDITRAINING01_NAME|Defiant Slash SPECIALABILITY_REYJEDITRAINING01_TIER01_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs and call them to Assist. SPECIALABILITY_REYJEDITRAINING01_TIER02_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs and call them to Assist. SPECIALABILITY_REYJEDITRAINING01_TIER03_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs and call them to Assist. SPECIALABILITY_REYJEDITRAINING01_TIER04_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs and call them to Assist. SPECIALABILITY_REYJEDITRAINING01_TIER05_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs and call them to Assist. SPECIALABILITY_REYJEDITRAINING01_TIER06_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs and call them to Assist. SPECIALABILITY_REYJEDITRAINING01_TIER07_DESC|Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs, call them to Assist, and grant them Foresight for 2 turns. SPECIALABILITY_REYJEDITRAINING02_DESC|Dispel all buffs on target enemy and inflict Ability Block and Offense Down for 2 turns. For each debuff inflicted, remove 4% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 14% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 9% Turn Meter. This attack can't be Evaded. SPECIALABILITY_REYJEDITRAINING02_NAME|Mind Trick SPECIALABILITY_REYJEDITRAINING02_TIER01_DESC|Dispel all buffs on target enemy and inflict Ability Block and Offense Down for 2 turns. For each debuff inflicted, remove 4% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 14% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 10% Turn Meter. This attack can't be Evaded. SPECIALABILITY_REYJEDITRAINING02_TIER02_DESC|Dispel all buffs on target enemy and inflict Ability Block and Offense Down for 2 turns. For each debuff inflicted, remove 5% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 15% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 10% Turn Meter. This attack can't be Evaded. SPECIALABILITY_REYJEDITRAINING02_TIER03_DESC|Dispel all buffs on target enemy and inflict Ability Block and Offense Down for 2 turns. For each debuff inflicted, remove 5% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 15% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 12% Turn Meter. This attack can't be Evaded. SPECIALABILITY_REYJEDITRAINING02_TIER04_DESC|Dispel all buffs on target enemy and inflict Ability Block and Offense Down for 2 turns. For each debuff inflicted, remove 7% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 17% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 12% Turn Meter. This attack can't be Evaded. SPECIALABILITY_REYJEDITRAINING02_TIER05_DESC|Dispel all buffs on target enemy and inflict Ability Block and Offense Down for 2 turns. For each debuff inflicted, remove 7% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 17% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can't be Evaded. SPECIALABILITY_REYJEDITRAINING02_TIER06_DESC|Dispel all buffs on target enemy and inflict Ability Block and Offense Down for 2 turns. For each debuff inflicted, remove 10% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 20% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can't be Evaded. SPECIALABILITY_REYJEDITRAINING02_TIER07_DESC|Dispel all buffs on target enemy and inflict Ability Block, Daze, Offense Down, and Speed Down for 2 turns. For each debuff inflicted, remove 10% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 20% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can't be Evaded. SPECIALABILITY_ROSETICO01_DESC|Resistance allies gain Defense Up for 2 turns. Rose Tico gains 4% Turn Meter for each Resistance ally and each First Order enemy. SPECIALABILITY_ROSETICO01_NAME|Dauntless Bravery SPECIALABILITY_ROSETICO01_TIER01_DESC|Resistance allies gain Defense Up for 2 turns. Rose Tico gains 5% Turn Meter for each Resistance ally and each First Order enemy. SPECIALABILITY_ROSETICO01_TIER02_DESC|Resistance allies gain Defense Up for 2 turns. Rose Tico gains 6% Turn Meter for each Resistance ally and each First Order enemy. SPECIALABILITY_ROSETICO01_TIER03_DESC|Resistance allies gain Defense Up for 2 turns. Rose Tico gains 7% Turn Meter for each Resistance ally and each First Order enemy. SPECIALABILITY_ROSETICO01_TIER04_DESC|Resistance allies gain Defense Up for 2 turns. Rose Tico gains 8% Turn Meter for each Resistance ally and each First Order enemy. SPECIALABILITY_ROSETICO01_TIER05_DESC|Resistance allies gain Defense Up for 2 turns. Rose Tico gains 9% Turn Meter for each Resistance ally and each First Order enemy. SPECIALABILITY_ROSETICO01_TIER06_DESC|Resistance allies gain Defense Up for 2 turns. Rose Tico gains 10% Turn Meter for each Resistance ally and each First Order enemy. SPECIALABILITY_ROSETICO01_TIER07_DESC|Resistance allies gain Defense Up for 2 turns. Rose Tico gains 10% Turn Meter for each Resistance ally and each First Order enemy. Remove 8% Turn Meter for each Resistance ally from target enemy. This attack cannot be evaded. SPECIALABILITY_ROSETICO02_DESC|Deal Special damage to target enemy and inflict Stun for 1 turn. SPECIALABILITY_ROSETICO02_NAME|Shock Prod Strike SPECIALABILITY_ROSETICO02_TIER01_DESC|Deal Special damage to target enemy and inflict Stun for 1 turn. SPECIALABILITY_ROSETICO02_TIER02_DESC|Deal Special damage to target enemy and inflict Stun for 1 turn. SPECIALABILITY_ROSETICO02_TIER03_DESC|Deal Special damage to target enemy and inflict Stun for 1 turn. SPECIALABILITY_ROSETICO02_TIER04_DESC|Deal Special damage to target enemy and inflict Stun for 1 turn. SPECIALABILITY_ROSETICO02_TIER05_DESC|Deal Special damage to target enemy and inflict Stun for 1 turn. SPECIALABILITY_ROSETICO02_TIER06_DESC|Deal Special damage to target enemy and inflict Stun for 1 turn. SPECIALABILITY_ROSETICO02_TIER07_DESC|Deal Special damage to target enemy and inflict Stun for 1 turn. When this Stun expires, the target is Dazed for 2 turns, which can't be Evaded or Resisted. SPECIALABILITY_ROYALGUARD_TIER01_DESC|All allies gain Defense Up for 2 turns. In addition, Royal Guard gains 20% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD_TIER01_DESC_V2|All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 27% Turn Meter. SPECIALABILITY_ROYALGUARD_TIER02_DESC|All allies gain Defense Up for 2 turns. In addition, Royal Guard gains 22% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD_TIER02_DESC_V2|All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 29% Turn Meter. SPECIALABILITY_ROYALGUARD_TIER03_DESC|All allies gain Defense Up for 2 turns. In addition, Royal Guard gains 24% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD_TIER03_DESC_V2|All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 31% Turn Meter. SPECIALABILITY_ROYALGUARD_TIER04_DESC|All allies gain Defense Up for 3 turns. In addition, Royal Guard gains 24% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD_TIER04_DESC_V2|All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 31% Turn Meter. SPECIALABILITY_ROYALGUARD_TIER05_DESC|All allies gain Defense Up for 3 turns. In addition, Royal Guard gains 26% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD_TIER05_DESC_V2|All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 33% Turn Meter. SPECIALABILITY_ROYALGUARD_TIER06_DESC|All allies gain Defense Up for 3 turns. In addition, Royal Guard gains 28% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD_TIER06_DESC_V2|All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 35% Turn Meter. SPECIALABILITY_ROYALGUARD_TIER07_DESC|All allies gain Defense Up for 3 turns. In addition, Royal Guard gains 28% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD_TIER07_DESC_V2|All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 35% Turn Meter. SPECIALABILITY_ROYALGUARD_TIER08_DESC|All allies gain Defense Up for 3 turns. In addition, Royal Guard gains 30% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD_TIER09_DESC|All allies gain Defense Up for 3 turns. In addition, Royal Guard gains 35% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD01_DESC|All allies gain Defense Up for 2 turns. In addition, Royal Guard gains 20% Turn Meter whenever another Empire ally is damaged. SPECIALABILITY_ROYALGUARD01_DESC_V2|All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 25% Turn Meter. SPECIALABILITY_ROYALGUARD01_NAME|Imperial Phalanx SPECIALABILITY_SABINEWRENS301_DESC|Deal Physical damage to target enemy and reduce their Armor by 20% for the rest of the battle. This effect stacks and cannot be Resisted, but is halved against units with the Fearsome Foe ability. SPECIALABILITY_SABINEWRENS301_DESC_V2|Deal Physical damage to target enemy and inflict the [c][ffff33]Armor Shred[-][/c] unique effect for the rest of the battle. [c][ffff33]Armor Shred[-][/c] isn't a debuff, and it can't be Resisted or Dispelled. In addition, its effects stack, but are halved against units with the Fearsome Foe ability.\n\n([c][ffff33]Armor Shred:[-][/c] -20% Defense per stack, can't be Dispelled, not a debuff) SPECIALABILITY_SABINEWRENS301_NAME|Darksaber Strike SPECIALABILITY_SABINEWRENS301_TIER01_DESC|Deal Physical damage to target enemy and reduce their Armor by 20% for the rest of the battle. This effect stacks and cannot be Resisted, but is halved against units with the Fearsome Foe ability. SPECIALABILITY_SABINEWRENS301_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict the [c][ffff33]Armor Shred[-][/c] unique effect for the rest of the battle. [c][ffff33]Armor Shred[-][/c] isn't a debuff, and it can't be Resisted or Dispelled. In addition, its effects stack, but are halved against units with the Fearsome Foe ability.\n\n([c][ffff33]Armor Shred:[-][/c] -20% Defense per stack, can't be Dispelled, not a debuff) SPECIALABILITY_SABINEWRENS301_TIER02_DESC|Deal Physical damage to target enemy and reduce their Armor by 20% for the rest of the battle. This effect stacks and cannot be Resisted, but is halved against units with the Fearsome Foe ability. SPECIALABILITY_SABINEWRENS301_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict the [c][ffff33]Armor Shred[-][/c] unique effect for the rest of the battle. [c][ffff33]Armor Shred[-][/c] isn't a debuff, and it can't be Resisted or Dispelled. In addition, its effects stack, but are halved against units with the Fearsome Foe ability.\n\n([c][ffff33]Armor Shred:[-][/c] -20% Defense per stack, can't be Dispelled, not a debuff) SPECIALABILITY_SABINEWRENS301_TIER03_DESC|Deal Physical damage to target enemy and reduce their Armor by 30% for the rest of the battle. This effect stacks and cannot be Resisted, but is halved against units with the Fearsome Foe ability. SPECIALABILITY_SABINEWRENS301_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict the [c][ffff33]Armor Shred[-][/c] unique effect for the rest of the battle. [c][ffff33]Armor Shred[-][/c] isn't a debuff, and it can't be Resisted or Dispelled. In addition, its effects stack, but are halved against units with the Fearsome Foe ability.\n\n([c][ffff33]Armor Shred:[-][/c] -30% Defense per stack, can't be Dispelled, not a debuff) SPECIALABILITY_SABINEWRENS301_TIER04_DESC|Deal Physical damage to target enemy and reduce their Armor by 30% for the rest of the battle. This effect stacks and cannot be Resisted, but is halved against units with the Fearsome Foe ability. SPECIALABILITY_SABINEWRENS301_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict the [c][ffff33]Armor Shred[-][/c] unique effect for the rest of the battle. [c][ffff33]Armor Shred[-][/c] isn't a debuff, and it can't be Resisted or Dispelled. In addition, its effects stack, but are halved against units with the Fearsome Foe ability.\n\n([c][ffff33]Armor Shred:[-][/c] -30% Defense per stack, can't be Dispelled, not a debuff) SPECIALABILITY_SABINEWRENS301_TIER05_DESC|Deal Physical damage to target enemy and reduce their Armor by 30% for the rest of the battle. This effect stacks and cannot be Resisted, but is halved against units with the Fearsome Foe ability. SPECIALABILITY_SABINEWRENS301_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict the [c][ffff33]Armor Shred[-][/c] unique effect for the rest of the battle. [c][ffff33]Armor Shred[-][/c] isn't a debuff, and it can't be Resisted or Dispelled. In addition, its effects stack, but are halved against units with the Fearsome Foe ability.\n\n([c][ffff33]Armor Shred:[-][/c] -30% Defense per stack, can't be Dispelled, not a debuff) SPECIALABILITY_SABINEWRENS301_TIER06_DESC|Deal Physical damage to target enemy and reduce their Armor by 30% for the rest of the battle. This effect stacks and cannot be Resisted, but is halved against units with the Fearsome Foe ability. SPECIALABILITY_SABINEWRENS301_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict the [c][ffff33]Armor Shred[-][/c] unique effect for the rest of the battle. [c][ffff33]Armor Shred[-][/c] isn't a debuff, and it can't be Resisted or Dispelled. In addition, its effects stack, but are halved against units with the Fearsome Foe ability.\n\n([c][ffff33]Armor Shred:[-][/c] -30% Defense per stack, can't be Dispelled, not a debuff) SPECIALABILITY_SABINEWRENS301_TIER07_DESC|Deal Physical damage to target enemy and reduce their Armor by 50% for the rest of the battle. This effect stacks and cannot be Resisted, but is halved against units with the Fearsome Foe ability. SPECIALABILITY_SABINEWRENS301_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict the [c][ffff33]Armor Shred[-][/c] unique effect for the rest of the battle. [c][ffff33]Armor Shred[-][/c] isn't a debuff, and it can't be Resisted or Dispelled. In addition, its effects stack, but are halved against units with the Fearsome Foe ability.\n\n([c][ffff33]Armor Shred:[-][/c] -50% Defense per stack, can't be Dispelled, not a debuff) SPECIALABILITY_SABINEWRENS302_DESC|Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. SPECIALABILITY_SABINEWRENS302_NAME|Demolish SPECIALABILITY_SABINEWRENS302_TIER01_DESC|Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. SPECIALABILITY_SABINEWRENS302_TIER02_DESC|Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. SPECIALABILITY_SABINEWRENS302_TIER03_DESC|Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. SPECIALABILITY_SABINEWRENS302_TIER04_DESC|Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. SPECIALABILITY_SABINEWRENS302_TIER05_DESC|Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. SPECIALABILITY_SABINEWRENS302_TIER06_DESC|Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. SPECIALABILITY_SABINEWRENS302_TIER07_DESC|Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. SPECIALABILITY_SABINEWRENS302_TIER07_DESC_V2|Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Phoenix ally, deal +15% more damage and Expose a random enemy. Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a Critical Hit, reduce Sabine's cooldowns by 2. This attack can't be Countered or Evaded. SPECIALABILITY_SAVAGEOPRESS01_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SAVAGEOPRESS01_NAME|Overpower SPECIALABILITY_SAVAGEOPRESS01_TIER01_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SAVAGEOPRESS01_TIER02_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SAVAGEOPRESS01_TIER03_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SAVAGEOPRESS01_TIER04_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SAVAGEOPRESS01_TIER05_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 3 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SAVAGEOPRESS01_TIER06_DESC|Deal Physical damage to target enemy and gain Critical Chance Up for 3 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SAVAGEOPRESS01_TIER07_DESC|Deal Physical damage to target enemy and gain Critical Chance Up and Critical Damage Up for 3 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SAVAGEOPRESS01_TIER07_DESC_V2|Deal Physical damage to target enemy and gain Critical Chance Up and Critical Damage Up for 3 turns on a finishing blow. If the target has 50% Health or below, this attack deals massive damage and can't be Evaded. SPECIALABILITY_SCARIFREBEL01_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Offense Down for 2 turns. Additionally, gain Taunt for 2 turns. SPECIALABILITY_SCARIFREBEL01_NAME|Explosive Entry SPECIALABILITY_SCARIFREBEL01_TIER01_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Offense Down for 2 turns. Additionally, gain Taunt for 2 turns. SPECIALABILITY_SCARIFREBEL01_TIER02_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. Additionally, gain Taunt for 2 turns. SPECIALABILITY_SCARIFREBEL01_TIER03_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. Additionally, gain Taunt for 2 turns. SPECIALABILITY_SCARIFREBEL01_TIER04_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 3 turns. Additionally, gain Taunt for 2 turns. SPECIALABILITY_SCARIFREBEL01_TIER05_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 3 turns. Additionally, gain Taunt for 2 turns. SPECIALABILITY_SCARIFREBEL01_TIER06_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Offense Down for 3 turns. Additionally, gain Taunt for 2 turns. SPECIALABILITY_SCARIFREBEL01_TIER07_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Offense Down for 3 turns. Additionally, gain Taunt for 2 turns. specialability_scouttrooper01_desc|Inflict Marked Target on target enemy for 2 turns. If an AT-ST is present, it gains 80% Turn Meter./n/nMarked Target: Minimizes chance to Evade, prevents Stealth and AT-ST’s will prioritize this unit. specialability_scouttrooper01_name|Mark Target SPECIALABILITY_SHORETROOPER01_DESC|All other allies recover Health equal to 4% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_DESC_V2|All allies recover Health equal to 4% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_NAME|Regroup SPECIALABILITY_SHORETROOPER01_TIER01_DESC|All other allies recover Health equal to 8% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER01_DESC_V2|All allies recover Health equal to 8% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER02_DESC|All other allies recover Health equal to 12% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER02_DESC_V2|All allies recover Health equal to 12% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER03_DESC|All other allies recover Health equal to 16% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER03_DESC_V2|All allies recover Health equal to 16% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER04_DESC|All other allies recover Health equal to 16% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER04_DESC_V2|All allies recover Health equal to 16% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER05_DESC|All other allies recover Health equal to 20% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER05_DESC_V2|All allies recover Health equal to 20% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER06_DESC|All other allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER06_DESC_V2|All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER07_DESC|All other allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SHORETROOPER01_TIER07_DESC_V2|All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.\n\nWhenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1. SPECIALABILITY_SITHASSASSIN01_DESC|Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 4% Turn Meter for each buff on her. SPECIALABILITY_SITHASSASSIN01_NAME|Dark Shroud SPECIALABILITY_SITHASSASSIN01_TIER01_DESC|Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 5% Turn Meter for each buff on her. SPECIALABILITY_SITHASSASSIN01_TIER02_DESC|Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 6% Turn Meter for each buff on her. SPECIALABILITY_SITHASSASSIN01_TIER03_DESC|Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 7% Turn Meter for each buff on her. SPECIALABILITY_SITHASSASSIN01_TIER04_DESC|Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 8% Turn Meter for each buff on her. SPECIALABILITY_SITHASSASSIN01_TIER05_DESC|Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 9% Turn Meter for each buff on her. SPECIALABILITY_SITHASSASSIN01_TIER06_DESC|Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 10% Turn Meter for each buff on her. SPECIALABILITY_SITHASSASSIN01_TIER07_DESC|Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 12% Turn Meter for each buff on her. SPECIALABILITY_SITHASSASSIN02_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, Dispel all buffs from Sith Assassin and deal 5% more damage for each effect dispelled and each living Sith ally. SPECIALABILITY_SITHASSASSIN02_NAME|Electrocute SPECIALABILITY_SITHASSASSIN02_SITHRAID_DESC|Deal Physical damage to target enemy, Stun them for 1 turn, and Shock them for 2 turns. If Sith Assassin already had Stealth, dispel all buffs from Sith Assassin, deal 5% more damage for each effect dispelled and each living Sith ally, and ignore the target's Protection. SPECIALABILITY_SITHASSASSIN02_TIER01_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, Dispel all buffs from Sith Assassin and deal 5% more damage for each effect dispelled and each living Sith ally. SPECIALABILITY_SITHASSASSIN02_TIER02_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, Dispel all buffs from Sith Assassin and deal 5% more damage for each effect dispelled and each living Sith ally. SPECIALABILITY_SITHASSASSIN02_TIER03_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, Dispel all buffs from Sith Assassin and deal 5% more damage for each effect dispelled and each living Sith ally. SPECIALABILITY_SITHASSASSIN02_TIER04_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, Dispel all buffs from Sith Assassin and deal 5% more damage for each effect dispelled and each living Sith ally. SPECIALABILITY_SITHASSASSIN02_TIER05_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, Dispel all buffs from Sith Assassin and deal 5% more damage for each effect dispelled and each living Sith ally. SPECIALABILITY_SITHASSASSIN02_TIER06_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, Dispel all buffs from Sith Assassin and deal 5% more damage for each effect dispelled and each living Sith ally. SPECIALABILITY_SITHASSASSIN02_TIER07_DESC|Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, Dispel all buffs from Sith Assassin, deal 5% more damage for each effect dispelled and each living Sith ally, and ignore the target's Protection. SPECIALABILITY_SITHINFILTRATOR01_DESC|Target ally gains Protection Up (30%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_NAME|Slip Through SPECIALABILITY_SITHINFILTRATOR01_TIER01_DESC|Target ally gains Protection Up (35%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER02_DESC|Target ally gains Protection Up (40%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER03_DESC|Target ally gains Protection Up (40%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER04_DESC|Target ally gains Protection Up (45%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER05_DESC|Target ally gains Protection Up (45%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER06_DESC|Target ally gains Protection Up (50%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER07_DESC|Target ally gains Protection Up (60%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR02_DESC|If Sith Infiltrator doesn't have Stealth, it gains Stealth for 3 turns and Lurking Threat's cooldown is refreshed. If it was already Stealthed, it gains the Lurking Threat effect for 1 turn. Sith Infiltrator has a 25% chance to gain 25% Turn Meter.\n\n[c][ffff33]Lurking Threat:[-][/c] Guaranteed Critical Hit, +100% Defense Penetration. SPECIALABILITY_SITHINFILTRATOR02_NAME|Lurking Threat SPECIALABILITY_SITHINFILTRATOR02_TIER01_DESC|If Sith Infiltrator doesn't have Stealth, it gains Stealth for 3 turns and Lurking Threat's cooldown is refreshed. If it was already Stealthed, it gains the Lurking Threat effect for 1 turn. Sith Infiltrator has a 25% chance to gain 30% Turn Meter.\n\n[c][ffff33]Lurking Threat:[-][/c] Guaranteed Critical Hit, +100% Defense Penetration. SPECIALABILITY_SITHINFILTRATOR02_TIER02_DESC|If Sith Infiltrator doesn't have Stealth, it gains Stealth for 3 turns and Lurking Threat's cooldown is refreshed. If it was already Stealthed, it gains the Lurking Threat effect for 1 turn. Sith Infiltrator has a 25% chance to gain 35% Turn Meter.\n\n[c][ffff33]Lurking Threat:[-][/c] Guaranteed Critical Hit, +100% Defense Penetration. SPECIALABILITY_SITHINFILTRATOR02_TIER03_DESC|If Sith Infiltrator doesn't have Stealth, it gains Stealth for 3 turns and Lurking Threat's cooldown is refreshed. If it was already Stealthed, it gains the Lurking Threat effect for 1 turn. Sith Infiltrator has a 25% chance to gain 40% Turn Meter.\n\n[c][ffff33]Lurking Threat:[-][/c] Guaranteed Critical Hit, +100% Defense Penetration. SPECIALABILITY_SITHINFILTRATOR02_TIER04_DESC|If Sith Infiltrator doesn't have Stealth, it gains Stealth for 3 turns and Lurking Threat's cooldown is refreshed. If it was already Stealthed, it gains the Lurking Threat effect for 1 turn. Sith Infiltrator has a 25% chance to gain 40% Turn Meter.\n\n[c][ffff33]Lurking Threat:[-][/c] Guaranteed Critical Hit, +100% Defense Penetration. SPECIALABILITY_SITHINFILTRATOR02_TIER05_DESC|If Sith Infiltrator doesn't have Stealth, it gains Stealth for 3 turns and Lurking Threat's cooldown is refreshed. If it was already Stealthed, it gains the Lurking Threat effect for 1 turn. Sith Infiltrator has a 25% chance to gain 45% Turn Meter.\n\n[c][ffff33]Lurking Threat:[-][/c] Guaranteed Critical Hit, +100% Defense Penetration. SPECIALABILITY_SITHINFILTRATOR02_TIER06_DESC|If Sith Infiltrator doesn't have Stealth, it gains Stealth for 3 turns and Lurking Threat's cooldown is refreshed. If it was already Stealthed, it gains the Lurking Threat effect for 1 turn. Sith Infiltrator has a 25% chance to gain 50% Turn Meter.\n\n[c][ffff33]Lurking Threat:[-][/c] Guaranteed Critical Hit, +100% Defense Penetration. SPECIALABILITY_SITHINFILTRATOR02_TIER07_DESC|If Sith Infiltrator doesn't have Stealth, it gains Stealth for 3 turns and Lurking Threat's cooldown is refreshed. If it was already Stealthed, it gains the Lurking Threat effect for 1 turn. Sith Infiltrator has a 50% chance to gain 50% Turn Meter.\n\n[c][ffff33]Lurking Threat:[-][/c] Guaranteed Critical Hit, +100% Defense Penetration. SPECIALABILITY_SITHMARAUDER01_DESC|Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter.\n\nRaid Bosses: This attack ignores Armor. SPECIALABILITY_SITHMARAUDER01_NAME|Victory Through Power SPECIALABILITY_SITHMARAUDER01_SITHRAID_DESC|Deal Physical damage to target enemy and inflict Daze. If the target had full Health, also deal damage equal to 10% of the target's Max Health. SPECIALABILITY_SITHMARAUDER01_SITHRAID_NAME|There is Only Passion SPECIALABILITY_SITHMARAUDER01_TIER01_DESC|Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter.\n\nRaid Bosses: This attack ignores Armor. SPECIALABILITY_SITHMARAUDER01_TIER02_DESC|Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter.\n\nRaid Bosses: This attack ignores Armor. SPECIALABILITY_SITHMARAUDER01_TIER03_DESC|Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter.\n\nRaid Bosses: This attack ignores Armor. SPECIALABILITY_SITHMARAUDER01_TIER04_DESC|Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter.\n\nRaid Bosses: This attack ignores Armor. SPECIALABILITY_SITHMARAUDER01_TIER05_DESC|Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter.\n\nRaid Bosses: This attack ignores Armor. SPECIALABILITY_SITHMARAUDER01_TIER06_DESC|Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter.\n\nRaid Bosses: This attack ignores Armor. SPECIALABILITY_SITHMARAUDER01_TIER07_DESC|Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter.\n\nRaid Bosses: This attack ignores Armor. SPECIALABILITY_SITHTROOPER01_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Offense Down for 1 turn. This attack ignores Protection. SPECIALABILITY_SITHTROOPER01_NAME|Crimson Barrage SPECIALABILITY_SITHTROOPER01_TIER01_DESC|Deal Physical damage to all enemies with a 40% chance to inflict Offense Down for 1 turn. This attack ignores Protection. SPECIALABILITY_SITHTROOPER01_TIER02_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 1 turn. This attack ignores Protection. SPECIALABILITY_SITHTROOPER01_TIER03_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 1 turn. This attack ignores Protection. SPECIALABILITY_SITHTROOPER01_TIER04_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. This attack ignores Protection. SPECIALABILITY_SITHTROOPER01_TIER05_DESC|Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns. This attack ignores Protection. SPECIALABILITY_SITHTROOPER01_TIER06_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Offense Down for 2 turns. This attack ignores Protection. SPECIALABILITY_SITHTROOPER01_TIER07_DESC|Deal Physical damage to all enemies with a 70% chance to inflict Offense Down for 2 turns. Then gain Protection Up equal to 5% for each debuffed enemy for 2 turns. This attack ignores Protection. SPECIALABILITY_SLAVE1_01_DESC|Attacks all enemies with a bonus to crit chance. If units are in a \ stunned state the attack will also apply Ability Lock. SPECIALABILITY_SLAVE1_01_NAME|Sonic Charges SPECIALABILITY_SLAVE1_02_DESC|Single target damage and stun. SPECIALABILITY_SLAVE1_02_NAME|Ion Cannon SPECIALABILITY_SLAVE101_DESC|Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets. SPECIALABILITY_SLAVE101_NAME|Proton Torpedoes SPECIALABILITY_SLAVE101_TIER01_DESC|Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets. SPECIALABILITY_SLAVE101_TIER02_DESC|Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets. SPECIALABILITY_SLAVE101_TIER03_DESC|Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets. SPECIALABILITY_SLAVE101_TIER04_DESC|Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets. SPECIALABILITY_SLAVE101_TIER05_DESC|Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets. SPECIALABILITY_SLAVE101_TIER06_DESC|Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets. SPECIALABILITY_SLAVE101_TIER07_DESC|Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets. SPECIALABILITY_SLAVE102_DESC|Deal Physical damage to all enemies, plus bonus damage equal to 20% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown. SPECIALABILITY_SLAVE102_NAME|Seismic Charge SPECIALABILITY_SLAVE102_TIER01_DESC|Deal Physical damage to all enemies, plus bonus damage equal to 20% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown. SPECIALABILITY_SLAVE102_TIER02_DESC|Deal Physical damage to all enemies, plus bonus damage equal to 20% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown. SPECIALABILITY_SLAVE102_TIER03_DESC|Deal Physical damage to all enemies, plus bonus damage equal to 20% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown. SPECIALABILITY_SLAVE102_TIER04_DESC|Deal Physical damage to all enemies, plus bonus damage equal to 20% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown. SPECIALABILITY_SLAVE102_TIER05_DESC|Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown. SPECIALABILITY_SLAVE102_TIER06_DESC|Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown. SPECIALABILITY_SLAVE102_TIER07_DESC|Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown. SPECIALABILITY_SLEEPING_BLOOD_DESC|Grant Health Steal Up to all allies for 2 turns. SPECIALABILITY_SLEEPING_BLOOD_NAME|The Sleeping Blood SPECIALABILITY_SMUGGLERCHEWBACCA01_DESC|Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn, with a 55% chance to inflict Speed Down on all enemies for 2 turns. SPECIALABILITY_SMUGGLERCHEWBACCA01_NAME|Furious Blow SPECIALABILITY_SMUGGLERCHEWBACCA01_TIER01_DESC|Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn, with a 55% chance to inflict Speed Down on all enemies for 2 turns. SPECIALABILITY_SMUGGLERCHEWBACCA01_TIER02_DESC|Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn, with a 55% chance to inflict Speed Down on all enemies for 2 turns. SPECIALABILITY_SMUGGLERCHEWBACCA01_TIER03_DESC|Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn, with a 70% chance to inflict Speed Down on all enemies for 2 turns. SPECIALABILITY_SMUGGLERCHEWBACCA01_TIER04_DESC|Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn, with a 70% chance to inflict Speed Down on all enemies for 2 turns. SPECIALABILITY_SMUGGLERCHEWBACCA01_TIER05_DESC|Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn, with a 70% chance to inflict Speed Down on all enemies for 2 turns. SPECIALABILITY_SMUGGLERCHEWBACCA01_TIER06_DESC|Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn, with a 85% chance to inflict Speed Down on all enemies for 2 turns. SPECIALABILITY_SMUGGLERCHEWBACCA01_TIER07_DESC|Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn. Inflict Speed Down on all enemies for 2 turns. SPECIALABILITY_SMUGGLERHAN01_DESC|Deal Physical damage to all enemies with 70% chance to Stun the primary target for 1 turn. SPECIALABILITY_SMUGGLERHAN01_NAME|Can I Try That? SPECIALABILITY_SMUGGLERHAN01_TIER01_DESC|Deal Physical damage to all enemies with 70% chance to Stun the primary target for 1 turn. SPECIALABILITY_SMUGGLERHAN01_TIER02_DESC|Deal Physical damage to all enemies with 70% chance to Stun the primary target for 1 turn. SPECIALABILITY_SMUGGLERHAN01_TIER03_DESC|Deal Physical damage to all enemies with 85% chance to Stun the primary target for 1 turn. SPECIALABILITY_SMUGGLERHAN01_TIER04_DESC|Deal Physical damage to all enemies with 85% chance to Stun the primary target for 1 turn. SPECIALABILITY_SMUGGLERHAN01_TIER05_DESC|Deal Physical damage to all enemies with 85% chance to Stun the primary target for 1 turn. SPECIALABILITY_SMUGGLERHAN01_TIER06_DESC|Deal Physical damage to all enemies and Stun the primary target for 1 turn. SPECIALABILITY_SMUGGLERHAN01_TIER07_DESC|Deal Physical damage to all enemies. Stun the primary target for 1 turn with 80% chance to inflict Ability Block on all enemies for 1 turn. SPECIALABILITY_SNOWTROOPER01_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_DESC_V2|Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. SPECIALABILITY_SNOWTROOPER01_NAME|Overwhelming Assault SPECIALABILITY_SNOWTROOPER01_TIER01_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_TIER01_DESC_V2|Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. SPECIALABILITY_SNOWTROOPER01_TIER02_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_TIER02_DESC_V2|Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. SPECIALABILITY_SNOWTROOPER01_TIER03_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_TIER03_DESC_V2|Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. SPECIALABILITY_SNOWTROOPER01_TIER04_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_TIER04_DESC_V2|Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. SPECIALABILITY_SNOWTROOPER01_TIER05_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_TIER05_DESC_V2|Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. SPECIALABILITY_SNOWTROOPER01_TIER06_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_TIER06_DESC_V2|Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. SPECIALABILITY_SNOWTROOPER01_TIER07_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_TIER07_DESC_V2|Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. For each Critical Hit scored, reduce the cooldown of this ability by 1. SPECIALABILITY_SNOWTROOPER01_TIER08_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPER01_TIER09_DESC|Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow. SPECIALABILITY_SNOWTROOPERCOMMANDERTB01_DESC|Empire allies gain Protection Up (10%) for 2 turns for each debuffed enemy (stacking.) If no enemies are debuffed, all allies gain Offense Up and Advantage for 3 turns instead. SPECIALABILITY_SNOWTROOPERCOMMANDERTB01_NAME|Energize SPECIALABILITY_SNOWTROOPERCOMMANDERTB02_DESC|Grant another target ally 100% Turn Meter, Critical Chance Up and Speed Up for 3 turns. SPECIALABILITY_SNOWTROOPERCOMMANDERTB02_NAME|Strike Order SPECIALABILITY_SNOWTROOPEROPSTB01_DESC|Gain Stealth for 2 turns and recover 40% Health. This ability's Cooldown is reset whenever an ally unit is defeated. SPECIALABILITY_SNOWTROOPEROPSTB01_NAME|Whiteout SPECIALABILITY_SNOWTROOPEROPSTB02_DESC|Deal Physical damage to all enemies and Dispel all buffs on them, with a 50% chance to also inflict Tenacity Down for 2 turns. SPECIALABILITY_SNOWTROOPEROPSTB02_NAME|Blowout SPECIALABILITY_SOOTHE_ALL_DESC|Remove all stacks of [c][ffff33]Cycle of Pain[-][/c] and [c][ffff33]Cycle of Suffering[-][/c] from all allies and all stacks of [c][ffff33]Bonds of Weakness[-][/c] from Traya. SPECIALABILITY_SOOTHE_ALL_NAME|Soothe All SPECIALABILITY_SOOTHE_ALL_TEXT|Soothe All (Granted to Healers and Supports) SPECIALABILITY_SOOTHE_DESC|Remove all stacks of [c][ffff33]Cycle of Pain[-][/c] and [c][ffff33]Cycle of Suffering[-][/c] from this unit. SPECIALABILITY_SOOTHE_NAME|Soothe SPECIALABILITY_SS54ASSAULTSHIP_DESC|Attacks all targets and buffs ally attack by 30% for 2 rounds. SPECIALABILITY_SS54ASSAULTSHIP_NAME|Coordinated Assault SPECIALABILITY_STAND_ALONE_DESC|Face Darth Traya without relying on the strength of others. For 3 turns, this unit takes 50% less damage, and all other allies become Suppressed for 3 turns. Suppressed allies grant this unit a portion of their stats based on their roles.\n\nTanks: +100% Tenacity\n\nAttackers: +100% Offense\n\nSupports or Healers: +100% Maximum Health\n\nActivating Stand Alone removes all stacks of [c][ffff33]Bonds of Weakness[-][/c] from Traya. This ability has a global cooldown and can only be used by each unit once. SPECIALABILITY_STAND_ALONE_NAME|Stand Alone SPECIALABILITY_STAND_TOGETHER_DESC|Remove [c][ffff33]Isolated[-][/c] from target ally. SPECIALABILITY_STAND_TOGETHER_NAME|Stand Together SPECIALABILITY_STAND_TOGETHER_TEXT|Stand Together (Granted to Attackers and Tanks) SPECIALABILITY_STANDASIDE_DESC|Remove 100% Turn Meter from allies, gain 100% Turn Meter, Gain 150% Bonus Damage, & Expose Self for 2 turns. SPECIALABILITY_STANDASIDE_DESC_V2|[c]Effect:[/c] Remove 100% Turn Meter from allies.\n[c][49bc2f]Buffs:[-][/c] Gain 100% TM immediately, Speed Up, Offense Up, & Potency Up for 2 turns.\n[c][FF0000]Debuffs:[-][/c] Gain Evasion down for 2 turns. SPECIALABILITY_STANDASIDE_NAME|Stand Aside SPECIALABILITY_STORMTROOPER_TIER01_DESC|Taunt for 2 turns and grant Empire allies Defense Up for 2 turns. SPECIALABILITY_STORMTROOPER_TIER02_DESC|Taunt for 2 turns and grant Empire allies Defense Up for 2 turns. In addition, Stormtrooper gains a 25% chance to remove 5% Turn Meter from each enemy whenever he is damaged while Taunting. SPECIALABILITY_STORMTROOPER_TIER03_DESC|Taunt for 2 turns and grant Empire allies Defense Up for 2 turns. In addition, Stormtrooper gains a 25% chance to remove 7.5% Turn Meter from each enemy whenever he is damaged while Taunting. SPECIALABILITY_STORMTROOPER_TIER04_DESC|Taunt for 2 turns and grant Empire allies Defense Up for 3 turns. In addition, Stormtrooper gains a 25% chance to remove 7.5% Turn Meter from each enemy whenever he is damaged while Taunting. SPECIALABILITY_STORMTROOPER_TIER05_DESC|Taunt for 2 turns and grant Empire allies Defense Up for 3 turns. In addition, Stormtrooper gains a 50% chance to remove 7.5% Turn Meter from each enemy whenever he is damaged while Taunting. SPECIALABILITY_STORMTROOPER_TIER06_DESC|Taunt for 2 turns and grant Empire allies Defense Up for 3 turns. In addition, Stormtrooper gains a 50% chance to remove 10% Turn Meter from each enemy whenever he is damaged while Taunting. SPECIALABILITY_STORMTROOPER_TIER07_DESC|Taunt for 3 turns and grant Empire allies Defense Up for 3 turns. In addition, Stormtrooper gains a 50% chance to remove 10% Turn Meter from each enemy whenever he is damaged while Taunting. SPECIALABILITY_STORMTROOPER_TIER07_DESC_V2|Taunt for 3 turns and grant Empire allies Defense Up for 3 turns. In addition, Stormtrooper removes 10% Turn Meter from each enemy whenever he is damaged while Taunting. SPECIALABILITY_STORMTROOPER01_DESC|Taunt for 2 turns and grant Empire allies Defense Up for 2 turns. SPECIALABILITY_STORMTROOPER01_NAME|Stormtrooper Bravado SPECIALABILITY_STORMTROOPERCOMMANDERTB01_DESC|All allies recover 40% Health, and target ally gains Protection Up (30%) for 2 turns. SPECIALABILITY_STORMTROOPERCOMMANDERTB01_NAME|Imperial Line SPECIALABILITY_STORMTROOPERHAN01_DESC|Taunts until death. Provides an X% increase to Turn Meter for all friendly characters. SPECIALABILITY_STORMTROOPERHAN01_DESC_V2|Han Taunts for 2 turns, and all other allies gain 20% Turn Meter. SPECIALABILITY_STORMTROOPERHAN01_NAME|Dangerous Distraction SPECIALABILITY_STORMTROOPERHAN01_NAME_V2|Draw Fire SPECIALABILITY_STORMTROOPERHAN01_TIER01_DESC|Han Taunts for 2 turns, and all other allies gain 22.5% Turn Meter. SPECIALABILITY_STORMTROOPERHAN01_TIER02_DESC|Han Taunts for 2 turns, and all other allies gain 22.5% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged. SPECIALABILITY_STORMTROOPERHAN01_TIER02_DESC_V2|Han Taunts for 2 turns, and all other allies gain 22.5% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged while his Taunt is active. SPECIALABILITY_STORMTROOPERHAN01_TIER03_DESC|Han Taunts for 2 turns, and all other allies gain 25% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged. SPECIALABILITY_STORMTROOPERHAN01_TIER03_DESC_V2|Han Taunts for 2 turns, and all other allies gain 25% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged while his Taunt is active. SPECIALABILITY_STORMTROOPERHAN01_TIER04_DESC|Han Taunts for 3 turns, and all other allies gain 25% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged. SPECIALABILITY_STORMTROOPERHAN01_TIER04_DESC_V2|Han Taunts for 3 turns, and all other allies gain 25% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged while his Taunt is active. SPECIALABILITY_STORMTROOPERHAN01_TIER05_DESC|Han Taunts for 3 turns, and all other allies gain 27.5% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged. SPECIALABILITY_STORMTROOPERHAN01_TIER05_DESC_V2|Han Taunts for 3 turns, and all other allies gain 27.5% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged while his Taunt is active. SPECIALABILITY_STORMTROOPERHAN01_TIER06_DESC|Han Taunts for 3 turns, and all other allies gain 30% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged. SPECIALABILITY_STORMTROOPERHAN01_TIER06_DESC_V2|Han Taunts for 3 turns, and all other allies gain 30% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged while his Taunt is active. SPECIALABILITY_STORMTROOPERHAN01_TIER07_DESC|Han Taunts for 3 turns, and all other allies gain 30% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged. SPECIALABILITY_STORMTROOPERHAN01_TIER07_DESC_V2|Han Taunts for 3 turns, and all other allies gain 30% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged while his Taunt is active. SPECIALABILITY_SUNFAC01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Geonosian, both attackers gain 30% Turn Meter. SPECIALABILITY_SUNFAC01_DESC_V2|Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 1 turn, with a 40% chance to also remove 20% Turn Meter. SPECIALABILITY_SUNFAC01_NAME|Geonosian Tactics SPECIALABILITY_SUNFAC01_NAME_V2|Subjugate SPECIALABILITY_SUNFAC01_TIER01_DESC|Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 1 turn, with a 40% chance to also remove 25% Turn Meter. SPECIALABILITY_SUNFAC01_TIER02_DESC|Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 1 turn, with a 55% chance to also remove 25% Turn Meter. SPECIALABILITY_SUNFAC01_TIER03_DESC|Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 1 turn, with a 55% chance to also remove 30% Turn Meter. SPECIALABILITY_SUNFAC01_TIER04_DESC|Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 1 turn, with a 55% chance to also remove 30% Turn Meter. SPECIALABILITY_SUNFAC01_TIER05_DESC|Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 1 turn, with a 55% chance to also remove 35% Turn Meter. SPECIALABILITY_SUNFAC01_TIER06_DESC|Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 1 turn, with a 55% chance to also remove 40% Turn Meter. SPECIALABILITY_SUNFAC01_TIER07_DESC|Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 2 turns, with a 55% chance to also remove 40% Turn Meter. SPECIALABILITY_SUNFAC02_DESC|Deal Physical damage to target enemy. Sun Fac recovers 15% of his Max Health if the target is suffering any negative status effects. SPECIALABILITY_SUNFAC02_NAME|Spiteful Strike SPECIALABILITY_SUNFAC02_TIER01_DESC|Deal Physical damage to target enemy. Sun Fac recovers 15% of his Max Health if the target is suffering any negative status effects. SPECIALABILITY_SUNFAC02_TIER02_DESC|Deal Physical damage to target enemy. Sun Fac recovers 20% of his Max Health if the target is suffering any negative status effects. SPECIALABILITY_SUNFAC02_TIER03_DESC|Deal Physical damage to target enemy. Sun Fac recovers 20% of his Max Health if the target is suffering any negative status effects. SPECIALABILITY_SUNFAC02_TIER04_DESC|Deal Physical damage to target enemy. Sun Fac recovers 20% of his Max Health if the target is suffering any negative status effects. SPECIALABILITY_SUNFAC02_TIER05_DESC|Deal Physical damage to target enemy. Sun Fac recovers 25% of his Max Health if the target is suffering any negative status effects. SPECIALABILITY_SUNFAC02_TIER06_DESC|Deal Physical damage to target enemy. Sun Fac recovers 25% of his Max Health if the target is suffering any negative status effects. SPECIALABILITY_SUNFAC02_TIER07_DESC|Deal Physical damage to target enemy. Sun Fac recovers 25% of his Max Health if the target is suffering any negative status effects. SPECIALABILITY_TALIA01_DESC|Talia consumes 20% of her Max Health. All other allies recover 30% of their Max Health and gain 20% Turn Meter. SPECIALABILITY_TALIA01_DESC_V2|Dispel all debuffs on Nightsister allies. Talia consumes 20% of her Max Health. Other allies recover 30% Health and gain 20% Turn Meter. SPECIALABILITY_TALIA01_NAME|Water of Life SPECIALABILITY_TALIA01_TIER01_DESC|Talia consumes 20% of her Max Health. Each other ally recovers 35% of their Max Health and gains 20% Turn Meter. SPECIALABILITY_TALIA01_TIER01_DESC_V2|Dispel all debuffs on Nightsister allies. Talia consumes 20% of her Max Health. Other allies recover 35% Health and gain 20% Turn Meter. SPECIALABILITY_TALIA01_TIER02_DESC|Talia consumes 20% of her Max Health. Each other ally recovers 35% of their Max Health and gains 20% Turn Meter. Talia has a 25% chance to also gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER02_DESC_V2|Dispel all debuffs on Nightsister allies. Talia consumes 20% of her Max Health. Other allies recover 40% Health and gain 20% Turn Meter. SPECIALABILITY_TALIA01_TIER03_DESC|Talia consumes 20% of her Max Health. Each other ally recovers 35% of their Max Health and gains 25% Turn Meter. Talia has a 25% chance to also gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER03_DESC_V2|Dispel all debuffs on Nightsister allies. Talia consumes 20% of her Max Health. Other allies recover 40% Health and gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER04_DESC|Talia consumes 20% of her Max Health. Each other ally recovers 35% of their Max Health and gains 25% Turn Meter. Talia has a 40% chance to also gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER04_DESC_V2|Dispel all debuffs on Nightsister allies. Talia consumes 20% of her Max Health. Other allies recover 45% Health and gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER05_DESC|Talia consumes 20% of her Max Health. Each other ally recovers 40% of their Max Health and gains 25% Turn Meter. Talia has a 40% chance to also gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER05_DESC_V2|Dispel all debuffs on Nightsister allies. Talia consumes 20% of her Max Health. Other allies recover 50% Health and gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER06_DESC|Talia consumes 20% of her Max Health. Each other ally recovers 40% of their Max Health and gains 30% Turn Meter. Talia has a 40% chance to also gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER06_DESC_V2|Dispel all debuffs on Nightsister allies. Talia consumes 20% of her Max Health. Other allies recover 50% Health and gain 30% Turn Meter. SPECIALABILITY_TALIA01_TIER07_DESC|Talia consumes 20% of her Max Health. Each other ally recovers 40% of their Max Health and gains 30% Turn Meter. Talia has a 55% chance to also gain 25% Turn Meter. SPECIALABILITY_TALIA01_TIER07_DESC_V2|Dispel all debuffs on Nightsister allies. Talia consumes 20% of her Max Health and gains 15% Turn Meter for each active Nightsister ally. Other allies recover 50% Health and gain 30% Turn Meter. SPECIALABILITY_TALIA02_DESC|Deal Special damage to target enemy and inflict Damage Over Time for 2 turns. SPECIALABILITY_TALIA02_DESC_V2|Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. SPECIALABILITY_TALIA02_NAME|Harrowing Assault SPECIALABILITY_TALIA02_TIER01_DESC|Deal Special damage to target enemy and inflict Damage Over Time for 2 turns. SPECIALABILITY_TALIA02_TIER01_DESC_V2|Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. SPECIALABILITY_TALIA02_TIER02_DESC|Deal Special damage to target enemy and inflict Damage Over Time for 2 turns. SPECIALABILITY_TALIA02_TIER02_DESC_V2|Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. SPECIALABILITY_TALIA02_TIER03_DESC|Deal Special damage to target enemy and inflict Damage Over Time for 3 turns. SPECIALABILITY_TALIA02_TIER03_DESC_V2|Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. SPECIALABILITY_TALIA02_TIER04_DESC|Deal Special damage to target enemy and inflict Damage Over Time for 3 turns. SPECIALABILITY_TALIA02_TIER04_DESC_V2|Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. SPECIALABILITY_TALIA02_TIER05_DESC|Deal Special damage to target enemy and inflict Damage Over Time for 3 turns. SPECIALABILITY_TALIA02_TIER05_DESC_V2|Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. SPECIALABILITY_TALIA02_TIER06_DESC|Deal Special damage to target enemy and inflict Damage Over Time for 3 turns. SPECIALABILITY_TALIA02_TIER06_DESC_V2|Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. SPECIALABILITY_TALIA02_TIER07_DESC|Deal Special damage to target enemy and inflict Damage Over Time for 4 turns. SPECIALABILITY_TALIA02_TIER07_DESC_V2|Deal Special damage to target enemy and inflict Damage Over Time and Stagger for 2 turns. If Talia has full Health, consume 10% of her Max Health to deal double damage, otherwise she immediately uses Draining Strike. SPECIALABILITY_TEEBO01_DESC|Ewok allies gain 100% Turn Meter and Teebo gains Stealth for 2 turns. SPECIALABILITY_TEEBO01_DESC_V2|Ewok allies gain 50% Turn Meter and Teebo gains Stealth for 2 turns. SPECIALABILITY_TEEBO01_NAME|Ewok Scramble Tactics SPECIALABILITY_TEEBO01_TIER01_DESC|Ewok allies gain 60% Turn Meter and Teebo gains Stealth for 2 turns. SPECIALABILITY_TEEBO01_TIER02_DESC|Ewok allies gain 70% Turn Meter and Teebo gains Stealth for 2 turns. SPECIALABILITY_TEEBO01_TIER03_DESC|Ewok allies gain 70% Turn Meter and Teebo gains Stealth for 3 turns. SPECIALABILITY_TEEBO01_TIER04_DESC|Ewok allies gain 80% Turn Meter and Teebo gains Stealth for 3 turns. SPECIALABILITY_TEEBO01_TIER05_DESC|Ewok allies gain 90% Turn Meter and Teebo gains Stealth for 3 turns. SPECIALABILITY_TEEBO01_TIER06_DESC|Ewok allies gain 100% Turn Meter and Teebo gains Stealth for 3 turns. SPECIALABILITY_TEEBO01_TIER07_DESC|Ewok allies gain 100% Turn Meter and Teebo gains Stealth for 3 turns. Other Ewok allies also have a 30% chance to gain Stealth for 2 turns. SPECIALABILITY_TEEBO02_DESC|Deal unavoidable Physical damage to target enemy and remove all positive status effects. SPECIALABILITY_TEEBO02_DESC_V2|Deal unavoidable Physical damage to target enemy and dispel all buffs on them. SPECIALABILITY_TEEBO02_NAME|Bring Low SPECIALABILITY_TEEBO02_TIER01_DESC|Deal unavoidable Physical damage to target enemy and remove all positive status effects. SPECIALABILITY_TEEBO02_TIER01_DESC_V2|Deal unavoidable Physical damage to target enemy and dispel all buffs on them. SPECIALABILITY_TEEBO02_TIER02_DESC|Deal unavoidable Physical damage to target enemy and remove all positive status effects. SPECIALABILITY_TEEBO02_TIER02_DESC_V2|Deal unavoidable Physical damage to target enemy and dispel all buffs on them. SPECIALABILITY_TEEBO02_TIER03_DESC|Deal unavoidable Physical damage to target enemy and remove all positive status effects. If any effects are removed, also remove 30% Turn Meter. SPECIALABILITY_TEEBO02_TIER03_DESC_V2|Deal unavoidable Physical damage to target enemy and dispel all buffs on them. If any buffs are dispelled, remove 30% Turn Meter. SPECIALABILITY_TEEBO02_TIER04_DESC|Deal unavoidable Physical damage to target enemy and remove all positive status effects. If any effects are removed, also remove 30% Turn Meter. SPECIALABILITY_TEEBO02_TIER04_DESC_V2|Deal unavoidable Physical damage to target enemy and dispel all buffs on them. If any buffs are dispelled, remove 30% Turn Meter. SPECIALABILITY_TEEBO02_TIER05_DESC|Deal unavoidable Physical damage to target enemy and remove all positive status effects. If any effects are removed, also remove 30% Turn Meter. SPECIALABILITY_TEEBO02_TIER05_DESC_V2|Deal unavoidable Physical damage to target enemy and dispel all buffs on them. If any buffs are dispelled, remove 30% Turn Meter. SPECIALABILITY_TEEBO02_TIER06_DESC|Deal unavoidable Physical damage to target enemy and remove all positive status effects. If any effects are removed, also remove 30% Turn Meter. SPECIALABILITY_TEEBO02_TIER06_DESC_V2|Deal unavoidable Physical damage to target enemy and dispel all buffs on them. If any buffs are dispelled, remove 30% Turn Meter. SPECIALABILITY_TEEBO02_TIER07_DESC|Deal unavoidable Physical damage to target enemy and remove all positive status effects. If any effects are removed, also remove 60% Turn Meter. SPECIALABILITY_TEEBO02_TIER07_DESC_V2|Deal unavoidable Physical damage to target enemy and dispel all buffs on them. If any buffs are dispelled, remove 60% Turn Meter. SPECIALABILITY_TIEADVANCED01_DESC|Inflict Evasion Down and Ability Block on target enemy for 2 turns, then gain 10% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_NAME|I Have You Now SPECIALABILITY_TIEADVANCED01_TIER01_DESC|Inflict Evasion Down and Ability Block on target enemy for 2 turns, then gain 12.5% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER02_DESC|Inflict Evasion Down and Ability Block on target enemy for 2 turns, then gain 15% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER03_DESC|Inflict Evasion Down and Ability Block on target enemy for 2 turns, then gain 15% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER04_DESC|Inflict Evasion Down and Ability Block on target enemy for 2 turns, then gain 17.5% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER05_DESC|Inflict Evasion Down and Ability Block on target enemy for 2 turns, then gain 20% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER06_DESC|Inflict Evasion Down and Ability Block on target enemy for 2 turns, then gain 25% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER07_DESC|Inflict Evasion Down and Ability Block on target enemy for 2 turns, then gain 25% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEBOMBER_DESC|Attacks all enemies with a moderate chance to stun. SPECIALABILITY_TIEBOMBER_NAME|Proton Bomb SPECIALABILITY_TIEBOMBER_NAME01|Proton Bombardment SPECIALABILITY_TIEBOMBER01_DESC|Deal heavy special damage to all enemies. SPECIALABILITY_TIEBOMBER01_NAME|Bombing Run SPECIALABILITY_TIEBOMBER01_TIER01_DESC|Deal Physical damage to all enemies and inflict Speed Down for 2 turns. SPECIALABILITY_TIEBOMBER01_TIER02_DESC|Deal Physical damage to all enemies and inflict Speed Down for 2 turns. SPECIALABILITY_TIEBOMBER01_TIER03_DESC|Deal Physical damage to all enemies and inflict Speed Down for 2 turns. SPECIALABILITY_TIEBOMBER01_TIER04_DESC|Deal Physical damage to all enemies and inflict Speed Down for 2 turns. SPECIALABILITY_TIEBOMBER01_TIER05_DESC|Deal Physical damage to all enemies and inflict Speed Down for 2 turns. SPECIALABILITY_TIEBOMBER01_TIER06_DESC|Deal Physical damage to all enemies and inflict Speed Down for 2 turns. SPECIALABILITY_TIEBOMBER01_TIER07_DESC|Deal Physical damage to all enemies and inflict Speed Down for 2 turns. SPECIALABILITY_TIEBOMBER02_DESC|Reduce Bombing Run's remaining cooldown by 3, gain 25% Turn Meter, and Dispel any Offense Down or Critical Chance Down debuffs from TIE Bomber. SPECIALABILITY_TIEBOMBER02_NAME|Rearm SPECIALABILITY_TIEBOMBER02_TIER01_DESC|Reduce Bombing Run's remaining cooldown by 3, gain 27% Turn Meter, and Dispel any Offense Down or Critical Chance Down debuffs from TIE Bomber. SPECIALABILITY_TIEBOMBER02_TIER02_DESC|Reduce Bombing Run's remaining cooldown by 3, gain 30% Turn Meter, and Dispel any Offense Down or Critical Chance Down debuffs from TIE Bomber. SPECIALABILITY_TIEBOMBER02_TIER03_DESC|Reduce Bombing Run's remaining cooldown by 3, gain 32% Turn Meter, and Dispel any Offense Down or Critical Chance Down debuffs from TIE Bomber. SPECIALABILITY_TIEBOMBER02_TIER04_DESC|Reduce Bombing Run's remaining cooldown by 3, gain 35% Turn Meter, and Dispel any Offense Down or Critical Chance Down debuffs from TIE Bomber. SPECIALABILITY_TIEBOMBER02_TIER05_DESC|Reduce Bombing Run's remaining cooldown by 3, gain 40% Turn Meter, and Dispel any Offense Down or Critical Chance Down debuffs from TIE Bomber. SPECIALABILITY_TIEBOMBER02_TIER06_DESC|Reduce Bombing Run's remaining cooldown by 3, gain 50% Turn Meter, and Dispel any Offense Down or Critical Chance Down debuffs from TIE Bomber. SPECIALABILITY_TIEBOMBER02_TIER07_DESC|Reduce Bombing Run's remaining cooldown by 4, gain 50% Turn Meter, and Dispel any Offense Down or Critical Chance Down debuffs from TIE Bomber. SPECIALABILITY_TIEFIGHTER_DESC|Attacks a single target. If it crits, it gains a moderate speed fill bonus. SPECIALABILITY_TIEFIGHTER_NAME|Academy Maneuvers SPECIALABILITY_TIEFIGHTERFIRSTORDER01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Strafe's cooldown is refreshed. SPECIALABILITY_TIEFIGHTERFIRSTORDER01_NAME|Strafe SPECIALABILITY_TIEFIGHTERFIRSTORDER01_TIER01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Strafe's cooldown is refreshed. SPECIALABILITY_TIEFIGHTERFIRSTORDER01_TIER02_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Strafe's cooldown is refreshed. SPECIALABILITY_TIEFIGHTERFIRSTORDER01_TIER03_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Strafe's cooldown is refreshed. SPECIALABILITY_TIEFIGHTERFIRSTORDER01_TIER04_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Strafe's cooldown is refreshed. SPECIALABILITY_TIEFIGHTERFIRSTORDER01_TIER05_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Strafe's cooldown is refreshed. SPECIALABILITY_TIEFIGHTERFIRSTORDER01_TIER06_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Strafe's cooldown is refreshed. SPECIALABILITY_TIEFIGHTERFIRSTORDER01_TIER07_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Strafe's cooldown is refreshed. SPECIALABILITY_TIEFIGHTERFOSF01_DESC|Deal Physical damage to all enemies with a 25% chance to remove 10% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_NAME|Double Offensive SPECIALABILITY_TIEFIGHTERFOSF01_TIER01_DESC|Deal Physical damage to all enemies with a 25% chance to remove 10% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER02_DESC|Deal Physical damage to all enemies with a 25% chance to remove 15% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER03_DESC|Deal Physical damage to all enemies with a 35% chance to remove 15% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER04_DESC|Deal Physical damage to all enemies with a 35% chance to remove 15% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER05_DESC|Deal Physical damage to all enemies with a 35% chance to remove 20% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF02_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 5% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection. SPECIALABILITY_TIEFIGHTERFOSF02_NAME|Concussion Missile SPECIALABILITY_TIEFIGHTERFOSF02_TIER01_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 5% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection. SPECIALABILITY_TIEFIGHTERFOSF02_TIER02_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 10% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection. SPECIALABILITY_TIEFIGHTERFOSF02_TIER03_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 10% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection. SPECIALABILITY_TIEFIGHTERFOSF02_TIER04_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 15% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection. SPECIALABILITY_TIEFIGHTERFOSF02_TIER05_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 15% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection. SPECIALABILITY_TIEFIGHTERFOSF02_TIER06_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 20% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection. SPECIALABILITY_TIEFIGHTERIMPERIAL01_DESC|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 1 turn. SPECIALABILITY_TIEFIGHTERIMPERIAL01_NAME|T-s8 Targeting Computer SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER01_DESC|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 1 turn. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER02_DESC|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 1 turn. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER03_DESC|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER04_DESC|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER05_DESC|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER06_DESC|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER07_DESC|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 3 turns. SPECIALABILITY_TIEFIGHTERIMPERIAL02_DESC|Imperial TIE Fighter Breaks Target Locks on itself and gains Foresight for 1 turn and Speed Up for 1 turn. Gain 5% Turn Meter for each living Empire ally. SPECIALABILITY_TIEFIGHTERIMPERIAL02_NAME|Control Thrusters SPECIALABILITY_TIEFIGHTERIMPERIAL02_TIER01_DESC|Imperial TIE Fighter Breaks Target Locks on itself and gains Foresight for 1 turn and Speed Up for 1 turn. Gain 6% Turn Meter for each living Empire ally. SPECIALABILITY_TIEFIGHTERIMPERIAL02_TIER02_DESC|Imperial TIE Fighter Breaks Target Locks on itself and gains Foresight for 1 turn and Speed Up for 1 turn. Gain 7% Turn Meter for each living Empire ally. SPECIALABILITY_TIEFIGHTERIMPERIAL02_TIER03_DESC|Imperial TIE Fighter Breaks Target Locks on itself and gains Foresight for 1 turn and Speed Up for 2 turns. Gain 7% Turn Meter for each living Empire ally. SPECIALABILITY_TIEFIGHTERIMPERIAL02_TIER04_DESC|Imperial TIE Fighter Breaks Target Locks on itself and gains Foresight for 1 turn and Speed Up for 2 turns. Gain 8% Turn Meter for each living Empire ally. SPECIALABILITY_TIEFIGHTERIMPERIAL02_TIER05_DESC|Imperial TIE Fighter Breaks Target Locks on itself and gains Foresight for 1 turn and Speed Up for 2 turns. Gain 9% Turn Meter for each living Empire ally. SPECIALABILITY_TIEFIGHTERIMPERIAL02_TIER06_DESC|Imperial TIE Fighter Breaks Target Locks on itself and gains Foresight for 1 turn and Speed Up for 2 turns. Gain 10% Turn Meter for each living Empire ally. SPECIALABILITY_TIEFIGHTERIMPERIAL02_TIER07_DESC|Imperial TIE Fighter Breaks Target Locks on itself and gains Foresight for 1 turn and Speed Up for 3 turns. Gain 10% Turn Meter for each living Empire ally. SPECIALABILITY_TIEFIGHTERPILOT01_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERPILOT01_NAME|TIE Strike SPECIALABILITY_TIEFIGHTERPILOT01_TIER01_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERPILOT01_TIER02_DESC|Deal Physical damage to all enemies with a 50% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERPILOT01_TIER03_DESC|Deal Physical damage to all enemies with a 65% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERPILOT01_TIER04_DESC|Deal Physical damage to all enemies with a 65% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERPILOT01_TIER05_DESC|Deal Physical damage to all enemies with a 65% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERPILOT01_TIER06_DESC|Deal Physical damage to all enemies with a 80% chance to inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERPILOT01_TIER07_DESC|Deal Physical damage to all enemies with a 80% chance to inflict Buff Immunity for 2 turns. Inflict Ability Block on the primary target for 1 turn. SPECIALABILITY_TIEREAPER01_DESC|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 30% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_NAME|Heavy Interference SPECIALABILITY_TIEREAPER01_TIER01_DESC|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 30% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER02_DESC|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 40% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER03_DESC|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 40% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER04_DESC|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 40% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER05_DESC|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 40% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER06_DESC|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER07_DESC|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER02_DESC|TIE Reaper and target ally gain Defense Up and Protection Up (10%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_NAME|Imperial Support SPECIALABILITY_TIEREAPER02_TIER01_DESC|TIE Reaper and target ally gain Defense Up and Protection Up (12%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER02_DESC|TIE Reaper and target ally gain Defense Up and Protection Up (15%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER03_DESC|TIE Reaper and target ally gain Defense Up and Protection Up (17%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER04_DESC|TIE Reaper and target ally gain Defense Up and Protection Up (20%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER05_DESC|TIE Reaper and target ally gain Defense Up and Protection Up (20%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER06_DESC|TIE Reaper and target ally gain Defense Up and Protection Up (30%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER07_DESC|TIE Reaper and target ally gain Defense Up, Protection Up (30%), and Critical Hit Immunity for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIESILENCER01_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 50% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. SPECIALABILITY_TIESILENCER01_NAME|Overwhelming Advantage SPECIALABILITY_TIESILENCER01_TIER01_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 50% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. SPECIALABILITY_TIESILENCER01_TIER02_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 50% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. SPECIALABILITY_TIESILENCER01_TIER03_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 60% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. SPECIALABILITY_TIESILENCER01_TIER04_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 60% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. SPECIALABILITY_TIESILENCER01_TIER05_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 75% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. SPECIALABILITY_TUSKENRAIDER01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Tusken, both attackers deal 50% more damage. SPECIALABILITY_TUSKENRAIDER01_NAME|Tusken Ambush SPECIALABILITY_TUSKENRAIDER01_TIER01_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Tusken, both attackers deal 50% more damage. SPECIALABILITY_TUSKENRAIDER01_TIER02_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Tusken, both attackers deal 75% more damage. SPECIALABILITY_TUSKENRAIDER01_TIER03_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Tusken, both attackers deal 75% more damage. SPECIALABILITY_TUSKENRAIDER01_TIER04_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Tusken, both attackers deal 75% more damage. SPECIALABILITY_TUSKENRAIDER01_TIER05_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Tusken, both attackers deal 75% more damage. SPECIALABILITY_TUSKENRAIDER01_TIER06_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Tusken, both attackers deal 75% more damage. SPECIALABILITY_TUSKENRAIDER01_TIER07_DESC|Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is Tusken, both attackers deal 75% more damage. SPECIALABILITY_TUSKENSHAMAN01_DESC|All allies gain Offense Up for 1 turn and recover Health equal to 10% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect. SPECIALABILITY_TUSKENSHAMAN01_NAME|Rite of Savagery SPECIALABILITY_TUSKENSHAMAN01_TIER01_DESC|All allies gain Offense Up for 1 turn and recover Health equal to 12% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect. SPECIALABILITY_TUSKENSHAMAN01_TIER02_DESC|All allies gain Offense Up for 1 turn and recover Health equal to 14% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect. SPECIALABILITY_TUSKENSHAMAN01_TIER03_DESC|All allies gain Offense Up for 1 turn and recover Health equal to 16% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect. SPECIALABILITY_TUSKENSHAMAN01_TIER04_DESC|All allies gain Offense Up for 1 turn and recover Health equal to 16% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect. SPECIALABILITY_TUSKENSHAMAN01_TIER05_DESC|All allies gain Offense Up for 1 turn and recover Health equal to 18% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect. SPECIALABILITY_TUSKENSHAMAN01_TIER06_DESC|All allies gain Offense Up for 1 turn and recover Health equal to 20% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect. SPECIALABILITY_TUSKENSHAMAN01_TIER07_DESC|All allies gain Offense Up for 1 turn and recover Health equal to 20% of their Max Health, plus an additional 10% for each enemy suffering a negative status effect. SPECIALABILITY_UGNAUGHT01_DESC|Deal Special damage to all enemies with a 30% chance to Stun Droids for 1 turn. SPECIALABILITY_UGNAUGHT01_NAME|Droid Experts SPECIALABILITY_UGNAUGHT01_TIER01_DESC|Deal Special damage to all enemies with a 30% chance to Stun Droids for 1 turn. SPECIALABILITY_UGNAUGHT01_TIER02_DESC|Deal Special damage to all enemies with a 30% chance to Stun Droids for 1 turn. SPECIALABILITY_UGNAUGHT01_TIER03_DESC|Deal Special damage to all enemies with a 45% chance to Stun Droids for 1 turn. SPECIALABILITY_UGNAUGHT01_TIER04_DESC|Deal Special damage to all enemies with a 45% chance to Stun Droids for 1 turn. SPECIALABILITY_UGNAUGHT01_TIER05_DESC|Deal Special damage to all enemies with a 60% chance to Stun Droids for 1 turn. SPECIALABILITY_UGNAUGHT01_TIER06_DESC|Deal Special damage to all enemies with a 60% chance to Stun Droids for 1 turn. SPECIALABILITY_UGNAUGHT01_TIER07_DESC|Deal Special damage to all enemies with a 75% chance to Stun Droids for 1 turn. SPECIALABILITY_UMBARANSTARFIGHTER01_DESC|Inflict Target Lock for 2 turns on target enemy (can't be Resisted), then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked Enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_NAME|Umbaran Missile Pods SPECIALABILITY_UMBARANSTARFIGHTER01_TIER01_DESC|Inflict Target Lock for 2 turns on target enemy (can't be Resisted), then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked Enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER02_DESC|Inflict Target Lock for 2 turns on target enemy (can't be Resisted), then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked Enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER03_DESC|Inflict Target Lock for 2 turns on target enemy (can't be Resisted), then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked Enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER04_DESC|Inflict Target Lock for 2 turns on target enemy (can't be Resisted), then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked Enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER05_DESC|Inflict Target Lock for 2 turns on target enemy (can't be Resisted), then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked Enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER06_DESC|Inflict Target Lock for 2 turns on target enemy (can't be Resisted), then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked Enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER07_DESC|Inflict Target Lock for 2 turns on target enemy (can't be Resisted), then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked Enemy. SPECIALABILITY_URORRURRR01_DESC|Tusken allies gain 100% Turn Meter. SPECIALABILITY_URORRURRR01_DESC_V2|Tusken allies gain 75% Turn Meter. SPECIALABILITY_URORRURRR01_NAME|Single File to Hide Their Numbers SPECIALABILITY_URORRURRR01_TIER01_DESC|Tusken allies gain 80% Turn Meter. SPECIALABILITY_URORRURRR01_TIER02_DESC|Tusken allies gain 85% Turn Meter. SPECIALABILITY_URORRURRR01_TIER03_DESC|Tusken allies gain 90% Turn Meter. SPECIALABILITY_URORRURRR01_TIER04_DESC|Tusken allies gain 90% Turn Meter. SPECIALABILITY_URORRURRR01_TIER05_DESC|Tusken allies gain 95% Turn Meter. SPECIALABILITY_URORRURRR01_TIER06_DESC|Tusken allies gain 100% Turn Meter. SPECIALABILITY_URORRURRR01_TIER07_DESC|Tusken allies gain 100% Turn Meter and Speed Up for 2 turns. SPECIALABILITY_UWINGROGUEONE01_DESC|Inflict Target Lock and Tenacity Down for 2 turns on target enemy. These effects can't be Resisted. If the target enemy has any buffs, remove 10% Turn Meter. SPECIALABILITY_UWINGROGUEONE01_NAME|Threat Assessment SPECIALABILITY_UWINGROGUEONE01_TIER01_DESC|Inflict Target Lock and Tenacity Down for 2 turns on target enemy. These effects can't be Resisted. If the target enemy has any buffs, remove 12% Turn Meter. SPECIALABILITY_UWINGROGUEONE01_TIER02_DESC|Inflict Target Lock and Tenacity Down for 2 turns on target enemy. These effects can't be Resisted. If the target enemy has any buffs, remove 14% Turn Meter. SPECIALABILITY_UWINGROGUEONE01_TIER03_DESC|Inflict Target Lock and Tenacity Down for 2 turns on target enemy. These effects can't be Resisted. If the target enemy has any buffs, remove 14% Turn Meter. SPECIALABILITY_UWINGROGUEONE01_TIER04_DESC|Inflict Target Lock and Tenacity Down for 2 turns on target enemy. These effects can't be Resisted. If the target enemy has any buffs, remove 16% Turn Meter. SPECIALABILITY_UWINGROGUEONE01_TIER05_DESC|Inflict Target Lock and Tenacity Down for 2 turns on target enemy. These effects can't be Resisted. If the target enemy has any buffs, remove 18% Turn Meter. SPECIALABILITY_UWINGROGUEONE01_TIER06_DESC|Inflict Target Lock and Tenacity Down for 2 turns on target enemy. These effects can't be Resisted. If the target enemy has any buffs, remove 20% Turn Meter. SPECIALABILITY_UWINGROGUEONE01_TIER07_DESC|Inflict Target Lock and Tenacity Down for 2 turns on target enemy. These effects can't be Resisted. If the target enemy has any buffs, remove 20% Turn Meter. SPECIALABILITY_UWINGROGUEONE02_DESC|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 10% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_NAME|Guerilla Strike SPECIALABILITY_UWINGROGUEONE02_TIER01_DESC|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 10% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER02_DESC|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 10% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER03_DESC|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 15% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER04_DESC|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 15% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER05_DESC|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 20% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER06_DESC|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 20% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER07_DESC|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 30% Critical Damage. SPECIALABILITY_UWINGROGUEONE03_DESC|Dispel all debuffs on target ally and grant them Stealth for 1 turn. If that ally is a Rebel, also grant them 10% Turn Meter. SPECIALABILITY_UWINGROGUEONE03_NAME|Infiltration Tactics SPECIALABILITY_UWINGROGUEONE03_TIER01_DESC|Dispel all debuffs on target ally and grant them Stealth for 1 turn. If that ally is a Rebel, also grant them 12% Turn Meter. SPECIALABILITY_UWINGROGUEONE03_TIER02_DESC|Dispel all debuffs on target ally and grant them Stealth for 1 turn. If that ally is a Rebel, also grant them 15% Turn Meter. SPECIALABILITY_UWINGROGUEONE03_TIER03_DESC|Dispel all debuffs on target ally and grant them Stealth for 2 turns. If that ally is a Rebel, also grant them 15% Turn Meter. SPECIALABILITY_UWINGROGUEONE03_TIER04_DESC|Dispel all debuffs on target ally and grant them Stealth for 2 turns. If that ally is a Rebel, also grant them 17% Turn Meter. SPECIALABILITY_UWINGROGUEONE03_TIER05_DESC|Dispel all debuffs on target ally and grant them Stealth for 2 turns. If that ally is a Rebel, also grant them 20% Turn Meter. SPECIALABILITY_UWINGROGUEONE03_TIER06_DESC|Dispel all debuffs on target ally and grant them Stealth for 2 turns. If that ally is a Rebel, also grant them 20% Turn Meter. SPECIALABILITY_UWINGROGUEONE03_TIER07_DESC|Dispel all debuffs on target ally and grant them Stealth for 2 turns. If that ally is a Rebel, also grant them 30% Turn Meter. SPECIALABILITY_UWINGSCARIF01_DESC|Inflict Target Lock on target enemy for 2 Turns. This effect can't be Resisted. Bistan's U-wing gains Stealth for 2 Turns, with a 50% chance to also gain 15% Turn Meter. SPECIALABILITY_UWINGSCARIF01_NAME|Scouting Mission SPECIALABILITY_UWINGSCARIF01_TIER01_DESC|Inflict Target Lock on target enemy for 2 Turns. This effect can't be Resisted. Bistan's U-wing gains Stealth for 2 Turns, with a 50% chance to also gain 17% Turn Meter. SPECIALABILITY_UWINGSCARIF01_TIER02_DESC|Inflict Target Lock on target enemy for 2 Turns. This effect can't be Resisted. Bistan's U-wing gains Stealth for 2 Turns, with a 50% chance to also gain 20% Turn Meter. SPECIALABILITY_UWINGSCARIF01_TIER03_DESC|Inflict Target Lock on target enemy for 2 Turns. This effect can't be Resisted. Bistan's U-wing gains Stealth for 2 Turns, with a 50% chance to also gain 25% Turn Meter. SPECIALABILITY_UWINGSCARIF01_TIER04_DESC|Inflict Target Lock on target enemy for 2 Turns. This effect can't be Resisted. Bistan's U-wing gains Stealth for 2 Turns, with a 50% chance to also gain 30% Turn Meter. SPECIALABILITY_UWINGSCARIF01_TIER05_DESC|Inflict Target Lock on target enemy for 2 Turns. This effect can't be Resisted. Bistan's U-wing gains Stealth for 2 Turns, with a 50% chance to also gain 30% Turn Meter. SPECIALABILITY_UWINGSCARIF01_TIER06_DESC|Inflict Target Lock on target enemy for 2 Turns. This effect can't be Resisted. Bistan's U-wing gains Stealth for 2 Turns, with a 50% chance to also gain 35% Turn Meter. SPECIALABILITY_UWINGSCARIF01_TIER07_DESC|Inflict Target Lock on target enemy for 3 Turns. This effect can't be Resisted. Bistan's U-wing gains Stealth for 2 Turns, with a 50% chance to also gain 35% Turn Meter. SPECIALABILITY_V19TORRENTSTARFIGHTER_DESC|Single target damage with high chance to stun. SPECIALABILITY_V19TORRENTSTARFIGHTER_NAME|Twin Concussion Missiles SPECIALABILITY_VADER01_DESC|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 50% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_DESC_V2|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 30% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_DESC_V3|Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 30% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_NAME|Obliterate SPECIALABILITY_VADER01_NAME_V2|Culling Blade SPECIALABILITY_VADER01_TIER01_DESC|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 30% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER01_DESC_V2|Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 30% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER02_DESC|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 30% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER02_DESC_V2|Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 30% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER03_DESC|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER03_DESC_V2|Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER04_DESC|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER04_DESC_V2|Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER05_DESC|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER05_DESC_V2|Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER06_DESC|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER06_DESC_V2|Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER07_DESC|Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 50% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. SPECIALABILITY_VADER01_TIER07_DESC_V2|Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 50% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow. This attack can't be Evaded. SPECIALABILITY_VADER02_DESC|Applies three Damage-Over-Time effects to each enemy for 2 rounds. SPECIALABILITY_VADER02_DESC_V2|Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 rounds. SPECIALABILITY_VADER02_DESC_V3|Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. This attack can't be Countered. SPECIALABILITY_VADER02_NAME|Force Crush SPECIALABILITY_VADER02_TIER01_DESC|Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 rounds. SPECIALABILITY_VADER02_TIER01_DESC_V2|Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. This attack can't be Countered. SPECIALABILITY_VADER02_TIER02_DESC|Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 rounds. SPECIALABILITY_VADER02_TIER02_DESC_V2|Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. This attack can't be Countered. SPECIALABILITY_VADER02_TIER03_DESC|Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 rounds. SPECIALABILITY_VADER02_TIER03_DESC_V2|Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. This attack can't be Countered. SPECIALABILITY_VADER02_TIER04_DESC|Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 rounds. SPECIALABILITY_VADER02_TIER04_DESC_V2|Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 turns. This attack can't be Countered. SPECIALABILITY_VADER02_TIER05_DESC|Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 rounds. SPECIALABILITY_VADER02_TIER05_DESC_V2|Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 turns. This attack can't be Countered. SPECIALABILITY_VADER02_TIER06_DESC|Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 rounds. SPECIALABILITY_VADER02_TIER06_DESC_V2|Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 turns. This attack can't be Countered. SPECIALABILITY_VADER02_TIER07_DESC|Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 2 rounds. SPECIALABILITY_VADER02_TIER07_DESC_V2|Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 2 turns. This attack can't be Countered. SPECIALABILITY_VEERS01_DESC|Deal Special damage to all enemies with a 25% chance to inflict Ability Block for 1 turn. This attack deals 5% more damage for each living Rebel enemy. SPECIALABILITY_VEERS01_DESC_V2|Deal Special damage to all enemies with a 25% chance to inflict Ability Block for 1 turn, dealing 5% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage. SPECIALABILITY_VEERS01_NAME|Ruthless Assault SPECIALABILITY_VEERS01_TIER01_DESC|Deal Special damage to all enemies with a 25% chance to inflict Ability Block for 1 turn. This attack deals 5% more damage for each living Rebel enemy. SPECIALABILITY_VEERS01_TIER01_DESC_V2|Deal Special damage to all enemies with a 25% chance to inflict Ability Block for 1 turn, dealing 5% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage. SPECIALABILITY_VEERS01_TIER02_DESC|Deal Special damage to all enemies with a 25% chance to inflict Ability Block for 1 turn. This attack deals 5% more damage for each living Rebel enemy. SPECIALABILITY_VEERS01_TIER02_DESC_V2|Deal Special damage to all enemies with a 25% chance to inflict Ability Block for 1 turn, dealing 5% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage. SPECIALABILITY_VEERS01_TIER03_DESC|Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 5% more damage for each living Rebel enemy. SPECIALABILITY_VEERS01_TIER03_DESC_V2|Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn, dealing 5% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage. SPECIALABILITY_VEERS01_TIER04_DESC|Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 5% more damage for each living Rebel enemy. SPECIALABILITY_VEERS01_TIER04_DESC_V2|Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn, dealing 5% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage. SPECIALABILITY_VEERS01_TIER05_DESC|Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 10% more damage for each living Rebel enemy. SPECIALABILITY_VEERS01_TIER05_DESC_V2|Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn, dealing 10% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage. SPECIALABILITY_VEERS01_TIER06_DESC|Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 10% more damage for each living Rebel enemy. SPECIALABILITY_VEERS01_TIER06_DESC_V2|Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn, dealing 10% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage. SPECIALABILITY_VEERS01_TIER07_DESC|Deal Special damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 10% more damage for each living Rebel enemy. SPECIALABILITY_VEERS01_TIER07_DESC_V2|Deal Special damage to all enemies with a 55% chance to inflict Ability Block for 1 turn, dealing 10% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage. SPECIALABILITY_VISASMARR01_DESC|Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 20% of Visas Marr's Max Health. SPECIALABILITY_VISASMARR01_NAME|Dark Healing SPECIALABILITY_VISASMARR01_TIER01_DESC|Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 20% of Visas Marr's Max Health. SPECIALABILITY_VISASMARR01_TIER02_DESC|Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 25% of Visas Marr's Max Health. SPECIALABILITY_VISASMARR01_TIER03_DESC|Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 25% of Visas Marr's Max Health. SPECIALABILITY_VISASMARR01_TIER04_DESC|Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 30% of Visas Marr's Max Health. SPECIALABILITY_VISASMARR01_TIER05_DESC|Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 30% of Visas Marr's Max Health. SPECIALABILITY_VISASMARR01_TIER06_DESC|Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 35% of Visas Marr's Max Health. SPECIALABILITY_VISASMARR01_TIER07_DESC|Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 35% of Visas Marr's Max Health. If Visas Marr is at full Health after using this ability, revive a random defeated ally at 50% Health. SPECIALABILITY_VISASMARR02_DESC|Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. SPECIALABILITY_VISASMARR02_NAME|Piercing Strike SPECIALABILITY_VISASMARR02_TIER01_DESC|Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. SPECIALABILITY_VISASMARR02_TIER02_DESC|Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. SPECIALABILITY_VISASMARR02_TIER03_DESC|Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. SPECIALABILITY_VISASMARR02_TIER04_DESC|Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. SPECIALABILITY_VISASMARR02_TIER05_DESC|Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. SPECIALABILITY_VISASMARR02_TIER06_DESC|Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. SPECIALABILITY_VISASMARR02_TIER07_DESC|Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. This attack ignores Protection. SPECIALABILITY_VULTUREDROID01_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_VULTUREDROID01_NAME|Buzz Droid Missile SPECIALABILITY_VULTUREDROID01_TIER01_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_VULTUREDROID01_TIER02_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_VULTUREDROID01_TIER03_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_VULTUREDROID01_TIER04_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_VULTUREDROID01_TIER05_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_VULTUREDROID01_TIER06_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_VULTUREDROID01_TIER07_DESC|Deal Physical damage to target enemy and inflict Damage Over Time for 5 turns. SPECIALABILITY_WAMPA01_DESC|Dispel all debuffs on Wampa. Deal Physical damage to all enemies with a 70% chance to Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. SPECIALABILITY_WAMPA01_NAME|Icebreaker SPECIALABILITY_WAMPA01_TIER01_DESC|Dispel all debuffs on Wampa. Deal Physical damage to all enemies with a 70% chance to Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. SPECIALABILITY_WAMPA01_TIER02_DESC|Dispel all debuffs on Wampa. Deal Physical damage to all enemies with a 70% chance to Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. SPECIALABILITY_WAMPA01_TIER03_DESC|Dispel all debuffs on Wampa. Deal Physical damage to all enemies with a 85% chance to Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. SPECIALABILITY_WAMPA01_TIER04_DESC|Dispel all debuffs on Wampa. Deal Physical damage to all enemies with a 85% chance to Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. SPECIALABILITY_WAMPA01_TIER05_DESC|Dispel all debuffs on Wampa. Deal Physical damage to all enemies with a 85% chance to Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. SPECIALABILITY_WAMPA01_TIER06_DESC|Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. SPECIALABILITY_WAMPA01_TIER07_DESC|Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented. SPECIALABILITY_WAMPA02_DESC|Wampa gains 40% Accuracy, 40% Critical Chance, and 10% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. SPECIALABILITY_WAMPA02_NAME|Furious Foe SPECIALABILITY_WAMPA02_TIER01_DESC|Wampa gains 40% Accuracy, 40% Critical Chance, and 15% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. SPECIALABILITY_WAMPA02_TIER02_DESC|Wampa gains 40% Accuracy, 40% Critical Chance, and 20% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. SPECIALABILITY_WAMPA02_TIER03_DESC|Wampa gains 40% Accuracy, 40% Critical Chance, and 25% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. SPECIALABILITY_WAMPA02_TIER04_DESC|Wampa gains 40% Accuracy, 40% Critical Chance, and 30% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. SPECIALABILITY_WAMPA02_TIER05_DESC|Wampa gains 40% Accuracy, 40% Critical Chance, and 35% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. SPECIALABILITY_WAMPA02_TIER06_DESC|Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. SPECIALABILITY_WAMPA02_TIER07_DESC|Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. SPECIALABILITY_WEDGEANTILLES01_DESC|Deal Physical damage to all enemies. This attack deals 25% more damage to enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_DESC_V2|Deal Physical damage to all enemies. This attack deals 25% more damage to Empire enemies or enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_NAME|Red Squadron Strike SPECIALABILITY_WEDGEANTILLES01_TIER01_DESC|Deal Physical damage to all enemies. This attack deals 25% more damage to enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER01_DESC_V2|Deal Physical damage to all enemies. This attack deals 25% more damage to Empire enemies or enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER02_DESC|Deal Physical damage to all enemies. This attack deals 25% more damage to enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER02_DESC_V2|Deal Physical damage to all enemies. This attack deals 25% more damage to Empire enemies or enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER03_DESC|Deal Physical damage to all enemies. This attack deals 25% more damage to enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER03_DESC_V2|Deal Physical damage to all enemies. This attack deals 25% more damage to Empire enemies or enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER04_DESC|Deal Physical damage to all enemies. This attack deals 25% more damage to enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER04_DESC_V2|Deal Physical damage to all enemies. This attack deals 25% more damage to Empire enemies or enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER05_DESC|Deal Physical damage to all enemies. This attack deals 50% more damage to enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER05_DESC_V2|Deal Physical damage to all enemies. This attack deals 50% more damage to Empire enemies or enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER06_DESC|Deal Physical damage to all enemies. This attack deals 50% more damage to enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER06_DESC_V2|Deal Physical damage to all enemies. This attack deals 50% more damage to Empire enemies or enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER07_DESC|Deal Physical damage to all enemies. This attack deals 50% more damage to enemies with 50% Health or more. SPECIALABILITY_WEDGEANTILLES01_TIER07_DESC_V2|Deal Physical damage to all enemies. This attack deals 50% more damage to Empire enemies or enemies with 50% Health or more. SPECIALABILITY_WICKET01_DESC|Deal Physical damage to all enemies. Ewok allies gain 5% Turn Meter for each Critical Hit scored. SPECIALABILITY_WICKET01_NAME|Forest Ambush SPECIALABILITY_WICKET01_TIER01_DESC|Deal Physical damage to all enemies. Ewok allies gain 5% Turn Meter for each Critical Hit scored. SPECIALABILITY_WICKET01_TIER02_DESC|Deal Physical damage to all enemies. Ewok allies gain 5% Turn Meter for each Critical Hit scored. SPECIALABILITY_WICKET01_TIER03_DESC|Deal Physical damage to all enemies. Ewok allies gain 5% Turn Meter for each Critical Hit scored. SPECIALABILITY_WICKET01_TIER04_DESC|Deal Physical damage to all enemies. Ewok allies gain 5% Turn Meter for each Critical Hit scored. SPECIALABILITY_WICKET01_TIER05_DESC|Deal Physical damage to all enemies. Ewok allies gain 5% Turn Meter for each Critical Hit scored. SPECIALABILITY_WICKET01_TIER06_DESC|Deal Physical damage to all enemies. Ewok allies gain 5% Turn Meter for each Critical Hit scored. SPECIALABILITY_WICKET01_TIER07_DESC|Deal Physical damage to all enemies. Ewok allies gain 10% Turn Meter for each Critical Hit scored. SPECIALABILITY_WICKET02_DESC|Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns. SPECIALABILITY_WICKET02_NAME|Guerrilla Strike SPECIALABILITY_WICKET02_TIER01_DESC|Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns. SPECIALABILITY_WICKET02_TIER02_DESC|Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns. SPECIALABILITY_WICKET02_TIER03_DESC|Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns. SPECIALABILITY_WICKET02_TIER04_DESC|Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns. SPECIALABILITY_WICKET02_TIER05_DESC|Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns. SPECIALABILITY_WICKET02_TIER06_DESC|Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns. SPECIALABILITY_WICKET02_TIER07_DESC|Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth and Critical Damage Up for 2 turns. SPECIALABILITY_XANADUBLOOD01_DESC|Deal Physical damage to target enemy. Refresh the cooldown of this ability if the target is destroyed.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all status effects on the target and deal 20% more damage for each effect dispelled. SPECIALABILITY_XANADUBLOOD01_NAME|Calculated Strike SPECIALABILITY_XANADUBLOOD01_TIER01_DESC|Deal Physical damage to target enemy. Refresh the cooldown of this ability if the target is destroyed.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all status effects on the target and deal 20% more damage for each effect dispelled. SPECIALABILITY_XANADUBLOOD01_TIER02_DESC|Deal Physical damage to target enemy. Refresh the cooldown of this ability if the target is destroyed.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all status effects on the target and deal 30% more damage for each effect dispelled. SPECIALABILITY_XANADUBLOOD01_TIER03_DESC|Deal Physical damage to target enemy. Refresh the cooldown of this ability if the target is destroyed.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all status effects on the target and deal 30% more damage for each effect dispelled. SPECIALABILITY_XANADUBLOOD01_TIER04_DESC|Deal Physical damage to target enemy. Refresh the cooldown of this ability if the target is destroyed.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all status effects on the target and deal 30% more damage for each effect dispelled. SPECIALABILITY_XANADUBLOOD01_TIER05_DESC|Deal Physical damage to target enemy. Refresh the cooldown of this ability if the target is destroyed.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all status effects on the target and deal 30% more damage for each effect dispelled. SPECIALABILITY_XANADUBLOOD01_TIER06_DESC|Deal Physical damage to target enemy. Refresh the cooldown of this ability if the target is destroyed.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all status effects on the target and deal 30% more damage for each effect dispelled. SPECIALABILITY_XANADUBLOOD01_TIER07_DESC|Deal Physical damage to target enemy. Refresh the cooldown of this ability if the target is destroyed.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all status effects on the target and deal 40% more damage for each effect dispelled. SPECIALABILITY_XWING_DESC|Attacks a single target and applies Heal Immunity. SPECIALABILITY_XWING_NAME|Targeted Proton Torpedoes SPECIALABILITY_XWINGBLACKONE01_DESC|Deal Physical damage to target enemy. This attack can't be evaded and always scores a Critical Hit against enemies without Protection. SPECIALABILITY_XWINGBLACKONE01_NAME|Perfect Shot SPECIALABILITY_XWINGBLACKONE01_TIER01_DESC|Deal Physical damage to target enemy. This attack can't be evaded and always scores a Critical Hit against enemies without Protection. SPECIALABILITY_XWINGBLACKONE01_TIER02_DESC|Deal Physical damage to target enemy. This attack can't be evaded and always scores a Critical Hit against enemies without Protection. SPECIALABILITY_XWINGBLACKONE01_TIER03_DESC|Deal Physical damage to target enemy. This attack can't be evaded and always scores a Critical Hit against enemies without Protection. SPECIALABILITY_XWINGBLACKONE01_TIER04_DESC|Deal Physical damage to target enemy. This attack can't be evaded and always scores a Critical Hit against enemies without Protection. SPECIALABILITY_XWINGBLACKONE01_TIER05_DESC|Deal Physical damage to target enemy. This attack can't be evaded and always scores a Critical Hit against enemies without Protection. SPECIALABILITY_XWINGBLACKONE01_TIER06_DESC|Deal Physical damage to target enemy. This attack can't be evaded and always scores a Critical Hit against enemies without Protection. SPECIALABILITY_XWINGBLACKONE01_TIER07_DESC|Deal Physical damage to target enemy. This attack can't be evaded and always scores a Critical Hit against enemies without Protection. SPECIALABILITY_XWINGBLACKONE02_DESC|Poe's X-wing gains Offense Up and Foresight for 3 turns, as well as 20% Turn Meter and 35% Protection. SPECIALABILITY_XWINGBLACKONE02_NAME|Bolt from the Blue SPECIALABILITY_XWINGBLACKONE02_TIER01_DESC|Poe's X-wing gains Offense Up and Foresight for 3 turns, as well as 24% Turn Meter and 35% Protection. SPECIALABILITY_XWINGBLACKONE02_TIER02_DESC|Poe's X-wing gains Offense Up and Foresight for 3 turns, as well as 28% Turn Meter and 35% Protection. SPECIALABILITY_XWINGBLACKONE02_TIER03_DESC|Poe's X-wing gains Offense Up and Foresight for 3 turns, as well as 32% Turn Meter and 35% Protection. SPECIALABILITY_XWINGBLACKONE02_TIER04_DESC|Poe's X-wing gains Offense Up and Foresight for 3 turns, as well as 42% Turn Meter and 35% Protection. SPECIALABILITY_XWINGBLACKONE02_TIER05_DESC|Poe's X-wing gains Offense Up and Foresight for 3 turns, as well as 46% Turn Meter and 35% Protection. SPECIALABILITY_XWINGBLACKONE02_TIER06_DESC|Poe's X-wing gains Offense Up and Foresight for 3 turns, as well as 50% Turn Meter and 35% Protection. SPECIALABILITY_XWINGBLACKONE02_TIER07_DESC|Poe's X-wing gains Offense Up and Foresight for 3 turns, as well as 50% Turn Meter and 45% Protection. SPECIALABILITY_XWINGRED201_DESC|Deal Physical damage to target enemy. Deals 10% additional damage for each detrimental effect on the target.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 2 Turns. SPECIALABILITY_XWINGRED201_NAME|Eyes on the Breach SPECIALABILITY_XWINGRED201_TIER01_DESC|Deal Physical damage to target enemy. Deals 10% additional damage for each detrimental effect on the target.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 2 Turns. SPECIALABILITY_XWINGRED201_TIER02_DESC|Deal Physical damage to target enemy. Deals 10% additional damage for each detrimental effect on the target.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 2 Turns. SPECIALABILITY_XWINGRED201_TIER03_DESC|Deal Physical damage to target enemy. Deals 10% additional damage for each detrimental effect on the target.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 3 Damage Over Time effects for 2 Turns. SPECIALABILITY_XWINGRED201_TIER04_DESC|Deal Physical damage to target enemy. Deals 10% additional damage for each detrimental effect on the target.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 3 Damage Over Time effects for 2 Turns. SPECIALABILITY_XWINGRED201_TIER05_DESC|Deal Physical damage to target enemy. Deals 10% additional damage for each detrimental effect on the target.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 3 Damage Over Time effects for 2 Turns. SPECIALABILITY_XWINGRED201_TIER06_DESC|Deal Physical damage to target enemy. Deals 10% additional damage for each detrimental effect on the target.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 3 Damage Over Time effects for 2 Turns. SPECIALABILITY_XWINGRED201_TIER07_DESC|Deal Physical damage to target enemy. Deals 20% additional damage for each detrimental effect on the target.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 3 Damage Over Time effects for 2 Turns. SPECIALABILITY_XWINGRED301_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to Assist. SPECIALABILITY_XWINGRED301_NAME|Academy Maneuver SPECIALABILITY_XWINGRED301_TIER01_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to Assist. SPECIALABILITY_XWINGRED301_TIER02_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to Assist. SPECIALABILITY_XWINGRED301_TIER03_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to Assist. SPECIALABILITY_XWINGRED301_TIER04_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to Assist. SPECIALABILITY_XWINGRED301_TIER05_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to Assist. SPECIALABILITY_XWINGRED301_TIER06_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to Assist. SPECIALABILITY_XWINGRED301_TIER07_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call an ally to Assist. SPECIALABILITY_XWINGREDTWO01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all Target Locks and deal 20% more damage for each Target Lock dispelled. SPECIALABILITY_XWINGREDTWO01_NAME|Eyes on the Breach SPECIALABILITY_XWINGREDTWO01_TIER01_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all Target Lock and deal 20% more damage for each Target Lock dispelled. SPECIALABILITY_XWINGREDTWO01_TIER02_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all Target Lock and deal 20% more damage for each Target Lock dispelled. SPECIALABILITY_XWINGREDTWO01_TIER03_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all Target Lock and deal 35% more damage for each Target Lock dispelled. SPECIALABILITY_XWINGREDTWO01_TIER04_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all Target Lock and deal 35% more damage for each Target Lock dispelled. SPECIALABILITY_XWINGREDTWO01_TIER05_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all Target Lock and deal 35% more damage for each Target Lock dispelled. SPECIALABILITY_XWINGREDTWO01_TIER06_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all Target Lock and deal 35% more damage for each Target Lock dispelled. SPECIALABILITY_XWINGREDTWO01_TIER07_DESC|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all Target Lock and deal 50% more damage for each Target Lock dispelled. SPECIALABILITY_XWINGRESISTANCE01_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_NAME|I'm On It! SPECIALABILITY_XWINGRESISTANCE01_TIER01_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER02_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER03_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER04_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER05_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER06_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER07_DESC|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 70% chance to also Expose them for 2 turns. SPECIALABILITY_XWINGRESISTANCE02_DESC|Daze target enemy for 2 turns and remove 15% Turn Meter, with a 25% chance to apply these effects to a second target. SPECIALABILITY_XWINGRESISTANCE02_NAME|Disarray SPECIALABILITY_XWINGRESISTANCE02_TIER01_DESC|Daze target enemy for 2 turns and remove 19% Turn Meter, with a 25% chance to apply these effects to a second target. SPECIALABILITY_XWINGRESISTANCE02_TIER02_DESC|Daze target enemy for 2 turns and remove 23% Turn Meter, with a 25% chance to apply these effects to a second target. SPECIALABILITY_XWINGRESISTANCE02_TIER03_DESC|Daze target enemy for 2 turns and remove 27% Turn Meter, with a 25% chance to apply these effects to a second target. SPECIALABILITY_XWINGRESISTANCE02_TIER04_DESC|Daze target enemy for 2 turns and remove 27% Turn Meter, with a 35% chance to apply these effects to a second target. SPECIALABILITY_XWINGRESISTANCE02_TIER05_DESC|Daze target enemy for 2 turns and remove 31% Turn Meter, with a 35% chance to apply these effects to a second target. SPECIALABILITY_XWINGRESISTANCE02_TIER06_DESC|Daze target enemy for 2 turns and remove 35% Turn Meter, with a 35% chance to apply these effects to a second target. SPECIALABILITY_XWINGRESISTANCE02_TIER07_DESC|Daze target enemy for 2 turns and remove 35% Turn Meter, with a 50% chance to apply these effects to a second target. SPECIALABILITY_YOUNGCHEWBACCA01_DESC|Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 1, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. SPECIALABILITY_YOUNGCHEWBACCA01_NAME|Freedom Fighter SPECIALABILITY_YOUNGCHEWBACCA01_TIER01_DESC|Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 1, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. SPECIALABILITY_YOUNGCHEWBACCA01_TIER02_DESC|Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 1, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. SPECIALABILITY_YOUNGCHEWBACCA01_TIER03_DESC|Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 1, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. SPECIALABILITY_YOUNGCHEWBACCA01_TIER04_DESC|Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 1, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. SPECIALABILITY_YOUNGCHEWBACCA01_TIER05_DESC|Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 1, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. SPECIALABILITY_YOUNGCHEWBACCA01_TIER06_DESC|Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 1, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. SPECIALABILITY_YOUNGCHEWBACCA01_TIER07_DESC|Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 2, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. SPECIALABILITY_YOUNGHAN01_DESC|Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +20 Speed for rest of the encounter. This effect can stack up to +40 Speed. SPECIALABILITY_YOUNGHAN01_NAME|Upper Hand SPECIALABILITY_YOUNGHAN01_TIER01_DESC|Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +25 Speed for rest of the encounter. This effect can stack up to +50 Speed. SPECIALABILITY_YOUNGHAN01_TIER02_DESC|Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +30 Speed for rest of the encounter. This effect can stack up to +60 Speed. SPECIALABILITY_YOUNGHAN01_TIER03_DESC|Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +35 Speed for rest of the encounter. This effect can stack up to +70 Speed. SPECIALABILITY_YOUNGHAN01_TIER04_DESC|Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +40 Speed for rest of the encounter. This effect can stack up to +80 Speed. SPECIALABILITY_YOUNGHAN01_TIER05_DESC|Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +45 Speed for rest of the encounter. This effect can stack up to +90 Speed. SPECIALABILITY_YOUNGHAN01_TIER06_DESC|Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +50 Speed for rest of the encounter. This effect can stack up to +100 Speed. SPECIALABILITY_YOUNGHAN01_TIER07_DESC|Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +50 Speed for rest of the encounter. This effect can stack up to +200 Speed. SPECIALABILITY_YOUNGHAN02_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.\n\n[c][f0ff23]Prepared:[-][/c] If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt. SPECIALABILITY_YOUNGHAN02_NAME|Just In Time SPECIALABILITY_YOUNGHAN02_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.\n\n[c][f0ff23]Prepared:[-][/c] If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt. SPECIALABILITY_YOUNGHAN02_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.\n\n[c][f0ff23]Prepared:[-][/c] If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt. SPECIALABILITY_YOUNGHAN02_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.\n\n[c][f0ff23]Prepared:[-][/c] If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt. SPECIALABILITY_YOUNGHAN02_TIER04_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.\n\n[c][f0ff23]Prepared:[-][/c] If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt. SPECIALABILITY_YOUNGHAN02_TIER05_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.\n\n[c][f0ff23]Prepared:[-][/c] If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt. SPECIALABILITY_YOUNGHAN02_TIER06_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.\n\n[c][f0ff23]Prepared:[-][/c] If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt. SPECIALABILITY_YOUNGHAN02_TIER07_DESC|Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.\n\n[c][f0ff23]Prepared:[-][/c] If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt. SPECIALABILITY_YWING_DESC|Attacks all units and has a moderate chance to apply Taunt. SPECIALABILITY_YWING_NAME|Proton Bomb SPECIALABILITY_ZAMWESELL01_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 40% chance for Zam to gain Speed Up for 2 turns. SPECIALABILITY_ZAMWESELL01_NAME|See What Sticks SPECIALABILITY_ZAMWESELL01_TIER01_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 55% chance for Zam to gain Speed Up for 2 turns. SPECIALABILITY_ZAMWESELL01_TIER02_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 55% chance for Zam to gain Speed Up for 2 turns. SPECIALABILITY_ZAMWESELL01_TIER03_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 70% chance for Zam to gain Speed Up for 2 turns. SPECIALABILITY_ZAMWESELL01_TIER04_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 70% chance for Zam to gain Speed Up for 2 turns. SPECIALABILITY_ZAMWESELL01_TIER05_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 70% chance for Zam to gain Speed Up for 3 turns. SPECIALABILITY_ZAMWESELL01_TIER06_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 70% chance for Zam to gain Speed Up for 3 turns. SPECIALABILITY_ZAMWESELL01_TIER07_DESC|Place Thermal Detonators on all enemies that explode after 2 Turns with a 70% chance for Zam to gain Speed Up for 3 turns. SPECIALABILITY_ZAMWESELL02_DESC|Inflict Evasion Down on all enemies for 2 turns with a 35% chance to Expose the primary target for 2 turns. SPECIALABILITY_ZAMWESELL02_DESC_V2|Inflict Evasion Down on all enemies for 2 turns and Expose the primary target for 2 turns. This attack can't be Evaded. SPECIALABILITY_ZAMWESELL02_NAME|Electro-goggles SPECIALABILITY_ZAMWESELL02_TIER01_DESC|Inflict Evasion Down on all enemies for 2 turns with a 50% chance to Expose the primary target for 2 turns. SPECIALABILITY_ZAMWESELL02_TIER01_DESC_V2|Inflict Evasion Down on all enemies for 2 turns and Expose the primary target for 2 turns with a 50% chance to gain 25% Turn Meter. This attack can't be Evaded. SPECIALABILITY_ZAMWESELL02_TIER02_DESC|Inflict Evasion Down on all enemies for 3 turns with a 50% chance to Expose the primary target for 2 turns. SPECIALABILITY_ZAMWESELL02_TIER02_DESC_V2|Inflict Evasion Down on all enemies for 3 turns and Expose the primary target for 2 turns with a 50% chance to gain 25% Turn Meter. This attack can't be Evaded. SPECIALABILITY_ZAMWESELL02_TIER03_DESC|Inflict Evasion Down on all enemies for 3 turns with a 65% chance to Expose the primary target for 2 turns. SPECIALABILITY_ZAMWESELL02_TIER03_DESC_V2|Inflict Evasion Down on all enemies for 3 turns and Expose the primary target for 2 turns with a 50% chance to gain 35% Turn Meter. This attack can't be Evaded. SPECIALABILITY_ZAMWESELL02_TIER04_DESC|Inflict Evasion Down on all enemies for 3 turns with a 65% chance to Expose the primary target for 2 turns. SPECIALABILITY_ZAMWESELL02_TIER04_DESC_V2|Inflict Evasion Down on all enemies for 3 turns and Expose the primary target for 2 turns with a 50% chance to gain 35% Turn Meter. This attack can't be Evaded. SPECIALABILITY_ZAMWESELL02_TIER05_DESC|Inflict Evasion Down on all enemies for 3 turns with a 80% chance to Expose the primary target for 2 turns. SPECIALABILITY_ZAMWESELL02_TIER05_DESC_V2|Inflict Evasion Down on all enemies for 3 turns and Expose the primary target for 2 turns with a 50% chance to gain 50% Turn Meter. This attack can't be Evaded. SPECIALABILITY_ZAMWESELL02_TIER06_DESC|Inflict Evasion Down on all enemies for 4 turns with a 80% chance to Expose the primary target for 2 turns. SPECIALABILITY_ZAMWESELL02_TIER06_DESC_V2|Inflict Evasion Down on all enemies for 4 turns and Expose the primary target for 2 turns with a 50% chance to gain 50% Turn Meter. This attack can't be Evaded. SPECIALABILITY_ZAMWESELL02_TIER07_DESC|Inflict Evasion Down on all enemies for 4 turns with a 80% chance to Expose the primary target for 2 turns. SPECIALABILITY_ZAMWESELL02_TIER07_DESC_V2|Inflict Evasion Down on all enemies for 4 turns and Expose the primary target for 2 turns with a 50% chance to gain 50% Turn Meter. This attack can't be Evaded. SPECIALABILITY_ZEBS301_DESC|Deal Physical damage to target enemy and Stagger them for 1 turn. If the target has no debuffs, the attack deals 25% more damage and can't be Resisted. SPECIALABILITY_ZEBS301_NAME|Staggering Sweep SPECIALABILITY_ZEBS301_TIER01_DESC|Deal Physical damage to target enemy and Stagger them for 1 turn. If the target has no debuffs, the attack deals 25% more damage and can't be Resisted. SPECIALABILITY_ZEBS301_TIER02_DESC|Deal Physical damage to target enemy and Stagger them for 1 turn. If the target has no debuffs, the attack deals 25% more damage and can't be Resisted. SPECIALABILITY_ZEBS301_TIER03_DESC|Deal Physical damage to target enemy and Stagger them for 1 turn. If the target has no debuffs, the attack deals 25% more damage and can't be Resisted. SPECIALABILITY_ZEBS301_TIER04_DESC|Deal Physical damage to target enemy and Stagger them for 1 turn. If the target has no debuffs, the attack deals 25% more damage and can't be Resisted. SPECIALABILITY_ZEBS301_TIER05_DESC|Deal Physical damage to target enemy and Stagger them for 1 turn. If the target has no debuffs, the attack deals 25% more damage and can't be Resisted. SPECIALABILITY_ZEBS301_TIER06_DESC|Deal Physical damage to target enemy and Stagger them for 1 turn. If the target has no debuffs, the attack deals 25% more damage and can't be Resisted. SPECIALABILITY_ZEBS301_TIER07_DESC|Deal Physical damage to target enemy and Stagger them for 1 turn. If the target has no debuffs, the attack deals 50% more damage and can't be Resisted. SPECIALABILITY_ZEBS301_TIER07_DESC_V2|Deal Physical damage to target enemy and Stagger them for 1 turn. Zeb gains 10% Turn Meter for each active Phoenix ally. If the target has no debuffs, this attack can't be Resisted, deals double damage, and deals bonus damage equal to 20% of the enemy's Max Health. If the target has any buffs, ignore their Armor. If the target has any debuffs, this attack has +50% Critical Damage. This attack can't be Evaded. SPECIALABILITY_ZEBS302_DESC|Zeb and target ally gain Protection Up (15%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do. SPECIALABILITY_ZEBS302_NAME|Honor Guard SPECIALABILITY_ZEBS302_TIER01_DESC|Zeb and target ally gain Protection Up (20%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do. SPECIALABILITY_ZEBS302_TIER02_DESC|Zeb and target ally gain Protection Up (25%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do. SPECIALABILITY_ZEBS302_TIER03_DESC|Zeb and target ally gain Protection Up (30%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do. SPECIALABILITY_ZEBS302_TIER04_DESC|Zeb and target ally gain Protection Up (30%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do. SPECIALABILITY_ZEBS302_TIER05_DESC|Zeb and target ally gain Protection Up (35%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do. SPECIALABILITY_ZEBS302_TIER06_DESC|Zeb and target ally gain Protection Up (40%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do. SPECIALABILITY_ZEBS302_TIER07_DESC|Zeb and target ally gain Protection Up (50%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do. SPECIALABILITYUPGRADE_AMILYNHOLDO01_TIER07_DESC|Inflict Defense Down and Evasion Down on the primary target for 2 turns. SQUAD_PRESET_TAB_DEFAULT_NAME|Default SQUAD_PRESET_VIEW_ADD_TAB_TITLE|ADD TAB SQUAD_PRESET_VIEW_ASSIGN_SQUAD_BUTTON|ASSIGN SQUAD_PRESET_VIEW_DELETE_SQUAD_BUTTON|DELETE SQUAD_PRESET_VIEW_DELETE_SQUAD_CONFIRM_BUTTON|DELETE SQUAD_PRESET_VIEW_DELETE_SQUAD_CONFIRM_MESSAGE|Are you sure you want to delete this squad preset? SQUAD_PRESET_VIEW_DELETE_SQUAD_CONFIRM_TITLE|CONFIRM DELETE SQUAD PRESET SQUAD_PRESET_VIEW_DELETE_TAB_CONFIRM_BUTTON|DELETE SQUAD_PRESET_VIEW_DELETE_TAB_CONFIRM_MESSAGE|Are you sure you want to delete this tab? All saved squads in this tab will also be deleted. SQUAD_PRESET_VIEW_DELETE_TAB_CONFIRM_TITLE|CONFIRM DELETE TAB SQUAD_PRESET_VIEW_EDIT_NAME_CONFIRM_BUTTON|CONFIRM SQUAD_PRESET_VIEW_EDIT_SQUAD_BUTTON|EDIT SQUAD_PRESET_VIEW_EDIT_TAB_TITLE|EDIT TAB SQUAD_PRESET_VIEW_HUD_TITLE|SQUAD MANAGEMENT SQUAD_PRESET_VIEW_INVALID_UNITS_CONFIRM|CONTINUE SQUAD_PRESET_VIEW_INVALID_UNITS_DENY|CANCEL SQUAD_PRESET_VIEW_INVALID_UNITS_MESSAGE|One or more of the characters in this squad can not be used in this Battle. Continue to select this squad? SQUAD_PRESET_VIEW_INVALID_UNITS_TITLE|RESTRICTED CHARACTERS SQUAD_PRESET_VIEW_MAX_PRESET_COUNT_REACHED_MESSAGE|You have reached the maximum squad preset count of {0}. You must delete an existing preset if you wish to save a new one. SQUAD_PRESET_VIEW_MAX_PRESET_COUNT_REACHED_TITLE|MAX SQUAD PRESETS SQUAD_PRESET_VIEW_MAX_TAB_COUNT_REACHED_MESSAGE|You have reached the maximum squad preset count of {0}. You must delete an existing tab if you wish to add a new one. SQUAD_PRESET_VIEW_MAX_TAB_COUNT_REACHED_TITLE|MAX TABS SQUAD_PRESET_VIEW_SELECT_SQUAD_BUTTON|SELECT SQUAD_PRESET_VIEW_SQUAD_DESCRIPTION|Tap Assign to create and save a squad configuration SQUAD_PRESET_VIEW_SQUAD_POWER|Power: {0} SquadEditView_ClearSlot|CLEAR SquadEditView_ErrorClearLeader_Message|You cannot remove a leader from your squad. SquadEditView_ErrorClearLeader_Title|Error SquadEditView_HUDTitle|SELECT FROM YOUR COLLECTION SquadEditView_MaxCommandCostError_Message|Character cannot be placed in squad because you've reached max command cost. SquadEditView_MaxCommandCostError_Title|Error SquadEditView_SaveSquadFail_Message|There was an error saving your squad. SquadEditView_SaveSquadFail_Title|Error SquadEditView_ShipRestrictedError_FindBlueprints|FIND BLUEPRINTS SquadEditView_ShipRestrictedError_GalacticPower_Message|This ship doesn't meet the Galactic Power Requirement of the battle that you are attempting to enter.\n\nIf you would like to use this ship, please upgrade it to {0} Galactic Power. SquadEditView_ShipRestrictedError_Message|This ship doesn't meet the Rarity Requirement of the battle that you are attempting to enter.\n\nIf you would like to use this ship, please upgrade it to {0} Rarity. SquadEditView_SupportSlotDuplicateAllyError_Message|This character already exists in your squad as a borrowed character. If you would like to use this character, please borrow a different character. SquadEditView_SupportSlotDuplicateAllyError_Title|Error SquadEditView_UnitRestrictedError_FindShards|Find Shards SquadEditView_UnitRestrictedError_GalacticPower_Message|This character doesn't meet the Galactic Power Requirement of the battle that you are attempting to enter.\n\nIf you would like to use this character, please promote it to {0} Galactic Power. SquadEditView_UnitRestrictedError_GalacticPower_Title|Galactic Power Requirement SquadEditView_UnitRestrictedError_Message|This character doesn't meet the Rarity Requirement of the battle that you are attempting to enter.\n\nIf you would like to use this character, please promote it to {0} Rarity. SquadEditView_UnitRestrictedError_Ok|OK SquadEditView_UnitRestrictedError_Title|Rarity Requirement SquadMagementView_CommandCost|Command Cost SquadMagementView_CommandPoints|Command Points SquadManagementRestrictedView_AutoAssign|Auto Assign SquadManagementRestrictedView_BestAvailable|Best Available SquadManagementRestrictedView_DropRequiredError_Message|You cannot remove a [FF0000]required[-] character from your squad. SquadManagementRestrictedView_DropRequiredError_Title|Squad Error SquadManagementRestrictedView_EnterBattle|BATTLE SquadManagementRestrictedView_EquipAllowedError_Message|You cannot replace a [FF0000]required[-] character with an [FFFF00]allowed[-] character. SquadManagementRestrictedView_EquipAllowedError_Title|Squad Error SquadManagementRestrictedView_EquipRequiredError_Message|You can only swap a [FF0000]required[-] character with the same character in your squad. SquadManagementRestrictedView_EquipRequiredError_Title|Squad Error SquadManagementView_AssignAll|ASSIGN ALL SquadManagementView_ClearAll|CLEAR ALL SquadManagementView_CommandPointLimitMessage|This character will not fit in your squad because there are too few command points. SquadManagementView_CommandPointLimitTitle|Insufficient Command Points SquadManagementView_DragOutLeaderError_Message|You cannot remove a leader character from your squad. SquadManagementView_DragOutLeaderError_Title|Squad Error SquadManagementView_DragText|Drag characters to assign SquadManagementView_HUDTitle|SQUAD MANAGEMENT SquadManagementView_Instructions|Tap for details or select slots to assign SquadManagementView_LockedSquadCTA|Squad Locked: Remove characters to unlock SquadManagementView_Save|SAVE SquadManagementView_SquadUnitTitleAlly|Ally SquadManagementView_SquadUnitTitleLeader|Leader SquadManagementView_SquadWontSaveMessage|Unable to save Squad. Check your mobile internet connection. SquadManagementView_SquadWontSaveTitle|SQUAD SAVE FAILURE SquadManagementView_TapSlotsText|Tap slots to manage SquadRefresh_InsufficientCurrency_Message|You lack the required currency to refresh your units. SquadRefresh_InsufficientCurrency_Title|INSUFFICIENT CURRENCY SquadType_Dark|DARK SIDE SquadType_Defensive|DEFENSIVE SquadType_Events|EVENT SquadType_Light|LIGHT SIDE SquadType_Neutral|NEUTRAL SquadType_Pvp|ARENA SquadType_Restricted|CANON SquadType_TerritoryWarAttack|ATTACK SquadType_TerritoryWarDefensive|DEFENSIVE SRATEGICABILITY_HOTH_ABILITY_DISABLED|Level 1: Ability disabled SRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_DESC01|[c][ffffff]Level 3:[-][/c] [c][ffff33]Planetary Shield[-][/c] ability is active in the [c][F0FF23]Rebel Base (Main Entrance)[-][/c], [c][F0FF23]Rebel Base (South Entrance)[-][/c], [c][F0FF23]Forward Trenches[-][/c], [c][F0FF23]Overlook[-][/c], [c][F0FF23]Power Generator[-][/c], and [c][F0FF23]Rear Trenches[-][/c] territories. Orbital Bombardment is disabled. \n\n[c][ffffff]Level 2:[-][/c] [c][ffff33]Planetary Shield[-][/c] ability is active in the [c][F0FF23]Rebel Base (Main Entrance)[-][/c], [c][F0FF23]Rebel Base (South Entrance)[-][/c], [c][F0FF23]Forward Trenches[-][/c], and [c][F0FF23]Overlook[-][/c] territories. Orbital Bombardment is enabled on the [c][F0FF23]Power Generator[-][/c] and [c][F0FF23]Rear Trenches[-][/c]. \n\n[c][ffffff]Level 1:[-][/c] [c][ffff33]Planetary Shield[-][/c] ability is active in the [c][F0FF23]Rebel Base (Main Entrance)[-][/c] and [c][F0FF23]Rebel Base (South Entrance)[-][/c] territories. Orbital Bombardment is enabled on the [c][F0FF23]Forward Trenches[-][/c], [c][F0FF23]Overlook[-][/c], [c][F0FF23]Power Generator[-][/c], and [c][F0FF23]Rear Trenches[-][/c]. \n\n[c][ffffff]Disabled:[-][/c] Planetary Shield ability is inactive in all territories. Orbital Bombardment is enabled on the [c][F0FF23]Rebel Base (Main Entrance)[-][/c], [c][F0FF23]Rebel Base (South Entrance)[-][/c], [c][F0FF23]Forward Trenches[-][/c], [c][F0FF23]Overlook[-][/c], [c][F0FF23]Power Generator[-][/c], and [c][F0FF23]Rear Trenches[-][/c] territories. SRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DISABLED_DESC00|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] The enemy's [c][ffff33]Orbital Bombardment[-][/c] ability is disabled by the [c][ffff33]Planetary Shield[-][/c] ability in the [c][F0FF23]Rear Trenches[-][/c] [-]and[-] [c][F0FF23]Power Generator[-][/c] territories. \n\n[c][ffffff]Level 2:[-][/c] [c][F0FF23]Forward Trenches[-][/c] [-]and[-] [c][F0FF23]Outer Pass[-][/c] territories are protected \n\n[c][ffffff]Level 3:[-][/c] [c][F0FF23]Snowfields[-][/c] [-]and[-] [c][F0FF23]Forward Stronghold[-][/c] territories are protected SRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DISABLED_DESC01|[c][ffffff]Level 1:[-][/c] The enemy's [c][ffff33]Orbital Bombardment[-][/c] ability is disabled by the [c][ffff33]Planetary Shield[-][/c] ability in the [c][F0FF23]Rear Trenches[-][/c] and [c][F0FF23]Power Generator[-][/c] territories. \n\n[c][ffffff]Level 2:[-][/c] [c][F0FF23]Forward Trenches[-][/c] [-]and[-] [c][F0FF23]Outer Pass[-][/c] territories are protected \n\n[c][ffffff]Level 3:[-][/c] [c][F0FF23]Snowfields[-][/c] [-]and[-] [c][F0FF23]Forward Stronghold[-][/c] territories are protected StandardHud_TerritoryMessageConfirmButton|VIEW REWARDS StandardHud_TerritoryMessageDescription|Current Progress: {0}\n\n Earn stars by progressing through the Territory Battle. StandardHud_TerritoryMessageTitle|STARS StandardHud_TerritoryStarProgressLabel|{0} / {1} STAR_DESTROYER_POWER_UP_BUNDLE_DESC|This bundle contains Ships, Crew and Materials needed to [f0ff23]POWER UP[-] the [f0ff23]EXECUTRIX[-] and crush the Resistance! \n\nUpgrading the [f0ff23]EXECUTRIX[-] allows you to [f0ff23]EARN MORE REWARDS[-] from Ship Ability Challenges.\n\nIncludes [f0ff23]ALL gear[-] required to get [f0ff23]Grand Moff Tarkin[-] to [f0ff23]Gear Tier V[-]. STAR_DESTROYER_POWER_UP_BUNDLE_NAME|EXECUTRIX POWER UP BUNDLE STAR_DESTROYER_POWER_UP_BUNDLE_PROMO|Progress in Ship Challenges! StarRating_CountFormat|{0}/{1} Start Category: Star_Wars_Strategy_RPG| STARTER_PACK_CAROUSEL|Limited Time Offer! STARTER_PACK_DARKSIDE_NAME|Dark Side Starter Pack STARTER_PACK_DARKSIDE_NAME_B|Dark Side Starter Pack B STARTER_PACK_DESC_LONG|Chance at: Han Solo, Lando Calrissian, General Veers, Darth Maul, Count Dooku, Jedi Knight Anakin, Luke Skywalker, Admiral Ackbar, and many more! STARTER_PACK_DESC_SHORT|Start your collection off with a powerful addition to your squad! STARTER_PACK_NAME|STARTER SUMMON STARTER_PACK_NAME_V2|Starter Pack STARTER_PACK_PROMOTEXT_1|Limited Time Offer! STARTER_PACK_PROMOTEXT_2|Only $1.99 STAT_CANTINA_ENERGY_USED_NAME|12. Total Cantina Energy Spent: STAT_CANTINA_ENERGY_USED_VERSION|NULL STAT_CHARACTER_GALACTIC_POWER_ACQUIRED_NAME|Galactic Power (Characters): STAT_DATA_CARD_USED_NAME|13. Total Data Cards Opened: STAT_DATA_CARD_USED_VERSION|NULL STAT_ENERGY_USED_NAME|11. Total Energy Spent: STAT_ENERGY_USED_VERSION|NULL STAT_GALACTIC_POWER_ACQUIRED_NAME|Galactic Power: STAT_GRIND_CURRENCY_USED_NAME|14. Total Credits Spent: STAT_GRIND_CURRENCY_USED_VERSION|NULL STAT_GUILD_RAID_LOST_NAME|09. Total Guild Raids Lost: STAT_GUILD_RAID_LOST_VERSION|NULL STAT_GUILD_RAID_RANCOR_WON_NAME|09. Total Rancor Raids Won: STAT_GUILD_RAID_RANCOR_WON_VERSION|NULL STAT_GUILD_RAID_WON_NAME|05. Total Guild Raids Won: STAT_GUILD_RAID_WON_NAME_TU07_2|Guild Raids Won: STAT_GUILD_RAID_WON_VERSION|NULL STAT_MOD_CHANGES_SUBJECT_KEY|Changes to Mods STAT_MOD_ERROR_MOD_STORAGE_FULL_KEY|Attempted to assign a Mod while being over Mod Inventory capacity. STAT_MOD_REMOVAL_MESSAGE_KEY|You are receiving this message because we are leveling the playing field with Mods and, as a result, all Mk VI and Mk VII Mods acquired through "The Pit" Raid have been converted to a Mk V version.\n\nIn the event you have upgraded Mk VI and/or Mk VII Mods, the attached Mk V Mods will retain said level(s) and the refunded Credit difference to acquire the same levels on the Mk VI and/or Mk VII Mods is also attached.\n\nDue to the inconvenience of this change the attached Mods have all been set to Quality Tier A. STAT_MOD_UPGRADE_VIEW_MUTLI_UPGRADE|SPECIFY LEVEL STAT_PREMIUM_CURRENCY_USED_NAME|Total Crystals Spent: STAT_PREMIUM_CURRENCY_USED_VERSION|NULL STAT_PVE_BATTLES_LOST_NAME|07. Total Normal/Hard Battles Lost: STAT_PVE_BATTLES_LOST_VERSION|NULL STAT_PVE_BATTLES_WIN_NAME|02. Total Normal Battles Won: STAT_PVE_BATTLES_WIN_NAME_TU07_2|Normal Battles Won: STAT_PVE_BATTLES_WIN_VERSION|NULL STAT_PVE_HARD_BATTLES_WIN_NAME|03. Total Hard Battles Won: STAT_PVE_HARD_BATTLES_WIN_NAME_TU07_2|Hard Battles Won: STAT_PVE_HARD_BATTLES_WIN_VERSION|NULL STAT_PVP_BATTLES_LOSS_NAME|06. Total PvP Battles Lost: STAT_PVP_BATTLES_LOSS_VERSION|NULL STAT_PVP_BATTLES_WIN_NAME|01. Total PvP Battles Won: STAT_PVP_BATTLES_WIN_NAME_TU07_2|Squad Arena Battles Won: STAT_PVP_BATTLES_WIN_VERSION|NULL STAT_PVP_SHIP_BATTLES_WIN_NAME|Fleet Arena Battles Won: STAT_SHIP_GALACTIC_POWER_ACQUIRED_NAME|Galactic Power (Ships): STAT_SIM_TICKETS_USED_NAME|05. Total Sim Tickets Used: STAT_SIM_TICKETS_USED_VERSION|NULL STAT_TOTAL_CANTINA_SHIPMENTS_NAME|15. Total Shipments Purchased (Cantina): STAT_TOTAL_CANTINA_SHIPMENTS_VERSION|NULL STAT_TOTAL_GALACTIC_LOST_NAME|08. Total Galactic War Battles Lost: STAT_TOTAL_GALACTIC_LOST_VERSION|NULL STAT_TOTAL_GALACTIC_WON_NAME|04. Total Galactic War Battles Won: STAT_TOTAL_GALACTIC_WON_NAME_TU07_2|Galactic War Battles Won: STAT_TOTAL_GALACTIC_WON_VERSION|NULL STAT_TOTAL_GUILD_CONTRIBUTION_NAME|06. Total Guild Tokens Earned: STAT_TOTAL_GUILD_CONTRIBUTION_NAME_TU07_2|Guild Tokens Earned: STAT_TOTAL_GUILD_CONTRIBUTION_VERSION|NULL STAT_TOTAL_GUILD_EXCHANGE_DONATIONS|07. Gear Donated in Guild Exchange: STAT_TOTAL_GUILD_EXCHANGE_DONATIONS_TU07_2|Gear Donated in Guild Exchange: STAT_TOTAL_GUILD_SHIPMENTS_NAME|16. Total Shipments Purchased (Guild): STAT_TOTAL_GUILD_SHIPMENTS_VERSION|NULL STAT_TOTAL_PVE_SHIPMENTS_NAME|17. Total Shipments Purchased (PvE): STAT_TOTAL_PVE_SHIPMENTS_VERSION|NULL STAT_TOTAL_PVP_SHIPMENTS_NAME|18. Total Shipments Purchased (PvP): STAT_TOTAL_PVP_SHIPMENTS_VERSION|NULL STAT_TOTAL_SHARD_SHIPMENTS_NAME|19. Total Shipments Purchased (Shard): STAT_TOTAL_SHARD_SHIPMENTS_VERSION|NULL StatLabel_Agility|AGI: StatLabel_Attack|ATK: StatLabel_CommandCost|Cost: StatLabel_CommandPoints|Command Points StatLabel_Defense|DEF: StatLabel_ForceAlignment|Alignment StatLabel_Health|HP: StatLabel_Intelligence|INT: StatLabel_Intelligence_TU7|TAC: StatLabel_Recovery|REC: StatLabel_Speed|SPD: StatLabel_SquadPower|POWER: StatLabel_Strength|STR: StatLabel_Tactics|TAC StatLabel_UnitCrewRating|CREW POWER: StatLabel_UnitPower|PWR: StatMod_LevelFormat|Lvl {0} StatMod_Name_Quality_1|E StatMod_Name_Quality_2|D StatMod_Name_Quality_3|C StatMod_Name_Quality_4|B StatMod_Name_Quality_5|A StatMod_Name_Rarity_1|Mk I StatMod_Name_Rarity_2|Mk II StatMod_Name_Rarity_3|Mk III StatMod_Name_Rarity_4|Mk IV StatMod_Name_Rarity_5|Mk V StatMod_Name_Rarity_6|Mk VI StatMod_Name_Rarity_7|Mk VII StatMod_Name_Slot_1|Transmitter StatMod_Name_Slot_2|Receiver StatMod_Name_Slot_3|Processor StatMod_Name_Slot_4|Holo-Array StatMod_Name_Slot_5|Data-Bus StatMod_Name_Slot_6|Multiplexer StatMod_Name_Slot_Unknown| STATMOD_OVERFLOW_MESSAGE_KEY|The Cantina was unable to award you with this Mod due to your Mod Inventory being at or over capacity.\n\n[c][ff8c00]If not claimed prior to the expiration of the message, the Mod will be lost.[-][/c] STATMOD_OVERFLOW_SUBJECT_KEY|Mod Delivery StatMod_Tier1Name|E StatMod_Tier2Name|D StatMod_Tier3Name|C StatMod_Tier4Name|B StatMod_Tier5Name|A StatModDetails_MaxSetBonus|Max Set Bonus StatModDetails_PossiblePrimaryStatHeading|Possible Primary Stats StatModDetails_PrimaryStatHeading|PRIMARY STAT StatModDetails_Required|Required StatModDetails_SecondaryStatHeading|SECONDARY STATS StatModDetails_SecondaryStatNone|None StatModDetails_SetBonus|Set Bonus StatModDetails_TierTitle|Possible Quality Tiers StatModOverflowInboxMessage_Description|Cannot place the Mod(s) into your inventory. Excess Mods must be assigned or sold in order to make room.\n\nSell Mods now? StatModOverflowInboxMessage_RightButtonSellText|SELL MODS StatModOverflowInboxMessage_Title|Mod Inventory Cap Reached StatModOverflowManagementMessage_Description|Cannot place the Mod(s) into your inventory. Excess Mods must be assigned or sold in order to make room. StatModOverflowMessage_Description|The maximum inventory for Mods has been reached. Mods have been sent to the inbox and will expire if not claimed.\n\nVisit the inbox now? StatModOverflowMessage_RightButtonText|INBOX StatModOverflowMessage_Title|Mod Inventory Cap Reached STATMODSETBONUS_SETBONUSABILITY_EXTRATURN_NAME|Extra Turn STATMODSETBONUS_SETBONUSSTAT_ACCURACY_NAME|Potency STATMODSETBONUS_SETBONUSSTAT_COUNTERATTACKRATING_NAME|Retribution STATMODSETBONUS_SETBONUSSTAT_CRITICALCHANCEPERCENTADDITIVE_NAME|Crit Chance STATMODSETBONUS_SETBONUSSTAT_CRITICALDAMAGE_NAME|Crit Damage STATMODSETBONUS_SETBONUSSTAT_DEFENSEPERCENTADDITIVE_NAME|Defense STATMODSETBONUS_SETBONUSSTAT_MAXHEALTHPERCENTADDITIVE_NAME|Health STATMODSETBONUS_SETBONUSSTAT_MAXSHIELDPERCENTADDITIVE_NAME|Protection STATMODSETBONUS_SETBONUSSTAT_OFFENSEPERCENTADDITIVE_NAME|Offense STATMODSETBONUS_SETBONUSSTAT_RESISTANCE_NAME|Tenacity STATMODSETBONUS_SETBONUSSTAT_SPEEDPERCENTADDITIVE_NAME|Speed StatModUpgrade_BoostSecondaryStat|Level up to increase a secondary stat StatModUpgrade_BoostSubstat|Level up to increase a sub-stat StatModUpgrade_GainNewSecondaryStat|Level up to gain a new secondary stat StatModUpgrade_GainNewSubstat|Level up to gain a new sub-stat StatModUpgrade_LevelUp|Level Up! StatModUpgrade_MultiMaxButton|UPGRADE (x{0}) StatModUpgrade_MultiMaxMessage|This action will result in wasted credits. Are you sure you want to proceed? StatModUpgrade_MultiMaxTitle|ARE YOU SURE? StatModUpgrade_PrimaryStat|PRIMARY STAT StatModUpgrade_SecondaryStat|SECONDARY STATS StatModUpgrade_UpgradeButton|UPGRADE StatModUpgrade_UpgradeMaxLevelButton|MAX LEVEL StatModUpgrade_UpgradeMultiButton|UPGRADE (x{0}) Store_Offer_Price_Formatter_Placeholder_Text|TAP FOR PRICE STORE_PACK_BUY_BUTTON_LABEL|BUY {0} STORE_PACK_FTUE_COMPLETION_DESC_LONG|Receive supporting Squad members to begin your journey. STORE_PACK_FTUE_COMPLETION_DESC_SHORT|Receive supporting Squad members to begin your journey. STORE_PACK_FTUE_COMPLETION_NAME|Squad Member Support STORE_PACK_JP_REBELS_SPECIAL_DESC|[FE642E]反乱者たち[-]\n[99FF33]スペシャルガチャ[-]\n\n★2以上ユニット\n1体確定!\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\nスキル資材\nマークⅠ15個\nマークⅡ10個\nマークⅢ5個\nクレジット 100K\n★5 XPドロイド 10個\n[9A2EFE]クリスタル[-] 360個\n\n1回だけのスペシャルチャンスを見逃すな! Store_Promo_View_Time_Expired_Label|No Longer Available Store_Promo_View_Time_Expired_Popup_Message|This pack is no longer available for purchase. Store_Promo_View_Time_Expired_Popup_Title|Not Available StoreController_PremiumPurchaseConfirmationMessage|You are about to spend [f0ff23]{0}[-] crystals.\n\nContinue? StoreController_PremiumPurchaseConfirmationNo|NO StoreController_PremiumPurchaseConfirmationTitle|NOTICE StoreController_PremiumPurchaseConfirmationYes|YES STOREMODSPACK_JP_3PACK_A_PLUS_DESC|[99FF33]モッドガチャ.TypeA+[-]\n\n出現モッド\nスピード\n抵抗力\n[99FF33]★4[-] or [99FF33]★5[-]品質B以上\nモッド1個確定!\nその他\n[99FF33]★4[-] or [99FF33]★5[-]モッドを計4個獲得\n\n回数制限あり:1日3回\n\n好みのモッドをGETするチャンス!\n[f0ff23]セットボーナス[-]で更に強化しよう!\n\n[999999]※1.各モッドは重複する場合があります[-]\n[999999]※2.出現アイテム一覧内、品質B以上モッドの表示数は確定出現分と通常出現分が加算された表示となっております[-] STOREMODSPACK_JP_3PACK_B_PLUS_DESC|[99FF33]モッドガチャ.TypeB+[-]\n\n出現モッド\nクリティカルダメージ\nクリティカル率\nHP\n[99FF33]★4[-] or [99FF33]★5[-]品質B以上\nモッド1個確定!\nその他\n[99FF33]★4[-] or [99FF33]★5[-]モッドを計4個獲得\n\n回数制限あり:1日3回\n\n好みのモッドをGETするチャンス!\n[f0ff23]セットボーナス[-]で更に強化しよう!\n\n[999999]※1.各モッドは重複する場合があります[-]\n[999999]※2.出現アイテム一覧内、品質B以上モッドの表示数は確定出現分と通常出現分が加算された表示となっております[-] STOREMODSPACK_JP_3PACK_C_PLUS_DESC|[99FF33]モッドガチャ.TypeC+[-]\n\n出現モッド\n攻撃力\n防御力\n有効性\n[99FF33]★4[-] or [99FF33]★5[-]品質B以上\nモッド1個確定!\nその他\n[99FF33]★4[-] or [99FF33]★5[-]モッドを計4個獲得\n\n回数制限あり:1日3回\n\n好みのモッドをGETするチャンス!\n[f0ff23]セットボーナス[-]で更に強化しよう!\n\n[999999]※1.各モッドは重複する場合があります[-]\n[999999]※2.出現アイテム一覧内、品質B以上モッドの表示数は確定出現分と通常出現分が加算された表示となっております[-] STOREPACK_25_PERCENT_MORE|25% MORE STOREPACK_BOOSTER_PACK_KEY|BOOSTER PACK STOREPACK_BRONZIUM_1X_CAROUSEL|Possible Characters STOREPACK_BRONZIUM_1X_CHANCEAT|Possible Items STOREPACK_BRONZIUM_1X_DETAILEDDESC|Receive 5X [f0ff23]FREE[-] Items and/or Characters per day!\n\nUse Ally Points to receive either an Item or Character. STOREPACK_CHROMIUM_1X_CAROUSEL|Potential Character Drops STOREPACK_CHROMIUM_1X_CAROUSEL_V2|Possible Characters STOREPACK_CHROMIUM_1X_CHANCEAT|Top Drops STOREPACK_CHROMIUM_1X_CHANCEAT_V2|Possible Character Shard Sets STOREPACK_CHROMIUM_1X_DETAILEDDESC|Drops one of the following: 1-Star to 4-Star Characters or Character Shards.\n\nIncludes those from Light and Dark Side Battles as well as Arena and Cantina Battles Stores. STOREPACK_CHROMIUM_1X_DETAILEDDESC_V2|New characters inspired by Star Wars: The Force Awakens are now available in Chromium Packs!\n\nDrops one of the following: 1-Star to 4-Star Characters or Character Shards.\n\nIncludes those from Light and Dark Side Battles as well as Arena, Cantina, and Galactic War Stores. STOREPACK_CHROMIUM_1X_DETAILEDDESC_V3|May include a character from Rogue One: A Star Wars Story\n\nUse Crystals to receive either a Character or Character Shard set. STOREPACK_CHROMIUM_1X_JP_V2_DESC|ユニット or かけらセットをGETしよう STOREPACK_CHROMIUM_1X_NAME|CHROMIUM DATA CARD STOREPACK_CHROMIUM_1X_PROMOTEXT_1|Chance to Unlock Kylo Ren STOREPACK_CHROMIUM_4X_JP_V2_DESC|[f0ff23]5%割引[-]: ユニットや\nかけらセットを\n含んだ[f0ff23]4[-]アイテムを\nGETしよう STOREPACK_CHROMIUM_4X_NAME|CHROMIUM DATA PACK STOREPACK_CHROMIUM_4X_PROMOTEXT_1|Better Chance to Unlock Kylo Ren STOREPACK_CHROMIUM_8X_JP_V2_DESC|[f0ff23]10%割引[-]: ユニットやかけらセットを\n含んだ[f0ff23]8[-]アイテムを\nGETしよう\n\n[ffa500]*[-][999999][i]最低[-][CCCCCC]1体[-][999999]のユニットが確定出現\n重複ユニットは\nかけらに変換されます[/i][-] STOREPACK_CHROMIUM_8X_NAME|CHROMIUM MEGA-PACK STOREPACK_CHROMIUM_8X_PROMOTEXT_02|Guaranteed Character STOREPACK_CHROMIUM_8X_PROMOTEXT_1|Best Chance to Unlock Kylo Ren STOREPACK_CHROMIUM_BUNDLE01_CAROUSEL|Potential Character Drops STOREPACK_CHROMIUM_BUNDLE01_CAROUSEL_V2|Possible Characters STOREPACK_CHROMIUM_BUNDLE01_CHANCEAT|Top Drops STOREPACK_CHROMIUM_BUNDLE01_CHANCEAT_V2|Possible Character Shard Sets STOREPACK_CHROMIUM_BUNDLE01_DETAILEDDESC|Drops [f0ff23]FOUR[-] of the following: 1-Star to 4-Star Characters or Character Shards.\n\nIncludes those from Light and Dark Side Battles as well as Arena and Cantina Stores. STOREPACK_CHROMIUM_BUNDLE01_DETAILEDDESC_V2|New characters inspired by Star Wars: The Force Awakens are now available in Chromium Packs!\n\nDrops [f0ff23]FOUR[-] of the following: 1-Star to 4-Star Characters or Character Shards.\n\nIncludes those from Light and Dark Side Battles as well as Arena, Cantina, and Galactic War Stores. STOREPACK_CHROMIUM_BUNDLE01_DETAILEDDESC_V3|May include characters from Rogue One: A Star Wars Story.\n\n[f0ff23]5% Discount[-]: Use Crystals to receive a combination of [f0ff23]FOUR[-] Characters and/or Character Shard sets. STOREPACK_CHROMIUM_BUNDLE01_NAME|CHROMIUM 4X BUNDLE STOREPACK_CHROMIUM_BUNDLE01_NAME_V2|CHROMIUM PACK STOREPACK_CHROMIUM_BUNDLE02_CAROUSEL|Potential Character Drops STOREPACK_CHROMIUM_BUNDLE02_CAROUSEL_V2|Possible Characters ([f0ff23]1-GUARANTEED[-][ffa500]*[-]) STOREPACK_CHROMIUM_BUNDLE02_CHANCEAT|Top Drops STOREPACK_CHROMIUM_BUNDLE02_CHANCEAT_V2|Possible Character Shard Sets STOREPACK_CHROMIUM_BUNDLE02_DETAILEDDESC|Drops [f0ff23]EIGHT[-] of the following: 1-Star to 4-Star Characters or Character Shards.\n\nIncludes those from Light and Dark Side Battles as well as Arena and Cantina Stores. STOREPACK_CHROMIUM_BUNDLE02_DETAILEDDESC_V2|New characters inspired by Star Wars: The Force Awakens are now available in Chromium Packs!\n\nDrops [f0ff23]EIGHT[-] of the following: 1-Star to 4-Star Characters or Character Shards.\n\nIncludes those from Light and Dark Side Battles as well as Arena, Cantina, and Galactic War Stores. STOREPACK_CHROMIUM_BUNDLE02_DETAILEDDESC_V3|May include characters from Rogue One: A Star Wars Story.\n\n[f0ff23]10% Discount[-]: Use Crystals to receive a combination of [f0ff23]EIGHT[-] Characters and/or Character Shard sets.\n\n[ffa500]*[-][999999][i]Guarantees at least [-][CCCCCC]ONE[-][999999] Character. Duplicate Characters will be converted to Shards.[/i][-] STOREPACK_CHROMIUM_BUNDLE02_NAME|CHROMIUM 8X BUNDLE STOREPACK_CHROMIUM_BUNDLE02_NAME_V2|CHROMIUM MEGA-PACK STOREPACK_CHROMIUMJP_8X_PROMOTEXT_02|10%割引 STOREPACK_CREDIT_1X_DETAILEDDESC|Use Crystals to receive a lump sum of Credits.\n\nAwarded Credits may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_1X_GUARANTEE|Possible 2X or 3X Multiplier STOREPACK_CREDIT_1X_NAME|CREDIT DATA CARD STOREPACK_CREDIT_BUNDLE01_1_30_DETAILEDDESC|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing 30,000 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_1_30_DETAILEDDESC_V2|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing a minimum of 30,000 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_31_40_DETAILEDDESC|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing 58,125 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_31_40_DETAILEDDESC_V2|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing a minimum of 59,000 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_41_50_DETAILEDDESC|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing 62,500 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_41_50_DETAILEDDESC_V2|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing a minimum of 63,000 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_51+_DETAILEDDESC|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing 65,625 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_51+_DETAILEDDESC_V2|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing a minimum of 66,000 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_80_DETAILEDDESC|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing 68,525 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_80_DETAILEDDESC_V2|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards with each containing a minimum of 70,000 Credits.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier! STOREPACK_CREDIT_BUNDLE01_DETAILEDDESC|Use Crystals to receive a lump sum of Credits.\n\n[f0ff23]12.5% Discount[-]: Contains [f0ff23]EIGHT[-] Credit Data Cards.\n\nSome Data Cards may receive a [f0ff23]2X[-] or [f0ff23]3X[-] multiplier. STOREPACK_CREDIT_BUNDLE01_GUARANTEE|8x Credit Data Cards STOREPACK_CREDIT_BUNDLE01_NAME|CREDIT MEGA-PACK STOREPACK_EWOK_BUNDLE_PROMO_KEY|#AppsforEarth Exclusive STOREPACK_FLEET_BLUEPRINTS_DROPS|Possible Ship Blueprints STOREPACK_GUARANTEED_CHARACTER_KEY|Guaranteed Character STOREPACK_GUARANTEED_CHARACTERS_KEY|Guaranteed Characters STOREPACK_GUARANTEED_DROPS_KEY|Guaranteed Drops STOREPACK_GUARANTEED_ITEMS_KEY|Guaranteed Items STOREPACK_GUARANTEED_SHIPS_KEY|Guaranteed Ships STOREPACK_JJP_BEGINNER_DARK_CHANCEAT|出現アイテム一覧 STOREPACK_JJP_BEGINNER_LIGHT_CHANCEAT|出現アイテム一覧 STOREPACK_JP_11X_ROGUE_CAROUSEL|獲得可能ユニット STOREPACK_JP_11X_ROGUE_CHANCEAT|出現アイテム一覧 STOREPACK_JP_11X_ROGUE_DESC|[99FF33]★3以上ローグ・ワンユニット1体確定11連ガチャ[-]\n\n回数制限あり\n[f0ff23]期間中3回[-]\n★3以上ローグ・ワンユニット\n[f0ff23]1体確定[-]\nその他\n★1~★4かけら\n10~50個が\n10セット出現\n\nおまけ\n銀河装備いずれか2個\n\nローグ・ワンユニット\n[b][FD8301]GET[/b]確定![-]\nイベントに備えて反乱軍を強化しよう!\n\n[999999]※かけら及びユニットは重複する可能性があります[-] STOREPACK_JP_11X_V2_ROGUE_DESC|[99FF33]★3以上ローグ・ワンユニット1体確定11連ガチャ[-]\n\n回数制限あり\n[f0ff23]期間中3回[-]\n★3以上ローグ・ワンユニット\n[f0ff23]1体確定[-]\n\nその他\n★1~★4かけら\n10~50個が\n10セット出現\n\nおまけ\nスキル資材\nマークⅢx20\n\nローグ・ワンユニット\n[b][FD8301]GET[/b]確定![-]\n訓練&昇格で強化しよう\n[999999]※1.かけら及びユニットは重複する可能性があります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-] STOREPACK_JP_4X_ROGUE_CAROUSEL|獲得可能ユニット STOREPACK_JP_4X_ROGUE_CHANCEAT|出現アイテム一覧 STOREPACK_JP_4X_ROGUE_DESC|[99FF33]ローグ・ワン確率UP4連ガチャ[-]\n\nローグ・ワン登場ユニット\n[f0ff23]出現確率UP[-]\n回数制限あり\n[f0ff23]期間中5回[-]\n★1~★4かけら12個\n★1~★4ユニット1体\n上記がランダムで4セット出現\n\nおまけ\n100,000クレジット\n\nローグ・ワン登場ユニットを[b]GET[/b]する[b][FD8301]チャンス![-][/b]\nイベントに備えて反乱軍を強化しよう!\n\n[999999]※かけら及びユニットは重複する可能性があります[-] STOREPACK_JP_AGI_EQUIPMENT_X3_DESC|[99FF33]銀河装備3連ガチャ[-]\nType AGI\n\n[01DF01]俊敏性(AGI)[-]用装備[f0ff23]\n「3個」[-]出現\n\n回数制限あり:[99FF33]3回[-]\n\nおまけ\nクレジット 150K\n\nユニットに合ったタイプの装備を手に入れるチャンス!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_ATTACK_3X_DESC|[FF0000]アタッカー3連ガチャ[-]\n\n[f0ff23]新ユニット追加![-]\n\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで\n3セット出現\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx15\nスキップチケットx50\n\n即戦力になるアタッカーユニットをGETしよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_JP_ATTACK_5X_DESC|[FF0000]アタッカー5連ガチャ[-]\n\n[f0ff23]新ユニット追加![-]\n\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで\n4セット出現\n回数制限あり:[f0ff23]10回[-]\n\nおまけ\n★5XPドロイド 10個\nクレジット 150K\nスキル資材\nマークⅢ5個\n\n即戦力になるアタッカーユニットをGETしよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-]\n[999999]※3.出現アイテム一覧内、ユニットアイコン下の数字は確定枠出現分と通常出現分が加算された表示となっております[-] STOREPACK_JP_BEGINNER_DARK_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JP_BEGINNER_DARK_DESC|ダークサイドスタートアップガチャ\n\n[99FF33]ダークサイド[ffffff]の[f0ff23]★2ユニット[ffffff]を Get しよう\n[f0ff23]Lv20[ffffff]までの限定出現!\n\n回数制限あり:2回\nのみ\n\n★2XPドロイドx40と\n40Kクレジットのおまけ付き\n\n新たなユニットを手に入れてスムーズに\nチームを強化しよう STOREPACK_JP_BEGINNER_DARK_NAME|\n \n STOREPACK_JP_BEGINNER_DARK_RENEWAL_DESC|[FA5858]ダークサイド[-][F2F5A9]スタートアップガチャ[-]\n\n★2 or ★3の\n[FA5858]ダークサイド[-]ユニット\n[f0ff23]1体確定!![-]\n\n回数制限あり:[f0ff23]2回限定[-]\n\nおまけ\nクレジット 30K\nクリスタル 150個\n\n新たなユニットを手に入れてスムーズにチームを強化しよう\n\n[999999]※プレイヤーLv20まで購入可能な[f0ff23]初心者限定ガチャ[-]となります[-] STOREPACK_JP_BEGINNER_LIGHT_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JP_BEGINNER_LIGHT_DESC|ライトサイドスタートアップガチャ\n\n[99FF33]ライトサイド[ffffff]の[f0ff23]★2ユニット[ffffff]を Get しよう\n[f0ff23]Lv20[ffffff]までの限定出現!\n\n回数制限あり:2回\nのみ\n\n★2XPドロイドx40と\n40Kクレジットのおまけ付き\n\n新たなユニットを手に入れてスムーズに\nチームを強化しよう STOREPACK_JP_BEGINNER_LIGHT_NAME|\n \n STOREPACK_JP_BEGINNER_LIGHT_RENEWAL_DESC|[81F7F3]ライトサイド[-][F2F5A9]スタートアップガチャ[-]\n\n★2 or ★3の\n[81F7F3]ライトサイド[-]ユニット\n[f0ff23]1体確定!![-]\n\n回数制限あり:[f0ff23]2回限定[-]\n\nおまけ\nクレジット 30K\nクリスタル 150個\n\n新たなユニットを手に入れてスムーズにチームを強化しよう\n\n[999999]※プレイヤーLv20まで購入可能な[f0ff23]初心者限定ガチャ[-]となります[-] STOREPACK_JP_BODHIROOK_DESC|Vol.6[99FF33]★4昇格パック[-]\nピックアップユニット\nボーディー・ルック\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n★5 XPドロイド x5\nクレジット x130K\n装備レベルⅣまでの装備品\n\n対象ユニットを[f0ff23]★4[-]まで一気に昇格するチャンス!\n1回だけのこの機会を見逃すな!\n\n[999999]※1.対象ユニットは全てかけらで出現します[-]\n[999999]※2.結果画面で表示されるアイテムは20個までとなり、それ以外は直接受け取りとなっています[-] STOREPACK_JP_CAMPAIGN_1_DESC|[A9BCF5]銀河の英雄[-]\n✖\n[82FA58]モンスターストライク[-]\n\nコラボ記念ガチャ\n\n[FE642E]ピックアップ[-]された\nユニット or かけら\n10個がランダムで\n1セット出現\n\n[f0ff23]1回無料[-]\n\nピックアップユニット\n\n*ダース・ベイダー\n*ルーク・スカイウォ ーカー(農民)\n*ハン(ストームトルー パー)\n*クローン大戦チュー バッカ\n*カイロ・レン\n*カイロ・レン(マスク なし)\n*レイ(スカベンジャー)\n*フィン\n*ポー・ダメロン\n\n※1.1回のみ無料となっています\n※2.重複ユニットはかけらに変換されます[-] STOREPACK_JP_CAMPAIGN_2_DESC|[A9BCF5]銀河の英雄[-]\n✖\n[82FA58]モンスターストライク[-]\n\nコラボ記念ガチャ\n\n[FE642E]ピックアップ[-]された\nユニット or かけら\n10個がランダムで\n1セット出現\n\n回数制限あり\n[f0ff23]1日1回[-]\n\nピックアップユニット\n\n*ダース・ベイダー\n*ルーク・スカイウォ ーカー(農民)\n*ハン(ストームトルー パー)\n*クローン大戦チュー バッカ\n*カイロ・レン\n*カイロ・レン(マスク なし)\n*レイ(スカベンジャー)\n*フィン\n*ポー・ダメロン\n\n※重複ユニットはかけらに変換されます[-] STOREPACK_JP_CAT3X_ATTACKER_CAROUSEL|獲得可能ユニット STOREPACK_JP_CAT3X_ATTACKER_CHANCEAT|出現アイテム一覧 STOREPACK_JP_CAT3X_ATTACKER_DESC|[99FF33]アタッカー3連ガチャ[-]\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで3セット出現\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx30\nスキップチケットx30\n\n即戦力になるアタッカーユニットをGETしよう!\n※[f0ff23]ローグ・ワン登場ユニット追加![-]\n\n開催期間\n[99FF33]2月5日23:59[-]まで\n\n[8D8B8B]※かけらセットは重複する場合があります[-] STOREPACK_JP_CAT3X_HEALTANK_CAROUSEL|獲得可能ユニット STOREPACK_JP_CAT3X_HEALTANK_CHANCEAT|出現アイテム一覧 STOREPACK_JP_CAT3X_HEALTANK_DESC|[99FF33]ヒーラー&タンク3連ガチャ[-]\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで3セット出現\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx30\nスキップチケットx30\n\n貴重なヒーラー、高耐久のタンクユニットをGETしよう!\n※[f0ff23]ローグ・ワン登場ユニット追加![-]\n\n開催期間\n[99FF33]2月5日23:59[-]まで\n\n[8D8B8B]※かけらセットは重複する場合があります[-] STOREPACK_JP_CAT3X_SUPPORT_CAROUSEL|獲得可能ユニット STOREPACK_JP_CAT3X_SUPPORT_CHANCEAT|出現アイテム一覧 STOREPACK_JP_CAT3X_SUPPORT_DESC|[99FF33]サポート3連ガチャ[-]\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで3セット出現\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx30\nスキップチケットx30\n\n多種多様なスキルを使用できるサポートユニットをGETしよう!\n※[f0ff23]ローグ・ワン登場ユニット追加![-]\n\n開催期間\n[99FF33]2月5日23:59[-]まで\n\n[8D8B8B]※かけらセットは重複する場合があります[-] STOREPACK_JP_CREDIT_DESC|[ffff00]ネオクレジットガチャ[-]\n\n[99FF33]約30%[-]割引\n合計[ffff00]10,000,000[-]\nクレジット\n獲得のチャンスあり!\n\n合計550,000\nクレジットを保証\n\n回数制限あり:1日[99FF33]3回[-] STOREPACK_JP_CREDIT_PLUS_DESC|[ffff00]ネオクレジットガチャ[-]\n\n[99FF33]約30%[-]割引\n合計[ffff00]10,000,000[-]\nクレジット\n獲得のチャンスあり!\n\n合計615,000\nクレジットを保証\n\n回数制限あり:1日[99FF33]3回[-] STOREPACK_JP_DENGAR_CAROUSEL|\n \n STOREPACK_JP_DENGAR_CHANCEAT|保証アイテム一覧 STOREPACK_JP_DENGAR_DESC|[99FF33]★4昇格パック[-]\n\nピックアップユニット\nデンガー\n\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n★5 XPドロイドx5\nクレジットx100K\n装備LvⅣまでの装備品\n\n対象ユニットを[f0ff23]★4[-]\nまで一気に昇格する\nチャンス!\n1回だけのこの機会を見逃すな!\n\n[999999]※ユニットではなく全てかけらで排出されます[-] STOREPACK_JP_EMBER_FORTUNE_DARK_SIDE_DESC|[99FF33]エンバーフォーチュン3連ガチャ[-]\n[F78181]ダークサイドver[-]\n\n[F78181]ダークサイド[-]\n★2以上のかけら\n28~330個\n上記が3セット出現\n\nおまけ\n★5XPドロイド 15個\nスキップチケット\n40枚\nスキル資材\nマークⅢ 10個\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\n[f0ff23]かけら大量獲得[-]の\nスペシャルチャンス!\n[999999]各かけらは重複する場合があります[/i][-] STOREPACK_JP_EMBER_FORTUNE_LIGHT_SIDE_DESC|[99FF33]エンバーフォーチュン3連ガチャ[-]\n[81F7F3]ライトサイドver[-]\n\n[81F7F3]ライトサイド[-]\n★2以上のかけら\n28~330個\n上記が3セット出現\n\nおまけ\n★5XPドロイド 15個\nスキップチケット\n40枚\nスキル資材\nマークⅢ 10個\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\n[f0ff23]かけら大量獲得[-]の\nスペシャルチャンス!\n[999999]各かけらは重複する場合があります[/i][-] STOREPACK_JP_EMPIRE_EQUIPMENT_HIGH_DESC|[FE2E2E]帝国軍[-]装備5連ガチャ\nTypeS\n\n[FE2E2E]帝国軍[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキル資材\nマークⅢx10\n\n[FE2E2E]帝国軍[-]用装備を\nGETして\n帝国軍のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EMPIRE_EQUIPMENT_HIGH_REHEAT_DESC|[FE2E2E]帝国軍[-]装備5連ガチャ\nTypeS\n\n[FE2E2E]帝国軍[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]1日1回[-]\n\nおまけ\nスキル資材\nマークⅢx10\n\n[FE2E2E]帝国軍[-]用装備を\nGETして\n帝国軍のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EMPIRE_EQUIPMENT_LOW_DESC|[FE2E2E]帝国軍[-]装備5連ガチャ\nTypeR\n\n[FE2E2E]帝国軍[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキップチケットx20\n\n[FE2E2E]帝国軍[-]用装備を\nGETして\n帝国軍のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EMPIRE_EQUIPMENT_LOW_REHEAT_DESC|[FE2E2E]帝国軍[-]装備5連ガチャ\nTypeR\n\n[FE2E2E]帝国軍[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]1日1回[-]\n\nおまけ\nスキップチケットx20\n\n[FE2E2E]帝国軍[-]用装備を\nGETして\n帝国軍のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EMPIRE_EQUIPMENT_SUPER_HIGH_DESC|[FE2E2E]帝国軍[-]装備\n5連ガチャ Type plus\n\n[FE2E2E]帝国軍[-]用装備の装備レベル[CC2EFA]Ⅹ[-]or[CC2EFA]Ⅺ[-]用完成品装備が[f0ff23]「1個」[-]確定\nその他\n[FE2E2E]帝国軍[-]用装備\nがランダムで4個出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキル資材マークⅢ\n10個\nまたは\nスキル資材オメガ10個\n\n[FE2E2E]帝国軍[-]用装備を\nGETして\n帝国軍ユニットのパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.出現アイテム一覧内、一部装備は確定枠出現分と通常出現分が加算された表示となっております[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※5.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EMPIRE_EQUIPMENT_SUPER_HIGH_REHEAT_DESC|[FE2E2E]帝国軍[-]装備\n5連ガチャ Type plus\n\n[FE2E2E]帝国軍[-]用装備の装備レベル[CC2EFA]Ⅹ[-]or[CC2EFA]Ⅺ[-]用完成品装備が[f0ff23]「1個」[-]確定\nその他\n[FE2E2E]帝国軍[-]用装備\nがランダムで4個出現\n\n回数制限あり:[99FF33]1日1回[-]\n\nおまけ\nスキル資材マークⅢ\n10個\nまたは\nスキル資材オメガ10個\n\n[FE2E2E]帝国軍[-]用装備を\nGETして\n帝国軍ユニットのパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EMPIRE_STEPUP_01_V2_DESC|[FE2E2E]帝国軍&シス[-] 4STEPUP\n11連ガチャ\n\n[7DF5F1][b]STEP1[/b][-]\n大幅割引!\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[7DF5F1][b]STEP1[/b][-]:1回\n\n大幅割引でお得な[7DF5F1]\n[b]STEP1[/b][-]を見逃すな!\n\n[FFFF00]※1.STEP1のみ9日間の期間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_EMPIRE_STEPUP_01_V3_DESC|[FE2E2E]帝国軍&シス[-] 4STEPUP\n11連ガチャ\n\n[7DF5F1][b]STEP1[/b][-]\n大幅割引!\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[7DF5F1][b]STEP1[/b][-]:1回\n\n大幅割引でお得な[7DF5F1]\n[b]STEP1[/b][-]を見逃すな!\n\n[FFFF00][999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-] STOREPACK_JP_EMPIRE_STEPUP_02_V2_DESC|[FE2E2E]帝国軍&シス[-] 4STEPUP\n11連ガチャ\n\n[04ff00][b]STEP2[/b][-]\n★2以上[FE2E2E]帝国軍[-]or[FE2E2E]シス[-]\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[04ff00][b]STEP2[/b][-]:1回\n\nおまけ\nダース・ベイダーの\nかけら 5個\nスキル資材\nマークⅡ 20個\nスキル資材\nマークⅢ 20個\n[04ff00]\n[b]STEP2[/b][-]\n★2以上[FE2E2E]帝国軍[-]or[FE2E2E]シス[-]\nユニットをGETしよう\n\n[FFFF00]※1.STEP2は3日間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_EMPIRE_STEPUP_03_V2_DESC|[FE2E2E]帝国軍&シス[-] 4STEPUP\n11連ガチャ\n\n[0089FF][b]STEP3[/b][-]\n★3以上\n[FE2E2E]帝国軍[-]or[FE2E2E]シス[-]\n1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[0089FF][b]STEP3[/b][-]:1回\n\nおまけ\nダース・ベイダーの\nかけら 5個\nスキル資材\nマークⅢ 30個\nスキル資材\nオメガ 10個\n[0089FF]\n[b]STEP3[/b][-]\n★3以上[FE2E2E]帝国軍[-]or[FE2E2E]シス[-]ユニットをGETしてイベントに備えよう!\n\n[FFFF00]※1.STEP3は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_EMPIRE_STEPUP_04_V2_DESC|[FE2E2E]帝国軍&シス[-] 4STEPUP\n11連ガチャ\n\n[9a00ff][b]STEP4[/b][-]\n★4[FE2E2E]帝国軍[-]or[FE2E2E]シス[-]\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[9a00ff][b]STEP4[/b][-]:3回\n\nおまけ\nダース・ベイダーの\nかけら 5個\nスキル資材\nオメガ 10個\nスキップチケット\n100枚\nクレジット 1M\n\n[9a00ff][b]STEP4[/b][-]\n★4[FE2E2E]帝国軍[-]or[FE2E2E]シス[-]\nユニットをGETして\nイベントに備えよう!\n\n[FFFF00]※1.STEP4は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_EWOK_EQUIPMENT_HIGH_AUTO_DESC|[99FF33]イウォーク[-]装備\n5連ガチャType S\n\n[99FF33]イウォーク[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:1日[99FF33]3回[-]\n\nおまけ\nスキル資材\nマークⅢx10\n\n[99FF33]イウォーク[-]用装備を\nGETして\nイウォーク達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EWOK_EQUIPMENT_HIGH_DESC|[99FF33]イウォーク[-]装備\n5連ガチャType S\n\n[99FF33]イウォーク[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキル資材\nマークⅢx10\n\n[99FF33]イウォーク[-]用装備を\nGETして\nイウォーク達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_EWOK_EQUIPMENT_LOW_AUTO_DESC|[99FF33]イウォーク[-]装備\n5連ガチャType R\n\n[99FF33]イウォーク[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:1日[99FF33]3回[-]\n\nおまけ\nスキップチケットx20\n\n[99FF33]イウォーク[-]用装備を\nGETして\nイウォーク達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EWOK_EQUIPMENT_LOW_DESC|[99FF33]イウォーク[-]装備\n5連ガチャType R\n\n[99FF33]イウォーク[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキップチケットx20\n\n[99FF33]イウォーク[-]用装備を\nGETして\nイウォーク達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_EWOK_EQUIPMENT_SUPER_HIGH_AUTO_DESC|[99FF33]イウォーク[-]装備\n5連ガチャ plus\n\n[99FF33]イウォーク[-]用装備の装備レベル[CC2EFA]Ⅹ[-]or[CC2EFA]Ⅺ[-]用装備が[f0ff23]「1個」[-]確定\nその他\n[99FF33]イウォーク[-]用装備がランダムで4個出現\n\n回数制限あり:1日[99FF33]3回[-]\n\nおまけ\nスキル資材マークⅢ10個\nまたは\nスキル資材オメガ10個\n\n[99FF33]イウォーク[-]用装備を\nGETして\nイウォーク達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.出現アイテム一覧内、一部装備は確定枠出現分と通常出現分が加算された表示となっております[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※5.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_EWOK_EQUIPMENT_SUPER_HIGH_DESC|[99FF33]イウォーク[-]装備\n5連ガチャ plus\n\n[99FF33]イウォーク[-]用装備の装備レベル[CC2EFA]Ⅹ[-]or[CC2EFA]Ⅺ[-]用装備が[f0ff23]「1個」[-]確定\nその他\n[99FF33]イウォーク[-]用装備がランダムで4個出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキル資材マークⅢ10個\nまたは\nスキル資材オメガ10個\n\n[99FF33]イウォーク[-]用装備を\nGETして\nイウォーク達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.出現アイテム一覧内、一部装備は確定枠出現分と通常出現分が加算された表示となっております[-] STOREPACK_JP_EWOK_X5_AUTO_DESC|[99FF33]イウォーク1体確定\n5連ガチャ[-]\n\n★3or★4イウォーク\n1体確定!!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで\n4セット出現\n\n回数制限あり:1日[99FF33]3回[-]\n\nおまけ\n★5XPドロイド 20個\nスキル資材\nマークⅢ 10個\n\nイウォークをGETしてイベントを攻略しよう[-]\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_JP_EWOK_X5_DESC|[99FF33]イウォーク1体確定\n5連ガチャ[-]\n\n★3or★4イウォーク\n1体確定!!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで\n4セット出現\n\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイド 20個\nスキル資材\nマークⅢ 10個\n\nイウォークをGETしてイベントを攻略しよう[-]\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_JP_EWOKELDER_CAROUSEL|\n \n STOREPACK_JP_EWOKELDER_CHANCEAT|保証アイテム一覧 STOREPACK_JP_EWOKELDER_DESC|Vol.4[99FF33]★4昇格パック[-]\nピックアップユニット\nイウォーク・エルダー\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n★5 XPドロイド x5\nクレジット x130K\n装備レベルⅣまでの装備品\n\n対象ユニットを[f0ff23]★4[-]まで一気に昇格するチャンス!\n1回だけのこの機会を見逃すな!\n\n[f0ff23]※1.[-]対象ユニットは全てかけらで出現します STOREPACK_JP_FIRST_ORDER_RESISTANCE_X3_DESC|[e4b849]ファースト・オーダー\nレジスタンス\n3連ガチャ[-]\n\n[DF013A]ファースト・オーダー[-]または\n[0080FF]レジスタンス[-]\nのかけら\n20 or 40個確定!\nその他\nかけら5~50個が\n2セット出現\n\n回数制限あり:[f0ff23]1日3回[-]\n\nおまけ\n★5XPドロイド 10個\nスキル資材\nマークⅢ 10個\nまたは\nオメガ 4個[-]\n\n[999999]※1.当ガチャは全てかけらにて出現します[-]\n[999999]※2.出現アイテム一覧最大獲得可能数は確定出現分と通常出現最大値分が加算された表示となっています[-] STOREPACK_JP_FIRSTORDERTROOPER_CAROUSEL|保証アイテム一覧 STOREPACK_JP_FIRSTORDERTROOPER_CHANCEAT|保証アイテム一覧 STOREPACK_JP_FIRSTORDERTROOPER_DESC|Vol.5[99FF33]★4昇格パック[-]\nピックアップユニット\nファースト・オーダー・ストームトルーパー\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n★5 XPドロイド x5\nクレジット x130K\n装備レベルⅣまでの装備品\n\n対象ユニットを[f0ff23]★4[-]まで一気に昇格するチャンス!\n1回だけのこの機会を見逃すな!\n\n[f0ff23]※1.[-]対象ユニットは全てかけらで出現します STOREPACK_JP_FO_TIE_PILOT_CHANCEAT|保証アイテム一覧 STOREPACK_JP_FO_TIE_PILOT_DESC|[99FF33]★4昇格パック[-]\nピックアップユニット\nファースト・オーダーTIEパイロット\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n★5 XPドロイド x30\nクレジット x130k\n装備LvⅥまでの装備品\n\n対象ユニットを[f0ff23]★4[-]まで一気に昇格するチャンス!\n1回だけのこの機会を見逃すな!\n\n[f0ff23][f0ff23]※1.[-]ユニットではなく全てかけらで排出されます\n\n[f0ff23]※2.[-]結果画面で表示されるアイテムは20個までとなり、それ以外は直接受け取りとなっています\n\n開催期間\n[99FF33]1月30日 23:59[-]まで STOREPACK_JP_HEALTANK_3X_DESC|[01DF01]ヒーラー&タンク\n3連ガチャ[-]\n\n[f0ff23]新ユニット追加![-]\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで\n3セット出現\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx15\nスキップチケットx50\n\n貴重なヒーラー、高耐久のタンクユニットをGETしよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_JP_HEALTANK_5X_DESC|[01DF01]ヒーラー&タンク\n5連ガチャ[-]\n\n[f0ff23]新ユニット追加![-]\n\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで\n4セット出現\n回数制限あり:[f0ff23]10回[-]\n\nおまけ\n★5XPドロイド 10個\nクレジット 150K\nスキル資材\nマークⅢ5個\n\n貴重なヒーラー、高耐久のタンクユニットをGETしよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-]\n[999999]※3.出現アイテム一覧内、ユニットアイコン下の数字は確定枠出現分と通常出現分が加算された表示となっております[-] STOREPACK_JP_HOUSHOU_ICHIRAN|保証アイテム一覧 STOREPACK_JP_JEDI_3X_CAROUSEL|獲得可能ユニット STOREPACK_JP_JEDI_3X_CHANCEAT|出現アイテム一覧 STOREPACK_JP_JEDI_3X_DESC|[99FF33]ジェダイ3連ガチャ[-]\n\n★1 or ★2\n[99FF33]特定ユニット1体確定[-]\n★1~★4\n5~20個のかけらが2セット出現\n\nおまけ\n★5 XPドロイド x20\nスキップチケットx50\n\n新たなジェダイをGETして\n[f0ff23]「グランドマスター・ヨーダ」[-]イベントに備えよう! STOREPACK_JP_JEDI_3X_V2_DESC|[99FF33]ジェダイ3連ガチャ[-]\n\n[99FF33]特定ユニット1体確定[-]\nその他\n★1~★4\n5~20個のかけらが\n2セット出現\n回数制限あり:[99FF33]3回[-]\n\nおまけ\n★5 XPドロイド x20\nスキップチケットx50\n\n新たなジェダイを\nGETして\n[f0ff23]「グランドマスター・ヨーダ」[-]イベントに備えよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.かけらセットは重複する場合があります[-] STOREPACK_JP_JEDI_COUNCIL_FORCE_DESC|[82FA58]ジェダイ評議会\nフォースガチャ[-]\n\n[FE642E]ピックアップ\nユニット[-]1体確定!\n\nその他\nジェダイの中からランダムで1体、そのユニットの解除に必要な数のかけらが出現!!\n\n回数制限あり\n[f0ff23]期間中1回[-]\n\nピックアップユニット\n\n*ジェダイ・ナイト・アナキン\n*メイス・ウィンドゥ\n*プロ・クーン\n*イース・コス\n*キット・フィストー\n\n[999999]※重複ユニットはかけらに変換されます[-] STOREPACK_JP_JEDI_EQUIPMENT_BUNDLE_NAME|[F3F781]ジェダイ銀河装備5連ガチャ[-] STOREPACK_JP_JEDI_EQUIPMENT_BUNDLE_NAME_promo1|期間限定! STOREPACK_JP_JEDI_EQUIPMENT_DESC|[99FF33]ジェダイ[-]用装備が\n[f0ff23]「5個」[-]確定出現[-]\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキップチケットx20\n\n[99FF33]ジェダイ[-]用装備を\nGETして\nジェダイ達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_JEDI_EQUIPMENT_HIGH_DESC|[99FF33]ジェダイ[-]装備\n5連ガチャType S\n\n[99FF33]ジェダイ[-]用装備が[f0ff23]\n「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキル資材\nマークⅢx10\n\n[99FF33]ジェダイ[-]用装備を\nGETして\nジェダイユニットのパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_JEDI_EQUIPMENT_LOW_DESC|[99FF33]ジェダイ[-]装備\n5連ガチャType R\n\n[99FF33]ジェダイ[-]用装備が[f0ff23]\n「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキップチケットx20\n\n[99FF33]ジェダイ[-]用装備を\nGETして\nジェダイユニットのパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※4.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_JEDI_EQUIPMENT_SUPER_HIGH_DESC|[99FF33]ジェダイ[-]装備\n5連ガチャ Type plus\n\n[99FF33]ジェダイ[-]用装備の装備レベル[CC2EFA]Ⅹ[-]or[CC2EFA]Ⅺ[-]用完成品装備が[f0ff23]「1個」[-]確定\nその他\n[99FF33]ジェダイ[-]用装備\nがランダムで4個出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキル資材マークⅢ\n10個\nまたは\nスキル資材オメガ10個\n\n[99FF33]ジェダイ[-]用装備を\nGETして\nジェダイユニットのパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.出現アイテム一覧内、一部装備は確定枠出現分と通常出現分が加算された表示となっております[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※5.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_JEDI_STEPUP_01_DESC|[64FE2E]ジェダイ[-] 4STEPUP\n11連ガチャ\n\n[7DF5F1][b]STEP1[/b][-]\n大幅割引!\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[7DF5F1][b]STEP1[/b][-]:1回\n\n大幅割引でお得な[7DF5F1]\n[b]STEP1[/b][-]を見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-]\n[999999]※3.出現アイテム一覧内、ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_JEDI_STEPUP_02_DESC|[64FE2E]ジェダイ[-] 4STEPUP\n11連ガチャ\n\n[04ff00][b]STEP2[/b][-]\n★2以上[64FE2E]ジェダイ[-]\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[04ff00][b]STEP2[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅡ 20個\nスキル資材\nマークⅢ 20個\n\n[04ff00]\n[b]STEP2[/b][-]\n★2以上[64FE2E]ジェダイ[-]\nユニットをGETしよう\n\n[FFFF00]※1.STEP2は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、ジェダイユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_JEDI_STEPUP_03_DESC|[64FE2E]ジェダイ[-] 4STEPUP\n11連ガチャ\n\n[0089FF][b]STEP3[/b][-]\n★3以上[64FE2E]ジェダイ[-]\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[0089FF][b]STEP3[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅢ 30個\nスキル資材\nオメガ 10個\nクレジット 500K\n\n[0089FF][b]STEP3[/b][-]\n★3以上[64FE2E]ジェダイ[-] ユニットをGETしてイベントに備えよう!\n\n[FFFF00]※1.STEP3は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、ジェダイユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_JEDI_STEPUP_04_DESC|[64FE2E]ジェダイ[-] 4STEPUP\n11連ガチャ\n\n[9a00ff][b]STEP4[/b][-]\n★4[64FE2E]ジェダイ[-] ユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[9a00ff][b]STEP4[/b][-]:3回\n\nおまけ\nスキル資材\nマークⅢ 30個\nスキル資材\nオメガ 10個\nスキップチケット\n100枚\nクレジット 1.5M\n\n[9a00ff][b]STEP4[/b][-]\n★4[64FE2E]ジェダイ[-] ユニットをGETして\nイベントに備えよう!\n\n[FFFF00]※1.STEP4は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、ジェダイユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_KAKUTOKU_KANOU|獲得可能ユニット STOREPACK_JP_LAST_JEDI_670_DESC|[FF0000]最後のジェダイ[-]\nスペシャルガチャ\n\n★3以上[FE642E]ピックアップ[-]\nユニット1体確定!\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n[f0ff23]クリスタル x670[-]\n★5 XPドロイド x10\nスキル資材\nマークⅠ 20個\nマークⅡ 15個\nマークⅢ 10個\nクレジット 200K\n\n1回限定の\nチャンスを見逃すな! STOREPACK_JP_LAST_JEDI_STEPUP_01_DESC|[0080FF]英雄の旅路R[-]\n3STEPUP 3連ガチャ\n\n[04ff00][b]STEP1[/b][-]\nユニット1体確定!!\n\nその他\n[FE642E]ピックアップ[-]\nかけら5~50個\nユニット\n装備レベルⅤ~Ⅹ\n完成装備品 1個\n上記がランダムで\n2セット出現\n\n回数制限あり\n[04ff00][b]STEP1[/b][-]:1回\n\nおまけ\nスキップチケット\n50枚\n\n[FE642E]ピックアップ[-]対象は\n下記のとおりです\n*レイ\n (スカベンジャー)\n*フィン\n*ポー・ダメロン\n*スマグラー・ハン\n*スマグラー・\n チューバッカ\n*レジスタンス・\n パイロット\n*レジスタンス・\n トルーパー\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.かけらセットは重複する場合があります[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_LAST_JEDI_STEPUP_02_DESC|[0080FF]英雄の旅路R[-]\n3STEPUP 3連ガチャ\n\n[0089FF][b]STEP2[/b][-]\n[FE642E]ピックアップ[-]\nユニット1体確定!!\n\nその他\n[FE642E]ピックアップ[-]\nユニット\nかけら5~50個\n装備レベルⅤ~Ⅹ\n完成装備品 1個\n上記がランダムで\n2セット出現\n\n回数制限あり\n[0089FF][b]STEP2[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅡ 10個\n\n[FFFF00]※1.STEP2は3日間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.かけらセットは重複する場合があります[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_LAST_JEDI_STEPUP_03_DESC|[0080FF]英雄の旅路R[-]\n3STEPUP 3連ガチャ\n\n[9a00ff][b]STEP3[/b][-]\n★3以上[FE642E]ピックアップ[-]\nユニット1体確定!!\n\nその他\n[FE642E]ピックアップ[-]\nユニット\nかけら5~50個\n装備レベルⅤ~Ⅹ\n完成装備品 1個\n上記がランダムで\n2セット出現\n\n回数制限あり\n[9a00ff][b]STEP3[/b][-]:3回\n\nおまけ\nスキル資材\nマークⅢ 5個\n\n[FFFF00]※1.確定出現分は\n★2ユニットも\n★3で出現します[-]\n[FFFF00]※2.STEP3は48時間限定となります[-]\n[999999]※3.重複ユニットはかけらに変換されます[-]\n[999999]※4.かけらセットは重複する場合があります[-]\n[999999]※5.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_MULTI_CREW_SHIP_X5_CAROUSEL|\n \n STOREPACK_JP_MULTI_CREW_SHIP_X5_CHANCEAT|出現アイテム一覧 STOREPACK_JP_MULTI_CREW_SHIP_X5_DESC|[99FF33]複数搭乗可能シップ1機確定5連ガチャ[-]\n\n★3以上シップ[f0ff23]1機確定[-]\n\nその他\n★1~★4\n設計図10~20枚\n上記が4セット出現\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nおまけ\n★4シップXPドロイド x20\nシップスキル資材マークⅠx10\n\n強力シップをGETして\n艦隊アリーナ上位を目指そう!\n[f0ff23]期間限定[-]のチャンスを見逃すな!\n\n[999999]※1.複数搭乗シップ1機確定解除分は設計図にて排出されます[-]\n[999999]※2.各設計図は重複する可能性があります[-]\n[999999]※3.主力シップは排出対象外となります[-] STOREPACK_JP_NEO_GALAXY_GEAR_X3_STEP1_DESC|[FFFF00]ネオ銀河装備[-]\n3STEP 3連ガチャ\n\n[00FF00][b]STEP1[/b][-]\n装備レベルⅦ~Ⅹ\n完成装備品1個確定\n\nその他\n装備レベルⅣ~Ⅹ\n完成装備品がランダム\nで2個出現\n\n回数制限あり\n[00FF00][b]STEP1[/b][-]:1回\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.出現アイテム一覧内、一部装備は確定枠出現分と通常出現分が加算された表示となっております[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※5.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_NEO_GALAXY_GEAR_X3_STEP2_DESC|[FFFF00]ネオ銀河装備[-]\n3STEP 3連ガチャ\n\n[0000FF][b]STEP2[/b][-]\n装備レベルⅪ\n完成装備品1個確定\n\nその他\n装備レベルⅣ~Ⅹ\n完成装備品がランダム\nで2個出現\n\n回数制限あり\n[0000FF][b]STEP2[/b][-]:1回\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.出現アイテム一覧内、一部装備は確定枠出現分と通常出現分が加算された表示となっております[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※5.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_NEO_GALAXY_GEAR_X3_STEP3_DESC|[FFFF00]ネオ銀河装備[-]\n3STEP 3連ガチャ\n\n[BF00FF][b]STEP3[/b][-]\n装備レベルⅫ\n完成装備品1個確定\n\nその他\n装備レベルⅦ~Ⅻ\n完成装備品がランダム\nで2個出現\n\n回数制限あり\n[BF00FF][b]STEP3[/b][-]:2回\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.出現アイテム一覧内、一部装備は確定枠出現分と通常出現分が加算された表示となっております[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-]\n[999999]※5.確定枠は表記されている装備レベルになった際に装備できる完成装備品が出現します[-] STOREPACK_JP_NEW_EMBER_DARK_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JP_NEW_EMBER_DARK_CHANCEAT|出現アイテム一覧 STOREPACK_JP_NEW_EMBER_DARK_DESC|[99FF33]ネオエンバースティール3連ガチャ[-]\nダークサイドver\n\n回数制限あり\n[f0ff23]期間中3回[-]\nダークサイドユニット★3以上のかけらを25~330x3セット獲得できる3連ガチャ\n\nおまけ\n★5XPドロイドx50\n\n[f0ff23]かけら大量獲得[-]のスペシャルチャンス!\nこの機会を見逃すな!\n[f0ff23]※ローグ・ワン登場キャラクターは出現しません。[-]\n開催期間\n[99FF33]1月9日 23:59[-]まで STOREPACK_JP_NEW_EMBER_DARK_NAME|\n \n STOREPACK_JP_NEW_EMBER_DARK_V3_DESC|[99FF33]ネオエンバースティール3連ガチャ[-]\n[F78181]ダークサイドver[-]\n\n[f0ff23]ローグ・ワン登場ユニットのかけら[-]追加\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\n[F78181]ダークサイド[-]ユニット★3以上のかけらを\n25~330x3セット獲得できる3連ガチャ\n\nおまけ\nクレジット150K\n[f0ff23]かけら大量獲得[-]のスペシャルチャンス!この機会を見逃すな!\n\n[999999]各かけらは重複する場合があります[/i][-] STOREPACK_JP_NEW_EMBER_LIGHT_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JP_NEW_EMBER_LIGHT_CHANCEAT|出現アイテム一覧 STOREPACK_JP_NEW_EMBER_LIGHT_DESC|[99FF33]ネオエンバースティール3連ガチャ[-]\nライトサイドver\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nライトサイドユニット★3以上のかけらを25~330x3セット獲得できる3連ガチャ\n\nおまけ\n\n★5XPドロイドx50\n\n[f0ff23]かけら大量獲得[-]のスペシャルチャンス!\nこの機会を見逃すな!\n[f0ff23]※ローグ・ワン登場キャラクターは出現しません。[-]\n開催期間\n[99FF33]1月9日 23:59[-]まで STOREPACK_JP_NEW_EMBER_LIGHT_NAME|\n \n STOREPACK_JP_NEW_EMBER_LIGHT_V3_DESC|[99FF33]ネオエンバースティール3連ガチャ[-]\n[81F7F3]ライトサイドver[-]\n\n[f0ff23]ローグ・ワン登場ユニットのかけら[-]追加\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\n[81F7F3]ライトサイド[-]ユニット★3以上のかけらを\n25~330x3セット獲得できる3連ガチャ\n\nおまけ\nクレジット150K\n[f0ff23]かけら大量獲得[-]のスペシャルチャンス!この機会を見逃すな!\n\n[999999]各かけらは重複する場合があります[/i][-] STOREPACK_JP_NEW_EMBER_R1_DARK_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_NEW_EMBER_R1_DARK_CHANCEAT|出現アイテム一覧 STOREPACK_JP_NEW_EMBER_R1_DARK_DESC|[99FF33]ネオエンバースティール3連ガチャ[-]\nダークサイドver\n\n[f0ff23]ローグ・ワン登場ユニットのかけら[-]追加\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nダークサイドユニット★3以上のかけらを\n25~330x3セット獲得できる3連ガチャ\n\nおまけ\nクレジット150K\n[f0ff23]かけら大量獲得[-]のスペシャルチャンス!この機会を見逃すな!\n\n[999999]各かけらは重複する場合があります[/i][-] STOREPACK_JP_NEW_EMBER_R1_LIGHT_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_NEW_EMBER_R1_LIGHT_CHANCEAT|出現アイテム一覧 STOREPACK_JP_NEW_EMBER_R1_LIGHT_DESC|[99FF33]ネオエンバースティール3連ガチャ[-]\nライトサイドver\n\n[f0ff23]ローグ・ワン登場ユニットのかけら[-]追加\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nライトサイドユニット★3以上のかけらを\n25~330x3セット獲得できる3連ガチャ\n\nおまけ\nクレジット150K\n[f0ff23]かけら大量獲得[-]のスペシャルチャンス!この機会を見逃すな!\n\n[999999]各かけらは重複する場合があります[/i][-] STOREPACK_JP_NIGHTSISTERS_X3_DESC|[B4045F]ナイトシスター限定\n3連ガチャ[-]\n\nナイトシスター\nのかけら\n20 or 40個確定!\nその他\nかけら5~50個が\n2セット出現\n\n回数制限あり:[f0ff23]1日3回[-]\n\nおまけ\n★5XPドロイド 10個\nスキル資材\nマークⅢ 10個\nまたは\nオメガ 4個[-]\n\n[999999]※1.当ガチャは全てかけらにて出現します[-]\n[999999]※2.出現アイテム一覧最大獲得可能数は確定出現分と通常出現最大値分が加算された表示となっています[-] STOREPACK_JP_PHOENIX_11_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_PHOENIX_11_CHANCEAT|出現アイテム一覧 STOREPACK_JP_PHOENIX_11_DESC|[99FF33]反乱者たち11連ガチャ[-]\nフェニックス中隊1体確定\n\n回数制限あり\n[f0ff23]期間中5回[-]\n\nフェニックス中隊[f0ff23]いずれか1体のかけらが50個確定で出現[-]\nその他\n★1~★4かけら\n10~50個が\n10セット出現\n\nおまけ\n銀河装備いずれか2個\n\nフェニックス中隊\n[b][FD8301]GET[/b]確定![-]\n強力なチームワークを発揮しよう!\n\n[999999]※1.確定枠分はかけらにて出現します[-]\n\n[999999]※2.各かけらは重複する可能性があります[-] STOREPACK_JP_PHOENIX_11X_V2_DESC|[99FF33]反乱者たち11連ガチャ[-]\n\nフェニックス中隊\nユニット1体確定\n\n回数制限あり\n[f0ff23]期間中5回[-]\n\nフェニックス中隊\nいずれか1体のかけらが[f0ff23]50個確定[-]で出現\n\nその他\n★1~★4かけら\n10~50個が\n10セット出現\n\nおまけ\nスキル資材\nマークⅢx20\n\nフェニックス中隊\n[b][FD8301]GET[/b]確定![-]\n強力なチームワークを発揮しよう!\n\n[999999]※1.確定枠分はかけらにて出現します[-]\n[999999]※2.各かけらは重複する可能性があります\n※3.出現アイテム一覧内「フェニックス」ユニットの最大かけら出現数は確定出現分が加算して表示されています[-] STOREPACK_JP_PHOENIX_4_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_PHOENIX_4_CHANCEAT|出現アイテム一覧 STOREPACK_JP_PHOENIX_4_DESC|[99FF33]反乱者たち4連ガチャ[-]\n\nフェニックス中隊ユニット\n[f0ff23]1体確定[-]\n回数制限あり\n[f0ff23]期間中5回[-]\nフェニックス中隊いずれか1体のユニットが確定出現\n\nその他\n★1~★4かけら\n5~30個が3セット出現\n\nおまけ\nクレジット 100K\n\nフェニックス中隊を[b]GET[/b]して昇格を目指そう!\n\n[999999]※各かけらは重複する可能性があります[-] STOREPACK_JP_PHOENIX_SHIP_x3_DESC|[99FF33]シップ3連ガチャ[-]\n[f0ff23]設計図50枚以上確定![-]\nゴースト&ファントムⅡ出現確率UP\n\n★1~★4\n設計図50枚\n1セット確定\nその他\n★1~★4設計図\n10~330枚\n上記がランダムで\n2セット出現\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nおまけ\nシップスキル資材\nマークⅡ 15個\nマークⅢ 10個\n新たなシップをGETするチャンス!\n\n[999999]※1.各設計図は重複する可能性があります[-]\n[999999]※2.主力シップは対象外となります[-]\n[999999]※3.各設計図の最大獲得可能数は確定出現分と通常出現最大値分が加算された表示となっております[-] STOREPACK_JP_PHOENIX_STEPUP_01_DESC|[FE642E]フェニックス[-]\n3STEPUP5連ガチャ\n\n[04ff00][b]STEP1[/b][-]\n約40%割引!\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n★1~★4シップ設計図\n10~50枚\n上記がランダムで\n4セット出現\n\n回数制限あり\n[04ff00][b]STEP1[/b][-]:1回\n\nおまけ\nスキップチケット\n50枚\n\n大幅割引でお得な[04ff00]\n[b]STEP1[/b][-]を見逃すな!\n\n[FFFF00]※1.STEP1は6日間\n限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-][999999]\n※4.出現アイテム一覧内、ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_PHOENIX_STEPUP_01_REHEAT_DESC|[FE642E]フェニックス[-]\n3STEPUP5連ガチャ\n\n[04ff00][b]STEP1[/b][-]\n約40%割引!\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n★1~★4シップ設計図\n10~50枚\n上記がランダムで\n4セット出現\n\n回数制限あり\n[04ff00][b]STEP1[/b][-]:1回\n\nおまけ\nスキップチケット\n50枚\n\n大幅割引でお得な[04ff00]\n[b]STEP1[/b][-]を見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-] STOREPACK_JP_PHOENIX_STEPUP_01_V2_DESC|[FE642E]フェニックス[-]\n3STEPUP5連ガチャ\n\n[04ff00][b]STEP1[/b][-]\n約40%割引!\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n★1~★4シップ設計図\n10~50枚\n上記がランダムで\n4セット出現\n\n回数制限あり\n[04ff00][b]STEP1[/b][-]:1回\n\nおまけ\nスキップチケット\n50枚\n\n大幅割引でお得な[04ff00]\n[b]STEP1[/b][-]を見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-][999999]\n※3.出現アイテム一覧内、ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_PHOENIX_STEPUP_02_DESC|[FE642E]フェニックス[-]\n3STEPUP5連ガチャ\n\n[0089FF][b]STEP2[/b][-]\n★2[FE642E]フェニックス[-]\nユニット1体\nまたはシップ設計図\n25枚確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n★1~★4シップ設計図\n10~50枚\n上記がランダムで\n4セット出現\n\n回数制限あり\n[0089FF][b]STEP2[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅡ 10個\nマークⅢ 10個\n\n確定枠対象シップ\n・ゴースト\n・ファントムⅡ\n[FFFF00]※1.STEP2は3日間\n限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、フェニックスユニット(シップ)の出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_PHOENIX_STEPUP_02_REHEAT_DESC|[FE642E]フェニックス[-]\n3STEPUP5連ガチャ\n\n[0089FF][b]STEP2[/b][-]\n★2[FE642E]フェニックス[-]\nユニット1体\nまたはシップ設計図\n25枚確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n★1~★4シップ設計図\n10~50枚\n上記がランダムで\n4セット出現\n\n回数制限あり\n[0089FF][b]STEP2[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅡ 10個\nマークⅢ 10個\n\n確定枠対象シップ\n・ゴースト\n・ファントムⅡ\n[FFFF00]※1.STEP2は3日間\n限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_PHOENIX_STEPUP_03_DESC|[FE642E]フェニックス[-]\n3STEPUP5連ガチャ\n\n[9a00ff][b]STEP3[/b][-]\n★3[FE642E]フェニックス[-]\nユニット1体\nまたはシップ設計図\n50枚確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n★1~★4シップ設計図\n10~50枚\n上記がランダムで\n4セット出現\n\n回数制限あり\n[9a00ff][b]STEP3[/b][-]:5回\n\nおまけ\nスキル資材\nマークⅢ 15個\nスキル資材\nオメガ 5個\nクレジット 150K\n\n確定枠対象シップ\n・ゴースト\n・ファントムⅡ\n[FFFF00]※1.確定出現分の\nフェニックスユニット(シップ)は\n全て★3で出現します[-]\n[FFFF00]※2.STEP3は48時間\n限定となります[-]\n[999999]※3.重複ユニットはかけらに変換されます[-]\n[999999]※4.各かけらセットは重複する場合があります[-]\n[999999]※5.出現アイテム一覧内、フェニックスユニット(シップ)の出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_PHOENIX_STEPUP_03_REHEAT_DESC|[FE642E]フェニックス[-]\n3STEPUP5連ガチャ\n\n[9a00ff][b]STEP3[/b][-]\n★3[FE642E]フェニックス[-]\nユニット1体\nまたはシップ設計図\n50枚確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n★1~★4シップ設計図\n10~50枚\n上記がランダムで\n4セット出現\n\n回数制限あり\n[9a00ff][b]STEP3[/b][-]:5回\n\nおまけ\nスキル資材\nマークⅢ 15個\nスキル資材\nオメガ 5個\nクレジット 150K\n\n確定枠対象シップ\n・ゴースト\n・ファントムⅡ\n[FFFF00]※1.確定出現分の\nフェニックスユニット(シップ)は\n全て★3で出現します[-]\n[FFFF00]※2.STEP3は48時間\n限定となります[-]\n[999999]※3.重複ユニットはかけらに変換されます[-]\n[999999]※4.各かけらセットは重複する場合があります[-] STOREPACK_JP_REBELS_EQUIPMENT_HIGH_DESC|[99FF33]反乱軍[-]装備\n5連ガチャType S\n\n[99FF33]反乱軍[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキル資材マークⅢ\n\n[99FF33]反乱軍[-]用装備を\nGETして\n反乱軍のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_REBELS_EQUIPMENT_LOW_DESC|[99FF33]反乱軍[-]装備\n5連ガチャType R\n\n[99FF33]反乱軍[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキップチケットx20\n\n[99FF33]反乱軍[-]用装備を\nGETして\n反乱軍のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_RESISTANCE_PILOT_CAROUSEL| STOREPACK_JP_RESISTANCE_PILOT_CHANCEAT|保証アイテム一覧 STOREPACK_JP_RESISTANCE_PILOT_DESC|[99FF33]★4昇格パック[-]\n\nピックアップユニット\nレジスタンス・パイロット\n\n回数制限あり\n[f0ff23]期間中1回[-]\n\nおまけ\n★5 XPドロイドx5\nクレジットx100K\n装備LvⅣまでの装備品\n対象ユニットを[f0ff23]★4[-]まで一気に昇格するチャンス!\n1回だけのこの機会を見逃すな!\n\n[999999]※ユニットではなく全てかけらで排出されます[-] STOREPACK_JP_SCOUNDREL_EQUIPMENT_HIGH_AUTO_DESC|[99FF33]ならず者[-]装備\n5連ガチャType S\n\n[99FF33]ならず者[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:1日[99FF33]3回[-]\n\nおまけ\nスキル資材\nマークⅢx10\n\n[99FF33]ならず者[-]用装備を\nGETして\nならず者達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_SCOUNDREL_EQUIPMENT_HIGH_DESC|[99FF33]ならず者[-]装備\n5連ガチャType S\n\n[99FF33]ならず者[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキル資材\nマークⅢx10\n\n[99FF33]ならず者[-]用装備を\nGETして\nならず者達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_SCOUNDREL_EQUIPMENT_LOW_AUTO_DESC|[99FF33]ならず者[-]装備\n5連ガチャType R\n\n[99FF33]ならず者[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:1日[99FF33]3回[-]\n\nおまけ\nスキップチケットx20\n\n[99FF33]ならず者[-]用装備を\nGETして\nならず者達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_SCOUNDREL_EQUIPMENT_LOW_DESC|[99FF33]ならず者[-]装備\n5連ガチャType R\n\n[99FF33]ならず者[-]用装備が\n[f0ff23]「5個」[-]確定出現\n\n回数制限あり:[99FF33]5回[-]\n\nおまけ\nスキップチケットx20\n\n[99FF33]ならず者[-]用装備を\nGETして\nならず者達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_SCOUNDREL_EQUIPMENT_SUPER_HIGH_DESC|[99FF33]ならず者[-]装備\n5連ガチャplus\n\n[99FF33]ならず者[-]用装備の装備レベル[CC2EFA]Ⅹ[-]or[CC2EFA]Ⅺ[-]用装備が[f0ff23]「1個」[-]確定\nその他\n[99FF33]ならず者[-]用装備がランダムで4個出現\n\n回数制限あり:1日[99FF33]3回[-]\n\nおまけ\nスキル資材マークⅢ10個\nまたは\nスキル資材オメガ10個\n\n[99FF33]ならず者[-]用装備を\nGETして\nならず者達のパワーを強化しよう!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-]\n[999999]※3.出現アイテム一覧内、一部装備は確定枠出現分と通常出現分が加算された表示となっております[-] STOREPACK_JP_SCOUNDREL_X3_V2_DESC|[99FF33]ならず者3連ガチャ[-]\n\n新ユニット追加!\nスマグラー・ハン\nスマグラー・チューバッカ\n\n[99FF33]特定ユニット1体確定[-]\nその他\n★2~★4のかけら\n5~50個が\n2セット出現\n回数制限あり:[99FF33]3回[-]\n\nおまけ\n★5 XPドロイド 20個\nスキップチケット\n20枚\nスキル資材\nマークⅢ 10個\nならず者を\nGETして\n[f0ff23]素材獲得[-]イベント攻略しよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.かけらセットは重複する場合があります[-] STOREPACK_JP_SCOUNDREL_X3_V3_DESC|[99FF33]ならず者3連ガチャ[-]\n\n新ユニット追加!\nスマグラー・ハン\nスマグラー・チューバッカ\n\n[99FF33]特定ユニット1体確定[-]\nその他\n★2~★4のかけら\n5~50個が\n2セット出現\n回数制限あり:1日[99FF33]3回[-]\n\nおまけ\n★5 XPドロイド 20個\nスキップチケット\n20枚\nスキル資材\nマークⅢ 10個\nならず者を\nGETして\n[f0ff23]素材獲得[-]イベント攻略しよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.かけらセットは重複する場合があります[-] STOREPACK_JP_SHIP_CREW_x5_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_SHIP_CREW_x5_CHANCEAT|出現アイテム一覧 STOREPACK_JP_SHIP_CREW_x5_DESC|[99FF33]クルー1体確定5連ガチャ[-]\n\n複数搭乗可能シップ[f0ff23]クルー1体確定[-]\n\nその他\n★1~★4\nかけら10~20個\n上記が4セット出現\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nおまけ\nシップクレジット100K\nシップスキル資材マークⅠ 10個\nシップスキル資材マークⅡ 10個\n\nクルーメンバーをGETしてシップ解除の準備をしよう!\n[f0ff23]期間限定[-]のチャンスを見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する可能性があります[-]\n[999999] STOREPACK_JP_SHIP_x3_DESC|[99FF33]シップ3連ガチャ[-]\n[f0ff23]設計図50枚以上確定![-]\n\n★1~★4\n設計図50枚\nその他\n★1~★4設計図\n10~330枚\n上記が3セット出現\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nおまけ\nシップスキル資材\nマークⅡ 15個\nマークⅢ 10個\n新たなシップをGETするチャンス!\n\n[999999]※1.各設計図は重複する可能性があります[-]\n[999999]※2.主力シップは対象外となります[-] STOREPACK_JP_SHIP_X3_V4_DESC|[99FF33]シップ3連ガチャ[-]\nファースト・オーダー\n[99FF33]New[-]シップ2機追加\n\n★1~★4\n設計図[f0ff23]50[-]枚\n1セット確定\nその他\n★1~★4設計図\n10~330枚\n上記がランダムで\n2セット出現\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nおまけ\nシップスキル資材\nマークⅡ 15個\nマークⅢ 10個\n\n[999999]※1.各設計図は重複する可能性があります[-]\n[999999]※2.主力シップは対象外となります[-]\n[999999]※3.各設計図の最大獲得可能数は確定出現分と通常出現最大値分が加算された表示となっています[-] STOREPACK_JP_SHIPOWNER_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JP_SHIPOWNER_CHANCEAT|出現アイテム一覧 STOREPACK_JP_SHIPOWNER_DESC|[f0ff23]★3以上クルー1体確定11連ガチャ\n\n[99FF33]回数制限あり:[ffffff]5回\n★1~4 設計図10~100x5\n★1~4 かけら10~100x5\n\nクルー1体と設計図5枚\nかけら5個がGetできる\n11連ガチャ\n\nおまけ\n★5XPドロイドx30\nクレジット:300,000\n\nシップバトルに備えてクルーを訓練する\nチャンス\n\nこの機会を見逃すな!\n\n[f0ff23]※プレイヤーレベル25以上になると獲得した設計図が確認できるようになります。\n\n開催期間\n[99FF33]1月9日 23:59[-]まで STOREPACK_JP_SHIPOWNER_DESC_V2|[f0ff23]★3以上クルー1体確定11連ガチャ[-]\n\n★3以上クルー1体確定\n その他\n★1~4 設計図\n10~100x5セット\n★1~4 かけら\n10~100x5セット\n\n回数制限あり:[99FF33]5[-]回\n\nおまけ\n★5XPドロイド 30個\nクレジット 300K\n\nクルーをGETして艦隊アリーナで活躍させよう!\n\n[999999]※プレイヤーLv25以上になると獲得した設計図が確認できるようになります[-] STOREPACK_JP_SHIPOWNER_NAME|\n \n STOREPACK_JP_SHIPS2STAR_DESC|[99FF33]★2以上シップ1機確定4連ガチャ[-]\n\n★2以上シップ[f0ff23]1機確定[-]\n\nその他\n★1~★4\n設計図10~30枚\n上記が3セット出現\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nおまけ\nシップクレジット100K\nシップスキル資材マークⅠ10個\nプレスティージ 10個\n\nシップを増強して\n艦隊アリーナ上位を目指そう!\n[f0ff23]期間限定[-]のチャンスを見逃すな!\n\n[999999]※1.★2以上シップ1機確定解除分は設計図にて排出されます[-]\n[999999]※2.各設計図は重複する可能性があります[-]\n[999999]※3.主力シップは排出対象外となります[-] STOREPACK_JP_SHIPS2STAR_PHOENIX_DESC|[99FF33]★2以上シップ1機確定4連ガチャ[-]\n\n★2以上シップ[f0ff23]1機確定[-]\n\nその他\n★1~★4\n設計図10~30枚\n上記が3セット出現\n\n回数制限あり\n[f0ff23]期間中3回[-]\n\nおまけ\nシップクレジット\n100K\nシップスキル資材マークⅠ\n10個\nプレスティージ 10個\n\nシップを増強して\n艦隊アリーナ上位を目指そう!\n[f0ff23]期間限定[-]のチャンスを見逃すな!\n\n[999999]※1.★2以上シップ1機確定解除分は設計図にて出現します[-]\n[999999]※2.各設計図は重複する可能性があります[-]\n[999999]※3.主力シップは出現対象外となります[-] STOREPACK_JP_SHUTSUGEN_ICHIRAN|出現アイテム一覧 STOREPACK_JP_STEPUP_01_FIRST_ORDER_GEAR_DESC|[DF013A]ファースト・オーダー[-]\n3STEPUP 5連ガチャ\n\n[04ff00][b]STEP1[/b][-]\n約40%割引!\nユニット1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅤ~Ⅸ用\n完成品装備 1個\n上記がランダムで\n4セット出現\n\n回数制限あり\n[04ff00][b]STEP1[/b][-]:1回\n\nおまけ\nスキップチケット \n50枚\n\n大幅割引でお得な[04ff00]\n[b]STEP1[/b][-]を見逃すな!\n\n[FFFF00]※1.STEP1は7日間\n開催となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-][999999]\n※4.出現アイテム一覧内、ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_STEPUP_01_FIRST_ORDER_GEAR_V2_DESC|[DF013A]ファースト・オーダー[-]\n3STEPUP 5連ガチャ\n\n[04ff00][b]STEP1[/b][-]\n約40%割引!\nユニット1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅤ~Ⅸ用\n完成品装備 1個\n上記がランダムで\n4セット出現\n\n回数制限あり\n[04ff00][b]STEP1[/b][-]:1回\n\nおまけ\nスキップチケット \n50枚\n\n大幅割引でお得な[04ff00]\n[b]STEP1[/b][-]を見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-][999999] STOREPACK_JP_STEPUP_01_GEAR_DESC|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[7DF5F1][b]STEP1[/b][-]\n大幅割引!\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅤ~Ⅸ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[7DF5F1][b]STEP1[/b][-]:1回\n\n大幅割引でお得な[7DF5F1]\n[b]STEP1[/b][-]を見逃すな!\n\n[FFFF00]※1.STEP1のみ6日間の期間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-][999999]※4.出現アイテム一覧内、ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_STEPUP_01_GEAR_DESC_V2|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[7DF5F1][b]STEP1[/b][-]\n大幅割引!\nユニット1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅥ~Ⅹ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[7DF5F1][b]STEP1[/b][-]:1回\n\n大幅割引でお得な[7DF5F1]\n[b]STEP1[/b][-]を見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-]\n[999999]※3.出現アイテム一覧内、ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_STEPUP_01_GEAR_REHEAT_DESC|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[7DF5F1][b]STEP1[/b][-]\n大幅割引!\nユニット1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅥ~Ⅹ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[7DF5F1][b]STEP1[/b][-]:1回\n\n大幅割引でお得な[7DF5F1]\n[b]STEP1[/b][-]を見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-]\n[999999]※3.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_STEPUP_01_V2_DESC|[99FF33]反乱軍4STEP UP\n11連ガチャ[-]\n\n[7DF5F1][b]STEP1[/b][-]大幅割引!\nユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[7DF5F1][b]STEP1[/b][-]:1回\n\n大幅割引でお得な[7DF5F1]\n[b]STEP1[/b][-]を見逃すな!\n\n[FFFF00]※1.STEP1のみ7日間の期間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_02_FIRST_ORDER_GEAR_DESC|[DF013A]ファースト・オーダー[-]\n3STEPUP 5連ガチャ\n\n[0089FF][b]STEP2[/b][-]\n★2以上\n[DF013A]ファースト・オーダー[-]ユニット1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅤ~Ⅸ用\n完成品装備 1個\n上記がランダムで\n4セット出現\n\n回数制限あり\n[0089FF][b]STEP2[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅡ 10個\nマークⅢ 10個\n[0089FF]\n[b]STEP2[/b][-]\n[DF013A]ファースト・オーダー[-]ユニットをGETしよう\n\n[FFFF00]※1.STEP2は4日間\n開催となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_02_GEAR_DESC|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[04ff00][b]STEP2[/b][-]\n★2以上[2E9AFE]\n反乱軍[-]ユニット\n1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅥ~Ⅹ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[04ff00][b]STEP2[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅡ 20個\nマークⅢ 20個\n[04ff00]\n[b]STEP2[/b][-]\n★2以上[2E9AFE]反乱軍[-]ユニットをGETしよう\n\n[FFFF00]※1.STEP2は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、反乱軍ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-]\n[999999]※5.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_STEPUP_02_GEAR_REHEAT_DESC|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[04ff00][b]STEP2[/b][-]\n★2以上[2E9AFE]\n反乱軍[-]ユニット\n1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅥ~Ⅹ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[04ff00][b]STEP2[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅡ 20個\nマークⅢ 20個\n[04ff00]\n[b]STEP2[/b][-]\n★2以上[2E9AFE]反乱軍[-]ユニットをGETしよう\n\n[FFFF00]※1.STEP2は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_STEPUP_02_V2_DESC|[99FF33]反乱軍4STEP UP\n11連ガチャ[-]\n\n[04ff00][b]STEP2[/b][-]\n★2反乱軍ユニット\n1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[04ff00][b]STEP2[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅡ 20個\nスキル資材\nマークⅢ 20個\n[04ff00]\n[b]STEP2[/b][-]で\n★2反乱軍ユニットを\nGETしよう!\n\n[FFFF00]※1.STEP2は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、反乱軍ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_STEPUP_03_FIRST_ORDER_GEAR_DESC|[DF013A]ファースト・オーダー[-]\n3STEPUP 5連ガチャ\n\n[9a00ff][b]STEP3[/b][-]\n★3以上\n[DF013A]ファースト・オーダー[-]ユニット1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅤ~Ⅸ用\n完成品装備 1個\n上記がランダムで\n4セット出現\n\n回数制限あり\n[9a00ff][b]STEP3[/b][-]:5回\n\nおまけ\nスキル資材\nマークⅢ 15個\nスキル資材\nオメガorゼータ 5個\nクレジット 150K\n[9a00ff][b]STEP3[/b][-]\n★3以上\n[DF013A]ファースト・オーダー[-]ユニットをGETしてイベントに備えよう!\n\n[FFFF00]※1.確定出現分の\nファースト・オーダーユニットは全て★3\n以上で出現します[-]\n[FFFF00]※2.STEP3は48時間\n限定となります[-]\n[999999]※3.重複ユニットはかけらに変換されます[-]\n[999999]※4.各かけらセットは重複する場合があります[-]\n[999999]※5.出現アイテム一覧内、ファースト・オーダーユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_STEPUP_03_FIRST_ORDER_GEAR_V2_DESC|[DF013A]ファースト・オーダー[-]\n3STEPUP 5連ガチャ\n\n[9a00ff][b]STEP3[/b][-]\n★3以上\n[DF013A]ファースト・オーダー[-]ユニット1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅤ~Ⅸ用\n完成品装備 1個\n上記がランダムで\n4セット出現\n\n回数制限あり\n[9a00ff][b]STEP3[/b][-]:5回\n\nおまけ\nスキル資材\nマークⅢ 15個\nオメガ 5個\nクレジット 150K\n[9a00ff][b]STEP3[/b][-]\n★3以上\n[DF013A]ファースト・オーダー[-]ユニットをGETしてイベントに備えよう!\n\n[FFFF00]※1.確定出現分の\nファースト・オーダーユニットは全て★3\n以上で出現します[-]\n[FFFF00]※2.STEP3は48時間\n限定となります[-]\n[999999]※3.重複ユニットはかけらに変換されます[-]\n[999999]※4.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_03_GEAR_DESC|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[0089FF][b]STEP3[/b][-]\n★3以上[2E9AFE]\n反乱軍[-]ユニット\n1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅥ~Ⅹ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[0089FF][b]STEP3[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅢ 30個\nオメガ 10個\nクレジット 500K\n\n[0089FF][b]STEP3[/b][-]\n★3以上[2E9AFE]反乱軍[-]ユニットをGETしてイベントに備えよう!\n\n[FFFF00]※1.STEP3は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、反乱軍ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-]\n[999999]※5.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_STEPUP_03_GEAR_REHEAT_DESC|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[0089FF][b]STEP3[/b][-]\n★3以上[2E9AFE]\n反乱軍[-]ユニット\n1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅥ~Ⅹ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[0089FF][b]STEP3[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅢ 30個\nオメガ 10個\nクレジット 500K\n\n[0089FF][b]STEP3[/b][-]\n★3以上[2E9AFE]反乱軍[-]ユニットをGETしてイベントに備えよう!\n\n[FFFF00]※1.STEP3は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_STEPUP_03_V2_DESC|[99FF33]反乱軍4STEP UP\n11連ガチャ[-]\n\n[0089FF][b]STEP3[/b][-]\n★3以上反乱軍ユニット1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[0089FF][b]STEP3[/b][-]:1回\n\nおまけ\nスキル資材\nマークⅢ 30個\nスキル資材\nオメガ 10個\n[0089FF]\n[b]STEP3[/b][-]\n★3以上反乱軍ユニットをGETして「皇帝の終焉」イベントに備えよう!\n\n[FFFF00]※1.STEP3は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、反乱軍ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_STEPUP_04_GEAR_DESC|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[9a00ff][b]STEP4[/b][-]\n★4[2E9AFE]反乱軍[-]ユニット\n1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅥ~Ⅹ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[9a00ff][b]STEP4[/b][-]:3回\n\nおまけ\nスキル資材\nマークⅢ 30個\nスキル資材\nオメガ 10個\nスキップチケット\n100枚\nクレジット 1.5M\n\n[9a00ff][b]STEP4[/b][-]\n★4[2E9AFE]反乱軍[-] ユニットをGETして\nイベントに備えよう!\n\n[FFFF00]※1.確定出現分の\n★2、★3ユニットは\n★4として出現します[-]\n[FFFF00]※2.STEP4は24時間\n限定となります[-]\n[999999]※3.重複ユニットはかけらに変換されます[-]\n[999999]※4.各かけらセットは重複する場合があります[-]\n[999999]※5.出現アイテム一覧内、反乱軍ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-]\n[999999]※6.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_STEPUP_04_GEAR_REHEAT_DESC|[2E9AFE]反乱軍[-] 4STEPUP\n11連ガチャ\n\n[9a00ff][b]STEP4[/b][-]\n★4[2E9AFE]反乱軍[-]ユニット\n1体確定!!\n\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n装備レベルⅥ~Ⅹ用\n完成品装備 1個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[9a00ff][b]STEP4[/b][-]:3回\n\nおまけ\nスキル資材\nマークⅢ 30個\nスキル資材\nオメガ 10個\nスキップチケット\n100枚\nクレジット 1.5M\n\n[9a00ff][b]STEP4[/b][-]\n★4[2E9AFE]反乱軍[-] ユニットをGETして\nイベントに備えよう!\n\n[FFFF00]※1.確定出現分の\n★2、★3ユニットは\n★4として出現します[-]\n[FFFF00]※2.STEP4は24時間\n限定となります[-]\n[999999]※3.重複ユニットはかけらに変換されます[-]\n[999999]※4.各かけらセットは重複する場合があります[-]\n[999999]※5.「装備レベル」の文字色とその場合に装備できる各種装備アイコンの枠色は必ずしも同じではありません[-] STOREPACK_JP_STEPUP_04_V2_DESC|[99FF33]反乱軍4STEP UP\n11連ガチャ[-]\n\n[9a00ff][b]STEP4[/b][-]\n★4反乱軍ユニット\n1体確定!!\nその他\n★1~★4ユニット1体\n★1~★4のかけら\n5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[9a00ff][b]STEP4[/b][-]:3回\n\nおまけ\nスキル資材\nオメガor[642EFE]ゼータ[-] 10個\nスキップチケット\n100枚\nクレジット 1M\n\n[9a00ff][b]STEP4[/b][-]\n★4反乱軍ユニットをGETして「皇帝の終焉」イベントに備えよう!\n\n[FFFF00]※1.STEP4は24時間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-]\n[999999]※4.出現アイテム一覧内、反乱軍ユニットの出現数は確定出現分と通常出現分が加算された数値が表示されています[-] STOREPACK_JP_STEPUP_EMPIRE_STEP1_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_EMPIRE_STEP1_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_EMPIRE_STEP1_DESC| [99FF33]帝国軍&シス5STEPUPガチャ[-]\n\n[7DF5F1][b]STEP1[/b][-] 5連\n初回半額\nユニット1体確定!\nその他\n★1~★4のかけら24個\n上記がランダムで\n4セット出現\n\n回数制限あり\n[f0ff23]各STEP1回[-]\n\n初回割引でお得な[7DF5F1]\n[b]STEP1[/b][-]\n初回だけのチャンスを見逃すな!\n\n[FFFF00]※1.それぞれのSTEPにつき7日間の期間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_EMPIRE_STEP2_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_EMPIRE_STEP2_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_EMPIRE_STEP2_DESC| [99FF33]帝国軍&シス5STEPUPガチャ[-]\n\n[04ff00][b]STEP2[/b][-] 5連\n★2、★3帝国軍&シスユニット確率UP\nユニット1体確定!\nその他\n★1~★4のかけら24個\n上記がランダムで\n4セット出現\n\n回数制限あり\n[f0ff23]各STEP1回[-]\n\nおまけ\nスキル資材マークⅡ \n10個\n\n[04ff00][b]STEP2[/b][-]\n帝国軍&シスユニットをGETするチャンスを見逃すな!\n\n[FFFF00]※1.それぞれのSTEPにつき7日間の期間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_EMPIRE_STEP3_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_EMPIRE_STEP3_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_EMPIRE_STEP3_DESC| [99FF33]帝国軍&シス5STEPUPガチャ[-]\n\n[0089FF][b]STEP3[/b][-] 5連\n★4帝国軍&シスユニット確率UP\nユニット1体確定!\nその他\n★1~★4のかけら24個\n上記がランダムで\n4セット出現\n\n回数制限あり\n[f0ff23]各STEP1回[-]\n\nおまけ\nスキル資材マークⅢ\n 10個\n\n[0089FF][b]STEP3[/b][-]\n帝国軍&シスユニットをGETするチャンスを見逃すな!\n\n[FFFF00]※1.それぞれのSTEPにつき7日間の期間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_EMPIRE_STEP4_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_EMPIRE_STEP4_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_EMPIRE_STEP4_DESC| [99FF33]帝国軍&シス5STEPUPガチャ[-]\n\n[9a00ff][b]STEP4[/b][-] 5連\n帝国軍orシスユニット1体確定!\nその他\n★1~★4のかけら24個\n上記がランダムで\n4セット出現\n回数制限あり\n[f0ff23]各STEP1回[-]\n\nおまけ\nスキル資材オメガ\n10個\nスキップチケット \n100枚\n[9a00ff][b]STEP4[/b][-]\n帝国軍orシスユニットをGETしてイベントに備えよう!\n\n[FFFF00]※1.それぞれのSTEPにつき7日間の期間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_EMPIRE_STEP5_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_EMPIRE_STEP5_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_EMPIRE_STEP5_DESC| [99FF33]帝国軍&シス5STEPUPガチャ[-]\n\n[ff9a00][b]STEP5[/b][-] 11連\n[b]★4[/b]帝国軍orシスユニット1体確定!\nその他\n★1~★4の\nかけら5~50個\n上記がランダムで\n10セット出現\n\n回数制限あり\n[f0ff23]各STEP1回[-]\n\nおまけ\nクレジット 1M\n[ff9a00][b]STEP5[/b][-]\n帝国軍orシス[b]★4[/b]ユニットをGETしてイベント攻略を目指そう!\n\n[FFFF00]※1.それぞれのSTEPにつき7日間の期間限定となります[-]\n[999999]※2.重複ユニットはかけらに変換されます[-]\n[999999]※3.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_TEST01_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_TEST01_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_TEST01_DESC|[99FF33]反乱軍5STEPUPガチャ[-]\n\n[7DF5F1][b]STEP1[/b][-]\n初回割引\nユニット1体確定!\nその他\n★1~★4かけら24個\n上記がランダムで4セット出現\n回数制限あり\n[f0ff23]各STEP1回[-]\n\n初回割引でお得な[7DF5F1]\n[b]STEP1[/b][-]\n初回だけのチャンスを見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_TEST02_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_TEST02_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_TEST02_DESC|[99FF33]反乱軍5STEPUPガチャ[-]\n\n[04ff00][b]STEP2[/b][-]\n★2、★3反乱軍ユニット確率UP\nユニット1体確定!\nその他\n★1~★4かけら24個\n上記がランダムで\n\n4セット出現\n回数制限あり\n[f0ff23]各STEP1回[-]\n\nおまけ\nスキル資材マークⅡ \n10個\n\n[04ff00][b]STEP2[/b][-]\n反乱軍ユニットをGETするチャンスを見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_TEST03_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_TEST03_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_TEST03_DESC|[99FF33]反乱軍5STEPUPガチャ[-]\n\n[0089FF][b]STEP3[/b][-]\n★4反乱軍ユニット確率UP\nユニット1体確定!\nその他\n★1~★4かけら24個\n上記がランダムで\n\n4セット出現\n回数制限あり\n[f0ff23]各STEP1回[-]\n\nおまけ\nスキル資材マークⅢ\n10個\n\n[0089FF][b]STEP3[/b][-]\n反乱軍ユニットをGETするチャンスを見逃すな!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_TEST04_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_TEST04_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_TEST04_DESC|[99FF33]反乱軍5STEPUPガチャ[-]\n\n[9a00ff][b]STEP4[/b][-]\n★2以上反乱軍ユニット1体確定!\nその他\n★1~★4かけら24個\n上記がランダムで4セット出現\n回数制限あり\n[f0ff23]各STEP1回[-]おまけ\nスキル資材\nマークオメガ 10個\nスキップチケット\n100枚\n[9a00ff][b]STEP4[/b][-]\n反乱軍ユニットをGETして「皇帝の終焉」イベントに備えよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-] STOREPACK_JP_STEPUP_TEST05_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JP_STEPUP_TEST05_CHANCEAT|出現アイテム一覧 STOREPACK_JP_STEPUP_TEST05_DESC|[99FF33]反乱軍5STEPUPガチャ[-]\n\n[ff9a00][b]STEP5[/b][-]\n[b]★4[\b]以上反乱軍ユニット1体確定!\nその他\n★1~★4かけら5~50個\n上記がランダムで10セット出現\n回数制限あり\n[f0ff23]各STEP1回[-]おまけ\nクレジット 1M\n[ff9a00][b]STEP5[/b][-]\n[b]★4[/b]以上反乱軍ユニットをGETして「皇帝の終焉」イベントの攻略を目指そう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-] STOREPACK_JP_STR_EQUIPMENT_X3_DESC|[99FF33]銀河装備3連ガチャ[-]\nType STR\n\n[FF0000]力(STR)[-]用装備[f0ff23]\n「3個」[-]出現\n\n回数制限あり:[99FF33]3回[-]\n\nおまけ\nクレジット 150K\n\nユニットに合ったタイプの装備を手に入れるチャンス!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_SUPPORT_3X_DESC|[58D3F7]サポート3連ガチャ[-]\n\n[f0ff23]新ユニット追加![-]\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで\n3セット出現\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx15\nスキップチケットx50\n\n多種多様なスキルを使用できるサポートユニットをGETしよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_JP_SUPPORT_5X_DESC|[58D3F7]サポート5連ガチャ[-]\n\n[f0ff23]新ユニット追加![-]\n\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで\n4セット出現\n回数制限あり:[f0ff23]10回[-]\n\nおまけ\n★5XPドロイド 10個\nクレジット 150K\nスキル資材\nマークⅢ5個\n\n多種多様なスキルを使用できるサポートユニットをGETしよう!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-]\n[999999]※3.出現アイテム一覧内、ユニットアイコン下の数字は確定枠出現分と通常出現分が加算された表示となっております[-] STOREPACK_JP_TAC_EQUIPMENT_X3_DESC|[99FF33]銀河装備3連ガチャ[-]\nType TAC\n\n[58D3F7]戦略(TAC)[-]用装備[f0ff23]\n「3個」[-]出現\n\n回数制限あり:[99FF33]3回[-]\n\nおまけ\nクレジット 150K\n\nユニットに合ったタイプの装備を手に入れるチャンス!\n\n[999999]※1.各装備は重複する場合があります[-]\n[999999]※2.各装備は完成品として出現します[-] STOREPACK_JP_TERRITORY_DESC|[99FF33]テリトリーバトル\n3連ガチャ[-]\n[2E9AFE]反乱軍[-]のみ出現!\n\n出現率UPユニット\nキャプテン・\nハン・ソロ\nホス反乱軍兵士\nホス反乱軍スカウト\n\n★2~★4かけら\n10~330個\n★2~★4ユニット1体\n上記からランダムで\n3セット出現\n\n回数制限あり\n[f0ff23]1日3回[-]\n\nおまけ\n★5 XPドロイド 10個\nクレジット 150K\n\nテリトリーバトルで活躍するユニットを一気に[f0ff23]昇格[-]するチャンス!\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらセットは重複する場合があります[-] STOREPACK_JP_TERRITORY_PICKUP_A_DESC|Vol.1\n[99FF33]テリトリーバトル\n集中強化ガチャ[-]\n\nピックアップユニット\n・ロボト\n・パオ\n・コルサント・アンダ ーワールド警察隊\n\n上記いずれかのかけら\n100個確定!\n回数制限あり:[f0ff23]3回[-]\n\nおまけ\n・ホス反乱軍兵士\n・ホス反乱軍スカウト\n・キャプテン・\n ハン・ソロ\nいずれかのかけら5個\n★5 XPドロイド x5\nクレジット x200K\n\n対象ユニットを一気に昇格するチャンス!\n\n[999999]※対象ユニットは全てかけらにて出現します[-] STOREPACK_JP_TERRITORY_PICKUP_B_DESC|Vol.2\n[99FF33]テリトリーバトル\n集中強化ガチャ[-]\n\nピックアップユニット\n\n・アグノート\n・スカリフ同盟軍\n パスファインダー\n・レジスタンス・トル ーパー\n\n上記いずれかのかけら\n100個確定!\n回数制限あり:[f0ff23]3回[-]\n\nおまけ\n・ホス反乱軍兵士\n・ホス反乱軍スカウト\n・キャプテン・\n ハン・ソロ\nいずれかのかけら5個\n★5 XPドロイド x5\nクレジット x200K\n\n対象ユニットを一気に昇格するチャンス!\n\n[999999]※対象ユニットは全てかけらにて出現します[-] STOREPACK_JP_UNIT_ITTAI_KAKUTEI|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_JPATTACK_CAROUSEL_V2|獲得可能キャラクター([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JPATTACK_CHANCEAT_V2|獲得可能シャードセット STOREPACK_JPATTACK_DETAILEDDESC_V3|▼[f0ff23][u]アタッカー[/u][-]タイプだけ!\n\n期間限定[99FF33]10個まで[-]\n\n[f0ff23]キャラクター1体以上[-]と[f0ff23]シャードセット[-]が合計で5つ出現!\n\n[ffa500]*[-][999999][i]シャードセットは重複する場合があります[/i][-] STOREPACK_JPATTACK_NAME|\n \n STOREPACK_JPATTACK_PROMOTEXT_02|\n \n STOREPACK_JPATTACK_PROMOTEXT_1|\n \n STOREPACK_JPCHROMIUM10X_CAROUSEL_V2|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JPCHROMIUM10X_CHANCEAT_V2|獲得可能シャードセット STOREPACK_JPCHROMIUM10X_DETAILEDDESC_V3|▼[f0ff23][u]★3キャラクター1体確定[/u][-]10連ガチャ!\n\n[99FF33]12/4(日)23:59まで[-]の期間限定[99FF33]5回のみ[-]\n\n[f0ff23]★3キャラクター1体以上[-]と[f0ff23]シャードセット[-]が合計で10個出現!\n★5XPドロイドx30のオマケ付き\n\n[ffa500]*[-]フォースの覚醒キャラクター出現率UP!\n\n[ffa500]*[-][999999][i]シャードセットは重複する場合があります[/i][-] STOREPACK_JPCHROMIUM10X_NAME|\n \n STOREPACK_JPHEALTANK_CAROUSEL_V2|獲得可能キャラクター([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JPHEALTANK_CHANCEAT_V2|獲得可能シャードセット STOREPACK_JPHEALTANK_DETAILEDDESC_V3|▼[f0ff23][u]ヒーラー&タンク[/u][-]\nタイプだけ!\n\n期間限定[99FF33]10個まで[-]\n\n[f0ff23]キャラクター1体以上[-]と[f0ff23]シャードセット[-]が合計で5つ出現!\n\n[ffa500]*[-][999999][i]シャードセットは重複する場合があります[/i][-] STOREPACK_JPHEALTANK_NAME|\n \n STOREPACK_JPHEALTANK_PROMOTEXT_02|\n \n STOREPACK_JPHEALTANK_PROMOTEXT_1|\n \n STOREPACK_JPSUPPORT_CAROUSEL_V2|獲得可能キャラクター([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_JPSUPPORT_CHANCEAT_V2|獲得可能シャードセット STOREPACK_JPSUPPORT_DETAILEDDESC_V3|▼[f0ff23][u]サポート[/u][-]タイプ \nだけ!\n\n[99FF33]期間限定[99FF33]10個まで[-]\n\n[f0ff23]キャラクター1体以上[-]と[f0ff23]シャードセット[-]が合計で5つ出現!\n\n[ffa500]*[-][999999][i]シャードセットは重複する場合があります[/i][-] STOREPACK_JPSUPPORT_NAME|\n \n STOREPACK_JPSUPPORT_PROMOTEXT_02|\n \n STOREPACK_JPSUPPORT_PROMOTEXT_1|\n \n STOREPACK_LARGE_SHIP_DESC|Obtain galactic supremacy with your mighty fleet!\n\nThis pack contains 1-Star, 2-Star AND 3-Star Ship shards. STOREPACK_LARGE_SHIP_NAME|Epic Fleet Pack STOREPACK_LARGE_SHIP_TOP|Potential Item Drops STOREPACK_LIMITED_TIME_OFFER_KEY|Limited Time Offer! STOREPACK_LIMITEDTIMEOFFER_KEY|Limited Time Offer! STOREPACK_LIMITEDTIMEONLY_KEY|Limited Time Only! STOREPACK_MEGA_BOOSTER_PACK_KEY|MEGA BOOSTER PACK STOREPACK_MEGA_FLEET_BLUEPRINTS_DROPS|Possible Ship Blueprints and Character Shards STOREPACK_MODS_PACK_KEY|Guarantees 5 to 8 Mods STOREPACK_POSSIBLE_ITEMS_KEY|Possible Items STOREPACK_POWER_UP_KEY|Power up your squad! STOREPACK_R1JPATTACK_3X_V3CAROUSEL|獲得可能ユニット STOREPACK_R1JPATTACK_3X_V3CHANCEAT|出現アイテム一覧 STOREPACK_R1JPATTACK_3X_V3DETAILEDDESC|[99FF33]アタッカー3連ガチャ[-]\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで\n3セット出現\n\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx30\nスキップチケットx30\n\n即戦力になるアタッカーユニットをGETしよう!\n※[f0ff23]フェニックス中隊ユニット追加![-]\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_R1JPATTACK_CAROUSEL_V2|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_R1JPATTACK_CHANCEAT_V2|出現アイテム一覧 STOREPACK_R1JPATTACK_DETAILEDDESC_V3|[99FF33]アタッカー5連ガチャ[-]\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで4セット出現\n回数制限あり\n[f0ff23]10回[-]\nおまけ\n★5XPドロイドx30\n\n即戦力になるアタッカーユニットをGETしよう!\n※[f0ff23]ローグ・ワン登場ユニット追加![-]\n\n開催期間[99FF33]2月5日[-]まで STOREPACK_R1JPATTACK_V3CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_R1JPATTACK_V3CHANCEAT|出現アイテム一覧 STOREPACK_R1JPATTACK_V3DETAILEDDESC|[99FF33]アタッカー5連ガチャ[-]\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで\n4セット出現\n\n回数制限あり\n[f0ff23]10回[-]\n\nおまけ\n★5XPドロイドx30\n\n即戦力になるアタッカーユニットをGETしよう!\n※[f0ff23]フェニックス中隊ユニット追加![-]\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_R1JPHEALTANK_3X_V3CAROUSEL|獲得可能ユニット STOREPACK_R1JPHEALTANK_3X_V3CHANCEAT|出現アイテム一覧 STOREPACK_R1JPHEALTANK_3X_V3DETAILEDDESC|[99FF33]ヒーラー&タンク\n3連ガチャ[-]\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで\n3セット出現\n\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx30\nスキップチケットx30\n\n貴重なヒーラー、高耐久のタンクユニットをGETしよう!\n※[f0ff23]フェニックス中隊ユニット追加![-]\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_R1JPHEALTANK_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_R1JPHEALTANK_CHANCEAT|出現アイテム一覧 STOREPACK_R1JPHEALTANK_DETAILEDDESC|[99FF33]ヒーラー&タンク5連ガチャ[-]\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで4セット出現\n回数制限あり\n[f0ff23]10回[-]\nおまけ\n★5XPドロイドx30\n\n貴重なヒーラー、高耐久のタンクユニットをGETしよう!\n※[f0ff23]ローグ・ワン登場ユニット追加![-]\n\n開催期間[99FF33]2月5日[-]まで STOREPACK_R1JPHEALTANK_V3CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_R1JPHEALTANK_V3CHANCEAT|出現アイテム一覧 STOREPACK_R1JPHEALTANK_V3DETAILEDDESC|[99FF33]ヒーラー&タンク\n5連ガチャ[-]\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで\n4セット出現\n\n回数制限あり\n[f0ff23]10回[-]\n\nおまけ\n★5XPドロイドx30\n\n貴重なヒーラー、高耐久のタンクユニットをGETしよう!\n※[f0ff23]フェニックス中隊ユニット追加![-]\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_R1JPSUPPORT_3X_V3CAROUSEL|獲得可能ユニット STOREPACK_R1JPSUPPORT_3X_V3CHANCEAT|出現アイテム一覧 STOREPACK_R1JPSUPPORT_3X_V3DETAILEDDESC|[99FF33]サポート3連ガチャ[-]\n★1~★4かけら15個\n★1~★4ユニット1体\n上記がランダムで\n3セット出現\n\n回数制限あり:[f0ff23]5回[-]\n\nおまけ\n★5XPドロイドx30\nスキップチケットx30\n\n多種多様なスキルを使用できるサポートユニットをGETしよう!\n※[f0ff23]フェニックス中隊ユニット追加![-]\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_R1JPSUPPORT_CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-][ffa500]*[-]) STOREPACK_R1JPSUPPORT_CHANCEAT|出現アイテム一覧 STOREPACK_R1JPSUPPORT_DETAILEDDESC|[99FF33]サポート5連ガチャ[-]\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで4セット出現\n回数制限あり\n[f0ff23]10回[-]\nおまけ\n★5XPドロイドx30\n\n多種多様なスキルを使用できるサポートユニットをGETしよう!\n※[f0ff23]ローグ・ワン登場ユニット追加![-]\n\n開催期間[99FF33]2月5日[-]まで STOREPACK_R1JPSUPPORT_V3CAROUSEL|獲得可能ユニット([f0ff23]1体確定[-]) STOREPACK_R1JPSUPPORT_V3CHANCEAT|出現アイテム一覧 STOREPACK_R1JPSUPPORT_V3DETAILEDDESC|[99FF33]サポート5連ガチャ[-]\nユニット1体確定!\nその他\n★1~★4かけら24個\n★1~★4ユニット1体\n上記がランダムで\n4セット出現\n\n回数制限あり\n[f0ff23]10回[-]\n\nおまけ\n★5XPドロイドx30\n\n多種多様なスキルを使用できるサポートユニットをGETしよう!\n※[f0ff23]フェニックス中隊ユニット追加![-]\n\n[999999]※1.重複ユニットはかけらに変換されます[-]\n[999999]※2.各かけらは重複する場合があります[-] STOREPACK_RGQjqBBCboY2rs5w_DESC|マスター・オタクからの挑戦状にご参加いただきありがとうございました!!\n\n特別に無料で1回\nクロミウムガチャを\n引くことができます\n\nユニット or かけら\nセットをGETしよう\n\n今後とも「スター・ウォーズ/銀河の英雄」\nを宜しくお願いいたします。 STOREPACK_SMALL_SHIP_DESC|Obtain galactic supremacy with your mighty fleet!\n\nThis pack contains 1-Star and 2-Star Ship shards. STOREPACK_SMALL_SHIP_NAME|Fleet Pack STOREPACK_SMALL_SHIP_TOP|Potential Item Drops STOREPACK_SUCCESSFULLY_RECEIVED_KEY|You have successfully received the following items. STOREPACK_VIP_CHROMIUM_GUARANTEE|Guarantees 5 Items STOREPACK_VIP_CHROMIUM_NAME|You've unlocked the Aurodium Data Pack! STOREPACK_VIP_CHROMIUM_PACK_BOTTOM|Possible Character STOREPACK_VIP_CHROMIUM_PACK_DETAILEDDESC|This data pack guarantees the following 5 drops:\n\n[f0ff23]1st Drop[-]: CT-7567 “REX” character shards OR character\n[f0ff23]2nd Drop[-]: 5 Synergy character shards (CT-5555 OR Plo Koon, OR Clone Sergeant Phase 1)\n[f0ff23]3rd Drop[-]: 100K Credits\n[f0ff23]4th Drop[-]: 10 4-star Training Droids\n[f0ff23]5th Drop[-]: 2 Ability Material MK III STOREPACK_VIP_CHROMIUM_PACK_NAME|Aurodium Data Pack STOREPACK_VIP_CHROMIUM_PACK_TOP|Possible Items STOREPACK_VIP_CHROMIUM_PACK_TUSKENSHAMAN_DETAILEDDESC|This data pack guarantees the following 5 drops:\n\n[f0ff23]1st Drop[-]: Tusken Shaman character shards OR character\n[f0ff23]2nd Drop[-]: 5 Synergy character shards (URoRRuR'R'R OR Tusken Raider)\n[f0ff23]3rd Drop[-]: 100K Credits\n[f0ff23]4th Drop[-]: 10 4-star Training Droids\n[f0ff23]5th Drop[-]: 2 Ability Material MK III STOREPACK_VIP_CHROMIUM_TEXT|Head to the store now for the Aurodium Data Pack that guarantees CT-7567 "REX" shards or character, synergy character shards, Credits, 4-star Training Droids, and Ability Material MK III! STOREPACK_VIP_CHROMIUM_TUSKENSHAMAN_TEXT|Head to the store now for the Aurodium Data Pack that guarantees the new dark side healer Tusken Shaman character or shards, synergy character shards, Credits, 4-star Training Droids, and Ability Material MK III! StorePackDetailsView_PotentialItem|Potential Item and Material Drop StorePackDetailsView_PotentialUnit|Potential Character Drop StorePopupView_GemsHeaderFormat|Crystals ({0}) StorePopupView_NoRequiredUnitsMessage|Would you like to go to the store to acquire more characters? StorePopupView_NoRequiredUnitsTitle|Missing Required Characters StorePopupView_PromptToOpenHeader|Insufficient Currency StorePopupView_PromptToOpenText|You lack the necessary funds to perform this action, would you like to acquire more? StorePopupView_PromptToOpenTextSocial|Insufficient funds. Ally Points are earned by borrowing other player's characters in battle. StorePromoView_Time_Remaining_Label|Time Left {0} StoreSubscription_Active_Text|Subscription Active StoreView_Bonus|+{0} StoreView_BottomMenuPacksButton|DATA CARDS StoreView_BottomMenuPremiumCurrencyButton|CRYSTALS StoreView_BottomMenuShipmentsButton|SHIPMENTS StoreView_BottomMenuShipPacksButton|RESOURCES StoreView_BottomMenuVIPButton|VIP StoreView_BuyPack|BUY StoreView_ChanceAt|Potential Drops StoreView_ConfirmCantinaBattleShipmentRefreshMessage|Your store will refresh in {0}, or you can refresh all store items now for {1} Cantina Credits. Remaining items will no longer be available to purchase. Refresh? StoreView_ConfirmGalacticBattleShipmentRefreshMessage|Your store will refresh in {0}, or you can refresh all store items now for {1} Galactic War Tokens. Remaining items will no longer be available to purchase. Refresh? StoreView_ConfirmShipmentNoAutoRefreshMessage|You can refresh all shipments now for {0} {1}. Remaining items will no longer be available to purchase. Refresh? StoreView_ConfirmShipmentRefreshMessage|Your shipments will refresh in {0}, or you can refresh all shipments now for {1} crystals. Remaining items will no longer be available to purchase. Refresh? StoreView_ConfirmShipmentRefreshMessage_TU4|Your items will refresh in {0}\nor you can refresh now for {1} {2}. \n\nRemaining items will no longer be available to purchase. StoreView_ConfirmShipmentRefreshTitle|Refresh? StoreView_DetailsBuyFreeItem|FREE Storeview_DetailsSectionBlank| StoreView_DetailsSectionFormatter|{0}{1} StoreView_FreeItemTimeLeft|Free in StoreView_GuaranteedRarity|Guaranteed {0}-Star! StoreView_GuaranteedRarityMinMax|Guaranteed {0} Star - Chance at {1} Star! StoreView_InsufficientCurrencyErrorText|You lack the necessary currency to purchase this item. Purchase Crystal or Credit Packs in the Store. StoreView_InsufficientCurrencyErrorText_TU3|You lack the necessary currency to purchase this item. StoreView_LastChance|Last chance! StoreView_OneGuaranteedCharacter|ONE GUARANTEED CHARACTER StoreView_PackDetailsScrim|Loading StoreView_PurchaseAttempt|Attempting to make a purchase... StoreView_PurchaseFailed|Failed to Purchase Item or Reached Daily Purchase Limit. StoreView_PurchaseFailedTitle|PURCHASE FAILED StoreView_PurchaseResultButton|OK StoreView_PurchaseSuccess|Success! Received StoreView_PurchaseSuccessTitle|SUCCESS StoreView_ShipmentBuyCTA|BUY StoreView_ShipmentBuyCTA_TU3|BUY {0} StoreView_ShipmentFailedToUpdateMessage|You lack the necessary currency to purchase this item. StoreView_ShipmentFailedToUpdateTitle|Can't Update Shipments StoreView_ShipmentNoMoreAvailable|PURCHASED! StoreView_ShipmentNoneRemainingMessage|You have purchased this shipment today. StoreView_ShipmentNoneRemainingTitle|None Remaining StoreView_ShipmentPurchaseForFree|FREE! StoreView_ShipmentReturnCTA|Return when shipments update for new items StoreView_ShipmentsExpired|Shipments Have Expired StoreView_ShipmentsRefreshCTA|REFRESH StoreView_ShipmentsTimeRemaining|Shipments Available for [f0ff23]{0}[-] StoreView_ShipmentTimeRemainingMessage|[FFFFFF]Time Left: [-] StoreView_ShipmentTimeRemainingMessageWithoutRefresh|Time Left: {0} StoreView_ShipmentTimeRemainingMessageWithRefresh|REFRESH ({0} left) StoreView_ShipmentTimeRemainingTimeFormat|[F68D97]{0}[-] StoreView_TimeLeft|Time left: StoreView_TimeLeftFormat|Time left: {0:N0}:{1:00}:{2:00} STRATEGICABILITY_HOTH_ABILITY_RANK_LABEL_DISABLE|Disabled STRATEGICABILITY_HOTH_ABILITY_RANK_LABEL00|Locked STRATEGICABILITY_HOTH_ABILITY_RANK_LABEL01|Level 1 STRATEGICABILITY_HOTH_ABILITY_RANK_LABEL02|Level 2 STRATEGICABILITY_HOTH_ABILITY_RANK_LABEL03|Level 3 STRATEGICABILITY_HOTH_ATATASSAULT_DETAILS_NAME|AT-AT Assault [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_ATATASSAULT_NAME|AT-AT Assault STRATEGICABILITY_HOTH_ATATASSAULT_TIER0_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage to target enemy. This attack deals 50% more damage to enemies with full Health. This ability is weakened as platoons attack the AT-AT and is disabled when the AT-AT is defeated. \n\n[c][ffffff]Level 2:[-][/c] (Hindered) Cooldown Speed -50 \n\n[c][ffffff]Level 1:[-][/c] (Badly Hindered) -35% Damage \n\n[c][ffffff]Disabled:[-][/c] (AT-AT Destroyed) STRATEGICABILITY_HOTH_ATATASSAULT_TIER0_NAME|AT-AT Assault (Full Strength) STRATEGICABILITY_HOTH_ATATASSAULT_TIER1_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to target enemy. This attack deals 50% more damage to enemies with full Health. This ability is weakened as platoons attack the AT-AT, and is disabled when the AT-AT is defeated. \n\n[c][ffffff]Level 1:[-][/c] (Badly Hindered) -35% Damage [c][ffffff]\n\nDisabled:[-][/c] (Destroyed): Ability disabled STRATEGICABILITY_HOTH_ATATASSAULT_TIER1_NAME|AT-AT Assault (Hindered) STRATEGICABILITY_HOTH_ATATASSAULT_TIER1_UPGRADE_DESC|Tier I (Hindered): Cooldown Speed -50 STRATEGICABILITY_HOTH_ATATASSAULT_TIER2_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to target enemy. This attack deals 50% more damage to enemies with full Health. This ability is weakened as platoons attack the AT-AT, and is disabled when the AT-AT is defeated. \n\n[c][ffffff]Disabled:[-][/c] (Destroyed): Ability disabled STRATEGICABILITY_HOTH_ATATASSAULT_TIER2_NAME|AT-AT Assault (Badly Hindered) STRATEGICABILITY_HOTH_ATATASSAULT_TIER2_UPGRADE_DESC|Tier II (Badly Hindered): -35% Damage STRATEGICABILITY_HOTH_ATATASSAULT_TIER3_DESC|[c][F0FF23](Destroyed):[-][/c] Enemy ability disabled from completed Platoon STRATEGICABILITY_HOTH_ATATASSAULT_TIER3_NAME|AT-AT Assault (Destroyed) STRATEGICABILITY_HOTH_ATATASSAULT_TIER3_UPGRADE_DESC|Tier III (Destroyed): Ability disabled STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies. \n\n[c][ffffff]Level 2:[-][/c] +50 Cooldown Speed. \n\n[c][ffffff]Level 3:[-][/c] +45% bonus damage. STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER0_NAME|AT-AT Assault STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies. \n\n[c][ffffff]Level 2:[-][/c] +50 Cooldown Speed. \n\n[c][ffffff]Level 3:[-][/c] +45% bonus damage. STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER1_NAME|AT-AT Assault (Level 1) STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies. \n\n[c][ffffff]Level 3:[-][/c] +45% bonus damage. STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER2_NAME|AT-AT Assault (Level 2) STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER2_UPGRADE_DESC|Level 2: +50 Cooldown Speed STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal bonus damage to target enemy equal to 85% of the target's Maximum Health. STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER3_NAME|AT-AT Assault (Level 3) STRATEGICABILITY_HOTH_EMPIRE_ATATASSAULT_TIER3_UPGRADE_DESC|Level 3: +45% bonus Damage STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_NAME|Rebel Guerrilla Strike [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER0_DESC|[c][ffffff]Disabled:[-][/c] (Rebel Guerrilla Strike Destroyed) STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER0_NAME|Rebel Guerrilla Strike (Destroyed) STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER0_UPGRADE_DESC|(Destroyed): Ability disabled STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER1_DESC|[c][ffffff]Level 1:[-][/c] All enemies have +10% Critical Chance. \n\n[c][ffffff]Disabled:[-][/c] (Rebel Guerrilla Strike Destroyed) STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER1_NAME|Rebel Guerrilla Strike (Badly Hindered) STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER1_UPGRADE_DESC|-25% Defense and -10% Critical Avoidance. STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER2_DESC|[c][ffffff]Level 2:[-][/c] All enemies have +10% Critical Chance. In addition, each ally's first successful attack each encounter has a 35% chance to also Daze the target for 2 turns. \n\n[c][ffffff]Level 1:[-][/c] Remove 25% chance to gain Advantage at start of encounter. \n\n[c][ffffff]Disabled:[-][/c] (Rebel Guerrilla Strike Destroyed) STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER2_NAME|Rebel Guerrilla Strike (Hindered) STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER2_UPGRADE_DESC|Remove 35% chance to Daze target with first attack each encounter. STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER3_DESC|[c][ffffff]Level 3:[-][/c] All enemies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first successful attack each encounter has a 35% chance to also Daze the target for 2 turns. \n\n[c][ffffff]Level 2:[-][/c] Remove 35% chance to Daze target with first attack each encounter. \n\n[c][ffffff]Level 1:[-][/c] Remove 25% chance to gain Advantage at start of encounter. \n\n[c][ffffff]Disabled:[-][/c] (Rebel Guerrilla Strike Destroyed) STRATEGICABILITY_HOTH_EMPIRE_GUERILLASTRIKE_TIER3_NAME|Rebel Guerrilla Strike (Full Strength) STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_NAME|Ion Cannon Blast [c][ffff33](Ship Combat Only)[-][/c] STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER0_DESC|[c][ffffff]Level 3:[-][/c] Deal Special damage to target enemy, remove 100% Turn Meter, and Stun them for 1 turn. This ability starts without cooldown. \n\n[c][ffffff]Level 2:[-][/c] -30 Cooldown Speed. No longer reduces Turn Meter. \n\n[c][ffffff]Level 1:[-][/c] -20 Cooldown Speed. This ability starts on cooldown. \n\n[c][ffffff]Disabled:[-][/c] (Ion Cannon Destroyed) STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER0_DESC0|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Special damage to target enemy and Stun them for 1 turn. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +20 Cooldown Speed, add 100% Turn Meter reduction. \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed. No longer starts on cooldown. STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER0_NAME|Ion Cannon Blast (Ion Cannon Destroyed) STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Special damage to target enemy and Stun them for 1 turn. This ability starts on cooldown. \n\n[c][ffffff]Disabled:[-][/c] (Ion Cannon Destroyed) STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER1_DESC0|[c][ffffff]Disabled:[-][/c] (Ion Cannon Destroyed) STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER1_NAME|Ion Cannon Blast STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Special damage to target enemy, Stun them for 1 turn, and then remove 100% Turn Meter. This ability starts on cooldown. \n\n[c][ffffff]Level 1:[-][/c] -20 Cooldown Speed. This ability starts on cooldown. \n\n[c][ffffff]Disabled:[-][/c] (Ion Cannon Destroyed) STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER2_NAME|Ion Cannon Blast STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER2_UPGRADE_DESC|Tier II: +20 Cooldown Speed, add 100% Turn Meter reduction STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Special damage to target enemy and Stun them for 1 turn. This ability starts without cooldown and reduces targets Turn Meter 100%\n\n[c][ffffff]Level 2:[-][/c] -30 Cooldown Speed. No longer reduces Turn Meter. \n\n[c][ffffff]Level 1:[-][/c] -20 Cooldown Speed. This ability starts on cooldown. \n\n[c][ffffff]Disabled:[-][/c] (Ion Cannon Destroyed) STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER3_NAME|Ion Cannon Blast STRATEGICABILITY_HOTH_EMPIRE_IONCANNON_TIER3_UPGRADE_DESC|Tier III: +30 Cooldown Speed. No longer starts on cooldown. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_DETAILS_NAME|Orbital Bombardment [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_DISABLED_DESC|Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c]. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_DISABLED_DESC02|[c][ffffff]Level 2:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Rear Trenches[-][/c], [c][F0FF23]Power Generator[-][/c], [c][F0FF23]Forward Trenches[-][/c], and [c][F0FF23]Outer Pass[-][/c] territories. \n\n[c][ffffff]Level 3:[-][/c] [c][F0FF23]Snowfields[-][/c] and [c][F0FF23]Forward Stronghold[-][/c] territories are protected. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_DISABLED_DESC03|[c][ffffff]Level 3:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Rear Trenches[-][/c], [c][F0FF23]Power Generator[-][/c], [c][F0FF23]Forward Trenches[-][/c], [c][F0FF23]Outer Pass[-][/c], [c][F0FF23]Snowfields[-][/c], and [c][F0FF23]Forward Stronghold[-][/c] territories. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_DISABLED_NAME|Orbital Bombardment (Disabled) STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_NAME|Orbital Bombardment STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_SHIP_DISABLED_NAME|Orbital Bombardment STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c] \n\n[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability starts on cooldown. In addition, this ability is disabled in territories protected by the [c][ffff33]Planetary Shield[-][/c] ability. \n\n[c][ffffff]Level 2:[-][/c] +35% Damage. \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER0_NAME|Orbital Bombardment STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability starts on cooldown. In addition, this ability is disabled in territories protected by the [c][ffff33]Planetary Shield[-][/c] ability. \n\n[c][ffffff]Level 2:[-][/c] +35% Damage. \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER1_NAME|Orbital Bombardment STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER1_UPGRADE_DESC|[c][ffffff]Level 2:[-][/c] +35% Damage. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability starts on cooldown. In addition, this ability is disabled in territories protected by the [c][ffff33]Planetary Shield[-][/c] ability. \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER2_NAME|Orbital Bombardment STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER2_UPGRADE_DESC|[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability starts on cooldown. In addition, this ability is disabled in territories protected by the [c][ffff33]Planetary Shield[-][/c] ability. STRATEGICABILITY_HOTH_EMPIRE_ORBITALBOMBARDMENT_TIER3_NAME|Orbital Bombardment STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER0_DESC|[c][ffffff]Level 3:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Rear Trenches[-][/c], [c][F0FF23]Power Generator[-][/c], [c][F0FF23]Forward Trenches[-][/c], [c][F0FF23]Overlook[-][/c], [c][F0FF23]Rebel Base (Main Entrance)[-][/c] and [c][F0FF23]Rebel Base (South Entrance)[-][/c] territories. \n\n[c][ffffff]Level 2:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Forward Trenches[-][/c], [c][F0FF23]Overlook[-][/c], [c][F0FF23]Rebel Base (Main Entrance)[-][/c] and [c][F0FF23]Rebel Base (South Entrance)[-][/c] territories. \n\n[c][ffffff]Level 1:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Rebel Base (Main Entrance)[-][/c] and [c][F0FF23]Rebel Base (South Entrance)[-][/c] territories. \n\n[c][ffffff]Disabled:[-][/c] (Destroyed) STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER0_NAME|Planetary Shield (Full Strength) STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER1_DESC|[c][ffffff]Level 2:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Forward Trenches[-][/c], [c][F0FF23]Overlook[-][/c], [c][F0FF23]Rebel Base (Main Entrance)[-][/c] and [c][F0FF23]Rebel Base (South Entrance)[-][/c] territories. \n\n[c][ffffff]Level 1:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Rebel Base (Main Entrance)[-][/c] and [c][F0FF23]Rebel Base (South Entrance)[-][/c] territories. \n\n[c][ffffff]Disabled:[-][/c] (Destroyed) STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER1_NAME|Planetary Shield (Hindered) STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER1_UPGRADE|Planetary Shield no longer protects [c][F0FF23]Rear Trenches[-][/c] and [c][F0FF23]Power Generator[-][/c]. STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER2_DESC|[c][ffffff]Level 1:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Rebel Base (Main Entrance)[-][/c] and [c][F0FF23]Rebel Base (South Entrance)[-][/c] territories. \n\n[c][ffffff]Disabled:[-][/c] (Destroyed) STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER2_NAME|Planetary Shield (Badly Hindered) STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER2_UPGRADE|Planetary Shield no longer protects [c][F0FF23]Forward Trenches[-][/c] and[c][F0FF23]Overlook[-][/c]. STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER3_DESC|[c][ffffff]Disabled:[-][/c] (Destroyed) STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER3_NAME|Planetary Shield (Disabled) STRATEGICABILITY_HOTH_EMPIRE_PLANETARYSHIELD_TIER3_UPGRADE|Planetary Shield no longer protects [c][F0FF23]Rebel Base (Main Entrance)[-][/c] and [c][F0FF23]Rebel Base (South Entrance)[-][/c]. STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER0_DESC|[c][ffffff]Disabled:[-][/c] (Rebel Strafing Run Destroyed) STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER0_NAME|Rebel Strafing Run (Destroyed) STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER0_UPGRADE_DESC|(Destroyed): Ability disabled STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies equal to 40% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown. \n\n[c][ffffff]Disabled:[-][/c] (Rebel Strafing Run Destroyed) STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER1_NAME|Rebel Strafing Run (Level 1) STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER1_UPGRADE_DESC|Level 1: -20% bonus damage. STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to all enemies equal to 60% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown. \n\n[c][ffffff]Level 1:[-][/c] -20% bonus damage. \n\n[c][ffffff]Disabled:[-][/c] (Rebel Strafing Run Destroyed) STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER2_NAME|Rebel Strafing Run (Level 2) STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER2_UPGRADE_DESC|Level 2: -30 Cooldown Speed. STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal bonus damage to all enemies equal to 60% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] -30 Cooldown Speed. \n\n[c][ffffff]Level 1:[-][/c] -20% bonus damage. \n\n[c][ffffff]Disabled:[-][/c] (Rebel Strafing Run Destroyed) STRATEGICABILITY_HOTH_EMPIRE_REBELSTRAFINGRUN_TIER3_NAME|Rebel Strafing Run (Level 3) STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_NAME|Rebel Supply Lines [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER0_DESC|[c][ffffff]Disabled:[-][/c] (Supply Lines Destroyed) STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER0_NAME|Rebel Supply Lines (Destroyed) STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER0_UPGRADE_DESC|(Destroyed): Ability disabled STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER1_DESC|[c][ffffff]Level 1:[-][/c] All enemies have +25% Defense. In addition, at the start of their turn they have a 40% chance to Dispel all debuffs from themselves. \n\n[c][ffffff]Disabled:[-][/c] (Supply Lines Destroyed) STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER1_NAME|Rebel Supply Lines (Badly Hindered) STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER1_UPGRADE_DESC|-25% Defense and -10% Critical Avoidance. STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER2_DESC|[c][ffffff]Level 2:[-][/c] All enemies have +50% Defense and +10% Critical Avoidance. In addition, at the start of their turn they have a 40% chance to Dispel all debuffs from themselves. \n\n[c][ffffff]Level 1:[-][/c] -25% Defense and -10% Critical Avoidance. \n\n[c][ffffff]Disabled:[-][/c] (Supply Lines Destroyed) STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER2_NAME|Rebel Supply Lines (Hindered) STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER2_UPGRADE_DESC|-20% Health recovery per turn and -20% Dispel chance. STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER3_DESC|[c][ffffff]Level 3:[-][/c] All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves. \n\n[c][ffffff]Level 2:[-][/c] -20% Health recovery per turn and -20% Dispel chance. \n\n[c][ffffff]Level 1:[-][/c] -25% Defense and -10% Critical Avoidance. \n\n[c][ffffff]Disabled:[-][/c] (Supply Lines Destroyed) STRATEGICABILITY_HOTH_EMPIRE_SUPPLYLINES_TIER3_NAME|Rebel Supply Lines (Full Strength) STRATEGICABILITY_HOTH_GUERILLASTRIKE_NAME|Rebel Guerrilla Strike [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_GUERILLASTRIKE_TIER1_DESC|[c][ffffff]Level 1:[-][/c] All allies have +10% Critical Chance. \n\n[c][ffffff]Level 2:[-][/c] Add 25% chance to gain Advantage at start of encounter \n\n[c][ffffff]Level 3:[-][/c] Add 35% chance to Daze target with first attack each encounter STRATEGICABILITY_HOTH_GUERILLASTRIKE_TIER1_DESC0|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] All allies have +10% Critical Chance. \n\n[c][ffffff]Level 2:[-][/c] Add 25% chance to gain Advantage at start of encounter \n\n[c][ffffff]Level 3:[-][/c] Add 35% chance to Daze target with first attack each encounter. STRATEGICABILITY_HOTH_GUERILLASTRIKE_TIER1_NAME|Rebel Guerrilla Strike (Level 1) STRATEGICABILITY_HOTH_GUERILLASTRIKE_TIER2_DESC|[c][ffffff]Level 2:[-][/c] All allies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter.\n\n[c][ffffff]Level 3:[-][/c] Add 35% chance to Daze target with first attack each encounter STRATEGICABILITY_HOTH_GUERILLASTRIKE_TIER2_NAME|Rebel Guerrilla Strike (Level 2) STRATEGICABILITY_HOTH_GUERILLASTRIKE_TIER2_UPGRADE_DESC|Tier II: Add 25% chance to gain Advantage at start of encounter STRATEGICABILITY_HOTH_GUERILLASTRIKE_TIER3_DESC|[c][ffffff]Level 3:[-][/c] All allies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first succesful attack each encounter has a 35% chance to also Daze the target for 2 turns. STRATEGICABILITY_HOTH_GUERILLASTRIKE_TIER3_NAME|Rebel Guerrilla Strike (Level 3) STRATEGICABILITY_HOTH_GUERILLASTRIKES_NAME|Rebel Guerrilla Strike [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_GUERILLASTRIKES_TIER1_DESC|All allies have +10% Critical Chance. STRATEGICABILITY_HOTH_GUERILLASTRIKES_TIER1_NAME|Rebel Guerrilla Strike (Level 1) STRATEGICABILITY_HOTH_GUERILLASTRIKES_TIER2_DESC|All allies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. STRATEGICABILITY_HOTH_GUERILLASTRIKES_TIER2_NAME|Rebel Guerrilla Strike (Level 2) STRATEGICABILITY_HOTH_GUERILLASTRIKES_TIER2_UPGRADE_DESC|Add 25% chance to gain Advantage at start of encounter STRATEGICABILITY_HOTH_GUERILLASTRIKES_TIER3_DESC|All allies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first succesful attack each encounter has a 35% chance to also Daze the target for 2 turns. STRATEGICABILITY_HOTH_GUERILLASTRIKES_TIER3_NAME|Rebel Guerrilla Strike (Level 3) STRATEGICABILITY_HOTH_GUERILLASTRIKES_TIER3_UPGRADE_DESC|Tier III: Add 35% chance to Daze target with first attack each encounter STRATEGICABILITY_HOTH_IONCANNON_NAME|Ion Cannon Blast [c][ffff33](Ship Combat Only)[-][/c] STRATEGICABILITY_HOTH_IONCANNON_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Special damage to target enemy and Stun them for 1 turn. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +20 Cooldown Speed, add 100% Turn Meter reduction \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed, no longer starts on cooldown STRATEGICABILITY_HOTH_IONCANNON_TIER1_DESC0|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Special damage to target enemy and Stun them for 1 turn. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +20 Cooldown Speed, add 100% Turn Meter reduction \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed, no longer starts on cooldown STRATEGICABILITY_HOTH_IONCANNON_TIER1_NAME|Ion Cannon Blast (Level 1) STRATEGICABILITY_HOTH_IONCANNON_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Special damage to target enemy, Stun them for 1 turn, and then remove 100% Turn Meter. This ability starts on cooldown. \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed, no longer starts on cooldown STRATEGICABILITY_HOTH_IONCANNON_TIER2_NAME|Ion Cannon Blast (Level 2) STRATEGICABILITY_HOTH_IONCANNON_TIER2_UPGRADE_DESC|Tier II: +20 Cooldown Speed, add 100% Turn Meter reduction STRATEGICABILITY_HOTH_IONCANNON_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Special damage to target enemy, Stun them for 1 turn, and then remove 100% Turn Meter. This ability starts on cooldown. STRATEGICABILITY_HOTH_IONCANNON_TIER3_NAME|Ion Cannon Blast (Level 3) STRATEGICABILITY_HOTH_IONCANNON_TIER3_UPGRADE_DESC|Tier III: +30 Cooldown Speed, no longer starts on cooldown STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DESC|Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability starts on cooldown. In addition, this ability is disabled in territories protected by the [c][ffff33]Planetary Shield[-][/c] ability. STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DESC_V2|Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability is disabled in territories protected by the [c][ffff33]Planetary Shield[-][/c] ability. STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DETAILS_NAME|Orbital Bombardment [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DISABLED_DESC|Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c]. STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DISABLED_DESC02|[c][ffffff]Level 2:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Rear Trenches[-][/c], [c][F0FF23]Power Generator[-][/c], [c][F0FF23]Forward Trenches[-][/c], and [c][F0FF23]Outer Pass[-][/c] territories. \n\n[c][ffffff]Level 3:[-][/c] [c][F0FF23]Snowfields[-][/c] and [c][F0FF23]Forward Stronghold[-][/c] territories are protected STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DISABLED_DESC03|[c][ffffff]Level 3:[-][/c] Orbital Bombardment blocked by [c][ffff33]Planetary Shield[-][/c] in the [c][F0FF23]Rear Trenches[-][/c], [c][F0FF23]Power Generator[-][/c], [c][F0FF23]Forward Trenches[-][/c], [c][F0FF23]Outer Pass[-][/c], [c][F0FF23]Snowfields[-][/c], and [c][F0FF23]Forward Stronghold[-][/c] territories. STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_DISABLED_NAME|Orbital Bombardment (Disabled) STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_NAME|Orbital Bombardment STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_SHIP_DISABLED_NAME|Orbital Bombardment (Destroyed) STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_TIER0_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability is weakened as platoons attack the Star Destroyer, and is disabled when the Star Destroyer is defeated. \n\n[c][ffffff]Level 2:[-][/c] (Hindered) Cooldown Speed -30 \n\n[c][ffffff]Level 1:[-][/c] (Badly Hindered) -35% Damage \n\n[c][ffffff]Disabled:[-][/c] (Destroyed) STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_TIER0_NAME|Orbital Bombardment (Full Strength) STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_TIER1_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability is weakened as platoons attack the Star Destroyer, and is disabled when the Star Destroyer is defeated. \n\n[c][ffffff]Level 1:[-][/c] (Badly Hindered) -35% Damage [c][ffffff]\n\nDisabled:[-][/c] (Destroyed) STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_TIER1_NAME|Orbital Bombardment (Hindered) STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_TIER2_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability is weakened as platoons attack the Star Destroyer, and is disabled when the Star Destroyer is defeated. \n\n[c][ffffff]Disabled:[-][/c] (Destroyed) STRATEGICABILITY_HOTH_ORBITALBOMBARDMENT_TIER2_NAME|Orbital Bombardment (Badly Hindered) STRATEGICABILITY_HOTH_PLANETARYSHIELD_NAME|Planetary Shield STRATEGICABILITY_HOTH_POWERGENERATOR_NAME|Power Generator STRATEGICABILITY_HOTH_POWERGENERATOR_TIER1_DESC|The [c][ffff33]Planetary Shield[-][/c] now protects Rear Air Combat Zone, Rear Trenches Perimeter, Sector 7, Sector 8, and all other territories inward, disabling the enemy's [c][ffff33]Orbital Bombardment[-][/c] ability in those territories. STRATEGICABILITY_HOTH_POWERGENERATOR_TIER2_UPGRADE_DESC|Tier II: Also protects Forward Air Combat Zone, Forward Trenches Perimeter, Sector 5 and Sector 6 STRATEGICABILITY_HOTH_POWERGENERATOR_TIER3_UPGRADE_DESC|Tier III: Also protects Contested Air Combat Zone, Snowfield Perimeter, Sector 3 and Sector 4 STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_NAME|Rebel Strafing Run [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies, Dispel all buffs on them and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. \n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER1_DESC0|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies, Dispel all buffs on them and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. \n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER1_NAME|Rebel Strafing Run (Level 1) STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to all enemies, Dispel all buffs on them and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. \n\n[c][ffffff]Level 3:[-][/c] +30 Cooldown Speed STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER2_NAME|Rebel Strafing Run (Level 2) STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER2_UPGRADE_DESC|Tier II: +35% Damage STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage to all enemies, Dispel all buffs on them and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER3_NAME|Rebel Strafing Run (Level 3) STRATEGICABILITY_HOTH_REBELSTRAFINGRUN_TIER3_UPGRADE_DESC|Tier III: +30 Cooldown Speed STRATEGICABILITY_HOTH_SUPPLYLINES_NAME|Rebel Supply Lines [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_HOTH_SUPPLYLINES_TIER1_DESC|[c][ffffff]Level 1:[-][/c] All allies have +25% Defense and a 40% chance to Dispel all debuffs from themselves at the start of their turn. \n\n[c][ffffff]Level 2:[-][/c] +25% Defense and +10% Critical Avoidance \n\n[c][ffffff]Level 3:[-][/c] Add 20% Health recovery per turn and +20% Dispel chance STRATEGICABILITY_HOTH_SUPPLYLINES_TIER1_DESC0|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] All allies have +25% Defense and a 40% chance to Dispel all debuffs from themselves at the start of their turn. \n\n[c][ffffff]Level 2:[-][/c] +25% Defense and +10% Critical Avoidance \n\n[c][ffffff]Level 3:[-][/c] Add 20% Health recovery per turn and +20% Dispel chance STRATEGICABILITY_HOTH_SUPPLYLINES_TIER1_NAME|Rebel Supply Lines (Level 1) STRATEGICABILITY_HOTH_SUPPLYLINES_TIER2_DESC|[c][ffffff]Level 2:[-][/c] All allies have +50% Defense, +10% Critical Avoidance and a 40% chance to Dispel all debuffs from themselves at the start of their turn. \n\n[c][ffffff]Level 3:[-][/c] Add 20% Health recovery per turn and +20% Dispel chance STRATEGICABILITY_HOTH_SUPPLYLINES_TIER2_NAME|Rebel Supply Lines (Level 2) STRATEGICABILITY_HOTH_SUPPLYLINES_TIER2_UPGRADE_DESC|Tier II: +25% Defense and +10% Critical Avoidance STRATEGICABILITY_HOTH_SUPPLYLINES_TIER3_DESC|[c][ffffff]Level 3:[-][/c] All allies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves. STRATEGICABILITY_HOTH_SUPPLYLINES_TIER3_NAME|Rebel Supply Lines (Level 3) STRATEGICABILITY_HOTH_SUPPLYLINES_TIER3_UPGRADE_DESC|Tier III: Add 20% Health recovery per turn and +20% Dispel chance STRATEGICABILITY_STRAFINGRUN_NAME|Strafing Run [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_SUPPLYLINES_NAME|Supply Lines [c][ffff33](Character Combat Only)[-][/c] STRATEGICABILITY_TERRITORY_WAR_ABILITY_RANK_LABEL00|Locked STRATEGICABILITY_TERRITORY_WAR_ABILITY_RANK_LABEL01|Level 1 STRATEGICABILITY_TERRITORY_WAR_ABILITY_RANK_LABEL02|Level 2 STRATEGICABILITY_TERRITORY_WAR_ABILITY_RANK_LABEL03|Level 3 STRATEGICABILITY_WAR_AMBUSHPREPARATIONS_STANDALONE01_DESC|At the start of the battle, defending allies in this territory gain Advantage for 2 turns and attacking enemies are [c][ffff33]Surprised[-][/c]. ([c][ffff33]Surprised[-][/c]: -100% Evasion, can't be Resisted or Dispelled; when damaged by an attack, -20% Turn Meter and [c][ffff33]Surprised[-][/c] expires) STRATEGICABILITY_WAR_AMBUSHPREPARATIONS_STANDALONE01_NAME|Ambush Preparations STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Attacking allies ignore Defense against enemies with full Health. \n\n[c][ffffff]Level 2:[-][/c] Add +15% Tenacity and 20% Protection Recovery on Resist \n\n[c][ffffff]Level 3:[-][/c] Add 2-turn buff at start of battle based on role (Attacker: Stealth, Tank: Crit Immunity, Support: Speed Up) STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER0_NAME|Commando Assault STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Attacking allies ignore Defense against enemies with full Health. \n\n[c][ffffff]Level 2:[-][/c] Add +15% Tenacity and 20% Protection Recovery on Resist \n\n[c][ffffff]Level 3:[-][/c] Add 2-turn buff at start of battle based on role (Attacker: Stealth, Tank: Crit Immunity, Support: Speed Up) STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER1_NAME|Commando Assault (Level 1) STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Attacking allies have +15% Tenacity, recover 20% Protection whenever they Resist, and ignore Defense against enemies with full Health. \n\n[c][ffffff]Level 3:[-][/c] Add 2-turn buff at start of battle based on role (Attacker: Stealth, Tank: Crit Immunity, Support: Speed Up) STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER2_NAME|Commando Assault (Level 2) STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Attacking allies have +15% Tenacity, recover 20% Protection whenever they Resist, and ignore Defense against enemies with full Health. In addition, at the start of the battle, each attacking ally gains a buff for 2 turns based on their role. (Attacker: Stealth, Tank: Crit Immunity, Support: Speed Up) STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER3_NAME|Commando Assault (Level 3) STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Whenever an attacking ally uses a Special ability, other allies with less than 50% Turn Meter gain 10% Turn Meter. \n\n[c][ffffff]Level 2:[-][/c] +20 Speed \n\n[c][ffffff]Level 3:[-][/c] Add 60% chance to Dispel Daze and Speed Down from self at start of turn STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER0_NAME|Coordinated Strike STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Whenever an attacking ally uses a Special ability, other allies with less than 50% Turn Meter gain 10% Turn Meter. \n\n[c][ffffff]Level 2:[-][/c] +20 Speed \n\n[c][ffffff]Level 3:[-][/c] Add 60% chance to Dispel Daze and Speed Down from self at start of turn STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER1_NAME|Coordinated Strike (Level 1) STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Attacking allies have +20 Speed. In addition, whenever an attacking ally uses a Special ability, other allies with less than 50% Turn Meter gain 10% Turn Meter. \n\n[c][ffffff]Level 3:[-][/c] Add 60% chance to Dispel Daze and Speed Down from self at start of turn STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER2_NAME|Coordinated Strike (Level 2) STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Attacking allies have +20 Speed and a 60% chance to Dispel Daze and Speed Down from themselves at the start of their turn. In addition, whenever an attacking ally uses a Special ability, other allies with less than 50% Turn Meter gain 10% Turn Meter. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER3_NAME|Coordinated Strike (Level 3) STRATEGICABILITY_WAR_DEFENSIVEBATTERY_STANDALONE01_DESC|Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability can't be Evaded and starts on cooldown, but immediately recovers an additional 20% Cooldown after each use (stacking, max +60%.) STRATEGICABILITY_WAR_DEFENSIVEBATTERY_STANDALONE01_NAME|Defensive Battery STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] Add +20% Cooldown Recovery after each use (stacking, max +60%) STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER0_NAME|Defensive Battery STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] Add +20% Cooldown Recovery after each use (stacking, max +60%) STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER1_NAME|Defensive Battery (Level 1) STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability starts on cooldown. \n\n[c][ffffff]Level 3:[-][/c] Add +20% Cooldown Recovery after each use (stacking, max +60%) STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER2_NAME|Defensive Battery (Level 2) STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability starts on cooldown, but immediately recovers an additional 20% Cooldown after each use (stacking, max +60%.) STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER3_NAME|Defensive Battery (Level 3) STRATEGICABILITY_WAR_FIRSTAID_STANDALONE01_DESC|Defending allies in this territory recover 10% Health per turn, and the two lowest-Health allies have +7000 Max Health. In addition, whenever a defending ally use a Special ability that isn't an attack, the lowest-Health ally recovers 15% Health. STRATEGICABILITY_WAR_FIRSTAID_STANDALONE01_NAME|First Aid STRATEGICABILITY_WAR_FIRSTAID_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Defending allies in this territory recover 10% Health per turn. \n\n[c][ffffff]Level 2:[-][/c] +7000 Max Health for two lowest-Health allies \n\n[c][ffffff]Level 3:[-][/c] Add lowest ally recovers 15% Health when another ally uses a Special ability that isn't an attack STRATEGICABILITY_WAR_FIRSTAID_TIER0_NAME|First Aid STRATEGICABILITY_WAR_FIRSTAID_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Defending allies in this territory recover 10% Health per turn. \n\n[c][ffffff]Level 2:[-][/c] +7000 Max Health for two lowest-Health allies \n\n[c][ffffff]Level 3:[-][/c] Add lowest ally recovers 15% Health when another ally uses a Special ability that isn't an attack STRATEGICABILITY_WAR_FIRSTAID_TIER1_NAME|First Aid (Level 1) STRATEGICABILITY_WAR_FIRSTAID_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Defending allies in this territory recover 10% Health per turn, and the two lowest-Health allies have +7000 Max Health. \n\n[c][ffffff]Level 3:[-][/c] Add lowest ally recovers 15% Health when another ally uses a Special ability that isn't an attack STRATEGICABILITY_WAR_FIRSTAID_TIER2_NAME|First Aid (Level 2) STRATEGICABILITY_WAR_FIRSTAID_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Defending allies in this territory recover 10% Health per turn, and the two lowest-Health allies have +7000 Max Health. In addition, whenever a defending ally use a Special ability that isn't an attack, the lowest-Health ally recovers 15% Health. STRATEGICABILITY_WAR_FIRSTAID_TIER3_NAME|First Aid (Level 3) STRATEGICABILITY_WAR_FORTIFICATIONS_STANDALONE01_DESC|Defending allies have +20% Critical Avoidance and +6000 Max Protection. In addition, at the start of each turn, they gain Protection Up (750) for 2 turns if they didn't already have Protection Up. STRATEGICABILITY_WAR_FORTIFICATIONS_STANDALONE01_NAME|Fortifications STRATEGICABILITY_WAR_FORTIFICATIONS_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Defending allies have +6000 Max Protection. \n\n[c][ffffff]Level 2:[-][/c] +20% Critical Avoidance \n\n[c][ffffff]Level 3:[-][/c] Add Protection Up (5%) for 2 turns at the start of each turn on allies that don't have Protection Up STRATEGICABILITY_WAR_FORTIFICATIONS_TIER0_NAME|Fortifications STRATEGICABILITY_WAR_FORTIFICATIONS_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Defending allies have +6000 Max Protection. \n\n[c][ffffff]Level 2:[-][/c] +20% Critical Avoidance \n\n[c][ffffff]Level 3:[-][/c] Add Protection Up (5%) for 2 turns at the start of each turn on allies that don't have Protection Up STRATEGICABILITY_WAR_FORTIFICATIONS_TIER1_NAME|Fortifications (Level 1) STRATEGICABILITY_WAR_FORTIFICATIONS_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Defending allies have +20% Critical Avoidance and +6000 Max Protection. \n\n[c][ffffff]Level 3:[-][/c] Add Protection Up (5%) for 2 turns at the start of each turn on allies that don't have Protection Up STRATEGICABILITY_WAR_FORTIFICATIONS_TIER2_NAME|Fortifications (Level 2) STRATEGICABILITY_WAR_FORTIFICATIONS_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Defending allies have +20% Critical Avoidance and +6000 Max Protection. In addition, at the start of each turn, they gain Protection Up (5%) for 2 turns if they didn't already have Protection Up. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER3_NAME|Fortifications (Level 3) STRATEGICABILITY_WAR_HEAVYFIRE_STANDALONE01_DESC|Deal Physical damage to target enemy and inflict Healing Immunity and Stagger for 2 turns. This attack can't be Evaded and deals 100% more damage to targets with full Health. STRATEGICABILITY_WAR_HEAVYFIRE_STANDALONE01_NAME|Heavy Fire STRATEGICABILITY_WAR_HEAVYFIRE_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack deals 100% more damage to targets with full Health. \n\n[c][ffffff]Level 2:[-][/c] Cooldown Speed +50 and add Stagger for 2 turns \n\n[c][ffffff]Level 3:[-][/c] +30% Damage STRATEGICABILITY_WAR_HEAVYFIRE_TIER0_NAME|Heavy Fire STRATEGICABILITY_WAR_HEAVYFIRE_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack deals 100% more damage to targets with full Health. \n\n[c][ffffff]Level 2:[-][/c] Cooldown Speed +50 and add Stagger for 2 turns \n\n[c][ffffff]Level 3:[-][/c] +30% Damage STRATEGICABILITY_WAR_HEAVYFIRE_TIER1_NAME|Heavy Fire (Level 1) STRATEGICABILITY_WAR_HEAVYFIRE_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to target enemy and inflict Healing Immunity and Stagger for 2 turns. This attack deals 100% more damage to targets with full Health. \n\n[c][ffffff]Level 3:[-][/c] +30% Damage STRATEGICABILITY_WAR_HEAVYFIRE_TIER2_NAME|Heavy Fire (Level 2) STRATEGICABILITY_WAR_HEAVYFIRE_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage to target enemy and inflict Healing Immunity and Stagger for 2 turns. This attack deals 100% more damage to targets with full Health. STRATEGICABILITY_WAR_HEAVYFIRE_TIER3_NAME|Heavy Fire (Level 3) STRATEGICABILITY_WAR_INNERLIGHT_STANDALONE01_DESC|Defending allies have +30% Counter Chance and recover 5% Health per turn. In addition, whenever they are damaged by an attack, they have a 30% chance to grant another random ally Foresight for 2 turns. STRATEGICABILITY_WAR_INNERLIGHT_STANDALONE01_NAME|Ready for Battle STRATEGICABILITY_WAR_INNERLIGHT_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Defending allies have +30% Counter Chance and gain 25% Turn Meter at the start of the battle. \n\n[c][ffffff]Level 2:[-][/c] +20% Counter Chance and recover 5% Health per turn \n\n[c][ffffff]Level 3:[-][/c] Add 30% chance to grant another random ally Foresight for 2 turns when damaged by an attack STRATEGICABILITY_WAR_INNERLIGHT_TIER0_NAME|Ready for Battle STRATEGICABILITY_WAR_INNERLIGHT_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Defending allies have +30% Counter Chance and gain 25% Turn Meter at the start of the battle. \n\n[c][ffffff]Level 2:[-][/c] +20% Counter Chance and recover 5% Health per turn \n\n[c][ffffff]Level 3:[-][/c] Add 30% chance to grant another random ally Foresight for 2 turns when damaged by an attack STRATEGICABILITY_WAR_INNERLIGHT_TIER1_NAME|Ready for Battle (Level 1) STRATEGICABILITY_WAR_INNERLIGHT_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Defending allies have +30% Counter Chance, recover 5% Health per turn, and gain 25% Turn Meter at the start of the battle. \n\n[c][ffffff]Level 3:[-][/c] Add 30% chance to grant another random ally Foresight for 2 turns when damaged by an attack STRATEGICABILITY_WAR_INNERLIGHT_TIER2_NAME|Ready for Battle (Level 2) STRATEGICABILITY_WAR_INNERLIGHT_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Defending allies have +30% Counter Chance, recover 5% Health per turn, and gain 25% Turn Meter at the start of the battle. In addition, whenever they are damaged by an attack, they have a 30% chance to grant another random ally Foresight for 2 turns. STRATEGICABILITY_WAR_INNERLIGHT_TIER3_NAME|Ready for Battle (Level 3) STRATEGICABILITY_WAR_IONCANNON_STANDALONE01_DESC|Deal Special Damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. This ability starts on cooldown. STRATEGICABILITY_WAR_IONCANNON_STANDALONE01_NAME|Ion Cannon Blast STRATEGICABILITY_WAR_IONCANNON_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Special Damage to target enemy and Stun them for 1 turn. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +50% Damage and add 100% Turn Meter Reduction \n\n[c][ffffff]Level 3:[-][/c] +50 Cooldown Speed and no longer starts on cooldown STRATEGICABILITY_WAR_IONCANNON_TIER0_NAME|Ion Cannon Blast STRATEGICABILITY_WAR_IONCANNON_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Special Damage to target enemy and Stun them for 1 turn. This ability starts on cooldown.\n\n[c][ffffff]Level 2:[-][/c] +50% Damage and add 100% Turn Meter Reduction \n\n[c][ffffff]Level 3:[-][/c] +50 Cooldown Speed and no longer starts on cooldown STRATEGICABILITY_WAR_IONCANNON_TIER1_NAME|Ion Cannon Blast (Level 1) STRATEGICABILITY_WAR_IONCANNON_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Special Damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. This ability starts on cooldown.\n\n[c][ffffff]Level 3:[-][/c] +50 Cooldown Speed and no longer starts on cooldown STRATEGICABILITY_WAR_IONCANNON_TIER2_NAME|Ion Cannon Blast (Level 2) STRATEGICABILITY_WAR_IONCANNON_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Special Damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. STRATEGICABILITY_WAR_IONCANNON_TIER3_NAME|Ion Cannon Blast (Level 3) STRATEGICABILITY_WAR_STRAFINGRUN_STANDALONE01_DESC|Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown. STRATEGICABILITY_WAR_STRAFINGRUN_STANDALONE01_NAME|Strafing Run STRATEGICABILITY_WAR_STRAFINGRUN_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown.\n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] Cooldown Speed +30 STRATEGICABILITY_WAR_STRAFINGRUN_TIER0_NAME|Strafing Run STRATEGICABILITY_WAR_STRAFINGRUN_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown.\n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] Cooldown Speed +30 STRATEGICABILITY_WAR_STRAFINGRUN_TIER1_NAME|Strafing Run (Level 1) STRATEGICABILITY_WAR_STRAFINGRUN_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown. \n\n[c][ffffff]Level 3:[-][/c] Cooldown Speed +30 STRATEGICABILITY_WAR_STRAFINGRUN_TIER2_NAME|Strafing Run (Level 2) STRATEGICABILITY_WAR_STRAFINGRUN_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown. STRATEGICABILITY_WAR_STRAFINGRUN_TIER3_NAME|Strafing Run (Level 3) STRATEGICABILITY_WAR_SUPPLYLINES_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Attacking allies have +160 Defense and +5000 Max Health. \n\n[c][ffffff]Level 2:[-][/c] +160 Defense, Recover 10% Health per turn \n\n[c][ffffff]Level 3:[-][/c] +5000 Max Health, +20% Tenacity STRATEGICABILITY_WAR_SUPPLYLINES_TIER0_NAME|Supply Lines STRATEGICABILITY_WAR_SUPPLYLINES_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Attacking allies have +160 Defense and +5000 Max Health. \n\n[c][ffffff]Level 2:[-][/c] +160 Defense, Recover 10% Health per turn \n\n[c][ffffff]Level 3:[-][/c] +5000 Max Health, +20% Tenacity STRATEGICABILITY_WAR_SUPPLYLINES_TIER1_NAME|Supply Lines (Level 1) STRATEGICABILITY_WAR_SUPPLYLINES_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Attacking allies have +320 Defense, +5000 Max Health, and recover 10% Health when they start their turn. \n\n[c][ffffff]Level 3:[-][/c] +5000 Max Health, +20% Tenacity STRATEGICABILITY_WAR_SUPPLYLINES_TIER2_NAME|Supply Lines (Level 2) STRATEGICABILITY_WAR_SUPPLYLINES_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Attacking allies have +320 Defense, +10000 Max Health, +20% Tenacity, and recover 10% Health when they start their turn. STRATEGICABILITY_WAR_SUPPLYLINES_TIER3_NAME|Supply Lines (Level 3) STRENGTH_FURY_BUNDLE_DESC|Get 25 shards of the Sith Marauder with the Strength & Fury Bundle! \n\nThis destructive Sith Attacker takes advantage of all status effects in battle and synergizes extremely well with Sith Lords.\n\n[f0ff23]BONUS[-]:This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up the Sith Marauder.\n\nIncludes materials sufficient to power up the Sith Marauder to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1 time purchase limit. STRENGTH_FURY_BUNDLE_NAME|STRENGTH & FURY BUNDLE STRENGTH_FURY_BUNDLE_TEXT|Power up the brand-new Sith Marauder with the STRENGTH & FURY BUNDLE & PACK - now in the store for a limited time! STRENGTH_FURY_BUNDLE_TITLE|Sith Marauder Bundle & Pack in store! STRENGTH_FURY_PACK_DESC|Power up the all-new Sith Marauder with this limited-time pack! \n\nThis destructive Sith Attacker takes advantage of all status effects in battle and synergizes extremely well with Sith Lords.\n\nEach pack guarantees at least 5 shards for the Sith Marauder and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. STRENGTH_FURY_PACK_NAME|STRENGTH & FURY PACK StrikeMissionDetailsView_AvailableUnits|MISSION UNITS StrikeMissionDetailsView_Complete|COMPLETE StrikeMissionDetailsView_Enter|BATTLE ({0}) StrikeMissionDetailsView_GalacticScoreProgress|{0} / {1} GP StrikeMissionDetailsView_GPProgressDescription|Galactic Power earned for {0} StrikeMissionDetailsView_GuildMemberProgress|{0} / 50 StrikeMissionDetailsView_MissingRequirements|REQUIRED UNITS {0}/{1} StrikeMissionDetailsView_Requirements|REQUIREMENTS StrikeMissionDetailsView_Rewards|REWARDS StrikeMissionView_AlreadyDeployed_Button|OKAY StrikeMissionView_AlreadyDeployed_Desc|This unit has already been deployed to another territory and cannot be used here. StrikeMissionView_AlreadyDeployed_Title|UNIT ALREADY DEPLOYED StrikeMissionView_MissionsTab|DETAILS StrikeMissionView_RequiredUnitsTab|REQUIRED UNITS StrikeZoneDetailsView_Complete|COMPLETE StrikeZoneDetailsView_Enter|ENTER ({0}) StrikeZoneDetailsView_GalacticScoreProgress|{0} / {1} GP StrikeZoneDetailsView_GPProgressDescription|Galactic Power earned for {0} StrikeZoneDetailsView_GuildMemberProgress|{0} / 50 StrikeZoneDetailsView_Locked|LOCKED StrikeZoneDetailsView_MissingMandatoryButton|OKAY StrikeZoneDetailsView_MissingMandatoryDescription|This unit is required for this mission, but has not been deployed to this territory. StrikeZoneDetailsView_MissingMandatoryTitle|MISSING UNIT StrikeZoneDetailsView_MissingRequirements|REQUIRED UNITS {0}/{1} StrikeZoneDetailsView_NoUnitsDeployed|You must deploy units to this territory in order to participate in this mission. StrikeZoneDetailsView_RewardsGP|Earn Territory Points for completing this battle! (Up to {0}) StrikeZoneDetailsView_RewardsVP|Earn up to {0} Victory Points based on encounters completed! StrikeZoneDetailsView_UndeployedButton|DEPLOY StrikeZoneDetailsView_UndeployedDescription|Deploy units to meet Mission requirements. Would you like to deploy now? StrikeZoneDetailsView_UndeployedTitle|UNDEPLOYED UNIT StrikeZoneView_AlreadyDeployed_Button|OKAY StrikeZoneView_AlreadyDeployed_Desc|This unit has already been deployed to another mission and cannot be used here. StrikeZoneView_AlreadyDeployed_Title|UNIT ALREADY DEPLOYED StrikeZoneView_MissionsTab|DETAILS StrikeZoneView_RequiredUnitsTab|MISSION UNITS SUBSCRIPTION_10DAY_DESC|600 Bonus Crystals granted upon purchase! SUBSCRIPTION_10DAY_DETAIL_DESC|Collect 100 crystals from your inbox every day for 10 days, plus get 600 Crystals immediately upon purchase! The bonus value is more than 80% of the standard price if you collect your crystals every day!\n\n You have until Midnight each day during the time period to login and claim your daily allotment of Crystals. Late redemption will result in forfeiture of the previous day's Crystal entitlement. SUBSCRIPTION_10DAY_NAME|Daily Crystal Booster - 10 Day SUBSCRIPTION_10DAY_SUCCESS_MESSAGE|Purchase Bonus of 600 Crystals added to your account! \n\nCollect 100 Crystals from your Inbox every day for 10 days! SUBSCRIPTION_10DAY_TOP_DESC|Collect 100 Crystals from your inbox every day for 10 days! SUBSCRIPTION_20DAY_DESC|600 Bonus Crystals granted upon purchase! SUBSCRIPTION_20DAY_DETAIL_DESC|Collect 50 crystals from your inbox every day for 20 days, plus get 600 Crystals immediately upon purchase! The bonus value is more than 80% of the standard price if you collect your crystals every day!\n\n You have until Midnight each day during the time period to login and claim your daily allotment of Crystals. Late redemption will result in forfeiture of the previous day's Crystal entitlement. SUBSCRIPTION_20DAY_NAME|Daily Crystal Booster - 20 Day SUBSCRIPTION_20DAY_SUCCESS_MESSAGE|Purchase Bonus of 600 Crystals added to your account! \n\nCollect 50 Crystals from your Inbox every day for 20 days! SUBSCRIPTION_20DAY_TOP_DESC|Collect 50 Crystals from your inbox every day for 20 days! SUBSCRIPTION_21DAY_NAME|Daily Crystal Booster - 21 Day SUBSCRIPTION_21DAYS_DESC|100 Bonus Crystals granted upon purchase! SUBSCRIPTION_21DAYS_DETAIL_DESC|Collect 100 crystals from your inbox every day for 21 days, plus get 100 Crystals immediately upon purchase! Save up to 40% compared to buying the crystals separately! You have until Midnight each day during the time period to login and claim your daily allotment of Crystals. Late redemption will result in forfeiture of the previous day's Crystal entitlement. SUBSCRIPTION_21DAYS_NAME|Daily Crystal Booster - 21 Days SUBSCRIPTION_21DAYS_SUCCESS_MESSAGE|Purchase Bonus of 100 Crystals added to your account! \n\nCollect 100 Crystals from your Inbox every day for 21 days! SUBSCRIPTION_21DAYS_TOP_DESC|Collect 100 Crystals from your inbox every day for 21 days! SUBSCRIPTION_7DAY_NAME|Daily Crystal Booster - 7 Day subscription_currency_920|Daily Crystals Subscription_Item_220_30_Days_Description|300 Bonus Crystals granted upon purchase! Subscription_Item_220_30_Days_Success_Message|Purchase Bonus of 300 Crystals added to your account! \n\nCollect 100 Crystals from your Inbox every day for 21 days! Subscription_Item_220_30_Days_Top_Description|Collect 100 Crystals from your Inbox every day for 21 days! Subscription_Item_220_Description|300 Bonus Crystals granted upon purchase! Subscription_Item_220_Success_Message|Purchase Bonus of 300 Crystals added to your account! \n\nCollect 125 Crystals from your Inbox every day for 7 days! Subscription_Item_220_Top_Description|Collect 125 Crystals from your inbox every day for 7 days! SUBSCRIPTION_RENEW_MESSAGE_KEY|We are removing the Daily Crystal Booster from the Store effective 8/29/2017. Any Daily Crystal Boosters purchased before 8/29 will yield their full 21 days of crystals. SUBSCRIPTION_RENEW_SUBJECT_KEY|Crystal Booster Expired Success_Rate_Up_Key|Success rates up! SUMMER_DOUBLE_DROPS_EVENT_NAME|Summer Double Drops! SUMMER_DOUBLE_DROPS_EVENT03_DESC|Greetings,\n\nPass the summer days with this 2 Day Double Drop Event! Today, rewards will be doubled (excluding XP, Crystals and First time rewards) for all Cantina Battles! SURPRISED_DEBUFF_DESC|[c][ffff33]Surprised[-][/c]: -100% Evasion, can't be Resisted or Dispelled; when damaged by an attack, -20% Turn Meter and [c][ffff33]Surprised[-][/c] expires SURPRISED_TOAST|SURPRISED TARKIN_CAPITALSHIP_BUFF_TOAST|TARKIN DOCTRINE tart Category: Star_Wars_Strategy_RPG| TB_05_PHOENIX_DESC|Phoenix Only (6-Star or higher) TB_06_ROGUEONE_DESC|Rogue One Only (7-Star) TBETIER_T2_01|T2-01 TBETIER_T2_02|T2-02 TBETIER_T2_03|T2-03 TBETIER_T2_04|T2-04 TBETIER_T2_05|T2-05 TBETIER_T2_06|T2-06 TBETIER_T2_07|T2-07 TBETIER_T2_08|T2-08 TBETIER_T2_09|T2-09 TBETIER_T2_10|T2-10 TBETIER_T2_11|T2-11 TBETIER_T2_12|T2-12 TBETIER_T2_13|T2-13 TBETIER_T2_14|T2-14 TBETIER_T2_15|T2-15 TBETIER_T2_16|T2-16 TBETIER_T2_17|T2-17 TBETIER_T2_18|T2-18 TBETIER_T2_19|T2-19 TBETIER_T2_20|T2-20 TBETIER_T2_21|T2-21 TBETIER_T2_22|T2-22 TERRITORY_BATTLE_NAME|Territory Battle TERRITORY_CHANNEL_ACTIVITY_CONFLICT_DEFENSE_DEPLOY|Earned {0} Banner(s) by setting a defensive squad TERRITORY_CHANNEL_ACTIVITY_CONFLICT_DEFENSE_FLEET_DEPLOY|Earned {0} Banner(s) by setting a defensive fleet TERRITORY_CHANNEL_ACTIVITY_CONFLICT_DEPLOY|Deployed {0} TERRITORY_CHANNEL_ACTIVITY_CONFLICT_FLEET_WIN|Earned {0} Banner(s) by defeating a fleet TERRITORY_CHANNEL_ACTIVITY_CONFLICT_SQUAD_WIN|Earned {0} Banner(s) by defeating a squad TERRITORY_CHANNEL_ACTIVITY_COVERT_COMPLETE|Completed {0} TERRITORY_CHANNEL_ACTIVITY_EMPTY_MESSAGE|Displays Guild Activity! TERRITORY_CHANNEL_ACTIVITY_RECON_ASSIGNMENT|Assigned {0} TERRITORY_CHANNEL_ACTIVITY_RECON_CONTRIBUTION|Earned {0} Territory Points in {1}. Guild completed Platoon Mission ({2}/{3}) TERRITORY_CHANNEL_ACTIVITY_RECON_CONTRIBUTION_ALL_COMPLETE|Earned {0} Territory Points in {1}. Guild completed Platoon Mission [00ff00]({2}/{3})[-] TERRITORY_CHANNEL_ACTIVITY_STARS_GAINED|[00ff00]{0} Star(s) Achieved[-] TERRITORY_CHANNEL_ACTIVITY_STRIKE_CONTRIBUTION|Contributed {0} TERRITORY_CHANNEL_ACTIVITY_STRIKE_LINKED_CONFLICT_CONTRIBUTION|Earned {0} Territory Points in {1} ({2}/{3}) TERRITORY_CHANNEL_ACTIVITY_STRIKE_LINKED_CONFLICT_CONTRIBUTION_ALL_COMPLETE|Earned {0} Territory Points in {1} [00ff00]({2}/{3})[-] TERRITORY_CHANNEL_ACTIVITY_STRIKE_PARTICIPATION|Earned {0} TERRITORY_COMMAND_MESSAGE_KEY|New Guild orders have been issued and your Guild needs your help!\n\nPlease check the Territory map for the new orders. Roger, roger! TERRITORY_COMMAND_SUBJECT_KEY|New Guild Orders Issued! TERRITORY_COMMANDS_KEY|New Territory Commands have been issued! TERRITORY_COVERT_REWARD_MESSAGE_KEY|Congratulations!\n\nThe following Guild members earned Rebel Officer Leia Organa shards for the Guild: TERRITORY_COVERT_REWARD_MESSAGE_KEY_TB_CURRENCY|Congratulations!\n\nThe following Guild members have earned Guild Event Tokens for the Guild: TERRITORY_COVERT_REWARD_SUBJECT_KEY|Special Mission Rewards TERRITORY_DISOBEYED_ORDERS|Rogue Actions TERRITORY_EMPIRE_COVERT_REWARD_MESSAGE_KEY|Congratulations!\n\nThe following Guild members earned Imperial Probe Droid shards for the Guild: TERRITORY_EMPIRE_COVERT_REWARD_SUBJECT_KEY|Special Mission Rewards TERRITORY_EVENT_COMPLETE_REWARD_MESSAGE_KEY|Congratulations on earning {1} Star(s) in {0}! Your Guild has earned the following rewards: TERRITORY_EVENT_COMPLETE_REWARD_SUBJECT_KEY|Territory Battle Rewards TERRITORY_EVENT_COMPLETE_REWARD_TIER|Guild Rewards Tier: {0} TERRITORY_EVENT_COMPLETE_ZERO_REWARD_MESSAGE_KEY|Thank you for participating in {0}!\n\nNo Stars were earned in this Territory Battle, but try again in the next Guild Event to earn exclusive character shards and gear. TERRITORY_HOTH_EMPIRE_NAME|HOTH - IMPERIAL RETALIATION TERRITORY_HOTH_EMPIRE_V2_NAME|HOTH - IMPERIAL RETALIATION TERRITORY_HOTH_NAME|HOTH - IMPERIAL INVASION TERRITORY_HOTH_REBEL_DESC|Repel the Imperial invasion! TERRITORY_HOTH_REBEL_NAME|HOTH - REBEL ASSAULT TERRITORY_SKIRMISH_A_DESC|Face off against other guilds in a fast-paced battle! Team up with guild mates and choose an event time. TERRITORY_SKIRMISH_A_NAME|Territory Skirmish 1 TERRITORY_SKIRMISH_EVENT_DESCRIPTION|Battle other guilds! TERRITORY_SKIRMISH_EVENT_NAME|Territory Skirmish Event Name TERRITORY_SKIRMISH_EVENT_TIME1_NAME|TS: Time 1 TERRITORY_SKIRMISH_EVENT_TIME2_NAME|TS: Time 2 TERRITORY_SKIRMISH_EVENT_TIME3_NAME|TS: Time 3 TERRITORY_SKIRMISH_EVENT_TIME4_NAME|TS: Time 4 TERRITORY_SKIRMISH_EVENT_TIME5_NAME|TS: Time 5 TERRITORY_SKIRMISH_EVENT_TIME6_NAME|TS: Time 6 TERRITORY_SKIRMISH_EVENT_TIME7_NAME|TS: Time 7 TERRITORY_SKIRMISH_EVENT_TIME8_NAME|TS: Time 8 TERRITORY_SKIRMISH_EVENT_TIME9_NAME|TS: Time 9 TERRITORY_SKIRMISH_NAME|Territory Skirmish TERRITORY_STAT_CATEGORY_COVERT_ATTEMPT_ROUND_1|Phase 1 - Special Missions TERRITORY_STAT_CATEGORY_COVERT_ATTEMPT_ROUND_2|Phase 2 - Special Missions TERRITORY_STAT_CATEGORY_COVERT_ATTEMPT_ROUND_3|Phase 3 - Special Missions TERRITORY_STAT_CATEGORY_COVERT_ATTEMPT_ROUND_4|Phase 4 - Special Missions TERRITORY_STAT_CATEGORY_COVERT_ATTEMPT_ROUND_5|Phase 5 - Special Missions TERRITORY_STAT_CATEGORY_COVERT_ATTEMPT_ROUND_6|Phase 6 - Special Missions TERRITORY_STAT_CATEGORY_GP_CONTRIBUTED|Territory Points Contributed TERRITORY_STAT_CATEGORY_POWER_ROUND_1|Phase 1 - GP Deployed TERRITORY_STAT_CATEGORY_POWER_ROUND_2|Phase 2 - GP Deployed TERRITORY_STAT_CATEGORY_POWER_ROUND_3|Phase 3 - GP Deployed TERRITORY_STAT_CATEGORY_POWER_ROUND_4|Phase 4 - GP Deployed TERRITORY_STAT_CATEGORY_POWER_ROUND_5|Phase 5 - GP Deployed TERRITORY_STAT_CATEGORY_POWER_ROUND_6|Phase 6 - GP Deployed TERRITORY_STAT_CATEGORY_SCORE_ROUND_1|Phase 1 - Territory Points TERRITORY_STAT_CATEGORY_SCORE_ROUND_2|Phase 2 - Territory Points TERRITORY_STAT_CATEGORY_SCORE_ROUND_3|Phase 3 - Territory Points TERRITORY_STAT_CATEGORY_SCORE_ROUND_4|Phase 4 - Territory Points TERRITORY_STAT_CATEGORY_SCORE_ROUND_5|Phase 5 - Territory Points TERRITORY_STAT_CATEGORY_SCORE_ROUND_6|Phase 6 - Territory Points TERRITORY_STAT_CATEGORY_STRIKE_ATTEMPT_ROUND_1|Phase 1 - Combat Missions TERRITORY_STAT_CATEGORY_STRIKE_ATTEMPT_ROUND_2|Phase 2 - Combat Missions TERRITORY_STAT_CATEGORY_STRIKE_ATTEMPT_ROUND_3|Phase 3 - Combat Missions TERRITORY_STAT_CATEGORY_STRIKE_ATTEMPT_ROUND_4|Phase 4 - Combat Missions TERRITORY_STAT_CATEGORY_STRIKE_ATTEMPT_ROUND_5|Phase 5 - Combat Missions TERRITORY_STAT_CATEGORY_STRIKE_ATTEMPT_ROUND_6|Phase 6 - Combat Missions TERRITORY_STAT_CATEGORY_STRIKE_ENCOUNTER_COMPLETE|Combat Mission Waves Completed TERRITORY_STAT_CATEGORY_UNIT_DONATED|Platoon Mission Units Assigned TERRITORY_VICTORY_VIEW_ATTEMPT_FIRST_SCORE|First Attempt TERRITORY_VICTORY_VIEW_ATTEMPT_SCORE|3+ Attempts TERRITORY_VICTORY_VIEW_ATTEMPT_SECOND_SCORE|Second Attempt TERRITORY_VICTORY_VIEW_BASE_SCORE|Victory TERRITORY_VICTORY_VIEW_EMPTY_UNIT_SCORE|Unused Slots TERRITORY_VICTORY_VIEW_SCORE_LABEL|+{0} TERRITORY_VICTORY_VIEW_SURVIVAL_SCORE|Surviving Units TERRITORY_WAR_A_DESC|[23c8f5]Wage war on a virtual battlefield to be the top guild of the cantina!\n\nJakku: A harsh desert world where the New Republic is engaged with the Empire in what could be their final confrontation![-] TERRITORY_WAR_A_NAME|Territory War TERRITORY_WAR_A_PHASE01_CONFLICT01_NAME|Trenches Fortification TERRITORY_WAR_A_PHASE01_CONFLICT01_RECON_NAME|Trenches Mission TERRITORY_WAR_A_PHASE01_CONFLICT02_NAME|Forward Turrets Fortification TERRITORY_WAR_A_PHASE01_CONFLICT02_RECON_NAME|Forward Turrets Mission TERRITORY_WAR_A_PHASE02_CONFLICT01_NAME|Hangar Fortification TERRITORY_WAR_A_PHASE02_CONFLICT01_RECON_NAME|Hangar Mission TERRITORY_WAR_A_PHASE02_CONFLICT02_NAME|Infirmary Fortification TERRITORY_WAR_A_PHASE02_CONFLICT02_RECON_NAME|Infirmary Mission TERRITORY_WAR_A_PHASE03_CONFLICT01_NAME|Airspace Fortification TERRITORY_WAR_A_PHASE03_CONFLICT01_RECON_NAME|Airspace Mission TERRITORY_WAR_A_PHASE03_CONFLICT02_NAME|Supply Depot Fortification TERRITORY_WAR_A_PHASE03_CONFLICT02_RECON_NAME|Supply Depot Mission TERRITORY_WAR_A_PHASE03_CONFLICT03_NAME|Ion Cannon Fortification TERRITORY_WAR_A_PHASE03_CONFLICT03_RECON_NAME|Ion Cannon Mission TERRITORY_WAR_A_PHASE04_CONFLICT01_NAME|Main Base Fortification TERRITORY_WAR_A_PHASE04_CONFLICT01_RECON_NAME|Main Base Mission TERRITORY_WAR_A_PHASE04_CONFLICT02_NAME|Command Post Fortification TERRITORY_WAR_A_PHASE04_CONFLICT02_RECON_NAME|Command Post Mission TERRITORY_WAR_A_PHASE04_CONFLICT03_NAME|Special Ops Center Fortification TERRITORY_WAR_A_PHASE04_CONFLICT03_RECON_NAME|Special Ops Center Mission TERRITORY_WAR_CONFLICT_NO_DEFENSES_MESSAGE|No defenses were set on this territory TERRITORY_WAR_CONFLICT_NO_DEFENSES_TITLE|No Defenses Set TERRITORY_WAR_CONFLICT_SQUAD_ALLY_DEFEATED|ALLY DEFEATED! TERRITORY_WAR_CONFLICT_SQUAD_DEFENDS_LABEL|Battles: {0} TERRITORY_WAR_DEFENSE_REQUIREMENT_GP_6000|6000 Power Minimum TERRITORY_WAR_DEFENSE_REQUIREMENT_LIGHT_GP_6000|6000 Power Minimum\n\nDefense: Light Side\nOffense: Dark Side TERRITORY_WAR_DEFENSE_REQUIREMENT_MIX1_GP_6000|6000 Power Minimum\n\nDefense: Separatists or Sith\nOffense: Republic TERRITORY_WAR_DEFENSE_REQUIREMENT_MIX2_GP_6000|6000 Power Minimum\n\nDefense: Resistance or Separatists\nOffense: Republic TERRITORY_WAR_EVENT_DESCRIPTION|Battle other guilds! TERRITORY_WAR_EVENT_NAME|Territory War TERRITORY_WAR_FIRST_PLACE_MESSAGE_KEY|Congratulations, your guild earned first place in {0}!\n\nFinal score: {1} - {2}\n\nAll participants in your guild received the following rewards: TERRITORY_WAR_FIRST_PLACE_SUBJECT_KEY|Guild Event Rewards TERRITORY_WAR_INELIGIBLE_MESSAGE_KEY|You did not receive any rewards in {0}, as you did not participate.\n\nFinal score: {1} - {2} TERRITORY_WAR_INELIGIBLE_SUBJECT_KEY|Guild Event Results TERRITORY_WAR_LEADERBOARD|TERRITORY WARS TERRITORY_WAR_NAME|Territory War TERRITORY_WAR_NO_MATCH_AVAILABLE_DEFAULT_MESSAGE_KEY|We could not find you a match for {0}, so we have given you first place rewards.\n\nAll participants in your guild received the following rewards: TERRITORY_WAR_NO_MATCH_AVAILABLE_DEFAULT_SUBJECT_KEY|Guild Event Results TERRITORY_WAR_NO_MATCH_AVAILABLE_MESSAGE_BOX_MESSAGE_KEY|We could not find you a match for this event. Please check your inbox for first place rewards. TERRITORY_WAR_NO_REWARDS_MESSAGE_KEY|Your guild did not reach the minimum requirement in {0}, so has not earned any rewards.\n\nFinal score: {1} - {2} TERRITORY_WAR_NO_REWARDS_SUBJECT_KEY|Guild Event Results TERRITORY_WAR_NOT_ENOUGH_PARTICIPANTS_DEFAULT_MESSAGE_KEY|Your Guild did not meet the minimum number of participants for starting a Territory War event.\n\nGet more Guild members to join to successfully start the next Territory War event. TERRITORY_WAR_NOT_ENOUGH_PARTICIPANTS_DEFAULT_SUBJECT_KEY|Territory War Not Started TERRITORY_WAR_NOT_ENOUGH_PARTICIPANTS_NEEDS_10_MESSAGE_KEY|Your Guild did not meet the 25 player minimum requirement for starting a Territory War event.\n\nGet more Guild members to join to successfully start the next Territory War event. TERRITORY_WAR_PHASE01_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Defense in this territory with a powerful ability![-][/c] TERRITORY_WAR_PHASE01_CONFLICT02_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all Character territories with a powerful ability![-][/c] TERRITORY_WAR_PHASE02_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all Character territories with a powerful ability![-][/c] TERRITORY_WAR_PHASE02_CONFLICT02_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Defense in this territory with a powerful ability![-][/c] TERRITORY_WAR_PHASE03_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all Character territories with a powerful ability![-][/c] TERRITORY_WAR_PHASE03_CONFLICT02_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all Character territories with a powerful ability![-][/c] TERRITORY_WAR_PHASE03_CONFLICT03_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense and Defense in all Ship territories with a powerful ability![-][/c] TERRITORY_WAR_PHASE04_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all territories with a powerful ability![-][/c] TERRITORY_WAR_PHASE04_CONFLICT02_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Defense in all territories with a powerful ability![-][/c] TERRITORY_WAR_PHASE04_CONFLICT03_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all territories with a powerful ability![-][/c] TERRITORY_WAR_RECON_REWARDS_120STAR_DESC|Rally: [23C8F5]+120[-] Banners per Platoon TERRITORY_WAR_RECON_REWARDS_120STAR_DESC_SHIP|[c][f0ff23]Rally:[-][/c] [23C8F5]+120[-] Banners per Squadron TERRITORY_WAR_RECON_REWARDS_180STAR_DESC|[c][f0ff23]Rally:[-][/c] [23C8F5]+180[-] Banners per Squadron TERRITORY_WAR_RECON_REWARDS_40STAR_DESC|Rally: [23C8F5]+40[-] Banners per Platoon TERRITORY_WAR_RECON_REWARDS_40STAR_DESC_SHIP|Rally: [23C8F5]+40[-] Banners per Squadron TERRITORY_WAR_RECON_REWARDS_SKIRMISH_DESC|Rally: [23C8F5]+30[-] Banners per Platoon TERRITORY_WAR_RECON_REWARDS_SKIRMISH_DESC_SHIP|Rally: [23C8F5]+30[-] Banners per Squadron TERRITORY_WAR_RECON_REWARDS_WAR_DESC|Rally: [23C8F5]+90[-] Banners per Platoon TERRITORY_WAR_RECON_REWARDS_WAR_DESC_SHIP|[c][f0ff23]Rally:[-][/c] [23C8F5]+90[-] Banners per Squadron TERRITORY_WAR_RECON_SQUAD_NAME|{0} - Squad {1} TERRITORY_WAR_SECOND_PLACE_MESSAGE_KEY|Your guild earned second place in {0}.\n\nFinal score: {1} - {2}\n\nAll participants in your guild received the following rewards: TERRITORY_WAR_SECOND_PLACE_SUBJECT_KEY|Guild Event Rewards TERRITORY_WAR_STAR_REQUIREMENT_3|3-Star TERRITORY_WAR_STAT_CATEGORY_ATTACK_STARS_AQUIRED|Banners from Successful Attacks TERRITORY_WAR_STAT_CATEGORY_SET_DEFENSE_STARS_AQUIRED|Banners from Setting Defense TERRITORY_WAR_STAT_CATEGORY_STARS_AQUIRED|Total Banners TERRITORY_WAR_STAT_CATEGORY_UNITS_DONATED|Platoon Mission Units Assigned TERRITORY_WAR_TERRITORY_DESCRIPTION|Set Defense: [23C8F5]+20[-] Banners\nOffense Win: [23C8F5]+10[-] Banners\nConquer: [23C8F5]+{0}[-] Banners TERRITORY_WAR_TERRITORY_DESCRIPTION_SHIP_V2|Set Defense: [23C8F5]+34[-] Banners\nOffense Win: [23C8F5]+6-24[-] Banners\nConquer: [23C8F5]+{0}[-] Banners TERRITORY_WAR_TERRITORY_DESCRIPTION_V2|Set Defense: [23C8F5]+30[-] Banners\nOffense Win: [23C8F5]+6-20[-] Banners\nConquer: [23C8F5]+{0}[-] Banners TERRITORY_WAR_TIE_MESSAGE_KEY|Your guild tied for second place in {0}.\n\nFinal score: {1} - {2}\n\nAll participants in your guild received the following rewards: TERRITORY_WAR_TIE_SUBJECT_KEY|Guild Event Rewards TERRITORY_ZONE_TOAST_MESSAGE|{0}\n{1} TERRITORYABILITY_WAR_BUFF_BOUNTYHUNTER01_DESC|Whenever a Bounty Hunter scores a Critical Hit, they Dispel all debuffs on themselves and gain +15% Critical Damage (stacking) for the rest of the battle. TERRITORYABILITY_WAR_BUFF_BOUNTYHUNTER01_NAME|Wetwork TERRITORYABILITY_WAR_BUFF_FIRSTORDER_DESC|Whenever any First Order ally suffers a Debuff or attacks with Advantage, they gain 5% Critical Damage and Potency (stacking) for the rest of the battle. TERRITORYABILITY_WAR_BUFF_FIRSTORDER_NAME|No Mercy TERRITORYABILITY_WAR_BUFF_RESISTANCE_DESC|Resistance allies have +10% Potency for each Exposed enemy, and gain Protection Up (15%) for 2 turns whenever they damage an Exposed enemy. TERRITORYABILITY_WAR_BUFF_RESISTANCE_NAME|Take Every Opportunity TERRITORYABILITY_WAR_BUFF_SCOUNDREL01_DESC|Scoundrels have +20% Critical Chance as long as they have Protection. TERRITORYABILITY_WAR_BUFF_SCOUNDREL01_NAME|A Step Ahead TerritoryBattle_MaxStarsMessage|This territory has reached 3 stars, no further actions can be taken. TerritoryBattle_MaxStarsTitle|3 Stars Reached TerritoryBattle_PhaseLockedMessage|The current Phase is locked. This action can not be taken at this time. TerritoryBattle_PhaseLockedTitle|Phase Locked TerritoryBattle_ScoreEarnedGP|{0} Territory Points TerritoryBattle_ScoreEarnedVP|{0} VP TERRITORYBATTLES_HOTH_EMPIRE_ABILITY_DESC|Empire characters gain: +10% Critical Chance, +10% Max Health, and +10% Lifesteal. TERRITORYBATTLES_HOTH_EMPIRE_ABILITY_NAME|Imperial Might TERRITORYBATTLES_HOTH_HERO_EMPIRE_ABILITY_DESC|Hoth Hero characters gain: The first time this unit uses a special ability each encounter, dispel all buffs on selected target. TERRITORYBATTLES_HOTH_HERO_EMPIRE_ABILITY_NAME|Malice TERRITORYBATTLES_HOTH_HOTHREBEL_ABILITY_DESC|The first time this unit is defeated, it is Revived with Offense Up, Advantage, and the [c][ffff33]Last Stand[-][/c] unique debuff for 2 turns. ([c][ffff33]Last Stand:[-][/c] Defeated in 2 turns unless an enemy is defeated or the encounter ends; can't be Dispelled) TERRITORYBATTLES_HOTH_HOTHREBEL_ABILITY_NAME|Last Stand TERRITORYBATTLES_HOTH_HOTHREBEL_BUFF_DESC|[c][ffff33]Last Stand:[-][/c] Defeated in 2 turns unless an enemy is defeated or the encounter ends; can't be Dispelled TERRITORYBATTLES_HOTH_REBEL_ABILITY_DESC|At the end of this unit's turn, it gains Protection Up (30%) for 2 turns if it used a Special ability and no enemies were defeated this turn. TERRITORYBATTLES_HOTH_REBEL_ABILITY_NAME|Focused Defense TerritoryCommandError_CooldownMessage|Your guild has already been notified recently. Please wait for the cooldown to end before notifying again. TerritoryCommandError_CooldownTitle|Notify On Cooldown TerritoryCommandError_RequirementMessage|Only Guild Leaders or Officers can use Command. TerritoryCommandError_RequirementTitle|Unauthorized Action TerritoryCommandMessage_Message|One of the officers of your guild has flagged this mission to be ignored. Are you sure you want to disobey orders? TerritoryCommandMessage_No|DISOBEY ORDER TerritoryCommandMessage_Title|Disobey Guild Order TerritoryCommandMessage_Yes|BACK TO MAP TerritoryCommandUpdated_Message|One of the officers of your guild has updated the orders on this zone. TerritoryCommandUpdated_Title|Orders Changed TerritoryCommandView_Confirm|CONFIRM TerritoryCommandView_ConfirmNotify|CONFIRM & NOTIFY TerritoryCommandView_DefaultMessage|Enter Text Here TerritoryCommandView_Focus|FOCUS ENGAGEMENT TerritoryCommandView_Ignore|PROHIBIT ENGAGEMENT TerritoryCommandView_MessageNumbered|SAVED MESSAGE {0} TerritoryCommandView_MessageSelect|SELECT MESSAGE TerritoryCommandView_MessageTemp|TEMPORARY MESSAGE TerritoryCommandView_NoCommand|NONE TerritoryCommandView_NotifyIn|NOTIFY IN {0} TerritoryCommandView_Select|OK TerritoryCommandView_SelectCommand|SELECT COMMAND TerritoryCommandView_Title|COMMAND YOUR GUILD TerritoryConflictError_UnitAlreadyDeployedMessage|This unit(s) has already been deployed. TerritoryConflictError_UnitAlreadyDeployedTitle|ERROR TerritoryCovertRewardInboxView_Players|- {0} TerritoryCovertRewardView_Message|Covert Mission rewards are sent to every guild member’s inbox at the end of the phase. TerritoryCovertZoneDetailsView_Complete|COMPLETE TerritoryCovertZoneDetailsView_Enter|BATTLE ({0}) TerritoryCovertZoneDetailsView_Locked|LOCKED TerritoryCovertZoneDetailsView_MissingRequirements|REQUIRED UNITS {0}/{1} TerritoryCovertZoneDetailsView_RequiredUnits|MISSION UNITS TerritoryCovertZoneDetailsView_Requirements|REQUIREMENTS TerritoryCovertZoneDetailsView_Rewards|REWARDS TerritoryDetailsView_CommandButton|COMMAND TerritoryDetailsView_DurationDetails|Duration: {0} Days\nPhases: {1}\nPhase Duration: {2} Hours TerritoryDetailsView_DurationLabel|Duration: {0} Days TerritoryDetailsView_RefreshLabel|Phase Duration: {0}h TerritoryDetailsView_RoundsLabel|Phases: {0} TerritoryDetailsView_SetupPhaseLabel|Setup Phase: {0} TerritoryDetailView_AchievementsTab|STATS TerritoryDetailView_BattleBonusUnits|BATTLE BONUS UNITS TerritoryDetailView_BattleDetails|Battle Details TerritoryDetailView_DetailsTab|DETAILS TerritoryDetailView_EnterButtonLabel|ENTER TerritoryDetailView_Hoth_Empire_BattleSummary|[23c8f5]Hoth: an icy, desolate world in a remote system, and the site of a secret Rebel base. Crush the Rebel Alliance![-]\n\n[ffcc33]Mission Bonuses: [-][23c8f5]Hoth Heroes, Empire (See Details)[-].\n\n[23c8f5]TIP: [-][ffcc33ff]INVITE ALLIES[-][23c8f5] to join your Guild. Increasing Guild size is the fastest way to improve in Territory Battles.[-] TerritoryDetailView_Hoth_Rebel_BattleSummary|[23c8f5]Hoth: an icy, desolate world in a remote system, and the site of a secret Rebel base. Repel an Imperial onslaught and survive to fight another day![-]\n\n[ffcc33]Mission Bonuses: [-][23c8f5]Hoth Heroes, Rebels (See Details)[-]\n\n[23c8f5]TIP: [-][ffcc33ff]INVITE ALLIES[-][23c8f5] to join your Guild. Increasing Guild size is the fastest way to improve in Territory Battles[-] TerritoryDetailView_HothBattleSummary|[23c8f5]Hoth: an icy, desolate world in a remote system, and the site of a secret Rebel base. Repel an Imperial onslaught and survive to fight another day![-]\n\n[ffcc33]Mission Bonuses: [-][23c8f5]Hoth Heroes, Rebels (See Details)[-]\n\n[23c8f5]TIP: [-][ffcc33ff]INVITE ALLIES[-][23c8f5] to join your Guild. Increasing Guild size is the fastest way to improve in Territory Battles[-] TerritoryDetailView_PrizesInfo|Equal rewards sent to all Guild members after final phase. TerritoryDetailView_RankSingleLabel|{0} TerritoryDetailView_RankSpanLabel|{0} - {1} TerritoryDetailView_RankSpanLabelLast|{0} TerritoryDetailView_RewardsTab|REWARDS TerritoryDetailView_SummaryTab|SUMMARY TerritoryDetailView_TierRewardHeader|Tier Rewards: TerritoryEvent_LeaveNotAvailableMessage|You cannot leave after player lock has occurred. TerritoryEvent_LeaveNotAvailableTitle|INVALID ACTION TerritoryEventSummary_CooldownButtonLabel|Starts in {0} TerritoryEventSummary_VIPUnitLabel|Hero Units: TERRITORYHOTH_COMBAT_MISSION_NAME|Combat Mission TERRITORYHOTH_EMPIRE_PHASE01_CONFLICT01_DESC|A second wave of AT-ATs are being deployed. Send Platoons to re-establish a foothold. TERRITORYHOTH_EMPIRE_PHASE01_CONFLICT01_NAME|Imperial Flank TERRITORYHOTH_EMPIRE_PHASE01_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Snow Fields[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Forward Stronghold[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_EMPIRE_PHASE01_CONFLICT02_COVERT01_REQUIREMENTS|Empire Only (4-Star)\n[c][f0ff23]Darth Vader[-][/c] TERRITORYHOTH_EMPIRE_PHASE01_CONFLICT02_DESC|Send troops ahead to scout the enemy fortifications while Imperial heavy assault vehicles are being deployed. TERRITORYHOTH_EMPIRE_PHASE01_CONFLICT02_NAME|Imperial Landing TERRITORYHOTH_EMPIRE_PHASE01_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Guerrilla Strike ability in the[-][/c] [c][F0FF23]Forward Stronghold[-][/c] [c][b5e7f5]territory![-][/c] TERRITORYHOTH_EMPIRE_PHASE01_STRIKE02_DESC|Crush the Rebellion! TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT01_DESC|Destroy Rebel supply caches to weaken their defenses. TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT01_NAME|Snowfields TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Supply Lines ablity in the[-][/c] [c][F0FF23]Ion Cannon[-][/c] [c][b5e7f5]territory![-][/c] TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (3-Star) TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT01_STRIKE02_REQUIREMENTS|Empire (3-Star)\n[c][f0ff23]Snowtrooper[-][/c] TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT02_COVERT01_REQUIREMENTS|Bounty Hunter Only (4-Star) TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT02_DESC|Advance forces here to gain access to the Outer Pass on the way to the Rebel Base (South Entrance) TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT02_NAME|Forward Stronghold TERRITORYHOTH_EMPIRE_PHASE02_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Outer Pass[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Rear Trenches[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT01_DESC|Rebel squadrons have moved to intercept Imperial Capital Ships. Launch ships to engage! TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT01_NAME|Imperial Fleet Staging Area TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Reinforce Character Combat and Special Missions with a powerful ability![-][/c] TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (4-Star) TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT02_COVERT01_REQUIREMENTS|Imperial Trooper Only (5-Star)\n[c][f0ff23]Colonel Starck[-][/c]\n[c][f0ff23]General Veers[-][/c] TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT02_DESC|Attack the Rebel controlled Ion Cannon to weaken it before Imperial ships press forward. TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT02_NAME|Ion Cannon TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Contested Airspace[-][/c], [c][F0FF23]Forward Airspace[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Rear Airspace[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT02_STRIKE02_REQUIREMENTS|Bounty Hunters (4-Star) TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT03_DESC|Rebel forces are protecting the passage through the mountains. Pierce their defenses. TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT03_NAME|Outer Pass TERRITORYHOTH_EMPIRE_PHASE03_CONFLICT03_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Supply Lines ability in the[-][/c] [c][F0FF23]Power Generator[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Rear Trenches[-][/c] [c][b5e7f5]territories![-][/c] TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT01_DESC|The Rebel fighters are breaking -- press the advantage! TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT01_NAME|Contested Airspace TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Strafing Run ability in the[-][/c] [c][F0FF23]Power Generator[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Rear Trenches[-][/c] [c][b5e7f5]territories![-][/c] TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (5-Star) TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT02_COVERT01_REQUIREMENTS|Empire Only (5-Star)\n[c][f0ff23]Executrix[-][/c] TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT02_DESC|The Power Generator is the only thing protecting the Rebels from Orbital Bombardment -- destroy it at all costs! TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT02_NAME|Power Generator TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Complete Platoons to enable the Oribtal Bombardment in other territories![-][/c] TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT02_STRIKE02_REQUIREMENTS|Empire Only (5-Star)\n[c][f0ff23]General Veers[-][/c]\n[c][f0ff23]Snowtrooper[-][/c] TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT03_DESC|The fighting has moved to the trenches -- take control of the battlefield from the Rebels. TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT03_NAME|Rear Trenches TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT03_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Forward Trenches[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Overlook[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_EMPIRE_PHASE04_CONFLICT03_STRIKE01_REQUIREMENTS|Dark Side (5-Star) TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT01_DESC|The Rebels are attempting to stall our Imperial fleet movement in this area! Thwart their feeble endeavor. TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT01_NAME|Forward Airspace TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Strafing Run ability in the[-][/c] [c][F0FF23]Forward Trenches[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Overlook[-][/c] [c][b5e7f5]territories![-][/c] TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (6-Star) TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT02_COVERT01_REQUIREMENTS|Bounty Hunter Only (6-Star) TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT02_DESC|Rebel forces are holding onto entrenchments as a last line of defense to protect the Rebel Base. TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT02_NAME|Forward Trenches TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Supply Lines ability in the[-][/c] [c][F0FF23]Rebel Base (Main Entrance)[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Rebel Base (South Entrance)[-][/c] [c][b5e7f5]territories![-][/c] TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT03_DESC|Take out the turrets in this sector to grant Imperial infantry access to the Rebel Base! TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT03_NAME|Overlook TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT03_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Guerrilla Strike ability in the[-][/c] [c][F0FF23]Rebel Base (South Entrance)[-][/c] [c][b5e7f5] [c][b5e7f5]territory![-][/c] TERRITORYHOTH_EMPIRE_PHASE05_CONFLICT03_STRIKE01_REQUIREMENTS|Empire (6-Star) TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT01_COVERT01_REQUIREMENTS|Empire Only (7-Star)\n[c][f0ff23]Chimera[-][/c] TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT01_DESC|Several transport ships are launching to evactuate the Rebel Base. Quell the remaining Rebel ships! TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT01_NAME|Rear Airspace TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Strafing Run ability in the[-][/c] [c][F0FF23]Rebel Base (Main Entrance)[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Rebel Base (South Entrance)[-][/c] [c][b5e7f5]territories![-][/c] TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (7-Star) TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT02_COVERT01_REQUIREMENTS|Empire Only (7-Star)\n[c][f0ff23]Colonel Starck[-][/c]\n[c][f0ff23]General Veers[-][/c]\n[c][f0ff23]Imperial Probe Droid[-][/c] TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT02_DESC|Swiftly route the Rebel Base and crush their remaining forces. TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT02_NAME|Rebel Base (Main Entrance) TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Guerrilla Strike ability in the[-][/c] [c][F0FF23]Rebel Base (Main Entrance)[-][/c] [c][b5e7f5]territory![-][/c] TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT02_STRIKE02_REQUIREMENTS|Empire (7-Star) TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT03_COVERT01_REQUIREMENTS|Empire Only (7-Star)\n[c][f0ff23]Colonel Starck[-][/c]\n[c][f0ff23]General Veers[-][/c]\n[c][f0ff23]Imperial Probe Droid[-][/c] TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT03_DESC|The Southern Entrance has been breached, overwhelm Rebel fortifications to seal Imperial victory. TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT03_NAME|Rebel Base (South Entrance) TERRITORYHOTH_EMPIRE_PHASE06_CONFLICT03_RECON01_MESSAGE|[c][b5e7f5]Weaken the Rebel Supply Lines ability in the[-][/c] [c][F0FF23]Rebel Base (South Entrance)[-][/c] [c][b5e7f5]territory![-][/c] TERRITORYHOTH_EMPIRE_PLATOON_PHASE01_CONFLICT01|Imperial Flank Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE01_CONFLICT02|Imperial Landing Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE02_CONFLICT01|Snowfields Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE02_CONFLICT02|Forward Stronghold Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE03_CONFLICT01|Imperial Fleet Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE03_CONFLICT02|Ion Cannon Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE03_CONFLICT03|Outer Pass Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE04_CONFLICT01|Contested Airspace Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE04_CONFLICT02|Power Generator Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE04_CONFLICT03|Rear Trenches Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE05_CONFLICT01|Forward Airspace Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE05_CONFLICT02|Forward Trenches Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE05_CONFLICT03|Overlook Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE06_CONFLICT01|Rear Airspace Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE06_CONFLICT02|Rebel Base (Main Entrance) Mission TERRITORYHOTH_EMPIRE_PLATOON_PHASE06_CONFLICT03|Rebel Base (South Entrance) Mission TERRITORYHOTH_PHASE01_CONFLICT01_COVERT01_REQUIREMENTS|Phoenix Only (2-Star) TERRITORYHOTH_PHASE01_CONFLICT01_DESC|Enemy forces have surrounded the Base. Break through their lines to reach the Power Generator! TERRITORYHOTH_PHASE01_CONFLICT01_NAME|Rebel Base TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_GOAL|Complete Platoons to reinforce the front lines! TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce[-][/c] [c][F0FF23]Ion Cannon[-][/c] [c][9BFFFFFF]and[-][/c] [c][F0FF23]Overlook[-][/c] [c][9BFFFFFF]with a powerful ability![-][/c] TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_NAME|Frontline Mission TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_PLATOON_NAME|Platoon {0} TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_REWARDS_DESC|Earn bonus TP for each Platoon completed. TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_SHIP_GOAL|Complete Squadrons to reinforce the front lines! TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_SHIP_REWARDS_DESC|Earn bonus TP for each Squadron completed. TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_SQUAD_NAME|{0} - Squad {1} TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_SUB_TITLE|Assign Characters (2-Star or Higher) TERRITORYHOTH_PHASE01_CONFLICT01_RECON01_SUB_TITLE_SHIP|Assign Ships (2-Star or Higher) TERRITORYHOTH_PHASE01_CONFLICT01_STRIKE01_DESC|Delay Imperial reinforcements! TERRITORYHOTH_PHASE01_CONFLICT01_STRIKE01_NAME|Sector 12 TERRITORYHOTH_PHASE01_CONFLICT01_STRIKE01_REQUIREMENTS|Light Side (2-Star) TERRITORYHOTH_PHASE01_CONFLICT01_STRIKE02_DESC|Hold off the Imperial assault! TERRITORYHOTH_PHASE01_CONFLICT01_STRIKE02_NAME|Sector 11 TERRITORYHOTH_PHASE01_CONFLICT01_STRIKE02_REQUIREMENTS|Light Side (2-Star) TERRITORYHOTH_PHASE01_CONFLICT02_RECON01_REWARDS_DESC|TBD TERRITORYHOTH_PHASE01_CONFLICT02_RECON01_SUB_TITLE|TBD TERRITORYHOTH_PHASE01_CONFLICT02_STRIKE01_DESC|TBD TERRITORYHOTH_PHASE01_CONFLICT02_STRIKE01_NAME|TBD TERRITORYHOTH_PHASE01_STRIKE01_DESC|Cut off Imperial reinforcements! TERRITORYHOTH_PHASE01_STRIKE01_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]3-Star[-][/c]\n\nRebels Only\nMaximum 3 Units TERRITORYHOTH_PHASE01_STRIKE01_DIFF01_REWARDS|[23C8F5]Rewards: 14700 GP (2200 GP on failure) TERRITORYHOTH_PHASE01_STRIKE01_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n140000 GP\n(9400 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 82[-][/c]\n [c][9341FF]Gear Lvl IX[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE01_STRIKE01_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\n[c][f0ff23] Hoth Rebel Soldier[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n233000 GP\n(11800 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE01_STRIKE01_NAME|Sector 12 TERRITORYHOTH_PHASE01_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE01_STRIKE02_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]3-Star[-][/c]\nLight Side Only\nMaximum 3 Units TERRITORYHOTH_PHASE01_STRIKE02_DIFF01_REWARDS|[23C8F5]Rewards: 14700 GP (2200 GP on failure) TERRITORYHOTH_PHASE01_STRIKE02_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star[-][/c]\nLight Side Only\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n140000 GP\n(9400 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 82[-][/c]\n [c][9341FF]Gear Lvl IX[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE01_STRIKE02_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n233000 GP\n(11800 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE01_STRIKE02_NAME|Sector 11 TERRITORYHOTH_PHASE02_CONFLICT01_DESC|The v-150 Planet Defender is a formidable weapon. Secure the Ion Cannon to gain the upper hand over the Imperial fleet! TERRITORYHOTH_PHASE02_CONFLICT01_NAME|Ion Cannon TERRITORYHOTH_PHASE02_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Rear Airspace[-][/c][c][b5e7f5],[-][/c] [c][F0FF23]Forward Airspace[-][/c][c][b5e7f5][-][/c][c][b5e7f5] and[-][/c][c][F0FF23] Contested Airspace[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE02_CONFLICT01_RECON01_MESSAGE_V2|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Rear Airspace[-][/c][c][b5e7f5],[-][/c] [c][F0FF23]Forward Airspace[-][/c][c][b5e7f5][-][/c],[c][F0FF23] Contested Airspace[-][/c][c][b5e7f5], and[-][/c][c][F0FF23] Imperial Fleet Staging Area[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE02_CONFLICT01_RECON01_SUB_TITLE|Assign Characters (3-Star or Higher) TERRITORYHOTH_PHASE02_CONFLICT01_RECON01_SUB_TITLE_SHIP|Assign Ships (3-Star or Higher) TERRITORYHOTH_PHASE02_CONFLICT01_STRIKE01_DESC|Delay Imperial reinforcements! TERRITORYHOTH_PHASE02_CONFLICT01_STRIKE01_NAME|Ion Cannon Perimeter TERRITORYHOTH_PHASE02_CONFLICT01_STRIKE01_REQUIREMENTS|Light Side (3-Star) TERRITORYHOTH_PHASE02_CONFLICT01_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE02_CONFLICT01_STRIKE02_NAME|Sector 10 TERRITORYHOTH_PHASE02_CONFLICT01_STRIKE02_REQUIREMENTS|Rebels (3-Star)\n[c][f0ff23]Hoth Rebel Soldier[-][/c] TERRITORYHOTH_PHASE02_CONFLICT02_COVERT01_REQUIREMENTS|Rogue One Only (3-Star) TERRITORYHOTH_PHASE02_CONFLICT02_DESC|The turrets in this sector will be critical for repelling Imperial infantry--protect them! TERRITORYHOTH_PHASE02_CONFLICT02_NAME|Overlook TERRITORYHOTH_PHASE02_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Rear Trenches[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Power Generator[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE02_CONFLICT02_STRIKE01_DESC|Hold off the Imperial assault! TERRITORYHOTH_PHASE02_CONFLICT02_STRIKE01_NAME|Sector 9 TERRITORYHOTH_PHASE02_CONFLICT02_STRIKE01_REQUIREMENTS|Light Side (3-Star) TERRITORYHOTH_PHASE02_STRIKE01_DESC|Cut off Imperial reinforcements! TERRITORYHOTH_PHASE02_STRIKE01_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]4-Star[-][/c]\nRebels Only\nMaximum 3 Units TERRITORYHOTH_PHASE02_STRIKE01_DIFF01_REWARDS|[23C8F5]Rewards: 25800 GP (3900 GP on failure) TERRITORYHOTH_PHASE02_STRIKE01_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Soldier[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n177000 GP\n(16500 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE02_STRIKE01_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\n[c][f0ff23] Hoth Rebel Soldier[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n238000 GP\n(20600 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE02_STRIKE01_NAME|Sector 10 TERRITORYHOTH_PHASE02_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE02_STRIKE02_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]4-Star[-][/c]\nLight Side Only\nMaximum 3 Units TERRITORYHOTH_PHASE02_STRIKE02_DIFF01_REWARDS|[23C8F5]Rewards: 25800 GP (3900 GP on failure) TERRITORYHOTH_PHASE02_STRIKE02_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n177000 GP\n(16500 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE02_STRIKE02_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n238000 GP\n(20600 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE02_STRIKE02_NAME|Sector 9 TERRITORYHOTH_PHASE03_CONFLICT01_DESC|A massive squadron of Imperial fighters and bombers have amassed to attack the Ion Cannon--rally a counterattack! TERRITORYHOTH_PHASE03_CONFLICT01_NAME|Rear Airspace TERRITORYHOTH_PHASE03_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Forward Trenches[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Outer Pass[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE03_CONFLICT01_RECON01_SUB_TITLE|Assign Characters (4-Star or Higher) TERRITORYHOTH_PHASE03_CONFLICT01_RECON01_SUB_TITLE_SHIP|Assign Ships (4-Star or Higher) TERRITORYHOTH_PHASE03_CONFLICT01_STRIKE01_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE03_CONFLICT01_STRIKE01_NAME|Rear Air Combat Zone TERRITORYHOTH_PHASE03_CONFLICT01_STRIKE01_REQUIREMENTS|Light Side (3-Star) TERRITORYHOTH_PHASE03_CONFLICT02_DESC|The fighting has moved to the trenches--take control of the battlefield from the Empire to launch a counterattack! TERRITORYHOTH_PHASE03_CONFLICT02_NAME|Rear Trenches TERRITORYHOTH_PHASE03_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Forward Trenches[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Outer Pass[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE03_CONFLICT02_STRIKE01_DESC|Delay Imperial reinforcements! TERRITORYHOTH_PHASE03_CONFLICT02_STRIKE01_NAME|Rear Trenches Perimeter TERRITORYHOTH_PHASE03_CONFLICT02_STRIKE01_REQUIREMENTS|Light Side (4-Star) TERRITORYHOTH_PHASE03_CONFLICT02_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE03_CONFLICT02_STRIKE02_NAME|Sector 8 TERRITORYHOTH_PHASE03_CONFLICT02_STRIKE02_REQUIREMENTS|Rebels (4-Star)\n[c][f0ff23]Hoth Rebel Scout[-][/c] TERRITORYHOTH_PHASE03_CONFLICT03_COVERT01_REQUIREMENTS|Light Side (5-Star)\n[c][f0ff23]Captain Han Solo[-][/c]\n[c][f0ff23]Hoth Rebel Soldier[-][/c] TERRITORYHOTH_PHASE03_CONFLICT03_COVERT01_REQUIREMENTS_V2|Light Side (5-Star)\n[c][f0ff23]Hoth Rebel Soldier[-][/c] TERRITORYHOTH_PHASE03_CONFLICT03_DESC|The Power Generator is the only thing keeping the Empire's orbital bombardment at bay--protect it at all costs! TERRITORYHOTH_PHASE03_CONFLICT03_NAME|Power Generator TERRITORYHOTH_PHASE03_CONFLICT03_RECON01_MESSAGE|[c][b5e7f5]Complete Platoons to disable the Orbital Bombardment in other territories![-][/c] TERRITORYHOTH_PHASE03_CONFLICT03_STRIKE01_DESC|Hold off the Imperial assault! TERRITORYHOTH_PHASE03_CONFLICT03_STRIKE01_NAME|Sector 7 TERRITORYHOTH_PHASE03_CONFLICT03_STRIKE01_REQUIREMENTS|Light Side (4-Star) TERRITORYHOTH_PHASE03_STRIKE01_DESC|Cut off Imperial reinforcements! TERRITORYHOTH_PHASE03_STRIKE01_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star[-][/c]\nRebels Only\nMaximum 3 Units TERRITORYHOTH_PHASE03_STRIKE01_DIFF01_REWARDS|[23C8F5]Rewards: 39100 GP (5900 GP on failure) TERRITORYHOTH_PHASE03_STRIKE01_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n182000 GP\n(27300 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE03_STRIKE01_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\n[c][f0ff23] Hoth Rebel Soldier[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n245000 GP\n(36800 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE03_STRIKE01_NAME|Sector 8 TERRITORYHOTH_PHASE03_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE03_STRIKE02_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star[-][/c]\nLight Side Only\nMaximum 3 Units TERRITORYHOTH_PHASE03_STRIKE02_DIFF01_REWARDS|[23C8F5]Rewards: 39100 GP (5900 GP on failure) TERRITORYHOTH_PHASE03_STRIKE02_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n182000 GP\n(27300 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE03_STRIKE02_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n245000 GP\n(36800 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE03_STRIKE02_NAME|Sector 7 TERRITORYHOTH_PHASE03_STRIKE03_DESC|Sweep the skies and prevent the enemy fleet from getting reinforcements! TERRITORYHOTH_PHASE03_STRIKE03_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star[-][/c]\nMaximum 3 Units TERRITORYHOTH_PHASE03_STRIKE03_DIFF01_REWARDS|[23C8F5]Rewards: 27000 GP (4000 GP on failure) TERRITORYHOTH_PHASE03_STRIKE03_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n128000 GP\n(10000 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE03_STRIKE03_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n157000 GP\n(17000 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE03_STRIKE03_NAME|Rear Air Perimeter TERRITORYHOTH_PHASE04_CONFLICT01_COVERT01_REQUIREMENTS|Dark Side (5-Star)\n[c][f0ff23]Chimaera[-][/c] TERRITORYHOTH_PHASE04_CONFLICT01_DESC|The Imperial fleet is preparing to assault the ground forces, but they're unprepared for a preemptive strike! TERRITORYHOTH_PHASE04_CONFLICT01_NAME|Forward Airspace TERRITORYHOTH_PHASE04_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Snowfields[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Forward Stronghold[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE04_CONFLICT01_RECON01_SUB_TITLE|Assign Characters (5-Star or Higher) TERRITORYHOTH_PHASE04_CONFLICT01_RECON01_SUB_TITLE_SHIP|Assign Ships (5-Star or Higher) TERRITORYHOTH_PHASE04_CONFLICT01_STRIKE01_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE04_CONFLICT01_STRIKE01_NAME|Forward Air Combat Zone TERRITORYHOTH_PHASE04_CONFLICT01_STRIKE01_REQUIREMENTS|Light Side (4-Star) TERRITORYHOTH_PHASE04_CONFLICT02_DESC|The fighting has moved to the trenches--take control of the battlefield from the Empire to launch a counterattack! TERRITORYHOTH_PHASE04_CONFLICT02_NAME|Forward Trenches TERRITORYHOTH_PHASE04_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Snowfields[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Forward Stronghold[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE04_CONFLICT02_STRIKE01_DESC|Delay Imperial reinforcements! TERRITORYHOTH_PHASE04_CONFLICT02_STRIKE01_NAME|Forward Trenches Perimeter TERRITORYHOTH_PHASE04_CONFLICT02_STRIKE01_REQUIREMENTS|Light Side (5-Star) TERRITORYHOTH_PHASE04_CONFLICT02_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE04_CONFLICT02_STRIKE02_NAME|Sector 6 TERRITORYHOTH_PHASE04_CONFLICT02_STRIKE02_REQUIREMENTS|Rebels (5-Star)\n[c][f0ff23]Hoth Rebel Soldier[-][/c] TERRITORYHOTH_PHASE04_CONFLICT03_COVERT01_REQUIREMENTS|Light Side (5-Star)\n[c][f0ff23]Captain Han Solo[-][/c]\n[c][f0ff23]Rebel Officer Leia Organa[-][/c] TERRITORYHOTH_PHASE04_CONFLICT03_COVERT01_REQUIREMENTS_V2|Light Side (5-Star)\n[c][f0ff23]Rebel Officer Leia Organa[-][/c] TERRITORYHOTH_PHASE04_CONFLICT03_DESC|Imperial forces have discovered the passage through the mountains on the outer edge of the battlefield! TERRITORYHOTH_PHASE04_CONFLICT03_NAME|Outer Pass TERRITORYHOTH_PHASE04_CONFLICT03_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Snowfields[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Forward Stronghold[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE04_CONFLICT03_STRIKE01_DESC|Sabotage the Imperial forces! TERRITORYHOTH_PHASE04_CONFLICT03_STRIKE01_NAME|Sector 5 TERRITORYHOTH_PHASE04_CONFLICT03_STRIKE01_REQUIREMENTS|Light Side (5-Star) TERRITORYHOTH_PHASE04_STRIKE01_DESC|Cut off Imperial reinforcements! TERRITORYHOTH_PHASE04_STRIKE01_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star[-][/c]\nRebels Only\nMaximum 3 Units TERRITORYHOTH_PHASE04_STRIKE01_DIFF01_REWARDS|[23C8F5]Rewards: 53900 GP (8100 GP on failure) TERRITORYHOTH_PHASE04_STRIKE01_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Soldier[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n186000 GP\n(27900 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE04_STRIKE01_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\n[c][f0ff23] Hoth Rebel Soldier [-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n251000 GP\n(37700 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE04_STRIKE01_NAME|Sector 6 TERRITORYHOTH_PHASE04_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE04_STRIKE02_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star[-][/c]\nLight Side Only\nMaximum 3 Units TERRITORYHOTH_PHASE04_STRIKE02_DIFF01_REWARDS|[23C8F5]Rewards: 53900 GP (8100 GP on failure) TERRITORYHOTH_PHASE04_STRIKE02_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n186000 GP\n(27900 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE04_STRIKE02_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n251000 GP\n(37700 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE04_STRIKE02_NAME|Sector 5 TERRITORYHOTH_PHASE04_STRIKE03_DESC|Launch a surprise attack against the Imperial flank! TERRITORYHOTH_PHASE04_STRIKE03_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]5-Star[-][/c]\nMaximum 3 Units TERRITORYHOTH_PHASE04_STRIKE03_DIFF01_REWARDS|[23C8F5]Rewards: 53900 GP (8100 GP on failure) TERRITORYHOTH_PHASE04_STRIKE03_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n186000 GP\n(27900 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE04_STRIKE03_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n251000 GP\n(37700 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE04_STRIKE03_NAME|Ion Cannon Deep Strike TERRITORYHOTH_PHASE05_CONFLICT01_DESC|The Imperial fleet has been scattered by the Ion Cannon's reactivation and successful counterattacks. TERRITORYHOTH_PHASE05_CONFLICT01_NAME|Contested Airspace TERRITORYHOTH_PHASE05_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Imperial Flank[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Imperial Landing[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE05_CONFLICT01_RECON01_SUB_TITLE|Assign Characters (6-Star or Higher) TERRITORYHOTH_PHASE05_CONFLICT01_RECON01_SUB_TITLE_SHIP|Assign Ships (6-Star or Higher) TERRITORYHOTH_PHASE05_CONFLICT01_STRIKE01_DESC|Delay Imperial reinforcements! TERRITORYHOTH_PHASE05_CONFLICT01_STRIKE01_NAME|Contested Air Combat Zone TERRITORYHOTH_PHASE05_CONFLICT01_STRIKE01_REQUIREMENTS|Light Side (5-Star) TERRITORYHOTH_PHASE05_CONFLICT02_COVERT01_REQUIREMENTS|Light Side (6-Star)\n[c][f0ff23]Commander Luke Skywalker[-][/c] TERRITORYHOTH_PHASE05_CONFLICT02_DESC|The Empire is attempting to rally for a renewed assault on the Rebel Base! TERRITORYHOTH_PHASE05_CONFLICT02_NAME|Snowfields TERRITORYHOTH_PHASE05_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Weaken the AT-AT ability in the[-][/c] [c][F0FF23]Snowfields[-][/c] [c][b5e7f5]![-][/c] TERRITORYHOTH_PHASE05_CONFLICT02_STRIKE01_DESC|Delay Imperial reinforcements! TERRITORYHOTH_PHASE05_CONFLICT02_STRIKE01_NAME|Snowfield Perimeter TERRITORYHOTH_PHASE05_CONFLICT02_STRIKE01_REQUIREMENTS|Light Side (6-Star) TERRITORYHOTH_PHASE05_CONFLICT02_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE05_CONFLICT02_STRIKE02_NAME|Sector 4 TERRITORYHOTH_PHASE05_CONFLICT02_STRIKE02_REQUIREMENTS|Rebels (6-Star)\n[c][f0ff23]Hoth Rebel Scout[-][/c] TERRITORYHOTH_PHASE05_CONFLICT03_DESC|The turrets on this peak will be instrumental in the final attack against the Imperials! TERRITORYHOTH_PHASE05_CONFLICT03_NAME|Forward Stronghold TERRITORYHOTH_PHASE05_CONFLICT03_RECON01_MESSAGE|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Imperial Flank[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Imperial Landing[-][/c] [c][b5e7f5]with a powerful ability![-][/c] TERRITORYHOTH_PHASE05_CONFLICT03_STRIKE01_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE05_CONFLICT03_STRIKE01_NAME|Sector 3 TERRITORYHOTH_PHASE05_CONFLICT03_STRIKE01_REQUIREMENTS|Light Side (6-Star) TERRITORYHOTH_PHASE05_STRIKE01_DESC|Cut off Imperial reinforcements! TERRITORYHOTH_PHASE05_STRIKE01_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star[-][/c]\nRebels Only\nMaximum 3 Units TERRITORYHOTH_PHASE05_STRIKE01_DIFF01_REWARDS|[23C8F5]Rewards: 90900 GP (13600 GP on failure) TERRITORYHOTH_PHASE05_STRIKE01_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n191000 GP\n(28700 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE05_STRIKE01_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\n[c][f0ff23] Hoth Rebel Soldier[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n254000 GP\n(38100 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE05_STRIKE01_NAME|Sector 4 TERRITORYHOTH_PHASE05_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE05_STRIKE02_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star[-][/c]\nLight Side Only\nMaximum 3 Units TERRITORYHOTH_PHASE05_STRIKE02_DIFF01_REWARDS|[23C8F5]Rewards: 90900 GP (13600 GP on failure) TERRITORYHOTH_PHASE05_STRIKE02_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n191000 GP\n(28700 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE05_STRIKE02_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n254000 GP\n(38100 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE05_STRIKE02_NAME|Sector 3 TERRITORYHOTH_PHASE05_STRIKE03_DESC|Sweep the skies and prevent the enemy fleet from getting reinforcements! TERRITORYHOTH_PHASE05_STRIKE03_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]6-Star[-][/c]\nMaximum 3 Units TERRITORYHOTH_PHASE05_STRIKE03_DIFF01_REWARDS|[23C8F5]Rewards: 86000 GP (12000 GP on failure) TERRITORYHOTH_PHASE05_STRIKE03_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n175000 GP\n(25000 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl X[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE05_STRIKE03_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n240000 GP\n(40000 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE05_STRIKE03_NAME|Forward Air Perimeter TERRITORYHOTH_PHASE06_CONFLICT01_COVERT02_REQUIREMENTS|Light Side (7-Star)\n[c][f0ff23]Captain Han Solo[-][/c]\n[c][f0ff23]Rebel Officer Leia Organa[-][/c] TERRITORYHOTH_PHASE06_CONFLICT01_COVERT02_REQUIREMENTS_V2|Light Side (7-Star)\n[c][f0ff23]Rebel Officer Leia Organa[-][/c] TERRITORYHOTH_PHASE06_CONFLICT01_DESC|The Imperial fleet has rallied around its capital ships--strike a decisive blow and take control of the skies! TERRITORYHOTH_PHASE06_CONFLICT01_NAME|Imperial Fleet Staging Area TERRITORYHOTH_PHASE06_CONFLICT01_RECON01_MESSAGE|[c][b5e7f5]Weaken the Orbital Bombardment in[-][/c] [c][F0FF23]Imperial Flank[-][/c] [c][b5e7f5]and[-][/c] [c][F0FF23]Imperial Landing[-][/c] [c][b5e7f5]![-][/c] TERRITORYHOTH_PHASE06_CONFLICT01_RECON01_SUB_TITLE|Assign Characters (7-Star) TERRITORYHOTH_PHASE06_CONFLICT01_RECON01_SUB_TITLE_SHIP|Assign Ships (7-Star) TERRITORYHOTH_PHASE06_CONFLICT01_STRIKE01_DESC|Attack the Imperial Fleet! TERRITORYHOTH_PHASE06_CONFLICT01_STRIKE01_NAME|Imperial Air Combat Zone TERRITORYHOTH_PHASE06_CONFLICT01_STRIKE01_REQUIREMENTS|Light Side (6-Star) TERRITORYHOTH_PHASE06_CONFLICT02_COVERT02_REQUIREMENTS|Dark Side (7-Star)\n[c][f0ff23]Executrix[-][/c] TERRITORYHOTH_PHASE06_CONFLICT02_DESC|The Imperial forces have been divided and cornered, but are making one final attempt to break through! TERRITORYHOTH_PHASE06_CONFLICT02_NAME|Imperial Flank TERRITORYHOTH_PHASE06_CONFLICT02_RECON01_MESSAGE|[c][b5e7f5]Weaken the AT-AT ability in[-][/c] [c][F0FF23]Imperial Flank[-][/c] [c][b5e7f5]![-][/c] TERRITORYHOTH_PHASE06_CONFLICT02_STRIKE01_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE06_CONFLICT02_STRIKE01_NAME|Imperial Flank Perimeter TERRITORYHOTH_PHASE06_CONFLICT02_STRIKE01_REQUIREMENTS|Light Side (7-Star) TERRITORYHOTH_PHASE06_CONFLICT02_STRIKE02_DESC|Destroy the Imperial army! TERRITORYHOTH_PHASE06_CONFLICT02_STRIKE02_NAME|Sector 2 TERRITORYHOTH_PHASE06_CONFLICT02_STRIKE02_REQUIREMENTS|Rebels (7-Star) TERRITORYHOTH_PHASE06_CONFLICT03_DESC|The final attack begins! Strike at the Imperial landing zone and drive them off for good! TERRITORYHOTH_PHASE06_CONFLICT03_NAME|Imperial Landing TERRITORYHOTH_PHASE06_CONFLICT03_RECON01_MESSAGE|[c][b5e7f5]Weaken the AT-AT ability in[-][/c] [c][F0FF23]Imperial Landing[-][/c] [c][b5e7f5]![-][/c] TERRITORYHOTH_PHASE06_CONFLICT03_STRIKE01_DESC|Destroy the Imperial army! TERRITORYHOTH_PHASE06_CONFLICT03_STRIKE01_NAME|Sector 1 TERRITORYHOTH_PHASE06_CONFLICT03_STRIKE01_REQUIREMENTS|Light Side (7-Star) TERRITORYHOTH_PHASE06_STRIKE01_DESC|Cut off Imperial reinforcements! TERRITORYHOTH_PHASE06_STRIKE01_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\nMaximum 3 Units TERRITORYHOTH_PHASE06_STRIKE01_DIFF01_REWARDS|[23C8F5]Rewards: 140000 GP (21000 GP on failure) TERRITORYHOTH_PHASE06_STRIKE01_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Soldier[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n196000 GP\n(29400 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE06_STRIKE01_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nRebels Only\n[c][f0ff23] Hoth Rebel Scout[-][/c]\n[c][f0ff23] Hoth Rebel Soldier[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n264000 GP\n(39600 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE06_STRIKE01_NAME|Sector 2 TERRITORYHOTH_PHASE06_STRIKE02_DESC|Repel the Imperial assault! TERRITORYHOTH_PHASE06_STRIKE02_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 3 Units TERRITORYHOTH_PHASE06_STRIKE02_DIFF01_REWARDS|[23C8F5]Rewards: 140000 GP (21000 GP on failure) TERRITORYHOTH_PHASE06_STRIKE02_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n196000 GP\n(29400 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE06_STRIKE02_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nLight Side Only\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n264000 GP\n(39600 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE06_STRIKE02_NAME|Sector 1 TERRITORYHOTH_PHASE06_STRIKE03_DESC|Launch a surprise attack against the Imperial flank! TERRITORYHOTH_PHASE06_STRIKE03_DIFF01_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 3 Units TERRITORYHOTH_PHASE06_STRIKE03_DIFF01_REWARDS|[23C8F5]Rewards: 140000 GP (21000 GP on failure) TERRITORYHOTH_PHASE06_STRIKE03_DIFF02_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 4 Units\n\n[c][23C8F5]Rewards:\n196000 GP\n(29400 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE06_STRIKE03_DIFF03_DESC|[c][23C8F5]Requirement:[-][/c] [c][b5e7f5]7-Star[-][/c]\nMaximum 5 Units\n\n[c][23C8F5]Rewards:\n264000 GP\n(39600 GP on failure)\n\n[c][23C8F5]Recommended:[-][/c]\n\n [c][b5e7f5]Level 85[-][/c]\n [c][9341FF]Gear Lvl XI[-][/c]\n [c][b5e7f5]Mk V Mods[-][/c] TERRITORYHOTH_PHASE06_STRIKE03_NAME|Imperial Landing Deep Strike TERRITORYHOTH_PLATOON_PHASE01|Rebel Base Mission TERRITORYHOTH_PLATOON_PHASE02_CONFLICT01|Ion Cannon Mission TERRITORYHOTH_PLATOON_PHASE02_CONFLICT02|Overlook Mission TERRITORYHOTH_PLATOON_PHASE03_CONFLICT01|Rear Airspace Mission TERRITORYHOTH_PLATOON_PHASE03_CONFLICT02|Rear Trench Mission TERRITORYHOTH_PLATOON_PHASE03_CONFLICT03|Power Generator Mission TERRITORYHOTH_PLATOON_PHASE04_CONFLICT01|Forward Airspace Mission TERRITORYHOTH_PLATOON_PHASE04_CONFLICT02|Forward Trench Mission TERRITORYHOTH_PLATOON_PHASE04_CONFLICT03|Outer Pass Mission TERRITORYHOTH_PLATOON_PHASE05_CONFLICT01|Contested Airspace Mission TERRITORYHOTH_PLATOON_PHASE05_CONFLICT02|Snowfields Mission TERRITORYHOTH_PLATOON_PHASE05_CONFLICT03|Forward Stronghold Mission TERRITORYHOTH_PLATOON_PHASE06_CONFLICT01|Imperial Fleet Mission TERRITORYHOTH_PLATOON_PHASE06_CONFLICT02|Imperial Flank Mission TERRITORYHOTH_PLATOON_PHASE06_CONFLICT03|Imperial Landing Mission TERRITORYHOTH_REBEL_BUFF_DESC|[c][b5e7f5]Rally[-][/c]: Heal for 100% of damage dealt by next attack TERRITORYHOTH_REBEL_BUFF_TOAST|FOCUSED DEFENSE TERRITORYHOTH_REBEL_PHASE01_STRIKE02_DESC|Repel the Empire! TERRITORYHOTH_SPECIAL_MISSION_NAME|Special Mission TERRITORYHOTHEMPIRE_PHASE01_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (2-Star) TERRITORYHOTHEMPIRE_PHASE02_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (3-Star) TERRITORYHOTHEMPIRE_PHASE03_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (4-Star) TERRITORYHOTHEMPIRE_PHASE04_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (5-Star) TERRITORYHOTHEMPIRE_PHASE05_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (6-Star) TERRITORYHOTHEMPIRE_PHASE06_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (7-Star) TERRITORYHOTHEMPIRE_PHASE07_CONFLICT01_STRIKE01_REQUIREMENTS|Dark Side (7-Star) TerritoryMap_ErrorGuildForbidLateEntryMessage|You are ineligible to participate in this Territory Battle due to it starting prior to you joining the Guild. While you are waiting for the Territory Battle to finish, complete Guild Activities to help progress your Guild. TerritoryMap_ErrorGuildForbidLateEntryTitle|Ineligible for Territory Battle TerritoryMap_ErrorMapDurationExpiredMessage|This Territory Battle has expired and is no longer accessible. TerritoryMap_ErrorMapDurationExpiredTitle|TERRITORY BATTLE ERROR TerritoryMap_ErrorNotInGuildMessage|This Guild is no longer accessible.\nIt has been disbanded or your membership has been revoked. TerritoryMap_ErrorNotInGuildTitle|GUILD ERROR TerritoryMap_ErrorReconUnitAlreadyFulfilledMessage|Requested unit was donated by another guild member TerritoryMap_ErrorReconUnitAlreadyFulfilledTitle|SPECIAL MISSION ERROR TerritoryMap_ErrorWarExpiredMessage|This Territory War has expired and is no longer accessible. TerritoryMap_Icon_Information|[c][9bffff]Phase {0}/{1}:[-][/c] [c][f58c96]{2}[-][/c] TerritoryMap_Icon_Information_SingleRound|[c][9bffff]Attack Phase:[-][/c] [c][f58c96]{0}[-][/c] TerritoryMap_Icon_Information_TU10|[c][9bffff]Phase {1}/{2}:[-][/c] [c][f58c96]{0}[-][/c] TerritoryMap_Undeployed|UNDEPLOYED TerritoryMapEventInfo_WarInfoMessage|Setup starts at:\nLocal Time: {0} {1}\n\nBattle starts at:\nLocal Time: {2} {3}\n\nPhases: {4} ({5}) TerritoryMapEventsView_EventsTabTitle|EVENTS TerritoryMapEventsView_Matchmaking|[c][9bffff]Matchmaking:[-][/c] [c][f58c96]{0}[-][/c] TerritoryMapEventsView_OptIn|[c][9bffff]Preview Phase:[-][/c] [c][f58c96]{0}[-][/c] TerritoryMapEventsView_SetInitialDefense|[c][9bffff]Setup Phase:[-][/c] [c][f58c96]{0}[-][/c] TerritoryMapEventsView_ShipmentsTitle|REDEEM TerritoryMapView_ConflictLockedMessage|Requires 1 Star or more on the previous Territory! TerritoryMapView_ConflictLockedTitle|Territory Locked TerritoryMapView_CurrentRound|Phase {0}/{1}: TerritoryMapView_GuildGalacticPowerTitle|Guild GP: {0} TerritoryMapView_MapExpiredMessage|The current Territory Battle is complete. Rewards should arrive in your inbox when final calculations are complete. TerritoryMapView_MapExpiredMessageShort|The current Territory Battle is complete. TerritoryMapView_MapExpiredTitle|TERRITORY BATTLE COMPLETE TerritoryMapView_RoundTimeRemaining|{0} TerritoryMapView_Tallying|Tallying TerritoryMapView_TallyingResults|Tallying Results TerritoryMapView_TallyingTimer|Tallying Results: {0} TerritoryMapView_Title|GUILD EVENTS TerritoryMapView_ToastGP|+{0} TerritoryMapView_ToastVP|+{0} TP TerritoryMapView_VictoryPointProgressTitle|{0} / {1} TerritoryMessageMandatoryUnit_Battle|BATTLE TerritoryMessageMandatoryUnit_Cancel|CANCEL TerritoryMessageMandatoryUnit_Deploy|DEPLOY TerritoryMessageMandatoryUnit_Message|The below unit or units are required in another territory. All used units will be locked to this territory until the next phase. Are you sure you want to use them here? TerritoryMessageMandatoryUnit_Title|Unit Required in another Territory TerritoryPlayerStats_NoRecords|Displays Guild Activity! TerritoryPlayerStats_RankFormat|#{0} TerritoryPlayerStats_Title|STATS TerritoryPlayerStats_UnavailableMessage|Stats unavailable at this time. TerritoryPlayerStats_UnavailableTitle|UNAVAILABLE TerritoryPreBattleView_InventoryEmpty|Deploy more qualified units to this territory. TerritoryVictoryView_EncounterProgress|{0}/{1} TerritoryVictoryView_Results|RESULTS TerritoryVictoryView_ScoreEarnedGP|EARNED +{0} Territory Points TerritoryVictoryView_ScoreEarnedVP|EARNED +{0} TP TerritoryVictoryView_TapToContinue|Tap anywhere to continue TerritoryVictoryView_Victory|VICTORY TerritoryWar_ErrorTitle|Territory War Error TerritoryWar_ExpiredTitle|Territory War Expired TerritoryWar_PhaseExpiredMessage|The current Phase is complete. This action can not be taken at this time. TerritoryWar_PhaseExpiredTitle|Phase Complete TerritoryWarConflict_EnterButton|ENTER TerritoryWarConflict_FleetsDefeatedMessage|All Fleets have been defeated TerritoryWarConflict_FleetsDefeatedTitle|Fleets Defeated TerritoryWarConflict_SquadCount|{0}/{1} TerritoryWarConflict_SquadCountHidden|?/{0} TerritoryWarConflict_SquadCountPreview|0/? TerritoryWarConflict_SquadsDefeatedMessage|All Squads have been defeated TerritoryWarConflict_SquadsDefeatedTitle|Squads Defeated TerritoryWarConflict_SquadThresholdWarningMessage|Remember to save units for the Attack Phase. Units do not refresh. TerritoryWarConflict_SquadThresholdWarningTitle|REMEMBER TO SAVE UNITS TerritoryWarConflict_UnknownReward|? TerritoryWarConflictDeploy_DeployNotAvailableMessage|Setup is complete. Unable to deploy units during the attack phase. TerritoryWarConflictDeploy_DeployNotAvailableTitle|Unable to Deploy Units TerritoryWarConflictSquad_BattleError_SquadInvalidMessage|This opponent is no longer available to battle. TerritoryWarConflictSquad_BattleError_SquadInvalidTitle|Opponent Not Available TerritoryWarConflictSquad_BattleError_ZoneUnavailableMessage|This zone is no longer available for battle. TerritoryWarConflictSquad_BattleError_ZoneUnavailableTitle|Zone Not Available TerritoryWarConflictSquad_BattleHistoryTab|COMING SOON TerritoryWarConflictSquad_ButtonCharacter|SET DEFENSIVE SQUAD TerritoryWarConflictSquad_ButtonShip|SET DEFENSIVE FLEET TerritoryWarConflictSquad_CapErrorMessage|Your guild has reached the maximum capacity for this mission. TerritoryWarConflictSquad_CapErrorTitle|Max Capacity Reached TerritoryWarConflictSquad_CharacterTabAlly|ALLIED SQUADS TerritoryWarConflictSquad_CharacterTabEnemy|ENEMY SQUADS TerritoryWarConflictSquad_Defeated|ENEMY DEFEATED! TerritoryWarConflictSquad_InProgress|IN PROGRESS{0} TerritoryWarConflictSquad_InProgressName|\n({0}) TerritoryWarConflictSquad_NoDefensiveFleet|No Defensive Fleets Set TerritoryWarConflictSquad_NoDefensiveSquad|No Defensive Squads Set TerritoryWarConflictSquad_NoDeployThisPhaseMessage|You cannot set defensive squads during this phase. TerritoryWarConflictSquad_NoDeployThisPhaseTitle|Cannot Deploy TerritoryWarConflictSquad_NoOffensiveFleet|All Fleets Have Been Defeated TerritoryWarConflictSquad_NoOffensiveSquad|All Squads Have Been Defeated TerritoryWarConflictSquad_NoPreviewFleet|Fleets cannot be set during the Player Lock phase. TerritoryWarConflictSquad_NoPreviewSquad|Squads cannot be set during the Player Lock phase. TerritoryWarConflictSquad_PowerLabel|Power: {0} TerritoryWarConflictSquad_RequirementsErrorMessage|You must have 5 or more eligible units to participate. TerritoryWarConflictSquad_RequirementsErrorTitle|Unit Requirements Not Met TerritoryWarConflictSquad_ReviewWarningMessage|This War is in review and you can no longer attack. TerritoryWarConflictSquad_ReviewWarningTitle|Review TerritoryWarConflictSquad_ShipTabAlly|ALLIED FLEETS TerritoryWarConflictSquad_ShipTabEnemy|ENEMY FLEETS TerritoryWarConflictSquad_SubtitleCharacterAlly|Set Defensive Squad (+{0} Banners per Squad) TerritoryWarConflictSquad_SubtitleCharacterEnemy|Tap an enemy to attack. TerritoryWarConflictSquad_SubtitleShipAlly|Set Defensive Fleet (+{0} Banners per Fleet) TerritoryWarConflictSquad_SubtitleShipEnemy|Tap an enemy to attack. TerritoryWarConflictSquad_Title|PVP MISSION TerritoryWarConflictSquadDetails_AbilitiesAffectingTerritory|ABILITIES AFFECTING TERRITORY TerritoryWarConflictSquadDetails_Details|DETAILS TerritoryWarConflictSquadDetails_Requirements|REQUIREMENTS TerritoryWarEvent_ParticipantsDescription|Active Members: {0}/{1} TerritoryWarEvent_StartTimeDescription|{0} {1} Local TerritoryWarEventInfo_SelectButton|SELECT TerritoryWarEventInfo_ViewButton|VIEW TerritoryWarGuildDetailsComponent_VersusLabel|vs TerritoryWarMapView_AttackPhaseTallyTimerTitle|Tallying Results {0}/{1}: TerritoryWarMapView_AttackPhaseTimerTitle|Phase {0}/{1}: TerritoryWarMapView_AttackPhaseTimerTitle_SingleRound|Attack Phase: TerritoryWarMapView_MatchmakingTimerTitle|Matchmaking: TerritoryWarMapView_PreviewPhaseTimerTitle|Preview Phase: TerritoryWarMapView_ReviewPhaseTimerTitle|Review: TerritoryWarMapView_SetInitialDefenseTimerTitle|Setup Phase: TerritoryWarMapView_Title|TERRITORY WAR TerritoryWarMapView_ZoneUnavailableMessage|You cannot view enemy territories during this phase. TerritoryWarMapView_ZoneUnavailableTitle|Territory Unavailable TerritoryWarPreBattle_SquadNotFullMessage|You are attempting to set a squad on defense that is not full. You will not be able to edit the squad after it is set. TerritoryWarReconView_FleetSubtitle|Complete Fleets to earn Banners TerritoryWarReconView_PlatoonReward|+{0} Banners TerritoryWarReconView_PlatoonSubtitle|Earn Banners by assigning units TerritoryWarReportGuild_AlreadyReportedMessage|Another member of your guild has already sent a report. TerritoryWarReportGuild_AlreadyReportedTitle|Report Has Already Been Sent TerritoryWarReportGuild_Button|REPORT GUILD TerritoryWarReportGuild_CancelButton|CANCEL TerritoryWarReportGuild_ConfirmButton|CONFIRM TerritoryWarReportGuild_DefaultInputText|Tap here to send details in the Report TerritoryWarReportGuild_Message|Would you like to report [c][F0FF23]{0}[-][/c] for being in breach of the terms of service? Additional details can be entered below. TerritoryWarReportGuild_Title|REPORT GUILD? TerritoryWarReportGuild_UnauthorizedMessage|Only Guild Leaders or Officers can report other guilds. TerritoryWarReportGuild_UnauthorizedTitle|Unauthorized Action TerritoryWarRewardsView_FirstPlaceTitle|FIRST PLACE TerritoryWarRewardsView_GuildGP|Active GP: {0} TerritoryWarRewardsView_InstructionTitle|Your Guild must achieve at least {0} banners to earn rewards. TerritoryWarRewardsView_PersonalGP|Personal GP: {0} TerritoryWarRewardsView_SecondPlaceTitle|SECOND PLACE TerritoryWarScoreView_CancelButton|CLOSE TerritoryWarScoreView_Title|Current Scores TerritoryWarScoreView_ViewRewards|VIEW REWARDS TerritoryWarSummaryView_AttackPhaseCountDownLabel|[c][9bffff]Phase {1}/{2}:[-][/c] [c][f58c96]{0}[-][/c] TerritoryWarSummaryView_AttackPhaseCountDownLabel_SingleRound|[c][9bffff]Attack Phase:[-][/c] [c][f58c96]{0}[-][/c] TerritoryWarSummaryView_AttackPhaseLabel|Attack Phase: {0} TerritoryWarSummaryView_AttackPhaseTallyCountDownLabel|[c][9bffff]Tallying Results {1}/{2}:[-][/c] [c][f58c96]{0}[-][/c] TerritoryWarSummaryView_DurationLabel|Duration: {0} TerritoryWarSummaryView_EnterButton|ENTER TerritoryWarSummaryView_EventLockedMessage|The current event is locked. TerritoryWarSummaryView_EventLockedTitle|Event Locked TerritoryWarSummaryView_IneligibleForEventMessage|You are ineligible for this event due to leaving the Guild after joining. TerritoryWarSummaryView_IneligibleForEventTitle|Ineligible for Event TerritoryWarSummaryView_JoinAttemptsButton|JOIN TerritoryWarSummaryView_JoinButton|JOIN TerritoryWarSummaryView_JoinConfirmationMessage|To provide a fair matchmaking experience, any unit progression (ex. Gear Upgrades, Level Up, Promotion) that occurs after Player Lock will NOT be reflected until the next event. For example, if a unit was 4-Star at the moment of Player Lock, it would remain 4-Star within that event even if it was promoted to 5-Star during the event.\n\n[c][9bffff]Player Lock In:[-][/c] [c][f58c96]{0}[-][/c] TerritoryWarSummaryView_JoinConfirmationTitle|Join {0}? TerritoryWarSummaryView_JoinErrorMaxParticipantsReachedMessage|The maximum number of participants for this event has been reached. Please join the next event. TerritoryWarSummaryView_JoinErrorMessage|The join time for this event has expired. TerritoryWarSummaryView_JoinErrorTitle|Unable to Join TerritoryWarSummaryView_LeaveButton|LEAVE TerritoryWarSummaryView_LeaveConfirmationMessage|Would you like to leave this event and have your attempt refunded? This action may cause this event to not occur if the number of participants goes below the minimum required participants. TerritoryWarSummaryView_LeaveConfirmationTitle|Leave Event? TerritoryWarSummaryView_MatchmakingCountDownLabel|[c][9bffff]Matchmaking:[-][/c] [c][f58c96]{0}[-][/c] TerritoryWarSummaryView_MaxJoinsExceededMessage|You have already joined a timeslot. You will need to leave that timeslot before entering this one. TerritoryWarSummaryView_MaxJoinsExceededTitle|Max Attempts Met TerritoryWarSummaryView_MinimumPlayerRequirementTitle|Minimum Player Requirement TerritoryWarSummaryView_NoOpponentGuildTitle|No Match Found TerritoryWarSummaryView_ParticipantsSubtitle|[FFC891](Minimum: {0})[-] TerritoryWarSummaryView_ParticipantsTitle|Active Members: {0}/{1} TerritoryWarSummaryView_PhaseDurationLabel|Phase Duration: {0} TerritoryWarSummaryView_PlayerLockInCountDownLabel|[c][9bffff]Player Lock In:[-][/c] [c][f58c96]{0}[-][/c] TerritoryWarSummaryView_RefreshAttemptsMessage|You have used all attempts for this Guild Event.\n\nAttempts will refresh in [00ff00]{0}[-]. TerritoryWarSummaryView_RefreshAttemptsTitle|Refresh Attempts TerritoryWarSummaryView_ReviewPhaseCountDownLabel|[c][9bffff]Review:[-][/c] [c][f58c96]{0}[-][/c] TerritoryWarSummaryView_SetInitialDefenseCountDownLabel|[c][9bffff]Setup Phase:[-][/c] [c][f58c96]{0}[-][/c] TerritoryWarSummaryView_UnavailableMessage|A Guild Leader or Officer must enter your Guild into the Territory War event before you may join. TerritoryWarSummaryView_UnavailableTitle|Unavailable TerritoryWarSummaryView_WarExpiredMessage|The current Territory War is complete. Rewards should arrive in your inbox when final calculations are complete. TerritoryWarSummaryView_WarExpiredTitle|TERRITORY WAR COMPLETE TerritoryWarVictoryView_ScoreEarned|You Earned +{0} Banners TEST_KEY_0120161846|TEST_KEY_0120161846 THE_SMUGGLERS_RETURN_PACK_CHEWBACCA_DESC|Power up Veteran Smuggler Chewbacca!\n\nPair him with Veteran Smuggler Han Solo for the full effect of the galaxy's most lovable duo.\n\nEach pack guarantees at least 5 shards for Veteran Smuggler Chewbacca, and you may pull up to [f0ff23]330 SHARDS[-] with each purchase!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. THE_SMUGGLERS_RETURN_PACK_HAN_DESC|Power up Veteran Smuggler Han Solo!\n\nThis weary Light Side scoundrel still has a few tricks up his sleeve, with a multi-attack and several devastating debuffs. Pair him with Veteran Smuggler Chewbacca for the full effect of the galaxy's most lovable duo.\n\nEach pack guarantees at least 5 shards for Veteran Smuggler Han Solo, and you may pull up to [f0ff23]330 SHARDS[-] with each purchase!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. THE_SMUGGLERS_RETURN_PACK_NAME|THE SMUGGLER'S RETURN PACK THE_ULTIMATE_FORCE_AWAKEN_BUNDLE_PACK_DESC_LONG|Drops all of the following (ONE TIME PURCHASE) \n5750 Crystals \nKylo Ren 4-Stars \nFinn 4-Stars \n50 Poe Dameron shards \n50 Captain Phasma shards \n40 3-star Training Droids \n300,000 Credits THE_ULTIMATE_FORCE_AWAKEN_BUNDLE_PACK_NAME|THE FORCE AWAKENS ULTIMATE BUNDLE THE_ULTIMATE_FORCE_AWAKEN_BUNDLE_PACK_TEXT|Head to the store now for a Ultimate Force Awakens Bundle offer! Includes 4 star Kylo Ren, 4 star Finn, plus shards for Poe Dameron and Captain Phasma! ThreatLevel_Boss|BOSS ThreatLevel_Elite|ELITE ThreatLevel_Normal|Normal TICKER_TEXT_0|Crystals can be used to purchase Data Cards, Store items, and refreshes TICKER_TEXT_1|There are two types of damage: Physical and Special TICKER_TEXT_10|To Promote a character you must gather their Shards TICKER_TEXT_11|Collect and equip gear to boost your character's stats quickly TICKER_TEXT_12|Social Currency is earned by using other peoples' characters in battle TICKER_TEXT_13|Characters can be found in Data Cards and assembled with Shards TICKER_TEXT_14|Having a healer character in your squad will make victory easier TICKER_TEXT_15|Cantina Credits can be earned doing Cantina Battles and spent in the Cantina Battles Store TICKER_TEXT_16|Tap an enemy character to target it TICKER_TEXT_17|Targeting an enemy works even in Auto battle TICKER_TEXT_18|Find special limited offers in Data Cards and Resources TICKER_TEXT_19|Galactic War Tokens can be earned doing Galactic War Battles and spent in the Galactic War Store TICKER_TEXT_2|Earn ability materials, credits, training droids, and gears by doing Challenges TICKER_TEXT_20|Check Daily Activities for bonus energy TICKER_TEXT_21|Bronzium Data Cards can be purchased only with Social Currency TICKER_TEXT_22|Chromium Data Cards can be purchased only with Crystals TICKER_TEXT_23|See all your units in the Characters section TICKER_TEXT_24|Character Shards can be found in Cantina Battles TICKER_TEXT_25|You can get more characters from Data Cards or by collecting Character Shards TICKER_TEXT_26|Hard mode is unlocked once you get 3 stars in all Normal missions in a Stage TICKER_TEXT_27|Earn rewards for first time completion of Battles TICKER_TEXT_28|Boss and Elite enemies are stronger than the regular foes TICKER_TEXT_29|As your player level increases, your characters' max level increases TICKER_TEXT_3|Tap and hold a character icon to see its details TICKER_TEXT_30|Training your characters will raise their stats TICKER_TEXT_31|Raising the Gear Level of your character can open up new Abilities TICKER_TEXT_32|Tap on an Ability panel in the Character Detail screen to upgrade it TICKER_TEXT_33|Tap on View Stats in the Character Detail screen to see all your character's stats TICKER_TEXT_34|A character's description gives tips on its uses and strengths TICKER_TEXT_35|Tap on a Gear slot to find out how to make and find Gear materials TICKER_TEXT_36|The Power stat indicates the combined stats for a character or squad TICKER_TEXT_37|Character categories show what groups a character belongs to TICKER_TEXT_38|There are 2 Alignments: light and dark TICKER_TEXT_39|All characters have a light side or dark side alignment TICKER_TEXT_4|Level up your characters under Train TICKER_TEXT_40|The Taunt ability allows a character to focus all incoming damage on itself TICKER_TEXT_41|Make sure a character in the Leader slot has a Leader Ability TICKER_TEXT_42|Read Leader Abilities carefully, they can work well with specific characters TICKER_TEXT_43|Some Abilities affect your squad, others affect the enemy squad TICKER_TEXT_44|Some characters are fast enough to take two attacks before slower characters TICKER_TEXT_45|Hard Mode battles can only be done 5 times a day TICKER_TEXT_46|Borrowing an Ally character earns twice as much Social Currency as non-Allies TICKER_TEXT_47|Light Side Battles: bring your strongest light side characters to fight dark side characters TICKER_TEXT_48|Dark Side Battles: bring your strongest dark side characters to fight light side characters TICKER_TEXT_49|Some missions have a cooldown timer in between attempts TICKER_TEXT_5|Complete Achievement tasks to earn rewards TICKER_TEXT_50|Check the Daily Activities for the best tasks to complete TICKER_TEXT_51|Many Special Abilities can take several rounds to recharge, use them wisely! TICKER_TEXT_52|When your player level goes up, you'll get Energy for Battles TICKER_TEXT_53|New Ally requests to you will appear in your Inbox TICKER_TEXT_54|Completing Daily Activities will earn you Credits, Crystals, and Player XP TICKER_TEXT_55|Squad Arena Tokens can be earned in the Squad Arena and spent in the Squad Arena Store TICKER_TEXT_56|Bought everything in a Store? Wait or pay crystals to refresh it TICKER_TEXT_57|Keep characters leveled to their max and fully geared up to be more powerful! TICKER_TEXT_6|Character Shards can be found in Hard Difficulty Light and Dark Battles TICKER_TEXT_7|Ally characters used in battle grant their Leader Ability to your squad TICKER_TEXT_8|Climb the leaderboard in the Arena! TICKER_TEXT_9|Gather Shards to collect new characters! TICKER_TEXT_V2_0|Use Crystals to get Data Cards, Store items, Sim Tickets and Refreshes TICKER_TEXT_V2_1|There are 2 Damage types: Physical and Special TICKER_TEXT_V2_10|Gather Character shards to promote them TICKER_TEXT_V2_11|Equip Gear to boost your Character's stats TICKER_TEXT_V2_12|Earn Ally Tokens by using Ally Characters in battle TICKER_TEXT_V2_13|Look out for limited time events TICKER_TEXT_V2_14|Bring healers to sustain squad health in longer battles TICKER_TEXT_V2_15|Earn Cantina Battle Tokens daily, Redeem in the Cantina Battles Store TICKER_TEXT_V2_16|Tap an enemy to Target it TICKER_TEXT_V2_18|Find special Limited Offers in the Store TICKER_TEXT_V2_19|Earn Galactic War Tokens daily, Redeem in the Galactic War Store TICKER_TEXT_V2_2|Do Challenges to earn Ability Materials, Credits, Training Droids and Gear TICKER_TEXT_V2_20|Claim bonus energy from Daily Activities TICKER_TEXT_V2_21|Purchase Bronzium Data Cards with Ally Tokens TICKER_TEXT_V2_22|Use Crystals to open Chromium data cards TICKER_TEXT_V2_24|Find Character Shards in Cantina and Hard Battles TICKER_TEXT_V2_25|Unlock more Characters from Data Cards and by collecting Character Shards TICKER_TEXT_V2_26|Unlock HARD mode to (Earn Shards) by clearing all Normal battles in a Stage TICKER_TEXT_V2_27|Earn bonus 1st time rewards in new battles TICKER_TEXT_V2_28|Boss and Elite enemies are stronger than regular foes TICKER_TEXT_V2_29|Increase a Character's Max Level as your player level grows TICKER_TEXT_V2_30|Train your Characters to raise their Stats TICKER_TEXT_V2_31|Unlock Abilities by raising the Gear Level of your Character TICKER_TEXT_V2_32|Tap an Ability in a Character's Details to upgrade it TICKER_TEXT_V2_33|Tap on View Stats in a Character's Details to see stat details TICKER_TEXT_V2_34|Read character descriptions for strategy tips TICKER_TEXT_V2_35|Tap on Gear slots to make and find Gear materials TICKER_TEXT_V2_36|A Character or Squad's Power value represents their combined stats TICKER_TEXT_V2_37|Synergize Squads by using Characters in the same category together TICKER_TEXT_V2_38|Level up to unlock new features TICKER_TEXT_V2_39|All characters have a Light Side or Dark Side alignment TICKER_TEXT_V2_4|Train your characters to Level them up TICKER_TEXT_V2_40|Taunting draws attacks to that Character TICKER_TEXT_V2_41|Use only characters with a Leader Ability as Squad leaders TICKER_TEXT_V2_42|Read Leader Abilities carefully, some only work with specific characters TICKER_TEXT_V2_43|Use Abilities to benefit your squad or attack the enemy squad TICKER_TEXT_V2_44|Characters' attack order is based on Speed TICKER_TEXT_V2_45|Do Hard Mode battles 5 times daily, Refresh for more attempts TICKER_TEXT_V2_46|Battle with Borrowed Ally characters to earn Ally Tokens TICKER_TEXT_V2_47|Check for updated items in shipments regularly TICKER_TEXT_V2_48|Level your Characters and Ships TICKER_TEXT_V2_49|Some Battles have a cooldown timer in between attempts TICKER_TEXT_V2_5|Complete Achievements to earn Rewards TICKER_TEXT_V2_50|Complete all Daily Activities for Bonus Rewards TICKER_TEXT_V2_51|Use Special Abilities wisely, they take several rounds to recharge! TICKER_TEXT_V2_52|Increase your Player Level for bonus Energy and New features! TICKER_TEXT_V2_53|Check your Inbox for Ally requests TICKER_TEXT_V2_54|Complete Daily Activities to earn Credits, Crystals and Player XP TICKER_TEXT_V2_55|Win Squad Arena Tokens daily, Redeem in the Arena Store TICKER_TEXT_V2_56|Use Crystals to Refresh Store items early TICKER_TEXT_V2_57|Max characters by increasing their Level, Abilities, Gear and Mods TICKER_TEXT_V2_6|Find Character Shards in Cantina and Hard Battles TICKER_TEXT_V2_7|Use Ally characters to gain their Leader Ability in battle TICKER_TEXT_V2_8|Climb ranks in Arena for better Rewards! TIE_ATTACK_PACK_DESC|First pack guarantees a [f0ff23]FULL SHIP[-]!\n\n7* your [f0ff23]TIE Advanced[-] and [f0ff23]TIE Reaper[-] PLUS [f0ff23]Ship Building Materials[-], Enhancement Droids and [f0ff23]Prestige[-]!\n\nEach pack guarantees 4 blueprints for each TIE Advanced and TIE Reaper, with a chance to get a [f0ff23]25 Blueprints[-]!\n\n[f0ff23]BONUS[-] with each purchase:\n\n150,000 Ship Building Materials\n10 T4 Enhancement Droids\n10 Prestige TIE_ATTACK_PACK_NAME|TIE ATTACK PACK TIE_ATTACK_PACK_SUBTITLE|Powerful TIE Ships TIE_ATTACK_PACK_TEXT|Head to the store now to 7* your TIE Advanced and TIE Reaper! First pack guarantees enough blueprints to unlock a FULL UNIT! TIE_ATTACK_PACK_TITLE|Now Available, TIE ATTACK Pack featuring new ships! TIE_REAPER_PROGRESSION_PACK_1_NAME|TIE REAPER PROGRESSION PACK 1 TIE_REAPER_PROGRESSION_PACK_2_DESC|Step 2 of a 3-Step Pack!\n\nPurchase Step 1 to unlock Step 2, purchase Step 2 to unlock Step 3, and purchase Step 3 up to 5 times!\n\nStep 1 contains 5-330 TIE reaper blueprints, and [FFFF00]10-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 2 contains 5-330 TIE reaper blueprints, and [FF9A33]12-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 3 contains 5-330 TIE reaper blueprints, and [CC6700]15-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 1 limited to one purchase only.\n\nStep 2 limited to one purchase only.\n\nStep 3 limited to 5 purchases total. TIE_REAPER_PROGRESSION_PACK_2_NAME|TIE REAPER PROGRESSION PACK 2 TIE_REAPER_PROGRESSION_PACK_2_PROMO|12+ Shards - Bonus Value! TIE_REAPER_PROGRESSION_PACK_3_DESC|Step 3 of a 3-Step Pack!\n\nPurchase Step 1 to unlock Step 2, purchase Step 2 to unlock Step 3, and purchase Step 3 up to 5 times!\n\nStep 1 contains 5-330 TIE reaper blueprints, and [FFFF00]10-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 2 contains 5-330 TIE reaper blueprints, and [FF9A33]12-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 3 contains 5-330 TIE reaper blueprints, and [CC6700]15-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 1 limited to one purchase only.\n\nStep 2 limited to one purchase only.\n\nStep 3 limited to 5 purchases total. TIE_REAPER_PROGRESSION_PACK_3_NAME|TIE REAPER PROGRESSION PACK 3 TIE_REAPER_PROGRESSION_PACK_3_PROMO|15+ Shards - Best Value! TIE_REAPER_PROGRESSION_PACK_DESC|Step 1 of a 3-Step Pack!\n\nPurchase Step 1 to unlock Step 2, purchase Step 2 to unlock Step 3, and purchase Step 3 up to 5 times!\n\nStep 1 contains 5-330 TIE reaper blueprints, and [FFFF00]10-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 2 contains 5-330 TIE reaper blueprints, and [FF9A33]12-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 3 contains 5-330 TIE reaper blueprints, and [CC6700]15-330[-] Death Trooper OR Shoretrooper shards.\n\nStep 1 limited to one purchase only.\n\nStep 2 limited to one purchase only.\n\nStep 3 limited to 5 purchases total. TIE_REAPER_PROGRESSION_PACK_KEY|TIE Reaper & Crew Step Pack TIE_REAPER_PROGRESSION_PACK_PROMO|Maximize the TIE Reaper and Crew! TIE_REAPER_PROGRESSION_PACK_TEXT|Maximize the TIE reaper and its crew with an all new Step Pack, in the store for a limited time!\n\nA Step Pack is a series of store packs that increases in value with each subsequent purchase.\n\nPurchase Step 1 to unlock Step 2, purchase Step 2 to unlock Step 3, and purchase Step 3 up to 5 times! TIE_REAPER_PROGRESSION_PACK_TITLE|TIE Reaper 3-Step Pack in store now! TIER_01_HARD_DIFF|TIER I (HARD) TIER_02_VERYHARD_DIFF|TIER II (VERY HARD) TIER01|Tier I TIER01_DIFF_EASY|Easy TIER01_SION|PRACTICE - DARTH SION TIER02|Tier II TIER02_DIFF_NORMAL|Normal TIER02_VISAS|PRACTICE - VISAS MARR TIER03|Tier III TIER03_DIFF_HARD|Hard TIER03_MARAUDER|PRACTICE - SITH MARAUDER TIER04|Tier IV TIER04_DIFF_VHARD|Very Hard TIER05|Tier V TIER05_DIFF_INSANE|Insane TIER06|Tier VI TIER07|Tier VII TIER08|Tier VIII TIER09|Tier IX TIER10|Tier X TIER11|Tier XI TIER12|Tier XII TOAST_MESSAGE_STACK|{0}\n{1} ToastMessage_Format|{0} +{1} TOOLTIP_COOLDOWN_FORMAT_PLURAL|Reusable in {0} turns. TOOLTIP_COOLDOWN_SPEED_FORMAT|{0} Speed TOOLTIP_MENTAL|Special TOOLTIP_PHYSICAL|Physical TOURNAMENT_002_CHIRRUT_NAMEKEY|STREETS OF JEDHA\n[c][FFC891]Squad Tournament[-][/c] TOURNAMENT_002_CHIRRUT_SUMMARY|Battle against other Galactic Champions to earn the exclusive [c][ffffff]"Rogue One: A Star Wars Story"[-][/c] character - Chirrut Îmwe! TOURNAMENT_003_TIEADVANCED_NAMEKEY| BOARDING ACTION \n[FFC891]Squad Tournament[-][/c] TOURNAMENT_003_TIEADVANCED_SUMMARY|Battle other Galactic Champions to earn Darth Vader's TIE Advanced x1 ship! TOURNAMENT_ANNOUCEMENT_12152015_DESC|A new event is approaching! For more details on this event and its schedule check out the forum post found here https://forums.galaxy-of-heroes.starwars.ea.com/discussion/76100/event-information/ TOURNAMENT_ANNOUCEMENT_12152015_TITLE|New Event Coming! TRAINING_BONUS_KEY|Great and Super Success rates increased! TRAINING_DROID_DATA_CARD_01_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 40! TRAINING_DROID_DATA_CARD_01_GUARANTEE|15X Tier 4 Training Droids TRAINING_DROID_DATA_CARD_02_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 50! TRAINING_DROID_DATA_CARD_02_GUARANTEE|25X Tier 5 Training Droids TRAINING_DROID_DATA_CARD_03_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 60! TRAINING_DROID_DATA_CARD_03_GUARANTEE|30X Tier 6 Training Droids TRAINING_DROID_DATA_CARD_04_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 70! TRAINING_DROID_DATA_CARD_04_GUARANTEE|60X Tier 6 Training Droids TRAINING_DROID_DATA_CARD_05_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 80! TRAINING_DROID_DATA_CARD_05_GUARANTEE|110X Tier 6 Training Droids TRAINING_DROID_DATA_CARD_NAME|TRAINING DROID DATA CARD TRAINING_DROID_DATA_CARD_UPDATE01_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 12! TRAINING_DROID_DATA_CARD_UPDATE01_GUARANTEE|10X Tier 3 Training Droids TRAINING_DROID_DATA_CARD_UPDATE02_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 16! TRAINING_DROID_DATA_CARD_UPDATE02_GUARANTEE|10X Tier 4 Training Droids TRAINING_DROID_DATA_CARD_UPDATE03_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 23! TRAINING_DROID_DATA_CARD_UPDATE03_GUARANTEE|10X Tier 5 Training Droids TRAINING_DROID_DATA_CARD_UPDATE04_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 29! TRAINING_DROID_DATA_CARD_UPDATE04_GUARANTEE|15X Tier 5 Training Droids TRAINING_DROID_MEGA_PACK_01_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take two characters from level 1 - 40! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_01_GUARANTEE|30X Tier 4 Training Droids TRAINING_DROID_MEGA_PACK_02_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take two characters from level 1 - 50! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_02_GUARANTEE|50X Tier 5 Training Droids TRAINING_DROID_MEGA_PACK_03_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take two characters from level 1 - 60! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_03_GUARANTEE|60X Tier 6 Training Droids TRAINING_DROID_MEGA_PACK_04_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take two characters from level 1 - 70! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_04_GUARANTEE|120X Tier 6 Training Droids TRAINING_DROID_MEGA_PACK_05_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take two characters from level 1 - 80! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_05_GUARANTEE|220X Tier 6 Training Droids TRAINING_DROID_MEGA_PACK_NAME|TRAINING DROID MEGA-PACK TRAINING_DROID_MEGA_PACK_UPDATE01_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 19! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_UPDATE01_GUARANTEE|30X Tier 3 Training Droids TRAINING_DROID_MEGA_PACK_UPDATE02_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 29! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_UPDATE02_GUARANTEE|30X Tier 4 Training Droids TRAINING_DROID_MEGA_PACK_UPDATE03_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 37! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_UPDATE03_GUARANTEE|30X Tier 5 Training Droids TRAINING_DROID_MEGA_PACK_UPDATE04_DETAILED_DESC|Use Crystals to receive a lump sum of Training Droids. \n\nSufficient quantity to take a single character from level 1 - 40! \n\nTraining Droid Mega-Pack is offered at a [f0ff23]10% discounted price[-]! TRAINING_DROID_MEGA_PACK_UPDATE04_GUARANTEE|45X Tier 5 Training Droids TRAINING_DROID_PACK_TEXT_KEY|You have unlocked the Training Droid Data Card and Mega-Pack. Purchase it now and upgrade your characters faster than others! TRAINING_DROID_PACK_TITLE_KEY|Training Droid Data Card and Mega-Pack TransitionView_Loading|Loading ... TRAYUS_ACADEMY_BUNDLE_DESC|Prepare for the fight at the Trayus Academy! \n\nThis special, one-time bundle includes several pieces of high-end Gear Prototypes and Salvage, Ability Materials (including Omega Materials), Credits, XP Training Droids, and Character Shards for Darth Nihilus, the Sith Trooper, and the Sith Assassin - three powerful characters who can help you build a team of devastating Sith.\n\n1 time purchase limit. TRAYUS_ACADEMY_BUNDLE_KEY|The Sith Triumvirate Raid TRAYUS_ACADEMY_BUNDLE_NAME|TRAYUS ACADEMY BUNDLE TRAYUS_ACADEMY_BUNDLE_TEXT|A very special, limited-time bundle is now available in the Store to help jump-start your progress in the Sith Triumvirate Raid! This bundle includes lots of high-end Gear, Ability Materials, Credits, XP Training Droids, and Shards for THREE powerful, ancient Sith. TRAYUS_ACADEMY_BUNDLE_TITLE|NEW: Trayus Academy Bundle Now Available! TUTORIAL_TIER|TUTORIAL UINQUEABILITY_RAIDBOSS_ENRAGE_TOAST|ENRAGED ULTIMATE_BUNDLE_BUNDLE_NAME|ULTIMATE BUNDLE ULTIMATE_BUNDLE_PHOENIX_SQUADRON_DESC|Power up your Phoenix Squadron and make your stand against the greatest Imperial strategist in the galaxy: Grand Admiral Thrawn in the ARTIST OF WAR event.\n\nThis bundle will unlock each of the 6 Phoenix Squadron characters at 3-Stars.\n\nBundle includes 6 total characters!\n\n-Hera Syndulla\n-Ezra Bridger\n-Kanan Jarrus\n-Sabine Wren\n-Garazeb "Zeb" Orrelios\n-Chopper\n\nBONUS: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately level up all characters.\n\nIncludes materials sufficient to level up your Phoenix Squadron to:\n\nCharacter level: 40\nGear tier: 5\nAbility level: 3\n\n1-time purchase limit. UNABLE_TO_CREATE_GUILD_COPPA_KEY|You cannot create a Guild. UnimplementedFeature_Message|Continue playing to unlock this feature. UnimplementedFeature_Title|LOCKED UNIQUEABILITY_AAT_WEAPON01_DESC|This unit is immune to Turn Meter reduction effects and its weapons may attack and be attacked independently. When this weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:\n\nMorale I: All attacking units gain +100% Defense Penetration.\nMorale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.\nMorale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.\n\nWhen the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter. UNIQUEABILITY_AAT_WEAPON01_NAME|War Machine UNIQUEABILITY_AAT01_DESC|This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:\n\nMorale I: All attacking units gain +100% Defense Penetration.\nMorale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.\nMorale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.\n\nWhen the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter. UNIQUEABILITY_AAT01_NAME|War Machine UNIQUEABILITY_AAT02_DESC|When this unit becomes Toppled, it will call an air strike on its current position. The strike will hit just as it recovers from Topple, dealing Physical damage to all enemies. This attack can't be Evaded or Countered. Allies that have no positive status effects receive massive damage instead. After the air strike, this unit summons up to two Droid allies to the battle. UNIQUEABILITY_AAT02_NAME|Danger Close UNIQUEABILITY_AAYLASECURA01_DESC|Aayla gains 50% Counter Chance. In addition, she has a 75% chance to Stun her target for 1 turn when scoring a Critical Hit. UNIQUEABILITY_AAYLASECURA01_NAME|Superior Riposte UNIQUEABILITY_AAYLASECURA01_TIER01_DESC|Aayla has 50% Counter Chance and +25% Counter Damage. In addition, she has a 75% chance to Stun her target for 1 turn whenever she critically hits. UNIQUEABILITY_AAYLASECURA01_TIER02_DESC|Aayla has 65% Counter Chance and +25% Counter Damage. In addition, she has a 75% chance to Stun her target for 1 turn whenever she critically hits. UNIQUEABILITY_AAYLASECURA01_TIER03_DESC|Aayla has +5% Critical Chance, 65% Counter Chance and +25% Counter Damage. In addition, she has a 75% chance to Stun her target for 1 turn whenever she critically hits. UNIQUEABILITY_AAYLASECURA01_TIER04_DESC|Aayla has +5% Critical Chance, 65% Counter Chance and +25% Counter Damage. In addition, she Stuns her target for 1 turn whenever she critically hits. UNIQUEABILITY_AAYLASECURA01_TIER05_DESC|Aayla has +5% Critical Chance, 65% Counter Chance and +50% Counter Damage. In addition, she Stuns her target for 1 turn whenever she critically hits. UNIQUEABILITY_AAYLASECURA01_TIER06_DESC|Aayla has +10% Critical Chance, 65% Counter Chance and +50% Counter Damage. In addition, she Stuns her target for 1 turn whenever she critically hits. UNIQUEABILITY_AAYLASECURA01_TIER07_DESC|Aayla has +10% Critical Chance, 80% Counter Chance and +50% Counter Damage. In addition, she Stuns her target for 1 turn whenever she critically hits. UNIQUEABILITY_ADMINISTRATORLANDO01_DESC|Lando has +5% Critical Chance, and gains Critical Chance Up for 1 turn when he scores a Critical Hit. UNIQUEABILITY_ADMINISTRATORLANDO01_NAME|High Roller UNIQUEABILITY_ADMINISTRATORLANDO01_TIER01_DESC|Lando has +7% Critical Chance, and gains Critical Chance Up for 1 turn when he scores a Critical Hit. UNIQUEABILITY_ADMINISTRATORLANDO01_TIER02_DESC|Lando has +9% Critical Chance, and gains Critical Chance Up for 1 turn when he scores a Critical Hit. UNIQUEABILITY_ADMINISTRATORLANDO01_TIER03_DESC|Lando has +9% Critical Chance, and gains Critical Chance Up for 2 turns when he scores a Critical Hit. UNIQUEABILITY_ADMINISTRATORLANDO01_TIER04_DESC|Lando has +11% Critical Chance, and gains Critical Chance Up for 2 turns when he scores a Critical Hit. UNIQUEABILITY_ADMINISTRATORLANDO01_TIER05_DESC|Lando has +13% Critical Chance, and gains Critical Chance Up for 2 turns when he scores a Critical Hit. UNIQUEABILITY_ADMINISTRATORLANDO01_TIER06_DESC|Lando has +15% Critical Chance, and gains Critical Chance Up for 2 turns when he scores a Critical Hit. UNIQUEABILITY_ADMINISTRATORLANDO01_TIER07_DESC|Lando has +20% Critical Chance, and gains Critical Chance Up for 2 turns when he scores a Critical Hit. UNIQUEABILITY_ADMIRALACKBAR01_DESC|Small increase to Special Ability Regeneration of a Squad. High increase to Special Ability Regeneration of a Fleet. UNIQUEABILITY_ADMIRALACKBAR01_NAME|Tactical Mastermind UNIQUEABILITY_AHSOKATANO_CRIT_TOAST|PHYSICAL CRITICAL CHANCE UNIQUEABILITY_AHSOKATANO_HEALTH_TOAST|HEALTH UNIQUEABILITY_AHSOKATANO_SPEED_TOAST|SPEED UNIQUEABILITY_AHSOKATANO01_DESC|Ahsoka Tano gains 5% Max Health for each living ally. In addition, she gains Evasion Up for 2 turns whenever an enemy is defeated. UNIQUEABILITY_AHSOKATANO01_DESC_V2|Ahsoka has +25% Health and +25 Speed. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order.) Whenever she scores a finishing blow, she regains all of them. UNIQUEABILITY_AHSOKATANO01_DESC_V3|Ahsoka has +25% Health and +25 Speed. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them.\nIf Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. UNIQUEABILITY_AHSOKATANO01_NAME|Daring Padawan UNIQUEABILITY_AHSOKATANO01_TIER01_DESC|Ahsoka Tano gains 6% Max Health for each living ally. In addition, she gains Evasion Up for 2 turns whenever an enemy is defeated. UNIQUEABILITY_AHSOKATANO01_TIER01_DESC_V2|Ahsoka has +35% Health and +25 Speed. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order.) Whenever she scores a finishing blow, she regains all of them. UNIQUEABILITY_AHSOKATANO01_TIER01_DESC_V3|Ahsoka has +35% Health and +25 Speed. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them.\nIf Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. UNIQUEABILITY_AHSOKATANO01_TIER02_DESC|Ahsoka Tano gains 7% Max Health for each living ally. In addition, she gains Evasion Up for 2 turns whenever an enemy is defeated. UNIQUEABILITY_AHSOKATANO01_TIER02_DESC_V2|Ahsoka has +35% Health and +35 Speed. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order.) Whenever she scores a finishing blow, she regains all of them. UNIQUEABILITY_AHSOKATANO01_TIER02_DESC_V3|Ahsoka has +35% Health and +35 Speed. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them.\nIf Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. UNIQUEABILITY_AHSOKATANO01_TIER03_DESC|Ahsoka Tano gains 7% Max Health for each living ally. In addition, she gains Evasion Up for 3 turns whenever an enemy is defeated. UNIQUEABILITY_AHSOKATANO01_TIER03_DESC_V2|Ahsoka has +35% Health, +35 Speed, and +10% Critical Chance. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order.) Whenever she scores a finishing blow, she regains all of them. UNIQUEABILITY_AHSOKATANO01_TIER03_DESC_V3|Ahsoka has +35% Health, +35 Speed, and +10% Critical Chance. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them.\nIf Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. UNIQUEABILITY_AHSOKATANO01_TIER04_DESC|Ahsoka Tano gains 8% Max Health for each living ally. In addition, she gains Evasion Up for 3 turns whenever an enemy is defeated. UNIQUEABILITY_AHSOKATANO01_TIER04_DESC_V2|Ahsoka has +45% Health, +35 Speed, and +10% Critical Chance. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order.) Whenever she scores a finishing blow, she regains all of them. UNIQUEABILITY_AHSOKATANO01_TIER04_DESC_V3|Ahsoka has +45% Health, +35 Speed, and +10% Critical Chance. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them.\nIf Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. UNIQUEABILITY_AHSOKATANO01_TIER05_DESC|Ahsoka Tano gains 9% Max Health for each living ally. In addition, she gains Evasion Up for 3 turns whenever an enemy is defeated. UNIQUEABILITY_AHSOKATANO01_TIER05_DESC_V2|Ahsoka has +45% Health, +45 Speed, and +10% Critical Chance. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order.) Whenever she scores a finishing blow, she regains all of them. UNIQUEABILITY_AHSOKATANO01_TIER05_DESC_V3|Ahsoka has +45% Health, +45 Speed, and +10% Critical Chance. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them.\nIf Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. UNIQUEABILITY_AHSOKATANO01_TIER06_DESC|Ahsoka Tano gains 10% Max Health for each living ally. In addition, she gains Evasion Up for 3 turns whenever an enemy is defeated. UNIQUEABILITY_AHSOKATANO01_TIER06_DESC_V2|Ahsoka has +45% Health, +45 Speed, and +15% Critical Chance. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order.) Whenever she scores a finishing blow, she regains all of them. UNIQUEABILITY_AHSOKATANO01_TIER06_DESC_V3|Ahsoka has +45% Health, +45 Speed, and +15% Critical Chance. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them.\nIf Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. UNIQUEABILITY_AHSOKATANO01_TIER07_DESC|Ahsoka Tano gains 10% Max Health for each living ally. In addition, she gains Evasion Up for 4 turns whenever an enemy is defeated. UNIQUEABILITY_AHSOKATANO01_TIER07_DESC_V2|Ahsoka has +50% Health, +50 Speed, and +20% Critical Chance. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order.) Whenever she scores a finishing blow, she regains all of them. UNIQUEABILITY_AHSOKATANO01_TIER07_DESC_V3|Ahsoka has +50% Health, +50 Speed, and +20% Critical Chance. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them.\nIf Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. UNIQUEABILITY_AMILYNHOLDO01_DESC|When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn. While Amilyn Holdo doesn't have Taunt, she has +20 Speed. UNIQUEABILITY_AMILYNHOLDO01_NAME|Quiet Confidence UNIQUEABILITY_AMILYNHOLDO01_TIER01_DESC|When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn. While Amilyn Holdo doesn't have Taunt, she has +25 Speed. UNIQUEABILITY_AMILYNHOLDO01_TIER02_DESC|When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn. While Amilyn Holdo doesn't have Taunt, she has +30 Speed. UNIQUEABILITY_AMILYNHOLDO01_TIER03_DESC|When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn. While Amilyn Holdo doesn't have Taunt, she has +35 Speed. UNIQUEABILITY_AMILYNHOLDO01_TIER04_DESC|When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn. While Amilyn Holdo doesn't have Taunt, she has +40 Speed. UNIQUEABILITY_AMILYNHOLDO01_TIER05_DESC|When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn. While Amilyn Holdo doesn't have Taunt, she has +45 Speed. UNIQUEABILITY_AMILYNHOLDO01_TIER06_DESC|When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn. While Amilyn Holdo doesn't have Taunt, she has +50 Speed. UNIQUEABILITY_AMILYNHOLDO01_TIER07_DESC|When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn and Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, she has +50 Speed and all other Resistance allies have +20% Critical Avoidance. UNIQUEABILITY_ANAKINKNIGHT01_DESC|Whenever an ally is defeated, Anakin gains 50% Turn Meter and his next attack deals 25% more damage. UNIQUEABILITY_ANAKINKNIGHT01_DESC_V2|Whenever another ally falls below 50% health or is defeated, Anakin gains 60% Turn Meter and his next attack deals 25% more damage. UNIQUEABILITY_ANAKINKNIGHT01_NAME|Righteous Fury UNIQUEABILITY_ANAKINKNIGHT01_TIER01_DESC|Whenever an ally is defeated, Anakin gains 60% Turn Meter and his next attack deals 25% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER01_DESC_V2|Whenever another ally falls below 50% health or is defeated, Anakin gains 70% Turn Meter and his next attack deals 25% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER02_DESC|Whenever an ally is defeated, Anakin gains 60% Turn Meter and his next attack deals 50% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER02_DESC_V2|Whenever another ally falls below 50% health or is defeated, Anakin gains 70% Turn Meter and his next attack deals 50% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER03_DESC|Whenever an ally is defeated, Anakin gains 70% Turn Meter and his next attack deals 50% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER03_DESC_V2|Whenever another ally falls below 50% health or is defeated, Anakin gains 80% Turn Meter and his next attack deals 50% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER04_DESC|Whenever an ally is defeated, Anakin gains 80% Turn Meter and his next attack deals 50% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER04_DESC_V2|Whenever another ally falls below 50% health or is defeated, Anakin gains 90% Turn Meter and his next attack deals 50% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER05_DESC|Whenever an ally is defeated, Anakin gains 90% Turn Meter and his next attack deals 50% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER05_DESC_V2|Whenever another ally falls below 50% health or is defeated, Anakin gains 90% Turn Meter and his next attack deals 75% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER06_DESC|Whenever an ally is defeated, Anakin gains an extra turn and his next attack deals 50% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER06_DESC_V2|Whenever another ally falls below 50% health or is defeated, Anakin gains 100% Turn Meter and his next attack deals 75% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER07_DESC|Whenever an ally is defeated, Anakin gains an extra turn and his next attack deals 75% more damage. UNIQUEABILITY_ANAKINKNIGHT01_TIER07_DESC_V2|Whenever another ally falls below 50% health or is defeated, Anakin gains 100% Turn Meter and his next attack deals 100% more damage. UNIQUEABILITY_ARC170_DESC|Chance when damaged to attack damaging unit with a basic attack. UNIQUEABILITY_ARC170_NAME|Tail Gunner UNIQUEABILITY_ARC170CLONESERGEANT01_DESC|ARC-170 - Clone Sergeant Phase I has +20% Defense. UNIQUEABILITY_ARC170CLONESERGEANT01_NAME|Built to Last UNIQUEABILITY_ARC170CLONESERGEANT01_TIER01_DESC|ARC-170 - Clone Sergeant Phase I has +40% Defense. UNIQUEABILITY_ARC170CLONESERGEANT01_TIER02_DESC|ARC-170 - Clone Sergeant Phase I has +60% Defense. UNIQUEABILITY_ARC170CLONESERGEANT01_TIER03_DESC|ARC-170 - Clone Sergeant Phase I has +60% Defense and +10% Max Protection. UNIQUEABILITY_ARC170CLONESERGEANT01_TIER04_DESC|ARC-170 - Clone Sergeant Phase I has +80% Defense and +10% Max Protection. UNIQUEABILITY_ARC170CLONESERGEANT01_TIER05_DESC|ARC-170 - Clone Sergeant Phase I has +80% Defense and +20% Max Protection. UNIQUEABILITY_ARC170CLONESERGEANT01_TIER06_DESC|ARC-170 - Clone Sergeant Phase I has +100% Defense and +20% Max Protection. UNIQUEABILITY_ARC170CLONESERGEANT01_TIER07_DESC|ARC-170 - Clone Sergeant Phase I has +100% Defense and +30% Max Protection. UNIQUEABILITY_ARC170REX01_DESC|Republic allies have +5% Tenacity. Whenever an ally Resists an effect, all other allies recover 15% Protection. UNIQUEABILITY_ARC170REX01_NAME|Ready and Able UNIQUEABILITY_ARC170REX01_TIER01_DESC|Republic allies have +5% Tenacity. Whenever an ally Resists an effect, all other allies recover 16% Protection. UNIQUEABILITY_ARC170REX01_TIER02_DESC|Republic allies have +5% Tenacity. Whenever an ally Resists an effect, all other allies recover 17% Protection. UNIQUEABILITY_ARC170REX01_TIER03_DESC|Republic allies have +10% Tenacity. Whenever an ally Resists an effect, all other allies recover 17% Protection. UNIQUEABILITY_ARC170REX01_TIER04_DESC|Republic allies have +10% Tenacity. Whenever an ally Resists an effect, all other allies recover 18% Protection. UNIQUEABILITY_ARC170REX01_TIER05_DESC|Republic allies have +10% Tenacity. Whenever an ally Resists an effect, all other allies recover 19% Protection. UNIQUEABILITY_ARC170REX01_TIER06_DESC|Republic allies have +10% Tenacity. Whenever an ally Resists an effect, all other allies recover 20% Protection. UNIQUEABILITY_ARC170REX01_TIER07_DESC|Republic allies have +15% Tenacity. Whenever an ally Resists an effect, all other allies recover 20% Protection. UNIQUEABILITY_ASAJVENTRESS01_DESC|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up for one action. UNIQUEABILITY_ASAJVENTRESS01_DESC_V2|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up for one action. UNIQUEABILITY_ASAJVENTRESS01_DESC_V3|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up for one action. Asajj Ventress gains 15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_DESC_V4|When any ally or enemy is defeated, Asajj gains 5% Offense and 5% Critical Chance (stacking) until the end of the encounter. Asajj has +10 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_NAME|Rampage UNIQUEABILITY_ASAJVENTRESS01_TIER01_DESC|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up for one action, with a 25% chance to also gain 25% Turn Meter. UNIQUEABILITY_ASAJVENTRESS01_TIER01_DESC_V2|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up for one action, with a 25% chance to also gain 25% Turn Meter. Asajj Ventress gains 15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER01_DESC_V3|When any ally or enemy is defeated, Asajj has a 25% chance to gain 25% Turn Meter, and, gains 5% Offense and 5% Critical Chance (stacking) until the end of the encounter. Asajj has +10 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER02_DESC|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up for one action, with a 25% chance to also gain 27.5% Turn Meter. UNIQUEABILITY_ASAJVENTRESS01_TIER02_DESC_V2|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up for one action, with a 25% chance to also gain 27.5% Turn Meter. Asajj Ventress gains 15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER02_DESC_V3|When any ally or enemy is defeated, Asajj has a 25% chance to gain 25% Turn Meter, and, gains 10% Offense and 5% Critical Chance (stacking) until the end of the encounter. Asajj has +10 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER03_DESC|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 25% chance to also gain 27.5% Turn Meter. UNIQUEABILITY_ASAJVENTRESS01_TIER03_DESC_V2|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 25% chance to also gain 27.5% Turn Meter. Asajj Ventress gains 15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER03_DESC_V3|When any ally or enemy is defeated, Asajj has a 25% chance to gain 30% Turn Meter, and, gains 10% Offense and 5% Critical Chance (stacking) until the end of the encounter. Asajj has +10 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER04_DESC|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 25% chance to also gain 30% Turn Meter. UNIQUEABILITY_ASAJVENTRESS01_TIER04_DESC_V2|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 25% chance to also gain 30% Turn Meter. Asajj Ventress gains 15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER04_DESC_V3|When any ally or enemy is defeated, Asajj has a 25% chance to gain 30% Turn Meter, and, gains 10% Offense and 10% Critical Chance (stacking) until the end of the encounter. Asajj has +10 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER05_DESC|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 25% chance to also gain 32.5% Turn Meter. UNIQUEABILITY_ASAJVENTRESS01_TIER05_DESC_V2|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 25% chance to also gain 32.5% Turn Meter. Asajj Ventress gains 15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER05_DESC_V3|When any ally or enemy is defeated, Asajj has a 25% chance to gain 35% Turn Meter, and, gains 10% Offense and 10% Critical Chance (stacking) until the end of the encounter. Asajj has +10 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER06_DESC|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 25% chance to also gain 35% Turn Meter. UNIQUEABILITY_ASAJVENTRESS01_TIER06_DESC_V2|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 25% chance to also gain 35% Turn Meter. Asajj Ventress gains 15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER06_DESC_V3|When any ally or enemy is defeated, Asajj has a 25% chance to gain 35% Turn Meter, and, gains 10% Offense and 10% Critical Chance (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER07_DESC|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for one action, with a 50% chance to also gain 35% Turn Meter. UNIQUEABILITY_ASAJVENTRESS01_TIER07_DESC_V2|Whenever any ally or enemy is defeated, Asajj Ventress gains Offense Up and Critical Chance Up for two actions and gains 50% Turn Meter. Asajj Ventress gains 15 Speed for each enemy with no buffs. UNIQUEABILITY_ASAJVENTRESS01_TIER07_DESC_V3|When any ally or enemy is defeated, Asajj gains 35% Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs. UNIQUEABILITY_ATSTDRIVERTB01_DESC|At the end of his turn, AT-ST Driver's Cooldown is reduced by 1 for each debuffed ally. If no ally is debuffed, AT-ST Driver gains 15% Turn Meter. UNIQUEABILITY_ATSTDRIVERTB01_NAME|Push Through UNIQUEABILITY_AWING_DESC|Any time this unit kills an enemy, allied Rebel units receive 20% speed fill. UNIQUEABILITY_AWING_NAME|Fast Attack Interceptors UNIQUEABILITY_B1BATTLEDROID01_DESC|Increase Turn Meter by 5% for each friendly Droid character. UNIQUEABILITY_B1BATTLEDROID01_NAME|Networked UNIQUEABILITY_B2ROCKET01_DESC|B2 Rocket Trooper has +35% Counter Chance and gains 25% Turn Meter whenever it counters. UNIQUEABILITY_B2ROCKET01_NAME|Engage All Threats UNIQUEABILITY_B2SUPERBATTLEDROID01_AATRAID_DESC|B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack. UNIQUEABILITY_B2SUPERBATTLEDROID01_AATRAID_NAME|Relentless Vanguard UNIQUEABILITY_B2SUPERBATTLEDROID01_DESC|B2 has a 20% chance to gain 100% Turn Meter whenever another ally is Evaded or damaged by an attack. UNIQUEABILITY_B2SUPERBATTLEDROID01_NAME|Relentless Barrage UNIQUEABILITY_B2SUPERBATTLEDROID01_QUICKEN_TOAST|RELENTLESS BARRAGE UNIQUEABILITY_B2SUPERBATTLEDROID01_TIER01_DESC|B2 has a 22% chance to gain 100% Turn Meter whenever another ally is Evaded or damaged by an attack. UNIQUEABILITY_B2SUPERBATTLEDROID01_TIER02_DESC|B2 has a 24% chance to gain 100% Turn Meter whenever another ally is Evaded or damaged by an attack. UNIQUEABILITY_B2SUPERBATTLEDROID01_TIER03_DESC|B2 has a 29% chance to gain 100% Turn Meter whenever another ally is Evaded or damaged by an attack. UNIQUEABILITY_B2SUPERBATTLEDROID01_TIER04_DESC|B2 has a 31% chance to gain 100% Turn Meter whenever another ally is Evaded or damaged by an attack. UNIQUEABILITY_B2SUPERBATTLEDROID01_TIER05_DESC|B2 has a 33% chance to gain 100% Turn Meter whenever another ally is Evaded or damaged by an attack. UNIQUEABILITY_B2SUPERBATTLEDROID01_TIER06_DESC|B2 has a 35% chance to gain 100% Turn Meter whenever another ally is Evaded or damaged by an attack. UNIQUEABILITY_B2SUPERBATTLEDROID01_TIER07_DESC|B2 has a 40% chance to gain 100% Turn Meter whenever another ally is Evaded or damaged by an attack. UNIQUEABILITY_BARRISSOFFEE01_DESC|At the end of each of her turns, Barriss has a 25% chance to Dispel one negative status effect from each Jedi ally. UNIQUEABILITY_BARRISSOFFEE01_DESC_V2|At the end of each of her turns, Barriss has a 25% chance to Dispel one negative status effect from each Jedi ally.\n\nBarriss gains 5% Turn Meter whenever an ally is critically hit. UNIQUEABILITY_BARRISSOFFEE01_DESC_V3|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health.\n\nWhenever an ally is Critically Hit Barriss gains 5% Turn Meter. UNIQUEABILITY_BARRISSOFFEE01_DESC_V4|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health.\n\nWhenever an ally is Critically Hit, Barriss gains 5% Turn Meter. This effect is disabled while Barriss is defeated. UNIQUEABILITY_BARRISSOFFEE01_NAME|Swift Recovery UNIQUEABILITY_BARRISSOFFEE01_TIER01_DESC|At the end of each of her turns, Barriss has a 25% chance to Dispel one negative status effect from each Jedi ally and gain 5% Turn Meter for each effect removed. UNIQUEABILITY_BARRISSOFFEE01_TIER01_DESC_V2|At the end of each of her turns, Barriss has a 25% chance to Dispel one negative status effect from each Jedi ally and gain 5% Turn Meter for each effect removed.\n\nBarriss gains 5% Turn Meter whenever an ally is critically hit. UNIQUEABILITY_BARRISSOFFEE01_TIER01_DESC_V3|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 5% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit Barriss gains 5% Turn Meter. UNIQUEABILITY_BARRISSOFFEE01_TIER01_DESC_V4|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 5% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit, Barriss gains 5% Turn Meter. This effect is disabled while Barriss is defeated. UNIQUEABILITY_BARRISSOFFEE01_TIER02_DESC|At the end of each of her turns, Barriss has a 25% chance to Dispel one negative status effect from each Jedi ally and gain 6% Turn Meter for each effect removed. UNIQUEABILITY_BARRISSOFFEE01_TIER02_DESC_V2|At the end of each of her turns, Barriss has a 25% chance to Dispel one negative status effect from each Jedi ally and gain 6% Turn Meter for each effect removed.\n\nBarriss gains 6% Turn Meter whenever an ally is critically hit. UNIQUEABILITY_BARRISSOFFEE01_TIER02_DESC_V3|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 6% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit Barriss gains 6% Turn Meter. UNIQUEABILITY_BARRISSOFFEE01_TIER02_DESC_V4|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 6% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit, Barriss gains 6% Turn Meter. This effect is disabled while Barriss is defeated. UNIQUEABILITY_BARRISSOFFEE01_TIER03_DESC|At the end of each of her turns, Barriss has a 25% chance to Dispel one negative status effect from each Jedi ally and gain 7% Turn Meter for each effect removed. UNIQUEABILITY_BARRISSOFFEE01_TIER03_DESC_V2|At the end of each of her turns, Barriss has a 25% chance to Dispel one negative status effect from each Jedi ally and gain 7% Turn Meter for each effect removed.\n\nBarriss gains 7% Turn Meter whenever an ally is critically hit. UNIQUEABILITY_BARRISSOFFEE01_TIER03_DESC_V3|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 7% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit Barriss gains 7% Turn Meter. UNIQUEABILITY_BARRISSOFFEE01_TIER03_DESC_V4|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 7% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit, Barriss gains 7% Turn Meter. This effect is disabled while Barriss is defeated. UNIQUEABILITY_BARRISSOFFEE01_TIER04_DESC|At the end of each of her turns, Barriss has a 40% chance to Dispel one negative status effect from each Jedi ally and gain 7% Turn Meter for each effect removed. UNIQUEABILITY_BARRISSOFFEE01_TIER04_DESC_V2|At the end of each of her turns, Barriss has a 40% chance to Dispel one negative status effect from each Jedi ally and gain 7% Turn Meter for each effect removed.\n\nBarriss gains 7% Turn Meter whenever an ally is critically hit. UNIQUEABILITY_BARRISSOFFEE01_TIER04_DESC_V3|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 8% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit Barriss gains 8% Turn Meter. UNIQUEABILITY_BARRISSOFFEE01_TIER04_DESC_V4|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 8% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit, Barriss gains 8% Turn Meter. This effect is disabled while Barriss is defeated. UNIQUEABILITY_BARRISSOFFEE01_TIER05_DESC|At the end of each of her turns, Barriss has a 40% chance to Dispel one negative status effect from each Jedi ally and gain 8% Turn Meter for each effect removed. UNIQUEABILITY_BARRISSOFFEE01_TIER05_DESC_V2|At the end of each of her turns, Barriss has a 40% chance to Dispel one negative status effect from each Jedi ally and gain 8% Turn Meter for each effect removed.\n\nBarriss gains 8% Turn Meter whenever an ally is critically hit. UNIQUEABILITY_BARRISSOFFEE01_TIER05_DESC_V3|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 9% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit Barriss gains 9% Turn Meter. UNIQUEABILITY_BARRISSOFFEE01_TIER05_DESC_V4|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 9% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit, Barriss gains 9% Turn Meter. This effect is disabled while Barriss is defeated. UNIQUEABILITY_BARRISSOFFEE01_TIER06_DESC|At the end of each of her turns, Barriss has a 40% chance to Dispel one negative status effect from each Jedi ally and gain 9% Turn Meter for each effect removed. UNIQUEABILITY_BARRISSOFFEE01_TIER06_DESC_V2|At the end of each of her turns, Barriss has a 40% chance to Dispel one negative status effect from each Jedi ally and gain 9% Turn Meter for each effect removed.\n\nBarriss gains 9% Turn Meter whenever an ally is critically hit. UNIQUEABILITY_BARRISSOFFEE01_TIER06_DESC_V3|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 10% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit Barriss gains 10% Turn Meter. UNIQUEABILITY_BARRISSOFFEE01_TIER06_DESC_V4|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 10% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit, Barriss gains 10% Turn Meter. This effect is disabled while Barriss is defeated. UNIQUEABILITY_BARRISSOFFEE01_TIER07_DESC|At the end of each of her turns, Barriss has a 55% chance to Dispel one negative status effect from each Jedi ally amd gain 9% Turn Meter for each effect removed. UNIQUEABILITY_BARRISSOFFEE01_TIER07_DESC_V2|At the end of each of her turns, Barriss has a 55% chance to Dispel one negative status effect from each Jedi ally amd gain 9% Turn Meter for each effect removed.\n\nBarriss gains 9% Turn Meter whenever an ally is critically hit. UNIQUEABILITY_BARRISSOFFEE01_TIER07_DESC_V3|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 10% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit that ally recovers 20% of their Max Health and Barriss gains 10% Turn Meter. UNIQUEABILITY_BARRISSOFFEE01_TIER07_DESC_V4|At the end of each of her turns, Barriss Dispels all debuffs from the debuffed ally with the lowest Health and gains 10% Turn Meter for each effect removed.\n\nWhenever an ally is Critically Hit, that ally recovers 20% of their Max Health and Barriss gains 10% Turn Meter. This effect is disabled while Barriss is defeated. UNIQUEABILITY_BAZEMALBUS01_DESC|Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 2% Turn Meter whenever an enemy gains a buff. UNIQUEABILITY_BAZEMALBUS01_NAME|For Jedha UNIQUEABILITY_BAZEMALBUS01_TIER01_DESC|Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 2.5% Turn Meter whenever an enemy gains a buff. UNIQUEABILITY_BAZEMALBUS01_TIER02_DESC|Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 3% Turn Meter whenever an enemy gains a buff. UNIQUEABILITY_BAZEMALBUS01_TIER03_DESC|Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 3.5% Turn Meter whenever an enemy gains a buff. UNIQUEABILITY_BAZEMALBUS01_TIER04_DESC|Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 4% Turn Meter whenever an enemy gains a buff. UNIQUEABILITY_BAZEMALBUS01_TIER05_DESC|Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 4.5% Turn Meter whenever an enemy gains a buff. UNIQUEABILITY_BAZEMALBUS01_TIER06_DESC|Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 5% Turn Meter whenever an enemy gains a buff. UNIQUEABILITY_BAZEMALBUS01_TIER07_DESC|Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 10% Turn Meter whenever an enemy gains a buff. UNIQUEABILITY_BAZEMALBUS02_DESC|Baze Malbus gains Max Health equal to 5% of his Max Health. Chirrut Îmwe also gains that much Max Health. UNIQUEABILITY_BAZEMALBUS02_NAME|Dauntless Courage UNIQUEABILITY_BAZEMALBUS02_TIER01_DESC|Baze Malbus gains Max Health equal to 7% of his Max Health. Chirrut Îmwe also gains that much Max Health. UNIQUEABILITY_BAZEMALBUS02_TIER02_DESC|Baze Malbus gains Max Health equal to 10% of his Max Health. Chirrut Îmwe also gains that much Max Health. UNIQUEABILITY_BAZEMALBUS02_TIER03_DESC|Baze Malbus gains Max Health equal to 12% of his Max Health. Chirrut Îmwe also gains that much Max Health. UNIQUEABILITY_BAZEMALBUS02_TIER04_DESC|Baze Malbus gains Max Health equal to 15% of his Max Health. Chirrut Îmwe also gains that much Max Health. UNIQUEABILITY_BAZEMALBUS02_TIER05_DESC|Baze Malbus gains Max Health equal to 17% of his Max Health. Chirrut Îmwe also gains that much Max Health. UNIQUEABILITY_BAZEMALBUS02_TIER06_DESC|Baze Malbus gains Max Health equal to 20% of his Max Health. Chirrut Îmwe also gains that much Max Health. UNIQUEABILITY_BAZEMALBUS02_TIER07_DESC|Baze Malbus gains Max Health equal to 30% of his Max Health. Chirrut Îmwe also gains that much Max Health. UNIQUEABILITY_BB801_DESC|BB-8 has 20% Counter Chance. UNIQUEABILITY_BB801_NAME|Roll with the Punches UNIQUEABILITY_BB801_TIER01_DESC|BB-8 has 25% Counter Chance. UNIQUEABILITY_BB801_TIER02_DESC|BB-8 has 35% Counter Chance. UNIQUEABILITY_BB801_TIER03_DESC|BB-8 has 40% Counter Chance. UNIQUEABILITY_BB801_TIER04_DESC|BB-8 has 45% Counter Chance. UNIQUEABILITY_BB801_TIER05_DESC|BB-8 has 55% Counter Chance. UNIQUEABILITY_BB801_TIER06_DESC|BB-8 has 80% Counter Chance. UNIQUEABILITY_BB801_TIER07_DESC|BB-8 has 80% Counter Chance. When BB-8 attacks out of turn, he calls a random Resistance ally to Assist. UNIQUEABILITY_BB802_DESC|When BB-8 takes damage he has a 5% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. UNIQUEABILITY_BB802_NAME|Self-Preservation Protocol UNIQUEABILITY_BB802_TIER01_DESC|When BB-8 takes damage he has a 10% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. UNIQUEABILITY_BB802_TIER02_DESC|When BB-8 takes damage he has a 20% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. UNIQUEABILITY_BB802_TIER03_DESC|When BB-8 takes damage he has a 25% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. UNIQUEABILITY_BB802_TIER04_DESC|When BB-8 takes damage he has a 35% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. UNIQUEABILITY_BB802_TIER05_DESC|When BB-8 takes damage he has a 40% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. UNIQUEABILITY_BB802_TIER06_DESC|When BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. UNIQUEABILITY_BB802_TIER07_DESC|When BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 Evades, Droid allies recover 8% Health and 8% Protection. UNIQUEABILITY_BESPINLUKE01_DESC|Luke has +5% Evasion against Empire attacks, and whenever he evades an attack, his next attack deals 25% more damage. UNIQUEABILITY_BESPINLUKE01_NAME|Fortune Favors The Bold UNIQUEABILITY_BIGGSDARKLIGHTER01_DESC|Biggs Darklighter gains 5% Evasion for 3 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_DESC_V2|Biggs Darklighter gains Evasion Up for 2 turns after suffering a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_DESC_V3|Biggs Darklighter gains 10% Turn Meter and Evasion Up for 2 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy. UNIQUEABILITY_BIGGSDARKLIGHTER01_NAME|Adrenaline Rush UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER01_DESC|Biggs Darklighter gains 10% Evasion for 3 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER01_DESC_V2|Biggs Darklighter gains 20% Turn Meter and Evasion Up for 2 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER01_DESC_V3|Biggs Darklighter gains 25% Turn Meter and Evasion Up for 2 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER02_DESC|Biggs Darklighter gains 10% Evasion for 3 turns and 20% Turn Meter after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER02_DESC_V2|Biggs Darklighter gains 40% Turn Meter and Evasion Up for 2 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER02_DESC_V3|Biggs Darklighter gains 45% Turn Meter and Evasion Up for 2 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER03_DESC|Biggs Darklighter gains 15% Evasion for 3 turns and 20% Turn Meter after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER03_DESC_V2|Biggs Darklighter gains 40% Turn Meter and Evasion Up for 3 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER03_DESC_V3|Biggs Darklighter gains 45% Turn Meter and Evasion Up for 3 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER04_DESC|Biggs Darklighter gains 15% Evasion for 3 turns and 30% Turn Meter after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER04_DESC_V2|Biggs Darklighter gains 60% Turn Meter and Evasion Up for 3 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER04_DESC_V3|Biggs Darklighter gains 65% Turn Meter and Evasion Up for 3 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER05_DESC|Biggs Darklighter gains 20% Evasion for 3 turns and 30% Turn Meter after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER05_DESC_V2|Biggs Darklighter gains 80% Turn Meter and Evasion Up for 3 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER05_DESC_V3|Biggs Darklighter gains 80% Turn Meter and Evasion Up for 3 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER06_DESC|Biggs Darklighter gains 25% Evasion for 3 turns and 30% Turn Meter after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER06_DESC_V2|Biggs Darklighter gains 100% Turn Meter and Evasion Up for 3 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER06_DESC_V3|Biggs Darklighter gains 100% Turn Meter and Evasion Up for 3 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER07_DESC|Biggs Darklighter gains 25% Evasion for 3 turns and 50% Turn Meter after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER07_DESC_V2|Biggs Darklighter gains 100% Turn Meter and Evasion Up for 4 turns after surviving a Critical Hit. UNIQUEABILITY_BIGGSDARKLIGHTER01_TIER07_DESC_V3|Biggs Darklighter gains 100% Turn Meter and Evasion Up for 4 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy. UNIQUEABILITY_BISTAN01_DESC|Bistan gains 4% Potency for each Rebel ally and each debuffed enemy. UNIQUEABILITY_BISTAN01_NAME|Amped Up UNIQUEABILITY_BISTAN01_TIER01_DESC|Bistan gains 5% Potency for each Rebel ally and each debuffed enemy. UNIQUEABILITY_BISTAN01_TIER02_DESC|Bistan gains 6% Potency for each Rebel ally and each debuffed enemy. UNIQUEABILITY_BISTAN01_TIER03_DESC|Bistan gains 7% Potency for each Rebel ally and each debuffed enemy. UNIQUEABILITY_BISTAN01_TIER04_DESC|Bistan gains 8% Potency for each Rebel ally and each debuffed enemy. UNIQUEABILITY_BISTAN01_TIER05_DESC|Bistan gains 9% Potency for each Rebel ally and each debuffed enemy. UNIQUEABILITY_BISTAN01_TIER06_DESC|Bistan gains 10% Potency for each Rebel ally and each debuffed enemy. UNIQUEABILITY_BISTAN01_TIER07_DESC|Bistan gains 12% Potency for each Rebel ally and each debuffed enemy. UNIQUEABILITY_BLADEOFDORIN01_DESC|Target ally Taunts for 2 turns. If that ally is Republic, it also Breaks Target Lock and gains 10% Turn Meter and Critical Hit Immunity for 2 turns. UNIQUEABILITY_BLADEOFDORIN01_NAME|Wings of the Republic UNIQUEABILITY_BLADEOFDORIN01_TIER01_DESC|Target ally Taunts for 2 turns. If that ally is Republic, it also Breaks Target Lock and gains 15% Turn Meter and Critical Hit Immunity for 2 turns. UNIQUEABILITY_BLADEOFDORIN01_TIER02_DESC|Target ally Taunts for 2 turns. If that ally is Republic, it also Breaks Target Lock and gains 25% Turn Meter and Critical Hit Immunity for 2 turns. UNIQUEABILITY_BLADEOFDORIN01_TIER03_DESC|Target ally Taunts for 2 turns. If that ally is Republic, it also Breaks Target Lock and gains 25% Turn Meter and Critical Hit Immunity for 2 turns. UNIQUEABILITY_BLADEOFDORIN01_TIER04_DESC|Target ally Taunts for 2 turns. If that ally is Republic, it also Breaks Target Lock and gains 30% Turn Meter and Critical Hit Immunity for 2 turns. UNIQUEABILITY_BLADEOFDORIN01_TIER05_DESC|Target ally Taunts for 2 turns. If that ally is Republic, it also Breaks Target Lock and gains 40% Turn Meter and Critical Hit Immunity for 2 turns. UNIQUEABILITY_BLADEOFDORIN01_TIER06_DESC|Target ally Taunts for 2 turns. If that ally is Republic, it also Breaks Target Lock and gains 50% Turn Meter and Critical Hit Immunity for 2 turns. UNIQUEABILITY_BLADEOFDORIN01_TIER07_DESC|Target ally Taunts and gains Retribution for 2 turns. If that ally is Republic, it also Breaks Target Lock and gains 50% Turn Meter and Critical Hit Immunity for 2 turns. UNIQUEABILITY_BOBAFETT_TIER01_DESC|Boba Fett has a 25% chance to revive at 10% Health whenever he is defeated. In addition, Boba Fett gains Evasion Up for 2 turns whenever an ally is defeated. UNIQUEABILITY_BOBAFETT_TIER02_DESC|Boba Fett has a 25% chance to revive at 15% Health whenever he is defeated. In addition, Boba Fett gains Evasion Up for 2 turns whenever an ally is defeated. UNIQUEABILITY_BOBAFETT_TIER03_DESC|Boba Fett has a 25% chance to revive at 15% Health whenever he is defeated. In addition, Boba Fett gains Evasion Up for 3 turns whenever an ally is defeated. UNIQUEABILITY_BOBAFETT_TIER04_DESC|Boba Fett has a 30% chance to revive at 15% Health whenever he is defeated. In addition, Boba Fett gains Evasion Up for 3 turns whenever an ally is defeated. UNIQUEABILITY_BOBAFETT_TIER05_DESC|Boba Fett has a 30% chance to revive at 30% Health whenever he is defeated. In addition, Boba Fett gains Evasion Up for 3 turns whenever an ally is defeated. UNIQUEABILITY_BOBAFETT_TIER06_DESC|Boba Fett has a 35% chance to revive at 30% Health whenever he is defeated. In addition, Boba Fett gains Evasion Up for 3 turns whenever an ally is defeated. UNIQUEABILITY_BOBAFETT_TIER07_DESC|Boba Fett has a 35% chance to revive at 30% Health and Offense Up for 2 turns whenever he is defeated. In addition, Boba Fett gains Evasion Up for 3 turns whenever an ally is defeated. UNIQUEABILITY_BOBAFETT01_DESC|Boba Fett has a 20% chance to revive with 10% Health whenever he is defeated. In addition, Boba Fett gains Evasion Up for 2 turns whenever an ally is defeated. UNIQUEABILITY_BOBAFETT01_DESC_V2|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 40% Health. This buff cannot be dispelled. UNIQUEABILITY_BOBAFETT01_DESC_V3|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 40% Health. Can't be Dispelled or prevented. UNIQUEABILITY_BOBAFETT01_NAME|Mandalorian Resolve UNIQUEABILITY_BOBAFETT01_NAME_V2|Bounty Hunter's Resolve UNIQUEABILITY_BOBAFETT01_TIER01_DESC|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 50% Health. This buff cannot be dispelled. UNIQUEABILITY_BOBAFETT01_TIER01_DESC_V2|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 50% Health. Can't be Dispelled or prevented. UNIQUEABILITY_BOBAFETT01_TIER02_DESC|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 60% Health. This buff cannot be dispelled. UNIQUEABILITY_BOBAFETT01_TIER02_DESC_V2|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 60% Health. Can't be Dispelled or prevented. UNIQUEABILITY_BOBAFETT01_TIER03_DESC|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 70% Health. This buff cannot be dispelled. UNIQUEABILITY_BOBAFETT01_TIER03_DESC_V2|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 70% Health. Can't be Dispelled or prevented. UNIQUEABILITY_BOBAFETT01_TIER04_DESC|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 80% Health. This buff cannot be dispelled. UNIQUEABILITY_BOBAFETT01_TIER04_DESC_V2|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 80% Health. Can't be Dispelled or prevented. UNIQUEABILITY_BOBAFETT01_TIER05_DESC|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 90% Health. This buff cannot be dispelled. UNIQUEABILITY_BOBAFETT01_TIER05_DESC_V2|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 90% Health. Can't be Dispelled or prevented. UNIQUEABILITY_BOBAFETT01_TIER06_DESC|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. This buff cannot be dispelled. UNIQUEABILITY_BOBAFETT01_TIER06_DESC_V2|At the start of battle, and whenever he defeats an enemy, Boba Fett gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented. UNIQUEABILITY_BOBAFETT01_TIER07_DESC|At the start of battle, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. This buff cannot be dispelled. UNIQUEABILITY_BOBAFETT01_TIER07_DESC_V2|At the start of battle, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains [c][ffff33]Bounty Hunter's Resolve[-][/c] until he is defeated.\n\n[c][ffff33]Bounty Hunter's Resolve[-][/c]: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented. UNIQUEABILITY_BODHIROOK01_DESC|While Bodhi is active, Rebel allies with Offense Up also gain +20% Defense. UNIQUEABILITY_BODHIROOK01_NAME|Double Duty UNIQUEABILITY_BODHIROOK01_TIER01_DESC|While Bodhi is active, Rebel allies with Offense Up also gain +25% Defense. UNIQUEABILITY_BODHIROOK01_TIER02_DESC|While Bodhi is active, Rebel allies with Offense Up also gain +30% Defense. UNIQUEABILITY_BODHIROOK01_TIER03_DESC|While Bodhi is active, Rebel allies with Offense Up also gain +35% Defense. UNIQUEABILITY_BODHIROOK01_TIER04_DESC|While Bodhi is active, Rebel allies with Offense Up also gain +40% Defense. UNIQUEABILITY_BODHIROOK01_TIER05_DESC|While Bodhi is active, Rebel allies with Offense Up also gain +45% Defense. UNIQUEABILITY_BODHIROOK01_TIER06_DESC|While Bodhi is active, Rebel allies with Offense Up also gain +50% Defense. UNIQUEABILITY_BODHIROOK01_TIER07_DESC|While Bodhi is active, Rebel allies with Offense Up also gain +50% Defense. At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it. UNIQUEABILITY_BOSSK01_DESC|Bossk has +30% Defense and +30% Max Health while he has Taunt and gains +30% Offense and +30% Health Steal while attacking a buffed enemy. UNIQUEABILITY_BOSSK01_NAME|Trandoshan Rage UNIQUEABILITY_BOSSK01_TIER01_DESC|Bossk has +40% Defense and +30% Max Health while he has Taunt and gains +30% Offense and +30% Health Steal while attacking a buffed enemy. UNIQUEABILITY_BOSSK01_TIER02_DESC|Bossk has +40% Defense and +40% Max Health while he has Taunt and gains +30% Offense and +30% Health Steal while attacking a buffed enemy. UNIQUEABILITY_BOSSK01_TIER03_DESC|Bossk has +50% Defense and +40% Max Health while he has Taunt and gains +30% Offense and +30% Health Steal while attacking a buffed enemy. UNIQUEABILITY_BOSSK01_TIER04_DESC|Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +30% Offense and +30% Health Steal while attacking a buffed enemy. UNIQUEABILITY_BOSSK01_TIER05_DESC|Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +30% Health Steal while attacking a buffed enemy. UNIQUEABILITY_BOSSK01_TIER06_DESC|Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking a buffed enemy. UNIQUEABILITY_BOSSK01_TIER07_DESC|Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection. UNIQUEABILITY_CADBANE01_DESC|Cad Bane has +15% Critical Chance when attacking Jedi enemies. UNIQUEABILITY_CADBANE01_NAME|Jedi Hunter UNIQUEABILITY_CADBANE01_TIER01_DESC|Cad Bane has +20% Critical Chance when attacking Jedi enemies. UNIQUEABILITY_CADBANE01_TIER02_DESC|Cad Bane has +20% Critical Chance and +10% Critical Damage when attacking Jedi enemies. UNIQUEABILITY_CADBANE01_TIER03_DESC|Cad Bane has +25% Critical Chance and +10% Critical Damage when attacking Jedi enemies. UNIQUEABILITY_CADBANE01_TIER04_DESC|Cad Bane has +25% Critical Chance and +15% Critical Damage when attacking Jedi enemies. UNIQUEABILITY_CADBANE01_TIER05_DESC|Cad Bane has +30% Critical Chance and +15% Critical Damage when attacking Jedi enemies. UNIQUEABILITY_CADBANE01_TIER06_DESC|Cad Bane has +35% Critical Chance and +15% Critical Damage when attacking Jedi enemies. UNIQUEABILITY_CADBANE01_TIER07_DESC|Cad Bane has +35% Critical Chance and +20% Critical Damage when attacking Jedi enemies. UNIQUEABILITY_CAPITALCHIMAERA01_DESC|All allies have +10% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_NAME|Fierce Loyalty UNIQUEABILITY_CAPITALCHIMAERA01_TIER01_DESC|All allies have +12% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER02_DESC|All allies have +15% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER03_DESC|All allies have +20% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER04_DESC|All allies have +25% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 10% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_NAME|War Marches On UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_TIER01_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 12% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_TIER02_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 14% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_TIER03_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 16% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_TIER04_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 21% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_TIER05_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 23% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_TIER06_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 25% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP01_TIER07_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 30% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 10% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_NAME|War Marches On UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_TIER01_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 12% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_TIER02_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 14% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_TIER03_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 16% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_TIER04_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 21% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_TIER05_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 23% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_TIER06_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 25% Turn Meter. UNIQUEABILITY_CAPITALDROIDCONTROLSHIP02_TIER07_DESC|At the end of each allies turn Saak'ak's Cooldowns are reduced by 1 if an ally inflicted a debuff that turn.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Saak'ak gains 30% Turn Meter. UNIQUEABILITY_CAPITALJEDICRUISER01_DESC|Allies with less than full Health have +10% Offense. This bonus is doubled for Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) UNIQUEABILITY_CAPITALJEDICRUISER01_NAME|Honor and Might UNIQUEABILITY_CAPITALJEDICRUISER01_TIER01_DESC|Allies with less than full Health have +12% Offense. This bonus is doubled for Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) UNIQUEABILITY_CAPITALJEDICRUISER01_TIER02_DESC|Allies with less than full Health have +14% Offense. This bonus is doubled for Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) UNIQUEABILITY_CAPITALJEDICRUISER01_TIER03_DESC|Allies with less than full Health have +16% Offense. This bonus is doubled for Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) UNIQUEABILITY_CAPITALJEDICRUISER01_TIER04_DESC|Allies with less than full Health have +18% Offense. This bonus is doubled for Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) UNIQUEABILITY_CAPITALJEDICRUISER01_TIER05_DESC|Allies with less than full Health have +20% Offense. This bonus is doubled for Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) UNIQUEABILITY_CAPITALJEDICRUISER01_TIER06_DESC|Allies with less than full Health have +25% Offense. This bonus is doubled for Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) UNIQUEABILITY_CAPITALJEDICRUISER01_TIER07_DESC|Allies with less than full Health have +25% Offense. This bonus is doubled for Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 3 turns.\n\n([c][ffff33]Valor:[-][/c] Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn) UNIQUEABILITY_CAPITALJEDICRUISER02_DESC|The Endurance has +10% Offense for each ally without Protection. In addition, whenever it gains Turn Meter from Valor, it gains an additional 5% Turn Meter and grants half that amount to all other allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-] for 2 turns. UNIQUEABILITY_CAPITALJEDICRUISER02_NAME|Honor and Might UNIQUEABILITY_CAPITALJEDICRUISER02_TIER01_DESC|The Endurance has +13% Offense for each ally without Protection. In addition, whenever it gains Turn Meter from Valor, it gains an additional 5% Turn Meter and grants half that amount to all other allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-] for 2 turns. UNIQUEABILITY_CAPITALJEDICRUISER02_TIER02_DESC|The Endurance has +13% Offense for each ally without Protection. In addition, whenever it gains Turn Meter from Valor, it gains an additional 6% Turn Meter and grants half that amount to all other allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-] for 2 turns. UNIQUEABILITY_CAPITALJEDICRUISER02_TIER03_DESC|The Endurance has +15% Offense for each ally without Protection. In addition, whenever it gains Turn Meter from Valor, it gains an additional 6% Turn Meter and grants half that amount to all other allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-] for 2 turns. UNIQUEABILITY_CAPITALJEDICRUISER02_TIER04_DESC|The Endurance has +15% Offense for each ally without Protection. In addition, whenever it gains Turn Meter from Valor, it gains an additional 8% Turn Meter and grants half that amount to all other allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-] for 2 turns. UNIQUEABILITY_CAPITALJEDICRUISER02_TIER05_DESC|The Endurance has +17% Offense for each ally without Protection. In addition, whenever it gains Turn Meter from Valor, it gains an additional 8% Turn Meter and grants half that amount to all other allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-] for 2 turns. UNIQUEABILITY_CAPITALJEDICRUISER02_TIER06_DESC|The Endurance has +17% Offense for each ally without Protection. In addition, whenever it gains Turn Meter from Valor, it gains an additional 10% Turn Meter and grants half that amount to all other allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-] for 2 turns. UNIQUEABILITY_CAPITALJEDICRUISER02_TIER07_DESC|The Endurance has +20% Offense for each ally without Protection. In addition, whenever it gains Turn Meter from Valor, it gains an additional 10% Turn Meter and grants half that amount to all other allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-] for 2 turns. In addition, whenever it gains Turn Meter from Valor, it gains an additional 5~10% Turn Meter and grants half that amount to all other allies. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_DESC|Whenever an ally attacks out of turn, they have +20% Critical Damage and gain Protection Up (25%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_NAME|Band Together UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER01_DESC|Whenever an ally attacks out of turn, they have +22% Critical Damage and gain Protection Up (25%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER02_DESC|Whenever an ally attacks out of turn, they have +25% Critical Damage and gain Protection Up (25%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER03_DESC|Whenever an ally attacks out of turn, they have +27% Critical Damage and gain Protection Up (25%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER04_DESC|Whenever an ally attacks out of turn, they have +30% Critical Damage and gain Protection Up (25%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER05_DESC|Whenever an ally attacks out of turn, they have +35% Critical Damage and gain Protection Up (25%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER06_DESC|Whenever an ally attacks out of turn, they have +40% Critical Damage and gain Protection Up (25%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER07_DESC|Whenever an ally attacks out of turn, they have +40% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALSTARDESTROYER01_DESC|Allies deal 5% more damage for each debuffed enemy. This bonus is doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_NAME|Victory at All Costs UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER01_DESC|Allies deal 6% more damage for each debuffed enemy. This bonus is doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER02_DESC|Allies deal 7% more damage for each debuffed enemy. This bonus is doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER03_DESC|Allies deal 8% more damage for each debuffed enemy. This bonus is doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER04_DESC|Allies deal 10% more damage for each debuffed enemy. This bonus is doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER05_DESC|Allies deal 12% more damage for each debuffed enemy. This bonus is doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER06_DESC|Allies deal 15% more damage for each debuffed enemy. This bonus is doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER07_DESC|Allies deal 15% more damage for each debuffed enemy. This bonus is doubled for Empire allies. Allies also gain 15% Turn Meter when any ship is destroyed.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_UNIQUEBUFF_DESC|[ffff33]Tarkin Doctrine:[-][/c] Offense increased for each ship destroyed this battle. UNIQUEABILITY_CASSIANANDOR01_DESC|At the start of each encounter all Rebel Attackers gain Defense Up for 1 turn, all Rebel Supports gain Potency Up for 1 turn, and all Rebel Tanks gain Tenacity Up for 1 turn. If K-2SO is present, he gains all of these buffs. UNIQUEABILITY_CASSIANANDOR01_NAME|Groundwork UNIQUEABILITY_CASSIANANDOR01_TIER01_DESC|At the start of each encounter all Rebel Attackers gain Defense Up for 2 turns, all Rebel Supports gain Potency Up for 1 turn, and all Rebel Tanks gain Tenacity Up for 1 turn. If K-2SO is present, he gains all of these buffs. UNIQUEABILITY_CASSIANANDOR01_TIER02_DESC|At the start of each encounter all Rebel Attackers gain Defense Up for 2 turns, all Rebel Supports gain Potency Up for 2 turns, and all Rebel Tanks gain Tenacity Up for 1 turn. If K-2SO is present, he gains all of these buffs. UNIQUEABILITY_CASSIANANDOR01_TIER03_DESC|At the start of each encounter all Rebel Attackers gain Defense Up for 2 turns, all Rebel Supports gain Potency Up for 2 turns, and all Rebel Tanks gain Tenacity Up for 2 turns. If K-2SO is present, he gains all of these buffs. UNIQUEABILITY_CASSIANANDOR01_TIER04_DESC|At the start of each encounter all Rebel Attackers gain Defense Up for 3 turns, all Rebel Supports gain Potency Up for 2 turns, and all Rebel Tanks gain Tenacity Up for 2 turns. If K-2SO is present, he gains all of these buffs. UNIQUEABILITY_CASSIANANDOR01_TIER05_DESC|At the start of each encounter all Rebel Attackers gain Defense Up for 3 turns, all Rebel Supports gain Potency Up for 3 turns, and all Rebel Tanks gain Tenacity Up for 2 turns. If K-2SO is present, he gains all of these buffs. UNIQUEABILITY_CASSIANANDOR01_TIER06_DESC|At the start of each encounter all Rebel Attackers gain Defense Up for 3 turns, all Rebel Supports gain Potency Up for 3 turns, and all Rebel Tanks gain Tenacity Up for 3 turns. If K-2SO is present, he gains all of these buffs. UNIQUEABILITY_CASSIANANDOR01_TIER07_DESC|At the start of each encounter all Rebel allies gain Protection Up (20%) for 3 turns, all Rebel Attackers gain Defense Up for 3 turns, all Rebel Supports gain Potency Up for 3 turns, and all Rebel Tanks gain Tenacity Up for 3 turns. If K-2SO is present, he gains all of these buffs. UNIQUEABILITY_CHEWBACCA01_DESC|When below 50% HP, any attack on Chewbacca has a moderate chance of reciprocating 50% of the attacker's damage on them. UNIQUEABILITY_CHEWBACCA01_NAME|Wookiee Rage UNIQUEABILITY_CHIEFNEBIT01_DESC|Increase Potency by a moderate amount for each friendly Jawa character. UNIQUEABILITY_CHIEFNEBIT01_NAME|Precise fighters UNIQUEABILITY_CHIRRUTIMWE01_DESC|Chirrut Îmwe gains +5% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses. UNIQUEABILITY_CHIRRUTIMWE01_NAME|Indomitable Will UNIQUEABILITY_CHIRRUTIMWE01_TIER01_DESC|Chirrut Îmwe gains +6% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses. UNIQUEABILITY_CHIRRUTIMWE01_TIER02_DESC|Chirrut Îmwe gains +8% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses. UNIQUEABILITY_CHIRRUTIMWE01_TIER03_DESC|Chirrut Îmwe gains +11% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses. UNIQUEABILITY_CHIRRUTIMWE01_TIER04_DESC|Chirrut Îmwe gains +12% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses. UNIQUEABILITY_CHIRRUTIMWE01_TIER05_DESC|Chirrut Îmwe gains +14% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses. UNIQUEABILITY_CHIRRUTIMWE01_TIER06_DESC|Chirrut Îmwe gains +17% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses. UNIQUEABILITY_CHIRRUTIMWE01_TIER07_DESC|Chirrut Îmwe gains +25% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses. UNIQUEABILITY_CHIRRUTIMWE02_DESC|Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 1% of their Max Health. UNIQUEABILITY_CHIRRUTIMWE02_NAME|Resolute Endurance UNIQUEABILITY_CHIRRUTIMWE02_TIER01_DESC|Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 1.5% of their Max Health. UNIQUEABILITY_CHIRRUTIMWE02_TIER02_DESC|Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 2% of their Max Health. UNIQUEABILITY_CHIRRUTIMWE02_TIER03_DESC|Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 2.5% of their Max Health. UNIQUEABILITY_CHIRRUTIMWE02_TIER04_DESC|Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 3% of their Max Health. UNIQUEABILITY_CHIRRUTIMWE02_TIER05_DESC|Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 3.5% of their Max Health. UNIQUEABILITY_CHIRRUTIMWE02_TIER06_DESC|Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 4% of their Max Health. UNIQUEABILITY_CHIRRUTIMWE02_TIER07_DESC|Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 5% of their Max Health. UNIQUEABILITY_CHOPPERS301_DESC|At the start of his turn, Chopper recovers 5% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (5%) if he doesn't have Protection Up. UNIQUEABILITY_CHOPPERS301_NAME|Maintenance Protocols UNIQUEABILITY_CHOPPERS301_TIER01_DESC|At the start of his turn, Chopper recovers 6% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (5%) if he doesn't have Protection Up. UNIQUEABILITY_CHOPPERS301_TIER02_DESC|At the start of his turn, Chopper recovers 6% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (6%) if he doesn't have Protection Up. UNIQUEABILITY_CHOPPERS301_TIER03_DESC|At the start of his turn, Chopper recovers 8% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (6%) if he doesn't have Protection Up. UNIQUEABILITY_CHOPPERS301_TIER04_DESC|At the start of his turn, Chopper recovers 8% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (8%) if he doesn't have Protection Up. UNIQUEABILITY_CHOPPERS301_TIER05_DESC|At the start of his turn, Chopper recovers 11% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (8%) if he doesn't have Protection Up. UNIQUEABILITY_CHOPPERS301_TIER06_DESC|At the start of his turn, Chopper recovers 11% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (11%) if he doesn't have Protection Up. UNIQUEABILITY_CHOPPERS301_TIER07_DESC|At the start of his turn, Chopper recovers 15% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (15%) if he doesn't have Protection Up. UNIQUEABILITY_CHOPPERS301_TIER07_DESC_V2|At the start of his turn, Chopper recovers 15% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (15%) if he doesn't have Protection Up. Additionally, Chopper has a 30% Chance to Assist when another Phoenix or Droid ally uses an ability during their turn (this Assist is not shared with Phoenix allies). UNIQUEABILITY_CLONESERGEANTPHASEI01_DESC|Clone Sergeant Phase I gains 2.5% Critical Chance for each living Clone ally. UNIQUEABILITY_CLONESERGEANTPHASEI01_NAME|Concentrated Fire UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER01_DESC|Clone Sergeant Phase I gains 3% Critical Chance for each living Clone ally. UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER02_DESC|Clone Sergeant Phase I gains 3% Critical Chance for each living Clone ally. In addition, he has +10% Critical Damage. UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER03_DESC|Clone Sergeant Phase I gains 3.5% Critical Chance for each living Clone ally. In addition, he has +10% Critical Damage. UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER04_DESC|Clone Sergeant Phase I gains 3.5% Critical Chance for each living Clone ally. In addition, he has +10% Critical Damage and a 50% chance to gain Offense Up for 2 turns whenever he critically hits. UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER05_DESC|Clone Sergeant Phase I gains 4% Critical Chance Up for each living Clone ally. In addition, he has +10% Critical Damage and a 50% chance to gain Offense Up for 2 turns whenever he critically hits. UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER06_DESC|Clone Sergeant Phase I gains 4.5% Critical Chance Up for each living Clone ally. In addition, he has +10% Critical Damage and a 50% chance to gain Offense Up for 2 turns whenever he critically hits. UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER07_DESC|Clone Sergeant Phase I gains 4.5% Critical Chance Up for each living Clone ally. In addition, he has +10% Critical Damage and Offense Up for 2 turns whenever he critically hits. UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER08_DESC|Clone Sergeant Phase I gains 5% Critical Chance Up for each living Clone ally. In addition, he has +25% Critical Damage and a 50% chance to gain Attack Up for 2 turns whenever he critically hits. UNIQUEABILITY_CLONESERGEANTPHASEI01_TIER09_DESC|Clone Sergeant Phase I gains 5% Critical Chance Up for each living Clone ally. In addition, he has +25% Critical Damage and Attack Up for 2 turns whenever he critically hits. UNIQUEABILITY_CLONEWARSCHEWBACCA01_DESC|When below 50% HP, any attack on Chewbacca has a moderate chance of reciprocating 50% of the attacker's damage on them. UNIQUEABILITY_CLONEWARSCHEWBACCA01_NAME|Wookiee Rage UNIQUEABILITY_COLONELSTARCK01_DESC|At the end of his turn, Starck recovers 1% Health.\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. UNIQUEABILITY_COLONELSTARCK01_NAME|Imperial Intelligence UNIQUEABILITY_COLONELSTARCK01_TIER01_DESC|At the end of his turn, Starck recovers 2% Health.\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. UNIQUEABILITY_COLONELSTARCK01_TIER02_DESC|At the end of his turn, Starck recovers 3% Health.\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. UNIQUEABILITY_COLONELSTARCK01_TIER03_DESC|At the end of his turn, Starck recovers 4% Health.\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. UNIQUEABILITY_COLONELSTARCK01_TIER04_DESC|At the end of his turn, Starck recovers 5% Health.\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. UNIQUEABILITY_COLONELSTARCK01_TIER05_DESC|At the end of his turn, Starck recovers 6% Health.\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. UNIQUEABILITY_COLONELSTARCK01_TIER06_DESC|At the end of his turn, Starck recovers 7% Health.\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. UNIQUEABILITY_COLONELSTARCK01_TIER07_DESC|At the end of his turn, Starck recovers 7% Health and 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies).\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. UNIQUEABILITY_COMMANDERLUKESKYWALKER01_DESC|While Luke doesn't have Call to Action, he has +5% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage. UNIQUEABILITY_COMMANDERLUKESKYWALKER01_NAME|Learn Control UNIQUEABILITY_COMMANDERLUKESKYWALKER01_TIER01_DESC|While Luke doesn't have Call to Action, he has +10% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage. UNIQUEABILITY_COMMANDERLUKESKYWALKER01_TIER02_DESC|While Luke doesn't have Call to Action, he has +20% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage. UNIQUEABILITY_COMMANDERLUKESKYWALKER01_TIER03_DESC|While Luke doesn't have Call to Action, he has +25% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage. UNIQUEABILITY_COMMANDERLUKESKYWALKER01_TIER04_DESC|While Luke doesn't have Call to Action, he has +35% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage. UNIQUEABILITY_COMMANDERLUKESKYWALKER01_TIER05_DESC|While Luke doesn't have Call to Action, he has +40% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage. UNIQUEABILITY_COMMANDERLUKESKYWALKER01_TIER06_DESC|While Luke doesn't have Call to Action, he has +50% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage. UNIQUEABILITY_COMMANDERLUKESKYWALKER01_TIER07_DESC|While Luke doesn't have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage. UNIQUEABILITY_COMMANDERLUKESKYWALKER02_DESC|Luke has +10% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health. UNIQUEABILITY_COMMANDERLUKESKYWALKER02_NAME|It Binds All Things UNIQUEABILITY_COMMANDERLUKESKYWALKER02_TIER01_DESC|Luke has +15% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health. UNIQUEABILITY_COMMANDERLUKESKYWALKER02_TIER02_DESC|Luke has +20% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health. UNIQUEABILITY_COMMANDERLUKESKYWALKER02_TIER03_DESC|Luke has +25% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health. UNIQUEABILITY_COMMANDERLUKESKYWALKER02_TIER04_DESC|Luke has +30% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health. UNIQUEABILITY_COMMANDERLUKESKYWALKER02_TIER05_DESC|Luke has +35% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health. UNIQUEABILITY_COMMANDERLUKESKYWALKER02_TIER06_DESC|Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health. UNIQUEABILITY_COMMANDERLUKESKYWALKER02_TIER07_DESC|Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount. UNIQUEABILITY_COMMANDODROIDDIPLOMAT01_DESC|When the character exits Stealth, there is a small chance to re-gain Stealth. UNIQUEABILITY_COMMANDODROIDDIPLOMAT01_NAME|Evasive Rhetoric UNIQUEABILITY_COMMANDSHUTTLE01_DESC|Kylo Ren's Command Shuttle has +10 Speed while it has Protection and +20% Counter Chance while it doesn't. If First Order TIE fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage. UNIQUEABILITY_COMMANDSHUTTLE01_NAME|Zeal of the First Order UNIQUEABILITY_COMMANDSHUTTLE01_TIER01_DESC|Kylo Ren's Command Shuttle has +15 Speed while it has Protection and +20% Counter Chance while it doesn't. If First Order TIE fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage. UNIQUEABILITY_COMMANDSHUTTLE01_TIER02_DESC|Kylo Ren's Command Shuttle has +15 Speed while it has Protection and +25% Counter Chance while it doesn't. If First Order TIE fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage. UNIQUEABILITY_COMMANDSHUTTLE01_TIER03_DESC|Kylo Ren's Command Shuttle has +20 Speed while it has Protection and +25% Counter Chance while it doesn't. If First Order TIE fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage. UNIQUEABILITY_COMMANDSHUTTLE01_TIER04_DESC|Kylo Ren's Command Shuttle has +25 Speed while it has Protection and +25% Counter Chance while it doesn't. If First Order TIE fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage. UNIQUEABILITY_COMMANDSHUTTLE01_TIER05_DESC|Kylo Ren's Command Shuttle has +25 Speed while it has Protection and +30% Counter Chance while it doesn't. If First Order TIE fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage. UNIQUEABILITY_COMMANDSHUTTLE01_TIER06_DESC|Kylo Ren's Command Shuttle has +30 Speed while it has Protection and +30% Counter Chance while it doesn't. If First Order TIE fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage. UNIQUEABILITY_COMMANDSHUTTLE01_TIER07_DESC|Kylo Ren's Command Shuttle has +30 Speed while it has Protection and +40% Counter Chance while it doesn't. If First Order TIE fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage. UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_DESC|Coruscant Underworld Police gains 10% Turn Meter whenever he inflicts a negative status effect. UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_NAME|Non-Lethal Specialist UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER01_DESC|Coruscant Underworld Police gains 12.5% Turn Meter whenever he inflicts a negative status effect. UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER02_DESC|Coruscant Underworld Police gains 15% Turn Meter whenever he inflicts a negative status effect. UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER03_DESC|Coruscant Underworld Police gains 10% Potency. In addition, he gains 15% Turn Meter whenever he inflicts a negative status effect. UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER04_DESC|Coruscant Underworld Police gains 10% Potency. In addition, he gains 17.5% Turn Meter whenever he inflicts a negative status effect. UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER05_DESC|Coruscant Underworld Police gains 20% Potency. In addition, he gains 17.5% Turn Meter whenever he inflicts a negative status effect. UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER06_DESC|Coruscant Underworld Police gains 20% Potency. In addition, he gains 20% Turn Meter whenever he inflicts a negative status effect. UNIQUEABILITY_CORUSCANTUNDERWORLDPOLICE01_TIER07_DESC|Coruscant Underworld Police gains 30% Potency. In addition, he gains 20% Turn Meter whenever he inflicts a negative status effect. UNIQUEABILITY_COUNTDOOKU01_DESC|Count Dooku has 100% Counter Chance. UNIQUEABILITY_COUNTDOOKU01_NAME|Flawless Riposte UNIQUEABILITY_COUNTDOOKU01_TIER01_DESC|Count Dooku has 100% Counter Chance. In addition, he has a 25% chance to gain 25% Turn Meter whenever he attacks outside of his turn. UNIQUEABILITY_COUNTDOOKU01_TIER02_DESC|Count Dooku has 100% Counter Chance. In addition, he has a 25% chance to gain 30% Turn Meter whenever he attacks outside of his turn. UNIQUEABILITY_COUNTDOOKU01_TIER03_DESC|Count Dooku has 100% Counter Chance. In addition, he has a 25% chance to gain 35% Turn Meter whenever he attacks outside of his turn. UNIQUEABILITY_COUNTDOOKU01_TIER04_DESC|Count Dooku has 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 35% Turn Meter whenever he attacks outside of his turn. UNIQUEABILITY_COUNTDOOKU01_TIER05_DESC|Count Dooku has 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 40% Turn Meter whenever he attacks outside of his turn. UNIQUEABILITY_COUNTDOOKU01_TIER06_DESC|Count Dooku has 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 45% Turn Meter whenever he attacks outside of his turn. UNIQUEABILITY_COUNTDOOKU01_TIER07_DESC|Count Dooku has 100% Counter Chance. In addition, he deals 30% more damage and has a 25% chance to gain 45% Turn Meter whenever he attacks outside of his turn. UNIQUEABILITY_COUNTDOOKU01_TIER07_DESC_V2|Count Dooku has 100% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, has a 25% chance to gain 45% Turn Meter, recovers 10% Protection, and gains Critical Hit Immunity for 1 turn. UNIQUEABILITY_CT210408U1_DESC|Clone allies recover 3% of their Max Health whenever they use a Basic ability. This effect can't trigger more than once before their next turn, and is disabled if Echo is defeated. UNIQUEABILITY_CT210408U1_NAME|By the Book UNIQUEABILITY_CT210408U1_TIER01_DESC|Clone allies recover 3.5% of their Max Health whenever they use a Basic ability. This effect can't trigger more than once before their next turn, and is disabled if Echo is defeated. UNIQUEABILITY_CT210408U1_TIER02_DESC|Clone allies recover 4% of their Max Health whenever they use a Basic ability. This effect can't trigger more than once before their next turn, and is disabled if Echo is defeated. UNIQUEABILITY_CT210408U1_TIER03_DESC|Clone allies recover 5.5% of their Max Health whenever they use a Basic ability. This effect can't trigger more than once before their next turn, and is disabled if Echo is defeated. UNIQUEABILITY_CT210408U1_TIER04_DESC|Clone allies recover 6% of their Max Health whenever they use a Basic ability. This effect can't trigger more than once before their next turn, and is disabled if Echo is defeated. UNIQUEABILITY_CT210408U1_TIER05_DESC|Clone allies recover 6.5% of their Max Health whenever they use a Basic ability. This effect can't trigger more than once before their next turn, and is disabled if Echo is defeated. UNIQUEABILITY_CT210408U1_TIER06_DESC|Clone allies recover 7% of their Max Health whenever they use a Basic ability. This effect can't trigger more than once before their next turn, and is disabled if Echo is defeated. UNIQUEABILITY_CT210408U1_TIER07_DESC|Clone allies recover 7% of their Max Health whenever they use a Basic ability. This effect can't trigger more than two times before their next turn, and is disabled if Echo is defeated. UNIQUEABILITY_CT210408U2_DESC|Whenever another ally uses a Basic ability during their turn, Echo has a 20% chance to Assist, dealing 50% less damage. This Assist chance is doubled if the attacking ally is a Clone. UNIQUEABILITY_CT210408U2_NAME|Follow-Up UNIQUEABILITY_CT210408U2_TIER01_DESC|Whenever another ally uses a Basic ability during their turn, Echo has a 22% chance to Assist, dealing 50% less damage. This Assist chance is doubled if the attacking ally is a Clone. UNIQUEABILITY_CT210408U2_TIER02_DESC|Whenever another ally uses a Basic ability during their turn, Echo has a 22% chance to Assist, dealing 40% less damage. This Assist chance is doubled if the attacking ally is a Clone. UNIQUEABILITY_CT210408U2_TIER03_DESC|Whenever another ally uses a Basic ability during their turn, Echo has a 24% chance to Assist, dealing 40% less damage. This Assist chance is doubled if the attacking ally is a Clone. UNIQUEABILITY_CT210408U2_TIER04_DESC|Whenever another ally uses a Basic ability during their turn, Echo has a 26% chance to Assist, dealing 40% less damage. This Assist chance is doubled if the attacking ally is a Clone. UNIQUEABILITY_CT210408U2_TIER05_DESC|Whenever another ally uses a Basic ability during their turn, Echo has a 28% chance to Assist, dealing 40% less damage. This Assist chance is doubled if the attacking ally is a Clone. UNIQUEABILITY_CT210408U2_TIER06_DESC|Whenever another ally uses a Basic ability during their turn, Echo has a 30% chance to Assist, dealing 40% less damage. This Assist chance is doubled if the attacking ally is a Clone. UNIQUEABILITY_CT210408U2_TIER07_DESC|Whenever another ally uses a Basic ability during their turn, Echo has a 30% chance to Assist, dealing 30% less damage. This Assist chance is doubled if the attacking ally is a Clone. UNIQUEABILITY_CT555501_DESC|Fives has 25% Counter Chance. UNIQUEABILITY_CT555501_NAME|Tactical Awareness UNIQUEABILITY_CT555501_TIER01_DESC|Fives has 40% Counter Chance. UNIQUEABILITY_CT555501_TIER02_DESC|Fives has 55% Counter Chance. UNIQUEABILITY_CT555501_TIER03_DESC|Fives has 55% Counter Chance and +25% Counter Damage. UNIQUEABILITY_CT555501_TIER04_DESC|Fives has 70% Counter Chance and +25% Counter Damage. UNIQUEABILITY_CT555501_TIER05_DESC|Fives has 70% Counter Chance and +50% Counter Damage. UNIQUEABILITY_CT555501_TIER06_DESC|Fives has 85% Counter Chance and +50% Counter Damage. UNIQUEABILITY_CT555501_TIER07_DESC|Fives has 85% Counter Chance and +75% Counter Damage. UNIQUEABILITY_CT555501_TIER07_DESC_V2|Fives has 85% Counter Chance and +50% Counter Damage. Fives gains 15% Turn Meter whenever another Clone ally takes damage and 7.5% Turn Meter whenever a non-Clone ally takes damage. UNIQUEABILITY_DAKA01_DESC|When a friendly character is defeated, Daka has a 10% chance it will be revived with 20% Health and gain Offense Up for 1 turn. UNIQUEABILITY_DAKA01_DESC_V2|When another ally is defeated, Old Daka gains 35% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 5% Turn Meter and gains Offense Up and Defense Up for 2 turns. UNIQUEABILITY_DAKA01_NAME|Serve Again UNIQUEABILITY_DAKA01_TIER01_DESC|Whenever another ally is defeated, Daka has a 10% chance to revive it with 22.5% Health and grant it Offense Up for 1 turn. UNIQUEABILITY_DAKA01_TIER01_DESC_V2|When another ally is defeated, Old Daka gains 37% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 7% Turn Meter and gains Offense Up and Defense Up for 2 turns. UNIQUEABILITY_DAKA01_TIER02_DESC|Whenever another ally is defeated, Daka has a 10% chance to revive it with 22.5% Health and grant it Offense and Defense Up for 1 turn. UNIQUEABILITY_DAKA01_TIER02_DESC_V2|When another ally is defeated, Old Daka gains 40% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 10% Turn Meter and gains Offense Up and Defense Up for 2 turns. UNIQUEABILITY_DAKA01_TIER03_DESC|Whenever another ally is defeated, Daka has a 10% chance to revive it with 25% Health and grant it Offense and Defense Up for 1 turn. UNIQUEABILITY_DAKA01_TIER03_DESC_V2|When another ally is defeated, Old Daka gains 42% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 12% Turn Meter and gains Offense Up and Defense Up for 2 turns. UNIQUEABILITY_DAKA01_TIER04_DESC|Whenever another ally is defeated, Daka has a 10% chance to revive it with 25% Health and grant it Offense and Defense Up for 1 turn. In addition, revived character gains 20% Turn Meter. UNIQUEABILITY_DAKA01_TIER04_DESC_V2|When another ally is defeated, Old Daka gains 45% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 15% Turn Meter and gains Offense Up and Defense Up for 2 turns. UNIQUEABILITY_DAKA01_TIER05_DESC|Whenever another ally is defeated, Daka has a 10% chance to revive it with 27.5% Health and grant it Offense and Defense Up for 1 turn. In addition, revived character gains 20% Turn Meter. UNIQUEABILITY_DAKA01_TIER05_DESC_V2|When another ally is defeated, Old Daka gains 47% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 17% Turn Meter and gains Offense Up and Defense Up for 2 turns. UNIQUEABILITY_DAKA01_TIER06_DESC|Whenever another ally is defeated, Daka has a 10% chance to revive it with 30% Health and grant it Offense and Defense Up for 1 turn. In addition, revived character gains 20% Turn Meter. UNIQUEABILITY_DAKA01_TIER06_DESC_V2|When another ally is defeated, Old Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns. UNIQUEABILITY_DAKA01_TIER07_DESC|Whenever another ally is defeated, Daka has a 10% chance to revive it with 30% Health and grant it Offense and Defense Up for 1 turn. In addition, revived character gains 30% Turn Meter. UNIQUEABILITY_DAKA01_TIER07_DESC_V2|When another ally is defeated, Old Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and Old Daka gains +10% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARKBARRISSOFFEE01_DESC|Provides a moderate bonus to Critical Hit Chance for Jedi or Sith characters UNIQUEABILITY_DARKBARRISSOFFEE01_NAME|Jedi Defector UNIQUEABILITY_DARTHNIHILUS01_DESC|At the start of each of his turns, Nihilus has a 70% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. UNIQUEABILITY_DARTHNIHILUS01_DESC_V2|At the start of each of his turns, Nihilus has a 70% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARTHNIHILUS01_NAME|Wound in the Force UNIQUEABILITY_DARTHNIHILUS01_TIER01_DESC|At the start of each of his turns, Nihilus has a 75% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. UNIQUEABILITY_DARTHNIHILUS01_TIER01_DESC_V2|At the start of each of his turns, Nihilus has a 75% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARTHNIHILUS01_TIER02_DESC|At the start of each of his turns, Nihilus has a 80% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. UNIQUEABILITY_DARTHNIHILUS01_TIER02_DESC_V2|At the start of each of his turns, Nihilus has a 80% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARTHNIHILUS01_TIER03_DESC|At the start of each of his turns, Nihilus has a 85% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. UNIQUEABILITY_DARTHNIHILUS01_TIER03_DESC_V2|At the start of each of his turns, Nihilus has a 85% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARTHNIHILUS01_TIER04_DESC|At the start of each of his turns, Nihilus has a 90% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. UNIQUEABILITY_DARTHNIHILUS01_TIER04_DESC_V2|At the start of each of his turns, Nihilus has a 90% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARTHNIHILUS01_TIER05_DESC|At the start of each of his turns, Nihilus has a 95% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. UNIQUEABILITY_DARTHNIHILUS01_TIER05_DESC_V2|At the start of each of his turns, Nihilus has a 95% chance to inflict Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARTHNIHILUS01_TIER06_DESC|At the start of each of his turns, Nihilus inflicts Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. UNIQUEABILITY_DARTHNIHILUS01_TIER06_DESC_V2|At the start of each of his turns, Nihilus inflicts Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARTHNIHILUS01_TIER07_DESC|At the start of each of his turns, Nihilus inflicts Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns. UNIQUEABILITY_DARTHNIHILUS01_TIER07_DESC_V2|At the start of each of his turns, Nihilus inflicts Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. UNIQUEABILITY_DARTHNIHILUS02_SITHRAID_DESC|At the start of his turn, Nihilus recovers 3% Protection for each buffed enemy.\n\nIn addition, whenever an enemy damages Nihilus with a Basic ability, he inflicts Defense Down on them for 1 turn. If they already have Defense Down, they lose 25% Protection and Nihilus gains that much Max Protection (these effects can't be Resisted). UNIQUEABILITY_DARTHNIHILUS02_SITHRAID_NAME|Lord of Hunger UNIQUEABILITY_DARTHNIHILUS03_SITHRAID_DESC|Nihilus is immune to Tenacity Down. In addition, whenever Nihilus takes damage, he gains 30 Speed and 50% Tenacity (stacking). These effects expire at the end of Nihilus' next turn. UNIQUEABILITY_DARTHNIHILUS03_SITHRAID_NAME|The Darkness In Which All Life Dies UNIQUEABILITY_DARTHRAYA01_DESC|Whenever an enemy gains Foresight, Traya also gains Foresight. Additionally, at the beginning of Traya's turn, she dispels Foresight from all enemies, with a 50% chance to also Stun any enemies dispelled this way for 1 turn. UNIQUEABILITY_DARTHRAYA01_NAME|Gaze Into the Abyss UNIQUEABILITY_DARTHRAYA02_DESC|Whenever an enemy uses an ability, Traya gains one stack of [c][ffff33]Bonds of Weakness[-][/c], then deals unmitigable and unavoidable damage to all enemies based on the stack count (this damage can't defeat enemies and doesn't trigger other effects). In addition, Traya gains 10% Offense, Defense, and Tenacity whenever an ally is defeated. UNIQUEABILITY_DARTHRAYA02_NAME|Lord of Betrayal UNIQUEABILITY_DARTHRAYA03_DESC|At the end of her turn, Traya gains 10% Turn Meter for every living enemy Sith or Jedi. UNIQUEABILITY_DARTHRAYA03_NAME|Fools and Tools UNIQUEABILITY_DARTHRAYA04_DESC|Traya is immune to Tenacity Down. In addition, whenever Traya takes damage, she gains 30 Speed and 50% Tenacity (stacking). These effects expire at the end of Traya's turn.\n\nWhen Traya becomes [c][e60000]Enraged[-][/c], she Dispels all buffs from all enemies and inflicts Buff Immunity for the rest of the encounter (can't be Resisted or Dispelled.) UNIQUEABILITY_DARTHRAYA04_NAME|Patience Has Its Limits UNIQUEABILITY_DARTHSIDIOUS01_DESC|Darth Sidious recovers 10% of his Max Health whenever any unit is defeated. UNIQUEABILITY_DARTHSIDIOUS01_DESC_V2|Darth Sidious recovers 10% of his Max Health whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks. UNIQUEABILITY_DARTHSIDIOUS01_NAME|Sadistic Glee UNIQUEABILITY_DARTHSIDIOUS01_TIER01_DESC|Darth Sidious recovers 12.5% of his Max Health whenever any unit is defeated. UNIQUEABILITY_DARTHSIDIOUS01_TIER01_DESC_V2|Darth Sidious recovers 12.5% of his Max Health whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks. UNIQUEABILITY_DARTHSIDIOUS01_TIER02_DESC|Darth Sidious recovers 12.5% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 25% Turn Meter. UNIQUEABILITY_DARTHSIDIOUS01_TIER02_DESC_V2|Darth Sidious recovers 12.5% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 25% Turn Meter. In addition, he has +35% Evasion against Jedi attacks. UNIQUEABILITY_DARTHSIDIOUS01_TIER03_DESC|Darth Sidious recovers 15% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 25% Turn Meter. UNIQUEABILITY_DARTHSIDIOUS01_TIER03_DESC_V2|Darth Sidious recovers 15% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 25% Turn Meter. In addition, he has +35% Evasion against Jedi attacks. UNIQUEABILITY_DARTHSIDIOUS01_TIER04_DESC|Darth Sidious recovers 17.5% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 25% Turn Meter. UNIQUEABILITY_DARTHSIDIOUS01_TIER04_DESC_V2|Darth Sidious recovers 17.5% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 25% Turn Meter. In addition, he has +35% Evasion against Jedi attacks. UNIQUEABILITY_DARTHSIDIOUS01_TIER05_DESC|Darth Sidious recovers 17.5% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 50% Turn Meter. UNIQUEABILITY_DARTHSIDIOUS01_TIER05_DESC_V2|Darth Sidious recovers 17.5% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 50% Turn Meter. In addition, he has +35% Evasion against Jedi attacks. UNIQUEABILITY_DARTHSIDIOUS01_TIER06_DESC|Darth Sidious recovers 20% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 50% Turn Meter. UNIQUEABILITY_DARTHSIDIOUS01_TIER06_DESC_V2|Darth Sidious recovers 20% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 50% Turn Meter. In addition, he has +35% Evasion against Jedi attacks. UNIQUEABILITY_DARTHSIDIOUS01_TIER07_DESC|Darth Sidious recovers 20% of his Max Health whenever any unit is defeated, with a 50% chance to also gain 50% Turn Meter. UNIQUEABILITY_DARTHSIDIOUS01_TIER07_DESC_V2|Darth Sidious recovers 20% of his Max Health whenever any unit is defeated, with a 50% chance to also gain 50% Turn Meter. In addition, he has +35% Evasion against Jedi attacks. UNIQUEABILITY_DARTHSIDIOUS01_TIER07_DESC_V3|Darth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage. UNIQUEABILITY_DARTHSION01_DESC|Sion has +60% Defense and +60% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. UNIQUEABILITY_DARTHSION01_NAME|Lord of Pain UNIQUEABILITY_DARTHSION01_SITHRAID_DESC|At the end of each turn, units that damaged an enemy that turn have a 50% chance to gain 1 stack of [c][ffff33]Cycle of Pain[-][/c] (maximum 5 stacks). [c][ffff33]Cycle of Pain[-][/c] becomes [c][ffff33]Cycle of Suffering[-][/c] at maximum stacks.\n\n([c][ffff33]Cycle of Pain:[-][/c] +20% Offense per stack, can't be Resisted, can only be Dispelled by Soothe)\n([c][ffff33]Cycle of Suffering:[-][/c] +150% Offense, can't be Resisted, can only be Dispelled by Soothe)\n\nIn addition, Sion gains 5% Offense for each stack of [c][ffff33]Cycle of Pain[-][/c] in the battle and 50% Offense for each stack of [c][ffff33]Cycle of Suffering.[-][/c] Whenever Sion is attacked, he has +10% Counter Chance per stack of [c][ffff33]Cycle of Pain[-][/c] on the attacker (+60% for [c][ffff33]Cycle of Suffering[-][/c]). UNIQUEABILITY_DARTHSION01_SITHRAID_NAME|Lord of Pain UNIQUEABILITY_DARTHSION01_TIER01_DESC|Sion has +70% Defense and +60% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. UNIQUEABILITY_DARTHSION01_TIER02_DESC|Sion has +70% Defense and +70% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. UNIQUEABILITY_DARTHSION01_TIER03_DESC|Sion has +80% Defense and +70% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. UNIQUEABILITY_DARTHSION01_TIER04_DESC|Sion has +80% Defense and +80% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. UNIQUEABILITY_DARTHSION01_TIER05_DESC|Sion has +100% Defense and +80% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. UNIQUEABILITY_DARTHSION01_TIER06_DESC|Sion has +100% Defense and +100% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. UNIQUEABILITY_DARTHSION01_TIER07_DESC|Sion has +100% Defense and +100% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. UNIQUEABILITY_DARTHSION02_SITHRAID_DESC|Whenever Sion takes damage, he gains 50% Tenacity (stacking) until the end of his next turn. In addition, he has +100% Defense and is immune to Turn Meter removal effects, Tenacity Down, and Defense debuffs. UNIQUEABILITY_DARTHSION02_SITHRAID_NAME|Impervious Foe UNIQUEABILITY_DARTHTRAYA01_DESC|When an ally suffers a debuff, Darth Traya gains +4% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns. UNIQUEABILITY_DARTHTRAYA01_NAME|Compassion is Weakness UNIQUEABILITY_DARTHTRAYA01_TIER01_DESC|When an ally suffers a debuff, Darth Traya gains +5% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns. UNIQUEABILITY_DARTHTRAYA01_TIER02_DESC|When an ally suffers a debuff, Darth Traya gains +6% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns. UNIQUEABILITY_DARTHTRAYA01_TIER03_DESC|When an ally suffers a debuff, Darth Traya gains +7% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns. UNIQUEABILITY_DARTHTRAYA01_TIER04_DESC|When an ally suffers a debuff, Darth Traya gains +8% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns. UNIQUEABILITY_DARTHTRAYA01_TIER05_DESC|When an ally suffers a debuff, Darth Traya gains +9% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns. UNIQUEABILITY_DARTHTRAYA01_TIER06_DESC|When an ally suffers a debuff, Darth Traya gains +10% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns. UNIQUEABILITY_DARTHTRAYA01_TIER07_DESC|When an ally suffers a debuff, Darth Traya gains +10% Bonus Protection (stacking) until the end of her next turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns. UNIQUEABILITY_DATHCHA01_DESC|Dathcha has +30% Critical Chance when attacking Droids. UNIQUEABILITY_DATHCHA01_DESC_V2|Dathcha gains 2.5% Critical Chance for each living Jawa ally. UNIQUEABILITY_DATHCHA01_NAME|Droid Hunter UNIQUEABILITY_DATHCHA01_TIER01_DESC|Dathcha gains 3% Critical Chance for each living Jawa ally. UNIQUEABILITY_DATHCHA01_TIER02_DESC|Dathcha gains 3% Critical Chance for each living Jawa ally. In addition, he has +10% Critical Damage. UNIQUEABILITY_DATHCHA01_TIER03_DESC|Dathcha gains 3.5% Critical Chance for each living Jawa ally. In addition, he has +10% Critical Damage. UNIQUEABILITY_DATHCHA01_TIER04_DESC|Dathcha gains 3.5% Critical Chance for each living Jawa ally. In addition, he has +15% Critical Damage. UNIQUEABILITY_DATHCHA01_TIER05_DESC|Dathcha gains 4% Critical Chance for each living Jawa ally. In addition, he has +15% Critical Damage. UNIQUEABILITY_DATHCHA01_TIER06_DESC|Dathcha gains 4.5% Critical Chance for each living Jawa ally. In addition, he has +15% Critical Damage. UNIQUEABILITY_DATHCHA01_TIER07_DESC|Dathcha gains 4.5% Critical Chance for each living Jawa ally. In addition, he has +20% Critical Damage. UNIQUEABILITY_DEATHTROOPER01_DESC|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 6% Health. Death Trooper has a 50% chance to gain 20% Turn Meter whenever Director Krennic takes damage. UNIQUEABILITY_DEATHTROOPER01_DESC_V2|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 6% Health. Death Trooper has a 50% chance to gain 20% Turn Meter whenever Director Krennic takes damage.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. UNIQUEABILITY_DEATHTROOPER01_NAME|Krennic's Guard UNIQUEABILITY_DEATHTROOPER01_TIER01_DESC|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 9% Health. Death Trooper has a 50% chance to gain 20% Turn Meter whenever Director Krennic takes damage. UNIQUEABILITY_DEATHTROOPER01_TIER01_DESC_V2|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 9% Health. Death Trooper has a 50% chance to gain 20% Turn Meter whenever Director Krennic takes damage.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. UNIQUEABILITY_DEATHTROOPER01_TIER02_DESC|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 9% Health. Death Trooper has a 50% chance to gain 30% Turn Meter whenever Director Krennic takes damage. UNIQUEABILITY_DEATHTROOPER01_TIER02_DESC_V2|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 9% Health. Death Trooper has a 50% chance to gain 30% Turn Meter whenever Director Krennic takes damage.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. UNIQUEABILITY_DEATHTROOPER01_TIER03_DESC|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 12% Health. Death Trooper has a 50% chance to gain 30% Turn Meter whenever Director Krennic takes damage. UNIQUEABILITY_DEATHTROOPER01_TIER03_DESC_V2|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 12% Health. Death Trooper has a 50% chance to gain 30% Turn Meter whenever Director Krennic takes damage.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. UNIQUEABILITY_DEATHTROOPER01_TIER04_DESC|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 12% Health. Death Trooper has a 50% chance to gain 40% Turn Meter whenever Director Krennic takes damage. UNIQUEABILITY_DEATHTROOPER01_TIER04_DESC_V2|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 12% Health. Death Trooper has a 50% chance to gain 40% Turn Meter whenever Director Krennic takes damage.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. UNIQUEABILITY_DEATHTROOPER01_TIER05_DESC|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 15% Health. Death Trooper has a 50% chance to gain 40% Turn Meter whenever Director Krennic takes damage. UNIQUEABILITY_DEATHTROOPER01_TIER05_DESC_V2|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 15% Health. Death Trooper has a 50% chance to gain 40% Turn Meter whenever Director Krennic takes damage.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. UNIQUEABILITY_DEATHTROOPER01_TIER06_DESC|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 15% Health. Death Trooper has a 50% chance to gain 50% Turn Meter whenever Director Krennic takes damage. UNIQUEABILITY_DEATHTROOPER01_TIER06_DESC_V2|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 15% Health. Death Trooper has a 50% chance to gain 50% Turn Meter whenever Director Krennic takes damage.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. UNIQUEABILITY_DEATHTROOPER01_TIER07_DESC|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive. UNIQUEABILITY_DEATHTROOPER01_TIER07_DESC_V2|Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. UNIQUEABILITY_DELTA7JEDISTARFIGHTER_DESC|Anytime this unit removes a beneficial effect, it heals for 20% max hit points. UNIQUEABILITY_DELTA7JEDISTARFIGHTER_NAME|Fleet Relay UNIQUEABILITY_DENGAR01_DESC|Whenever Dengar receives a Critical Hit, he gains Stealth for 1 turn. UNIQUEABILITY_DENGAR01_DESC_V2|Whenever Dengar receives a Critical Hit, he gains Stealth for 1 turn. While Dengar is Stealthed, enemies can't gain Stealth. UNIQUEABILITY_DENGAR01_NAME|Grizzled Veteran UNIQUEABILITY_DENGAR01_TIER01_DESC|Whenever Dengar receives a Critical Hit, he gains Stealth for 1 turn. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. UNIQUEABILITY_DENGAR01_TIER01_DESC_V2|Whenever Dengar receives a Critical Hit, he gains Stealth for 1 turn. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. While Dengar is Stealthed, enemies can't gain Stealth. UNIQUEABILITY_DENGAR01_TIER02_DESC|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. UNIQUEABILITY_DENGAR01_TIER02_DESC_V2|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. While Dengar is Stealthed, enemies can't gain Stealth. UNIQUEABILITY_DENGAR01_TIER03_DESC|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn. UNIQUEABILITY_DENGAR01_TIER03_DESC_V2|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn. While Dengar is Stealthed, enemies can't gain Stealth. UNIQUEABILITY_DENGAR01_TIER04_DESC|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +40% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn. UNIQUEABILITY_DENGAR01_TIER04_DESC_V2|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +40% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn. While Dengar is Stealthed, enemies can't gain Stealth. UNIQUEABILITY_DENGAR01_TIER05_DESC|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +40% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. UNIQUEABILITY_DENGAR01_TIER05_DESC_V2|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +40% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. UNIQUEABILITY_DENGAR01_TIER06_DESC|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. UNIQUEABILITY_DENGAR01_TIER06_DESC_V2|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. UNIQUEABILITY_DENGAR01_TIER07_DESC|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 3 turns. UNIQUEABILITY_DENGAR01_TIER07_DESC_V2|Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection. UNIQUEABILITY_DIRECTORKRENNIC01_DESC|Director Krennic gains 1% Critical Damage for each debuffed enemy and 1% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. UNIQUEABILITY_DIRECTORKRENNIC01_NAME|Immeasurable Power UNIQUEABILITY_DIRECTORKRENNIC01_TIER01_DESC|Director Krennic gains 2% Critical Damage for each debuffed enemy and 2% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. UNIQUEABILITY_DIRECTORKRENNIC01_TIER02_DESC|Director Krennic gains 4% Critical Damage for each debuffed enemy and 4% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. UNIQUEABILITY_DIRECTORKRENNIC01_TIER03_DESC|Director Krennic gains 5% Critical Damage for each debuffed enemy and 5% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. UNIQUEABILITY_DIRECTORKRENNIC01_TIER04_DESC|Director Krennic gains 7% Critical Damage for each debuffed enemy and 7% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. UNIQUEABILITY_DIRECTORKRENNIC01_TIER05_DESC|Director Krennic gains 8% Critical Damage for each debuffed enemy and 8% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. UNIQUEABILITY_DIRECTORKRENNIC01_TIER06_DESC|Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. UNIQUEABILITY_DIRECTORKRENNIC01_TIER07_DESC|Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. Whenever an enemy damages Director Krennic, he inflicts Critical Chance Down on them for 2 turns. If Death Trooper is present he also gains these bonuses. UNIQUEABILITY_DREADFUL_AMBITION_RAID_DESC|[c][ffff33]Dreadful Ambition[-][/c] is applied to the remaining Sith Lords after Nihilus is defeated. Units with this effect reduce the target’s Offense by 10% for the rest of the battle (stacking, max 30%) when dealing damaging attacks. UNIQUEABILITY_DREADFUL_AMBITION_RAID_NAME|Dreadful Ambition UNIQUEABILITY_DROIDBOMBER01_DESC|At the start of each of its turns, Hyena Bomber Droid has a 40% chance to inflcit Target Lock on a random enemy until end of the turn. UNIQUEABILITY_DROIDBOMBER01_NAME|Advanced Photoreceptors UNIQUEABILITY_DROIDBOMBER01_TIER01_DESC|At the start of each of its turns, Hyena Bomber Droid has a 45% chance to inflcit Target Lock on a random enemy until end of the turn. UNIQUEABILITY_DROIDBOMBER01_TIER02_DESC|At the start of each of its turns, Hyena Bomber Droid has a 50% chance to inflcit Target Lock on a random enemy until end of the turn. UNIQUEABILITY_DROIDBOMBER01_TIER03_DESC|At the start of each of its turns, Hyena Bomber Droid has a 55% chance to inflcit Target Lock on a random enemy until end of the turn. UNIQUEABILITY_DROIDBOMBER01_TIER04_DESC|At the start of each of its turns, Hyena Bomber Droid has a 60% chance to inflcit Target Lock on a random enemy until end of the turn. UNIQUEABILITY_DROIDBOMBER01_TIER05_DESC|At the start of each of its turns, Hyena Bomber Droid has a 65% chance to inflcit Target Lock on a random enemy until end of the turn. UNIQUEABILITY_DROIDBOMBER01_TIER06_DESC|At the start of each of its turns, Hyena Bomber Droid has a 70% chance to inflcit Target Lock on a random enemy until end of the turn. UNIQUEABILITY_DROIDBOMBER01_TIER07_DESC|At the start of each of its turns, Hyena Bomber Droid has a 70% chance to inflcit Target Lock on a random enemy until end of the turn. This effect can't be Resisted. UNIQUEABILITY_DROIDSTARFIGHTER01_DESC|Whenever Droid Starfighter is defeated, its capital ship gains 10% Turn Meter, and a new Droid Starfighter is added to Reserves. UNIQUEABILITY_DROIDSTARFIGHTER01_NAME|Endless Waves UNIQUEABILITY_DROIDSTARFIGHTER01_TIER01_DESC|Whenever Droid Starfighter is defeated, its capital ship gains 12% Turn Meter, and a new Droid Starfighter is added to Reserves. UNIQUEABILITY_DROIDSTARFIGHTER01_TIER02_DESC|Whenever Droid Starfighter is defeated, its capital ship gains 14% Turn Meter, and a new Droid Starfighter is added to Reserves. UNIQUEABILITY_DROIDSTARFIGHTER01_TIER03_DESC|Whenever Droid Starfighter is defeated, its capital ship gains 16% Turn Meter, and a new Droid Starfighter is added to Reserves. UNIQUEABILITY_DROIDSTARFIGHTER01_TIER04_DESC|Whenever Droid Starfighter is defeated, its capital ship gains 21% Turn Meter, and a new Droid Starfighter is added to Reserves. UNIQUEABILITY_DROIDSTARFIGHTER01_TIER05_DESC|Whenever Droid Starfighter is defeated, its capital ship gains 23% Turn Meter, and a new Droid Starfighter is added to Reserves. UNIQUEABILITY_DROIDSTARFIGHTER01_TIER06_DESC|Whenever Droid Starfighter is defeated, its capital ship gains 25% Turn Meter, and a new Droid Starfighter is added to Reserves. UNIQUEABILITY_DROIDSTARFIGHTER01_TIER07_DESC|Whenever Droid Starfighter is defeated, its capital ship gains 30% Turn Meter, and a new Droid Starfighter is added to Reserves. UNIQUEABILITY_EETHKOTH01_DESC|Eeth Koth has +15% Critical Chance when attacking Droids. UNIQUEABILITY_EETHKOTH01_NAME|Anti-Droid Specialist UNIQUEABILITY_EETHKOTH01_TIER01_DESC|Eeth Koth has +20% Critical Chance when attacking Droids. UNIQUEABILITY_EETHKOTH01_TIER02_DESC|Eeth Koth has +20% Critical Chance and +10% Critical Damage when attacking Droids. UNIQUEABILITY_EETHKOTH01_TIER03_DESC|Eeth Koth has +25% Critical Chance and +10% Critical Damage when attacking Droids. UNIQUEABILITY_EETHKOTH01_TIER04_DESC|Eeth Koth has +25% Critical Chance and +15% Critical Damage when attacking Droids. UNIQUEABILITY_EETHKOTH01_TIER05_DESC|Eeth Koth has +30% Critical Chance and +15% Critical Damage when attacking Droids. UNIQUEABILITY_EETHKOTH01_TIER06_DESC|Eeth Koth has +35% Critical Chance and +15% Critical Damage when attacking Droids. UNIQUEABILITY_EETHKOTH01_TIER07_DESC|Eeth Koth has +35% Critical Chance and +20% Critical Damage when attacking Droids. UNIQUEABILITY_EMPERORPALPATINE01_DESC|For each character killed on either side, increase Turn Meter of all friendly characters by a small amount and heal 25% of Max HP on self. UNIQUEABILITY_EMPERORPALPATINE01_DESC_V2|At the end of each of his turns, Palpatine deals Special damage to all Shocked enemies and then deals Special damage to all Jedi and Rebel enemies. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_DESC_V3|While Palpatine is active, at the start of each enemy turn, they take damage equal to 8% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_NAME|Legendary Dark Side Power UNIQUEABILITY_EMPERORPALPATINE01_NAME_V2|Crackling Doom UNIQUEABILITY_EMPERORPALPATINE01_TIER01_DESC|At the end of each of his turns, Palpatine deals Special damage to all Shocked enemies and then deals Special damage to all Jedi and Rebel enemies. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER01_DESC_V2|While Palpatine is active, at the start of each enemy turn, they take damage equal to 10% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER02_DESC|At the end of each of his turns, Palpatine deals Special damage to all Shocked enemies and then deals Special damage to all Jedi and Rebel enemies. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER02_DESC_V2|While Palpatine is active, at the start of each enemy turn, they take damage equal to 12% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER03_DESC|At the end of each of his turns, Palpatine deals Special damage to all Shocked enemies and then deals Special damage to all Jedi and Rebel enemies. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER03_DESC_V2|While Palpatine is active, at the start of each enemy turn, they take damage equal to 14% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER04_DESC|At the end of each of his turns, Palpatine deals Special damage to all Shocked enemies and then deals Special damage to all Jedi and Rebel enemies. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER04_DESC_V2|While Palpatine is active, at the start of each enemy turn, they take damage equal to 16% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER05_DESC|At the end of each of his turns, Palpatine deals Special damage to all Shocked enemies and then deals Special damage to all Jedi and Rebel enemies. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER05_DESC_V2|While Palpatine is active, at the start of each enemy turn, they take damage equal to 18% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER06_DESC|At the end of each of his turns, Palpatine deals Special damage to all Shocked enemies and then deals Special damage to all Jedi and Rebel enemies. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER06_DESC_V2|While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER07_DESC|At the end of each of his turns, Palpatine deals Special damage to all Shocked enemies and then deals Special damage to all Jedi and Rebel enemies. This damage can't defeat enemies. UNIQUEABILITY_EMPERORPALPATINE01_TIER07_DESC_V2|While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter. UNIQUEABILITY_ENDORREBELSOLDIER01_DESC|Increase DEF by a small amount for each friendly Ewok character. UNIQUEABILITY_ENDORREBELSOLDIER01_NAME|Native Strength UNIQUEABILITY_EVENPIELL01_DESC|When in Stealth, provides a moderate bonus to Critical Hit chance. UNIQUEABILITY_EVENPIELL01_NAME|Precise Striker UNIQUEABILITY_EWOKELDER01_DESC|Increase Turn Meter by 5% for each friendly Ewok character. UNIQUEABILITY_EWOKELDER01_NAME|Spirit of the Tribe UNIQUEABILITY_EWOKSCOUT01_DESC|Ewok Scout gains 1% Evasion for each living Ewok ally. UNIQUEABILITY_EWOKSCOUT01_NAME|Tribal Tactics UNIQUEABILITY_EWOKSCOUT01_TIER01_DESC|Ewok Scout gains 2% Evasion for each living Ewok ally. UNIQUEABILITY_EWOKSCOUT01_TIER02_DESC|Ewok Scout gains 2% Evasion for each living Ewok ally and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_EWOKSCOUT01_TIER03_DESC|Ewok Scout gains 3% Evasion for each living Ewok ally and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_EWOKSCOUT01_TIER04_DESC|Ewok Scout gains 3% Evasion for each living Ewok ally and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_EWOKSCOUT01_TIER05_DESC|Ewok Scout gains 4% Evasion for each living Ewok ally and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_EWOKSCOUT01_TIER06_DESC|Ewok Scout gains 5% Evasion for each living Ewok ally and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_EWOKSCOUT01_TIER07_DESC|Ewok Scout gains 5% Evasion for each living Ewok ally and gains 30% Turn Meter whenever he Evades an attack. UNIQUEABILITY_EWOKSCOUT01_TIER07_DESC_V2|Ewok Scout gains 5% Evasion for each living Ewok ally and gains 30% Turn Meter whenever he Evades an attack or lands a Critical Hit. UNIQUEABILITY_EZRABRIDGERS301_ATTACK_TOAST|PUSH THROUGH UNIQUEABILITY_EZRABRIDGERS301_DESC|Ezra gains 5% Offense at the end of his turn. The effect can stack up to 10%. This bonus is reset when Ezra is defeated. UNIQUEABILITY_EZRABRIDGERS301_NAME|Push Through UNIQUEABILITY_EZRABRIDGERS301_TIER01_DESC|Ezra gains 6% Offense at the end of his turn. The effect can stack up to 12%. This bonus is reset when Ezra is defeated. UNIQUEABILITY_EZRABRIDGERS301_TIER02_DESC|Ezra gains 7% Offense at the end of his turn. The effect can stack up to 14%. This bonus is reset when Ezra is defeated. UNIQUEABILITY_EZRABRIDGERS301_TIER03_DESC|Ezra gains 8% Offense at the end of his turn. The effect can stack up to 16%. This bonus is reset when Ezra is defeated. UNIQUEABILITY_EZRABRIDGERS301_TIER04_DESC|Ezra gains 8% Offense at the end of his turn. The effect can stack up to 24%. This bonus is reset when Ezra is defeated. UNIQUEABILITY_EZRABRIDGERS301_TIER05_DESC|Ezra gains 9% Offense at the end of his turn. The effect can stack up to 27%. This bonus is reset when Ezra is defeated. UNIQUEABILITY_EZRABRIDGERS301_TIER06_DESC|Ezra gains 10% Offense at the end of his turn. The effect can stack up to 30%. This bonus is reset when Ezra is defeated. UNIQUEABILITY_EZRABRIDGERS301_TIER07_DESC|Ezra gains 10% Offense at the end of his turn. The effect can stack up to 40%. This bonus is reset when Ezra is defeated. UNIQUEABILITY_FIRSTORDEREXECUTIONER_DESC|When First Order Executioner scores a Critical Hit, he gains +4% Max Health (stacking) until the end of the encounter and First Order allies gain 10% Turn Meter. UNIQUEABILITY_FIRSTORDEREXECUTIONER_NAME|Total Order UNIQUEABILITY_FIRSTORDEREXECUTIONER01_TIER01_DESC|When First Order Executioner scores a Critical Hit, he gains +5% Max Health (stacking) until the end of the encounter and First Order allies gain 10% Turn Meter. UNIQUEABILITY_FIRSTORDEREXECUTIONER01_TIER02_DESC|When First Order Executioner scores a Critical Hit, he gains +6% Max Health (stacking) until the end of the encounter and First Order allies gain 10% Turn Meter. UNIQUEABILITY_FIRSTORDEREXECUTIONER01_TIER03_DESC|When First Order Executioner scores a Critical Hit, he gains +7% Max Health (stacking) until the end of the encounter and First Order allies gain 10% Turn Meter. UNIQUEABILITY_FIRSTORDEREXECUTIONER01_TIER04_DESC|When First Order Executioner scores a Critical Hit, he gains +8% Max Health (stacking) until the end of the encounter and First Order allies gain 10% Turn Meter. UNIQUEABILITY_FIRSTORDEREXECUTIONER01_TIER05_DESC|When First Order Executioner scores a Critical Hit, he gains +9% Max Health (stacking) until the end of the encounter and First Order allies gain 10% Turn Meter. UNIQUEABILITY_FIRSTORDEREXECUTIONER01_TIER06_DESC|When First Order Executioner scores a Critical Hit, he gains +10% Max Health (stacking) until the end of the encounter and First Order allies gain 10% Turn Meter. UNIQUEABILITY_FIRSTORDEREXECUTIONER01_TIER07_DESC|When First Order Executioner scores a Critical Hit, he gains +10% Max Health (stacking) until the end of the encounter and First Order allies gain 10% Turn Meter. First Order Executioner has bonus Offense equal to 5% of his Max Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_DESC|First Order Pilot has +5% Critical Chance and +10% Critical Damage. UNIQUEABILITY_FIRSTORDERTIEPILOT01_DESC_V2|First Order Pilot has +5% Critical Chance and +10% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_DESC_V3|First Order Pilot has +5% Critical Chance and +10% Critical Damage, and gains Advantage for 3 turns the first time each enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_DESC_V4|First Order TIE Pilot has +5% Critical Chance and +10% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_NAME|Keen Eye UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER01_DESC|First Order Pilot has +7.5% Critical Chance and +10% Critical Damage. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER01_DESC_V2|First Order Pilot has +7.5% Critical Chance and +10% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER01_DESC_V3|First Order Pilot has +7.5% Critical Chance and +10% Critical Damage, and gains Advantage for 3 turns the first time each enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER01_DESC_V4|First Order TIE Pilot has +7.5% Critical Chance and +10% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER02_DESC|First Order Pilot has +7.5% Critical Chance and +15% Critical Damage. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER02_DESC_V2|First Order Pilot has +7.5% Critical Chance and +15% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER02_DESC_V3|First Order Pilot has +7.5% Critical Chance and +15% Critical Damage, and gains Advantage for 3 turns the first time each enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER02_DESC_V4|First Order TIE Pilot has +7.5% Critical Chance and +15% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER03_DESC|First Order Pilot has +10% Critical Chance and +15% Critical Damage. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER03_DESC_V2|First Order Pilot has +10% Critical Chance and +15% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER03_DESC_V3|First Order Pilot has +10% Critical Chance and +15% Critical Damage, and gains Advantage for 3 turns the first time each enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER03_DESC_V4|First Order TIE Pilot has +10% Critical Chance and +15% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER04_DESC|First Order Pilot has +10% Critical Chance and +20% Critical Damage. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER04_DESC_V2|First Order Pilot has +10% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER04_DESC_V3|First Order Pilot has +10% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns the first time each enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER04_DESC_V4|First Order TIE Pilot has +10% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER05_DESC|First Order Pilot has +12.5% Critical Chance and +20% Critical Damage. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER05_DESC_V2|First Order Pilot has +12.5% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER05_DESC_V3|First Order Pilot has +12.5% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns the first time each enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER05_DESC_V4|First Order TIE Pilot has +12.5% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER06_DESC|First Order Pilot has +15% Critical Chance and +20% Critical Damage. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER06_DESC_V2|First Order Pilot has +15% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER06_DESC_V3|First Order Pilot has +15% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns the first time each enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER06_DESC_V4|First Order TIE Pilot has +15% Critical Chance and +20% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER07_DESC|First Order Pilot has +15% Critical Chance and +25% Critical Damage. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER07_DESC_V2|First Order Pilot has +15% Critical Chance and +25% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER07_DESC_V3|First Order Pilot has +15% Critical Chance and +25% Critical Damage, and gains Advantage for 3 turns the first time each enemy falls below 50% Health. UNIQUEABILITY_FIRSTORDERTIEPILOT01_TIER07_DESC_V4|First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever he loses Advantage. UNIQUEABILITY_FIRSTORDERTROOPER01_DESC|First Order Stormtrooper has +25% Counter Chance. UNIQUEABILITY_FIRSTORDERTROOPER01_NAME|Return Fire UNIQUEABILITY_FIRSTORDERTROOPER01_TIER01_DESC|First Order Stormtrooper has +30% Counter Chance. UNIQUEABILITY_FIRSTORDERTROOPER01_TIER02_DESC|First Order Stormtrooper has +35% Counter Chance. UNIQUEABILITY_FIRSTORDERTROOPER01_TIER03_DESC|First Order Stormtrooper has +50% Counter Chance. UNIQUEABILITY_FIRSTORDERTROOPER01_TIER04_DESC|First Order Stormtrooper has +55% Counter Chance. UNIQUEABILITY_FIRSTORDERTROOPER01_TIER05_DESC|First Order Stormtrooper has +60% Counter Chance. UNIQUEABILITY_FIRSTORDERTROOPER01_TIER06_DESC|First Order Stormtrooper has +65% Counter Chance. UNIQUEABILITY_FIRSTORDERTROOPER01_TIER07_DESC|First Order Stormtrooper has +80% Counter Chance. UNIQUEABILITY_FIRSTORDERTROOPER01_TIER07_DESC_V2|First Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 70% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns. UNIQUEABILITY_FIRSTORDERTROOPER01_TIER07_DESC_V3|First Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns. UNIQUEABILITY_FULCRUMAHSOKA01_DESC|Ahsoka is immune to Damage Over Time effects. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 14% Health for each debuff dispelled, then recovers 1% Health for each buff on her. This Health Loss can't defeat Ahsoka. UNIQUEABILITY_FULCRUMAHSOKA01_NAME|Perseverance UNIQUEABILITY_FULCRUMAHSOKA01_TIER01_DESC|Ahsoka is immune to Damage Over Time effects. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 14% Health for each debuff dispelled, then recovers 2% Health for each buff on her. This Health Loss can't defeat Ahsoka. UNIQUEABILITY_FULCRUMAHSOKA01_TIER02_DESC|Ahsoka is immune to Damage Over Time effects. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 13% Health for each debuff dispelled, then recovers 2% Health for each buff on her. This Health Loss can't defeat Ahsoka. UNIQUEABILITY_FULCRUMAHSOKA01_TIER03_DESC|Ahsoka is immune to Damage Over Time effects. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 13% Health for each debuff dispelled, then recovers 3% Health for each buff on her. This Health Loss can't defeat Ahsoka. UNIQUEABILITY_FULCRUMAHSOKA01_TIER04_DESC|Ahsoka is immune to Damage Over Time effects. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 12% Health for each debuff dispelled, then recovers 3% Health for each buff on her. This Health Loss can't defeat Ahsoka. UNIQUEABILITY_FULCRUMAHSOKA01_TIER05_DESC|Ahsoka is immune to Damage Over Time effects. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 12% Health for each debuff dispelled, then recovers 4% Health for each buff on her. This Health Loss can't defeat Ahsoka. UNIQUEABILITY_FULCRUMAHSOKA01_TIER06_DESC|Ahsoka is immune to Damage Over Time effects. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 11% Health for each debuff dispelled, then recovers 4% Health for each buff on her. This Health Loss can't defeat Ahsoka. UNIQUEABILITY_FULCRUMAHSOKA01_TIER07_DESC|Ahsoka is immune to Damage Over Time effects and gains 30% Critical Avoidance. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 10% Health for each debuff dispelled, then recovers 5% Health for each buff on her. This Health Loss can't defeat Ahsoka. UNIQUEABILITY_GARSAXON01_DESC|Whenever another ally attacks during an enemy turn, Gar Saxon has a 50% chance to Assist. UNIQUEABILITY_GARSAXON01_NAME|Viceroy's Vengeance UNIQUEABILITY_GARSAXON01_TIER01_DESC|Whenever another ally attacks during an enemy turn, Gar Saxon has a 55% chance to Assist. UNIQUEABILITY_GARSAXON01_TIER02_DESC|Whenever another ally attacks during an enemy turn, Gar Saxon has a 60% chance to Assist. UNIQUEABILITY_GARSAXON01_TIER03_DESC|Whenever another ally attacks during an enemy turn, Gar Saxon has a 65% chance to Assist. UNIQUEABILITY_GARSAXON01_TIER04_DESC|Whenever another ally attacks during an enemy turn, Gar Saxon has a 70% chance to Assist. UNIQUEABILITY_GARSAXON01_TIER05_DESC|Whenever another ally attacks during an enemy turn, Gar Saxon has a 75% chance to Assist. UNIQUEABILITY_GARSAXON01_TIER06_DESC|Whenever another ally attacks during an enemy turn, Gar Saxon has a 80% chance to Assist. UNIQUEABILITY_GARSAXON01_TIER07_DESC|Whenever another ally attacks during an enemy turn, Gar Saxon has a 100% chance to Assist. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_DESC|Gauntlet Starfighter has +20 Speed and gains an additional +2 Speed for each other active Empire ally. Additionally, it grants +10% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_NAME|Superior Maneuverability UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER01_DESC|Gauntlet Starfighter has +20 Speed and gains an additional +3 Speed for each other active Empire ally. Additionally, it grants +10% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER02_DESC|Gauntlet Starfighter has +20 Speed and gains an additional +3 Speed for each other active Empire ally. Additionally, it grants +15% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER03_DESC|Gauntlet Starfighter has +20 Speed and gains an additional +4 Speed for each other active Empire ally. Additionally, it grants +15% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER04_DESC|Gauntlet Starfighter has +20 Speed and gains an additional +4 Speed for each other active Empire ally. Additionally, it grants +20% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER05_DESC|Gauntlet Starfighter has +20 Speed and gains an additional +5 Speed for each other active Empire ally. Additionally, it grants +20% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER06_DESC|Gauntlet Starfighter has +20 Speed and gains an additional +5 Speed for each other active Empire ally. Additionally, it grants +25% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER07_DESC|Gauntlet Starfighter has +20 Speed and gains an additional +5 Speed for each other active Empire ally. Additionally, it grants +30% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GENERALKENOBI_TIER01_DESC|At the end of each of his turns, General Kenobi has a 72% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI_TIER02_DESC|At the end of each of his turns, General Kenobi has a 75% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI_TIER03_DESC|At the end of each of his turns, General Kenobi has a 80% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI_TIER04_DESC|At the end of each of his turns, General Kenobi has a 82% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI_TIER05_DESC|At the end of each of his turns, General Kenobi has a 85% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI_TIER06_DESC|At the end of each of his turns, General Kenobi has a 90% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI_TIER07_DESC|At the end of each of his turns, General Kenobi has a 100% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI01_DESC|At the end of each of his turns, General Kenobi has a 45% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI01_NAME|Soresu UNIQUEABILITY_GENERALKENOBI01_TIER01_DESC|At the end of each of his turns, General Kenobi has a 47% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI01_TIER02_DESC|At the end of each of his turns, General Kenobi has a 50% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI01_TIER03_DESC|At the end of each of his turns, General Kenobi has a 55% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI01_TIER04_DESC|At the end of each of his turns, General Kenobi has a 57% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI01_TIER05_DESC|At the end of each of his turns, General Kenobi has a 60% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI01_TIER06_DESC|At the end of each of his turns, General Kenobi has a 65% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GENERALKENOBI01_TIER07_DESC|At the end of each of his turns, General Kenobi has a 75% chance to gain Foresight for 2 turns.\n\nWhenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt for 1 turn. UNIQUEABILITY_GEONOSIANSOLDIER01_DESC|Geonosian allies gain 5% Critical Chance. UNIQUEABILITY_GEONOSIANSOLDIER01_NAME|Hive Tactics UNIQUEABILITY_GEONOSIANSOLDIER01_TIER01_DESC|Geonosian allies gain 6% Critical Chance. UNIQUEABILITY_GEONOSIANSOLDIER01_TIER02_DESC|Geonosian allies gain 6% Critical Chance. Geonosian Soldier gains 20% Turn Meter when scoring a Critical Hit. UNIQUEABILITY_GEONOSIANSOLDIER01_TIER03_DESC|Geonosian allies gain 7% Critical Chance. Geonosian Soldier gains 20% Turn Meter when scoring a Critical Hit. UNIQUEABILITY_GEONOSIANSOLDIER01_TIER04_DESC|Geonosian allies gain 7% Critical Chance. Geonosian Soldier gains 30% Turn Meter when scoring a Critical Hit. UNIQUEABILITY_GEONOSIANSOLDIER01_TIER05_DESC|Geonosian allies gain 8% Critical Chance. Geonosian Soldier gains 30% Turn Meter when scoring a Critical Hit. UNIQUEABILITY_GEONOSIANSOLDIER01_TIER06_DESC|Geonosian allies gain 9% Critical Chance. Geonosian Soldier gains 30% Turn Meter when scoring a Critical Hit. UNIQUEABILITY_GEONOSIANSOLDIER01_TIER07_DESC|Geonosian allies gain 9% Critical Chance. Geonosian Soldier gains 50% Turn Meter when scoring a Critical Hit. UNIQUEABILITY_GEONOSIANSPY01_DESC|When in Stealth, provides a moderate bonus to Critical Hit chance. UNIQUEABILITY_GEONOSIANSPY01_DESC_V2|Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 40% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_DESC_V3|Geonosian Spy gains Stealth for 2 turns at the start of each encounter and whenever he scores a Critical Hit. Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 40% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_NAME|Trap specialists UNIQUEABILITY_GEONOSIANSPY01_NAME_V2|Illicit Insect UNIQUEABILITY_GEONOSIANSPY01_TIER01_DESC|Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 42% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER01_DESC_V2|Geonosian Spy gains Stealth for 2 turns at the start of each encounter and whenever he scores a Critical Hit. Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 42% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER02_DESC|Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 45% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER02_DESC_V2|Geonosian Spy gains Stealth for 2 turns at the start of each encounter and whenever he scores a Critical Hit. Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 45% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER03_DESC|Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 47% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER03_DESC_V2|Geonosian Spy gains Stealth for 2 turns at the start of each encounter and whenever he scores a Critical Hit. Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 50% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER04_DESC|Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 50% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER04_DESC_V2|Geonosian Spy gains Stealth for 3 turns at the start of each encounter and whenever he scores a Critical Hit. Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 50% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER05_DESC|Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 55% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER05_DESC_V2|Geonosian Spy gains Stealth for 3 turns at the start of each encounter and whenever he scores a Critical Hit. Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 55% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER06_DESC|Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 60% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER06_DESC_V2|Geonosian Spy gains Stealth for 3 turns at the start of each encounter and whenever he scores a Critical Hit. Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 60% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER07_DESC|Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 70% Turn Meter. UNIQUEABILITY_GEONOSIANSPY01_TIER07_DESC_V2|Geonosian Spy gains Stealth for 3 turns at the start of each encounter and whenever he scores a Critical Hit. Whenever a Geonosian ally inflicts a negative status effect, Geonosian Spy gains 70% Turn Meter. UNIQUEABILITY_GEONOSIANSTARFIGHTER_DESC|Attacks made by this ship have a moderate-high chance to taunt. UNIQUEABILITY_GEONOSIANSTARFIGHTER_NAME|Relentless Assault UNIQUEABILITY_GEONOSIANSTARFIGHTER1_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 10% Turn Meter, 20% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER1_NAME|Grudge UNIQUEABILITY_GEONOSIANSTARFIGHTER101_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 10% Turn Meter, 20% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_NAME|Grudge UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER01_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 15% Turn Meter, 20% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER02_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 15% Turn Meter, 30% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER03_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 20% Turn Meter, 30% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER04_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 20% Turn Meter, 40% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER05_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 25% Turn Meter, 40% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER06_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 25% Turn Meter, 50% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER07_DESC|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 25% Turn Meter, 75% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_DESC|Geonosian Soldier's Starfighter has a 15% chance to Assist, dealing 60% less damage, whenever an ally attacks during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_NAME|Swarm Aggression UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER01_DESC|Geonosian Soldier's Starfighter has a 15% chance to Assist, dealing 55% less damage, whenever an ally attacks during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER02_DESC|Geonosian Soldier's Starfighter has a 20% chance to Assist, dealing 55% less damage, whenever an ally attacks during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER03_DESC|Geonosian Soldier's Starfighter has a 20% chance to Assist, dealing 50% less damage, whenever an ally attacks during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER04_DESC|Geonosian Soldier's Starfighter has a 25% chance to Assist, dealing 50% less damage, whenever an ally attacks during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER05_DESC|Geonosian Soldier's Starfighter has a 25% chance to Assist, dealing 45% less damage, whenever an ally attacks during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER06_DESC|Geonosian Soldier's Starfighter has a 30% chance to Assist, dealing 45% less damage, whenever an ally attacks during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER07_DESC|Geonosian Soldier's Starfighter has a 30% chance to Assist, dealing 40% less damage, whenever an ally attacks during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_DESC|Geonosian Spy's Starfighter has +10% Critical Damage while Stealthed. In addition, whenever it takes damage, it has a 10% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_NAME|Clandestine Operations UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER01_DESC|Geonosian Spy's Starfighter has +15% Critical Damage while Stealthed. In addition, whenever it takes damage, it has a 10% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER02_DESC|Geonosian Spy's Starfighter has +15% Critical Damage while Stealthed. In addition, whenever it takes damage, it has a 15% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER03_DESC|Geonosian Spy's Starfighter has +25% Critical Damage while Stealthed. In addition, whenever it takes damage, it has a 15% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER04_DESC|Geonosian Spy's Starfighter has +25% Critical Damage while Stealthed. In addition, whenever it takes damage, it has a 20% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER05_DESC|Geonosian Spy's Starfighter has +35% Critical Damage while Stealthed. In addition, whenever it takes damage, it has a 20% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER06_DESC|Geonosian Spy's Starfighter has +35% Critical Damage while Stealthed. In addition, whenever it takes damage, it has a 25% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER07_DESC|Geonosian Spy's Starfighter has +50% Critical Damage while Stealthed. In addition, whenever it takes damage, it has a 25% chance to gain Stealth for 1 turn. UNIQUEABILITY_GHOST01_DESC|All enemies have -10% Potency, and suffer Speed Down for 2 turns whenever their debuffs are Resisted. Additionally, while Phantom II is present the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_NAME|Sensor Scrambler UNIQUEABILITY_GHOST01_TIER01_DESC|All enemies have -12% Potency, and suffer Speed Down for 2 turns whenever their debuffs are Resisted. Additionally, while Phantom II is present the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER02_DESC|All enemies have -14% Potency, and suffer Speed Down for 2 turns whenever their debuffs are Resisted. Additionally, while Phantom II is present the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER03_DESC|All enemies have -16% Potency, and suffer Speed Down for 2 turns whenever their debuffs are Resisted. Additionally, while Phantom II is present the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER04_DESC|All enemies have -18% Potency, and suffer Speed Down for 2 turns whenever their debuffs are Resisted. Additionally, while Phantom II is present the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER05_DESC|All enemies have -20% Potency, and suffer Speed Down for 2 turns whenever their debuffs are Resisted. Additionally, while Phantom II is present the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER06_DESC|All enemies have -25% Potency, and suffer Speed Down for 2 turns whenever their debuffs are Resisted. Additionally, while Phantom II is present the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER07_DESC|All enemies have -30% Potency, and suffer Speed Down for 2 turns whenever their debuffs are Resisted. Additionally, while Phantom II is present the Ghost cannot be Target Locked. UNIQUEABILITY_GINIVEXCLASSSTARFIGHTER_DESC|Any time this unit dodges or its attacks are dodged, this unit gains a bonus to ATK and Accuracy and fills speed bar by 20%. UNIQUEABILITY_GINIVEXCLASSSTARFIGHTER_NAME|Targeting Systems UNIQUEABILITY_GRANDADMIRALTHRAWN01_DESC|Thrawn has +50% Counter Chance, +50% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 3% Turn Meter and, if any enemies are Fractured, Thrawn loses 3% Turn Meter. UNIQUEABILITY_GRANDADMIRALTHRAWN01_NAME|Ebb and Flow UNIQUEABILITY_GRANDADMIRALTHRAWN02_TIER01_DESC|Thrawn has +50% Counter Chance, +50% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 4% Turn Meter and, if any enemies are Fractured, Thrawn loses 4% Turn Meter. UNIQUEABILITY_GRANDADMIRALTHRAWN02_TIER02_DESC|Thrawn has +50% Counter Chance, +50% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 6% Turn Meter and, if any enemies are Fractured, Thrawn loses 6% Turn Meter. UNIQUEABILITY_GRANDADMIRALTHRAWN02_TIER03_DESC|Thrawn has +50% Counter Chance, +50% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 9% Turn Meter and, if any enemies are Fractured, Thrawn loses 9% Turn Meter. UNIQUEABILITY_GRANDADMIRALTHRAWN02_TIER04_DESC|Thrawn has +50% Counter Chance, +50% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 10% Turn Meter and, if any enemies are Fractured, Thrawn loses 10% Turn Meter. UNIQUEABILITY_GRANDADMIRALTHRAWN02_TIER05_DESC|Thrawn has +50% Counter Chance, +50% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 12% Turn Meter and, if any enemies are Fractured, Thrawn loses 12% Turn Meter. UNIQUEABILITY_GRANDADMIRALTHRAWN02_TIER06_DESC|Thrawn has +50% Counter Chance, +50% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn loses 15% Turn Meter. UNIQUEABILITY_GRANDADMIRALTHRAWN02_TIER07_DESC|Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter. UNIQUEABILITY_GRANDMASTERYODA01_DESC|After dodging an attack, has a high chance to inflict Ability Block on the attacker and a moderate chance to Stun the attacker. On Sith character attacks, Dodge is increased by a moderate amount. UNIQUEABILITY_GRANDMASTERYODA01_NAME|Force and Lightsaber defense mastery UNIQUEABILITY_GRANDMOFFTARKIN01_DESC|Each time an enemy is killed, increase Turn Meter by a large amount of max fill. UNIQUEABILITY_GRANDMOFFTARKIN01_DESC_V2|Grand Moff Tarkin gains Defense equal to 40% of his Potency Percentage. UNIQUEABILITY_GRANDMOFFTARKIN01_NAME|Power of the Empire UNIQUEABILITY_GRANDMOFFTARKIN01_NAME_V2|Callous Conviction UNIQUEABILITY_GRANDMOFFTARKIN01_TIER01_DESC|Grand Moff Tarkin gains Defense equal to 50% of his Potency Percentage. UNIQUEABILITY_GRANDMOFFTARKIN01_TIER02_DESC|Grand Moff Tarkin gains Defense equal to 60% of his Potency Percentage. UNIQUEABILITY_GRANDMOFFTARKIN01_TIER03_DESC|Grand Moff Tarkin gains Defense equal to 70% of his Potency Percentage. UNIQUEABILITY_GRANDMOFFTARKIN01_TIER04_DESC|Grand Moff Tarkin gains Defense equal to 80% of his Potency Percentage. UNIQUEABILITY_GRANDMOFFTARKIN01_TIER05_DESC|Grand Moff Tarkin gains Defense equal to 90% of his Potency Percentage. UNIQUEABILITY_GRANDMOFFTARKIN01_TIER06_DESC|Grand Moff Tarkin gains Defense equal to his Potency Percentage. UNIQUEABILITY_GRANDMOFFTARKIN01_TIER07_DESC|Grand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per debuffed enemy. UNIQUEABILITY_GREEDO01_DESC|Whenever Greedo scores a Critical Hit, he has a 30% chance to attack again. UNIQUEABILITY_GREEDO01_NAME|If at First You Don't Succeed UNIQUEABILITY_GREEDO01_TIER01_DESC|Whenever Greedo scores a Critical Hit, he has a 35% chance to attack again. UNIQUEABILITY_GREEDO01_TIER02_DESC|Whenever Greedo scores a Critical Hit, he has a 40% chance to attack again. UNIQUEABILITY_GREEDO01_TIER02_DESC_V2|Whenever Greedo scores a Critical Hit, he has a 40% chance to attack again. UNIQUEABILITY_GREEDO01_TIER03_DESC|Greedo has +5% Critical Chance and a 40% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER03_DESC_V2|Greedo has +5% Critical Chance and a 40% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER04_DESC|Greedo has +5% Critical Chance and a 45% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER04_DESC_V2|Greedo has +5% Critical Chance and a 45% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER05_DESC|Greedo has +10% Critical Chance and a 45% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER05_DESC_V2|Greedo has +10% Critical Chance and a 45% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER06_DESC|Greedo has +10% Critical Chance and a 50% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER06_DESC_V2|Greedo has +10% Critical Chance and a 50% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER07_DESC|Greedo has +15% Critical Chance and a 50% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO01_TIER07_DESC_V2|Greedo has +15% Critical Chance and a 50% chance to attack again whenever he scores a Critical Hit. UNIQUEABILITY_GREEDO02_DESC|Whenever Greedo receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Greedo has +50% Health Steal until the end of battle. UNIQUEABILITY_GREEDO02_DESC_TIER01|Whenever Greedo receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Greedo has +50% Health Steal and +25% Critical Damage until the end of battle. UNIQUEABILITY_GREEDO02_DESC_TIER02|Whenever Greedo receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)\n\n[c][F0FF23]Payout:[-][/c] Greedo has +50% Health Steal, +25% Critical Damage, and +75% Counter Chance until the end of battle. UNIQUEABILITY_GREEDO02_NAME|Greedo's Payout UNIQUEABILITY_GRIEVOUS01_DESC|Grievous has +5% Max Health for each living Droid ally. In addition, whenever Grievous falls below 50% Health, he will force a random ally to Taunt for 1 turn if no ally is currently Taunting for him. If he does, that ally also gains 100% Turn Meter. UNIQUEABILITY_GRIEVOUS01_NAME|Tactical Retreat UNIQUEABILITY_GRIEVOUS01_RAIDBOSS_BUFF_DESC|[c][ffff33]Tactical Maneuvering:[-][/c] +25% Offense, gain 30% Turn Meter whenever another ally is attacked UNIQUEABILITY_GRIEVOUS01_RAIDBOSS_DESC|Every tenth time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns. That ally also Taunts for 1 turn, and Grievous gains the [c][ffff33]Tactical Maneuvering[-][/c] effect for 3 turns.\n\n[c][ffff33]Tactical Maneuvering:[-][/c] +25% Offense, gain 30% Turn Meter whenever another ally is attacked UNIQUEABILITY_GRIEVOUS01_RAIDBOSS_HEROIC_BUFF_DESC|[c][ffff33]Tactical Maneuvering (Heroic)[-][/c]:+150% Offense, gain 30% Turn Meter whenever another ally is attacked UNIQUEABILITY_GRIEVOUS01_RAIDBOSS_HEROIC_DESC|Every seventh time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns. That ally also Taunts for 1 turn, and Grievous gains the [c][ffff33]Tactical Maneuvering[-][/c] effect for 3 turns.\n\n[c][ffff33]Tactical Maneuvering (Heroic):[-][/c] +25% Offense, gain 30% Turn Meter whenever another ally is attacked UNIQUEABILITY_GRIEVOUS01_RAIDBOSS_HEROIC_NAME|Tactical Maneuvering (Heroic) UNIQUEABILITY_GRIEVOUS01_RAIDBOSS_NAME|Tactical Maneuvering UNIQUEABILITY_GRIEVOUS01_TIER01_DESC|Grievous has +6% Max Health for each living Droid ally. In addition, whenever Grievous falls below 50% Health, he will force a random ally to Taunt for 1 turn if no ally is currently Taunting for him. If he does, that ally also gains 100% Turn Meter. UNIQUEABILITY_GRIEVOUS01_TIER02_DESC|Grievous has +7% Max Health for each living Droid ally. In addition, whenever Grievous falls below 50% Health, he will force a random ally to Taunt for 1 turn if no ally is currently Taunting for him. If he does, that ally also gains 100% Turn Meter. UNIQUEABILITY_GRIEVOUS01_TIER03_DESC|Grievous has +8% Max Health for each living Droid ally. In addition, whenever Grievous falls below 50% Health, he will force a random ally to Taunt for 1 turn if no ally is currently Taunting for him. If he does, that ally also gains 100% Turn Meter. UNIQUEABILITY_GRIEVOUS01_TIER04_DESC|Grievous has +8% Max Health for each living Droid ally. In addition, whenever Grievous falls below 50% Health, he will Dispel all negative status effects on himself and force a random ally to Taunt for 1 turn if no ally is currently Taunting for him. If he does, that ally also gains 100% Turn Meter. UNIQUEABILITY_GRIEVOUS01_TIER05_DESC|Grievous has +9% Max Health for each living Droid ally. In addition, whenever Grievous falls below 50% Health, he will Dispel all negative status effects on himself and force a random ally to Taunt for 1 turn if no ally is currently Taunting for him. If he does, that ally also gains 100% Turn Meter. UNIQUEABILITY_GRIEVOUS01_TIER06_DESC|Grievous has +10% Max Health for each living Droid ally. In addition, whenever Grievous falls below 50% Health, he will Dispel all negative status effects on himself and force a random ally to Taunt for 1 turn if no ally is currently Taunting for him. If he does, that ally also gains 100% Turn Meter. UNIQUEABILITY_GRIEVOUS01_TIER07_DESC|Grievous has +10% Max Health for each living Droid ally. In addition, whenever Grievous falls below 50% or 25% Health, he will Dispel all negative status effects on himself and force a random ally to Taunt for 1 turn if no ally is currently Taunting for him. If he does, that ally also gains 100% Turn Meter. UNIQUEABILITY_GRIEVOUS02_DESC|Grievous has +25% Speed for each defeated ally. UNIQUEABILITY_GRIEVOUS02_NAME|Redoubled Effort UNIQUEABILITY_GRIEVOUS02_RAIDBOSS_TOAST|REDOUBLED EFFORT UNIQUEABILITY_HANSOLO01_DESC|Han takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn. UNIQUEABILITY_HANSOLO01_DESC_V2|Han takes a bonus turn at the start of each encounter. During this turn Han ignores Taunts and he can only use his Basic ability, but it will Stun the target for 1 turn and can't be Resisted. UNIQUEABILITY_HANSOLO01_NAME|Shoots First UNIQUEABILITY_HANSOLO01_TIER01_DESC|Han has +20% Counter Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn. UNIQUEABILITY_HANSOLO01_TIER01_DESC_V2|Han has +20% Counter Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn Han ignores Taunts and he can only use his Basic ability, but it will Stun the target for 1 turn and can't be Resisted. UNIQUEABILITY_HANSOLO01_TIER02_DESC|Han has +25% Counter Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn. UNIQUEABILITY_HANSOLO01_TIER02_DESC_V2|Han has +25% Counter Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn Han ignores Taunts and he can only use his Basic ability, but it will Stun the target for 1 turn and can't be Resisted. UNIQUEABILITY_HANSOLO01_TIER03_DESC|Han has +25% Counter Chance and +5% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn. UNIQUEABILITY_HANSOLO01_TIER03_DESC_V2|Han has +25% Counter Chance and +5% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn Han ignores Taunts and he can only use his Basic ability, but it will Stun the target for 1 turn and can't be Resisted. UNIQUEABILITY_HANSOLO01_TIER04_DESC|Han has +30% Counter Chance and +5% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn. UNIQUEABILITY_HANSOLO01_TIER04_DESC_V2|Han has +30% Counter Chance and +5% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn Han ignores Taunts and he can only use his Basic ability, but it will Stun the target for 1 turn and can't be Resisted. UNIQUEABILITY_HANSOLO01_TIER05_DESC|Han has +30% Counter Chance and +10% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn. UNIQUEABILITY_HANSOLO01_TIER05_DESC_V2|Han has +30% Counter Chance and +10% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn Han ignores Taunts and he can only use his Basic ability, but it will Stun the target for 1 turn and can't be Resisted. UNIQUEABILITY_HANSOLO01_TIER06_DESC|Han has +35% Counter Chance and +10% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn. UNIQUEABILITY_HANSOLO01_TIER06_DESC_V2|Han has +35% Counter Chance and +10% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn Han ignores Taunts and he can only use his Basic ability, but it will Stun the target for 1 turn and can't be Resisted. UNIQUEABILITY_HANSOLO01_TIER07_DESC|Han has +45% Counter Chance and +10% Critical Chance.\n\nHan takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn. UNIQUEABILITY_HANSOLO01_TIER07_DESC_V2|Han has +35% Counter Chance and +20% Critical Chance. The first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage.\n\nHan takes a bonus turn at the start of each encounter. During this turn Han ignores Taunts and he can only use his Basic ability, but it will Stun the target for 1 turn and can't be Resisted. UNIQUEABILITY_HERMITYODA01_DESC|Yoda gains Stealth for 2 turns at the start of each encounter and has +10% Evasion while Stealthed. When there are no active allies, Yoda escapes from the battle. UNIQUEABILITY_HERMITYODA01_NAME|In Exile UNIQUEABILITY_HERMITYODA01_TIER01_DESC|Yoda gains Stealth for 2 turns at the start of each encounter and has +15% Evasion while Stealthed. When there are no active allies, Yoda escapes from the battle. UNIQUEABILITY_HERMITYODA01_TIER02_DESC|Yoda gains Stealth for 2 turns at the start of each encounter and has +25% Evasion while Stealthed. When there are no active allies, Yoda escapes from the battle. UNIQUEABILITY_HERMITYODA01_TIER03_DESC|Yoda gains Stealth for 2 turns at the start of each encounter and has +40% Evasion while Stealthed. When there are no active allies, Yoda escapes from the battle. UNIQUEABILITY_HERMITYODA01_TIER04_DESC|Yoda gains Stealth for 2 turns at the start of each encounter and has +45% Evasion while Stealthed. When there are no active allies, Yoda escapes from the battle. UNIQUEABILITY_HERMITYODA01_TIER05_DESC|Yoda gains Stealth for 2 turns at the start of each encounter and has +55% Evasion while Stealthed. When there are no active allies, Yoda escapes from the battle. UNIQUEABILITY_HERMITYODA01_TIER06_DESC|Yoda gains Stealth for 2 turns at the start of each encounter and has +70% Evasion while Stealthed. When there are no active allies, Yoda escapes from the battle. UNIQUEABILITY_HERMITYODA01_TIER07_DESC|Yoda gains Stealth for 2 turns at the start of each encounter and has +100% Evasion while Stealthed. When there are no active allies, Yoda escapes from the battle. UNIQUEABILITY_HERMITYODA02_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda gains 40% Turn Meter. UNIQUEABILITY_HERMITYODA02_NAME|Do or Do Not UNIQUEABILITY_HERMITYODA02_TIER01_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda gains 45% Turn Meter. UNIQUEABILITY_HERMITYODA02_TIER02_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda gains 55% Turn Meter. UNIQUEABILITY_HERMITYODA02_TIER03_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda gains 70% Turn Meter. UNIQUEABILITY_HERMITYODA02_TIER04_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda gains 75% Turn Meter. UNIQUEABILITY_HERMITYODA02_TIER05_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda gains 85% Turn Meter. UNIQUEABILITY_HERMITYODA02_TIER06_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda gains 100% Turn Meter. UNIQUEABILITY_HERMITYODA02_TIER07_DESC|Whenever an ally with [c][ffff33]Master's Training[-][/c] is defeated, Yoda gains 100% Turn Meter and resets all of his cooldowns. UNIQUEABILITY_HK4701_DESC|HK-47 has a 50% chance to Revive with 20% Health the first time he is defeated. UNIQUEABILITY_HK4701_DESC_V2|HK-47 has a 50% chance to Revive with 15% Health the first time he is defeated. UNIQUEABILITY_HK4701_NAME|Reconstruction UNIQUEABILITY_HK4701_TIER01_DESC|HK-47 has a 50% chance to Revive with 17.5% Health the first time he is defeated. UNIQUEABILITY_HK4701_TIER02_DESC|HK-47 has a 50% chance to Revive with 20% Health the first time he is defeated. UNIQUEABILITY_HK4701_TIER03_DESC|HK-47 has a 75% chance to Revive with 20% Health the first time he is defeated. UNIQUEABILITY_HK4701_TIER04_DESC|HK-47 has a 75% chance to Revive with 22.5% Health the first time he is defeated. UNIQUEABILITY_HK4701_TIER05_DESC|HK-47 has a 75% chance to Revive with 27.5% Health the first time he is defeated. UNIQUEABILITY_HK4701_TIER06_DESC|HK-47 has a 75% chance to Revive with 30% Health the first time he is defeated. UNIQUEABILITY_HK4701_TIER07_DESC|HK-47 will Revive with 30% Health the first time he is defeated. UNIQUEABILITY_HOTHHAN01_DESC|Captain Han Solo has +5% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 5% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. UNIQUEABILITY_HOTHHAN01_NAME|Nick of Time UNIQUEABILITY_HOTHHAN01_TIER01_DESC|Captain Han Solo has +7% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 5% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. UNIQUEABILITY_HOTHHAN01_TIER02_DESC|Captain Han Solo has +7% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 7% of his Max Health. If Han already has full Health, the least healthy ally is healed instead UNIQUEABILITY_HOTHHAN01_TIER03_DESC|Captain Han Solo has +10% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 7% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. UNIQUEABILITY_HOTHHAN01_TIER04_DESC|Captain Han Solo has +10% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 7% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. UNIQUEABILITY_HOTHHAN01_TIER05_DESC|Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 7% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. UNIQUEABILITY_HOTHHAN01_TIER06_DESC|Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. UNIQUEABILITY_HOTHHAN01_TIER07_DESC|Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns. UNIQUEABILITY_HOTHLEIA01_DESC|Leia has +30% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 5% Turn Meter. UNIQUEABILITY_HOTHLEIA01_NAME|Dauntless UNIQUEABILITY_HOTHLEIA01_TIER01_DESC|Leia has +32% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 5% Turn Meter. UNIQUEABILITY_HOTHLEIA01_TIER02_DESC|Leia has +32% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 7% Turn Meter. UNIQUEABILITY_HOTHLEIA01_TIER03_DESC|Leia has +35% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 7% Turn Meter. UNIQUEABILITY_HOTHLEIA01_TIER04_DESC|Leia has +35% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 10% Turn Meter. UNIQUEABILITY_HOTHLEIA01_TIER05_DESC|Leia has +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 10% Turn Meter. UNIQUEABILITY_HOTHLEIA01_TIER06_DESC|Leia has +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter. UNIQUEABILITY_HOTHLEIA01_TIER07_DESC|Leia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter and gains 35% Offense (stacking) until the end of her next turn. UNIQUEABILITY_HOTHREBELOFFICER_DESC|Recover 5% Protection when another ally is damaged. UNIQUEABILITY_HOTHREBELOFFICER_NAME|Battle Worn UNIQUEABILITY_HOTHREBELSCOUT01_DESC|Hoth Rebel Scout gains 25% Turn Meter whenever an Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSCOUT01_NAME|Hope of the Alliance UNIQUEABILITY_HOTHREBELSCOUT01_TIER01_DESC|Hoth Rebel Scout gains 27.5% Turn Meter whenever an Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSCOUT01_TIER02_DESC|Hoth Rebel Scout gains 32.5% Turn Meter whenever an Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSCOUT01_TIER03_DESC|Hoth Rebel Scout gains 35% Turn Meter whenever an Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSCOUT01_TIER04_DESC|Hoth Rebel Scout gains 37.5% Turn Meter whenever an Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSCOUT01_TIER05_DESC|Hoth Rebel Scout gains 42.5% Turn Meter whenever an Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSCOUT01_TIER06_DESC|Hoth Rebel Scout gains 45% Turn Meter whenever an Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSCOUT01_TIER07_DESC|Hoth Rebel Scout gains 45% Turn Meter whenever an Empire enemy is defeated and half that amount whenever a non-Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSCOUT01_TIERTB_DESC|Hoth Rebel Scout gains 100% Turn Meter whenever an Empire enemy is defeated and half that amount whenever a non-Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSOLDIER01_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. UNIQUEABILITY_HOTHREBELSOLDIER01_NAME|Rebel Momentum UNIQUEABILITY_HOTHREBELSOLDIER01_TIER01_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. At the start of his turn, if Hoth Rebel Soldier has Defense Up, he recovers 10% Max Health. UNIQUEABILITY_HOTHREBELSOLDIER01_TIER02_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. At the start of his turn, if Hoth Rebel Soldier has Defense Up, he recovers 12.5% Max Health. UNIQUEABILITY_HOTHREBELSOLDIER01_TIER03_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. At the start of his turn, if Hoth Rebel Soldier has Defense Up, he recovers 15% Max Health. UNIQUEABILITY_HOTHREBELSOLDIER01_TIER04_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. At the start of his turn, if Hoth Rebel Soldier has Defense Up, he recovers 15% Max Health. Hoth Rebel Soldier has 25% Counter Chance. UNIQUEABILITY_HOTHREBELSOLDIER01_TIER05_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. At the start of his turn, if Hoth Rebel Soldier has Defense Up, he recovers 17.5% Max Health. Hoth Rebel Soldier has 25% Counter Chance. UNIQUEABILITY_HOTHREBELSOLDIER01_TIER06_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. At the start of his turn, if Hoth Rebel Soldier has Defense Up, he recovers 20% Max Health. Hoth Rebel Soldier has 25% Counter Chance. UNIQUEABILITY_HOTHREBELSOLDIER01_TIER07_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. At the start of his turn, if Hoth Rebel Soldier has Defense Up, he recovers 20% Max Health. Hoth Rebel Soldier has 40% Counter Chance. UNIQUEABILITY_HOTHREBELSOLDIER01_TIERTB_DESC|Hoth Rebel Soldier gains Defense Up for 2 turns when any character is defeated. At the start of his turn, if Hoth Rebel Soldier has Defense Up, he recovers 30% Max Health. Hoth Rebel Soldier has 70% Counter Chance. UNIQUEABILITY_HUMANTHUG01_DESC|Increases Maximum Health by 10% for each friendly Scoundrel character. UNIQUEABILITY_HUMANTHUG01_NAME|Underworld Vigilance UNIQUEABILITY_HUMANTHUG01_TIER01_DESC|Mob Enforcer gains 9% Max Health for each living Scoundrel ally. UNIQUEABILITY_HUMANTHUG01_TIER02_DESC|Mob Enforcer gains 9% Max Health for each living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 40% chance that Mob Enforcer will gain Offense Up for 2 turns. UNIQUEABILITY_HUMANTHUG01_TIER03_DESC|Mob Enforcer gains 11% Max Health for each living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 40% chance that Mob Enforcer will gain Offense Up for 2 turns. UNIQUEABILITY_HUMANTHUG01_TIER04_DESC|Mob Enforcer gains 11% Max Health for each living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance that Mob Enforcer will gain Offense Up for 2 turns. UNIQUEABILITY_HUMANTHUG01_TIER05_DESC|Mob Enforcer gains 13% Max Health for each living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance that Mob Enforcer will gain Offense Up for 2 turns. UNIQUEABILITY_HUMANTHUG01_TIER06_DESC|Mob Enforcer gains 15% Max Health for each living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance that Mob Enforcer will gain Offense Up for 2 turns. UNIQUEABILITY_HUMANTHUG01_TIER07_DESC|Mob Enforcer gains 15% Max Health for each living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 70% chance that Mob Enforcer will gain Offense Up for 2 turns. UNIQUEABILITY_IG86SENTINELDROID01_DESC|IG-86 gains 2.5% Critical Chance for each living Droid ally. UNIQUEABILITY_IG86SENTINELDROID01_NAME|Droid Squad Tactics UNIQUEABILITY_IG86SENTINELDROID01_TIER01_DESC|IG-86 gains 3% Critical Chance for each living Droid ally. UNIQUEABILITY_IG86SENTINELDROID01_TIER02_DESC|IG-86 gains 3% Critical Chance for each living Droid ally. In addition, he has +10% Critical Damage. UNIQUEABILITY_IG86SENTINELDROID01_TIER03_DESC|IG-86 gains 3.5% Critical Chance for each living Droid ally. In addition, he has +10% Critical Damage. UNIQUEABILITY_IG86SENTINELDROID01_TIER04_DESC|IG-86 gains 3.5% Critical Chance for each living Droid ally. In addition, he has +15% Critical Damage. UNIQUEABILITY_IG86SENTINELDROID01_TIER05_DESC|IG-86 gains 4% Critical Chance for each living Droid ally. In addition, he has +15% Critical Damage. UNIQUEABILITY_IG86SENTINELDROID01_TIER06_DESC|IG-86 gains 4.5% Critical Chance for each living Droid ally. In addition, he has +15% Critical Damage. UNIQUEABILITY_IG86SENTINELDROID01_TIER07_DESC|IG-86 gains 4.5% Critical Chance for each living Droid ally. In addition, he has +20% Critical Damage. UNIQUEABILITY_IG8801_DESC|IG-88 has +50% Critical Damage. UNIQUEABILITY_IG8801_DESC_V2|IG-88 has +20% Critical Damage. UNIQUEABILITY_IG8801_DESC_V3|IG-88 has +20% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +50% Evasion against Target Locked enemies. UNIQUEABILITY_IG8801_NAME|Adaptive Aim Algorithm UNIQUEABILITY_IG8801_TIER01_DESC|IG-88 has +25% Critical Damage. UNIQUEABILITY_IG8801_TIER01_DESC_V2|IG-88 has +25% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +50% Evasion against Target Locked enemies. UNIQUEABILITY_IG8801_TIER02_DESC|IG-88 has +25% Critical Damage and deals 10% more damage for each enemy suffering a negative status effect. UNIQUEABILITY_IG8801_TIER02_DESC_V2|IG-88 has +25% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +10% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. UNIQUEABILITY_IG8801_TIER03_DESC|IG-88 has +30% Critical Damage and deals 10% more damage for each enemy suffering a negative status effect. UNIQUEABILITY_IG8801_TIER03_DESC_V2|IG-88 has +30% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +10% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. UNIQUEABILITY_IG8801_TIER04_DESC|IG-88 has +30% Critical Damage and deals 15% more damage for each enemy suffering a negative status effect. UNIQUEABILITY_IG8801_TIER04_DESC_V2|IG-88 has +30% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +15% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. UNIQUEABILITY_IG8801_TIER05_DESC|IG-88 has +45% Critical Damage and deals 15% more damage for each enemy suffering a negative status effect. UNIQUEABILITY_IG8801_TIER05_DESC_V2|IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +15% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. UNIQUEABILITY_IG8801_TIER06_DESC|IG-88 has +45% Critical Damage and deals 20% more damage for each enemy suffering a negative status effect. UNIQUEABILITY_IG8801_TIER06_DESC_V2|IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. UNIQUEABILITY_IG8801_TIER07_DESC|IG-88 has +60% Critical Damage and deals 20% more damage for each enemy suffering a negative status effect. UNIQUEABILITY_IG8801_TIER07_DESC_V2|IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection. UNIQUEABILITY_IMAGUNDI_TIER01_DESC|Ima-Gun Di recovers 11% of his Max Health each turn for 2 turns whenever he suffers a Critical Hit. UNIQUEABILITY_IMAGUNDI_TIER02_DESC|Ima-Gun Di recovers 12% of his Max Health each turn for 2 turns whenever he suffers a Critical Hit. UNIQUEABILITY_IMAGUNDI_TIER03_DESC|Ima-Gun Di recovers 12% of his Max Health each turn for 3 turns whenever he suffers a Critical Hit. UNIQUEABILITY_IMAGUNDI_TIER04_DESC|Ima-Gun Di recovers 13% of his Max Health each turn for 3 turns whenever he suffers a Critical Hit. UNIQUEABILITY_IMAGUNDI_TIER05_DESC|Ima-Gun Di recovers 14% of his Max Health each turn for 3 turns whenever he suffers a Critical Hit. UNIQUEABILITY_IMAGUNDI_TIER06_DESC|Ima-Gun Di recovers 15% of his Max Health each turn for 3 turns whenever he suffers a Critical Hit. UNIQUEABILITY_IMAGUNDI_TIER07_DESC|Ima-Gun Di recovers 15% of his Max Health each turn for 4 turns whenever he suffers a Critical Hit. UNIQUEABILITY_IMAGUNDI01_DESC|Ima-Gun Di recovers 10% of his Max Health per turn for 2 turns whenever he suffers a Critical Hit. UNIQUEABILITY_IMAGUNDI01_NAME|Last Stand UNIQUEABILITY_IMPERIALPROBEDROID01_DESC|Imperial Probe Droid has +10% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 1% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion. UNIQUEABILITY_IMPERIALPROBEDROID01_NAME|Imperial Logistics UNIQUEABILITY_IMPERIALPROBEDROID01_TIER01_DESC|Imperial Probe Droid has +20% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 1% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion. UNIQUEABILITY_IMPERIALPROBEDROID01_TIER02_DESC|Imperial Probe Droid has +30% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 1% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion. UNIQUEABILITY_IMPERIALPROBEDROID01_TIER03_DESC|Imperial Probe Droid has +30% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 2% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion. UNIQUEABILITY_IMPERIALPROBEDROID01_TIER04_DESC|Imperial Probe Droid has +40% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 2% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion. UNIQUEABILITY_IMPERIALPROBEDROID01_TIER05_DESC|Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 2% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion. UNIQUEABILITY_IMPERIALPROBEDROID01_TIER06_DESC|Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion. UNIQUEABILITY_IMPERIALPROBEDROID01_TIER07_DESC|Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs. UNIQUEABILITY_IMPERIALPROBEDROID01_TIER07_DESC_UPGRADE_DESC|While Imperial Probe Droid is active Target Locked enemies can't gain buffs UNIQUEABILITY_IMPERIALSCOUTDROID01_DESC|At the end of the Imperial Probe Droid's turn, all other allies gain 15% Turn Meter. In addition, while Imperial Probe Droid is active, Target Locked enemies can't gain Stealth and take bonus damage equal to 5% of their max Health whenever they are damaged by an Empire or Droid ally's attacks. UNIQUEABILITY_IMPERIALSCOUTDROID01_NAME|Imperial Logistics UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_DESC|Imperial Super Commando has +25% Counter Chance, and gains +3% Offense for each enemy with no buffs. UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_NAME|Upper Hand UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_TIER01_DESC|Imperial Super Commando has +35% Counter Chance, and gains +3% Offense for each enemy with no buffs. UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_TIER02_DESC|Imperial Super Commando has +35% Counter Chance, and gains +6% Offense for each enemy with no buffs. UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_TIER03_DESC|Imperial Super Commando has +45% Counter Chance, and gains +6% Offense for each enemy with no buffs. UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_TIER04_DESC|Imperial Super Commando has +45% Counter Chance, and gains +9% Offense for each enemy with no buffs. UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_TIER05_DESC|Imperial Super Commando has +55% Counter Chance, and gains +9% Offense for each enemy with no buffs. UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_TIER06_DESC|Imperial Super Commando has +55% Counter Chance, and gains +12% Offense for each enemy with no buffs. UNIQUEABILITY_IMPERIALSUPERCOMMANDO01_TIER07_DESC|Imperial Super Commando has +65% Counter Chance, and gains +15% Offense for each enemy with no buffs. UNIQUEABILITY_JAWA01_DESC|Jawa gains 2% Evasion for each living Jawa ally. UNIQUEABILITY_JAWA01_NAME|Ambush Tactics UNIQUEABILITY_JAWA01_TIER01_DESC|Jawa gains 3% Evasion for each living Jawa ally. UNIQUEABILITY_JAWA01_TIER02_DESC|Jawa gains 3% Evasion for each living Jawa ally, and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_JAWA01_TIER03_DESC|Jawa gains 4% Evasion for each living Jawa ally, and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_JAWA01_TIER04_DESC|Jawa gains 4% Evasion for each living Jawa ally, and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_JAWA01_TIER05_DESC|Jawa gains 5% Evasion for each living Jawa ally, and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_JAWA01_TIER06_DESC|Jawa gains 6% Evasion for each living Jawa ally, and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_JAWA01_TIER07_DESC|Jawa gains 6% Evasion for each living Jawa ally, and gains 30% Turn Meter whenever he Evades an attack. UNIQUEABILITY_JAWAENGINEER01_DESC|Jawa Engineer has +3 Speed for each Jawa or Droid ally. UNIQUEABILITY_JAWAENGINEER01_NAME|Crunch Time UNIQUEABILITY_JAWAENGINEER01_TIER01_DESC|Jawa Engineer has +4 Speed for each Jawa or Droid ally. UNIQUEABILITY_JAWAENGINEER01_TIER02_DESC|Jawa Engineer has +5 Speed for each Jawa or Droid ally. UNIQUEABILITY_JAWAENGINEER01_TIER03_DESC|Jawa Engineer has +6 Speed for each Jawa or Droid ally. UNIQUEABILITY_JAWAENGINEER01_TIER04_DESC|Jawa Engineer has +8 Speed for each Jawa or Droid ally. UNIQUEABILITY_JAWAENGINEER01_TIER05_DESC|Jawa Engineer has +9 Speed for each Jawa or Droid ally. UNIQUEABILITY_JAWAENGINEER01_TIER06_DESC|Jawa Engineer has +10 Speed for each Jawa or Droid ally. UNIQUEABILITY_JAWAENGINEER01_TIER07_DESC|Jawa Engineer has +12 Speed for each Jawa or Droid ally. UNIQUEABILITY_JAWASCAVENGER01_DESC|Whenever a Jawa ally takes damage, 30% chance to place a Thermal Detonator on the attacking enemy that will explode after 2 turns. Whenever Jawa Scavenger scores a Critical Hit, he gains Stealth for 1 turn. UNIQUEABILITY_JAWASCAVENGER01_NAME|Line in the Sand UNIQUEABILITY_JAWASCAVENGER01_TIER01_DESC|Whenever a Jawa ally takes damage, 30% chance to place a Thermal Detonator on the attacking enemy that will explode after 2 turns. Whenever Jawa Scavenger scores a Critical Hit, he gains Stealth for 1 turn. UNIQUEABILITY_JAWASCAVENGER01_TIER02_DESC|Whenever a Jawa ally takes damage, 30% chance to place a Thermal Detonator on the attacking enemy that will explode after 2 turns. Whenever Jawa Scavenger scores a Critical Hit, he gains Stealth for 2 turns. UNIQUEABILITY_JAWASCAVENGER01_TIER03_DESC|Whenever a Jawa ally takes damage, 30% chance to place a Thermal Detonator on the attacking enemy that will explode after 2 turns. Whenever Jawa Scavenger scores a Critical Hit, he gains Stealth for 2 turns. UNIQUEABILITY_JAWASCAVENGER01_TIER04_DESC|Whenever a Jawa ally takes damage, 40% chance to place a Thermal Detonator on the attacking enemy that will explode after 2 turns. Whenever Jawa Scavenger scores a Critical Hit, he gains Stealth for 2 turns. UNIQUEABILITY_JAWASCAVENGER01_TIER05_DESC|Whenever a Jawa ally takes damage, 40% chance to place a Thermal Detonator on the attacking enemy that will explode after 2 turns. Whenever Jawa Scavenger scores a Critical Hit, he gains Stealth for 2 turns. UNIQUEABILITY_JAWASCAVENGER01_TIER06_DESC|Whenever a Jawa ally takes damage, 40% chance to place a Thermal Detonator on the attacking enemy that will explode after 2 turns. Whenever Jawa Scavenger scores a Critical Hit, he gains Stealth for 3 turns. UNIQUEABILITY_JAWASCAVENGER01_TIER07_DESC|Whenever a Jawa ally takes damage, 50% chance to place a Thermal Detonator on the attacking enemy that will explode after 2 turns. Whenever Jawa Scavenger scores a Critical Hit, he gains Stealth for 3 turns. UNIQUEABILITY_JAWASCAVENGER02_DESC|At the end of each of his turns, if Jawa Scavenger is Stealthed, he has a 50% chance to give a random ally Defense Up for 1 turn, and a 50% chance to give a random ally Offense Up for 1 turn. UNIQUEABILITY_JAWASCAVENGER02_NAME|Salvaged Equipment UNIQUEABILITY_JAWASCAVENGER02_TIER01_DESC|At the end of each of his turns, if Jawa Scavenger is Stealthed, he has a 65% chance to give a random ally Defense Up for 1 turn, and a 50% chance to give a random ally Offense Up for 1 turn. UNIQUEABILITY_JAWASCAVENGER02_TIER02_DESC|At the end of each of his turns, if Jawa Scavenger is Stealthed, he has a 65% chance to give a random ally Defense Up for 2 turns, and a 50% chance to give a random ally Offense Up for 1 turn. UNIQUEABILITY_JAWASCAVENGER02_TIER03_DESC|At the end of each of his turns, if Jawa Scavenger is Stealthed, he has a 65% chance to give a random ally Defense Up for 2 turns, and a 65% chance to give a random ally Offense Up for 1 turn. UNIQUEABILITY_JAWASCAVENGER02_TIER04_DESC|At the end of each of his turns, if Jawa Scavenger is Stealthed, he has a 65% chance to give a random ally Defense Up for 2 turns, and a 65% chance to give a random ally Offense Up for 2 turns. UNIQUEABILITY_JAWASCAVENGER02_TIER05_DESC|At the end of each of his turns, if Jawa Scavenger is Stealthed, he has an 80% chance to give a random ally Defense Up for 2 turns, and an 80% chance to give a random ally Offense Up for 2 turns. UNIQUEABILITY_JAWASCAVENGER02_TIER06_DESC|At the end of each of his turns, if Jawa Scavenger is Stealthed, he has an 80% chance to give two random allies Defense Up for 2 turns, and an 80% chance to give a random ally Offense Up for 2 turns. UNIQUEABILITY_JAWASCAVENGER02_TIER07_DESC|At the end of each of his turns, if Jawa Scavenger is Stealthed, he has an 80% chance to give two random allies Defense Up for 2 turns, and an 80% chance to give two random allies Offense Up for 2 turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_DESC|While below 50% Health, Jedi Knight Guardian recovers 5% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_NAME|Defend the Order UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_TIER01_DESC|While below 50% Health, Jedi Knight Guardian recovers 7.5% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_TIER02_DESC|While below 50% Health, Jedi Knight Guardian has +10% Tenacity and recovers 7.5% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_TIER03_DESC|While below 50% Health, Jedi Knight Guardian has +10% Tenacity and recovers 10% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_TIER04_DESC|While below 50% Health, Jedi Knight Guardian has +20% Tenacity and recovers 10% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_TIER05_DESC|While below 50% Health, Jedi Knight Guardian has +20% Tenacity and recovers 12.5% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_TIER06_DESC|While below 50% Health, Jedi Knight Guardian has +20% Tenacity and recovers 15% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_TIER07_DESC|While below 50% Health, Jedi Knight Guardian has +30% Tenacity and recovers 15% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDIKNIGHTGUARDIAN01_TIER08_DESC|While below 50% Health, Jedi Knight Guardian has +20% Tenacity and recovers 10% of her Max Health at the start of each of her turns. UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_DESC|Ahsoka Tano's Jedi Starfighter has +5% Evasion. In addition, whenever it evades an attack, it gains 10% Turn Meter, Breaks Target Lock, and inflicts Target Lock for 2 turns on the attacker. This effect can't be Resisted. UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_NAME|Turnabout UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER01_DESC|Ahsoka Tano's Jedi Starfighter has +5% Evasion. In addition, whenever it evades an attack, it gains 12.5% Turn Meter, Breaks Target Lock, and inflicts Target Lock for 2 turns on the attacker. This effect can't be Resisted. UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER02_DESC|Ahsoka Tano's Jedi Starfighter has +5% Evasion. In addition, whenever it evades an attack, it gains 15% Turn Meter, Breaks Target Lock, and inflicts Target Lock for 2 turns on the attacker. This effect can't be Resisted. UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER03_DESC|Ahsoka Tano's Jedi Starfighter has +10% Evasion. In addition, whenever it evades an attack, it gains 15% Turn Meter, Breaks Target Lock, and inflicts Target Lock for 2 turns on the attacker. This effect can't be Resisted. UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER04_DESC|Ahsoka Tano's Jedi Starfighter has +10% Evasion. In addition, whenever it evades an attack, it gains 17.5% Turn Meter, Breaks Target Lock, and inflicts Target Lock for 2 turns on the attacker. This effect can't be Resisted. UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER05_DESC|Ahsoka Tano's Jedi Starfighter has +10% Evasion. In addition, whenever it evades an attack, it gains 22.5% Turn Meter, Breaks Target Lock, and inflicts Target Lock for 2 turns on the attacker. This effect can't be Resisted. UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER06_DESC|Ahsoka Tano's Jedi Starfighter has +10% Evasion. In addition, whenever it evades an attack, it gains 25% Turn Meter, Breaks Target Lock, and inflicts Target Lock for 2 turns on the attacker. This effect can't be Resisted. UNIQUEABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER07_DESC|Ahsoka Tano's Jedi Starfighter has +15% Evasion. In addition, whenever it evades an attack, it gains 25% Turn Meter, Breaks Target Lock, and inflicts Target Lock for 2 turns on the attacker. This effect can't be Resisted. UNIQUEABILITY_JEDISTARFIGHTERANAKIN_TIER01_DESC|Whenever a unit gains Target Lock, Jedi Knight Anakin's Starfighter gains 3% Turn Meter. UNIQUEABILITY_JEDISTARFIGHTERANAKIN_TIER02_DESC|Whenever a unit gains Target Lock, Jedi Knight Anakin's Starfighter gains 4% Turn Meter. UNIQUEABILITY_JEDISTARFIGHTERANAKIN_TIER03_DESC|Whenever a unit gains Target Lock, Jedi Knight Anakin's Starfighter gains 5% Turn Meter. UNIQUEABILITY_JEDISTARFIGHTERANAKIN_TIER04_DESC|Whenever a unit gains Target Lock, Jedi Knight Anakin's Starfighter gains 6% Turn Meter. UNIQUEABILITY_JEDISTARFIGHTERANAKIN_TIER05_DESC|Whenever a unit gains Target Lock, Jedi Knight Anakin's Starfighter gains 7% Turn Meter. UNIQUEABILITY_JEDISTARFIGHTERANAKIN_TIER06_DESC|Whenever a unit gains Target Lock, Jedi Knight Anakin's Starfighter gains 8% Turn Meter. UNIQUEABILITY_JEDISTARFIGHTERANAKIN_TIER07_DESC|Whenever a unit gains Target Lock, Jedi Knight Anakin's Starfighter gains 10% Turn Meter. UNIQUEABILITY_JEDISTARFIGHTERANAKIN01_DESC|Whenever a unit gains Target Lock, Jedi Knight Anakin's Starfighter gains 2% Turn Meter. UNIQUEABILITY_JEDISTARFIGHTERANAKIN01_NAME|Unyielding Assault UNIQUEABILITY_JYNERSO01_DESC|Jyn gains 1% Potency each time she scores a Critical Hit. UNIQUEABILITY_JYNERSO01_NAME|Fierce Determination UNIQUEABILITY_JYNERSO01_TIER01_DESC|Jyn gains 2% Potency each time she scores a Critical Hit. UNIQUEABILITY_JYNERSO01_TIER02_DESC|Jyn gains 4% Potency each time she scores a Critical Hit. UNIQUEABILITY_JYNERSO01_TIER03_DESC|Jyn gains 5% Potency each time she scores a Critical Hit. UNIQUEABILITY_JYNERSO01_TIER04_DESC|Jyn gains 7% Potency each time she scores a Critical Hit. UNIQUEABILITY_JYNERSO01_TIER05_DESC|Jyn gains 8% Potency each time she scores a Critical Hit. UNIQUEABILITY_JYNERSO01_TIER06_DESC|Jyn gains 10% Potency each time she scores a Critical Hit. UNIQUEABILITY_JYNERSO01_TIER07_DESC|Jyn is immune to Stuns and gains 10% Potency each time she scores a Critical Hit. UNIQUEABILITY_K2SO01_DESC|Whenever K-2SO attacks he has a 45% chance to Taunt for 1 turn. This taunt is dispelled whenever K-2SO takes damage. UNIQUEABILITY_K2SO01_NAME|Enforcer UNIQUEABILITY_K2SO01_TIER01_DESC|Whenever K-2SO attacks he has a 50% chance to Taunt for 1 turn. This taunt is dispelled whenever K-2SO takes damage. UNIQUEABILITY_K2SO01_TIER02_DESC|Whenever K-2SO attacks he has a 55% chance to Taunt for 1 turn. This taunt is dispelled whenever K-2SO takes damage. UNIQUEABILITY_K2SO01_TIER03_DESC|Whenever K-2SO attacks he has a 60% chance to Taunt for 1 turn. This taunt is dispelled whenever K-2SO takes damage. UNIQUEABILITY_K2SO01_TIER04_DESC|Whenever K-2SO attacks he has a 65% chance to Taunt for 1 turn. This taunt is dispelled whenever K-2SO takes damage. UNIQUEABILITY_K2SO01_TIER05_DESC|Whenever K-2SO attacks he has a 70% chance to Taunt for 1 turn. This taunt is dispelled whenever K-2SO takes damage. UNIQUEABILITY_K2SO01_TIER06_DESC|Whenever K-2SO attacks he has a 75% chance to Taunt for 1 turn. This taunt is dispelled whenever K-2SO takes damage. UNIQUEABILITY_K2SO01_TIER07_DESC|Whenever K-2SO attacks he has a 75% (100% while buffed) chance to Taunt for 1 turn. This taunt is dispelled whenever K-2SO takes damage. UNIQUEABILITY_K2SO02_DESC|K-2SO has +24.4% Counter Chance. This chance is halved while K-2SO is debuffed. UNIQUEABILITY_K2SO02_NAME|Reprogrammed Imperial Droid UNIQUEABILITY_K2SO02_TIER01_DESC|K-2SO has +36.6% Counter Chance. This chance is halved while K-2SO is debuffed. UNIQUEABILITY_K2SO02_TIER02_DESC|K-2SO has +48.8% Counter Chance. This chance is halved while K-2SO is debuffed. UNIQUEABILITY_K2SO02_TIER03_DESC|K-2SO has +61% Counter Chance. This chance is halved while K-2SO is debuffed. UNIQUEABILITY_K2SO02_TIER04_DESC|K-2SO has +73.2% Counter Chance. This chance is halved while K-2SO is debuffed. UNIQUEABILITY_K2SO02_TIER05_DESC|K-2SO has +85.4% Counter Chance. This chance is halved while K-2SO is debuffed. UNIQUEABILITY_K2SO02_TIER06_DESC|K-2SO has +97.6% Counter Chance. This chance is halved while K-2SO is debuffed. UNIQUEABILITY_K2SO02_TIER07_DESC|K-2SO has +97.6% Counter Chance. This chance is halved while K-2SO is debuffed. In addition, K-2SO gains 1% Max Protection whenever he takes damage. UNIQUEABILITY_KANANJARRUSS301_DESC|Kanan has 30% Counter chance and recovers 10% Health whenever he suffers a debuff. UNIQUEABILITY_KANANJARRUSS301_NAME|Clear Mind UNIQUEABILITY_KANANJARRUSS301_TIER01_DESC|Kanan has 35% Counter chance and recovers 10% Health whenever he suffers a debuff. UNIQUEABILITY_KANANJARRUSS301_TIER02_DESC|Kanan has 40% Counter chance and recovers 10% Health whenever he suffers a debuff. UNIQUEABILITY_KANANJARRUSS301_TIER03_DESC|Kanan has 45% Counter chance and recovers 10% Health whenever he suffers a debuff. UNIQUEABILITY_KANANJARRUSS301_TIER04_DESC|Kanan has 45% Counter chance and recovers 15% Health whenever he suffers a debuff. UNIQUEABILITY_KANANJARRUSS301_TIER05_DESC|Kanan has 50% Counter chance and recovers 15% Health whenever he suffers a debuff. UNIQUEABILITY_KANANJARRUSS301_TIER06_DESC|Kanan has 55% Counter chance and recovers 15% Health whenever he suffers a debuff. UNIQUEABILITY_KANANJARRUSS301_TIER07_DESC|Kanan has 70% Counter chance and recovers 25% Health whenever he suffers a debuff. UNIQUEABILITY_KITFISTO01_DESC|Kit Fisto has 25% Counter Chance. UNIQUEABILITY_KITFISTO01_NAME|Superior Bladework UNIQUEABILITY_KITFISTO01_TIER01_DESC|Kit Fisto has 25% Counter Chance and +5% Offense. UNIQUEABILITY_KITFISTO01_TIER02_DESC|Kit Fisto has 30% Counter Chance and +5% Offense. UNIQUEABILITY_KITFISTO01_TIER03_DESC|Kit Fisto has 30% Counter Chance and +10% Offense. UNIQUEABILITY_KITFISTO01_TIER04_DESC|Kit Fisto has 30% Counter Chance and +15% Offense. UNIQUEABILITY_KITFISTO01_TIER05_DESC|Kit Fisto has 35% Counter Chance and +15% Offense. UNIQUEABILITY_KITFISTO01_TIER06_DESC|Kit Fisto has 35% Counter Chance and +20% Offense. UNIQUEABILITY_KITFISTO01_TIER07_DESC|Kit Fisto has 40% Counter Chance and has +20% Offense. UNIQUEABILITY_KYLOREN_DESC|Kylo has a 25% chance to reset his cooldowns whenever he is damaged. UNIQUEABILITY_KYLOREN_DESC_V2|Whenever Kylo takes damage he gains 20% Defense (stacking) and 6% Offense (stacking) for 1 turn, and has a 35% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. UNIQUEABILITY_KYLOREN_NAME|Unstoppable UNIQUEABILITY_KYLOREN_TIER01_DESC|Kylo has a 28% chance to reset his cooldowns whenever he is damaged. UNIQUEABILITY_KYLOREN_TIER01_DESC_V2|Whenever Kylo takes damage he gains 20% Defense (stacking) and 6% Offense (stacking) for 1 turn, and has a 40% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. UNIQUEABILITY_KYLOREN_TIER02_DESC|Kylo has a 31% chance to reset his cooldowns whenever he is damaged. UNIQUEABILITY_KYLOREN_TIER02_DESC_V2|Whenever Kylo takes damage he gains 30% Defense (stacking) and 9% Offense (stacking) for 1 turn, and has a 40% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. UNIQUEABILITY_KYLOREN_TIER03_DESC|Kylo has a 36% chance to reset his cooldowns whenever he is damaged. UNIQUEABILITY_KYLOREN_TIER03_DESC_V2|Whenever Kylo takes damage he gains 30% Defense (stacking) and 9% Offense (stacking) for 1 turn, and has a 45% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. UNIQUEABILITY_KYLOREN_TIER04_DESC|Kylo has a 39% chance to reset his cooldowns whenever he is damaged. UNIQUEABILITY_KYLOREN_TIER04_DESC_V2|Whenever Kylo takes damage he gains 40% Defense (stacking) and 12% Offense (stacking) for 1 turn, and has a 45% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. UNIQUEABILITY_KYLOREN_TIER05_DESC|Kylo has a 42% chance to reset his cooldowns whenever he is damaged. UNIQUEABILITY_KYLOREN_TIER05_DESC_V2|Whenever Kylo takes damage he gains 40% Defense (stacking) and 12% Offense (stacking) for 1 turn, and has a 50% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. UNIQUEABILITY_KYLOREN_TIER06_DESC|Kylo has a 45% chance to reset his cooldowns whenever he is damaged. UNIQUEABILITY_KYLOREN_TIER06_DESC_V2|Whenever Kylo takes damage he gains 50% Defense (stacking) and 15% Offense (stacking) for 1 turn, and has a 50% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. UNIQUEABILITY_KYLOREN_TIER07_DESC|Kylo has a 50% chance to reset his cooldowns whenever he is damaged. UNIQUEABILITY_KYLOREN_TIER07_DESC_V2|Whenever Kylo takes damage he gains 50% Defense (stacking) and 15% Offense (stacking) for 1 turn, and has a 50% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. Whenever Kylo uses a Special ability he gains Damage Over Time for 2 turns. UNIQUEABILITY_KYLORENUNMASKED01_DESC|When Kylo takes damage, he recovers 2% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +20% Counter Chance and takes reduced damage from Percent Health damage effects. UNIQUEABILITY_KYLORENUNMASKED01_NAME|Scarred UNIQUEABILITY_KYLORENUNMASKED01_TIER01_DESC|When Kylo takes damage, he recovers 4% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +20% Counter Chance and takes reduced damage from Percent Health damage effects. UNIQUEABILITY_KYLORENUNMASKED01_TIER02_DESC|When Kylo takes damage, he recovers 4% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +30% Counter Chance and takes reduced damage from Percent Health damage effects. UNIQUEABILITY_KYLORENUNMASKED01_TIER03_DESC|When Kylo takes damage, he recovers 6% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +30% Counter Chance and takes reduced damage from Percent Health damage effects. UNIQUEABILITY_KYLORENUNMASKED01_TIER04_DESC|When Kylo takes damage, he recovers 6% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +40% Counter Chance and takes reduced damage from Percent Health damage effects. UNIQUEABILITY_KYLORENUNMASKED01_TIER05_DESC|When Kylo takes damage, he recovers 8% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +40% Counter Chance and takes reduced damage from Percent Health damage effects. UNIQUEABILITY_KYLORENUNMASKED01_TIER06_DESC|When Kylo takes damage, he recovers 8% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +50% Counter Chance and takes reduced damage from Percent Health damage effects. UNIQUEABILITY_KYLORENUNMASKED01_TIER07_DESC|When Kylo takes damage, he recovers 8% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +50% Counter Chance, doubled while he has Taunt. Kylo takes reduced damage from Percent Health damage effects and gains Taunt for 1 turn at the start of each encounter. UNIQUEABILITY_LOBOT_TIER01_DESC|Lobot gains 3.5% Speed for each living Droid ally. UNIQUEABILITY_LOBOT_TIER02_DESC|Lobot gains 4% Speed for each living Droid ally. UNIQUEABILITY_LOBOT_TIER03_DESC|Lobot gains 4% Speed and 2% Tenacity for each living Droid ally. UNIQUEABILITY_LOBOT_TIER04_DESC|Lobot gains 4.5% Speed and 2% Tenacity for each living Droid ally. UNIQUEABILITY_LOBOT_TIER05_DESC|Lobot gains 5% Speed and 2% Tenacity for each living Droid ally. UNIQUEABILITY_LOBOT_TIER06_DESC|Lobot gains 5.5% Speed and 2% Tenacity for each living Droid ally. UNIQUEABILITY_LOBOT_TIER07_DESC|Lobot gains 5.5% Speed and 5% Tenacity for each living Droid ally. UNIQUEABILITY_LOBOT01_DESC|Lobot gains 3% Speed for each living Droid ally. UNIQUEABILITY_LOBOT01_NAME|Parallel Processing UNIQUEABILITY_LOGRAY01_DESC|Whenever an Ewok ally scores a Critical Hit, Logray has a 40% chance to gain 5% Turn Meter. UNIQUEABILITY_LOGRAY01_NAME|Shaman's Insight UNIQUEABILITY_LOGRAY01_TIER01_DESC|Whenever an Ewok ally scores a Critical Hit, Logray has a 50% chance to gain 5% Turn Meter. UNIQUEABILITY_LOGRAY01_TIER02_DESC|Whenever an Ewok ally scores a Critical Hit, Logray has a 60% chance to gain 5% Turn Meter. UNIQUEABILITY_LOGRAY01_TIER03_DESC|Whenever an Ewok ally scores a Critical Hit, Logray has a 70% chance to gain 5% Turn Meter. UNIQUEABILITY_LOGRAY01_TIER04_DESC|Whenever an Ewok ally scores a Critical Hit, Logray has a 80% chance to gain 5% Turn Meter. UNIQUEABILITY_LOGRAY01_TIER05_DESC|Whenever an Ewok ally scores a Critical Hit, Logray has a 90% chance to gain 5% Turn Meter. UNIQUEABILITY_LOGRAY01_TIER06_DESC|Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. UNIQUEABILITY_LOGRAY01_TIER07_DESC|Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health. UNIQUEABILITY_LUCE01_DESC|Luce gains 25% Turn Meter whenever an enemy is defeated. UNIQUEABILITY_LUCE01_NAME|Death Frenzy UNIQUEABILITY_LUCE01_TIER01_DESC|Luce gains 30% Turn Meter whenever an enemy is defeated. UNIQUEABILITY_LUCE01_TIER02_DESC|Luce gains 30% Turn Meter whenever an enemy is defeated, and an additional 25% Turn Meter if she scores the finishing blow. UNIQUEABILITY_LUCE01_TIER03_DESC|Luce gains 35% Turn Meter whenever an enemy is defeated, and an additional 25% Turn Meter if she scores the finishing blow. UNIQUEABILITY_LUCE01_TIER04_DESC|Luce gains 40% Turn Meter whenever an enemy is defeated, and an additional 25% Turn Meter if she scores the finishing blow. UNIQUEABILITY_LUCE01_TIER05_DESC|Whenever an enemy is defeated, Luce gains 40% Turn Meter and has a 25% chance to gain Speed Up for 2 turns. She gains an additional 25% Turn Meter if she scores the finishing blow. UNIQUEABILITY_LUCE01_TIER06_DESC|Whenever an enemy is defeated, Luce gains 45% Turn Meter and has a 25% chance to gain Speed Up for 2 turns. She gains an additional 25% Turn Meter if she scores the finishing blow. UNIQUEABILITY_LUCE01_TIER07_DESC|Whenever an enemy is defeated, Luce gains 45% Turn Meter and has a 25% chance to gain Speed Up for 2 turns. She gains an additional 50% Turn Meter if she scores the finishing blow. UNIQUEABILITY_LUKESKYWALKER01_DESC|Luke has a 20% chance to gain Critical Chance Up for 1 turn at the start of each of his turns. UNIQUEABILITY_LUKESKYWALKER01_DESC_V2|Luke has 10% Critical Chance UNIQUEABILITY_LUKESKYWALKER01_NAME|Draw a Bead UNIQUEABILITY_LUKESKYWALKER01_TIER01_DESC|Luke has a 22% chance to gain Critical Chance Up for 1 turn at the start of each of his turns. UNIQUEABILITY_LUKESKYWALKER01_TIER01_DESC_V2|Luke has 12% Critical Chance. UNIQUEABILITY_LUKESKYWALKER01_TIER02_DESC|Luke has a 28% chance to gain Critical Chance Up for 1 turn at the start of each of his turns. UNIQUEABILITY_LUKESKYWALKER01_TIER02_DESC_V2|Luke has 15% Critical Chance. UNIQUEABILITY_LUKESKYWALKER01_TIER03_DESC|Luke has a 30% chance to gain Critical Chance Up for 1 turn at the start of each of his turns. UNIQUEABILITY_LUKESKYWALKER01_TIER03_DESC_V2|Luke has 17% Critical Chance. UNIQUEABILITY_LUKESKYWALKER01_TIER04_DESC|Luke has a 30% chance to gain Critical Chance Up for 2 turns at the start of each of his turns. UNIQUEABILITY_LUKESKYWALKER01_TIER04_DESC_V2|Luke has 20% Critical Chance. UNIQUEABILITY_LUKESKYWALKER01_TIER05_DESC|Luke has a 32% chance to gain Critical Chance Up for 2 turns at the start of each of his turns. UNIQUEABILITY_LUKESKYWALKER01_TIER05_DESC_V2|Luke has 22% Critical Chance. UNIQUEABILITY_LUKESKYWALKER01_TIER06_DESC|Luke has a 34% chance to gain Critical Chance Up for 2 turns at the start of each of his turns. UNIQUEABILITY_LUKESKYWALKER01_TIER06_DESC_V2|Luke has 25% Critical Chance. UNIQUEABILITY_LUKESKYWALKER01_TIER07_DESC|Luke has a 40% chance to gain Critical Chance Up for 2 turns at the start of each of his turns. UNIQUEABILITY_LUKESKYWALKER01_TIER07_DESC_V2|Luke has 25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter. UNIQUEABILITY_LUMINARAUNDULI01_DESC|Each time Luminara dodges an attack, increase her Turn Meter by a small amount. Each time a friendly character dodges an attack, that character heals 10% of their Max HP. UNIQUEABILITY_LUMINARAUNDULI01_NAME|Legendary Agility UNIQUEABILITY_MACEWINDU_TIER01_DESC|At the start of each of his turns, Mace has a 30% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 13% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER01_DESC_V2|At the start of each of his turns, Mace has a 30% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 13% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER02_DESC|At the start of each of his turns, Mace has a 30% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 16% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER02_DESC_V2|At the start of each of his turns, Mace has a 30% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 16% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER03_DESC|At the start of each of his turns, Mace has a 30% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 19% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER03_DESC_V2|At the start of each of his turns, Mace has a 30% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 19% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER04_DESC|At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 19% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER04_DESC_V2|At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 19% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER05_DESC|At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 22% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER05_DESC_V2|At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 22% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER06_DESC|At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER06_DESC_V2|At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER07_DESC|At the start of each of his turns, Mace has a 60% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU_TIER07_DESC_V2|At the start of each of his turns, Mace has a 60% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU01_DESC|At the start of each of his turns, Mace has a 30% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 10% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU01_DESC_V2|Each ally gains 30% Turn Meter the first time Mace Windu is defeated. UNIQUEABILITY_MACEWINDU01_DESC_V3|At the start of each of his turns, Mace has a 30% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 10% Turn Meter whenever he attacks an Exposed enemy. UNIQUEABILITY_MACEWINDU01_NAME|Shatterpoint UNIQUEABILITY_MAGMATROOPER01_DESC|Magmatrooper has +15% Tenacity and gains 20% Turn Meter whenever he Resists or suffers a negative status effect. UNIQUEABILITY_MAGMATROOPER01_DESC_V2|Magmatrooper has +15% Tenacity and gains 20% Turn Meter the first time he Resists a detrimental effect or suffers a debuff each turn.\n\nWhile Magmatrooper is active, Imperial Trooper allies have +30% Tenacity. UNIQUEABILITY_MAGMATROOPER01_NAME|Hazard Training UNIQUEABILITY_MAGMATROOPER01_TIER01_DESC|Magmatrooper has +15% Tenacity and gains 30% Turn Meter whenever he Resists or suffers a negative status effect. UNIQUEABILITY_MAGMATROOPER01_TIER01_DESC_V2|Magmatrooper has +15% Tenacity and gains 30% Turn Meter the first time he Resists a detrimental effect or suffers a debuff each turn.\n\nWhile Magmatrooper is active, Imperial Trooper allies have +30% Tenacity. UNIQUEABILITY_MAGMATROOPER01_TIER02_DESC|Magmatrooper has +15% Tenacity and gains 40% Turn Meter whenever he Resists or suffers a negative status effect. UNIQUEABILITY_MAGMATROOPER01_TIER02_DESC_V2|Magmatrooper has +15% Tenacity and gains 40% Turn Meter the first time he Resists a detrimental effect or suffers a debuff each turn.\n\nWhile Magmatrooper is active, Imperial Trooper allies have +30% Tenacity. UNIQUEABILITY_MAGMATROOPER01_TIER03_DESC|Magmatrooper has +20% Tenacity and gains 40% Turn Meter whenever he Resists or suffers a negative status effect. UNIQUEABILITY_MAGMATROOPER01_TIER03_DESC_V2|Magmatrooper has +20% Tenacity and gains 40% Turn Meter the first time he Resists a detrimental effect or suffers a debuff each turn.\n\nWhile Magmatrooper is active, Imperial Trooper allies have +30% Tenacity. UNIQUEABILITY_MAGMATROOPER01_TIER04_DESC|Magmatrooper has +20% Tenacity and gains 50% Turn Meter whenever he Resists or suffers a negative status effect. UNIQUEABILITY_MAGMATROOPER01_TIER04_DESC_V2|Magmatrooper has +20% Tenacity and gains 50% Turn Meter the first time he Resists a detrimental effect or suffers a debuff each turn.\n\nWhile Magmatrooper is active, Imperial Trooper allies have +30% Tenacity. UNIQUEABILITY_MAGMATROOPER01_TIER05_DESC|Magmatrooper has +25% Tenacity and gains 50% Turn Meter whenever he Resists or suffers a negative status effect. UNIQUEABILITY_MAGMATROOPER01_TIER05_DESC_V2|Magmatrooper has +25% Tenacity and gains 50% Turn Meter the first time he Resists a detrimental effect or suffers a debuff each turn.\n\nWhile Magmatrooper is active, Imperial Trooper allies have +30% Tenacity. UNIQUEABILITY_MAGMATROOPER01_TIER06_DESC|Magmatrooper has +25% Tenacity and gains 60% Turn Meter whenever he Resists or suffers a negative status effect. UNIQUEABILITY_MAGMATROOPER01_TIER06_DESC_V2|Magmatrooper has +25% Tenacity and gains 60% Turn Meter the first time he Resists a detrimental effect or suffers a debuff each turn.\n\nWhile Magmatrooper is active, Imperial Trooper allies have +30% Tenacity. UNIQUEABILITY_MAGMATROOPER01_TIER07_DESC|Magmatrooper has +30% Tenacity and gains 60% Turn Meter whenever he Resists or suffers a negative status effect. UNIQUEABILITY_MAGMATROOPER01_TIER07_DESC_V2|Magmatrooper has +30% Tenacity and gains 70% Turn Meter the first time he Resists a detrimental effect or suffers a debuff each turn.\n\nWhile Magmatrooper is active, Imperial Trooper allies have +30% Tenacity. UNIQUEABILITY_MAGNAGUARD01_AATRAID_DESC|MagnaGuard has +50% Counter Chance. In addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by a MagnaGuard, all allied MagnaGuards Taunt until the end of that enemy's turn. UNIQUEABILITY_MAGNAGUARD01_AATRAID_NAME|Relentless Vanguard UNIQUEABILITY_MAGNAGUARD01_AATRAID_TAUNT_TOAST|RELENTLESS VANGAURD UNIQUEABILITY_MAGNAGUARD01_DESC|Magnaguard has a 50% chance to inflict Offense Down for 2 turns when scoring a Critical Hit against a Jedi. UNIQUEABILITY_MAGNAGUARD01_DESC_V2|Magnaguard has a 30% chance to inflict Offense Down for 1 turn when scoring a Critical Hit. This chance is doubled against Jedi. UNIQUEABILITY_MAGNAGUARD01_DESC_V3|MagnaGuard has +20% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damaged since the end of its last turn. UNIQUEABILITY_MAGNAGUARD01_NAME|Subdue then Strike UNIQUEABILITY_MAGNAGUARD01_NAME_V2|Relentless Assault UNIQUEABILITY_MAGNAGUARD01_TIER01_DESC|Magnaguard has a 45% chance to inflict Offense Down for 1 turn when scoring a Critical Hit. This chance is doubled against Jedi. UNIQUEABILITY_MAGNAGUARD01_TIER01_DESC_V2|MagnaGuard has +25% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damaged since the end of its last turn. UNIQUEABILITY_MAGNAGUARD01_TIER02_DESC|Magnaguard has +5% Critical Chance and a 45% chance to inflict Offense Down for 1 turn when scoring a Critical Hit. This chance is doubled against Jedi. UNIQUEABILITY_MAGNAGUARD01_TIER02_DESC_V2|MagnaGuard has +30% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damaged since the end of its last turn. UNIQUEABILITY_MAGNAGUARD01_TIER03_DESC|Magnaguard has +5% Critical Chance and a 60% chance to inflict Offense Down for 1 turn when scoring a Critical Hit. This chance is doubled against Jedi. UNIQUEABILITY_MAGNAGUARD01_TIER03_DESC_V2|MagnaGuard has +30% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damaged since the end of its last turn. If it already has Speed Up, it also gains Offense Up. UNIQUEABILITY_MAGNAGUARD01_TIER04_DESC|Magnaguard has +10% Critical Chance and a 60% chance to inflict Offense Down for 1 turn when scoring a Critical Hit. This chance is doubled against Jedi. UNIQUEABILITY_MAGNAGUARD01_TIER04_DESC_V2|MagnaGuard has +35% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damaged since the end of its last turn. If it already has Speed Up, it also gains Offense Up. UNIQUEABILITY_MAGNAGUARD01_TIER05_DESC|Magnaguard has +10% Critical Chance and a 75% chance to inflict Offense Down for 1 turn when scoring a Critical Hit. This chance is doubled against Jedi. UNIQUEABILITY_MAGNAGUARD01_TIER05_DESC_V2|MagnaGuard has +40% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damaged since the end of its last turn. If it already has Speed Up, it also gains Offense Up. UNIQUEABILITY_MAGNAGUARD01_TIER06_DESC|Magnaguard has +15% Critical Chance and a 75% chance to inflict Offense Down for 1 turn when scoring a Critical Hit. This chance is doubled against Jedi. UNIQUEABILITY_MAGNAGUARD01_TIER06_DESC_V2|MagnaGuard has +45% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damaged since the end of its last turn. If it already has Speed Up, it also gains Offense Up. UNIQUEABILITY_MAGNAGUARD01_TIER07_DESC|Magnaguard has +15% Critical Chance and a 75% chance to inflict Offense Down for 2 turns when scoring a Critical Hit. This chance is doubled against Jedi. UNIQUEABILITY_MAGNAGUARD01_TIER07_DESC_V2|MagnaGuard has +55% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damaged since the end of its last turn. If it already has Speed Up, it also gains Offense Up. UNIQUEABILITY_MAUL01_BUFF01_TOAST|POWER OF HATRED I UNIQUEABILITY_MAUL01_BUFF02_TOAST|POWER OF HATRED II UNIQUEABILITY_MAUL01_BUFF03_TOAST|POWER OF HATRED III UNIQUEABILITY_MAUL01_DESC|Darth Maul gains 10% Evasion Up for 2 turns whenever any unit is defeated, and if that unit was an enemy, he also gains 10% Critical Chance Up for 2 turns. UNIQUEABILITY_MAUL01_DESC_V2|Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 10% Critical Chance\nSecond Enemy: 10% Evasion UNIQUEABILITY_MAUL01_NAME|Power of Hatred UNIQUEABILITY_MAUL01_TIER01_DESC|Darth Maul gains 12.5% Evasion Up for 2 turns whenever any unit is defeated, and if that unit was an enemy, he also gains 10% Critical Chance Up for 2 turns. UNIQUEABILITY_MAUL01_TIER01_DESC_V2|Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 15% Critical Chance\nSecond Enemy: 10% Evasion UNIQUEABILITY_MAUL01_TIER02_DESC|Darth Maul gains 12.5% Evasion Up for 2 turns whenever any unit is defeated, and if that unit was an enemy, he also gains 15% Critical Chance Up for 2 turns. UNIQUEABILITY_MAUL01_TIER02_DESC_V2|Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 15% Critical Chance\nSecond Enemy: 15% Evasion UNIQUEABILITY_MAUL01_TIER03_DESC|Darth Maul gains 12.5% Evasion Up for 2 turns whenever any unit is defeated, and if that unit was an enemy, he also gains 15% Critical Chance Up for 3 turns. UNIQUEABILITY_MAUL01_TIER03_DESC_V2|Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 15% Critical Chance\nSecond Enemy: 15% Evasion\nThird Enemy: 15% Max Health recovery on hitting with an attack UNIQUEABILITY_MAUL01_TIER04_DESC|Darth Maul gains 15% Evasion Up for 2 turns whenever any unit is defeated, and if that unit was an enemy, he also gains 15% Critical Chance Up for 3 turns. UNIQUEABILITY_MAUL01_TIER04_DESC_V2|Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 20% Critical Chance\nSecond Enemy: 15% Evasion\nThird Enemy: 15% Max Health recovery on hitting with an attack UNIQUEABILITY_MAUL01_TIER05_DESC|Darth Maul has +15% Critical Damage. He gains 15% Evasion Up for 2 turns whenever any unit is defeated, and if that unit was an enemy, he also gains 15% Critical Chance Up for 3 turns. UNIQUEABILITY_MAUL01_TIER05_DESC_V2|Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 20% Critical Chance\nSecond Enemy: 20% Evasion\nThird Enemy: 15% Max Health recovery on hitting with an attack UNIQUEABILITY_MAUL01_TIER06_DESC|Darth Maul has +15% Critical Damage. He gains 15% Evasion Up for 2 turns whenever any unit is defeated, and if that unit was an enemy, he also gains 20% Critical Chance Up for 3 turns. UNIQUEABILITY_MAUL01_TIER06_DESC_V2|Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 20% Critical Chance\nSecond Enemy: 20% Evasion\nThird Enemy: 20% Max Health recovery on hitting with an attack UNIQUEABILITY_MAUL01_TIER07_DESC|Darth Maul has +15% Critical Damage. He gains 15% Evasion Up for 3 turns whenever any unit is defeated, and if that unit was an enemy, he also gains 20% Critical Chance Up for 3 turns. UNIQUEABILITY_MAUL01_TIER07_DESC_V2|Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 25% Critical Chance\nSecond Enemy: 25% Evasion\nThird Enemy: 25% Max Health recovery on hitting with an attack UNIQUEABILITY_MAUL01_TIER07_DESC_V3|Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.\n\nFirst Enemy: 25% Critical Chance\nSecond Enemy: 25% Evasion\nThird Enemy: 25% Max Health recovery on hitting with an attack UNIQUEABILITY_MILLENNIUMFALCONEP701_DESC|Millennium Falcon (Ep VII) gains 5% Turn Meter and 2% Offense (stacking) whenever it is attacked. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker. UNIQUEABILITY_MILLENNIUMFALCONEP701_NAME|Against the Odds UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER01_DESC|Millennium Falcon (Ep VII) gains 6% Turn Meter and 2% Offense (stacking) whenever it is attacked. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER02_DESC|Millennium Falcon (Ep VII) gains 7% Turn Meter and 2% Offense (stacking) whenever it is attacked. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER03_DESC|Millennium Falcon (Ep VII) gains 7% Turn Meter and 3% Offense (stacking) whenever it is attacked. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER04_DESC|Millennium Falcon (Ep VII) gains 8% Turn Meter and 3% Offense (stacking) whenever it is attacked. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER05_DESC|Millennium Falcon (Ep VII) gains 9% Turn Meter and 3% Offense (stacking) whenever it is attacked. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER06_DESC|Millennium Falcon (Ep VII) gains 10% Turn Meter and 3% Offense (stacking) whenever it is attacked. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER07_DESC|Millennium Falcon (Ep VII) gains 10% Turn Meter and 5% Offense (stacking) whenever it is attacked. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker. UNIQUEABILITY_MOB_ENFORCER01_DESC|Mob Enforcer gains 7% Max Health for each living Scoundrel ally. UNIQUEABILITY_MOB_ENFORCER01_NAME|Underworld Moxie UNIQUEABILITY_MOTHERTALZIN01_DESC|At the start of each enemy turn, if they are Plagued and Talzin is active, they have a 70% chance to inflict Plague on another random enemy, which can't be Evaded or Resisted. UNIQUEABILITY_MOTHERTALZIN01_NAME|Plaguebearer UNIQUEABILITY_MOTHERTALZIN01_TIER01_DESC|At the start of each enemy turn, if they are Plagued and Talzin is active, they have a 75% chance to inflict Plague on another random enemy, which can't be Evaded or Resisted. UNIQUEABILITY_MOTHERTALZIN01_TIER02_DESC|At the start of each enemy turn, if they are Plagued and Talzin is active, they have an 80% chance to inflict Plague on another random enemy, which can't be Evaded or Resisted. UNIQUEABILITY_MOTHERTALZIN01_TIER03_DESC|At the start of each enemy turn, if they are Plagued and Talzin is active, they have an 85% chance to inflict Plague on another random enemy, which can't be Evaded or Resisted. UNIQUEABILITY_MOTHERTALZIN01_TIER04_DESC|At the start of each enemy turn, if they are Plagued and Talzin is active, they have a 90% chance to inflict Plague on another random enemy, which can't be Evaded or Resisted. UNIQUEABILITY_MOTHERTALZIN01_TIER05_DESC|At the start of each enemy turn, if they are Plagued and Talzin is active, they have a 95% chance to inflict Plague on another random enemy, which can't be Evaded or Resisted. UNIQUEABILITY_MOTHERTALZIN01_TIER06_DESC|At the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another random enemy, which can't be Evaded or Resisted. UNIQUEABILITY_MOTHERTALZIN01_TIER07_DESC|At the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another random enemy, which can't be Evaded or Resisted. When any unit falls below half health, Talzin gains 35% Turn Meter. UNIQUEABILITY_NIGHTSISTERACOLYTE01_DESC|Nightsister Acolyte recovers 10% of her Max Health when scoring a Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_DESC_V2|Nightsister Acolyte has +10% Critical Chance and recovers 10% Health on each Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_NAME|Thrill of Victory UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER01_DESC|Nightsister Acolyte recovers 12.5% of her Max Health when scoring a Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER01_DESC_V2|Nightsister Acolyte has +10% Critical Chance and recovers 12% Health on each Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER02_DESC|Nightsister Acolyte recovers 15% of her Max Health when scoring a Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER02_DESC_V2|Nightsister Acolyte has +10% Critical Chance and recovers 15% Health on each Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER03_DESC|Nightsister Acolyte has +5% Critical Chance and recovers 15% of her Max Health when scoring a Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER03_DESC_V2|Nightsister Acolyte has +15% Critical Chance and recovers 15% Health on each Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER04_DESC|Nightsister Acolyte has +5% Critical Chance and recovers 17.5% of her Max Health when scoring a Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER04_DESC_V2|Nightsister Acolyte has +15% Critical Chance and recovers 17% Health on each Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER05_DESC|Nightsister Acolyte has +10% Critical Chance and recovers 17.5% of her Max Health when scoring a Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER05_DESC_V2|Nightsister Acolyte has +20% Critical Chance and recovers 17% Health on each Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER06_DESC|Nightsister Acolyte has +10% Critical Chance and recovers 20% of her Max Health when scoring a Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER06_DESC_V2|Nightsister Acolyte has +20% Critical Chance and recovers 20% Health on each Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER07_DESC|Nightsister Acolyte has +15% Critical Chance and recovers 20% of her Max Health when scoring a Critical Hit. UNIQUEABILITY_NIGHTSISTERACOLYTE01_TIER07_DESC_V2|Nightsister Acolyte has +25% Critical Chance and recovers 20% Health on each Critical Hit. While Nightsister Acolyte has Stealth, she has +50% Offense. UNIQUEABILITY_NIGHTSISTERINITIATE01_DESC|Whenever Nightsister Initiate scores a Critical Hit, he has a 30% chance to attack again. UNIQUEABILITY_NIGHTSISTERINITIATE01_DESC_V2|If Nightsister Initiate has full Health, she has +40% Counter Chance. Otherwise, she has +20% Offense. UNIQUEABILITY_NIGHTSISTERINITIATE01_NAME|Slice and Dice UNIQUEABILITY_NIGHTSISTERINITIATE01_NAME_V2|Nightsister Retaliation UNIQUEABILITY_NIGHTSISTERINITIATE01_TIER01_DESC_V2|If Nightsister Initiate has full Health, she has +45% Counter Chance. Otherwise, she has +20% Offense. UNIQUEABILITY_NIGHTSISTERINITIATE01_TIER02_DESC_V2|If Nightsister Initiate has full Health, she has +45% Counter Chance. Otherwise, she has +25% Offense. UNIQUEABILITY_NIGHTSISTERINITIATE01_TIER03_DESC_V2|If Nightsister Initiate has full Health, she has +55% Counter Chance. Otherwise, she has +25% Offense. UNIQUEABILITY_NIGHTSISTERINITIATE01_TIER04_DESC_V2|If Nightsister Initiate has full Health, she has +55% Counter Chance. Otherwise, she has +35% Offense. UNIQUEABILITY_NIGHTSISTERINITIATE01_TIER05_DESC_V2|If Nightsister Initiate has full Health, she has +70% Counter Chance. Otherwise, she has +35% Offense. UNIQUEABILITY_NIGHTSISTERINITIATE01_TIER06_DESC_V2|If Nightsister Initiate has full Health, she has +70% Counter Chance. Otherwise, she has +50% Offense. UNIQUEABILITY_NIGHTSISTERINITIATE01_TIER07_DESC_V2|If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense. UNIQUEABILITY_NIGHTSISTERSPIRIT01_DESC|At the end of her turn, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +40% Offense and her attacks ignore Armor. UNIQUEABILITY_NIGHTSISTERSPIRIT01_NAME|Malevolent Spirit UNIQUEABILITY_NIGHTSISTERSPIRIT01_TIER01_DESC|At the end of her turn, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +50% Offense and her attacks ignore Armor. UNIQUEABILITY_NIGHTSISTERSPIRIT01_TIER02_DESC|At the end of her turn, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +60% Offense and her attacks ignore Armor. UNIQUEABILITY_NIGHTSISTERSPIRIT01_TIER03_DESC|At the end of her turn, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +70% Offense and her attacks ignore Armor. UNIQUEABILITY_NIGHTSISTERSPIRIT01_TIER04_DESC|At the end of her turn, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +80% Offense and her attacks ignore Armor. UNIQUEABILITY_NIGHTSISTERSPIRIT01_TIER05_DESC|At the end of her turn, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +90% Offense and her attacks ignore Armor. UNIQUEABILITY_NIGHTSISTERSPIRIT01_TIER06_DESC|At the end of her turn, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +100% Offense and her attacks ignore Armor. UNIQUEABILITY_NIGHTSISTERSPIRIT01_TIER07_DESC|At the end of her turn, and at the start of each encounter, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +100% Offense and her attacks ignore Armor. UNIQUEABILITY_NIGHTSISTERZOMBIE01_DESC|At the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 40% Health and 25% Turn Meter. This Revive can't be prevented. UNIQUEABILITY_NIGHTSISTERZOMBIE01_NAME|Endless Horde UNIQUEABILITY_NIGHTSISTERZOMBIE01_TIER01_DESC|At the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 50% Health and 25% Turn Meter. This Revive can't be prevented. UNIQUEABILITY_NIGHTSISTERZOMBIE01_TIER02_DESC|At the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 60% Health and 25% Turn Meter. This Revive can't be prevented. UNIQUEABILITY_NIGHTSISTERZOMBIE01_TIER03_DESC|At the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 70% Health and 25% Turn Meter. This Revive can't be prevented. UNIQUEABILITY_NIGHTSISTERZOMBIE01_TIER04_DESC|At the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 80% Health and 25% Turn Meter. This Revive can't be prevented. UNIQUEABILITY_NIGHTSISTERZOMBIE01_TIER05_DESC|At the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 90% Health and 25% Turn Meter. This Revive can't be prevented. UNIQUEABILITY_NIGHTSISTERZOMBIE01_TIER06_DESC|At the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 100% Health and 25% Turn Meter. This Revive can't be prevented. UNIQUEABILITY_NIGHTSISTERZOMBIE01_TIER07_DESC|At the end of her turn, and at the start of each encounter, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 100% Health and 25% Turn Meter. This Revive can't be prevented. UNIQUEABILITY_NUTEGUNRAY01_DESC|Nute Gunray gains 5% Defense for each living ally, and has 100% Critical Chance while Stealthed. UNIQUEABILITY_NUTEGUNRAY01_DESC_V2|Nute Gunray gains 2% Defense for each living ally, and has 35% Critical Chance while Stealthed. UNIQUEABILITY_NUTEGUNRAY01_NAME|Shrewd Tactics UNIQUEABILITY_NUTEGUNRAY01_TIER01_DESC|Nute Gunray gains 2.5% Defense for each living ally, and has 35% Critical Chance while Stealthed. UNIQUEABILITY_NUTEGUNRAY01_TIER02_DESC|Nute Gunray gains 3% Defense for each living ally, and has 35% Critical Chance while Stealthed. UNIQUEABILITY_NUTEGUNRAY01_TIER03_DESC|Nute Gunray gains 3% Defense for each living ally, and has 50% Critical Chance while Stealthed. UNIQUEABILITY_NUTEGUNRAY01_TIER04_DESC|Nute Gunray gains 3.5% Defense for each living ally, and has 50% Critical Chance while Stealthed. UNIQUEABILITY_NUTEGUNRAY01_TIER05_DESC|Nute Gunray gains 3.5% Defense for each living ally, and has 65% Critical Chance while Stealthed. UNIQUEABILITY_NUTEGUNRAY01_TIER06_DESC|Nute Gunray gains 4% Defense for each living ally, and has 65% Critical Chance while Stealthed. UNIQUEABILITY_NUTEGUNRAY01_TIER07_DESC|Nute Gunray gains 4% Defense for each living ally, and has 80% Critical Chance while Stealthed. UNIQUEABILITY_OLDBENKENOBI_TIER01_DESC|When Old Ben Kenobi is defeated, he grants all allies Evasion, Critical Chance, and Speed Up for 2 turns. UNIQUEABILITY_OLDBENKENOBI_TIER01_DESC_V2|Whenever another Jedi or Rebel ally takes damage, Old Ben gains 2% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns and recover 10% Health and 10% Protection. UNIQUEABILITY_OLDBENKENOBI_TIER02_DESC|When Old Ben Kenobi is defeated, he grants all allies Evasion, Critical Chance, Speed, and Defense Up for 2 turns. UNIQUEABILITY_OLDBENKENOBI_TIER02_DESC_V2|Whenever another Jedi or Rebel ally takes damage, Old Ben gains 2% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns and recover 20% Health and 10% Protection. UNIQUEABILITY_OLDBENKENOBI_TIER03_DESC|When Old Ben Kenobi is defeated, he grants all allies Evasion, Critical Chance, Speed, Defense, and Offense Up for 2 turns. UNIQUEABILITY_OLDBENKENOBI_TIER03_DESC_V2|Whenever another Jedi or Rebel ally takes damage, Old Ben gains 2% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns and recover 20% Health and 20% Protection. UNIQUEABILITY_OLDBENKENOBI_TIER04_DESC|When Old Ben Kenobi is defeated, he grants all allies Evasion, Critical Chance, Speed, Defense, Offense, and Health (15%) Up for 2 turns. UNIQUEABILITY_OLDBENKENOBI_TIER04_DESC_V2|Whenever another Jedi or Rebel ally takes damage, Old Ben gains 3% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns and recover 20% Health and 20% Protection. UNIQUEABILITY_OLDBENKENOBI_TIER05_DESC|When Old Ben Kenobi is defeated, he grants all allies Evasion, Critical Chance, Speed, Defense, Offense, Health (15%), and Defense Penetration Up for 2 turns. UNIQUEABILITY_OLDBENKENOBI_TIER05_DESC_V2|Whenever another Jedi or Rebel ally takes damage, Old Ben gains 3% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns and recover 30% Health and 20% Protection. UNIQUEABILITY_OLDBENKENOBI_TIER06_DESC|When Old Ben Kenobi is defeated, he grants all allies Evasion, Critical Chance, Speed, Defense, Offense, Health (15%), Defense Penetration, and Critical Damage Up for 2 turns. UNIQUEABILITY_OLDBENKENOBI_TIER06_DESC_V2|Whenever another Jedi or Rebel ally takes damage, Old Ben gains 3% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns and recover 30% Health and 30% Protection. UNIQUEABILITY_OLDBENKENOBI_TIER07_DESC|When Old Ben Kenobi is defeated, he grants all allies Evasion, Critical Chance, Speed, Defense, Offense, Health (15%), Defense Penetration, and Critical Damage Up for 3 turns. UNIQUEABILITY_OLDBENKENOBI_TIER07_DESC_V2|Whenever another Jedi or Rebel ally takes damage, Old Ben gains 5% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns, recover 50% Health and 50% Protection, and gain 25% Turn Meter. UNIQUEABILITY_OLDBENKENOBI01_DESC|When Old Ben Kenobi is defeated, he grants all allies Evasion and Critical Chance Up for 2 turns. UNIQUEABILITY_OLDBENKENOBI01_DESC_V2|Whenever another Jedi or Rebel ally takes damage, Old Ben gains 1% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns and recover 10% Health and 10% Protection. UNIQUEABILITY_OLDBENKENOBI01_NAME|If You Strike Me Down UNIQUEABILITY_PAO01_DESC|Whenever a Rebel ally uses a Basic attack, 40% chance to reduce Pao's cooldowns by 1. UNIQUEABILITY_PAO01_NAME|For Pipada UNIQUEABILITY_PAO01_TIER01_DESC|Whenever a Rebel ally uses a Basic attack, 50% chance to reduce Pao's cooldowns by 1. UNIQUEABILITY_PAO01_TIER02_DESC|Whenever a Rebel ally uses a Basic attack, 60% chance to reduce Pao's cooldowns by 1. UNIQUEABILITY_PAO01_TIER03_DESC|Whenever a Rebel ally uses a Basic attack, 70% chance to reduce Pao's cooldowns by 1. UNIQUEABILITY_PAO01_TIER04_DESC|Whenever a Rebel ally uses a Basic attack, 80% chance to reduce Pao's cooldowns by 1. UNIQUEABILITY_PAO01_TIER05_DESC|Whenever a Rebel ally uses a Basic attack, 90% chance to reduce Pao's cooldowns by 1. UNIQUEABILITY_PAO01_TIER06_DESC|Whenever a Rebel ally uses a Basic attack, 100% chance to reduce Pao's cooldowns by 1. UNIQUEABILITY_PAO01_TIER07_DESC|Whenever a Rebel ally uses a Basic attack, reduces Pao's cooldowns by 1 and Pao gains 5% Turn Meter. UNIQUEABILITY_PAPLOO01_DESC|Whenever Paploo gains a status effect, he recovers 2% Health. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. UNIQUEABILITY_PAPLOO01_NAME|Don't Hold Back UNIQUEABILITY_PAPLOO01_TIER01_DESC|Whenever Paploo gains a status effect, he recovers 2.5% Health. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. UNIQUEABILITY_PAPLOO01_TIER02_DESC|Whenever Paploo gains a status effect, he recovers 3% Health. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. UNIQUEABILITY_PAPLOO01_TIER03_DESC|Whenever Paploo gains a status effect, he recovers 3.5% Health. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. UNIQUEABILITY_PAPLOO01_TIER04_DESC|Whenever Paploo gains a status effect, he recovers 4% Health. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. UNIQUEABILITY_PAPLOO01_TIER05_DESC|Whenever Paploo gains a status effect, he recovers 4.5% Health. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. UNIQUEABILITY_PAPLOO01_TIER06_DESC|Whenever Paploo gains a status effect, he recovers 5% Health. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. UNIQUEABILITY_PAPLOO01_TIER07_DESC|Whenever Paploo gains a status effect, he recovers 5% Health and Protection. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. UNIQUEABILITY_PHANTOM201_DESC|While Phantom II has no Protection, it has a 30% chance each to gain Advantage, Foresight, or Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_NAME|Multipurpose C1-10P Droid UNIQUEABILITY_PHANTOM201_TIER01_DESC|While Phantom II has no Protection, it has a 35% chance each to gain Advantage, Foresight, or Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER02_DESC|While Phantom II has no Protection, it has a 40% chance each to gain Advantage, Foresight, or Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER03_DESC|While Phantom II has no Protection, it has a 40% chance each to gain Advantage, Foresight, Offense Up, or Defense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER04_DESC|While Phantom II has no Protection, it has a 45% chance each to gain Advantage, Foresight, Offense Up, or Defense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER05_DESC|While Phantom II has no Protection, it has a 50% chance each to gain Advantage, Foresight, Offense Up, or Defense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER06_DESC|While Phantom II has no Protection, it has a 60% chance each to gain Advantage, Foresight, Offense Up, or Defense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER07_DESC|While Phantom II has no Protection, it has a 60% chance each to gain Advantage, Foresight, Offense Up, Defense Up, or Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM202_DESC|Phantom II gains 1% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_NAME|Distraction Tactics UNIQUEABILITY_PHANTOM202_TIER01_DESC|Phantom II gains 1.5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER02_DESC|Phantom II gains 2% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER03_DESC|Phantom II gains 3% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER04_DESC|Phantom II gains 4% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER05_DESC|Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER06_DESC|Phantom II gains 6% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER07_DESC|Phantom II gains 6% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight, Critical Hit Immunity and Taunt until the next time it Evades. UNIQUEABILITY_PITFIGHTER01_DESC|This unit has +50% Tenacity while it isn't Toppled. UNIQUEABILITY_PITFIGHTER01_NAME|Pit Fighter UNIQUEABILITY_PLACEHOLDERUPPER_DESC|Placeholder Unique Ability Description UNIQUEABILITY_PLACEHOLDERUPPER_NAME|Placeholder Unique Ability Name UNIQUEABILITY_PLACEHOLDERUPPER_TIER01_DESC|Placeholder Tier 1 Unique Ability Upgrade Description UNIQUEABILITY_PLACEHOLDERUPPER_TIER02_DESC|Placeholder Tier 2 Unique Ability Upgrade Description UNIQUEABILITY_PLACEHOLDERUPPER_TIER03_DESC|Placeholder Tier 3 Unique Ability Upgrade Description UNIQUEABILITY_PLACEHOLDERUPPER_TIER04_DESC|Placeholder Tier 4 Unique Ability Upgrade Description UNIQUEABILITY_PLACEHOLDERUPPER_TIER05_DESC|Placeholder Tier 5 Unique Ability Upgrade Description UNIQUEABILITY_PLACEHOLDERUPPER_TIER06_DESC|Placeholder Tier 6 Unique Ability Upgrade Description UNIQUEABILITY_PLACEHOLDERUPPER_TIER07_DESC|Placeholder Tier 7 Unique Ability Upgrade Description UNIQUEABILITY_PLACEHOLDERUPPER_TIER08_DESC|Placeholder Tier 8 Unique Ability Upgrade Description UNIQUEABILITY_PLACEHOLDERUPPER_TIER09_DESC|Placeholder Tier 9 Unique Ability Upgrade Description UNIQUEABILITY_PLOKOON01_DESC|Increase DEF by a small amount for each friendly Clone character. When below 50% HP, increase DEF by 50%. UNIQUEABILITY_PLOKOON01_NAME|Famous Defender UNIQUEABILITY_POE01_DESC|Poe has +10% Tenacity. UNIQUEABILITY_POE01_DESC_V2|Poe has +10% Tenacity. If Finn is present, he also gains this bonus. UNIQUEABILITY_POE01_NAME|Stand Firm UNIQUEABILITY_POE01_TIER01_DESC|Poe has +13% Tenacity. UNIQUEABILITY_POE01_TIER01_DESC_V2|Poe has +13% Tenacity. If Finn is present, he also gains this bonus. UNIQUEABILITY_POE01_TIER02_DESC|Poe has +13% Tenacity and recovers 5% of his Max Health whenever he resists a negative status effect. UNIQUEABILITY_POE01_TIER02_DESC_V2|Poe has +13% Tenacity and recovers 5% of his Max Health whenever he resists a negative status effect. If Finn is present, he also gains these bonuses. UNIQUEABILITY_POE01_TIER03_DESC|Poe has +16% Tenacity and recovers 5% of his Max Health whenever he resists a negative status effect. UNIQUEABILITY_POE01_TIER03_DESC_V2|Poe has +16% Tenacity and recovers 5% of his Max Health whenever he resists a negative status effect. If Finn is present, he also gains these bonuses. UNIQUEABILITY_POE01_TIER04_DESC|Poe has +19% Tenacity and recovers 5% of his Max Health whenever he resists a negative status effect. UNIQUEABILITY_POE01_TIER04_DESC_V2|Poe has +19% Tenacity and recovers 5% of his Max Health whenever he resists a negative status effect. If Finn is present, he also gains these bonuses. UNIQUEABILITY_POE01_TIER05_DESC|Poe has +19% Tenacity and recovers 7.5% of his Max Health whenever he resists a negative status effect. UNIQUEABILITY_POE01_TIER05_DESC_V2|Poe has +19% Tenacity and recovers 7.5% of his Max Health whenever he resists a negative status effect. If Finn is present, he also gains these bonuses. UNIQUEABILITY_POE01_TIER06_DESC|Poe has +22% Tenacity and recovers 7.5% of his Max Health whenever he resists a negative status effect. UNIQUEABILITY_POE01_TIER06_DESC_V2|Poe has +22% Tenacity and recovers 7.5% of his Max Health whenever he resists a negative status effect. If Finn is present, he also gains these bonuses.\n\nWhenever Poe loses Taunt, Finn gains taunt for 1 turn. UNIQUEABILITY_POE01_TIER07_DESC|Poe has +22% Tenacity and recovers 10% of his Max Health whenever he resists a negative status effect. UNIQUEABILITY_POE01_TIER07_DESC_V2|Poe has +22% Tenacity and recovers 10% of his Max Health whenever he resists a negative status effect. If Finn is present, he also gains these bonuses.\n\nWhenever Poe loses Taunt, Finn gains taunt for 1 turn. UNIQUEABILITY_POGGLETHELESSER01_DESC|Poggle the Lesser gains 5% Evasion for each living Droid ally. UNIQUEABILITY_POGGLETHELESSER01_DESC_V2|Poggle the Lesser gains 3% Evasion for each living Droid ally. UNIQUEABILITY_POGGLETHELESSER01_NAME|Metal Hive UNIQUEABILITY_POGGLETHELESSER01_TIER01_DESC|Poggle the Lesser gains 4% Evasion for each living Droid ally. UNIQUEABILITY_POGGLETHELESSER01_TIER02_DESC|Poggle the Lesser gains 4% Evasion for each living Droid ally and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_POGGLETHELESSER01_TIER03_DESC|Poggle the Lesser gains 5% Evasion for each living Droid ally and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_POGGLETHELESSER01_TIER04_DESC|Poggle the Lesser gains 5% Evasion for each living Droid ally and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_POGGLETHELESSER01_TIER05_DESC|Poggle the Lesser gains 6% Evasion for each living Droid ally and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_POGGLETHELESSER01_TIER06_DESC|Poggle the Lesser gains 7% Evasion for each living Droid ally and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_POGGLETHELESSER01_TIER07_DESC|Poggle the Lesser gains 7% Evasion for each living Droid ally and gains 30% Turn Meter whenever he Evades an attack. UNIQUEABILITY_PRINCESSLEIA01_DESC|Whenever Princess Leia attacks an enemy, she has a 10% chance to grant all allies Critical Chance Up for 2 turns, and a 10% chance to recover 5% of her Maximum Health. UNIQUEABILITY_PRINCESSLEIA01_DESC_V2|Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 10% chance to recover 5% Health. UNIQUEABILITY_PRINCESSLEIA01_NAME|Against All Odds UNIQUEABILITY_PRINCESSLEIA01_TIER01_DESC|Whenever Princess Leia attacks, she has a 25% chance to grant all allies Critical Chance Up for 2 turns, and a 10% chance to recover 5% of her Maximum Health. UNIQUEABILITY_PRINCESSLEIA01_TIER01_DESC_V2|Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 15% chance to recover 5% Health. UNIQUEABILITY_PRINCESSLEIA01_TIER02_DESC|Whenever Princess Leia attacks, she has a 25% chance to grant all allies Critical Chance Up for 2 turns, and a 25% chance to recover 5% of her Maximum Health. UNIQUEABILITY_PRINCESSLEIA01_TIER02_DESC_V2|Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 25% chance to recover 5% Health. UNIQUEABILITY_PRINCESSLEIA01_TIER03_DESC|Whenever Princess Leia attacks, she has a 40% chance to grant all allies Critical Chance Up for 2 turns, and a 25% chance to recover 5% of her Maximum Health. UNIQUEABILITY_PRINCESSLEIA01_TIER03_DESC_V2|Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 30% chance to recover 5% Health. UNIQUEABILITY_PRINCESSLEIA01_TIER04_DESC|Whenever Princess Leia attacks, she has a 40% chance to grant all allies Critical Chance Up for 2 turns, and a 40% chance to recover 5% of her Maximum Health. UNIQUEABILITY_PRINCESSLEIA01_TIER04_DESC_V2|Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 40% chance to recover 5% Health. UNIQUEABILITY_PRINCESSLEIA01_TIER05_DESC|Whenever Princess Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 40% chance to recover 5% of her Maximum Health. UNIQUEABILITY_PRINCESSLEIA01_TIER05_DESC_V2|Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 45% chance to recover 5% Health. UNIQUEABILITY_PRINCESSLEIA01_TIER06_DESC|Whenever Princess Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 55% chance to recover 5% of her Maximum Health. UNIQUEABILITY_PRINCESSLEIA01_TIER06_DESC_V2|Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 55% chance to recover 5% Health. UNIQUEABILITY_PRINCESSLEIA01_TIER07_DESC|Whenever Princess Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 55% chance to recover 10% of her Maximum Health. UNIQUEABILITY_PRINCESSLEIA01_TIER07_DESC_V2|Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection. UNIQUEABILITY_PYKESARISACLASSGUNSHIP_DESC|Allies gain 25% Crit against Ability Locked enemies. UNIQUEABILITY_PYKESARISACLASSGUNSHIP_NAME|Finish Them! UNIQUEABILITY_QUIGONJINN01_DESC|Restores a moderate amount of Turn Meter to all friendly characters each time a friendly character dies. UNIQUEABILITY_QUIGONJINN01_NAME|Maverick Methods UNIQUEABILITY_R2D2_LEGENDARY01_DESC|While R2-D2 is active, all allies gain 4% Critical Chance and 4% Accuracy. UNIQUEABILITY_R2D2_LEGENDARY01_TIER01_DESC|While R2-D2 is active, all allies gain 6% Critical Chance and 4% Accuracy. UNIQUEABILITY_R2D2_LEGENDARY01_TIER02_DESC|While R2-D2 is active, all allies gain 6% Critical Chance and 6% Accuracy. UNIQUEABILITY_R2D2_LEGENDARY01_TIER03_DESC|While R2-D2 is active, all allies gain 8% Critical Chance and 6% Accuracy. UNIQUEABILITY_R2D2_LEGENDARY01_TIER04_DESC|While R2-D2 is active, all allies gain 8% Critical Chance and 8% Accuracy. UNIQUEABILITY_R2D2_LEGENDARY01_TIER05_DESC|While R2-D2 is active, all allies gain 10% Critical Chance and 8% Accuracy. UNIQUEABILITY_R2D2_LEGENDARY01_TIER06_DESC|While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. UNIQUEABILITY_R2D2_LEGENDARY01_TIER07_DESC|While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them. UNIQUEABILITY_R2D2_LEGENDARY02_DESC|At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 5% Offense for each Galactic Republic ally, 5% Max Health for each Rebel ally, and 5% Potency for each Resistance ally. UNIQUEABILITY_R2D2_LEGENDARY02_TIER01_DESC|At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 5% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 5% Potency for each Resistance ally. UNIQUEABILITY_R2D2_LEGENDARY02_TIER02_DESC|At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 5% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 7% Potency for each Resistance ally. UNIQUEABILITY_R2D2_LEGENDARY02_TIER03_DESC|At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 7% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 7% Potency for each Resistance ally. UNIQUEABILITY_R2D2_LEGENDARY02_TIER04_DESC|At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 7% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally. UNIQUEABILITY_R2D2_LEGENDARY02_TIER05_DESC|At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally. UNIQUEABILITY_R2D2_LEGENDARY02_TIER06_DESC|At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally. UNIQUEABILITY_R2D2_LEGENDARY02_TIER07_DESC|At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.\n\nAt the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated. UNIQUEABILITY_R2D201_DESC|All enemies have -5% Tenacity. UNIQUEABILITY_R2D201_NAME|Combat Analysis UNIQUEABILITY_R2D201_TIER01_DESC|All enemies have -7% Tenacity. UNIQUEABILITY_R2D201_TIER02_DESC|All enemies have -9% Tenacity. UNIQUEABILITY_R2D201_TIER03_DESC|All enemies have -11% Tenacity. UNIQUEABILITY_R2D201_TIER04_DESC|All enemies have -11% Tenacity and lose 10% Turn Meter the first time they suffer a negative status effect each turn. UNIQUEABILITY_R2D201_TIER05_DESC|All enemies have -13% Tenacity and lose 10% Turn Meter the first time they suffer a negative status effect each turn. UNIQUEABILITY_R2D201_TIER06_DESC|All enemies have -15% Tenacity and lose 10% Turn Meter the first time they suffer a negative status effect each turn. UNIQUEABILITY_R2D201_TIER07_DESC|All enemies have -20% Tenacity and lose 10% Turn Meter the first time they suffer a negative status effect each turn. UNIQUEABILITY_R2D202_DESC|The first time an ally gains a positive status effect each turn, they also gain 5% Turn Meter. UNIQUEABILITY_R2D202_NAME|Number Crunch UNIQUEABILITY_R2D202_TIER01_DESC|The first time an ally gains a positive status effect each turn, they also gain 6% Turn Meter. UNIQUEABILITY_R2D202_TIER02_DESC|The first time an ally gains a positive status effect each turn, they also gain 7% Turn Meter. UNIQUEABILITY_R2D202_TIER03_DESC|The first time an ally gains a positive status effect each turn, they also gain 9.5% Turn Meter. UNIQUEABILITY_R2D202_TIER04_DESC|The first time an ally gains a positive status effect each turn, they also gain 10.5% Turn Meter. UNIQUEABILITY_R2D202_TIER05_DESC|The first time an ally gains a positive status effect each turn, they also gain 11.5% Turn Meter. UNIQUEABILITY_R2D202_TIER06_DESC|The first time an ally gains a positive status effect each turn, they also gain 12.5% Turn Meter. UNIQUEABILITY_R2D202_TIER07_DESC|The first time an ally gains a positive status effect each turn, they also gain 15% Turn Meter. UNIQUEABILITY_RAIDBOSS01_DESC|As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.\n\nFearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become [c][e60000]Enraged[-][/c] until the end of the encounter. UNIQUEABILITY_RAIDBOSS01_NAME|Fearsome Foe I UNIQUEABILITY_RAIDBOSS02_DESC|As long as this unit isn't Toppled, it has +50% Tenacity, +1 Bonus Action, and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.\n\nFearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become [c][e60000]Enraged[-][/c] until the end of the encounter. UNIQUEABILITY_RAIDBOSS02_DESC_V2|As long as this unit isn't Toppled, it has +1 Bonus Action and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Health Down, Cooldown increase, and massive damage effects.\n\nFearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become [c][e60000]Enraged[-][/c] until the end of the encounter. UNIQUEABILITY_RAIDBOSS02_DESC_V3|As long as this unit isn't Toppled, it has +1 Bonus Action and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.\n\nFearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become [c][e60000]Enraged[-][/c] until the end of the encounter. UNIQUEABILITY_RAIDBOSS02_NAME|Fearsome Foe II UNIQUEABILITY_RAIDBOSS03_DESC|As long as this unit isn't Toppled, it has +50% Tenacity, +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn), and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.\n\nFearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become [c][e60000]Enraged[-][/c] until the end of the encounter. UNIQUEABILITY_RAIDBOSS03_DESC_V2|As long as this unit isn't Toppled, it has +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn) and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Health Down, Cooldown increase, and massive damage effects.\n\nFearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become [c][e60000]Enraged[-][/c] until the end of the encounter. UNIQUEABILITY_RAIDBOSS03_DESC_V3|As long as this unit isn't Toppled, it has +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn) and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.\n\nFearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become [c][e60000]Enraged[-][/c] until the end of the encounter. UNIQUEABILITY_RAIDBOSS03_NAME|Fearsome Foe III UNIQUEABILITY_RANCOR00_DESC|The Rancor has the Devour ability, which is on cooldown at the start of the encounter. Whenever the Rancor is dealt Special damage, Devour's cooldown is increased by 1, but the Rancor will Counter Attack. UNIQUEABILITY_RANCOR00_NAME|Hunger Pangs UNIQUEABILITY_RANCOR01_DESC|The Rancor has +50% Armor as long as it isn't suffering any negative status effects. UNIQUEABILITY_RANCOR01_NAME|Monstrous Endurance UNIQUEABILITY_RANCOR02_DESC|The Rancor no longer has an Armor bonus. UNIQUEABILITY_RANCOR02_NAME|Rude Awakening UNIQUEABILITY_RANCOR03_DESC|The Rancor takes 50% less damage from enemies suffering a negative status effect. UNIQUEABILITY_RANCOR03_NAME|Debilitating Wounds UNIQUEABILITY_RANCOR04_DESC|The Rancor may no longer use Devour, but it has +25% Speed and its ability cooldowns recover 100% faster. UNIQUEABILITY_RANCOR04_NAME|Rancor Rage UNIQUEABILITY_REBELMERCSPY_DESC|Rebel Spy starts each encounter Stealthed. Rebel Spy gains Stealth upon receiving a Critical Hit.. UNIQUEABILITY_REBELMERCSPY_NAME|Stealth Operative UNIQUEABILITY_REBELOFFICER_DESC|Rebel Officer gains foresight when another ally attacks. UNIQUEABILITY_REBELOFFICER_NAME|Field Officer UNIQUEABILITY_REBELPILOT_DESC|When an ally is defeated, Rebel Pilot gains 100% Turn Meter. UNIQUEABILITY_REBELPILOT_NAME|Steadfast UNIQUEABILITY_REBELSOLDIER_DESC|When Rebel Soldier receives a Critical Hit, he gains Defense Up for 2 turns. UNIQUEABILITY_REBELSOLDIER_NAME|Courage Under Fire UNIQUEABILITY_RESISTANCEPILOT01_DESC|Resistance Pilot gains 15% Turn Meter whenever they Evade or score a Critical Hit. UNIQUEABILITY_RESISTANCEPILOT01_NAME|Guerilla Tactics UNIQUEABILITY_RESISTANCEPILOT01_TIER01_DESC|Resistance Pilot gains 17.5% Turn Meter whenever they Evade or score a Critical Hit. UNIQUEABILITY_RESISTANCEPILOT01_TIER02_DESC|Resistance Pilot gains 20% Turn Meter whenever they Evade or score a Critical Hit. UNIQUEABILITY_RESISTANCEPILOT01_TIER03_DESC|Resistance Pilot has +5% Critical Chance and gains 20% Turn Meter whenever they Evade or score a Critical Hit. UNIQUEABILITY_RESISTANCEPILOT01_TIER04_DESC|Resistance Pilot has +5% Critical Chance and gains 22.5% Turn Meter whenever they Evade or score a Critical Hit. UNIQUEABILITY_RESISTANCEPILOT01_TIER05_DESC|Resistance Pilot has +5% Critical Chance and +5% Evasion, and gains 22.5% Turn Meter whenever they Evade or score a Critical Hit. UNIQUEABILITY_RESISTANCEPILOT01_TIER06_DESC|Resistance Pilot has +5% Critical Chance and +5% Evasion, and gains 25% Turn Meter whenever they Evade or score a Critical Hit. UNIQUEABILITY_RESISTANCEPILOT01_TIER07_DESC|Resistance Pilot has +5% Critical Chance and +5% Evasion, and gains 30% Turn Meter whenever they Evade or score a Critical Hit. UNIQUEABILITY_RESISTANCETROOPER01_DESC|Resistance Trooper gains 30% Turn Meter whenever an enemy becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_DESC_V2|Resistance Trooper gains 30% Turn Meter when an enemy who is not Exposed becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_NAME|Guerilla Tactics UNIQUEABILITY_RESISTANCETROOPER01_TIER01_DESC|Resistance Trooper gains 35% Turn Meter whenever an enemy becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER01_DESC_V2|Resistance Trooper gains 35% Turn Meter when an enemy who is not Exposed becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER02_DESC|Resistance Trooper gains 40% Turn Meter whenever an enemy becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER02_DESC_V2|Resistance Trooper gains 40% Turn Meter when an enemy who is not Exposed becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER03_DESC|Resistance Trooper has +10% Potency and gains 40% Turn Meter whenever an enemy becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER03_DESC_V2|Resistance Trooper has +10% Potency and gains 40% Turn Meter when an enemy who is not Exposed becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER04_DESC|Resistance Trooper has +10% Potency and gains 45% Turn Meter whenever an enemy becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER04_DESC_V2|Resistance Trooper has +10% Potency and gains 45% Turn Meter when an enemy who is not Exposed becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER05_DESC|Resistance Trooper has +10% Potency and gains 50% Turn Meter whenever an enemy becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER05_DESC_V2|Resistance Trooper has +10% Potency and gains 50% Turn Meter when an enemy who is not Exposed becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER06_DESC|Resistance Trooper has +10% Potency and gains 55% Turn Meter whenever an enemy becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER06_DESC_V2|Resistance Trooper has +10% Potency and gains 55% Turn Meter when an enemy who is not Exposed becomes Exposed. UNIQUEABILITY_RESISTANCETROOPER01_TIER07_DESC|Resistance Trooper has +20% Potency and gains 55% Turn Meter whenever an enemy becomes Exposed. UNIQUEABILITY_REY01_DESC|Rey has +10% Offense as long as she doesn't have any negative status effects. UNIQUEABILITY_REY01_NAME|Focused Strikes UNIQUEABILITY_REY01_TIER01_DESC|Rey has +15% Offense as long as she doesn't have any negative status effects. UNIQUEABILITY_REY01_TIER02_DESC|Rey has +17% Offense as long as she doesn't have any negative status effects. UNIQUEABILITY_REY01_TIER03_DESC|Rey has +19% Offense as long as she doesn't have any negative status effects. UNIQUEABILITY_REY01_TIER04_DESC|Rey has +21% Offense as long as she doesn't have any negative status effects. UNIQUEABILITY_REY01_TIER05_DESC|Rey has +23% Offense as long as she doesn't have any negative status effects. UNIQUEABILITY_REY01_TIER06_DESC|Rey has +25% Offense as long as she doesn't have any negative status effects. UNIQUEABILITY_REY01_TIER07_DESC|Rey has +30% Offense as long as she doesn't have any negative status effects. UNIQUEABILITY_REY01_TIER07_DESC_V2|As long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted. UNIQUEABILITY_REYJEDITRAINING01_DESC|When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 2% Turn Meter. UNIQUEABILITY_REYJEDITRAINING01_NAME|Virtuous Protector UNIQUEABILITY_REYJEDITRAINING01_TIER01_DESC|When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 3% Turn Meter. UNIQUEABILITY_REYJEDITRAINING01_TIER02_DESC|When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 4% Turn Meter. UNIQUEABILITY_REYJEDITRAINING01_TIER03_DESC|When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 5% Turn Meter. UNIQUEABILITY_REYJEDITRAINING01_TIER04_DESC|When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 6% Turn Meter. UNIQUEABILITY_REYJEDITRAINING01_TIER05_DESC|When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 7% Turn Meter. UNIQUEABILITY_REYJEDITRAINING01_TIER06_DESC|When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. UNIQUEABILITY_REYJEDITRAINING01_TIER07_DESC|When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself. UNIQUEABILITY_REYJEDITRAINING02_DESC|At the end of her turn, Rey has a 40% chance to gain Foresight until she Evades. If she already had Foresight, she gains Critical Damage Up until she is damaged. UNIQUEABILITY_REYJEDITRAINING02_NAME|Insight UNIQUEABILITY_REYJEDITRAINING02_TIER01_DESC|At the end of her turn, Rey has a 45% chance to gain Foresight until she Evades. If she already had Foresight, she gains Critical Damage Up until she is damaged. UNIQUEABILITY_REYJEDITRAINING02_TIER02_DESC|At the end of her turn, Rey has a 55% chance to gain Foresight until she Evades. If she already had Foresight, she gains Critical Damage Up until she is damaged. UNIQUEABILITY_REYJEDITRAINING02_TIER03_DESC|At the end of her turn, Rey has a 70% chance to gain Foresight until she Evades. If she already had Foresight, she gains Critical Damage Up until she is damaged. UNIQUEABILITY_REYJEDITRAINING02_TIER04_DESC|At the end of her turn, Rey has a 75% chance to gain Foresight until she Evades. If she already had Foresight, she gains Critical Damage Up until she is damaged. UNIQUEABILITY_REYJEDITRAINING02_TIER05_DESC|At the end of her turn, Rey has a 85% chance to gain Foresight until she Evades. If she already had Foresight, she gains Critical Damage Up until she is damaged. UNIQUEABILITY_REYJEDITRAINING02_TIER06_DESC|At the end of her turn, Rey gains Foresight until she Evades. If she already had Foresight, she gains Critical Damage Up until she is damaged. UNIQUEABILITY_REYJEDITRAINING02_TIER07_DESC|At the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.\n\nAt the end of Rey's turn:\n - Rey gains Foresight until she Evades\n - If Rey has Foresight, she gains Critical Damage Up until she is damaged\n - If Rey has Critical Damage Up, she gains Offense Up until she is damaged UNIQUEABILITY_ROSETICO01_DESC|Rose Tico has +4% Offense for each Exposed enemy. UNIQUEABILITY_ROSETICO01_NAME|Valiant Spirit UNIQUEABILITY_ROSETICO01_TIER01_DESC|Rose Tico has +5% Offense for each Exposed enemy. UNIQUEABILITY_ROSETICO01_TIER02_DESC|Rose Tico has +6% Offense for each Exposed enemy. UNIQUEABILITY_ROSETICO01_TIER03_DESC|Rose Tico has +7% Offense for each Exposed enemy. UNIQUEABILITY_ROSETICO01_TIER04_DESC|Rose Tico has +8% Offense for each Exposed enemy. UNIQUEABILITY_ROSETICO01_TIER05_DESC|Rose Tico has +9% Offense for each Exposed enemy. UNIQUEABILITY_ROSETICO01_TIER06_DESC|Rose Tico has +10% Offense for each Exposed enemy. UNIQUEABILITY_ROSETICO01_TIER07_DESC|Rose Tico has +10% Offense for each Exposed enemy. When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter. UNIQUEABILITY_ROYALGUARD01_DESC|Royal Guard gains 3% Health Up per living ally. UNIQUEABILITY_ROYALGUARD01_DESC_V2|At the end of each turn, if any other ally took damage that turn, Royal Guard gains 5% Turn Meter. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. UNIQUEABILITY_ROYALGUARD01_NAME|Unyielding Defender UNIQUEABILITY_ROYALGUARD01_TIER01_DESC|Royal Guard gains 5% Health Up per living ally. UNIQUEABILITY_ROYALGUARD01_TIER01_DESC_V2|At the end of each turn, if any other ally took damage that turn, Royal Guard gains 5% Turn Meter and recovers 2% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. UNIQUEABILITY_ROYALGUARD01_TIER02_DESC|Royal Guard gains 5% Health Up per living ally. In addition, whenever an ally falls below 30% Health, there is a 25% chance Royal Guard will Taunt for 2 turns. UNIQUEABILITY_ROYALGUARD01_TIER02_DESC_V2|At the end of each turn, if any other ally took damage that turn, Royal Guard gains 7.5% Turn Meter and recovers 2% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. UNIQUEABILITY_ROYALGUARD01_TIER03_DESC|Royal Guard gains 7% Health Up per living ally. In addition, whenever an ally falls below 30% Health, there is a 25% chance Royal Guard will Taunt for 2 turns. UNIQUEABILITY_ROYALGUARD01_TIER03_DESC_V2|At the end of each turn, if any other ally took damage that turn, Royal Guard gains 7.5% Turn Meter and recovers 4% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. UNIQUEABILITY_ROYALGUARD01_TIER04_DESC|Royal Guard gains 7% Health Up per living ally. In addition, whenever an ally falls below 30% Health, there is a 40% chance Royal Guard will Taunt for 2 turns. UNIQUEABILITY_ROYALGUARD01_TIER04_DESC_V2|At the end of each turn, if any other ally took damage that turn, Royal Guard gains 10% Turn Meter and recovers 4% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. UNIQUEABILITY_ROYALGUARD01_TIER05_DESC|Royal Guard gains 9% Health Up per living ally. In addition, whenever an ally falls below 30% Health, there is a 40% chance Royal Guard will Taunt for 2 turns. UNIQUEABILITY_ROYALGUARD01_TIER05_DESC_V2|At the end of each turn, if any other ally took damage that turn, Royal Guard gains 12.5% Turn Meter and recovers 4% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. UNIQUEABILITY_ROYALGUARD01_TIER06_DESC|Royal Guard gains 11% Health Up per living ally. In addition, whenever an ally falls below 30% Health, there is a 40% chance Royal Guard will Taunt for 2 turns. UNIQUEABILITY_ROYALGUARD01_TIER06_DESC_V2|At the end of each turn, if any other ally took damage that turn, Royal Guard gains 15% Turn Meter and recovers 4% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. UNIQUEABILITY_ROYALGUARD01_TIER07_DESC|Royal Guard gains 11% Health Up per living ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance Royal Guard will Taunt for 2 turns. UNIQUEABILITY_ROYALGUARD01_TIER07_DESC_V2|At the end of each turn, if any other ally took damage that turn, Royal Guard gains 15% Turn Meter and recovers 6% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. UNIQUEABILITY_ROYALGUARD01_TIER08_DESC|Royal Guard gains 15% Health Up per living ally. In addition, whenever an ally falls below 30% Health, there is a 40% chance Royal Guard will Taunt for 2 turns. UNIQUEABILITY_ROYALGUARD01_TIER09_DESC|Royal Guard gains 15% Health Up per living ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance Royal Guard will Taunt for 2 turns. UNIQUEABILITY_SABINEWRENS301_DESC|Sabine has +5% Critical Chance and +10% Critical Damage. UNIQUEABILITY_SABINEWRENS301_NAME|Take It Back UNIQUEABILITY_SABINEWRENS301_TIER01_DESC|Sabine has +7% Critical Chance and +10% Critical Damage. UNIQUEABILITY_SABINEWRENS301_TIER02_DESC|Sabine has +9% Critical Chance and +10% Critical Damage. UNIQUEABILITY_SABINEWRENS301_TIER03_DESC|Sabine has +12% Critical Chance and +10% Critical Damage. UNIQUEABILITY_SABINEWRENS301_TIER04_DESC|Sabine has +15% Critical Chance and +10% Critical Damage. UNIQUEABILITY_SABINEWRENS301_TIER05_DESC|Sabine has +20% Critical Chance and +10% Critical Damage. UNIQUEABILITY_SABINEWRENS301_TIER06_DESC|Sabine has +25% Critical Chance and +10% Critical Damage. UNIQUEABILITY_SABINEWRENS301_TIER07_DESC|Sabine has +25% Critical Chance and +25% Critical Damage. UNIQUEABILITY_SAVAGE_AMBITION_RAID_DESC|[c][ffff33]Savage Ambition[-][/c] is applied to the remaining Sith Lords after Sion is defeated. Units with this effect gain 10 speed and 5% Critical Chance (stacking) every time they perform a move or score a Critical Hit. UNIQUEABILITY_SAVAGE_AMBITION_RAID_NAME|Savage Ambition UNIQUEABILITY_SAVAGEOPRESS01_DESC|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn. UNIQUEABILITY_SAVAGEOPRESS01_DESC_V2|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. UNIQUEABILITY_SAVAGEOPRESS01_NAME|Brute UNIQUEABILITY_SAVAGEOPRESS01_TIER01_DESC|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 25% chance to gain 10% Turn Meter. UNIQUEABILITY_SAVAGEOPRESS01_TIER01_DESC_V2|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 25% chance to gain 10% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. UNIQUEABILITY_SAVAGEOPRESS01_TIER02_DESC|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 25% chance to gain 15% Turn Meter. UNIQUEABILITY_SAVAGEOPRESS01_TIER02_DESC_V2|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 25% chance to gain 15% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. UNIQUEABILITY_SAVAGEOPRESS01_TIER03_DESC|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 15% Turn Meter. UNIQUEABILITY_SAVAGEOPRESS01_TIER03_DESC_V2|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 15% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. UNIQUEABILITY_SAVAGEOPRESS01_TIER04_DESC|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 20% Turn Meter. UNIQUEABILITY_SAVAGEOPRESS01_TIER04_DESC_V2|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 20% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. UNIQUEABILITY_SAVAGEOPRESS01_TIER05_DESC|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 25% Turn Meter. UNIQUEABILITY_SAVAGEOPRESS01_TIER05_DESC_V2|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 25% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. UNIQUEABILITY_SAVAGEOPRESS01_TIER06_DESC|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 30% Turn Meter. UNIQUEABILITY_SAVAGEOPRESS01_TIER06_DESC_V2|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 30% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. UNIQUEABILITY_SAVAGEOPRESS01_TIER07_DESC|Whenever Savage takes damage, he gains Offense Up and Defense Up for 1 turn and has a 50% chance to gain 25% Turn Meter. In addition, he has a 25% chance to recover 15% of his Max Health each turn for 2 turns. UNIQUEABILITY_SAVAGEOPRESS01_TIER07_DESC_V2|Whenever Savage takes damage, he gains Offense Up, Defense Up, and Heal Over Time for 2 turns and gains 30% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is Critically Hit. UNIQUEABILITY_SCARIFREBEL01_DESC|If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 5% Max Health and 11% Turn Meter for each living Rebel ally. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns. UNIQUEABILITY_SCARIFREBEL01_NAME|Do or Die UNIQUEABILITY_SCARIFREBEL01_TIER01_DESC|If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 7% Max Health and 11% Turn Meter for each living Rebel ally. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns. UNIQUEABILITY_SCARIFREBEL01_TIER02_DESC|If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 7% Max Health and 14% Turn Meter for each living Rebel ally. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns. UNIQUEABILITY_SCARIFREBEL01_TIER03_DESC|If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 9% Max Health and 14% Turn Meter for each living Rebel ally. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns. UNIQUEABILITY_SCARIFREBEL01_TIER04_DESC|If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 9% Max Health and 17% Turn Meter for each living Rebel ally. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns. UNIQUEABILITY_SCARIFREBEL01_TIER05_DESC|If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 11% Max Health and 17% Turn Meter for each living Rebel ally. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns. UNIQUEABILITY_SCARIFREBEL01_TIER06_DESC|If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 11% Max Health and 20% Turn Meter for each living Rebel ally. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns. UNIQUEABILITY_SCARIFREBEL01_TIER07_DESC|If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 15% Max Health and 20% Turn Meter for each living Rebel ally. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns. uniqueability_scouttrooper01_desc|At the start of each encounter Scout Trooper gains Speed Up for 2 turns./n/nWhile Scout Trooper is active, Imperial Trooper allies have +12 Speed. uniqueability_scouttrooper01_name|Recon Training UNIQUEABILITY_SHIP_HYPERDRIVE_DESC| UNIQUEABILITY_SHIP_HYPERDRIVE_NAME|Hyperdrive UNIQUEABILITY_SHIP_SHIELDS_DESC| UNIQUEABILITY_SHIP_SHIELDS_NAME|Shields UNIQUEABILITY_SHORETROOPER01_DESC|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 5% Turn Meter and Shoretrooper recovers 4% Max Health. UNIQUEABILITY_SHORETROOPER01_DESC_V2|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 5% Turn Meter and Shoretrooper recovers 4% Max Health.\n\nWhile Shoretrooper is active, Imperial Trooper allies have +10% Max Health. UNIQUEABILITY_SHORETROOPER01_NAME|Stand Guard UNIQUEABILITY_SHORETROOPER01_TIER01_DESC|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 7% Turn Meter and Shoretrooper recovers 4% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER01_DESC_V2|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 7% Turn Meter and Shoretrooper recovers 4% Max Health.\n\nWhile Shoretrooper is active, Imperial Trooper allies have +10% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER02_DESC|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 7% Turn Meter and Shoretrooper recovers 6% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER02_DESC_V2|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 7% Turn Meter and Shoretrooper recovers 6% Max Health.\n\nWhile Shoretrooper is active, Imperial Trooper allies have +10% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER03_DESC|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 10% Turn Meter and Shoretrooper recovers 6% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER03_DESC_V2|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 10% Turn Meter and Shoretrooper recovers 6% Max Health.\n\nWhile Shoretrooper is active, Imperial Trooper allies have +10% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER04_DESC|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 10% Turn Meter and Shoretrooper recovers 8% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER04_DESC_V2|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 10% Turn Meter and Shoretrooper recovers 8% Max Health.\n\nWhile Shoretrooper is active, Imperial Trooper allies have +10% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER05_DESC|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 12% Turn Meter and Shoretrooper recovers 8% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER05_DESC_V2|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 12% Turn Meter and Shoretrooper recovers 8% Max Health.\n\nWhile Shoretrooper is active, Imperial Trooper allies have +10% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER06_DESC|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 12% Turn Meter and Shoretrooper recovers 10% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER06_DESC_V2|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 12% Turn Meter and Shoretrooper recovers 10% Max Health.\n\nWhile Shoretrooper is active, Imperial Trooper allies have +10% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER07_DESC|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health. UNIQUEABILITY_SHORETROOPER01_TIER07_DESC_V2|At the start of each encounter Shoretrooper gains Taunt for 1 turn.\n\nWhenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.\n\nWhile Shoretrooper is active, Imperial Trooper allies have +10% Max Health. UNIQUEABILITY_SITH_RAID_SITHMARAUDER01_DESC|Sith Marauder reduces target enemy’s Health by 10% of the damage dealt with all of his attacks. UNIQUEABILITY_SITH_RAID_SITHMARAUDER01_NAME|Peace is a Lie UNIQUEABILITY_SITHINFILTRATOR01_DESC|Stealthed allies have +15% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_NAME|Lurking Threat UNIQUEABILITY_SITHINFILTRATOR01_TIER01_DESC|Stealthed allies have +17.5% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER02_DESC|Stealthed allies have +20% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER03_DESC|Stealthed allies have +25% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER04_DESC|Stealthed allies have +27.5% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER05_DESC|Stealthed allies have +32.5% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER06_DESC|Stealthed allies have +35% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER07_DESC|Stealthed allies have +40% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHMARAUDER01_DESC|Sith Marauder has +10% Defense and +10% Health Steal for each buff on all characters. Sith Marauder has +2% Critical Chance and +2% Offense for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 10% Turn Meter. UNIQUEABILITY_SITHMARAUDER01_NAME|The Force Shall Free Me UNIQUEABILITY_SITHMARAUDER01_TIER01_DESC|Sith Marauder has +10% Defense and +10% Health Steal for each buff on all characters. Sith Marauder has +2% Critical Chance and +2% Offense for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 11% Turn Meter. UNIQUEABILITY_SITHMARAUDER01_TIER02_DESC|Sith Marauder has +10% Defense and +10% Health Steal for each buff on all characters. Sith Marauder has +2% Critical Chance and +2% Offense for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 12% Turn Meter. UNIQUEABILITY_SITHMARAUDER01_TIER03_DESC|Sith Marauder has +10% Defense and +10% Health Steal for each buff on all characters. Sith Marauder has +2% Critical Chance and +2% Offense for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 14% Turn Meter. UNIQUEABILITY_SITHMARAUDER01_TIER04_DESC|Sith Marauder has +10% Defense and +10% Health Steal for each buff on all characters. Sith Marauder has +2% Critical Chance and +2% Offense for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 16% Turn Meter. UNIQUEABILITY_SITHMARAUDER01_TIER05_DESC|Sith Marauder has +10% Defense and +10% Health Steal for each buff on all characters. Sith Marauder has +2% Critical Chance and +2% Offense for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 18% Turn Meter. UNIQUEABILITY_SITHMARAUDER01_TIER06_DESC|Sith Marauder has +10% Defense and +10% Health Steal for each buff on all characters. Sith Marauder has +2% Critical Chance and +2% Offense for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 20% Turn Meter. UNIQUEABILITY_SITHMARAUDER01_TIER07_DESC|Sith Marauder has +10% Defense, +10% Health Steal, and +10% Tenacity for each buff on all characters. Sith Marauder has +2% Critical Chance, +2% Offense and +2% Potency for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 20% Turn Meter. UNIQUEABILITY_SITHTROOPER01_DESC|Sith Trooper has +40% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. UNIQUEABILITY_SITHTROOPER01_NAME|Vaiken's Legacy UNIQUEABILITY_SITHTROOPER01_TIER01_DESC|Sith Trooper has +50% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. UNIQUEABILITY_SITHTROOPER01_TIER02_DESC|Sith Trooper has +60% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. UNIQUEABILITY_SITHTROOPER01_TIER03_DESC|Sith Trooper has +70% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. UNIQUEABILITY_SITHTROOPER01_TIER04_DESC|Sith Trooper has +80% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. UNIQUEABILITY_SITHTROOPER01_TIER05_DESC|Sith Trooper has +90% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. UNIQUEABILITY_SITHTROOPER01_TIER06_DESC|Sith Trooper has +100% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. UNIQUEABILITY_SITHTROOPER01_TIER07_DESC|Sith Trooper has +100% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. Sith Trooper gains Defense Up for 2 turns at the start of each encounter. UNIQUEABILITY_SITHTROOPER01_TIER07_DESC_V2|Sith Trooper has +100% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. Sith Trooper gains Defense Up and Taunt for 2 turns at the start of each encounter. UNIQUEABILITY_SMUGGLERCHEWBACCA01_DESC|At the start of each enemy turn, Chewbacca gains 6% Offense (stacking) until the next time he uses an ability. UNIQUEABILITY_SMUGGLERCHEWBACCA01_NAME|Let the Wookiee Win UNIQUEABILITY_SMUGGLERCHEWBACCA01_TIER01_DESC|At the start of each enemy turn, Chewbacca gains 7% Offense (stacking) until the next time he uses an ability. UNIQUEABILITY_SMUGGLERCHEWBACCA01_TIER02_DESC|At the start of each enemy turn, Chewbacca gains 8% Offense (stacking) until the next time he uses an ability. UNIQUEABILITY_SMUGGLERCHEWBACCA01_TIER03_DESC|At the start of each enemy turn, Chewbacca gains 9% Offense (stacking) until the next time he uses an ability. UNIQUEABILITY_SMUGGLERCHEWBACCA01_TIER04_DESC|At the start of each enemy turn, Chewbacca gains 10% Offense (stacking) until the next time he uses an ability. UNIQUEABILITY_SMUGGLERCHEWBACCA01_TIER05_DESC|At the start of each enemy turn, Chewbacca gains 11% Offense (stacking) until the next time he uses an ability. UNIQUEABILITY_SMUGGLERCHEWBACCA01_TIER06_DESC|At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until the next time he uses an ability. UNIQUEABILITY_SMUGGLERCHEWBACCA01_TIER07_DESC|At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities. UNIQUEABILITY_SMUGGLERCHEWBACCA02_DESC|Chewbacca has 10% Critical Chance. When Veteran Smuggler Han Solo takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo is defeated, Chewbacca gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERCHEWBACCA02_NAME|Partner In Crime UNIQUEABILITY_SMUGGLERCHEWBACCA02_TIER01_DESC|Chewbacca has 12% Critical Chance. When Veteran Smuggler Han Solo takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo is defeated, Chewbacca gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERCHEWBACCA02_TIER02_DESC|Chewbacca has 15% Critical Chance. When Veteran Smuggler Han Solo takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo is defeated, Chewbacca gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERCHEWBACCA02_TIER03_DESC|Chewbacca has 17% Critical Chance. When Veteran Smuggler Han Solo takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo is defeated, Chewbacca gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERCHEWBACCA02_TIER04_DESC|Chewbacca has 20% Critical Chance. When Veteran Smuggler Han Solo takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo is defeated, Chewbacca gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERCHEWBACCA02_TIER05_DESC|Chewbacca has 22% Critical Chance. When Veteran Smuggler Han Solo takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo is defeated, Chewbacca gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERCHEWBACCA02_TIER06_DESC|Chewbacca has 25% Critical Chance. When Veteran Smuggler Han Solo takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo is defeated, Chewbacca gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERCHEWBACCA02_TIER07_DESC|Chewbacca has 25% Critical Chance and +50% Health Steal. When Veteran Smuggler Han Solo takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo is defeated, Chewbacca gains 100% Turn Meter, his cooldowns are reset, and he takes additional turn after his next turn. UNIQUEABILITY_SMUGGLERHAN01_DESC|When an enemy gains a buff, Han gains 5% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 30% Defense (stacking) until the end of his next turn. UNIQUEABILITY_SMUGGLERHAN01_NAME|Swindle UNIQUEABILITY_SMUGGLERHAN01_TIER01_DESC|When an enemy gains a buff, Han gains 5% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 35% Defense (stacking) until the end of his next turn. UNIQUEABILITY_SMUGGLERHAN01_TIER02_DESC|When an enemy gains a buff, Han gains 10% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 35% Defense (stacking) until the end of his next turn. UNIQUEABILITY_SMUGGLERHAN01_TIER03_DESC|When an enemy gains a buff, Han gains 10% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 40% Defense (stacking) until the end of his next turn. UNIQUEABILITY_SMUGGLERHAN01_TIER04_DESC|When an enemy gains a buff, Han gains 15% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 40% Defense (stacking) until the end of his next turn. UNIQUEABILITY_SMUGGLERHAN01_TIER05_DESC|When an enemy gains a buff, Han gains 15% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. UNIQUEABILITY_SMUGGLERHAN01_TIER06_DESC|When an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. UNIQUEABILITY_SMUGGLERHAN01_TIER07_DESC|When an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn. UNIQUEABILITY_SMUGGLERHAN02_DESC|Han has +10% Critical Chance. When Veteran Smuggler Chewbacca takes damage, Han gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Chewbacca is defeated, Han gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERHAN02_NAME|Partner In Crime UNIQUEABILITY_SMUGGLERHAN02_TIER01_DESC|Han has +12% Critical Chance. When Veteran Smuggler Chewbacca takes damage, Han gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Chewbacca is defeated, Han gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERHAN02_TIER02_DESC|Han has +15% Critical Chance. When Veteran Smuggler Chewbacca takes damage, Han gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Chewbacca is defeated, Han gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERHAN02_TIER03_DESC|Han has +17% Critical Chance. When Veteran Smuggler Chewbacca takes damage, Han gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Chewbacca is defeated, Han gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERHAN02_TIER04_DESC|Han has +20% Critical Chance. When Veteran Smuggler Chewbacca takes damage, Han gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Chewbacca is defeated, Han gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERHAN02_TIER05_DESC|Han has +22% Critical Chance. When Veteran Smuggler Chewbacca takes damage, Han gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Chewbacca is defeated, Han gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERHAN02_TIER06_DESC|Han has +25% Critical Chance. When Veteran Smuggler Chewbacca takes damage, Han gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Chewbacca is defeated, Han gains 100% Turn Meter and his cooldowns are reset. UNIQUEABILITY_SMUGGLERHAN02_TIER07_DESC|Han has +25% Critical Chance and +50% Health Steal. When Veteran Smuggler Chewbacca takes damage, Han gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Chewbacca is defeated, Han gains 100% Turn Meter, his cooldowns are reset, and he takes an additional turn after his next turn. UNIQUEABILITY_SNOWTROOPER01_DESC|Snowtrooper gains 10% Turn Meter whenever any unit is defeated. UNIQUEABILITY_SNOWTROOPER01_DESC_V2|Snowtrooper gains 10% Turn Meter whenever any unit is defeated.\n\nWhile Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage. UNIQUEABILITY_SNOWTROOPER01_NAME|Assault Training UNIQUEABILITY_SNOWTROOPER01_TIER01_DESC|Snowtrooper gains 12.5% Turn Meter whenever any unit is defeated. UNIQUEABILITY_SNOWTROOPER01_TIER01_DESC_V2|Snowtrooper gains 12% Turn Meter whenever any unit is defeated.\n\nWhile Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage. UNIQUEABILITY_SNOWTROOPER01_TIER02_DESC|Snowtrooper gains 17.5% Turn Meter whenever any unit is defeated. UNIQUEABILITY_SNOWTROOPER01_TIER02_DESC_V2|Snowtrooper gains 17% Turn Meter whenever any unit is defeated.\n\nWhile Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage. UNIQUEABILITY_SNOWTROOPER01_TIER03_DESC|Snowtrooper gains 20% Turn Meter whenever any unit is defeated. UNIQUEABILITY_SNOWTROOPER01_TIER03_DESC_V2|Snowtrooper gains 20% Turn Meter whenever any unit is defeated.\n\nWhile Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage. UNIQUEABILITY_SNOWTROOPER01_TIER04_DESC|Snowtrooper gains 20% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount. UNIQUEABILITY_SNOWTROOPER01_TIER04_DESC_V2|Snowtrooper gains 20% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount.\n\nWhile Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage. UNIQUEABILITY_SNOWTROOPER01_TIER05_DESC|Snowtrooper gains 22.5% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount. UNIQUEABILITY_SNOWTROOPER01_TIER05_DESC_V2|Snowtrooper gains 22% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount.\n\nWhile Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage. UNIQUEABILITY_SNOWTROOPER01_TIER06_DESC|Snowtrooper gains 25% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount. UNIQUEABILITY_SNOWTROOPER01_TIER06_DESC_V2|Snowtrooper gains 25% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount.\n\nWhile Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage. UNIQUEABILITY_SNOWTROOPER01_TIER07_DESC|Snowtrooper gains 30% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount. UNIQUEABILITY_SNOWTROOPER01_TIER07_DESC_V2|Snowtrooper gains 30% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount.\n\nWhile Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage. UNIQUEABILITY_SNOWTROOPERCOMMANDERTB01_DESC|Whenever Snowtrooper Commander falls below full Health, the healthiest ally Taunts and gains Protection Up (35%) for 2 turns. UNIQUEABILITY_SNOWTROOPERCOMMANDERTB01_NAME|Fall Back UNIQUEABILITY_SS54ASSAULTSHIP_DESC|Each time this unit is hit it has a chance to increase its dodge rating for one round. UNIQUEABILITY_SS54ASSAULTSHIP_NAME|System Optimization UNIQUEABILITY_STORMTROOPER_TIER01_DESC|Stormtrooper gains 6% Defense for each living Empire ally. UNIQUEABILITY_STORMTROOPER_TIER01_DESC_V2|Stormtrooper gains 27% Defense for each living Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense. UNIQUEABILITY_STORMTROOPER_TIER02_DESC|Stormtrooper gains 7% Defense for each living Empire ally. UNIQUEABILITY_STORMTROOPER_TIER02_DESC_V2|Stormtrooper gains 30% Defense for each living Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense. UNIQUEABILITY_STORMTROOPER_TIER03_DESC|Stormtrooper gains 9% Defense for each living Empire ally. UNIQUEABILITY_STORMTROOPER_TIER03_DESC_V2|Stormtrooper gains 32% Defense for each living Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense. UNIQUEABILITY_STORMTROOPER_TIER04_DESC|Stormtrooper gains 10% Defense for each living Empire ally. UNIQUEABILITY_STORMTROOPER_TIER04_DESC_V2|Stormtrooper gains 35% Defense for each living Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense. UNIQUEABILITY_STORMTROOPER_TIER05_DESC|Stormtrooper gains 12% Defense for each living Empire ally. UNIQUEABILITY_STORMTROOPER_TIER05_DESC_V2|Stormtrooper gains 37% Defense for each living Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense. UNIQUEABILITY_STORMTROOPER_TIER06_DESC|Stormtrooper gains 13% Defense for each living Empire ally. UNIQUEABILITY_STORMTROOPER_TIER06_DESC_V2|Stormtrooper gains 40% Defense for each living Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense. UNIQUEABILITY_STORMTROOPER_TIER07_DESC|Stormtrooper gains 15% Defense for each living Empire ally. UNIQUEABILITY_STORMTROOPER_TIER07_DESC_V2|Stormtrooper gains 40% Defense for each living Empire ally and 40% Offense for each defeated Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense. UNIQUEABILITY_STORMTROOPER01_DESC|Stormtrooper gains 5% Defense for each living Empire ally. UNIQUEABILITY_STORMTROOPER01_DESC_V2|Stormtrooper gains 25% Defense for each living Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense. UNIQUEABILITY_STORMTROOPER01_NAME|Wall of Stormtroopers UNIQUEABILITY_STORMTROOPERCOMMANDERTB01_DESC|Imperial Trooper allies have +30 Speed while they have no debuffs. UNIQUEABILITY_STORMTROOPERCOMMANDERTB01_NAME|Blitz UNIQUEABILITY_STORMTROOPERHAN01_DESC|For each hit taken, increase HP Regeneration by a small amount. UNIQUEABILITY_STORMTROOPERHAN01_DESC_V2|Han has a 25% chance to remove 10% Turn Meter from each enemy at the start of each of his turns. UNIQUEABILITY_STORMTROOPERHAN01_NAME|Endlessly resourceful UNIQUEABILITY_STORMTROOPERHAN01_NAME_V2|Bluff UNIQUEABILITY_STORMTROOPERHAN01_TIER01_DESC|Han has a 25% chance to remove 15% Turn Meter from each enemy at the start of each of his turns. UNIQUEABILITY_STORMTROOPERHAN01_TIER02_DESC|Han has a 25% chance to remove 20% Turn Meter from each enemy at the start of each of his turns. UNIQUEABILITY_STORMTROOPERHAN01_TIER03_DESC|Han has a 25% chance to remove 20% Turn Meter from each enemy at the start of each of his turns. In addition, Han has a 25% chance to remove 5% Turn Meter from each enemy when he is damaged. UNIQUEABILITY_STORMTROOPERHAN01_TIER04_DESC|Han has a 25% chance to remove 25% Turn Meter from each enemy at the start of each of his turns. In addition, Han has a 25% chance to remove 5% Turn Meter from each enemy when he is damaged. UNIQUEABILITY_STORMTROOPERHAN01_TIER05_DESC|Han has a 25% chance to remove 25% Turn Meter from each enemy at the start of each of his turns. In addition, Han has a 25% chance to remove 10% Turn Meter from each enemy when he is damaged. UNIQUEABILITY_STORMTROOPERHAN01_TIER06_DESC|Han has a 25% chance to remove 30% Turn Meter from each enemy at the start of each of his turns. In addition, Han has a 25% chance to remove 10% Turn Meter from each enemy when he is damaged. UNIQUEABILITY_STORMTROOPERHAN01_TIER07_DESC|Han has a 25% chance to remove 30% Turn Meter from each enemy at the start of each of his turns. In addition, Han has a 25% chance to remove 15% Turn Meter from each enemy when he is damaged. UNIQUEABILITY_STORMTROOPERHAN01_TIER07_DESC_V2|Han has a 25% chance to remove 30% Turn Meter from each enemy at the start of each of his turns. In addition, Han recovers 5% Protection and has a 25% chance to remove 10% Turn Meter from each enemy when he is damaged. UNIQUEABILITY_STRGEARCHAL_MOMENTUM_PERSISTENT|[ffff33]Combat Overload:[-] +300% Offense and +100% Health Steal UNIQUEABILITY_STRGEARCHAL_MOMENTUM_TOAST|COMBAT OVERLOAD UNIQUEABILITY_SUNFAC01_DESC|Increase Turn Meter by 5% for each friendly Geonosian character. UNIQUEABILITY_SUNFAC01_DESC_V2|Sun Fac has +20% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 10% more damage and inflicts Critical Chance Down for 2 turns. UNIQUEABILITY_SUNFAC01_NAME|Insect Frenzy UNIQUEABILITY_SUNFAC01_NAME_V2|Superiority UNIQUEABILITY_SUNFAC01_TIER01_DESC|Sun Fac has +25% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 10% more damage and inflicts Critical Chance Down for 2 turns. UNIQUEABILITY_SUNFAC01_TIER02_DESC|Sun Fac has +30% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 10% more damage and inflicts Critical Chance Down for 2 turns. UNIQUEABILITY_SUNFAC01_TIER03_DESC|Sun Fac has +30% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 15% more damage and inflicts Critical Chance Down for 2 turns. UNIQUEABILITY_SUNFAC01_TIER04_DESC|Sun Fac has +35% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 15% more damage and inflicts Critical Chance Down for 2 turns. UNIQUEABILITY_SUNFAC01_TIER05_DESC|Sun Fac has +45% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 15% more damage and inflicts Critical Chance Down for 2 turns. UNIQUEABILITY_SUNFAC01_TIER06_DESC|Sun Fac has +50% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 15% more damage and inflicts Critical Chance Down for 2 turns. UNIQUEABILITY_SUNFAC01_TIER07_DESC|Sun Fac has +50% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 20% more damage and inflicts Critical Chance Down for 2 turns. UNIQUEABILITY_TALIA01_DESC|When a friendly character is killed, restore 10% of Max HP to all surviving friendly characters. UNIQUEABILITY_TALIA01_NAME|From Death, Life UNIQUEABILITY_TEEBO01_DESC|When in Stealth, provides a high bonus to damage when attacking with other friendly characters. UNIQUEABILITY_TEEBO01_NAME|Strike from the fringes UNIQUEABILITY_TIEADVANCED01_DESC|Target Locked enemies have -10% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEADVANCED01_NAME|Advanced Targeting System UNIQUEABILITY_TIEADVANCED01_TIER01_DESC|Target Locked enemies have -12% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEADVANCED01_TIER02_DESC|Target Locked enemies have -14% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEADVANCED01_TIER03_DESC|Target Locked enemies have -16% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEADVANCED01_TIER04_DESC|Target Locked enemies have -18% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEADVANCED01_TIER05_DESC|Target Locked enemies have -20% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEADVANCED01_TIER06_DESC|Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEADVANCED01_TIER07_DESC|Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 25% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEBOMBER_DESC|When this unit crits there is a small chance to apply Ability Block. UNIQUEABILITY_TIEBOMBER_NAME|Bombing Run UNIQUEABILITY_TIEFIGHTER_DESC|Increase the crit chance for each friendly Empire ship in the party. UNIQUEABILITY_TIEFIGHTER_NAME|Ace Dogfighting UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_DESC|First Order TIE fighter gains 10% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_NAME|Relentless Pursuit UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER01_DESC|First Order TIE fighter gains 11% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER02_DESC|First Order TIE fighter gains 12% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER03_DESC|First Order TIE fighter gains 14.5% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER04_DESC|First Order TIE fighter gains 15.5% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER05_DESC|First Order TIE fighter gains 16.5% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER06_DESC|First Order TIE fighter gains 17.5% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER07_DESC|First Order TIE fighter gains 20% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_DESC|First Order TIE fighter gains 20% Turn Meter and Advantage for 2 turns when it enters the battle. UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_NAME|First Order Raid UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_TIER01_DESC|First Order TIE fighter gains 22% Turn Meter and Advantage for 2 turns when it enters the battle. UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_TIER02_DESC|First Order TIE fighter gains 24% Turn Meter and Advantage for 2 turns when it enters the battle. UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_TIER03_DESC|First Order TIE fighter gains 26% Turn Meter and Advantage for 2 turns when it enters the battle. UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_TIER04_DESC|First Order TIE fighter gains 31% Turn Meter and Advantage for 2 turns when it enters the battle. UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_TIER05_DESC|First Order TIE fighter gains 33% Turn Meter and Advantage for 2 turns when it enters the battle. UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_TIER06_DESC|First Order TIE fighter gains 35% Turn Meter and Advantage for 2 turns when it enters the battle. UNIQUEABILITY_TIEFIGHTERFIRSTORDER02_TIER07_DESC|First Order TIE fighter gains 40% Turn Meter and Advantage for 2 turns when it enters the battle. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_DESC|Grants 5% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_NAME|Control Thrusters UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER01_DESC|Grants 6% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER02_DESC|Grants 7% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER03_DESC|Grants 12% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER04_DESC|Grants 13% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER05_DESC|Grants 14% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER06_DESC|Grants 15% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER07_DESC|Grants 20% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERPILOT01_DESC|At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 23% chance to gain Foresight for 1 turn. UNIQUEABILITY_TIEFIGHTERPILOT01_NAME|Evasive Maneuvers UNIQUEABILITY_TIEFIGHTERPILOT01_TIER01_DESC|At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 24% chance to gain Foresight for 1 turn. UNIQUEABILITY_TIEFIGHTERPILOT01_TIER02_DESC|At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 26% chance to gain Foresight for 1 turn. UNIQUEABILITY_TIEFIGHTERPILOT01_TIER03_DESC|At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 27% chance to gain Foresight for 1 turn. UNIQUEABILITY_TIEFIGHTERPILOT01_TIER04_DESC|At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 29% chance to gain Foresight for 1 turn. UNIQUEABILITY_TIEFIGHTERPILOT01_TIER05_DESC|At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 30% chance to gain Foresight for 1 turn. UNIQUEABILITY_TIEFIGHTERPILOT01_TIER06_DESC|At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 32% chance to gain Foresight for 1 turn. UNIQUEABILITY_TIEFIGHTERPILOT01_TIER07_DESC|At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 35% chance to gain Foresight for 1 turn. UNIQUEABILITY_TIEREAPER01_DESC|The enemy Capital Ship loses 15% Turn Meter whenever any ship is defeated. UNIQUEABILITY_TIEREAPER01_NAME|Grim Voyage UNIQUEABILITY_TIEREAPER01_TIER01_DESC|The enemy Capital Ship loses 17% Turn Meter whenever any ship is defeated. UNIQUEABILITY_TIEREAPER01_TIER02_DESC|The enemy Capital Ship loses 20% Turn Meter whenever any ship is defeated. UNIQUEABILITY_TIEREAPER01_TIER03_DESC|The enemy Capital Ship loses 25% Turn Meter whenever any ship is defeated. UNIQUEABILITY_TIEREAPER01_TIER04_DESC|The enemy Capital Ship loses 30% Turn Meter whenever any ship is defeated. UNIQUEABILITY_TIEREAPER01_TIER05_DESC|The enemy Capital Ship loses 35% Turn Meter whenever any ship is defeated. UNIQUEABILITY_TIEREAPER01_TIER06_DESC|The enemy Capital Ship loses 45% Turn Meter whenever any ship is defeated. UNIQUEABILITY_TIEREAPER01_TIER07_DESC|The enemy Capital Ship loses 45% Turn Meter whenever an allied ship is defeated, and 70% whenever an enemy ship is defeated. UNIQUEABILITY_TIESILENCER01_DESC|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +5 Speed and +5% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_NAME|Frenzied Rage UNIQUEABILITY_TIESILENCER01_TIER01_DESC|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +6 Speed and +5% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER02_DESC|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +6 Speed and +6% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER03_DESC|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +8 Speed and +6% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER04_DESC|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +8 Speed and +8% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER05_DESC|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +10 Speed and +8% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER06_DESC|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +10 Speed and +10% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TUSKENRAIDER01_DESC|Tusken Raider gains 5% Offense for each living Tusken ally. UNIQUEABILITY_TUSKENRAIDER01_NAME|Strength in Numbers UNIQUEABILITY_TUSKENRAIDER01_TIER01_DESC|Tusken Raider gains 6% Offense for each living Tusken ally. UNIQUEABILITY_TUSKENRAIDER01_TIER02_DESC|Tusken Raider gains 8% Offense for each living Tusken ally. UNIQUEABILITY_TUSKENRAIDER01_TIER03_DESC|Tusken Raider gains 9% Offense for each living Tusken ally. UNIQUEABILITY_TUSKENRAIDER01_TIER04_DESC|Tusken Raider gains 10% Offense for each living Tusken ally. UNIQUEABILITY_TUSKENRAIDER01_TIER05_DESC|Tusken Raider gains 12% Offense for each living Tusken ally. UNIQUEABILITY_TUSKENRAIDER01_TIER06_DESC|Tusken Raider gains 13% Offense for each living Tusken ally. UNIQUEABILITY_TUSKENRAIDER01_TIER07_DESC|Tusken Raider gains 15% Offense for each living Tusken ally. UNIQUEABILITY_TUSKENSHAMAN01_DESC|Whenever any unit is defeated, all Tusken allies gain 10% Turn Meter and recover 5% of their Max Health. UNIQUEABILITY_TUSKENSHAMAN01_NAME|Master Storyteller UNIQUEABILITY_TUSKENSHAMAN01_TIER01_DESC|Whenever any unit is defeated, all Tusken allies gain 12% Turn Meter and recover 5% of their Max Health. UNIQUEABILITY_TUSKENSHAMAN01_TIER02_DESC|Whenever any unit is defeated, all Tusken allies gain 14% Turn Meter and recover 5% of their Max Health. UNIQUEABILITY_TUSKENSHAMAN01_TIER03_DESC|Whenever any unit is defeated, all Tusken allies gain 16% Turn Meter and recover 5% of their Max Health. UNIQUEABILITY_TUSKENSHAMAN01_TIER04_DESC|Whenever any unit is defeated, all Tusken allies gain 16% Turn Meter and recover 10% of their Max Health. UNIQUEABILITY_TUSKENSHAMAN01_TIER05_DESC|Whenever any unit is defeated, all Tusken allies gain 18% Turn Meter and recover 10% of their Max Health. UNIQUEABILITY_TUSKENSHAMAN01_TIER06_DESC|Whenever any unit is defeated, all Tusken allies gain 20% Turn Meter and recover 10% of their Max Health. UNIQUEABILITY_TUSKENSHAMAN01_TIER07_DESC|Whenever any unit is defeated, all Tusken allies gain 25% Turn Meter and recover 10% of their Max Health. UNIQUEABILITY_UGNAUGHT01_DESC|Ugnaught gains 5% Evasion for each Droid enemy. UNIQUEABILITY_UGNAUGHT01_NAME|One Step Ahead UNIQUEABILITY_UGNAUGHT01_TIER01_DESC|Ugnaught gains 6% Evasion for each Droid enemy. UNIQUEABILITY_UGNAUGHT01_TIER02_DESC|Ugnaught gains 6% Evasion for each Droid enemy and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_UGNAUGHT01_TIER03_DESC|Ugnaught gains 7% Evasion for each Droid enemy and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_UGNAUGHT01_TIER04_DESC|Ugnaught gains 8% Evasion for each Droid enemy and gains 20% Turn Meter whenever he Evades an attack. UNIQUEABILITY_UGNAUGHT01_TIER05_DESC|Ugnaught gains 8% Evasion for each Droid enemy and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_UGNAUGHT01_TIER06_DESC|Ugnaught gains 9% Evasion for each Droid enemy and gains 25% Turn Meter whenever he Evades an attack. UNIQUEABILITY_UGNAUGHT01_TIER07_DESC|Ugnaught gains 9% Evasion for each Droid enemy and gains 30% Turn Meter whenever he Evades an attack. UNIQUEABILITY_UMBARANSTARFIGHTER01_DESC|Whenever Umbaran Starfighter attacks, it gains 5% Turn Meter and the target gains 25% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_NAME|Reckless Piloting UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER01_DESC|Whenever Umbaran Starfighter attacks, it gains 7% Turn Meter and the target gains 25% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER02_DESC|Whenever Umbaran Starfighter attacks, it gains 10% Turn Meter and the target gains 25% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER03_DESC|Whenever Umbaran Starfighter attacks, it gains 15% Turn Meter and the target gains 25% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER04_DESC|Whenever Umbaran Starfighter attacks, it gains 17% Turn Meter and the target gains 25% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER05_DESC|Whenever Umbaran Starfighter attacks, it gains 20% Turn Meter and the target gains 25% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER06_DESC|Whenever Umbaran Starfighter attacks, it gains 25% Turn Meter and the target gains 25% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER07_DESC|Whenever Umbaran Starfighter attacks, it gains 35% Turn Meter and the target gains 25% Turn Meter. UNIQUEABILITY_URORRURRR_TIER01_DESC|URoRRuR'R'R has a 60% chance to gain Offense Up for 2 turns whenever an enemy is Stunned. UNIQUEABILITY_URORRURRR_TIER02_DESC|URoRRuR'R'R has a 70% chance to gain Offense Up for 2 turns whenever an enemy is Stunned. UNIQUEABILITY_URORRURRR_TIER03_DESC|URoRRuR'R'R has a 70% chance to gain Offense Up for 3 turns whenever an enemy is Stunned. UNIQUEABILITY_URORRURRR_TIER04_DESC|URoRRuR'R'R has an 80% chance to gain Offense Up for 3 turns whenever an enemy is Stunned. UNIQUEABILITY_URORRURRR_TIER05_DESC|URoRRuR'R'R has a 90% chance to gain Offense Up for 3 turns whenever an enemy is Stunned. UNIQUEABILITY_URORRURRR_TIER06_DESC|URoRRuR'R'R gains Offense Up for 3 turns whenever an enemy is Stunned. UNIQUEABILITY_URORRURRR_TIER07_DESC|URoRRuR'R'R gains Offense Up for 4 turns whenever an enemy is Stunned. UNIQUEABILITY_URORRURRR01_DESC|URoRRuR'R'R deals 75% more damage to Stunned enemies. UNIQUEABILITY_URORRURRR01_DESC_V2|URoRRuR'R'R has a 50% chance to gain Offense Up for 2 turns whenever an enemy is Stunned. UNIQUEABILITY_URORRURRR01_NAME|Ambush Instincts UNIQUEABILITY_UWINGROGUEONE01_DESC|All allies have +15% Critical Avoidance and +5% Evasion when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_NAME|Avoid Contact UNIQUEABILITY_UWINGROGUEONE01_TIER01_DESC|All allies have +17% Critical Avoidance and +5% Evasion when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER02_DESC|All allies have +20% Critical Avoidance and +5% Evasion when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER03_DESC|All allies have +20% Critical Avoidance and +6% Evasion when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER04_DESC|All allies have +22% Critical Avoidance and +6% Evasion when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER05_DESC|All allies have +25% Critical Avoidance and +6% Evasion when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER06_DESC|All allies have +25% Critical Avoidance and +8% Evasion when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER07_DESC|All allies have +25% Critical Avoidance and +10% Evasion when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGSCARIF01_DESC|Bistan's U-wing has +5% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 15% Turn Meter and Advantage for 1 Turn. UNIQUEABILITY_UWINGSCARIF01_NAME|Assault Plan UNIQUEABILITY_UWINGSCARIF01_TIER01_DESC|Bistan's U-wing has +10% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 15% Turn Meter and Advantage for 1 Turn. UNIQUEABILITY_UWINGSCARIF01_TIER02_DESC|Bistan's U-wing has +10% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 20% Turn Meter and Advantage for 1 Turn. UNIQUEABILITY_UWINGSCARIF01_TIER03_DESC|Bistan's U-wing has +15% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 20% Turn Meter and Advantage for 1 Turn. UNIQUEABILITY_UWINGSCARIF01_TIER04_DESC|Bistan's U-wing has +15% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 25% Turn Meter and Advantage for 1 Turn. UNIQUEABILITY_UWINGSCARIF01_TIER05_DESC|Bistan's U-wing has +20% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 25% Turn Meter and Advantage for 1 Turn. UNIQUEABILITY_UWINGSCARIF01_TIER06_DESC|Bistan's U-wing has +20% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 30% Turn Meter and Advantage for 1 Turn. UNIQUEABILITY_UWINGSCARIF01_TIER07_DESC|Bistan's U-wing has +20% Speed. In addition, whenever an enemy becomes Target Locked, Scarif U-wing and another random ally gain 30% Turn Meter and Advantage for 1 Turn. UNIQUEABILITY_UWINGSCARIF02_DESC|Whenever an ally scores a finishing blow, that ally gains 10% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_NAME|Tactical Comms UNIQUEABILITY_UWINGSCARIF02_TIER01_DESC|Whenever an ally scores a finishing blow, that ally gains 11% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER02_DESC|Whenever an ally scores a finishing blow, that ally gains 12% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER03_DESC|Whenever an ally scores a finishing blow, that ally gains 13% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER04_DESC|Whenever an ally scores a finishing blow, that ally gains 18% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER05_DESC|Whenever an ally scores a finishing blow, that ally gains 19% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER06_DESC|Whenever an ally scores a finishing blow, that ally gains 20% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER07_DESC|Whenever an ally scores a finishing blow, that ally gains 25% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_V19TORRENTSTARFIGHTER_DESC|Increase attack by 5% for each friendly Repbulic Unit. UNIQUEABILITY_V19TORRENTSTARFIGHTER_NAME|Assault Fighter UNIQUEABILITY_VADER01_DESC|For each character killed, ATK and DEF are increased by a small amount and Stun Immunity for X rounds. UNIQUEABILITY_VADER01_DESC_V3|At the start of each encounter Darth Vader gains 2 Speed until the end of that encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. UNIQUEABILITY_VADER01_NAME|Sith Lord UNIQUEABILITY_VADER01_NAME_V2|No Escape UNIQUEABILITY_VADER01_TIER01_DESC_V2|At the start of each encounter Darth Vader gains 3 Speed until the end of that encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. UNIQUEABILITY_VADER01_TIER02_DESC_V2|At the start of each encounter Darth Vader gains 4 Speed until the end of that encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. UNIQUEABILITY_VADER01_TIER03_DESC_V2|At the start of each encounter Darth Vader gains 5 Speed until the end of that encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. UNIQUEABILITY_VADER01_TIER04_DESC_V2|At the start of each encounter Darth Vader gains 6 Speed until the end of that encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. UNIQUEABILITY_VADER01_TIER05_DESC_V2|At the start of each encounter Darth Vader gains 7 Speed until the end of that encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. UNIQUEABILITY_VADER01_TIER06_DESC_V2|At the start of each encounter Darth Vader gains 8 Speed until the end of that encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. UNIQUEABILITY_VADER01_TIER07_DESC_V2|At the start of each encounter Darth Vader gains 8 Speed until the end of that encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. Darth Vader is immune to Turn Meter Reduction and recovers 5% Health when a Damage Over Time effect on an enemy expires. UNIQUEABILITY_VEERS01_DESC|Whenever an enemy is defeated, Veers has a 50% chance to gain Offense Up for 2 turns. UNIQUEABILITY_VEERS01_DESC_V2|Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have a 50% chance to gain Offense Up for 2 turns.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. UNIQUEABILITY_VEERS01_NAME|Aggressive Tactician UNIQUEABILITY_VEERS01_TIER01_DESC|Whenever an enemy is defeated, Veers has a 60% chance to gain Offense Up for 2 turns. UNIQUEABILITY_VEERS01_TIER01_DESC_V2|Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have a 60% chance to gain Offense Up for 2 turns.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. UNIQUEABILITY_VEERS01_TIER02_DESC|Whenever an enemy is defeated, Veers has a 25% chance to gain 25% Turn Meter, and a 60% chance to gain Offense Up for 2 turns. UNIQUEABILITY_VEERS01_TIER02_DESC_V2|Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have a 60% chance to gain Offense Up for 2 turns and a 25% chance to gain 25% Turn Meter.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. UNIQUEABILITY_VEERS01_TIER03_DESC|Whenever an enemy is defeated, Veers has a 25% chance to gain 25% Turn Meter, and a 70% chance to gain Offense Up for 2 turns. UNIQUEABILITY_VEERS01_TIER03_DESC_V2|Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have a 70% chance to gain Offense Up for 2 turns and a 25% chance to gain 25% Turn Meter.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. UNIQUEABILITY_VEERS01_TIER04_DESC|Whenever an enemy is defeated, Veers has a 40% chance to gain 25% Turn Meter, and a 70% chance to gain Offense Up for 2 turns. UNIQUEABILITY_VEERS01_TIER04_DESC_V2|Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have a 70% chance to gain Offense Up for 2 turns and a 40% chance to gain 25% Turn Meter.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. UNIQUEABILITY_VEERS01_TIER05_DESC|Whenever an enemy is defeated, Veers has a 40% chance to gain 25% Turn Meter, and an 80% chance to gain Offense Up for 2 turns. UNIQUEABILITY_VEERS01_TIER05_DESC_V2|Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have an 80% chance to gain Offense Up for 2 turns and a 40% chance to gain 25% Turn Meter.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. UNIQUEABILITY_VEERS01_TIER06_DESC|Whenever an enemy is defeated, Veers has a 40% chance to gain 50% Turn Meter, and an 80% chance to gain Offense Up for 2 turns. UNIQUEABILITY_VEERS01_TIER06_DESC_V2|Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have an 80% chance to gain Offense Up for 2 turns and a 40% chance to gain 50% Turn Meter.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. UNIQUEABILITY_VEERS01_TIER07_DESC|Whenever an enemy is defeated, Veers has a 55% chance to gain 50% Turn Meter, and an 80% chance to gain Offense Up for 2 turns. UNIQUEABILITY_VEERS01_TIER07_DESC_V2|Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. UNIQUEABILITY_VISASMARR01_DESC|While Visas Marr has no debuffs, she has +40% Counter Chance. UNIQUEABILITY_VISASMARR01_NAME|Returned to the Light UNIQUEABILITY_VISASMARR01_TIER01_DESC|While Visas Marr has no debuffs, she has +50% Counter Chance UNIQUEABILITY_VISASMARR01_TIER02_DESC|While Visas Marr has no debuffs, she has +60% Counter Chance UNIQUEABILITY_VISASMARR01_TIER03_DESC|While Visas Marr has no debuffs, she has +70% Counter Chance UNIQUEABILITY_VISASMARR01_TIER04_DESC|While Visas Marr has no debuffs, she has +80% Counter Chance UNIQUEABILITY_VISASMARR01_TIER05_DESC|While Visas Marr has no debuffs, she has +90% Counter Chance UNIQUEABILITY_VISASMARR01_TIER06_DESC|While Visas Marr has no debuffs, she has +100% Counter Chance UNIQUEABILITY_VISASMARR01_TIER07_DESC|While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn. UNIQUEABILITY_VULTUREDROID01_DESC|The first time Vulture Droid is defeated, it is replaced by a new one, and its Capital Ship gains 10% Turn Meter. UNIQUEABILITY_VULTUREDROID01_NAME|Endless Waves UNIQUEABILITY_VULTUREDROID01_TIER01_DESC|The first time Vulture Droid is defeated, it is replaced by a new one, and its Capital Ship gains 12% Turn Meter. UNIQUEABILITY_VULTUREDROID01_TIER02_DESC|The first time Vulture Droid is defeated, it is replaced by a new one, and its Capital Ship gains 14% Turn Meter. UNIQUEABILITY_VULTUREDROID01_TIER03_DESC|The first time Vulture Droid is defeated, it is replaced by a new one, and its Capital Ship gains 16% Turn Meter. UNIQUEABILITY_VULTUREDROID01_TIER04_DESC|The first time Vulture Droid is defeated, it is replaced by a new one, and its Capital Ship gains 21% Turn Meter. UNIQUEABILITY_VULTUREDROID01_TIER05_DESC|The first time Vulture Droid is defeated, it is replaced by a new one, and its Capital Ship gains 23% Turn Meter. UNIQUEABILITY_VULTUREDROID01_TIER06_DESC|The first time Vulture Droid is defeated, it is replaced by a new one, and its Capital Ship gains 25% Turn Meter. UNIQUEABILITY_VULTUREDROID01_TIER07_DESC|The first two times Vulture Droid is defeated, it is replaced by a new one, and its Capital Ship gains 25% Turn Meter. UNIQUEABILITY_WAMPA01_DESC|While Wampa has Protection Up, it has +20% Offense and +20% Tenacity. UNIQUEABILITY_WAMPA01_NAME|Howling Rage UNIQUEABILITY_WAMPA01_TIER01_DESC|While Wampa has Protection Up, it has +20% Offense and +30% Tenacity. UNIQUEABILITY_WAMPA01_TIER02_DESC|While Wampa has Protection Up, it has +30% Offense and +30% Tenacity. UNIQUEABILITY_WAMPA01_TIER03_DESC|While Wampa has Protection Up, it has +30% Offense and +40% Tenacity. UNIQUEABILITY_WAMPA01_TIER04_DESC|While Wampa has Protection Up, it has +40% Offense and +40% Tenacity. UNIQUEABILITY_WAMPA01_TIER05_DESC|While Wampa has Protection Up, it has +40% Offense and +50% Tenacity. UNIQUEABILITY_WAMPA01_TIER06_DESC|While Wampa has Protection Up, it has +50% Offense and +50% Tenacity. UNIQUEABILITY_WAMPA01_TIER07_DESC|While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity. UNIQUEABILITY_WAMPA02_DESC|Wampa has +20% Counter Chance. UNIQUEABILITY_WAMPA02_NAME|Cornered Beast UNIQUEABILITY_WAMPA02_TIER01_DESC|Wampa has +25% Counter Chance. UNIQUEABILITY_WAMPA02_TIER02_DESC|Wampa has +30% Counter Chance. UNIQUEABILITY_WAMPA02_TIER03_DESC|Wampa has +35% Counter Chance. UNIQUEABILITY_WAMPA02_TIER04_DESC|Wampa has +40% Counter Chance. UNIQUEABILITY_WAMPA02_TIER05_DESC|Wampa has +45% Counter Chance. UNIQUEABILITY_WAMPA02_TIER06_DESC|Wampa has +50% Counter Chance. UNIQUEABILITY_WAMPA02_TIER07_DESC|Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy. UNIQUEABILITY_WEDGEANTILLES01_DESC|Wedge has +2% Offense for each ally with 70% Health or more. UNIQUEABILITY_WEDGEANTILLES01_DESC_V2|Wedge has +7% Offense and +3 Speed for each ally with full Health and +9 Speed for each ally without full Health (including defeated allies.) If Biggs Darklighter is present he also gains these bonuses. UNIQUEABILITY_WEDGEANTILLES01_NAME|Red Leader UNIQUEABILITY_WEDGEANTILLES01_TIER01_DESC|Wedge has +3% Offense for each ally with 70% Health or more. UNIQUEABILITY_WEDGEANTILLES01_TIER01_DESC_V2|Wedge has +8% Offense and +3 Speed for each ally with full Health and +9 Speed for each ally without full Health (including defeated allies.) If Biggs Darklighter is present he also gains these bonuses. UNIQUEABILITY_WEDGEANTILLES01_TIER02_DESC|Wedge has +4% Offense for each ally with 70% Health or more. UNIQUEABILITY_WEDGEANTILLES01_TIER02_DESC_V2|Wedge has +9% Offense and +3 Speed for each ally with full Health and +9 Speed for each ally without full Health (including defeated allies.) If Biggs Darklighter is present he also gains these bonuses. UNIQUEABILITY_WEDGEANTILLES01_TIER03_DESC|Wedge has +4% Offense and +3 Speed for each ally with 70% Health or more. UNIQUEABILITY_WEDGEANTILLES01_TIER03_DESC_V2|Wedge has +9% Offense and +6 Speed for each ally with full Health and +12 Speed for each ally without full Health (including defeated allies.) If Biggs Darklighter is present he also gains these bonuses. UNIQUEABILITY_WEDGEANTILLES01_TIER04_DESC|Wedge has +5% Offense and +3 Speed for each ally with 70% Health or more. UNIQUEABILITY_WEDGEANTILLES01_TIER04_DESC_V2|Wedge has +10% Offense and +6 Speed for each ally with full Health and +12 Speed for each ally without full Health (including defeated allies.) If Biggs Darklighter is present he also gains these bonuses. UNIQUEABILITY_WEDGEANTILLES01_TIER05_DESC|Wedge has +6% Offense and +3 Speed for each ally with 70% Health or more. UNIQUEABILITY_WEDGEANTILLES01_TIER05_DESC_V2|Wedge has +11% Offense and +6 Speed for each ally with full Health and +12 Speed for each ally without full Health (including defeated allies.) If Biggs Darklighter is present he also gains these bonuses. UNIQUEABILITY_WEDGEANTILLES01_TIER06_DESC|Wedge has +7% Offense and +3 Speed for each ally with 70% Health or more. UNIQUEABILITY_WEDGEANTILLES01_TIER06_DESC_V2|Wedge has +12% Offense and +6 Speed for each ally with full Health and +12 Speed for each ally without full Health (including defeated allies.) If Biggs Darklighter is present he also gains these bonuses. UNIQUEABILITY_WEDGEANTILLES01_TIER07_DESC|Wedge has +7% Offense and +6 Speed for each ally with 70% Health or more. UNIQUEABILITY_WEDGEANTILLES01_TIER07_DESC_V2|Wedge has +12% Offense and +9 Speed for each ally with full Health and +15 Speed for each ally without full Health (including defeated allies.) If Biggs Darklighter is present he also gains these bonuses. UNIQUEABILITY_WICKET01_DESC|Wicket gains 4% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. UNIQUEABILITY_WICKET01_NAME|Furtive Tactics UNIQUEABILITY_WICKET01_TIER01_DESC|Wicket gains 5% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. UNIQUEABILITY_WICKET01_TIER02_DESC|Wicket gains 6% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. UNIQUEABILITY_WICKET01_TIER03_DESC|Wicket gains 7% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. UNIQUEABILITY_WICKET01_TIER04_DESC|Wicket gains 8% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. UNIQUEABILITY_WICKET01_TIER05_DESC|Wicket gains 9% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. UNIQUEABILITY_WICKET01_TIER06_DESC|Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. UNIQUEABILITY_WICKET01_TIER07_DESC|Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection. UNIQUEABILITY_WOUND_DRAIN_TOAST|PROTECTION DRAIN UNIQUEABILITY_XANADUBLOOD01_DESC|Xanadu Blood has +10% Critical Chance. At the beginning of each ally or enemy ship's turn, if Xanadu Blood didn't attack that ship on its previous turn, Xanadu Blood gains Stealth for 1 turn. This effect is disabled if Xanadu Blood is debuffed. UNIQUEABILITY_XANADUBLOOD01_NAME|Cloaked Intent UNIQUEABILITY_XANADUBLOOD01_TIER01_DESC|Xanadu Blood has +13% Critical Chance. At the beginning of each ally or enemy ship's turn, if Xanadu Blood didn't attack that ship on its previous turn, Xanadu Blood gains Stealth for 1 turn. This effect is disabled if Xanadu Blood is debuffed. UNIQUEABILITY_XANADUBLOOD01_TIER02_DESC|Xanadu Blood has +16% Critical Chance. At the beginning of each ally or enemy ship's turn, if Xanadu Blood didn't attack that ship on its previous turn, Xanadu Blood gains Stealth for 1 turn. This effect is disabled if Xanadu Blood is debuffed. UNIQUEABILITY_XANADUBLOOD01_TIER03_DESC|Xanadu Blood has +19% Critical Chance. At the beginning of each ally or enemy ship's turn, if Xanadu Blood didn't attack that ship on its previous turn, Xanadu Blood gains Stealth for 1 turn. This effect is disabled if Xanadu Blood is debuffed. UNIQUEABILITY_XANADUBLOOD01_TIER04_DESC|Xanadu Blood has +19% Critical Chance and +10% Speed. At the beginning of each ally or enemy ship's turn, if Xanadu Blood didn't attack that ship on its previous turn, Xanadu Blood gains Stealth for 1 turn. This effect is disabled if Xanadu Blood is debuffed. UNIQUEABILITY_XANADUBLOOD01_TIER05_DESC|Xanadu Blood has +22% Critical Chance and +10% Speed. At the beginning of each ally or enemy ship's turn, if Xanadu Blood didn't attack that ship on its previous turn, Xanadu Blood gains Stealth for 1 turn. This effect is disabled if Xanadu Blood is debuffed. UNIQUEABILITY_XANADUBLOOD01_TIER06_DESC|Xanadu Blood has +25% Critical Chance and +10% Speed. At the beginning of each ally or enemy ship's turn, if Xanadu Blood didn't attack that ship on its previous turn, Xanadu Blood gains Stealth for 1 turn. This effect is disabled if Xanadu Blood is debuffed. UNIQUEABILITY_XANADUBLOOD01_TIER07_DESC|Xanadu Blood has +25% Critical Chance and +20% Speed. At the beginning of each ally or enemy ship's turn, if Xanadu Blood didn't attack that ship on its previous turn, Xanadu Blood gains Stealth for 1 turn. This effect is disabled if Xanadu Blood is debuffed. UNIQUEABILITY_XWING_DESC|Each time a Rebel unit attacks this unit gains an attack buff which lasts 1 round. UNIQUEABILITY_XWING_NAME|Squadron Leader UNIQUEABILITY_XWINGBLACKONE01_DESC|Black One gains Offense Up and Foresight for 3 turns, as well as 20% Turn Meter and 15% Protection. UNIQUEABILITY_XWINGBLACKONE01_NAME|Bolt from the Blue UNIQUEABILITY_XWINGBLACKONE01_TIER01_DESC|Black One gains Offense Up and Foresight for 3 turns, as well as 24% Turn Meter and 15% Protection. UNIQUEABILITY_XWINGBLACKONE01_TIER02_DESC|Black One gains Offense Up and Foresight for 3 turns, as well as 28% Turn Meter and 15% Protection. UNIQUEABILITY_XWINGBLACKONE01_TIER03_DESC|Black One gains Offense Up and Foresight for 3 turns, as well as 32% Turn Meter and 15% Protection. UNIQUEABILITY_XWINGBLACKONE01_TIER04_DESC|Black One gains Offense Up and Foresight for 3 turns, as well as 42% Turn Meter and 15% Protection. UNIQUEABILITY_XWINGBLACKONE01_TIER05_DESC|Black One gains Offense Up and Foresight for 3 turns, as well as 46% Turn Meter and 15% Protection. UNIQUEABILITY_XWINGBLACKONE01_TIER06_DESC|Black One gains Offense Up and Foresight for 3 turns, as well as 50% Turn Meter and 15% Protection. UNIQUEABILITY_XWINGBLACKONE01_TIER07_DESC|Black One gains Offense Up and Foresight for 3 turns, as well as 50% Turn Meter and 25% Protection. UNIQUEABILITY_XWINGRED2_DESC|All other allies gain 30% Turn Meter whenever Red Three enters the battle. UNIQUEABILITY_XWINGRED2_NAME|Squad Leader UNIQUEABILITY_XWINGRED2_TIER01_DESC|All other allies gain 35% Turn Meter whenever Red Three enters the battle. UNIQUEABILITY_XWINGRED2_TIER02_DESC|All other allies gain 40% Turn Meter whenever Red Three enters the battle. UNIQUEABILITY_XWINGRED2_TIER03_DESC|All other allies gain 45% Turn Meter whenever Red Three enters the battle. UNIQUEABILITY_XWINGRED2_TIER04_DESC|All other allies gain 50% Turn Meter whenever Red Three enters the battle. UNIQUEABILITY_XWINGRED2_TIER05_DESC|All other allies gain 55% Turn Meter whenever Red Three enters the battle. UNIQUEABILITY_XWINGRED2_TIER06_DESC|All other allies gain 60% Turn Meter whenever Red Three enters the battle. UNIQUEABILITY_XWINGRED2_TIER07_DESC|All other allies gain 70% Turn Meter whenever Red Three enters the battle. UNIQUEABILITY_XWINGRED201_DESC|Wedge's X-wing gains 10% Turn Meter whenever it attacks out of turn. UNIQUEABILITY_XWINGRED201_NAME|Lead the Way UNIQUEABILITY_XWINGRED201_TIER01_DESC|Wedge's X-wing gains 12% Turn Meter whenever it attacks out of turn. UNIQUEABILITY_XWINGRED201_TIER02_DESC|Wedge's X-wing gains 15% Turn Meter whenever it attacks out of turn. UNIQUEABILITY_XWINGRED201_TIER03_DESC|Wedge's X-wing gains 18% Turn Meter whenever it attacks out of turn. UNIQUEABILITY_XWINGRED201_TIER04_DESC|Wedge's X-wing gains 21% Turn Meter whenever it attacks out of turn. UNIQUEABILITY_XWINGRED201_TIER05_DESC|Wedge's X-wing gains 25% Turn Meter whenever it attacks out of turn. UNIQUEABILITY_XWINGRED201_TIER06_DESC|Wedge's X-wing gains 30% Turn Meter whenever it attacks out of turn. UNIQUEABILITY_XWINGRED201_TIER07_DESC|Wedge's X-wing gains 40% Turn Meter whenever it attacks out of turn. UNIQUEABILITY_XWINGRED301_DESC|Biggs's X-wing recovers 25% Protection and Taunts for 1 turn whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_NAME|Daring Assault UNIQUEABILITY_XWINGRED301_TIER01_DESC|Biggs's X-wing recovers 26% Protection and Taunts for 1 turn whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER02_DESC|Biggs's X-wing recovers 28% Protection and Taunts for 1 turn whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER03_DESC|Biggs's X-wing recovers 30% Protection and Taunts for 1 turn whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER04_DESC|Biggs's X-wing recovers 32% Protection and Taunts for 1 turn whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER05_DESC|Biggs's X-wing recovers 35% Protection and Taunts for 1 turn whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER06_DESC|Biggs's X-wing recovers 40% Protection and Taunts for 1 turn whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER07_DESC|Biggs's X-wing recovers 40% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGREDTWO_DESC|All other allies gain 30% Turn Meter whenever Red Two enters the battle. UNIQUEABILITY_XWINGREDTWO_NAME|Squad Leader UNIQUEABILITY_XWINGREDTWO_TIER01_DESC|All other allies gain 35% Turn Meter whenever Red Two enters the battle. UNIQUEABILITY_XWINGREDTWO_TIER02_DESC|All other allies gain 40% Turn Meter whenever Red Two enters the battle. UNIQUEABILITY_XWINGREDTWO_TIER03_DESC|All other allies gain 45% Turn Meter whenever Red Two enters the battle. UNIQUEABILITY_XWINGREDTWO_TIER04_DESC|All other allies gain 50% Turn Meter whenever Red Two enters the battle. UNIQUEABILITY_XWINGREDTWO_TIER05_DESC|All other allies gain 55% Turn Meter whenever Red Two enters the battle. UNIQUEABILITY_XWINGREDTWO_TIER06_DESC|All other allies gain 60% Turn Meter whenever Red Two enters the battle. UNIQUEABILITY_XWINGREDTWO_TIER07_DESC|All other allies gain 70% Turn Meter whenever Red Two enters the battle. UNIQUEABILITY_XWINGREDTWO01_DESC|Red 2 has a 10% chance to gain 10% Turn Meter whenever it attacks an enemy with Target Lock. UNIQUEABILITY_XWINGREDTWO01_NAME|Lead the Way UNIQUEABILITY_XWINGREDTWO01_TIER01_DESC|Red Two has a 20% chance to gain 10% Turn Meter whenever it attacks an enemy with Target Lock. UNIQUEABILITY_XWINGREDTWO01_TIER02_DESC|Red Two has a 20% chance to gain 20% Turn Meter whenever it attacks an enemy with Target Lock. UNIQUEABILITY_XWINGREDTWO01_TIER03_DESC|Red Two has a 25% chance to gain 20% Turn Meter whenever it attacks an enemy with Target Lock. UNIQUEABILITY_XWINGREDTWO01_TIER04_DESC|Red Two has a 25% chance to gain 30% Turn Meter whenever it attacks an enemy with Target Lock. UNIQUEABILITY_XWINGREDTWO01_TIER05_DESC|Red Two has a 30% chance to gain 30% Turn Meter whenever it attacks an enemy with Target Lock. UNIQUEABILITY_XWINGREDTWO01_TIER06_DESC|Red Two has a 30% chance to gain 40% Turn Meter whenever it attacks an enemy with Target Lock. UNIQUEABILITY_XWINGREDTWO01_TIER07_DESC|Red Two has a 40% chance to gain 40% Turn Meter whenever it attacks an enemy with Target Lock. UNIQUEABILITY_YOUNGCHEWBACCA01_DESC|Chewbacca has 30% less Max Protection, but 30% more Max Health. UNIQUEABILITY_YOUNGCHEWBACCA01_NAME|The Beast UNIQUEABILITY_YOUNGCHEWBACCA01_TIER01_DESC|Chewbacca has 30% less Max Protection, but 35% more Max Health. UNIQUEABILITY_YOUNGCHEWBACCA01_TIER02_DESC|Chewbacca has 30% less Max Protection, but 40% more Max Health. UNIQUEABILITY_YOUNGCHEWBACCA01_TIER03_DESC|Chewbacca has 35% less Max Protection, but 55% more Max Health. UNIQUEABILITY_YOUNGCHEWBACCA01_TIER04_DESC|Chewbacca has 35% less Max Protection, but 60% more Max Health. UNIQUEABILITY_YOUNGCHEWBACCA01_TIER05_DESC|Chewbacca has 35% less Max Protection, but 65% more Max Health. UNIQUEABILITY_YOUNGCHEWBACCA01_TIER06_DESC|Chewbacca has 40% less Max Protection, but 80% more Max Health. UNIQUEABILITY_YOUNGCHEWBACCA01_TIER07_DESC|Chewbacca has 40% less Max Protection, but 80% more Max Health. In addition, all enemies deal -25% damage while Chewbacca is buffed. UNIQUEABILITY_YOUNGCHEWBACCA02_DESC|While Chewbacca is buffed, he has 40% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. UNIQUEABILITY_YOUNGCHEWBACCA02_NAME|Ferocious Protector UNIQUEABILITY_YOUNGCHEWBACCA02_TIER01_DESC|While Chewbacca is buffed, he has 45% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. UNIQUEABILITY_YOUNGCHEWBACCA02_TIER02_DESC|While Chewbacca is buffed, he has 55% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. UNIQUEABILITY_YOUNGCHEWBACCA02_TIER03_DESC|While Chewbacca is buffed, he has 70% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. UNIQUEABILITY_YOUNGCHEWBACCA02_TIER04_DESC|While Chewbacca is buffed, he has 75% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. UNIQUEABILITY_YOUNGCHEWBACCA02_TIER05_DESC|While Chewbacca is buffed, he has 85% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. UNIQUEABILITY_YOUNGCHEWBACCA02_TIER06_DESC|While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. UNIQUEABILITY_YOUNGCHEWBACCA02_TIER07_DESC|While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared. UNIQUEABILITY_YOUNGHAN01_DESC|When Han starts his turn with Protection Up, he gains +4% Offense (stacking) and 4% Critical Chance (stacking) until the end of battle. UNIQUEABILITY_YOUNGHAN01_NAME|Ready For Anything UNIQUEABILITY_YOUNGHAN01_TIER01_DESC|When Han starts his turn with Protection Up, he gains +6% Offense (stacking) and 4% Critical Chance (stacking) until the end of battle. UNIQUEABILITY_YOUNGHAN01_TIER02_DESC|When Han starts his turn with Protection Up, he gains +6% Offense (stacking) and 6% Critical Chance (stacking) until the end of battle. UNIQUEABILITY_YOUNGHAN01_TIER03_DESC|When Han starts his turn with Protection Up, he gains +8% Offense (stacking) and 6% Critical Chance (stacking) until the end of battle. UNIQUEABILITY_YOUNGHAN01_TIER04_DESC|When Han starts his turn with Protection Up, he gains +8% Offense (stacking) and 8% Critical Chance (stacking) until the end of battle. UNIQUEABILITY_YOUNGHAN01_TIER05_DESC|When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and 8% Critical Chance (stacking) until the end of battle. UNIQUEABILITY_YOUNGHAN01_TIER06_DESC|When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and 10% Critical Chance (stacking) until the end of battle. UNIQUEABILITY_YOUNGHAN01_TIER07_DESC|When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn. UNIQUEABILITY_YWING_DESC|Anytime this unit is crit it heals 20% of its health. Anytime a bomb deals damage all units gain 10% hp fill. UNIQUEABILITY_YWING_NAME|Reactive Systems UNIQUEABILITY_ZAMWESELL01_DESC|Zam gains 10% Evasion while suffering from a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. UNIQUEABILITY_ZAMWESELL01_DESC_V2|Zam gains 10% Evasion. This bonus is doubled while she is suffering a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. UNIQUEABILITY_ZAMWESELL01_NAME|Shapeshifter UNIQUEABILITY_ZAMWESELL01_TIER01_DESC|Zam gains 12% Evasion while suffering from a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. UNIQUEABILITY_ZAMWESELL01_TIER01_DESC_V2|Zam gains 12% Evasion. This bonus is doubled while she is suffering a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. UNIQUEABILITY_ZAMWESELL01_TIER02_DESC|Zam gains 14% Evasion while suffering from a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. UNIQUEABILITY_ZAMWESELL01_TIER02_DESC_V2|Zam gains 14% Evasion. This bonus is doubled while she is suffering a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. UNIQUEABILITY_ZAMWESELL01_TIER03_DESC|Zam gains 14% Evasion while suffering from a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 1 turn. UNIQUEABILITY_ZAMWESELL01_TIER03_DESC_V2|Zam gains 14% Evasion. This bonus is doubled while she is suffering a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 1 turn. UNIQUEABILITY_ZAMWESELL01_TIER04_DESC|Zam gains 16% Evasion while suffering from a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 1 turn. UNIQUEABILITY_ZAMWESELL01_TIER04_DESC_V2|Zam gains 16% Evasion. This bonus is doubled while she is suffering a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 1 turn. UNIQUEABILITY_ZAMWESELL01_TIER05_DESC|Zam gains 18% Evasion while suffering from a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 1 turn. UNIQUEABILITY_ZAMWESELL01_TIER05_DESC_V2|Zam gains 18% Evasion. This bonus is doubled while she is suffering a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 1 turn. UNIQUEABILITY_ZAMWESELL01_TIER06_DESC|Zam gains 18% Evasion while suffering from a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 2 turns. UNIQUEABILITY_ZAMWESELL01_TIER06_DESC_V2|Zam gains 18% Evasion. This bonus is doubled while she is suffering a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 2 turns. UNIQUEABILITY_ZAMWESELL01_TIER07_DESC|Zam gains 20% Evasion while suffering from a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 2 turns. UNIQUEABILITY_ZAMWESELL01_TIER07_DESC_V2|Zam gains 20% Evasion. This bonus is doubled while she is suffering a negative status effect. Whenever Zam Evades an attack, she also dispels all negative status effects on herself. Whenever Zam is Critically Hit, she gains Evasion Up for 2 turns. UNIQUEABILITY_ZEBS301_DESC|Zeb has bonus Max Protection equal to +10% of his Max Health and recovers 10% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. UNIQUEABILITY_ZEBS301_NAME|Shrug Off UNIQUEABILITY_ZEBS301_TIER01_DESC|Zeb has bonus Max Protection equal to +14% of his Max Health and recovers 10% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. UNIQUEABILITY_ZEBS301_TIER02_DESC|Zeb has bonus Max Protection equal to +18% of his Max Health and recovers 10% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. UNIQUEABILITY_ZEBS301_TIER03_DESC|Zeb has bonus Max Protection equal to +22% of his Max Health and recovers 10% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. UNIQUEABILITY_ZEBS301_TIER04_DESC|Zeb has bonus Max Protection equal to +22% of his Max Health and recovers 15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. UNIQUEABILITY_ZEBS301_TIER05_DESC|Zeb has bonus Max Protection equal to +26% of his Max Health and recovers 15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. UNIQUEABILITY_ZEBS301_TIER06_DESC|Zeb has bonus Max Protection equal to +30% of his Max Health and recovers 15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. UNIQUEABILITY_ZEBS301_TIER07_DESC|Zeb has bonus Max Protection equal to +40% of his Max Health and recovers 15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. UNIT_AAT_CANNON_LEFT_DESC| UNIT_AAT_CANNON_LEFT_NAME|AAT (Left Cannon) UNIT_AAT_CANNON_RIGHT_DESC| UNIT_AAT_CANNON_RIGHT_NAME|AAT (Right Cannon) UNIT_AAT_DESC| UNIT_AAT_NAME|AAT UNIT_AAT_TURRET_DESC| UNIT_AAT_TURRET_NAME|AAT (Main Cannon) UNIT_AAYLASECURA_DESC|Versatile attacker with high survivability through Dodge, Hitpoints, and self healing. UNIT_AAYLASECURA_NAME|Aayla Secura UNIT_ADMINISTRATORLANDO_DESC|Scoundrel leader with high offense and excellent Critical Hit synergy UNIT_ADMINISTRATORLANDO_NAME|Lando Calrissian UNIT_ADMIRALACKBAR_DESC|Rebel Support that can Dispel debuffs and grant allies extra turns UNIT_ADMIRALACKBAR_NAME|Admiral Ackbar UNIT_AHSOKATANO_DESC|Attacker with self healing, group healing, and stacking hit point and dodge buffs. UNIT_AHSOKATANO_DESC_V2|Versatile Attacker with healing and superior stats as long as she can avoid suffering Critical Hits UNIT_AHSOKATANO_NAME|Ahsoka Tano UNIT_AMILYNHOLDO_DESC|Seasoned Resistance Tank with powerful ally support and enemy debuffs UNIT_AMILYNHOLDO_NAME|Amilyn Holdo UNIT_ANAKINKNIGHT_DESC|High-pressure Jedi attacker that punishes enemies for wounding his allies UNIT_ANAKINKNIGHT_NAME|Jedi Knight Anakin UNIT_ANAKINPADAWAN_NAME|Padawan Anakin Skywalker UNIT_APPRENTICECONSULAR_DESC| UNIT_APPRENTICECONSULAR_NAME|Jedi Knight Apprentice UNIT_APPRENTICEGUARDIAN_DESC| UNIT_APPRENTICEGUARDIAN_NAME|Apprentice Guardian UNIT_APPRENTICESAGE_DESC| UNIT_APPRENTICESAGE_NAME|Apprentice Sage UNIT_APPRENTICESENTINEL_DESC| UNIT_APPRENTICESENTINEL_NAME|Apprentice Sentinel UNIT_APPRENTICEVANGUARD_DESC| UNIT_APPRENTICEVANGUARD_NAME|Apprentice Vanguard UNIT_ARC170_DESC| UNIT_ARC170_DESC01|Crit debuff and counter attack tank. UNIT_ARC170_NAME|Arc-170 UNIT_ARC170_NAME01|ARC-170 UNIT_ARC170CLONESERGEANT_DESC|Reliable Clone Tank that both inflicts and exploits Target Lock UNIT_ARC170CLONESERGEANT_NAME|Clone Sergeant's ARC-170 UNIT_ARC170REX_DESC|Defensive Clone Tank that can inflict Target Lock and boost ally Protection and Tenacity UNIT_ARC170REX_NAME|Rex's ARC-170 UNIT_ARCTROOPER_DESC| UNIT_ARCTROOPER_NAME|Clone ARC Trooper UNIT_ASAJVENTRESS_DESC|Nightsister controller with self healing who generates attack power on enemy death. UNIT_ASAJVENTRESS_DESC_V2|Nightsister controller with healing who generates attack power as characters are defeated UNIT_ASAJVENTRESS_NAME|Asajj Ventress UNIT_ATST_NAME|Imperial AT-ST UNIT_ATSTDRIVER_DESC| UNIT_ATSTDRIVER_NAME|AT-ST Driver UNIT_AURRASING_DESC| UNIT_AURRASING_NAME|Aurra Sing UNIT_AWING_DESC| UNIT_AWING_DESC01|Fast Attack and high Dodge multi-hitter with some bomb/debuff synergies. UNIT_AWING_NAME|A-wing UNIT_AWING_NAME01|A-wing UNIT_B1BATTLEDROID_DESC|Droid horde character with high Turn Meter potential UNIT_B1BATTLEDROID_NAME|B1 Battle Droid UNIT_B1COMMANDERRAID_DESC| UNIT_B1COMMANDERRAID_NAME|Geonosis B1 Battle Droid Commander UNIT_B1RAID_DESC| UNIT_B1RAID_NAME|Geonosis B1 Battle Droid UNIT_B1SNOWDROID_NAME|B1 Snow Droid UNIT_B2ROCKET_DESC| UNIT_B2ROCKET_NAME|B2 Rocket Trooper UNIT_B2SUPERBATTLEDROID_DESC| UNIT_B2SUPERBATTLEDROID_DESC_V2|Droid Tank that relentlessly punishes enemies that evade attacks or damage allies UNIT_B2SUPERBATTLEDROID_NAME|B2 Super Battle Droid UNIT_BARRISSOFFEE_DESC|Jedi Healer that can balance party Health and Dispel allied Jedi frequently UNIT_BARRISSOFFEE_NAME|Barriss Offee UNIT_BAZEMALBUS_DESC|Fearsome Rebel Tank who Taunts, dispels buffs, and inflicts debuffs UNIT_BAZEMALBUS_NAME|Baze Malbus UNIT_BB8_DESC|Persistent Resistance Droid who empowers allies by circulating Secret Intel UNIT_BB8_NAME|BB-8 UNIT_BELBULLAB22SOULLESSONE_DESC| UNIT_BELBULLAB22SOULLESSONE_NAME|Belbullab-22 [i]Souless One[/i] UNIT_BESPINLUKE_DESC|Powerful Rebel with a focus on gaining huge advantages with both Critical Hits and Evasion UNIT_BESPINLUKE_NAME|Rebel Luke Skywalker UNIT_BESPINWINGGUARD_DESC| UNIT_BESPINWINGGUARD_NAME|Bespin Wing Guard UNIT_BIGGSDARKLIGHTER_DESC|Fighter pilot with joint attack ability and built in ship synergies. UNIT_BIGGSDARKLIGHTER_DESC_V2|Rebel Support with Critical Hit synergies who calls Assists UNIT_BIGGSDARKLIGHTER_NAME|Biggs Darklighter UNIT_BISTAN_DESC|Wild Rebel Attacker who gains Frenzy, debuffs enemies, and removes Turn Meter UNIT_BISTAN_NAME|Bistan UNIT_BLADEOFDORIN_DESC|Versatile Jedi Support with powerful Republic buffs and a targeted ally Taunt UNIT_BLADEOFDORIN_NAME|Plo Koon's Jedi Starfighter UNIT_BOBAFETT_DESC|Durable attacker with Ability Block and self-revive abilities. UNIT_BOBAFETT_DESC_V2|Ruthless Bounty Hunter Attacker who ignores Taunts, Ability Blocks and self-revives UNIT_BOBAFETT_NAME|Boba Fett UNIT_BODHIROOK_DESC|Clever Rebel Support who spots enemy units for his allies UNIT_BODHIROOK_NAME|Bodhi Rook UNIT_BOSSK_DESC| UNIT_BOSSK_DESC_V2|Bounty Hunter Tank that constantly regenerates Health and Protection UNIT_BOSSK_NAME|Bossk UNIT_BWING_DESC| UNIT_BWING_NAME|B-wing UNIT_BXCOMMANDODROID_NAME|Commando Droid UNIT_C3PO_DESC| UNIT_C3PO_NAME|C-3PO UNIT_CADBANE_DESC|High damage attacker with a powerful stun and bonuses against Jedi characters. UNIT_CADBANE_NAME|Cad Bane UNIT_CANTINAKEEPER_NAME|Cantina Keeper UNIT_CAPITALCHIMAERA_DESC|Tactical Empire Capital Ship that shuts down enemy Capital Ships and manipulates the flow of battle UNIT_CAPITALCHIMAERA_NAME|Chimaera UNIT_CAPITALDROIDCONTROLSHIP_DESC|Separatist capital ship that starts slow, but gradually sets up an unstoppable fleet UNIT_CAPITALDROIDCONTROLSHIP_NAME|Saak'ak UNIT_CAPITALJEDICRUISER_DESC|Defensive Jedi Capital Ship that uses Valor to gain a huge Speed advantage UNIT_CAPITALJEDICRUISER_NAME|Endurance UNIT_CAPITALMONCALAMARICRUISER_DESC|Versatile Rebel Capital Ship that uses Advantage and bonus attacks to turn the tide UNIT_CAPITALMONCALAMARICRUISER_NAME|Home One UNIT_CAPITALSTARDESTROYER_DESC|Aggressive Empire Capital Ship that crushes debuffed enemies UNIT_CAPITALSTARDESTROYER_NAME|Executrix UNIT_CARLISTRIEEKAN_DESC| UNIT_CARLISTRIEEKAN_NAME|Carlist Rieekan UNIT_CARTELBRUISER_DESC| UNIT_CARTELBRUISER_NAME|Cartel Bruiser UNIT_CARTELSABOTEUR_DESC| UNIT_CARTELSABOTEUR_NAME|Cartel Saboteur UNIT_CARTELSPY_DESC| UNIT_CARTELSPY_NAME|Cartel Spy UNIT_CASSIANANDOR_DESC|Rebel Support who buffs allies at the start of battle and debuffs enemies during battle UNIT_CASSIANANDOR_NAME|Cassian Andor UNIT_CC2224_DESC| UNIT_CC2224_DESC_V2|Clone Attacker that Stuns and calls tons of Assists UNIT_CC2224_NAME|CC2224 "Commander Cody" UNIT_CC2224_NAME_V2|CC-2224 "Cody" UNIT_CHEWBACCA_DESC|Tank character with high hit points and defenses, self healing, and the ability to force enemy characters to attack him. UNIT_CHEWBACCA_NAME|Chewbacca UNIT_CHIEFCHIRPA_DESC|Ewok Leader that greatly improves ally Basic abilities UNIT_CHIEFCHIRPA_NAME|Chief Chirpa UNIT_CHIEFNEBIT_DESC|Jawa Leader and Controller with moderate Turn Meter potential UNIT_CHIEFNEBIT_DESC_V2|Cunning Jawa Tank with Stealth synergies who can reduce cooldowns UNIT_CHIEFNEBIT_NAME|Chief Nebit UNIT_CHIRRUTIMWE_DESC|Balanced Rebel Attacker who dispels debuffs, heals allies, and grants Tenacity Up UNIT_CHIRRUTIMWE_NAME|Chirrut Îmwe UNIT_CHOPPERS3_DESC|Surly Phoenix Support who Taunts and Dispels, and can recover Phoenix cooldowns UNIT_CHOPPERS3_NAME|Chopper UNIT_CLONECAPTAINPHASEI_DESC| UNIT_CLONECAPTAINPHASEI_NAME|Clone Captain - Phase I UNIT_CLONECOMMANDERPHASEI_DESC| UNIT_CLONECOMMANDERPHASEI_NAME|Clone Commander - Phase I UNIT_CLONELIEUTENANTPHASEI_DESC| UNIT_CLONELIEUTENANTPHASEI_NAME|Clone Lieutenant - Phase I UNIT_CLONEPRIVATEPHASEI_DESC| UNIT_CLONEPRIVATEPHASEI_NAME|Clone Private - Phase I UNIT_CLONESERGEANTPHASEI_DESC|Clone Attacker with AoE damage and Turn Meter Reduction UNIT_CLONESERGEANTPHASEI_DESC_TU3|AOE character who grows stronger the more Clone allies he has. UNIT_CLONESERGEANTPHASEI_NAME|Clone Sergeant - Phase I UNIT_CLONEWARS_CHEWBACCA_NAME|Clone Wars Chewbacca UNIT_CLONEWARSCHEWBACCA_DESC|Durable Tank with both Taunt and self-Healing UNIT_CLONEWARSCHEWBACCA_NAME|Clone Wars Chewbacca UNIT_COLONELSTARCK_DESC|Offensive Support who provides critical buffs and removes enemy Turn Meter UNIT_COLONELSTARCK_NAME|Colonel Starck UNIT_COMMANDERLUKESKYWALKER_DESC|Determined Rebel hero who can ignore debuffs or ignore Taunts UNIT_COMMANDERLUKESKYWALKER_NAME|Commander Luke Skywalker UNIT_COMMANDODROIDDIPLOMAT_DESC|Stealth-based Attacker with Crit buildup and high survivability UNIT_COMMANDODROIDDIPLOMAT_NAME|Commando Droid Diplomat UNIT_COMMANDSHUTTLE_DESC|Durable First Order Support with unparalleled ability to manipulate allied Turn Meter UNIT_COMMANDSHUTTLE_NAME|Kylo Ren's Command Shuttle UNIT_CORUSCANTUNDERWORLDPOLICE__CAPT_NAME|Police Captain UNIT_CORUSCANTUNDERWORLDPOLICE__LT_NAME|Police Lieutenant UNIT_CORUSCANTUNDERWORLDPOLICE__SGT_NAME|Police Sergeant UNIT_CORUSCANTUNDERWORLDPOLICE_DESC|Support that shuts down enemies with Stuns and Offense Down UNIT_CORUSCANTUNDERWORLDPOLICE_NAME|Coruscant Underworld Police UNIT_COUNTDOOKU_DESC|High-damage attacker with stun, bonus attacks, and incredible counter-attacking. UNIT_COUNTDOOKU_NAME|Count Dooku UNIT_COUNTDOOKUDESC| UNIT_CRITCHANCE_NAME|CRIT CHANCE UNIT_CRITDAMAGE_NAME|CRIT DAMAGE UNIT_CT210408_DESC|Clone Support that automatically Assists allies and can Dispel all enemies UNIT_CT210408_NAME|CT-21-0408 "Echo" UNIT_CT5555_DESC|Tank character with high Defense, enemy speed reduction, and joint attack ability. UNIT_CT5555_NAME|CT-5555 "Fives" UNIT_CT7567_DESC| UNIT_CT7567_NAME|CT-7567 "Rex" UNIT_DAKA_DESC|Defensive Healer with a Stunning attack and multiple Revives UNIT_DAKA_DESC_V2|Defensive Nightsister Healer who Stuns and Revives UNIT_DAKA_NAME|Old Daka UNIT_DARKBARRISSOFFEE_DESC|Strong Stealth/Crit Attacker with low survivability UNIT_DARKBARRISSOFFEE_NAME|Dark Side Barriss Offee UNIT_DARTHNIHILUS_DESC|Sith Support that can instantly defeat enemies by draining cooldowns UNIT_DARTHNIHILUS_NAME|Darth Nihilus UNIT_DARTHSIDIOUS_DESC|Brutal Attacker effective against Healers and Jedi while boosting allied Criticals as a Leader UNIT_DARTHSIDIOUS_NAME|Darth Sidious UNIT_DARTHSION_DESC|Aggressive Sith tank that becomes stronger with Hatred UNIT_DARTHSION_NAME|Darth Sion UNIT_DARTHSION_SITHRAID_NAME|Darth Sion UNIT_DARTHTRAYA_DESC|Sith support who punishes enemies for relying on others UNIT_DARTHTRAYA_NAME|Darth Traya UNIT_DARTHTRAYA_SITHRAID_NAME|Darth Traya UNIT_DARTHTRAYA_SPECIAL_NAME|[99FF33]Darth Traya Shards[-] UNIT_DATCHA_NAME|Dathcha UNIT_DATHCHA_DESC|Versatile Support able to Ability Block and Stealth, effective against Droids or with Jawas UNIT_DATHCHA_NAME|Dathcha UNIT_DEATHTROOPER_DESC|Terrifying Empire Attacker who inflicts debilitating debuffs and prevents revives UNIT_DEATHTROOPER_NAME|Death Trooper UNIT_DEFENSE_NAME|DEFENSE UNIT_DELTA7BAZUREANGEL_DESC| UNIT_DELTA7BAZUREANGEL_NAME|Anakin's Delta-7B UNIT_DELTA7BBLADEDORIN_DESC| UNIT_DELTA7BBLADEDORIN_NAME|Plo Koon's Delta-7B UNIT_DELTA7BJEDISTARFIGHTER_DESC| UNIT_DELTA7BJEDISTARFIGHTER_NAME|Aayla Secura's Delta-7B UNIT_DELTA7JEDISTARFIGHTER_DESC| UNIT_DELTA7JEDISTARFIGHTER_DESC01|Enemy Buff clearing ship. UNIT_DELTA7JEDISTARFIGHTER_NAME|Delta-7 Jedi Starfighter UNIT_DELTA7JEDISTARFIGHTER_NAME01|Delta-7 Jedi Starfighter UNIT_DENGAR_DESC| UNIT_DENGAR_DESC_V2|Adaptable Scoundrel attacker that Stuns and inflicts Tenacity Down. UNIT_DENGAR_NAME|Dengar UNIT_DETAILS_ABILITY_UPGRADE_INSUFFICIENT_CURRENCY_MESSAGE|Insufficient Credits. Collect more Credits by completing Battles or purchasing a Credit Pack from the Store. UNIT_DETAILS_ABILITY_UPGRADE_INSUFFICIENT_CURRENCY_TITLE|Insufficient Credits UNIT_DETAILS_ABILITY_UPGRADE_RARE_CONFIRM_MESSAGE|Are you sure you want to spend rare materials to upgrade this ability? UNIT_DETAILS_ABILITY_UPGRADE_RARE_CONFIRM_NO_BUTTON|CANCEL UNIT_DETAILS_ABILITY_UPGRADE_RARE_CONFIRM_TITLE|Ability Upgrade UNIT_DETAILS_ABILITY_UPGRADE_RARE_CONFIRM_YES_BUTTON|UPGRADE UNIT_DETAILS_FAVORITE|FAVORITE UNIT_DETAILS_STATS|STATS UNIT_DIRECTORKRENNIC_DESC|Intimidating Empire Support who inflicts devastating debuffs and slows enemies UNIT_DIRECTORKRENNIC_NAME|Director Krennic UNIT_DROCHCLASSBOARDINGSHIP_DESC| UNIT_DROCHCLASSBOARDINGSHIP_NAME|Droch-class Boarding Ship UNIT_DROID_COMBATREMOTE_NAME|Training Remote UNIT_DROID_DLC13MINING_DESC|Awards significant amount of Credits when sold. UNIT_DROID_DLC13MINING_NAME|DLC-13 Mining Droid UNIT_DROIDBOMBER_DESC|Heavy Separatist Droid fighter that deploys massive attacks against all enemies and is piloted automatically UNIT_DROIDBOMBER_NAME|Hyena Bomber Droid UNIT_DROIDFIGHTER_NAME|Droid Fighter UNIT_DROIDSTARFIGHTER_DESC|Simple but persistent Separatist fighter that is always replaced when defeated UNIT_DROIDSTARFIGHTER_NAME|Droid Starfighter UNIT_DROIDTRIFIGHTER_DESC| UNIT_DROIDTRIFIGHTER_NAME|Droid Tri-fighter UNIT_EETHKOTH_DESC|Stunning Jedi Support extremely effective against Droids UNIT_EETHKOTH_NAME|Eeth Koth UNIT_EMBO_DESC| UNIT_EMBO_NAME|Embo UNIT_EMPERORPALPATINE_DESC|Stun-based Attacker with death-fueled Turn Meter and Health Fill UNIT_EMPERORPALPATINE_DESC_V2|Overwhelming Sith Support who inflicts Shock and can Stun targets for multiple turns UNIT_EMPERORPALPATINE_NAME|Emperor Palpatine UNIT_ENDORREBELOFFICER_DESC| UNIT_ENDORREBELOFFICER_NAME|Endor Rebel Officer UNIT_ENDORREBELSCOUT_DESC| UNIT_ENDORREBELSCOUT_NAME|Endor Rebel Scout UNIT_ENDORREBELSOLDIER_DESC|Rebel Tank with unique Ewok Attack bonuses UNIT_ENDORREBELSOLDIER_NAME|Endor Rebel Soldier UNIT_ETA2JEDIINTERCEPTOR_DESC| UNIT_ETA2JEDIINTERCEPTOR_NAME|ETA-2 Jedi Interceptor UNIT_EVENPIELL_DESC|Tank via high HP Regeneration Dodge with Stealth potential UNIT_EVENPIELL_NAME|Even Piell UNIT_EWOKELDER_DESC|Ewok Healer that specializes in Revives UNIT_EWOKELDER_NAME|Ewok Elder UNIT_EWOKSCOUT_DEADLY_NAME|Ewok Scout UNIT_EWOKSCOUT_DESC|Powerful single-target Attacker that becomes evasive with Ewok allies UNIT_EWOKSCOUT_NAME|Ewok Scout UNIT_EWOKWARRIOR_DEADLY_NAME|Ewok Warrior UNIT_EWOKWARRIOR_DESC| UNIT_EWOKWARRIOR_NAME|Ewok Warrior UNIT_EZRABRIDGER_DESC| UNIT_EZRABRIDGER_NAME|Ezra Bridger UNIT_EZRABRIDGERS3_DESC|Versatile Phoenix Attacker that can perform a variety of effects based on the Roles of allies UNIT_EZRABRIDGERS3_NAME|Ezra Bridger UNIT_FINN_DESC|Resistance tank that keeps the pressure up with a balance between offense and defense UNIT_FINN_NAME|Finn UNIT_FIRSTORDEREXECUTIONER_DESC|Merciless First Order Attacker who executes powerful attacks UNIT_FIRSTORDEREXECUTIONER_NAME|First Order Executioner UNIT_FIRSTORDEROFFICERMALE_DESC|First Order support that grants Advantage and can manipulate both ally and enemy Turn Meters UNIT_FIRSTORDEROFFICERMALE_NAME|First Order Officer UNIT_FIRSTORDERSPECIALFORCESPILOT_DESC|Subversive First Order Attacker who buffs allies and disrupts enemies UNIT_FIRSTORDERSPECIALFORCESPILOT_NAME|First Order SF TIE Pilot UNIT_FIRSTORDERTIEPILOT_DESC|First Order attacker that can deal extreme damage in a single turn with Advantage UNIT_FIRSTORDERTIEPILOT_NAME|First Order TIE Pilot UNIT_FIRSTORDERTROOPER_DESC|First Order tank that uses Advantage to disrupt enemies UNIT_FIRSTORDERTROOPER_NAME|First Order Stormtrooper UNIT_FIRSTORDERTROOPERCOMMANDER_NAME|First Order Stormtrooper Commander UNIT_FISTO_KIT_NAME|Kit Fisto UNIT_FORIOTCONTROLSTORMTROOPER_DESC|First Order Tank that can recover Allies' protection UNIT_FORIOTCONTROLSTORMTROOPER_NAME|FO Riot Control Stormtrooper UNIT_FULCRUMAHSOKA_DESC|Enduring Rebel Attacker who shrugs off debuffs and consumes buffs to deal extra damage UNIT_FULCRUMAHSOKA_NAME|Ahsoka Tano (Fulcrum) UNIT_GAMORREANBRUTE_NAME|Gamorrean Brute UNIT_GAMORREANCAPTAIN_NAME|Gamorrean Captain UNIT_GAMORREANGUARD_DESC|Aggressive tank that Taunts and Counters with multiple Damage Over Time effects UNIT_GAMORREANGUARD_NAME|Gamorrean Guard UNIT_GARAZEBORRELIOS_DESC| UNIT_GARAZEBORRELIOS_NAME|Garazeb 'Zeb' Orrelios UNIT_GARSAXON_DESC|Leader who grants Empire allies Counter Chance and Assists them when they Counter Attack UNIT_GARSAXON_NAME|Gar Saxon UNIT_GAUNTLETSTARFIGHTER_DESC|Reliable Empire Support that dispels ally debuffs and prevents enemy buffs UNIT_GAUNTLETSTARFIGHTER_NAME|Gauntlet Starfighter UNIT_GENERALKENOBI_DESC|Vigorous Jedi Tank who gains Foresight, dispels debuffs to grant buffs, and calls buffed allies to Assist UNIT_GENERALKENOBI_NAME|General Kenobi UNIT_GENERALKENOBI_SPECIAL_NAME|[99FF33]General Kenobi Shards[-] UNIT_GEONOSIANCOMMANDER_DESC| UNIT_GEONOSIANCOMMANDER_NAME|Geonosian Commander UNIT_GEONOSIANFIGHTER_DESC| UNIT_GEONOSIANFIGHTER_DESC01|Dodge/evasion oriented tank. Known for being incredibly agile because what they lack in raw defenses, they make up for not getting hit. UNIT_GEONOSIANFIGHTER_NAME|Geonosian Fighter UNIT_GEONOSIANFIGHTER_NAME01|Geonosian Fighter UNIT_GEONOSIANSOLDIER_DESC|Aggressive Attacker that calls Assists and works extremely well with Geonosians UNIT_GEONOSIANSOLDIER_NAME|Geonosian Soldier UNIT_GEONOSIANSPY_DESC|Geonosian horde character with Stealth and high Critical Damage capability UNIT_GEONOSIANSPY_DESC_V2|Stealthy Geonosian attacker that can dispel status effects to deal massive damage. UNIT_GEONOSIANSPY_NAME|Geonosian Spy UNIT_GEONOSIANSTARFIGHTER1_DESC|Punishing Separatist Tank that automatically Taunts against buffed enemies UNIT_GEONOSIANSTARFIGHTER1_NAME|Sun Fac's Geonosian Starfighter UNIT_GEONOSIANSTARFIGHTER2_DESC|Aggressive Separatist Attacker that can Assist allies automatically UNIT_GEONOSIANSTARFIGHTER2_NAME|Geonosian Soldier's Starfighter UNIT_GEONOSIANSTARFIGHTER3_DESC|Elusive Separatist Attacker that uses Stealth for both offense and defense UNIT_GEONOSIANSTARFIGHTER3_NAME|Geonosian Spy's Starfighter UNIT_GHOST_DESC|Elusive Rebel attacker that reduces enemy Potency and wreaks havok with Rebel allies UNIT_GHOST_NAME|Ghost UNIT_GINIVEXCLASSSTARFIGHTER_DESC| UNIT_GINIVEXCLASSSTARFIGHTER_DESC01|Deflection shields and small silhouette make this a difficult ship to take down. UNIT_GINIVEXCLASSSTARFIGHTER_NAME|Ginivex-class Starfighter UNIT_GINIVEXCLASSSTARFIGHTER_NAME01|Ginivex-class Starfighter UNIT_GRANDADMIRALTHRAWN_DESC|Calculating Empire Leader who can halt enemies in their tracks, and grants Empire allies a new Special ability UNIT_GRANDADMIRALTHRAWN_NAME|Grand Admiral Thrawn UNIT_GRANDMASTERYODA_DESC|Masterful Jedi support that can replicate enemy buffs and share them with allies UNIT_GRANDMASTERYODA_NAME|Grand Master Yoda UNIT_GRANDMOFFTARKIN_DESC|Offensive Empire Support with crushing AoE debuffs UNIT_GRANDMOFFTARKIN_NAME|Grand Moff Tarkin UNIT_GREEDO_DESC|Deadly Attacker that gains extra attacks from Critical Hits UNIT_GREEDO_NAME|Greedo UNIT_GRIEVOUS_DESC|Brutal Attacker that cuts down defensive enemies while protecting himself with forced ally taunts; although he hates being called a droid, he counts as one in combat. UNIT_GRIEVOUS_NAME|General Grievous UNIT_HANSOLO_DESC| UNIT_HANSOLO_DESC_V2|Daring Attacker that stacks Criticals in his favor and always shoots first UNIT_HANSOLO_NAME|Han Solo UNIT_HANSOLO_SPECIAL_NAME|[99FF33]Han Solo Shards[-] UNIT_HEALTH_NAME|HEALTH UNIT_HERASYNDULLA_DESC| UNIT_HERASYNDULLA_NAME|Hera Syndulla UNIT_HERASYNDULLAS3_DESC|Cunning Phoenix Support that allows Phoenix allies to share their Unique abilities with each other UNIT_HERASYNDULLAS3_NAME|Hera Syndulla UNIT_HERMITYODA_DESC| UNIT_HERMITYODA_DESC_V2|Jedi recluse who imparts sage wisdom in the ways of the Force UNIT_HERMITYODA_NAME|Hermit Yoda UNIT_HH87STARHOPPER_DESC| UNIT_HH87STARHOPPER_NAME|HH-87 Starhopper UNIT_HK47_DESC|Offensive Support with a variety of debuffs and a high chance to self-Revive once UNIT_HK47_NAME|HK-47 UNIT_HMPDROIDGUNSHIP_DESC| UNIT_HMPDROIDGUNSHIP_NAME|HMP Droid Gunship UNIT_HOTHHAN_DESC|Daring Rebel Support that risks himself to Revive allies and Daze enemies UNIT_HOTHHAN_NAME|Captain Han Solo UNIT_HOTHLEIA_DESC| UNIT_HOTHLEIA_DESC_V2|Tenacious Rebel Attacker that counters debuffs and is more effective against healthy targets UNIT_HOTHLEIA_NAME|Hoth Leia UNIT_HOTHLEIA_NAME_V2|Rebel Officer Leia Organa UNIT_HOTHLEIA_SPECIAL_NAME|[99FF33]Rebel Officer Leia Organa Shards[-] UNIT_HOTHREBELLUKE_DESC| UNIT_HOTHREBELLUKE_NAME|Hoth Rebel Luke UNIT_HOTHREBELOFFICER_DESC| UNIT_HOTHREBELOFFICER_NAME|Hoth Rebel Commander UNIT_HOTHREBELSCOUT_DESC|Single target attacker with crit synergies and speed building abilities. UNIT_HOTHREBELSCOUT_NAME|Hoth Rebel Scout UNIT_HOTHREBELSOLDIER_DESC|Support character that debuffs, taunts, and defensively buffs, with Rebel and anti-Empire synergies. UNIT_HOTHREBELSOLDIER_NAME|Hoth Rebel Soldier UNIT_HUMANTHUG_DESC|Scoundrel Tank with enemy debuff ability and a thermal detonator. UNIT_HUMANTHUG_NAME|Mob Enforcer UNIT_HYENACLASSBOMBER_DESC| UNIT_HYENACLASSBOMBER_NAME|Hyena Class Bomber UNIT_IG86SENTINELDROID_DESC|Droid Attacker with a powerful Droid Assist and devastating Criticals UNIT_IG86SENTINELDROID_NAME|IG-86 Sentinel Droid UNIT_IG88_DESC|Droid Attacker with debuffs and a damage bonus against debuffed enemies UNIT_IG88_NAME|IG-88 UNIT_IMAGUNDI_DESC|Supportive Tank that boost ally defense and grants Jedi allies Counter Chance UNIT_IMAGUNDI_NAME|Ima-Gun Di UNIT_IMPERIALMERCLEADER_DESC| UNIT_IMPERIALMERCLEADER_NAME|Imperial Merc Leader UNIT_IMPERIALOFFICER_DESC| UNIT_IMPERIALOFFICER_NAME|Imperial Officer UNIT_IMPERIALPROBEDROID_DESC|Imperial Droid who reveals and tracks enemies with Target Lock UNIT_IMPERIALPROBEDROID_NAME|Imperial Probe Droid UNIT_IMPERIALPROBEDROID_SPECIAL_NAME|[99FF33]Imperial Probe Droid Shards[-] UNIT_IMPERIALSCOUTDROID_DESC|Versatile Empire Droid Support that can dispel Stealth, boost speed, and Self-Destruct for heavy damage UNIT_IMPERIALSCOUTDROID_NAME|Imperial Probe Droid UNIT_IMPERIALSUPERCOMMANDO_DESC|An Empire Attacker with counter mechanics who dispels buffs and applies buff immunity UNIT_IMPERIALSUPERCOMMANDO_NAME|Imperial Super Commando UNIT_INQUISITOR_DESC| UNIT_INQUISITOR_NAME|Inquisitor UNIT_JAWA_DESC|Attacker effective against debuffed enemies as well as Droids UNIT_JAWA_NAME|Jawa UNIT_JAWAENGINEER_DESC|High-speed Jawa Healer with a Critical Chance buff and both Jawa and Droid synergy UNIT_JAWAENGINEER_NAME|Jawa Engineer UNIT_JAWASCAVENGER_DESC|Versatile Jawa Support who can detonate Thermal Detonators to inflict a large variety of status effects UNIT_JAWASCAVENGER_NAME|Jawa Scavenger UNIT_JEDI_TEMPLEGUARD_DESC| UNIT_JEDI_TEMPLEGUARD_NAME|Jedi Temple Guard UNIT_JEDIKNIGHTCONSULAR_DESC|Well-rounded Jedi Healer with a mix of offense and defense UNIT_JEDIKNIGHTCONSULAR_NAME|Jedi Consular UNIT_JEDIKNIGHTGUARDIAN_DESC|Tenacious Jedi tank with crippling debuffs and natural recovery at low Health UNIT_JEDIKNIGHTGUARDIAN_NAME|Jedi Knight Guardian UNIT_JEDIKNIGHTSAGE_DESC| UNIT_JEDIKNIGHTSAGE_NAME|Jedi Knight Sage UNIT_JEDIKNIGHTSENTINEL_DESC| UNIT_JEDIKNIGHTSENTINEL_NAME|Jedi Sentinel UNIT_JEDIKNIGHTVANGUARD_DESC| UNIT_JEDIKNIGHTVANGUARD_NAME|Jedi Vanguard UNIT_JEDIMASTERCONSULAR_DESC| UNIT_JEDIMASTERCONSULAR_NAME|Jedi Master Consular UNIT_JEDIMASTERGUARDIAN_DESC| UNIT_JEDIMASTERGUARDIAN_NAME|Jedi Master Guardian UNIT_JEDIMASTERSAGE_DESC| UNIT_JEDIMASTERSAGE_NAME|Jedi Master Sage UNIT_JEDIMASTERSENTINEL_DESC| UNIT_JEDIMASTERSENTINEL_NAME|Jedi Master Sentinel UNIT_JEDIMASTERVANGUARD_DESC| UNIT_JEDIMASTERVANGUARD_NAME|Jedi Master Vanguard UNIT_JEDISTARFIGHTERAHSOKATANO_DESC|Versatile Jedi Attacker that uses dispels and buffs to adapt to the battle UNIT_JEDISTARFIGHTERAHSOKATANO_NAME|Ahsoka Tano's Jedi Starfighter UNIT_JEDISTARFIGHTERANAKIN_DESC|Mighty Jedi fighter that can dominate the battlefield by keeping all enemies Target Locked UNIT_JEDISTARFIGHTERANAKIN_NAME|Jedi Knight Anakin's Starfighter UNIT_JEDISTARFIGHTERCONSULAR_DESC|Defensive Jedi Support that can rapidly restore ally Protection UNIT_JEDISTARFIGHTERCONSULAR_NAME|Jedi Consular's Starfighter UNIT_JEDISTARFIGHTERYODA_DESC|Focused Jedi fighter that gains Foresight and can Ability Block enemy Fleet Commanders UNIT_JEDISTARFIGHTERYODA_NAME|Yoda's Jedi Starfighter UNIT_JYNERSO_DESC|Offensive Rebel Leader who gains Advantage, Stuns enemies, revives Rebel allies and grants them Potency Up UNIT_JYNERSO_NAME|Jyn Erso UNIT_K2SO_DESC|Rebel Tank who Taunts and Counter Attacks UNIT_K2SO_NAME|K-2SO UNIT_K3PO_NAME|K-3PO UNIT_KALLUS_DESC| UNIT_KALLUS_NAME|Kallus UNIT_KANANJARRUS_DESC| UNIT_KANANJARRUS_NAME|Kanan Jarrus UNIT_KANANJARRUSS3_DESC|Durable Phoenix Tank that keeps enemy Offense crippled and allies healthy UNIT_KANANJARRUSS3_NAME|Kanan Jarrus UNIT_KARIS_DESC| UNIT_KARIS_NAME|Karis UNIT_KIADIMUNDI_DESC| UNIT_KIADIMUNDI_NAME|Ki-Adi-Mundi UNIT_KITFISTO_DESC|Versatile Jedi Attacker with multi-attack, Counter Chance, and a variety of ally buffs UNIT_KITFISTO_NAME|Kit Fisto UNIT_KYLOREN_DESC|Versatile First Order attacker that can reuse special attacks when damaged UNIT_KYLOREN_NAME|Kylo Ren UNIT_KYLORENUNMASKED_DESC|Tough First Order Tank with a powerful Stun UNIT_KYLORENUNMASKED_NAME|Kylo Ren (Unmasked) UNIT_LATTSRAZZI_DESC| UNIT_LATTSRAZZI_NAME|Latts Razzi UNIT_LIGHTSABER_NAME|Lightsaber UNIT_LOBOT_DESC|Rebel Support that can reliably inflict Defense Down, clear allied debuffs, and speed up allied Droids UNIT_LOBOT_NAME|Lobot UNIT_LOGRAY_DESC| UNIT_LOGRAY_DESC_V2|Sage Ewok Support who can Daze enemies and grant Ewok allies many buffs UNIT_LOGRAY_NAME|Logray UNIT_LUCE_DESC|Multiple Attacker with death-cycled ATK generation; moderate survivability UNIT_LUCE_NAME|Luce UNIT_LUKE_BESPIN_DESC| UNIT_LUKE_BESPIN_NAME|Bespin Luke UNIT_LUKESKYWALKER_DESC|Attacker that can boost his own Critical Rate, then disable enemies with Critical Hits UNIT_LUKESKYWALKER_NAME|Luke Skywalker UNIT_LUKESKYWALKER_NAME_V2|Luke Skywalker (Farmboy) UNIT_LUMINARAUNDULI_DESC|Versatile attacker with ability block and powerful party heal. UNIT_LUMINARAUNDULI_NAME|Luminara Unduli UNIT_MACEWINDU_DESC|Aggressive Jedi tank with devastating damage if left unchecked UNIT_MACEWINDU_NAME|Mace Windu UNIT_MAGMATROOPER_DESC|Resilient Attacker that recovers quickly from debuffs and deals potent AoE damage UNIT_MAGMATROOPER_NAME|Magmatrooper UNIT_MAGNAGUARD_DESC|Anti Jedi Tank character with some control ability. UNIT_MAGNAGUARD_DESC_V2|Disruptive Droid Tank that becomes deadly if ignored UNIT_MAGNAGUARD_NAME|IG-100 MagnaGuard UNIT_MAUL_DESC|Deadly Attacker that gains power and extra turns as enemies are defeated UNIT_MAUL_NAME|Darth Maul UNIT_MFALCON_DESC| UNIT_MFALCON_DESC01|All around ship with good defense with party buffing skills and a recovery leader ability. UNIT_MFALCON_NAME|[i]Millennium Falcon[/i] UNIT_MFALCON_NAME01|[i]Millennium Falcon[/i] UNIT_MILLENIUMFALCONEP7_DESC|Daring Resistance Attacker that can turn the tide by sacrificing buffs UNIT_MILLENIUMFALCONEP7_NAME|Millennium Falcon Ep. VII UNIT_MILLENNIUMFALCON_NAME| UNIT_MILLENNIUMFALCONEP7_DESC|Daring Resistance freighter that can turn the tide by sacrificing buffs UNIT_MILLENNIUMFALCONEP7_NAME|Millennium Falcon (Ep VII) UNIT_MOTHERTALZIN_DESC| UNIT_MOTHERTALZIN_DESC_V2|Vicious Nightsister Leader who inflicts Plague, preventing enemies from Dispelling debuffs UNIT_MOTHERTALZIN_NAME|Mother Talzin UNIT_NAALETH_DESC| UNIT_NAALETH_NAME|Naa'leth UNIT_NABOOROYALN1STARFIGHTER_DESC| UNIT_NABOOROYALN1STARFIGHTER_NAME|Naboo Royal N-1 Starfighter UNIT_NIGHTSISTERACOLYTE_DESC|Stealth attacker with some enemy debuffing and self healing ability. UNIT_NIGHTSISTERACOLYTE_NAME|Nightsister Acolyte UNIT_NIGHTSISTERINITIATE_DESC|Critical-focused Attacker that can render enemies Immune to positive status effects UNIT_NIGHTSISTERINITIATE_DESC_V2|Critical-focused Attacker that can render enemies immune to buffs UNIT_NIGHTSISTERINITIATE_NAME|Nightsister Initiate UNIT_NIGHTSISTERSPIRIT_DESC|Veiled Nightsister Attacker who Dispels, Stuns, and gains Foresight UNIT_NIGHTSISTERSPIRIT_NAME|Nightsister Spirit UNIT_NIGHTSISTERZOMBIE_DESC|Vile Nightsister Tank who inflicts Tenacity Down and can't be stopped from reviving endlessly UNIT_NIGHTSISTERZOMBIE_NAME|Nightsister Zombie UNIT_NUTEGUNRAY_DESC|Attacker with powerful Stealth bonuses and a potent Thermal Detonator UNIT_NUTEGUNRAY_NAME|Nute Gunray UNIT_OBJECT_ALTAR_DESC|Summons Nightsister Spirits and is immune to damage as long as they are present UNIT_OBJECT_ALTAR_NAME|Spirit Altar UNIT_OBJECT_CRATE_DESC|Supply Crate UNIT_OBJECT_CRATE_NAME|Supply Crate UNIT_OBJECT_FLAME_DESC| UNIT_OBJECT_FLAME_NAME|Spirit Flame UNIT_OBJECT_IMP_EXPLOSIVES_CRATE_NAME|Imperial Explosives Crate UNIT_OBJECT_IMP_SUPPLY_CRATE_NAME|Imperial Supply Crate UNIT_OBJECT_IMP_WEAPONS_CRATE_NAME|Imperial Weapons Crate UNIT_OBJECT_TIEFIMP_NAME|Parked TIE Fighter UNIT_OFFENSE_NAME|OFFENSE UNIT_OLDBENKENOBI_DESC|Durable Jedi Tank able to shut down enemy offense with multiple debuffs UNIT_OLDBENKENOBI_NAME|Obi-Wan Kenobi (Old Ben) UNIT_OOMCOMMANDBATTLEDROID_DESC| UNIT_OOMCOMMANDBATTLEDROID_NAME|OOM Command Battle Droid UNIT_OOMCOMMANDSNOWDROID_NAME|OOM Command Snow Droid UNIT_OOMPILOTBATTLEDROID_DESC| UNIT_OOMPILOTBATTLEDROID_NAME|OOM Pilot Battle Droid UNIT_OOMPILOTSNOWDROID_NAME|OOM Pilot Snow Droid UNIT_OOMSECURITYBATTLEDROID_DESC| UNIT_OOMSECURITYBATTLEDROID_NAME|OOM Battle Droid UNIT_OOMSECURITYSNOWDROID_NAME|OOM Security Snow Droid UNIT_P38FIGHTER_DESC| UNIT_P38FIGHTER_NAME|P-38 Fighter UNIT_PADME_GEONOSIS_DESC| UNIT_PADME_GEONOSIS_NAME|Geonosis Padme UNIT_PADMEGEONOSIS_NAME| UNIT_PAO_DESC|Unrelenting Rebel Attacker with a mighty battle cry UNIT_PAO_NAME|Pao UNIT_PAPLOO_DESC| UNIT_PAPLOO_DESC_V2|Resourceful Ewok Tank with assist and buff synergies UNIT_PAPLOO_NAME|Paploo UNIT_PHANTOM2_DESC|Evasive Rebel attacker that provides as a decoy for the Ghost while applying multiple buffs to allies UNIT_PHANTOM2_NAME|Phantom II UNIT_PHASMA_DESC|High-damage First Order support that can grant allies many extra attacks UNIT_PHASMA_NAME|Captain Phasma UNIT_PIRATEBRUISER_DESC| UNIT_PIRATEBRUISER_NAME|Pirate Bruiser UNIT_PIRATEENFORCER_DESC| UNIT_PIRATEENFORCER_NAME|Pirate Enforcer UNIT_PIRATELEADER_DESC| UNIT_PIRATELEADER_NAME|Pirate Leader UNIT_PIRATESABOTEUR_DESC| UNIT_PIRATESABOTEUR_NAME|Pirate Saboteur UNIT_PIRATESPY_DESC| UNIT_PIRATESPY_NAME|Pirate Spy UNIT_PLOKOON_DESC|Jedi Tank with Clone synergy, reliable enemy Dispel and anti-Stealth UNIT_PLOKOON_NAME|Plo Koon UNIT_POE_DESC|Resistance Tank with a Taunt that inflicts Expose for big reversals UNIT_POE_NAME|Poe Dameron UNIT_POGGLETHELESSER_DESC|Support character with strong droid synergies. UNIT_POGGLETHELESSER_NAME|Poggle the Lesser UNIT_PONDOBABA_DESC| UNIT_PONDOBABA_NAME|Pondo Baba UNIT_POTENCY_NAME|POTENCY UNIT_PRINCESSLEIA_DESC|Well-rounded Rebel Attacker with extra attacks, Stealth, and team Critical bonuses. UNIT_PRINCESSLEIA_NAME|Princess Leia UNIT_PROMOBOTCUNNING_DESC| UNIT_PROMOBOTCUNNING_FIVESTAR_NAME|T-V Red Promotion Droid UNIT_PROMOBOTCUNNING_FOURSTAR_NAME|T-IV Red Promotion Droid UNIT_PROMOBOTCUNNING_SEVENSTAR_NAME| UNIT_PROMOBOTCUNNING_SIXSTAR_NAME|T-VI Red Promotion Droid UNIT_PROMOBOTCUNNING_THREESTAR_NAME|T-III Red Promotion Droid UNIT_PROMOBOTCUNNING_TWOSTAR_NAME|T-II Red Promotion Droid UNIT_PROMOBOTFOCUS_DESC| UNIT_PROMOBOTFOCUS_FIVESTAR_NAME|T-V Yellow Promotion Droid UNIT_PROMOBOTFOCUS_FOURSTAR_NAME|T-IV Yellow Promotion Droid UNIT_PROMOBOTFOCUS_SEVENSTAR_NAME| UNIT_PROMOBOTFOCUS_SIXSTAR_NAME|T-VI Yellow Promotion Droid UNIT_PROMOBOTFOCUS_THREESTAR_NAME|T-III Yellow Promotion Droid UNIT_PROMOBOTFOCUS_TWOSTAR_NAME|T-II Yellow Promotion Droid UNIT_PROMOBOTMIGHT_DESC| UNIT_PROMOBOTMIGHT_FIVESTAR_NAME|T-V Blue Promotion Droid UNIT_PROMOBOTMIGHT_FOURSTAR_NAME|T-IV Blue Promotion Droid UNIT_PROMOBOTMIGHT_SEVENSTAR_NAME| UNIT_PROMOBOTMIGHT_SIXSTAR_NAME|T-VI Blue Promotion Droid UNIT_PROMOBOTMIGHT_THREESTAR_NAME|T-III Blue Promotion Droid UNIT_PROMOBOTMIGHT_TWOSTAR_NAME|T-II Blue Promotion Droid UNIT_PROMOBOTTOUGH_DESC| UNIT_PROMOBOTTOUGH_FIVESTAR_NAME|T-V Green Promotion Droid UNIT_PROMOBOTTOUGH_FOURSTAR_NAME|T-IV Green Promotion Droid UNIT_PROMOBOTTOUGH_SEVENSTAR_NAME| UNIT_PROMOBOTTOUGH_SIXSTAR_NAME|T-VI Green Promotion Droid UNIT_PROMOBOTTOUGH_THREESTAR_NAME|T-III Green Promotion Droid UNIT_PROMOBOTTOUGH_TWOSTAR_NAME|T-II Green Promotion Droid UNIT_PROMOBOTWISDOM_DESC| UNIT_PROMOBOTWISDOM_FIVESTAR_NAME|T-V Purple Promotion Droid UNIT_PROMOBOTWISDOM_FOURSTAR_NAME|T-IV Purple Promotion Droid UNIT_PROMOBOTWISDOM_SEVENSTAR_NAME| UNIT_PROMOBOTWISDOM_SIXSTAR_NAME|T-VI Purple Promotion Droid UNIT_PROMOBOTWISDOM_THREESTAR_NAME|T-III Purple Promotion Droid UNIT_PROMOBOTWISDOM_TWOSTAR_NAME|T-III Purple Promotion Droid UNIT_PROMOTION_01_NAME|EVO-01 UNIT_PROMOTION_02_NAME|EVO-02 UNIT_PROMOTION_03_NAME|EVO-03 UNIT_PYKESARISACLASSGUNSHIP_DESC| UNIT_PYKESARISACLASSGUNSHIP_DESC01|Ability Block focused ship that capitalizes on disabled units. UNIT_PYKESARISACLASSGUNSHIP_NAME|Pyke Sarisa-Class Gunship UNIT_PYKESARISACLASSGUNSHIP_NAME01|Pyke Sarisa-Class Gunship UNIT_QUIGONJINN_DESC|Versatile attacker focused on generating extra attacks. UNIT_QUIGONJINN_NAME|Qui-Gon Jinn UNIT_R2D2_DESC| UNIT_R2D2_DESC_V2|Versatile Support Droid that protects allies by improving both their buffs and debuffs UNIT_R2D2_LEGENDARY_DESC|Versatile Support Droid that inflicts Burning and grants allies Stealth UNIT_R2D2_NAME|R2-D2 UNIT_RANCOR_NAME|Rancor UNIT_REBELMERCSPY_DESC| UNIT_REBELMERCSPY_NAME|Rebel Merc Spy UNIT_REBELMERCSPY_NAME_V2|Rebel Spy UNIT_REBELOFFICER_DESC| UNIT_REBELOFFICER_NAME|Rebel Officer UNIT_REBELPILOT_DESC| UNIT_REBELPILOT_NAME|Rebel Pilot UNIT_REBELSOLDIER_DESC| UNIT_REBELSOLDIER_NAME|Rebel Soldier UNIT_REPUBLICMERCENFORCER_DESC| UNIT_REPUBLICMERCENFORCER_NAME|Republic Merc Enforcer UNIT_RESISTANCEPILOT_DESC|Resistance attacker that can use Expose, Foresight, and Turn Meter gains to surprise enemies UNIT_RESISTANCEPILOT_NAME|Resistance Pilot UNIT_RESISTANCETROOPER_DESC|Opportunistic Resistance attacker that can deal heavy damage to debuffed enemies UNIT_RESISTANCETROOPER_NAME|Resistance Trooper UNIT_REX_DESC|Clone leader with a variety of abilities to support and protect Clone allies. UNIT_REX_NAME|CT-7567 "Rex" UNIT_REY_DESC|Risky Attacker that has high damage and evasion, but is vulnerable to debuffs UNIT_REY_NAME|Rey UNIT_REY_NAME_V2|Rey (Scavenger) UNIT_REYJEDITRAINING_DESC|Resilient Resistance Tank who avenges debuffed allies and controls the battlefield UNIT_REYJEDITRAINING_NAME|Rey (Jedi Training) UNIT_REYLIGHTSABER_NAME|Rey (Starkiller Base) UNIT_ROSETICO_DESC|A brave Resistance Attacker who can Stun and grant allies buffs. UNIT_ROSETICO_NAME|Rose Tico UNIT_ROYALGUARD_DESC|Versatile attacker focused on generating extra attacks. UNIT_ROYALGUARD_DESC_V2|Versatile Empire Tank that punishes enemies for attacking other allies UNIT_ROYALGUARD_NAME|Royal Guard UNIT_SABINEWREN_DESC| UNIT_SABINEWREN_NAME|Sabine Wren UNIT_SABINEWRENS3_DESC|Aggressive Phoenix Attacker that permanently strips Defense and punishes slower enemies UNIT_SABINEWRENS3_NAME|Sabine Wren UNIT_SALVAGED_DROID_NAME|Salvaged Droid UNIT_SANDTROOPER_DESC| UNIT_SANDTROOPER_NAME|Sandtrooper UNIT_SANDTROOPERCAPTAIN_NAME|Sandtrooper Captain UNIT_SANDTROOPERCOMMANDER_DESC| UNIT_SANDTROOPERCOMMANDER_NAME|Sandtrooper Commander UNIT_SANDTROOPERSCOUT_DESC| UNIT_SANDTROOPERSCOUT_NAME|Sandtrooper Scout UNIT_SAVAGEOPRESS_DESC|Durable Attacker that crushes low-health units and becomes stronger when attacked UNIT_SAVAGEOPRESS_NAME|Savage Opress UNIT_SCARIFREBEL_DESC|Steadfast Rebel Tank who debuffs, Taunts, and self-revives UNIT_SCARIFREBEL_NAME|Scarif Rebel Pathfinder UNIT_SCOUTTROOPER_DESC| UNIT_SCOUTTROOPER_NAME|Scout Trooper UNIT_SCOUTTROOPERSPOTTER_NAME|Scout Trooper (Spotter) UNIT_SEPERATISTMERCSPY_DESC| UNIT_SEPERATISTMERCSPY_NAME|Separatist Merc Spy UNIT_SHAAKTI_DESC| UNIT_SHAAKTI_NAME|Shaak Ti UNIT_SHAHANALAMA_DESC| UNIT_SHAHANALAMA_NAME|Shahan Alama UNIT_SHIELDDROID_MK1_NAME|Shield Generator Droid MK1 UNIT_SHIELDDROID_MK2_NAME|Shield Generator Droid MK2 UNIT_SHIELDDROID_MK3_NAME|Shield Generator Droid MK3 UNIT_SHIELDDROID_MK4_NAME|Shield Generator Droid MK4 UNIT_SHIELDDROID_MK5_NAME|Shield Generator Droid MK5 UNIT_SHORETROOPER_DESC|Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity UNIT_SHORETROOPER_NAME|Shoretrooper UNIT_SITHASSASSIN_DESC|Elusive Sith Attacker with Stealth synergy UNIT_SITHASSASSIN_NAME|Sith Assassin UNIT_SITHINFILTRATOR_DESC|Deadly Sith Support that can Stealth allies to set up deadly attacks UNIT_SITHINFILTRATOR_NAME|Scimitar UNIT_SITHMARAUDER_DESC|Destructive Sith Attacker that takes advantage of all buffs and debuffs in battle UNIT_SITHMARAUDER_NAME|Sith Marauder UNIT_SITHMARAUDER_SITHRAID_NAME|Sith Marauder UNIT_SITHTROOPER_DESC|Sith Tank who Taunts and ignores enemy Protection UNIT_SITHTROOPER_NAME|Sith Trooper UNIT_SLAVE1_DESC|Offensive and control based kit. Stun synergy allows for a targeted shut down of problem enemies. UNIT_SLAVE1_DESC_V2|Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage UNIT_SLAVE1_DESC01|Offensive and control based kit. Stun synergy allows for a targeted shut down of problem enemies. UNIT_SLAVE1_DESCV2|Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage UNIT_SLAVE1_NAME|Slave I UNIT_SLAVE1_NAME_V2|Slave 1 UNIT_SLAVE1_NAME01|[i]Slave I[/i] UNIT_SLAVE1_NAMEV2|Slave I UNIT_SMUGGLERCHEWBACCA_DESC|Lumbering attacker who accumulates Offensive capabilities as enemies take actions UNIT_SMUGGLERCHEWBACCA_NAME|Veteran Smuggler Chewbacca UNIT_SMUGGLERHAN_DESC|Scoundrel Attacker with multi-attack and multiple devastating debuffs UNIT_SMUGGLERHAN_NAME|Veteran Smuggler Han Solo UNIT_SNOWTROOPER_DESC|Empire Attacker that becomes faster and stronger as enemies are defeated UNIT_SNOWTROOPER_NAME|Snowtrooper UNIT_SNOWTROOPERCOMMANDER_DESC| UNIT_SNOWTROOPERCOMMANDER_NAME|Snowtrooper Commander UNIT_SNOWTROOPERCOMMANDERTB_DESC|Versatile Empire Support that can boost allies offensively and defensively UNIT_SNOWTROOPEROPS_DESC|Unpredictable Empire Attacker that can Stealth, Stun, and Dispel UNIT_SNOWTROOPEROPS_NAME|Snowtrooper Ops UNIT_SNOWTROOPERSCOUT_DESC| UNIT_SNOWTROOPERSCOUT_NAME|Snowtrooper Scout UNIT_SPEED_NAME|SPEED UNIT_SPOTTER_NAME|Scout Trooper (Spotter) UNIT_SS54ASSAULTSHIP_DESC| UNIT_SS54ASSAULTSHIP_DESC01|High Defense and Hit Point assault ship. Counter to teams that over-index on status effects instead of damage. UNIT_SS54ASSAULTSHIP_NAME|SS-51 Assault Ship UNIT_SS54ASSAULTSHIP_NAME01|SS-54 Assault Ship UNIT_STORMTROOPER_DESC|Empire Tank that can Taunt and surprise enemies with unpredictable damage UNIT_STORMTROOPER_NAME|Stormtrooper UNIT_STORMTROOPERCOMMANDER_DESC| UNIT_STORMTROOPERCOMMANDER_NAME|Stormtrooper Commander UNIT_STORMTROOPERHAN_DESC|Versatile tank able to surprise enemies with sudden Turn Meter changes and Offense boosts UNIT_STORMTROOPERHAN_NAME|Stormtrooper Han UNIT_STORMTROOPERSCOUT_DESC| UNIT_STORMTROOPERSCOUT_NAME|Recon Stormtrooper UNIT_SUGI_DESC| UNIT_SUGI_NAME|Sugi UNIT_SUNFAC_DESC|Geonosian leader fueled by Turn Meter accumulation UNIT_SUNFAC_DESC_V2|Geonosian Tank that punishes attackers with a variety of negative status effects UNIT_SUNFAC_NAME|Sun Fac UNIT_SUPPORTBOT_NAME|Support Bot UNIT_SUPPORTDROID_MK5_NAME|Support Droid MK5 UNIT_SUPPORTDROID_NAME|Support Droid UNIT_SUPPORTDROIDBLUE_NAME|Reinforcing Support Droid UNIT_SUPPORTDROIDGREEN_NAME|Healing Support Droid UNIT_SUPPORTDROIDPURPLE_NAME|Enhancing Support Droid UNIT_SUPPORTDROIDRED_NAME|Combat Support Droid UNIT_SUPPORTDROIDYELLOW_NAME|Restraining Support Droid UNIT_T65XWING_NAME|T-65 X-wing UNIT_TALIA_DESC|Aggressive Healer that sacrifices Health so allies can recover Health and Turn Meter UNIT_TALIA_NAME|Talia UNIT_TEEBO_DESC|Ewok stealth character with stealth synergies and some control ability. UNIT_TEEBO_NAME|Teebo UNIT_TEMPLEGUARD_NAME| UNIT_TENACITY_NAME|TENACITY UNIT_THETACLASST2C_DESC| UNIT_THETACLASST2C_NAME|Theta Class T-2C UNIT_TIE_ADVANCED_DESC| UNIT_TIE_ADVANCED_NAME|TIE Advanced x1 UNIT_TIE_FIGHTER_DESC| UNIT_TIE_FIGHTER_DESC01|Known for speed/offence but lacking in defence. Focuses on pushing its advantages and getting in more turns quickly before being overwhelmed by superior firepower. UNIT_TIE_FIGHTER_NAME|TIE Fighter UNIT_TIE_FIGHTER_NAME01|TIE Fighter UNIT_TIE_INTERCEPTOR_DESC| UNIT_TIE_INTERCEPTOR_NAME|TIE Interceptor UNIT_TIEADVANCED_DESC|Fearsome Empire Attacker that shuts enemies down with stacking debuffs and permanent Target Locks UNIT_TIEADVANCED_NAME| UNIT_TIEADVANCED_NAME_V2|TIE Advanced x1 UNIT_TIEBOMBER_DESC| UNIT_TIEBOMBER_DESC01|Heavy hitting ship with AOE. UNIT_TIEBOMBER_NAME|TIE Bomber UNIT_TIEBOMBER_NAME01|TIE Bomber UNIT_TIEFIGHTER_NAME| UNIT_TIEFIGHTERFIRSTORDER_DESC|Aggressive First Order Attacker with reliable Target Lock and rapid-fire Special ability UNIT_TIEFIGHTERFIRSTORDER_NAME|First Order TIE Fighter UNIT_TIEFIGHTERFOSF_DESC|Superior First Order Attacker that has multiple offensive capabilities and inflicts multiple debuffs UNIT_TIEFIGHTERFOSF_NAME|First Order SF TIE Fighter UNIT_TIEFIGHTERIMPERIAL_DESC|Evasive Empire Attacker that both inflicts and exploits Target Lock while gaining speed each turn UNIT_TIEFIGHTERIMPERIAL_NAME|Imperial TIE Fighter UNIT_TIEFIGHTERPILOT_DESC| UNIT_TIEFIGHTERPILOT_DESC_V2|Empire Attacker who inflicts Buff Immunity and gains Foresight UNIT_TIEFIGHTERPILOT_NAME|TIE Fighter Pilot UNIT_TIEINTERCEPTOR_NAME| Unit_Tier01|Gear Lvl I Unit_Tier02|Gear Lvl II Unit_Tier03|Gear Lvl III Unit_Tier04|Gear Lvl IV Unit_Tier05|Gear Lvl V Unit_Tier06|Gear Lvl VI Unit_Tier07|Gear Lvl VII Unit_Tier08|Gear Lvl VIII Unit_Tier09|Gear Lvl IX Unit_Tier10|Gear Lvl X Unit_Tier11|Gear Lvl XI Unit_Tier12|Gear Lvl XII UNIT_TIEREAPER_DESC|Defensive Empire Support that Dispels, delays cooldowns, and removes Turn Meter from the enemy Capital Ship UNIT_TIEREAPER_NAME|TIE Reaper UNIT_TIESILENCER_DESC|Superior First Order Attacker that gains unlimited speed and deals massive damage UNIT_TIESILENCER_NAME|TIE Silencer UNIT_TIONMEDON_DESC| UNIT_TIONMEDON_NAME|Tion Medon UNIT_TRAINING_DROID_NAME|Training Droid UNIT_TSERIESTACTICALDROID_DESC| UNIT_TSERIESTACTICALDROID_NAME|T-Series Tactical Droid UNIT_TUSKENBRUTE_DESC| UNIT_TUSKENBRUTE_NAME|Tusken Brute UNIT_TUSKENELDER_DESC| UNIT_TUSKENELDER_NAME|Tusken Elder UNIT_TUSKENRAIDER_DESC|Durable Attacker with Tusken Synergy and a strong Assist attack UNIT_TUSKENRAIDER_NAME|Tusken Raider UNIT_TUSKENSHAMAN_DESC|Offensive Healer that can also boost Offense and rapidly stack Damage Over Time effects UNIT_TUSKENSHAMAN_NAME|Tusken Shaman UNIT_UGNAUGHT_DESC|Anti-Droid Support with AoE damage and high Evasion against Droids UNIT_UGNAUGHT_NAME|Ugnaught UNIT_UMBARANSTARFIGHTER_DESC|Risky Clone Tank that inflicts great damage and debuffs, but grants Turn Meter to enemies UNIT_UMBARANSTARFIGHTER_NAME|Umbaran Starfighter UNIT_UNSTABLEBOMBDROID_NAME|Unstable Bomb Droid UNIT_URORRURRR_DESC|Tusken Support that can Stun frequently and speed up Tuskens for surprise attacks UNIT_URORRURRR_NAME|URoRRuR'R'R UNIT_UWINGROGUEONE_DESC|Evasive Rebel Support ship that turns the tide of battle with Stealth and Turn Meter manipulation UNIT_UWINGROGUEONE_NAME|Cassian's U-wing UNIT_UWINGSCARIF_DESC|Elusive Rebel Support that boosts ally Turn Meter while using Stealth and Target Lock UNIT_UWINGSCARIF_NAME|Bistan's U-wing UNIT_V19_V19TORRENTFIGHTER_DESC| UNIT_V19_V19TORRENTFIGHTER_NAME| UNIT_V19TORRENTFIGHTER_DESC| UNIT_V19TORRENTFIGHTER_DESC01|Light Resistance fighter with multi attack capabilities, Republic fleet synergies, and CC. UNIT_V19TORRENTFIGHTER_NAME|V-19 Torrent Fighter UNIT_V19TORRENTFIGHTER_NAME01|V-19 Torrent Fighter UNIT_VADER_DESC|Fearsome Attacker that applies AoE Damage Over Time, and crushes debuffed targets for extra turns UNIT_VADER_NAME|Darth Vader UNIT_VCX100GHOST_DESC| UNIT_VCX100GHOST_NAME|VCX-100 Ghost UNIT_VEERS_GENERAL_DESC|Aggressive Empire Support that becomes stronger as enemies are defeated UNIT_VEERS_GENERAL_NAME|General Veers UNIT_VEERS_NAME| UNIT_VISASMARR_DESC|Offensive Healer with strong anti-Sith synergy UNIT_VISASMARR_NAME|Visas Marr UNIT_VULTURECLASSDROIDSTARFIGHTER_DESC| UNIT_VULTURECLASSDROIDSTARFIGHTER_NAME|Vulture Class Droid Starfighter UNIT_VULTUREDROID_DESC|Simple but persistent Separatist fighter that is always replaced when defeated UNIT_VULTUREDROID_NAME|Vulture Droid UNIT_WAMPA_DESC|Fearsome predator from Hoth that attacks constantly with increasing strength UNIT_WAMPA_NAME|Wampa UNIT_WEDGEANTILLES_DESC| UNIT_WEDGEANTILLES_DESC_V2|Rebel Attacker with a strong offensive opening UNIT_WEDGEANTILLES_NAME|Wedge Antilles UNIT_WICKET_DESC| UNIT_WICKET_DESC_V2|Jittery Ewok Attacker with Critical Hit and Stealth synergies UNIT_WICKET_NAME|Wicket UNIT_XANADUBLOOD_DESC| UNIT_XANADUBLOOD_DESCv2|Bounty Hunter fighter that can manipulate enemies with Stealth and forced Withdrawal UNIT_XANADUBLOOD_NAME|[i]Xanadu Blood[/i] UNIT_XANADUBLOOD_NAMEv2|Xanadu Blood UNIT_XPBOTCUNNING_DESC| UNIT_XPBOTCUNNING_FIVESTAR_NAME|T5 Red Training Droid UNIT_XPBOTCUNNING_FOURSTAR_NAME|T4 Red Training Droid UNIT_XPBOTCUNNING_ONESTAR_NAME|T1 Red Training Droid UNIT_XPBOTCUNNING_SEVENSTAR_NAME|T7 Red Training Droid UNIT_XPBOTCUNNING_SIXSTAR_NAME|T6 Red Training Droid UNIT_XPBOTCUNNING_THREESTAR_NAME|T3 Red Training Droid UNIT_XPBOTCUNNING_TWOSTAR_NAME|T2 Red Training Droid UNIT_XPBOTFOCUS_DESC| UNIT_XPBOTFOCUS_FIVESTAR_NAME|T5 Yellow Training Droid UNIT_XPBOTFOCUS_FOURSTAR_NAME|T4 Yellow Training Droid UNIT_XPBOTFOCUS_ONESTAR_NAME|T1 Yellow Training Droid UNIT_XPBOTFOCUS_SEVENSTAR_NAME|T7 Yellow Training Droid UNIT_XPBOTFOCUS_SIXSTAR_NAME|T6 Yellow Training Droid UNIT_XPBOTFOCUS_THREESTAR_NAME|T3 Yellow Training Droid UNIT_XPBOTFOCUS_TWOSTAR_NAME|T2 Yellow Training Droid UNIT_XPBOTMIGHT_DESC| UNIT_XPBOTMIGHT_FIVESTAR_NAME|T5 Blue Training Droid UNIT_XPBOTMIGHT_FOURSTAR_NAME|T4 Blue Training Droid UNIT_XPBOTMIGHT_ONESTAR_NAME|T1 Blue Training Droid UNIT_XPBOTMIGHT_SEVENSTAR_NAME|T7 Blue Training Droid UNIT_XPBOTMIGHT_SIXSTAR_NAME|T6 Blue Training Droid UNIT_XPBOTMIGHT_THREESTAR_NAME|T3 Blue Training Droid UNIT_XPBOTMIGHT_TWOSTAR_NAME|T2 Blue Training Droid UNIT_XPBOTTOUGH_DESC| UNIT_XPBOTTOUGH_FIVESTAR_NAME|T5 Green Training Droid UNIT_XPBOTTOUGH_FOURSTAR_NAME|T4 Green Training Droid UNIT_XPBOTTOUGH_ONESTAR_NAME|T1 Green Training Droid UNIT_XPBOTTOUGH_SEVENSTAR_NAME|T7 Green Training Droid UNIT_XPBOTTOUGH_SIXSTAR_NAME|T6 Green Training Droid UNIT_XPBOTTOUGH_THREESTAR_NAME|T3 Green Training Droid UNIT_XPBOTTOUGH_TWOSTAR_NAME|T2 Green Training Droid UNIT_XPBOTWISDOM_DESC| UNIT_XPBOTWISDOM_FIVESTAR_NAME|T5 Purple Training Droid UNIT_XPBOTWISDOM_FOURSTAR_NAME|T4 Purple Training Droid UNIT_XPBOTWISDOM_ONESTAR_NAME|T1 Purple Training Droid UNIT_XPBOTWISDOM_SEVENSTAR_NAME|T7 Purple Training Droid UNIT_XPBOTWISDOM_SIXSTAR_NAME|T6 Purple Training Droid UNIT_XPBOTWISDOM_THREESTAR_NAME|T3 Purple Training Droid UNIT_XPBOTWISDOM_TWOSTAR_NAME|T2 Purple Training Droid UNIT_XWING_DESC| UNIT_XWING_DESC01|Rebel leader with focused, increased effectiveness in Rebel heavy teams. UNIT_XWING_NAME|X-wing UNIT_XWING_NAME01|X-wing UNIT_XWINGBLACKONE_DESC|Heroic Resistance Attacker that can exploit Turn Meter and punish enemies without Protection UNIT_XWINGBLACKONE_NAME|Poe Dameron's X-wing UNIT_XWINGRED2_DESC|Aggressive Rebel Attacker that overwhelms enemies with debuffs UNIT_XWINGRED2_NAME|Wedge Antilles's X-wing UNIT_XWINGRED3_DESC|Heroic Rebel Tank that can exploit Target Lock for Taunts and Assists UNIT_XWINGRED3_NAME|Biggs Darklighter's X-wing UNIT_XWINGREDTWO_DESC|Powerful Rebel fighter that accelerates teammates on entering battle, then overpowers Target Locked enemies UNIT_XWINGREDTWO_NAME|Red Two: X-wing UNIT_XWINGRESISTANCE_DESC|Aggressive Resistance Support that shuts down enemies with Expose, Target Lock, and Daze UNIT_XWINGRESISTANCE_NAME|Resistance X-wing UNIT_YOUNGCHEWBACCA_DESC|Aggressive Scoundrel Tank that provides Protection Recovery for his allies when they are attacked UNIT_YOUNGCHEWBACCA_NAME|Vandor Chewbacca UNIT_YOUNGHAN_DESC|Scoundrel Attacker who becomes more deadly over time UNIT_YOUNGHAN_NAME|Young Han Solo UNIT_YWING_DESC| UNIT_YWING_DESC01|Slow, well shielded bomber. Uses Bomb mechanics, giving it higher potential over time and soaks damage with Taunt. UNIT_YWING_NAME|Y-wing UNIT_YWING_NAME01|Y-wing UNIT_Z95HEADHUNTER_DESC| UNIT_Z95HEADHUNTER_NAME|Z-95 Headhunter UNIT_ZAMWESELL_DESC|Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs. UNIT_ZAMWESELL_NAME|Zam Wesell UNIT_ZEBS3_DESC|Versatile Phoenix Tank with wide variety of effects for allies or enemies with or without debuffs UNIT_ZEBS3_NAME|Garazeb "Zeb" Orrelios UnitDetails_BuyPacks|BUY DATA CARDS UnitDetails_Find|FIND UnitDetails_LeaderAbilityTitle|Leader Ability UnitDetails_LimitBreakTitle|Special Ability UnitDetails_ModsLockedMessage|Mods can be assigned at [f0ff23]Character Level {0}[-] and completion of mission [f0ff23]1-A[-] within [f0ff23]Mod Battles[-]. UnitDetails_ModsLockedTitle|MOD MANAGEMENT LOCKED UnitDetails_Promote|PROMOTE UnitDetails_PromotionConfirm_Message|Are you sure you wish to promote this unit? UnitDetails_PromotionConfirm_Message_Character|Would you like to Promote this Unit for {0} {1}? UnitDetails_PromotionConfirm_Message_Character_TU7.2|Would you like to Promote this Unit? UnitDetails_PromotionConfirm_Title|PROMOTE? UnitDetails_PromotionConfirm_Title_Character|Promote this Unit? UnitDetails_Summon|ACTIVATE UnitDetails_SummonConfirm|Would you like to Activate this Unit for {0} {1}? UnitDetails_SummonConfirm_Ship|Would you like to Activate this Ship for {0} {1}? UnitDetails_SummonConfirm_Ship_NoCost|Would you like to Activate this Ship? UnitDetails_SummonConfirm_Ship_TU7.2|Would you like to Activate this Ship? UnitDetails_SummonConfirm_Title|Activate this Unit? UnitDetails_SummonConfirm_Title_Ship|Activate this Ship? UnitDetails_SummonConfirm_TU7.2|Would you like to Activate this Unit? UnitDetails_SummonInsufficientFundsDescription|Earn more [f0ff23]{0}[-]. UnitDetails_SummonInsufficientFundsTitle|Insufficient Funds UnitDetails_SummonRequirementNotMetDescription|Requirements to activate the unit were not met. UnitDetails_SummonRequirementNotMetTitle|Requirement Not Met UnitDetails_UnitTypePromoter|Promoter UnitDetails_UnitTypeXP|XP UnitDetails_Upgrade|UPGRADE UnitDetails_UpgradeConfirm_Message|Would you like to Upgrade this Ship for {0} {1}? UnitDetails_UpgradeConfirm_Message_TU7.2|Would you like to Upgrade this Ship? UnitDetails_UpgradeConfirm_Title|Upgrade this Ship? UnitDetails_ViewStats|VIEW STATS UnitDetailsInfoPanelsView_ModsButton|MANAGE UnitDetailsInfoPanelsView_ModsTitle|MODS UnitDetailsPromotionSelectView_Button|PROMOTE UnitDetailsPromotionSelectView_Title|Promotion UnitDetailsStatsView_CrewContributionTitle|Crew Contribution UnitDetailsStatsView_GeneralTitle|General UnitDetailsStatsView_PhysicalDefenseTitle|Physical Survivability UnitDetailsStatsView_PhysicalOffenseTitle|Physical Offense UnitDetailsStatsView_PrimaryTitle|Primary Attributes UnitDetailsStatsView_SpecialDefenseTitle|Special Survivability UnitDetailsStatsView_SpecialOffenseTitle|Special Offense UnitDetailsView_AbilitiesTitle|ATTACKS & ABILITIES UnitDetailsView_Ability_Coming_Soon|Ability at max level UnitDetailsView_Ability_Effects_Format|[9F9F9F]{0}[-] UnitDetailsView_Ability_Find|FIND UnitDetailsView_Ability_InfoPanel_Crew_Tag|(Crew) UnitDetailsView_Ability_InfoPanel_Crew_Unique_Tag|(Crew Unique) UnitDetailsView_Ability_InfoPanel_Leader_Tag|(Leader) UnitDetailsView_Ability_InfoPanel_LimitBreak_Tag|(Special) UnitDetailsView_Ability_InfoPanel_Primary_Tag|(Basic) UnitDetailsView_Ability_InfoPanel_Unique_Tag|(Unique) UnitDetailsView_Ability_Level_Format|{0} UnitDetailsView_Ability_Level_Upgrade|[9BFFFF]Level {0} (Upgrade)[-] UnitDetailsView_Ability_Locked_Format|[9F9F9F]LOCKED {0}[-] UnitDetailsView_Ability_Maxed_Format|[9F9F9F]MAXED {0}[-] UnitDetailsView_Ability_SkillOverlay_Crew_Tag|(Crew) UnitDetailsView_Ability_SkillOverlay_LimitBreak_Tag|(Special) UnitDetailsView_Ability_SkillOverlay_Primary_Tag|(Basic) UnitDetailsView_Ability_Unlocked_Format|Level {0} {1} UnitDetailsView_Ability_Upgrade_Format|Level {0} {1} UnitDetailsView_BasicAttacksTitle|BASIC ATTACK UnitDetailsView_CategoriesTitle|CATEGORIES UnitDetailsView_CharacterHUDTitle|CHARACTER DETAILS UnitDetailsView_CompletionLabel|COMPLETION UnitDetailsView_CrewCapacity|Crew {0} UnitDetailsView_DamageType|Damage Type(s): UnitDetailsView_DescriptionTitle|Description UnitDetailsView_FindShards|FIND UnitDetailsView_GearSlotsDescription|Fill all gear slots to upgrade UnitDetailsView_LevelFormat|Level: {0}/{1} UnitDetailsView_ShardDescription_CannotPromote|This character cannot be promoted any further UnitDetailsView_ShardDescription_CanPromote|Collect additional Shards to promote to {0} UnitDetailsView_ShardDescription_ReadyToPromote|This character is ready to promote! UnitDetailsView_ShardDescription_ReadyToSummon|This character is ready to summon! UnitDetailsView_ShardDescription_Unowned|Collect Shards to unlock this character UnitDetailsView_ShardDescription_Unowned_TU2|Collect Shards to activate this character UnitDetailsView_ShardRatioLabel|{0} / {1} UnitDetailsView_Shards|SHARDS: UnitDetailsView_Ship_Shards|BLUEPRINTS: UnitDetailsView_ShipHUDTitle|SHIP DETAILS UnitDetailsView_ShipPower|SHIP POWER: {0} UnitDetailsView_Skills_AbilityBonusLevel|{0} UnitDetailsView_Skills_AbilityLevelBonus|Ability Level Bonus UnitDetailsView_Skills_AbilityTierAcquired|Level Acquired UnitDetailsView_Skills_Coming_Soon_Message|Ability upgrade coming soon. UnitDetailsView_Skills_Locked_Message|This ability unlocks when character reaches [{0}]{1}[-]. UnitDetailsView_Skills_Locked_Message_Ship|This ability unlocks when ship reaches [{0}]{1}[-]. UnitDetailsView_Skills_Locked_Message_ShipCrew|This ability unlocks when crew member {0} reaches [{1}]{2}[-]. UnitDetailsView_Skills_Locked_Message_Short|[EBB000]Unlocks at [-][{0}]{1}[-] UnitDetailsView_Skills_Locked_Title|Ability Locked UnitDetailsView_Skills_Maxed_Message|This ability is already at its maximum skill level. UnitDetailsView_Skills_Maxed_Title|Ability Maxed UnitDetailsView_Skills_Rarity_Locked_Message|This ability unlocks when character reaches {0} stars. UnitDetailsView_Skills_Rarity_Locked_Message_Ship|This ability unlocks when ship reaches {0} stars. UnitDetailsView_Skills_Rarity_Locked_Message_ShipCrew|This ability unlocks when crew member {0} reaches {1} stars. UnitDetailsView_Skills_Rarity_Locked_Message_Short|[EBB000]Unlocks at [-]{0}[EBB000] stars[-] UnitDetailsView_Skills_RequiredCharacterTierNotMet_Format|\n\n[EBB000]Character Tier Required: {0}[-] UnitDetailsView_Skills_RequiredCharacterTierNotMet_Format_TU7.2|\n[EBB000]Character Tier Required: {0}[-] UnitDetailsView_Skills_RequiredCrewLevelNotMet_Format|\n\n[EBB000]Crew Member {0} Level Required: {1}[-] UnitDetailsView_Skills_RequiredCrewLevelNotMet_Format_TU7.2|\n[EBB000]Crew Member {0} Level Required: {1}[-] UnitDetailsView_Skills_RequiredCrewRarityNotMet_Format|\n\n[EBB000]Crew Member {0} Rarity Required: {1}[-] UnitDetailsView_Skills_RequiredCrewRarityNotMet_Format_TU7.2|\n[EBB000]Crew Member {0} Rarity Required: {1}[-] UnitDetailsView_Skills_RequiredCrewTierNotMet_Format|\n\n[EBB000]Crew Member {0} Tier Required: {1}[-] UnitDetailsView_Skills_RequiredCrewTierNotMet_Format_TU7.2|\n[EBB000]Crew Member {0} Tier Required: {1}[-] UnitDetailsView_Skills_RequiredShipLevelNotMet_Format|\n\n[EBB000]Ship Level Required: {0}[-] UnitDetailsView_Skills_RequiredShipLevelNotMet_Format_TU7.2|\n[EBB000]Ship Level Required: {0}[-] UnitDetailsView_Skills_RequiredShipRarityNotMet_Format|\n\n[EBB000]Ship Rarity Required: {0}[-] UnitDetailsView_Skills_RequiredShipRarityNotMet_Format_TU7.2|\n[EBB000]Ship Rarity Required: {0}[-] UnitDetailsView_Skills_RequiredUnitLevelNotMet_Format|\n\n[EBB000]Character Level Required: {0}[-] UnitDetailsView_Skills_RequiredUnitLevelNotMet_Format_TU7.2|\n[EBB000]Character Level Required: {0}[-] UnitDetailsView_Skills_RequiredUnitRarityNotMet_Format|\n\n[EBB000]Character Rarity Required: {0}[-] UnitDetailsView_Skills_RequiredUnitRarityNotMet_Format_TU7.2|\n[EBB000]Character Rarity Required: {0}[-] UnitDetailsView_Skills_RequiredUnitTierNotMet_Format|\n\nRequired: [{0}]{1}[-] UnitDetailsView_Skills_RequiredUnitTierNotMet_Format_TU7.2|\nRequired: [{0}]{1}[-] UnitDetailsView_Skills_Research_Button|RESEARCH UnitDetailsView_Skills_UnitActivationRequired|[EBB000]Unit Activation Required[-] UnitDetailsView_Skills_Unlock_Button|UNLOCK UnitDetailsView_Skills_Upgrade_Button|UPGRADE UnitDetailsView_SpecialAttacksTitle|SPECIAL ATTACKS UnitDetailsView_TierUpButton|UPGRADE UnitDetailsView_TotalPower|TOTAL POWER: {0} UnitDetailsView_UnitCrewRating|CREW POWER: {0} UnitDetailsView_UnitGalacticPower|GALACTIC POWER CONTRIBUTION: {0} UnitDetailsView_UnitPower|POWER: {0} UnitDetailsView_XPFormat|{0}/{1} XP UnitDetailsView_XPFormatMax|MAX XP UnitRefreshView_CancelButton|CANCEL UnitRefreshView_Description|Would you like to [BEFF2DFF]refresh the following character(s)[-] and enter battle? UnitRefreshView_PurchaseButton|PURCHASE UnitRefreshView_Title|CONFIRM UnitRenderData_NoRefreshCost|[c][99ff33]READY![-][/c] UnitRenderData_RefreshCostLabel|{0} UNITSHARD_GENERIC_DESC|Character Shard used to Unlock and Promote characters. UNITSKILL_RECUP_DESC| UNITSKILL_RECUP_NAME| UnitStat_AbilityCriticalNegateChancePercentAdditive|Special Critical Avoidance UnitStat_AbilityCriticalNegatePercentAdditive|Special Critical Avoidance UnitStat_AbilityCriticalNegateRating|Special Critical Avoidance UnitStat_AbilityCriticalPercentAdditive|Special Critical Chance UnitStat_AbilityCriticalRating|Special Critical Rating UnitStat_AbilityCriticalRating_TU5V|Special Critical Chance UnitStat_AbilityPower|Special Damage UnitStat_AbilityPowerPercentAdditive|Special Damage UnitStat_Accuracy|Potency UnitStat_Agility|[00FF4B]Agility (AGI)[-] UnitStat_Armor|Armor UnitStat_ArmorPenetration|Armor Penetration UnitStat_ArmorPenetrationPercentAdditive|Armor Penetration UnitStat_ArmorPercentAdditive|Armor UnitStat_AttackCriticalNegateChancePercentAdditive|Physical Critical Avoidance UnitStat_AttackCriticalNegatePercentAdditive|Physical Critical Avoidance UnitStat_AttackCriticalNegateRating|Physical Critical Avoidance UnitStat_AttackCriticalPercentAdditive|Physical Critical Chance UnitStat_AttackCriticalRating|Physical Critical Rating UnitStat_AttackCriticalRating_TU5V|Physical Critical Chance UnitStat_AttackDamage|Physical Damage UnitStat_AttackDamagePercentAdditive|Physical Damage UnitStat_CounterAttackRating|Counter Attack UnitStat_CriticalChancePercentAdditive|Critical Chance UnitStat_CriticalDamage|Critical Damage UnitStat_CriticalNegateChancePercentAdditive|Critical Avoidance UnitStat_CriticalNegateRating|Critical Avoidance UnitStat_CriticalRating|Critical Chance UnitStat_Defense|Defense UnitStat_DefensePenetration|Defense Penetration UnitStat_DefensePenetrationPercentAdditive|Defense Penetration UnitStat_DefensePercentAdditive|Defense UnitStat_DeflectionNegatePercentAdditive|Special Accuracy UnitStat_DeflectionNegateRating|Special Accuracy UnitStat_DeflectionPercentAdditive|Deflection UnitStat_DeflectionRating|Deflection Rating UnitStat_DeflectionRating_TU5V|Deflection Chance UnitStat_DodgeNegatePercentAdditive|Physical Accuracy UnitStat_DodgeNegateRating|Physical Accuracy UnitStat_DodgePercentAdditive|Dodge UnitStat_DodgeRating|Dodge Rating UnitStat_DodgeRating_TU5V|Dodge Chance UnitStat_EvasionNegatePercentAdditive|Accuracy UnitStat_EvasionNegateRating|Accuracy UnitStat_EvasionPercentAdditive|Evasion UnitStat_EvasionRating|Evasion UnitStat_GrowthModifier_Agility|Agility Growth Modifier UnitStat_GrowthModifier_Agility_TU5V|Agility Growth UnitStat_GrowthModifier_AgilityDescription|Amount of Agility gained per level. UnitStat_GrowthModifier_Intelligence|Intelligence Growth Modifier UnitStat_GrowthModifier_Intelligence_TU5V|Intelligence Growth UnitStat_GrowthModifier_Intelligence_TU7|Tactics Growth UnitStat_GrowthModifier_IntelligenceDescription|Amount of Intelligence gained per level. UnitStat_GrowthModifier_IntelligenceDescription_TU7|Amount of Tactics gained per level. UnitStat_GrowthModifier_Strength|Strength Growth Modifier UnitStat_GrowthModifier_Strength_TU5V|Strength Growth UnitStat_GrowthModifier_StrengthDescription|Amount of Strength gained per level. UnitStat_Health|Health UnitStat_HealthRegen|Health Regeneration UnitStat_HealthSteal|Health Steal UnitStat_Intelligence|[00FF4B]Intelligence (INT)[-] UnitStat_Intelligence_TU7|[00FF4B]Tactics (TAC)[-] UnitStat_MaxHealthPercentAdditive|Health UnitStat_MaxShield|Protection UnitStat_MaxShieldPercentAdditive|Protection UnitStat_Offense|Offense UnitStat_OffensePercentAdditive|Offense UnitStat_Resistance|Tenacity UnitStat_ShieldPenetration|Protection Ignore UnitStat_Speed|Speed UnitStat_SpeedPercentAdditive|Speed UnitStat_Strength|[00FF4B]Strength (STR)[-] UnitStat_Suppression|Resistance UnitStat_SuppressionPenetration|Resistance Penetration UnitStat_SuppressionPenetrationPercentAdditive|Resistance Penetration UnitStat_SuppressionPercentAdditive|Resistance UnitStatCrewContributionMultiplier_Descritption|Upgrading a ship increases the power that each crew member provides UnitStatCrewContributionMultiplier_Format|{0}x UnitStatCrewContributionMultiplier_Name|Upgrade Multiplier UnitStatCrewContributionStat_Descritption|Invest in crew members (training, promotion, gear, etc.) to increase. This value includes the Upgrade Multiplier UnitStatCrewContributionStat_Format|{0} UnitStatCrewContributionStat_Name|Crew Power UnitStatDescription_AbilityCriticalNegateRating|Reduces the chance of receiving a Critical Hit from Special damaging sources. UnitStatDescription_AbilityCriticalRating|Determines the chance to deliver a Critical Hit for abilities using Special Damage. UnitStatDescription_AbilityPower|Used to calculate damage dealt by some Special Abilities. Reduced by opponent(s) Resistance. UnitStatDescription_Accuracy|Increases the chance to apply detrimental effects to opponents. UnitStatDescription_Agility|Increases {0} Physical Critical Rating by {1}, and Armor by {2}. UnitStatDescription_Agility_TU2|Increases{0} Physical Critical Rating and Armor. UnitStatDescription_Armor|Reduces the damage taken from abilities using Physical Damage. UnitStatDescription_ArmorPenetration|Ignores an equal amount of the opponent(s) Armor. UnitStatDescription_AttackCriticalNegateRating|Reduces the chance of receiving a Critical Hit from Physical damaging sources. UnitStatDescription_AttackCriticalRating|Determines the chance to deliver a Critical Hit for Physical abilities. UnitStatDescription_AttackDamage|Used to calculate damage dealt by all Physical abilities. Reduced by the opponent(s) Armor. UnitStatDescription_CriticalDamage|Increases the amount of damage dealt by a Critical Hit. UnitStatDescription_CriticalNegateRating|Equally increases Physical and Special Critical Avoidance. UnitStatDescription_CriticalRating|Equally increases Physical and Special Critical Hit chances. UnitStatDescription_Defense|Equally increases Armor and Resistance. UnitStatDescription_DefensePenetration|Equally increases Armor and Resistance Penetration. UnitStatDescription_DeflectionNegateRating|Ignores an equal amount of an opponent(s) Deflection. UnitStatDescription_DeflectionRating|Determines the chance to evade Special abilities. UnitStatDescription_DodgeNegateRating|Ignores an equal amount of an opponent(s) Dodge. UnitStatDescription_DodgeRating|Determines the chance to evade Physical abilities. UnitStatDescription_EvasionNegateRating|Equally increases Physical and Special Accuracy. UnitStatDescription_EvasionRating|Equally increases Dodge and Deflection. UnitStatDescription_Health|The lifeblood of the character. If this reaches 0 then the character is defeated. UnitStatDescription_Health_TU7|The core survivability of this unit. If this reaches 0 then the unit is defeated. UnitStatDescription_HealthSteal|Determines the amount of Health restored based upon damage dealt. UnitStatDescription_Intelligence|Increases {0} Special Damage by {1}, and Resistance by {2}. UnitStatDescription_Intelligence_TU2|Increases{0} Special Damage and Resistance. UnitStatDescription_MaxShield|Additional survivability. If this reaches 0, then the character will begin losing Health. UnitStatDescription_MaxShield_TU7|Additional survivability. If this reaches 0, then the unit will begin losing Health. UnitStatDescription_Offense|Equally increases Physical and Special Damage. UnitStatDescription_PrimaryStat|Physical Damage by {0}, UnitStatDescription_PrimaryStat_TU2| Physical Damage, UnitStatDescription_Resistance|Increases the chance to ward off detrimental effects. UnitStatDescription_Speed|Determines the rate in which this character gets to take a turn. UnitStatDescription_Speed_TU7|Determines the rate in which this unit gets to take a turn. UnitStatDescription_Strength|Increases {0} Health by {1}, and Armor by {2}. UnitStatDescription_Strength_TU2|Increases{0} Health and Armor. UnitStatDescription_Suppression|Reduces damage taken from abilities using Special Damage. UnitStatDescription_SuppressionPenetration|Ignores an equal amount of the opponent(s) Resistance. UnitStatShipPowerStat_Descritption|Increase through raising a ship's level UnitStatShipPowerStat_Format|{0} UnitStatShipPowerStat_Name|Ship Power UnitStatsTable_NameValueWithEquipment|NAME/VALUE [1be0c6]({0})[-] UnitStatsView_AllStats|Total Stats ({0}) UnitStatsView_Description|DESCRIPTION UnitStatsView_NameValueTitle|NAME/VALUE UnitStatsView_NameValueTitle_TU2|NAME/VALUE [1be0c6](+GEAR)[-] UnitStatsView_NameValueTitle_TU5|NAME/VALUE [1be0c6](MODS)[-] UnitStatsView_NumberAndPercentage|{0} ({1}%) UnitStatsView_ValueAndGear|{0} [1be0c6](+{1})[-] UnitStatsView_ValueAndMods|{0} [1be0c6]({1})[-] UnitStatTotalPowerStat_Descritption|Crew Power added to Ship Power UnitStatTotalPowerStat_Format|{0} UnitStatTotalPowerStat_Name|Total Power UnitTile_InCrewWarning|In Crew UnitTile_RareUnitWarning|Rare UnitTile_ShardProgress|{0}/{1} UnitUnlockError_Message|There was an error unlocking this character. UnitUnlockError_Title|Error UnitUnlockView_Title|Character Activated! UnitUnlockView_Title_Ships|Activate Ship UnitUnlockView_Title_TU7|Activate Character UnitUnlockView_UnlockButton|ACTIVATE UnitUpgradeCelebration_MultiplierFormat|{0}x UnitUpgradeCelebrationView_ContinueButton|CONTINUE UnitUpgradeCelebrationView_Level|Level UnitUpgradeCelebrationView_ShipPromotion_LeftTitle|Previous Value UnitUpgradeCelebrationView_ShipPromotion_RightTitle|New Value UnitUpgradeCelebrationView_StatModTitle|Growth Modifier UnitUpgradeCelebrationView_StatValueTitle|Stat Increase UnitUpgradeReminder_BotsTitle|Did you know you have upgrades available? UnitUpgradeReminder_BotsTitle_TU5|Training Droids Owned: UnitUpgradeReminder_GearTitle|Did you know you have upgrades available? UnitUpgradeReminder_GearTitle_TU5|Gear Pieces Owned: UnitUpgradeReminder_NavigateButton|VIEW COLLECTION UnitUpgradeReminder_Title|Did you know you have upgrades available? UNKNOWN_LOCATION|Location Unknown UNLOCK_KEY_ASSAULT_COMPLETE_T1|Reach Level 75 to Unlock! UNLOCK_KEY_ASSAULT_COMPLETE_T2|Complete Tier I to Unlock UNLOCK_KEY_ASSAULT_COMPLETE_T3|Complete Tier II to Unlock UNLOCK_KEY_ASSAULT_COMPLETE_T4|Complete Bonus Tier to Unlock UNLOCK_KEY_GENERIC_10|Reach level 10 to unlock UNLOCK_KEY_GENERIC_20|Reach level 20 to unlock UNLOCK_KEY_GENERIC_25|Reach level 25 to unlock UNLOCK_KEY_GENERIC_30|Reach level 30 to unlock UNLOCK_KEY_GENERIC_35|Reach level 35 to unlock UNLOCK_KEY_GENERIC_40|Reach level 40 to unlock UNLOCK_KEY_GENERIC_45|Reach level 45 to unlock UNLOCK_KEY_GENERIC_50|Reach level 50 to unlock UNLOCK_KEY_GENERIC_55|Reach level 55 to unlock UNLOCK_KEY_GENERIC_60|Reach level 60 to unlock UNLOCK_KEY_GENERIC_65|Reach level 65 to unlock UNLOCK_KEY_GENERIC_70|Reach level 70 to unlock UNLOCK_KEY_GENERIC_75|Reach level 75 to unlock UNLOCK_KEY_GENERIC_80|Reach level 80 to unlock UNLOCK_KEY_PRELUDE_ACKBAR_01|Unlocks at Level 25 UNLOCK_KEY_PRELUDE_ACKBAR_02|Complete Tier I and reach level 27 to unlock UNLOCK_KEY_PRELUDE_ACKBAR_03|Complete Tier II and reach level 31 to unlock UNLOCK_KEY_PRELUDE_ACKBAR_04|Complete Tier III and reach level 31 to unlock UNLOCK_KEY_PRELUDE_MACEWINDU_01|Reach lvl 48 and complete Tarkin Fleet Commander Training UNLOCK_KEY_PRELUDE_MACEWINDU_02|Complete Tier I and reach level 52 to unlock UNLOCK_KEY_PRELUDE_MACEWINDU_03|Complete Tier II and reach level 54 to unlock UNLOCK_KEY_PRELUDE_MACEWINDU_04|Complete Tier III and reach level 56 to unlock UNLOCK_KEY_PRELUDE_MACEWINDU_05|Complete Tier IV and reach level 58 to unlock UNLOCK_KEY_PRELUDE_TARKIN_01|Reach lvl 36 and complete Ackbar Fleet Commander Training UNLOCK_KEY_PRELUDE_TARKIN_02|Complete Tier I and reach level 39 to unlock UNLOCK_KEY_PRELUDE_TARKIN_03|Complete Tier II and reach level 42 to unlock UNLOCK_KEY_PRELUDE_TARKIN_04|Complete Tier III and reach level 45 to unlock UnlockMessage_ALLIES|Allies unlock in {0} {1}! UnlockMessage_AUTO_BATTLE|{0} Auto Battle. UnlockMessage_BADGING|{0} Badging. UnlockMessage_CANTINA_BATTLES|CANTINA BATTLES unlock in {0} {1}! UnlockMessage_CRAFTING|{0} Crafting. UnlockMessage_DAILYLOGIN|{0} Daily Login. UnlockMessage_DARK_CAMPAIGN|DARK SIDE BATTLES can be unlocked in {0} {1}! UnlockMessage_EMAIL_INVITE|{0} Email Invite. UnlockMessage_ENERGY_REWARDS|{0} Energy Rewards. UnlockMessage_EVENT_KEY|{0} Event Key. UnlockMessage_EVENTS|EVENTS unlock in {0} {1}! UnlockMessage_FACEBOOK_INVITE|{0} Facebook Invite. UnlockMessage_FLEET_PVP|FLEET ARENA unlocks in {0} {1}! UnlockMessage_GUILD_ACTIVITIES|{0} Guild Activities. UnlockMessage_GUILD_EXCHANGE|{0} Guild Exchange. UnlockMessage_GUILD_GUILDVSGUILD|{0} Guilds vs Guilds. UnlockMessage_GUILD_MANAGEMENT|{0} Guild Management. UnlockMessage_GUILD_PVP|{0} Guild PVP. UnlockMessage_GUILD_RAIDS|{0} Guild Raids. UnlockMessage_GUILD_STORE|{0} Guild Store. UnlockMessage_GUILD_TERRITORY_BATTLES|GUILD EVENTS unlock in {0} {1}! UnlockMessage_GUILD_TERRITORYWARS|{0} Guild Territory Wars. UnlockMessage_GUILD_TOURNAMENTS|{0} Guild Tournaments. UnlockMessage_GUILDS|GUILDS unlock in {0} {1}! UnlockMessage_INBOX|{0} Inbox. UnlockMessage_INVENTORY|{0} Inventory. UnlockMessage_LEADERBOARDS|{0} Leaderboards. UnlockMessage_Level_Plural|levels UnlockMessage_Level_Singular|level UnlockMessage_LIGHT_CAMPAIGN|{0} Light campaign. UnlockMessage_NEWSLETTER|{0} Newsletter. UnlockMessage_RAIDS|{0} Raids. UnlockMessage_RETREAT|{0} Retreat. UnlockMessage_SHIP_CANTINA_BATTLES|GALACTIC WAR unlocks in {0} {1}. UnlockMessage_SHIP_FIRST_BLUEPRINT|{0} Ship first blueprint. UnlockMessage_SHIP_HOME|SHIPS can be unlocked in {0} {1}! UnlockMessage_SHIP_INVENTORY!|{0} Ship inventory. UnlockMessage_SHIP_TRIALS|{0} Ship trials! UnlockMessage_SHIPMENT_SHARD|{0} Shipment Shard. UnlockMessage_SHIPMENTA|SHIPMENTS unlock in {0} {1}! UnlockMessage_SHIPMENTB|{0} Shipment B. UnlockMessage_SHIPMENTVIP|{0} Shipment VIP. UnlockMessage_SQUAD_PVP|SQUAD ARENA unlocks in {0} {1}. UnlockMessage_STAT_MOD_BATTLES|MODS can be unlocked in {0} {1}! UnlockMessage_STAT_MOD_EVENTS|{0} Stat mod events. UnlockMessage_STAT_MOD_MANAGEMENT|{0} Stat mod management. UnlockMessage_STAT_MOD_STORE|{0} Stat mod store. UnlockMessage_STORE|{0} Store. UnlockMessage_SUPPORTSDK|{0} Support SDK. UnlockMessage_TRAINING|{0} Training. UnlockMessage_TRIALS|CHALLENGES unlock in {0} {1}. UnlockMessage_UNIT_DETAILS|{0} Unit Details. UNLOCKREQUIREMEN_EVENTS_SHIPS_NORMAL_SC06HARDWARE_DIFF03_KEY|Unlocks at Player Level 7 UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE01_HARD_DIFF_KEY|Requires Stage 1 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE02_HARD_DIFF_KEY|Requires Stage 2 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE02_KEY|Requires Stage 1 Completion UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE03_HARD_DIFF_KEY|Requires Stage 3 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE03_KEY|Requires Stage 2 Completion UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE04_HARD_DIFF_KEY|Requires Stage 4 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE04_KEY|Requires Player Level 24 and Stage 3 Completion UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE05_HARD_DIFF_KEY|Requires Stage 5 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE05_KEY|Requires Player Level 49 and Stage 4 Completion UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE06_HARD_DIFF_KEY|Requires Stage 6 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE06_KEY|Requires Player Level 59 and Stage 5 Completion UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE07_HARD_DIFF_KEY|Requires Stage 7 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE07_KEY|Requires Player Level 67 and Stage 6 Completion UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE08_HARD_DIFF_KEY|Requires Stage 8 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE08_KEY|Requires Player Level 76 and Stage 7 Completion UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE09_HARD_DIFF_KEY|Requires Stage 9 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_DARKSTAGE09_KEY|Requires Player Level 85 and Stage 8 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE01_KEY|Requires Player Level 28 UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE01_KEY_TU07_2|Requires Player Level 8 UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE02_KEY|Requires Player Level 36 and Stage 1 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE02_KEY_TU07_2|Requires Player Level 16 and Stage 1 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE03_KEY|Requires Player Level 44 and Stage 2 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE03_KEY_TU07_2|Requires Player Level 35 and Stage 2 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE04_KEY|Requires Player Level 53 and Stage 3 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE04_KEY_TU07_2|Requires Player Level 46 and Stage 3 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE05_KEY|Coming Soon! UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE05_V2_KEY|Requires Player Level 61 and Stage 4 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE06_KEY|Coming Soon! UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE06_V2_KEY|Requires Player Level 69 and Stage 5 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE07_KEY|Coming Soon! UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE07_V2_KEY|Requires Player Level 77 and Stage 6 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE08_KEY|Coming Soon! UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE08_V2_KEY|Requires Player Level 83 and Stage 7 Completion UNLOCKREQUIREMENT_CAMPAIGN_HOLOSTAGE09_KEY|Coming Soon! UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE01_HARD_DIFF_KEY|Requires Stage 1 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE02_HARD_DIFF_KEY|Requires Stage 2 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE02_KEY|Requires Stage 1 Completion UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE03_HARD_DIFF_KEY|Requires Stage 3 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE03_KEY|Requires Stage 2 Completion UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE04_HARD_DIFF_KEY|Requires Stage 4 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE04_KEY|Requires Player Level 18 and Stage 3 Completion UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE05_HARD_DIFF_KEY|Requires Stage 5 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE05_KEY|Requires Player Level 43 and Stage 4 Completion UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE06_HARD_DIFF_KEY|Requires Stage 6 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE06_KEY|Requires Player Level 54 and Stage 5 Completion UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE07_HARD_DIFF_KEY|Requires Stage 7 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE07_KEY|Requires Player Level 63 and Stage 6 Completion UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE08_HARD_DIFF_KEY|Requires Stage 8 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE08_KEY|Requires Player Level 74 and Stage 7 Completion UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE09_HARD_DIFF_KEY|Requires Stage 9 completion on Normal. UNLOCKREQUIREMENT_CAMPAIGN_LIGHTSTAGE09_KEY|Requires Player Level 82 and Stage 8 Completion UNLOCKREQUIREMENT_CHALLENGE_EQUIPMENT_DIFF01_KEY|Reach Player Level 22 to Unlock UNLOCKREQUIREMENT_CHALLENGE_EQUIPMENT_DIFF02_KEY|Reach Player Level 42 to Unlock UNLOCKREQUIREMENT_CHALLENGE_EQUIPMENT_DIFF03_KEY|Reach Player Level 62 to Unlock UNLOCKREQUIREMENT_CHALLENGE_EQUIPMENT_DIFF04_KEY|Reach Player Level 72 to Unlock UNLOCKREQUIREMENT_CHALLENGE_EQUIPMENT_DIFF05_KEY|Reach Player Level 81 to Unlock UNLOCKREQUIREMENT_CHALLENGE_EQUIPMENT_DIFF06_KEY|Reach Player Level 86 to Unlock UNLOCKREQUIREMENT_CHALLENGEXPDIFF01_KEY|Reach Player Level 5 to Unlock UNLOCKREQUIREMENT_CHALLENGEXPDIFF02_KEY|Reach Player Level 15 to Unlock UNLOCKREQUIREMENT_CHALLENGEXPDIFF03_KEY|Reach Player Level 25 to Unlock UNLOCKREQUIREMENT_CHALLENGEXPDIFF04_KEY|Reach Player Level 38 to Unlock UNLOCKREQUIREMENT_CHALLENGEXPDIFF05_KEY|Reach Player Level 56 to Unlock UNLOCKREQUIREMENT_CHALLENGEXPDIFF06_KEY|Reach Player Level 70 to Unlock UNLOCKREQUIREMENT_CHALLENGEXPDIFF07_KEY|Reach Player Level 84 to Unlock UNLOCKREQUIREMENT_EVENT_HEROJOURNEY_FARMERLUKE_DIFF01_KEY|Unlocks at Level 80 UNLOCKREQUIREMENT_EVENT_HEROJOURNEY_FARMERLUKE_DIFF02_KEY|Complete Tier I UNLOCKREQUIREMENT_EVENT_HEROJOURNEY_FARMERLUKE_DIFF03_KEY|Complete Tier II UNLOCKREQUIREMENT_EVENT_HEROJOURNEY_FARMERLUKE_DIFF04_KEY|Complete Tier III UNLOCKREQUIREMENT_EVENT_HEROJOURNEY_FARMERLUKE_DIFF05_KEY|Complete Tier IV UNLOCKREQUIREMENT_EVENT_HEROJOURNEY_FARMERLUKE_DIFF06_KEY|Complete Tier V UNLOCKREQUIREMENT_EVENT_HEROJOURNEY_FARMERLUKE_REPLAYABLE_KEY|Own 7-star Commander Luke Skywalker to Unlock UNLOCKREQUIREMENT_EVENT_HEROJOURNEY_SCAVENGERREY_TIER01_KEY|Reach level 50 to Unlock! UNLOCKREQUIREMENT_EVENTS_ABILITYUPGRADEMATERIALS_DIFF01_KEY|Reach Player Level 15 to Unlock UNLOCKREQUIREMENT_EVENTS_ABILITYUPGRADEMATERIALS_DIFF02_KEY|Reach Player Level 25 to Unlock UNLOCKREQUIREMENT_EVENTS_ABILITYUPGRADEMATERIALS_DIFF03_KEY|Reach Player Level 38 to Unlock UNLOCKREQUIREMENT_EVENTS_ABILITYUPGRADEMATERIALS_DIFF04_KEY|Reach Player Level 56 to Unlock UNLOCKREQUIREMENT_EVENTS_ABILITYUPGRADEMATERIALS_DIFF05_KEY|Reach Player Level 70 to Unlock UNLOCKREQUIREMENT_EVENTS_ABILITYUPGRADEMATERIALS_DIFF06_KEY|Reach Player Level 84 to Unlock UNLOCKREQUIREMENT_EVENTS_CRAFTING_TIER01_KEY|Reach Player Level 22 to Unlock UNLOCKREQUIREMENT_EVENTS_CRAFTING_TIER02_KEY|Reach Player Level 42 to Unlock UNLOCKREQUIREMENT_EVENTS_CRAFTING_TIER03_KEY|Reach Player Level 62 to Unlock UNLOCKREQUIREMENT_EVENTS_CRAFTING_TIER04_KEY|Reach Player Level 72 to Unlock UNLOCKREQUIREMENT_EVENTS_CRAFTING_TIER05_KEY|Reach Player Level 81 to Unlock UNLOCKREQUIREMENT_EVENTS_CRAFTING_TIER06_KEY|Reach Player Level 86 to Unlock UNLOCKREQUIREMENT_EVENTS_CREDIT_TIER01_KEY|Reach Player Level 15 to Unlock UNLOCKREQUIREMENT_EVENTS_CREDIT_TIER02_KEY|Reach Player Level 25 to Unlock UNLOCKREQUIREMENT_EVENTS_CREDIT_TIER03_KEY|Reach Player Level 38 to Unlock UNLOCKREQUIREMENT_EVENTS_CREDIT_TIER04_KEY|Reach Player Level 56 to Unlock UNLOCKREQUIREMENT_EVENTS_CREDIT_TIER05_KEY|Reach Player Level 70 to Unlock UNLOCKREQUIREMENT_EVENTS_CREDIT_TIER06_KEY|Reach Player Level 84 to Unlock UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF01_KEY|Unlocks at Player Level 60 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF02_KEY|Complete Tier I\n\nUnlocks at Player Level 62 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF03_KEY|Complete Tier II\n\nUnlocks at Player Level 68 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF04_KEY|Complete Tier III\n\nUnlocks at Player Level 75 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF05_KEY|Complete Tier IV\n\nUnlocks at Player Level 82 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF06_KEY|Complete Tier V\n\nUnlocks at Player Level 90 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF01_KEY|Unlocks at Player Level 60 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF02_KEY|Complete Tier I\n\nUnlocks at Player Level 62 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF03_KEY|Complete Tier II\n\nUnlocks at Player Level 68 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF04_KEY|Complete Tier III\n\nUnlocks at Player Level 75 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF05_KEY|Complete Tier IV\n\nUnlocks at Player Level 82 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF06_KEY|Complete Tier V\n\nUnlocks at Player Level 90 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF01_KEY|Unlocks at Player Level 60 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF02_KEY|Complete Tier I\n\nUnlocks at Player Level 62 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF03_KEY|Complete Tier II\n\nUnlocks at Player Level 68 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF04_KEY|Complete Tier III\n\nUnlocks at Player Level 75 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF05_KEY|Complete Tier IV\n\nUnlocks at Player Level 82 UNLOCKREQUIREMENT_EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF06_KEY|Complete Tier V\n\nUnlocks at Player Level 90 UNLOCKREQUIREMENT_EVENTS_KEYCREDIT_TIER01_KEY|Reach Player Level 50 to Unlock UNLOCKREQUIREMENT_EVENTS_KEYCREDIT_TIER02_KEY|Reach Player Level 65 to Unlock UNLOCKREQUIREMENT_EVENTS_KEYCREDIT_TIER03_KEY|Reach Player Level 80 to Unlock UNLOCKREQUIREMENT_EVENTS_KEYXP_TIER01_KEY|Reach Player Level 50 to Unlock UNLOCKREQUIREMENT_EVENTS_KEYXP_TIER02_KEY|Reach Player Level 65 to Unlock UNLOCKREQUIREMENT_EVENTS_KEYXP_TIER03_KEY|Reach Player Level 80 to Unlock UNLOCKREQUIREMENT_EVENTS_MODS_SET_1_UNLOCKREQKEY|Complete Stage 3 Mod Battles to Unlock UNLOCKREQUIREMENT_EVENTS_MODS_SET_2_UNLOCKREQKEY|Complete Stage 6 Mod Battles to Unlock UNLOCKREQUIREMENT_EVENTS_MODS_SET_3_UNLOCKREQKEY|Complete Stage 3 Mod Battles to Unlock UNLOCKREQUIREMENT_EVENTS_MODS_SET_4_UNLOCKREQKEY|Complete Stage 8 Mod Battles to Unlock UNLOCKREQUIREMENT_EVENTS_MODS_SET_5_UNLOCKREQKEY|Complete Stage 4 Mod Battles to Unlock UNLOCKREQUIREMENT_EVENTS_MODS_SET_6_UNLOCKREQKEY|Complete Stage 3 Mod Battles to Unlock UNLOCKREQUIREMENT_EVENTS_MODS_SET_6_UNLOCKREQKEY_INSUFFICIENTJAWAS|Coming Soon!\n\nAwaiting Upcoming Jawas UNLOCKREQUIREMENT_EVENTS_MODS_SET_7_UNLOCKREQKEY|Complete Stage 7 Mod Battles to Unlock UNLOCKREQUIREMENT_EVENTS_MODS_SET_8_UNLOCKREQKEY|Complete Stage 5 Mod Battles to Unlock UNLOCKREQUIREMENT_EVENTS_PERMANENTCREDIT_TIER01_UNLOCKREQLOCKEY|Reach Player Level 50 to Unlock UNLOCKREQUIREMENT_EVENTS_PERMANENTCREDIT_TIER02_UNLOCKREQLOCKEY|Reach Player Level 70 to Unlock UNLOCKREQUIREMENT_EVENTS_PERMANENTCREDIT_TIER03_UNLOCKREQLOCKEY|Reach Player Level 80 to Unlock UNLOCKREQUIREMENT_EVENTS_PERMANENTXP_TIER01_UNLOCKREQLOCKEY|Reach Player Level 50 to Unlock UNLOCKREQUIREMENT_EVENTS_PERMANENTXP_TIER02_UNLOCKREQLOCKEY|Reach Player Level 70 to Unlock UNLOCKREQUIREMENT_EVENTS_PERMANENTXP_TIER03_UNLOCKREQLOCKEY|Reach Player Level 80 to Unlock UNLOCKREQUIREMENT_EVENTS_PLATFORM_SAVE_ENDOR_TIER01_UNLOCKREQLOCKEY|Reach Player Level 20 to Unlock UNLOCKREQUIREMENT_EVENTS_PLATFORM_SAVE_ENDOR_TIER02_UNLOCKREQLOCKEY|Reach Player Level 20 to Unlock UNLOCKREQUIREMENT_EVENTS_PLATFORM_SAVE_ENDOR_TIER03_UNLOCKREQLOCKEY|Reach Player Level 20 to Unlock UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF01_KEY|Unlocks at Player Level 25 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF02_KEY|Unlocks at Player Level 27 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR01ACKBAR_GND_DIFF03_KEY|Unlocks at Player Level 31 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF01_KEY|Unlocks at Player Level 36 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF02_KEY|Unlocks at Player Level 39 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR02TARKIN_GND_DIFF03_KEY|Unlocks at Player Level 42 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF01_KEY|Unlocks at Player Level 48 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF02_KEY|Unlocks at Player Level 52 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR03WINDU_GND_DIFF03_KEY|Unlocks at Player Level 54 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR04ACKBAR_SHP_DIFF01_KEY|Unlocks at Player Level 56 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR05TARKIN_SHP_DIFF01_KEY|Unlocks at Player Level 45 UNLOCKREQUIREMENT_EVENTS_PRELUDE_NORMAL_PR06WINDU_SHP_DIFF01_KEY|Unlocks at Player Level 50 UNLOCKREQUIREMENT_EVENTS_PROMO_FIVESTAR_KEY|Reach Player Level 70 to Unlock UNLOCKREQUIREMENT_EVENTS_PROMO_FOURSTAR_KEY|Reach Player Level 51 to Unlock UNLOCKREQUIREMENT_EVENTS_PROMO_SEVENSTAR_KEY|Reach Player Level 84 to Unlock UNLOCKREQUIREMENT_EVENTS_PROMO_SIXSTAR_KEY|Reach Player Level 78 to Unlock UNLOCKREQUIREMENT_EVENTS_PROMO_THREESTAR_KEY|Reach Player Level 38 to Unlock UNLOCKREQUIREMENT_EVENTS_PROMO_TWOSTAR_KEY|Reach Player Level 25 to Unlock UNLOCKREQUIREMENT_EVENTS_SCHEDULED_BOUNTY_HUNTER_TIER01_UNLOCKREQLOCKEY|Reach Player Level 20 to Unlock UNLOCKREQUIREMENT_EVENTS_SCHEDULED_BOUNTY_HUNTER_TIER02_UNLOCKREQLOCKEY|Complete Tier I UNLOCKREQUIREMENT_EVENTS_SCHEDULED_BOUNTY_HUNTER_TIER03_UNLOCKREQLOCKEY|Complete Tier II UNLOCKREQUIREMENT_EVENTS_SCHEDULED_ELDERMATERIALFARM_EASY_UNLOCKKEY|Reach player level 30 to unlock! UNLOCKREQUIREMENT_EVENTS_SCHEDULED_ELDERMATERIALFARM_HARD_UNLOCKKEY|Reach player level 75 to unlock! UNLOCKREQUIREMENT_EVENTS_SCHEDULED_ELDERMATERIALFARM_NORMAL_UNLOCKKEY|Reach Player level 50 to unlock! UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF01_KEY|Unlocks at Player Level 60 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF02_KEY|Unlocks at Player Level 66 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF03_KEY|Unlocks at Player Level 72 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF04_KEY|Unlocks at Player Level 77 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF05_KEY|Unlocks at Player Level 86 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF01_KEY|Unlocks at Player Level 60 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF02_KEY|Unlocks at Player Level 66 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF03_KEY|Unlocks at Player Level 72 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF04_KEY|Unlocks at Player Level 77 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF05_KEY|Unlocks at Player Level 86 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF01_KEY|Unlocks at Player Level 60 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF02_KEY|Unlocks at Player Level 68 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF03_KEY|Unlocks at Player Level 78 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF04_KEY|Unlocks at Player Level 86 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC04CREW_DIFF01_KEY|Unlocks at Player Level 60 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC04CREW_DIFF02_KEY|Unlocks at Player Level 65 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC04CREW_DIFF03_KEY|Unlocks at Player Level 70 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC04CREW_DIFF04_KEY|Unlocks at Player Level 75 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF01_KEY|Unlocks at Player Level 79 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF02_KEY|Unlocks at Player Level 83 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC05ASTROMECH_DIFF03_KEY|Unlocks at Player Level 87 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF01_KEY|Unlocks at Player Level 79 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF02_KEY|Unlocks at Player Level 83 UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC06HARDWARE_DIFF03_KEY|Unlocks at Player Level 87 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC01UPGRADE_DIFF02_KEY|Unlocks at Player Level 66 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC01UPGRADE_DIFF03_KEY|Unlocks at Player Level 72 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC01UPGRADE_DIFF04_KEY|Unlocks at Player Level 77 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC02TRAINING_DIFF02_KEY|Unlocks at Player Level 66 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC02TRAINING_DIFF03_KEY|Unlocks at Player Level 72 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC02TRAINING_DIFF04_KEY|Unlocks at Player Level 78 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC03ABILITY_DIFF02_KEY|Unlocks at Player Level 68 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC03ABILITY_DIFF03_KEY|Unlocks at Player Level 78 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC03ABILITY_DIFF04_KEY|Unlocks at Player Level 86 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC04CREW_DIFF02_KEY|Unlocks at Player Level 65 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC04CREW_DIFF03_KEY|Unlocks at Player Level 70 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC04CREW_DIFF04_KEY|Unlocks at Player Level 75 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC05ASTROMECH_DIFF02_KEY|Unlocks at Player Level 83 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC05ASTROMECH_DIFF03_KEY|Unlocks at Player Level 87 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC06HARDWARE_DIFF02_KEY|Unlocks at Player Level 83 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORMAL_SC06HARDWARE_DIFF03_KEY|Unlocks at Player Level 87 UNLOCKREQUIREMENT_EVENTS_SHIPS_NORML_SC06HARDWARE_DIFF02_KEY|Unlocks at Player Level 83 UNLOCKREQUIREMENT_EVENTS_XP_TIER01_KEY|Reach Player Level 25 to Unlock UNLOCKREQUIREMENT_EVENTS_XP_TIER02_KEY|Reach Player Level 38 to Unlock UNLOCKREQUIREMENT_EVENTS_XP_TIER03_KEY|Reach Player Level 51 to Unlock UNLOCKREQUIREMENT_EVENTS_XP_TIER04_KEY|Reach Player Level 70 to Unlock UNLOCKREQUIREMENT_EVENTS_XP_TIER05_KEY|Reach Player Level 78 to Unlock UNLOCKREQUIREMENT_EVENTS_XP_TIER06_KEY|Reach Player Level 84 to Unlock UNLOCKREQUIREMENT_FINDFLOW_OVERRIDE_EQUIPMENT_9999_KEY|This piece of equipment is obtainable in a later update. UNLOCKREQUIREMENT_FINDFLOW_OVERRIDE_SHIP_OMEGA_KEY|This ability material is obtainable in a later update. UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER010|Complete Tier IX UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER02|Complete Tier I UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER03|Complete Tier II UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER04|Complete Tier III UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER05|Complete Tier IV UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER06|Complete Tier V UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER07|Complete Tier VI UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER08|Complete Tier VII UNLOCKREQUIREMENT_GENERIC_COMPLETE_TIER09|Complete Tier VIII UNLOCKREQUIREMENT_PROGRESSIONEVENT_ARTIST_OF_WAR_DIFF01_KEY|Requires Player Level 20. UNLOCKREQUIREMENT_PROGRESSIONEVENT_ARTIST_OF_WAR_DIFF02_KEY|Complete Tier I UNLOCKREQUIREMENT_PROGRESSIONEVENT_ARTIST_OF_WAR_DIFF03_KEY|Complete Tier II UNLOCKREQUIREMENT_PROGRESSIONEVENT_ARTIST_OF_WAR_DIFF04_KEY|Complete Tier III UNLOCKREQUIREMENT_PROGRESSIONEVENT_ARTIST_OF_WAR_DIFF05_KEY|Complete Tier IV UNLOCKREQUIREMENT_PROGRESSIONEVENT_ARTIST_OF_WAR_DIFF06_KEY|Complete Tier V UNLOCKREQUIREMENT_PROGRESSIONEVENT_ARTIST_OF_WAR_DIFF07_KEY|Complete Tier VI UNLOCKREQUIREMENT_PROGRESSIONEVENT_DARING_DROID_DIFF01_KEY|Requires Player Level 20. UNLOCKREQUIREMENT_PROGRESSIONEVENT_DARING_DROID_DIFF02_KEY|Complete Tier I UNLOCKREQUIREMENT_PROGRESSIONEVENT_DARING_DROID_DIFF03_KEY|Complete Tier II UNLOCKREQUIREMENT_PROGRESSIONEVENT_DARING_DROID_DIFF04_KEY|Complete Tier III UNLOCKREQUIREMENT_PROGRESSIONEVENT_DARING_DROID_DIFF05_KEY|Complete Tier IV UNLOCKREQUIREMENT_PROGRESSIONEVENT_DARING_DROID_DIFF06_KEY|Complete Tier V UNLOCKREQUIREMENT_PROGRESSIONEVENT_DARING_DROID_DIFF07_KEY|Complete Tier VI UNLOCKREQUIREMENT_PROGRESSIONEVENT_EMPERORS_END_DIFF01_KEY|Requires Player Level 20. UNLOCKREQUIREMENT_PROGRESSIONEVENT_EMPERORS_END_DIFF02_KEY|Complete Tier I UNLOCKREQUIREMENT_PROGRESSIONEVENT_EMPERORS_END_DIFF03_KEY|Complete Tier II UNLOCKREQUIREMENT_PROGRESSIONEVENT_EMPERORS_END_DIFF04_KEY|Complete Tier III UNLOCKREQUIREMENT_PROGRESSIONEVENT_EMPERORS_END_DIFF05_KEY|Complete Tier IV UNLOCKREQUIREMENT_PROGRESSIONEVENT_EMPERORS_END_DIFF06_KEY|Complete Tier V UNLOCKREQUIREMENT_PROGRESSIONEVENT_EMPERORS_END_DIFF07_KEY|Complete Tier VI UNLOCKREQUIREMENT_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF01_KEY|Requires Player Level 20. UNLOCKREQUIREMENT_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF02_KEY|Complete Tier I UNLOCKREQUIREMENT_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF03_KEY|Complete Tier II UNLOCKREQUIREMENT_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF04_KEY|Complete Tier III UNLOCKREQUIREMENT_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF05_KEY|Complete Tier IV UNLOCKREQUIREMENT_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF06_KEY|Complete Tier V UNLOCKREQUIREMENT_PROGRESSIONEVENT_GRANDMASTERS_TRAINING_DIFF07_KEY|Complete Tier VI UPCOMING_ABILITYUNKNOWN_HANSOLO_DESC|The effects of this ability will be revealed once Han Solo is obtained by a player.\n\nCollect shards for Han by clearing The Pit on Heroic difficulty! UPCOMING_ABILITYUNKNOWN_NAME|??????? UPCOMING_UNIQUEABILITY_HANSOLO01_NAME|[c][f0ff23]Shoots First[-][/c] UPCOMING_UNITUNKNOWN_HANSOLO_DESC| [c][f0ff23]WORLDWIDE REVEAL[-][/c]\n\nThe full description and abilities of Han Solo will be revealed once he is obtained by the first player! UPSIGHT_BRONZIUM_REWARD_NAME|Bonus Bronzium Data Card Items UPSIGHT_BUNDLE_DESC|Drops all of the following (ONE TIME PURCHASE)\n4,000 Crystals\n500,000 Credits \n30 3-Star Training Droids\n25 Ability Material I\n10 Ability Material II\n5 Ability Material III UPSIGHT_BUNDLE_NAME|Special Offer 1 UPSIGHT_CHROMIUM_REWARD_NAME|Bonus Chromium Data Card Items UPSIGHT_CREDIT_REWARD_NAME|Bonus Credits UPSIGHT_CRYSTAL_REWARD_NAME|Bonus Crystals UPSIGHT_EMPIRE_PACK_NAME|Bonus Empire Pack Items UPSIGHT_FIRST_ORDER_RESISTANCE_PACK_NAME|Bonus First Order & Resistance Pack Items UPSIGHT_JAWA_EWOK_PACK_NAME|Bonus Ewok and Jawa Pack Items UPSIGHT_JEDI_PACK_NAME|Bonus Jedi Pack Items UPSIGHT_JP_NEWD1_NAME|1日目のログインボーナス: クリスタル 200個 UPSIGHT_JP_NEWD3_NAME|3日目のログインボーナス: クリスタル 200個 UPSIGHT_JP_NEWD4_NAME|4日目のログインボーナス: クリスタル 200個 UPSIGHT_JP_NEWD5_NAME|5日目のログインボーナス: クリスタル 200個 UPSIGHT_JP_NEWD6_NAME|6日目のログインボーナス: クリスタル 200個 UPSIGHT_LEIA_REWARD_NAME|レイア姫 UPSIGHT_PROMO_01|Limited Time – 25% Bonus UPSIGHT_PROMO_02|25% Bonus – Ends Today UPSIGHT_PROMO_03|Not Available in Store UPSIGHT_PROMO_04|Sale Ends 1/1/2018 UPSIGHT_REBELS_PACK_NAME|Bonus Rebels Pack Items UPSIGHT_SCOUNDRELS_PACK_NAME|Bonus Scoundrels Pack Items UPSIGHT_STHAN_REWARD_NAME|ハン(ストームトルーパー) UPSIGHT_TRAINING_DROIDS_TIER_1_REWARD_NAME|Bonus T1 Training Droids UPSIGHT_TRAINING_DROIDS_TIER_2_REWARD_NAME|Bonus T2 Training Droids UPSIGHT_TRAINING_DROIDS_TIER_3_REWARD_NAME|Bonus T3 Training Droids UPSIGHT_TRAINING_DROIDS_TIER_4_REWARD_NAME|Bonus T4 Training Droids UPSIGHT_TRAINING_DROIDS_TIER_5_REWARD_NAME|Bonus T5 Training Droids UPSIGHT_TRAINING_DROIDS_TIER_6_REWARD_NAME|Bonus T6 Training Droids UPSIGHT_TRAINING_DROIDS_TIER_7_REWARD_NAME|Bonus T7 Training Droids UWING_BUNDLE_SUBTITLE|U-WING BUNDLE VADER_CHEESE_WARNING_MESSAGE|Hello – \n\n Your account has been flagged for suspicious activity relating to a recently discovered exploit.\n\n We will be taking action on your account in the near future.\n\n Please do not engage in cheating or exploits again, as that will likely result in your account being permanently banned.\n\n Thank you. VALOR_TOAST|VALOR VAULT_OF_CRSYTALS_UPSIGHT_10|Vault of Crystals - Bonus 10 ! VAULT_OF_CRSYTALS_UPSIGHT_25|Vault of Crystals - Bonus 25 ! VAULT_OF_CRYSTALS_HOLIDAY|Vault of Crystals Holiday VETERAN_SMUGGLER_BUNDLE_DESC|Unlock or power up the duo of Veteran Smuggler Han Solo and Veteran Smuggler Chewbacca with this special bundle! These two Scoundrels are a great fit for a wide variety of teams and are required for Rey's Hero's Journey.\n\nIncludes materials sufficient to level up Veteran Smuggler Han Solo and Veteran Smuggler Chewbacca to:\n\nCharacter level: 50\nGear tier: 5\nAbility level: 3\n\nPurchase Limit: 1 VETERAN_SMUGGLER_BUNDLE_KEY|Han Solo & Chewbacca VETERAN_SMUGGLER_BUNDLE_NAME|VETERAN SMUGGLER BUNDLE VETERAN_SMUGGLER_BUNDLE_PROMO|Special Value for Rey's Hero's Journey! VETERAN_SMUGGLER_BUNDLE_TEXT|For a limited time only, a special offer to help unlock or power up your Veteran Smuggler Han and Chewbacca is in the Store! Use the Veteran Smugglers to embark on Rey's Hero's Journey! VETERAN_SMUGGLER_BUNDLE_TITLE|Veteran Smuggler Bundle in Store! VIP_PACK_NAME|VIP Pack WAR_CURRENCY_ROUNDUP_MESSAGE_KEY|Greetings! When Galaxy of Heroes first launched, Galactic War shipments were refreshed using War Tokens. The refresh was then changed from War Tokens to Crystals, leaving many players with less than 100 Tokens and making them unusable to redeem. We are rounding all War Token balances up to the nearest hundred, so now ALL your War Tokens will be redeemable. WAR_CURRENCY_ROUNDUP_SUBJECT_KEY|Galactic War Tokens WarCampaign_RestartPromtDesc|Are you sure you want to restart? Your current progress will be lost. WarCampaign_RestartPromtTitle|RESTART WarCampaign_RestartTimerFormat|Reset War In: {0} WarCampaignDetailView_Select|SELECT WarCampaignRewardView_Continue|CONTINUE WarCampaignRewardView_Title|REWARD CRATE WarCampaignView_RestartButton|RESTART WarCampaignView_RulesButton|RULES WarCampaignView_RulesButton_TU4|DETAILS WarCampaignView_ShipmentButton|SHIPMENTS WarCampaignView_ShipmentButton_TU3|REDEEM WAREHOUSE_OF_CRYSTALS|Warehouse of Crystals WAREHOUSE_OF_CRYSTALS_MESSAGE_NAME|Available for a LIMITED TIME ONLY: WAREHOUSE of Crystals WAREHOUSE_OF_CRYSTALS_MESSAGE_TEXT|Head to the store now for our best offer of 33,500 Crystals! Get over 50% bonus crystals when you BUY NOW. WarPrebattle_UnitsDeadDesc|This unit is unavailable for Battle until the Galactic War is restarted. WarPrebattle_UnitsDeadDesc_TU4|This unit is currently unavailable because it has reached zero health. WarPrebattle_UnitsDeadTitle|Unit Unavailable WELCOME_PACK_1_CAROUSEL|Limited Time Gift! WELCOME_PACK_1_DESC_LONG|(ONE TIME GIFT) Drops a Jawa to add to your light side squad! WELCOME_PACK_1_DESC_SHORT|Get a free character, courtesy of the Cantina Keeper! WELCOME_PACK_1_NAME|CANTINA GIFT PACK I WELCOME_PACK_1_PROMOTEXT_1|Limited Time Gift! WELCOME_PACK_1_PROMOTEXT_2|FREE WELCOME_PACK_1_TEXT|Hey! Remember that [f0ff23]FREE CHARACTER[-] I promised you?\n\nIt's ready to be claimed now! WELCOME_PACK_1_TITLE|Free Character! WELCOME_PACK_2_CAROUSEL|Limited Time Gift! WELCOME_PACK_2_DESC_LONG|(ONE TIME GIFT) Drops 9 shards for Ewok Scout! Earn 1 more shard in Hard Mode Battle 1-A to add him in your collection! WELCOME_PACK_2_DESC_SHORT|Get free shards, courtesy of the Cantina Keeper! WELCOME_PACK_2_NAME|CANTINA GIFT PACK II WELCOME_PACK_2_PROMOTEXT_1|Limited Time Gift! WELCOME_PACK_2_PROMOTEXT_2|FREE WELCOME_PACK_2_TEXT|Hey! For unlocking HARD mode difficulty I'm going to gift you some [f0ff23]FREE SHARDS[-].\n\nCome and collect them now! WELCOME_PACK_2_TITLE|Free Shards! WELCOME_PACK_3_CAROUSEL|Limited Time Gift! WELCOME_PACK_3_CHANCE_AT|Guaranteed Drops WELCOME_PACK_3_DESC_LONG|(ONE TIME GIFT) Drops 3 dark side characters and shards, along with bonus Training Droids and Credits! WELCOME_PACK_3_DESC_SHORT|Get a starting squad of dark side characters, courtesy of the Cantina Keeper! WELCOME_PACK_3_NAME|CANTINA GIFT PACK III WELCOME_PACK_3_PROMOTEXT_1|Limited Time Gift! WELCOME_PACK_3_PROMOTEXT_2|FREE WELCOME_PACK_3_TEXT|Don't forget to [f0ff23]TRAIN[-] and [f0ff23]EQUIP GEAR[-] on your new Character! WELCOME_PACK_3_TITLE|Free Dark Side Characters! WELCOME_PACK_LUKE_DESC_LONG|(ONE TIME GIFT) Drops 3-star Luke Skywalker (Farmboy) to add to your light side squad! WWF_THANK_YOU_INBOX_MESSAGE_KEY|Thank you for supporting #AppsforEarth. All of the proceeds from your purchase will go to WWF to help protect our planet. Good luck in your fight against the Empire! WWF_THANK_YOU_INBOX_SUBJECT_KEY|Thank you for supporting #AppsforEarth WWL_ANNOUNCE_WELCOME_MESSAGE_MESSAGE|Please join us in celebrating the world wide release of Star Wars: Galaxy of Heroes! Enjoy these bonus crystals in your battle to build the most powerful collection of heroes! WWL_ANNOUNCE_WELCOME_MESSAGE_TITLE|World wide launch! XP_BOT_PACK_DESC_LONG|Limited Time Training Droid Pack! Buy today to receive 30% off 45 Tier 5 Training Droids, enough to take a single character from Level 1 to 58. Provide immense XP to units through Training. Pack is available for repeat purchase until Feb. 4th. XP_BOT_PACK_DESC_V2_LONG|Limited Time Training Droid Pack! Buy today to receive 30% off 45 Tier 5 Training Droids, enough to take a single character from Level 1 to 58. Provide immense XP to units through Training. Pack is available for repeat purchase until Feb. 18th. XP_BOT_PACK_NAME|TRAINING DROID PACK XP_BOT_PACK_SUBTITLE|45X Tier 5 XP Droids XP_BOT_PACK_TAGLINE|30% Off - Buy Now! XP_BOT_PACK_TEXT|Head to the Store now for a limited time offer of 45 Tier [FF0000]5[-] XP Training Droids at 30% off. Take any character in your roster from Level 1 to 58! XP_ITEM_BASIC_FIVE_STAR_DESC|Provides immense XP to units through Training. XP_ITEM_BASIC_FIVE_STAR_NAME|T5 Training Droid XP_ITEM_BASIC_FOUR_STAR_DESC|Provides substantial XP to units through Training. XP_ITEM_BASIC_FOUR_STAR_NAME|T4 Training Droid XP_ITEM_BASIC_ONE_STAR_DESC|Provides some XP to units through Training. XP_ITEM_BASIC_ONE_STAR_NAME|T1 Training Droid XP_ITEM_BASIC_SEVEN_STAR_DESC|Provides enormous XP to units through Training. XP_ITEM_BASIC_SEVEN_STAR_NAME|T7 Training Droid XP_ITEM_BASIC_SIX_STAR_DESC|Provides massive XP to units through Training. XP_ITEM_BASIC_SIX_STAR_NAME|T6 Training Droid XP_ITEM_BASIC_THREE_STAR_DESC|Provides major XP to units through Training. XP_ITEM_BASIC_THREE_STAR_NAME|T3 Training Droid XP_ITEM_BASIC_TWO_STAR_DESC|Provides moderate XP to units through Training. XP_ITEM_BASIC_TWO_STAR_NAME|T2 Training Droid XP_ITEM_DARK_FORCE_FIVE_STAR_DESC|Provides immense XP to units through Training. XP_ITEM_DARK_FORCE_FIVE_STAR_NAME|T5 Green Training Droid XP_ITEM_DARK_FORCE_FOUR_STAR_DESC|Provides substantial XP to units through Training. XP_ITEM_DARK_FORCE_FOUR_STAR_NAME|T4 Green Training Droid XP_ITEM_DARK_FORCE_ONE_STAR_DESC|Provides some XP to units through Training. XP_ITEM_DARK_FORCE_ONE_STAR_NAME|T1 Green Training Droid XP_ITEM_DARK_FORCE_SEVEN_STAR_DESC|Provides enormous XP to units through Training. XP_ITEM_DARK_FORCE_SEVEN_STAR_NAME|T8 Green Training Droid XP_ITEM_DARK_FORCE_SIX_STAR_DESC|Provides massive XP to units through Training. XP_ITEM_DARK_FORCE_SIX_STAR_NAME|T6 Green Training Droid XP_ITEM_DARK_FORCE_THREE_STAR_DESC|Provides major XP to units through Training. XP_ITEM_DARK_FORCE_THREE_STAR_NAME|T3 Green Training Droid XP_ITEM_DARK_FORCE_TWO_STAR_DESC|Provides moderate XP to units through Training. XP_ITEM_DARK_FORCE_TWO_STAR_NAME|T2 Green Training Droid XP_ITEM_LIGHT_FORCE_FIVE_STAR_DESC|Provides immense XP to units through Training. XP_ITEM_LIGHT_FORCE_FIVE_STAR_NAME|T5 Yellow Training Droid XP_ITEM_LIGHT_FORCE_FOUR_STAR_DESC|Provides substantial XP to units through Training. XP_ITEM_LIGHT_FORCE_FOUR_STAR_NAME|T4 Green Training Droid XP_ITEM_LIGHT_FORCE_ONE_STAR_DESC|Provides some XP to units through Training. XP_ITEM_LIGHT_FORCE_ONE_STAR_NAME|T1 Yellow Training Droid XP_ITEM_LIGHT_FORCE_SEVEN_STAR_DESC|Provides enormous XP to units through Training. XP_ITEM_LIGHT_FORCE_SEVEN_STAR_NAME|T7 Yellow Training Droid XP_ITEM_LIGHT_FORCE_SIX_STAR_DESC|Provides massive XP to units through Training. XP_ITEM_LIGHT_FORCE_SIX_STAR_NAME|T6 Yellow Training Droid XP_ITEM_LIGHT_FORCE_THREE_STAR_DESC|Provides major XP to units through Training. XP_ITEM_LIGHT_FORCE_THREE_STAR_NAME|T3 Yellow Training Droid XP_ITEM_LIGHT_FORCE_TWO_STAR_DESC|Provides moderate XP to units through Training. XP_ITEM_LIGHT_FORCE_TWO_STAR_NAME|T2 Yellow Training Droid XP_ITEM_SCOUNDREL_FIVE_STAR_DESC|Provides immense XP to units through Training. XP_ITEM_SCOUNDREL_FIVE_STAR_NAME|T5 Red Training Droid XP_ITEM_SCOUNDREL_FOUR_STAR_DESC|Provides substantial XP to units through Training. XP_ITEM_SCOUNDREL_FOUR_STAR_NAME|T4 Red Training Droid XP_ITEM_SCOUNDREL_ONE_STAR_DESC|Provides some XP to units through Training. XP_ITEM_SCOUNDREL_ONE_STAR_NAME|T1 Red Training Droid XP_ITEM_SCOUNDREL_SEVEN_STAR_DESC|Provides enormous XP to units through Training. XP_ITEM_SCOUNDREL_SEVEN_STAR_NAME|T7 Red Training Droid XP_ITEM_SCOUNDREL_SIX_STAR_DESC|Provides massive XP to units through Training. XP_ITEM_SCOUNDREL_SIX_STAR_NAME|T6 Red Training Droid XP_ITEM_SCOUNDREL_THREE_STAR_DESC|Provides major XP to units through Training. XP_ITEM_SCOUNDREL_THREE_STAR_NAME|T3 Red Training Droid XP_ITEM_SCOUNDREL_TWO_STAR_DESC|Provides moderate XP to units through Training. XP_ITEM_SCOUNDREL_TWO_STAR_NAME|T2 Red Training Droid XP_ITEM_TACTICIAN_FIVE_STAR_DESC|Provides immense XP to units through Training. XP_ITEM_TACTICIAN_FIVE_STAR_NAME|T5 Purple Training Droid XP_ITEM_TACTICIAN_FOUR_STAR_DESC|Provides substantial XP to units through Training. XP_ITEM_TACTICIAN_FOUR_STAR_NAME|T4 Purple Training Droid XP_ITEM_TACTICIAN_ONE_STAR_DESC|Provides some XP to units through Training. XP_ITEM_TACTICIAN_ONE_STAR_NAME|T1 Purple Training Droid XP_ITEM_TACTICIAN_SEVEN_STAR_DESC|Provides enormous XP to units through Training. XP_ITEM_TACTICIAN_SEVEN_STAR_NAME|T7 Purple Training Droid XP_ITEM_TACTICIAN_SIX_STAR_DESC|Provides massive XP to units through Training. XP_ITEM_TACTICIAN_SIX_STAR_NAME|T6 Purple Training Droid XP_ITEM_TACTICIAN_THREE_STAR_DESC|Provides major XP to units through Training. XP_ITEM_TACTICIAN_THREE_STAR_NAME|T3 Purple Training Droid XP_ITEM_TACTICIAN_TWO_STAR_DESC|Provides moderate XP to units through Training. XP_ITEM_TACTICIAN_TWO_STAR_NAME|T2 Purple Training Droid XP_ITEM_WARRIOR_FIVE_STAR_DESC|Provides immense XP to units through Training. XP_ITEM_WARRIOR_FIVE_STAR_NAME|T5 Blue Training Droid XP_ITEM_WARRIOR_FOUR_STAR_DESC|Provides substantial XP to units through Training. XP_ITEM_WARRIOR_FOUR_STAR_NAME|T4 Blue Training Droid XP_ITEM_WARRIOR_ONE_STAR_DESC|Provides some XP to units through Training. XP_ITEM_WARRIOR_ONE_STAR_NAME|T1 Blue Training Droid XP_ITEM_WARRIOR_SEVEN_STAR_DESC|Provides enormous XP to units through Training. XP_ITEM_WARRIOR_SEVEN_STAR_NAME|T7 Blue Training Droid XP_ITEM_WARRIOR_SIX_STAR_DESC|Provides massive XP to units through Training. XP_ITEM_WARRIOR_SIX_STAR_NAME|T6 Blue Training Droid XP_ITEM_WARRIOR_THREE_STAR_DESC|Provides major XP to units through Training. XP_ITEM_WARRIOR_THREE_STAR_NAME|T3 Blue Training Droid XP_ITEM_WARRIOR_TWO_STAR_DESC|Provides moderate XP to units through Training. XP_ITEM_WARRIOR_TWO_STAR_NAME|T2 Blue Training Droid XPDetailsView_Description|Experience points used to increase your Player Level. XPDetailsView_Title|Player XP YEAR_END_BUNDLE_PACK_DESC_LONG|(ONE TIME PURCHASE)\nDrops all of the following:\nSnowtrooper 1-Star\n70 Snowtrooper Shards\nRoyal Guard 1-Star\n40 Royal Guard Shards\nEwok Scout 1-Star\n40 Ewok Scout Shards\n70 Clone Sergeant Phase I Shards\n350,000 Credits YEAR_END_BUNDLE_PACK_NAME|Year End Bundle # End Category: Star_Wars_Strategy_RPG (24238 strings) # # Start Category: SWGoH_tu12_cert 12_DAYS_OF_SPRING_DESC_V2|Collect 24 Days of Spring items 12_DAYS_OF_SPRING_NAME_V2|12 Days of Spring ABANDON_PRESTIGIOUS_QUEST_BUTTON|ABANDON ABEDNEDO_NAME|Dr. M'ak Nar ACHIEVEMENT_EVENT_LEGENDARY_CHIMAERA_DESC_V2|Beat Imperial Chimaera Tier VII ACHIEVEMENT_HEROJOURNEY_FARMERLUKE_01_COMPLETE_DESC_V2|Beat Luke Skywalker's Hero's Journey Tier I ACHIEVEMENT_HEROJOURNEY_FARMERLUKE_02_COMPLETE_DESC_V2|Face Darth Vader in Luke's Hero's Journey ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_01_COMPLETE_DESC_V2|Beat Rey's Hero's Journey Tier I ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_02_COMPLETE_DESC_V2|Reunite with Rey's friends ACHIEVEMENT_HEROJOURNEY_SCAVENGERREY_02_COMPLETE_NAME_V2|Starkiller Base Reunion ACTIVATE_PRESTIGIOUS_QUEST_BUTTON|ACTIVATE BASIC_TRAINING_EMPIRE_FACTION_PACK_DESC|Power up your [f0ff23]Empire[-] faction with an EMPIRE FACTION PACK.\n\nEach pack awards one card of character shards worth between 10 to 330 Character Shards for [f0ff23]Empire[-] characters.\n\nPossible characters:\n\n-Colonel Starck\n-Death Trooper\n-Director Krennic\n-Gar Saxon\n-Grand Moff Tarkin\n-Imperial Super Commando\n-Magmatrooper\n-Royal Guard\n-Shoretrooper\n-Snowtrooper\n-Stormtrooper\n-TIE Fighter Pilot\n-General Veers\n\nMaximum 10 purchases per day. BASIC_TRAINING_EMPIRE_FACTION_PACK_TEXT|Power up your Empire Squad with the Empire Faction Pack! BASIC_TRAINING_EMPIRE_FACTION_PACK_TITLE|Empire Faction Pack now Available! Basic_Training_Empire_vs_Rebels_1_QUEST_DESC|Learn effective combat techniques by playing as a fully powered Empire squad against Rebels.\n\nComplete the event for prizes! Basic_Training_Empire_vs_Rebels_1_QUEST_NAME|Basic Training: Empire vs Rebels Basic_Training_Empire_vs_Rebels_1_QUEST_REWARDS|Put together your own Empire squad to maximize Empire leader abilities.\n\nEarn Grand Admiral Thrawn in the Artist of War event. Basic_Training_Empire_vs_Rebels_1_TASK_DESC_1|Complete Basic Training: Empire IV Basic_Training_Empire_vs_Rebels_1_TASK_DESC_2|Reach player level 35 to Unlock Replayable Basic Training Basic_Training_Empire_vs_Rebels_1_TASK_DESC_3|Complete Replayable Basic Training: Empire Basic_Training_Empire_vs_Rebels_1_TASK_NAME_1|Event Tier IV Basic_Training_Empire_vs_Rebels_1_TASK_NAME_2|Unlock Replayable Event Basic_Training_Empire_vs_Rebels_1_TASK_NAME_3|Replayable Event BASIC_TRAINING_FIRST_ORDER_FACTION_PACK_TEXT|Power up your First Order Squad with the First Order Faction Pack! BASIC_TRAINING_FIRST_ORDER_FACTION_PACK_TITLE|First Order Faction Pack now Available! BASIC_TRAINING_FIRSTORDER_PACK_DESC|Power up your [f0ff23]First Order[-] faction with a FIRST ORDER FACTION PACK.\n\nEach pack awards one card of character shards worth between 10 to 330 character shards for [f0ff23]First Order[-] characters.\n\nPossible characters:\n\n-Captain Phasma\n-Kylo Ren\n-Kylo Ren (Unmasked)\n-First Order Executioner\n-First Order Officer\n-First Order Special Forces TIE Pilot\n-First Order Stormtrooper\n-First Order TIE Pilot\n\nMaximum 10 purchases per day. Basic_Training_FO_vs_Resistance_1_QUEST_DESC|Learn effective combat techniques by borrowing a fully powered First Order squad vs Resistance enemies.\n\nComplete the event for rewards! Basic_Training_FO_vs_Resistance_1_QUEST_NAME|Basic Training: First Order vs Resistance Basic_Training_FO_vs_Resistance_1_QUEST_REWARDS|Put together your own First Order Squad to maximize First Order leader abilities.\n\nFind Captain Phasma shards in Packs and Galactic War. Basic_Training_FO_vs_Resistance_1_TASK_DESC_1|Complete Basic Training: First Order IV Basic_Training_FO_vs_Resistance_1_TASK_DESC_2|Reach player level 43 to Unlock Replayable Basic Training Basic_Training_FO_vs_Resistance_1_TASK_DESC_3|Complete Replayable Basic Training: First Order Basic_Training_FO_vs_Resistance_1_TASK_NAME_1|Event Tier IV Basic_Training_FO_vs_Resistance_1_TASK_NAME_2|Unlock Replayable Event Basic_Training_FO_vs_Resistance_1_TASK_NAME_3|Replayable Event BASIC_TRAINING_REBEL_FACTION_PACK_TEXT|Power up your Rebel Squad with the Rebel Faction Pack! BASIC_TRAINING_REBEL_FACTION_PACK_TITLE|Rebel Faction Pack now Available! Basic_Training_Rebel_vs_Empire_1_QUEST_DESC|Learn effective combat techniques by borrowing a fully powered Rebel squad vs Empire enemies.\n\nComplete the event for rewards! Basic_Training_Rebel_vs_Empire_1_QUEST_NAME|Basic Training: Rebels vs Empire Basic_Training_Rebel_vs_Empire_1_QUEST_REWARDS|Put together your own Rebel Squad to maximize Rebel leader abilities.\n\nEarn Han Solo from the Heroic Rancor Guild Raid. Basic_Training_Rebel_vs_Empire_1_TASK_DESC_1|Complete Basic Training: Rebels V Basic_Training_Rebel_vs_Empire_1_TASK_DESC_2|Reach player level 27 to Unlock Replayable Basic Training Basic_Training_Rebel_vs_Empire_1_TASK_DESC_3|Complete Replayable Basic Training: Rebels Basic_Training_Rebel_vs_Empire_1_TASK_NAME_1|Event Tier V Basic_Training_Rebel_vs_Empire_1_TASK_NAME_2|Unlock Replayable Event Basic_Training_Rebel_vs_Empire_1_TASK_NAME_3|Replayable Event BASIC_TRAINING_REBELS_FACTION_PACK_DESC|Power up your [f0ff23]Rebel[-] faction with a REBEL FACTION PACK!\n\nEach pack awards one card of character shards worth between 10 to 330 Character Shards for [f0ff23]Rebel[-] characters.\n\nPossible characters:\n-Admiral Ackbar\n-Ahsoka Tano (Fulcrum)\n-Baze Malbus\n-Biggs Darklighter\n-Bistan\n-Bodhi Rook\n-Cassian Andor\n-Chirrut Imwe\n-Chopper\n-Ezra Bridger\n-Garazeb "Zeb" Orrelios\n-Hera Syndulla\n-Hoth Rebel Scout\n-Hoth Rebel Soldier\n-Jyn Erso\n-K-2SO\n-Kanan Jarrus\n-Lando Calrissian\n-Lobot\n-Luke Skywalker (Farmboy)\n-Obi-Wan Kenobi (Old Ben)\n-Pao\n-Princess Leia\n-Sabine Wren\n-Scarif Rebel Pathfinder\n-Stormtrooper Han\n-Wedge Antilles\n\nMaximum 10 purchases per day. BASIC_TRAINING_RESISTANCE_FACTION_PACK_DESC|Power up your [f0ff23]Resistance[-] heroes with a RESISTANCE FACTION PACK!\n\nEach pack awards one card of character shards worth between 10 to 330 character shards for [f0ff23]Resistance[-] characters.\n\nPossible characters:\n\n-Amilyn Holdo\n-Finn\n-Poe Dameron\n-Resistance Pilot\n-Resistance Trooper\n-Rey (Scavenger)\n-Rose Tico\n\nMaximum 10 purchases per day. BASIC_TRAINING_RESISTANCE_FACTION_PACK_TEXT|Power up your Resistance Squad with the Resistance Faction Pack! BASIC_TRAINING_RESISTANCE_FACTION_PACK_TITLE|Resistance Faction Pack now Available! Basic_Training_Resistance_vs_FO_1_QUEST_DESC|Learn effective combat techniques by borrowing a fully powered Resistance squad vs First Order enemies.\n\nComplete the event for prizes! Basic_Training_Resistance_vs_FO_1_QUEST_NAME|Basic Training: Resistance vs First Order Basic_Training_Resistance_vs_FO_1_QUEST_REWARDS|Put together your own Resistance Squad to maximize Resistance leader abilities.\n\nEarn BB-8 in the Pieces and Plans event. Basic_Training_Resistance_vs_FO_1_TASK_DESC_1|Complete Basic Training: Resistance IV Basic_Training_Resistance_vs_FO_1_TASK_DESC_2|Reach player level 51 to Unlock Replayable Basic Training Basic_Training_Resistance_vs_FO_1_TASK_DESC_3|Complete Replayable Basic Training: Resistance Basic_Training_Resistance_vs_FO_1_TASK_NAME_1|Event Tier IV Basic_Training_Resistance_vs_FO_1_TASK_NAME_2|Unlock Replayable Event Basic_Training_Resistance_vs_FO_1_TASK_NAME_3|Replayable Event BATTLE_UI_REINFORCEMENT_CONFIRMATION|Call BattleHudView_AttemptOver|ATTEMPT OVER! BattleHudView_PhaseOver|PHASE OVER! CANTINA_KEEPER_NAME|Fey Zara CATEGORY_WOOKIEE_DESC|Wookiee CHALLENGE_ACHIEVEMENT_COMPLETE_PVP_BATTLE_DESC_V2|Win {0} times in Squad Arena CHALLENGE_ACHIEVEMENT_COMPLETE_SINGLE_PVP_BATTLE_DESC_V2|Defeat an opponent in Arena CHALLENGE_ACHIEVEMENT_COMPLETE_TB_MAP_HOTHEMPIRE_DESC_V2|Get 48 Stars in a "Hoth: Imperial Retaliation" CHALLENGE_ACHIEVEMENT_COMPLETE_TB_MAP_HOTHREBEL_DESC_V3|Get 45 Stars in a "Hoth: Rebel Assault" CHALLENGE_ACHIEVEMENT_COMPLETE_TW_EIGHTH_VICTORY_DESC_V2|Win your 8th Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_EIGHTH_VICTORY_NAME_V2|Territory Wars: 8th Win CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIFTIETH_VICTORY_DESC_V2|Win your 50th Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIFTIETH_VICTORY_NAME_V2|Territory Wars: 50th Win CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIRST_FLAWLESS_VICTORY_DESC_V2|Defeat all enemies in Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIRST_VICTORY_DESC_V2|Win your 1st Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FIRST_VICTORY_NAME_V2|Territory Wars: 1st win CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FORTIETH_VICTORY_DESC_V2|Win your 40th Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FORTIETH_VICTORY_NAME_V2|Territory Wars: 40th Win CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FOURTH_VICTORY_DESC_V2|Win your 4th Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_FOURTH_VICTORY_NAME_V2|Territory Wars: 4th Win CHALLENGE_ACHIEVEMENT_COMPLETE_TW_SIXTEENTH_VICTORY_DESC_V2|Win your 16th Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_SIXTEENTH_VICTORY_NAME_V2|Territory Wars: 16th Win CHALLENGE_ACHIEVEMENT_COMPLETE_TW_THIRTIETH_VICTORY_DESC_V2|Win your 30th Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_THIRTIETH_VICTORY_NAME_V2|Territory Wars: 30th Win CHALLENGE_ACHIEVEMENT_COMPLETE_TW_TWELFTH_VICTORY_DESC_V2|Win your 12th Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_TWELFTH_VICTORY_NAME_V2|Territory Wars: 12th Win CHALLENGE_ACHIEVEMENT_COMPLETE_TW_TWENTIETH_VICTORY_DESC_V2|Win your 20th Territory War CHALLENGE_ACHIEVEMENT_COMPLETE_TW_TWENTIETH_VICTORY_NAME_V2|Territory Wars: 20th win CHALLENGE_ACQUIRE_ALLIES_DESC_V2|Add {0} allies CHALLENGE_CANTINA_STAGE1_COMPLETE_DESC_V2|Finish Cantina Battles stage 1 CHALLENGE_CANTINA_STAGE2_COMPLETE_DESC_V2|Finish Cantina Battles stage 2 CHALLENGE_CANTINA_STAGE3_COMPLETE_DESC_V2|Finish Cantina Battles stage 3 CHALLENGE_CANTINA_STAGE4_COMPLETE_DESC_V2|Finish Cantina Battles stage 4 CHALLENGE_CANTINA_STAGE5_COMPLETE_DESC_V2|Finish Cantina Battles stage 5 CHALLENGE_CANTINA_STAGE6_COMPLETE_DESC_V2|Finish Cantina Battles stage 6 CHALLENGE_CANTINA_STAGE7_COMPLETE_DESC_V2|Finish Cantina Battles stage 7 CHALLENGE_CANTINA_STAGE8_COMPLETE_DESC_V2|Finish Cantina Battles stage 8 CHALLENGE_COMPLETE_FIRST_DARK_STAGE1_DESC_V2|Finish a Dark Side Battle CHALLENGE_COMPLETE_WHOLE_DARK_STAGE1_DESC_V2|Finish Dark Side stage 1 (Normal) CHALLENGE_COMPLETE_WHOLE_DARK_STAGE2_DESC_V2|Finish Dark Side stage 2 (Normal) CHALLENGE_COMPLETE_WHOLE_DARK_STAGE3_DESC_V2|Finish Dark Side stage 3 (Normal) CHALLENGE_COMPLETE_WHOLE_DARK_STAGE4_DESC_V2|Finish Dark Side stage 4 (Normal) CHALLENGE_COMPLETE_WHOLE_DARK_STAGE5_DESC_V2|Finish Dark Side stage 5 (Normal) CHALLENGE_COMPLETE_WHOLE_DARK_STAGE6_DESC_V2|Finish Dark Side stage 6 (Normal) CHALLENGE_COMPLETE_WHOLE_DARK_STAGE7_DESC_V2|Finish Dark Side stage 7 (Normal) CHALLENGE_COMPLETE_WHOLE_DARK_STAGE8_DESC_V2|Finish Dark Side stage 8 (Normal) CHALLENGE_COMPLETE_WHOLE_DARK_STAGE9_DESC_V2|Finish Dark Side stage 9 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE1_DESC_V2|Finish Light Side stage 1 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE2_DESC_V2|Finish Light Side stage 2 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE3_DESC_V2|Finish Light Side stage 3 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE4_DESC_V2|Finish Light Side stage 4 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE5_DESC_V2|Finish Light Side stage 5 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE6_DESC_V2|Finish Light Side stage 6 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE7_DESC_V2|Finish Light Side stage 7 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE8_DESC_V2|Finish Light Side stage 8 (Normal) CHALLENGE_COMPLETE_WHOLE_LIGHT_STAGE9_DESC_V2|Finish Light Side stage 9 (Normal) CHALLENGE_DAILY_COMPLETE_ALL_DAILIES_DESC_V2|Finish all Daily Activities CHALLENGE_DAILY_COMPLETE_ALL_DAILIES_NAME_V2|Daily Activity Rewards CHALLENGE_DAILY_COMPLETE_CHALLENGE_EVENT_DESC_V2|Finish {0} Challenges CHALLENGE_DAILY_COMPLETE_CHALLENGE_EVENT_NAME_V2|Challenges CHALLENGE_DAILY_COMPLETE_CHARACTER_MISSION_DESC_V2|Finish {0} battles CHALLENGE_DAILY_COMPLETE_GALACTIC_WAR_DESC_V2|Finish {0} Galactic War Campaign(s) CHALLENGE_DAILY_COMPLETE_HARD_MISSION_DESC_V2|Finish {0} Hard battles CHALLENGE_DAILY_COMPLETE_HOLOCRON_MISSION_DESC_V3|Finish {0} Cantina Battles CHALLENGE_DAILY_COMPLETE_PVP_BATTLE_DESC_V4|Finish {0} Squad Arena battles CHALLENGE_DAILY_COMPLETE_PVP_BATTLE_NAME_V3|Squad Arena CHALLENGE_DAILY_EMBARK_GALACTIC_WAR_NAME_V2|Finish a Galactic War battle CHALLENGE_DAILY_OPEN_PACK_DESC_V2|Open {0} data pack in the Store CHALLENGE_DAILY_PURCHASE_SHIPMENTS_DESC_V2|Purchase {0} store Shipments CHALLENGE_DAILY_SHIP_EVENT_BATTLE_DESC_V2|Finish {0} Fleet Challenge CHALLENGE_DAILY_SHIP_EVENT_BATTLE_NAME_V2|Fleet Challenge CHALLENGE_DAILY_SHIP_PVP_BATTLE_DESC_V2|Finish {0} Fleet Arena battle CHALLENGE_DAILY_SHIP_PVP_BATTLE_NAME_V2|Fleet Arena CHALLENGE_DAILY_TRAIN_SHIP_DESC_V2|Enhance {0} Ship CHALLENGE_DAILY_UPGRADE_MOD_DESC_V2|Level up a Mod CHALLENGE_DONATE_GEAR_COMPLETE_DESC_V2|Donate {0} Gear to Guild Members CHALLENGE_EARN_GUILD_BANK_CURRENCY_DESC_V2|Earn {0} Guild Raid Tickets CHALLENGE_EVENT_ASSAULT_DARKSIDE_COMPLETE_DESC_V2|Beat Assault Battle: Secrets and Shadows Tier I CHALLENGE_EVENT_ASSAULT_EWOK_COMPLETE_DESC_V2|Beat Assault Battles: Forest Moon Tier I CHALLENGE_EVENT_ASSAULT_JEDI_COMPLETE_DESC_V2|Beat Assault Battles: Places of Power Tier I CHALLENGE_EVENT_ASSAULT_SEPARATIST_COMPLETE_DESC_V2|Beat Assault Battles: Ground War Tier I CHALLENGE_EVENT_HEROIC_ATST_COMPLETE_DESC_V2|Beat Endor Escalation Heroic Battle Tier I 10 times CHALLENGE_EVENT_HEROIC_DATHOMIR_COMPLETE_DESC_V2|Beat Defense of Dathomir Tier I 10 times CHALLENGE_HARD_DIFFICULTY_DARKSTAGE1_COMPLETE_DESC_V2|Finish Dark Side stage 1 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE1_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_DARKSTAGE2_COMPLETE_DESC_V2|Finish Dark Side stage 2 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE2_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_DARKSTAGE3_COMPLETE_DESC_V2|Finish Dark Side stage 3 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE3_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_DARKSTAGE4_COMPLETE_DESC_V2|Finish Dark Side stage 4 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE4_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_DARKSTAGE5_COMPLETE_DESC_V2|Finish Dark Side stage 5 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE5_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_DARKSTAGE6_COMPLETE_DESC_V2|Finish Dark Side stage 6 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE6_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_DARKSTAGE7_COMPLETE_DESC_V2|Finish Dark Side stage 7 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE7_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_DARKSTAGE8_COMPLETE_DESC_V2|Finish Dark Side stage 8 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE8_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_DARKSTAGE9_COMPLETE_DESC_V2|Finish Dark Side stage 9 (Hard) CHALLENGE_HARD_DIFFICULTY_DARKSTAGE9_COMPLETE_NAME_V2|Darkness Calls CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE1_COMPLETE_DESC_V2|Finish Light Side stage 1 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE1_COMPLETE_NAME_V2|The Light Within CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE2_COMPLETE_DESC_V2|Finish Light Side stage 2 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE2_COMPLETE_NAME_V2|The Light Within CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE3_COMPLETE_DESC_V2|Finish Light Side stage 3 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE3_COMPLETE_NAME_V2|The Light Within CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE4_COMPLETE_DESC_V2|Finish Light Side stage 4 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE4_COMPLETE_NAME_V2|The Light Within CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE5_COMPLETE_DESC_V2|Finish Light Side stage 5 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE5_COMPLETE_NAME_V2|The Light Within CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE6_COMPLETE_DESC_V2|Finish Light Side stage 6 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE6_COMPLETE_NAME_V2|The Light Within CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE7_COMPLETE_DESC_V2|Finish Light Side stage 7 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE7_COMPLETE_NAME_V2|The Light Within CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE8_COMPLETE_DESC_V2|Finish Light Side stage 8 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE8_COMPLETE_NAME_V2|The Light Within CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE9_COMPLETE_DESC_V2|Finish Light Side stage 9 (Hard) CHALLENGE_HARD_DIFFICULTY_LIGHTSTAGE9_COMPLETE_NAME_V2|The Light Within CHALLENGE_LEVEL_UP_DESC_V2|Reach player level {0} CHALLENGE_MOD_BATTLE_STAGE1_COMPLETE_DESC_V2|Finish Mod Battles stage 1 CHALLENGE_MOD_BATTLE_STAGE2_COMPLETE_DESC_V2|Finish Mod Battles stage 2 CHALLENGE_MOD_BATTLE_STAGE3_COMPLETE_DESC_V2|Finish Mod Battles stage 3 CHALLENGE_MOD_BATTLE_STAGE4_COMPLETE_DESC_V2|Finish Mod Battles stage 4 CHALLENGE_MOD_BATTLE_STAGE5_COMPLETE_DESC_V2|Finish Mod Battles stage 5 CHALLENGE_MOD_BATTLE_STAGE6_COMPLETE_DESC_V2|Finish Mod Battles stage 6 CHALLENGE_MOD_BATTLE_STAGE7_COMPLETE_DESC_V2|Finish Mod Battles stage 7 CHALLENGE_MOD_BATTLE_STAGE8_COMPLETE_DESC_V2|Finish Mod Battles stage 8 CHALLENGE_MOD_CHALLENGE_CRIT_DAMAGE_COMPLETE_NAME_V2|Critical Damage Mod Challenge CHALLENGE_MOD_CHALLENGE_CRIT_DAMAGE_TIER1_COMPLETE_DESC_V2|Beat Critical Damage Mods Tier I CHALLENGE_MOD_CHALLENGE_CRIT_DAMAGE_TIER2_COMPLETE_DESC_V2|Beat Critical Damage Mods Tier II CHALLENGE_MOD_CHALLENGE_CRIT_DAMAGE_TIER3_COMPLETE_DESC_V2|Beat Critical Damage Mods Tier III CHALLENGE_MOD_CHALLENGE_CRIT_HIT_COMPLETE_NAME_V2|Critical Chance Mod Challenge CHALLENGE_MOD_CHALLENGE_CRIT_HIT_TIER1_COMPLETE_DESC_V2|Beat Critical Chance Mods Tier I CHALLENGE_MOD_CHALLENGE_CRIT_HIT_TIER2_COMPLETE_DESC_V2|Beat Critical Chance Mods Tier II CHALLENGE_MOD_CHALLENGE_CRIT_HIT_TIER3_COMPLETE_DESC_V2|Beat Critical Chance Mods Tier III CHALLENGE_MOD_CHALLENGE_DEFENSE_COMPLETE_NAME_V2|Defense Mod Challenge CHALLENGE_MOD_CHALLENGE_DEFENSE_TIER1_COMPLETE_DESC_V2|Beat Defense Mods Tier I CHALLENGE_MOD_CHALLENGE_DEFENSE_TIER2_COMPLETE_DESC_V2|Beat Defense Mods Tier II CHALLENGE_MOD_CHALLENGE_DEFENSE_TIER3_COMPLETE_DESC_V2|Beat Defense Mods Tier III CHALLENGE_MOD_CHALLENGE_HEALTH_COMPLETE_NAME_V2|Health Mod Challenge CHALLENGE_MOD_CHALLENGE_HEALTH_TIER1_COMPLETE_DESC_V2|Beat Health Mods Tier I CHALLENGE_MOD_CHALLENGE_HEALTH_TIER2_COMPLETE_DESC_V2|Beat Health Mods Tier II CHALLENGE_MOD_CHALLENGE_HEALTH_TIER3_COMPLETE_DESC_V2|Beat Health Mods Tier III CHALLENGE_MOD_CHALLENGE_OFFENSE_COMPLETE_NAME_V2|Offense Mod Challenge CHALLENGE_MOD_CHALLENGE_OFFENSE_TIER1_COMPLETE_DESC_V2|Beat Offense Mods Tier I CHALLENGE_MOD_CHALLENGE_OFFENSE_TIER2_COMPLETE_DESC_V2|Beat Offense Mods Tier II CHALLENGE_MOD_CHALLENGE_OFFENSE_TIER3_COMPLETE_DESC_V2|Beat Offense Mods Tier III CHALLENGE_MOD_CHALLENGE_POTENCY_COMPLETE_NAME_V2|Potency Mod Challenge CHALLENGE_MOD_CHALLENGE_POTENCY_TIER1_COMPLETE_DESC_V2|Beat Potency Mods Tier I CHALLENGE_MOD_CHALLENGE_POTENCY_TIER2_COMPLETE_DESC_V2|Beat Potency Mods Tier II CHALLENGE_MOD_CHALLENGE_POTENCY_TIER3_COMPLETE_DESC_V2|Beat Potency Mods Tier III CHALLENGE_MOD_CHALLENGE_SPEED_COMPLETE_NAME_V2|Speed Mod Challenge CHALLENGE_MOD_CHALLENGE_SPEED_TIER1_COMPLETE_DESC_V2|Beat Speed Mods Tier I CHALLENGE_MOD_CHALLENGE_SPEED_TIER2_COMPLETE_DESC_V2|Beat Speed Mods Tier II CHALLENGE_MOD_CHALLENGE_SPEED_TIER3_COMPLETE_DESC_V2|Beat Speed Mods Tier III CHALLENGE_MOD_CHALLENGE_TENACITY_COMPLETE_NAME_V2|Tenacity Mod Challenge CHALLENGE_MOD_CHALLENGE_TENACITY_TIER1_COMPLETE_DESC_V2|Beat Tenacity Mods Tier I CHALLENGE_MOD_CHALLENGE_TENACITY_TIER2_COMPLETE_DESC_V2|Beat Tenacity Mods Tier II CHALLENGE_MOD_CHALLENGE_TENACITY_TIER3_COMPLETE_DESC_V2|Beat Tenacity Mods Tier III CHALLENGE_OPEN_PACK_DESC_V2|Open {0} data cards in the Store CHALLENGE_PROGRESSIONEVENT_ARTIST_OF_WAR_COMPLETE_DESC_V2|Beat Artist of War Tier VII CHALLENGE_PROGRESSIONEVENT_DARING_DROID_COMPLETE_DESC_V2|Beat Daring Droid Tier VII CHALLENGE_PROGRESSIONEVENT_DARING_DROID_MYTHIC_COMPLETE_DESC_V2|Beat Daring Droid Mythic Tier III CHALLENGE_PROGRESSIONEVENT_EMPERORS_END_COMPLETE_DESC_V2|Beat Emperor's Demise Tier VII 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CHAT_ROOM_OFFICER_ROOM_CREATED_TITLE|Officers Invited CHAT_ROOM_OFFICER_ROOM_DESCRIPTION|All Guild Officers have access CHAT_ROOM_OFFICER_ROOM_NAME|OFFICERS ONLY CHAT_VIEW_MESSAGE_AGE_FORMAT_TU12|[FFFFFFFF]{0}[-] CHAT_VIEW_MESSAGE_AGE_SECONDS_AGO_TU12|[FFFFFFFF]<1m[-] Combat_Buffs_QUEST_DESC|Gain specific buffs to complete this Quest.\n\nYou must focus on specific Characters and Abilities! Combat_Buffs_QUEST_NAME|Combat Buffs Combat_Buffs_QUEST_REWARDS|One battle does not win a war. Combat_Buffs_TASK_DESC_1|Gain Defense Up 3 times in battle Combat_Buffs_TASK_DESC_2|Gain Taunt 5 times in battle Combat_Buffs_TASK_NAME_1|Defense Up Combat_Buffs_TASK_NAME_2|Taunt Combat_Bullseye_QUEST_DESC|Train Luke Skywalker (Farmboy) to level 13 and practice your aim!\n\nSoon you'll be able to bullseye Womp Rats blindfolded. Combat_Bullseye_QUEST_NAME|Twin Suns: Pt. 2 of 2 Combat_Bullseye_QUEST_REWARDS|A well timed ability can cripple your enemies! Combat_Bullseye_TASK_DESC_1|Train Luke Skywalker (Farmboy) to Level 13 Combat_Bullseye_TASK_DESC_2|Use Bullseye 7 times Combat_Bullseye_TASK_DESC_3|Deal 1,000 damage to enemies with Luke Skywalker (Farmboy) Combat_Bullseye_TASK_NAME_1|Training Combat_Bullseye_TASK_NAME_2|Womp Rats Combat_Bullseye_TASK_NAME_3|Target Practice Combat_Challenges_2_QUEST_DESC|Observe your enemy's strategies to defeat them.\n\nEach challenge has a specific puzzle. Combat_Challenges_2_QUEST_NAME|Challenges Combat_Challenges_2_QUEST_REWARDS|Good, now complete higher Challenge tiers for greater rewards. Combat_Challenges_2_TASK_DESC_1|Win 2 Challenges Combat_Challenges_2_TASK_NAME_1|Challenge Tier 2 Combat_Challenges_3_QUEST_DESC|Build squads based on the requirements for each challenge.\n\nUnlock and level up those types of characters to defeat the challenges. Combat_Challenges_3_QUEST_NAME|Challenges Combat_Challenges_3_QUEST_REWARDS|Patience and hard work yield success. Combat_Challenges_3_TASK_DESC_1|Win 3 Challenges Combat_Challenges_3_TASK_NAME_1|Challenge Tier 3 Combat_Challenges_4_QUEST_DESC|You’re ready for a fresh challenge. Combat_Challenges_4_QUEST_NAME|Challenges Combat_Challenges_4_QUEST_REWARDS|You’ve learned much, and you still have much to learn. Combat_Challenges_4_TASK_DESC_1|Win 2 Tier VI Ability Material challenges Combat_Challenges_4_TASK_DESC_2|Win 2 Tier VI Strength Equipment challenges Combat_Challenges_4_TASK_DESC_3|Win 2 Tier VI Agility Equipment challenges Combat_Challenges_4_TASK_NAME_1|Ability Material Combat_Challenges_4_TASK_NAME_2|Strength Equipment Combat_Challenges_4_TASK_NAME_3|Agility Equipment Combat_Challenges_5_QUEST_DESC|You’ve learned much, and you still have much to learn. Combat_Challenges_5_QUEST_NAME|Challenges Combat_Challenges_5_QUEST_REWARDS|A good teacher is always learning. Combat_Challenges_5_TASK_DESC_1|Win 2 Tier V Ability Material challenges Combat_Challenges_5_TASK_DESC_2|Win 2 Tier V Strength Equipment challenges Combat_Challenges_5_TASK_DESC_3|Win 2 Tier V Agility Equipment challenges Combat_Challenges_5_TASK_NAME_1|Ability Material Combat_Challenges_5_TASK_NAME_2|Strength Equipment Combat_Challenges_5_TASK_NAME_3|Agility Equipment Combat_Challenges_6_QUEST_DESC|General Quinlan Vos defeated Separatist forces at the Siege of Saleucami. Combat_Challenges_6_QUEST_NAME|Challenges Combat_Challenges_6_QUEST_REWARDS|A lesson from the Siege of Saleucami; always be aware of your surroundings! Combat_Challenges_6_TASK_DESC_1|Win 2 Tier IV Ability Material challenges Combat_Challenges_6_TASK_DESC_2|Win 2 Tier V Strength Equipment challenges Combat_Challenges_6_TASK_DESC_3|Win 2 Tier V Agility Equipment challenges Combat_Challenges_6_TASK_NAME_1|Ability Material Combat_Challenges_6_TASK_NAME_2|Strength Equipment Combat_Challenges_6_TASK_NAME_3|Agility Equipment Combat_Challenges_Continued_QUEST_DESC|Examine abilities in challenges carefully to solve their puzzles.\n\nThe greatest challenges come from within. Combat_Challenges_Continued_QUEST_NAME|Challenges Table: Pt 2 of 2 Combat_Challenges_Continued_QUEST_REWARDS|Best all of my challenges and you may end up teaching me. Combat_Challenges_Continued_TASK_DESC_1|Win 5 Challenges Combat_Challenges_Continued_TASK_NAME_1|5 Challenges Combat_Debuffs_QUEST_DESC|I’ve seen you apply buffs, now show me you can inflict debuffs.\n\nI could tell you such tales of heroism. Combat_Debuffs_QUEST_NAME|Debuffs Combat_Debuffs_QUEST_REWARDS|Have I told you of the Battle of Cato Neimoidia? Combat_Debuffs_TASK_DESC_1|Apply 15 debuffs Combat_Debuffs_TASK_DESC_2|Apply Stun 5 times Combat_Debuffs_TASK_DESC_3|Apply Speed Down 5 times Combat_Debuffs_TASK_NAME_1|Debuffs Combat_Debuffs_TASK_NAME_2|Stun Combat_Debuffs_TASK_NAME_3|Speed Down Combat_Elites_Bosses_1_QUEST_DESC|Elite enemies have greater health and do more damage.\n\nQuickly defeat weaker enemies when possible. Combat_Elites_Bosses_1_QUEST_NAME|Dark vs Light Combat_Elites_Bosses_1_QUEST_REWARDS|Larger foes still tend to have weaknesses. Use speed and health to overpower Elite enemies. Combat_Elites_Bosses_1_TASK_DESC_1|Defeat 25 Dark Side enemies Combat_Elites_Bosses_1_TASK_DESC_2|Defeat 25 Light Side enemies Combat_Elites_Bosses_1_TASK_NAME_1|Dark Enemies Combat_Elites_Bosses_1_TASK_NAME_2|Light Enemies Combat_Elites_Bosses_2_QUEST_DESC|Seek out specific enemies to prove yourself in this quest.\n\nChoose your battles carefully. Combat_Elites_Bosses_2_QUEST_NAME|Seek and Destroy Combat_Elites_Bosses_2_QUEST_REWARDS|You've won the battle, but the war continues. Combat_Elites_Bosses_2_TASK_DESC_1|Defeat 10 B1-Battle Droids Combat_Elites_Bosses_2_TASK_DESC_2|Defeat 10 Imperial units Combat_Elites_Bosses_2_TASK_NAME_1|Roger Roger Combat_Elites_Bosses_2_TASK_NAME_2|Blast Them Combat_Elites_Bosses_3_QUEST_DESC|Find and eliminate certain enemies.\n\nEach holotable contains many battles with various foes. Combat_Elites_Bosses_3_QUEST_NAME|Order 66 Combat_Elites_Bosses_3_QUEST_REWARDS|An opponent’s weakness is your strength. Combat_Elites_Bosses_3_TASK_DESC_1|Defeat 35 Jedi Combat_Elites_Bosses_3_TASK_NAME_1|Jedi Combat_Elites_Bosses_4_QUEST_DESC|Hunt down and defeat Separatist foes like the great hero General Kenobi who defeated Grievous at the Battle of Utapau. Combat_Elites_Bosses_4_QUEST_NAME|Seek and Destroy Combat_Elites_Bosses_4_QUEST_REWARDS|Understand your opponent’s strategy, even when they do not. Combat_Elites_Bosses_4_TASK_DESC_1|Defeat 35 Droids Combat_Elites_Bosses_4_TASK_DESC_2|Defeat 65 Separatists Combat_Elites_Bosses_4_TASK_NAME_1|Droids Combat_Elites_Bosses_4_TASK_NAME_2|Separatists Combat_Elites_Bosses_5_QUEST_DESC|One battle does not win a war.\n\nThis reminds me of the battle of Endor. Combat_Elites_Bosses_5_QUEST_NAME|Rebel Scum Combat_Elites_Bosses_5_QUEST_REWARDS|Don’t forget the basics. Combat_Elites_Bosses_5_TASK_DESC_1|Defeat 35 Rebels Combat_Elites_Bosses_5_TASK_DESC_2|Defeat 60 Ewoks Combat_Elites_Bosses_5_TASK_NAME_1|Rebels Combat_Elites_Bosses_5_TASK_NAME_2|Ewoks Combat_Elites_Bosses_6_QUEST_DESC|You must focus. Combat_Elites_Bosses_6_QUEST_NAME|Seek and Destroy Combat_Elites_Bosses_6_QUEST_REWARDS|I knew as soon as you entered the Cantina you’d be a fine strategist. Combat_Elites_Bosses_6_TASK_DESC_1|Defeat 40 Imperial enemies Combat_Elites_Bosses_6_TASK_DESC_2|Defeat 80 Separatists Combat_Elites_Bosses_6_TASK_NAME_1|Empire Combat_Elites_Bosses_6_TASK_NAME_2|Separatist Combat_Elites_Bosses_7_QUEST_DESC|Do not let distractions sway you from the path to victory. Combat_Elites_Bosses_7_QUEST_NAME|Hoth Combat_Elites_Bosses_7_QUEST_REWARDS|This reminds me of the battle of Hoth. Combat_Elites_Bosses_7_TASK_DESC_1|Defeat 50 Snowtroopers Combat_Elites_Bosses_7_TASK_DESC_2|Defeat 80 Imperial Probe Droids Combat_Elites_Bosses_7_TASK_NAME_1|Snowtroopers Combat_Elites_Bosses_7_TASK_NAME_2|Imperial Probes Combat_Elites_Bosses_8_QUEST_DESC|Examine not only your strengths, but also your weaknesses. Combat_Elites_Bosses_8_QUEST_NAME|Seek and Destroy Combat_Elites_Bosses_8_QUEST_REWARDS|Sometimes brute strength is the most effective strategy. Combat_Elites_Bosses_8_TASK_DESC_1|Defeat 60 Jawas Combat_Elites_Bosses_8_TASK_DESC_2|Defeat 100 Tuskens Combat_Elites_Bosses_8_TASK_NAME_1|Jawa Juice Combat_Elites_Bosses_8_TASK_NAME_2|Sand People Combat_Elites_Bosses_9_QUEST_DESC|Invest in powerful squad leaders to benefit the characters they lead. Combat_Elites_Bosses_9_QUEST_NAME|Seek and Destroy Combat_Elites_Bosses_9_QUEST_REWARDS|This reminds me of the Battle of Geonosis. Combat_Elites_Bosses_9_TASK_DESC_1|Defeat 75 Jedi Combat_Elites_Bosses_9_TASK_DESC_2|Defeat 120 Clones Combat_Elites_Bosses_9_TASK_NAME_1|Order 66 Combat_Elites_Bosses_9_TASK_NAME_2|Clone Army Combat_Farmboy_Luke_QUEST_DESC|Train Luke Skywalker (Farmboy) to level 4, give him some gear, and win a battle with him in your squad.\n\nLuke's Bullseye ability does special damage. Watch out for Tuskens! Combat_Farmboy_Luke_QUEST_NAME|Twin Suns: Pt. 1 of 2 Combat_Farmboy_Luke_QUEST_REWARDS|If you keep completing the quests I give, you'll become a master of battle strategy. Combat_Farmboy_Luke_TASK_DESC_1|Train Luke Skywalker (Farmboy) to level 4 Combat_Farmboy_Luke_TASK_DESC_2|Equip Gear Combat_Farmboy_Luke_TASK_DESC_3|Win 1 battle with Luke Skywalker (Farmboy) Combat_Farmboy_Luke_TASK_NAME_1|Training Combat_Farmboy_Luke_TASK_NAME_2|Tosche Station Combat_Farmboy_Luke_TASK_NAME_3|Moisture Farmer Combat_Focus_Fire_QUEST_DESC|Alright, you're ready for Stage 2. Remember, finish off low health enemies to reduce the damage your squad takes. Combat_Focus_Fire_QUEST_NAME|Stage 2 Light Side battles Combat_Focus_Fire_QUEST_REWARDS|That was good training for your future battles.\n\nKeep training to be ready for anything the holotables throw at you! Combat_Focus_Fire_TASK_DESC_1|Win Light Side Battle 2-A Combat_Focus_Fire_TASK_DESC_2|Win Light Side Battle 2-B Combat_Focus_Fire_TASK_DESC_3|Win Light Side Battle 2-C Combat_Focus_Fire_TASK_NAME_1|Light Side 2-A Combat_Focus_Fire_TASK_NAME_2|Light Side 2-B Combat_Focus_Fire_TASK_NAME_3|Light Side 2-C Combat_Jedi_Healing_QUEST_DESC|The Droid says you've trained up a Jedi Consular. Let's see how you've done. \n\nThe Jedi are selfless and the consular embodies the principles of the Jedi Order. Combat_Jedi_Healing_QUEST_NAME|Jedi Healing Combat_Jedi_Healing_QUEST_REWARDS|Using a healer can save your units with low health, just remember to time those heals wisely. Combat_Jedi_Healing_TASK_DESC_1|Train Jedi Consular to Level 7 Combat_Jedi_Healing_TASK_DESC_2|Use Jedi Healing 5 times Combat_Jedi_Healing_TASK_NAME_1|Training Combat_Jedi_Healing_TASK_NAME_2|Jedi Healing Combat_Leader_Abilities_QUEST_DESC|Hmm, have you been practicing?\n\nLet's see what you know about Leader Skills.\n\nThe best leaders inspire their teams! Combat_Leader_Abilities_QUEST_NAME|Leader Skills Combat_Leader_Abilities_QUEST_REWARDS|Great, remember to use a character with a Leader Skill as your squad leader. And pay attention to the squad you ask them to lead! Combat_Leader_Abilities_TASK_DESC_1|Win 3 Battles with Clone Wars Chewbacca Combat_Leader_Abilities_TASK_DESC_2|Win 3 Battles with Luke Skywalker (Farmboy) Combat_Leader_Abilities_TASK_NAME_1|Clone Wars Chewbacca Combat_Leader_Abilities_TASK_NAME_2|Luke Skywalker (Farmboy) Combat_Resist_QUEST_DESC|You've learned the combat basics, now let's focus on new strategies.\n\nCharacters with high Tenacity can better Resist enemy attacks. Combat_Resist_QUEST_NAME|Resists Combat_Resist_QUEST_REWARDS|Study a character's Tenacity by tapping on their stats. Combat_Resist_TASK_DESC_1|Resist 5 enemy abilities Combat_Resist_TASK_NAME_1|Resist Combat_Royal_Guard_QUEST_DESC|Stun key enemies and grant allies defense.\n\nRoyal Guards are stoic protectors of the Empire. Combat_Royal_Guard_QUEST_NAME|Royal Guardian Combat_Royal_Guard_QUEST_REWARDS|Their ceremonial armor can deflect some lightsaber blows. Combat_Royal_Guard_TASK_DESC_1|Train Royal Guard to Level 26 Combat_Royal_Guard_TASK_DESC_2|Use Force Pike 10 times Combat_Royal_Guard_TASK_DESC_3|Use Imperial Phalanx 10 times Combat_Royal_Guard_TASK_NAME_1|Training Combat_Royal_Guard_TASK_NAME_2|Force Pike Combat_Royal_Guard_TASK_NAME_3|Imperial Phalanx Combat_Rushing_Attack_QUEST_DESC|Your Ewok Scout is best as an Attacker.\n\nUse Attackers to quickly deal damage to enemies while protecting them with Tanks. Combat_Rushing_Attack_QUEST_NAME|Yub Nub Combat_Rushing_Attack_QUEST_REWARDS|Unlock more Ewoks to create a powerful tribe. Combat_Rushing_Attack_TASK_DESC_1|Train Ewok Scout to Level 17 Combat_Rushing_Attack_TASK_DESC_2|Use Rushing Attack 7 times Combat_Rushing_Attack_TASK_DESC_3|Deal 2,000 damage to enemies with Ewoks Combat_Rushing_Attack_TASK_NAME_1|Eechik Combat_Rushing_Attack_TASK_NAME_2|Dangar Combat_Rushing_Attack_TASK_NAME_3|Klektuhkuh Combat_Sith_Agent_1_QUEST_DESC|Becoming a Sith was hard work -- and it will take hard work to earn the title of SITH AGENT too! Combat_Sith_Agent_1_QUEST_NAME|Sith Agent (1 of 4) Combat_Sith_Agent_1_QUEST_REWARDS|Sith against Jedi is as old as time. My grandfather told me these stories as a kid.\n\nLet's continue your story toward the title of SITH AGENT! Combat_Sith_Agent_1_TASK_DESC_1|Get Asajj Ventress to Gear XII Combat_Sith_Agent_1_TASK_DESC_2|Get 5 Sith to 7 Stars Combat_Sith_Agent_1_TASK_DESC_3|Defeat 200 Jedi with Asajj Ventress present Combat_Sith_Agent_1_TASK_NAME_1|Apprentice Combat_Sith_Agent_1_TASK_NAME_2|Recruit the Sith Order Combat_Sith_Agent_1_TASK_NAME_3|If You're Not With Me Combat_Sith_Agent_2_QUEST_DESC|Count Dooku was once a Jedi and trained by Master Yoda himself.\n\nHe became disillusioned with the Jedi Order. Let's support his pursuit of power as a loyal SITH AGENT! Combat_Sith_Agent_2_QUEST_NAME|Sith Agent (2 of 4) Combat_Sith_Agent_2_QUEST_REWARDS|Count Dooku was one of the most resilient Sith during the Clone Wars.\n\nNow you need resilience to complete your quest of becoming a SITH AGENT! Combat_Sith_Agent_2_TASK_DESC_1|Win 10 Squad Arena Battles with only Sith Combat_Sith_Agent_2_TASK_DESC_2|Defeat 1,000 Galactic Republic enemies with Count Dooku present Combat_Sith_Agent_2_TASK_DESC_3|Get Count Dooku to Gear XII Combat_Sith_Agent_2_TASK_NAME_1|Overthrowing Power Combat_Sith_Agent_2_TASK_NAME_2|Separatist Movement Combat_Sith_Agent_2_TASK_NAME_3|Darth Tyranus Combat_Sith_Agent_3_QUEST_DESC|Sith take over the galaxy one calculated battle at a time.\n\nProve yourself in combat to earn the title SITH AGENT. Combat_Sith_Agent_3_QUEST_NAME|Sith Agent (3 of 4) Combat_Sith_Agent_3_QUEST_REWARDS|You're an impressive force to contend with on the dark side.\n\nKeep going and you're almost to your goal of SITH AGENT! Combat_Sith_Agent_3_TASK_DESC_1|Finish off 200 enemies with Count Dooku Combat_Sith_Agent_3_TASK_DESC_2|Win Dark Hard 9-C with 5 Sith Combat_Sith_Agent_3_TASK_DESC_3|Earn 50 Stars in Territory Battles Combat_Sith_Agent_3_TASK_NAME_1|Force Lightning Combat_Sith_Agent_3_TASK_NAME_2|Death Star Combat_Sith_Agent_3_TASK_NAME_3|First Galactic Empire Combat_Sith_Agent_4_QUEST_DESC|Sith only show compassion by making your annihilation brief!\n\nDominate the holotable with top Sith to earn the Cantina title SITH AGENT! Combat_Sith_Agent_4_QUEST_NAME|Sith Agent (4 of 4) Combat_Sith_Agent_4_QUEST_REWARDS|The dark side of the Force is strong with you. Be mindful your ambition does not betray you.\n\nCongratulations! You are now a SITH AGENT! Combat_Sith_Agent_4_TASK_DESC_1|Get Savage Opress to Gear XII Combat_Sith_Agent_4_TASK_DESC_2|Earn 8,400 Raid Tickets Combat_Sith_Agent_4_TASK_DESC_3|Win 3 Territory Wars Combat_Sith_Agent_4_TASK_NAME_1|Zabrak Brute Combat_Sith_Agent_4_TASK_NAME_2|Raids Combat_Sith_Agent_4_TASK_NAME_3|Jedi Plotting to Take Over Combat_Sith_Master_1_QUEST_DESC|Give yourself to the dark side. It is the only way you can...earn the title SITH MASTER. Combat_Sith_Master_1_QUEST_NAME|Sith Master (1 of 4) Combat_Sith_Master_1_QUEST_REWARDS|You've begun walking the path of the dark side.\n\nIn order to become a true SITH MASTER, you must understand the passion of Darth Maul. Seek him out! Combat_Sith_Master_1_TASK_DESC_1|Defeat 1,000 Light Side characters with Darth Vader present Combat_Sith_Master_1_TASK_DESC_2|Get 5 Sith to Gear XII Combat_Sith_Master_1_TASK_DESC_3|Have Scimitar at 7 Stars Combat_Sith_Master_1_TASK_NAME_1|Rule the Galaxy Combat_Sith_Master_1_TASK_NAME_2|Recruit the Sith Order Combat_Sith_Master_1_TASK_NAME_3|Sith Infiltrator Combat_Sith_Master_2_QUEST_DESC|Darth Maul mastered the dark side and survived long after weaker souls would have perished.\n\nShow your commitment -- gear up that SITH MASTER and take out some Jedi! Combat_Sith_Master_2_QUEST_NAME|Sith Master (2 of 4) Combat_Sith_Master_2_QUEST_REWARDS|Two hundred and twelve Jedi were sent to rescue Senator Amidala -- and almost all were destroyed! Power to the SITH! Combat_Sith_Master_2_TASK_DESC_1|Win 20 Squad Arena Battles with only Sith Combat_Sith_Master_2_TASK_DESC_2|Get Darth Maul to Gear XII Combat_Sith_Master_2_TASK_DESC_3|Defeat 200 Jedi Combat_Sith_Master_2_TASK_NAME_1|Overthrowing Power Combat_Sith_Master_2_TASK_NAME_2|He Will Find your Lost Ship Combat_Sith_Master_2_TASK_NAME_3|Lies of the Jedi Combat_Sith_Master_3_QUEST_DESC|The Sith know that passion leads to strength--and the power to build an Empire.\n\nUse what you've learned and become a SITH MASTER! Combat_Sith_Master_3_QUEST_NAME|Sith Master (3 of 4) Combat_Sith_Master_3_QUEST_REWARDS|Your conquest skills are growing! There is great darkness inside you.\n\nKeep going - just one more to earn the title SITH MASTER! Combat_Sith_Master_3_TASK_DESC_1|Win 10 Territory War attacks with a Sith present Combat_Sith_Master_3_TASK_DESC_2|Win Dark Hard 9-D with 5 Sith Combat_Sith_Master_3_TASK_DESC_3|Earn 100 Stars in Territory Battles Combat_Sith_Master_3_TASK_NAME_1|Whirling Blades Combat_Sith_Master_3_TASK_NAME_2|Skirmish on Endor Combat_Sith_Master_3_TASK_NAME_3|First Galactic Empire Combat_Sith_Master_4_QUEST_DESC|Through war, Sith seek only victory and the freedom that comes with dominance.\n\nExecute your will and embrace your new Cantina title of SITH MASTER! Combat_Sith_Master_4_QUEST_NAME|Sith Master (4 of 4) Combat_Sith_Master_4_QUEST_REWARDS|Congratulations! You earned the title SITH MASTER! Be sure to show it off in the cantina.\n\nI expect there to be few disagreements with you! Combat_Sith_Master_4_TASK_DESC_1|Get 10 Sith to Gear XII Combat_Sith_Master_4_TASK_DESC_2|Defeat 500 Rebel characters with Emporer Palpatine present Combat_Sith_Master_4_TASK_DESC_3|Win 5 Territory Wars Combat_Sith_Master_4_TASK_NAME_1|Sith Training Combat_Sith_Master_4_TASK_NAME_2|Rebel Scum Combat_Sith_Master_4_TASK_NAME_3|Jedi Plotting to Take Over Combat_Snowtrooper_QUEST_DESC|Train and utilize the Snowtrooper.\n\nEach Trooper is molded for combat to be prepared for specific battle environments. Combat_Snowtrooper_QUEST_NAME|Snowtrooper Tactics Combat_Snowtrooper_QUEST_REWARDS|Characters like the the Snowtrooper are best in a full squad of the same faction like Imperial Troopers or Empire. Combat_Snowtrooper_TASK_DESC_1|Train Snowtrooper to Level 28 Combat_Snowtrooper_TASK_DESC_2|Use Overwhelming Assault 10 times Combat_Snowtrooper_TASK_DESC_3|Deal 3,000 damage to enemies with Snowtrooper Combat_Snowtrooper_TASK_NAME_1|Training Combat_Snowtrooper_TASK_NAME_2|Overwhelming Assault Combat_Snowtrooper_TASK_NAME_3|Target Practice Combat_Supressive_Fire_QUEST_DESC|Time your attacks.\n\nWhen your squad can do damage to all enemies at once, you can use it to take out a weak character while damaging others. Combat_Supressive_Fire_QUEST_NAME|Clone Trooper Combat_Supressive_Fire_QUEST_REWARDS|Good strategizing. It may be time to teach you some more advanced tactics. Combat_Supressive_Fire_TASK_DESC_1|Train Clone Sergeant - Phase 1 to Level 9 Combat_Supressive_Fire_TASK_DESC_2|Use Suppressive Fire 7 times Combat_Supressive_Fire_TASK_DESC_3|Deal 1,000 damage to enemies with Clone Sergeant Combat_Supressive_Fire_TASK_NAME_1|Training Combat_Supressive_Fire_TASK_NAME_2|Suppressive Fire Combat_Supressive_Fire_TASK_NAME_3|Rotary Blaster Combat_Talia_QUEST_DESC|Wield Talia's versatile abilities.\n\n Use Water of Life to transfer her health to allies, while Harrowing deals burst damage. Combat_Talia_QUEST_NAME|Nightsister Combat_Talia_QUEST_REWARDS|Collect a full Nightsister squad to reveal their full potential. Combat_Talia_TASK_DESC_1|Train Talia to Level 20 Combat_Talia_TASK_DESC_2|Use Water of Life 10 times Combat_Talia_TASK_DESC_3|Use Harrowing Assault 10 times Combat_Talia_TASK_NAME_1|Training Combat_Talia_TASK_NAME_2|Water of Life Combat_Talia_TASK_NAME_3|Harrowing Assault Combat_Wookie_Rage_QUEST_DESC|I'm Shar, your new battle instructor.\n\nDuring the Clone Wars, Chewbacca famously shielded his allies. Use his Wookiee Rage to draw attacks! Combat_Wookie_Rage_QUEST_NAME|Let the Wookiee Win Combat_Wookie_Rage_QUEST_REWARDS|You just took your first step toward mastering Battle strategy! Combat_Wookie_Rage_TASK_DESC_1|Train Clone Wars Chewbacca to Level 3 Combat_Wookie_Rage_TASK_DESC_2|Use Wookiee Rage 3 times Combat_Wookie_Rage_TASK_DESC_3|Win 2 battles with Clone Wars Chewbacca Combat_Wookie_Rage_TASK_NAME_1|Training Combat_Wookie_Rage_TASK_NAME_2|Wookiee Rage Combat_Wookie_Rage_TASK_NAME_3|Hero of Kashyyyk CONFIRM_ABANDON_PRESTIGIOUS_QUEST_CANCEL_BUTTON|CANCEL CONFIRM_ABANDON_PRESTIGIOUS_QUEST_CONFIRM_BUTTON|ABANDON CONFIRM_ABANDON_PRESTIGIOUS_QUEST_MESSAGE|Are you sure you want to abandon this quest line? Prestigious Quests can be restarted at any time, but partial progress toward any quest in the line will be lost. CONFIRM_ABANDON_PRESTIGIOUS_QUEST_TITLE|ABANDON QUEST LINE? CONTEXTUALMSG_ACHIEVEMENTS_TEXT_01|You've unlocked [f0ff23]ACHIEVEMENTS[-]! Gain gear, credits and other valuable items each time you complete an achievement. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_01a_V2|Take out those droids!\n\nUse the Jedi's [f0ff23]BASIC ATTACK[-]. CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_02b_V2|Now use the Clone Trooper's [f0ff23]SPECIAL ABILITY[-] to [f0ff23]DAMAGE ALL[-] enemies and finish them off! CONTEXTUALMSG_CHAR_DIALOG_ONBOARDING_ENEMYHEAL_01_V2|Hmm. Looks like the [f0ff23]B2 SUPER BATTLE DROID[-] boss is getting healed.\n\nTap to [f0ff23]TARGET[-] the weaker droid healing him first. CONTEXTUALMSG_DAILY_ACTIVITIES_TEXT_01|Welcome to [f0ff23]DAILY ACTIVITIES[-]. Complete all activities daily to gain XP and [f0ff23]LEVEL UP FASTER[-]! CONTEXTUALMSG_FTUE_ACTIVITIES_01_V2|Let's look at your first [f0ff23]QUEST[-]. CONTEXTUALMSG_FTUE_DAILYACTIVITYREWARD_04_TEXT_V2|Characters take turns based on their [f0ff23]SPEED[-]. CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU12.1_03_DESC|Tap [f0ff23]EQUIP[-] to add the gear to your Character or Tap [f0ff23]FIND[-] to locate gear. CONTEXTUALMSG_FTUE_GEAR_EQUIP_TU2.1_04_DESC_V2|Since you have the required [f0ff23]GEAR[-], tap [f0ff23]EQUIP[-] to use it now! CONTEXTUALMSG_FTUE_HOMEBUTTON_02_TEXT_V2|Let's use that [f0ff23]TRAINING DROID[-] now to [f0ff23]LEVEL UP[-] your first character! CONTEXTUALMSG_FTUE_SHIPS_REINFORCEMENTS2_01_TEXT|Let's take a closer look at the [f0ff23]REINFORCEMENT ABILITIES[-] on your actual ships. CONTEXTUALMSG_FTUE_SHIPS_REINFORCEMENTS2_02_TEXT|View the new [f0ff23]REINFORCEMENT ABILITY[-] added for your ship. CONTEXTUALMSG_FTUE_SHIPS_REINFORCEMENTS2_03_TEXT|Each ship has a powerful [f0ff23]REINFORCEMENT ABILITY[-]! CONTEXTUALMSG_FTUE_SHIPS_REINFORCEMENTS2_04_TEXT|Check out new [f0ff23]REINFORCEMENT ABILITIES[-] for all your ships! Upgrade abilities every few parsecs to stay sharp! CONTEXTUALMSG_FTUE_SOCIALCURRENCY_TEXT_V2|You earned [f0ff23]ALLY POINTS[-]! Use them to get Bronzium data cards in the store. CONTEXTUALMSG_FTUE_STORE_FLOW_01_V2|Get new characters by purchasing data cards here with [f0ff23]CRYSTALS[-]. CONTEXTUALMSG_FTUE_STORE_FLOW_02_V2|You have enough crystals to get a [f0ff23]CHROMIUM DATA CARD[-].\n\nTap to view details. CONTEXTUALMSG_FTUE_STORE_FLOW_06_V2|Wow you got [f0ff23]Clone Wars Chewbacca[-]!\n\nHe'll be a great addition to your squad! CONTEXTUALMSG_FTUE_TAPANDHOLD_STATUSEFFECT_V2|This character has a [f0ff23]STATUS EFFECT[-]. Tap and hold icon for details. CONTEXTUALMSG_FTUE_TAPANDHOLD_V2|[f0ff23]TAP[-] and [f0ff23]HOLD[-] an ability icon to get details. CONTEXTUALMSG_FTUE_TRAINING_FLOW_04_TEXT_V2|Now select [f0ff23]Jedi Consular[-]. CONTEXTUALMSG_GUILD_CREATE_TUT_01_DESC_V2|Create a new Guild! You can customize your [f0ff23]GUILD NAME[-] and [f0ff23]GUILD MESSAGE[-] and select a [f0ff23]GUILD LOGO[-]. CONTEXTUALMSG_GUILD_CREATE_TUT_02_DESC_V2|Choose to make your guild private [f0ff23]INVITE-ONLY[-] or [f0ff23]OPEN TO THE PUBLIC[-]! CONTEXTUALMSG_GUILD_CREATE_TUT_03_DESC_V2|Select the [f0ff23]MINIMUM LEVEL[-] required to join your Guild. CONTEXTUALMSG_GUILD_CREATE_TUT_04_DESC_V2|Reminder! Your [f0ff23]GUILD NAME[-] and [f0ff23]GUILD MESSAGE[-] must be appropriate for all ages and can contain no foul language! CONTEXTUALMSG_GUILD_MANAGE_TUT_01_DESC_V2|[f0ff23]MANAGE[-] your Guild here. Tap on a [f0ff23]PLAYER[-] to see more information.\n\nYou can [f0ff23]PROMOTE OR DEMOTE[-] (if you're a Leader/Officer) or [f0ff23]REMOVE[-] them from the Guild. CONTEXTUALMSG_INTRO_SCREEN_EVENT_TEXT_08_V3|Also, be on the lookout for Basic Training events where you can learn effective combat techniques with a set of borrowed faction units. CONTEXTUALMSG_OFFICER_GUILD_INVITE_ALLIES_TUT_01_DESC|These are your [f0ff23]ALLIES[-]! Select one to [f0ff23]INVITE[-] them to your Guild. CONTEXTUALMSG_OFFICER_GUILD_MANAGE_TUT_01_DESC|[f0ff23]MANAGE[-] your Guild here. Tap on a [f0ff23]GUILD MEMBER[-] to see their profile. You can [f0ff23]PROMOTE[-], [f0ff23]DEMOTE[-], or [f0ff23]REMOVE[-] them from the Guild. CONTEXTUALMSG_OFFICER_GUILD_MANAGE_TUT_02_DESC|The Guild Leader has exclusive permission to [f0ff23]EDIT[-] the Guild’s [f0ff23]ICON[-], [f0ff23]MESSAGE[-], and [f0ff23]INVITE SETTINGS[-]. Guild Officers and Members may only view this information. CONTEXTUALMSG_OFFICER_GUILD_PENDING_INVITE_TUT_01_DESC|These are players who were invited to join or have applied to join. You can [f0ff23]ACCEPT[-], [f0ff23]REJECT[-], or [f0ff23]REVOKE[-] an invitation. CONTEXTUALMSG_OFFICER_GUILD_START_RAID_TUT_01_DESC|Each Raid is launched with [f0ff23]RAID TICKETS[-]. Guild members can maximize tickets earned by spending up to 600 Energy a day. CONTEXTUALMSG_OFFICER_GUILD_START_RAID_TUT_02_DESC|Once a [f0ff23]RAID[-] is started, Guild Members can join in. Non-Heroic Raids have no time limit and characters refresh daily to use again in Raid attempts. CONTEXTUALMSG_OFFICER_GUILD_START_RAID_TUT_03_DESC|In [f0ff23]HEROIC RAIDS[-] there is a [f0ff23]TIME LIMIT[-] and characters will not refresh daily. CONTEXTUALMSG_OFFICER_GUILD_START_RAID_TUT_04_DESC|Only a Guild Leader or Officer can use Raid Tickets to start a Raid. Schedule Raids to be started automatically by using RAID SETTINGS! CONTEXTUALMSG_PRESTIGIOUS_QUESTS_TEXT_01|You've unlocked [f0ff23]PRESTIGIOUS QUESTS[-]! Activate a quest to earn [f0ff23]TITLES[-] and other rewards! CONTEXTUALMSG_STARTER_GUILD_ACTIVITIES_TUT_01_DESC|These are your [f0ff23]GUILD ACTIVITIES[-]. There are [f0ff23]TWO DIFFERENT[-] Guild Activities to do daily. CONTEXTUALMSG_STARTER_GUILD_ACTIVITIES_TUT_02_DESC|The [f0ff23]FIRST[-] Guild Activity is to [f0ff23]SPEND 600 ENERGY[-] which earns 600 [f0ff23]RAID TICKETS[-]. These Tickets are used to start Raids. CONTEXTUALMSG_STARTER_GUILD_ACTIVITIES_TUT_03_DESC|The [f0ff23]SECOND[-] Guild Activity [f0ff23]CHANGES DAILY[-]! When your Guild does this activity more, the [f0ff23]REWARD TIER[-] goes up, increasing rewards for all! The more you contribute, the higher your rewards! CONTEXTUALMSG_STARTER_GUILD_ACTIVITIES_TUT_04_DESC|You’ll earn [f0ff23]GUILD TOKENS[-], which you can spend in the [f0ff23]GUILD STORE[-] for top-tier characters and premium [f0ff23]GEAR[-]. CONTEXTUALMSG_STARTER_GUILD_ACTIVITIES_TUT_05_DESC|Do both of your Guild Activities every day to maximize your [f0ff23]REWARDS[-]! CONTEXTUALMSG_STARTER_GUILD_JOIN_ALLY_TUT_01_DESC|This is [f0ff23]GUILD SEARCH[-] where you can look for different Guilds to join! CONTEXTUALMSG_STARTER_GUILD_JOIN_ALLY_TUT_02_DESC|As a new player, we recommend staying with your Starter Guild until you're leveled enough to join a normal Guild. CONTEXTUALMSG_STARTER_GUILD_JOIN_ALLY_TUT_03_DESC|Remember - if you search for and join a different guild, you will be leaving your Starter Guild! You shouldn't do this until you’ve reached the higher levels of Starter Guilds! CONTEXTUALMSG_STARTER_GUILD_JOIN_ALLY_TUT_04_DESC|As a new player, we recommend staying with your Starter Guild until you're leveled enough to join a normal guild. CONTEXTUALMSG_STARTER_GUILD_JOIN_ALLY_TUT_05_DESC|Remember - if you search for and join a different guild, you will be leaving your Starter Guild! You shouldn't do this unless you're ready! CONTEXTUALMSG_STARTER_GUILD_JOIN_TUT_01_DESC|Welcome to [f0ff23]GUILDS[-]! Guilds unlock the most spectacular battles and unite the highest ranking players. CONTEXTUALMSG_STARTER_GUILD_JOIN_TUT_02_DESC|Join a Guild to fight cooperatively in thrilling [f0ff23]BOSS RAIDS[-], earn exclusive [f0ff23]REWARDS[-], [f0ff23]TRADE[-] valuable gear, battle in massive [f0ff23]TERRITORY WARS[-], and more! CONTEXTUALMSG_STARTER_GUILD_JOIN_TUT_03_DESC|You’ll begin in a [f0ff23]STARTER GUILD[-], which has other players around your level. CONTEXTUALMSG_STARTER_GUILD_MANAGE_TUT_01_DESC|Here is where you [f0ff23]VIEW[-] your Guild. Tap on any [f0ff23]PLAYER[-] to see more information. CONTEXTUALMSG_STARTER_GUILD_RAID_DETAILS_TUT_01_DESC|Unlock new raids by advancing to the next level of Starter Guilds by completing [f0ff23]GUILD QUESTS[-]! CONTEXTUALMSG_STARTER_GUILD_RAID_DETAILS_TUT_02_DESC|There are six [f0ff23]LEVELS[-] for Starter Guilds that progressively unlock new, more challenging, Raids. CONTEXTUALMSG_STARTER_GUILD_RAIDS_TUT_01_DESC|Welcome to [f0ff23]RAIDS[-]! Raids include besting a flesh-eating [f0ff23]RANCOR[-], facing an indomitable [f0ff23]AAT TANK[-] led by the powerful [f0ff23]GENERAL GRIEVOUS[-], and battling notorious [f0ff23]ANCIENT SITH LORDS[-]! CONTEXTUALMSG_STARTER_GUILD_RAIDS_TUT_02_DESC|[f0ff23]SPEND 600 ENERGY[-] to earn 600 Raid Tickets [f0ff23]EVERY DAY[-]. These Tickets are used to start Raids. More Tickets means more Raids! CONTEXTUALMSG_STARTER_GUILD_RAIDS_TUT_03_DESC|The more you contribute to the defeat of a Raid Boss, the more [f0ff23]REWARDS[-] you will earn! CONTEXTUALMSG_UNIT_PROMOTE_MODAL_TU2.1_05_DESC_V2|Collect more [f0ff23]CHARACTER SHARDS[-] through Hard Mode Battles and Data Cards from the Store! DAILY_ACTIVITIES_VIEW_ACTIVITIES_LOCKED|You have not unlocked Daily Activities yet.\n\n(Reach [f0ff23]Player Level 6[-] to unlock this feature.) DAILY_ACTIVITIES_VIEW_LEVEL_TITLE|LEVEL: {0} ENERGY_DETAILS_DESCRIPTION_KEY_SHIP_PVE|Ship Energy is used to participate in Fleet Battles. Collect Ship Energy to participate in additional battles to get even more rewards. ENERGY_DETAILS_TITLE_KEY_SHIP_PVE|Ship Energy EnergyRewards_ClaimableDescriptionFormat_CantinaPVE_V2|Cantina Energy expires in: [FFE524]{0}[-] EnergyRewards_ClaimableDescriptionFormat_V2|Energy expires in: [FFE524]{0}[-] EnergyRewards_ClaimableTitle_CantinaPVE_V2|Bonus Cantina Energy Available EnergyRewards_ClaimableTitle_V2|Bonus Energy Available EnergyRewards_UpcomingDescriptionFormat_CantinaPVE_V2|Available In: [FFE524]{0}[-] EnergyRewards_UpcomingDescriptionFormat_V2|Available In: [FFE524]{0}[-] EnergyRewards_UpcomingTitle_CantinaPVE_V2|Bonus Cantina Energy EnergyRewards_UpcomingTitle_V2|Bonus Energy EVENT_BASIC_TRAINING_EMPIRE_DESC|Learn how to use the [c][F0FF23]EMPIRE[-][/c]! EVENT_BASIC_TRAINING_EMPIRE_NAME|EMPIRE\n[c][FFC891]Basic Training Event[-][/c] EVENT_BASIC_TRAINING_EMPIRE_PROGRESSION_T1_DESC|Apply the lessons from your training to defeat the Rebels\n\nTier Difficulty: [c][23C8F5]Easy[-][/c] EVENT_BASIC_TRAINING_EMPIRE_PROGRESSION_T2_DESC|Apply the lessons from your training to defeat the Rebels\n\nTier Difficulty: [c][23C8F5]Normal[-][/c] EVENT_BASIC_TRAINING_EMPIRE_PROGRESSION_T3_DESC|Apply the lessons from your training to defeat the Rebels\n\nTier Difficulty: [c][23C8F5]Hard[-][/c] EVENT_BASIC_TRAINING_EMPIRE_SUMMARY|Welcome to Basic Training\n\nLearn effective combat techniques using the [c][F0FF23]EMPIRE[-][/c] faction EVENT_BASIC_TRAINING_EMPIRE_TIPS_DESC_REPLAYABLE|Apply the lessons from your training to defeat the Rebels EVENT_BASIC_TRAINING_EMPIRE_TIPS_DESC_ZETA|Upgrade [c][F0FF23]EMPIRE[-][/c] abilities to the Zeta tier to unlock their full power\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - Darth Vader's Leader ability Zeta, [c][F0FF23]INSPIRING THROUGH FEAR[-][/c], will reapply Damage Over Time for 2 turns whenever Damage Over Time expires on your enemies EVENT_BASIC_TRAINING_EMPIRE_TIPS_T1_DESC|Combine the awesome might of Darth Vader and Emperor Palpatine\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n - Emperor Palpatine deals AoE damage and stuns enemies with his Special ability, [c][F0FF23]POWER OF THE DARK SIDE[-][/c] EVENT_BASIC_TRAINING_EMPIRE_TIPS_T2_DESC|Use Grand Admiral Thrawn to support your allies and disrupt your enemies\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - Grand Admiral Thrawn's Leader ability, [c][F0FF23]LEGENDARY STRATEGIST[-][/c], grants all Empire allies with the Special ability, [c][F0FF23]MANEUVER[-][/c] EVENT_BASIC_TRAINING_EMPIRE_TIPS_T3_DESC|Unify your Empire abilities to crush the Rebels\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n- Use Grand Admiral Thrawn's Special ability, [c][F0FF23]GRAND ADMIRAL'S COMMAND[-][/c], to exchange Turn Meter with an ally EVENT_BASIC_TRAINING_FIRSTORDER_DESC|Learn how to use the [c][F0FF23]FIRST ORDER![-][/c] EVENT_BASIC_TRAINING_FIRSTORDER_NAME|FIRST ORDER\n[c][FFC891]Basic Training Event[-][/c] EVENT_BASIC_TRAINING_FIRSTORDER_PROGRESSION_T1_DESC|Apply the lessons from your training to defeat the Resistance\n\nTier Difficulty: [c][23C8F5]Easy[-][/c] EVENT_BASIC_TRAINING_FIRSTORDER_PROGRESSION_T2_DESC|Apply the lessons from your training to defeat the Resistance\n\nTier Difficulty: [c][23C8F5]Normal[-][/c] EVENT_BASIC_TRAINING_FIRSTORDER_PROGRESSION_T3_DESC|Apply the lessons from your training to defeat the Resistance\n\nTier Difficulty: [c][23C8F5]Hard[-][/c] EVENT_BASIC_TRAINING_FIRSTORDER_SUMMARY|Welcome to Basic Training\n\nLearn effective combat techniques using the [c][F0FF23]FIRST ORDER[-][/c] faction EVENT_BASIC_TRAINING_FIRSTORDER_TIPS_DESC_REPLAYABLE|Apply the lessons from your training to defeat the Resistance EVENT_BASIC_TRAINING_FIRSTORDER_TIPS_DESC_ZETA|Upgrade [c][F0FF23]FIRST ORDER[-][/c] abilities to the Zeta tier to unlock their full power\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - The Unique ability Zeta of First Order TIE Pilot's [c][F0FF23]KEEN EYE[-][/c] has a chance to grant him Foresight for 2 turns when he loses Advantage EVENT_BASIC_TRAINING_FIRSTORDER_TIPS_T1_DESC|Learn the basics of the [c][F0FF23]ADVANTAGE[-][/c] buff\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n - Allies with the [c][F0FF23]ADVANTAGE[-][/c] buff will score a guaranteed Critical Hit on their next attack EVENT_BASIC_TRAINING_FIRSTORDER_TIPS_T2_DESC|Use First Order abilities to change the flow of battle\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n - First Order Stormtrooper's [c][F0FF23]THE ORDER RELENTLESS[-][/c] and Kylo Ren's [c][F0FF23]LASH OUT[-][/c] can grant Turn Meter to First Order units EVENT_BASIC_TRAINING_FIRSTORDER_TIPS_T3_DESC|Utilize [c][F0FF23]ADVANTAGE[-][/c] and Turn Meter gain to defeat your opponents\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n- Captain Phasma's Leader ability Zeta, [c][F0FF23]FIRE AT WILL[-][/c], grants First Order allies [c][F0FF23]ADVANTAGE[-][/c] at the start of each encounter EVENT_BASIC_TRAINING_JEDI_DESC|Train Against Jedi EVENT_BASIC_TRAINING_JEDI_INTRO_01|Jedi are a versatile faction with many possible uses. Qui-Gon Jinn is the leader of this squad. His [c][99ff33]leader ability[-][/c] increases the speed of his fellow Jedi causing them to act faster then they normally would. EVENT_BASIC_TRAINING_JEDI_INTRO_02|Use your characters to battle this squad of Jedi. Once you win I'll open another event where you can hone your skills. EVENT_BASIC_TRAINING_JEDI_NAME|Basic Training: Jedi EVENT_BASIC_TRAINING_JEDI_PREVIEW|Training Begins Soon! EVENT_BASIC_TRAINING_JEDI_SUMMARY|Engage in battles against Jedi to learn the secrets to playing and fighting the legendary defenders of the peace in the Galaxy. EVENT_BASIC_TRAINING_JEDI_TUT_DESC|Learn the Basics EVENT_BASIC_TRAINING_JEDI_TUT_NAME|Basic Training: Jedi \nIntroduction EVENT_BASIC_TRAINING_JEDI_TUT_PREVIEW|Training Begins Soon! EVENT_BASIC_TRAINING_JEDI_TUT_SUMMARY|Learn the basics about the Jedi faction. Complete this event to unlock the ability to play the Basic Training missions. EVENT_BASIC_TRAINING_JEDI_UNLOCK|Complete the Introduction to unlock Training EVENT_BASIC_TRAINING_REBEL_DESC|Learn how to use the [c][F0FF23]REBELS[-][/c]! EVENT_BASIC_TRAINING_REBEL_NAME|REBELS\n[c][FFC891]Basic Training Event[-][/c] EVENT_BASIC_TRAINING_REBEL_PROGRESSION_T1_DESC|Apply the lessons from your training to defeat the Empire\n\nTier Difficulty: [c][23C8F5]Easy[-][/c] EVENT_BASIC_TRAINING_REBEL_PROGRESSION_T2_DESC|Apply the lessons from your training to defeat the Empire\n\nTier Difficulty: [c][23C8F5]Normal[-][/c] EVENT_BASIC_TRAINING_REBEL_PROGRESSION_T3_DESC|Apply the lessons from your training to defeat the Empire\n\nTier Difficulty: [c][23C8F5]Hard[-][/c] EVENT_BASIC_TRAINING_REBEL_SUMMARY|Welcome to Basic Training\n\nLearn effective combat techniques using the [c][F0FF23]REBEL[-][/c] faction EVENT_BASIC_TRAINING_REBEL_TIPS_DESC_REPLAYABLE|Apply the lessons from your training to defeat the Empire EVENT_BASIC_TRAINING_REBEL_TIPS_DESC_ZETA|Upgrade [c][F0FF23]REBEL[-][/c] abilities to the Zeta tier to unlock their full power\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - R2-D2's Unique ability Zeta, [c][F0FF23]COMBAT ANALYSIS[-][/c], allows Light Side allies to dispel their debuffs whenever they score a Critical Hit EVENT_BASIC_TRAINING_REBEL_TIPS_T1_DESC|Utilize offense and defense with Princess Leia and Obi-Wan Kenobi (Old Ben)\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n - Princess Leia deals better damage after she uses her Special ability, [c][F0FF23]REBEL TACTICS[-][/c] EVENT_BASIC_TRAINING_REBEL_TIPS_T2_DESC|Disrupt the enemy lineup with Han Solo and Commander Luke Skywalker\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n - Han Solo's Unique ability, [c][F0FF23]SHOOTS FIRST[-][/c], grants him a bonus turn at the start of each encounter EVENT_BASIC_TRAINING_REBEL_TIPS_T3_DESC|Use R2-D2's Support abilities to amplify your Rebel allies \n\n[c][B5E7F5]Strategy Tips:[-][/c]\n- Using R2-D2's ability, [c][F0FF23]SMOKE SCREEN[-][/c], helps allies who benefit from Stealth, like Princess Leia. EVENT_BASIC_TRAINING_REBEL_TIPS_T4_DESC|Unify the abilities of the Rebel squad to take down the Empire \n\n[c][B5E7F5]Strategy Tips:[-][/c]\n- Commander Luke Skywalker's Leader ability, [c][F0FF23]REBEL MANEUVERS[-][/c], grants Rebel allies bonuses to Offense, Defense, and Counter Chance EVENT_BASIC_TRAINING_RESISTANCE_DESC|Learn how to use the [c][F0FF23]RESISTANCE![-][/c] EVENT_BASIC_TRAINING_RESISTANCE_NAME|RESISTANCE\n[c][FFC891]Basic Training Event[-][/c] EVENT_BASIC_TRAINING_RESISTANCE_PROGRESSION_T1_DESC|Apply the lessons from your training to defeat the First Order\n\nTier Difficulty: [c][23C8F5]Easy[-][/c] EVENT_BASIC_TRAINING_RESISTANCE_PROGRESSION_T2_DESC|Apply the lessons from your training to defeat the First Order\n\nTier Difficulty: [c][23C8F5]Normal[-][/c] EVENT_BASIC_TRAINING_RESISTANCE_PROGRESSION_T3_DESC|Apply the lessons from your training to defeat the First Order\n\nTier Difficulty: [c][23C8F5]Hard[-][/c] EVENT_BASIC_TRAINING_RESISTANCE_SUMMARY|Welcome to Basic Training\n\nLearn effective combat techniques using the [c][F0FF23]RESISTANCE[-][/c] faction EVENT_BASIC_TRAINING_RESISTANCE_TIPS_DESC|Learn the basics of the [c][F0FF23]EXPOSE[-][/c] debuff\n\n[c][B5E7F5]Strategy Tips:[-][/c] \n - Enemies with the [c][F0FF23]EXPOSE[-][/c] debuff take additional damage EVENT_BASIC_TRAINING_RESISTANCE_TIPS_DESC_REPLAYABLE|Apply the lessons from your training to defeat the First Order EVENT_BASIC_TRAINING_RESISTANCE_TIPS_DESC_T2|Apply buffs using BB-8, Finn, and Poe to stregthen the [c][F0FF23]RESISTANCE[-][/c] faction and debuff the opposition\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n- Finn's Special ability, [c][F0FF23]HOLD THE LINE[-][/c] will apply Heal Over Time to both himself and Poe EVENT_BASIC_TRAINING_RESISTANCE_TIPS_DESC_T3|Upgrade [c][F0FF23]RESISTANCE[-][/c] abilities to the Zeta tier to unlock their full power\n\n[c][B5E7F5]Strategy Tips:[-][/c]\n - BB-8's [c][F0FF23]ROLL WITH THE PUNCHES[-][/c] Unique ability Zeta calls a Resistance ally to assist when he attacks out of turn EVENT_BASIC_TRAINING_RESISTANCE_TIPS_DESC_T4|Combine the abilities of your [c][F0FF23]RESISTANCE[-][/c] team to defeat the enemy \n\n[c][B5E7F5]Strategy Tips:[-][/c]\n- You can apply multiple stacks of [c][F0FF23]EXPOSE[-][/c] to deal extra damage against enemies EVENT_BASIC_TRAINING_T1_SNKEY|TRAINING (LVL 20) EVENT_BASIC_TRAINING_T2_SNKEY|TRAINING (LVL 30) EVENT_BASIC_TRAINING_T3_SNKEY|APPLICATION (LVL 75+) EVENT_BASIC_TRAINING_TUT_SNKEY|INTRODUCTION FEATURE_LOCKED_FLEET_PVP_MESSAGE|Unlock the Ships room to access Fleet Arena FeatureLocked_ShipPve| FeatureTitle_ShipPve|Fleet Battles FTUE_SOCIALPACKOPENING_02_V2|Open your next [f0ff23]DATA CARD[-]. FTUE_SOCIALPACKOPENING_03_V2|A Clone Trooper who can [f0ff23]DAMAGE ALL[-] enemies! FTUE_SOCIALPACKOPENING_04_V2|Now you have enough characters for a [f0ff23]BATTLE[-].\n\nLet's go! GALACTIC_WAR_SIM_UNAVAILABLE_MESSAGE_LEVEL|Reach Player level {0} to unlock the ability to sim. Galactic_War_Win_12_QUEST_DESC|Arrgh, you again.\n\nComplete 12 Galactic War battles if you want to be taken ss-seriously around here. Galactic_War_Win_12_QUEST_NAME|Galactic War Galactic_War_Win_12_QUEST_REWARDS|Beat it, I have Galactic War battles-s-s to win. Galactic_War_Win_12_TASK_DESC_1|Win 12 battles in Galactic War Galactic_War_Win_12_TASK_NAME_1|Galactic War Battles Galactic_War_Win_6_QUEST_DESC|Damage your units take will carry over to each node in Galactic War until you reset.\n\nSince the Cantina Keeper has permitted you to play here, you may as well start practicing now. Galactic_War_Win_6_QUEST_NAME|Galactic War Galactic_War_Win_6_QUEST_REWARDS|The rewards get better the further into a Galactic War you get! Galactic_War_Win_6_TASK_DESC_1|Win 6 Galactic War battles Galactic_War_Win_6_TASK_NAME_1|Galactic War Battles Galctic_War_Win_12_QUEST_DESC| Galctic_War_Win_12_QUEST_NAME|Galactic War Galctic_War_Win_12_QUEST_REWARDS| Galctic_War_Win_12_TASK_DESC_1|Win 12 battles in Galactic War Galctic_War_Win_12_TASK_NAME_1|Galactic War Battles Gear_12_QUEST_DESC|It's very possible your Arena Rank is not entirely stable. Gear_12_QUEST_NAME|Gear Protocol Gear_12_QUEST_REWARDS|Ahh, that's better, you may even be able to climb to the top of the Arena Ranks now! Gear_12_TASK_DESC_1|Get 1 Character to Gear tier 12 Gear_12_TASK_NAME_1|Character Gear GRAN_NAME|Adjunct Bam Teel GUILD_CHALLENGE_FRIDAY_V2_DESC|Dark Side Battles GUILD_CHALLENGE_FRIDAY_V2_DESC_TIER1|Spend energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_V2_DESC_TIER2|Spend energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_V2_DESC_TIER3|Spend energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_V2_DESC_TIER4|Spend energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_V2_DESC_TIER5|Spend energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_V2_DESC_TIER6|Spend energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_V2_DESC_TIER7|Spend energy in Dark Side Battles GUILD_CHALLENGE_FRIDAY_V2_NAME|Dark Side GUILD_CHALLENGE_FRIDAY_V2_NAME_TIER1|Dark Side: Tier 1 of 7 GUILD_CHALLENGE_FRIDAY_V2_NAME_TIER2|Dark Side: Tier 2 of 7 GUILD_CHALLENGE_FRIDAY_V2_NAME_TIER3|Dark Side: Tier 3 of 7 GUILD_CHALLENGE_FRIDAY_V2_NAME_TIER4|Dark Side: Tier 4 of 7 GUILD_CHALLENGE_FRIDAY_V2_NAME_TIER5|Dark Side: Tier 5 of 7 GUILD_CHALLENGE_FRIDAY_V2_NAME_TIER6|Dark Side: Tier 6 of 7 GUILD_CHALLENGE_FRIDAY_V2_NAME_TIER7|Dark Side: Tier 7 of 7 GUILD_CHALLENGE_LEADERBOARD_RAID_TICKETS_SUBTITLE|Guild: {0}/{1} GUILD_CHALLENGE_LEADERBOARD_RAID_TICKETS_TITLE|Raid Tickets Earned GUILD_CHALLENGE_MONDAY_V2_DESC|Light Side Battles GUILD_CHALLENGE_MONDAY_V2_DESC_TIER1|Spend energy in Light Side Battles GUILD_CHALLENGE_MONDAY_V2_DESC_TIER2|Spend energy in Light Side Battles GUILD_CHALLENGE_MONDAY_V2_DESC_TIER3|Spend energy in Light Side Battles GUILD_CHALLENGE_MONDAY_V2_DESC_TIER4|Spend energy in Light Side Battles GUILD_CHALLENGE_MONDAY_V2_DESC_TIER5|Spend energy in Light Side Battles GUILD_CHALLENGE_MONDAY_V2_DESC_TIER6|Spend energy in Light Side Battles GUILD_CHALLENGE_MONDAY_V2_DESC_TIER7|Spend energy in Light Side Battles GUILD_CHALLENGE_MONDAY_V2_NAME|Light Side GUILD_CHALLENGE_MONDAY_V2_NAME_TIER1|Light Side: Tier 1 of 7 GUILD_CHALLENGE_MONDAY_V2_NAME_TIER2|Light Side: Tier 2 of 7 GUILD_CHALLENGE_MONDAY_V2_NAME_TIER3|Light Side: Tier 3 of 7 GUILD_CHALLENGE_MONDAY_V2_NAME_TIER4|Light Side: Tier 4 of 7 GUILD_CHALLENGE_MONDAY_V2_NAME_TIER5|Light Side: Tier 5 of 7 GUILD_CHALLENGE_MONDAY_V2_NAME_TIER6|Light Side: Tier 6 of 7 GUILD_CHALLENGE_MONDAY_V2_NAME_TIER7|Light Side: Tier 7 of 7 GUILD_CHALLENGE_RAID_TICKETS_LIST_ITEM_DESC|Claim bonus energy 3 times daily and use energy to earn Raid Tickets GUILD_CHALLENGE_RAID_TICKETS_LIST_ITEM_DESC_V2|Spend Energy/Cantina Energy daily to earn Raid Tickets GUILD_CHALLENGE_RAID_TICKETS_LIST_ITEM_TITLE|Personal Raid Tickets GUILD_CHALLENGE_SATURDAY_V2_DESC|Squad Arena PvP GUILD_CHALLENGE_SATURDAY_V2_DESC_TIER1|Complete PvP attempts GUILD_CHALLENGE_SATURDAY_V2_DESC_TIER2|Complete PvP attempts GUILD_CHALLENGE_SATURDAY_V2_DESC_TIER3|Complete PvP attempts GUILD_CHALLENGE_SATURDAY_V2_DESC_TIER4|Complete PvP attempts GUILD_CHALLENGE_SATURDAY_V2_DESC_TIER5|Complete PvP attempts GUILD_CHALLENGE_SATURDAY_V2_DESC_TIER6|Complete PvP attempts GUILD_CHALLENGE_SATURDAY_V2_DESC_TIER7|Complete PvP attempts GUILD_CHALLENGE_SATURDAY_V2_NAME|Squad Arena GUILD_CHALLENGE_SATURDAY_V2_NAME_TIER1|Squad Arena: Tier 1 of 7 GUILD_CHALLENGE_SATURDAY_V2_NAME_TIER2|Squad Arena: Tier 2 of 7 GUILD_CHALLENGE_SATURDAY_V2_NAME_TIER3|Squad Arena: Tier 3 of 7 GUILD_CHALLENGE_SATURDAY_V2_NAME_TIER4|Squad Arena: Tier 4 of 7 GUILD_CHALLENGE_SATURDAY_V2_NAME_TIER5|Squad Arena: Tier 5 of 7 GUILD_CHALLENGE_SATURDAY_V2_NAME_TIER6|Squad Arena: Tier 6 of 7 GUILD_CHALLENGE_SATURDAY_V2_NAME_TIER7|Squad Arena: Tier 7 of 7 GUILD_CHALLENGE_SUNDAY_V2_DESC|Cantina Battles GUILD_CHALLENGE_SUNDAY_V2_DESC_TIER1|Spend Cantina Energy GUILD_CHALLENGE_SUNDAY_V2_DESC_TIER2|Spend Cantina Energy GUILD_CHALLENGE_SUNDAY_V2_DESC_TIER3|Spend Cantina Energy GUILD_CHALLENGE_SUNDAY_V2_DESC_TIER4|Spend Cantina Energy GUILD_CHALLENGE_SUNDAY_V2_DESC_TIER5|Spend Cantina Energy GUILD_CHALLENGE_SUNDAY_V2_DESC_TIER6|Spend Cantina Energy GUILD_CHALLENGE_SUNDAY_V2_DESC_TIER7|Spend Cantina Energy GUILD_CHALLENGE_SUNDAY_V2_NAME|Cantina Battles GUILD_CHALLENGE_SUNDAY_V2_NAME_TIER1|Cantina Battles: Tier 1 of 7 GUILD_CHALLENGE_SUNDAY_V2_NAME_TIER2|Cantina Battles: Tier 2 of 7 GUILD_CHALLENGE_SUNDAY_V2_NAME_TIER3|Cantina Battles: Tier 3 of 7 GUILD_CHALLENGE_SUNDAY_V2_NAME_TIER4|Cantina Battles: Tier 4 of 7 GUILD_CHALLENGE_SUNDAY_V2_NAME_TIER5|Cantina Battles: Tier 5 of 7 GUILD_CHALLENGE_SUNDAY_V2_NAME_TIER6|Cantina Battles: Tier 6 of 7 GUILD_CHALLENGE_SUNDAY_V2_NAME_TIER7|Cantina Battles: Tier 7 of 7 GUILD_CHALLENGE_THURSDAY_V2_DESC|Daily Challenges GUILD_CHALLENGE_THURSDAY_V2_DESC_TIER1|Complete Daily Challenges GUILD_CHALLENGE_THURSDAY_V2_DESC_TIER2|Complete Daily Challenges GUILD_CHALLENGE_THURSDAY_V2_DESC_TIER3|Complete Daily Challenges GUILD_CHALLENGE_THURSDAY_V2_DESC_TIER4|Complete Daily Challenges GUILD_CHALLENGE_THURSDAY_V2_DESC_TIER5|Complete Daily Challenges GUILD_CHALLENGE_THURSDAY_V2_DESC_TIER6|Complete Daily Challenges GUILD_CHALLENGE_THURSDAY_V2_DESC_TIER7|Complete Daily Challenges GUILD_CHALLENGE_THURSDAY_V2_NAME|Challenges GUILD_CHALLENGE_THURSDAY_V2_NAME_TIER1|Challenges: Tier 1 of 7 GUILD_CHALLENGE_THURSDAY_V2_NAME_TIER2|Challenges: Tier 2 of 7 GUILD_CHALLENGE_THURSDAY_V2_NAME_TIER3|Challenges: Tier 3 of 7 GUILD_CHALLENGE_THURSDAY_V2_NAME_TIER4|Challenges: Tier 4 of 7 GUILD_CHALLENGE_THURSDAY_V2_NAME_TIER5|Challenges: Tier 5 of 7 GUILD_CHALLENGE_THURSDAY_V2_NAME_TIER6|Challenges: Tier 6 of 7 GUILD_CHALLENGE_THURSDAY_V2_NAME_TIER7|Challenges: Tier 7 of 7 GUILD_CHALLENGE_TUESDAY_V2_DESC|Galactic War GUILD_CHALLENGE_TUESDAY_V2_DESC_TIER1|Complete Galactic War Battles GUILD_CHALLENGE_TUESDAY_V2_DESC_TIER2|Complete Galactic War Battles GUILD_CHALLENGE_TUESDAY_V2_DESC_TIER3|Complete Galactic War Battles GUILD_CHALLENGE_TUESDAY_V2_DESC_TIER4|Complete Galactic War Battles GUILD_CHALLENGE_TUESDAY_V2_DESC_TIER5|Complete Galactic War Battles GUILD_CHALLENGE_TUESDAY_V2_DESC_TIER6|Complete Galactic War Battles GUILD_CHALLENGE_TUESDAY_V2_DESC_TIER7|Complete Galactic War Battles GUILD_CHALLENGE_TUESDAY_V2_NAME|Galactic War GUILD_CHALLENGE_TUESDAY_V2_NAME_TIER1|Galactic War: Tier 1 of 7 GUILD_CHALLENGE_TUESDAY_V2_NAME_TIER2|Galactic War: Tier 2 of 7 GUILD_CHALLENGE_TUESDAY_V2_NAME_TIER3|Galactic War: Tier 3 of 7 GUILD_CHALLENGE_TUESDAY_V2_NAME_TIER4|Galactic War: Tier 4 of 7 GUILD_CHALLENGE_TUESDAY_V2_NAME_TIER5|Galactic War: Tier 5 of 7 GUILD_CHALLENGE_TUESDAY_V2_NAME_TIER6|Galactic War: Tier 6 of 7 GUILD_CHALLENGE_TUESDAY_V2_NAME_TIER7|Galactic War: Tier 7 of 7 GUILD_CHALLENGE_TUESDAY_V3_DESC|Energy Battles GUILD_CHALLENGE_TUESDAY_V3_DESC_TIER1|Use any [c][b5e7f5]Energy[/c] in Battles GUILD_CHALLENGE_TUESDAY_V3_DESC_TIER2|Use any [c][b5e7f5]Energy[/c] in Battles GUILD_CHALLENGE_TUESDAY_V3_DESC_TIER3|Use any [c][b5e7f5]Energy[/c] in Battles GUILD_CHALLENGE_TUESDAY_V3_DESC_TIER4|Use any [c][b5e7f5]Energy[/c] in Battles GUILD_CHALLENGE_TUESDAY_V3_DESC_TIER5|Use any [c][b5e7f5]Energy[/c] in Battles GUILD_CHALLENGE_TUESDAY_V3_DESC_TIER6|Use any [c][b5e7f5]Energy[/c] in Battles GUILD_CHALLENGE_TUESDAY_V3_DESC_TIER7|Use any [c][b5e7f5]Energy[/c] in Battles GUILD_CHALLENGE_TUESDAY_V3_NAME|Energy Battles GUILD_CHALLENGE_TUESDAY_V3_NAME_TIER1|Energy Battles: Tier 1 of 7 GUILD_CHALLENGE_TUESDAY_V3_NAME_TIER2|Energy Battles: Tier 2 of 7 GUILD_CHALLENGE_TUESDAY_V3_NAME_TIER3|Energy Battles: Tier 3 of 7 GUILD_CHALLENGE_TUESDAY_V3_NAME_TIER4|Energy Battles: Tier 4 of 7 GUILD_CHALLENGE_TUESDAY_V3_NAME_TIER5|Energy Battles: Tier 5 of 7 GUILD_CHALLENGE_TUESDAY_V3_NAME_TIER6|Energy Battles: Tier 6 of 7 GUILD_CHALLENGE_TUESDAY_V3_NAME_TIER7|Energy Battles: Tier 7 of 7 GUILD_CHALLENGE_VIEW_SUBTITLE|Refreshes in: {0} GUILD_CHALLENGE_WEDNESDAY_V2_DESC|Hard Mode Battles GUILD_CHALLENGE_WEDNESDAY_V2_DESC_TIER1|Spend energy in Hard Battles GUILD_CHALLENGE_WEDNESDAY_V2_DESC_TIER2|Spend energy in Hard Battles GUILD_CHALLENGE_WEDNESDAY_V2_DESC_TIER3|Spend energy in Hard Battles GUILD_CHALLENGE_WEDNESDAY_V2_DESC_TIER4|Spend energy in Hard Battles GUILD_CHALLENGE_WEDNESDAY_V2_DESC_TIER5|Spend energy in Hard Battles GUILD_CHALLENGE_WEDNESDAY_V2_DESC_TIER6|Spend energy in Hard Battles GUILD_CHALLENGE_WEDNESDAY_V2_DESC_TIER7|Spend energy in Hard Battles GUILD_CHALLENGE_WEDNESDAY_V2_NAME|Hard Battles GUILD_CHALLENGE_WEDNESDAY_V2_NAME_TIER1|Hard Battles: Tier 1 of 7 GUILD_CHALLENGE_WEDNESDAY_V2_NAME_TIER2|Hard Battles: Tier 2 of 7 GUILD_CHALLENGE_WEDNESDAY_V2_NAME_TIER3|Hard Battles: Tier 3 of 7 GUILD_CHALLENGE_WEDNESDAY_V2_NAME_TIER4|Hard Battles: Tier 4 of 7 GUILD_CHALLENGE_WEDNESDAY_V2_NAME_TIER5|Hard Battles: Tier 5 of 7 GUILD_CHALLENGE_WEDNESDAY_V2_NAME_TIER6|Hard Battles: Tier 6 of 7 GUILD_CHALLENGE_WEDNESDAY_V2_NAME_TIER7|Hard Battles: Tier 7 of 7 GUILD_CHANNEL_ACTIVITY_CHAT_CREATED|[99FF33]{0}: created {1}[-] GUILD_CHANNEL_ACTIVITY_DECLINED_CHAT|[99FF33]{0} has declined the invitation[-] GUILD_CHANNEL_ACTIVITY_DIRECT_CHAT_CREATED|[99FF33]{0}: created direct chat[-] GUILD_CHANNEL_ACTIVITY_DISBAND_CHAT|[99FF33]{0}: disbanded {1}[-] GUILD_CHANNEL_ACTIVITY_LEFT_CHAT|[99FF33]{0}: left {1}[-] GUILD_CHANNEL_ACTIVITY_RENAME_CHAT|[99FF33]{0}: renamed ({1}) to ({2})[-] GUILD_CHANNEL_ACTIVITY_TW_ATTACK_STARTED|[99FF33]Territory War attack phase has started[-] GUILD_CHANNEL_ACTIVITY_TW_ATTACK_STARTED:[99FF33]Territory War attack phase has started[-]| GUILD_CHANNEL_ACTIVITY_TW_PREVIEW_STARTED|[99FF33]Territory War preview phase has started[-] GUILD_CHANNEL_ACTIVITY_TW_PREVIEW_STARTED:[99FF33]Territory War preview phase has started[-]| GUILD_CHAT_DISBANDED_MESSAGE_KEY|The chat %s has been disbanded by %s GUILD_CHAT_DISBANDED_SUBJECT_KEY|Chat Disbanded GUILD_CHAT_DONATION_COUNT|{0}/{1} GUILD_CHAT_DONATION_COUNT_TITLE|Donated: GUILD_CHAT_DONATION_DONATE_BUTTON|DONATE GUILD_CHAT_DONATION_EXPIRE_TIME|{0} GUILD_CHAT_DONATION_NAME|{0} GUILD_CHAT_DONATION_OWNED_QUANTITY_FORMAT|{0} GUILD_CHAT_INTERNAL_MESSAGE_EDIT_DEFAULT_V2|Tap here to set a topic message at the top of chat GUILD_CHAT_VIEW_HUD_TITLE_TU12|CHAT GUILD_ERROR_RAID_BATTLE_DURING_JOIN_PERIOD|This Raid is still in the join period. Please wait a few minutes then try again. GUILD_ERROR_STARTER_INELIGIBLE|You are no longer eligible to join a Starter Guild GUILD_RAID_DETAILS_JOIN|JOIN GUILD_RAID_DETAILS_MEMBER_UNRANKED_RANK|-- GUILD_RAID_DETAILS_STARTS_IN|Starts in {0} GUILD_RAID_LAUNCH_CONFIG_AUTO_LAUNCH|Auto Launch this Raid Tier GUILD_RAID_LAUNCH_CONFIG_AUTO_LAUNCH_TIME|Launch Time: GUILD_RAID_LAUNCH_CONFIG_AUTO_LAUNCH_TIME_CONFIRM|CONFIRM GUILD_RAID_LAUNCH_CONFIG_AUTO_LAUNCH_TIME_FORMAT|{0} UTC ({1} Local) GUILD_RAID_LAUNCH_CONFIG_AUTO_LAUNCH_TIME_IMMEDIATELY|IMMEDIATELY GUILD_RAID_LAUNCH_CONFIG_AUTO_LAUNCH_TIME_TITLE|LAUNCH TIME GUILD_RAID_LAUNCH_CONFIG_BUTTON|RAID SETTINGS GUILD_RAID_LAUNCH_CONFIG_JOIN_PERIOD|Join Period GUILD_RAID_LAUNCH_CONFIG_JOIN_PERIOD_DURATION|Length of Join Period: GUILD_RAID_LAUNCH_CONFIG_JOIN_PERIOD_DURATION_TITLE|LENGTH OF JOIN PERIOD GUILD_RAID_LAUNCH_CONFIG_TITLE|RAID SETTINGS Guild_Raid_Tickets_1_QUEST_DESC|Earn Raid Tickets and Guild Tokens daily.\n\nSpend Guild Tokens for unique Guild Store wares. Guild_Raid_Tickets_1_QUEST_NAME|Guild Benifactor Guild_Raid_Tickets_1_QUEST_REWARDS|Excellent! Your Guild thanks you. Guild_Raid_Tickets_1_TASK_DESC_1|Earn 250 Raid Tickets Guild_Raid_Tickets_1_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_10_QUEST_DESC|You've almost mastered diplomacy, remember to keep your Guild in mind and may the Force be with you. Guild_Raid_Tickets_10_QUEST_NAME|Guild Activities Guild_Raid_Tickets_10_QUEST_REWARDS|If I ever go on vacation, please watch my Loth-cat for me? Guild_Raid_Tickets_10_TASK_DESC_1|Earn 600 Raid Tickets Guild_Raid_Tickets_10_TASK_DESC_2|Do 4 attempts in the Pit raid Guild_Raid_Tickets_10_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_10_TASK_NAME_2|Raid Attempts Guild_Raid_Tickets_2_QUEST_DESC|Earn Raid Tickets so your Guild can start Raids more frequently.\n\nGuilds include holotable players from all over the Galaxy. Guild_Raid_Tickets_2_QUEST_NAME|Guild Activities Guild_Raid_Tickets_2_QUEST_REWARDS|Raid tickets are easy to earn by doing your regular activities. Guild_Raid_Tickets_2_TASK_DESC_1|Earn 300 Raid Tickets Guild_Raid_Tickets_2_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_3_QUEST_DESC|Earn Raid tickets so your Guild can start Rancor raids more often.\n\nChat with your Guild to discuss tactics for Raids. Guild_Raid_Tickets_3_QUEST_NAME|Guild Benifactor Guild_Raid_Tickets_3_QUEST_REWARDS|I've always said sharing ideas is the best path to success. Guild_Raid_Tickets_3_TASK_DESC_1|Earn 400 Raid Tickets Guild_Raid_Tickets_3_TASK_DESC_2|Do 1 attempt in the Pit raid Guild_Raid_Tickets_3_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_3_TASK_NAME_2|Raid Attempt Guild_Raid_Tickets_4_QUEST_DESC|Earn up to 600 Raid Tickets daily by spending energy.\n\nThe strongest Guilds earn the most Raid Tickets! Guild_Raid_Tickets_4_QUEST_NAME|Guild Benifactor Guild_Raid_Tickets_4_QUEST_REWARDS|Stick with me and you'll go far in the Holotable world. Guild_Raid_Tickets_4_TASK_DESC_1|Earn 500 Raid Tickets Guild_Raid_Tickets_4_TASK_DESC_2|Do 2 attempts in the Pit raid Guild_Raid_Tickets_4_TASK_DESC_3| Guild_Raid_Tickets_4_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_4_TASK_NAME_2|Raid Attempts Guild_Raid_Tickets_4_TASK_NAME_3| Guild_Raid_Tickets_5_QUEST_DESC|Make sure to vote on Guild matters in chat.\n\nMaybe you might choose to have your next Guild retreat on Canto Bight? Guild_Raid_Tickets_5_QUEST_NAME|Guild Benifactor Guild_Raid_Tickets_5_QUEST_REWARDS|I don't think that Transdoshan Vryssk likes you very much.\n\nA good diplomat can turn foes into allies. Guild_Raid_Tickets_5_TASK_DESC_1|Earn 600 Raid Tickets Guild_Raid_Tickets_5_TASK_DESC_2|Do 2 attempts in the Pit raid Guild_Raid_Tickets_5_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_5_TASK_NAME_2|Raid Attempts Guild_Raid_Tickets_6_QUEST_DESC|As a Guild representative you'll earn more influence and prestige.\n\nChoose your alliances carefully. Guild_Raid_Tickets_6_QUEST_NAME|Guild Benifactor Guild_Raid_Tickets_6_QUEST_REWARDS|Whoa, save some Rancor for the rest of the Guild... Guild_Raid_Tickets_6_TASK_DESC_1|Earn 600 Raid Tickets Guild_Raid_Tickets_6_TASK_DESC_2|Do 2 attempts in the Pit raid Guild_Raid_Tickets_6_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_6_TASK_NAME_2|Raid Attempts Guild_Raid_Tickets_7_QUEST_DESC|Are you coming to my award ceremony?\n\nI've been nominated to be a Guild Leader. Guild_Raid_Tickets_7_QUEST_NAME|Raid Tickets Guild_Raid_Tickets_7_QUEST_REWARDS|Did you see the record crowds that came to my ceremony? Guild_Raid_Tickets_7_TASK_DESC_1|Earn 600 Raid Tickets Guild_Raid_Tickets_7_TASK_DESC_2|Do 3 attempts in the Pit raid Guild_Raid_Tickets_7_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_7_TASK_NAME_2|Raid Attempts Guild_Raid_Tickets_8_QUEST_DESC|Contribute to the Guild's Raid ticket total to launch Raids more frequently.\n\nDealing more damage to the Rancor can increase your rewards. Guild_Raid_Tickets_8_QUEST_NAME|Guild Activities Guild_Raid_Tickets_8_QUEST_REWARDS|Excellent collaboration, you'll make a grand Guild Officer yet. Guild_Raid_Tickets_8_TASK_DESC_1|Earn 600 Raid Tickets Guild_Raid_Tickets_8_TASK_DESC_2|Do 3 attempts in the Pit raid Guild_Raid_Tickets_8_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_8_TASK_NAME_2|Raid Attempts Guild_Raid_Tickets_9_QUEST_DESC|An effective Guild Member earns their position within the Guild. Guild_Raid_Tickets_9_QUEST_NAME|Team Player Guild_Raid_Tickets_9_QUEST_REWARDS|Have you found the perfect Guild yet? Guild_Raid_Tickets_9_TASK_DESC_1|Earn 600 Raid Tickets Guild_Raid_Tickets_9_TASK_DESC_2|Do 3 attempts in the Pit raid Guild_Raid_Tickets_9_TASK_NAME_1|Raid Tickets Guild_Raid_Tickets_9_TASK_NAME_2|Raid Attempts Guild_Rancor_Tier_0_QUEST_DESC|If you want to defeat the Rancor, you first need to have one really strong squad.\n\nGet ready, the Rancor is a fearsome foe. Guild_Rancor_Tier_0_QUEST_NAME|Rancor Raid Guild_Rancor_Tier_0_QUEST_REWARDS|Be wary, the Rancor hasn't been fed in days.\n\nKeep improving your best characters and your Guild just might defeat it. Guild_Rancor_Tier_0_TASK_DESC_1|Reach Player Level 30 Guild_Rancor_Tier_0_TASK_DESC_2|Get 5 Characters to Gear tier III Guild_Rancor_Tier_0_TASK_NAME_1|Unlock Rancor Guild_Rancor_Tier_0_TASK_NAME_2|Squad Gear Guild_Rancor_Tier_1_QUEST_DESC|Each Raid is a team effort, so make sure your units are ready.\n\nRancors are one of the most dangerous beasts in the galaxy. Guild_Rancor_Tier_1_QUEST_NAME|Prepare for the Rancor Raid Tier 2 Guild_Rancor_Tier_1_QUEST_REWARDS|Here are the top Tier 1 Rancor Rewards.\n\nA Rancor's roar can be nearly as damaging as its bite. Guild_Rancor_Tier_1_TASK_DESC_1|Earn 200 Raid Tickets Guild_Rancor_Tier_1_TASK_DESC_2|Get 5 Characters to 2 Stars or more Guild_Rancor_Tier_1_TASK_DESC_3|Power up 5 Characters to Gear tier IV Guild_Rancor_Tier_1_TASK_NAME_1|Raid Tickets Guild_Rancor_Tier_1_TASK_NAME_2|Squad Rarity Guild_Rancor_Tier_1_TASK_NAME_3|Squad Gear Guild_Rancor_Tier_2_QUEST_DESC|Each member of a Guild must unanimously select a course of action for full Guild cohesion.\n\nVote wisely as you're now in the political arena! Guild_Rancor_Tier_2_QUEST_NAME|Prepare for the Rancor Raid Tier 3 Guild_Rancor_Tier_2_QUEST_REWARDS|Here are the top Tier 2 Rancor Rewards.\n\nIn the strongest Guilds everyone works together. Guild_Rancor_Tier_2_TASK_DESC_1|Earn 400 Raid Tickets Guild_Rancor_Tier_2_TASK_DESC_2|Get 5 Characters to 3 Stars or more Guild_Rancor_Tier_2_TASK_DESC_3|Power up 5 Characters to Gear tier V Guild_Rancor_Tier_2_TASK_NAME_1|Raid Tickets Guild_Rancor_Tier_2_TASK_NAME_2|Squad Rarity Guild_Rancor_Tier_2_TASK_NAME_3|Squad Gear Guild_Rancor_Tier_3_QUEST_DESC|Earn up to 600 Raid tickets daily by spending energy.\n\nEach Raid tier is more difficult, work with your Guild to take them on and earn better rewards! Guild_Rancor_Tier_3_QUEST_NAME|Prepare for Rancor Raid Tier 4 Guild_Rancor_Tier_3_QUEST_REWARDS|Here are the top Tier 3 Rancor Rewards.\n\nSeek Guild council for difficult decisions. Guild_Rancor_Tier_3_TASK_DESC_1|Earn 600 Raid Tickets Guild_Rancor_Tier_3_TASK_DESC_2|Get 5 Characters to 4 Stars or more Guild_Rancor_Tier_3_TASK_DESC_3|Power up 5 Characters to Gear tier VI Guild_Rancor_Tier_3_TASK_NAME_1|Raid Tickets Guild_Rancor_Tier_3_TASK_NAME_2|Squad Rarity Guild_Rancor_Tier_3_TASK_NAME_3|Squad Gear Guild_Rancor_Tier_4_QUEST_DESC|Earn up to 600 Raid tickets daily by spending energy.\n\nIf your Guild passes a motion more difficult, Rancor Tiers can be summoned.\n\nMake sure to choose a good Guild. Guild_Rancor_Tier_4_QUEST_NAME|Prepare for the Rancor Raid Tier 5 Guild_Rancor_Tier_4_QUEST_REWARDS|Here are the top Tier 4 Rancor Rewards.\n\nWill your Guild be a democratic republic or a tyrannical empire? Guild_Rancor_Tier_4_TASK_DESC_1|Earn 1200 Raid Tickets Guild_Rancor_Tier_4_TASK_DESC_2|Get 5 Characters to 5 Stars or more Guild_Rancor_Tier_4_TASK_DESC_3|Power up 5 Characters to Gear tier VII Guild_Rancor_Tier_4_TASK_NAME_1|Raid Tickets Guild_Rancor_Tier_4_TASK_NAME_2|Squad Rarity Guild_Rancor_Tier_4_TASK_NAME_3|Squad Gear Guild_Rancor_Tier_5_QUEST_DESC|Focus on making a powerful squad for Raids to earn Gear and Guild Tokens! Guild_Rancor_Tier_5_QUEST_NAME|Prepare for the Rancor Raid Tier 6 Guild_Rancor_Tier_5_QUEST_REWARDS|Here are the top Tier 5 Rancor Raid Rewards.\n\nThe most powerful Guilds are displayed on the leaderboard. Guild_Rancor_Tier_5_TASK_DESC_1|Earn 1800 Raid Tickets Guild_Rancor_Tier_5_TASK_DESC_2|Get 5 Characters to 6 Stars or more Guild_Rancor_Tier_5_TASK_DESC_3|Power up 5 Characters to Gear tier VIII Guild_Rancor_Tier_5_TASK_NAME_1|Raid Tickets Guild_Rancor_Tier_5_TASK_NAME_2|Squad Rarity Guild_Rancor_Tier_5_TASK_NAME_3|Squad Gear Guild_Rancor_Tier_6_QUEST_DESC|Heroic Raids aren't for the faint hearted.\n\nGuilds have a limited time to complete Heroics. Guild_Rancor_Tier_6_QUEST_NAME|Heroic Rancor Raid pt. 1 of 2 Guild_Rancor_Tier_6_QUEST_REWARDS|Here are the top Tier 6 Rancor Raid Rewards.\n\nYou're ready; defeat a Heroic Rancor Raid and earn Han Solo Shards.\n\nI'm all for exotic pets, but a Rancor seems like overkill. Guild_Rancor_Tier_6_TASK_DESC_1|Earn 2400 Raid Tickets Guild_Rancor_Tier_6_TASK_DESC_2|Get 5 Characters to 7 Stars or more Guild_Rancor_Tier_6_TASK_DESC_3|Power up 5 Characters to Gear tier IX Guild_Rancor_Tier_6_TASK_NAME_1|Raid Tickets Guild_Rancor_Tier_6_TASK_NAME_2|Squad Rarity Guild_Rancor_Tier_6_TASK_NAME_3|Squad Gear Guild_Rancor_Tier_7_QUEST_DESC|Earn Raid tickets to summon Raids more often and join a Guild to access the Heroic Rancor raid! Guild_Rancor_Tier_7_QUEST_NAME|Heroic Rancor Raid pt. 2 of 2 Guild_Rancor_Tier_7_QUEST_REWARDS|Do more Heroic Rancor Raids to unlock Han Solo. Guild_Rancor_Tier_7_TASK_DESC_1| Guild_Rancor_Tier_7_TASK_DESC_2|Join a new Guild to Unlock Heroic Rancor Guild_Rancor_Tier_7_TASK_NAME_1| Guild_Rancor_Tier_7_TASK_NAME_2|Heroic Rancor Guild_Rancor_Tier_Heroic_QUEST_DESC|Heroic Raids aren't for the faint hearted.\n\nGuilds have a limited time to complete Heroics. Guild_Rancor_Tier_Heroic_QUEST_NAME|Guild Activities Guild_Rancor_Tier_Heroic_QUEST_REWARDS|I'm all for exotic pets, but a Rancor seems like overkill. Guild_Rancor_Tier_Heroic_TASK_DESC_1|Earn 600 Raid Tickets Guild_Rancor_Tier_Heroic_TASK_DESC_2|Reach level 80 to Unlock Rancor tier Heroic! Guild_Rancor_Tier_Heroic_TASK_DESC_3|Power up 5 Characters to Gear tier IX Guild_Rancor_Tier_Heroic_TASK_NAME_1|Raid Tickets Guild_Rancor_Tier_Heroic_TASK_NAME_2|Rancor tier Heroic Guild_Rancor_Tier_Heroic_TASK_NAME_3|Raid Squad Power Up Guild_Social_2_QUEST_DESC|Exchange Gear with your Guild to help each other boost your characters' power!\n\nIn the Galactic Senate, trade deals were brokered frequently. Guild_Social_2_QUEST_NAME|Guild Exchange Guild_Social_2_QUEST_REWARDS|If you ever need Mk 1 Loronar Power Cells, I'd be glad to make you a deal for some Mk 5 BAW Armor Mods. Guild_Social_2_TASK_DESC_1|Donate 15 Gear to Guild members Guild_Social_2_TASK_NAME_1|Donate Gear Guild_Social_3_QUEST_DESC|The delegates have a fundraiser each year to support refugees and broken droids.\n\nB7-N5 usually comes along to prove how rough broken droids have it. Guild_Social_3_QUEST_NAME|Guild Exchange Guild_Social_3_QUEST_REWARDS|Did you donate your extra gear to those in need? Guild_Social_3_TASK_DESC_1|Donate 25 Gear to Guild members Guild_Social_3_TASK_NAME_1|Donate Gear Guild_Social_4_QUEST_DESC|Raise a network of support in the Guild by trading gear.\n\nGive away your excess Gear and request the Gear you need. Guild_Social_4_QUEST_NAME|Guild Benifactor Guild_Social_4_QUEST_REWARDS|Your diplomacy skills are coming along. Guild_Social_4_TASK_DESC_1|Donate 30 Gear to Guild members Guild_Social_4_TASK_NAME_1|Donate Gear Guild_Social_5_QUEST_DESC|Donation and Raid ticket stats are archived.\n\nCheck out stats on your Guild in Guild Management. Guild_Social_5_QUEST_NAME|Guild Benifactor Guild_Social_5_QUEST_REWARDS|Each Guild Member is pushing their own agenda, maybe it's time you push back. Guild_Social_5_TASK_DESC_1|Donate 40 Gear to Guild members Guild_Social_5_TASK_NAME_1|Donate Gear Guild_Social_6_QUEST_DESC|Officials from the Guild committees have come to discuss our next action.\n\nPrepare for the next Guild event. Guild_Social_6_QUEST_NAME|Gear Exchange Guild_Social_6_QUEST_REWARDS|You can request Gear every 24 hours. Guild_Social_6_TASK_DESC_1|Donate 50 Gear to Guild members Guild_Social_6_TASK_NAME_1|Donate Gear Guild_Social_7_QUEST_DESC|Even pillars of righteous governance in the Galaxy can fall to corruption and fear.\n\nLead your Guild with integrity. Guild_Social_7_QUEST_NAME|Guild Exchange Guild_Social_7_QUEST_REWARDS|Have you seen my Loth-cat? Guild_Social_7_TASK_DESC_1|Donate 100 Gear to Guild members Guild_Social_7_TASK_NAME_1|Donate Gear Guild_Social_QUEST_DESC|Request and Donate gear with your Guild.\n\nYour Guild thrives on teamwork. Guild_Social_QUEST_NAME|Guild Exchange Guild_Social_QUEST_REWARDS|Trading gear benefits players at all levels. Guild_Social_TASK_DESC_1|Donate 10 Gear to a Guild member Guild_Social_TASK_DESC_2|Earn 200 Raid Tickets Guild_Social_TASK_NAME_1|Donate Gear Guild_Social_TASK_NAME_2|Raid Tickets Guild_Starter_0_Complete_QUEST_DESC|Maintain Guild alliances by adding Guild Members to your Ally List.\n\nYou can borrow Ally units and chat with allies. Guild_Starter_0_Complete_QUEST_NAME|Raid Participation Guild_Starter_0_Complete_QUEST_REWARDS|This is just a taste, keep participating in Raids for more rewards. Guild_Starter_0_Complete_TASK_DESC_1|Do 1 attempt in the Pit raid Guild_Starter_0_Complete_TASK_NAME_1|The Pit Guild_Starter_1_Complete_QUEST_DESC|Create lasting alliances to chat and borrow Ally units. Guild_Starter_1_Complete_QUEST_NAME|Raid Participation Guild_Starter_1_Complete_QUEST_REWARDS|Raids grant rare gear items. Guild_Starter_1_Complete_TASK_DESC_1| Guild_Starter_1_Complete_TASK_DESC_2|Do 1 attempt in the Pit raid Guild_Starter_1_Complete_TASK_NAME_1| Guild_Starter_1_Complete_TASK_NAME_2|The Pit Guild_Starter_2_Complete_QUEST_DESC|Maintain Guild alliances by adding Guild Members to your Ally List.\n\nYou can borrow Ally units and chat with allies. Guild_Starter_2_Complete_QUEST_NAME|Raid Participation Guild_Starter_2_Complete_QUEST_REWARDS|Here are the top Tier 1 Sith Rewards.\n\nThis is just a taste, keep participating in Raids. Guild_Starter_2_Complete_TASK_DESC_1|Do 1 attempt in the Pit raid Guild_Starter_2_Complete_TASK_DESC_2|Do 1 attempt in the Sith Triumvirate raid Guild_Starter_2_Complete_TASK_NAME_1|The Pit Guild_Starter_2_Complete_TASK_NAME_2|The Sith Triumvirate Guild_Starter_3_Complete_QUEST_DESC|Earn up to 600 Raid tickets daily by spending energy.\n\nMaintain Guild alliances by adding Guild Members to your Ally List.\n\nYou can borrow Ally units and chat with allies. Guild_Starter_3_Complete_QUEST_NAME|Raid Participation Guild_Starter_3_Complete_QUEST_REWARDS|Here are the top Tier 2 Sith Rewards.\n\nThis is just a taste, keep participating in Raids. Guild_Starter_3_Complete_TASK_DESC_1|Do 2 attempts in the Pit raid Guild_Starter_3_Complete_TASK_DESC_2|Do 1 attempt in the Sith Triumvirate raid Guild_Starter_3_Complete_TASK_NAME_1|The Pit Guild_Starter_3_Complete_TASK_NAME_2|The Sith Triumvirate Guild_Starter_4_Complete_QUEST_DESC|Earn up to 600 Raid tickets daily by spending energy.\n\nMaintain Guild alliances by adding Guild Members to your Ally List.\n\nYou can borrow Ally units and chat with allies. Guild_Starter_4_Complete_QUEST_NAME|Raid Participation Guild_Starter_4_Complete_QUEST_REWARDS|Here are the top Tier 3 Sith Rewards.\n\nThis is just a taste, keep participating in Raids. Guild_Starter_4_Complete_TASK_DESC_1|Do 2 attempts in the Pit raid Guild_Starter_4_Complete_TASK_DESC_2|Do 1 attempt in the Sith Triumvirate raid Guild_Starter_4_Complete_TASK_NAME_1|The Pit Guild_Starter_4_Complete_TASK_NAME_2|The Sith Triumvirate Guild_Starter_5_Complete_QUEST_DESC|Maintain Guild alliances by adding Guild Members to your Ally List.\n\nYou can borrow Ally units and chat with allies. Guild_Starter_5_Complete_QUEST_NAME|Raid Participation Guild_Starter_5_Complete_QUEST_REWARDS|Here are the top Tier 4 Sith Rewards.\n\nThis is just a taste, keep participating in Raids. Guild_Starter_5_Complete_TASK_DESC_1|Do 3 attempts in the Pit raid Guild_Starter_5_Complete_TASK_DESC_2|Do 1 attempt in the Sith Triumvirate raid Guild_Starter_5_Complete_TASK_NAME_1|The Pit Guild_Starter_5_Complete_TASK_NAME_2|The Sith Triumvirate HOME_BASE_VIEW_QUEST_LOG_BUTTON|QUESTS HUTT_NAME|Garudda the Hutt INBOX_MORE_INFO|MORE INFO INBOX_QUEST_SKIP_MESSAGE|Here are rewards for quests you may have missed due to your player level! Rewards are approximate for quests skipped in earlier levels. INBOX_QUEST_SKIP_TITLE|SKIPPED QUEST REWARDS INVALID_GUILD_COLOR_KEY|This Guild banner color cannot be used. INVALID_GUILD_ICON_KEY|This Guild banner icon cannot be used. KEL_DOR_NAME|Shar Main_Allies_Unlock_QUEST_DESC|At some holotables you can borrow ally characters.\n\nMany players frequent the Cantina, update your Ally list for stronger allies. Main_Allies_Unlock_QUEST_NAME|Allies Main_Allies_Unlock_QUEST_REWARDS|The Force is also a good ally. Main_Allies_Unlock_TASK_DESC_1|Reach Player Level 18 Main_Allies_Unlock_TASK_DESC_2|Invite 3 Allies Main_Allies_Unlock_TASK_NAME_1|Unlock Allies Main_Allies_Unlock_TASK_NAME_2|Alliances Main_Cantina_Battles_Unlock_QUEST_DESC|In the new Holotable, Cantina Battles, you can mix and match Dark Side and Light Side characters.\n\nCome up with interesting squads or opt to utilize your 5 best characters Main_Cantina_Battles_Unlock_QUEST_NAME|New Cantina Holotable Main_Cantina_Battles_Unlock_QUEST_REWARDS|Great! And remember, Cantina Battles can award Character Shards too! Main_Cantina_Battles_Unlock_TASK_DESC_1|Win 1 Cantina Battle Main_Cantina_Battles_Unlock_TASK_NAME_1|Cantina Battle Win Main_Challenges_Unlock_QUEST_DESC|Our Challenges table tests how much you've progressed in various categories of characters and rewards valuable gear! Main_Challenges_Unlock_QUEST_NAME|Challenges Table: Pt 1 of 2 Main_Challenges_Unlock_QUEST_REWARDS|Keep focusing your efforts on specific characters to advance in Challenges. Main_Challenges_Unlock_TASK_DESC_1|Reach Player Level 15 Main_Challenges_Unlock_TASK_DESC_2|Win 2 Challenges Main_Challenges_Unlock_TASK_NAME_1|Unlock Challenges Main_Challenges_Unlock_TASK_NAME_2|2 Challenges Main_Dark_Battles_25_QUEST_DESC|Remember, some Characters Shards are rewarded only at the Dark Side holotable.\n\nUnlock all Dark Side hard levels to find more shards! Main_Dark_Battles_25_QUEST_NAME|Dark Side Battles Main_Dark_Battles_25_QUEST_REWARDS|Find useful Gear in the Dark Side battles too. Main_Dark_Battles_25_TASK_DESC_1|Train 3 Dark Side Characters to level 25 Main_Dark_Battles_25_TASK_DESC_2|Activate 4 Dark Side Characters Main_Dark_Battles_25_TASK_DESC_3|Win 6 Dark Side Battles Main_Dark_Battles_25_TASK_NAME_1|Dark Training Main_Dark_Battles_25_TASK_NAME_2|Dark Side Characters Main_Dark_Battles_25_TASK_NAME_3|Dark Side Battles Main_Dark_Battles_32_QUEST_DESC|Conquering the Dark Side holotable gives you access to more character shards!\n\nMost players tend to prefer the Light or Dark Side, how about you? Main_Dark_Battles_32_QUEST_NAME|Dark Path Main_Dark_Battles_32_QUEST_REWARDS|I don't mind which side you choose, as long as you keep coming to my Cantina. Main_Dark_Battles_32_TASK_DESC_1|Train 3 Dark Side Characters to level 32 Main_Dark_Battles_32_TASK_DESC_2|Win 12 Dark Side Battles Main_Dark_Battles_32_TASK_NAME_1|Dark Training Main_Dark_Battles_32_TASK_NAME_2|Dark Side Battles Main_Dark_Battles_46_QUEST_DESC|You’re a regular now.\n\nI'm rooting for you to beat that Hutt. Don't let me down! Main_Dark_Battles_46_QUEST_NAME|Path to Darkness Main_Dark_Battles_46_QUEST_REWARDS|Impressive, you just might surpass Garudda the Hutt afterall. Main_Dark_Battles_46_TASK_DESC_1|Train 3 Dark Side Characters to level 46 Main_Dark_Battles_46_TASK_DESC_2|Win 12 Dark Side Battles Main_Dark_Battles_46_TASK_NAME_1|Dark Training Main_Dark_Battles_46_TASK_NAME_2|Dark Side Battles Main_Dark_Battles_5_QUEST_DESC|To prove yourself as a Cantina contender you'll need to be versed in Dark Side battles as well as Light Side battles\n\n You can earn additional character shards in Dark Side battles! Main_Dark_Battles_5_QUEST_NAME|Dark Side Battles: Pt. 2 of 2 Main_Dark_Battles_5_QUEST_REWARDS|Keep it up, you're one shard closer to a new character. Main_Dark_Battles_5_TASK_DESC_1|Win 3 Dark Side Battles Main_Dark_Battles_5_TASK_DESC_2|Win 1 Dark Side Hard Battle Main_Dark_Battles_5_TASK_NAME_1|Dark Side Battles Main_Dark_Battles_5_TASK_NAME_2|Hard Mode Main_Dark_Battles_54_QUEST_DESC|Stop by the store and see our latest arrivals. Main_Dark_Battles_54_QUEST_NAME|Path to Darkness Main_Dark_Battles_54_QUEST_REWARDS|That droid of mine seems to be giving bad advice, may have to wipe her data again. Main_Dark_Battles_54_TASK_DESC_1|Train 3 Dark Side Characters to level 54 Main_Dark_Battles_54_TASK_DESC_2|Win 12 Dark Side Battles Main_Dark_Battles_54_TASK_NAME_1|Dark Training Main_Dark_Battles_54_TASK_NAME_2|Dark Side Battles Main_Dark_Battles_63_QUEST_DESC|That Hutt has been boasting more and more that he's the best Ships player, no humility. Main_Dark_Battles_63_QUEST_NAME|Dark Side Battles Main_Dark_Battles_63_QUEST_REWARDS|I most certainly do not need your help. Main_Dark_Battles_63_TASK_DESC_1|Train 3 Dark Side Characters to level 63 Main_Dark_Battles_63_TASK_DESC_2|Win 12 Dark Side Battles Main_Dark_Battles_63_TASK_NAME_1|Dark Training Main_Dark_Battles_63_TASK_NAME_2|Dark Side Battles Main_Dark_Battles_73_QUEST_DESC|That Hutt has been spreading rumors that you don't even have your own ships.\n\nYou're going to have to face him head on. Main_Dark_Battles_73_QUEST_NAME|Dark Side Main_Dark_Battles_73_QUEST_REWARDS|Let me get you a drink, your success is attracting business to the cantina. Main_Dark_Battles_73_TASK_DESC_1|Train 3 Dark Side Characters to level 73 Main_Dark_Battles_73_TASK_DESC_2|Win 12 Dark Side Battles Main_Dark_Battles_73_TASK_NAME_1|Dark Training Main_Dark_Battles_73_TASK_NAME_2|Dark Side Battles Main_Dark_Battles_Unlock_QUEST_DESC|The best holotable players develop both Light Side and Dark Side squads./n/nDevelop your dark side units to have a well rounded roster. Main_Dark_Battles_Unlock_QUEST_NAME|Dark Side Battles: Pt. 1 of 2 Main_Dark_Battles_Unlock_QUEST_REWARDS|Your dark side squad is coming along. Just be mindful not to develop abilities that some consider to be... unnatural. Main_Dark_Battles_Unlock_TASK_DESC_1|Reach player level 12 Main_Dark_Battles_Unlock_TASK_DESC_2|Activate 3 Dark Side Characters Main_Dark_Battles_Unlock_TASK_DESC_3|Win Light Side Battle 2-9 Main_Dark_Battles_Unlock_TASK_NAME_1|Player Level Main_Dark_Battles_Unlock_TASK_NAME_2|Dark Side Characters Main_Dark_Battles_Unlock_TASK_NAME_3|Preparations Main_Dark_Side_Stage_1_QUEST_DESC|Keep winning Dark Side battles to gain a balanced collection.\n\nThis is useful anywhere you can use both light and dark side characters. Main_Dark_Side_Stage_1_QUEST_NAME|Dark Side Battles Main_Dark_Side_Stage_1_QUEST_REWARDS|I'm glad you're taking my advice. Main_Dark_Side_Stage_1_TASK_DESC_1|Win 5 Dark Side Battles Main_Dark_Side_Stage_1_TASK_DESC_2|Complete all Stage 1 Dark Side Battles Main_Dark_Side_Stage_1_TASK_NAME_1|Dark Side Battles Main_Dark_Side_Stage_1_TASK_NAME_2|Dark Side Stage 1 Main_Galactic_War_QUEST_DESC|Reach level 40 to unlock Galactic War, a new game mode with a series of battles against other player Squads.\n\nAny Holotable player's Squad could come up as your foe. Main_Galactic_War_QUEST_NAME|Galactic War Main_Galactic_War_QUEST_REWARDS|You were smart to choose my Cantina, I have all the best tables. Main_Galactic_War_TASK_DESC_1|Reach level 40 to unlock Galactic War Main_Galactic_War_TASK_DESC_2|Win 3 battles in Galactic War Main_Galactic_War_TASK_NAME_1|Unlock Galactic War Main_Galactic_War_TASK_NAME_2|Galactic War Battles Main_Guild_Events_QUEST_DESC|Choosing a side is helpful, but some great squads can also be built with characters from both alignments. Main_Guild_Events_QUEST_NAME|Guild Events Main_Guild_Events_QUEST_REWARDS|You've earned the respect of almost every player in the Cantina... Main_Guild_Events_TASK_DESC_1|Spend 1200 Guild Event Tokens Main_Guild_Events_TASK_DESC_2|Earn 20 Stars in Territory Battles Main_Guild_Events_TASK_DESC_3|Win 1 Territory War Main_Guild_Events_TASK_NAME_1|Guild Events Main_Guild_Events_TASK_NAME_2|Territory Battles Main_Guild_Events_TASK_NAME_3|Territory Wars Main_Guild_Unlock_QUEST_DESC|You've almost earned entrance to the Guild Room.\n\nJoin a Guild to attack the Rancor. Main_Guild_Unlock_QUEST_NAME|Guild Unlock Main_Guild_Unlock_QUEST_REWARDS|Congratulations, now you have a Guild on your side. Main_Guild_Unlock_TASK_DESC_1|Reach Player Level 22 to unlock Guilds Main_Guild_Unlock_TASK_DESC_2|Join a Guild Main_Guild_Unlock_TASK_NAME_1|Unlock Guilds Main_Guild_Unlock_TASK_NAME_2|Join a Guild Main_Light_Battles_33_QUEST_DESC|Each holotable stage requires stronger characters.\n\nHave you seen B7-N5 lately? She seems to be more on the fritz than usual. Main_Light_Battles_33_QUEST_NAME|Light Path Main_Light_Battles_33_QUEST_REWARDS|Keep training, you're getting there. Main_Light_Battles_33_TASK_DESC_1|Train 3 Light Side characters to level 33 Main_Light_Battles_33_TASK_DESC_2|Win 12 Light Side Battles Main_Light_Battles_33_TASK_NAME_1|Light Training Main_Light_Battles_33_TASK_NAME_2|Light Side Battles Main_Light_Battles_45_QUEST_DESC|Let me get you a drink, your success is attracting business to the cantina. Main_Light_Battles_45_QUEST_NAME|Path of the Light Main_Light_Battles_45_QUEST_REWARDS|Whoa, slow down there, you're only getting one free drink out of me. Main_Light_Battles_45_TASK_DESC_1|Train 3 Light Side characters to level 45 Main_Light_Battles_45_TASK_DESC_2|Win 12 Light Side Battles Main_Light_Battles_45_TASK_NAME_1|Light Training Main_Light_Battles_45_TASK_NAME_2|Light Side Battles Main_Light_Battles_52_QUEST_DESC|Some people don’t understand this is a peaceful Cantina, they bring the battle outside the Holotables. Main_Light_Battles_52_QUEST_NAME|Path to the Light Main_Light_Battles_52_QUEST_REWARDS|Where’s that Droid of mine? Main_Light_Battles_52_TASK_DESC_1|Train 3 Light Side characters to level 52 Main_Light_Battles_52_TASK_DESC_2|Win 12 Light Side Battles Main_Light_Battles_52_TASK_NAME_1|Light Training Main_Light_Battles_52_TASK_NAME_2|Light Side Battles Main_Light_Battles_61_QUEST_DESC|Sorry about my droid, she’s an experienced Cantina unit, but she needs constant maintenance. Main_Light_Battles_61_QUEST_NAME|Light Side Battles Main_Light_Battles_61_QUEST_REWARDS|I want you to be the best Holotable player, it's good for the Cantina\n\nYou'll need to prove your worth the sponsorship some day. Main_Light_Battles_61_TASK_DESC_1|Train 3 Light Side characters to level 61 Main_Light_Battles_61_TASK_DESC_2|Win 12 Light Side Battles Main_Light_Battles_61_TASK_NAME_1|Light Training Main_Light_Battles_61_TASK_NAME_2|Light Side Battles Main_Light_Battles_71_QUEST_DESC|Maybe I should install a Dejarik game in the Cantina.\n\nIt seems like you still have a ways to go in Light Side Battles. Main_Light_Battles_71_QUEST_NAME|Light Side Main_Light_Battles_71_QUEST_REWARDS|Is B7-N5 giving you good instructions?\n\nShe hasn't been the same since I yanked those Speed Mods. Main_Light_Battles_71_TASK_DESC_1|Train 3 Light Side characters to level 71 Main_Light_Battles_71_TASK_DESC_2|Win 12 Light Side Battles Main_Light_Battles_71_TASK_NAME_1|Light Training Main_Light_Battles_71_TASK_NAME_2|Light Side Battles Main_Light_Side_Stage_2_QUEST_DESC|Win Light Side Battles to unlock more stages and new Hard Mode stages!\n\nB7-N5 told me you interrupted her oil bath. Protocol Droids, heh? Main_Light_Side_Stage_2_QUEST_NAME|Light Side Stages Main_Light_Side_Stage_2_QUEST_REWARDS|Completing stages of Light and Dark Side battles will earn you Achievement rewards too! Main_Light_Side_Stage_2_TASK_DESC_1|Win 5 Light Side Battles Main_Light_Side_Stage_2_TASK_DESC_2|Complete all Stage 2 Light Side Battles Main_Light_Side_Stage_2_TASK_NAME_1|Light Side Battles Main_Light_Side_Stage_2_TASK_NAME_2|Light Side Stage 2 Main_Mods_Challenges_QUEST_DESC|Win a few Mod battles and then lets talk Mod strategy.\n\nThis will let you show off your training. Main_Mods_Challenges_QUEST_NAME|Mod Challenges Main_Mods_Challenges_QUEST_REWARDS|If you need help with Mods you can look up the user manual under the Holotable or talk to your Guild. Main_Mods_Challenges_TASK_DESC_1|Win 3 Mod Battles Main_Mods_Challenges_TASK_NAME_1|Mod Challenges Main_Mods_QUEST_DESC|I’ve met all sorts of people in here.\n\nThat's part of the fun in running a cantina. Main_Mods_QUEST_NAME|Mod Power Ups Main_Mods_QUEST_REWARDS|If you see Vryssk tell her she scaring customers away... Main_Mods_TASK_DESC_1|Reach level 50 to unlock Mods Main_Mods_TASK_DESC_2|Upgrade 6 Mods Main_Mods_TASK_NAME_1|Unlock Mods Main_Mods_TASK_NAME_2|Upgrade Mods Main_Reach_Level_6_QUEST_DESC|Reach higher levels to unlock features.\n\nDoing battles is a great way to earn XP to level up faster. Main_Reach_Level_6_QUEST_NAME|Unlock Daily Activities Main_Reach_Level_6_QUEST_REWARDS|Great, now where is that droid? You've got more to learn. Main_Reach_Level_6_TASK_DESC_1|Reach Player level 6 Main_Reach_Level_6_TASK_DESC_2|Win 1 Battle Main_Reach_Level_6_TASK_NAME_1|Unlock Activities Main_Reach_Level_6_TASK_NAME_2|Battles Main_Shipments_QUEST_DESC|Check regularly--new Shipments come through my Cantina all time. \n\nWe can get you almost anything: Characters, Gear, and more. Just NO Porgs in my Cantina! They make a mess everywhere... Main_Shipments_QUEST_NAME|Shipments en Route Main_Shipments_QUEST_REWARDS|Check back on shipments after they refresh to see new items. You'll always find something to use if you know how to look! Main_Shipments_TASK_DESC_1|Buy 4 Shipments Main_Shipments_TASK_NAME_1|Shipments Main_Ships_QUEST_DESC|Seems like just yesterday you walked into my Cantina for the first time.\n\nTo win Ship battles you'll have to compete with players like the Hutt, good luck! Main_Ships_QUEST_NAME|Ships Room Main_Ships_QUEST_REWARDS|Let me get you a drink, your success is attracting business to the cantina. Main_Ships_TASK_DESC_1|Reach level 60 to unlock Ships Main_Ships_TASK_DESC_2|Complete Prelude events to unlock Ships Main_Ships_TASK_NAME_1|Ships Main_Ships_TASK_NAME_2|Prelude Events Main_Squad_Arena_QUEST_DESC|Have you seen my Squad Arena table? It's the best in the galaxy.\n\nHere you can prove yourself against other players. Main_Squad_Arena_QUEST_NAME|Squad Arena Main_Squad_Arena_QUEST_REWARDS|Climb the ranks to earn better rewards. Main_Squad_Arena_TASK_DESC_1|Reach Player Level 28 Main_Squad_Arena_TASK_DESC_2|Win 2 Squad Arena Battles Main_Squad_Arena_TASK_NAME_1|Unlock Squad Arena Main_Squad_Arena_TASK_NAME_2|Squad Arena Main_Squad_Arena_Wins_2_QUEST_DESC|Win Squad Arena battles to prove you're the best player in the cantina\n\nTop Squad Arena ranks are highly prestigious positions and have great rewards! Main_Squad_Arena_Wins_2_QUEST_NAME|Squad Arena Main_Squad_Arena_Wins_2_QUEST_REWARDS|Great job, those games had the whole cantina on the edge of their seat!\n\nAlso, you have some spiced Mynock wing stuck in your teeth. Main_Squad_Arena_Wins_2_TASK_DESC_1|Win 5 Squad Arena Battles Main_Squad_Arena_Wins_2_TASK_NAME_1|Squad Arena Wins Main_Squad_Arena_Wins_3_QUEST_DESC|Where’s that droid of mine? Main_Squad_Arena_Wins_3_QUEST_NAME|Squad Arena Main_Squad_Arena_Wins_3_QUEST_REWARDS|Practice picking out your enemy targets! Main_Squad_Arena_Wins_3_TASK_DESC_1|Win 10 Squad Arena Battles Main_Squad_Arena_Wins_3_TASK_NAME_1|Squad Arena Wins Main_Squad_Arena_Wins_QUEST_DESC|Win Squad Arena Battles to rise in the ranks for better rewards\n\nEach Holotable player is completing against the Squads of other players for rank. Main_Squad_Arena_Wins_QUEST_NAME|Squad Arena Main_Squad_Arena_Wins_QUEST_REWARDS|You’ve really proven yourself here, let’s keep it going. Main_Squad_Arena_Wins_TASK_DESC_1|Win 3 Squad Arena Battles Main_Squad_Arena_Wins_TASK_NAME_1|Squad Arena Wins Main_Win_1_Light_Side_Battles_1_QUEST_DESC|Win Light Side battle 1-A to unlock the next battle.\n\nHolotable battles take place in different environments with many different characters. Main_Win_1_Light_Side_Battles_1_QUEST_NAME|Holotable Battles: Pt. 1 of 4 Main_Win_1_Light_Side_Battles_1_QUEST_REWARDS|Great, you picked up the basics quickly!\n\nHere are some Quest Rewards to get you started. Main_Win_1_Light_Side_Battles_1_TASK_DESC_1|Win Light Side Battle 1-A Main_Win_1_Light_Side_Battles_1_TASK_NAME_1|Light Side Battles Main_Win_1_Light_Side_Battles_2_QUEST_DESC|Win Light Side battle 1B to unlock the next battle\n\nLight Side battles are just one of many Holotables here in the Cantina to unlock. Main_Win_1_Light_Side_Battles_2_QUEST_NAME|Holotable Battles: Pt. 3 of 4 Main_Win_1_Light_Side_Battles_2_QUEST_REWARDS|As you clean up the Light Side battles you'll get more difficult enemies and eventually, Dark Side battles! Main_Win_1_Light_Side_Battles_2_TASK_DESC_1|Win Light Side Battle 1-B Main_Win_1_Light_Side_Battles_2_TASK_NAME_1|Light Side Battles Main_Win_1_Light_Side_Battles_3_QUEST_DESC|Win Light Side battle 1-C to unlock the next battle.\n\nIf you want to be great at Holotable battles, you'll need to upgrade your characters and collect new ones! Main_Win_1_Light_Side_Battles_3_QUEST_NAME|Holotable Battles: Pt. 4 of 4 Main_Win_1_Light_Side_Battles_3_QUEST_REWARDS|You've finished the first set of Quests. Next you'll be running the Holotables! Main_Win_1_Light_Side_Battles_3_TASK_DESC_1|Win Light Side Battle 1-C Main_Win_1_Light_Side_Battles_3_TASK_NAME_1|Light Side Battles Main_Win_1_Light_Side_Battles_4_QUEST_DESC|Successful holoplayers are not gifted - they work hard and succeed through skill.\n\nFinish Light Side Stage 1 to unlock hard mode. I know you'll go far! Main_Win_1_Light_Side_Battles_4_QUEST_NAME|Light Side Battles: Pt. 1 of 2 Main_Win_1_Light_Side_Battles_4_QUEST_REWARDS|Success! Great battle. One more to go to unlock hard battles! Main_Win_1_Light_Side_Battles_4_TASK_DESC_1|Win Light Side Battle 1-D Main_Win_1_Light_Side_Battles_4_TASK_DESC_2|Win Light Side Battle 1-E Main_Win_1_Light_Side_Battles_4_TASK_DESC_3|Reach player level 5 Main_Win_1_Light_Side_Battles_4_TASK_NAME_1|Light Side Battles Main_Win_1_Light_Side_Battles_4_TASK_NAME_2|Light Side Battles Main_Win_1_Light_Side_Battles_4_TASK_NAME_3|Light Side Battles Main_Win_1_Light_Side_Battles_5_QUEST_DESC|Once you finish a stage's last normal battle, it unlocks Hard Battles for that stage.\n\nEarn character shards in Hard Battles to Activate new characters and Promote your existing ones! Main_Win_1_Light_Side_Battles_5_QUEST_NAME|Light Side Battles: Pt. 2 of 2 Main_Win_1_Light_Side_Battles_5_QUEST_REWARDS|Congratulations, now you can earn Character Shards in Hard battles.\n\nAlso continue to do regular Light Side battles to unlock new stages. Main_Win_1_Light_Side_Battles_5_TASK_DESC_1|Win Light Side Battle 1-F Main_Win_1_Light_Side_Battles_5_TASK_DESC_2|Win Light Side Battle 1-A Hard Main_Win_1_Light_Side_Battles_5_TASK_NAME_1|Light Side Battles Main_Win_1_Light_Side_Battles_5_TASK_NAME_2|Light Side Battles Main_Win_1_Light_Side_Battles_DESC_1|Win Light Side Battle 1-A Main_Win_1_Light_Side_Battles_NAME_1|Light Side Battle Main_Win_1_Light_Side_Battles_QUEST_DESC|Win Light Side battle 1-A to unlock the next battle.\n\nHolotable battles take place in different environments with many different characters. Main_Win_1_Light_Side_Battles_QUEST_NAME|Holotable Battles: Pt. 1 of 3 MESSAGE_MAX_PRESTIGIOUS_QUESTS_MESSAGE|You have already reached the maximum number of active Prestigious Quests. Please complete or abandon one in order to start a new one. MESSAGE_MAX_PRESTIGIOUS_QUESTS_TITLE|MAXIMUM QUESTS ALLOWED MESSAGE_VIEW_STARTER_GUILD_GRADUATION_REDIRECT_MESSAGE|Congratulations! Your Guild has been updated. MESSAGE_VIEW_STARTER_GUILD_GRADUATION_REDIRECT_TITLE|Starter Guild Updated MISSED_QUEST_REWARDS_MESSAGE_KEY|Here are rewards for quests you may have missed due to your player level! Rewards are approximate for quests skipped in earlier levels. MISSED_QUEST_REWARDS_SUBJECT_KEY|SKIPPED QUEST REWARDS MISSION_BASIC_TRAINING_JEDI_T1_DESC|Learn about the Jedi faction. \n\nRecomended for levels 20+ MISSION_BASIC_TRAINING_JEDI_T2_DESC|Learn about the Jedi faction. \n\nRecomended for levels 30+ MISSION_BASIC_TRAINING_JEDI_T3_DESC|Put your knowledge of Jedi to the test. \n\nRecomended for Levels 75+ \n\nRequires Jedi of at least 5 stars. Mods_Battles_Table_1_QUEST_DESC|Complete Mod battles to unlock additional Mod stages and get better Mods.\n\nI'll keep all the good mods for myself, get your own! Mods_Battles_Table_1_QUEST_NAME|Mod Battles Mods_Battles_Table_1_QUEST_REWARDS|Mods will let you accelerate in Holobattles all over the Cantina. Mods_Battles_Table_1_TASK_DESC_1|Win 3 Mod Battles Mods_Battles_Table_1_TASK_DESC_2|Complete all stage 1 Mod Battles Mods_Battles_Table_1_TASK_NAME_1|Mod Battle Wins Mods_Battles_Table_1_TASK_NAME_2|Mod Battles Stage 1 Mods_Battles_Table_2_QUEST_DESC|Select Mods to boost various stats, check the stats to match them to your Characters!\n\nI just experiment until I find the right combinations. Mods_Battles_Table_2_QUEST_NAME|Mod Battles Mods_Battles_Table_2_QUEST_REWARDS|Switch mods to rearrange them into the best configurations. Mods_Battles_Table_2_TASK_DESC_1|Win 5 Mod Battles Mods_Battles_Table_2_TASK_DESC_2|Complete all stage 2 Mod Battles Mods_Battles_Table_2_TASK_NAME_1|Mod Battle Wins Mods_Battles_Table_2_TASK_NAME_2|Mod Battles Stage 2 Mods_Battles_Table_3_QUEST_DESC|Complete stages in Mod battles to gain additional Mods.\n\nRemember, secondary Mod stats vary quite a bit, so chase your favorites! Mods_Battles_Table_3_QUEST_NAME|Mod Battles Mods_Battles_Table_3_QUEST_REWARDS|Have you tried putting together Speed Mods and Speed secondary stats?\n\nThey make a winning combination! Mods_Battles_Table_3_TASK_DESC_1|Win 5 Mod Battles Mods_Battles_Table_3_TASK_DESC_2|Complete all stage 3 Mod Battles Mods_Battles_Table_3_TASK_NAME_1|Mod Battles Mods_Battles_Table_3_TASK_NAME_2|Stage 3 Mods_Battles_Table_4_QUEST_DESC|I'll let you in on a Mod secret, match Mod sets of two or four to activate bonuses. \n\nFind combinations that compliment your Characters. Mods_Battles_Table_4_QUEST_NAME|Mod Battles Mods_Battles_Table_4_QUEST_REWARDS|Maybe you'll be giving me tips on Mods someday. Mods_Battles_Table_4_TASK_DESC_1|Win 20 Mod Battles Mods_Battles_Table_4_TASK_DESC_2|Complete all stage 4 Mod Battles Mods_Battles_Table_4_TASK_NAME_1|Mod Battle Wins Mods_Battles_Table_4_TASK_NAME_2|Mod Battles Stage 2 Mods_Challenges_2_QUEST_DESC|Mods can vary greatly from stat to stat and slot to slot.\n\nIf you find a 30 speed secondary, Crit Avoidance, or Tier A mod consider yourself lucky. Mods_Challenges_2_QUEST_NAME|Mod Challenge Table Mods_Challenges_2_QUEST_REWARDS|Here are a few rewards, keep an eye out for the Mod Store. Mods_Challenges_2_TASK_DESC_1|Win 5 Mod Battles Mods_Challenges_2_TASK_NAME_1|Mod Battles Mods_Challenges_3_QUEST_DESC|Health Mods are a great way to increase Health quickly on your characters.\n\nMix and Match mod set bonuses! Mods_Challenges_3_QUEST_NAME|Mod Challenges Tab Mods_Challenges_3_QUEST_REWARDS|Mods make a difference on battle outcomes, find the best Mods to win more! Mods_Challenges_3_TASK_DESC_1|Win 3 tier 3 Health Mod Challenges Mods_Challenges_3_TASK_NAME_1|Mod Challenges Mods_Fulcrum_Agent_1_QUEST_DESC|Fulcrum was a codename used by various Rebel operatives.\n\nIf you want to understand them, you'll need to start with studying Ahsoka Tano (Fulcrum)! Mods_Fulcrum_Agent_1_QUEST_NAME|Fulcrum (1 of 4) Mods_Fulcrum_Agent_1_QUEST_REWARDS|Great start! After the Empire came to power, Ahsoka joined Bail Organa's Rebels and adopted the codename Fulcrum, where she provided intel to Rebels. Mods_Fulcrum_Agent_1_REWARD_DESC|"Fulcrum" title quest Mods_Fulcrum_Agent_1_TASK_DESC_1|Get Ahsoka (Fulcrum) to Gear Tier XII Mods_Fulcrum_Agent_1_TASK_DESC_2|Win 100 battles with Ahsoka (Fulcrum) Mods_Fulcrum_Agent_1_TASK_DESC_3|Defeat 1,000 Empire enemies with Ahsoka (Fulcrum) present Mods_Fulcrum_Agent_1_TASK_NAME_1|Codename Fulcrum Mods_Fulcrum_Agent_1_TASK_NAME_2|Intelligence Network Mods_Fulcrum_Agent_1_TASK_NAME_3|Rebel Efforts Mods_Fulcrum_Agent_2_QUEST_DESC|Alright, now we need to contact another Fulcrum--Cassian Andor!\n\nThey say he was part of Rogue One... Mods_Fulcrum_Agent_2_QUEST_NAME|Fulcrum (2 of 4) Mods_Fulcrum_Agent_2_QUEST_REWARDS|Great work! And you probably know this already, but not all Imperial Security Droids are so friendly... Mods_Fulcrum_Agent_2_REWARD_DESC|"Fulcrum" title quest Mods_Fulcrum_Agent_2_TASK_DESC_1|Get Cassian Andor to Gear tier XII Mods_Fulcrum_Agent_2_TASK_DESC_2|Finish off 200 enemies with Cassian Andor Mods_Fulcrum_Agent_2_TASK_DESC_3|Win 5 Territory War attacks with Cassian Andor Mods_Fulcrum_Agent_2_TASK_NAME_1|Codename Fulcrum Mods_Fulcrum_Agent_2_TASK_NAME_2|Rebel Spy Mods_Fulcrum_Agent_2_TASK_NAME_3|Establish Rebel Cells Mods_Fulcrum_Agent_3_QUEST_DESC| Mods_Fulcrum_Agent_3_QUEST_NAME| Mods_Fulcrum_Agent_3_QUEST_REWARDS| Mods_Fulcrum_Agent_3_REWARD_DESC| Mods_Fulcrum_Agent_3_TASK_DESC_1| Mods_Fulcrum_Agent_3_TASK_DESC_2| Mods_Fulcrum_Agent_3_TASK_DESC_3| Mods_Fulcrum_Agent_3_TASK_NAME_1| Mods_Fulcrum_Agent_3_TASK_NAME_2| Mods_Fulcrum_Agent_3_TASK_NAME_3| Mods_Fulcrum_Agent_4_QUEST_DESC| Mods_Fulcrum_Agent_4_QUEST_NAME| Mods_Fulcrum_Agent_4_QUEST_REWARDS| Mods_Fulcrum_Agent_4_REWARD_DESC| Mods_Fulcrum_Agent_4_TASK_DESC_1| Mods_Fulcrum_Agent_4_TASK_DESC_2| Mods_Fulcrum_Agent_4_TASK_DESC_3| Mods_Fulcrum_Agent_4_TASK_NAME_1| Mods_Fulcrum_Agent_4_TASK_NAME_2| Mods_Fulcrum_Agent_4_TASK_NAME_3| Mods_Fulcrum_Agent_5_QUEST_DESC|You can't exactly recruit rebels in the open, not while the Empire is watching.\n\nThat's why Cassian adopted the Fulcrum name while recruiting on Wecacoe. Mods_Fulcrum_Agent_5_QUEST_NAME|Fulcrum (3 of 4) Mods_Fulcrum_Agent_5_QUEST_REWARDS|Cassian's undercover work led him to become a great hero of the Rebellion.\n\nKeep workng like this and you'll follow in his footsteps as FULCRUM! Mods_Fulcrum_Agent_5_REWARD_DESC|"Fulcrum" title quest Mods_Fulcrum_Agent_5_TASK_DESC_1|Win 5 Squad Arena battles with only Rebels Mods_Fulcrum_Agent_5_TASK_DESC_2|Finish off 200 enemies with Ahsoka (Fulcrum) Mods_Fulcrum_Agent_5_TASK_DESC_3|Defeat Hoth Rebel Assault phase 6 Rogue One mission Mods_Fulcrum_Agent_5_TASK_NAME_1|Built on Hope Mods_Fulcrum_Agent_5_TASK_NAME_2|True Identity Mods_Fulcrum_Agent_5_TASK_NAME_3|Infiltrate Mods_Fulcrum_Agent_6_QUEST_DESC|Through history, the fight against tyranny has been waged by brave rebels!\n\nEmploy these rebels and you can earn the Cantina title of FULCRUM! Mods_Fulcrum_Agent_6_QUEST_NAME|Fulcrum (4 of 4) Mods_Fulcrum_Agent_6_QUEST_REWARDS|Congratulations! It's been a long journey, but your security clearance passed and you've earned the top secret title FULCRUM! Mods_Fulcrum_Agent_6_REWARD_DESC|"Fulcrum" title quest Mods_Fulcrum_Agent_6_TASK_DESC_1|Get 5 Rebels characters to Gear tier XII Mods_Fulcrum_Agent_6_TASK_DESC_2|Win 25 Squad Arena battles with only Rebels Mods_Fulcrum_Agent_6_TASK_DESC_3|Win 10 Territory Wars Mods_Fulcrum_Agent_6_TASK_NAME_1|Confuse the Imperials Mods_Fulcrum_Agent_6_TASK_NAME_2|Extract Security Protocols Mods_Fulcrum_Agent_6_TASK_NAME_3|Make 10 Feel Like 100 MSG_EVENT_BASIC_TRAINING_EMPIRE_01_ZETA|Let's look at the Zeta abilities of Darth Vader and Grand Admiral Thrawn. MSG_EVENT_BASIC_TRAINING_EMPIRE_02_ZETA|Grand Admiral Thrawn's Unique ability, [c][F0FF23]EBB AND FLOW[-][/c], interacts with the [c][F0FF23]FRACTURE[-][/c] debuff. MSG_EVENT_BASIC_TRAINING_EMPIRE_03_ZETA|If an Empire ally uses a Special ability while Thrawn is active, the foe that has the [c][F0FF23]FRACTURE[-][/c] debuff will lose Turn Meter. MSG_EVENT_BASIC_TRAINING_EMPIRE_04_ZETA|Meanwhile, the Zeta level of Darth Vader's Leader ability, [c][F0FF23]INSPIRING THROUGH FEAR[-][/c], will reapply Damage Over Time for 2 turns whenever Damage Over Time expires on your enemies. MSG_EVENT_BASIC_TRAINING_EMPIRE_05_ZETA|Continue the fight and observe the power behind Zeta abilities. MSG_EVENT_BASIC_TRAINING_EMPIRE_06_ZETA|This works well with his Unique ability, [c][F0FF23]NO ESCAPE[-][/c], which recovers his Health when a Damage Over Time effect expires on an enemy. Additionally, he is also immune to Turn Meter Reduction. MSG_EVENT_BASIC_TRAINING_EMPIRE_T1_01|You're outnumbered in this fight. But don't worry. MSG_EVENT_BASIC_TRAINING_EMPIRE_T1_02|Darth Vader and Emperor Palpatine can debuff the opposition and escalate their attacks to finish off an enemy. Let me show you. MSG_EVENT_BASIC_TRAINING_EMPIRE_T1_03|Use Emperor Palpatine's [c][F0FF23]POWER OF THE DARK SIDE[-][/c] to attack and Stun your enemies. You'll also grant Offense Up to Darth Vader. MSG_EVENT_BASIC_TRAINING_EMPIRE_T1_04|Now follow up with Darth Vader's [c][F0FF23]FORCE CRUSH[-][/c] to deal more AoE damage and apply debuffs. MSG_EVENT_BASIC_TRAINING_EMPIRE_T1_05|Use [c][F0FF23]LET THE HATE FLOW[-][/c] to give Health Steal Up to Darth Vader. MSG_EVENT_BASIC_TRAINING_EMPIRE_T1_06|Attack with [c][F0FF23]CULLING BLADE[-][/c] which will deal extra damage for each debuff it dispels. MSG_EVENT_BASIC_TRAINING_EMPIRE_T1_07|Even when outnumbered, you overwhelmed your enemies by using a combination of AoE attacks and debuffs, which lead to a huge strike. MSG_EVENT_BASIC_TRAINING_EMPIRE_T1_08|Continue to use Darth Vader and Emperor Palpatine to crush your foes! MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_01|Grand Admiral Thrawn is a formidable ally that provides your team with a variety of combat and support abilities. MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_02|Let's use [c][F0FF23]GRAND ADMIRAL'S COMMAND[-][/c] to exchange Turn Meter with TIE Fighter Pilot and clear both their debuffs. MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_03|Use this opportunity to attack with [c][F0FF23]TIE STRIKE[-][/c] to deal AoE damage and debuff the enemy. MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_04|[c][F0FF23]FRACTURE[-][/c] is a debuff that prevents an enemy from gaining buffs, bonus Attacks, bonus Turn Meter, and prevents them from taking turns for a short while. MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_05|So let's attack with [c][F0FF23]FRACTURE[-][/c] and debuff the target enemy. MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_06|Thanks to Grand Admiral Thrawn's Leader ability, [c][F0FF23]LEGENDARY STRATEGIST[-][/c], all allies can use [c][F0FF23]MANEUVER[-][/c]. MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_07|[c][F0FF23]MANEUVER[-][/c] allows an ally to Dispel all their debuffs and gain Turn Meter. MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_08|Using Grand Admiral Thrawn effectively will strengthen an Empire team with his array of powerful moves. MSG_EVENT_BASIC_TRAINING_EMPIRE_T2_09|Now go and finish the fight! MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_01|Let's see how well a full Empire squad works together against the Rebels. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_02|Use [c][F0FF23]GRAND ADMIRAL'S COMMAND[-][/c] to exchange Turn Meter with Emperor Palpatine. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_03|Attack with [c][F0FF23]POWER OF THE DARK SIDE[-][/c] to deal AoE damage and apply Stun to the enemy team. Your allies will also gain Offense Up. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_04|Strike with [c][F0FF23]FRACTURE[-][/c] to debuff Commander Luke Skywalker. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_05|Use [c][F0FF23]LET THE HATE FLOW[-][/c] to grant Health Steal Up to your party. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_06|Continue the assault with [c][F0FF23]FORCE CRUSH[-][/c] to deal more AoE damage and apply debuffs. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_07|Have Shoretrooper use [c][F0FF23]REGROUP[-][/c] to reapply Taunt and grant Critical Hit Immunity to your team. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_08|Finally, top it off with an AoE attack from [c][F0FF23]TIE STRIKE[-][/c]. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_09|By unifying the abilities of your Empire squad, you managed to overwhelm the Rebels. MSG_EVENT_BASIC_TRAINING_EMPIRE_T3_10|Now the rest is up to you. Good luck! MSG_EVENT_BASIC_TRAINING_FIRSTORDER_01_ZETA|Let's look over the Zeta abilities of units from the First Order. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_02_ZETA|First Order TIE Pilot has a chance to gain Foresight for 2 turns when he loses Advantage, thanks to the Unique ability, [c][F0FF23]KEEN EYE[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_03_ZETA|First Order Stormtrooper can call a random ally to assist and grants them Advantage for 2 turns if they were [c][F0FF23]FIRST ORDER[-][/c] because of the Unique ability [c][F0FF23]RETURN FIRE[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_04_ZETA|Finally, Kylo Ren's Special ability, [c][F0FF23]OUTRAGE[-][/c], recovers Protection equal to the damage he dealt. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_05_ZETA|Continue the fight and win the battle by utilizing the Zeta abilities of your First Order units. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T1_01|[c][F0FF23]ADVANTAGE[-][/c] is a buff that guarantees a Critical Hit on your next attack. Let me show you how to use it. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T1_02|Use First Order Officer's Special ability, [c][F0FF23]MARCHING ORDERS[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T1_03|Now select First Order TIE Pilot to gain 100% Turn Meter, Offense Up, and [c][F0FF23]ADVANTAGE[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T1_04|First Order TIE Pilot now has [c][F0FF23]ADVANTAGE[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T1_05|Use the Special ability, [c][F0FF23]GUN DOWN[-][/c], to attack an enemy! MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T1_06|First Order TIE Pilot dealt a powerful strike and can inflict debuffs with [c][F0FF23]GUN DOWN[-][/c] by utilizing [c][F0FF23]ADVANTAGE[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T1_07|Use Captain Phasma's [c][F0FF23]VICTORY MARCH[-][/c] to grant all your allies [c][F0FF23]ADVANTAGE[-][/c] and gain the upper hand in this fight. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T2_01|I'll show you how to utilize First Order abilities to change the flow of battle. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T2_02|Use First Order Stormtrooper's [c][F0FF23]THE ORDER RELENTLESS[-][/c] to gain buffs and grant Turn Meter to Kylo Ren. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T2_03|Use Kylo Ren's Special ability, [c][F0FF23]LASH OUT[-][/c], to deal damage and grant Turn Meter to First Order Trooper. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T2_04|Now attack with First Order Stormtrooper's Basic ability, [c][F0FF23]HINDERING SHOT[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T2_05|The ebb and flow of battle is always in constant flux. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T2_06|Granting Turn Meter to your allies with First Order Trooper and Kylo Ren is a great step towards achieving victory. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T3_01|Thanks to Captain Phasma's Leader ability, [c][F0FF23]FIRE AT WILL[-][/c], all First Order Allies start the encounter with [c][F0FF23]ADVANTAGE[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T3_02|Start by using First Order Officer's Basic ability, [c][F0FF23]CAPITALIZE[-][/c], to utilize the guaranteed critical hit. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T3_03|Next, use First Order TIE Pilot's Special ability, [c][F0FF23]GUN DOWN[-][/c], to inflict debuffs thanks to having [c][F0FF23]ADVANTAGE[-][/c]. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T3_04|Now use Captain Phasma's [c][F0FF23]FUSILLADE[-][/c] ability to deal critical damage to the enemy team and slow them down. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T3_05|Then have Kylo Ren use [c][F0FF23]LASH OUT[-][/c] to damage all enemies and increase the Turn Meter of First Order allies. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T3_06|Use [c][F0FF23]THE ORDER RELENTLESS[-][/c] to gain buffs and grant Turn Meter to all First Order allies. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T3_07|Always keep [c][F0FF23]ADVANTAGE[-][/c] up on your First Order allies and use Turn Meter gain to change the flow of battle. MSG_EVENT_BASIC_TRAINING_FIRSTORDER_T3_08|Now you're on your own for the rest of the fight. Good luck! MSG_EVENT_BASIC_TRAINING_REBEL_01_ZETA|Let's take a look at the Zeta abilities of your Rebel team. MSG_EVENT_BASIC_TRAINING_REBEL_02_ZETA|R2-D2's Unique ability, [c][F0FF23]COMBAT ANALYSIS[-][/c], allows Light Side allies to dispel their debuffs whenever they score a Critical Hit. MSG_EVENT_BASIC_TRAINING_REBEL_03_ZETA|The Zeta level of Han Solo's Unique, [c][F0FF23]SHOOTS FIRST[-][/c], will have Han attack again if he uses his Basic attack first on his turn. MSG_EVENT_BASIC_TRAINING_REBEL_04_ZETA|The Zeta level for Princess Leia's Unique, [c][F0FF23]AGAINST ALL ODDS[-][/c], allows her to recover Protection and Health. MSG_EVENT_BASIC_TRAINING_REBEL_05_ZETA|Now combine the Zeta abilities of your Rebel squad to win this fight! MSG_EVENT_BASIC_TRAINING_REBEL_T1_01|A good defense leads to a great offense. I'll show you how. MSG_EVENT_BASIC_TRAINING_REBEL_T1_02|Use Obi-Wan Kenobi's ability, [c][F0FF23]DEVOTED PROTECTOR[-][/c], to gain Taunt and provide Defense Up to allies. MSG_EVENT_BASIC_TRAINING_REBEL_T1_03|Now use Princess Leia's [c][F0FF23]REBEL TACTICS[-][/c] to increase her offensive power with Stealth and Critical Damage Up. MSG_EVENT_BASIC_TRAINING_REBEL_T1_04|Thanks to [c][F0FF23]DEVOTED PROTECTOR[-][/c] from Obi-Wan Kenobi, your team received minimal damage. MSG_EVENT_BASIC_TRAINING_REBEL_T1_05|Fire away with Princess Leia's Basic ability, [c][F0FF23]HAIR TRIGGER[-][/c]! MSG_EVENT_BASIC_TRAINING_REBEL_T1_06|Finish this sequence by using Obi-Wan Kenobi's ability, [c][F0FF23]MIND TRICKS[-][/c], to inflict debuffs on the enemy team. MSG_EVENT_BASIC_TRAINING_REBEL_T1_07|By combining the strengths of Princess Leia and Obi-Wan Kenobi, you were able to change the combat in your favor. MSG_EVENT_BASIC_TRAINING_REBEL_T1_08|Continue to utilize the powerful synergy between these two Rebel allies to win this fight! MSG_EVENT_BASIC_TRAINING_REBEL_T2_01|Han Solo can act first at the start of each encounter, thanks to his Unique ability, [c][F0FF23]SHOOTS FIRST[-][/c]. MSG_EVENT_BASIC_TRAINING_REBEL_T2_02|Begin by using [c][F0FF23]QUICK DRAW[-][/c] to Stun the enemy. MSG_EVENT_BASIC_TRAINING_REBEL_T2_03|Use Commander Luke Skywalker's ability, [c][F0FF23]USE THE FORCE[-][/c], to attack and dispel Taunt from Stormtrooper. MSG_EVENT_BASIC_TRAINING_REBEL_T2_04|Enhance Han Solo's next attack by using [c][F0FF23]NEVER TELL ME THE ODDS[-][/c]. MSG_EVENT_BASIC_TRAINING_REBEL_T2_05|Use [c][F0FF23]DEADEYE[-][/c] to deal significant damage and gain Turn Meter. MSG_EVENT_BASIC_TRAINING_REBEL_T2_06|Now you can follow up with another attack by using [c][F0FF23]QUICK DRAW[-][/c]. MSG_EVENT_BASIC_TRAINING_REBEL_T2_07|You've gained a huge lead on this encounter by disrupting the enemy lineup. Now go and finish the fight! MSG_EVENT_BASIC_TRAINING_REBEL_T3_01|R2-D2 can become a phenomenal ally in battle when used effectively. MSG_EVENT_BASIC_TRAINING_REBEL_T3_02|Start by using the Special ability, [c][F0FF23]SMOKE SCREEN[-][/c]. MSG_EVENT_BASIC_TRAINING_REBEL_T3_03|Now select Obi-Wan Kenobi to gain Foresight and Advantage. MSG_EVENT_BASIC_TRAINING_REBEL_T3_04|Meanwhile, all other allies received Stealth, which will greatly benefit Princess Leia. MSG_EVENT_BASIC_TRAINING_REBEL_T3_05|Using [c][F0FF23]REBEL TACTICS[-][/c] will now provide her with Offense Up, Foresight, and double Turn Meter gain. MSG_EVENT_BASIC_TRAINING_REBEL_T3_06|With such minimal setup, she can use [c][F0FF23]Hair Trigger[-][/c] at maximum potential right away. MSG_EVENT_BASIC_TRAINING_REBEL_T3_07|Using [c][F0FF23]DEVOTED PROTECTOR[-][/c] will work really well with Foresight and Advantage from earlier. MSG_EVENT_BASIC_TRAINING_REBEL_T3_08|R2-D2 is not without attacking abilities. MSG_EVENT_BASIC_TRAINING_REBEL_T3_09|Use [c][F0FF23]IMPROVISE[-][/c] to deal damage and apply the Burning debuff. MSG_EVENT_BASIC_TRAINING_REBEL_T3_10|With the effective use of R2-D2, you're well on your way to winning this fight! MSG_EVENT_BASIC_TRAINING_REBEL_T4_01|Let's use the lessons of your basic training and combine the abilities of the Rebel squad. MSG_EVENT_BASIC_TRAINING_REBEL_T4_02|Start by using [c][F0FF23]QUICK DRAW[-][/c] to Stun the enemy. MSG_EVENT_BASIC_TRAINING_REBEL_T4_03|Now use [c][F0FF23]SMOKE SCREEN[-][/c] and select Obi-Wan Kenobi. MSG_EVENT_BASIC_TRAINING_REBEL_T4_04|Enhance the attack of your allies with [c][F0FF23]NEVER TELL ME THE ODDS[-][/c]. MSG_EVENT_BASIC_TRAINING_REBEL_T4_05|Boost Princess Leia's offensive capabilities further with [c][F0FF23]REBEL TACTICS[-][/c]. MSG_EVENT_BASIC_TRAINING_REBEL_T4_06|Attack the enemy with [c][F0FF23]HAIR TRIGGER[-][/c] to deal some damage. MSG_EVENT_BASIC_TRAINING_REBEL_T4_07|Then strike with [c][F0FF23]USE THE FORCE[-][/c] and dispel Taunt from Stormtrooper. MSG_EVENT_BASIC_TRAINING_REBEL_T4_08|Use [c][F0FF23]DEADEYE[-][/c] to deal significant damage and gain Turn Meter. MSG_EVENT_BASIC_TRAINING_REBEL_T4_09|Follow up the next attack with [c][F0FF23]QUICK DRAW[-][/c]. MSG_EVENT_BASIC_TRAINING_REBEL_T4_10|Damage the enemy team with [c][F0FF23]IMPROVISE[-][/c] and apply the Burning debuff. MSG_EVENT_BASIC_TRAINING_REBEL_T4_11|Finally, protect your squad by using Obi-wan Kenobi's [c][F0FF23]DEVOTED PROTECTOR[-][/c]. MSG_EVENT_BASIC_TRAINING_REBEL_T4_12|The Rebel team is a formidable squad that combines offense, defense, supportive abilities, and disruptive attacks. MSG_EVENT_BASIC_TRAINING_REBEL_T4_13|Now use these abilities together to ensure your victory in this battle! MSG_EVENT_BASIC_TRAINING_RESISTANCE_01|Enemies suffering from the [c][F0FF23]EXPOSE[-][/c] debuff will take additional damage when they are attacked. Let me show you how to use it. MSG_EVENT_BASIC_TRAINING_RESISTANCE_01_T2|Let's utilize the buffs that BB-8, Finn and Poe can grant to your team. Then we'll strike and debuff your opponents. MSG_EVENT_BASIC_TRAINING_RESISTANCE_01_T3|Let's see what Zeta ability upgrades do for the Resistance faction. MSG_EVENT_BASIC_TRAINING_RESISTANCE_01_T4|Let's combine the abilities of your [c][F0FF23]RESISTANCE[-][/c] team to defeat the enemy. MSG_EVENT_BASIC_TRAINING_RESISTANCE_02|Start by using Rey's Special ability, [c][F0FF23]LEVERAGE[-][/c], to deal damage and gain Foresight. MSG_EVENT_BASIC_TRAINING_RESISTANCE_02_T2|Use [c][F0FF23]COVERT DATA TRANSFER[-][/c] to apply [c][F0FF23]SECRET INTEL[-][/c] to both BB-8 and a random ally to increase their Potency. MSG_EVENT_BASIC_TRAINING_RESISTANCE_02_T3|BB-8's [c][F0FF23]ROLL WITH THE PUNCHES[-][/c] Unique ability Zeta calls a Resistance ally to assist when he attacks out of turn. MSG_EVENT_BASIC_TRAINING_RESISTANCE_02_T4|Use [c][F0FF23]COVERT DATA TRANSFER[-][/c] to apply [c][F0FF23]SECRET INTEL[-][/c] to both BB-8 and a random ally to increase their Potency. MSG_EVENT_BASIC_TRAINING_RESISTANCE_03|Now have Resistance Trooper use [c][F0FF23]FLUSH OUT[-][/c] to deal damage and apply [c][F0FF23]EXPOSE[-][/c]. MSG_EVENT_BASIC_TRAINING_RESISTANCE_03_T2|Use Finn's [c][F0FF23]HOLD THE LINE[-][/c] to gain Advantage and Defense Up, as well as gain Heal Over Time for both himself and Poe. MSG_EVENT_BASIC_TRAINING_RESISTANCE_03_T3|Rey's [c][F0FF23]FOCUSED STRIKES[-][/c] Unique ability Zeta lets her inflict [c][F0FF23]DAZE[-][/c] when she uses a Special ability. MSG_EVENT_BASIC_TRAINING_RESISTANCE_03_T4|Deal damage with [c][F0FF23]LEVERAGE[-][/c] and buff Rey. MSG_EVENT_BASIC_TRAINING_RESISTANCE_04|Next, have Rey use [c][F0FF23]FLURRY OF BLOWS[-][/c] to deal significant damage. MSG_EVENT_BASIC_TRAINING_RESISTANCE_04_T2|Use [c][F0FF23]RESISTANCE BRAVADO[-][/c] to gain Taunt and apply [c][F0FF23]EXPOSE[-][/c] to your enemies. MSG_EVENT_BASIC_TRAINING_RESISTANCE_04_T3|Finn's Leader ability Zeta allows Resistance allies to take turns sooner and use Special abilties more often when damaging enemies with [c][F0FF23]EXPOSE[-][/c]. MSG_EVENT_BASIC_TRAINING_RESISTANCE_04_T4|Use [c][F0FF23]RESISTANCE BRAVADO[-][/c] to gain Taunt and apply [c][F0FF23]EXPOSE[-][/c] to your enemies. MSG_EVENT_BASIC_TRAINING_RESISTANCE_05|[c][F0FF23]EXPOSE[-][/c] expires once an enemy receives a hit. So it's important to reapply the debuff as much as possible. MSG_EVENT_BASIC_TRAINING_RESISTANCE_05_T2|Now attack with BB-8's [c][F0FF23]ARC WELDER[-][/c] to deal damage and inflict Tenacity Down. MSG_EVENT_BASIC_TRAINING_RESISTANCE_05_T3|Taking the time to upgrade your abilities to the Zeta tier will increase your team's effectiveness. Now test their Zeta abilities out in this training battle. MSG_EVENT_BASIC_TRAINING_RESISTANCE_05_T4|Attack with [c][F0FF23]OPPORTUNE STRIKE[-][/c] to deal damage and dispel the enemy's buff. MSG_EVENT_BASIC_TRAINING_RESISTANCE_06|Have Poe use [c][F0FF23]RESISTANCE BRAVADO[-][/c] to gain Taunt and apply [c][F0FF23]EXPOSE[-][/c] to the enemy team. MSG_EVENT_BASIC_TRAINING_RESISTANCE_06_T2|Use [c][F0FF23]CHALLENGING SHOT[-][/c] to deal damage with a chance to apply Offense Down. MSG_EVENT_BASIC_TRAINING_RESISTANCE_06_T4|Use Finn's [c][F0FF23]HOLD THE LINE[-][/c] to gain Advantage and Defense Up, as well as gain Heal Over Time for both himself and Poe. MSG_EVENT_BASIC_TRAINING_RESISTANCE_07|Finally, use [c][F0FF23]OPPORTUNE STRIKE[-][/c] to deal damage and dispel the enemy's buff. MSG_EVENT_BASIC_TRAINING_RESISTANCE_07_T2|Then strike with [c][F0FF23]TAKEDOWN[-][/c] to damage the enemy and apply Expose, with a chance to Stun. MSG_EVENT_BASIC_TRAINING_RESISTANCE_07_T4|Damage the enemy with [c][F0FF23]ARC WELDER[-][/c] and inflict Tenacity Down. MSG_EVENT_BASIC_TRAINING_RESISTANCE_08|Continue the fight by reapplying [c][F0FF23]EXPOSE[-][/c] and attacking them for extra damage. This will be the key to win this encounter. MSG_EVENT_BASIC_TRAINING_RESISTANCE_08_T2|Keep utilizing buffs to strengthen your [c][F0FF23]RESISTANCE[-][/c] team and attack to inflict debuffs on the enemy side. MSG_EVENT_BASIC_TRAINING_RESISTANCE_08_T4|Finally, use [c][F0FF23]FLURRY OF BLOWS[-][/c] to deal significant damage. MSG_EVENT_BASIC_TRAINING_RESISTANCE_09_T4|Continue to utilize the abilities of your [c][F0FF23]RESISTANCE[-][/c] team to win this fight! NEWSLETTER_BASIC_TRAINING_EVENT_DESC|Star Wars: Galaxy of Heroes is proud to introduce an event designed for new players – Basic Training!\n\nWhen the Events Table unlocks at Level 21, players will be introduced to a new series of events titled, "Basic Training". Basic Training gives new players an opportunity to experience high-end squads with advanced faction synergy.\n\nBasic Training gives new players a chance to see some of the most powerful characters in the game and learn how to use them efficiently and effectively! Additionally, players will begin to understand which characters they want to use, and invest in, over the course of the late-game.\n\nInitially, we will be launching with Empire, Rebel, First Order, and Resistance Basic Training events, with an eye towards releasing more in the future. Players will earn shards for the faction in the Basic Training event they play, along with experience, and other rewards.\n\nThere will be a day in between each Basic Training Event until level 64, when the series will end.\n\nBe on the lookout for future Basic Training events! NEWSLETTER_BASIC_TRAINING_EVENT_TITLE|Basic Training Event Series OnboardingMovieView_ThirdTextBox_V2|Here are two data cards to get started. Each one has a character on them.\n\n[f0ff23][TAP TO CONTINUE][-] PACK_ODDS_BUTTON|[u]Odds Disclosure[/u] PLAYER_MUTE_DIALOGUE_MESSAGE|Only report players that are violating the terms of service. Do you want to mute this player or both mute and report? PLAYER_MUTE_DIALOGUE_MUTE_BUTTON|MUTE PLAYER_MUTE_DIALOGUE_REPORT_BUTTON|MUTE AND REPORT PLAYER_MUTE_DIALOGUE_TITLE|MUTE OR REPORT? PLAYER_PROFILE_ARENA_TAB|ARENA PLAYER_PROFILE_FLEET_ARENA_LOCKED_OTHERS|This player hasn't unlocked Fleet Arena PLAYER_PROFILE_FLEET_ARENA_LOCKED_SELF|Fleet Arena unlocks at level {0} PLAYER_PROFILE_SQUAD_ARENA_LOCKED_OTHERS|This player hasn't unlocked Squad Arena PLAYER_PROFILE_SQUAD_ARENA_LOCKED_SELF|Squad Arena unlocks at level {0} PLAYER_PROFILE_STATS_TAB|STATS PLAYER_PROFILE_TITLES_EARNED_LABEL|Select a title to accompany your player name: PLAYER_PROFILE_TITLES_NONE_EARNED_LABEL|No Earned Titles PLAYER_PROFILE_TITLES_TAB|TITLES PLAYER_PROFILE_VIEW_MESSAGE_BUTTON|MESSAGE PLAYER_PROFILE_VIEW_MUTE_REPORT|MUTE/REPORT PLAYER_PROFILE_VIEW_RANK_FORMAT|#{0} PLAYER_PROFILES_TITLES_EARNED_LABEL|Select a title to accompany your player name: PLAYER_TITLE_HIGHLIGHT_FORMATTER|[23C8F5]{0}[-] PlayerProfileView_Invite|INVITE PlayerProfileView_InviteMessage|What type of invite? PlayerProfileView_InviteTitle|INVITE PLAYER? PlayerProfileView_Mute|MUTE PlayerProfileView_Unmute|UNMUTE PLAYERTITLE_501STLEGION_DESC|Crush the insolent Rebels on Hoth to earn this title! PLAYERTITLE_501STLEGION_NAME|Vader's Fist PLAYERTITLE_501STLEGION_SHORT_DESC|Earn 48 Stars in Hoth Imperial Retaliation! PLAYERTITLE_BOUNTYHUNTER_DESC|Hunt your quarry to capture this title! PLAYERTITLE_BOUNTYHUNTER_NAME|Bounty Hunter PLAYERTITLE_BOUNTYHUNTER_SHORT_DESC|Complete all "Bounty Hunter" Prestigious Quests PLAYERTITLE_DARKSIDEHISTORIAN_DESC|Beat Emperor's Demise Mythic Tier III to earn this title! PLAYERTITLE_DARKSIDEHISTORIAN_NAME|Dark Side Historian PLAYERTITLE_DARKSIDEHISTORIAN_SHORT_DESC|Beat Emperor's Demise Mythic Tier III! PLAYERTITLE_FULCRUMAGENT_DESC|Go undercover to capture this title! PLAYERTITLE_FULCRUMAGENT_NAME|Fulcrum PLAYERTITLE_FULCRUMAGENT_SHORT_DESC|Complete all "Fulcrum" Prestigious Quests PLAYERTITLE_GENERAL_DESC|Lead a flawless Territory War to earn this title! PLAYERTITLE_GENERAL_NAME|General PLAYERTITLE_GENERAL_SHORT_DESC|Win a Territory War by defeating all enemy territories! PLAYERTITLE_JEDIKNIGHT_DESC|Earn the rank of Jedi Knight! PLAYERTITLE_JEDIKNIGHT_NAME|Jedi Knight PLAYERTITLE_JEDIKNIGHT_SHORT_DESC|Complete all "Jedi Knight" Prestigious Quests PLAYERTITLE_JEDIMASTER_DESC|Master the Force to earn the rank of Jedi Master! PLAYERTITLE_JEDIMASTER_NAME|Jedi Master PLAYERTITLE_JEDIMASTER_SHORT_DESC|Complete all "Jedi Master" Prestigious Quests PLAYERTITLE_RANCORWRANGLER_DESC|Wrangle the Rancor to earn this title! PLAYERTITLE_RANCORWRANGLER_NAME|Rancor Wrangler PLAYERTITLE_RANCORWRANGLER_SHORT_DESC|Wrangle the Rancor to earn this title! PLAYERTITLE_REBELSCUM_DESC|Beat back the Empire on Hoth to earn this title! PLAYERTITLE_REBELSCUM_NAME|Rebel Scum PLAYERTITLE_REBELSCUM_SHORT_DESC|Earn 45 Stars in Hoth Imperial Invasion! PLAYERTITLE_SHIPCAPTAIN_DESC|Lead fleet arena victories to earn this title! PLAYERTITLE_SHIPCAPTAIN_NAME|Ship Captain PLAYERTITLE_SHIPCAPTAIN_SHORT_DESC|Defeat 2500 Opponents in Fleet Arena PLAYERTITLE_SITHAGENT_DESC|Recruit Sith to earn your Sith Agent rank! PLAYERTITLE_SITHAGENT_NAME|Sith Agent PLAYERTITLE_SITHAGENT_SHORT_DESC|Complete all "Sith Agent" Prestigious Quests PLAYERTITLE_SITHMASTER_DESC|Train Sith to earn the title of Sith Master! PLAYERTITLE_SITHMASTER_NAME|Sith Master PLAYERTITLE_SITHMASTER_SHORT_DESC|Complete all "Sith Master" Prestigious Quests PLAYERTITLE_SITHSMITER_DESC|Smite these ancient Sith to earn this title! PLAYERTITLE_SITHSMITER_NAME|Sith Smiter PLAYERTITLE_SITHSMITER_SHORT_DESC|Earn Rank 1 in The Sith Triumvirate Heroic! PLAYERTITLE_SQUADCAPTAIN_DESC|Lead squad arena victories to earn this title! PLAYERTITLE_SQUADCAPTAIN_NAME|Squad Captain PLAYERTITLE_SQUADCAPTAIN_SHORT_DESC|Defeat 2500 Opponents in the Arena PLAYERTITLE_TANKTAMER_DESC|Take down the AAT to earn this title! PLAYERTITLE_TANKTAMER_NAME|Tank Tamer PLAYERTITLE_TANKTAMER_SHORT_DESC|Earn Rank 1 in Tank Takedown Heroic! PRESTIGIOUS_QUEST_FEATURE_LEVEL_NOT_MET_MESSAGE|You must reach player level 85 to activate prestigious quests! PRESTIGIOUS_QUEST_FEATURE_LEVEL_NOT_MET_TITLE|LEVEL NOT REACHED PRESTIGIOUS_QUEST_UNMET_REQUIREMENTS_MESSAGE|You have not completed the prerequisite challenges for this prestigious quest. PRESTIGIOUS_QUEST_UNMET_REQUIREMENTS_TITLE|REQUIREMENTS NOT MET PRESTIGIOUS_QUESTS_VIEW_TITLE_BUTTON|VIEW TITLES Protocol_Activate_Ewok_Scout_QUEST_DESC|I guess I'll have to teach you everything...\n\nActivate your Ewok Scout now and train them so you can grow your Light Side roster! Protocol_Activate_Ewok_Scout_QUEST_NAME|Activation Protocol: Pt. 1 of 2 Protocol_Activate_Ewok_Scout_QUEST_REWARDS|Unlocking characters is easy once you have their Character Shards. Protocol_Activate_Ewok_Scout_TASK_DESC_1|Activate Ewok Scout Protocol_Activate_Ewok_Scout_TASK_DESC_2|Train a character up 1 level Protocol_Activate_Ewok_Scout_TASK_NAME_1|Activation Protocol_Activate_Ewok_Scout_TASK_NAME_2|Train Protocol_Activate_Royal_Guard_QUEST_DESC|You again...\n\nI thought you knew how this works by now. Activate Royal Guard to unlock a Dark Side character. Protocol_Activate_Royal_Guard_QUEST_NAME|Promotion Protocol Protocol_Activate_Royal_Guard_QUEST_REWARDS|My master, Fey Zara will not be pleased if I am not training players properly.\n\nYou better remember how to activate characters, or I'll be sandcrawler-scrap! Protocol_Activate_Royal_Guard_TASK_DESC_1|Activate Royal Guard Protocol_Activate_Royal_Guard_TASK_DESC_2|Train a character up 1 level Protocol_Activate_Royal_Guard_TASK_NAME_1|Promotion Protocol_Activate_Royal_Guard_TASK_NAME_2|Train Protocol_Cantina_Shipments_QUEST_DESC|The best way to unlock a new character quickly is to buy its shards every day from one of the stores.\n\nTry making a purchase in the Cantina Battles Store using currency earned by doing Cantina Battles. Protocol_Cantina_Shipments_QUEST_NAME|Shipment Protocol Protocol_Cantina_Shipments_QUEST_REWARDS|My advice is to focus on one character a time. Protocol_Cantina_Shipments_TASK_DESC_1|Spend 400 Cantina Battles Tokens Protocol_Cantina_Shipments_TASK_NAME_1|Cantina Shipments Protocol_Claim_Daily_Login_QUEST_DESC|You're here... Pity. I don't actually like you./n/nWell, come back every day to collect a Daily Login Reward. Or don't! Protocol_Claim_Daily_Login_QUEST_NAME|A Hutt's Welcome Protocol_Claim_Daily_Login_QUEST_REWARDS|So you got a login reward, big deal.\n\nI've logged in every day this month, that's how I got the most rewards. Protocol_Claim_Daily_Login_TASK_DESC_1|Claim a Daily Login reward Protocol_Claim_Daily_Login_TASK_NAME_1|Holotable Regular Protocol_Complete_Daily_Activities_3_QUEST_DESC|Completing Daily Activities should be in your programming by now.\n\nWe could always wipe your data. Protocol_Complete_Daily_Activities_3_QUEST_NAME|Daily Protocol Protocol_Complete_Daily_Activities_3_QUEST_REWARDS|If you think that is too easy, try a Galactic War. Protocol_Complete_Daily_Activities_3_TASK_DESC_1|Complete All Daily Activities Protocol_Complete_Daily_Activities_3_TASK_NAME_1|Daily Activities Protocol_Complete_Daily_Activities_4_QUEST_DESC|I swear, these Cantina players get more bold every battle.\n\nYou don't have any hope of keeping up. Protocol_Complete_Daily_Activities_4_QUEST_NAME|Daily Protocol Protocol_Complete_Daily_Activities_4_QUEST_REWARDS|You just got a ton of experience by completing your Daily Activities, I don't see why you would care about my vocal processors calling you hopeless. Protocol_Complete_Daily_Activities_4_TASK_DESC_1|Complete All Daily Activities Protocol_Complete_Daily_Activities_4_TASK_NAME_1|Daily Activities Protocol_Complete_Daily_Activities_5_QUEST_DESC|My chassis is sparking!\n\nI have sprung an electrical leak and require your assistance, but Fey says you have to do your daily activities first. Help! Protocol_Complete_Daily_Activities_5_QUEST_NAME|Daily Protocol Protocol_Complete_Daily_Activities_5_QUEST_REWARDS|It's a good thing you're getting faster at those -- I might have melted. Protocol_Complete_Daily_Activities_5_TASK_DESC_1|Complete All Daily Activities Protocol_Complete_Daily_Activities_5_TASK_NAME_1|Daily Activities Protocol_Complete_Daily_Activities_6_QUEST_DESC|Complete Daily Activities and collect those rewards.\n\nOne of these days your Daily Activities will shift parameters, but not yet. Protocol_Complete_Daily_Activities_6_QUEST_NAME|Daily Protocol Protocol_Complete_Daily_Activities_6_QUEST_REWARDS|Daily Activities are like your daily maintenance. Protocol_Complete_Daily_Activities_6_TASK_DESC_1|Complete All Daily Activities Protocol_Complete_Daily_Activities_6_TASK_NAME_1|Daily Activities Protocol_Complete_Daily_Activities_7_QUEST_DESC|Daily... Activities... Activities... Activities.\n\nProcessors... overloaded... ... ... on-on... your... own-own... Protocol_Complete_Daily_Activities_7_QUEST_NAME|Daily Protocol Protocol_Complete_Daily_Activities_7_QUEST_REWARDS|... Loading ... Eh Hmm... Do you mind? Protocol_Complete_Daily_Activities_7_TASK_DESC_1|Complete All Daily Activities Protocol_Complete_Daily_Activities_7_TASK_NAME_1|Daily Activities Protocol_Complete_Daily_Activities_QUEST_DESC|I swear, these Cantina players get more bold every battle.\n\nYou don't have any hope ... hope hope hope ... of keeping up. Protocol_Complete_Daily_Activities_QUEST_NAME|Daily Activities Protocol_Complete_Daily_Activities_QUEST_REWARDS|I'm just assigned to you, I don't see why you would care about my vocal processors. Protocol_Complete_Daily_Activities_TASK_DESC_1|Complete All Daily Activities Protocol_Complete_Daily_Activities_TASK_NAME_1|Daily Activities Protocol_Daily_Activities_2_QUEST_DESC|Complete Daily Activities for rewards.\n\nI want to make sure you're worth my time, so you better prove yousrelf. Protocol_Daily_Activities_2_QUEST_NAME|Daily Protocol Protocol_Daily_Activities_2_QUEST_REWARDS|Daily Activities are a good source for bonus XP. Protocol_Daily_Activities_2_TASK_DESC_1|Complete all Daily Activities in a single day Protocol_Daily_Activities_2_TASK_NAME_1|Daily Activities Protocol_Daily_Activities_QUEST_DESC|... work-work... nice work... What? Why are you staring? I do say! You don't have time for this!\n\nYou'll have to finish those Daily Activities if you want to impress anyone around here! Protocol_Daily_Activities_QUEST_NAME|Daily Protocol Protocol_Daily_Activities_QUEST_REWARDS|You may be of some use yet.\n\nCompleting your dailies every day is the fastest way to level up. Protocol_Daily_Activities_TASK_DESC_1|Complete All Daily Activities Protocol_Daily_Activities_TASK_NAME_1|Daily Activities Protocol_Daily_Login_QUEST_DESC|Login daily for rewards and energy.\n\nMy power cells are depleted... powering down to recharge. Protocol_Daily_Login_QUEST_NAME|Daily Login Protocol Protocol_Daily_Login_QUEST_REWARDS|Power cells fully recharged. Protocol_Daily_Login_TASK_DESC_1|Login 2 Days Protocol_Daily_Login_TASK_NAME_1|Daily Login PROTOCOL_DROID_NAME|Protocol Droid Protocol_Equip_Gear_QUEST_DESC|Let's see if you can figure out the difference between a Chiewab Hypo Syringe and a Loronar Power Cell.\n\nEquip some more gear, if you can figure it out! Protocol_Equip_Gear_QUEST_NAME|Gear Protocol Protocol_Equip_Gear_QUEST_REWARDS|Not bad. At least you didn't install a droid caller using bacta gel like the last player! Protocol_Equip_Gear_TASK_DESC_1|Equip Gear 6 times Protocol_Equip_Gear_TASK_NAME_1|Equip Gear Protocol_Galactic_War_Store_QUEST_DESC|Oh! Don’t sneak up on me like that! Protocol_Galactic_War_Store_QUEST_NAME|Galactic War Store Protocol_Galactic_War_Store_QUEST_REWARDS|My name is... Oh, it's you. Protocol_Galactic_War_Store_TASK_DESC_1|Spend 400 Galactic War Tokens Protocol_Galactic_War_Store_TASK_NAME_1|War Store Protocol_Gear_1_QUEST_DESC|I thought you would give up by now.\n\n If you're up to it, try to equip some Gear to a character. Should be simple enough, even for you. Protocol_Gear_1_QUEST_NAME|Gear Protocol Protocol_Gear_1_QUEST_REWARDS|I guess I'll have to give you a more challenging quest. Let's see: defeat a Rancor, conquer Hoth... ha! You're not ready for those yet. Protocol_Gear_1_TASK_DESC_1|Equip Gear once Protocol_Gear_1_TASK_NAME_1|Equip Gear Protocol_Guild_Event_Store_QUEST_DESC|Spend Guild Event tokens to acquire great Gear and Character shards.\n\nGuild events rotate periodically. Protocol_Guild_Event_Store_QUEST_NAME|Guild Event Tokens Protocol_Guild_Event_Store_QUEST_REWARDS|If you ever need a good protocol droid in your Guild you know where to find me. Protocol_Guild_Event_Store_TASK_DESC_1|Spend 800 Guild Event Tokens Protocol_Guild_Event_Store_TASK_NAME_1|Guild Events Store Protocol_Guild_Store_2_QUEST_DESC|Spend Guild Tokens on Gear and Character Shards.\n\nI was in a Guild of Droids once, they should have made me leader... Protocol_Guild_Store_2_QUEST_NAME|Guild Store Shipments Protocol_Guild_Store_2_QUEST_REWARDS|Well at least I get to boss you around... Protocol_Guild_Store_2_TASK_DESC_1|Spend 400 Guild Tokens in the Guild Store Protocol_Guild_Store_2_TASK_NAME_1|Guild Store Protocol_Guild_Store_3_QUEST_DESC|It’s quite possible your success is entirely due to my guidance. Protocol_Guild_Store_3_QUEST_NAME|Need before Greed Protocol_Guild_Store_3_QUEST_REWARDS|If Guild Tokens could talk, all mine would say are "Goodbye!" But in binary for extra flair. Protocol_Guild_Store_3_TASK_DESC_1|Spend 400 Guild Tokens Protocol_Guild_Store_3_TASK_NAME_1|Guild Store Protocol_Guild_Store_QUEST_DESC|Head to the Guild Store for useful Gear and character shards, some of which is only easily found there.\n\nDo Guild activities and Raids to earn more Guild Store Tokens. Protocol_Guild_Store_QUEST_NAME|Guild Store Protocol_Guild_Store_QUEST_REWARDS|Where's that drinks Droid? It's always causing trouble! Protocol_Guild_Store_TASK_DESC_1|Spend 400 Guild Tokens to purchase a Guild Store item Protocol_Guild_Store_TASK_NAME_1|Guild Store Protocol_Jedi_Knight_1_QUEST_DESC|Oh, delightful -- you seek the Cantina title of JEDI KNIGHT! Fey will be most pleased.\n\nComplete these tasks to begin your journey. Protocol_Jedi_Knight_1_QUEST_NAME|Jedi Knight (1 of 4) Protocol_Jedi_Knight_1_QUEST_REWARDS|My word, your lightsaber skills with your Jedi are most impressive!\n\nKeep going and I'm sure you'll make JEDI KNIGHT! Protocol_Jedi_Knight_1_REWARD_DESC|"Jedi Knight" title quest Protocol_Jedi_Knight_1_TASK_DESC_1|Win 200 battles with 5 Jedi Protocol_Jedi_Knight_1_TASK_DESC_2|Have 5 Jedi at 7 Stars Protocol_Jedi_Knight_1_TASK_DESC_3|Have Jedi Consular's Starfighter at 7 Stars Protocol_Jedi_Knight_1_TASK_NAME_1|Peacekeepers Protocol_Jedi_Knight_1_TASK_NAME_2|Grow the Jedi Order Protocol_Jedi_Knight_1_TASK_NAME_3|Ships Protocol_Jedi_Knight_2_QUEST_DESC|Rumors had it that a JEDI KNIGHT was invincible. I'm not so sure: all the reason to ensure two of the most famed Jedi are fully powered-up on the Holotable! Protocol_Jedi_Knight_2_QUEST_NAME|Jedi Knight (2 of 4) Protocol_Jedi_Knight_2_QUEST_REWARDS|Jedi Knight Anakin is indeed looking fearsome!\n\nI'm not sure I'd want to provoke him... Protocol_Jedi_Knight_2_REWARD_DESC|"Jedi Knight" title quest Protocol_Jedi_Knight_2_TASK_DESC_1|Win 10 Squad Arena battles with Jedi Protocol_Jedi_Knight_2_TASK_DESC_2|Get Jedi Knight Anakin to Gear tier XII Protocol_Jedi_Knight_2_TASK_DESC_3|Get General Kenobi to Gear tier XII Protocol_Jedi_Knight_2_TASK_NAME_1|Squad Arena Protocol_Jedi_Knight_2_TASK_NAME_2|No One Can Kill a Jedi Protocol_Jedi_Knight_2_TASK_NAME_3|High Ground Protocol_Jedi_Knight_3_QUEST_DESC|Goodness me, thankfully Jedi mind tricks don't work on droids! Though I have never met a Jedi.\n\nContinue the JEDI KNIGHT path and face the Separatists! Protocol_Jedi_Knight_3_QUEST_NAME|Jedi Knight (3 of 4) Protocol_Jedi_Knight_3_QUEST_REWARDS|It's no Jedi mind trick how well you're progressing! Great work, keep going.\n\nJust one more quest to earn the JEDI KNIGHT title! Protocol_Jedi_Knight_3_REWARD_DESC|"Jedi Knight" title quest Protocol_Jedi_Knight_3_TASK_DESC_1|Get Old Ben Kenobi to Gear tier XII Protocol_Jedi_Knight_3_TASK_DESC_2|Win Light Hard 9-D with 5 Jedi Protocol_Jedi_Knight_3_TASK_DESC_3|Earn 30 Stars in Territory Battles Protocol_Jedi_Knight_3_TASK_NAME_1|Jedi Mind Trick Protocol_Jedi_Knight_3_TASK_NAME_2|Separatist Showdown Protocol_Jedi_Knight_3_TASK_NAME_3|Territory Battles Protocol_Jedi_Knight_4_QUEST_DESC|Oh, how exciting! This is it! Complete these Jedi acrobatics to earn the Cantina title JEDI KNIGHT! You're so close! Protocol_Jedi_Knight_4_QUEST_NAME|Jedi Knight (4 of 4) Protocol_Jedi_Knight_4_QUEST_REWARDS|My word, Fey will be so pleased! Congratulations!\n\nYou earned the title Jedi Knight! Now keep going to earn the title JEDI MASTER! Protocol_Jedi_Knight_4_REWARD_DESC|"Jedi Knight" title quest Protocol_Jedi_Knight_4_TASK_DESC_1|Get 10 Jedi characters to Gear tier XI Protocol_Jedi_Knight_4_TASK_DESC_2|Earn Rank 10 or better 5 times in Heroic AAT Protocol_Jedi_Knight_4_TASK_DESC_3|Win 4 Territory Wars Protocol_Jedi_Knight_4_TASK_NAME_1|Jedi Training Protocol_Jedi_Knight_4_TASK_NAME_2|Top 10 Heroic AAT Protocol_Jedi_Knight_4_TASK_NAME_3|Aggressive Negotiations Protocol_Jedi_Master_1_QUEST_DESC|Greetings, Jedi Knight! Your next task is to earn the title JEDI MASTER!\n\nYou'll need geared-up Jedi to pack a powerful punch to the AAT... Protocol_Jedi_Master_1_QUEST_NAME|Jedi Master (1 of 4) Protocol_Jedi_Master_1_QUEST_REWARDS|That AAT looks sad now that you've turned it into scrap.\n\nBut you're one step closer to becoming a JEDI MASTER! Protocol_Jedi_Master_1_REWARD_DESC|"Jedi Master" title quest Protocol_Jedi_Master_1_TASK_DESC_1|Earn Rank 3 or better 3 times in Heroic AAT Protocol_Jedi_Master_1_TASK_DESC_2|Get 5 Jedi to Gear Tier XII Protocol_Jedi_Master_1_TASK_DESC_3|Have Ahsoka Tano's Jedi Starfighter at 7 Stars Protocol_Jedi_Master_1_TASK_NAME_1|Top 3 Heroic AAT Protocol_Jedi_Master_1_TASK_NAME_2|Grow the Jedi Order Protocol_Jedi_Master_1_TASK_NAME_3|Jedi Ships Protocol_Jedi_Master_2_QUEST_DESC|Qui-Gon Jinn was a revered JEDI MASTER. You'll have to defeat many Separatists to progress, just as he did.\n\nTrust your Jedi instincts! Protocol_Jedi_Master_2_QUEST_NAME|Jedi Master (2 of 4) Protocol_Jedi_Master_2_QUEST_REWARDS|Qui-Gon Jinn is cleaning up the Separatist forces.\n\nHe doesn't even need his Padawan! My, you're halfway to becoming a JEDI MASTER! Protocol_Jedi_Master_2_REWARD_DESC|"Jedi Master" title quest Protocol_Jedi_Master_2_TASK_DESC_1|Win 20 Squad Arena battles with Qui-Gon Jinn Protocol_Jedi_Master_2_TASK_DESC_2|Get Qui-Gon Jinn to Gear XII Protocol_Jedi_Master_2_TASK_DESC_3|Defeat 200 Separatist enemies Protocol_Jedi_Master_2_TASK_NAME_1|Squad Arena Protocol_Jedi_Master_2_TASK_NAME_2|Master Qui-Gon Protocol_Jedi_Master_2_TASK_NAME_3|Separatist Forces Protocol_Jedi_Master_3_QUEST_DESC|Only a JEDI MASTER can face General Grievous. You must face him with a full squad of Jedi.\n\nI predict the odds... oh nevermind, you'll sm-sm-smash! Protocol_Jedi_Master_3_QUEST_NAME|Jedi Master (3 of 4) Protocol_Jedi_Master_3_QUEST_REWARDS|You sliced and diced those holo-foes into bits and bytes!\n\nGreat work! Just a little more to earn JEDI MASTER! Protocol_Jedi_Master_3_REWARD_DESC|"Jedi Master" title quest Protocol_Jedi_Master_3_TASK_DESC_1|Defeat 200 Sith with Grand Master Yoda Protocol_Jedi_Master_3_TASK_DESC_2|Win Light Hard 9-D with 5 Jedi Protocol_Jedi_Master_3_TASK_DESC_3|Earn 100 Stars in Territory Battles Protocol_Jedi_Master_3_TASK_NAME_1|Use the Force Protocol_Jedi_Master_3_TASK_NAME_2|Face General Grievous Protocol_Jedi_Master_3_TASK_NAME_3|Stop the Invasion Protocol_Jedi_Master_4_QUEST_DESC|This is the final challenge before becoming a JEDI MASTER.\n\nYou'll need two squads of geared Jedi, be ready to lead your armies to success! Protocol_Jedi_Master_4_QUEST_NAME|Jedi Master (4 of 4) Protocol_Jedi_Master_4_QUEST_REWARDS|You earned the title JEDI MASTER! I'll get the Kalpa sea-thread cake ready to celebrate.\n\nThe cake costs credits and tip is expected. Congratulations!!! Protocol_Jedi_Master_4_REWARD_DESC|"Jedi Master" title quest Protocol_Jedi_Master_4_TASK_DESC_1|Get 10 Jedi to Gear tier XII Protocol_Jedi_Master_4_TASK_DESC_2|Earn Rank 1 in Heroic AAT Protocol_Jedi_Master_4_TASK_DESC_3|Win 10 Territory Wars Protocol_Jedi_Master_4_TASK_NAME_1|Jedi Training Protocol_Jedi_Master_4_TASK_NAME_2|Rank 1 Heroic AAT Protocol_Jedi_Master_4_TASK_NAME_3|Aggressive Negotiations Protocol_Level_Characters_10_QUEST_DESC|The Cantina Keeper said you have to keep up with your Training.\n\nI suppose this is better than serving drinks to the Cantina. Protocol_Level_Characters_10_QUEST_NAME|Training Protocol Protocol_Level_Characters_10_QUEST_REWARDS|If you see that Astromech tell him to stay out of my charging station. Protocol_Level_Characters_10_TASK_DESC_1|Train 5 characters to level 72 Protocol_Level_Characters_10_TASK_DESC_2|Win 3 Battles Protocol_Level_Characters_10_TASK_NAME_1|Training Protocol Protocol_Level_Characters_10_TASK_NAME_2|Battles Protocol_Level_Characters_11_QUEST_DESC|Greetings Mol Eliza, my name is B7-N5 human-cyborg relations.\n\n... what? Of course I remember your name. My memory processors are functioning perfectly. Protocol_Level_Characters_11_QUEST_NAME|Training Protocol Protocol_Level_Characters_11_QUEST_REWARDS|Take these rewards so I do not have to carry them. Protocol_Level_Characters_11_TASK_DESC_1|Train 5 characters to level 82 Protocol_Level_Characters_11_TASK_DESC_2|Win 3 Battles Protocol_Level_Characters_11_TASK_NAME_1|Training Protocol_Level_Characters_11_TASK_NAME_2|Battles Protocol_Level_Characters_3_QUEST_DESC|It's not-not-not my fault.\n\nYou have to earn training droids faster than you spend them. Protocol_Level_Characters_3_QUEST_NAME|Training Protocol Protocol_Level_Characters_3_QUEST_REWARDS|You'll never catch up to the other Holotable players if you don't keep... leveling up... your characters. Protocol_Level_Characters_3_TASK_DESC_1|Train 4 characters to level 10 Protocol_Level_Characters_3_TASK_NAME_1|Training Protocol Protocol_Level_Characters_4_QUEST_DESC|Keep your top 5 characters at a high level to excel in Cantina Battles\n\nAn oil bath is a luxury you cannot comprehend. Protocol_Level_Characters_4_QUEST_NAME|Training Protocol Protocol_Level_Characters_4_QUEST_REWARDS|That Hutt keeps bragging about how he's the best Fleet Arena player in the Cantina... Protocol_Level_Characters_4_TASK_DESC_1|Train 5 characters to level 14 Protocol_Level_Characters_4_TASK_DESC_2|Win 3 Battles Protocol_Level_Characters_4_TASK_NAME_1|Training Protocol Protocol_Level_Characters_4_TASK_NAME_2|Battles Protocol_Level_Characters_5_QUEST_DESC|The best way to win is to train five characters up to your player level.\n\nNot that you'll listen to me anyways. Protocol_Level_Characters_5_QUEST_NAME|Training Protocol Protocol_Level_Characters_5_QUEST_REWARDS|Keep training your characters to win Holo battles. Protocol_Level_Characters_5_TASK_DESC_1|Train 5 characters to level 18 Protocol_Level_Characters_5_TASK_DESC_2|Win 3 Battles Protocol_Level_Characters_5_TASK_NAME_1|Training Protocol Protocol_Level_Characters_5_TASK_NAME_2|Battles Protocol_Level_Characters_6_QUEST_DESC|Train characters to excel in Holotable battles.\n\nIf I may, Holotables in this cantina have been known to flicker... my theory is that they reset occasionally. Protocol_Level_Characters_6_QUEST_NAME|Training Protocol Protocol_Level_Characters_6_QUEST_REWARDS|A reset for a Droid, however, is not a good idea. Protocol_Level_Characters_6_TASK_DESC_1|Train 5 characters to level 32 Protocol_Level_Characters_6_TASK_DESC_2|Win 3 Battles Protocol_Level_Characters_6_TASK_NAME_1|Train Characters Protocol_Level_Characters_6_TASK_NAME_2|Battles Protocol_Level_Characters_7_QUEST_DESC|Train characters to level 40 to prepare for Galactic War.\n\nThe Galactic War table pits you against the squads of other players. Protocol_Level_Characters_7_QUEST_NAME|Training Protocol Protocol_Level_Characters_7_QUEST_REWARDS|At this rate, you’ll land me in the scrap heap… or my master will sell me to junk traders. Protocol_Level_Characters_7_TASK_DESC_1|Train 5 characters to level 40 Protocol_Level_Characters_7_TASK_DESC_2|Win 3 Battles Protocol_Level_Characters_7_TASK_NAME_1|Training Protocol_Level_Characters_7_TASK_NAME_2|Battles Protocol_Level_Characters_8_QUEST_DESC|I suggest a new strategy: Let the other Holotable players win. Protocol_Level_Characters_8_QUEST_NAME|Training Protocol Protocol_Level_Characters_8_QUEST_REWARDS|If you see Fey Zara, let her know I'm overdue for maintenance. Protocol_Level_Characters_8_TASK_DESC_1|Level 5 characters to level 53 Protocol_Level_Characters_8_TASK_DESC_2|Win 3 Battles Protocol_Level_Characters_8_TASK_NAME_1|Training Protocol Protocol_Level_Characters_8_TASK_NAME_2|Battles Protocol_Level_Characters_9_QUEST_DESC|That Hutt spilled Bantha milk on me, now I need maintenance. Protocol_Level_Characters_9_QUEST_NAME|Training Protocol Protocol_Level_Characters_9_QUEST_REWARDS|Someone should teach him some manners. Protocol_Level_Characters_9_TASK_DESC_1|Train 5 characters to level 66 Protocol_Level_Characters_9_TASK_DESC_2|Upgrade 3 ships to level 66 Protocol_Level_Characters_9_TASK_DESC_3|Win 3 Battles Protocol_Level_Characters_9_TASK_NAME_1|Training Protocol Protocol_Level_Characters_9_TASK_NAME_2|Upgrade Protocol_Level_Characters_9_TASK_NAME_3|Battles Protocol_Level_Characters_QUEST_DESC|Pleased to meet you, I'm B7-N5. I'll give you some pointers as the new player around.\n\nTrain the Jedi Consular to level 2 to increase his power. Protocol_Level_Characters_QUEST_NAME|Holotable Battles: Pt. 2 of 4 Protocol_Level_Characters_QUEST_REWARDS|Congratulations! You'll need to train characters often to win more difficult battles! Protocol_Level_Characters_TASK_DESC_1|Train Jedi Consular to level 2 Protocol_Level_Characters_TASK_DESC_2|Win 2 battles with Jedi Consular Protocol_Level_Characters_TASK_NAME_1|Jedi Training Protocol_Level_Characters_TASK_NAME_2|Peacekeeper Protocol_Mod_Store_QUEST_DESC|Collect Mods and assign them to key characters.\n\nIf you need help assigning Mods go talk to Dr. M'ak Nar. Protocol_Mod_Store_QUEST_NAME|Mod Store Protocol_Mod_Store_QUEST_REWARDS|That’ll work. Protocol_Mod_Store_TASK_DESC_1|Acquire 10 Mods Protocol_Mod_Store_TASK_NAME_1|Mod Store Protocol_Mods_2_QUEST_DESC|Have you seen my Speed Data-Bus? It was right here? Protocol_Mods_2_QUEST_NAME|Mods Protocol_Mods_2_QUEST_REWARDS|Are you sure these are all your mods? Is one of them a Speed Data-Bus? Protocol_Mods_2_TASK_DESC_1|Acquire 6 mods Protocol_Mods_2_TASK_NAME_1|Mods Protocol_Mods_3_QUEST_DESC|Don’t short-circuit, but you need to know that the Ships Room of the Cantina is only for players at level 65 or higher. Protocol_Mods_3_QUEST_NAME|Mod Mania Protocol_Mods_3_QUEST_REWARDS|Garudda the Hutt can be ruthless, watch your step in the Ships room. Protocol_Mods_3_TASK_DESC_1|Acquire 15 mods Protocol_Mods_3_TASK_NAME_1|Mods Protocol_Mods_4_QUEST_DESC|Upgrade Mods to unlock their maximum power.\n\nI've had some special modifications of my own. Protocol_Mods_4_QUEST_NAME|Mod Protocol Protocol_Mods_4_QUEST_REWARDS|You voided your warranty by upgrading too much and must now reset.\n\nI jest. I am working on my humor module, but perhaps it too needs an upgrade! Protocol_Mods_4_TASK_DESC_1|Upgrade 30 Mods Protocol_Mods_4_TASK_NAME_1|Mods Protocol_Mods_5_QUEST_DESC|Fey once modded me for Speed so I could serve customers faster.\n\nI think she removed them during my recharge cycle. Protocol_Mods_5_QUEST_NAME|Mod Protocol Protocol_Mods_5_QUEST_REWARDS|Acquire Mods to boost your favorite characters. Protocol_Mods_5_TASK_DESC_1|Acquire 30 Mods Protocol_Mods_5_TASK_NAME_1|Mods Protocol_Omega_2_QUEST_DESC|Max out your character's abilities with Omega materials.\n\nI will be rooting for Garudda the Hutt in the next Territory War. Protocol_Omega_2_QUEST_NAME|Omega Protocol Protocol_Omega_2_QUEST_REWARDS|Well, maybe you beat Garudda the Hutt, but that still does not make us friends. Protocol_Omega_2_TASK_DESC_1|Use 10 Omega ability materials Protocol_Omega_2_TASK_NAME_1|Omega Ability Protocol_Omega_3_QUEST_DESC|Do you hear that? Sounds like a stray Loth-cat. Protocol_Omega_3_QUEST_NAME|Omega Protocol Protocol_Omega_3_QUEST_REWARDS|I will never understand why your lot keeps pets. Protocol_Omega_3_TASK_DESC_1|Use 20 Omega ability materials Protocol_Omega_3_TASK_NAME_1|Omega Ability Protocol_Omega_QUEST_DESC|Keep an eye out for Omega events and complete your Daily Activities to earn extra Omega materials. Protocol_Omega_QUEST_NAME|Omega Protocol Protocol_Omega_QUEST_REWARDS|I am not your personal event coordinator. Protocol_Omega_TASK_DESC_1|Use 3 Omega ability materials Protocol_Omega_TASK_NAME_1|Omega Ability Protocol_Open_Data_Card_QUEST_DESC|Open a Data Card in the store if you think you can figure that out.\n\nSome data cards are free. Open data cards for Gear, Credits, Character Shards and more. Protocol_Open_Data_Card_QUEST_NAME|Data Protocol Protocol_Open_Data_Card_QUEST_REWARDS|Save some Data Cards for the rest of us! Protocol_Open_Data_Card_TASK_DESC_1|Open a Data Card Protocol_Open_Data_Card_TASK_NAME_1|Data Card Protocol_Promote_2_QUEST_DESC|Promoting a character helps your progress in any table you use them in.\n\nThe Squad Arena table has been crowded lately, I wonder why. Protocol_Promote_2_QUEST_NAME|Promote Protocol Protocol_Promote_2_QUEST_REWARDS|Do try to get along with the other customers. Protocol_Promote_2_TASK_DESC_1|Promote 2 Characters Protocol_Promote_2_TASK_NAME_1|Promote Protocol Protocol_Promote_3_QUEST_DESC|Choose your favorite characters and focus on getting shards for them to speed up Promotion.\n\nI was once promoted to inventory manager... Protocol_Promote_3_QUEST_NAME|Promote Protocol Protocol_Promote_3_QUEST_REWARDS|Unlike your characters, a Droid's promotion isn't always a good thing. Protocol_Promote_3_TASK_DESC_1|Promote 3 Characters Protocol_Promote_3_TASK_NAME_1|Promote Protocol Protocol_Promote_4_QUEST_DESC|I most certainly do not need your help.\n\nI'm operating perfectly within my parameters. Protocol_Promote_4_QUEST_NAME|Promote Protocol Protocol_Promote_4_QUEST_REWARDS|I'm fluent in over 6 million languages and I still find Holotable players puzzling. Protocol_Promote_4_TASK_DESC_1|Promote 3 Characters Protocol_Promote_4_TASK_NAME_1|Promote Protocol Protocol_Promote_5_QUEST_DESC|I scrub the Holotables every day and you lot keep spilling everywhere. Protocol_Promote_5_QUEST_NAME|Promotion Protocol Protocol_Promote_5_QUEST_REWARDS|Third class Droids get no respect. Protocol_Promote_5_TASK_DESC_1|Promote 3 Characters Protocol_Promote_5_TASK_NAME_1|Promote Protocol Protocol_Promote_6_QUEST_DESC|My master is upset about a confrontation that took place in the Cantina last night. Protocol_Promote_6_QUEST_NAME|Promotion Protocol Protocol_Promote_6_QUEST_REWARDS|Could you keep an eye out for Fey Zara? Protocol_Promote_6_TASK_DESC_1|Promote 3 Characters Protocol_Promote_6_TASK_NAME_1|Promote Protocol Protocol_Promote_Jedi_Consular_QUEST_DESC|Promote the Jedi Consular to increase his power.\n\nYou’re not the first holotable player I’ve had to explain this to... Protocol_Promote_Jedi_Consular_QUEST_NAME|Promotion Protocol Protocol_Promote_Jedi_Consular_QUEST_REWARDS|Now that you know how to promote a character, try to save it in your memory banks - if you can! Protocol_Promote_Jedi_Consular_TASK_DESC_1|Promote Jedi Consular to 2-stars Protocol_Promote_Jedi_Consular_TASK_DESC_2|Equip Gear on a character Protocol_Promote_Jedi_Consular_TASK_NAME_1|Promotion Protocol_Promote_Jedi_Consular_TASK_NAME_2|Gear up Protocol_Promote_QUEST_DESC|Next step: Promote a character\n\nThis may just be fun and games to you, but I’m serious, it’s my job to help you. Protocol_Promote_QUEST_NAME|Promote Protocol Protocol_Promote_QUEST_REWARDS|Droids don’t take vacations. Protocol_Promote_TASK_DESC_1|Promote 1 Character Protocol_Promote_TASK_NAME_1|Promote Protocol Protocol_Refresh_Cantina_Energy_2_QUEST_DESC|Holotable players always want more energy, but if you ask me... Protocol_Refresh_Cantina_Energy_2_QUEST_NAME|Recharge Protocol Protocol_Refresh_Cantina_Energy_2_QUEST_REWARDS|Reactor leaks have been known to cause brief Holotable outages. Protocol_Refresh_Cantina_Energy_2_TASK_DESC_1|Refresh or Claim Cantina Energy 10 times Protocol_Refresh_Cantina_Energy_2_TASK_NAME_1|Cantina Energy Protocol_Refresh_Cantina_Energy_QUEST_DESC|Not now! Can’t you see you have a quest to complete? Protocol_Refresh_Cantina_Energy_QUEST_NAME|Cantina Energy Protocol Protocol_Refresh_Cantina_Energy_QUEST_REWARDS|By my calculations this is your 100th quest completed. Protocol_Refresh_Cantina_Energy_TASK_DESC_1|Refresh or Claim Cantina Energy 3 times Protocol_Refresh_Cantina_Energy_TASK_NAME_1|Cantina Energy Protocol_Refresh_Energy_QUEST_DESC|Must you be so stubborn? Protocol_Refresh_Energy_QUEST_NAME|Energy Protocol Protocol_Refresh_Energy_QUEST_REWARDS|Take it from a Droid, missing energy recharge cycles ends up wasting Energy. Protocol_Refresh_Energy_TASK_DESC_1|Refresh or Claim bonus energy 3 times Protocol_Refresh_Energy_TASK_NAME_1|Energy Protocol_Shard_Shop_2_QUEST_DESC|By my calculations you have amassed extra shards, trade them in at the Shard Shop to acquire Gear and Characters. Protocol_Shard_Shop_2_QUEST_NAME|Shard Shop Protocol_Shard_Shop_2_QUEST_REWARDS|My master is big into recycling, no wasted Shards in this Cantina. Protocol_Shard_Shop_2_TASK_DESC_1|Spend 400 Shard Shop currency Protocol_Shard_Shop_2_TASK_NAME_1|Shard Shop Protocol_Shard_Shop_QUEST_DESC|Nobody tells me anything, I just know how to listen carefully. Protocol_Shard_Shop_QUEST_NAME|Shard Shop Protocol_Shard_Shop_QUEST_REWARDS|You get the pleasure of benefitting from my attentiveness. Protocol_Shard_Shop_TASK_DESC_1|Spend 200 Shard Shop currency Protocol_Shard_Shop_TASK_NAME_1|Shard Shop Protocol_Sim_Battles_14_QUEST_DESC|Sim four battles to gain quick rewards.\n\nWhile you're doing that, I'll get an automated oil bath and de-carbonization buffing... Protocol_Sim_Battles_14_QUEST_NAME|Sim Protocol Protocol_Sim_Battles_14_QUEST_REWARDS|You're back already? I haven't even started my oil bath cause of you.\n\nAs you can see, simming a battle earns rewards way faster. Protocol_Sim_Battles_14_TASK_DESC_1|Sim 4 Battles Protocol_Sim_Battles_14_TASK_NAME_1|Sim Battles Protocol_Sim_Battles_9_QUEST_DESC|Hurry up! Sim battles that you've earned 3 stars on for immediate rewards!\n\nThe possibility of successfully earning 3 stars on all battles is approximately 3,720 to 1. Protocol_Sim_Battles_9_QUEST_NAME|Sim Protocol Protocol_Sim_Battles_9_QUEST_REWARDS|Sim Tickets don't grow on trees, you know! Use your sim tickets to earn the most important rewards quickly. Protocol_Sim_Battles_9_TASK_DESC_1|Sim 1 Battle Protocol_Sim_Battles_9_TASK_NAME_1|Sim Battles Protocol_Sith_Agent_1_REWARD_DESC|"Sith Agent" title quest Protocol_Sith_Agent_2_REWARD_DESC|"Sith Agent" title quest Protocol_Sith_Agent_3_REWARD_DESC|"Sith Agent" title quest Protocol_Sith_Agent_4_REWARD_DESC|"Sith Agent" title quest Protocol_Sith_Master_1_REWARD_DESC|"Sith Master" title quest Protocol_Sith_Master_2_REWARD_DESC|"Sith Master" title quest Protocol_Sith_Master_3_REWARD_DESC|"Sith Master" title quest Protocol_Sith_Master_4_REWARD_DESC|"Sith Master" title quest Protocol_Training_1_QUEST_DESC|Fey tasked me to help new players. I'll give you Quests to become a better Holotable player.\n\nTrain a character to increase their power! Protocol_Training_1_QUEST_NAME|Training Protocol Protocol_Training_1_QUEST_REWARDS|Oh my!\n\nYou managed to complete the Quest -- here are your rewards! Protocol_Training_1_TASK_DESC_1|Increase character level once Protocol_Training_1_TASK_NAME_1|Training Protocol_Upgrade_Abilities_1_QUEST_DESC|Upgrade Character abilities to increase their effectiveness.\n\nI could use a good upgrade as well! Protocol_Upgrade_Abilities_1_QUEST_NAME|Ability Protocol Protocol_Upgrade_Abilities_1_QUEST_REWARDS|Well that was refreshing. Protocol_Upgrade_Abilities_1_TASK_DESC_1|Upgrade 2 Abilities to level 2 Protocol_Upgrade_Abilities_1_TASK_NAME_1|Upgrade Protocol Protocol_Upgrade_Abilities_2_QUEST_DESC|Upgrade 4 abilities so I can tell the Cantina Keeper you're keeping up.\n\nReally you should be upgrading abilities without me reminding you. Protocol_Upgrade_Abilities_2_QUEST_NAME|Upgrade Protocol Protocol_Upgrade_Abilities_2_QUEST_REWARDS|When will you learn? Protocol_Upgrade_Abilities_2_TASK_DESC_1|Upgrade 4 Abilities to level 4 Protocol_Upgrade_Abilities_2_TASK_NAME_1|Upgrade Protocol Protocol_Upgrade_Abilities_2a_QUEST_DESC|Upgrade abilities regularly to prepare for difficult battles.\n\nEveryone requires maintenance sometimes. Protocol_Upgrade_Abilities_2a_QUEST_NAME|Upgrade Protocol Protocol_Upgrade_Abilities_2a_QUEST_REWARDS|I guess your memory banks haven't failed yet. Protocol_Upgrade_Abilities_2a_TASK_DESC_1|Upgrade 3 Abilities to level 3 Protocol_Upgrade_Abilities_2a_TASK_NAME_1|Upgrade Protocol Protocol_Upgrade_Abilities_3_QUEST_DESC|I am the Droid you’re looking for. Protocol_Upgrade_Abilities_3_QUEST_NAME|Ability Protocol Protocol_Upgrade_Abilities_3_QUEST_REWARDS|Wait, is there another Droid you're looking for? Protocol_Upgrade_Abilities_3_TASK_DESC_1|Use 15 Mk I ability materials Protocol_Upgrade_Abilities_3_TASK_DESC_2|Use 10 Mk II ability materials Protocol_Upgrade_Abilities_3_TASK_NAME_1|Mk I Protocol_Upgrade_Abilities_3_TASK_NAME_2|Mk II Protocol_Upgrade_Abilities_4_QUEST_DESC|Revisit the stores if you’re stuck, many contain gear to help you along. Protocol_Upgrade_Abilities_4_QUEST_NAME|Ability Protocol Protocol_Upgrade_Abilities_4_QUEST_REWARDS|Give me Mk III, I really want to upgrade my Droid abilities.\n\nWhat, you thought I didn't have a holotable squad? Protocol_Upgrade_Abilities_4_TASK_DESC_1|Use 15 Mk I ability materials Protocol_Upgrade_Abilities_4_TASK_DESC_2|Use 10 Mk II ability materials Protocol_Upgrade_Abilities_4_TASK_DESC_3|Use 5 Mk III ability materials Protocol_Upgrade_Abilities_4_TASK_NAME_1|Mk I Protocol_Upgrade_Abilities_4_TASK_NAME_2|Mk II Protocol_Upgrade_Abilities_4_TASK_NAME_3|Mk III Protocol_Upgrade_Abilities_5_QUEST_DESC|My servos squeaking?!\n\nCould you spare some materials for an upgrade? Protocol_Upgrade_Abilities_5_QUEST_NAME|Ability Protocol Protocol_Upgrade_Abilities_5_QUEST_REWARDS|Don’t short-circuit, here are your rewards. Protocol_Upgrade_Abilities_5_TASK_DESC_1|Use 20 Mk I ability materials Protocol_Upgrade_Abilities_5_TASK_DESC_2|Use 15 Mk II ability materials Protocol_Upgrade_Abilities_5_TASK_DESC_3|Use 10 Mk III ability materials Protocol_Upgrade_Abilities_5_TASK_NAME_1|Mk I Protocol_Upgrade_Abilities_5_TASK_NAME_2|Mk II Protocol_Upgrade_Abilities_5_TASK_NAME_3|Mk III Protocol_Upgrade_Abilities_6_QUEST_DESC|Upppp-grad... e. ab... Protocol_Upgrade_Abilities_6_QUEST_NAME|Ability Protocol Protocol_Upgrade_Abilities_6_QUEST_REWARDS|What did I miss? Protocol_Upgrade_Abilities_6_TASK_DESC_1|Use 30 Mk I ability materials Protocol_Upgrade_Abilities_6_TASK_DESC_2|Use 25 Mk II ability materials Protocol_Upgrade_Abilities_6_TASK_DESC_3|Use 15 Mk III ability materials Protocol_Upgrade_Abilities_6_TASK_NAME_1|Mk I Protocol_Upgrade_Abilities_6_TASK_NAME_2|Mk II Protocol_Upgrade_Abilities_6_TASK_NAME_3|Mk III Protocol_Upgrade_Abilities_7_QUEST_DESC|Greetings, my name is B7-N5, human-cyborg relations.\n\nHah, my memory processors appear to be functioning. Protocol_Upgrade_Abilities_7_QUEST_NAME|Omega Protocol Protocol_Upgrade_Abilities_7_QUEST_REWARDS|Take these items so I do not have to carry them. Protocol_Upgrade_Abilities_7_TASK_DESC_1|Use 15 Omega ability materials Protocol_Upgrade_Abilities_7_TASK_NAME_1|Omega Ability QUEST_VIEW_DAILY_ACTIVITY_TITLE|DAILY ACTIVITIES QUEST_VIEW_GUILD_CHALLENGES_TITLE|GUILD ACTIVITIES QUEST_VIEW_PRESTIGIOUS_QUEST_SUBTITLE|Embark on Quests to earn Titles and Rare Rewards QUEST_VIEW_PRESTIGIOUS_QUEST_TITLE|PRESTIGIOUS QUESTS QUEST_VIEW_TITLE|QUEST REPORT_PLAYER_ALREADY_REPORTED_MESSAGE|You have already reported this player. The player can still be muted. REPORT_PLAYER_ALREADY_REPORTED_TITLE|PLAYER ALREADY REPORTED REPORT_PLAYER_CATEGORY_CHEATING|Cheating REPORT_PLAYER_CATEGORY_NOT_SELECTED_MESSAGE|You must select a report category REPORT_PLAYER_CATEGORY_NOT_SELECTED_TITLE|REPORT CATEGORY REQUIRED REPORT_PLAYER_CATEGORY_OFFENSIVE_LANGUAGE|Offensive Language REPORT_PLAYER_CATEGORY_OFFENSIVE_NAME|Offensive Name REPORT_PLAYER_MESSAGE|Report [c][F0FF23]{0}[-][/c] for breach of the User Agreement? It can be found in Settings->Legal->User Agreement. REPORT_PLAYER_TITLE|REPORT PLAYER? REPORT_POPUP_CATEGORY_DEFAULT_TEXT|None REPORT_POPUP_CATEGORY_LABEL|Report Category: REPORT_POPUP_DEFAULT_CONFIRM_BUTTON|REPORT REPORT_POPUP_MESSAGE_NO_CATEGORY|Select a report category. REPORT_POPUP_SELECT_CATEGORY_LABEL|SELECT CATEGORY REPORT_POPUP_SENT_MESSAGE|The report has been sent. REPORT_POPUP_SENT_TITLE|REPORT SENT ReverseMissionLookup_ShipmentNavigateButton|GO SETTINGS_VIEW_CHAT_FILTER_ALLIES|ALLIES & GUILD SETTINGS_VIEW_CHAT_FILTER_EVERYONE|EVERYONE SETTINGS_VIEW_CHAT_FILTER_GUILD|GUILD ONLY SETTINGS_VIEW_CHAT_FILTER_NOBODY|NOBODY SETTINGS_VIEW_CHAT_INBOX_FILTER_TITLE|Receive Chat Invites From: SETTINGS_VIEW_CHAT_SETTINGS_BUTTON|Chat Settings SETTINGS_VIEW_CHAT_TITLE|CHAT SettingsView_GuildAnnouncementLabel_V2|Guild Announcements Ships_Bounty_Hunter_1_QUEST_DESC|So you want to be a BOUNTY HUNTER? You'll need a collection of the galaxy's deadliest mercenaries.\n\nWant to step up? Ships_Bounty_Hunter_1_QUEST_NAME|Bounty Hunter (1 of 7) Ships_Bounty_Hunter_1_QUEST_REWARDS|So you think you're good enough to earn the title BOUNTY HUNTER?\n\nHrmf, nice start but let's see you keep it up! Ships_Bounty_Hunter_1_REWARD_DESC|"Bounty Hunter" title quest Ships_Bounty_Hunter_1_TASK_DESC_1|Get Boba Fett to Gear tier XII Ships_Bounty_Hunter_1_TASK_DESC_2|Fulfill Boba Fett's Contract 500 times Ships_Bounty_Hunter_1_TASK_DESC_3|Defeat 50 Wampas with Boba Fett present Ships_Bounty_Hunter_1_TASK_NAME_1|Most Infamous Ships_Bounty_Hunter_1_TASK_NAME_2|Hero Hunter Ships_Bounty_Hunter_1_TASK_NAME_3|Frozen Foe Ships_Bounty_Hunter_2_QUEST_DESC|They say Greedo once worked for Jabba the Hutt himself.\n\nTo earn the title BOUNTY HUNTER, you'll need this cunning Rodian in your collection! Ships_Bounty_Hunter_2_QUEST_NAME|Bounty Hunter (2 of 7) Ships_Bounty_Hunter_2_QUEST_REWARDS|You've got to be quick on the draw to be a BOUNTY HUNTER! Ships_Bounty_Hunter_2_REWARD_DESC|"Bounty Hunter" title quest Ships_Bounty_Hunter_2_TASK_DESC_1|Get Greedo to Gear tier XII Ships_Bounty_Hunter_2_TASK_DESC_2|Fulfill Greedo's Contract 500 times Ships_Bounty_Hunter_2_TASK_DESC_3|Throw 1,000 Thermal Detonators Ships_Bounty_Hunter_2_TASK_NAME_1|Ruthless Rodian Ships_Bounty_Hunter_2_TASK_NAME_2|Recovery Agent Ships_Bounty_Hunter_2_TASK_NAME_3|Go Thermal Ships_Bounty_Hunter_3_QUEST_DESC|Armed with mechanical aim and 360-degree target tracking, no target escapes the fearsome IG-88.\n\nHe was one of the best BOUNTY HUNTERS in the galaxy! Destroy! Ships_Bounty_Hunter_3_QUEST_NAME|Bounty Hunter (3 of 7) Ships_Bounty_Hunter_3_QUEST_REWARDS|Nice tracking. You're finding your targets with assassin droid IG-88.\n\nYou may just be a BOUNTY HUNTER yet! Ships_Bounty_Hunter_3_REWARD_DESC|"Bounty Hunter" title quest Ships_Bounty_Hunter_3_TASK_DESC_1|Get IG-88 to Gear tier XII Ships_Bounty_Hunter_3_TASK_DESC_2|Fulfill IG-88's Contract 500 times Ships_Bounty_Hunter_3_TASK_DESC_3|Win 12 Battles with IG-88 in Territory Battles Ships_Bounty_Hunter_3_TASK_NAME_1|Assassin Droid Ships_Bounty_Hunter_3_TASK_NAME_2|Joy of the Kill Ships_Bounty_Hunter_3_TASK_NAME_3|Mortally Wound Ships_Bounty_Hunter_4_QUEST_DESC|This changeling BOUNTY HUNTER could alter her appearance.\n\nShe once took a bounty on a Senator from Naboo... Ships_Bounty_Hunter_4_QUEST_NAME|Bounty Hunter (4 of 7) Ships_Bounty_Hunter_4_QUEST_REWARDS|You know how to take care of BOUNTY HUNTER business with Zam!\n\nYou're halfway to your title - maybe you should just give up! Ships_Bounty_Hunter_4_REWARD_DESC|"Bounty Hunter" title quest Ships_Bounty_Hunter_4_TASK_DESC_1|Get Zam Wesell to Gear tier XII Ships_Bounty_Hunter_4_TASK_DESC_2|Complete Galactic Bounty event tier IV Ships_Bounty_Hunter_4_TASK_DESC_3|Defeat 1,000 Galactic Republic enemies Ships_Bounty_Hunter_4_TASK_NAME_1|Changeling Ships_Bounty_Hunter_4_TASK_NAME_2|Bounty Hunter Training Ships_Bounty_Hunter_4_TASK_NAME_3|Senatorial Assassin Ships_Bounty_Hunter_5_QUEST_DESC|Dengar was a rough and tumble bounty hunter, rushing into brutal close-quarters fighting, unlike lighter-stepped strategic hunters like Boba Fett and Cad Bane. Ships_Bounty_Hunter_5_QUEST_NAME|Bounty Hunter (5 of 7) Ships_Bounty_Hunter_5_QUEST_REWARDS|Dengar's sheer destructive force and firepower was a reckoning for those he hunted.\n\nIf you keep going, you're almost to your title! Ships_Bounty_Hunter_5_REWARD_DESC|"Bounty Hunter" title quest Ships_Bounty_Hunter_5_TASK_DESC_1|Get Dengar to Gear tier XII Ships_Bounty_Hunter_5_TASK_DESC_2|Defeat 1,000 Ewoks Ships_Bounty_Hunter_5_TASK_DESC_3|Win 5 Territory War attacks with Dengar Ships_Bounty_Hunter_5_TASK_NAME_1|Remarkable Record Ships_Bounty_Hunter_5_TASK_NAME_2|Prepare for the Hunt Ships_Bounty_Hunter_5_TASK_NAME_3|Heavy Mettle Ships_Bounty_Hunter_6_QUEST_DESC|Cad Bane was one of the top BOUNTY HUNTERS during the Clone Wars.\n\nWith custom twin blaster pistols, rocket boots, and explosives, he was a match to any quarry. Ships_Bounty_Hunter_6_QUEST_NAME|Bounty Hunter (6 of 7) Ships_Bounty_Hunter_6_QUEST_REWARDS|Holotable Jedi are scurrying like womprats from your deadly Cad Bane!\n\nHar har har! If you continue, you're almost at the title BOUNTY HUNTER! Ships_Bounty_Hunter_6_REWARD_DESC|"Bounty Hunter" title quest Ships_Bounty_Hunter_6_TASK_DESC_1|Get Cad Bane to Gear tier XII Ships_Bounty_Hunter_6_TASK_DESC_2|Finish off 200 enemies with Cad Bane Ships_Bounty_Hunter_6_TASK_DESC_3|Defeat 500 Jedi with Cad Bane present Ships_Bounty_Hunter_6_TASK_NAME_1|Needs No Introduction Ships_Bounty_Hunter_6_TASK_NAME_2|Make the Rules Ships_Bounty_Hunter_6_TASK_NAME_3|Jedi Hunting Specialty Ships_Bounty_Hunter_7_QUEST_DESC|As a feared BOUNTY HUNTER, Bossk's hunting instincts aided him in his profession.\n\nHe was especially renonwned for hunting Wookiees. There's always a bigger Wookiee! Ships_Bounty_Hunter_7_QUEST_NAME|Bounty Hunter (7 of 7) Ships_Bounty_Hunter_7_QUEST_REWARDS|I don't believe it! Hrmf, I reluctantly congratulate you!\n\nYou earned the title BOUNTY HUNTER! Show it off in the cantina and inspire much envy! Ships_Bounty_Hunter_7_REWARD_DESC|"Bounty Hunter" title quest Ships_Bounty_Hunter_7_TASK_DESC_1|Get Bossk to Gear tier XII Ships_Bounty_Hunter_7_TASK_DESC_2|Defeat 100 Wookiees with Bossk present Ships_Bounty_Hunter_7_TASK_DESC_3|Win 50 Squad Arena battles with Bossk Ships_Bounty_Hunter_7_TASK_NAME_1|Assassin from Trandosha Ships_Bounty_Hunter_7_TASK_NAME_2|Wookiee Hunter Ships_Bounty_Hunter_7_TASK_NAME_3|Arena Fighter Ships_PvE_QUEST_DESC|Do you like the band? They play requests for me, probably cause I'm the best Ships player. Ships_PvE_QUEST_NAME|Fleet Battles Ships_PvE_QUEST_REWARDS|Haha, you think you can beat me in ships, delusions of grandeur. Ships_PvE_TASK_DESC_1|Win 5 Ship Battles Ships_PvE_TASK_NAME_1|Ship Battles Ships_PvP_QUEST_DESC|You can play at the Fleet Arena table when I'm done, scram. Ships_PvP_QUEST_NAME|Fleet Arena Ships_PvP_QUEST_REWARDS|How many Capital Ships do you even have? Ships_PvP_TASK_DESC_1|Win 3 Fleet Arena Battles Ships_PvP_TASK_NAME_1|Fleet Arena STARTER_GUILD_MESSAGE_TIER_0|Complete Guild quests to unlock Starter Guild: Tier 1 STARTER_GUILD_MESSAGE_TIER_1|Complete Guild quests to unlock Starter Guild: Tier 2 STARTER_GUILD_MESSAGE_TIER_2|Complete Guild quests to unlock Starter Guild: Tier 3 STARTER_GUILD_MESSAGE_TIER_3|Complete Guild quests to unlock Starter Guild: Tier 4 STARTER_GUILD_MESSAGE_TIER_4|Complete Guild quests to unlock Starter Guild: Tier 5 STARTER_GUILD_MESSAGE_TIER_5|Complete Guild quests to unlock Starter Guild: Tier 6 STARTER_GUILD_MESSAGE_TIER_6|Complete Guild quests and join a new Guild to Unlock Heroic Rancor STARTER_GUILD_TIER_0|Murder of Porgs STARTER_GUILD_TIER_0_SUB| (Starter Guild) STARTER_GUILD_TIER_1|Frog-Dog Army STARTER_GUILD_TIER_1_SUB| (Tier 1) STARTER_GUILD_TIER_2|Bantha Herd STARTER_GUILD_TIER_2_SUB| (Tier 2) STARTER_GUILD_TIER_3|TaunTaun Team STARTER_GUILD_TIER_3_SUB| (Tier 3) STARTER_GUILD_TIER_4|Nest of Gundarks STARTER_GUILD_TIER_4_SUB| (Tier 4) STARTER_GUILD_TIER_5|Pride of Nexu STARTER_GUILD_TIER_5_SUB| (Tier 5) STARTER_GUILD_TIER_6|Rathtar Hunting Pack STARTER_GUILD_TIER_6_SUB| (Tier 6) STARTER_GUILD_TIER_7|Grand Masters STARTER_GUILD_TIER_7_SUB| (Tier 7) Starter_tier_0_MESSAGE|Complete Guild Quests to join Frog-Dog Army (Tier 1) Starter_tier_1_MESSAGE|Complete Guild Quests to join Bantha Herd (Tier 2) Starter_tier_2_MESSAGE|Complete Guild Quests to join Tauntaun Team (Tier 3) Starter_tier_3_MESSAGE|Complete Guild Quests to join Nest of Gundarks (Tier 4) Starter_tier_4_MESSAGE|Complete Guild Quests to join Pride of Nexu (Tier 5) Starter_tier_5_MESSAGE|Complete Guild Quests to join Rathtar Hunting Pack (Tier 6) Starter_tier_6_MESSAGE|Complete Guild Quests! TRANDOSHAN_NAME|Vryssk TUTORIAL_GRADUATE_TO_STARTER_GUILD_TIER_0_01_TEXT|Welcome to the [f0ff23]MURDER OF PORGS[-] Starter Guild. [f0ff23]EXCHANGE GEAR[-] and [f0ff23]CHAT[-] with Guild Members!\n\nComplete Guild Quests to reach the Frog-Dog Army Starter Guild (Tier 1). TUTORIAL_GRADUATE_TO_STARTER_GUILD_TIER_1_01_TEXT|Welcome to the [f0ff23]FROG-DOG ARMY[-] Starter Guild (Tier 1).\n\nFace the [f0ff23]RANCOR[-] in the Pit Raid for glory and rewards! TUTORIAL_GRADUATE_TO_STARTER_GUILD_TIER_2_01_TEXT|Welcome to the [f0ff23]BANTHA HERD[-] Starter Guild (Tier 2).\n\nForm lasting ties with your Guild Members by adding them as an Ally! TUTORIAL_GRADUATE_TO_STARTER_GUILD_TIER_3_01_TEXT|Welcome to the [f0ff23]TAUNTAUN TEAM[-] Starter Guild (Tier 3).\n\nStand against the Sith in the [f0ff23]SITH TRIUMVARATE RAID[-]! TUTORIAL_GRADUATE_TO_STARTER_GUILD_TIER_4_01_TEXT|Welcome to the [f0ff23]NEST OF GUNDARKS[-] Starter Guild (Tier 4).\n\nEarn [f0ff23]RAID TICKETS[-] to start raids more frequently with your guild! TUTORIAL_GRADUATE_TO_STARTER_GUILD_TIER_5_01_TEXT|Welcome to the [f0ff23]PRIDE OF NEXU[-] Starter Guild (Tier 5).\n\n[f0ff23]EXCHANGE GEAR[-] with Guild Members! TUTORIAL_GRADUATE_TO_STARTER_GUILD_TIER_6_01_TEXT|Welcome to the [f0ff23]RATHTAR HUNTING PACK[-] Starter Guild (Tier 6).\n\n[f0ff23]ADD GUILD MEMBERS[-] to your Ally list to stay in communication! TUTORIAL_GRADUATE_TO_STARTER_GUILD_TIER_COMPLETION_01_TEXT|Unlock [f0ff23]GUILD EVENTS[-], the [f0ff23]TANK TAKEDOWN RAID[-], and more by joining a new Guild in Guild Search! UNLOCK_KEY_EMPIRE_BASIC_TRAINING_MK2|Requires level 37 and the completion of Tier I UNLOCK_KEY_EMPIRE_BASIC_TRAINING_MK3|Requires level 39 and the completion of Tier II UNLOCK_KEY_FIRSTORDER_BASIC_TRAINING_MK2|Requires level 45 and the completion of Tier I UNLOCK_KEY_FIRSTORDER_BASIC_TRAINING_MK3|Requires level 47 and the completion of Tier II UNLOCK_KEY_REBEL_BASIC_TRAINING_MK2|Requires level 29 and the completion of Tier I UNLOCK_KEY_REBEL_BASIC_TRAINING_MK3|Requires level 31 and the completion of Tier II UNLOCK_KEY_RESISTANCE_BASIC_TRAINING_MK2|Requires level 53 and the completion of Tier I UNLOCK_KEY_RESISTANCE_BASIC_TRAINING_MK3|Requires level 55 and the completion of Tier II WELCOME_PACK_1_TEXT_V2|Congratulations on reaching [f0ff23]LEVEL 4[-]!\n\nAs a bonus, I have a [f0ff23]FREE CHARACTER[-] for you! Zeta_QUEST_DESC|What have you done? You're practically through my Holotable training curriculum! Zeta_QUEST_NAME|Zeta Protocol Zeta_QUEST_REWARDS|I should craft a new quest curriculum myself. I spend more time studying and calculating Holotable battle outcomes than anyone... Zeta_TASK_DESC_1|Use 20 Zeta ability materials Zeta_TASK_NAME_1|Zeta Ability # End Category: SWGoH_tu12_cert (2330 strings) # # Start Category: SWGoH_tu12_release ABILITYUPGRADE_ADDEFFECT_CRITIMMUNITY_3TURN_DESC|Add Critical Hit Immunity for 3 turns ABILITYUPGRADE_ADDEFFECT_DELAY_10PCT_OTHER_DESC|+10% Turn Meter Removal from all other enemies ABILITYUPGRADE_ADDEFFECT_DELAY_5PCT_OTHER_DESC|+5% Turn Meter Removal from all other enemies ABILITYUPGRADE_ADDEFFECT_HOT_PCT_DESC|Add a Heal Over Time effect for 2 turns ABILITYUPGRADE_ADDEFFECT_QUICKEN20_ALLIES_SHIPDESTROYED_DESC|Allies gain 20% Turn Meter whenever any ship is destroyed ABILITYUPGRADE_ADDEFFECT_QUICKENALL05_DESC|Add +5% Turn Meter for all allies ABILITYUPGRADE_ADDEFFECT_QUICKENALL10_DESC|Add +10% Turn Meter for all allies ABILITYUPGRADE_ARC170CLONESERGEANT01_HARDWARE_TIER01_DESC|Add +15% Protection Up ABILITYUPGRADE_ARC170CLONESERGEANT01_HARDWARE_TIER02_DESC|Add +15% Critical Chance ABILITYUPGRADE_ARC170REX_HARDWARE_TIER01_DESC|Grant all Support allies Health Up (20%) for 2 turns ABILITYUPGRADE_ARC170REX_HARDWARE_TIER02_DESC|Grant all Attacker allies Critical Chance Up for 2 turns ABILITYUPGRADE_ASSIST_ALLY_DESC|Call a random ally to Assist ABILITYUPGRADE_BLADEOFDORIN_SPECIAL207_DESC|If target ally is Republic, grant them Critical Hit Immunity for 2 turns ABILITYUPGRADE_CAPITALCHIMAERA_SPECIAL01_TIER07_DESC|Debuffs inflicted from this ability can't be Resisted ABILITYUPGRADE_CAPITALCHIMAERA_SPECIAL02_TIER07_DESC_V2|Inflict Speed Down for 2 turns on any enemies that Evaded or Resisted this attack ABILITYUPGRADE_CAPITALCHIMAERA_UNIQUE107_DESC|5% Critical Damage and +5% Tenacity ABILITYUPGRADE_CAPITALMONCALAMARICRUISER_SPECIAL107_DESC|+10% Health Recovery and +10% Protection Recovery ABILITYUPGRADE_CAPITALMONCALAMARICRUISER_UNIQUE107_DESC|+10% Critical Damage and +15% Protection Up ABILITYUPGRADE_CAPITALSTARSTARDESTROYER01_SPECIAL01_TIER07_DESC|Empire allies also gain Defense Penetration Up for 1 turn ABILITYUPGRADE_CHANCE_BUFF_20PCT_DESC|+20% Buff Chance ABILITYUPGRADE_CHANCE_STEALTH_25PCT_DESC|+25% Stealth Chance ABILITYUPGRADE_COMMANDSHUTTLE_SPECIAL03_TIER07_DESC_V2|+5% Turn Meter Reduction and inflict Ability Block on target enemy for 2 turns, which can't be Evaded or Resisted ABILITYUPGRADE_COMMANDSHUTTLE_UNIQUE01_TIER07_DESC|+40% Counter Chance and +10 Speed ABILITYUPGRADE_COMMANDSHUTTLE01_HARDWARE02_DESC|Kylo Ren's Command Shuttle gains 20% Turn Meter when an enemy reinforces, First Order allies gain half of that amount ABILITYUPGRADE_DAMAGE15PCT_PROTECTION_10PCT_DESC|+15% Damage and +10% Protection ABILITYUPGRADE_DAMAGE15PCT_STAT_BONUSDAMAGE10PCT_DESC|+15% Damage and +10% Bonus Damage ABILITYUPGRADE_DISPELALL_DEBUFFS_DESC|Dispel all debuffs from all allies ABILITYUPGRADE_ENDURANCE_SPECIAL03_TIER07_DESC|Add Retribution for 2 turns ABILITYUPGRADE_GAUNTLETSTARFIGHTER_BASIC07_DESC|+15% Damage and +5% Turn Meter Gain ABILITYUPGRADE_GAUNTLETSTARFIGHTER_HARDWARE02_DESC|+10% Protection Recovery and Empire allies gain 30% Max Protection ABILITYUPGRADE_GAUNTLETSTARFIGHTER_SPECIAL207_DESC|+15% Damage and Buff Immunity Duration + 1 ABILITYUPGRADE_GEONOSIANSTARFIGHTER_HARDWARE01_DESC|Gain +10% Offense on his next attack ABILITYUPGRADE_GEONOSIANSTARFIGHTER_HARDWARE02_DESC|Gain +20% Offense on his next attack ABILITYUPGRADE_GEONOSIANSTARFIGHTER1_SPECIAL01_TIER07_DESC|Stun can't be Resisted ABILITYUPGRADE_GEONOSIANSTARFIGHTER101_HARDWARE_TIER02_DESC|+5% Turn Meter Gain and +25% Defense, and Sun Fac grants all other active Geonosian allies +25% Critical Hit avoidance ABILITYUPGRADE_GEONOSIANSTARFIGHTER101_UNIQUE_TIER07_DESC|While Sun Fac's Geonosian Starfighter is active, all Geonosian allies gain +10% Critical Avoidance for each active Geonosian ally. +5% Turn Meter Gain and +25% Defense whenever a buffed enemy starts their turn ABILITYUPGRADE_GEONOSIANSTARFIGHTER2_BASIC07_DESC|+15% Damage and +5% Turn Meter Reduction ABILITYUPGRADE_GEONOSIANSTARFIGHTER2_SPECIAL0107_DESC|+25% Offense and Evasion Duration + 1 ABILITYUPGRADE_GEONOSIANSTARFIGHTER2_UNIQUE07_DESC|+5% Assist Chance and -5% Damage Penalty ABILITYUPGRADE_GEONOSIANSTARFIGHTER2_UNIQUE07_DESC_V2|While Geonosian Soldier's Starfighter is active, all Geonosian allies gain +10% Accuracy for each active Geonosian ally. +5% Assist Chance and -5% Damage Penalty ABILITYUPGRADE_GEONOSIANSTARFIGHTER3_HARDWARE01_DESC|Taunt Duration + 1 ABILITYUPGRADE_GEONOSIANSTARFIGHTER3_HARDWARE02_DESC|Grant Taunt to another random enemy without Taunt ABILITYUPGRADE_GEONOSIANSTARFIGHTER3_UNIQUE07_DESC|Geonosian Soldier's Starfighter also gains Stealth for 1 turn. In addition, while Geonosian Spy's Starfighter is active, all Geonosian allies gain +10% Offense for each active Geonosian ally ABILITYUPGRADE_GHOST_UNIQUE07_DESC|When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle ABILITYUPGRADE_HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER01_DESC|Gain 5% Max Health for each buff Dispelled ABILITYUPGRADE_HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER02_DESC|Gain 15% Max Health for each buff Dispelled ABILITYUPGRADE_HARDWAREABILITY_UWINGROGUEONE01_TIER01_DESC|Inflict Offense Down and Defense Down on target enemy for 2 turns, which can't be Evaded or Resisted ABILITYUPGRADE_HARDWAREABILITY_UWINGROGUEONE01_TIER02_DESC|Dispel all buffs on all enemies ABILITYUPGRADE_HEALINGIMMUNITY_UNRESISTABLE_DESC|Inflict Healing Immunity for 3 turns, which can't be Resisted. ABILITYUPGRADE_JEDISTARTFIGHTERCONSULAR_PROTECTION_V2|+5% Protection Recovery and +10% Bonus Recovery ABILITYUPGRADE_MILLENNIUMFALCONEP701_UNIQUE07_DESC|+5% Turn Meter Gain and +5% Offense ABILITYUPGRADE_MODIFYTRIGGER_BONUSHIT25PCTCHANCE_DESC|+25% Extra Hit Chance ABILITYUPGRADE_OFFENSEDOWN_ALL_DESC|Inflict Offense Down on all enemies for 2 turns ABILITYUPGRADE_PHANTOM2_ADVANTAGE_OFFENSEUP_DESC|Add Advantage and Offense Up for 2 turns ABILITYUPGRADE_PHANTOM2_BASIC07_DESC|+30% Damage ABILITYUPGRADE_PHANTOM2_REINFORCEMENT_COOLDOWN_DESC|Reduce cooldown of Call Reinforcement on allied Capital Ship by 1 ABILITYUPGRADE_PHANTOM2_SPECIAL01_TIER07_DESC_V2|Inflict Speed Down on target enemy for 2 turns if they are Empire ABILITYUPGRADE_PHANTOM2_SPECIAL207_DESC|+20% Damage and +20% Critical Chance Up Chance ABILITYUPGRADE_PHANTOM2_UNIQUE207_DESC|While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled ABILITYUPGRADE_SITHINFILTRATOR_SPECIAL01_TIER07_DESC|Add Critical Hit Immunity if target ally is Sith ABILITYUPGRADE_SLAVE1_HARDWARE_TIER02_DESC|Inflict Critical Chance Down on all enemies for 2 turns ABILITYUPGRADE_SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER07_DESC|+10% Protection and Retribution Duration + 1 ABILITYUPGRADE_STAT_ACCURACY15PCT_DESC|+15% Potency ABILITYUPGRADE_STAT_ACCURACY20PCT_DESC|+20% Potency ABILITYUPGRADE_STAT_ACCURACYDOWN03PCT_DESC|-3% Potency ABILITYUPGRADE_STAT_ADDITIONAL_DOT_DESC|Inflict 2 additional Damage Over Time effects on all enemies ABILITYUPGRADE_STAT_ADDITIONAL_DOT_DESC_V2|Inflict an additional Damage Over Time effect on all enemies ABILITYUPGRADE_STAT_COMBO15_TARGETLOCK15PCT_DESC|+15% Multi-Attack Chance and +5% Target Lock Chance ABILITYUPGRADE_STAT_COUNTERCHANCE30PCT_DESC|+30% Counter Chance ABILITYUPGRADE_STAT_DAMAGE10PCT_SHIELD10PCT_DESC|+10% Damage and +10% Protection ABILITYUPGRADE_STAT_DAMAGE15PCT_EXPOSECHANCE15PCT_DESC|+15% Damage and +15% Expose Chance ABILITYUPGRADE_STAT_DAMAGE15PCT_EXPOSECHANCE30PCT_DESC|+15% Damage and +30% Expose Chance ABILITYUPGRADE_STAT_DAMAGEPENALTY20PCT_DESC|-20% Damage Penalty ABILITYUPGRADE_STAT_DELAY08PCT_DESC|+8% Turn Meter Reduction ABILITYUPGRADE_STAT_HEALTH20PCT_PROTECTION20PCT_DESC|+20% Health Recovery and +20% Protection Recovery ABILITYUPGRADE_STAT_OFFENSE_AND_DEFENSE01PCT_DESC|+1% Offense, +1% Defense ABILITYUPGRADE_STAT_OFFENSEUP03PCT_DESC|+3% Offense ABILITYUPGRADE_STAT_OFFENSEUP05PCT_DESC|+5% Offense ABILITYUPGRADE_STAT_PROTECTION_08PCT_DESC|+8% Protection ABILITYUPGRADE_STAT_PROTECTION_10PCT_QUICKEN_10PCT_DESC|+10% Protection and +10% Turn Meter Gain ABILITYUPGRADE_STAT_PROTECTION_15PCT_DESC|+15% Protection ABILITYUPGRADE_STAT_PROTECTION_25PCT_DESC|+25% Protection ABILITYUPGRADE_STAT_PROTECTION_RECOVERY15|+15% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION_RECOVERY25|+25% Protection Recovery ABILITYUPGRADE_STAT_PROTECTION50PCT_DESC|+50% Protection ABILITYUPGRADE_STAT_PROTECTIONLOSS_15PCT_DESC|-15% Protection Loss ABILITYUPGRADE_STAT_QUICKEN05PCT_DEFENSE25PCT_DESC|+5% Turn Meter Gain and +25% Defense ABILITYUPGRADE_STAT_QUICKENCHANCE50PCT_DESC|+50% Turn Meter Gain Chance ABILITYUPGRADE_STAT_RESISTANCEDOWN10PCT_DESC|-10% Tenacity ABILITYUPGRADE_STAT_RESISTANCEDOWN15PCT_DESC|-15% Tenacity ABILITYUPGRADE_STAT_RESISTANCEDOWN20PCT_DESC|-20% Tenacity ABILITYUPGRADE_TARGETLOCK_GHOST_DESC|Also inflict Target Lock on enemies that suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted ABILITYUPGRADE_THURSTREVERSAL_DESC|+1 Stack of Thrust Reversal ABILITYUPGRADE_TIEFIGHTERFOSF_HARDWAREABILITY_TIER02_DESC|All active enemies have -20% Tenacity, doubled against Resistance enemies ABILITYUPGRADE_TIEFIGHTERFOSF_SPECIAL01_TIER07_DESC|+15% Damage and +20% Turn Meter Reduction Chance ABILITYUPGRADE_TIEFIGHTERFOSF_SPECIAL02_TIER07_DESC|+10% Damage and +10% Turn Meter Gain ABILITYUPGRADE_TIESILENCER01_HARDWARE02_DESC|Gains [c][ffff33]Afterburner[-][/c] buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Afterburner[-][/c]: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns ABILITYUPGRADE_TIESILENCER01_UNIQUE07_DESC|+2% Turn Meter and +5% Offense ABILITYUPGRADE_UMBARANSTARFIGHTER_UNIQUE01_TIER07_DESC|When Umbaran Starfighter attacks, it gains 5% Offense (stacking) and loses 5% Defense (stacking) until the end of the encounter ABILITYUPGRADE_UMBARANSTARFIGHTER01_HARDWARE_TIER02_DESC|Inflict Target Lock on all enemies with 0% Turn Meter, which can't be Evaded or Resisted ABILITYUPGRADE_UNRESISTABLE_UNAVOIDABLE_DESC|This attack can't be Evaded or Resisted ABILITYUPGRADE_UWINGROGUEONE_SPECIAL207_DESC|If the assisting ally is a Rebel, these attacks are guaranteed to be Critical Hits ABILITYUPGRADE_UWINGROGUEONE01_SPECIAL01_TIER07_DESC|+5% Turn Meter Reduction and Dispel target enemy ABILITYUPGRADE_UWINGSCARIF_BASIC01_TIER07_DESC|+20% Critical Damage if Bistan's U-wing is Stealthed ABILITYUPGRADE_UWINGSCARIF_UNIQUE01_TIER07_DESC|+5% Speed and +5% Turn Meter Gain ABILITYUPGRADE_XWINGBLACKONE01_HARDWARE02_DESC|Deal bonus damage equal to 10% of the target enemy's Max Health ABILITYUPGRADE_XWINGRED2_BASIC_TIER07_DESC|Inflict 2 additional Damage Over Time effects on a Critical Hit ABILITYUPGRADE_XWINGRED2_SPECIAL01_TIER07_DESC|+15% Damage and +10% Bonus Damage ABILITYUPGRADE_XWINGRED2_UNIQUE01_TIER07_DESC|+5 Speed and +10% Critical Chance ABILITYUPGRADE_XWINGRED3_BASIC_TIER07_DESC|+5% Critical Chance for each Rebel ally ABILITYUPGRADE_XWINGRED3_HARDWAREABILITY_TIER02_DESC|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted BASICABILITY_ARC170CLONESERGEANT_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns, doubled on a Critical Hit. BASICABILITY_ARC170REX_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 10% Turn Meter if they have no Protection. BASICABILITY_ARC170REX_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 10% Turn Meter if they have no Protection. BASICABILITY_ARC170REX01_TIER01_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 10% Turn Meter if they have no Protection. BASICABILITY_ARC170REX01_TIER02_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 10% Turn Meter if they have no Protection. BASICABILITY_ARC170REX01_TIER03_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 15% Turn Meter if they have no Protection. BASICABILITY_ARC170REX01_TIER04_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 15% Turn Meter if they have no Protection. BASICABILITY_ARC170REX01_TIER05_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 15% Turn Meter if they have no Protection. BASICABILITY_ARC170REX01_TIER06_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter. BASICABILITY_ARC170REX01_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 25% Turn Meter if they have no Protection. BASICABILITY_ARC170REX01_TIER07_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 20% Turn Meter. BASICABILITY_BLADEOFDORIN_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns. BASICABILITY_BLADEOFDORIN_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns. BASICABILITY_BLADEOFDORIN_TIER02_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns. BASICABILITY_BLADEOFDORIN_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns. BASICABILITY_BLADEOFDORIN_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns. BASICABILITY_BLADEOFDORIN_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns. BASICABILITY_BLADEOFDORIN_TIER06_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns. BASICABILITY_BLADEOFDORIN_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns. BASICABILITY_CAPITALCHIMAERA_TIER06_DESC|Target ally is called to Assist with +40% Offense. BASICABILITY_CAPITALCHIMAERA_TIER07_DESC|Target ally is called to Assist with +50% Offense. BASICABILITY_CAPITALSTARDESTROYER_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_CAPITALSTARDESTROYER_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER03_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER04_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER05_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER06_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (40%) for 2 turns. BASICABILITY_COMMANDSHUTTLE_TIER07_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (50%) for 2 turns. BASICABILITY_GAUNTLETSTARFIGHTER_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 10% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER01_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 10% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER02_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 10% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER03_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER04_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER05_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER06_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 20% Turn Meter. BASICABILITY_GAUNTLETSTARFIGHTER_TIER07_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 25% Turn Meter. BASICABILITY_GEONOSIANSTARFIGHTER2_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER01_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER02_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER03_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER04_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER05_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER06_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies. BASICABILITY_GEONOSIANSTARFIGHTER2_TIER07_DESC_V2|Deal Physical damage to target enemy and remove 20% Turn Meter, doubled against buffed enemies. BASICABILITY_JEDISTARFIGHTERAHSOKATANO_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER02_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER06_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns BASICABILITY_MILLENNIUMFALCONEP701_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit BASICABILITY_MILLENNIUMFALCONEP701_TIER01_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit BASICABILITY_MILLENNIUMFALCONEP701_TIER02_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit BASICABILITY_MILLENNIUMFALCONEP701_TIER03_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit BASICABILITY_MILLENNIUMFALCONEP701_TIER04_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit BASICABILITY_MILLENNIUMFALCONEP701_TIER05_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit BASICABILITY_MILLENNIUMFALCONEP701_TIER06_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit BASICABILITY_MILLENNIUMFALCONEP701_TIER07_DESC_V2|Deal Physical damage to target enemy, with a 75% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit BASICABILITY_PHANTOM2_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER01_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER02_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER04_DESC_V2|Deal Physical damage to target enemy with a 65% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER05_DESC_V2|Deal Physical damage to target enemy with a 65% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER06_DESC_V2|Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns. BASICABILITY_PHANTOM2_TIER07_DESC_V2|Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns. BASICABILITY_SITHINFILTRATOR_TIER05_DESC_V2|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 70% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_TIER06_DESC_V2|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 80% Turn Meter and lose Stealth. BASICABILITY_SITHINFILTRATOR_TIER07_DESC_V2|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 80% Turn Meter and lose Stealth. BASICABILITY_TIEADVANCED_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEADVANCED_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_DESC_V2|Deal Physical damage with a 20% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER01_DESC_V2|Deal Physical damage with a 20% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER02_DESC_V2|Deal Physical damage with a 20% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER03_DESC_V2|Deal Physical damage with a 35% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER04_DESC_V2|Deal Physical damage with a 35% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER05_DESC_V2|Deal Physical damage with a 35% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER06_DESC_V2|Deal Physical damage with a 35% chance to attack again. Each hit has a 55% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFIRSTORDER_TIER07_DESC_V2|Deal Physical damage with a 50% chance to attack again. Each hit has a 60% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERFOSF_TIER07_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. This attack has +25% Critical Chance. BASICABILITY_TIEFIGHTERIMPERIAL_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER02_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER06_DESC_V2|Deal Physical damage to target enemy with a 70% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEFIGHTERIMPERIAL_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to inflict Target Lock for 2 turns. BASICABILITY_TIEREAPER_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels. BASICABILITY_TIESILENCER_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER01_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER02_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER03_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER04_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER05_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER06_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER07_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_TIESILENCER_TIER07_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns. BASICABILITY_UMBARANSTARFIGHTER_DESC_V2|Deal Physical damage to target enemy with a 60% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy. BASICABILITY_UMBARANSTARFIGHTER_TIER01_DESC_V2|Deal Physical damage to target enemy with a 60% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy. BASICABILITY_UMBARANSTARFIGHTER_TIER02_DESC_V2|Deal Physical damage to target enemy with a 70% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy. BASICABILITY_UMBARANSTARFIGHTER_TIER03_DESC_V2|Deal Physical damage to target enemy with a 70% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy. BASICABILITY_UMBARANSTARFIGHTER_TIER04_DESC_V2|Deal Physical damage to target enemy with a 85% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy. BASICABILITY_UMBARANSTARFIGHTER_TIER05_DESC_V2|Deal Physical damage to target enemy with a 85% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy. BASICABILITY_UMBARANSTARFIGHTER_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy. BASICABILITY_UMBARANSTARFIGHTER_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy. BASICABILITY_UWINGROGUEONE_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain BASICABILITY_UWINGROGUEONE_TIER01_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain BASICABILITY_UWINGROGUEONE_TIER02_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain BASICABILITY_UWINGROGUEONE_TIER03_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain BASICABILITY_UWINGROGUEONE_TIER04_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain BASICABILITY_UWINGROGUEONE_TIER05_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain BASICABILITY_UWINGROGUEONE_TIER06_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain BASICABILITY_UWINGROGUEONE_TIER07_DESC_V2|Deal Physical damage to target enemy and gain 15% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain BASICABILITY_UWINGSCARIF_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER01_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER02_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER03_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER04_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER05_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER06_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_UWINGSCARIF_TIER07_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack has +20% Critical Damage and ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns. BASICABILITY_XWINGRED2_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. BASICABILITY_XWINGRED2_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. BASICABILITY_XWINGRED2_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. BASICABILITY_XWINGRED2_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. BASICABILITY_XWINGRED2_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. BASICABILITY_XWINGRED2_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. BASICABILITY_XWINGRED2_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. BASICABILITY_XWINGRED2_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns, plus an additional 2 Damage Over Time effects on a Critical Hit. BASICABILITY_XWINGRED3_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. This attack has +5% Critical Chance for each Rebel ally. EVENT_ECONOMY_SOLO_NAME|Global Double Drops This Weekend! EVENT_ECONOMY_SOLO_SUMMARY|Starting this weekend, to celebrate the release of Solo: A Star Wars Story, enjoy double drops on all Light Side nodes (Normal & Hard), Dark Side nodes (Normal & Hard), Cantina Battles, Mod Battles, Mod Challenges and Galactic War from 5/25 to 5/27! EVENT_TUTORIAL_REINFORCEMENTS_01_DESC|Practice Strategy! EVENT_TUTORIAL_REINFORCEMENTS_01_NAME|REINFORCEMENTS\n[c][FFC891]Tutorial Event[-][/c] EVENT_TUTORIAL_REINFORCEMENTS_01_SUMMARY|Battle an enemy fleet and learn about [c][F0FF23]REINFORCEMENTS[-][/c] and Ship strategy! EVENT_TUTORIAL_REINFORCEMENTS_01_T1_DESC|[B5E7F5]Forced Fleet:[-]\n - Use the Fleet provided to practice your ship battles.\n - Learn about [c][F0FF23]REINFORCEMENTS[-][/c] and the power they bring by calling [c][F0FF23]SLAVE 1[-][/c] as soon as you're able. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Home One\n - 4 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Home One\n - 4 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Home One\n - 5 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Home One\n - 5 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF05_DESC_V2|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Home One\n - 6 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Executrix\n - 4 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Executrix\n - 4 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Executrix\n - 5 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Dark Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Executrix\n - 5 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF05_DESC_V2|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Dark Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Endurance\n - 5 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Endurance\n - 5 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF05_DESC_V2|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Endurance\n - 6 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Home One\n - 3 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 66+\n\n[BBBBBB]Requirements:[-]\n - Ships 2-STAR or Higher\n - Home One\n - 4 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 72+\n\n[BBBBBB]Requirements:[-]\n - Ships 4-STAR or Higher\n - Home One\n - 5 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 77+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Home One\n - 6 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Endurance\n - 3 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 66+\n\n[BBBBBB]Requirements:[-]\n - Ships 2-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 72+\n\n[BBBBBB]Requirements:[-]\n - Ships 4-STAR or Higher\n - Endurance\n - 5 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 77+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Endurance\n - 6 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar. EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Executrix\n - 4 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 68+\n\n[BBBBBB]Requirements:[-]\n - Ships 3-STAR or Higher\n - Executrix\n - 5 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 78+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 85\n\n[BBBBBB]Requirements:[-]\n - Ships 6-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu. GUILD_CHANNEL_ACTIVITY_RAID_AUTO_SUMMONED|[99FF33]Raid Started: {0} : {1} has just been launched[-] HARDWAREABILITY_ARC170CLONESERGEANT01_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Clone Sergeant's ARC-170 Taunts while he has Protection. HARDWAREABILITY_ARC170CLONESERGEANT01_NAME|Structural Enhancement HARDWAREABILITY_ARC170CLONESERGEANT01_TIER01_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Clone Sergeant's ARC-170 gains Protection Up (15%), and Taunts while he has Protection. HARDWAREABILITY_ARC170CLONESERGEANT01_TIER02_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Clone Sergeant's ARC-170 gains Protection Up (40%), and Taunts while he has Protection. HARDWAREABILITY_ARC170REX01_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant allies a buff for 2 turns, based on their role:\n - [c][B5E7F5]Tank:[-][/c] Defense Up HARDWAREABILITY_ARC170REX01_NAME|No Man Left Behind HARDWAREABILITY_ARC170REX01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant allies a buff for 2 turns, based on their role:\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n - [c][B5E7F5]Support:[-][/c] Health Up (20%) HARDWAREABILITY_ARC170REX01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant allies a buff for 2 turns, based on their role:\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n - [c][B5E7F5]Support:[-][/c] Health Up (20%)\n - [c][B5E7F5]Attacker:[-][/c] Critical Chance Up HARDWAREABILITY_COMMANDSHUTTLE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Kylo Ren's Command Shuttle removes 10% Turn Meter from enemy ships when they are called in as Reinforcements. HARDWAREABILITY_COMMANDSHUTTLE01_NAME|Enforcer of the First Order HARDWAREABILITY_COMMANDSHUTTLE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Kylo Ren's Command Shuttle removes 20% Turn Meter from enemy ships when they are called in as Reinforcements. HARDWAREABILITY_COMMANDSHUTTLE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Kylo Ren's Command Shuttle removes 20% Turn Meter from enemy ships when they are called in as Reinforcements. Kylo Ren's Command Shuttle gains 20% Turn Meter when an enemy reinforces, other First Order allies gain half of that amount. HARDWAREABILITY_GAUNTLETSTARFIGHTER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 10% Protection. HARDWAREABILITY_GAUNTLETSTARFIGHTER01_NAME|Viceroy of Mandalore HARDWAREABILITY_GAUNTLETSTARFIGHTER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 20% Protection. HARDWAREABILITY_GAUNTLETSTARFIGHTER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 30% Protection and Empire allies gain 30% Max Protection. HARDWAREABILITY_GEONOSIANSTARFIGHTER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Stun target enemy for 1 turn, which can't be Evaded or Resisted. HARDWAREABILITY_GEONOSIANSTARFIGHTER01_NAME|Repulsor Array - Control HARDWAREABILITY_GEONOSIANSTARFIGHTER101_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Stun target enemy for 1 turn, which can't be Evaded or Resisted, and remove 5% Turn Meter from all other enemies. HARDWAREABILITY_GEONOSIANSTARFIGHTER101_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Stun target enemy for 1 turn, which can't be Evaded or Resisted, and remove 15% Turn Meter from all other enemies. HARDWAREABILITY_GEONOSIANSTARFIGHTER201_DESC|[c][f0ff23]Enter Battle:[-][/c] Geonosian Soldier's Starfighter gains Offense Up for 2 turns HARDWAREABILITY_GEONOSIANSTARFIGHTER201_NAME|Repulsor Array - Guidance HARDWAREABILITY_GEONOSIANSTARFIGHTER201_TIER01_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Geonosian Soldier's Starfighter gains Offense Up for 2 turns and gains an additional +10% Offense on his next attack. HARDWAREABILITY_GEONOSIANSTARFIGHTER201_TIER02_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Geonosian Soldier's Starfighter gains Offense Up for 2 turns and gains an additional +30% Offense on his next attack. HARDWAREABILITY_GEONOSIANSTARFIGHTER301_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant target enemy Taunt for 1 turn, which can't be Resisted. HARDWAREABILITY_GEONOSIANSTARFIGHTER301_NAME|Repulsor Array - Ruse HARDWAREABILITY_GEONOSIANSTARFIGHTER301_TIER01_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Grant target enemy Taunt for 2 turns, which can't be Resisted. HARDWAREABILITY_GEONOSIANSTARFIGHTER301_TIER02_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Grant Taunt to target enemy and another random enemy without Taunt for 2 turns, which can't be Resisted. HARDWAREABILITY_GHOST01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Critical Chance Down on all enemies for 1 turn. HARDWAREABILITY_GHOST01_NAME|Reconnaissance HARDWAREABILITY_GHOST01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Critical Chance Down on all enemies for 2 turns. HARDWAREABILITY_GHOST01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Critical Chance Down on all enemies for 2 turns and inflict Target Lock on enemies who suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted. HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy. HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_NAME|Cunning Maneuver HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy and gain 5% Max Health for each buff dispelled. HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy and gain 20% Max Health for each buff dispelled. HARDWAREABILITY_JEDISTARFIGHTERCONSULAR01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 10% Protection. HARDWAREABILITY_JEDISTARFIGHTERCONSULAR01_NAME|Guardian of the Republic HARDWAREABILITY_JEDISTARFIGHTERCONSULAR01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 20% Protection. HARDWAREABILITY_JEDISTARFIGHTERCONSULAR01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 40% Protection. HARDWAREABILITY_MILLENNIUMFALCONEP701_DESC|[c][f0ff23]Enter Battle:[-][/c] Millennium Falcon (Ep VII) gains 1 stack of Thrust Reversal.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter HARDWAREABILITY_MILLENNIUMFALCONEP701_NAME|Thrust Accelerator HARDWAREABILITY_MILLENNIUMFALCONEP701_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Millennium Falcon (Ep VII) gains 2 stacks of Thrust Reversal.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter HARDWAREABILITY_MILLENNIUMFALCONEP701_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Millennium Falcon (Ep VII) gains 3 stacks of Thrust Reversal.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter HARDWAREABILITY_PASSIVE_BLADEOFDORIN01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 20% Health and 20% Protection. HARDWAREABILITY_PASSIVE_BLADEOFDORIN01_NAME|Commander of the 104th Battalion HARDWAREABILITY_PASSIVE_BLADEOFDORIN01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 40% Health and 40% Protection. HARDWAREABILITY_PASSIVE_BLADEOFDORIN01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all debuffs from all allies and they recover 40% Health and 40% Protection. HARDWAREABILITY_PHANTOM201_DESC|[c][f0ff23]Enter Battle:[-][/c] Phantom II gains Stealth for 2 turns. HARDWAREABILITY_PHANTOM201_NAME|Covert Strike HARDWAREABILITY_PHANTOM201_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Phantom II gains Stealth, Advantage, and Offense Up for 2 turns. HARDWAREABILITY_PHANTOM201_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Phantom II gains Stealth, Advantage, and Offense Up for 2 turns, and reduces the cooldown of Call Reinforcement on the allied Capital Ship by 1. HARDWAREABILITY_SITHINFILTRATOR01_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant all allies +5% Critical Chance until Scimitar is defeated, doubled for Sith allies. HARDWAREABILITY_SITHINFILTRATOR01_NAME|Drifting Shade HARDWAREABILITY_SITHINFILTRATOR01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant all allies +10% Critical Chance until Scimitar is defeated, doubled for Sith allies. HARDWAREABILITY_SITHINFILTRATOR01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant all allies +25% Critical Chance until Scimitar is defeated, doubled for Sith allies. HARDWAREABILITY_SLAVE101_DESC|[c][f0ff23]Enter Battle:[-][/c] Slave I gains Taunt and Retribution for 2 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be Evaded or Resisted. HARDWAREABILITY_SLAVE101_NAME|All Out Offensive HARDWAREABILITY_SLAVE101_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be Evaded or Resisted. HARDWAREABILITY_SLAVE101_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be Evaded or Resisted. HARDWAREABILITY_TIEADVANCED01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict 2 Damage Over Time effects on all enemies for 2 turns, which can't be Evaded. HARDWAREABILITY_TIEADVANCED01_NAME|Unnerving Presence HARDWAREABILITY_TIEADVANCED01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict 3 Damage Over Time effects on all enemies for 2 turns, which can't be Evaded. HARDWAREABILITY_TIEADVANCED01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict 3 Damage Over Time effects and Offense Down on all enemies for 2 turns, which can't be Evaded. HARDWAREABILITY_TIEFIGHTERFIRSTORDER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. HARDWAREABILITY_TIEFIGHTERFIRSTORDER01_NAME|Raid Communication Protocol HARDWAREABILITY_TIEFIGHTERFIRSTORDER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. All allies gain 5% Turn Meter. HARDWAREABILITY_TIEFIGHTERFIRSTORDER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. All allies gain 15% Turn Meter. HARDWAREABILITY_TIEFIGHTERFOSF01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies gain 20% Potency, doubled for First Order allies. HARDWAREABILITY_TIEFIGHTERFOSF01_NAME|Superior Precision HARDWAREABILITY_TIEFIGHTERFOSF01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies gain 40% Potency, doubled for First Order allies. HARDWAREABILITY_TIEFIGHTERFOSF01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies gain 40% Potency, doubled for First Order allies. All active enemies have -20% Tenacity, doubled against Resistance enemies. HARDWAREABILITY_TIEFIGHTERIMPERIAL01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 20% Turn Meter from target enemy, which can't be Evaded or Resisted. HARDWAREABILITY_TIEFIGHTERIMPERIAL01_NAME|Twin Ion Engine HARDWAREABILITY_TIEFIGHTERIMPERIAL01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 30% Turn Meter from target enemy, which can't be Evaded or Resisted. HARDWAREABILITY_TIEFIGHTERIMPERIAL01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 50% Turn Meter from target enemy, which can't be Evaded or Resisted. HARDWAREABILITY_TIEREAPER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 10% Turn Meter from all enemies. HARDWAREABILITY_TIEREAPER01_NAME|Defensive Formation HARDWAREABILITY_TIEREAPER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 10% Turn Meter from all enemies. Inflict Defense Down to all enemies for 2 turns. HARDWAREABILITY_TIEREAPER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 10% Turn Meter from all enemies. Inflict Defense Down to all enemies for 2 turns. All allies gain 10% Turn Meter. HARDWAREABILITY_TIESILENCER01_BUFF_DESC_BASE|[c][ffff33]Afterburner[-][/c]: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns HARDWAREABILITY_TIESILENCER01_DESC|[c][f0ff23]Enter Battle:[-][/c] The TIE silencer gains +15% Offense. HARDWAREABILITY_TIESILENCER01_NAME|Afterburner HARDWAREABILITY_TIESILENCER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] The TIE silencer gains +25% Offense. HARDWAREABILITY_TIESILENCER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] The TIE silencer gains +25% Offense and the [c][ffff33]Afterburner[-][/c] buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Afterburner:[-][/c] When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns. HARDWAREABILITY_UMBARANSTARFIGHTER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 15% Turn Meter from all enemies, which can't be Evaded, and grant all allies Defense Up for 2 turns. HARDWAREABILITY_UMBARANSTARFIGHTER01_NAME|Advanced Defense Systems HARDWAREABILITY_UMBARANSTARFIGHTER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 25% Turn Meter from all enemies, which can't be Evaded, and grant all allies Defense Up for 2 turns. HARDWAREABILITY_UMBARANSTARFIGHTER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 25% Turn Meter from all enemies, which can't be Evaded, and grant all allies Defense Up for 2 turns. Then, inflict Target Lock on all enemies with 0% Turn Meter, which can't be Evaded or Resisted. HARDWAREABILITY_UWINGROGUEONE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy. HARDWAREABILITY_UWINGROGUEONE01_NAME|Rebel Recon HARDWAREABILITY_UWINGROGUEONE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy and inflict Offense Down and Defense Down on them for 2 turns, which can't be Evaded or Resisted. HARDWAREABILITY_UWINGROGUEONE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on all enemies. Inflict Offense Down and Defense Down on target enemy for 2 turns, which can't be Evaded or Resisted. HARDWAREABILITY_UWINGSCARIF01_DESC|[c][f0ff23]Enter Battle:[-][/c] Bistan's U-wing gains Stealth for 2 turns. HARDWAREABILITY_UWINGSCARIF01_NAME|Quad Thrusters HARDWAREABILITY_UWINGSCARIF01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Bistan's U-wing gains Stealth for 3 turns. HARDWAREABILITY_UWINGSCARIF01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Bistan's U-wing gains Stealth for 3 turns and calls a random ally to Assist. HARDWAREABILITY_XWINGBLACKONE01_BUFF_DESC_BASE|[c][ffff33]Dramatic Entrance:[-][/c] +15% Offense. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active HARDWAREABILITY_XWINGBLACKONE01_BUFF_DESC_u01|[c][ffff33]Dramatic Entrance:[-][/c] +25% Offense. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active HARDWAREABILITY_XWINGBLACKONE01_BUFF_DESC_u02|[c][ffff33]Dramatic Entrance:[-][/c] +25% Offense, and deal bonus damage equal to 10% of the target's Max Health. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active HARDWAREABILITY_XWINGBLACKONE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Poe Dameron's X-wing gains [c][ffff33]Dramatic Entrance[-][/c] for 2 turns, which can't be prevented or Dispelled.\n\n[c][ffff33]Dramatic Entrance:[-][/c] +15% Offense. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active HARDWAREABILITY_XWINGBLACKONE01_NAME|Dramatic Entrance HARDWAREABILITY_XWINGBLACKONE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Poe Dameron's X-wing gains [c][ffff33]Dramatic Entrance[-][/c] for 2 turns, which can't be prevented or Dispelled.\n\n[c][ffff33]Dramatic Entrance:[-][/c] +25% Offense. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active HARDWAREABILITY_XWINGBLACKONE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Poe Dameron's X-wing gains [c][ffff33]Dramatic Entrance[-][/c] for 2 turns, which can't be prevented or Dispelled.\n\n[c][ffff33]Dramatic Entrance:[-][/c] +25% Offense, and deal bonus damage equal to 10% of the target's Max Health. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active HARDWAREABILITY_XWINGRED201_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Buff Immunity on target enemy for 2 turns, which can't be Resisted. HARDWAREABILITY_XWINGRED201_NAME|Exploiting Vulnerability HARDWAREABILITY_XWINGRED201_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Buff Immunity on target enemy for 3 turns, which can't be Resisted. HARDWAREABILITY_XWINGRED201_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Buff Immunity and Healing Immunity on target enemy for 3 turns, which can't be Resisted. HARDWAREABILITY_XWINGRED301_DESC|[c][f0ff23]Enter Battle:[-][/c] Biggs Darklighter's X-wing gains Protection Up (15%) for 2 turns. HARDWAREABILITY_XWINGRED301_NAME|Engine Tuning HARDWAREABILITY_XWINGRED301_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Biggs Darklighter's X-wing gains Protection Up (30%) for 2 turns. HARDWAREABILITY_XWINGRED301_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Biggs Darklighter's X-wing gains Protection Up (30%) for 2 turns. Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. HARDWAREABILITY_XWINGRESISTANCE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Resistance X-wing has a 20% chance to Assist, dealing 50% less damage, whenever an ally uses a basic attack during their turn. This chance is doubled for Resistance allies. HARDWAREABILITY_XWINGRESISTANCE01_NAME|Squad Formation HARDWAREABILITY_XWINGRESISTANCE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Resistance X-wing has a 40% chance to Assist, dealing 50% less damage, whenever an ally uses a basic attack during their turn. This chance is doubled for Resistance allies. HARDWAREABILITY_XWINGRESISTANCE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Resistance X-wing has a 40% chance to Assist, dealing 30% less damage, whenever an ally uses a basic attack during their turn. This chance is doubled for Resistance allies. INBOX_SHIP_OMEGAS_REINFORCEMENTS_MESSAGE|It's dangerous to go alone! Take these free Reinforcement and Ship Omega materials in celebration of updated Ship combat! \n\nReinforcement Materials can also be obtained on Cantina Node 6-A for a limited time. Use Reinforcement materials to power up the all-new Reinforcement ability on your ships! We'll remove the Reinforcement material from the node with the release of the Fleet Battles table. INBOX_SHIP_OMEGAS_REINFORCEMENTS_TITLE|Free Ship Omegas and Reinforcement Materials! INBOX_SION_VISAS_DROPS_MESSAGE|The following characters are now farmable in the following locations:\n\nDarth Sion - Light Side 9-A\n\nVisas Marr - Dark Side 7-B\n\nWhere applicable, these characters will replace the characters currently on these nodes. The characters being replaced are available in other, easier-to-farm locations. INBOX_SION_VISAS_DROPS_SUBJECT|Darth Sion and Visas Marr Release Update! Main_Dark_Battles_Unlock_TASK_DESC_3_V2|Win Light Side Battle 2-I MATERIAL_SHIPABILITY_HARDWARE_SYSTEMS_DESC_V2|Used to upgrade Reinforcement Abilities for Ships. MATERIAL_SHIPABILITY_HARDWARE_SYSTEMS_NAME_V2|Reinforcement Materials MATERIAL_SHIPABILITYMATD_DESC_V2|A rare material used to upgrade Ship abilities MSG_TUTORIAL_REINFORCEMENTS_V2_1-1|All ships have [c][F0FF23]REINFORCEMENT ABILITIES[-][/c] that trigger when they're called from reserves. MSG_TUTORIAL_REINFORCEMENTS_V2_1-2|In this Battle you can call a very powerful [c][F0FF23]REINFORCEMENT[-][/c] ship: [c][F0FF23]SLAVE 1[-][/c]! MSG_TUTORIAL_REINFORCEMENTS_V2_1-3|When [c][F0FF23]SLAVE 1[-][/c] enters as a Reinforcement it gains Taunt, Retribution, and Protection Up (10%) for 2 turns and Critical Hit Immunity for 3 turns. It also inflicts Ability Block on an enemy ship! MSG_TUTORIAL_REINFORCEMENTS_V2_1-4|As you increase the Stars of your Capital Ship you unlock more slots for additional Reinforcements. NEWSLETTER_TU12_DESC|We've updated the Holotables and added some exciting new features!\n\nEmbark on Quests and tackle challenges from various Cantina characters and learn the lessons needed to become a Holotable champion! Demonstrate your mastery by completing an elite set of Prestigious Quests meant for only the strongest players to earn Player Titles and glory. Player Titles show your competitors the power of your collection and strategies!\n\nPlayers can now join a Starter Guild beginning at level 22! Learn how Guilds work early with a Guild of players near your level before more advanced Guild content. Chat has also been updated to allow players to: send direct messages, create up to 5 Guild Chats, Exchange Gear directly in chat, and join Group Chats of up to 500 players. Guild leaders/officers can also now: schedule raid start times, raid damage allowed times, and Officers can now update the Guild Message in up to 5 Guild Chats.\n\nShips combat has been reworked! Prepare to take your Fleets to the next level with Reinforcement Abilities! All Ship ability kits and stats have also been reworked to make battles more exciting and strategic! Experience reworked Ships combat in Territory Wars, Territory Battles, Fleet Arena, and Ship Challenges. The Ship Ability Materials Challenge has been expanded to include a new tier where players can earn new rewards. We've also added 'Fleet Battles', a new Ships PvE table! Fleet Battles are locked for now, but are coming very soon. What Fleet will you choose to lead you to victory? NEWSLETTER_TU12_TITLE|Improved Chat, Starter Guilds, Reworked Ship Combat, and much more! SHIP_ABILITY_MAXED|MAX SHIP_UPGRADE_BUNDLE_DESC|Ships have been substantially improved and updated in the release of Ships 2.0! Ship Omega Abilities have been drastically expanded across the fleet, and all-new Reinforcement Materials will give you the chance to turn the tides of battle with new, powerful abilities.\n\nThis rare bundle includes a large amount of materials and is a one-time opportunity to get started in powering up your fleet!\n\nPurchase Limit: 1 SHIP_UPGRADE_BUNDLE_NAME|SHIP UPGRADE BUNDLE SHIP_UPGRADE_BUNDLE_PROMO|Includes Ship Omegas! SHIP_UPGRADE_BUNDLE_SUBTITLE|Rare Ship Materials SHIP_UPGRADE_BUNDLE_TEXT|Head to the Store for a limited-time offer on Ship Omega Materials and all-new Reinforcement Materials! These materials will help you power up your reworked Ships to dominate your opponents in Fleet Arena! SHIP_UPGRADE_BUNDLE_TITLE|Rare Ship Materials available in the Store! SHIPS_3V3_LAUNCH_BUNDLE_DESC|This limited-time bundle will help you expand your fleet in the improved and updated Ships 2.0! \n\nGeonosian and Galactic Republic ships have been substantially reworked and updated, and this bundle is a jump start to collect both types of ships and pilots! Also includes materials, including rare reinforcement materials, to further power up your ships.\n\nPurchase Limit: 1 SHIPS_3V3_LAUNCH_BUNDLE_NAME|SHIPS 3V3 LAUNCH BUNDLE SHIPS_3V3_LAUNCH_BUNDLE_SUBTITLE|Geonosian and Galactic Republic Ships SHIPS_3V3_LAUNCH_BUNDLE_TEXT|Head to the Store for a limited-time offer celebrating the release of Ships 2.0! This bundle contains a trio of both light side and dark side ship blueprints and all-new Reinforcement Materials, to help you dominate your opponents with all-new ship synergies and abilities! SHIPS_3V3_LAUNCH_BUNDLE_TITLE|Ship Launch Bundle available in Store! SPECIALABILITY_ARC170CLONESERGEANT01_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit SPECIALABILITY_ARC170CLONESERGEANT01_TIER01_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit. SPECIALABILITY_ARC170CLONESERGEANT01_TIER02_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit. SPECIALABILITY_ARC170CLONESERGEANT01_TIER03_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit. SPECIALABILITY_ARC170CLONESERGEANT01_TIER04_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit. SPECIALABILITY_ARC170CLONESERGEANT01_TIER05_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit. SPECIALABILITY_ARC170CLONESERGEANT01_TIER06_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit. SPECIALABILITY_ARC170CLONESERGEANT01_TIER07_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit. SPECIALABILITY_ARC170CLONESERGEANT02_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 35% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER01_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 37% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER02_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 40% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER03_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 42% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER04_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 45% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER05_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 47% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER06_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 50% Protection. SPECIALABILITY_ARC170CLONESERGEANT02_TIER07_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 65% Protection. SPECIALABILITY_ARC170REX01_DESC_V3|Rex's ARC-170 and another target ally gain 25% Turn Meter and recover 30% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. SPECIALABILITY_ARC170REX01_TIER01_DESC_V3|Rex's ARC-170 and another target ally gain 30% Turn Meter and recover 30% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. SPECIALABILITY_ARC170REX01_TIER02_DESC_V3|Rex's ARC-170 and another target ally gain 35% Turn Meter and recover 30% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. SPECIALABILITY_ARC170REX01_TIER03_DESC_V3|Rex's ARC-170 and another target ally gain 35% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. SPECIALABILITY_ARC170REX01_TIER04_DESC_V3|Rex's ARC-170 and another target ally gain 40% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. SPECIALABILITY_ARC170REX01_TIER05_DESC_V3|Rex's ARC-170 and another target ally gain 45% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. SPECIALABILITY_ARC170REX01_TIER06_DESC_V3|Rex's ARC-170 and another target ally gain 50% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. SPECIALABILITY_ARC170REX01_TIER07_DESC_V3|Rex's ARC-170 and another target ally gain 50% Turn Meter and recover 50% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. SPECIALABILITY_BLADEOFDORIN01_DESC_V2|All allies gain 20% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (25%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER01_DESC_V2|All allies gain 25% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (25%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER02_DESC_V2|All allies gain 30% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (25%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER03_DESC_V2|All allies gain 30% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (30%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER04_DESC_V2|All allies gain 35% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (30%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER05_DESC_V2|All allies gain 35% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (35%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER06_DESC_V2|All allies gain 40% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (35%) for 2 turns. SPECIALABILITY_BLADEOFDORIN01_TIER07_DESC_V2|All allies gain 40% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (45%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (20%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER01_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (22%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER02_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (25%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER03_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (27%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER04_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (30%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER05_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (40%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER06_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (50%) for 2 turns. SPECIALABILITY_BLADEOFDORIN02_TIER07_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (50%) for 2 turns. If target ally is Galactic Republic, grant them Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALCHIMAERA01_DESC_V2|All allies recover 10% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER01_DESC_V2|All allies recover 12% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER02_DESC_V2|All allies recover 14% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER03_DESC_V2|All allies recover 17% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER04_DESC_V2|All allies recover 20% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER05_DESC|All allies recover 20% Health and gain a buff (Attacker: Offense Up, Support: Foresight, Tank: Defense Up) for 2 turns. Inflict a debuff (Attacker: Offense Down, Support: Ability Block, Tank: Defense Down) on all enemies for 2 turns. These effects can't be Evaded. SPECIALABILITY_CAPITALCHIMAERA01_TIER05_DESC_V2|All allies recover 25% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER06_DESC|All allies recover 20% Health and gain a buff (Attacker: Offense Up, Support: Foresight, Tank: Defense Up) for 2 turns. Inflict a debuff (Attacker: Offense Down, Support: Ability Block, Tank: Defense Down) on all enemies for 2 turns. These effects can't be Evaded. SPECIALABILITY_CAPITALCHIMAERA01_TIER06_DESC_V2|All allies recover 30% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA01_TIER07_DESC|All allies recover 30% Health and gain a buff (Attacker: Offense Up, Support: Foresight, Tank: Defense Up) for 2 turns. Inflict a debuff (Attacker: Offense Down, Support: Ability Block, Tank: Defense Down) on all enemies for 2 turns. These effects can't be Evaded. SPECIALABILITY_CAPITALCHIMAERA01_TIER07_DESC_V2|All allies recover 50% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down SPECIALABILITY_CAPITALCHIMAERA02_DESC_V2|Deal Special damage to all enemies and remove 5% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_NAME_V2|Phylon 07 Tractor Beam SPECIALABILITY_CAPITALCHIMAERA02_TIER01_DESC_V2|Deal Special damage to all enemies and remove 10% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER02_DESC_V2|Deal Special damage to all enemies and remove 10% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER03_DESC_V2|Deal Special damage to all enemies and remove 20% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER04_DESC_V2|Deal Special damage to all enemies and remove 20% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER05_DESC|Deal Special damage to all enemies and remove 25% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER05_DESC_V2|Deal Special damage to all enemies and remove 35% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER06_DESC|Deal Special damage to all enemies and remove 25% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER06_DESC_V2|Deal Special damage to all enemies and remove 35% Turn Meter. SPECIALABILITY_CAPITALCHIMAERA02_TIER07_DESC|Deal Special damage to all enemies and remove 25% Turn Meter. Enemies that resist this Turn Meter Reduction are inflicted with Speed Down for 2 turns. This Speed Down can't be Resisted. SPECIALABILITY_CAPITALCHIMAERA02_TIER07_DESC_V2|Deal Special damage to all enemies and remove 35% Turn Meter. Inflict Speed Down for 2 turns on any enemies that Evaded or Resisted this attack. SPECIALABILITY_CAPITALCHIMAERA03_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 50% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER01_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 55% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER02_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 60% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER03_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 65% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER04_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 70% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER05_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 75% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER06_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 80% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER07_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 100% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALCHIMAERA03_TIER07_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 100% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER01_DESC_V2|Target ally recovers 40% Protection, and gains Taunt and Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER01_DESC_V2|Target ally recovers 45% Protection, and gains Taunt and Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER02_DESC_V2|Target ally recovers 50% Protection, and gains Taunt and Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER03_DESC_V2|Target ally recovers 55% Protection, and gains Taunt and Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER04_DESC_V2|Target ally recovers 60% Protection, and gains Taunt and Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER05_DESC_V2|Target ally recovers 70% Protection, and gains Taunt and Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER06_DESC_V2|Target ally recovers 80% Protection, and gains Taunt and Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER01_TIER07_DESC_V2|Target ally recovers 100% Protection, and gains Taunt and Critical Hit Immunity for 2 turns. SPECIALABILITY_CAPITALJEDICRUISER02_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn SPECIALABILITY_CAPITALJEDICRUISER02_TIER01_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn SPECIALABILITY_CAPITALJEDICRUISER02_TIER02_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn SPECIALABILITY_CAPITALJEDICRUISER02_TIER03_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn SPECIALABILITY_CAPITALJEDICRUISER02_TIER04_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn SPECIALABILITY_CAPITALJEDICRUISER02_TIER05_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn SPECIALABILITY_CAPITALJEDICRUISER02_TIER06_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn SPECIALABILITY_CAPITALJEDICRUISER02_TIER07_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn SPECIALABILITY_CAPITALJEDICRUISER03_DESC_V2|All allies gain Protection Up (25%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER01_DESC_V2|All allies gain Protection Up (45%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER02_DESC_V2|All allies gain Protection Up (65%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER03_DESC_V2|All allies gain Protection Up (85%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER04_DESC_V2|All allies gain Protection Up (105%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER05_DESC_V2|All allies gain Protection Up (125%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER06_DESC_V2|All allies gain Protection Up (150%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown. SPECIALABILITY_CAPITALJEDICRUISER03_TIER07_DESC_V2|All allies gain Protection Up (150%) for 2 turns, which can't be prevented or Dispelled, and Retribution for 2 turns. This ability starts on cooldown. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_DESC_V2|Dispel all debuffs on target ally. That ally recovers 25% Health and 25% Protection, and all allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER01_DESC_V2|Dispel all debuffs on target ally. That ally recovers 30% Health and 25% Protection, and all allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER02_DESC_V2|Dispel all debuffs on target ally. That ally recovers 30% Health and 30% Protection, and all allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER03_DESC_V2|Dispel all debuffs on target ally. That ally recovers 35% Health and 30% Protection, and all allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER04_DESC_V2|Dispel all debuffs on target ally. That ally recovers 35% Health and 35% Protection, and all allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER05_DESC_V2|Dispel all debuffs on target ally. That ally recovers 40% Health and 35% Protection, and all allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER06_DESC_V2|Dispel all debuffs on target ally. That ally recovers 40% Health and 40% Protection, and all allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER07_DESC_V2|Dispel all debuffs on target ally. That ally recovers 50% Health and 50% Protection, and all allies gain Advantage for 2 turns. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER01_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER02_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER03_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER04_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER05_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER06_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER07_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_BUFF_DESC_V2|[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter SPECIALABILITY_CAPITALMONCALAMARICRUISER03_DESC_V2|All allies gain 10% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER01_DESC_V2|All allies gain 20% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER02_DESC_V2|All allies gain 30% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER03_DESC_V2|All allies gain 40% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER04_DESC_V2|All allies gain 50% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER05_DESC_V2|All allies gain 60% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER06_DESC_V2|All allies gain 70% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER07_DESC_V2|All allies gain 100% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. SPECIALABILITY_CAPITALSTARDESTROYER01_DESC_V2|All allies gain 15% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER01_DESC_V2|All allies gain 17% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER02_DESC_V2|All allies gain 19% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER03_DESC_V2|All allies gain 21% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER04_DESC_V2|All allies gain 23% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER05_DESC_V2|All allies gain 25% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER06_DESC_V2|All allies gain 30% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER01_TIER07_DESC_V2|All allies gain 30% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up and Defense Penetration Up for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER02_DESC_V2|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER01_DESC_V2|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER02_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER03_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER04_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER05_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER06_DESC_V2|Deal Physical damage to all enemies with a 70% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. SPECIALABILITY_CAPITALSTARDESTROYER02_TIER07_DESC_V2|Deal Physical damage to all enemies with a 70% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has an 80% chance to inflict Expose on all debuffed enemies for 2 turns. SPECIALABILITY_CAPITALSTARDESTROYER03_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER01_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER02_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER03_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER04_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER05_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER06_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_CAPITALSTARDESTROYER03_TIER07_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. SPECIALABILITY_COMMANDSHUTTLE01_TIER01_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 47.5% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER02_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 45% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER03_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 42.5% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER04_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 40% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER05_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 37.5% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER06_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 35% Protection. SPECIALABILITY_COMMANDSHUTTLE01_TIER07_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 20% Protection. SPECIALABILITY_COMMANDSHUTTLE02_DESC_V2|Target ally loses all Turn Meter, then all allies gain 15% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER01_DESC_V2|Target ally loses all Turn Meter, then all allies gain 17% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER02_DESC_V2|Target ally loses all Turn Meter, then all allies gain 20% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER03_DESC_V2|Target ally loses all Turn Meter, then all allies gain 22% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER04_DESC_V2|Target ally loses all Turn Meter, then all allies gain 25% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER05_DESC_V2|Target ally loses all Turn Meter, then all allies gain 27% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER06_DESC_V2|Target ally loses all Turn Meter, then all allies gain 30% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE02_TIER07_DESC_V2|Target ally loses all Turn Meter, then all allies gain 40% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns. SPECIALABILITY_COMMANDSHUTTLE03_DESC_V2|Dispel all buffs on target enemy, with a 40% chance to remove 15% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. SPECIALABILITY_COMMANDSHUTTLE03_TIER01_DESC_V2|Dispel all buffs on target enemy, with a 40% chance to remove 17% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. SPECIALABILITY_COMMANDSHUTTLE03_TIER02_DESC_V2|Dispel all buffs on target enemy, with a 40% chance to remove 20% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. SPECIALABILITY_COMMANDSHUTTLE03_TIER03_DESC_V2|Dispel all buffs on target enemy, with a 55% chance to remove 20% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. SPECIALABILITY_COMMANDSHUTTLE03_TIER04_DESC_V2|Dispel all buffs on target enemy, with a 55% chance to remove 22% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. SPECIALABILITY_COMMANDSHUTTLE03_TIER05_DESC_V2|Dispel all buffs on target enemy, with a 55% chance to remove 25% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. SPECIALABILITY_COMMANDSHUTTLE03_TIER06_DESC_V2|Dispel all buffs on target enemy, with a 70% chance to remove 25% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. SPECIALABILITY_COMMANDSHUTTLE03_TIER07_DESC_V2|Dispel all buffs on target enemy, with a 70% chance to remove 30% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. Also inflict Ability Block on target enemy for 2 turns, which can't be Evaded or Resisted. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER04_DESC_V2|Dispel all debuffs on all allies and grant them Protection Up (18%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER05_DESC_V2|Dispel all debuffs on all allies and grant them Protection Up (20%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER06_DESC_V2|Dispel all debuffs on all allies and grant them Protection Up (22%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER07_DESC_V2|Dispel all debuffs on all allies and grant them Protection Up (30%) for 2 turns, doubled for Empire allies. SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Buff Immunity for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER01_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER02_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER03_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER04_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER05_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER06_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn. SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER07_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn, which can't be Resisted. SPECIALABILITY_GEONOSIANSTARFIGHTER201_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER01_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER02_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER03_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER04_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER05_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER06_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER07_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 3 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +50% Offense for this attack SPECIALABILITY_GEONOSIANSTARFIGHTER301_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER01_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER02_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER03_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER04_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER05_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER06_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist. SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER07_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist. SPECIALABILITY_GHOST01_DESC_V2|The Ghost and target other ally gain Stealth for 1 turn. Then, call target ally and two Rebel allies to Assist, dealing 75% less damage. SPECIALABILITY_GHOST01_TIER01_DESC_V2|The Ghost and target other ally gain Stealth for 1 turn. Then, call target ally and two Rebel allies to Assist, dealing 70% less damage. SPECIALABILITY_GHOST01_TIER02_DESC_V2|The Ghost and target other ally gain Stealth for 1 turn. Then, call target ally and two Rebel allies to Assist, dealing 65% less damage. SPECIALABILITY_GHOST01_TIER03_DESC_V2|The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 65% less damage. SPECIALABILITY_GHOST01_TIER04_DESC_V2|The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 60% less damage. SPECIALABILITY_GHOST01_TIER05_DESC_V2|The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 55% less damage. SPECIALABILITY_GHOST01_TIER06_DESC_V2|The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 55% less damage. SPECIALABILITY_GHOST01_TIER07_DESC_V2|The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 40% less damage. SPECIALABILITY_GHOST02_DESC_V2|Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER01_DESC_V2|Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER02_DESC_V2|Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER03_DESC_V2|Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER04_DESC_V2|Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER05_DESC_V2|Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER06_DESC_V2|Deal Physical damage to all enemies and deal 30% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST02_TIER07_DESC_V2|Deal Physical damage to all enemies and deal 40% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn. SPECIALABILITY_GHOST03_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 5% Turn Meter for each debuffed enemy. SPECIALABILITY_GHOST03_TIER01_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 7% Turn Meter for each debuffed enemy. SPECIALABILITY_GHOST03_TIER02_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 10% Turn Meter for each debuffed enemy. SPECIALABILITY_GHOST03_TIER03_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 12% Turn Meter for each debuffed enemy. SPECIALABILITY_GHOST03_TIER04_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 15% Turn Meter for each debuffed enemy. SPECIALABILITY_GHOST03_TIER05_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 17% Turn Meter for each debuffed enemy. SPECIALABILITY_GHOST03_TIER06_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 20% Turn Meter for each debuffed enemy. SPECIALABILITY_GHOST03_TIER07_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 30% Turn Meter for each debuffed enemy. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER02_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER03_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER04_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER05_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER06_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER07_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (10%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER01_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (15%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER02_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (20%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER03_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (25%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER04_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (30%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER05_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (35%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER06_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (40%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn. SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER07_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (50%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER01_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER02_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER03_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER04_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER05_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER06_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (50%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER07_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (60%) for 2 turns. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_DESC_V2|Target ally recovers 45% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER01_DESC_V2|Target ally recovers 47% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER02_DESC_V2|Target ally recovers 50% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER03_DESC_V2|Target ally recovers 55% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER04_DESC_V2|Target ally recovers 57% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER05_DESC_V2|Target ally recovers 60% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER06_DESC_V2|Target ally recovers 65% Protection. If that ally is Republic, they recover an additional 20% Protection. SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER07_DESC_V2|Target ally recovers 70% Protection. If that ally is Republic, they recover an additional 30% Protection. SPECIALABILITY_MILLENNIUMFALCONEP701_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER01_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER02_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER03_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER04_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER05_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER06_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled. SPECIALABILITY_MILLENNIUMFALCONEP701_TIER07_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +30% bonus damage for each buff dispelled. SPECIALABILITY_MILLENNIUMFALCONEP702_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (10%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER01_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (15%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER02_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (20%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER03_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (25%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER04_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (30%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER05_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (35%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER06_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (40%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_TIER07_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (50%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. SPECIALABILITY_MILLENNIUMFALCONEP702_UNIQUEBUFF_DESC_V2|[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. 1 stack is consumed after using a basic attack to gain 50% Turn Meter. SPECIALABILITY_PHANTOM201_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 25% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. SPECIALABILITY_PHANTOM201_TIER01_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 30% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. SPECIALABILITY_PHANTOM201_TIER02_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 40% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. SPECIALABILITY_PHANTOM201_TIER03_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 45% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. SPECIALABILITY_PHANTOM201_TIER04_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 55% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. SPECIALABILITY_PHANTOM201_TIER05_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 60% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. SPECIALABILITY_PHANTOM201_TIER06_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 70% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. SPECIALABILITY_PHANTOM201_TIER07_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 70% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. If target enemy is Empire, also inflict Speed Down for 2 turns, which can't be Evaded. SPECIALABILITY_PHANTOM202_DESC_V2|Deal Physical damage to target enemy with a 20% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER01_DESC_V2|Deal Physical damage to target enemy with a 20% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER02_DESC_V2|Deal Physical damage to target enemy with a 20% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER03_DESC_V2|Deal Physical damage to target enemy with a 35% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER04_DESC_V2|Deal Physical damage to target enemy with a 35% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER05_DESC_V2|Deal Physical damage to target enemy with a 35% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_PHANTOM202_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to grant all allies Critical Chance Up for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER01_DESC_V2|Target ally gains Protection Up (32%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER02_DESC_V2|Target ally gains Protection Up (35%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER03_DESC_V2|Target ally gains Protection Up (37%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER04_DESC_V2|Target ally gains Protection Up (40%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER05_DESC_V2|Target ally gains Protection Up (45%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER06_DESC_V2|Target ally gains Protection Up (50%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns. SPECIALABILITY_SITHINFILTRATOR01_TIER07_DESC_V2|Target ally gains Protection Up (50%) and Retribution for 2 turns. If target ally is Sith, they also gain Critical Hit Immunity for 2 turns. All other allies gain Stealth for 2 turns. SPECIALABILITY_TIEADVANCED01_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 10% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter SPECIALABILITY_TIEADVANCED01_TIER01_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 12% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter SPECIALABILITY_TIEADVANCED01_TIER02_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 14% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter SPECIALABILITY_TIEADVANCED01_TIER03_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 16% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter SPECIALABILITY_TIEADVANCED01_TIER04_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 18% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter SPECIALABILITY_TIEADVANCED01_TIER05_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 20% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter SPECIALABILITY_TIEADVANCED01_TIER06_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 25% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter SPECIALABILITY_TIEADVANCED01_TIER07_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded or Resisted, and gain 25% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter SPECIALABILITY_TIEFIGHTERFOSF01_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER01_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER02_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER03_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER04_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER05_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER06_DESC|Deal Physical damage to all enemies with a 50% chance to remove 20% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER06_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER07_DESC|Deal Physical damage to all enemies with a 70% chance to remove 20% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF01_TIER07_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. SPECIALABILITY_TIEFIGHTERFOSF02_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 5% Turn Meter. SPECIALABILITY_TIEFIGHTERFOSF02_TIER01_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 5% Turn Meter. SPECIALABILITY_TIEFIGHTERFOSF02_TIER02_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 10% Turn Meter. SPECIALABILITY_TIEFIGHTERFOSF02_TIER03_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 10% Turn Meter. SPECIALABILITY_TIEFIGHTERFOSF02_TIER04_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 15% Turn Meter. SPECIALABILITY_TIEFIGHTERFOSF02_TIER05_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 15% Turn Meter. SPECIALABILITY_TIEFIGHTERFOSF02_TIER06_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter. SPECIALABILITY_TIEFIGHTERFOSF02_TIER07_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 30% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection. SPECIALABILITY_TIEFIGHTERFOSF02_TIER07_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 30% Turn Meter. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER05_DESC_V2|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 2 turns. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER06_DESC_V2|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 3 turns. SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER07_DESC_V2|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 3 turns. SPECIALABILITY_TIEREAPER01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 20% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 20% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER02_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 30% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER03_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 30% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER04_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 40% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER05_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 40% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER06_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER01_TIER07_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. SPECIALABILITY_TIEREAPER02_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (10%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER01_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (12%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER02_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (15%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER03_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (17%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER04_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (20%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER05_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (22%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER06_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (25%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIEREAPER02_TIER07_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (30%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. SPECIALABILITY_TIESILENCER01_TIER06_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 75% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. SPECIALABILITY_TIESILENCER01_TIER07_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 100% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. SPECIALABILITY_UMBARANSTARFIGHTER01_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER01_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER02_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER03_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER04_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER05_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER06_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked enemy. SPECIALABILITY_UMBARANSTARFIGHTER01_TIER07_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked enemy. SPECIALABILITY_UWINGROGUEONE01_DESC_V2|Remove 10% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns SPECIALABILITY_UWINGROGUEONE01_TIER01_DESC_V2|Remove 12% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns SPECIALABILITY_UWINGROGUEONE01_TIER02_DESC_V2|Remove 14% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns SPECIALABILITY_UWINGROGUEONE01_TIER03_DESC_V2|Remove 16% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns SPECIALABILITY_UWINGROGUEONE01_TIER04_DESC_V2|Remove 19% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns SPECIALABILITY_UWINGROGUEONE01_TIER05_DESC_V2|Remove 22% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns SPECIALABILITY_UWINGROGUEONE01_TIER06_DESC_V2|Remove 25% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns SPECIALABILITY_UWINGROGUEONE01_TIER07_DESC_V2|Dispel target enemy. If target enemy had any buffs, remove 30% Turn Meter. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns SPECIALABILITY_UWINGROGUEONE02_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 20% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER01_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 20% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER02_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 20% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER03_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 25% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER04_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 25% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER05_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 25% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER06_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 30% Critical Damage. SPECIALABILITY_UWINGROGUEONE02_TIER07_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 30% Critical Damage. If the assisting ally is a Rebel, these attacks are guaranteed to be Critical Hits. SPECIALABILITY_UWINGROGUEONE03_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 1 turn. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 5% Turn Meter, doubled if target ally is Rebel. SPECIALABILITY_UWINGROGUEONE03_TIER01_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 1 turn. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 7% Turn Meter, doubled if target ally is Rebel. SPECIALABILITY_UWINGROGUEONE03_TIER02_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 1 turn. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 10% Turn Meter, doubled if target ally is Rebel. SPECIALABILITY_UWINGROGUEONE03_TIER03_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 2 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 10% Turn Meter, doubled if target ally is Rebel. SPECIALABILITY_UWINGROGUEONE03_TIER04_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 2 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 12% Turn Meter, doubled if target ally is Rebel. SPECIALABILITY_UWINGROGUEONE03_TIER05_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 2 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 15% Turn Meter, doubled if target ally is Rebel. SPECIALABILITY_UWINGROGUEONE03_TIER06_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 3 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 15% Turn Meter, doubled if target ally is Rebel. SPECIALABILITY_UWINGROGUEONE03_TIER07_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 3 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 25% Turn Meter, doubled if target ally is Rebel. SPECIALABILITY_UWINGSCARIF01_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 15% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns. SPECIALABILITY_UWINGSCARIF01_TIER01_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 17% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns. SPECIALABILITY_UWINGSCARIF01_TIER02_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 20% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns. SPECIALABILITY_UWINGSCARIF01_TIER03_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 22% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns. SPECIALABILITY_UWINGSCARIF01_TIER04_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 25% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns. SPECIALABILITY_UWINGSCARIF01_TIER05_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 27% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns. SPECIALABILITY_UWINGSCARIF01_TIER06_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 30% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns. SPECIALABILITY_UWINGSCARIF01_TIER07_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, and 30% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns. SPECIALABILITY_XWINGBLACKONE02_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 20% Turn Meter. SPECIALABILITY_XWINGBLACKONE02_TIER01_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 22% Turn Meter. SPECIALABILITY_XWINGBLACKONE02_TIER02_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 25% Turn Meter. SPECIALABILITY_XWINGBLACKONE02_TIER03_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 27% Turn Meter. SPECIALABILITY_XWINGBLACKONE02_TIER04_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 30% Turn Meter. SPECIALABILITY_XWINGBLACKONE02_TIER05_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 32% Turn Meter. SPECIALABILITY_XWINGBLACKONE02_TIER06_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 35% Turn Meter. SPECIALABILITY_XWINGBLACKONE02_TIER07_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 45% Protection, and gains 45% Turn Meter. SPECIALABILITY_XWINGRED201_DESC_V2|Deal Physical damage to target enemy. This attack deals 10% bonus damage for each debuff on the target. SPECIALABILITY_XWINGRED201_TIER01_DESC_V2|Deal Physical damage to target enemy. This attack deals 10% bonus damage for each debuff on the target. SPECIALABILITY_XWINGRED201_TIER02_DESC_V2|Deal Physical damage to target enemy. This attack deals 15% bonus damage for each debuff on the target. SPECIALABILITY_XWINGRED201_TIER03_DESC_V2|Deal Physical damage to target enemy. This attack deals 15% bonus damage for each debuff on the target. SPECIALABILITY_XWINGRED201_TIER04_DESC_V2|Deal Physical damage to target enemy. This attack deals 15% bonus damage for each debuff on the target. SPECIALABILITY_XWINGRED201_TIER05_DESC_V2|Deal Physical damage to target enemy. This attack deals 20% bonus damage for each debuff on the target. SPECIALABILITY_XWINGRED201_TIER06_DESC_V2|Deal Physical damage to target enemy. This attack deals 20% bonus damage for each debuff on the target. SPECIALABILITY_XWINGRED201_TIER07_DESC_V2|Deal Physical damage to target enemy. This attack ignores Armor and deals 20% bonus damage for each debuff on the target. SPECIALABILITY_XWINGRED301_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist. SPECIALABILITY_XWINGRED301_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist. SPECIALABILITY_XWINGRED301_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist. SPECIALABILITY_XWINGRED301_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist. SPECIALABILITY_XWINGRED301_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist. SPECIALABILITY_XWINGRED301_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist. SPECIALABILITY_XWINGRED301_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist. SPECIALABILITY_XWINGRED301_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist. SPECIALABILITY_XWINGRESISTANCE01_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns. SPECIALABILITY_XWINGRESISTANCE01_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 70% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns. SPECIALABILITY_XWINGRESISTANCE02_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 5% Turn Meter, with a 25% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted. SPECIALABILITY_XWINGRESISTANCE02_TIER01_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 10% Turn Meter, with a 25% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted. SPECIALABILITY_XWINGRESISTANCE02_TIER02_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 15% Turn Meter, with a 25% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted. SPECIALABILITY_XWINGRESISTANCE02_TIER03_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 20% Turn Meter, with a 25% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted. SPECIALABILITY_XWINGRESISTANCE02_TIER04_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 20% Turn Meter, with a 35% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted. SPECIALABILITY_XWINGRESISTANCE02_TIER05_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 25% Turn Meter, with a 35% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted. SPECIALABILITY_XWINGRESISTANCE02_TIER06_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 30% Turn Meter, with a 35% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted. SPECIALABILITY_XWINGRESISTANCE02_TIER07_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 30% Turn Meter, with a 50% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted. STARTER_GUILD_EVENTS_LOCKED_MESSAGE|Reach Level {0} and Graduate from [c][F0FF23]{1}[-][/c] to access Guild Events STARTER_GUILD_MESSAGE_TIER_X|Complete Guild quests to unlock {0} STARTER_GUILD_RAID_FEATURE_LOCKED_MESSAGE|Unlock [c][F0FF23]{0}[-][/c] to access Raids STARTER_GUILD_RAID_FEATURE_UNAVAILABLE_MESSAGE|Raids are not accessible in Starter Guilds STARTER_GUILD_RAID_LOCKED|Unlock {0} to access STARTER_GUILD_RAID_LOCKED_MESSAGE|Unlock Starter Guild: {0} to access the Raid {1} STARTER_GUILD_RAID_LOCKED_TITLE|RAID LOCKED STARTER_GUILD_RAID_TIER_LOCKED_MESSAGE|Unlock Starter Guild: {0} STARTER_GUILD_RAID_TIER_UNAVAILABLE_MESSAGE|Graduate from Starter Guild: {0} STARTER_GUILD_RAID_UNAVAILABLE|Graduate from {0} to access STARTER_GUILD_RAID_UNAVAILABLE_MESSAGE|Graduate from Starter Guild: {0} to access the Raid {1} STARTER_GUILD_RETURN_BUTTON|JOIN STARTER_GUILD_RETURN_DETAILS|If you're new to Guilds, then Starter Guilds are perfect for you. Some benefits:\n\n-Join a guild full of similarly leveled players\n-Fight Raids appropriate to your level\n-Earn fantastic rewards STARTER_GUILD_RETURN_TITLE|STARTER GUILDS UNIQUEABILITY_ARC170REX01_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +5% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 5% Protection. UNIQUEABILITY_ARC170REX01_TIER01_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +5% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 6% Protection. UNIQUEABILITY_ARC170REX01_TIER02_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +5% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 7% Protection. UNIQUEABILITY_ARC170REX01_TIER03_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 7% Protection. UNIQUEABILITY_ARC170REX01_TIER04_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 8% Protection. UNIQUEABILITY_ARC170REX01_TIER05_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 9% Protection. UNIQUEABILITY_ARC170REX01_TIER06_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 10% Protection. UNIQUEABILITY_ARC170REX01_TIER07_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 15% Protection. UNIQUEABILITY_CAPITALCHIMAERA01_DESC_V2|All allies have +10% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER01_DESC_V2|All allies have +12% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER02_DESC_V2|All allies have +15% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER03_DESC_V2|All allies have +20% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER04_DESC_V2|All allies have +25% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER05_DESC|All allies have +35% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 7% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER05_DESC_V2|All allies have +30% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER06_DESC|All allies have +35% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER06_DESC_V2|All allies have +35% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER07_DESC|All allies have +50% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALCHIMAERA01_TIER07_DESC_V2|All allies have +40% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns. UNIQUEABILITY_CAPITALJEDICRUISER01_DESC_V2|Allies with Protection have +5% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. UNIQUEABILITY_CAPITALJEDICRUISER01_TIER01_DESC_V2|Allies with Protection have +6% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. UNIQUEABILITY_CAPITALJEDICRUISER01_TIER02_DESC_V2|Allies with Protection have +7% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. UNIQUEABILITY_CAPITALJEDICRUISER01_TIER03_DESC_V2|Allies with Protection have +8% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. UNIQUEABILITY_CAPITALJEDICRUISER01_TIER04_DESC_V2|Allies with Protection have +9% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. UNIQUEABILITY_CAPITALJEDICRUISER01_TIER05_DESC_V2|Allies with Protection have +10% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. UNIQUEABILITY_CAPITALJEDICRUISER01_TIER06_DESC_V2|Allies with Protection have +12% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. UNIQUEABILITY_CAPITALJEDICRUISER01_TIER07_DESC_V2|Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_DESC_V2|Whenever an ally attacks out of turn, they have +20% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER01_DESC_V2|Whenever an ally attacks out of turn, they have +22% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER02_DESC_V2|Whenever an ally attacks out of turn, they have +25% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER03_DESC_V2|Whenever an ally attacks out of turn, they have +27% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER04_DESC_V2|Whenever an ally attacks out of turn, they have +30% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER05_DESC_V2|Whenever an ally attacks out of turn, they have +35% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER06_DESC_V2|Whenever an ally attacks out of turn, they have +40% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER07_DESC_V2|Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn. UNIQUEABILITY_CAPITALSTARDESTROYER01_DESC_V2|Allies gain 5% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER01_DESC_V2|Allies gain 7% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER02_DESC_V2|Allies gain 9% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER03_DESC_V2|Allies gain 11% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER04_DESC_V2|Allies gain 13% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER05_DESC_V2|Allies gain 15% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER06_DESC_V2|Allies gain 20% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER07_DESC_V2|Allies gain 20% Offense for each debuffed enemy, doubled for Empire allies. Allies also gain 20% Turn Meter whenever any ship is destroyed.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns. UNIQUEABILITY_COMMANDSHUTTLE01_DESC_V2|Kylo Ren's Command Shuttle has +10 Speed while it has Protection and +20% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1. UNIQUEABILITY_COMMANDSHUTTLE01_TIER01_DESC_V2|Kylo Ren's Command Shuttle has +15 Speed while it has Protection and +20% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1. UNIQUEABILITY_COMMANDSHUTTLE01_TIER02_DESC_V2|Kylo Ren's Command Shuttle has +15 Speed while it has Protection and +40% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1. UNIQUEABILITY_COMMANDSHUTTLE01_TIER03_DESC_V2|Kylo Ren's Command Shuttle has +20 Speed while it has Protection and +40% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1. UNIQUEABILITY_COMMANDSHUTTLE01_TIER04_DESC_V2|Kylo Ren's Command Shuttle has +25 Speed while it has Protection and +40% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1. UNIQUEABILITY_COMMANDSHUTTLE01_TIER05_DESC_V2|Kylo Ren's Command Shuttle has +25 Speed while it has Protection and +60% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1. UNIQUEABILITY_COMMANDSHUTTLE01_TIER06_DESC_V2|Kylo Ren's Command Shuttle has +30 Speed while it has Protection and +60% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1. UNIQUEABILITY_COMMANDSHUTTLE01_TIER07_DESC_V2|Kylo Ren's Command Shuttle has +40 Speed while it has Protection and +100% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1. UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER07_DESC_V2|Gauntlet Starfighter has +20 Speed and gains an additional +15 Speed for each other active Empire ally. Additionally, it grants +25% Defense to all allies, doubled for Empire allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER01_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 15% Turn Meter, 20% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER02_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 15% Turn Meter, 25% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER03_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 20% Turn Meter, 25% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER04_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 20% Turn Meter, 30% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER05_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 25% Turn Meter, 30% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER06_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 25% Turn Meter, 35% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER07_DESC_V2|While Sun Fac's Geonosian Starfighter is active, all Geonosian allies gain +10% Critical Avoidance for each active Geonosian ally. In addition, whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 30% Turn Meter, 60% Defense and Taunt until the end of that enemy's turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_DESC_V2|Geonosian Soldier's Starfighter has a 15% chance to Assist, dealing 40% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER01_DESC_V2|Geonosian Soldier's Starfighter has a 15% chance to Assist, dealing 35% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER02_DESC_V2|Geonosian Soldier's Starfighter has a 20% chance to Assist, dealing 35% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER03_DESC_V2|Geonosian Soldier's Starfighter has a 20% chance to Assist, dealing 30% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER04_DESC_V2|Geonosian Soldier's Starfighter has a 25% chance to Assist, dealing 30% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER05_DESC_V2|Geonosian Soldier's Starfighter has a 25% chance to Assist, dealing 25% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER06_DESC_V2|Geonosian Soldier's Starfighter has a 30% chance to Assist, dealing 25% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER07_DESC_V2|While Geonosian Soldier's Starfighter is active, all Geonosian allies gain +10% Accuracy for each active Geonosian ally. In addition, Geonosian Soldier's Starfighter has a 35% chance to Assist, dealing 20% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_DESC_V2|Geonosian Spy's Starfighter has +10% Critical Damage while Stealthed and +5% Evasion while out of Stealth. When he takes damage, he has a 50% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER01_DESC_V2|Geonosian Spy's Starfighter has +20% Critical Damage while Stealthed and +5% Evasion while out of Stealth. When he takes damage, he has a 50% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER02_DESC_V2|Geonosian Spy's Starfighter has +20% Critical Damage while Stealthed and +5% Evasion while out of Stealth. When he takes damage, he has a 75% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER03_DESC_V2|Geonosian Spy's Starfighter has +20% Critical Damage while Stealthed and +15% Evasion while out of Stealth. When he takes damage, he has a 75% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER04_DESC_V2|Geonosian Spy's Starfighter has +30% Critical Damage while Stealthed and +15% Evasion while out of Stealth. When he takes damage, he has a 75% chance to gain Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER05_DESC_V2|Geonosian Spy's Starfighter has +30% Critical Damage while Stealthed and +15% Evasion while out of Stealth. When he takes damage, he gains Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER06_DESC_V2|Geonosian Spy's Starfighter has +30% Critical Damage while Stealthed and +25% Evasion while out of Stealth. When he takes damage. he gains Stealth for 1 turn. UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER07_DESC_V2|While Geonosian Spy's Starfighter is active, all Geonosian allies gain +10% Offense for each active Geonosian ally. In addition, Geonosian Spy's Starfighter has +30% Critical Damage while Stealthed and +25% Evasion while out of Stealth. When he takes damage, he and Geonosian Soldier's Starfighter gain Stealth for 1 turn. UNIQUEABILITY_GHOST01_DESC_V2|All enemies have -10% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER01_DESC_V2|All enemies have -12% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER02_DESC_V2|All enemies have -15% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER03_DESC_V2|All enemies have -17% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER04_DESC_V2|All enemies have -20% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER05_DESC_V2|All enemies have -22% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER06_DESC_V2|All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. UNIQUEABILITY_GHOST01_TIER07_DESC_V2|All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle. UNIQUEABILITY_MILLENNIUMFALCONEP701_DESC_V2|Millennium Falcon (Ep VII) gains 5% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER01_DESC_V2|Millennium Falcon (Ep VII) gains 6% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER02_DESC_V2|Millennium Falcon (Ep VII) gains 7% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER03_DESC_V2|Millennium Falcon (Ep VII) gains 8% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER04_DESC_V2|Millennium Falcon (Ep VII) gains 9% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER05_DESC_V2|Millennium Falcon (Ep VII) gains 10% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER06_DESC_V2|Millennium Falcon (Ep VII) gains 10% Turn Meter and 5% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't. UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER07_DESC_V2|Millennium Falcon (Ep VII) gains 10% Turn Meter and 10% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't. UNIQUEABILITY_PHANTOM201_DESC_V2|While Phantom II has no Protection, it has a 30% Chance each to gain Advantage, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_NAME_V2|Chopper Does It All UNIQUEABILITY_PHANTOM201_TIER01_DESC_V2|While Phantom II has no Protection, it has a 35% Chance each to gain Advantage, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER02_DESC_V2|While Phantom II has no Protection, it has a 40% Chance each to gain Advantage, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER03_DESC_V2|While Phantom II has no Protection, it has a 40% Chance each to gain Advantage, Defense Up, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER04_DESC_V2|While Phantom II has no Protection, it has a 45% Chance each to gain Advantage, Defense Up, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER05_DESC_V2|While Phantom II has no Protection, it has a 50% Chance each to gain Advantage, Defense Up, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER06_DESC_V2|While Phantom II has no Protection, it has a 50% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM201_TIER07_DESC_V2|While Phantom II has no Protection, it has a 60% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability. UNIQUEABILITY_PHANTOM202_TIER01_DESC_V2|Phantom II gains 1.5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER02_DESC_V2|Phantom II gains 2% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER03_DESC_V2|Phantom II gains 2.5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER04_DESC_V2|Phantom II gains 3% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER05_DESC_V2|Phantom II gains 4% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER06_DESC_V2|Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. UNIQUEABILITY_PHANTOM202_TIER07_DESC_V2|Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled. UNIQUEABILITY_SITHINFILTRATOR01_DESC_V2|Stealthed allies have +5% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER01_DESC_V2|Stealthed allies have +7% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER02_DESC_V2|Stealthed allies have +9% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER03_DESC_V2|Stealthed allies have +11% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER04_DESC_V2|Stealthed allies have +13% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER05_DESC_V2|Stealthed allies have +15% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER06_DESC_V2|Stealthed allies have +20% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_SITHINFILTRATOR01_TIER07_DESC_V2|Stealthed allies have +30% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns. UNIQUEABILITY_TIEADVANCED01_TIER07_DESC_V2|Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 15% Turn Meter whenever they attack a Target Locked enemy. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_DESC_V2|First Order TIE Fighter gains 2% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER01_DESC_V2|First Order TIE Fighter gains 3% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER02_DESC_V2|First Order TIE Fighter gains 4% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER03_DESC_V2|First Order TIE Fighter gains 5% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER04_DESC_V2|First Order TIE Fighter gains 6% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER05_DESC_V2|First Order TIE Fighter gains 8% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER06_DESC_V2|First Order TIE Fighter gains 10% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER07_DESC_V2|First Order TIE Fighter gains 15% Turn Meter whenever a Target Locked enemy is damaged by an attack. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_DESC_V2|Grant 5% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER01_DESC_V2|Grant 7% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER02_DESC_V2|Grant 10% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER03_DESC_V2|Grant 12% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER04_DESC_V2|Grant 15% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER05_DESC_V2|Grant 17% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER06_DESC_V2|Grant 20% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER07_DESC_V2|Grant 25% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships. UNIQUEABILITY_TIEREAPER01_DESC_V2|The enemy Capital Ship loses 5% Turn Meter whenever any ship is defeated, which can't be Resisted. UNIQUEABILITY_TIEREAPER01_TIER01_DESC_V2|The enemy Capital Ship loses 6% Turn Meter whenever any ship is defeated, which can't be Resisted. UNIQUEABILITY_TIEREAPER01_TIER02_DESC_V2|The enemy Capital Ship loses 7% Turn Meter whenever any ship is defeated, which can't be Resisted. UNIQUEABILITY_TIEREAPER01_TIER03_DESC_V2|The enemy Capital Ship loses 8% Turn Meter whenever any ship is defeated, which can't be Resisted. UNIQUEABILITY_TIEREAPER01_TIER04_DESC_V2|The enemy Capital Ship loses 9% Turn Meter whenever any ship is defeated, which can't be Resisted. UNIQUEABILITY_TIEREAPER01_TIER05_DESC_V2|The enemy Capital Ship loses 10% Turn Meter whenever any ship is defeated, which can't be Resisted. UNIQUEABILITY_TIEREAPER01_TIER06_DESC_V2|The enemy Capital Ship loses 12% Turn Meter whenever any ship is defeated, which can't be Resisted. UNIQUEABILITY_TIEREAPER01_TIER07_DESC_V2|The enemy Capital Ship loses 15% Turn Meter whenever any ship is defeated, which can't be Resisted. UNIQUEABILITY_TIESILENCER01_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +5% Turn Meter and +5% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER01_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +6% Turn Meter and +5% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER02_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +6% Turn Meter and +6% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER03_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +7% Turn Meter and +6% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER04_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +7% Turn Meter and +8% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER05_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +8% Turn Meter and +8% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER06_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +8% Turn Meter and +10% Offense (stacking) until the end of the encounter. UNIQUEABILITY_TIESILENCER01_TIER07_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +10% Turn Meter and +15% Offense (stacking) until the end of the encounter. UNIQUEABILITY_UMBARANSTARFIGHTER01_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 5% Turn Meter and target enemy gains 20% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER01_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 7% Turn Meter and target enemy gains 20% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER02_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 10% Turn Meter and target enemy gains 20% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER03_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 15% Turn Meter and target enemy gains 20% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER04_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 20% Turn Meter and target enemy gains 20% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER05_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 25% Turn Meter and target enemy gains 20% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER06_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 30% Turn Meter and target enemy gains 20% Turn Meter. UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER07_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 30% Turn Meter and target enemy gains 20% Turn Meter. Additionally, when Umbaran Starfighter attacks, it gains 5% Offense (stacking) and loses 5% Defense (stacking) until the end of the encounter. UNIQUEABILITY_UWINGROGUEONE01_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +15% Critical Avoidance and +10% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER01_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +17% Critical Avoidance and +10% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER02_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +20% Critical Avoidance and +10% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER03_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +20% Critical Avoidance and +15% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER04_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +22% Critical Avoidance and +15% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER05_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +25% Critical Avoidance and +15% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER06_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +25% Critical Avoidance and +25% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGROGUEONE01_TIER07_DESC_V2|Cassian's U-wing has +60% Counter Chance. While Cassian's U-wing is active, all allies have +25% Critical Avoidance and +25% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies. UNIQUEABILITY_UWINGSCARIF01_DESC_V2|Bistan's U-wing has +5% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 15% Turn Meter and Advantage for 2 turns. UNIQUEABILITY_UWINGSCARIF01_TIER01_DESC_V2|Bistan's U-wing has +10% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 15% Turn Meter and Advantage for 2 turns. UNIQUEABILITY_UWINGSCARIF01_TIER02_DESC_V2|Bistan's U-wing has +10% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 20% Turn Meter and Advantage for 2 turns. UNIQUEABILITY_UWINGSCARIF01_TIER03_DESC_V2|Bistan's U-wing has +15% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 20% Turn Meter and Advantage for 2 turns. UNIQUEABILITY_UWINGSCARIF01_TIER04_DESC_V2|Bistan's U-wing has +15% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 25% Turn Meter and Advantage for 2 turns. UNIQUEABILITY_UWINGSCARIF01_TIER05_DESC_V2|Bistan's U-wing has +20% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 25% Turn Meter and Advantage for 2 turns. UNIQUEABILITY_UWINGSCARIF01_TIER06_DESC_V2|Bistan's U-wing has +20% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 30% Turn Meter and Advantage for 2 turns. UNIQUEABILITY_UWINGSCARIF01_TIER07_DESC_V2|Bistan's U-wing has +25% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 35% Turn Meter and Advantage for 2 turns. UNIQUEABILITY_UWINGSCARIF02_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 4% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER01_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 5% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER02_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 6% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER03_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 7% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER04_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 8% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER05_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 9% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER06_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 10% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_UWINGSCARIF02_TIER07_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 15% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter. UNIQUEABILITY_XWINGRED201_DESC_V2|Wedge Antilles's X-wing gains 10% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed. UNIQUEABILITY_XWINGRED201_TIER01_DESC_V2|Wedge Antilles's X-wing gains 12% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed. UNIQUEABILITY_XWINGRED201_TIER02_DESC_V2|Wedge Antilles's X-wing gains 14% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed. UNIQUEABILITY_XWINGRED201_TIER03_DESC_V2|Wedge Antilles's X-wing gains 16% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed. UNIQUEABILITY_XWINGRED201_TIER04_DESC_V2|Wedge Antilles's X-wing gains 18% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed. UNIQUEABILITY_XWINGRED201_TIER05_DESC_V2|Wedge Antilles's X-wing gains 20% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed. UNIQUEABILITY_XWINGRED201_TIER06_DESC_V2|Wedge Antilles's X-wing gains 25% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed. UNIQUEABILITY_XWINGRED201_TIER07_DESC_V2|Wedge Antilles's X-wing gains 25% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +15 Speed and +15% Critical Chance for each enemy that is buffed. UNIQUEABILITY_XWINGRED301_DESC_V2|Biggs Darklighter's X-wing recovers 20% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER01_DESC_V2|Biggs Darklighter's X-wing recovers 22% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER02_DESC_V2|Biggs Darklighter's X-wing recovers 25% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER03_DESC_V2|Biggs Darklighter's X-wing recovers 27% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER04_DESC_V2|Biggs Darklighter's X-wing recovers 30% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER05_DESC_V2|Biggs Darklighter's X-wing recovers 32% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER06_DESC_V2|Biggs Darklighter's X-wing recovers 35% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIQUEABILITY_XWINGRED301_TIER07_DESC_V2|Biggs Darklighter's X-wing recovers 40% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked. UNIT_PHANTOM2_DESC_V2|Evasive Rebel attacker that provides as a decoy for the Ghost while applying buffs to allies UNIT_SITHINFILTRATOR_DESC_V2|Deadly Sith Support that can Stealth allies to set up devastating attacks UNIT_TIEFIGHTERIMPERIAL_DESC_V2|Evasive Empire Attacker that both inflicts and exploits Target Lock UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF04_KEY_V2|Unlocks at Player Level 85 # End Category: SWGoH_tu12_release (1073 strings) # # Start Category: SWGoH_tu12_update01 ABILITYUPGRADE_BASICABILITY_QIRA_TIER07_DESC|If both hits are Critical, deal bonus damage equal to 10% of the target's Max Health ABILITYUPGRADE_LEADERABILITY_QIRA_TIER07_DESC|Double all role-based stacking bonuses ABILITYUPGRADE_SPECIALABILITY_QIRA01_TIER07_DESC|Add 25% more damage per buffed enemy ABILITYUPGRADE_SPECIALABILITY_QIRA02_TIER07_DESC|+10% Bonus Damage and 15% Expose Chance ABILITYUPGRADE_UNIQUEABILITY_QIRA01_BOTH_DESC|+5% Potency and Critical Damage ABILITYUPGRADE_UNIQUEABILITY_QIRA01_TIER07_DESC|+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses BASICABILITY_QIRA_DESC|Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn. BASICABILITY_QIRA_NAME|Deadly Double BASICABILITY_QIRA_TIER01_DESC|Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn. BASICABILITY_QIRA_TIER02_DESC|Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn. BASICABILITY_QIRA_TIER03_DESC|Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn. BASICABILITY_QIRA_TIER04_DESC|Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn. BASICABILITY_QIRA_TIER05_DESC|Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn. BASICABILITY_QIRA_TIER06_DESC|Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn. BASICABILITY_QIRA_TIER07_DESC|Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn, and if both hits are Critical, deal bonus damage equal to 10% of the target's Max Health. EVENT_ADVANCED_TACTICS_SHIP_01_DESC|Earn Ships! EVENT_ADVANCED_TACTICS_SHIP_01_NAME|GEONOSIAN FLEET\n[c][FFC891]Advanced Tactics[-][/c] EVENT_ADVANCED_TACTICS_SHIP_01_SUMMARY|Battle an enemy fleet and lean about [c][F0FF23]REINFORCEMENTS[-][/c] and Ship strategy! EVENT_MARQUEE_SOLO_03_QIRA_BONUS_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy EVENT_MARQUEE_SOLO_03_QIRA_DESC|Earn Qi'ra Shards! EVENT_MARQUEE_SOLO_03_QIRA_M00_DESC|[B5E7F5]Strategy Tips:[-]\n - In this tutorial tier, learn about [c][F0FF23]PREPARED[-][/c] and how certain Scoundrels can generate it and spend it to bolster their abilities. EVENT_MARQUEE_SOLO_03_QIRA_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DEADLY DOUBLE[-][/c] deals damage and inflicts Offense Down EVENT_MARQUEE_SOLO_03_QIRA_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SCATTERING BLAST[-][/c] dispels all buffs on the target enemy, and damages and Staggers all enemies EVENT_MARQUEE_SOLO_03_QIRA_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]JOINT OPERATION[-][/c] deals damage to an enemy and calls an ally to assist EVENT_MARQUEE_SOLO_03_QIRA_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]TOOLS OF THE TRADE[-][/c] increases Scoundrel allies Critical Chance and gives them bonuses when they score a critical hit EVENT_MARQUEE_SOLO_03_QIRA_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]INSULT TO INJURY[-][/c] grants Qi'ra bonus Potency or Critical Chance when attacking depending on if her target is debuffed\n - If a single enemy is critically hit more than once, Qi'ra can also become [c][F0FF23]PREPARED[-][/c] EVENT_MARQUEE_SOLO_03_QIRA_NAME|PREPARATION PERFECTION III\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SOLO_03_QIRA_PRACTICE_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. Qi'ra will be forced into the Ally position\n - You can enter with less than maximum squad members to experiment with different team compositions EVENT_MARQUEE_SOLO_03_QIRA_SUMMARY|\nJoin forces with [c][F0FF23]QI'RA[-][/c] and fight for your life! EVENTS_MISSION_TACTICS_SHIP_01_GEONOSIANS_T1_DESC|[B5E7F5]Forced Fleet:[-]\n - Use the Fleet provided to practice your ship battles.\n - Learn about [c][F0FF23]REINFORCEMENTS[-][/c] and the power they bring to the battle by calling [c][F0FF23]SLAVE 1[-][/c] as soon as you're able. EVENTS_MISSION_TACTICS_SHIP_01_GEONOSIANS_T2_DESC|[B5E7F5]Forced Fleet:[-]\n - Use the Fleet provided to practice your ship battles.\n\n [B5E7F5]Strategy Tips:[-]\n - The Fleet presented here with [c][F0FF23]GEONOSIAN SHIPS[-][/c] is a strong fleet to build if you're deciding what ships to acquire EVENTS_MISSION_TACTICS_SHIP_01_GEONOSIANS_T3_DESC|Use your own ships to secure victory!\n\n[B5E7F5]Strategy Tips:[-]\n - Acquire [c][F0FF23]REINFORCEMENT MATERIALS[-][/c] by completing this mission HEIST_QIRA_BUNDLE_DESC|Get 30 shards of Qi'ra with a Heist: Qi'ra Bundle!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Qi'ra.\n\nIncludes materials sufficient to power up Qi'ra to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. HEIST_QIRA_BUNDLE_NAME|HEIST: QI'RA BUNDLE HEIST_QIRA_BUNDLE_TEXT|Qi'ra is now available in the Store for a limited time! Unlock this powerful character in her Marquee event, and power her up today! HEIST_QIRA_BUNDLE_TITLE|Qi'ra Bundle & Pack in Store! HEIST_QIRA_PACK_DESC|Purchase the Heist: Qi'ra Pack to power up Qi'ra!\n\nEach pack guarantees at least 5 shards for Qi'ra and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. HEIST_QIRA_PACK_NAME|HEIST: QI'RA PACK INBOX_FLEET_ARENA_UPDATE_MESSAGE|The Fleet Arena crystal rewards have been expanded to celebrate the Ships update! Players who finish at Rank #50 or better each day will now receive a crystal payout. Prepare your fleets for victory! INBOX_FLEET_ARENA_UPDATE_SUBJECT|Fleet Arena Rewards Updated INBOX_TUES_GUILD_ACTIVITY_CHANGE_MESSAGE|The Tuesday Guild Activity has been changed from Galactic War Battles to Spend Energy!\n\nSpending energy in Light Side, Dark Side, Cantina and Fleet battles will now count toward the Tuesday Guild Activity! INBOX_TUES_GUILD_ACTIVITY_CHANGE_TITLE|Tuesday Guild Activity Changes! LEADERABILITY_QIRA_DESC|Scoundrel allies have +5% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.\n\nAttacker: +5% Offense (stacking, max 2 stacks)\nTank: +10% Critical Avoidance (stacking, max 2 stacks)\nSupport or Healer: +10 Speed (stacking, max 2 stacks) LEADERABILITY_QIRA_NAME|Tools of the Trade LEADERABILITY_QIRA_TIER01_DESC|Scoundrel allies have +7% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.\n\nAttacker: +5% Offense (stacking, max 2 stacks)\nTank: +10% Critical Avoidance (stacking, max 2 stacks)\nSupport or Healer: +10 Speed (stacking, max 2 stacks) LEADERABILITY_QIRA_TIER02_DESC|Scoundrel allies have +9% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.\n\nAttacker: +5% Offense (stacking, max 2 stacks)\nTank: +10% Critical Avoidance (stacking, max 2 stacks)\nSupport or Healer: +10 Speed (stacking, max 2 stacks) LEADERABILITY_QIRA_TIER03_DESC|Scoundrel allies have +12% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.\n\nAttacker: +5% Offense (stacking, max 2 stacks)\nTank: +10% Critical Avoidance (stacking, max 2 stacks)\nSupport or Healer: +10 Speed (stacking, max 2 stacks) LEADERABILITY_QIRA_TIER04_DESC|Scoundrel allies have +15% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.\n\nAttacker: +5% Offense (stacking, max 2 stacks)\nTank: +10% Critical Avoidance (stacking, max 2 stacks)\nSupport or Healer: +10 Speed (stacking, max 2 stacks) LEADERABILITY_QIRA_TIER05_DESC|Scoundrel allies have +15% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.\n\nAttacker: +5% Offense (stacking, max 3 stacks)\nTank: +10% Critical Avoidance (stacking, max 3 stacks)\nSupport or Healer: +10 Speed (stacking, max 3 stacks) LEADERABILITY_QIRA_TIER06_DESC|Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.\n\nAttacker: +5% Offense (stacking, max 3 stacks)\nTank: +10% Critical Avoidance (stacking, max 3 stacks)\nSupport or Healer: +10 Speed (stacking, max 3 stacks) LEADERABILITY_QIRA_TIER07_DESC|Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.\n\nAttacker: +10% Offense (stacking, max 3 stacks)\nTank: +20% Critical Avoidance (stacking, max 3 stacks)\nSupport or Healer: +20 Speed (stacking, max 3 stacks) MSG_EVENT_QIRA_0-1|Qi'ra, Young Han Solo, and Vandor Chewbacca can become [c][F0FF23]PREPARED[-][/c]. MSG_EVENT_QIRA_0-2|[c][F0FF23]PREPARED[-][/c] is a special effect that adds bonus beneficial effects to some of their abilities. MSG_EVENT_QIRA_0-3|Each character gains [c][F0FF23]PREPARED[-][/c] and uses it differently. MSG_EVENT_QIRA_0-4|Qi’ra, for example, gains [c][F0FF23]PREPARED[-][/c] if a single enemy is critically hit more than once, before the next turn. Qi’ra can use [c][F0FF23]PREPARED[-][/c] to call on the assistance of all other [c][F0FF23]PREPARED[-][/c] allies. MSG_EVENT_QIRA_0-5|When Vandor Chewbacca is [c][F0FF23]PREPARED[-][/c], he can revive a fallen ally. MSG_EVENT_QIRA_0-6|When Young Han Solo is [c][F0FF23]PREPARED[-][/c], he can give [c][F0FF23]PREPARED[-][/c] to another ally and restore his Protection. MSG_EVENT_QIRA_1-1|[c][F0FF23]DEADLY DOUBLE[-][/c] deals damage and inflicts Offense Down MSG_EVENT_QIRA_2-1|[c][F0FF23]SCATTERING BLAST[-][/c] dispels all buffs on the target enemy, and damages and Staggers all enemies MSG_EVENT_QIRA_3-1|[c][F0FF23]JOINT OPERATION[-][/c] deals damage to an enemy and calls an ally to assist MSG_EVENT_QIRA_4-1|[c][F0FF23]TOOLS OF THE TRADE[-][/c] increases Scoundrel allies Critical Chance and gives them bonuses when they score a critical hit MSG_EVENT_QIRA_5-1|[c][F0FF23]INSULT TO INJURY[-][/c] grants Qi'ra bonus Potency or Critical Chance when attacking depending on if her target is debuffed, and Qi'ra can become [c][F0FF23]PREPARED[-][/c] if a single enemy is Critically hit more than once NEWSLETTER_QIRA_DESC|To celebrate the release of the new Solo: A Star Wars Story film in theaters, Qi'ra has arrived to the Holotables! Acquire, power up, and fight with this new Scoundrel leader. Use Qi'ra, Young Han Solo, and Vandor Chewbacca to maximize their powerful [c][f0ff23]Prepared[-][/c] abilities!\n\nQi'ra is a new Scoundrel leader that increases the faction's Critical Chance and helps with their recovery and sustain in a fight. Qi'ra's leader ability also increases Scoundrel's power by their Role. Attackers gain more Offense, Tanks gain Critical Avoidance, and Supports gain Speed. Qi'ra can also use [c][f0ff23]Prepared[-][/c] to dispel all buffs on her enemies! This resourceful Scoundrel is an excellent addition to any Scoundrel squad and can be used to devastating effect with other allies that use [c][f0ff23]Prepared[-][/c]! NEWSLETTER_QIRA_TITLE|Qi'ra has arrived! SPECIALABILITY_QIRA01_DESC|Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared. SPECIALABILITY_QIRA01_NAME|Scattering Blast SPECIALABILITY_QIRA01_TIER01_DESC|Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared. SPECIALABILITY_QIRA01_TIER02_DESC|Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared. SPECIALABILITY_QIRA01_TIER03_DESC|Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared. SPECIALABILITY_QIRA01_TIER04_DESC|Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared. SPECIALABILITY_QIRA01_TIER05_DESC|Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared. SPECIALABILITY_QIRA01_TIER06_DESC|Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared. SPECIALABILITY_QIRA01_TIER07_DESC|Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns. This attack deals 25% more damage per buffed enemy.\n\n[c][f0ff23]Prepared:[-][/c] If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared. SPECIALABILITY_QIRA02_DESC|Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 10% more damage. Each attack has a 35% chance to Expose the target for 2 turns, even if the target Evades.\n\n[c][f0ff23]Prepared:[-][/c] Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared. SPECIALABILITY_QIRA02_NAME|Joint Operation SPECIALABILITY_QIRA02_TIER01_DESC|Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 10% more damage. Each attack has a 35% chance to Expose the target for 2 turns, even if the target Evades.\n\n[c][f0ff23]Prepared:[-][/c] Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared. SPECIALABILITY_QIRA02_TIER02_DESC|Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 10% more damage. Each attack has a 35% chance to Expose the target for 2 turns, even if the target Evades.\n\n[c][f0ff23]Prepared:[-][/c] Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared. SPECIALABILITY_QIRA02_TIER03_DESC|Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 20% more damage. Each attack has a 35% chance to Expose the target for 2 turns, even if the target Evades.\n\n[c][f0ff23]Prepared:[-][/c] Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared. SPECIALABILITY_QIRA02_TIER04_DESC|Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 20% more damage. Each attack has a 35% chance to Expose the target for 2 turns, even if the target Evades.\n\n[c][f0ff23]Prepared:[-][/c] Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared. SPECIALABILITY_QIRA02_TIER05_DESC|Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 20% more damage. Each attack has a 35% chance to Expose the target for 2 turns, even if the target Evades.\n\n[c][f0ff23]Prepared:[-][/c] Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared. SPECIALABILITY_QIRA02_TIER06_DESC|Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 20% more damage. Each attack has a 35% chance to Expose the target for 2 turns, even if the target Evades.\n\n[c][f0ff23]Prepared:[-][/c] Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared. SPECIALABILITY_QIRA02_TIER07_DESC|Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 30% more damage. Each attack has a 50% chance to Expose the target for 2 turns, even if the target Evades.\n\n[c][f0ff23]Prepared:[-][/c] Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared. UNIQUEABILITY_QIRA01_DESC|While attacking, Qi'ra has +15% Potency if her target isn't debuffed and +20% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 5% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn. UNIQUEABILITY_QIRA01_NAME|Insult to Injury UNIQUEABILITY_QIRA01_TIER01_DESC|While attacking, Qi'ra has +20% Potency if her target isn't debuffed and +20% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 5% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn. UNIQUEABILITY_QIRA01_TIER02_DESC|While attacking, Qi'ra has +25% Potency if her target isn't debuffed and +25% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 5% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn. UNIQUEABILITY_QIRA01_TIER03_DESC|While attacking, Qi'ra has +25% Potency if her target isn't debuffed and +25% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 10% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn. UNIQUEABILITY_QIRA01_TIER04_DESC|While attacking, Qi'ra has +30% Potency if her target isn't debuffed and +25% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 10% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn. UNIQUEABILITY_QIRA01_TIER05_DESC|While attacking, Qi'ra has +35% Potency if her target isn't debuffed and +30% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 10% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn. UNIQUEABILITY_QIRA01_TIER06_DESC|While attacking, Qi'ra has +35% Potency if her target isn't debuffed and +30% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn. UNIQUEABILITY_QIRA01_TIER07_DESC|While attacking, Qi'ra has +40% Potency if her target isn't debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn. UNIT_QIRA_DESC|High-utility Support that uses Prepared, debuffs, and an adaptable Leader ability to overwhelm enemies UNIT_QIRA_NAME|Qi'ra # End Category: SWGoH_tu12_update01 (93 strings) # # Start Category: SWGoH_tu12_update01_hf1 ABILITYUPGRADE_ADDEFFECT_EXPOSE_1TURN|Add Expose for 1 turn ABILITYUPGRADE_ADDEFFECT_STUN_1TURN|Add Stun for 1 turn ABILITYUPGRADE_SPECIALABILITY_ENFYSNEST02_TIER07_DESC|Nest also gains 40% Turn Meter for each enemy that had less than full Health ABILITYUPGRADE_UNIQUEABILITY_ENFYSNEST01_TIER07_DESC|Add Taunt Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff BASICABILITY_ENFYSNEST_DESC|Deal Physical damage to target enemy. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.\n\n(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.) BASICABILITY_ENFYSNEST_NAME|Cut Through BASICABILITY_ENFYSNEST_TIER01_DESC|Deal Physical damage to target enemy. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.\n\n(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.) BASICABILITY_ENFYSNEST_TIER02_DESC|Deal Physical damage to target enemy. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.\n\n(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.) BASICABILITY_ENFYSNEST_TIER03_DESC|Deal Physical damage to target enemy. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.\n\n(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.) BASICABILITY_ENFYSNEST_TIER04_DESC|Deal Physical damage to target enemy. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.\n\n(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.) BASICABILITY_ENFYSNEST_TIER05_DESC|Deal Physical damage to target enemy. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.\n\n(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.) BASICABILITY_ENFYSNEST_TIER06_DESC|Deal Physical damage to target enemy. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.\n\n(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.) BASICABILITY_ENFYSNEST_TIER07_DESC|Deal Physical damage to target enemy and Expose them for 1 turn. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.\n\n(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.) EVENT_MARQUEE_BUFFS_PREPARED_DESC|This unit is being given the Prepared Buff on encounter start to highlight how they use it. They will not ordinarily start with this buff active. EVENT_MARQUEE_BUFFS_PREPARED_NAME|Marquee Preparation EVENT_MARQUEE_SOLO_04_NEST_BONUS_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy EVENT_MARQUEE_SOLO_04_NEST_DESC|Earn Enfys Nest Shards! EVENT_MARQUEE_SOLO_04_NEST_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]CUT THROUGH[-][/c] deals damage, dispels Defensive Buffs, and can't be Evaded\n - Defensive Buffs include Defense, Health, Protection, Evasion, Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity EVENT_MARQUEE_SOLO_04_NEST_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SUDDEN IMPACT[-][/c] deals damage and inflicts Buff Immunity. If the target has Protection it deals more damage and ignores Armor EVENT_MARQUEE_SOLO_04_NEST_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]KINETITE CHARGE[-][/c] deals damage to all enemies, inflicts Daze, and removes Turn Meter from enemies with full Health EVENT_MARQUEE_SOLO_04_NEST_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]FIGHTING INSTINCT[-][/c] grants Nest Counter Attack chance, bonus Protection, and Critical Chance when she takes damage until the end of her next turn EVENT_MARQUEE_SOLO_04_NEST_NAME|PREPARATION PERFECTION IV\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SOLO_04_NEST_PRACTICE_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. Enfys Nest will be forced into the Ally position\n - You can enter with less than maximum squad members to experiment with different team compositions EVENT_MARQUEE_SOLO_04_NEST_SUMMARY|\nJoin forces with [c][F0FF23]ENFYS NEST[-][/c] and fight for your life! GALACTIC_MARAUDER_BUNDLE_NAME|GALACTIC MARAUDER BUNDLE GALACTIC_PIRATE_BUNDLE_DESC|Get 30 shards of Enfys Nest with a Galactic Marauder Bundle!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Enfys Nest.\n\nIncludes materials sufficient to power up Enfys Nest to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. GALACTIC_PIRATE_BUNDLE_NAME|GALACTIC MARAUDER BUNDLE GALACTIC_PIRATE_BUNDLE_TEXT|Enfys Nest is now available in the Store for a limited time! Unlock this powerful, mysterious character in their Marquee event, and power them up today! GALACTIC_PIRATE_BUNDLE_TITLE|Enfys Nest Bundle & Pack in Store! GALACTIC_PIRATE_PACK_DESC|Purchase the Galactic Marauder Pack to power up Enfys Nest!\n\nEach pack guarantees at least 5 shards for Enfys Nest and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. GALACTIC_PIRATE_PACK_NAME|GALACTIC MARAUDER PACK MSG_EVENT_NEST_1-1|[c][F0FF23]CUT THROUGH[-][/c] deals damage, dispels Defensive Buffs, and can't be Evaded. MSG_EVENT_NEST_2-1|[c][F0FF23]SUDDEN IMPACT[-][/c] deals damage and inflicts Buff Immunity. If the target has Protection it deals more damage and ignores Armor. MSG_EVENT_NEST_3-1|[c][F0FF23]KINETITE CHARGE[-][/c] deals damage to all enemies, inflicts Daze, and removes Turn Meter from enemies with full Health. MSG_EVENT_NEST_4-1|[c][F0FF23]FIGHTING INSTINCT[-][/c] grants Nest Counter Attack chance, bonus Protection, and Critical Chance when she takes damage until the end of her next turn. NEWSLETTER_NEST_DESC|To celebrate the release of the new Solo: A Star Wars Story film in theaters, Enfys Nest has arrived to the holotables! Use this powerful marauder to crush your enemies and scatter their squads.\n\nEnfys Nest is a new, powerful attacker that will bring powerful new offensive capabilities to your PvP squads. Nest has a penchant for using an enemy's defenses against them. Her basic attack, [c][f0ff23]Cut Through[-][/c], dispels all defensive buffs and [c][f0ff23]Sudden Impact[-][/c] will do extra damage if an enemy has any Protection. Always the opportunist, Nest's [c][f0ff23]Kinetite Charge[-][/c] will Daze her enemies and either boost Nest's Turn Meter or drain the enemy's based on their Health totals! Nest is also an elusive enemy, gaining stacking Protection for each hit she endures with her [c][f0ff23]Fighting Instinct[-][/c], while also stacking Critical Chance and Damage to turn the tables. This relentless warrior is an excellent addition to any Scoundrel squad! NEWSLETTER_NEST_TITLE|Enfys Nest has arrived! SPECIALABILITY_ENFYSNEST01_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 25% more damage and ignores Armor. SPECIALABILITY_ENFYSNEST01_NAME|Sudden Impact SPECIALABILITY_ENFYSNEST01_TIER01_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 25% more damage and ignores Armor. SPECIALABILITY_ENFYSNEST01_TIER02_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 25% more damage and ignores Armor. SPECIALABILITY_ENFYSNEST01_TIER03_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 25% more damage and ignores Armor. SPECIALABILITY_ENFYSNEST01_TIER04_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 50% more damage and ignores Armor. SPECIALABILITY_ENFYSNEST01_TIER05_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 50% more damage and ignores Armor. SPECIALABILITY_ENFYSNEST01_TIER06_DESC|Deal Physical damage to target enemy and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 50% more damage and ignores Armor. SPECIALABILITY_ENFYSNEST01_TIER07_DESC|Deal Physical damage to target enemy, Stun them for 1 turn, and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 50% more damage and ignores Armor. SPECIALABILITY_ENFYSNEST02_DESC|Deal Physical damage to all enemies, Daze them for 2 turns, and remove 10% Turn Meter from each enemy that had full Health. This attack can't be Countered or Evaded. SPECIALABILITY_ENFYSNEST02_NAME|Kinetite Charge SPECIALABILITY_ENFYSNEST02_TIER01_DESC|Deal Physical damage to all enemies, Daze them for 2 turns, and remove 10% Turn Meter from each enemy that had full Health. This attack can't be Countered or Evaded. SPECIALABILITY_ENFYSNEST02_TIER02_DESC|Deal Physical damage to all enemies, Daze them for 2 turns, and remove 10% Turn Meter from each enemy that had full Health. This attack can't be Countered or Evaded. SPECIALABILITY_ENFYSNEST02_TIER03_DESC|Deal Physical damage to all enemies, Daze them for 2 turns, and remove 15% Turn Meter from each enemy that had full Health. This attack can't be Countered or Evaded. SPECIALABILITY_ENFYSNEST02_TIER04_DESC|Deal Physical damage to all enemies, Daze them for 2 turns, and remove 15% Turn Meter from each enemy that had full Health. This attack can't be Countered or Evaded. SPECIALABILITY_ENFYSNEST02_TIER05_DESC|Deal Physical damage to all enemies, Daze them for 2 turns, and remove 15% Turn Meter from each enemy that had full Health. This attack can't be Countered or Evaded. SPECIALABILITY_ENFYSNEST02_TIER06_DESC|Deal Physical damage to all enemies, Daze them for 2 turns, and remove 20% Turn Meter from each enemy that had full Health. This attack can't be Countered or Evaded. SPECIALABILITY_ENFYSNEST02_TIER07_DESC|Deal Physical damage to all enemies, Daze them for 2 turns, remove 20% Turn Meter from each enemy that had full Health, and gain 40% Turn Meter for each enemy with less than full Health. This attack can't be Countered or Evaded. UNIQUEABILITY_ENFYSNEST01_DESC|Nest has +80% Counter Chance.\n\nWhenever Nest is damaged by an attack, she gains +10% Critical Chance and 20% Bonus Protection (stacking). This Bonus Protection increases by an additional 20% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage (stacking) until the end of the encounter. UNIQUEABILITY_ENFYSNEST01_NAME|Fighting Instinct UNIQUEABILITY_ENFYSNEST01_TIER01_DESC|Nest has +80% Counter Chance.\n\nWhenever Nest is damaged by an attack, she gains +15% Critical Chance and 20% Bonus Protection (stacking). This Bonus Protection increases by an additional 20% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage (stacking) until the end of the encounter. UNIQUEABILITY_ENFYSNEST01_TIER02_DESC|Nest has +80% Counter Chance.\n\nWhenever Nest is damaged by an attack, she gains +20% Critical Chance and 20% Bonus Protection (stacking). This Bonus Protection increases by an additional 20% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage (stacking) until the end of the encounter. UNIQUEABILITY_ENFYSNEST01_TIER03_DESC|Nest has +80% Counter Chance.\n\nWhenever Nest is damaged by an attack, she gains +20% Critical Chance and 30% Bonus Protection (stacking). This Bonus Protection increases by an additional 30% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage (stacking) until the end of the encounter. UNIQUEABILITY_ENFYSNEST01_TIER04_DESC|Nest has +80% Counter Chance.\n\nWhenever Nest is damaged by an attack, she gains +25% Critical Chance and 30% Bonus Protection (stacking). This Bonus Protection increases by an additional 30% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage (stacking) until the end of the encounter. UNIQUEABILITY_ENFYSNEST01_TIER05_DESC|Nest has +80% Counter Chance.\n\nWhenever Nest is damaged by an attack, she gains +30% Critical Chance and 30% Bonus Protection (stacking). This Bonus Protection increases by an additional 30% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage (stacking) until the end of the encounter. UNIQUEABILITY_ENFYSNEST01_TIER06_DESC|Nest has +80% Counter Chance.\n\nWhenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage (stacking) until the end of the encounter. UNIQUEABILITY_ENFYSNEST01_TIER07_DESC|Nest has +80% Counter Chance and ignores Taunt during her turn.\n\nWhenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter. UNIT_ENFYSNEST_DESC|Powerhouse attacker that stacks Protection when attacked, then dismantles enemy defenses with Dispels and Turn Meter manipulation UNIT_ENFYSNEST_NAME|Enfys Nest # End Category: SWGoH_tu12_update01_hf1 (66 strings) # # Start Category: SWGoH_tu12_update02 ABILITYUPGRADE_2PCT_STACKING_STATS|+2% Stacking stats ABILITYUPGRADE_ADDEFFECT_CRITCHANCE_5PCT_STACKING_DESC|Add +5% Critical Chance Stacking ABILITYUPGRADE_BUFFED_ALLIES_CRIT_CHANCE_5PCT|Buffed Critical Chance +5% ABILITYUPGRADE_BUFFED_ALLIES_CRIT_CHANCE_AND_DAMAGE_5PCT|Buffed Critical Chance and Damage +5% ABILITYUPGRADE_BUFFED_ALLIES_CRIT_DAMAGE_5PCT|Buffed Critical Damage +5% ABILITYUPGRADE_CHANCE_DEFENSEDOWN_20PCT_DESC|+20% Defense Down Chance ABILITYUPGRADE_CRITCHANCEANDOFFENSE_5PCT_STACKING_DESC|+5% Critical Chance Stacking and +5% Offense Stacking ABILITYUPGRADE_DISPEL_DEBUFFED_SCOUNDREL|Add Whenever L3-37 takes damage from an attack, dispel debuffs from a random debuffed Scoundrel ally ABILITYUPGRADE_DROID_1UP|Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37 ABILITYUPGRADE_ENHANCE_MK2|Add Enhance MK II ABILITYUPGRADE_ENHANCE_MK3|Add Enhance MK III ABILITYUPGRADE_GRANT_POTENCY_2_TURNS|Add grant Potency Up for 2 turns ABILITYUPGRADE_GRANT_STEALTH_2_TURNS|Add grant Stealth for 2 turns ABILITYUPGRADE_GRANTTAUNT_HEALTHIEST_30PCT_DESC|Grant Protection Up (30%) to the Healthiest ally for 2 turns ABILITYUPGRADE_MILLENNIUMFALCONPRISTINE_REINFORCEMENT_TIER01_DESC|Copy all buffs on all other Ships for 2 turns ABILITYUPGRADE_MILLENNIUMFALCONPRISTINE_REINFORCEMENT_TIER02_DESC|Lando's Millennium Falcon takes a bonus turn for each Reinforcement previously called in by the allied Capital Ship this encounter ABILITYUPGRADE_MORE_CHANCE_FOR_DEBUFFED_ENEMY|Add another 50% Chance for each debuffed enemy ABILITYUPGRADE_NO_BUFFS_AND_TM_DURING_ATTACK|Add if it's Young Lando Calrissian's turn, enemies can't gain buffs or bonus Turn Meter during this attack ABILITYUPGRADE_PREPARED_ALLIES_CRIT_CHANCE_5PCT|Prepared Critical Chance +5% ABILITYUPGRADE_PREPARED_ALLIES_CRIT_CHANCE_AND_DAMAGE_5PCT|Prepared Critical Chance and Damage +5% ABILITYUPGRADE_PREPARED_ALLIES_CRIT_DAMAGE_5PCT|Prepared Critical Damage +5% ABILITYUPGRADE_RESET_COOLDOWN_FOR_FOR_EACH_PREPARED|Add Reduce this ability's cooldown by 1 if any other allies are Prepared ABILITYUPGRADE_STAT_02PCT_CHANCE_DESC|+2% Chance ABILITYUPGRADE_STAT_03PCT_CHANCE_DESC|+3% Chance ABILITYUPGRADE_STAT_05PCT_CHANCE_DESC|+5% Chance ABILITYUPGRADE_STAT_BONUSDAMAGE010PCT_PERUSE_DESC|+10% Bonus Damage Each Use ABILITYUPGRADE_STAT_MAXPROTECTION_02PCT_DESC|+2% Max Protection ABILITYUPGRADE_STAT_MAXPROTECTION_03PCT_DESC|+3% Max Protection ABILITYUPGRADE_STAT_MAXPROTECTION_05PCT_DESC|+5% Max Protection BASICABILITY_L3_37_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Defense Down for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. BASICABILITY_L3_37_NAME|Daring Advance BASICABILITY_L3_37_TIER01_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Defense Down for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. BASICABILITY_L3_37_TIER02_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Defense Down for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. BASICABILITY_L3_37_TIER03_DESC|Deal Physical damage to target enemy with a 60% chance to inflict Defense Down for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. BASICABILITY_L3_37_TIER04_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. BASICABILITY_L3_37_TIER05_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. BASICABILITY_L3_37_TIER06_DESC|Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. BASICABILITY_L3_37_TIER07_DESC|Deal Physical damage to target enemy and inflict Defense Down for 2 turns.\n\n[c][f0ff23]Prepared:[-][/c] If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. BASICABILITY_MILLENNIUMFALCONPRISTINE_DESC|Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns. BASICABILITY_MILLENNIUMFALCONPRISTINE_NAME|Double Down BASICABILITY_MILLENNIUMFALCONPRISTINE_TIER01_DESC|Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns. BASICABILITY_MILLENNIUMFALCONPRISTINE_TIER02_DESC|Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns. BASICABILITY_MILLENNIUMFALCONPRISTINE_TIER03_DESC|Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns. BASICABILITY_MILLENNIUMFALCONPRISTINE_TIER04_DESC|Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns. BASICABILITY_MILLENNIUMFALCONPRISTINE_TIER05_DESC|Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns. BASICABILITY_MILLENNIUMFALCONPRISTINE_TIER06_DESC|Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns. BASICABILITY_MILLENNIUMFALCONPRISTINE_TIER07_DESC|Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns. BASICABILITY_YOUNGLANDO_DESC|Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. This attack can't be Countered. BASICABILITY_YOUNGLANDO_NAME|Silent Shot BASICABILITY_YOUNGLANDO_TIER01_DESC|Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. This attack can't be Countered. BASICABILITY_YOUNGLANDO_TIER02_DESC|Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. This attack can't be Countered. BASICABILITY_YOUNGLANDO_TIER03_DESC|Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. This attack can't be Countered. BASICABILITY_YOUNGLANDO_TIER04_DESC|Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. This attack can't be Countered. BASICABILITY_YOUNGLANDO_TIER05_DESC|Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. This attack can't be Countered. BASICABILITY_YOUNGLANDO_TIER06_DESC|Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. This attack can't be Countered. BASICABILITY_YOUNGLANDO_TIER07_DESC|Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. If it's Young Lando Calrissian's turn, enemies can't gain buffs or bonus Turn Meter during this attack. This attack can't be Countered. COOLDOWNS_DECREASED_YOUNGLANDO_HOT_HAND_TOAST|HOT HAND COOLDOWN DECREASED ENHANCE_MK_I_TOAST|ENHANCE MK I ENHANCE_MK_II_TOAST|ENHANCE MK II ENHANCE_MK_III_TOAST|ENHANCE MK III EVENT_MARQUEE_SOLO_05_L3_37_BONUS_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy EVENT_MARQUEE_SOLO_05_L3_37_DESC|Earn L3-37 Shards! EVENT_MARQUEE_SOLO_05_L3_37_M00_DESC|[B5E7F5]Strategy Tips:[-]\n - This tutorial tier will review [c][F0FF23]PREPARED[-][/c] with a full team of Scoundrels. EVENT_MARQUEE_SOLO_05_L3_37_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DARING ADVANCE[-][/c] deals damage and inflicts Defense Down\n - If L3-37 is [c][F0FF23]PREPARED[-][/c], she gains Max Health (stacking) until end of encounter EVENT_MARQUEE_SOLO_05_L3_37_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SPARK OF HOPE[-][/c] deals damage to target enemy, and L3-37 gains Taunt\n - If L3-37 is [c][F0FF23]PREPARED[-][/c], she heals all Scoundrel and Droid allies EVENT_MARQUEE_SOLO_05_L3_37_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - If L3-37 takes damage from an attack, her unique ability, [c][F0FF23]FOR THE DROIDS[-][/c], will dispel debuffs from a random Scoundrel ally at the end of the turn EVENT_MARQUEE_SOLO_05_L3_37_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SELF MODIFICATION[-][/c] grants L3-37 a new Special ability that can enhance her combat capabilities EVENT_MARQUEE_SOLO_05_L3_37_NAME|PREPARATION PERFECTION VI\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SOLO_05_L3_37_PRACTICE_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. L3-37 will be forced into the Ally position\n - You can enter with less than maximum squad members to experiment with different team compositions EVENT_MARQUEE_SOLO_05_L3_37_SUMMARY|\nJoin forces with [c][F0FF23]L3-37[-][/c] and fight for your life! EVENT_MARQUEE_SOLO_05_YLANDO_BONUS_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy EVENT_MARQUEE_SOLO_05_YLANDO_DESC|Earn Young Lando Calrissian Shards! EVENT_MARQUEE_SOLO_05_YLANDO_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]SILENT SHOT[-][/c] deals damage, inflicts Potency Down, and deals 25% more damage for each Prepared ally EVENT_MARQUEE_SOLO_05_YLANDO_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]HOT HAND[-][/c] deals damage and inflicts Ability Block. For each debuffed enemy there is a 50% chance to reduce the cooldown of [c][F0FF23]HOT HAND[-][/c] EVENT_MARQUEE_SOLO_05_YLANDO_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]DEALER'S CHOICE[-][/c] dispels an ally, and Lando gains Turn Meter. If Young Lando Calrissian is [c][F0FF23]PREPARED[-][/c] he grants it to that ally and all Prepared allies gain Speed Up EVENT_MARQUEE_SOLO_05_YLANDO_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]PERFECT TIMING[-][/c] gives Young Lando Calrissian a chance to become [c][F0FF23]PREPARED[-][/c] at the start of his turn, and grants Critical Chance and Critical Damage to himself if he's buffed or [c][F0FF23]PREPARED[-][/c] EVENT_MARQUEE_SOLO_05_YLANDO_NAME|PREPARATION PERFECTION V\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SOLO_05_YLANDO_PRACTICE_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. Young Lando Calrissian will be forced into the Ally position\n - You can enter with less than maximum squad members to experiment with different team compositions EVENT_MARQUEE_SOLO_05_YLANDO_SUMMARY|\nJoin forces with [c][F0FF23]YOUNG LANDO CALRISSIAN[-][/c] and fight for your life! EVENT_MARQUEE_SOLO_07_FALCON_BONUS_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy EVENT_MARQUEE_SOLO_07_FALCON_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][ffff33]DOUBLE DOWN[-][/c] deals damage to an enemy with a chance to grant Defense Penetration Up to Lando's Millennium Falcon and a random ally EVENT_MARQUEE_SOLO_07_FALCON_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][ffff33]BUCKLE UP[-][/c] deals damage and inflicts Offense Down, this attack deals more damage against debuffed enemies EVENT_MARQUEE_SOLO_07_FALCON_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][ffff33]CALCULATED ENHANCEMENT[-][/c] deals damage and Dispels all buffs on an enemy, then Lando's Millennium Falcon gains Offense (stacking) based on how many buffs were Dispelled EVENT_MARQUEE_SOLO_07_FALCON_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][ffff33]COIN TOSS[-][/c] grants Lando's Millennium Falcon Critical Damage for each enemy without buffs\n - Lando's Millennium Falcon has a chance to apply positive effects to allies and negative effects to enemies at the start of its turn EVENT_MARQUEE_SOLO_07_FALCON_M05_DESC|[B5E7F5]Strategy Tips:[-]\n - When Lando's Millennium Falcon Reinforces with [c][ffff33]ALL IN[-][/c], it copies all buffs on all other ships\n - Lando's Millennium Falcon takes a bonus turn for each Reinforcement previously called in by the allied Capital Ship this encounter EVENT_MARQUEE_SOLO_07_FALCON_PRACTICE_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. Lando's Millennium Falcon will be forced into the Ally position\n - You can enter with less than maximum squad members to experiment with different team compositions EVENT_MARQUEE_SOLO_FALCON_DESC|Earn Lando's Millennium Falcon Blueprints! EVENT_MARQUEE_SOLO_FALCON_NAME|PREPARATION PERFECTION VII\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SOLO_FALCON_SUMMARY|Join forces with [c][ffff33]LANDO'S MILLENNIUM FALCON[-][/c] and fight for your life! GRANTEDABILITY_ENHANCE_MK1_DESC|L3-37 gains 50% Counter Chance for the rest of the battle. GRANTEDABILITY_ENHANCE_MK1_NAME|Enhance (MK I) GRANTEDABILITY_ENHANCE_MK2_DESC|L3-37 gains 30% Critical Avoidance and +100% Defense for the rest of the battle. GRANTEDABILITY_ENHANCE_MK2_NAME|Enhance (MK II) GRANTEDABILITY_ENHANCE_MK3_DESC|L3-37 gains 50% Counter Chance, for the rest of the battle. GRANTEDABILITY_ENHANCE_MK3_NAME|Enhance (MK III) GUILD_CHANNEL_ACTIVITY_TB_STARTED_TU12_2|[99FF33]{0} phase {1} has started[-] HARDWAREABILITY_MILLENNIUMFALCONPRISTINE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Lando's Millennium Falcon gains Critical Damage Up for 2 turns. HARDWAREABILITY_MILLENNIUMFALCONPRISTINE01_NAME|All In HARDWAREABILITY_MILLENNIUMFALCONPRISTINE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Lando's Millennium Falcon gains Critical Damage Up for 2 turns and copies all buffs on all other Ships for 2 turns. HARDWAREABILITY_MILLENNIUMFALCONPRISTINE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Lando's Millennium Falcon gains Critical Damage Up for 2 turns and copies all buffs on all other Ships for 2 turns. Lando's Millennium Falcon takes a bonus turn for each Reinforcement previously called in by the allied Capital Ship this encounter. HEIST_L3_37_BUNDLE_DESC|Get 30 shards of L3-37 with a Heist: L3-37 Bundle!!\n\nThis unique Droid Scoundrel Tank synergizes well with Young Lando Calrissian and other Prepared allies.\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up L3-37\n\nIncludes materials sufficient to power up L3-37 to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. HEIST_L3_37_BUNDLE_NAME|HEIST: L3-37 BUNDLE HEIST_L3_37_PACK_DESC|Purchase the Heist: L3-37 Pack to power up L3-37!\n\nThis unique Droid Scoundrel Tank synergizes well with Young Lando Calrissian and other Prepared allies.\n\nEach pack guarantees at least 5 shards for L3 and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. HEIST_L3_37_PACK_NAME|HEIST: L3-37 PACK HEIST_LANDO_M_FALCON_BUNDLE_DESC|Get 30 blueprints of Lando's Millennium Falcon with a Heist: Lando's Millennium Falcon Bundle!\n\nThis extremely high-damage attacking ship fits in well with any fleet!\n\n[f0ff23]BONUS[-]: This bundle also includes Ship Building Materials, Ship Ability Materials, and Reinforcement Materials to immediately power up Lando's Millennium Falcon.\n\n1 time purchase limit. HEIST_LANDO_M_FALCON_BUNDLE_NAME|HEIST: LANDO'S MILLENNIUM FALCON BUNDLE HEIST_LANDO_M_FALCON_BUNDLE_TEXT|Bundle & Pack for Lando's Millennium Falcon, piloted by Young Lando Calrissian and L3-37, are now available in the Store for a limited time! Unlock this one-of-a-kind Marquee ship and power it up today! HEIST_LANDO_M_FALCON_BUNDLE_TITLE|Lando's Millennium Falcon in the Store! HEIST_LANDO_M_FALCON_PACK_DESC|Purchase the Heist: Lando's Millennium Falcon Pack to power up Lando's Millennium Falcon!\n\nEach pack guarantees at least 5 shards for Lando's Millennium Falcon and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. HEIST_LANDO_M_FALCON_PACK_NAME|HEIST: LANDO'S MILLENNIUM FALCON PACK HEIST_YOUNG_LANDO_BUNDLE_DESC|Get 30 shards of Young Lando Calrissian with a Heist: Young Lando Calrissian Bundle!\n\nThis versatile Scoundrel Attacker pilots Lando's Millennium Falcon alongside the droid L3-37.\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up Young Lando Calrissian.\n\nIncludes materials sufficient to power up Young Lando Calrissian to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. HEIST_YOUNG_LANDO_BUNDLE_NAME|HEIST: YOUNG LANDO CALRISSIAN BUNDLE HEIST_YOUNG_LANDO_BUNDLE_TEXT|Young Lando Calrissian and L3-37 Bundles & Packs are now available in the Store for a limited time! Unlock this duo in their Marquee events, and power them up today! HEIST_YOUNG_LANDO_BUNDLE_TITLE|Young Lando Calrissian & L3-37 Bundles & Packs in Store! HEIST_YOUNG_LANDO_PACK_DESC|Purchase the Heist: Young Lando Calrissian Pack to power up Young Lando Calrissian!\n\nThis versatile Scoundrel Attacker pilots Lando's Millennium Falcon alongside the droid L3-37.\n\nEach pack guarantees at least 5 shards for Young Lando Calrissian and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. HEIST_YOUNG_LANDO_PACK_NAME|HEIST: YOUNG LANDO CALRISSIAN PACK INBOX_BOSSK_CHROMIUM_MESSAGE|Bossk is now available in the Chromium Packs and Shipments. Collect this Bounty Hunter today! INBOX_HARD_NODE_DAILY_UPDATE_MESSAGE|The limited time increase to the daily action cap for PvE Hard Nodes is complete, and the daily cap is now back to 5. This change applies to both Light Side & Dark Side Nodes. INBOX_HARD_NODE_DAILY_UPDATE_SUBJECT|Hard Node Daily Actions back to 5 L3_ENHANCE_BUFF_MK1|[c][ffff33]MK I[-][/c] L3 has +50% Counter Chance L3_ENHANCE_BUFF_MK2|[c][ffff33]MK II[-][/c] L3 has +50% Counter Chance, +30% Critical Avoidance, and +100% Defense L3_ENHANCE_BUFF_MK3|[c][ffff33]MK III[-][/c] L3 has 100% Counter Chance, +30% Critical Avoidance, and +100% Defense MSG_EVENT_FALCON_1|Try using [c][ffff33]DOUBLE DOWN[-][/c] to deal damage with a chance to gain Defense Penetration Up MSG_EVENT_FALCON_2|Use [c][ffff33]BUCKLE UP[-][/c] against a debuffed target to deal more damage MSG_EVENT_FALCON_3|Use [c][ffff33]CALCULATED ENHANCEMENT[-][/c] to Dispel all buffs on an enemy and gain stacking Offense for each buff Dispelled MSG_EVENT_FALCON_4|[c][ffff33]COIN TOSS[-][/c] grants Lando's Millenium Falcon a chance to apply positive effects to allies and negative effects to enemies at the start of its turn MSG_EVENT_FALCON_5_1|Let's try using Lando's Millennium Falcon's reinforcement ability MSG_EVENT_FALCON_5_2|[c][ffff33]ALL IN[-][/c] allows Lando's Millennium Falcon to copy all buffs on all ships and take additional turns for each ship that reinforced from the allied Capital Ship this encounter MSG_EVENT_L3_37_0-1|Certain Scoundrels benefit from being [c][F0FF23]PREPARED[-][/c]. MSG_EVENT_L3_37_0-2|[c][F0FF23]PREPARED[-][/c] is a special effect that adds bonus beneficial effects to certain Scoundrel abilities. MSG_EVENT_L3_37_0-3|This battle starts off with your Scoundrel team being [c][F0FF23]PREPARED[-][/c]. Let's observe its full potential. MSG_EVENT_L3_37_0-4|Use Qi'ra's Special ability [c][F0FF23]JOINT OPERATION[-][/c] which has an added affect to call all [c][F0FF23]PREPARED[-][/c] allies to assist and grant them buffs. MSG_EVENT_L3_37_0-5|This is just a sample of what [c][F0FF23]PREPARED[-][/c] can do to amplify your Scoundrel team. MSG_EVENT_L3_37_0-6|Now you're on your own to experiment with other [c][F0FF23]PREPARED[-][/c] Scoundrels. Good luck! MSG_EVENT_L3_37_1-1|[c][F0FF23]DARING ADVANCE[-][/c] deals damage and inflicts Defense Down. MSG_EVENT_L3_37_1-2|If L3-37 is [c][F0FF23]PREPARED[-][/c], she gains stacking Max Health until the end of encounter. MSG_EVENT_L3_37_1-3|Now strike with [c][F0FF23]DARING ADVANCE[-][/c]! MSG_EVENT_L3_37_2-1|[c][F0FF23]SPARK OF HOPE[-][/c] deals damage to target enemy, and L3-37 gains Taunt. If L3-37 is [c][F0FF23]PREPARED[-][/c], she heals all Scoundrel and Droid allies. MSG_EVENT_L3_37_2-2|In addition for spending it, all [c][F0FF23]PREPARED[-][/c] allies gain Tenacity Up, and this ability's cooldown will be reduced by 1 if any other allies are [c][F0FF23]PREPARED[-][/c]. MSG_EVENT_L3_37_2-3|Now let's see [c][F0FF23]SPARK OF HOPE[-][/c] in action! MSG_EVENT_L3_37_3-1|If L3-37 takes damage from an attack, her Unique ability, [c][F0FF23]FOR THE DROIDS[-][/c], will dispel debuffs from a random Scoundrel ally at the end of the turn. MSG_EVENT_L3_37_3-2|Whenever another Droid or Scoundrel ally takes damage from an attack, L3-37 gains +15% Turn Meter. MSG_EVENT_L3_37_3-3|Go ahead and use [c][F0FF23]SPARK OF HOPE[-][/c] to gain Taunt and observe what happens with the debuff on Qi'ra. MSG_EVENT_L3_37_4-1|[c][F0FF23]SELF MODIFICATION[-][/c] grants L3-37 a new Special ability called [c][F0FF23]ENHANCE[-][/c] which amplifies her combat capabilities. MSG_EVENT_L3_37_4-2|The Omega level of this Special ability can be used up to 3 times per battle. Each successive use upgrades this Special ability from Enhance MK I to MK II, and Enhance MK II to MK III. MSG_EVENT_L3_37_4-3|Now use [c][F0FF23]ENHANCE MK I[-][/c] and observe its effects. MSG_EVENT_YLANDO_1-1|[c][F0FF23]SILENT SHOT[-][/c] deals damage, inflicts Potency Down, and deals 25% more damage for each [c][F0FF23]PREPARED[-][/c] ally. MSG_EVENT_YLANDO_2-1|[c][F0FF23]HOT HAND[-][/c] deals damage and inflicts Ability Block. For each debuffed enemy there is a 50% chance to reduce the cooldown of [c][F0FF23]HOT HAND[-][/c] MSG_EVENT_YLANDO_3-1|[c][F0FF23]DEALER'S CHOICE[-][/c] dispels an ally, and Young Lando Calrissian gains Turn Meter. If Young Lando Calrissian is [c][F0FF23]PREPARED[-][/c] he grants it to that ally and all Prepared allies gain Speed Up MSG_EVENT_YLANDO_4-1|Young Lando Calrissian's Unique ability, [c][F0FF23]PERFECT TIMING[-][/c], gives him a chance to become [c][F0FF23]PREPARED[-][/c] at the start of his turn, and grants Critical Chance and Critical Damage to himself if he is buffed or [c][F0FF23]PREPARED[-][/c]. NEWSLETTER_LANDO_L3_DESC|To celebrate the release of the new film, Solo: A Star Wars Story, Young Lando Calrissian, L3-37 and Lando's Millennium Falcon join Young Han Solo, Vandor Chewbacca and Qi'ra on the Holotables! Power up these new units and complete the new Solo team.\n\nRounding out the [c][F0FF23]Prepared[-][/c] squad, Young Lando Calrissian and L3-37 bring their own spin to hustling the holotables. Young Lando deals more damage with his basic attack for each [c][F0FF23]Prepared[-][/c] ally. He can also grant his [c][F0FF23]Prepared[-][/c] buff to another ally while providing all other [c][F0FF23]Prepared[-][/c] allies with Speed Up. L3-37 can use [c][F0FF23]Prepared[-][/c] to gain stacking Max Health from her basic attack and can use [c][F0FF23]Prepared[-][/c] to grant health and protection to Scoundrel and Droid allies. L3-37 also brings her penchant for [c][F0FF23]Self-Modification[-][/c] to the table and can upgrade her Counter Chance, Critical Avoidance, and Defense over the course of battle.\n\nNot only do these two new Scoundrels make excellent additions to the [c][F0FF23]Prepared[-][/c] squad, but they are also the crew for Lando's Millennium Falcon! This Millennium Falcon delivers a devastating new Reinforcement Ability to the holotable – when the Falcon enters combat it gains Critical Damage Up, copies all buffs on all other ships, and takes a turn for each reinforcement previously called! Collect and power up these all new characters in the final set of the Preparation Perfection Marquee event series! NEWSLETTER_LANDO_L3_TITLE|Young Lando Calrissian, L3-37, and Lando's Millennium Falcon have arrived! SPECIALABILITY_L3_37_01_DESC|Deal Physical damage to target enemy and gain Taunt for 1 turn.\n\n[c][f0ff23]Prepared:[-][/c] Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. SPECIALABILITY_L3_37_01_NAME|Spark of Hope SPECIALABILITY_L3_37_01_TIER01_DESC|Deal Physical damage to target enemy and gain Taunt for 1 turn.\n\n[c][f0ff23]Prepared:[-][/c] Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. SPECIALABILITY_L3_37_01_TIER02_DESC|Deal Physical damage to target enemy and gain Taunt for 1 turn.\n\n[c][f0ff23]Prepared:[-][/c] Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. SPECIALABILITY_L3_37_01_TIER03_DESC|Deal Physical damage to target enemy and gain Taunt for 1 turn.\n\n[c][f0ff23]Prepared:[-][/c] Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. SPECIALABILITY_L3_37_01_TIER04_DESC|Deal Physical damage to target enemy and gain Taunt for 1 turn.\n\n[c][f0ff23]Prepared:[-][/c] Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. SPECIALABILITY_L3_37_01_TIER05_DESC|Deal Physical damage to target enemy and gain Taunt for 1 turn.\n\n[c][f0ff23]Prepared:[-][/c] Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. SPECIALABILITY_L3_37_01_TIER06_DESC|Deal Physical damage to target enemy and gain Taunt for 1 turn.\n\n[c][f0ff23]Prepared:[-][/c] Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. SPECIALABILITY_L3_37_01_TIER07_DESC|Deal Physical damage to target enemy and gain Taunt for 1 turn.\n\n[c][f0ff23]Prepared:[-][/c] Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. If any other allies are Prepared, reduce this ability's cooldown by 1. L3-37 is no longer Prepared. SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 10% more damage against debuffed enemies. SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_NAME|Buckle Up SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_TIER01_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 10% more damage against debuffed enemies. SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_TIER02_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 10% more damage against debuffed enemies. SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_TIER03_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 15% more damage against debuffed enemies. SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_TIER04_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 15% more damage against debuffed enemies. SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_TIER05_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 15% more damage against debuffed enemies. SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_TIER06_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 25% more damage against debuffed enemies. SPECIALABILITY_MILLENNIUMFALCONPRISTINE01_TIER07_DESC|Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 25% more damage against debuffed enemies. SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. Lando's Millennium Falcon gains +5% Offense (stacking) for each buff dispelled until the end of the encounter. SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_NAME|Calculated Enhancement SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_TIER01_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. Lando's Millennium Falcon gains +5% Offense (stacking) for each buff dispelled until the end of the encounter. SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_TIER02_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. Lando's Millennium Falcon gains +5% Offense (stacking) for each buff dispelled until the end of the encounter. SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_TIER03_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. Lando's Millennium Falcon gains +5% Critical Chance and +5% Offense (stacking) for each buff dispelled until the end of the encounter. SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_TIER04_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. Lando's Millennium Falcon gains +5% Critical Chance and +5% Offense (stacking) for each buff dispelled until the end of the encounter. SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_TIER05_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. Lando's Millennium Falcon gains +5% Critical Chance and +5% Offense (stacking) for each buff dispelled until the end of the encounter. SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_TIER06_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. Lando's Millennium Falcon gains +5% Critical Chance and +5% Offense (stacking) for each buff dispelled until the end of the encounter. SPECIALABILITY_MILLENNIUMFALCONPRISTINE02_TIER07_DESC|Deal Physical damage to target enemy and Dispel all buffs on them. Lando's Millennium Falcon gains +5% Critical Chance and +5% Offense (stacking) for each buff dispelled until the end of the encounter. SPECIALABILITY_YOUNGLANDO_01_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. SPECIALABILITY_YOUNGLANDO_01_NAME|Hot Hand SPECIALABILITY_YOUNGLANDO_01_TIER01_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. SPECIALABILITY_YOUNGLANDO_01_TIER02_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. SPECIALABILITY_YOUNGLANDO_01_TIER03_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. SPECIALABILITY_YOUNGLANDO_01_TIER04_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. SPECIALABILITY_YOUNGLANDO_01_TIER05_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. SPECIALABILITY_YOUNGLANDO_01_TIER06_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. SPECIALABILITY_YOUNGLANDO_01_TIER07_DESC|Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. SPECIALABILITY_YOUNGLANDO_02_DESC|Dispel target other ally. Young Lando Calrissian gains 25% Turn Meter.\n\n[c][f0ff23]Prepared:[-][/c] If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1. SPECIALABILITY_YOUNGLANDO_02_NAME|Dealer's Choice SPECIALABILITY_YOUNGLANDO_02_TIER01_DESC|Dispel target other ally. Young Lando Calrissian gains 30% Turn Meter.\n\n[c][f0ff23]Prepared:[-][/c] If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1. SPECIALABILITY_YOUNGLANDO_02_TIER02_DESC|Dispel target other ally. Young Lando Calrissian gains 35% Turn Meter.\n\n[c][f0ff23]Prepared:[-][/c] If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1. SPECIALABILITY_YOUNGLANDO_02_TIER03_DESC|Dispel target other ally. Young Lando Calrissian gains 40% Turn Meter.\n\n[c][f0ff23]Prepared:[-][/c] If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1. SPECIALABILITY_YOUNGLANDO_02_TIER04_DESC|Dispel target other ally, then grant them Potency Up for 2 turns. Young Lando Calrissian gains 40% Turn Meter.\n\n[c][f0ff23]Prepared:[-][/c] If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1. SPECIALABILITY_YOUNGLANDO_02_TIER05_DESC|Dispel target other ally, then grant them Potency Up for 2 turns. Young Lando Calrissian gains 45% Turn Meter.\n\n[c][f0ff23]Prepared:[-][/c] If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1. SPECIALABILITY_YOUNGLANDO_02_TIER06_DESC|Dispel target other ally, then grant them Potency Up for 2 turns. Young Lando Calrissian gains 50% Turn Meter.\n\n[c][f0ff23]Prepared:[-][/c] If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1. SPECIALABILITY_YOUNGLANDO_02_TIER07_DESC|Dispel target other ally, then grant them Stealth and Potency Up for 2 turns. Young Lando Calrissian gains 50% Turn Meter.\n\n[c][f0ff23]Prepared:[-][/c] If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1. UNIQUEABILITY_L3_37_01_DESC|At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 5% Turn Meter. UNIQUEABILITY_L3_37_01_NAME|For the Droids UNIQUEABILITY_L3_37_01_TIER_01_DESC|At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 7% Turn Meter. UNIQUEABILITY_L3_37_01_TIER_02_DESC|At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 9% Turn Meter. UNIQUEABILITY_L3_37_01_TIER_03_DESC|At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 11% Turn Meter. UNIQUEABILITY_L3_37_01_TIER_04_DESC|At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 11% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. UNIQUEABILITY_L3_37_01_TIER_05_DESC|At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 13% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. UNIQUEABILITY_L3_37_01_TIER_06_DESC|At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. UNIQUEABILITY_L3_37_01_TIER_07_DESC|At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37. UNIQUEABILITY_L3_37_02_DESC|L3-37 has +5% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the [c][ffff33]Enhance MK I[-][/c] special ability.\n\n[c][ffff33]MK I:[-][/c] Gain +50% Counter Chance for the rest of the battle and become Prepared. This ability may only be used once. UNIQUEABILITY_L3_37_02_NAME|Self Modification UNIQUEABILITY_L3_37_02_TIER01_DESC|L3-37 has +7% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the [c][ffff33]Enhance MK I[-][/c] special ability.\n\n[c][ffff33]MK I:[-][/c] Gain +50% Counter Chance for the rest of the battle and become Prepared. This ability may only be used once. UNIQUEABILITY_L3_37_02_TIER02_DESC|L3-37 has +10% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the [c][ffff33]Enhance MK I[-][/c] special ability.\n\n[c][ffff33]MK I:[-][/c] Gain +50% Counter Chance for the rest of the battle and become Prepared. This ability may only be used once. UNIQUEABILITY_L3_37_02_TIER03_DESC|L3-37 has +15% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the [c][ffff33]Enhance MK I[-][/c] special ability.\n\n[c][ffff33]MK I:[-][/c] Gain +50% Counter Chance for the rest of the battle and become Prepared. This ability may only be used once. UNIQUEABILITY_L3_37_02_TIER04_DESC|L3-37 has +15% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the [c][ffff33]Enhance MK I[-][/c] special ability.\n\n[c][ffff33]MK I:[-][/c] Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to [c][ffff33]MK II[-][/c].\n\n[c][ffff33]MK II:[-][/c] Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. This ability may only be used once. UNIQUEABILITY_L3_37_02_TIER05_DESC|L3-37 has +20% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the [c][ffff33]Enhance MK I[-][/c] special ability.\n\n[c][ffff33]MK I:[-][/c] Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to [c][ffff33]MK II[-][/c].\n\n[c][ffff33]MK II:[-][/c] Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. This ability may only be used once. UNIQUEABILITY_L3_37_02_TIER06_DESC|L3-37 has +25% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the [c][ffff33]Enhance MK I[-][/c] special ability.\n\n[c][ffff33]MK I:[-][/c] Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to [c][ffff33]MK II[-][/c].\n\n[c][ffff33]MK II:[-][/c] Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. This ability may only be used once. UNIQUEABILITY_L3_37_02_TIER07_DESC|L3-37 has +25% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the [c][ffff33]Enhance MK I[-][/c] special ability.\n\n[c][ffff33]MK I:[-][/c] Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to [c][ffff33]MK II[-][/c].\n\n[c][ffff33]MK II:[-][/c] Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to [c][ffff33]MK III[-][/c].\n\n[c][ffff33]MK III:[-][/c] Increase Counter Chance to 100% for the rest of the battle and become Prepared. This ability may only be used once. UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_DESC|Lando's Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, Lando's Millennium Falcon has a 30% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can't be Evaded or Resisted. UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_NAME|Coin Toss UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_TIER01_DESC|Lando's Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, Lando's Millennium Falcon has a 32% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can't be Evaded or Resisted. UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_TIER02_DESC|Lando's Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, Lando's Millennium Falcon has a 35% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can't be Evaded or Resisted. UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_TIER03_DESC|Lando's Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, Lando's Millennium Falcon has a 37% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can't be Evaded or Resisted. UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_TIER04_DESC|Lando's Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, Lando's Millennium Falcon has a 40% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can't be Evaded or Resisted. UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_TIER05_DESC|Lando's Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, Lando's Millennium Falcon has a 42% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can't be Evaded or Resisted. UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_TIER06_DESC|Lando's Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, Lando's Millennium Falcon has a 45% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can't be Evaded or Resisted. UNIQUEABILITY_MILLENNIUMFALCONPRISTINE01_TIER07_DESC|Lando's Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, Lando's Millennium Falcon has a 50% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can't be Evaded or Resisted. UNIQUEABILITY_YOUNGLANDO_01_DESC|If Young Lando Calrissian is buffed he has +5% Critical Chance and +5% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +5% Critical Chance and +5% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. UNIQUEABILITY_YOUNGLANDO_01_NAME|Perfect Timing UNIQUEABILITY_YOUNGLANDO_01_TIER_01_DESC|If Young Lando Calrissian is buffed he has +10% Critical Chance and +5% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +5% Critical Chance and +5% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. UNIQUEABILITY_YOUNGLANDO_01_TIER_02_DESC|If Young Lando Calrissian is buffed he has +10% Critical Chance and +10% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +5% Critical Chance and +5% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. UNIQUEABILITY_YOUNGLANDO_01_TIER_03_DESC|If Young Lando Calrissian is buffed he has +10% Critical Chance and +10% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +10% Critical Chance and +5% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. UNIQUEABILITY_YOUNGLANDO_01_TIER_04_DESC|If Young Lando Calrissian is buffed he has +10% Critical Chance and +10% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +10% Critical Chance and +10% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. UNIQUEABILITY_YOUNGLANDO_01_TIER_05_DESC|If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +10% Critical Chance and +10% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. UNIQUEABILITY_YOUNGLANDO_01_TIER_06_DESC|If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. UNIQUEABILITY_YOUNGLANDO_01_TIER_07_DESC|If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared. UNIT_L3_37_DESC|Droid Tank that can dispel allies and has multiple ways to increase her stats permanently UNIT_L3_37_NAME|L3-37 UNIT_MILLENNIUMFALCONPRISTINE_DESC|Devastating Scoundrel attacker that becomes more threatening after each ally reinforcement UNIT_MILLENNIUMFALCONPRISTINE_NAME|Lando's Millennium Falcon UNIT_YOUNGLANDO_DESC|Scoundrel Attacker that takes advantage of debuffed enemies and deals ever-increasing damage UNIT_YOUNGLANDO_NAME|Young Lando Calrissian # End Category: SWGoH_tu12_update02 (239 strings) # # Start Category: SWGoH_tu12_update03 ABILITYUPGRADE_GRANDMASTERYODA_LEADER_TIER07_DESC_V2|+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock ABILITYUPGRADE_GRANDMASTERYODA_SPECIAL3_TIER07_DESC_V2|Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally ABILITYUPGRADE_RANGETROOPER_SPECIAL02_TIER07_DESC|All Imperial Trooper allies Recover 30% Protection and gain Retribution for 3 turns ABILITYUPGRADE_STAT_CHANCE_DELAY30PCT_DESC|+30% Turn Meter Reduction and Turn Meter Reduction Chance ABILITYUPGRADE_STAT_QUICKEN15PCT_POTENCY_DEBUFF_DESC|+15% Turn Meter Gain and inflict Potency Down for 1 Turn ABILITYUPGRADE_STAT_RESISTANCE30PCT_DESC|+30% Tenacity ABILITYUPGRADE_YODA_IMMEDIATE_TURN_DESC|Grand Master Yoda gains an immediate bonus turn as long as there is one other living Jedi ally BASICABILITY_GRANDMASTERYODA_DESC_V3|Deal Special damage to target enemy. If that enemy has 50% or more Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER01_DESC_V2|Deal Special damage to target enemy. If that enemy has 50% or more Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER02_DESC_V2|Deal Special damage to target enemy. If that enemy has 50% or more Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER03_DESC_V2|Deal Special damage to target enemy. If that enemy has 50% or more Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER04_DESC_V2|Deal Special damage to target enemy. If that enemy has 50% or more Health, Yoda gains 25% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER05_DESC_V2|Deal Special damage to target enemy. If that enemy has 50% or more Health, Yoda gains 25% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER06_DESC_V2|Deal Special damage to target enemy. If that enemy has 50% or more Health, Yoda gains 25% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns. BASICABILITY_GRANDMASTERYODA_TIER07_DESC_V3|Deal Special damage to target enemy and inflict Potency Down for 1 Turn. If that enemy has 50% or more Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns. BASICABILITY_RANGETROOPER_DESC|Deal Physical damage to target enemy. This attack deals 30% more damage if Range Trooper is buffed. BASICABILITY_RANGETROOPER_NAME|Take Aim BASICABILITY_RANGETROOPER_TIER01_DESC|Deal Physical damage to target enemy. This attack deals 30% more damage if Range Trooper is buffed. BASICABILITY_RANGETROOPER_TIER02_DESC|Deal Physical damage to target enemy. This attack deals 30% more damage if Range Trooper is buffed. BASICABILITY_RANGETROOPER_TIER03_DESC|Deal Physical damage to target enemy. This attack deals 30% more damage if Range Trooper is buffed. BASICABILITY_RANGETROOPER_TIER04_DESC|Deal Physical damage to target enemy. This attack deals 30% more damage if Range Trooper is buffed. BASICABILITY_RANGETROOPER_TIER05_DESC|Deal Physical damage to target enemy. This attack deals 30% more damage if Range Trooper is buffed. BASICABILITY_RANGETROOPER_TIER06_DESC|Deal Physical damage to target enemy. This attack deals 30% more damage if Range Trooper is buffed. BASICABILITY_RANGETROOPER_TIER07_DESC|Deal Physical damage to target enemy. This attack deals 30% more damage if Range Trooper is buffed. BattleEffect_Accuracy_Down|[ffff33]Potency:[-] decreases chance to apply detrimental effects CAMPAIGN_SHIP_NAME|FLEET BATTLES CHALLENGE_COMPLETE_WHOLE_SHIP_STAGE_NAME|That's No Moon! CHALLENGE_COMPLETE_WHOLE_SHIP_STAGE1_DESC|Complete Fleet Battles Stage 1 on Normal Difficulty CHALLENGE_COMPLETE_WHOLE_SHIP_STAGE2_DESC|Complete Fleet Battles Stage 2 on Normal Difficulty CHALLENGE_COMPLETE_WHOLE_SHIP_STAGE3_DESC|Complete Fleet Battles Stage 3 on Normal Difficulty CHALLENGE_COMPLETE_WHOLE_SHIP_STAGE4_DESC|Complete Fleet Battles Stage 4 on Normal Difficulty CHALLENGE_COMPLETE_WHOLE_SHIP_STAGE5_DESC|Complete Fleet Battles Stage 5 on Normal Difficulty CHALLENGE_DAILY_SHIP_PVE_COMPLETION_DESC|Complete 3 Ship PvE Battles CHALLENGE_DAILY_SHIP_PVE_COMPLETION_NAME|Daily Fleet Battles CHALLENGE_HARD_DIFFICULTY_SHIP_STAGE_COMPLETE_NAME|Punch It, Chewie! CHALLENGE_HARD_DIFFICULTY_SHIP_STAGE1_COMPLETE_DESC|Complete Fleet Battles Stage 1 on Hard Difficulty CHALLENGE_HARD_DIFFICULTY_SHIP_STAGE2_COMPLETE_DESC|Complete Fleet Battles Stage 2 on Hard Difficulty CHALLENGE_HARD_DIFFICULTY_SHIP_STAGE3_COMPLETE_DESC|Complete Fleet Battles Stage 3 on Hard Difficulty CHALLENGE_HARD_DIFFICULTY_SHIP_STAGE4_COMPLETE_DESC|Complete Fleet Battles Stage 4 on Hard Difficulty CHALLENGE_HARD_DIFFICULTY_SHIP_STAGE5_COMPLETE_DESC|Complete Fleet Battles Stage 5 on Hard Difficulty CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_PVE_01_TEXT|Oh, its you. I guess you've heard about the new [f0ff23]FLEET BATTLES TABLE[-]? CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_PVE_02_TEXT|The [f0ff23]FLEET BATTLES TABLE[-] contains Ships related prizes and unlocks including [f0ff23]REINFORCEMENT ABILITY MATERIALS[-] and [f0ff23]SHIP OMEGA MATERIALS[-]. CONTEXTUALMSG_FTUE_SHIPS_SHIPROOM_PVE_03_TEXT|And like the Cantina Table, you can use ships from any faction or era but that still doesn't mean you're on MY level. EnergyRewards_ClaimableDescriptionFormat_ShipPVE|Ship Energy expires in: [FFE524]{0}[-] EnergyRewards_ClaimableTitle_ShipPVE|Bonus Ship Energy Available EnergyRewards_UpcomingDescriptionFormat_ShipPVE|Available In: [FFE524]{0}[-] EnergyRewards_UpcomingTitle_ShipPVE|Bonus Ship Energy EQUIPMENT_166_NAME|Mk 12 ArmaTek Thermal Detonator EQUIPMENT_166COMPONENT_NAME|Mk 12 ArmaTek Thermal Detonator Component EQUIPMENT_166PROTOTYPE_NAME|Mk 12 ArmaTek Thermal Detonator Prototype EQUIPMENT_166PROTOTYPE_NAME_V2|Mk 12 Czerka Sensor Array Prototype EQUIPMENT_166PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Thermal Detonator Prototype Salvage EQUIPMENT_166PROTOTYPESALVAGE_NAME_V2|Mk 12 Czerka Sensor Array Prototype Salvage EQUIPMENT_167_NAME|Mk 12 ArmaTek Key Pad EQUIPMENT_167COMPONENT_NAME|Mk 12 ArmaTek Key Pad Component EQUIPMENT_167PROTOTYPE_NAME|Mk 12 ArmaTek Key Pad Prototype EQUIPMENT_167PROTOTYPE_NAME_V2|Mk 12 Czerka Security Scanner Prototype EQUIPMENT_167PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Key Pad Prototype Salvage EQUIPMENT_167PROTOTYPESALVAGE_NAME_V2|Mk 12 Czerka Security Scanner Prototype Salvage EQUIPMENT_168_NAME|Mk 12 ArmaTek Fusion Furnace EQUIPMENT_168COMPONENT_NAME|Mk 12 ArmaTek Fusion Furnace Component EQUIPMENT_168PROTOTYPE_NAME|Mk 12 ArmaTek Fusion Furnace Prototype EQUIPMENT_168PROTOTYPE_NAME_V2|Mk 12 Czerka Stun Cuffs Prototype EQUIPMENT_168PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Fusion Furnace Prototype Salvage EQUIPMENT_168PROTOTYPESALVAGE_NAME_V2|Mk 12 Czerka Stun Cuffs Prototype Salvage EQUIPMENT_169_NAME|Mk 12 ArmaTek Data Pad EQUIPMENT_169COMPONENT_NAME|Mk 12 ArmaTek Data Pad Component EQUIPMENT_169PROTOTYPE_NAME|Mk 12 ArmaTek Data Pad Prototype EQUIPMENT_169PROTOTYPE_NAME_V2|Mk 12 Czerka Shield Generator Prototype EQUIPMENT_169PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Data Pad Prototype Salvage EQUIPMENT_169PROTOTYPESALVAGE_NAME_V2|Mk 12 Czerka Shield Generator Prototype Salvage EQUIPMENT_170_NAME|Mk 12 ArmaTek Holo Lens EQUIPMENT_170COMPONENT_NAME|Mk 12 ArmaTek Holo Lens Component EQUIPMENT_170PROTOTYPE_NAME|Mk 12 ArmaTek Holo Lens Prototype EQUIPMENT_170PROTOTYPE_NAME_V2|Mk 12 Czerka Implant Prototype EQUIPMENT_170PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Holo Lens Prototype Salvage EQUIPMENT_170PROTOTYPESALVAGE_NAME_V2|Mk 12 Czerka Implant Prototype Salvage EQUIPMENT_171_NAME|Mk 12 ArmaTek Stun Gun EQUIPMENT_171COMPONENT_NAME|Mk 12 ArmaTek Stun Gun Component EQUIPMENT_171PROTOTYPE_NAME|Mk 12 ArmaTek Stun Gun Prototype EQUIPMENT_171PROTOTYPE_NAME_V2|Mk 12 Czerka Hypo Syringe Prototype EQUIPMENT_171PROTOTYPESALVAGE_NAME|Mk 12 ArmaTek Stun Gun Prototype Salvage EQUIPMENT_171PROTOTYPESALVAGE_NAME_V2|Mk 12 Czerka Hypo Syringe Prototype Salvage EVENT_MARQUEE_SOLO_08_RT_BONUS_DESC|[B5E7F5]Strategy Tips:[-]\n - This Bonus Tier features powerful enemies and requires careful strategy EVENT_MARQUEE_SOLO_08_RT_DESC|Earn Range Trooper Shards! EVENT_MARQUEE_SOLO_08_RT_M01_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]TAKE AIM[-][/c] deals damage and if Range Trooper is buffed, it deals 30% more damage! EVENT_MARQUEE_SOLO_08_RT_M02_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]STEADY[-][/c] grants all Empire allies Protection Up and then Range Trooper and a random ally attack the selected target. Imperial Troopers also gain other beneficial effects EVENT_MARQUEE_SOLO_08_RT_M03_DESC|[B5E7F5]Strategy Tips:[-]\n - [c][F0FF23]POWER IN NUMBERS[-][/c] grants Range Trooper bonus Tenacity while buffed and while Range Trooper is active, buffed Imperial Troopers have a 50% chance to call another Imperial Trooper to assist when they use an ability EVENT_MARQUEE_SOLO_08_RT_M04_DESC|[B5E7F5]Strategy Tips:[-]\n - Range Trooper shines in a squad with his fellow [c][F0FF23]IMPERIAL TROOPERS[-][/c]. In this mission, battle with a squad of Troopers and see their full power! EVENT_MARQUEE_SOLO_08_RT_NAME|DOWN RANGE\n[c][FFC891]Marquee Event[-][/c] EVENT_MARQUEE_SOLO_08_RT_PRACTICE_DESC|[B5E7F5]Strategy Tips:[-]\n - This is a Practice Tier. Range Trooper will be forced into the Ally position\n - You can enter with less than maximum squad members to experiment with different team compositions EVENT_MARQUEE_SOLO_08_RT_SUMMARY|\nJoin forces with a [c][F0FF23]RANGE TROOPER[-][/c] and battle criminals! EVENT_MYTHIC_YODA_DESC|Earn Rare Rewards! EVENT_MYTHIC_YODA_NAME|GRAND MASTERS TRAINING\n[c][E50073]Mythic Event[-][/c] EVENT_MYTHIC_YODA_SUMMARY|Recommended Level: 85 \nGather your [c][F0FF23]JEDI[/c][-] characters and train with [c][F0FF23]GRAND MASTER YODA[/c][-]. Once training is complete use the Grandmaster and his pupils to face ancient foes!\n\nVictory Counts are per tier in this event. Refreshing a tier refreshes only that tier. FeatureTitle_ShipPve_M01|FLEET BATTLE INBOX_SHIP_REINFORCEMENT_MESSAGE|Reinforcement Materials are no longer available in Cantina 6-A. They have been added to several Ship Fleet Battle Nodes! INBOX_SHIP_REINFORCEMENT_SUBJECT|New Reinforcement Material Drop Location INBOX_SHIPMENT_UPDATE_G12_MESSAGE|Two additional slots have been added to PvE Shipments for non-exclusive Gear XII pieces.\n\nPlease see the forums for a detailed list of Gear! INBOX_SHIPMENT_UPDATE_G12_SUBJECT|PvE Shipments Addition INBOX_SITH_RAID_REWARD_UPDATE_MESSAGE|New Gear XII pieces are now available, exclusively in the Heroic Tier of the Sith Triumvirate Raid! For most ranks, these exclusive, powerful new pieces replace many of the existing Gear XII pieces rewarded for completing the Heroic Tier. Please see our forums for a broader explanation of the changes to these rewards. INBOX_SITH_RAID_REWARD_UPDATE_SUBJECT|New Gear XII in Heroic Sith Raid Rewards INBOX_YOUNG_HAN_CHEWBACCA_CHROMIUM_MESSAGE|Young Han Solo and Vandor Chewbacca are now available in the Chromium Packs and Shipments. Collect these Scoundrels today! LEADERABILITY_GRANDMASTERYODA_DESC_V3|Jedi allies have +15% Tenacity. Whenever a Jedi ally Resists a debuff, they gain 15% Turn Meter. LEADERABILITY_GRANDMASTERYODA_TIER01_DESC_V2|Jedi allies have +17.5% Tenacity. Whenever a Jedi ally Resists a debuff, they gain 15% Turn Meter. LEADERABILITY_GRANDMASTERYODA_TIER02_DESC_V2|Jedi allies have +17.5% Tenacity. Whenever a Jedi ally Resists a debuff, they gain 20% Turn Meter. LEADERABILITY_GRANDMASTERYODA_TIER03_DESC_V2|Jedi allies have +20% Tenacity. Whenever a Jedi ally Resists a debuff, they gain 20% Turn Meter. LEADERABILITY_GRANDMASTERYODA_TIER04_DESC_V2|Jedi allies have +20% Tenacity. Whenever a Jedi ally Resists a debuff, they gain 25% Turn Meter. LEADERABILITY_GRANDMASTERYODA_TIER05_DESC_V2|Jedi allies have +22.5% Tenacity. Whenever a Jedi ally Resists a debuff, they gain 25% Turn Meter. LEADERABILITY_GRANDMASTERYODA_TIER06_DESC_V2|Jedi allies have +25% Tenacity. Whenever a Jedi ally Resists a debuff, they gain 25% Turn Meter. LEADERABILITY_GRANDMASTERYODA_TIER07_DESC_V3|Jedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock. MAP_CONCORDDAWN_NAME|Concord Dawn MAP_FLEET_BATTLE_NAME|FLEET BATTLES MAP_STARFIELD_NAME|Starfield MessageView_DailyRefillLimitReached_ShipEnergy|Ship Energy MISSION_MYTHIC_GRANDMASTERS_TRAINING_TIER01_DESC|Train for an important mission with your [c][F0FF23]JEDI[/c][-]!\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - JEDI\n\n[B5E7F5]Strategy Tips:[-]\n- Yoda may call different Jedi to his side each time you face him MISSION_MYTHIC_GRANDMASTERS_TRAINING_TIER02_DESC|Bring your strongest units to battle [c][F0FF23]GRAND MASTER YODA[/c][-] and his [c][F0FF23]JEDI[/c][-] allies\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - Any faction\n\n[B5E7F5]Strategy Tips:[-]\n- Abilities that dispel Buffs can be very useful when facing Yoda and Jedi MISSION_MYTHIC_GRANDMASTERS_TRAINING_TIER03_DESC|Use [c][F0FF23]GRAND MASTER YODA[/c][-] and his [c][F0FF23]JEDI[/c][-] allies to confront the Jedi's ancient enemies: The Sith\n\n[c][B5E7F5]Recommended Level:[-] [23C8F5]85[-]\n\n[B5E7F5]Requirement:[-]\n[23C8F5] - 7-Star Characters\n - GRAND MASTER YODA\n - JEDI\n\n[B5E7F5]Strategy Tips:[-]\n- Gear Level XI or higher and powerful mods are recommended for this battle[-][/c] MSG_EVENT_RT_1-1|[c][F0FF23]TAKE AIM[-][/c] deals damage and if Range Trooper is buffed, it deals 30% more damage! MSG_EVENT_RT_2-1|[c][c][F0FF23]STEADY[-][/c] grants all Empire allies Protection Up and then Range Trooper and a random ally attack the selected target. Imperial Troopers also gain other beneficial effects. MSG_EVENT_RT_3-1|[c][c][F0FF23]POWER IN NUMBERS[-][/c] grants Range Trooper bonus Tenacity while buffed and while Range Trooper is active, buffed Imperial Troopers have a 50% chance to call another Imperial Trooper to assist when they use an ability. NEWSLETTER_RANGE_TROOPER_DESC|Attention Holotables Heroes! We've got some exciting changes in today's update: a new Imperial Trooper appears, a reworked Grand Master Yoda, and the all new Fleet Battles table!\n\nUnlock the new PvE Table, Fleet Battles, at Level 60 to start earning Ship shards, Reinforcement Materials and even [b] Ship Omega Ability Materials[/b]! With a new energy dedicated exclusively to ship combat, the Fleet Battles table is a great place to test out new strategies and collect your favorite Star Wars ships.\n\nUnleash your Jedi team's potential with the newly reworked Grand Master Yoda! Yoda's improved abilities transform the Jedi into a powerful offensive force that punishes enemies for trying to apply debuffs!\n\nExpand your ranks of Imperial Troopers with some of the coolest looking armor around, the Range Trooper! Protecting his Empire allies and supporting their fellow troopers with many ways to assist when they use an ability. See the Range Trooper in action in Solo: A Star Wars Story in theaters now. NEWSLETTER_RANGE_TROOPER_TITLE|Fleet Battles, Grand Master Yoda, and the Range Trooper have arrived! Protocol_Jedi_Knight_2_TASK_DESC_1_V2|Win 10 Squad Arena battles with only Jedi SHIP_ABILITY_MATERIALS_MEGA_PACK_DESC|Prepare your ships for the new Fleet Battles table with this limited-time pack of Ship Ability Materials\n\n15-50 Reinforcement Materials\n\n10-25 Ship Omega Materials\n\n15-35 Ship MKIII Ability Materials\n\nPurchase limit 1 per day. SHIP_ABILITY_MATERIALS_MEGA_PACK_NAME|SHIP ABILITY MATERIALS MEGA-PACK SHIP_ABILITY_MATERIALS_MEGA_PACK_TEXT|Prepare your ships for the new Fleet Battles! This limited-time pack will grant at least 15 Reinforcement Materials, 10 Ship Omegas, and 15 MKIII Ship Ability Materials - and may grant up to 50 Reinforcement Materials, 25 Ship Omegas, and 35 MKIII Ship Materials! SHIP_ABILITY_MATERIALS_MEGA_PACK_TITLE|Ship Ability Materials Mega-Pack SHIP_ABILITY_MATERIALS_PACK_KEY|Ship Ability Materials! SHORT_C01SP_SHP01_Mi01_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Bespin SHORT_C01SP_SHP01_Mi01_DIFF01_HARD_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Yavin IV SHORT_C01SP_SHP01_Mi01_HARD_NAME|1-A SHORT_C01SP_SHP01_Mi01_NAME|1-A SHORT_C01SP_SHP01_Mi02_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Bespin SHORT_C01SP_SHP01_Mi02_DIFF01_HARD_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Yavin IV SHORT_C01SP_SHP01_Mi02_HARD_NAME|1-B SHORT_C01SP_SHP01_Mi02_NAME|1-B SHORT_C01SP_SHP01_Mi03_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the forest moon of Endor SHORT_C01SP_SHP01_Mi03_DIFF01_HARD_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Tatooine SHORT_C01SP_SHP01_Mi03_HARD_NAME|1-C SHORT_C01SP_SHP01_Mi03_NAME|1-C SHORT_C01SP_SHP01_Mi04_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the forest moon of Endor SHORT_C01SP_SHP01_Mi04_DIFF01_HARD_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Tatooine SHORT_C01SP_SHP01_Mi04_HARD_NAME|1-D SHORT_C01SP_SHP01_Mi04_NAME|1-D SHORT_C01SP_SHP01_Mi05_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Tatooine SHORT_C01SP_SHP01_Mi05_DIFF01_HARD_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Lothal SHORT_C01SP_SHP01_Mi05_HARD_NAME|1-E SHORT_C01SP_SHP01_Mi05_NAME|1-E SHORT_C01SP_SHP01_Mi06_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Tatooine SHORT_C01SP_SHP01_Mi06_NAME|1-F SHORT_C01SP_SHP01_Mi07_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Geonosis SHORT_C01SP_SHP01_Mi07_NAME|1-G SHORT_C01SP_SHP02_Mi01_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Kashyyyk SHORT_C01SP_SHP02_Mi01_DIFF01_HARD_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Lothal SHORT_C01SP_SHP02_Mi01_HARD_NAME|2-A SHORT_C01SP_SHP02_Mi01_NAME|2-A SHORT_C01SP_SHP02_Mi02_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Kashyyyk SHORT_C01SP_SHP02_Mi02_DIFF01_HARD_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Kashyyyk SHORT_C01SP_SHP02_Mi02_HARD_NAME|2-B SHORT_C01SP_SHP02_Mi02_NAME|2-B SHORT_C01SP_SHP02_Mi03_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Tatooine SHORT_C01SP_SHP02_Mi03_DIFF01_HARD_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Kashyyyk SHORT_C01SP_SHP02_Mi03_HARD_NAME|2-C SHORT_C01SP_SHP02_Mi03_NAME|2-C SHORT_C01SP_SHP02_Mi04_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Tatooine SHORT_C01SP_SHP02_Mi04_DIFF01_HARD_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Jakku SHORT_C01SP_SHP02_Mi04_HARD_NAME|2-D SHORT_C01SP_SHP02_Mi04_NAME|2-D SHORT_C01SP_SHP02_Mi05_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the forest moon of Endor SHORT_C01SP_SHP02_Mi05_DIFF01_HARD_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Jakku SHORT_C01SP_SHP02_Mi05_HARD_NAME|2-E SHORT_C01SP_SHP02_Mi05_NAME|2-E SHORT_C01SP_SHP02_Mi06_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the forest moon of Endor SHORT_C01SP_SHP02_Mi06_NAME|2-F SHORT_C01SP_SHP02_Mi07_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Kashyyyk SHORT_C01SP_SHP02_Mi07_NAME|2-G SHORT_C01SP_SHP03_Mi01_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Hoth SHORT_C01SP_SHP03_Mi01_DIFF01_HARD_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Hoth SHORT_C01SP_SHP03_Mi01_HARD_NAME|3-A SHORT_C01SP_SHP03_Mi01_NAME|3-A SHORT_C01SP_SHP03_Mi02_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Hoth SHORT_C01SP_SHP03_Mi02_DIFF01_HARD_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Hoth SHORT_C01SP_SHP03_Mi02_HARD_NAME|3-B SHORT_C01SP_SHP03_Mi02_NAME|3-B SHORT_C01SP_SHP03_Mi03_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Coruscant SHORT_C01SP_SHP03_Mi03_DIFF01_HARD_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Geonosis SHORT_C01SP_SHP03_Mi03_HARD_NAME|3-C SHORT_C01SP_SHP03_Mi03_NAME|3-C SHORT_C01SP_SHP03_Mi04_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Coruscant SHORT_C01SP_SHP03_Mi04_DIFF01_HARD_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Geonosis SHORT_C01SP_SHP03_Mi04_HARD_NAME|3-D SHORT_C01SP_SHP03_Mi04_NAME|3-D SHORT_C01SP_SHP03_Mi05_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Lothal SHORT_C01SP_SHP03_Mi05_DIFF01_HARD_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Hoth SHORT_C01SP_SHP03_Mi05_HARD_NAME|3-E SHORT_C01SP_SHP03_Mi05_NAME|3-E SHORT_C01SP_SHP03_Mi06_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Lothal SHORT_C01SP_SHP03_Mi06_NAME|3-F SHORT_C01SP_SHP03_Mi07_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Yavin IV SHORT_C01SP_SHP03_Mi07_NAME|3-G SHORT_C01SP_SHP04_Mi01_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Jakku SHORT_C01SP_SHP04_Mi01_DIFF01_HARD_DESC|Ready your fleet to face Grand Admiral Thrawn and the Chimaera above the forest moon of Endor SHORT_C01SP_SHP04_Mi01_HARD_NAME|4-A SHORT_C01SP_SHP04_Mi01_NAME|4-A SHORT_C01SP_SHP04_Mi02_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Jakku SHORT_C01SP_SHP04_Mi02_DIFF01_HARD_DESC|Ready your fleet to face Grand Admiral Thrawn and the Chimaera above the planet of Dathomir SHORT_C01SP_SHP04_Mi02_HARD_NAME|4-B SHORT_C01SP_SHP04_Mi02_NAME|4-B SHORT_C01SP_SHP04_Mi03_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Dathomir SHORT_C01SP_SHP04_Mi03_DIFF01_HARD_DESC|Ready your fleet to face Grand Admiral Thrawn and the Chimaera above the planet of Dathomir SHORT_C01SP_SHP04_Mi03_HARD_NAME|4-C SHORT_C01SP_SHP04_Mi03_NAME|4-C SHORT_C01SP_SHP04_Mi04_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Dathomir SHORT_C01SP_SHP04_Mi04_DIFF01_HARD_DESC|Ready your fleet to face Grand Admiral Thrawn and the Chimaera above the planet of Coruscant SHORT_C01SP_SHP04_Mi04_HARD_NAME|4-D SHORT_C01SP_SHP04_Mi04_NAME|4-D SHORT_C01SP_SHP04_Mi05_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the forest moon of Endor SHORT_C01SP_SHP04_Mi05_DIFF01_HARD_DESC|Ready your fleet to face Grand Admiral Thrawn and the Chimaera above the planet of Coruscant SHORT_C01SP_SHP04_Mi05_HARD_NAME|4-E SHORT_C01SP_SHP04_Mi05_NAME|4-E SHORT_C01SP_SHP04_Mi06_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the forest moon of Endor SHORT_C01SP_SHP04_Mi06_NAME|4-F SHORT_C01SP_SHP04_Mi07_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Coruscant SHORT_C01SP_SHP04_Mi07_NAME|4-G SHORT_C01SP_SHP05_Mi01_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Lothal SHORT_C01SP_SHP05_Mi01_DIFF01_HARD_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Concord Dawn SHORT_C01SP_SHP05_Mi01_HARD_NAME|5-A SHORT_C01SP_SHP05_Mi01_NAME|5-A SHORT_C01SP_SHP05_Mi02_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Lothal SHORT_C01SP_SHP05_Mi02_DIFF01_HARD_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Concord Dawn SHORT_C01SP_SHP05_Mi02_HARD_NAME|5-B SHORT_C01SP_SHP05_Mi02_NAME|5-B SHORT_C01SP_SHP05_Mi03_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Jakku SHORT_C01SP_SHP05_Mi03_DIFF01_HARD_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Bespin SHORT_C01SP_SHP05_Mi03_HARD_NAME|5-C SHORT_C01SP_SHP05_Mi03_NAME|5-C SHORT_C01SP_SHP05_Mi04_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Jakku SHORT_C01SP_SHP05_Mi04_DIFF01_HARD_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Bespin SHORT_C01SP_SHP05_Mi04_HARD_NAME|5-D SHORT_C01SP_SHP05_Mi04_NAME|5-D SHORT_C01SP_SHP05_Mi05_DIFF01_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix above the planet of Hoth SHORT_C01SP_SHP05_Mi05_DIFF01_HARD_DESC|Ready your fleet to face Grand Moff Tarkin and the Executrix in the depths of space SHORT_C01SP_SHP05_Mi05_HARD_NAME|5-E SHORT_C01SP_SHP05_Mi05_NAME|5-E SHORT_C01SP_SHP05_Mi06_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Hoth SHORT_C01SP_SHP05_Mi06_DIFF01_HARD_DESC|Ready your fleet to face Grand Admiral Thrawn and the Chimaera in the depths of space SHORT_C01SP_SHP05_Mi06_HARD_NAME|5-F SHORT_C01SP_SHP05_Mi06_NAME|5-F SHORT_C01SP_SHP05_Mi07_DIFF01_DESC|Ready your fleet to face General Mace Windu and the Endurance above the planet of Geonosis SHORT_C01SP_SHP05_Mi07_NAME|5-G SHORT_C01SP_SHP05_Mi08_DIFF01_DESC|Ready your fleet to face Admiral Ackbar and Home One above the planet of Geonosis SHORT_C01SP_SHP05_Mi08_NAME|5-H SPECIALABILITY_BOBAFETT02_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 10% more damage for each effect Dispelled. Enemies defeated by this ability can't be Revived. SPECIALABILITY_BOBAFETT02_TIER01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 10% more damage for each effect Dispelled. Enemies defeated by this ability can't be Revived. SPECIALABILITY_BOBAFETT02_TIER02_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 15% more damage for each effect Dispelled. Enemies defeated by this ability can't be Revived. SPECIALABILITY_BOBAFETT02_TIER03_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 15% more damage for each effect Dispelled. Enemies defeated by this ability can't be Revived. SPECIALABILITY_BOBAFETT02_TIER04_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 20% more damage for each effect Dispelled. Enemies defeated by this ability can't be Revived. SPECIALABILITY_BOBAFETT02_TIER05_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 20% more damage for each effect Dispelled. Enemies defeated by this ability can't be Revived. SPECIALABILITY_BOBAFETT02_TIER06_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 30% more damage for each effect Dispelled. Enemies defeated by this ability can't be Revived. SPECIALABILITY_BOBAFETT02_TIER07_DESC_V3|Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 30% more damage for each effect Dispelled. If this attack defeats the target, they can't be Revived and Boba Fett reduces his cooldowns by 1; otherwise, inflict Healing Immunity for 2 turns. This ability can't be Evaded. SPECIALABILITY_GRANDMASTERYODA01_TIER07_DESC_V2|Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Grand Master Yoda gains that effect for 3 turns. ([c][ffff33]Unique[-][/c] status effects can't be copied.) Grand Master Yoda gains an immediate bonus turn as long as there is one other living Jedi ally. SPECIALABILITY_GRANDMASTERYODA02_TIER07_DESC_V3|Deal Special damage to target enemy and remove 70% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. SPECIALABILITY_GRANDMASTERYODA03_DESC_V3|Yoda gains Tenacity Up and Protection Up (30%) for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. SPECIALABILITY_GRANDMASTERYODA03_TIER01_DESC_V3|Yoda gains Tenacity Up and Protection Up (30%) for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 25% chance to also grant Yoda 15% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER02_DESC_V3|Yoda gains Tenacity Up and Protection Up (30%) for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 25% chance to also grant Yoda 20% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER03_DESC_V3|Yoda gains Tenacity Up and Protection Up (30%) for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 25% chance to also grant Yoda 25% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER04_DESC_V3|Yoda gains Tenacity Up and Protection Up (30%) for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 50% chance to also grant Yoda 25% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER05_DESC_V3|Yoda gains Tenacity Up and Protection Up (30%) for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 50% chance to also grant Yoda 30% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER06_DESC_V3|Yoda gains Tenacity Up and Protection Up (30%) for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 50% chance to also grant Yoda 35% Turn Meter. SPECIALABILITY_GRANDMASTERYODA03_TIER07_DESC_V4|Yoda gains Tenacity Up, Protection Up (30%), and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. Yoda grants himself +35% Turn Meter and an additional +10% Turn Meter for each other living Jedi ally. SPECIALABILITY_RANGETROOPER01_DESC|All Empire allies gain Protection Up (10%) for 3 turns. Then, another random ally attacks and Range Trooper assists them. SPECIALABILITY_RANGETROOPER01_NAME|Steady SPECIALABILITY_RANGETROOPER01_TIER01_DESC|All Empire allies gain Protection Up (15%) for 3 turns. Then, another random ally attacks and Range Trooper assists them. SPECIALABILITY_RANGETROOPER01_TIER02_DESC|All Empire allies gain Protection Up (20%) for 3 turns. Then, another random ally attacks and Range Trooper assists them. SPECIALABILITY_RANGETROOPER01_TIER03_DESC|All Empire allies gain Protection Up (25%) for 3 turns. Then, another random ally attacks and Range Trooper assists them. SPECIALABILITY_RANGETROOPER01_TIER04_DESC|All Empire allies gain Protection Up (30%) for 3 turns. Then, another random ally attacks and Range Trooper assists them. SPECIALABILITY_RANGETROOPER01_TIER05_DESC|All Empire allies gain Protection Up (35%) for 3 turns. Then, another random ally attacks and Range Trooper assists them. SPECIALABILITY_RANGETROOPER01_TIER06_DESC|All Empire allies gain Protection Up (40%) for 3 turns. Then, another random ally attacks and Range Trooper assists them. SPECIALABILITY_RANGETROOPER01_TIER07_DESC|All Empire allies gain Protection Up (40%) for 3 turns. All Imperial Trooper allies Recover 30% Protection and gain Retribution for 3 turns. Then, another random ally attacks and Range Trooper assists them. SPECIALABILITY_TIEADVANCED01_DESC_V3|Gain 10% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER01_DESC_V3|Gain 12% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER02_DESC_V3|Gain 14% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER03_DESC_V3|Gain 16% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER04_DESC_V3|Gain 18% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER05_DESC_V3|Gain 20% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER06_DESC_V3|Gain 25% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. SPECIALABILITY_TIEADVANCED01_TIER07_DESC_V3|Gain 25% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter. THE_RANGE_TROOPER_BUNDLE_DESC|Purchase this pack and receive 30 shards of the Range Trooper!\n\n[f0ff23]BONUS[-]: This bundle also includes Credits, XP Training Droids, Ability Materials, and Gear to immediately power up the Range Trooper.\n\nIncludes materials sufficient to power up the Range Trooper to:\n\nCharacter level: 40\nGear tier: 5\n\n1 time purchase limit. THE_RANGE_TROOPER_BUNDLE_NAME|THE RANGE TROOPER BUNDLE THE_RANGE_TROOPER_BUNDLE_TEXT|The Range Trooper Bundle & Pack are now available in the Store for a limited time! Unlock this Imperial Trooper in his Marquee event, and power him up today! THE_RANGE_TROOPER_BUNDLE_TITLE|The Range Trooper Bundle & Pack in Store! THE_RANGE_TROOPER_PACK_DESC|Power up the Range Trooper with this brand new pack!\n\nEach pack guarantees at least 5 shards for the Range Trooper and may drop up to [f0ff23]330 SHARDS[-]!\n\nPossible shard drops include: 5, 7, 10, 12, 15, 20, 25, 50, 80, 145, 230, 330. THE_RANGE_TROOPER_PACK_NAME|THE RANGE TROOPER PACK UNIQUEABILITY_RANGETROOPER01_DESC|Range Trooper has +10% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage. UNIQUEABILITY_RANGETROOPER01_NAME|Power In Numbers UNIQUEABILITY_RANGETROOPER01_TIER01_DESC|Range Trooper has +15% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage. UNIQUEABILITY_RANGETROOPER01_TIER02_DESC|Range Trooper has +20% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage. UNIQUEABILITY_RANGETROOPER01_TIER03_DESC|Range Trooper has +25% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage. UNIQUEABILITY_RANGETROOPER01_TIER04_DESC|Range Trooper has +30% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage. UNIQUEABILITY_RANGETROOPER01_TIER05_DESC|Range Trooper has +35% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage. UNIQUEABILITY_RANGETROOPER01_TIER06_DESC|Range Trooper has +40% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage. UNIQUEABILITY_RANGETROOPER01_TIER07_DESC|Range Trooper has +70% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage. UNIT_RANGETROOPER_DESC|Aggressive Empire Support that provides other Imperial Trooper allies with Assist chance UNIT_RANGETROOPER_NAME|Range Trooper UNLOCKREQUIREMENT_CAMPAIGN_SHIP_HARD_STAGE01_KEY|Requires Stage 1 Normal Completion UNLOCKREQUIREMENT_CAMPAIGN_SHIP_HARD_STAGE02_KEY|Requires Stage 2 Normal Completion UNLOCKREQUIREMENT_CAMPAIGN_SHIP_HARD_STAGE03_KEY|Requires Stage 3 Normal Completion UNLOCKREQUIREMENT_CAMPAIGN_SHIP_HARD_STAGE04_KEY|Requires Stage 4 Normal Completion UNLOCKREQUIREMENT_CAMPAIGN_SHIP_HARD_STAGE05_KEY|Requires Stage 5 Normal Completion UNLOCKREQUIREMENT_CAMPAIGN_SHIP_STAGE02_KEY|Requires Player Level 65 and Stage 1 Completion UNLOCKREQUIREMENT_CAMPAIGN_SHIP_STAGE03_KEY|Requires Player Level 72 and Stage 2 Completion UNLOCKREQUIREMENT_CAMPAIGN_SHIP_STAGE04_KEY|Requires Player Level 78 and Stage 3 Completion UNLOCKREQUIREMENT_CAMPAIGN_SHIP_STAGE05_KEY|Requires Player Level 82 and Stage 4 Completion # End Category: SWGoH_tu12_update03 (314 strings)